Character Sheet.   Posted by Story Teller.Group: 0
Story Teller
 GM, 4 posts
Fri 3 May 2019
at 23:11
Character Sheet
~ DELTA GREEN CharSheet ~
 
Visual Description/First Impressions:
 
 
 
 
 
NAME:(Last, first middle)Code Name/Alias:(Agent Name)
Nationality: Height: 
Agency: Gender: 
Unit/Branch/Arm: Weight: 
Role:<(last, or most significant one(s))>Age: 
Rank: Build: 
Education / Occupational History: 
 
STATISTICSSCOREx5What Others Notice   
Strength: __%    
Constitution: __%    
Dexterity: __%    
Intelligence: __%    
Power: __%    
Charisma: __%    
DERIVED ATTRIBUTESMAXIMUMCURRENTDERIVED ATTRIBUTESMAXIMUMCURRENT
Hit Points(HP):  Sanity Points(SAN):  
Willpower Points(WP):  Breaking Point(BP):  
 
BONDSSCOREBONDSSCORE
o o 
o o 
o o 
o o 
 
MOTIVATIONS AND MENTAL DISORDERSMOTIVATIONS AND MENTAL DISORDERS
oo
oo
oo
oo
 
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE   
Violence:[ ][ ][ ]adapted?NO   
Helplessness:[ ][ ][ ]adapted?NO   
 
SKILLS
SkillSub skillFailed CheckSkill %SkillSub skillFailed CheckSkill %
Accounting [   ](10%)HUMINT [   ](10%)
Alertness [   ](20%)Law [   ](00%)
Anthropology [   ](00%)Medicine [   ](00%)
Archeology [   ](00%)Melee Weapons [   ](30%)
Art: [   ](00%)Military Science: [   ](00%)
Art: [   ](00%)Navigate [   ](10%)
Artillery [   ](00%)Occult [   ](10%)
Athletics [   ](30%)Persuade [   ](20%)
Bureaucracy [   ](10%)Pharmacy [   ](00%)
Computer Science [   ](00%)Pilot: [   ](00%)
Craft: [   ](00%)Psychotherapy [   ](10%)
Criminology [   ](10%)Ride [   ](10%)
Demolitions [   ](00%)Science: [   ](00%)
Disguise [   ](10%)Science: [   ](00%)
Dodge [   ](30%)Search [   ](20%)
Drive Auto [   ](20%)SIGINT [   ](00%)
Drive Heavy Machine [   ](10%)Stealth [   ](10%)
Firearms [   ](20%)Surgery [   ](00%)
First Aid [   ](10%)Survival [   ](10%)
Forensics [   ](00%)Swim [   ](20%)
Heavy Weapons [   ](00%)Unarmed Combat [   ](40%)
History [   ](10%)Unnatural N/A(00%)
Foreign Languages and Other SkillsForeign Languages and Other Skills
SkillSub skillFailed CheckSkill %SkillSub skillFailed CheckSkill %
  [   ](00%)  [   ](00%)
  [   ](00%)  [   ](00%)
  [   ](00%)  [   ](00%)
Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks
SPECIAL TRAININGSKILL OR STAT USEDSPECIAL TRAININGSKILL OR STAT USED
    
    
    
    
    
    
 
PHYSICAL INJURIES AND AILMENTS
 
 
 
 
Has First Aid been attempted since your last injury?[ ]yes: only Medicine, Surgery, or long-term rest can help further
 
ARMOR AND EQUIPMENT
 
 
 
 
 
 
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
 
Combat
WeaponSkill %Base RangeDamageArmor PiercingKill DamageKill RadiusMax AmmoCurrent Ammo
         
         
         
         
         
         
 
PERSONAL DETAILS AND NOTES
 
 
 
 
 
 
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
 
NOTES FOR THE NEXT ‘HOME’ SCENE
 
 
 
 
 
 
Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc.

Story Teller
 GM, 5 posts
Fri 3 May 2019
at 23:11
Character Sheet
|9^! <Green><large><u><b>~ DELTA GREEN CharSheet ~</b></u></large></Green>|
|9! |
|9^! [b]Visual Description/First Impressions:[/b]|
|9 |
|9 |
|9 |
|9 |
|9! |
|>! NAME:|3^ (<i>Last, first middle</i>)|2>! Code Name/Alias:|3^ (<i>Agent Name</i>)|
|>! Nationality:|3^  |2>! Height:|3^  |
|>! Agency:|3^  |2>! Gender:|3^  |
|>! Unit/Branch/Arm:|3^  |2>! Weight:|3^  |
|>! Role:|3^ <(last, or most significant one(s))>|2>! Age:|3^  |
|>! Rank:|3^  |2>! Build:|3^  |
|2<! Education / Occupational History:|7^  |
|9! |
|^!! <b>STATISTICS</b>|^ <b>SCORE</b>|^ <b>x5</b>|3^ <b>What Others Notice</b>|! |! |! |
|> <b>Strength:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Constitution:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Dexterity:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Intelligence:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Power:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|> <b>Charisma:</b>|^   |^  <i>__%</i> |3<  |! |! |! |
|2^!! <large><b>DERIVED ATTRIBUTES</b></large>|^ <large><b>MAXIMUM</b></large>|^ <large><b>CURRENT</b></large>|3^ <large><b>DERIVED ATTRIBUTES</b></large>|^ <large><b>MAXIMUM</b></large>|^ <large><b>CURRENT</b></large>|
|> <b>Hit Points</b>|^ <b>(HP):</b>|^   |^   |2> <b>Sanity Points</b>|^ <b>(SAN):</b>|^   |^   |
|> <b>Willpower Points</b>|^ <b>(WP):</b>|^   |^   |2> <b>Breaking Point</b>|^ <b>(BP):</b>|^   |^   |
|9! |
|3^!! <large><b>BONDS</b></large>|1^ <large><b>SCORE</b></large>|4^!! <large><b>BONDS</b></large>|1^ <large><b>SCORE</b></large>|
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|3< o |1^   |4< o |1^   |
|9! |
|4^!! <large><b>MOTIVATIONS AND MENTAL DISORDERS</b></large>|5^ <large><b>MOTIVATIONS AND MENTAL DISORDERS</b></large>|
|4< o |5< o |
|4< o |5< o |
|4< o |5< o |
|4< o |5< o |
|9! |
|6^!! <large><b>INCIDENTS OF SAN LOSS WITHOUT GOING INSANE</b></large>|! |! |! |
|^ <b>Violence:</b>|^ [ ] |^ [ ] |^ [ ] |^ <i>adapted?</i>|^ NO |! |! |! |
|^ <b>Helplessness:</b>|^ [ ] |^ [ ] |^ [ ] |^ <i>adapted?</i>|^ NO |! |! |! |
|9! |
|9^! <large><b>SKILLS</b></large>|
|!! Skill|Sub skill|Failed Check|Skill %|2 Skill|Sub skill|Failed Check|Skill %|
|< Accounting|<! |^  [   ] |^ <b>(10%)</b>|2< HUMINT|<! |^  [   ] |^ <b>(10%)</b>|
|< Alertness|<! |^  [   ] |^ <b>(20%)</b>|2< Law|<! |^  [   ] |^ (00%)|
|< Anthropology|<! |^  [   ] |^ (00%)|2< Medicine|<! |^  [   ] |^ (00%)|
|< Archeology|<! |^  [   ] |^ (00%)|2< Melee Weapons|<! |^  [   ] |^ <b>(30%)</b>|
|< Art:|< |^  [   ] |^ (00%)|2< Military Science:|< |^  [   ] |^ (00%)|
|< Art:|< |^  [   ] |^ (00%)|2< Navigate|<! |^  [   ] |^ <b>(10%)</b>|
|< Artillery|<! |^  [   ] |^ (00%)|2< Occult|<! |^  [   ] |^ <b>(10%)</b>|
|< Athletics|<! |^  [   ] |^ <b>(30%)</b>|2< Persuade|<! |^  [   ] |^ <b>(20%)</b>|
|< Bureaucracy|<! |^  [   ] |^ <b>(10%)</b>|2< Pharmacy|<! |^  [   ] |^ (00%)|
|< Computer Science|<! |^  [   ] |^ (00%)|2< Pilot:|< |^  [   ] |^ (00%)|
|< Craft:|< |^  [   ] |^ (00%)|2< Psychotherapy|<! |^  [   ] |^ <b>(10%)</b>|
|< Criminology|<! |^  [   ] |^ <b>(10%)</b>|2< Ride|<! |^  [   ] |^ <b>(10%)</b>|
|< Demolitions|<! |^  [   ] |^ (00%)|2< Science:|< |^  [   ] |^ (00%)|
|< Disguise|<! |^  [   ] |^ <b>(10%)</b>|2< Science:|< |^  [   ] |^ (00%)|
|< Dodge|<! |^  [   ] |^ <b>(30%)</b>|2< Search|<! |^  [   ] |^ <b>(20%)</b>|
|< Drive Auto|<! |^  [   ] |^ <b>(20%)</b>|2< SIGINT|<! |^  [   ] |^ (00%)|
|< Drive Heavy Machine|<! |^  [   ] |^ <b>(10%)</b>|2< Stealth|<! |^  [   ] |^ <b>(10%)</b>|
|< Firearms|<! |^  [   ] |^ <b>(20%)</b>|2< Surgery|<! |^  [   ] |^ (00%)|
|< First Aid|<! |^  [   ] |^ <b>(10%)</b>|2< Survival|<! |^  [   ] |^ <b>(10%)</b>|
|< Forensics|<! |^  [   ] |^ (00%)|2< Swim|<! |^  [   ] |^ <b>(20%)</b>|
|< Heavy Weapons|<! |^  [   ] |^ (00%)|2< Unarmed Combat|<! |^  [   ] |^ <b>(40%)</b>|
|< History|<! |^  [   ] |^ <b>(10%)</b>|2< Unnatural|<!  |^  N/A |^ (00%)|
|4^! <b>Foreign Languages and Other Skills</b>|5^! <b>Foreign Languages and Other Skills</b>|
|!! Skill|Sub skill|Failed Check|Skill %|2 Skill|Sub skill|Failed Check|Skill %|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|<  |<  |^  [   ] |^ (00%)|2<  |<  |^  [   ] |^ (00%)|
|9! <i>Check a box when you attempt to use a skill and fail. After the session, add 1 to each checked skill and erase all checks</i>|
|2^!! <b>SPECIAL TRAINING</b>|2^ <b>SKILL OR STAT USED</b>|3^ <b>SPECIAL TRAINING</b>|2^ <b>SKILL OR STAT USED</b>|
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|2   |2^   |3   |2^   |
|9! |
|9^! <b>PHYSICAL INJURIES AND AILMENTS</b>|
|9 |
|9 |
|9 |
|9 |
|2^!! <b>Has First Aid been attempted since your last injury?</b>|^ [ ] |6^ <b>yes:</b> only Medicine, Surgery, or long-term rest can help further|
|9! |
|9^! <b>ARMOR AND EQUIPMENT</b>|
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9^! Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.|
|9! |
|9^! <large><u>[b]Combat[/b]</u></large>|
|!! Weapon|Skill %|Base Range|Damage|Armor Piercing|Kill Damage|Kill Radius|Max Ammo|Current Ammo|
|<  |^  |^  |^  |^  |^  |^  |^  |^  |
|<  |^  |^  |^  |^  |^  |^  |^  |^  |
|<  |^  |^  |^  |^  |^  |^  |^  |^  |
|<  |^  |^  |^  |^  |^  |^  |^  |^  |
|<  |^  |^  |^  |^  |^  |^  |^  |^  |
|<  |^  |^  |^  |^  |^  |^  |^  |^  |
|9! |
|9! <b>PERSONAL DETAILS AND NOTES</b>|
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9! <i>What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?</i>
|9! |
|9! <b>NOTES FOR THE NEXT ‘HOME’ SCENE</b>
|9 |
|9 |
|9 |
|9 |
|9 |
|9 |
|9! <i>Bonds damaged, injuries suffered, disorders gained and their sources, legal or professional trouble, etc.</i>|