Yes there is.
quote:
FORCE DOOR (BASIC): If this fighter is in base contact with a locked door, roll a D6 and add this fighter’s Strength, adding 2 for each friendly fighter that is also in base contact with the door. If the total is 9 or more, the door is opened.
Let's see, with your axe, each blow has a 50% chance of removing two wounds, so you'd need 4 Fight (Basic) actions on average. Whereas you need a 6 to force the door open, 6 Force (Basic) actions on average.
And intelligence... you need a 10 or more on 2d6, that's 1 chance in 6 too, so 6 Access Terminal (Basic) actions.
Yep, locked doors are mean to hive scums. The axe is still your best bet ! At least you have an axe that won't run out of ammo trying to blow the door open !