[OOC] The Drinking Hole.   Posted by The Arbiter.Group: 0
The Arbiter
 GM, 26 posts
 May The Force
 Be with you
Sat 10 Apr 2021
at 20:35
[OOC] The Drinking Hole
Come in and put your feet up. Chat about anything and everything.
The Arbiter
 GM, 44 posts
 Live, Die, Repeat
Tue 13 Apr 2021
at 15:02
[OOC] The Drinking Hole
For those poking around, the rules and info are still a WIP. There are 10 books plus White Dwarf articles I am slowly but surely compiling information from to create unified references and house rules.
The Arbiter
 GM, 45 posts
 Live, Die, Repeat
Wed 14 Apr 2021
at 18:01
[OOC] The Drinking Hole
Welcome! I am working on getting gang cards listed. I don't know if you know of an offsite place to store gang cards otherwise I can create cards for you.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 2 posts
 Slum Cleaners Union
 Outlaw
Wed 14 Apr 2021
at 18:20
[OOC] The Drinking Hole
I use Yaktribe I have my entire Slave Gang already built and ready there.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 3 posts
 Slum Cleaners Union
 Outlaw
Wed 14 Apr 2021
at 18:22
[OOC] The Drinking Hole
You have to make an account but you can make any gang, it give you access to all the items and skills and such its really helpful.
The Arbiter
 GM, 47 posts
 Live, Die, Repeat
Wed 14 Apr 2021
at 18:31
[OOC] The Drinking Hole
Cool, Send me a link and I'll check it out.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 4 posts
 Slum Cleaners Union
 Outlaw
Wed 14 Apr 2021
at 18:36
[OOC] The Drinking Hole
https://yaktribe.games thats the basic site.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 5 posts
 Slum Cleaners Union
 Outlaw
Wed 14 Apr 2021
at 18:39
[OOC] The Drinking Hole
Also if we get more people and they are less acustom with the new house books I have a chaos gang all ready to go as well I can use.
The Arbiter
 GM, 48 posts
 Live, Die, Repeat
Wed 14 Apr 2021
at 19:10
[OOC] The Drinking Hole
Cool. If we don't get a lot of people and you're up for it you could run two gangs. I can make sure they're at opposite ends of the map so it would be rare for them to encounter one another, if at all.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 6 posts
 Slum Cleaners Union
 Outlaw
Wed 14 Apr 2021
at 19:26
[OOC] The Drinking Hole
Thats fine, of the gangs I have rosters for I have a delaque, chaos, enforcer and bounty hunter gang aside from the Ogryns.
The Arbiter
 GM, 49 posts
 Live, Die, Repeat
Wed 14 Apr 2021
at 20:50
[OOC] The Drinking Hole
It is still too early to tell how many applicants we'll have but my goal was 4. I don't want to put too much on you though so 2 gangs is probably fine but all 4 might be a bit rough to avoid them fighting one another.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 7 posts
 Slum Cleaners Union
 Outlaw
Wed 14 Apr 2021
at 20:55
[OOC] The Drinking Hole
Oh more likely then not.
The Arbiter
 GM, 50 posts
 Live, Die, Repeat
Thu 15 Apr 2021
at 00:47
[OOC] The Drinking Hole
Ayyye welcome to the party, Grimm.
The Arbiter
 GM, 51 posts
 Live, Die, Repeat
Thu 15 Apr 2021
at 00:57
[OOC] The Drinking Hole
Also I'm still putting together the rules. Feel free to pitch any house rules you've heard about/thought about/used and I'll take them into consideration.
Grimm Abacus
 Orlock, 1 post
 Grimm's Ferric Heads
 Lawful
Thu 15 Apr 2021
at 01:41
Re: [OOC] The Drinking Hole
The Arbiter:
Ayyye welcome to the party, Grimm.


Thanks !

Now I have to put the gang together... Choices, choices
Grimm Abacus
 Orlock, 2 posts
 Grimm's Ferric Heads
 Lawful
Thu 15 Apr 2021
at 02:54
Re: [OOC] The Drinking Hole
Oh, I saw in the House Rules thread

quote:
In general maps will be restricted to smaller dimensions, if options are given. This means a typical battle will take place on roughly 2' x 2' battlefield with ~6 gangers on each side.


Does that mean I should aim for a smaller roster of 6 gangers to start with ?
The Arbiter
 GM, 52 posts
 Live, Die, Repeat
Thu 15 Apr 2021
at 03:34
Re: [OOC] The Drinking Hole
I would build a normal gang for two reasons

1) As we get more comfortable with things I may expand it to larger maps

2) If we decide that small maps & crews are the way to go, I will likely introduce "double fight" nights where you fight two missions but crew that goes to the first fight is unavailable for the second as a way to give love to larger crews and add more strategy around who you send into a particular fight.

As with all things there would be a narrative reason for it. For example, while you're sending a crew out to claim some territory another gang has launched an attack on your "weakened" defenses.
Grimm Abacus
 Orlock, 3 posts
 Grimm's Ferric Heads
 Lawful
Thu 15 Apr 2021
at 04:42
Re: [OOC] The Drinking Hole
Well, there goes my Arms Master then, I just can't afford him anymore. Greenhorns 2, 3 and 4, step forward !

Ah, if I could just resist the temptation to give combat shotguns to every gunner... but, you know, combat shotguns !
The Arbiter
 GM, 53 posts
 Live, Die, Repeat
Thu 15 Apr 2021
at 06:35
Re: [OOC] The Drinking Hole
If you want to use Yaktribe to track your gang just drop me a link to the roster. It is pretty slick to track everything so I'm cool with it.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 8 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 07:10
Re: [OOC] The Drinking Hole
Hey I am running Slave Ogryn so bring you shotguns I will bring my Toughness 5 with 3 wound, 2 wound for the 'juvies' and lobo's and have some fun. If we can't use gang tactics it will be rough for me though. It's one of the downsides to playing Slave Ogryn, no guns save for a terrible one.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 9 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 07:19
Re: [OOC] The Drinking Hole
Worst case scenario I got back up gangs if the Ogryns end poorly due to there lake of range and cards. But if I get in melee may the emperor help whoever is on the receiving end.
Grimm Abacus
 Orlock, 4 posts
 Grimm's Ferric Heads
 Lawful
Thu 15 Apr 2021
at 07:47
Re: [OOC] The Drinking Hole
Hmm, how many Ogryns did you manage to buy ? They are kind of expensive, aren't they ? That may be all I have going for me, because my Road Captain is the only ganger I have who can hold his own in close combat.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 10 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 08:06
Re: [OOC] The Drinking Hole
I have 6 my Overseer(Leader), 2 Underboss's(Champions), 2 Lobo-Slaves(Juves I thing) and one basic Ogryn. My most expensive is my leader at 210 with furnace plates an axe and an arc wielder one of my champs is armed exactly the same and the other has 2 augmentic fists. Both the Lobo-Slaves have spud-jackers and augmetic fists with hazard suits and my ogryn has a spud-jacker, furnace plate, and an arc wielder as well.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 11 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 08:11
Re: [OOC] The Drinking Hole
Being Slave Ogryn I am always an outlaw, and I can really only freely buy wargear I am not allowed guns save for 1 terrible one and I can only buy a certain list of melee weapons. They are really going to be one of those 'If I can get a guy or two into melee' kind of gangs.
Grimm Abacus
 Orlock, 5 posts
 Grimm's Ferric Heads
 Lawful
Thu 15 Apr 2021
at 08:50
Re: [OOC] The Drinking Hole
Meanwhile I bought 10 guys, and I went for the long game: apart from my leader who has a plasma pistol and a chainsword, the others have one weapon each, meaning I have 5 guys with combat shotgun (champion, specialist, 3 gunners), 2 with autoguns (gunners) and 2 with chainswords (juves). The idea is that if the money starts coming in I can start buying more weapons to give each guy some versatility, and in the meanwhile at least most of them have a decent weapon that will remain useful.

And yes, my juves are overpriced trash, but I'm hoping I can get at least one of them some xp to turn him into a movement specialist. Or they'll both die and I'll only be out a little money :/
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 12 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 08:58
Re: [OOC] The Drinking Hole
Yeah my focus is going to be getting some stim slugg injectors and armored body gloves for most my guys, and skin blades so they can escape since they have the Runaway rule so if they get capture you don't sell them. The it's to try and get as many guys the 'Walk it Off' Muscle skill as possible to let me remove wounds and flesh wounds by making a double walk action and a toughness test.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 13 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 08:59
Re: [OOC] The Drinking Hole
And if that doesn't work I have a chaos cult ready and waiting with a Disciple with a Heavy Flamer and Infiltrate who is just so eager to spread the good word around.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 14 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 09:01
Re: [OOC] The Drinking Hole
I am going to try and stay away from bringing enforcers into the mix, played them in a league and never lost a match with them. There expensive but boltguns are just so strong.
The Arbiter
 GM, 54 posts
 Live, Die, Repeat
Thu 15 Apr 2021
at 11:41
Re: [OOC] The Drinking Hole
So you might be thinking "What should I do now?" Here is your list of shit to get done:

1) Finalize your gang roster.

2) Scour the internet for mini pics. In battle I am planning to do this:

<a href="https://i.imgur.com/CsyWFLD.png">

For your models. First pick a primary color that I will use for the border. I'll add icons to represent champions and leaders at a glance plus I'll have model names active so you can always cross reference their yaktribe lists as normal.

I have generic Orlock/Ogryns but this is the closest I can get to the joy of kitbashing your fighters together.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 15 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 20:29
Re: [OOC] The Drinking Hole
I am fine with generic Ogyrn images
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 16 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 20:30
Re: [OOC] The Drinking Hole
https://yaktribe.games/underhi...s/147153?i=0&r=0
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 17 posts
 Slum Cleaners Union
 Outlaw
Thu 15 Apr 2021
at 20:30
Re: [OOC] The Drinking Hole
Also thats my gang for right now.
Grimm Abacus
 Orlock, 6 posts
 Grimm's Ferric Heads
 Lawful
Fri 16 Apr 2021
at 02:30
Re: [OOC] The Drinking Hole
Arbiter, in your table of weapons, you have the long range of the shotgun with scatter ammo wrong: it's 8", not 16".

No, I didn't check the whole table. But with all the tinkering on my roster, that one stuck in my head :)




Dandy, your Orgyns are... terrifying. All your attacks at least Strength 6 ? Oh my...
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 18 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 02:49
Re: [OOC] The Drinking Hole
Yep
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 19 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 03:12
Re: [OOC] The Drinking Hole
Like I said the thing with Ogryn is getting them into melee, once they get there I would guess it's pretty much over.
Grimm Abacus
 Orlock, 7 posts
 Grimm's Ferric Heads
 Lawful
Fri 16 Apr 2021
at 03:56
Re: [OOC] The Drinking Hole
Pin them down under a wall of lead ! Fire and move back ! And if all else fails, an overloaded plasma pistol to the face !

Or, you know, retreat and live to fight someone else, another day.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 20 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 04:14
Re: [OOC] The Drinking Hole
Pinning can work on most of them save for the leader, who has a cool of 5+, and the lobo that just ignores pinning. Hence why I want to get all my guys walk it off to give them a way to heal as they try and get close. And again it really depends how well they will do if we can or can't use gang tactics cards.
The Arbiter
 GM, 59 posts
 Live, Die, Repeat
Fri 16 Apr 2021
at 06:04
Re: [OOC] The Drinking Hole
What is interesting is that in theory they're not even the best at melee. Corpse Grinders are still probably the kings just due to all the support abilities like cult icons or all their juves infiltrate or Slaughterborn. Still Ogryns look like they're going to be a fun nut to krak.

As mentioned the overall goal is going to be 8 gangs and a variety of "lesser powers".

I'm thinking:

Ogryn
Orlock

Crawdor
Van Saar
Escher
Goliath
Enforcer
Something fun: Grinders/Genestealers/Chaos.

These will be gangs you're actually fighting over territory with. Lesser gangs like Scavvies or Ratskins will be involved but won't be part of the meta game.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 21 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 06:15
Re: [OOC] The Drinking Hole
Thats fine with me, and like I said if at any point you want me to run another/different gang from the Ogryn I have a Delaque gang that could be fun.
Grimm Abacus
 Orlock, 8 posts
 Grimm's Ferric Heads
 Lawful
Fri 16 Apr 2021
at 07:27
Re: [OOC] The Drinking Hole
That's okay with me, although your definition of fun... is a bit strange.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 22 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 07:41
Re: [OOC] The Drinking Hole
Well this is the Delaques, nothing crazy just what I wanted to try.

https://yaktribe.games/underhi...s/147151?i=0&r=0
Grimm Abacus
 Orlock, 9 posts
 Grimm's Ferric Heads
 Lawful
Fri 16 Apr 2021
at 08:19
Re: [OOC] The Drinking Hole
You should have enough cred left for another ganger there if you look at your gang rating... but I noticed Yaktribe isn't good with the whole delete this to add that. But you can add the missing cred manually.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 23 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 08:58
Re: [OOC] The Drinking Hole
Yeah, I am not sure if I am actually at 950 with them or not. I remember making some kind of mistake when doing the creds.
The Arbiter
 GM, 60 posts
 Live, Die, Repeat
Fri 16 Apr 2021
at 14:39
Re: [OOC] The Drinking Hole
Do either of you care what your starting settlement is called? If so let me know.
The Arbiter
 GM, 61 posts
 Live, Die, Repeat
Fri 16 Apr 2021
at 14:48
Re: [OOC] The Drinking Hole
Also I desperately need a primary "gang color" for your group. Preferably something that will be easy to spot on a map so I'd prefer not Black but it would probably be fine if you really want it.
Grimm Abacus
 Orlock, 10 posts
 Grimm's Ferric Heads
 Lawful
Fri 16 Apr 2021
at 14:53
Re: [OOC] The Drinking Hole
Goetlingun !

And for primary color, a light blue-grey. CDE6FF if whichever software you use lets you input hex values.

I haven't had much luck finding good pictures on the net, but I'll keep looking
The Arbiter
 GM, 62 posts
 Live, Die, Repeat
Fri 16 Apr 2021
at 15:47
Re: [OOC] The Drinking Hole
A map has been posted. You are free to grab any territory that you want but consider that the father it is from the rest of your territory, the more likely you'll start getting suboptimal scenarios (i.e. more likely to be Ambushed, Sabotaged, Looted etc.)

This is not a guarantee, it'll only be like a 1 or 2 bump on the scenario chart.

In addition note the "zones". Green zones are areas that are still heavily patrolled by Enforcers so activity there is more likely to attract their attention. Red Zones are "outside" of civilizations and increase the likelihood of twists like horror beasts or other Badzone events.
Grimm Abacus
 Orlock, 11 posts
 Grimm's Ferric Heads
 Lawful
Fri 16 Apr 2021
at 16:36
Re: [OOC] The Drinking Hole
Then I shall start by grabbing (or at least attempting to) number 9, the mine workings !
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 24 posts
 Slum Cleaners Union
 Outlaw
Fri 16 Apr 2021
at 21:58
Re: [OOC] The Drinking Hole
I am fine with Yellow, which ever shade you want. I think it would fit to have the Ogryn base maybe be like the former slave ogryn storage facility as in lore there not so much a gang fighting for territory they are just trying to be left alone. And they would probably start with 19 if I take it they are starting at 8.
The Arbiter
 GM, 63 posts
 Live, Die, Repeat
Sat 17 Apr 2021
at 19:44
Re: [OOC] The Drinking Hole
Scenarios and enemy gangs are being drawn up. Maps are rdy to go. I will try and post tonight so you can plan deployment. We wont be doing terrain set up instead you will get to pick your deployment zone. I will try to make generally balanced maps but I may also make unbalanced maps to balance unbalanced scenarios.

How do you feel about fog of war? The idea is that I would indicate general map directions of where enemy movement is happening but until you have LOS you dont know what is actually around the corner. Thoughts?

The opening scenarios should be fairly easy for you so now is a good time for experimentation. If you would rather stick closer to the rules that is fine by me.
Grimm Abacus
 Orlock, 13 posts
 Grimm's Ferric Heads
 Lawful
Sat 17 Apr 2021
at 19:58
Re: [OOC] The Drinking Hole
I'm fine with you doing all the maps. Frankly, in a play by post format, anything that saves going back and forth is good by me, otherwise we'll spend one week just setting things up.

Fog of war... we can try it, it might be interesting.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 25 posts
 Slum Cleaners Union
 Outlaw
Sat 17 Apr 2021
at 20:34
Re: [OOC] The Drinking Hole
I am fine with whatever.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 26 posts
 Slum Cleaners Union
 Outlaw
Sun 18 Apr 2021
at 07:34
Re: [OOC] The Drinking Hole
What command are you using to post the sheet?
Grimm Abacus
 Orlock, 14 posts
 Grimm's Ferric Heads
 Lawful
Sun 18 Apr 2021
at 07:53
Re: [OOC] The Drinking Hole
Arbiter did it for me, by turning it into a picture, hosting it on imgur, and using the command

<img src="https://i.imgur.com/xH6AKbR.png">

I'm not sure why he/she did it for me. Maybe as a way to take control of the roster for an upcoming battle ? It does look very cool.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 27 posts
 Slum Cleaners Union
 Outlaw
Sun 18 Apr 2021
at 10:19
Re: [OOC] The Drinking Hole
So arbiter question are we going to use the gang tactics cards at all? Like pick an X number and say they are 'special abilities' our gangs can us once a match, or once for some of them?
The Arbiter
 GM, 64 posts
 Live, Die, Repeat
Sun 18 Apr 2021
at 14:16
Re: [OOC] The Drinking Hole
Yes. Glad that you brought that up. So there are 305 tactic cards (and counting) which ends up being pretty ridiculous to even try and list out, let alone ask players to say "pick X from this list".

Instead how it will work is as follows:

1) Tactic cards are going to be divided up based on house specific vs. generic cards.

2) When you draw/select, the first card comes from the clan specific deck. (Typically about 15 cards)

3) Second and successive cards can either be drawn from that Clan specific pack OR from a pre-assembled deck of 15 tactic cards. These will include a set of the standard AMAZING tactic cards that pretty much get auto-included anyways. Things like ...Click, Bait and Switch etc.

The reason behind this is because at this point even if I said "pick 12 cards" you could easily pick 12 cards that all just give you extra actions/turns and that defeats the whole purpose of randomly drawing if all your cards do the same.

Thus you'll have a deck of ~30 cards or so to pick some. Some will be better than others but there shouldn't be any complete trash in there.
Grimm Abacus
 Orlock, 15 posts
 Grimm's Ferric Heads
 Lawful
Sun 18 Apr 2021
at 16:43
Re: [OOC] The Drinking Hole
We'll also need a flame template that works on the simplified grid ! Blast templates aren't hard to figure, but the flame template will need some thoughts.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 28 posts
 Slum Cleaners Union
 Outlaw
Sun 18 Apr 2021
at 19:12
Re: [OOC] The Drinking Hole
https://yaktribe.games/communi...use-of-artifice.935/ this is someone that has made a pdf of custom magic the gathering style cards for all the tactics incase people want to use it.
The Arbiter
 GM, 65 posts
 Live, Die, Repeat
Mon 19 Apr 2021
at 20:36
Re: [OOC] The Drinking Hole
For tactics you should have approved lists ready. The opening scenario is pick 3 so pick 1 from your faction list, 1 from your common list, and 1 from anywhere.
Grimm Abacus
 Orlock, 30 posts
 Grimm's Ferric Heads
 Lawful
Wed 21 Apr 2021
at 21:20
Re: [OOC] The Drinking Hole
I'm implementing a new Orlock tactic called killing one's whole team. Bad Grimm !

Okay, the idea was elegant: put everyone prone, it will hurt them more than me. Except that some of mine where near pits :/
The Arbiter
 GM, 80 posts
 Live, Die, Repeat
Wed 21 Apr 2021
at 21:51
Re: [OOC] The Drinking Hole
I need a better way to show pits. You knew where they are but they look so ugly on this particular map :(
The Arbiter
 GM, 87 posts
 Live, Die, Repeat
Thu 22 Apr 2021
at 16:52
Re: [OOC] The Drinking Hole
I've figured out how to do templates. Two styles:

Rough: We have the approximate dimensions of a template

3" = Hits the 4 cardinal directions and hits 1/2 of the time on the diagonals.

5" = Hits +1 squares than the 3", so 2 squares in the cardinal direction, 1 square on the diagonals and 1/2 the time on the 2nd diagonal.

Flamer = this is a little trickier but a rough hit isn't too hard. 8" straight ahead. First 3 squares is only 1" wide, second 5 squares is 2" wide.


This is a good rule of thumb for players to operate off of.

Precise: I have Print & Play templates that I can size based off known dimensions and then I can wiggle it around to account for any questionable placements, like what if you don't hit center of a square etc. I can use this for double checking and precise placements to avoid any questions.
Grimm Abacus
 Orlock, 37 posts
 Grimm's Ferric Heads
 Lawful
Thu 22 Apr 2021
at 17:03
Re: [OOC] The Drinking Hole
I have a strange feeling that the flame template is going to get a workout fairly soon... and possibly not in a pure cardinal direction. Still, knowing it is 8" long I can give origin and end and let you figure the rest out. It's not like my shotgunners get to pace out the terrain with a measuring stick.

Or I could go all out, and actually paste a properly template unto the right part of the map and post that image.
The Arbiter
 GM, 89 posts
 Live, Die, Repeat
Thu 22 Apr 2021
at 18:00
Re: [OOC] The Drinking Hole
Here is a copy you can use. Size it so it is 8" long and that should get you where you need to go.


Grimm Abacus
 Orlock, 39 posts
 Grimm's Ferric Heads
 Lawful
Thu 22 Apr 2021
at 18:26
Re: [OOC] The Drinking Hole
Ok I have the template all sized up and ready to go. Do please step into that nice hallway :)
The Arbiter
 GM, 90 posts
 Live, Die, Repeat
Thu 22 Apr 2021
at 18:36
Re: [OOC] The Drinking Hole
To be fair I tried until the grenade bounced back in my face and blew me off the walkway :D
Grimm Abacus
 Orlock, 40 posts
 Grimm's Ferric Heads
 Lawful
Thu 22 Apr 2021
at 18:44
Re: [OOC] The Drinking Hole
Yes, so far the score is Walkways 2, Orlock 1, Cultists 0. The walkways are clearly winning the battle :)
The Arbiter
 GM, 93 posts
 Live, Die, Repeat
Thu 22 Apr 2021
at 20:48
Re: [OOC] The Drinking Hole
I think my favorite part of Necromunda is how everything backfires. Weapons immediately jam and run out of ammo, grenades blow up in your face. And good luck opening up a locked door with your dumb-as-rocks scummers!
Grimm Abacus
 Orlock, 42 posts
 Grimm's Ferric Heads
 Lawful
Thu 22 Apr 2021
at 20:55
Re: [OOC] The Drinking Hole
Why do you think I used my leader to do it ? I would have loved to use someone whose actions are less valuable, but I needed every drop of intelligence I could get !

All right, now that the axe murderer has acted, I can act a little more freely :)
The Arbiter
 GM, 94 posts
 Live, Die, Repeat
Thu 22 Apr 2021
at 21:03
Re: [OOC] The Drinking Hole
Just keep in mind we're going to have to start doing bottle tests from all those dead guys. Luckily this chaos cult has an inherent bonus of "DID YOU THINK IT WOULD BE THAT EASY! THESE CRAZY FUCKERS AREN'T GOING TO BOTTLE OUT ON YOU!"
Grimm Abacus
 Orlock, 44 posts
 Grimm's Ferric Heads
 Lawful
Thu 22 Apr 2021
at 21:24
Re: [OOC] The Drinking Hole
And I have with me 'Rock Steady' Hans, who will let me roll two dice and choose the better one :)

Well, until the roll still fails. Then it fails hard.
Dr Simon Feck
 Genestealer, 1 post
 Feck's Labbeasts
 Outlaw
Thu 22 Apr 2021
at 22:38
Re: [OOC] The Drinking Hole
Hello potential test subjects!

*Looks at notes*

Ahem, what I meant to say is hello fellow underhivers! Yes, that is what I meant...not the ah...other thing.
Grimm Abacus
 Orlock, 46 posts
 Grimm's Ferric Heads
 Lawful
Thu 22 Apr 2021
at 22:57
Re: [OOC] The Drinking Hole
Welcome !

Uh, let me rephrase that...

Lock and Load !
Dr Simon Feck
 Genestealer, 2 posts
 Feck's Labbeasts
 Outlaw
Thu 22 Apr 2021
at 23:00
Re: [OOC] The Drinking Hole
In reply to Grimm Abacus (msg # 73):

Oooh look over there!

*Runs and hides down a storm drain*
Grimm Abacus
 Orlock, 50 posts
 Grimm's Ferric Heads
 Lawful
Fri 23 Apr 2021
at 18:43
Re: [OOC] The Drinking Hole
By the way, Arbiter, regarding Squint's attempts at operating a door terminal... you do remember that there is actually a rule for bashing the door with an axe (well, any weapon really, but an axe seems particularly appropriate).

quote:
Closed doors, locked or otherwise, can be targeted by attacks and are automatically hit. All doors have a Toughness of 5 and 4 Wounds; if a door is reduced to 0 Wounds, it is removed from the battlefield.


I am totally not trying to trick you into turning your back while I charge through the southern hallway !
Dr Simon Feck
 Genestealer, 3 posts
 Feck's Labbeasts
 Outlaw
Fri 23 Apr 2021
at 18:59
Re: [OOC] The Drinking Hole
In reply to Grimm Abacus (msg # 75):

Is there not a strength action to force open doors as well?
Grimm Abacus
 Orlock, 51 posts
 Grimm's Ferric Heads
 Lawful
Fri 23 Apr 2021
at 19:35
Re: [OOC] The Drinking Hole
Yes there is.

quote:
FORCE DOOR (BASIC): If this fighter is in base contact with a locked door, roll a D6 and add this fighter’s Strength, adding 2 for each friendly fighter that is also in base contact with the door. If the total is 9 or more, the door is opened.


Let's see, with your axe, each blow has a 50% chance of removing two wounds, so you'd need 4 Fight (Basic) actions on average. Whereas you need a 6 to force the door open, 6 Force (Basic) actions on average.
And intelligence... you need a 10 or more on 2d6, that's 1 chance in 6 too, so 6 Access Terminal (Basic) actions.

Yep, locked doors are mean to hive scums. The axe is still your best bet ! At least you have an axe that won't run out of ammo trying to blow the door open !
The Arbiter
 GM, 99 posts
 Live, Die, Repeat
Fri 23 Apr 2021
at 20:25
Re: [OOC] The Drinking Hole
Your odds are off by quite a bit but I guess it depends on the threshold.

For example you have > 50% odds at 4 tries and at 6 tries you are at 2/3rds chance of rolling a '6'. 13 tries gets you to > 90% odds.
Grimm Abacus
 Orlock, 52 posts
 Grimm's Ferric Heads
 Lawful
Fri 23 Apr 2021
at 20:28
Re: [OOC] The Drinking Hole
Well, if Squint tries, I would say his odds are quite good to be dead before the door is open :)
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 31 posts
 Slum Cleaners Union
 Outlaw
Sat 24 Apr 2021
at 20:01
Re: [OOC] The Drinking Hole
Hey Arbiter I updated my post so just waiting on your changes.
The Arbiter
 GM, 104 posts
 Live, Die, Repeat
Sat 24 Apr 2021
at 21:02
Re: [OOC] The Drinking Hole
Gotcha. I don't know when edits happened so in the future instead of editing an old post just make a new post so I can see there is something new.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 32 posts
 Slum Cleaners Union
 Outlaw
Sat 24 Apr 2021
at 21:12
Re: [OOC] The Drinking Hole
Ok
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 33 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 04:08
Re: [OOC] The Drinking Hole
So are all the doors now open or are they opening?
The Arbiter
 GM, 110 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 12:25
Re: [OOC] The Drinking Hole
All open
The Arbiter
 GM, 112 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 13:32
Re: [OOC] The Drinking Hole
I found a way to better represent statuses. Check it out in the Battle Rule thread.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 34 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 14:48
Re: [OOC] The Drinking Hole
I like it, the ducked one made me chuckle. I am finishing up training at my new job and will be getting off earlier then normal so will hopefully get a few rounds in today. Quick question charges can go around corners and other things right?
The Arbiter
 GM, 114 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 17:09
Re: [OOC] The Drinking Hole
Correct,  no LOS is needed, just the movement.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 36 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 18:04
Re: [OOC] The Drinking Hole
Well I just had an Ogryn turn an Enforcer into a thick paste, did not realize paired doubled your base attacks then gave you the +1 for having two melee weapons when you charged. And the dice loved me, hit with 6 wounded with 5 but did not like the cop.
Grimm Abacus
 Orlock, 63 posts
 Grimm's Ferric Heads
 Lawful
Sun 25 Apr 2021
at 18:25
Re: [OOC] The Drinking Hole
Whereas my captain, a melee specialist, can't seem to make a hit stick on a hive scum no matter what. Plenty of hits, no wound.

On the plus side, the chaos spawn on the other side seems to have similar performance issues. And I don't know where they bought their grenades, but they really need to find another source :)
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 37 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 19:13
Re: [OOC] The Drinking Hole
Well your guy is just human, he can't really hold a candle to my S6, S7 on the charge from bull charge because why not, Ogryn with paired augmetic fists.
The Arbiter
 GM, 115 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 19:34
Re: [OOC] The Drinking Hole
I had two cultists with blasting charges. Half his army is all bottled up right next to each other. ANNNNND drop the grenade at my feet and blast myself to smithereens.

/slow clap

Well played, Necromunda. Well played.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 38 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 19:41
Re: [OOC] The Drinking Hole
Thats why you don't throw grenades, you use grenade launchers.
The Arbiter
 GM, 116 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 19:42
Re: [OOC] The Drinking Hole
Also I think Dandy gets the award for "easiest opening scenario." Not his fault but let's just put every single Ogryn in charging distance of every single enforcer while also blocking the enforcer's LOS.

/slow clap.

Oh well, that's the joy of random scenarios.
Grimm Abacus
 Orlock, 64 posts
 Grimm's Ferric Heads
 Lawful
Sun 25 Apr 2021
at 19:48
Re: [OOC] The Drinking Hole
And I get a ritual chamber at the end of a long long mine that I can't possible reach before the ritual goes off... well, at least it means I encountered the enemy in small groups.

But hey, I wanted to capture a mine, so that's exactly what I got :)
The Arbiter
 GM, 118 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 20:03
Re: [OOC] The Drinking Hole
@Grimm: The ritual goes off if I roll double 6's. The Chaos Spawn was always there (in one of the locked tunnels right by the chamber) and was going to be a fun "surprise" when you make your final charge at the chamber.

When you played the hive quake you basically let it out early, which is actually REALLY good for you because it didn't just slam into your entire army at point blank range, you now have time to pepper it at range.

The ritual is still going on which is why you aren't facing the witch or cult leader.




Dandy's mission should have been a lot harder given he was facing a half squad of enforcers but due to narrative reasons they really screwed themselves by rushing forward turn 1 and now trying desperately to fall back. Then again it makes sense in context but yeah, that was a big oversight on my part. All those fancy bolters don't mean shit if they're all 5" away from an angry Ogryn AND there are two corners in the way preventing any sort of LOS in the process.

Upside is, he's having slight problems with the hive scum as well :D They're tougher than they look!
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 39 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 20:05
Re: [OOC] The Drinking Hole
I am only having trouble with them when you roll for my guys. Also all my Ogryn have +1 attack from having two melee weapons.
Grimm Abacus
 Orlock, 65 posts
 Grimm's Ferric Heads
 Lawful
Sun 25 Apr 2021
at 20:11
Re: [OOC] The Drinking Hole
Hive Quake is a fun tactic, I think I'm going to draw it again if I have a chance. Only, this time, I'll double check that all of my people are on safe, solid ground well away from danger :)

Also, ammo checks are a lot more common than I expected. I need to adjust to that.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 40 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 20:15
Re: [OOC] The Drinking Hole
Whats an ammo check?
The Arbiter
 GM, 120 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 20:18
Re: [OOC] The Drinking Hole
lol. All I will say is don't expect the next one to be this stupid easy.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 42 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 20:23
Re: [OOC] The Drinking Hole
Well I mean this is how the game started, would be bad if they failed at what is basically character creation. If you think it's going to be a little rough trying to make balanced encounters for a gang with 0 range just let me know I can go to the chaos guys or Delaque.
The Arbiter
 GM, 121 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 20:45
Re: [OOC] The Drinking Hole
Nah I'm not worried about that kind of balance. I make no promises that any individual scenario is balanced in the slightest. I will just adjust it so the next scenario is easier or harder.

There is also underdog mechanics in play so if you start getting your teeth kicked in there are additional mechanics like house agents or underdog tactic card picks etc. to help bring things back into balance.
Grimm Abacus
 Orlock, 68 posts
 Grimm's Ferric Heads
 Lawful
Sun 25 Apr 2021
at 22:24
Re: [OOC] The Drinking Hole
Oh, look, my long distance shooting specialist just sent two hive scums out of action in one round... by punching and kicking them !

I really need to rethink my tactics !
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 44 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 23:06
Re: [OOC] The Drinking Hole
Something you should invest in is a Fighting Knife, probably the best melee weapon you can buy ten creds cheaper then a chainsword, I mean sure you lose rending and parry but from experience saving money in the start really helps.
Grimm Abacus
 Orlock, 69 posts
 Grimm's Ferric Heads
 Lawful
Sun 25 Apr 2021
at 23:29
Re: [OOC] The Drinking Hole
I'd also lose the +1 to Hit from the Chainsword, which I like. We'll see what the cred situation is like after the battle, there are so many things to buy. Mesh armor for everyone. A 10th ganger. Heavy weapons. So many things...
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 45 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 23:30
Re: [OOC] The Drinking Hole
Thats why I tend to start smaller rather then larger, I go for starting with quality or quantity.
The Arbiter
 GM, 128 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 23:33
Re: [OOC] The Drinking Hole
The problem with a small gang is you risk bottling out really fast. Originally I planned battles to be about 6 models instead of ~10 however at that point you risk a bad roll bottling you out on the very first injury which isn't fun, especially if you have to sit through weeks of watching other people fight to catch up to the week while you twiddle your thumbs cuz one unlucky die roll lost you the entire game.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 47 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 00:19
Re: [OOC] The Drinking Hole
Man this is making me want to really play a RL game of Necromunda with my Ogryn. They hit like trucks and most of there stuff has rend -1 and the stuff that has rend does between 2 to 3 damage per hit which tends to get through and take most people out.
The Arbiter
 GM, 130 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 00:24
Re: [OOC] The Drinking Hole
Well this isn't a great showing for opposition but yeah, consistently getting STR 6 attacks is pretty awesome. Not to mention that the base models have 2 wounds.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 49 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 01:37
Re: [OOC] The Drinking Hole
I got bored and decided to make a joke venator gang https://yaktribe.games/underhi...s/147141?i=0&r=0
The Arbiter
 GM, 133 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 03:04
Re: [OOC] The Drinking Hole
Reminds me of the old Spyrer Hunter gangs. Your gang was like 3 people but each one was death incarnate.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 50 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 03:10
Re: [OOC] The Drinking Hole
Thats kind of what I was aiming for, a very small gang but each guy could probably kill multiple guys and can take a beating. Especially my heavy weapons guy with his T4 and 3+ save with a damn autocannon, could replace it with a heavy bolter if I wanted to as well. It's one of those 'If they make it then we buy the plebs' kind of gangs.
The Arbiter
 GM, 136 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 03:18
Re: [OOC] The Drinking Hole
Remember if you think the map is out of date, try forcing a refresh (CTRL + F5). Because we're rapidly updating the same "link" a lot of browsers cache the picture so it doesn't actually load the new one, it just loads the image saved secretly on your computer.

OR I screwed up and forgot to upload a new version. That is also likely.
Dr Simon Feck
 Genestealer, 9 posts
 Feck's Labbeasts
 Outlaw
Mon 26 Apr 2021
at 04:01
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 112):

How do you do that on a phone?
Grimm Abacus
 Orlock, 73 posts
 Grimm's Ferric Heads
 Lawful
Mon 26 Apr 2021
at 04:10
Re: [OOC] The Drinking Hole
I'm using a PC, and the standard refresh button works well enough for me (but I do have to manually refresh each time I load the map, as it almost always renders the old one).

Maybe your phone app has a refresh button that will work ?
The Arbiter
 GM, 138 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 11:23
Re: [OOC] The Drinking Hole
On a phone it is much harder, you have to clear your browsing settings. Are you using Safari or what?
Dr Simon Feck
 Genestealer, 10 posts
 Feck's Labbeasts
 Outlaw
Mon 26 Apr 2021
at 13:03
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 115):

Chrome, using an android

This message was last edited by the player at 13:03, Mon 26 Apr 2021.

The Arbiter
 GM, 140 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 18:21
Re: [OOC] The Drinking Hole
This is the only way I know of how to do it on an android:

quote:
Open Chrome.
Click “Settings” from the browser menu bar.
Find “Privacy” from the menu.
Scroll down to the bottom and click “CLEAR BROWSING DATA”
Once you have cleared the browser history you can load the website to see the latest update.

Dr Simon Feck
 Genestealer, 11 posts
 Feck's Labbeasts
 Outlaw
Mon 26 Apr 2021
at 18:29
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 117):

That got it!

Thank you!

:)
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 52 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 18:42
Re: [OOC] The Drinking Hole
So I just realized if I gave an Ogryn a Stimm Slug stash and Bull Charge they become a Move 7+D3 S10 T7 monster for one round. If I roll a one then they probably end up dead after but man that one round could turn the tide.
Grimm Abacus
 Orlock, 76 posts
 Grimm's Ferric Heads
 Lawful
Mon 26 Apr 2021
at 18:52
Re: [OOC] The Drinking Hole
S10 is wasted against T3 humans, S6 was already quite enough :)
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 53 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 18:56
Re: [OOC] The Drinking Hole
Yeah but it's incase I ever fight I think a Jotun servitor or some of the other 'big guys' some gangs have. Also there are T4 humans out there so need to make sure I can atleast get to S8 so I never have to worry about really wounding.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 54 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 19:18
Re: [OOC] The Drinking Hole
Also just realized we now technically have the full spectrum of standings Lawful, Outlaw and then my Ogryns who are basically 'Neutral' but are forced to be Outlaw.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 55 posts
Mon 26 Apr 2021
at 19:53
Re: [OOC] The Drinking Hole

This message was deleted by the player at 20:52, Mon 26 Apr 2021.

P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 56 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 20:59
Re: [OOC] The Drinking Hole
Oh Arbiter can you make sure you note who killed champions? I know my leader killed the enemy leader so he gets 2xp just want to know who got the champions for there bonus XP, next fight depending on how it goes might see several people getting a new skill.
The Arbiter
 GM, 148 posts
 Live, Die, Repeat
Tue 27 Apr 2021
at 18:56
Re: [OOC] The Drinking Hole
Grimm I forgot to ask, now that we're nearing the end, how did you like "fog of war". Was it interesting not knowing where the enemies were or even what their full roster was? Or do you think it would have been better to just deploy and play as normal?
Grimm Abacus
 Orlock, 79 posts
 Grimm's Ferric Heads
 Lawful
Tue 27 Apr 2021
at 19:03
Re: [OOC] The Drinking Hole
I liked it, particularly couple with the ritual I knew was taking place, which forced me to push aggressively into the unknown.
The Arbiter
 GM, 153 posts
 Live, Die, Repeat
Tue 27 Apr 2021
at 20:23
Re: [OOC] The Drinking Hole
FYI this is the first time me playing (running) Necromunda in years so if you see me making a mistake, please let me know.

Some mistakes I already have made

1) Not being vigilant on nerve checks

2) Not target selecting to closest/easiest target

3) Pinning happens if you are HIT not WOUNDED like I've been doing it.

That is why we're running these "generic scrubs" missions so we can iron out the rules and the format before I start hitting you with the really mean and nasty stuff.
Grimm Abacus
 Orlock, 81 posts
 Grimm's Ferric Heads
 Lawful
Tue 27 Apr 2021
at 21:21
Re: [OOC] The Drinking Hole
1) Yes, I completely forgot nerve tests too, and with the big pile up we had there definitely should have been some.

2) It hasn't really come up until this turn in our battle, I wanted to target the closest player anyway before that, and I'm pretty sure you've been doing the same.

3) I think you've been doing it right in our battle ?

Also, we should have been making Lasting Injury tests at the end of the turn a fighter is rendered Out of Action, although there is no real consequence in waiting for the end of the battle.
The Arbiter
 GM, 155 posts
 Live, Die, Repeat
Tue 27 Apr 2021
at 22:17
Re: [OOC] The Drinking Hole
For #3 I would actually prefer to do it all at once so the details aren't lost. You are free to roll it for your own edification but I would prefer a "summary" post that makes it easy to reference everything that happened and copy to the campaign log.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 59 posts
 Slum Cleaners Union
 Outlaw
Tue 27 Apr 2021
at 22:40
Re: [OOC] The Drinking Hole
So it looks like they are doing another necromunda box, this one is going to have Escher and Delaque this time. I like the fact they are throwing different gangs in the starter but why not wait till they release the new Cawdor and Delaque stuff and make them the two factions in the box. I for one just hope that they come out with some new Delaque models that have rifles since right now the Delaque gang has no model armed with anything more then a pistol. They have rifles on there backs but would love to get some of the special weapon gun options.
The Arbiter
 GM, 157 posts
 Live, Die, Repeat
Wed 28 Apr 2021
at 00:08
Re: [OOC] The Drinking Hole
Let this be a general note that if you find cool pics of models drop a link so I can use them for my gang images. I don't know how clearly they show up for you guys but I enjoy actually putting models that kinda sorta look like they are the thing they say they are.

Also I'm always surprised that Necromunda doesn't put Escher front and center. I like that they have themed boxes (Enforcers vs. Corpse Grinders) and I think they really missed out this time around to not do Cawdor vs. Chaos and release it alongside House of Faith.

BUUUT Escher will always be the face of Necromunda and given the overall lack of female models in the game I do not mind them returning to that well over and over again. Nothing says Necromunda like chicks in bright neon colors with 3' mohawks wielding flamers and lasguns in "scrap chique" outfits.

What is most surprising is IN GENERAL Necromunda was released far before fantasy art had an awakening of not overly sexualizing ever woman in the game and while Games Workship kinda sorta was ahead of the curve (i mean yeah you had giant boob demons but you also had Sisters of Battle so /shrug) but Escher always, even the old ones, walked that line of being feminine while still fitting into the overall aesthetics and practicality of the era.

They weren't an army of pornstars, they were an army of tank girls!

/rant. I don't know where this came from. I guess I was looking at Escher models a lot getting Annie's Little Bitches up and running and had a lot of time to think about it.
Grimm Abacus
 Orlock, 84 posts
 Grimm's Ferric Heads
 Lawful
Wed 28 Apr 2021
at 00:21
Re: [OOC] The Drinking Hole
Have you been working on the models you're already using ? I could swear my guys show up much better on the recent maps than in the beginning.

Also this:
https://pbs.twimg.com/media/DPeJl18WkAAxYWe.jpg

Apart from the combat shotgunners they don't match my gang loadout, let alone parity of sex, but they do at least look cool. And I am thinking about getting a harpoon launcher when I can, purely for the hilarity factor.

Oh, and I found Ashlet !
https://www.warhammer-communit...di9MkoWKFOgrQ4G9.jpg

This message was last edited by the player at 00:22, Wed 28 Apr 2021.

The Arbiter
 GM, 158 posts
 Live, Die, Repeat
Wed 28 Apr 2021
at 15:15
Re: [OOC] The Drinking Hole
Alright I'll update them next battle. Better yet if you can do the heavy lifting of saying "this model = this ganger"
Grimm Abacus
 Orlock, 87 posts
 Grimm's Ferric Heads
 Lawful
Wed 28 Apr 2021
at 23:58
Re: [OOC] The Drinking Hole
Ok, the issue just came up, I had a roll modified to success on 1+. I didn't actually roll a 1, but it made me think and I went looking for a natural 1 rule and... it's not there. Oh, p.45 does define a natural 1, but says that the rules will define if and when 'a natural 1 is always a failure'... and I can't find any such rule on an attack roll, not even after searching through the pdf. There is one for falling hazard, and some natural 6's in the weapon traits, but nothing for attack roll.

Does anyone knows otherwise ? Have I missed something ? Does the Arbiter want to house rule one ? Or is 1+ on an attack roll an automatic hit ?
Grimm Abacus
 Orlock, 89 posts
 Grimm's Ferric Heads
 Lawful
Thu 29 Apr 2021
at 00:39
Re: [OOC] The Drinking Hole
And a second rule question: P.O.P.S 1756 'DANDY' only rolled 1d6x10 for income ? Shouldn't that be 1d6x10 for his starting settlement, plus 1d6x5 for the smelting works, plus whatever reward (if any) there was for winning the battle ?
The Arbiter
 GM, 165 posts
 Live, Die, Repeat
Thu 29 Apr 2021
at 00:41
Re: [OOC] The Drinking Hole
Looking online the conesenus is that this is an oversight as it was mentioned in the N17 and nearly all GW games have that rule.

It will probably not come up very much except maybe my Van Saar shooters but yeah a '1' always misses on the hit/wound/save.
Grimm Abacus
 Orlock, 91 posts
 Grimm's Ferric Heads
 Lawful
Thu 29 Apr 2021
at 02:03
Re: [OOC] The Drinking Hole
Ahah, the awesome power of the combat shotgun has finally been unleashed ! Nice of the enemy to bunch up together :)
The Arbiter
 GM, 174 posts
 Live, Die, Repeat
Fri 30 Apr 2021
at 22:01
Re: [OOC] The Drinking Hole
Damn that chaos group is harder than I thought. The intro Escher and Enforcers were rollovers for my NPC gangs but the Choas got a lucky blasting charge off on a cluster of Van Saar and killed half the gang.

Turns out Van Saar have terrible Initiative and are really vulnerable to falling on walkways, lol.

I ended up having to restart. The intro gang isn't supposed to cripple anyone, lmao.

I've never seen so many dice roll 6's for "wounds" and then 1's for armor saves and falling checks. Like...it was just stupid.
Grimm Abacus
 Orlock, 95 posts
 Grimm's Ferric Heads
 Lawful
Fri 30 Apr 2021
at 22:10
Re: [OOC] The Drinking Hole
A chaos group... with blasting charges... people falling off walkways... I wonder why that seems familiar ? ;)
The Arbiter
 GM, 175 posts
 Live, Die, Repeat
Fri 30 Apr 2021
at 22:50
Re: [OOC] The Drinking Hole
Lol. I run the NPC gangs through the same scenarios to simulate their progression better.
Grimm Abacus
 Orlock, 96 posts
 Grimm's Ferric Heads
 Lawful
Fri 30 Apr 2021
at 23:00
Re: [OOC] The Drinking Hole
Wait, the same scenario ? You put those weaklings Van Saar through the mines ? Oh, the poor, poor suckers. The terrain is just so horrific for long distance shooting.

But I do feel a little better knowing I'm not the only one who found that chaos gang bloody dangerous.
The Arbiter
 GM, 176 posts
 Live, Die, Repeat
Sat 1 May 2021
at 02:03
Re: [OOC] The Drinking Hole
Yeah I thought they would do better but yeah they got into melee and both gangs bottled in end. One highlight is gang boss smoked the chaos spawn with rapid fire plasma shots. Also those familiars just FUCKED their shooting game. Unmodified 3+ save means they soak a ton of fire and I ended up having to sacrifice a juve to charge in and finish the wounded sucker off so rest of gang could take proper shots.

End result was 4 fighters out, 2 (including a champ) in recovery! Gang got ravaged!
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 60 posts
 Slum Cleaners Union
 Outlaw
Sat 1 May 2021
at 02:51
Re: [OOC] The Drinking Hole
Man now your making me want to see how the Ogryn would fair in that scenario.
The Arbiter
 GM, 177 posts
 Live, Die, Repeat
Sat 1 May 2021
at 06:43
Re: [OOC] The Drinking Hole
You can see the chaos gang here:

https://yaktribe.games/underhi...s/176934?i=0&r=0

On paper they didn't seem that hard but those blasting charges are phenomenal...if they hit. Same with the grenade launcher. I think against Grimm I wounded and pinned like 2 or 3 of his guys with one frag grenade because of some hot rolls.

Meanwhile the chaos spawn doesn't do that much damage but it just pins the enemy down. The Van Saar dumped just so much las and plasma into that thing and it just shrugged it off and barreled down on them. It didn't do much but it provided good cover for their close combat leader to come in and just murder a juve that caused the gangers nearby to break and the firing line was smashed.

I was pretty sure they were going to lose for a second time when Raynier popped off a rapid fire plasma shot, got two hits to stick and thankfully rolled that '6'. Even then it was 5 cultists (+2 familiars) vs. 4 Van Saar. Both sides fail their bottle check and at that point I got tired and just had the chaos flee. Rough match for the Van Saar...
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 61 posts
 Slum Cleaners Union
 Outlaw
Sat 1 May 2021
at 06:58
Re: [OOC] The Drinking Hole
I think the Ogryn could of dealt with them pretty well, I would of probably lead with the Lobo who can't be pinned to try and eat as much fire as they could and maybe get those charges out. If we are saying I would of had the same cards Quicker then they look would of helped, as would strong and steady to try and keep a non-lobo ogryn from getting pinned. Even then it's a 4+ to wound with the charge which gives me a higher then average chance of surviving, and the fact that my important guys are 3 wounds. The Spawn might have been a slight challenge but I think it would of died when I got into melee with it, mainly because I'd atleast be wounding on 3's with my stuff. Dark Shield could of been rough but having fought against a chaos gang in an actual game I know to try and get that witch dead as soon as I can.
Grimm Abacus
 Orlock, 97 posts
 Grimm's Ferric Heads
 Lawful
Sat 1 May 2021
at 10:50
Re: [OOC] The Drinking Hole
The Arbiter:
On paper they didn't seem that hard but those blasting charges are phenomenal...if they hit. Same with the grenade launcher. I think against Grimm I wounded and pinned like 2 or 3 of his guys with one frag grenade because of some hot rolls.


To be precise, you seriously injured two of my guys with one frag grenade. I got lucky on the blasting charges and the other attempts at frag grenade, but that one frag still did the most damage (to me) of anything you fielded.

quote:
Meanwhile the chaos spawn doesn't do that much damage but it just pins the enemy down.


The damn thing is immune to pinning, flesh wounds, and serious injuries. Plus Toughness 5. So normal people need to roll 5+ followed by a 6 or it keeps going (high strength Ogryn would do a bit better). It will happen eventually (and did for me), but it still takes a lot of rolls on average.

To be fair, that scenario has the chaos gang in a bad situation tactically, all split up with a good chance for the attacker to deal with them piecemeal. Which I sort of did, I just lost a couple of turns to bad luck. That would be good for the Ogryns I think, they could plow through the first group and just tough it out against the heavies of the second group.
The Arbiter
 GM, 178 posts
 Live, Die, Repeat
Sat 1 May 2021
at 12:48
Re: [OOC] The Drinking Hole
For the Van Saar I didnt split them up and with the narrow tunnels it was hard to get a firing line going. You forgot to mention the threat of demonic posession which meant you had to be much more aggressive. Versus Van Saar that damned cult leader killed two people on his own and that familiar ate just so many shots. I finally injure the thing and it sprung back with a flesh wound!
Grimm Abacus
 Orlock, 98 posts
 Grimm's Ferric Heads
 Lawful
Sat 1 May 2021
at 12:59
Re: [OOC] The Drinking Hole
It was a very fun fight, but not easy by any means :)
Grimm Abacus
 Orlock, 99 posts
 Grimm's Ferric Heads
 Lawful
Mon 3 May 2021
at 15:25
Re: [OOC] The Drinking Hole
I was reading through the House Orlock scenarios in House of Iron, and may I say they are insane ?

Big Bar Brawl is both hilarious and hilariously unbalanced, with the only saving grace being that it seems very low impact (and indeed the credit reward is quite low). To summarize: no weapons, no armour, everyone gets roaring drunk, makes unarmed attacks (while drunk, so good luck actually hitting anyone and making it stick), trips over their feet, and the last one standing upright wins. Hilarious, at least until the Ogryns show up.

And then there's Road Block... Oh, yes, let's do a frontal assault through a narrow road onto a fortified position, what could possible go wrong ? Oh, did I mention the lower rated gang is the attacker ? Ok, if by some miracle they manage to make it through, the credit reward is insane, but it really seems a recipe for wipe-out to me.
The Arbiter
 GM, 179 posts
 Live, Die, Repeat
Mon 3 May 2021
at 17:38
Re: [OOC] The Drinking Hole
I'll try and get your next round of scenarios up. Map making takes some time.

@Dandy - Where are you targeting next?
Dr Simon Feck
 Genestealer, 25 posts
 Feck's Labbeasts
 Outlaw
Mon 3 May 2021
at 17:41
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 150):

I really like your maps. I wanted to run a game with some map intensive moves in it on rpol.

What would you suggest? I can upload the map to rpol like I would a photo, right? Then move about the 'minis' on said map?
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 62 posts
 Slum Cleaners Union
 Outlaw
Mon 3 May 2021
at 17:47
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 150):

Would probably aim for 19 since it's right there.
The Arbiter
 GM, 181 posts
 Live, Die, Repeat
Mon 3 May 2021
at 19:32
Re: [OOC] The Drinking Hole
Dr Simon Feck:
What would you suggest? I can upload the map to rpol like I would a photo, right? Then move about the 'minis' on said map?


I do a mapping tutorial here:
link to a message in another game
The Arbiter
 GM, 182 posts
 Live, Die, Repeat
Mon 3 May 2021
at 19:32
Re: [OOC] The Drinking Hole
P.O.P.S 1756 'DANDY':
In reply to The Arbiter (msg # 150):

Would probably aim for 19 since it's right there.


You already grabbed it week 1. That was the smelter map...
Dr Simon Feck
 Genestealer, 27 posts
 Feck's Labbeasts
 Outlaw
Mon 3 May 2021
at 19:36
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 153):

Thanks!

:D
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 63 posts
 Slum Cleaners Union
 Outlaw
Mon 3 May 2021
at 19:43
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 154):

Then 28, next closest one with a number. There not going to really push much deeper into he hive until they have to.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 64 posts
 Slum Cleaners Union
 Outlaw
Tue 4 May 2021
at 02:18
Re: [OOC] The Drinking Hole
So speaking of 40k a guy owes me some 3d printed models for something I bought for him a year or two ago and was thinking I was going to do a Starship Trooper themed Tempestus army. But as I was looking for a 3d printable Viking Dropship, the big box ship from the movies, I found these guys who just so happen to have a good chunk of 3d printable models on there range they have tanks, transports and even Ogryns in this style. So I am going to save up for a 3D printer my friend recommended me and start building an army myself, but he said he would make me a 500 point starter to pay what he owes.


The Arbiter
 GM, 186 posts
 Live, Die, Repeat
Tue 4 May 2021
at 13:56
Re: [OOC] The Drinking Hole
That's pretty cool. Man I wish I had a 3d printer when I first got into Warhammer. That would have been amazing!

I remember my army being limited by what the hell random stuff my FLGS had in stock. I didn't even know you could always just ask them to put in an order, I thought the random bits were part of the game like in MtG
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 65 posts
 Slum Cleaners Union
 Outlaw
Tue 4 May 2021
at 14:17
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 158):

Hey bit basing is half the fun. I have an admech army and I ended up making a dominos out of the parts from the box and a marble and some necron bits, wanted two distinct looking Techpriest so one is normal and the other is like a crab bot
The Arbiter
 GM, 188 posts
 Live, Die, Repeat
Tue 4 May 2021
at 19:25
Re: [OOC] The Drinking Hole
Kit bashing is something you can do if you have a huge stockpile of parts lying around. At the time I didn't. Now I could kit bash the crap out of stuff but I no longer play physical armies anymore :(

OH THE TRAGEDY OF LIFE!!!
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 66 posts
 Slum Cleaners Union
 Outlaw
Wed 5 May 2021
at 00:14
Re: [OOC] The Drinking Hole
Do you play 40k on TTS at all arbiter?
The Arbiter
 GM, 192 posts
 Live, Die, Repeat
Wed 5 May 2021
at 19:39
Re: [OOC] The Drinking Hole
No. I don't really have time for synchronous play.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 67 posts
 Slum Cleaners Union
 Outlaw
Thu 6 May 2021
at 01:59
Re: [OOC] The Drinking Hole
So for those of you not following GW stuff they just announced some new models. Most of all I hope this means that GW might be about to start releasing other regiments in plastic, instead of just having catachan and cadians.


The Arbiter
 GM, 196 posts
 Live, Die, Repeat
Thu 6 May 2021
at 19:36
Re: [OOC] The Drinking Hole
I saw that on reddit. I like those guys for a renegade imperial guard group.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 68 posts
 Slum Cleaners Union
 Outlaw
Thu 6 May 2021
at 20:07
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 164):

You know thats Guants Ghosts right? There about as un-renegade as you can get.
The Arbiter
 GM, 198 posts
 Live, Die, Repeat
Thu 6 May 2021
at 20:44
Re: [OOC] The Drinking Hole
Lol. I don't care what they're supposed to be. They look cool and I will use them however I want :D
The Arbiter
 GM, 204 posts
 Live, Die, Repeat
Tue 11 May 2021
at 21:46
Re: [OOC] The Drinking Hole
I'm going to try and get the next round for the rest of you started tomorrow. Apologies I know I promised you all Monday but this was a really rough weekend/week for me.
Dr Simon Feck
 Genestealer, 46 posts
 Feck's Labbeasts
 Outlaw
Sun 16 May 2021
at 20:22
Re: [OOC] The Drinking Hole
I seem to be accessing someone else's battlemap.
Grimm Abacus
 Orlock, 103 posts
 Grimm's Ferric Heads
 Lawful
Sun 16 May 2021
at 20:32
Re: [OOC] The Drinking Hole
Is it mine perhaps ? I seem to be missing my most recent updates. One team in light blue vs the defender in darker blue, in an underground complex ?
Dr Simon Feck
 Genestealer, 47 posts
 Feck's Labbeasts
 Outlaw
Sun 16 May 2021
at 20:42
Re: [OOC] The Drinking Hole
yup
The Arbiter
 GM, 210 posts
 Live, Die, Repeat
Mon 17 May 2021
at 20:01
Re: [OOC] The Drinking Hole
Apologies. Fixed.
The Arbiter
 GM, 224 posts
 Live, Die, Repeat
Tue 1 Jun 2021
at 21:07
Re: [OOC] The Drinking Hole
Sorry for the delay. Holiday weekend meant lot of drinking and lots of time needed for recovery (。し_し。)
The Arbiter
 GM, 231 posts
 Live, Die, Repeat
Mon 21 Jun 2021
at 21:00
Re: [OOC] The Drinking Hole
Blanket general statement. My real life has gotten very busy these past two weeks. Work stuff, some people were let go and I'm picking up their slack. I think it is dying down as this week looks pretty calm and in general until mid-July things should drop back to normal.

I am still here. I am still dedicated to play. My free time ebbs and flows and this is an ebb time. I will update when I can but try to have some patience with me this month.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 69 posts
 Slum Cleaners Union
 Outlaw
Mon 21 Jun 2021
at 21:17
Re: [OOC] The Drinking Hole
Hey I am still here, Ive been dealing with a new job and stuff at home as well it's all good. Worse case scenario we get some new blood and start over.
Dr Simon Feck
 Genestealer, 58 posts
 Feck's Labbeasts
 Outlaw
Wed 23 Jun 2021
at 14:56
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 173):

Giving how awful I am rolling I can use those weeks to try and bribe the die roller to stop abusing me!

:P
The Arbiter
 GM, 232 posts
 Live, Die, Repeat
Wed 30 Jun 2021
at 19:08
Re: [OOC] The Drinking Hole
Unfortunately my job has decided to shift a ton of responsibilities to me. I'm looking at having to cut by my online time to posting only a couple times a week and at that pace I don't feel that this game is going to work out. I had a lot of fun getting it started and it sucks that we only got through a week or so but I just don't have the time to run things anymore.

If anyone is interested in trying to use what I put together I can help move stuff over to them.

I'm very sorry that this didn't go farther but I also wasn't expecting to switch jobs in the middle of this and then have half my new team get cut dumping all their work on me. That's life though. At least I can let you know and not leave you twisting in the wind /shrug.
Dr Simon Feck
 Genestealer, 59 posts
 Feck's Labbeasts
 Outlaw
Wed 30 Jun 2021
at 19:20
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 176):

NP. If you get more time free, let me know!

Maybe the die roller will stop hating my guts by then...

:P
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 70 posts
 Slum Cleaners Union
 Outlaw
Fri 2 Jul 2021
at 03:37
Re: [OOC] The Drinking Hole
Funny thing is not long after seeing that message I got in touch with people who want to play Necromunda IRL.
The Arbiter
 GM, 233 posts
 Live, Die, Repeat
Mon 5 Jul 2021
at 21:41
Re: [OOC] The Drinking Hole
Grab what you want to save as I will delete the game Friday.