RolePlay onLine RPoL Logo

, welcome to Marvels & Miscreants

05:54, 2nd May 2024 (GMT+0)

Great Responsibility: Move-Specific OoC thread.

Posted by EditorFor group 0
Editor
GM, 56 posts
Tue 8 Oct 2019
at 16:48
  • msg #6

Great Responsibility: Move-Specific OoC thread

I don't think planning a route is a necessary application of your powers. It's something a normal person could do. If you were some kind of supermind creating a super-plan, I suppose so. It's a wavy line.
Centipede
Prime, 17 posts
Assassin trained
Peace aimed
Wed 9 Oct 2019
at 17:19
  • msg #7

Great Responsibility: Move-Specific OoC thread

I see what you mean. Makes sense I think
Editor
GM, 68 posts
Fri 18 Oct 2019
at 23:15
  • msg #8

Great Responsibility: Move-Specific OoC thread

Devil dog is asking if he needs to make a roll relating to diving low. The roll in question would probably be Defy Danger. The danger here is the risk of colliding with a building, a tree, or something else poking up out of the earth unexpectedly. This is not necessarily an instant crash, but it would do some damage to your plane.

Does anyone else have any opinions on the subject? I could be persuaded that you are instead using the environment.
Centipede
Prime, 22 posts
Assassin trained
Peace aimed
Sat 19 Oct 2019
at 15:18
  • msg #9

Great Responsibility: Move-Specific OoC thread

I’d say Use Environment could work. He’s using the distance and angles created by the maneuver  for cover. This is inherent in the sky/dogfight environment.
Devil Dog
Prime, 29 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 21 Oct 2019
at 13:18
  • msg #10

Great Responsibility: Move-Specific OoC thread

I don’t have any numbers on my sheet.
Editor
GM, 69 posts
Mon 21 Oct 2019
at 15:55
  • msg #11

Great Responsibility: Move-Specific OoC thread

Your sheet should be user-editable.
Devil Dog
Prime, 30 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 21 Oct 2019
at 16:07
  • msg #12

Great Responsibility: Move-Specific OoC thread

Yea but I’ve go no idea what to put where. :-( I was hoping someone would take pity on me and give me a hand? :-)
Amber
Prime, 20 posts
British archaeologist
Barbara Marie Wells
Mon 21 Oct 2019
at 19:03
  • msg #13

Great Responsibility: Move-Specific OoC thread

The stats are real simple to do....

You get +2, +1, +1, 0, and -1.     All characters get the same.


Those go into Smash, Investigate, Maneuver, Influence, and Protect, in whatever way you feel makes sense for the character.   Higher is good --  +2 should be your greatest strength of those five things, and the -1 whatever you're not so good at.

Smash - pretty self explanatory.   Taking enemies out with some sort of force.   Or break a barrier. etc.

Protect - it's your defense -  your own, as well as defending others.

Maneuver -  acts of agility, speed, skill, stealth, piloting/driving, physically manipulating things, etc.

Investigate - covers any act of intelligence, perception, judgement, etc.

Influence - social/personal interaction of any sort, including command of subordinates, intimidating a bad guy, etc.
This message was last edited by the player at 19:12, Mon 21 Oct 2019.
Devil Dog
Prime, 31 posts
Lakota-Sioux and Proud
US Marine Raider
Mon 21 Oct 2019
at 19:31
  • msg #14

Great Responsibility: Move-Specific OoC thread

Thank you
Devil Dog
Prime, 32 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Oct 2019
at 13:48
  • msg #15

Re: Great Responsibility: Move-Specific OoC thread

Centipede:
I’d say Use Environment could work. He’s using the distance and angles created by the maneuver  for cover. This is inherent in the sky/dogfight environment.

Is “Use Environment” a maneuver?
Editor
GM, 71 posts
Wed 23 Oct 2019
at 13:49
  • msg #16

Re: Great Responsibility: Move-Specific OoC thread

A basic move, yes.

USE ENVIRONMENT

When you use something from the environment to suit your purposes, the EIC will tell you one or more:
• It’ll break quickly; use it while you can
• It’s dangerous; the EIC will say how
• It’s particularly effective; the EIC will say how
• You can use it, but there will be a side effect; the EIC will tell you what it is.
Devil Dog
Prime, 33 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Oct 2019
at 13:57
  • msg #17

Re: Great Responsibility: Move-Specific OoC thread


09:57, Today: Devil Dog rolled 4 using 2d6+2.  Maneuver - Use Environment .
Editor
GM, 72 posts
Wed 23 Oct 2019
at 16:18
  • msg #18

Re: Great Responsibility: Move-Specific OoC thread

So, Flying low means:
It's dangerous, because anything that goes wrong will cause a crash.
If you go that low, you will also have a hard time getting back up high. It takes awhile to climb up from a low altitude, and you will be vulnerable during that climb.

Still want to do it?
Devil Dog
Prime, 34 posts
Lakota-Sioux and Proud
US Marine Raider
Wed 23 Oct 2019
at 17:40
  • msg #19

Re: Great Responsibility: Move-Specific OoC thread

I’ve committed to it, so yes.
Alexander Williams
Supporting, 11 posts
RAF Pilot
Isn't afraid of heights
Thu 24 Oct 2019
at 08:29
  • msg #20

Re: Great Responsibility: Move-Specific OoC thread

As I'm new to the system, please lmk if that 'takedown' roll was not the appropriate use of it.
Editor
GM, 74 posts
Thu 24 Oct 2019
at 15:20
  • msg #21

Re: Great Responsibility: Move-Specific OoC thread

Yes, that's a perfect use of takedown.
Editor
GM, 77 posts
Sun 27 Oct 2019
at 16:45
  • msg #22

Re: Great Responsibility: Move-Specific OoC thread

While you are directly and actively under attack, I think someone needs to roll "Serve and Protect" to avoid any harm. It could be Amber, using a force field, or it could be DD, with Evasive flying, or anyone else doing anything eleevant for them.
Devil Dog
Prime, 38 posts
Lakota-Sioux and Proud
US Marine Raider
Sun 27 Oct 2019
at 17:15
  • msg #23

Re: Great Responsibility: Move-Specific OoC thread

Is that a maneuver? Using Maneuver stat I mean?
Amber
Prime, 22 posts
British archaeologist
Barbara Marie Wells
Sun 27 Oct 2019
at 18:21
  • msg #24

Re: Great Responsibility: Move-Specific OoC thread

I'm on it...
Devil Dog
Prime, 39 posts
Lakota-Sioux and Proud
US Marine Raider
Sun 27 Oct 2019
at 18:26
  • msg #25

Re: Great Responsibility: Move-Specific OoC thread

Devil Dog:
Is that a maneuver? Using Maneuver stat I mean?

I'm asking because this might be a place where Frank's Superhuman reflexes might help him.
Amber
Prime, 23 posts
British archaeologist
Barbara Marie Wells
Sun 27 Oct 2019
at 18:32
  • msg #26

Re: Great Responsibility: Move-Specific OoC thread

Amber rolled 11 using 2d6+2.  Serve and protect w/Protect.


This is going to give me 3 Hold to protect the plane with.

Do I need to spend them all in this single turn, or may they be spent 1 apiece, over the next three turns?

Or can I can I spend them on different things in the same turn?   Say 2 to reduce conditions, 1 to open up the enemy, give our gunner a +1?
This message was last edited by the player at 18:36, Sun 27 Oct 2019.
Editor
GM, 78 posts
Sun 27 Oct 2019
at 19:08
  • msg #27

Re: Great Responsibility: Move-Specific OoC thread

Holds can be held on to until they're needed.
What stat you'd use depends on how you're planning to do it, but usually Serve and Protect is done using the protect stat.
Centipede
Prime, 25 posts
Assassin trained
Peace aimed
Mon 28 Oct 2019
at 14:21
  • msg #28

Re: Great Responsibility: Move-Specific OoC thread

Frank, I’d say that it makes sense in this situation that you could use serve and protect with maneuver since your flying and maneuvering the plane.
Editor
GM, 79 posts
Mon 28 Oct 2019
at 15:16
  • msg #29

Re: Great Responsibility: Move-Specific OoC thread

That sounds fair, since you're controlling the thing everyone is in.
Amber
Prime, 25 posts
British archaeologist
Barbara Marie Wells
Mon 28 Oct 2019
at 18:48
  • msg #30

Re: Great Responsibility: Move-Specific OoC thread

It's all in the rationale, I'm coming to to understand...  if it makes good sense, the game usually supports it.     If it's a real stretch, best to confer with the Editor, first..
Sign In