It had been almost a month since the Rock's Rovers had gotten rocked by the massive gang war, being one of many that got shattered on the fields of battle. Grimm had escaped with a few close allies and their journey through the underhive had picked them up a few new recruits eager to prove themselves.
Their journey had ended in Sector LXIV, aka "Echerine's Folly". Nobody know who Echerine was or what their grand mistake was but the name had stuck and that is what the locals had called it.
Grimm and his fellow Orlocks had found a nice quiet dome to set up their camp in and began the fortification process. They cleared out minor predators, reinforced sturcturally weak segments, filled in a few holes and by the end of the month they not only had a fortified camp but had attracted the interest of a few locals. Apparently with the withdrawal of the Enforcers a couple years ago the resulting power vacuum had shattered many established settlements and there were lots of roaming civilians looking for safe harbor. A group of well armed and fortified Orlocks were as good a defense as any so over time a new settlement was born, one dubbed Goetlingun.
Now that their camp was established it was time to set out and secure resources. Goetlingun was near a large breach in the dome wall. It had once been a transportation line but that had long since fallen apart and now it let the Orlocks out into the Badzones surrounding LXIV without having to go through the main toll road. Right outside the Wall was a dried up slag sea. It had likely once been huge but miners over the centuries had slowly chipped away at it, creating a mining network that ran several layers below. Nobody understood the importance of mining more than the House of Iron so Grimm gathered his men and made his way to the mines.
It looked too good to be true. The doors were open and there were no signs of intruders or squatters or rivals. He had almost
almost let his guard down when suddenly the lighting shifted from normal yellow to emergency red as doors all across the complex began slamming shut trapping the Orlocks into the mines and blocking several straight routes deeper into the complex. A speaker garbled to life next to Grimm.
"Welcome to your DOOOOM! The Blood God will soon be feasting on your guts as you beg for mercy!"
It was so cheesy that if it wasn't for the ominous chanting going on in the background Grimm might have taken it for a practical joke. The distant sounds of footsteps running and autogun clips being loaded however were all too real.
OOC: You have priority. I just need to update the map with your deployment. Don't forget to pick tactics cards.
Enemy Gang List: https://yaktribe.games/underhi...ne_squatters.176934/
Result Tracker:
Little Kate = Out of Action
Yorrick = Out of Action
Ashlet = 1xp for killing an enemy (Marjinx)
Fred = 2xp for killing 2 enemies (Squint, Four Fingers)
Grimm = 2xp for killing 2 enemies (Blister, Chaos Spawn)
This message was last edited by the GM at 02:30, Thu 29 Apr 2021.