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23:27, 7th May 2024 (GMT+0)

● Spugonior's Stolen Spellbook.

Posted by Dungeon MasterFor group 0
Althiof Morad
player, 123 posts
Professional Locksmith &
Security Consultant
Fri 24 May 2019
at 01:15
  • msg #34

Spugonior's Spellbook

The locksmith nocked at arrow, ready to bring some pain to the goblin raiders.

He examined the doors as well as the flowing water.  Looking up, he also took a look at the spider webs.

He strained his ears to see if he could make any information out (maybe the prisoner was still alive, etc.).

Althiof then tried to move quietly to the door at D12.
This message was last edited by the player at 01:36, Fri 24 May 2019.
Dungeon Master
GM, 292 posts
Fri 24 May 2019
at 01:40
  • msg #35

Spugonior's Spellbook

The noise from the creeks water and the wind blowing in the trees makes its hard to hear anything coming from the inside of the cavern. Althiof is able to catch a whiff of something strange though.
Althiof Morad
player, 125 posts
Professional Locksmith &
Security Consultant
Fri 24 May 2019
at 02:28
  • msg #36

Spugonior's Spellbook

Althiöf whispered, "They might have pets..."
Yaotl Chimalma
player, 23 posts
Fri 24 May 2019
at 03:01
  • msg #37

Spugonior's Spellbook

Staring at the cavern beyond Yaotl mutters "[Language unknown: Day ilhis noneic es enbewi om ce, seilma ol p]", and takes out two small shaped stones, holding them close to her chest.
Korkas Stonedelver
player, 116 posts
The "Muscle"
AC 7 HP:10
Fri 24 May 2019
at 04:14
  • msg #38

Spugonior's Spellbook

Korkas nods at Althiof and raises his hand towards Althiof as he moves forward trying to get a look closer in without giving each other's positions.


OOC: Moving to D9 has steathily as I Can.
Virius Tesh
player, 79 posts
Suloise Envoy from the
Wizardholme of Urnst
Fri 24 May 2019
at 13:04
  • msg #39

Spugonior's Spellbook

Virius watched in silence as the professionals crept up on the palisade entrance.  His heart began to hammer in his chest.  Like it or not ... all that he had been hoping for was about to become reality.

He took a knee and started preparing his hooded lantern — though he did not light it yet.  If this truly was a goblin warren ... the humans would need a light source.
Kossoth Zan
player, 7 posts
Fri 24 May 2019
at 15:58
  • msg #40

Spugonior's Spellbook

Kossoth pulls up he rear, his double spear at the ready.
Dungeon Master
GM, 293 posts
Fri 24 May 2019
at 16:21
  • msg #41

Spugonior's Spellbook


Once Hollen squeezes trough the opening in the timbers, its enough to alert the Goblins within. No trap was set, no alarm, the group had been foiled by their scent. The companions are betrayed by their scent, upon entering the cavern. A worg which sits just inside the cavern starts barking alerting the goblins to intruders. Snarling and snapping the Worg tries to defend the entrance. Those that make it inside the entrance can see the worg, mange covering most of its body, patches of hair missing. And four goblins, armed with shortswords. The cavern widens inside and goes back about seventy feet before darkness overtakes your vision. The Dwarves are able to see further into the cavern and notice that its rounds a corner, with another set of palisade timbers.


First Group Combat, Roll Initiative. Remember to factor in casting times, and Weapon Speed. Initiative is 1d10+Casting Speed/Weapon Speed. You are looking to roll low. You were not able to surprise the goblins due to the worg detecting you all before combat.

Initiative
Worg - 6
Goblins - 9

Korkas Stonedelver
player, 117 posts
The "Muscle"
AC 7 HP:10
Fri 24 May 2019
at 17:08
  • msg #42

Spugonior's Spellbook

Korkas rounds the corner heading into the goblin's den, the low growl of the warg slightly unnerving him as he reacts slowly.



OOC: Just descriptive text for my really High Init Roll

10:07, Today: Korkas Stonedelver rolled 11 using 1d10+2 with rolls of 9.  Init with Daggers.

Virius Tesh
player, 80 posts
Suloise Envoy from the
Wizardholme of Urnst
Fri 24 May 2019
at 17:25
  • msg #43

Spugonior's Spellbook

Virius followed the party as they crept inside the warren.  He felt the pit of his stomach drop, however, when he heard the snarling growl and baying of the worg that was within the cave.  Goblins were one thing — and dangerous enough in their own right — but worgs were another thing altogether.  A cunning wolf the size of a pony could easily devastate a defensive line ... or leap over them entirely.

But Virius doubted it would pose as much of a threat if it could not see.

He focused his thoughts inward and brought one of his incantations to bear.  He would cause a blinding, brilliant, radiance to form itself upon he very sight organs of the beast, robbing it of vision!

He leveled a finger at the canine beast, and spoke the words that would complete the spell.

"Exoculo Lux!"
Althiof Morad
player, 126 posts
Professional Locksmith &
Security Consultant
Fri 24 May 2019
at 18:06
  • msg #44

Spugonior's Spellbook

Althiof Morad rolled 10 using 1d10+2 with rolls of 8.  init.
Hollen Jeth
NPC, 24 posts
Fri 24 May 2019
at 18:12
  • msg #45

Spugonior's Spellbook

Hollen too was unprepared for their to be a worg in the entryway. Having drew his longsword he readies for the goblins attacks.

Initiative 14
Dungeon Master
GM, 294 posts
Fri 24 May 2019
at 18:33
  • msg #46

Spugonior's Spellbook

Spoke with Yaotl over Discord, Player says roll Initiative for them so Combat can get started. Yaotl rolls a 14, using her Sling-Staff.

Initiatives
Virius 	4 (Spell "Light against Worg" Goes off on Initiative 5.)
Worg	6 (Attacked vs Hollen, missed)
Goblins	9 (Moved up to attack, three missed, 1 didn't attack.)
Althiof 10
Korkas	11
Hollen	14
Yaotl   14


Virius you start casting your spell and target the Worg. You are able to finish the casting and the spell goes off right before the Worg looks like its going to attack. The worg fails its save vs spell and the spell takes effect, blinding the Worg. For the next turn the worg is blinded with light on its eyes.

The Worg now blinded tries to bite out towards Hollen using its other senses to try and get a direction. The worg misses entirely the bite snapping no where near the Ranger.

The Goblins moves up and get into Melee position, their shortswords ready to attack. One of them swings at Hollen missing the Ranger. Another Goblin comes in with an attack on Hollen from the right. This Goblin also misses the Ranger. A Third Goblin rushes Korkos and attacks. The charging goblin misses the Dwarf!. The Fourth Goblin moves towards the group but doesn't have a chance to attack.

Althiof Your action!



Each of you get +4 to attack a blinded creature. The Creature takes a -4 to all attacks.
This message was last edited by the GM at 19:05, Fri 24 May 2019.
Althiof Morad
player, 127 posts
Professional Locksmith &
Security Consultant
Fri 24 May 2019
at 21:15
  • msg #47

Spugonior's Spellbook

Althiöf loosed a pair of arrows at Goblin 2, who was not engaged in melee.



Althiof Morad rolled 21 using 1d20+2 with rolls of 19.  to hit 1.
Althiof Morad rolled 6 using 1d6 with rolls of 6.  damage.

Althiof Morad rolled 10 using 1d20+2 with rolls of 8.  to hit 2.

Korkas Stonedelver
player, 121 posts
The "Muscle"
AC 7 HP:10
Fri 24 May 2019
at 21:25
  • msg #48

Spugonior's Spellbook

Korkas held his daggers before him in a boxing stance as he slashed forward with one and then swirled around as he brought the other dagger to bare. The goblin he was fighting narrowly avoided his attacks.

[8 blank lines suppressed]

OOC: Attack Prime AC 7 (With additional +1 for gobo), Attack Offhand AC 14 (with Additional +1 for gobo)
14:22, Today: Secret Roll: Korkas Stonedelver rolled 5,8 using d20,d4+4 with rolls of 5,4.  Dagger Attack Off Hand.

14:22, Today: Secret Roll: Korkas Stonedelver rolled 12,8 using d20+2,d4+4 with rolls of 10,4.  Dagger Attack Prime Hand.

Hollen Jeth
NPC, 25 posts
Fri 24 May 2019
at 21:50
  • msg #49

Spugonior's Spellbook

Hollen swings his longsword at the Worg. The Worg being blind is struck by the blade.

EDIT, forgot the Blind +4 to attack, Hollen Hits! Damage: 6.
This message was last edited by the player at 21:52, Fri 24 May 2019.
Dungeon Master
GM, 297 posts
Fri 24 May 2019
at 21:51
  • msg #50

Spugonior's Spellbook

Initiatives
Virius 	4 (Spell "Light against Worg" Goes off on Initiative 5.)
Worg	6 (Attacked vs Hollen, missed)
Goblins	9 (Moved up to attack, three missed, 1 didn't attack.)
Althiof 10 (Shoots an arrow at Goblin #4 killing it!)
Korkas	11 (Attacks twice at one of the Goblins but misses.)
Hollen	14 (Attacks the Worg and misses.)
Yaotl   14 (casts Armor upon herself.)


The Arrow shot from the shortbow lands true and impales the Goblin through the chest. Korkas uses his blades to try and stab and slash one of the goblins but misses his attacks the goblin managing to dodge out of the way. Hollen manages to strike the blinded worg with his blade, and does decent damage.

Yaotl Your Action!
This message was last edited by the GM at 22:01, Fri 24 May 2019.
Yaotl Chimalma
player, 24 posts
Fri 24 May 2019
at 21:56
  • msg #51

Spugonior's Spellbook

(As per instructed by the Player.)

Yaotl casts Armor upon herself. ("Insert Players description of Armor Spell Here")
Dungeon Master
GM, 299 posts
Fri 24 May 2019
at 22:06
  • msg #52

Spugonior's Spellbook

Initiative: Round 2
Virius  	
Worg	8
Goblins	4
Althiof
Korkas	
Hollen	
Yaotl


Starting Round 2 of Combat. Roll Initiative Checks (Since Initiative changes every round, if someone has a better suggestion to how we should do this let me know. We are using Weapon Speeds and casting times for Initiative Modifiers. So no one really has a Base Initiative that we can roll or stick with each turn. Plus casting times make somethings take longer, also weapons with high speed factors. For now lets roll Initiative each Round.

One of the goblins went down in the previous Round, the others are still determined to fight back the group, their morale is not shaken.
Korkas Stonedelver
player, 122 posts
The "Muscle"
AC 7 HP:10
Fri 24 May 2019
at 22:11
  • msg #53

Spugonior's Spellbook

In reply to Dungeon Master (msg # 52):


15:08, Today: Korkas Stonedelver rolled 3 using 1d10+2 with rolls of 1.  Init Round 2.
Dungeon Master
GM, 301 posts
Fri 24 May 2019
at 22:20
  • msg #54

Spugonior's Spellbook

Initiative: Round 2
Virius  	
Worg	8
Goblins	4
Althiof
Korkas	3
Hollen	
Yaotl



This message was last edited by the GM at 22:23, Fri 24 May 2019.
Dungeon Master
GM, 302 posts
Fri 24 May 2019
at 22:26
  • msg #55

Spugonior's Spellbook

Hollen prepares to swing his longsword again at the worg.

Initiative 8
Dungeon Master
GM, 303 posts
Fri 24 May 2019
at 22:26
  • msg #56

Spugonior's Spellbook

Initiative: Round 2
Virius  	
Worg	8
Goblins	4
Althiof
Korkas	3
Hollen	8
Yaotl



Althiof Morad
player, 128 posts
Professional Locksmith &
Security Consultant
Fri 24 May 2019
at 22:31
  • msg #57

Spugonior's Spellbook

Althiof Morad rolled 4 using 1d10+2 with rolls of 2.  init (daggers).
Dungeon Master
GM, 304 posts
Fri 24 May 2019
at 22:32
  • msg #58

Spugonior's Spellbook

Initiative: Round 2
Virius  	
Worg	8
Goblins	4
Althiof 4
Korkas	3
Hollen	8
Yaotl



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