Re: ▶ OOC Conversations
Venom Handling: This non-weapon proficiency is detailed on page 23 of The Complete Book of Necromancers, TSR 1995
Herbalism: This non-weapon proficiency is detailed on page # of the Player’s Handbook. This non-weapon proficiency enables an herbalist to manufacture herbal poisons with a successful proficiency check.
Toxicology (Revised): (3 slots, Check: Int. -2 Rogue) A character with this skill is an expert on poisons, both natural and manufactured. The toxicology proficiency includes elements of herbalism, animal lore, brewing and minor alchemy.
A skilled toxicologist can:
-Identify poisons from samples
-Identify poisons from a victim’s symptoms
-manufacture complex poisons & their antidotes (naturally occurring poisons cannot be manufactured.)
-knows the proper use of the various types of poison, ingestive, inhalant, insinuative, etc.
In addition, the toxicologist gains a +1 when combining this skill with any healing proficiency check dealing with poison, therefore granting the poison victim an additional +1 to save.