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06:39, 2nd May 2024 (GMT+0)

Great Responsibility: Move-Specific OoC thread.

Posted by EditorFor group 0
Editor
GM, 8 posts
Tue 3 Sep 2019
at 13:27
  • msg #1

Great Responsibility: Move-Specific OoC thread

Much of the time, it would be appropriate to discuss which specific Move you will be doing before you actually attempt it. This will also be where you asked What statistic you use for that specific move, if it isn't already obvious. By all means, feel free to confirm every move you making a post before making a post. It's not always obvious what you should be rolling in order to accomplish the objective, so this is the thread to consult in order to clarify what you're trying to achieve, and what Move you should be using to do it.
Editor
GM, 29 posts
Fri 27 Sep 2019
at 15:45
  • msg #2

Great Responsibility: Move-Specific OoC thread

BASIC MOVES

Here we go: the meat and potatoes of the game! Reference this list when you want to do something in the fiction. Feel free to ask questions or seek clarification in the Move-Specific OoC thread any time you want. Before every move you make, if you want to. This game, like other PbtA games, is about creating a shared fiction, and requires a dialogue that we all can take part in. Indeed, as you can see, several of the Moves do not have a defined attribute.

TAKE DOWN

Whenever you attempt to subdue an immediate threat, say how you do it and roll. The EIC will tell you which stat to add to the roll.
On a 10+, choose 3. On a 7-9, choose 2:
• Impose a Condition (choose once for Minor, twice for Moderate, three times for Critical)
• Take away an Advantage (choose twice)
• Force a change of location (choose once and the EIC picks where they go, choose twice and you do)
• Reduce the size of a mob by 1
• Take no harm in the doing

SEIZE CONTROL

Whenever you and another character struggle over a contested goal or objective, say how you outsmart, overpower, outmaneuver, or otherwise try to overcome them. The EIC will tell
you which stat to add to your roll. On a 10+, choose two. On a 7-9, choose one:
• You seize control over what was contested
• You prevent yourself from ending up at a disadvantage or in harm’s way
• You put your opponent at a disadvantage

PUSH

When you push your powers and concentrate to do something that is not on your Powers Profile sheet, first determine if the power falls under Simple, Difficult or Borderline, then
roll.
On a 10+, you do it and can add it to your powers profile if it’s not there already.
On a 7-9, you can do it, but the EIC will offer you an ugly choice or hard bargain in order to do so; you also take a Minor Condition if it was Simple, a Moderate Condition if it was
Difficult, or a Critical Condition if it was Borderline; and you cannot add it to your Powers Profile sheet.
On a 6-, you take a Condition as per a 7-9 and the EIC also makes a move.

SERVE AND PROTECT

When you stand in defense of someone or something when an imminent threat or danger befalls them, roll+Protect.
On a 10+, Hold 3. On a 7-9, Hold 1. As long as you continue to defend, spend 1 Hold to ...
• Redirect an attack to yourself
• Reduce the effectiveness of an attack or Condition (Reduce the level of severity for every Hold spent)
• Open up the attacker to an ally, giving that ally a bonus to take forward against the attacker (+1 for every Hold spent)
• Create or advance a Bond with the person you are protecting by one

USE ENVIRONMENT

When you use something from the environment to suit your purposes, the EIC will tell you one or more:
• It’ll break quickly; use it while you can
• It’s dangerous; the EIC will say how
• It’s particularly effective; the EIC will say how
• You can use it, but there will be a side effect; the EIC will tell you what it is.

DEFY DANGER

When you act despite an imminent threat or dig in to endure a danger that has befallen you, say how you deal with it and roll.
The EIC will tell you which stat to add to the roll.
On a 10+, you do what you set out to do and the threat doesn’t come to bear or you endure it.
On a 7-9, you can do it, but to do so the EIC will offer you a worse outcome, hard bargain, or ugly choice.

AID OR INTERFERE

When you help or hinder someone you have a Bond with, roll+Bond.
On a 10+, choose two.
On a 7-9, choose one, but there’s an obstacle to overcome first. You also expose yourself to
danger, retribution, or the EIC will offer you an ugly choice.
Choose two:
• You make an untenable position or course secure
• You avoid taking harm in the doing
• They take a +1 or -2 forward, your choice

EXAMINE

When you closely study a situation or person, roll+Investigate.
On a 10+, ask the EIC three questions from the list below.
On a 7-9, ask one. Either way, take +1 forward when acting on the answers.
• What happened here recently?
• What is about to happen?
• What danger should I be on the lookout for?
• What here is useful or important?
• Who’s really in control here?
• What here is not what it appears to be?


SPECIAL MOVES

These Moves are used in specific situations.

BURNOUT
You loose your full powers and put all you have into an attempt to save another. Roll+Bond.

On a 10+, you do something you’ve never done, but possible with your powers, tell the
table what it is and add it to your Powers Profile. After doing so, you’re hanging on by a thread and can do nothing but move and mumble a few words until you rest and recover (and now have 3 Critical Conditions); you may raise your Bond with them by 1 (if you Bond with them was negative, you may reset it to zero).
On a 7-9, as a 10+, but make the Last Chance move upon completion.
On a 6-, you do it, but you’re Dead for Now (make the Dead for Now move).

GATHER INTEL

When your leads dry up, take to whatever avenues are open to you and roll. If you
do it ...
• ... by shaking people down, roughing people up or with direct force, roll+Smash

• ... by going places you shouldn’t be, gaining access or being stealthy, roll+Maneuver

• ... by doing research, gathering your thoughts, debate or analysis, roll+Investigate
• ... by using your charm and social grace, roll+Influence
• ... by calling in favors and relying on Bonds, roll+Bond

On a 10+, ask one.
On a 7-9, your first-choice method comes up dry, you must enlist the aid of another PC or choose a different method.
On a 6-, you don’t find trouble, trouble finds you. The EIC will ask you questions about what you were up to and then tell you what trouble arises.

  • Who can tell me what I want to know?
  • Where can I find ?
  • What are the rumors about ?
  • Who is the most upset about...?
  • Who stands the most to gain from...?

FIT IN

During your downtime, when you are not in your heroic guise, you can attempt to live a normal life. This can improve or create a Bond. Decide which Bond you focus on, and roll+Bond.

10+, remove a number of Conditions equal to your Bond with that person and then raise your Bond with them by 1 after doing so.
On a 7-9, as a 10+ result but you have to deal with a danger threatening your mundane life
with the Bond involved. Begin framing and playing out the scene as usual, the EIC will jump in and add danger when they so choose.

LAST CHANCE

When you try to keep on going despite taking a fourth Critical Condition and someone close to you is in peril, roll.
On a 10+, you do it, you’re in a bad spot but you’re still alive and conscious with three
Critical Conditions.
On a 7-9, you do it, but you can only get up if you can keep your enemy talking (you must get them to reveal an answer to one question from the list) or if someone close to you is in peril.
On 6-, your fate is sealed and you have no control over what your enemies do to you and those you failed to protect. The EIC will tell you what happens as the darkness takes you ... you are Dead For Now.

  • What started them on their road to becoming a villain, what is their defining trauma?
  • How is their world view distorted and different from the norm?
  • Why are they upset with the status quo?
  • What will the status quo look like after they succeed, in their mind?
  • What connection do they have to you or any of the heroes?

DEAD FOR NOW

When you take a fourth Critical Condition and die, roll.
On a 10+, you will return next issue, having survived or been brought back somehow.
7-9, you will return a few issues later, but choose a complication from the list below.
On a miss, you are dead until the EIC chooses  to bring you back, with complications of
their choosing.
Editor
GM, 55 posts
Tue 8 Oct 2019
at 01:37
  • msg #3

Great Responsibility: Move-Specific OoC thread

This Post was originally made by Amber's player in P1 Prime:

Amber:
Amber rolled 7 using 2d6+1.  Roll to Aid.  - I believe you add in the bond, like that?   

* * * * * *

Barbara had been reflecting on various things - some critical, others not -  when her thoughts were abruptly disrupted, first by light, and then by sound.

She needed no especial training to immediately grasp this situation.

Almost instinctively, she focused her will on the ancient, mystic band that adorned the finger of one hand.    Its namesake amber light instantly began to emanate; soft, constant, and steady.

She'd used it to create shields of force, able to bounce machine gun fire, any number of times.    Something like a flak gun?   She wasn't sure --   but, her immediate thought was that this was quite probably the time to find out ...

* * * * * *

Okay -  let's say I did want to try and force shield the plane.    Would we be talking - Protect & Serve --  backed by the Protect stat --    or would this be a Push situation?     She's done a lot of force shields in the past, but not against this sort of a weapon.         


In this case, the correct move (judgement call on behalf of GM, after reading your powers profile) would be a Push move. So far, your character has not demonstrated the ability to shield an entire vehicle or to resist flak fire. Either would be an appropriate expansion of your Powers Summary. Pick which you are attempting and roll Push.

You can keep the 7 if you want.
This message was last edited by the GM at 01:39, Tue 08 Oct 2019.
Amber
Prime, 14 posts
British archaeologist
Ring wielder
Tue 8 Oct 2019
at 02:40
  • msg #4

Great Responsibility: Move-Specific OoC thread

Based on what I've read, I've decided not to do this.     Don't think it's the best time to Push, right here.     Will post something else tomorrow.
Centipede
Prime, 16 posts
Assassin trained
Peace aimed
Tue 8 Oct 2019
at 14:10
  • msg #5

Great Responsibility: Move-Specific OoC thread


Interesting, I forgot all about the Push mechanic.  So my guy is an infiltrator.  If he planned the route to infiltrate Germany, was it possible to do a PUSH on that investigate roll I made before, so that one of his abilities is to plan routes for units or vehicles or something along those lines?

Definitely not asking for a retcon, I’m just curious.
Editor
GM, 56 posts
Tue 8 Oct 2019
at 16:48
  • msg #6

Great Responsibility: Move-Specific OoC thread

I don't think planning a route is a necessary application of your powers. It's something a normal person could do. If you were some kind of supermind creating a super-plan, I suppose so. It's a wavy line.
Centipede
Prime, 17 posts
Assassin trained
Peace aimed
Wed 9 Oct 2019
at 17:19
  • msg #7

Great Responsibility: Move-Specific OoC thread

I see what you mean. Makes sense I think
Editor
GM, 68 posts
Fri 18 Oct 2019
at 23:15
  • msg #8

Great Responsibility: Move-Specific OoC thread

Devil dog is asking if he needs to make a roll relating to diving low. The roll in question would probably be Defy Danger. The danger here is the risk of colliding with a building, a tree, or something else poking up out of the earth unexpectedly. This is not necessarily an instant crash, but it would do some damage to your plane.

Does anyone else have any opinions on the subject? I could be persuaded that you are instead using the environment.
Centipede
Prime, 22 posts
Assassin trained
Peace aimed
Sat 19 Oct 2019
at 15:18
  • msg #9

Great Responsibility: Move-Specific OoC thread

I’d say Use Environment could work. He’s using the distance and angles created by the maneuver  for cover. This is inherent in the sky/dogfight environment.
Devil Dog
Prime, 29 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 21 Oct 2019
at 13:18
  • msg #10

Great Responsibility: Move-Specific OoC thread

I don’t have any numbers on my sheet.
Editor
GM, 69 posts
Mon 21 Oct 2019
at 15:55
  • msg #11

Great Responsibility: Move-Specific OoC thread

Your sheet should be user-editable.
Devil Dog
Prime, 30 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 21 Oct 2019
at 16:07
  • msg #12

Great Responsibility: Move-Specific OoC thread

Yea but I’ve go no idea what to put where. :-( I was hoping someone would take pity on me and give me a hand? :-)
Amber
Prime, 20 posts
British archaeologist
Barbara Marie Wells
Mon 21 Oct 2019
at 19:03
  • msg #13

Great Responsibility: Move-Specific OoC thread

The stats are real simple to do....

You get +2, +1, +1, 0, and -1.     All characters get the same.


Those go into Smash, Investigate, Maneuver, Influence, and Protect, in whatever way you feel makes sense for the character.   Higher is good --  +2 should be your greatest strength of those five things, and the -1 whatever you're not so good at.

Smash - pretty self explanatory.   Taking enemies out with some sort of force.   Or break a barrier. etc.

Protect - it's your defense -  your own, as well as defending others.

Maneuver -  acts of agility, speed, skill, stealth, piloting/driving, physically manipulating things, etc.

Investigate - covers any act of intelligence, perception, judgement, etc.

Influence - social/personal interaction of any sort, including command of subordinates, intimidating a bad guy, etc.
This message was last edited by the player at 19:12, Mon 21 Oct 2019.
Devil Dog
Prime, 31 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 21 Oct 2019
at 19:31
  • msg #14

Great Responsibility: Move-Specific OoC thread

Thank you
Devil Dog
Prime, 32 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Oct 2019
at 13:48
  • msg #15

Re: Great Responsibility: Move-Specific OoC thread

Centipede:
I’d say Use Environment could work. He’s using the distance and angles created by the maneuver  for cover. This is inherent in the sky/dogfight environment.

Is “Use Environment” a maneuver?
Editor
GM, 71 posts
Wed 23 Oct 2019
at 13:49
  • msg #16

Re: Great Responsibility: Move-Specific OoC thread

A basic move, yes.

USE ENVIRONMENT

When you use something from the environment to suit your purposes, the EIC will tell you one or more:
• It’ll break quickly; use it while you can
• It’s dangerous; the EIC will say how
• It’s particularly effective; the EIC will say how
• You can use it, but there will be a side effect; the EIC will tell you what it is.
Devil Dog
Prime, 33 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Oct 2019
at 13:57
  • msg #17

Re: Great Responsibility: Move-Specific OoC thread


09:57, Today: Devil Dog rolled 4 using 2d6+2.  Maneuver - Use Environment .
Editor
GM, 72 posts
Wed 23 Oct 2019
at 16:18
  • msg #18

Re: Great Responsibility: Move-Specific OoC thread

So, Flying low means:
It's dangerous, because anything that goes wrong will cause a crash.
If you go that low, you will also have a hard time getting back up high. It takes awhile to climb up from a low altitude, and you will be vulnerable during that climb.

Still want to do it?
Devil Dog
Prime, 34 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Oct 2019
at 17:40
  • msg #19

Re: Great Responsibility: Move-Specific OoC thread

I’ve committed to it, so yes.
Alexander Williams
Supporting, 11 posts
RAF Pilot
Isn't afraid of heights
Thu 24 Oct 2019
at 08:29
  • msg #20

Re: Great Responsibility: Move-Specific OoC thread

As I'm new to the system, please lmk if that 'takedown' roll was not the appropriate use of it.
Editor
GM, 74 posts
Thu 24 Oct 2019
at 15:20
  • msg #21

Re: Great Responsibility: Move-Specific OoC thread

Yes, that's a perfect use of takedown.
Editor
GM, 77 posts
Sun 27 Oct 2019
at 16:45
  • msg #22

Re: Great Responsibility: Move-Specific OoC thread

While you are directly and actively under attack, I think someone needs to roll "Serve and Protect" to avoid any harm. It could be Amber, using a force field, or it could be DD, with Evasive flying, or anyone else doing anything eleevant for them.
Devil Dog
Prime, 38 posts
Lakota-Sioux and Proud
US Marine Raider
Sun 27 Oct 2019
at 17:15
  • msg #23

Re: Great Responsibility: Move-Specific OoC thread

Is that a maneuver? Using Maneuver stat I mean?
Amber
Prime, 22 posts
British archaeologist
Barbara Marie Wells
Sun 27 Oct 2019
at 18:21
  • msg #24

Re: Great Responsibility: Move-Specific OoC thread

I'm on it...
Devil Dog
Prime, 39 posts
Lakota-Sioux and Proud
US Marine Raider
Sun 27 Oct 2019
at 18:26
  • msg #25

Re: Great Responsibility: Move-Specific OoC thread

Devil Dog:
Is that a maneuver? Using Maneuver stat I mean?

I'm asking because this might be a place where Frank's Superhuman reflexes might help him.
Amber
Prime, 23 posts
British archaeologist
Barbara Marie Wells
Sun 27 Oct 2019
at 18:32
  • msg #26

Re: Great Responsibility: Move-Specific OoC thread

Amber rolled 11 using 2d6+2.  Serve and protect w/Protect.


This is going to give me 3 Hold to protect the plane with.

Do I need to spend them all in this single turn, or may they be spent 1 apiece, over the next three turns?

Or can I can I spend them on different things in the same turn?   Say 2 to reduce conditions, 1 to open up the enemy, give our gunner a +1?
This message was last edited by the player at 18:36, Sun 27 Oct 2019.
Editor
GM, 78 posts
Sun 27 Oct 2019
at 19:08
  • msg #27

Re: Great Responsibility: Move-Specific OoC thread

Holds can be held on to until they're needed.
What stat you'd use depends on how you're planning to do it, but usually Serve and Protect is done using the protect stat.
Centipede
Prime, 25 posts
Assassin trained
Peace aimed
Mon 28 Oct 2019
at 14:21
  • msg #28

Re: Great Responsibility: Move-Specific OoC thread

Frank, I’d say that it makes sense in this situation that you could use serve and protect with maneuver since your flying and maneuvering the plane.
Editor
GM, 79 posts
Mon 28 Oct 2019
at 15:16
  • msg #29

Re: Great Responsibility: Move-Specific OoC thread

That sounds fair, since you're controlling the thing everyone is in.
Amber
Prime, 25 posts
British archaeologist
Barbara Marie Wells
Mon 28 Oct 2019
at 18:48
  • msg #30

Re: Great Responsibility: Move-Specific OoC thread

It's all in the rationale, I'm coming to to understand...  if it makes good sense, the game usually supports it.     If it's a real stretch, best to confer with the Editor, first..
Amber
Prime, 27 posts
British archaeologist
Barbara Marie Wells
Tue 5 Nov 2019
at 03:16
  • msg #31

Re: Great Responsibility: Move-Specific OoC thread

Should have put all 3 holds into reducing a condition.      Didn't really understand how that works until we played this turn.
Centipede
Prime, 29 posts
Assassin trained
Peace aimed
Tue 5 Nov 2019
at 16:24
  • msg #32

Re: Great Responsibility: Move-Specific OoC thread

Life of a superhero. Learning on the fly.
Amber
Prime, 28 posts
British archaeologist
Barbara Marie Wells
Wed 6 Nov 2019
at 19:41
  • msg #33

Re: Great Responsibility: Move-Specific OoC thread

Okay Centipede, I'll bite --  what are the long decimal numbers in your rolls?
Centipede
Prime, 31 posts
Assassin trained
Peace aimed
Thu 7 Nov 2019
at 15:34
  • msg #34

Re: Great Responsibility: Move-Specific OoC thread

Lol. That doesn’t show up for you guys too? Not sure. I’m doing some of this from the mobile site. When I copy and paste it though, it just turns into a sum of the roll, I think.

I’ll have to pay more attention to it later.
Editor
GM, 95 posts
Mon 11 Nov 2019
at 16:03
  • msg #35

Re: Great Responsibility: Move-Specific OoC thread

I'm going to interpret what devil dog is doing as a defy Danger action and rule that it was successful.
Devil Dog
Prime, 56 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 11 Nov 2019
at 16:24
  • msg #36

Re: Great Responsibility: Move-Specific OoC thread

Wahoo
Devil Dog
Prime, 59 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 11 Nov 2019
at 18:22
  • msg #37

Re: Great Responsibility: Move-Specific OoC thread

Defy Danger is Maneuver or Protect?
Kimimela
Supporting, 21 posts
2nd Lt. Jennifer Marks
Butterfly to her friends
Mon 11 Nov 2019
at 18:24
  • msg #38

Re: Great Responsibility: Move-Specific OoC thread

In reply to Devil Dog (msg # 37):

Almost any stat can do almost any move, depending how you justify it.
This message was last edited by the player at 16:25, Tue 12 Nov 2019.
Editor
GM, 97 posts
Mon 11 Nov 2019
at 18:44
  • msg #39

Re: Great Responsibility: Move-Specific OoC thread

Exactly. Run fast, try to dodge, carefully avoid trouble, trick them into going the wrong way...
Miriam Aaronson
Supporting, 7 posts
Fri 15 Nov 2019
at 20:45
  • msg #40

Re: Great Responsibility: Move-Specific OoC thread

Base roll = Miriam Aaronson rolled 6 using 2d6.  Defy danger.

+2 if I can add investigate, or +1 if protect or influence apply.   

Editor
GM, 121 posts
Fri 15 Nov 2019
at 20:51
  • msg #41

Re: Great Responsibility: Move-Specific OoC thread

I suppose you could use investigate because you're able to put together that he's about to talk the book into a fire. Alternatively, you could use protect to try to save the book which your character believes is useful to protecting other people's lives.
Miriam Aaronson
Supporting, 9 posts
Fri 15 Nov 2019
at 21:02
  • msg #42

Re: Great Responsibility: Move-Specific OoC thread

Got it ...  7 or 8 is the same roll wise, it seems.     I need to revise my last post --  was written before I realized what was going on.
Devil Dog
Prime, 77 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 18 Nov 2019
at 13:55
  • msg #43

Re: Great Responsibility: Move-Specific OoC thread

Climbing is one of my “easy” powers. Do I still roll for it? Is there some bonus to the roll?
Editor
GM, 130 posts
Mon 18 Nov 2019
at 14:15
  • msg #44

Re: Great Responsibility: Move-Specific OoC thread

You don't need to roll to climb.

Are you trying to "Serve and Protect" Kimimela? Or are you trying to "Take Down" the soldiers?
Devil Dog
Prime, 78 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 18 Nov 2019
at 14:20
  • msg #45

Re: Great Responsibility: Move-Specific OoC thread

Take down on soldiers. Not that he wouldn’t want to protect her, he just is a Marine and Marines are taught to always move forward, always be on the attack.
Editor
GM, 131 posts
Mon 18 Nov 2019
at 15:01
  • msg #46

Re: Great Responsibility: Move-Specific OoC thread

Okay.
I can see Maneuver, because you're moving fast from high ground, or
Smash.
Devil Dog
Prime, 80 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 18 Nov 2019
at 17:57
  • msg #47

Re: Great Responsibility: Move-Specific OoC thread

I’ve edited my last post to include the outcome which was greenlight by the GM.
Editor
GM, 139 posts
Mon 25 Nov 2019
at 02:54
  • msg #48

Re: Great Responsibility: Move-Specific OoC thread

Miriam, I think you're doing a Seize Control move, +Influence.
Amber
Prime, 45 posts
British archaeologist
Barbara Marie Wells
Thu 12 Dec 2019
at 02:37
  • msg #49

Re: Great Responsibility: Move-Specific OoC thread

Is this going to be a Use environment that I'm attempting, here?


If yes, I believe the GM needs to sort of tell me what the deal is-?
Editor
GM, 168 posts
Thu 12 Dec 2019
at 02:52
  • msg #50

Re: Great Responsibility: Move-Specific OoC thread

You may accidentally caused a chain reaction that will knock over several buildings. You will definitely pick up a huge cloud of dust.
Devil Dog
Prime, 105 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 18 Dec 2019
at 21:01
  • msg #51

Re: Great Responsibility: Move-Specific OoC thread

I want to have DD grab the grenade and throw it back. Would that be “Defy Danger” or “Seize Control”?
Editor
GM, 178 posts
Wed 18 Dec 2019
at 21:43
  • msg #52

Re: Great Responsibility: Move-Specific OoC thread

Either one works. +Maneuver.
Editor
GM, 179 posts
Wed 18 Dec 2019
at 22:33
  • msg #53

Re: Great Responsibility: Move-Specific OoC thread

Go on, depending on what you're doing this could be a few different moves. If you're trying to protect the team from the boat, it's Serve and Protect. If you're trying to take control of the river in order to prevent anyone from moving along without your say-so, it's a seized control roll. If you're trying to destroy or hamper the boat, it's a takedown move.
The Golem
Prime, 45 posts
Being of Earth
Called forth by the word
Sat 21 Dec 2019
at 20:48
  • msg #54

Re: Great Responsibility: Move-Specific OoC thread

In reply to Editor (msg # 53):

I'm trying to get the boat to us. Would that be seize control?
Editor
GM, 185 posts
Sat 21 Dec 2019
at 21:08
  • msg #55

Re: Great Responsibility: Move-Specific OoC thread

Yeah, that sounds about right.
The Golem
Prime, 46 posts
Being of Earth
Called forth by the word
Sat 21 Dec 2019
at 21:23
  • msg #56

Re: Great Responsibility: Move-Specific OoC thread

In reply to Editor (msg # 55):

Updated my post.
Amber
Prime, 50 posts
British archaeologist
Barbara Marie Wells
Sun 29 Dec 2019
at 22:40
  • msg #57

Re: Great Responsibility: Move-Specific OoC thread

You say that the dust has caught on fire --  is there reason to think that's going to spread our direction?
Editor
GM, 189 posts
Sun 29 Dec 2019
at 23:06
  • msg #58

Re: Great Responsibility: Move-Specific OoC thread

Yes. Probably all directions, soon enough.
Devil Dog
Prime, 113 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 6 Jan 2020
at 14:16
  • msg #59

Re: Great Responsibility: Move-Specific OoC thread

Should I roll to change ammo feed? If so what would that be?
Editor
GM, 201 posts
Wed 8 Jan 2020
at 13:03
  • msg #60

Re: Great Responsibility: Move-Specific OoC thread

No. Just warning you that your machine gun is not going to keep solving all your problems.
Devil Dog
Prime, 115 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 8 Jan 2020
at 13:39
  • msg #61

Re: Great Responsibility: Move-Specific OoC thread

Dang...I thought machine guns always solved problems. LOL
Amber
Prime, 53 posts
British archaeologist
Barbara Marie Wells
Thu 9 Jan 2020
at 02:32
  • msg #62

Re: Great Responsibility: Move-Specific OoC thread

I'll be happy to do a bit more writing -  personally, I've been cautious of overstepping my bounds with that, because I'm still new to this game.


I have an ability that's listed as "possible" that would be appropriate against this enemy --

What's involved in using a "possible" ability?    How high do I have to roll?    What are the possible risks or consequences?
Editor
GM, 204 posts
Thu 9 Jan 2020
at 02:49
  • msg #63

Re: Great Responsibility: Move-Specific OoC thread

Possible means that it fits Within the scope of your abilities, but you've never actually done it. Possibly it requires such a great amount of effort that's so far it hasn't been worth it. Possibly there are dangerous consequences for attempting it, such as burning out your power. Possibly you haven't field tested a theory yet and aren't sure if will work out according to plan. And possibly it's just so esoteric that it hasn't come up yet. It's up to you to decide. It's your character.
Editor
GM, 212 posts
Fri 17 Jan 2020
at 16:01
  • msg #64

Great Responsibility: Move-Specific OoC thread

Golem, good result on your Serve & Protect. What 3 holds are you using?
The Golem
Prime, 61 posts
Being of Earth
Called forth by the word
Fri 17 Jan 2020
at 16:02
  • msg #65

Great Responsibility: Move-Specific OoC thread

In reply to Editor (msg # 64):

I guess try and reduce any effect on Amber...like falling. Can I reduce whatever the Ghost lady did to her?
This message was last edited by the player at 16:02, Fri 17 Jan 2020.
Editor
GM, 214 posts
Fri 17 Jan 2020
at 16:39
  • msg #66

Great Responsibility: Move-Specific OoC thread

You can use 1 hold to stop her from falling, and you could use the remaining 2 to somehow reduce her ongoing condition. I'm not sure how Golem will heal her mystically-wounded heart, but go for it.
The Golem
Prime, 62 posts
Being of Earth
Called forth by the word
Fri 17 Jan 2020
at 16:41
  • msg #67

Great Responsibility: Move-Specific OoC thread

In reply to Editor (msg # 66):

Cool, let me see what I can do.

Edit-posted an update to my action. Trying to shield Amber using the living spirit of earth vs the death urge which infected her.
This message was last edited by the player at 16:46, Fri 17 Jan 2020.
Editor
GM, 216 posts
Tue 21 Jan 2020
at 01:46
  • msg #68

Great Responsibility: Move-Specific OoC thread

So that means that Amber's Unconscious condition is reduced to a Minor condition.
Miriam Aaronson
Supporting, 30 posts
Wed 22 Jan 2020
at 23:26
  • msg #69

Great Responsibility: Move-Specific OoC thread

Okay, so you're not concealing the plane by magic means.

Yeah, no, I prefer to save the 'Push' kinds of things for when we're not high up in the air.    Just in case..
Devil Dog
Prime, 122 posts
Lakota-Sioux and Proud
US Marine Raider
Thu 23 Jan 2020
at 14:36
  • msg #70

Great Responsibility: Move-Specific OoC thread

Throwing a grenade at the cave entrance, that would be Use Environment or Cease Control?

I think Use Environment, because it isn't being contested and it is the cave (ie environment).
Editor
GM, 220 posts
Thu 23 Jan 2020
at 15:12
  • msg #71

Great Responsibility: Move-Specific OoC thread

Yeah, Use Environment is fine.
Amber
Prime, 60 posts
British archaeologist
Barbara Marie Wells
Wed 29 Jan 2020
at 23:55
  • msg #72

Great Responsibility: Move-Specific OoC thread

In the La Llorona fight, you said my power reserves had kind of hit bottom...  where are they, right now?     Do I have anything to work with?
Editor
GM, 229 posts
Thu 30 Jan 2020
at 03:09
  • msg #73

Great Responsibility: Move-Specific OoC thread

You are drawing solely on your own will power at this point. You can do things that you can manage with just your own mental impetus, so I suggest only simple things from your powers profile. You can try for bigger things, but if your roll turns out to require a GM move, it might adversely affect your health.
Amber
Prime, 62 posts
British archaeologist
Barbara Marie Wells
Thu 6 Feb 2020
at 21:33
  • msg #74

Great Responsibility: Move-Specific OoC thread

Do I have enough power to lift and fly with someone else at the moment (or ever)?
Editor
GM, 235 posts
Thu 6 Feb 2020
at 21:46
  • msg #75

Great Responsibility: Move-Specific OoC thread

Telekinesis is not currently on your Profile. You can use Push to make the attempt to use your ring to carry someone else.
Alternatively you could attempt to use your physical strength to lift someone. In that case I would suggest it is the Aid move.
The Golem
Prime, 68 posts
Being of Earth
Called forth by the word
Sat 8 Feb 2020
at 19:15
  • msg #76

Great Responsibility: Move-Specific OoC thread

When can I act again as per Amber's request?
Editor
GM, 237 posts
Sat 8 Feb 2020
at 19:38
  • msg #77

Great Responsibility: Move-Specific OoC thread

Once I get Centipedes move in, I will update and then we can have a whole new round.
Amber
Prime, 74 posts
British archaeologist
Barbara Marie Wells
Mon 24 Feb 2020
at 00:14
  • msg #78

Great Responsibility: Move-Specific OoC thread

Can I do a defy danger for the fall?
Editor
GM, 255 posts
Mon 24 Feb 2020
at 00:21
  • msg #79

Great Responsibility: Move-Specific OoC thread

Sure! You can use Maneuver or Protect.
Amber
Prime, 78 posts
British archaeologist
Barbara Marie Wells
Mon 2 Mar 2020
at 00:34
  • msg #80

Great Responsibility: Move-Specific OoC thread

In the Air raid thread, would it be appropriate to do a Push to try and draw some last power from the ring (there's a couple of creative things I use for the narrative), or is that just not possible?
Editor
GM, 263 posts
Mon 2 Mar 2020
at 04:25
  • msg #81

Great Responsibility: Move-Specific OoC thread

No Move is required to get power out of the ring. It only informs the potential consequences of failure. Use another Move besides Push if you want to, or use Push to do something new with your Powers Profile.
'Red' Ruby Goldthwait
Supporting, 29 posts
Even in her fifties
She is a force
Tue 5 May 2020
at 13:00
  • msg #82

Great Responsibility: Move-Specific OoC thread

What would Red roll in order to attempt to act in the real world and not the illusion?
Editor
GM, 318 posts
Tue 5 May 2020
at 13:17
  • msg #83

Great Responsibility: Move-Specific OoC thread

All your senses are overwhelmed by the illusion, but possibly you can move your hands or whatever in the real world. You would not know what you are doing, but perhaps you can figure something out. Roll based on what you are trying to accomplish. More information? Examine. Escape? Defy Danger. Help Golem? Aid or Interfere.
Miriam Aaronson
Supporting, 53 posts
Sun 24 May 2020
at 19:02
  • msg #84

Great Responsibility: Move-Specific OoC thread

I've a spell of concealment that can be used now without reading from the book --  have been considering how it might be used in the present situation.

If I speak it, can I do so under my breath?   Or is it perforce loud enough that my attendant would hear me chanting?

Though I guess I could try and fob it off as an old English witch's spell to relieve constipation?   ;D
Editor
GM, 361 posts
Sun 24 May 2020
at 19:28
  • msg #85

Great Responsibility: Move-Specific OoC thread

Sure, you could cast your spell that summons concealing mist without being obvious. That sounds like Defy Danger + Influence, to feign casualness.
Editor
GM, 419 posts
Tue 11 Aug 2020
at 23:00
  • msg #86

Great Responsibility: Move-Specific OoC thread

DD, if you want to make an Examine move, that would be a good use of it.
Editor
GM, 427 posts
Mon 17 Aug 2020
at 14:17
  • msg #87

Great Responsibility: Move-Specific OoC thread

Devil Dog, what are you trying to accomplish with the controls? Get the plane in the air?
Devil Dog
Prime, 208 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 17 Aug 2020
at 14:32
  • msg #88

Great Responsibility: Move-Specific OoC thread

Well yes, but he also wants to be sure he can land it. If not, they can secure the bomb and leave the way they originally planned.
Miriam Aaronson
Supporting, 76 posts
Tue 18 Aug 2020
at 00:38
  • msg #89

Great Responsibility: Move-Specific OoC thread

I think you tried to give me an opening there, Ed -  but remember, I've still got Ruby's body in my arms.
Krsnik
Prime, 62 posts
Mon 31 Aug 2020
at 02:39
  • msg #90

Great Responsibility: Move-Specific OoC thread

If I wanted to try to heal myself using powers, what would that be? Push? Would it be the Protect attribute?
Editor
GM, 437 posts
Mon 31 Aug 2020
at 12:04
  • msg #91

Great Responsibility: Move-Specific OoC thread

You don't currently have healing on your powers profile so you would need to make a Push move to see if you can do it at all.

Push is always done without adding any attributes to it. Just roll two D6 and see what you get. You can burn bonds to improve the success.
Editor
GM, 439 posts
Tue 1 Sep 2020
at 12:24
  • msg #92

Great Responsibility: Move-Specific OoC thread

Maybe rather than specifying how difficult it is to heal, you could specify what sort of wounds Krsnik is good at healing. Surely your magic does not apply to all conditions equally. Could it be just physical wounds? Wounds caused by high-tech weapons like guns? Relieving pain, or preventing disease?
Devil Dog
Prime, 218 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Sep 2020
at 21:08
  • msg #93

Great Responsibility: Move-Specific OoC thread

Should I roll Seize Control?
Amber
Prime, 167 posts
British archaeologist
Barbara Marie Wells
Wed 4 Nov 2020
at 23:04
  • msg #94

Great Responsibility: Move-Specific OoC thread

In terms of what's Centipede's asking, would that need a Push move?

I'm not like the modern Green Lantern -  I don't have a means to hurl people written into my powers.   My flight applies to me specifically, and my force shields are only that - I've not previously used them to scoop or grab another person.
Amber
Prime, 170 posts
British archaeologist
Barbara Marie Wells
Fri 11 Dec 2020
at 20:19
  • msg #95

Great Responsibility: Move-Specific OoC thread

I see that Krsnik is making 'an untenable position secure', as regards Centipede's situation.

I'm unclear what that means, exactly --  is it going to save Centipede from the worst, make him mostly invulnerable to whatever happens, or something inbetween?

I'd like to understand a little better, so I can apply my own defense in the most useful way.
Editor
GM, 469 posts
Sat 19 Dec 2020
at 21:14
  • msg #96

Great Responsibility: Move-Specific OoC thread

I think in this case Centipede's "position" is a route designed to attack your most dangerous enemy. So Centipede has got an optimal approach, but is not necessarily safe. He is going to be an arrow loosed at the target, the most perfect shot possible, possibly to his own danger as well.

Forgive me for taking so long to reply.
Amber
Prime, 171 posts
British archaeologist
Barbara Marie Wells
Mon 21 Dec 2020
at 02:20
  • msg #97

Great Responsibility: Move-Specific OoC thread

No problem -- at this point, I'm officially out till the 27th or so...but look forward to catching up when I get back...jolly X-mas (or Hanukkah, as appropriate) to all!
Amber
Prime, 174 posts
British archaeologist
Barbara Marie Wells
Mon 11 Jan 2021
at 03:35
  • msg #98

Great Responsibility: Move-Specific OoC thread

Okay:

So a Magos bomb has been set for detonation?

I guess we've got some chance to prevent that, but failure will be bad, ruin our weekend, at the least.

Is this the time to come up with a really creative solution?   Or is frantically scrambling to survive the only sensible thing?
Editor
GM, 477 posts
Mon 11 Jan 2021
at 11:42
  • msg #99

Great Responsibility: Move-Specific OoC thread

This is the last page of the comic book, so it's going to be dramatic.
Krsnik
Prime, 87 posts
Mon 11 Jan 2021
at 16:49
  • msg #100

Great Responsibility: Move-Specific OoC thread

Might be a good time to grab the bomb and toss it off the planet, or seal it in stone.
Amber
Prime, 175 posts
British archaeologist
Barbara Marie Wells
Wed 13 Jan 2021
at 22:27
  • msg #101

Great Responsibility: Move-Specific OoC thread

Since this is our epic ending, do you two (Krsnik & G) want to brain storm this a little ?

Maybe we should look at what we all have, and come up with a combination approach of some sort.    Though if anyone has a strong idea and wants to take the lead on this one, I'm ok with being support in their effort.

My 'possible' power (I used it once) is the banishing of evil supernatural entities -- the magos bomb isn't an entity per se, but it seems to be laced with an evil magic of some kind. Perhaps removing it from this plane would be possible.

I could try doming the bomb (with force fields), containing the explosion, but I'm not real optimistic about that.    But, if G did stone on top of that, and Krsnik added some other barrier or enhancement, that might be credible.

Or, I could try a push with the ring, and attempt to enhance the power of one or both of you, for whatever you might want to attempt.  That would be in theme.

Open to just about anything else that gives us a worthy conclusion.   Even if it involves a sacrifice on your ring wielder's part..
The Golem
Prime, 162 posts
Being of Earth
Called forth by the word
Thu 14 Jan 2021
at 04:29
  • msg #102

Great Responsibility: Move-Specific OoC thread

In reply to Amber (msg # 101):

I was planning on seizing control of the bomb and dragging it deep into the earth...but then I rolled two 1's...
Krsnik
Prime, 88 posts
Thu 14 Jan 2021
at 08:17
  • msg #103

Great Responsibility: Move-Specific OoC thread

I've been busy with work this week, I'll try to come up with an idea or a post as soon as I can.
Krsnik
Prime, 89 posts
Thu 14 Jan 2021
at 18:16
  • msg #104

Great Responsibility: Move-Specific OoC thread

I've got some questions about Bonds. I never finished filling them out because I was confused how to list them. Are the Bonds supposed to be for just PCs or NPCs? Can they be to organizations or divine entities? I was thinking about having Krsnik appeal to the old gods responsible for his powers to help the group get rid of the bomb.

Either that or conjure a tornado to suck the magos bomb energy/poison up and away.
Editor
GM, 479 posts
Thu 14 Jan 2021
at 18:24
  • msg #105

Great Responsibility: Move-Specific OoC thread

Bonds can be with NPCs or organizations. You must have a bond with each player character.
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