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▶ OOC Conversations.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 85 posts
Wed 15 May 2019
at 19:25
  • msg #75

Re: ▶ OOC Conversations

Added some Leave of Absence instructions. Please use it, so I know that I'm not gonna be ghosted by any of you, thank you in advance.
Cersei Willems
player, 5 posts
Philosophy of Good
Scholar Priest
Wed 15 May 2019
at 19:53
  • msg #76

Re: ▶ OOC Conversations

Can we use the Arms & Equipment Guide?
Dungeon Master
GM, 86 posts
Wed 15 May 2019
at 20:05
  • msg #77

Re: ▶ OOC Conversations

Yep!
Korkas Stonedelver
player, 24 posts
Wed 15 May 2019
at 20:32
  • msg #78

Re: ▶ OOC Conversations

In reply to Cersei Willems (msg # 72):

Yeah doing a PC on a smart phone is a PIA. I've done it a couple times. It takes 10x as long and is 5x as annoying.
Cersei Willems
player, 6 posts
Philosophy of Good
Scholar Priest
Wed 15 May 2019
at 20:36
  • msg #79

Re: ▶ OOC Conversations

And I had two IV's of medicine and pain meds and the staff coming in right when I fall asleep to draw blood. Then they say rest. LOL

And the food - yuk!
Korkas Stonedelver
player, 25 posts
Wed 15 May 2019
at 20:42
  • msg #80

Re: ▶ OOC Conversations

In reply to Cersei Willems (msg # 79):

Yeah :( Hopefully you start feeling better soon.
Dungeon Master
GM, 92 posts
Thu 16 May 2019
at 03:02
  • msg #81

Re: ▶ OOC Conversations

Proficiency in Brewing

Introduction: The character with the Brewing Non-weapon Proficiency is trained in the art of brewing beers and other strong drinks. The character can prepare brewing formulas, select quality ingredients, set up and manage a brewery, control fermentation, and age the finished product.

The Process Of Brewing Brewing is the making of fermented alcoholic beverages, such as beer and ale, from cereal grains. The term brewing is usually applied to all the steps in the process of making beer and ale, but actually the operation has two steps, malting and brewing. Malting is the preparation of the grain for the brewing. The grain, usually wheat or barley, is soaked in water for 48 to 76 hours. The water is drained and replaced with fresh water at least once a day. When the grain is soft, it is piled in heaps. Here the grain starts to sprout small root shoots. This is called germination. When the sprouting starts, the grain is spread out to a depth of about ten inches. When the sprouts are about two-thirds the length of the grain, the germination is halted by placing the grain in an oven called a dry kiln. The grain, or malt as brewers call it at this stage, is then baked dark and crisp in temperatures ranging 155 degrees to 220 degrees Fahrenheit. The lower temperatures are used in making light beer, and the higher temperatures for dark beer. Brewing begins after the dry malt is crushed between rollers and mixed with water to form a mash. The mash is made thinner with hot water and brought to a temperature of 145 degrees Fahrenheit. The mash is stirred constantly at this temperate. During this stage of brewing the beer or ale undergoes chemical changes which make the exact temperature very important. The heat is increased slowly to about 160 degrees Fahrenheit. This liquid, called wort, is then drained from the grain, or grist. Hops made from the dried flowers of the hop vine are then added to the wort and the mixture is boiled for one to six hours. One to twelve pounds of hops are mixed with every hundred gallons of wort. The hops keep the beverage from spoiling and also add flavor to it. The boiled wort is cooled and placed in fermenting vats. About five pounds of yeast are added to each one hundred gallons of wort. Most beer is made with bottom fermentation, using a yeast that becomes active at temperatures from 43 degrees to 46 degrees Fahrenheit and stays at the bottom of the fermentation vat. Top fermentation is used for ale, porter, and stout. A yeast is used which becomes active at temperatures from 60 degrees to 68 degrees Fahrenheit. After fermenting several days, the wort is run into a settling vat. The yeast rises to the surface and is skimmed off. The beer is then drawn off and stored in casks and barrels to age before being bottled.

Non-Weapon Proficiency (Brewing)

A normal skill check is not made because normal skill checks only judge success or failure and not quality. Instead the percentile dice are rolled to decide the quality of the brew (using Table 1). An initial modifier of 6 will guarantee that a brewer will never make a terrible drink. A one time modifier equal to Wisdom is added. Also for each slot given to this skill, a modifier equal to Intelligence is added.

TABLE 1: Quality Of Brew
Die Roll     Quality
01-05        Terrible
06-15        Very Poor
16-35        Poor
36-65        Normal
66-85        Good
86-95        Very Good
96-00        Excellent

Thus, our hero Rath (Intelligence: 15, Wisdom: 8) has three non-weapon skill slots allocated to brewing because he hopes to be a master brewer some day and retire from the life of adventuring. He decides to whip up a batch of malt liquor beer. After completing the brewing process, it is time to sample the quality of Rath Malt Liquor Beer. He rolls a mere 13 on the percentile dice, which would normally produce a poor (13+6=19) quality brew. However, due to Rath's experience, Intelligence (3*15=45), and Wisdom (8); he gains a modifier of 53. Therefore, the quality of Rath's beer is good (72).
Dungeon Master
GM, 94 posts
Thu 16 May 2019
at 03:32
  • msg #82

Re: ▶ OOC Conversations

Effects of Alcohol

After consuming a serving of alcohol, a character must make a constitution check with the following penalties:
Beer   -1
Ale    -2
Wine   -3
Mead   -4
Liquor -5

The penalties accumulate with each check per state of intoxication. For example, after Rath drinks his third ale he must make his constitution check with a -6 penalty. If Rath moves into a state of slight intoxication (see below) due to a failed constitution check, his ale penalty is reset back to -2. Of course, the penalty will continue to get worse as he drinks in this state and reset to -2 when he goes into a moderate state of intoxication.

NOTE: Serving sizes vary depending on type. For example, a typical serving size of liquor is around 2 fluid ounces. Beer, ale, and mead have a serving size around 16 to 20 fluid ounces. While a serving size for wine is around 10 to 14 ounces. The serving size is decided by the GM. If a character fails his/her constitution check, his/her state of intoxication moves up. There are three states: slight, moderate, great. The state an intoxicated person is in will have the following effects:

Intoxication Table:
Effect                  State of Intoxication
on              Slight         Moderate        Great
Morale         +1             +2              +3
Intelligence   -1             -3              -6
Wisdom         -1             -4              -7
Dexterity       0             -2              -5
Charisma        0             -1              -4
Attack Dice     0             -1              -5
Hit Points      0             +1              +3
Spell Failure  25%            50%            100%

NOTES ON INTOXICATION TABLE Morale pertains only to non-player characters. Intelligence, Wisdom, Dexterity, and Charisma indicate the number of points the various characteristics are lowered temporarily due to intoxication. Remember to check the rule book to see the effects of attribute lose. Attack dice refers to adjustments to THAC0 and saves. An opponents saves vs. magical attacks made by an intoxicated character is raised by the same number. Hit points are increased due to the effects of the alcohol on the intoxicate person. He/she can physically withstand more punishment.

Weight Rule

A person that weighs more tends to handle alcohol better than one who weighs less. Since most creatures' weights aren't known, the best indication of weight would be size. Thus, the penalties/bonuses are relative to size. The following penalties/bonuses can be assigned to the constitution check that is made after consuming a serving of alcohol:
Tiny       -4
Small      -2
Man         0
Large      +2
Huge       +4
Gargantuan +6 


Alcohol And Races

People have suggested that certain races like dwarves and elves should have bonuses or penalties when drinking alcohol because they would naturally have more or less of a tolerance. Well, technically this could be and is true. in most RPGs, dwarves receive a bonus to constitution and elves receive a penalty to constitution. Furthermore, demihumans like dwarves have bonuses to poison saves and poison saves play an important role in these rules. Therefore, since alcohol checks are based on constitution and adjustments to constitution are made during character creation and certain races get bonuses to poison saves, there is no need for any additional adjustments.
Virius Tesh
player, 21 posts
Suloise Envoy from the
Wizardholme of Urnst
Thu 16 May 2019
at 04:03
  • msg #83

Re: ▶ OOC Conversations

@DM, minor request.

For the NPC roster (or any list-type thread that will get updated regularly; treasures and such) ... as you update it, could you toss an asterisk — or call attention to — the line you added?

I think it would be easier to spot the changes on a post that gets referenced often.

I think it will avoid moments of: 'Oh cool, a new post ... oh wait, I've read this.  What's different?' [skims to find difference]
Dungeon Master
GM, 98 posts
Thu 16 May 2019
at 04:05
  • msg #84

Re: ▶ OOC Conversations

Good idea, I will try and do that so it helps.
Cersei Willems
player, 7 posts
Philosophy of Good
Scholar Priest
Thu 16 May 2019
at 04:09
  • msg #85

Re: ▶ OOC Conversations

Do they still have rations I can't find he cost for food rations in the game? Maybe I just can't find it and am dumb.
Dungeon Master
GM, 100 posts
Thu 16 May 2019
at 04:17
  • msg #86

Re: ▶ OOC Conversations

Page 90, of Player's Handbook Revised (Premium Edition)

Household Provisioning

Rations, standard (1 wk) 3 gp
Rations, iron (1 wk) 5 gp
This message was last edited by the GM at 04:26, Thu 16 May 2019.
Dungeon Master
GM, 101 posts
Thu 16 May 2019
at 04:25
  • msg #87

Re: ▶ OOC Conversations

'Dry' rations are different than 'iron' or 'standard' rations.

Iron and standard rations are the 'trail' rations you are referring to, one being fresh foods, the other preserved.

Dry rations is uncooked food - rice, wheat, cooking oil, that kind of stuff, the stuff you fill up your larder with, not take on a trip.

So its just the two, Standard & Iron. Standard Rations will last up to a week. Iron Rations will last up to 2 weeks.
Dungeon Master
GM, 104 posts
Thu 16 May 2019
at 05:42
  • msg #88

Re: ▶ OOC Conversations

2nd Edition uses 1d10 for Initiative. I know it gets confusing at times, between the basic set, and 1st Edition.
Cersei Willems
player, 8 posts
Philosophy of Good
Scholar Priest
Thu 16 May 2019
at 14:52
  • msg #89

Re: ▶ OOC Conversations

Sorry I fell asleep and stayed asleep for hours, and hours and told its a good sign so will try to finish my character today after my MD visits to check me out, I'm lucky mine does house calls in some cases.

I'm feeling better at least.
Althiof Morad
player, 35 posts
Professional Locksmith &
Security Consultant
Thu 16 May 2019
at 15:08
  • msg #90

Re: ▶ OOC Conversations

Good to hear you're starting to feel better, Cersei.
Althiof Morad
player, 41 posts
Professional Locksmith &
Security Consultant
Thu 16 May 2019
at 23:12
  • msg #91

Re: ▶ OOC Conversations

Korkas Stonedelver:
Korkas finishes his drink and rises from his seat and walks over to the table the half-orc is sitting at and takes a seat next to him "So what are you in town for? Who's the mark? A little light lifting?" His tone soft so that only the half-orc can hear him clearly.

Ah, I see what you're doing.  Brown can be one of those hard-to-see text colors.  I remember on my last monitor, I couldn't tell the difference between black and brown text at all.
Dungeon Master
GM, 115 posts
Thu 16 May 2019
at 23:24
  • msg #92

Re: ▶ OOC Conversations

I use the brown background, it comes up fine for me. The only color that really gives me trouble seeing is This one, this one sucks, I hate it! Everything else is fine though. Making them bold really helps too.
Korkas Stonedelver
player, 32 posts
Fri 17 May 2019
at 00:01
  • msg #93

Re: ▶ OOC Conversations

In reply to Althiof Morad (msg # 91):

Yeah bolding it makes it easy to read and stand out when I speak.


Half-Orc calling me a runt.... :)
Althiof Morad
player, 44 posts
Professional Locksmith &
Security Consultant
Fri 17 May 2019
at 00:05
  • msg #94

Re: ▶ OOC Conversations

Korkas Stonedelver:
Half-Orc calling me a runt.... :)

Yeah, but then you started complimenting him!  lol
Korkas Stonedelver
player, 33 posts
Fri 17 May 2019
at 00:10
  • msg #95

Re: ▶ OOC Conversations

In reply to Althiof Morad (msg # 94):

LOL. What can I say Korkas is just a nice guy.
This message was last edited by the player at 00:11, Fri 17 May 2019.
Virius Tesh
player, 22 posts
Suloise Envoy from the
Wizardholme of Urnst
Fri 17 May 2019
at 00:15
  • msg #96

Re: ▶ OOC Conversations

Dungeon Master:
This one, this one sucks, I hate it!


Yeah, that's me, sorry.

Bolded?

How about Rose?  Bolded Rose?
Dungeon Master
GM, 119 posts
Fri 17 May 2019
at 00:38
  • msg #97

Re: ▶ OOC Conversations

Both the Roses look great! yeah, even the bolded one strains the eyes.
Dungeon Master
GM, 125 posts
Fri 17 May 2019
at 01:04
  • msg #98

Re: ▶ OOC Conversations

If the game being image intensive if an issue, please let me know. I will respect players that have craptastic bandwidth.
Korkas Stonedelver
player, 35 posts
Fri 17 May 2019
at 01:05
  • msg #99

Re: ▶ OOC Conversations

No it's great. This is a bad idea on Korkas's part but I don't see him backing down to a half-orc.
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