[Week 01] The Haunted Mines
*grins*
Grimm barks a short order, and Hans and Yorricka follow him in bold charge !
Activate Grimm -> Group Activation: Grimm, Yorricka, Hans
Grimm charges the shotgun wielding idiot, and unleashes a fury of blows that part the air and a plasma shot straight to the wall behind.
Charge (Double) to W5
Fight (Basic, free)
+1 Attack from charge -> 3 Attacks, one with plasma pistol, two with chainsword
Grimm Abacus rolled 3 using 1d6 with rolls of 3. Grimm plasma pistol ,low setting, close combat attack 3+. HIT !
Grimm Abacus rolled 4 using 2d6 with rolls of 2,2. Grimm chainsword x2, 3+. MISS, MISS !
Grimm Abacus rolled 4 using 1d6 with rolls of 4. plasma pistol firepower dice, 1=out.
Grimm Abacus rolled 2 using 1d6 with rolls of 2. Plasma Pistol wound roll, Str 5, 3+. No wound
Yorricka steps forward and shoots the madman with the oversized axe. One bullet grazes him, the other hits but it appears to be a through and through
Move to W7 + Shoot Squint
Grimm Abacus rolled 6 using 1d6 with rolls of 6. Yorricka Shoots, 3+.
Grimm Abacus rolled 5 using 1d6 with rolls of 5. Autogun firepower die '1' = 1 Hit + Ammo check '2-3' = 1 Hit '4-5' = 2 hits '6' = 3 hits.
Grimm Abacus rolled 11 using 2d6 with rolls of 6,5. Wound rolls Squint 4+, 4+.
Grimm Abacus rolled 9 using 2d6 with rolls of 6,3. Squint save rolls 5+,5+.
1 Wound goes through !
Grimm Abacus rolled 1 using 1d6 with rolls of 1. Squint Injury Die '1-2' = Flesh Wound '3-5' = Serious Injury '6' = Out of Action.
Squint is Pinned and Prone and has one Flesh Wound
Hans goes straight ahead and shoots the gunslinger wannabe with his two cheap toys. The gunslinger goes down but miraculously escapes unscathed.
Move to V6 + Shoot Four Fingers (combat shotgun + salvo ammo)
Grimm Abacus rolled 6 using 1d6 with rolls of 6. Hans shoots salvo 2+.
Oh, look, 6 is greater than Four Fingers' Strength and Knockback comes into action !
Oh, look, Four Fingers cannot move back because of the wall, the damage is increased by 1 instead, to 3 !
Grimm Abacus rolled 5 using 1d6 with rolls of 5. shotung firepower die '1' = 1 Hit + Ammo check '2-3' = 1 Hit '4-5' = 2 hits '6' = 3 hits.
Grimm Abacus rolled 4 using 2d6 with rolls of 1,3. Wound roll x2, S4 vs T3, 3+.
1 Hit inflicts damage
Grimm Abacus rolled 6 using 1d6 with rolls of 6. Four Fingers save 5+.
Or not. Four Fingers got lucky !
Four Fingers is Pinned and Prone