RolePlay onLine RPoL Logo

, welcome to ADnD2E - Village of Hommlet

10:53, 25th April 2024 (GMT+0)

○ Inn of the Welcome Wench.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 12 posts
Fri 10 May 2019
at 05:19
  • msg #1

The Funeral of a Friend....


Hommlet as it is commonly called is situated in the central part of the Flanaess, that portion of eastern Oerik Continent which is known and “civilized”. The village (actually hamlet-sized, though local parlance distinguishes it with the term “village”) is located some ten or so leagues southeast of the town of Verbobonc, on the fringe of the territory controlled by its noble Lord, the Viscount of Verbobonc. It is at a crossroads. To the north is the mighty Velverdyva River, along whose south bank runs the Lowroad. Many days’ travel to the east, on the shores of the Lake of Unknown Depths (Nyr Dyv) is the great walled city of Dyvers, the village of Sobanwych about halfway along the route. Below that to the southeast and east are miles and miles of forest, the Gnarley, beyond which is the Wild Coast, Woolly Bay, and the Sea of Gearnat. The road south forks a league or so beyond the little community, one meandering off towards the Wild Coast, the other rolling through the lower Kron Hills to the village of Ostverk and then eventually turning southwards again into the elven Kingdom of Celene. The western route leads into the very heart of the gnomish highlands, passing through Greenway Valley about a day‘s travel distant and going onwards to the Lortmil Mountains far beyond.

About two weeks ago you received word that a friend of yours had passed away. Elkiar Rusman. Each of you have had some connection to Elkiar. Before his death he was the Leader of the Gnarleymen, a mercenary group that scouted the Gnarley Forest and its surroundings, sometimes even venturing into the Kron Hills. Elkiar had on many occasion put the safety of his Scouts in jeopardy to go out of his way to help others that lost their way in the Forest. The Gnarleymen are a well known group, respected in the region, so when you were invited to the funeral you decided paying your respects was the right thing to do. The Funeral is suppose to happen on Godsday, the 11th, of Haverster, during the night of the new moon. As is accustomed for the Gnarleymen, and their burial procedures. The burial will be taken place at the small town of Hommlet, just southeast of Verbobonc. You're to meet with Elkiar's daughter Anwith and her Husband Marcan. Anwith is the one that looks to have written the letter requesting your presence at the funeral.

In the letter Anwith writes that room and board will be provided to those that arrived early, and preparations would need to be made prior to the burial, since the entire town is coming out to pay their respects. Its even rumored that Burne & Rufus might attend. The letter asks that all guests arrive on Moonday, the 3rd, and meet at the Inn of the Welcome Wench.

When you arrive at the Inn, Ostler Gundigoot the owner greets you with a somber tone, knowing that you might be one of the guests. After introductions are made he gives you to the key to a chest located on the second floor where you can secure your belongings during your stay. The rooms upstairs have multiple beds, sometimes 2-3 per small room, to take advantage of the busy Inn. He assures you that your items will be safe in the chest, that the locks are strong and durable. Upstairs you find your bed, and are able to rest after your journey here.

Rather you take a nap, rest, or hang out downstairs in the Tavern area of the Inn. You watch as others start to gather, others that are here to pay their respects. Drinking and stories become the common theme. No coin seems to be passing peoples hands either. Vesta the daughter of Ostler walks around taking orders, and bringing back trays filled with ale, and sometimes food. One table has a man  shuffling cards, you hear others refer to him as Furnok. One of the locals looks like he started drinking earlier this morning and is already four sheets to the wind, passed out in the corner nursing a bottle of wine in his hands. You hear people laugh and jest and figure out that the drunkard is known as Elmo. A local that has tried to become a member of the Gnarleymen, but was refused due to his drunkenness. Another man sits over by himself, he wears the common garb of a practitioner of magic. If talked to, you learn his name is Spugnoir. Seated near Ostler next to the bar, is a man dressed in religious garb, with a heavy mace dangling at his side, which makes a loud annoying bumping sound against the wood every time he moves. He clearly wears the religious vestments of St. Cuthbert. You hear Ostler call him Father Calmert. Two others bring a lot of attention to themselves, one being of Baklunish descent and the other a half-orc. They stand talking to just each other, and ignore anyone else that tries to talk to them. You learn the name of Zert, who is a tall, muscular human fighter with long dark hair and many battle scars. he tells anyone that will listen, that he is waiting for a textile merchant to return from a long overland trip to Keoland. Their are others in the Inn as well, but none that stand out like these folks. If you decide to step outside for some fresh air, you notice a man sitting across the road under a large apple tree. He wears the vestments of a Druid. You heard people refer to him inside as Jaroo. Seated next to Jaroo a large black bear naps in the shade of the tree.


[ Please describe yourselves and your actions thus far. Have you been waiting in the common room, were you upstairs and just came down, did the noise wake you from a nap. You don't have to go into detail about where you came from or how you got to Hommlet. Make sure to explain what you look like, if you have weapons on you, if your wearing armor. You can start thinking about how you know Elkiar Rusman, I leave it to each of you to come up with a suitable background connection to the Ranger, why he would have wanted you at his Funeral, please be creative. ]

Notable Non-Player Characters
Ostler Gundigoot - Human (Oeridian), Owner of the Inn of the Welcome Wench.
Glora Gundigoot - Human (Oeridian), Wife of Ostler.
Vesta Gundigoot - Human (Oeridian), Eldest Daughter of Ostler & Glora.
Father Calmert - Human (Oeridian), Priest of St. Cuthbert.
Zert - Human (Suliose), Waiting on the textile merchant.
Furnok - Halfling (Stout), Gambler Shuffling Cards.
Spugnoir - Human (Oeridian), Wearing Wizardly Robe.
Turuko - Human (Baklunish), acting suspicious & Rude.
Kobort - Half-Orc, acting suspicious & Rude.
Elmo - Human (Oeridian), Drunkard, sleeping it off.
Jaroo - Human (Flan), Druid of Gnarley Wood.



This message was last edited by the GM at 16:59, Tue 14 May 2019.
Althiof Morad
player, 2 posts
Professional Locksmith &
Security Consultant
Fri 10 May 2019
at 21:50
  • msg #2

The Funeral of a Friend....

Entering the inn slowly strode a dwarf in an apparent somber mood.  His hair and beard were red, while he wore brown riding pants and a darker blue shirt as well as a brown riding cloak and a pair of leather gloves.  He was armed with numerous daggers, on his thighs, belt and back.  Additionally, a shortbow and quiver were equally visible, and he had two sets of saddlebags over his left shoulder.

He accepted the key from the proprietor, "My thanks, Master Gundigoot.  Please, call me Althiöf."

Going upstairs, he located the chest and tested the key to make sure he had the right one.  Out of professional habit, he inspected the lock to check its worthiness, and deemed it secure.  He placed quite a few possessions within, including his backpack, saddlebags, bow & quiver, and then locked the lock strong. 

Returning downstairs, he was dressed as any non-adventurer might be, except for the numerous daggers upon his person.  The dwarf was in no mood to play at cards, and the drunk was already passed out (and on wine of all things, if one could believe that!).  Now, his interest piqued slightly at the sign of the priestly garb.  He walked up and took a seat next to the man, "Greetings, Father.  My name is Althiöf.  I just arrived from Verbobonc."
Korkas Stonedelver
player, 5 posts
Fri 10 May 2019
at 22:29
  • msg #3

The Funeral of a Friend....

Korkas rose from his nap as the day bustled. He donned his tunic, gave it a good wiff nodded with approval "Clean enough" he muttered, as he pulled it over his head before donning his breeches and boots. Then he proceeded to pull on his leather armour, he had debated not wearing it, but he would attend this affair, he owed the man that much but he was going to head out this evening. Strapping on his daggers and pouches he flung his cloak over his shoulder as he closed the pin on it. His pack would sit in the locked chest.


Korkas' soft footfalls can be heard as he comes down to the inn floor he takes note Half-orc sizing him up a moment before as he stops Vesta on her way by bluntly stating "Ale at the table"  pointing to the table with the card player. His attention stopped at the other dwarf speaking to the cleric, not many of his kind in the area, shrugging he continued to walk to the table taking a seat across from Furnok "What's the game?"
Dungeon Master
GM, 27 posts
Fri 10 May 2019
at 23:17
  • msg #4

The Funeral of a Friend....

Father Calmert turns to Althiöf and smiles. "Welcome to Hommlet!" he says with an excited tone. "I know I shouldn't be joyful, The words of St. Cuthbert are wise, practical, and sensible, and during this time, I feel excited to see others here in Hommlet, knowing that Elkiar had close friends, which respect him enough to come to his funeral, plus we here in Hommlet do not get many visitors, being off the beaten path." he says.

Furnok The Halfling looks over to the Dwarf, eye level since the Halfling is sitting in a human chair. "Ah you want to play some cards do ya?" he asks. "Its Three-Dragon Ante, do ya know how to play?" asks the Halfling with a grin.

Gaming Rules: Make a proficiency check, with success indicating victory. If two proficient characters play each other, the one with the highest successful die roll wins. A character with gaming proficiency can also attempt to cheat, thus gaining a +1 bonus to his ability score. If the proficiency check for the game is 17 to 20, however, the character has been caught cheating (even if he won the game).
Althiof Morad
player, 3 posts
Professional Locksmith &
Security Consultant
Fri 10 May 2019
at 23:26
  • msg #5

The Funeral of a Friend....

"Yes, indeed, he was my friend."

"From what I have learned of St. Cuthbert, he is a good god who upholds weal and order.  I am honored to make your acquaintance, Father."


He motioned for the serving girl and asked, "Do you have some special ale here?  Elkiar had always told me of a special ale here in Hommlet.  I'd like one if you have it, otherwise, a beer please."

Turning back to Father Calmert, "Any chance you will be presiding over the funeral?"
Korkas Stonedelver
player, 8 posts
Fri 10 May 2019
at 23:27
  • msg #6

The Funeral of a Friend....

In reply to Dungeon Master (msg # 4):

"Do pigs wallow in their own feces? Let's Play" Korkas responds with a grin.
Dungeon Master
GM, 30 posts
Fri 10 May 2019
at 23:47
  • msg #7

The Funeral of a Friend....

"Canoness Y'dey will be proceeding over the services. I am but just her assistant." he says. The serving girl Vesta grins when the dwarf stops her, she bends down slightly to listen to his request. "Of course, Brewmeister Sevensong makes sure that the Wench has his best, Shall I bring you a flagon?" she asks.

Furnok The Halfling laughs and welcomes the Dwarf to take a seat and the two start playing. The Halfling clearly can talk about how good he is and that he is gonna win, and sure enough the halfling pulls through and bangs the table with an excited roar! "I gotcha! Three Dragon Ante!" he says, as others around the Inn look at the Halfling and his excitement.

[ Deduct 2 silver from your Inventory ]
Korkas Stonedelver
player, 10 posts
Fri 10 May 2019
at 23:50
  • msg #8

The Funeral of a Friend....

In reply to Dungeon Master (msg # 7):

Korkas lets out a laugh, then cuts it short staring at the halfling "Again"
Althiof Morad
player, 4 posts
Professional Locksmith &
Security Consultant
Fri 10 May 2019
at 23:56
  • msg #9

The Funeral of a Friend....

"Yes, a flagon of it, please."  She had a pretty grin, so either she was not a friend of Elkiar, or she was a consummate professtional.

'So,' Althiöf thought to himself, 'this isn't a one-priest village after all.'  "Ah, I see, Father.  Well, I am in town for the next week or so.  If you have any time to tell me about St. Cuthbert, I would welcome it.  When do you hold any services?"

Suddenly, at the outburst of noise from the gambling table, the dwarf briefly glanced over his shoulder to see what all of the commotion was about, then brought his attention back to his table when he saw it was just over a single winning hand.
Dungeon Master
GM, 31 posts
Fri 10 May 2019
at 23:58
  • msg #10

The Funeral of a Friend....

Furnok shakes his head at how bad the Dwarf is at this game. "Maybe you should stop while I'm ahead!" he laughs. "Sure lets go again!" The two start playing and cards are exchanged, bets are made. "Again!, Three Dragons Ante!, you should really stop letting me win Master Dwarf!" he says.

[ Deduct 4 silver from your Inventory ]
This message was last edited by the GM at 00:00, Sat 11 May 2019.
Dungeon Master
GM, 32 posts
Sat 11 May 2019
at 00:07
  • msg #11

The Funeral of a Friend....

Vesta smiles and leaves the Dwarf to head back to the kitchen area. Father Calmert listens to the Dwarf and in curious of his interested in St. Cuthbert. "Godsday is tomorrow, we shall be holding services throughout the day, once in the morning and another at nightfall. You should come to the church, its at the edge of town to the north, just follow the main road and you wont miss it." he says.

Furnok is a very excited Halfling, even at the smallest of things, so winning falls into that category.
Sign In