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16:43, 30th April 2024 (GMT+0)

● Spugonior's Stolen Spellbook.

Posted by Dungeon MasterFor group 0
Yaotl Chimalma
player, 30 posts
Tue 28 May 2019
at 17:07
  • msg #134

Spugonior's Spellbook

Yaotl, not quite seeing danger too apparent, intends to step up to S10 and block to exit path if the goblin decides to flee. If it still stands then she plans on slinging another stone at the beast of Q7.

She rolls an initiative of 22 total.
Dungeon Master
GM, 355 posts
Tue 28 May 2019
at 17:09
  • msg #135

Spugonior's Spellbook

Initiative & Actions, Round #2
Althiof Morad            -
Korkas Stonedelver       -
Stormrider Truesight     -
Virius Tesh              -
Hollen Jeth              -
Goblins                  -
Kossoth Zan              -
Yaotl Chimalma           - 22 (Moves to S10 to block Path. Staff-Sling Attack.)
Ali Ansari               -
Althiof Morad
player, 140 posts
Professional Locksmith &
Security Consultant
Tue 28 May 2019
at 18:13
  • msg #136

Spugonior's Spellbook

Althiof Morad rolled 5 using 1d10 with rolls of 5.  init (no weapons).
Virius Tesh
player, 98 posts
Suloise Envoy from the
Wizardholme of Urnst
Tue 28 May 2019
at 18:13
  • msg #137

Spugonior's Spellbook

The wizard — encouraged by the battle's progress — made his way deeper into the cavern in order to rule out any goblins who may have been lying-in-wait.
Korkas Stonedelver
player, 140 posts
The "Muscle"
AC 7 HP:10
Tue 28 May 2019
at 18:34
  • msg #138

Spugonior's Spellbook

OOC: I fumbled last round, looks like you missed it or attributed it to another. So I miss this turn?

IF not then:
11:31, Today: Secret Roll: Korkas Stonedelver rolled 9 using 1d10+2 with rolls of 7.  Init with Daggers.

11:31, Today: Secret Roll: Korkas Stonedelver rolled 19,7 using d20+3,d4+4 with rolls of 16,3.  Attack Prime Hand.


Fumble on Second attack (seriously..)
11:32, Today: Secret Roll: Korkas Stonedelver rolled 2,6 using d20+1,d4+4 with rolls of 1,2.




Dungeon Master
GM, 356 posts
Tue 28 May 2019
at 20:10
  • msg #139

Spugonior's Spellbook

I did miss that Korkas, sorry about that, So yes since we are using Fumbles and it goes both ways, you will loose your next turn. Sorry man!. Lets do this though, If you fumble on your Primary attack, you suffer fumble rules. If you fumble on your secondary attack, you do not suffer fumble rules. This will apply for everyone that uses two attacks.
This message was last edited by the GM at 20:10, Tue 28 May 2019.
Korkas Stonedelver
player, 141 posts
The "Muscle"
AC 7 HP:10
Tue 28 May 2019
at 20:37
  • msg #140

Spugonior's Spellbook

In reply to Dungeon Master (msg # 139):

Sounds good. So I do nothing this round but recover from my fumble.


Korkas's last lunge had proven to far, the slippery planks crossing the small bridge that crossed the creek caused his footing to miss, almost slid passed the goblin into the water, he was able to keep himself from falling in but the goblin was able to land a solid blow upon him. He gathered his footing as he prepared for another attack from the goblin.



HP: 5/10
Dungeon Master
GM, 357 posts
Tue 28 May 2019
at 21:33
  • msg #141

Spugonior's Spellbook

Initiative & Actions, Round #2
Ali Ansari               -
Althiof Morad            -
Korkas Stonedelver       - 0 (Fumbled last Round, skips current Round.)
Stormrider Truesight     -
Virius Tesh              - 1 (Instructions In Post.)
Hollen Jeth              - 6 (Attack w/ Longsword.)
Goblins                  - 3 (Attack w/ Shortswords.)
Kossoth Zan              - 8 (Double Spear Attack.)
Yaotl Chimalma           - 22 (Moves to S10 to block Path. Staff-Sling Attack.)

Althiof you still get to roll in on this Initative since it only took 1 round for you to pick the lock on the gate. Stormrider go ahead and roll initiative. Ali!, roll in on this Initiative also in the event someone free's you.
Althiof Morad
player, 141 posts
Professional Locksmith &
Security Consultant
Tue 28 May 2019
at 21:36
  • msg #142

Re: Spugonior's Spellbook

Dungeon Master:
Althiof you still get to roll in on this Initative since it only took 1 round for you to pick the lock on the gate. Stormrider go ahead and roll initiative. Ali!, roll in on this Initiative also in the event someone free's you.

I posted it in msg 136 above.
Stormrider Truesight
player, 20 posts
Tue 28 May 2019
at 21:48
  • msg #144

Re: Spugonior's Spellbook

Storm moves to R7 to attack goblin

Ooc, rolls 3 Int, 10'attack
Dungeon Master
GM, 361 posts
Tue 28 May 2019
at 23:41
  • msg #145

Re: Spugonior's Spellbook



Initiative & Actions, Round #2

Virius Tesh              - 1 (Instructions In Post. Sleep goes off on 2.)
Stormrider Truesight     - 3 (Attacks Goblin.)
Goblins                  - 3 (Attack w/ Shortswords.)
Althiof Morad            - 5 (No attack.)
Hollen Jeth              - 6 (Attack w/ Longsword.)
Kossoth Zan              - 8 (Double Spear Attack.)
Yaotl Chimalma           - 22 (Moves to S10 to block Path. Staff-Sling Attack.)
Korkas Stonedelver       - 0 (Fumbled last Round, skips current Round.)
Ali Ansari               - 0 (No Action unless unbound.)

Virius moves down and around the corner. And is faced with three Goblins, another Worg and a Hobgoblin, who looks to be in command!. The cavern also has an assortment of stolen crates, barrels, and other stuff strewn about the ground. You can also clearly see a book resting on one of the crates. Spugonior's Spellbook, from the description he gave you!

You drop your sleep spell, luckily for you you are able to swiftly cast your spell before anyone else has a chance to go. Your sleep spell can catch all of them together. Three of the Goblins fall to sleep, as does the Worg. The Hobgoblin looks to be a Chief, and is now pissed!.

Stormrider moves up and swings at the Goblin with the Dwarves. The attack misses. The Goblin turns his attention to Stormrider and jabs his shortsword towards him. The blade strikes true and does some damage. (5 Damage to Stormrider.)

The Hobgoblin unaffected by the Sleep spell moves towards Virius. Drawing his Longsword. The Hobgoblin moves with purpose, his longsword comes within an inch of striking Virius' head. The Hobgoblin missing.

Althiof Your Action, Then I will sumarize the rest of the round.

You can affect 2d4 with your Sleep spell. I messed up the roll and did 4d4, I am just going to take the first two rolls, the 2,4 for a total of 6HD. Sleep does not have a Saving Throw, so they do not get to counter the spell.


BLUE CIRCLE MEANS THEY ARE PRONE AND SLEEPING.
Althiof Morad
player, 142 posts
Professional Locksmith &
Security Consultant
Tue 28 May 2019
at 23:55
  • msg #146

Re: Spugonior's Spellbook

Having removed the lock, Althiöf moves into the prison cell and cuts the prisoner loose of his bonds (if their rope, otherwise, he'll try picking them).
Dungeon Master
GM, 363 posts
Wed 29 May 2019
at 00:17
  • msg #147

Re: Spugonior's Spellbook



Initiative & Actions, Round #2

Virius Tesh              - 1 (Instructions In Post. Sleep goes off on 2.)
Stormrider Truesight     - 3 (Attacks Goblin.)
Goblins                  - 3 (Attack w/ Shortswords.)
Althiof Morad            - 5 (No attack.)
Hollen Jeth              - 6 (Attack w/ Longsword.)
Kossoth Zan              - 8 (Double Spear Attack.)
Yaotl Chimalma           - 22 (Moves to S10 to block Path. Staff-Sling Attack.)
Korkas Stonedelver       - 0 (Fumbled last Round, skips current Round.)
Ali Ansari               - 0 (No Action unless unbound.)

Althiof moves into the caged area and starts removing Ali's bonds. Hollen watches the Mage run off towards the darkness and shakes his head, running after him. He runs up to the Hobgoblin and swings his sword. The Ranger misses his attack. Kossoth moves up with his double spear and gets into position to defend the Mage if necessary, and jabs at the Hobgoblin. The double spear comes extremely close to hitting the hobgoblin, but it only scratches his armor. Yaotl tries to sling-staff the Goblin over towards the cage. The stone smacks the goblin in the side of the head knocking it out. Korkas continues to recover from his misstep and Ali is untied.

Initiative & Actions, Round #3

Virius Tesh              -
Stormrider Truesight     -
Goblins                  - 0 (Sleep for 5 Rounds.)
Worg                     - 0 (Sleep for 5 Rounds.)
Hobgoblin                - 8 (Attacking w/ Longsword.)
Althiof Morad            -
Hollen Jeth              - 10 (Attacking Hobgoblin.)
Kossoth Zan              - 13 (Attacking Hobgoblin.)
Yaotl Chimalma           -
Korkas Stonedelver       -
Ali Ansari               -

Roll your Initiative and detail your actions.

BLUE CIRCLE MEANS THEY ARE PRONE AND SLEEPING.
Korkas Stonedelver
player, 144 posts
The "Muscle"
AC 7 HP:10
Wed 29 May 2019
at 00:40
  • msg #148

Re: Spugonior's Spellbook


Spoiler text: (Highlight or hover over the text to view)
Korkas taking the opportunity the other warrior offered in distracting the goblin was able to regain his footing, using a feint with his secondary hand he drove home his dagger into the sternum of the goblin. Korkas seeing the goblin's eyes cloud over will shake his dagger loose and move towards the sound of the other combat (to X8).





OOC: Using my rolls from the prior ignored round (unless you want me to reroll):

11:32, Today: Secret Roll: Korkas Stonedelver rolled 2,6 using d20+1,d4+4 with rolls of 1,2.

11:31, Today: Secret Roll: Korkas Stonedelver rolled 19,7 using d20+3,d4+4 with rolls of 16,3.  Attack Prime Hand.

11:31, Today: Secret Roll: Korkas Stonedelver rolled 9 using 1d10+2 with rolls of 7.  Init with Daggers.


If Goblin is alive on my Init I attack him and then move. Otherwise I'll double move towards the remaining combat noise AA12

Dungeon Master
GM, 365 posts
Wed 29 May 2019
at 00:42
  • msg #149

Re: Spugonior's Spellbook

Initiative & Actions, Round #3

Goblins                  - 0 (Sleep for 5 Rounds.)
Worg                     - 0 (Sleep for 5 Rounds.)
Hobgoblin                - 8 (Attacking w/ Longsword.)
Hollen Jeth              - 10 (Attacking Hobgoblin.)
Kossoth Zan              - 13 (Attacking Hobgoblin.)
Korkas Stonedelver       - 9 (Instructions In post.)
Ali Ansari               -   (Untied, Freed.)
Yaotl Chimalma           -
Althiof Morad            -
Virius Tesh              -
Stormrider Truesight     -

Roll your Initiative and detail your actions.
This message was last edited by the GM at 00:58, Wed 29 May 2019.
Virius Tesh
player, 99 posts
Suloise Envoy from the
Wizardholme of Urnst
Wed 29 May 2019
at 02:06
  • msg #150

Re: Spugonior's Spellbook

Virius had followed the curving path of the dank cavern, his lantern bobbing and casting irregular shadows all the while.  The sounds of the melee rang out behind him, the shadows of the cave threatened to stretch on forever.  Then his light met the luminous eyes of the goblins, another warg and their cruel taskmaster.

A hobgoblin!  As cruel as the day was long ... and twice as mean.

Virius had been half-expecting there to be some sort of leadership waiting deeper within the cave.  The goblins they had found were standing guard duty after all ... that meant that someone else had been calling the shots.  But faced as he was with this new threat ... time was of the essence.

For all of his naiveté, the young historian was not entirely without a plan.  He was a mage of the Wizardholme after all.  With the right Words, with enough practice ... there were no heights he could not achieve.  No task that would not fall to his will.

The Suel nobleman reached into his pouch and grabbed a pinch of fine sand, he raised his hand and held it our toward the hobgoblin and his goons.  As he sprinkled the sand between his fingertips, his fingers assumed Nerrag's fourth gesture ... a complex articulation of the digits that was a precursor of most minor enchantments.

Then he said the words which would harness the magic, guide it, funnel it into its purpose.

"Somnus Alia."

One by one the goblins — indeed, the warg as well — collapsed where they stood.  Falling into a deep and dreamless slumber. The hobgoblin, however, was not affected by the magics.  This was not good.

The brute snarled and closed the distance between Virius and he faster than the wizard would have thought possible.  His blade sang as it came through the air, meaning to part head from shoulders but Virius danced (well, less-than-artfully stumbled) out of reach.

As Kossoth and Hollen came up to his side, Virius continued to withdraw.

"T-thanks."  He said with shaky breath.
Althiof Morad
player, 143 posts
Professional Locksmith &
Security Consultant
Wed 29 May 2019
at 02:17
  • msg #151

Re: Spugonior's Spellbook

"Name's Althiöf.  Got some friends with me.  We're here for the goblins.  If you don't cause any trouble, you'll go free, no worse for wear."

The dwarf then searched the cell amazingly quickly for anything of value.
Ali Ansari
player, 8 posts
Wed 29 May 2019
at 03:10
  • msg #153

Re: Spugonior's Spellbook

In reply to Dungeon Master (msg # 152):

TThhankkss my friend, you are Ali's savior, freedom.  Now, let me find my gear and maybe I can help, oh if only they did not smash all my precious elixirs and scatter my components to the wind gods.  oh my oh my  Ali, follows the Dwarf out wringing his hands as he looks about.
This message was last edited by the player at 03:10, Wed 29 May 2019.
Yaotl Chimalma
player, 31 posts
Wed 29 May 2019
at 03:27
  • msg #154

Re: Spugonior's Spellbook

Seeing that the situation before her is well in hand, she swiftly draws her knife, a thing that seems to have seen leagues more use pairing fruit than butchering, and swiftly forges on ahead to join the others. She steals a quick glance at the strange objects in the side of the cove (X and Y 3) then hurries onward to the room.
With the sounds of snoring and gasping echoing throughout the room, Yaotl quickly decides to do what must be done and finish off whichever beast she can. She approaches (Y13) with intent.

22:22, Today: Secret Roll: Yaotl Chimalma rolled 11 using 1d20+2 with rolls of 9.  Dagger init.
Dungeon Master
GM, 371 posts
Wed 29 May 2019
at 03:56
  • msg #155

Re: Spugonior's Spellbook



Initiative & Actions, Round #3

Althiof Morad            - 2 (Searching Jail area.)
Stormrider Truesight     - 2 (Moves Forward.)
Hobgoblin                - 8 (Attacking w/ Longsword.)
Ali Ansari               - 8 (Untied, Freed.)
Korkas Stonedelver       - 9 (Instructions In post.)
Virius Tesh              - 9 (Withdraw, drawing Dagger.)
Hollen Jeth              - 10 (Attacking Hobgoblin.)
Yaotl Chimalma           - 11 (Dagger, moving towards Goblin at Y14.)
Kossoth Zan              - 13 (Attacking Hobgoblin.)
Goblins                  - 0 (Sleep for 5 Rounds.)
Worg                     - 0 (Sleep for 5 Rounds.)

Althiof Morad searches the caged area, and finds nothing of value or usefulness. Storm moves deeper into the shadows of the cavern towards the others. The Hobgoblin swings his sword at Hollen, connecting with the blade across the neck of the Ranger, slicing leaving a major bloody wound. Hollen You take 11 damage. Ali you are able to get up and look out of the cage, while the Dwarf goes about searching the cage for anything left of value or usefulness, You can hear the clanging of steel further into the cavern but because of the darkness and the curve in the cavern you can't make out much. You do see others moving around the cavern heading that direction. Korkas stabs the unconscious goblin, killing it instantly. Virius withdraws away from the fight, as he watches Hollen go down from the Hobgoblins longsword. Hollen falls to the ground clutching his neck as blood spurts from the wound. Yaotl moves up to one of the goblins, with her dagger and jabs it into the creatures head, killing it. Kossoth attacks the Hobgoblin and and his double spear bounces again off the protective armor.

Initiative & Actions, Round #4

Althiof Morad            -
Stormrider Truesight     -
Hobgoblin                - 10 (Attacking Kossoth.)
Ali Ansari               -
Korkas Stonedelver       -
Virius Tesh              -
Hollen Jeth              - 0 (Dying, Unconscious, Prone.)
Yaotl Chimalma           -
Kossoth Zan              - 5 (Attacking Hobgoblin.)
Goblins                  - 0 (Sleep for 4 Rounds.)
Worg                     - 0 (Sleep for 4 Rounds.)

Roll your Initative, and lets try and do the guidelines this round. Explain what you do, your Initiative, your attack rolls, damage rolls, and other actions.

BLUE CIRCLE - Sleeping
RED CIRCLE - Unconscious, Bleeding, Incapacitated.
Althiof Morad
player, 144 posts
Professional Locksmith &
Security Consultant
Wed 29 May 2019
at 04:06
  • msg #156

Re: Spugonior's Spellbook

Picking up the rusted manacles, the dwarf moved south to where he heard the noises of combat earlier.

Move to AA10.

Althiof Morad rolled 8 using 1d10-2 with rolls of 10.  init (no weapons).

Dungeon Master
GM, 372 posts
Wed 29 May 2019
at 04:13
  • msg #157

Re: Spugonior's Spellbook

Initiative & Actions, Round #4

Althiof Morad            - 8 (Moving South towards the Fighting.)
Stormrider Truesight     -
Hobgoblin                - 10 (Attacking Kossoth.)
Ali Ansari               -
Korkas Stonedelver       -
Virius Tesh              -
Hollen Jeth              - 0 (Dying, Unconscious, Prone.)
Yaotl Chimalma           -
Kossoth Zan              - 5 (Attacking Hobgoblin.)
Goblins                  - 0 (Sleep for 4 Rounds.)
Worg                     - 0 (Sleep for 4 Rounds.)

Roll your Initiative, and lets try and do the guidelines this round. Explain what you do, your Initiative, your attack rolls, damage rolls, and other actions.

BLUE CIRCLE - Sleeping
RED CIRCLE - Unconscious, Bleeding, Incapacitated.
Stormrider Truesight
player, 22 posts
Wed 29 May 2019
at 04:46
  • msg #158

Re: Spugonior's Spellbook

Storm moves to AA12 and casts cure light woind on the bleeding comrade.

OOC: roll 2 initiative
This message was last edited by the player at 04:47, Wed 29 May 2019.
Dungeon Master
GM, 373 posts
Wed 29 May 2019
at 04:56
  • msg #159

Re: Spugonior's Spellbook

Initiative & Actions, Round #4

Althiof Morad            - 8 (Moving South towards the Fighting.)
Stormrider Truesight     - 2 (Moving to AA12 to cast Cure Light Wounds. Casting time 5, Puts it at Initiative 7.)
Hobgoblin                - 10 (Attacking Kossoth.)
Ali Ansari               -
Korkas Stonedelver       -
Virius Tesh              -
Hollen Jeth              - 0 (Dying, Unconscious, Prone.)
Yaotl Chimalma           -
Kossoth Zan              - 5 (Attacking Hobgoblin.)
Goblins                  - 0 (Sleep for 4 Rounds.)
Worg                     - 0 (Sleep for 4 Rounds.)

Roll your Initiative, and lets try and do the guidelines this round. Explain what you do, your Initiative, your attack rolls, damage rolls, and other actions.

BLUE CIRCLE - Sleeping
RED CIRCLE - Unconscious, Bleeding, Incapacitated.
Yaotl Chimalma
player, 33 posts
Wed 29 May 2019
at 06:35
  • msg #160

Re: Spugonior's Spellbook

Despair creases Yaotl's face as she sees Hollen fall tumbling down the small slope before her. She faintly mummers something to herself that barely sounds human much less common to hear. Vivid red lines of writhing life start to churn on her hands as she holds her hands together and marches towards the Hobgoblin. Determined, she steps towards AA14 and lets loose her spell if her allies continue to not be caught in the crossfire.

01:32, Today: Secret Roll: Yaotl Chimalma rolled 4 using 1d3+2 with rolls of 2.  BH Damage.

01:27, Today: Secret Roll: Yaotl Chimalma rolled 9 using 1d20+2 with rolls of 7.  Burning Hands Initiative.

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