[OOC] The Drinking Hole.   Posted by The Arbiter.Group: 0
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 45 posts
 Slum Cleaners Union
 Outlaw
Sun 25 Apr 2021
at 23:30
Re: [OOC] The Drinking Hole
Thats why I tend to start smaller rather then larger, I go for starting with quality or quantity.
The Arbiter
 GM, 128 posts
 Live, Die, Repeat
Sun 25 Apr 2021
at 23:33
Re: [OOC] The Drinking Hole
The problem with a small gang is you risk bottling out really fast. Originally I planned battles to be about 6 models instead of ~10 however at that point you risk a bad roll bottling you out on the very first injury which isn't fun, especially if you have to sit through weeks of watching other people fight to catch up to the week while you twiddle your thumbs cuz one unlucky die roll lost you the entire game.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 47 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 00:19
Re: [OOC] The Drinking Hole
Man this is making me want to really play a RL game of Necromunda with my Ogryn. They hit like trucks and most of there stuff has rend -1 and the stuff that has rend does between 2 to 3 damage per hit which tends to get through and take most people out.
The Arbiter
 GM, 130 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 00:24
Re: [OOC] The Drinking Hole
Well this isn't a great showing for opposition but yeah, consistently getting STR 6 attacks is pretty awesome. Not to mention that the base models have 2 wounds.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 49 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 01:37
Re: [OOC] The Drinking Hole
I got bored and decided to make a joke venator gang https://yaktribe.games/underhi...s/147141?i=0&r=0
The Arbiter
 GM, 133 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 03:04
Re: [OOC] The Drinking Hole
Reminds me of the old Spyrer Hunter gangs. Your gang was like 3 people but each one was death incarnate.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 50 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 03:10
Re: [OOC] The Drinking Hole
Thats kind of what I was aiming for, a very small gang but each guy could probably kill multiple guys and can take a beating. Especially my heavy weapons guy with his T4 and 3+ save with a damn autocannon, could replace it with a heavy bolter if I wanted to as well. It's one of those 'If they make it then we buy the plebs' kind of gangs.
The Arbiter
 GM, 136 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 03:18
Re: [OOC] The Drinking Hole
Remember if you think the map is out of date, try forcing a refresh (CTRL + F5). Because we're rapidly updating the same "link" a lot of browsers cache the picture so it doesn't actually load the new one, it just loads the image saved secretly on your computer.

OR I screwed up and forgot to upload a new version. That is also likely.
Dr Simon Feck
 Genestealer, 9 posts
 Feck's Labbeasts
 Outlaw
Mon 26 Apr 2021
at 04:01
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 112):

How do you do that on a phone?
Grimm Abacus
 Orlock, 73 posts
 Grimm's Ferric Heads
 Lawful
Mon 26 Apr 2021
at 04:10
Re: [OOC] The Drinking Hole
I'm using a PC, and the standard refresh button works well enough for me (but I do have to manually refresh each time I load the map, as it almost always renders the old one).

Maybe your phone app has a refresh button that will work ?
The Arbiter
 GM, 138 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 11:23
Re: [OOC] The Drinking Hole
On a phone it is much harder, you have to clear your browsing settings. Are you using Safari or what?
Dr Simon Feck
 Genestealer, 10 posts
 Feck's Labbeasts
 Outlaw
Mon 26 Apr 2021
at 13:03
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 115):

Chrome, using an android

This message was last edited by the player at 13:03, Mon 26 Apr 2021.

The Arbiter
 GM, 140 posts
 Live, Die, Repeat
Mon 26 Apr 2021
at 18:21
Re: [OOC] The Drinking Hole
This is the only way I know of how to do it on an android:

quote:
Open Chrome.
Click “Settings” from the browser menu bar.
Find “Privacy” from the menu.
Scroll down to the bottom and click “CLEAR BROWSING DATA”
Once you have cleared the browser history you can load the website to see the latest update.

Dr Simon Feck
 Genestealer, 11 posts
 Feck's Labbeasts
 Outlaw
Mon 26 Apr 2021
at 18:29
Re: [OOC] The Drinking Hole
In reply to The Arbiter (msg # 117):

That got it!

Thank you!

:)
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 52 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 18:42
Re: [OOC] The Drinking Hole
So I just realized if I gave an Ogryn a Stimm Slug stash and Bull Charge they become a Move 7+D3 S10 T7 monster for one round. If I roll a one then they probably end up dead after but man that one round could turn the tide.
Grimm Abacus
 Orlock, 76 posts
 Grimm's Ferric Heads
 Lawful
Mon 26 Apr 2021
at 18:52
Re: [OOC] The Drinking Hole
S10 is wasted against T3 humans, S6 was already quite enough :)
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 53 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 18:56
Re: [OOC] The Drinking Hole
Yeah but it's incase I ever fight I think a Jotun servitor or some of the other 'big guys' some gangs have. Also there are T4 humans out there so need to make sure I can atleast get to S8 so I never have to worry about really wounding.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 54 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 19:18
Re: [OOC] The Drinking Hole
Also just realized we now technically have the full spectrum of standings Lawful, Outlaw and then my Ogryns who are basically 'Neutral' but are forced to be Outlaw.
P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 55 posts
Mon 26 Apr 2021
at 19:53
Re: [OOC] The Drinking Hole

This message was deleted by the player at 20:52, Mon 26 Apr 2021.

P.O.P.S 1756 'DANDY'
 Ogryn Slaves, 56 posts
 Slum Cleaners Union
 Outlaw
Mon 26 Apr 2021
at 20:59
Re: [OOC] The Drinking Hole
Oh Arbiter can you make sure you note who killed champions? I know my leader killed the enemy leader so he gets 2xp just want to know who got the champions for there bonus XP, next fight depending on how it goes might see several people getting a new skill.
The Arbiter
 GM, 148 posts
 Live, Die, Repeat
Tue 27 Apr 2021
at 18:56
Re: [OOC] The Drinking Hole
Grimm I forgot to ask, now that we're nearing the end, how did you like "fog of war". Was it interesting not knowing where the enemies were or even what their full roster was? Or do you think it would have been better to just deploy and play as normal?
Grimm Abacus
 Orlock, 79 posts
 Grimm's Ferric Heads
 Lawful
Tue 27 Apr 2021
at 19:03
Re: [OOC] The Drinking Hole
I liked it, particularly couple with the ritual I knew was taking place, which forced me to push aggressively into the unknown.
The Arbiter
 GM, 153 posts
 Live, Die, Repeat
Tue 27 Apr 2021
at 20:23
Re: [OOC] The Drinking Hole
FYI this is the first time me playing (running) Necromunda in years so if you see me making a mistake, please let me know.

Some mistakes I already have made

1) Not being vigilant on nerve checks

2) Not target selecting to closest/easiest target

3) Pinning happens if you are HIT not WOUNDED like I've been doing it.

That is why we're running these "generic scrubs" missions so we can iron out the rules and the format before I start hitting you with the really mean and nasty stuff.
Grimm Abacus
 Orlock, 81 posts
 Grimm's Ferric Heads
 Lawful
Tue 27 Apr 2021
at 21:21
Re: [OOC] The Drinking Hole
1) Yes, I completely forgot nerve tests too, and with the big pile up we had there definitely should have been some.

2) It hasn't really come up until this turn in our battle, I wanted to target the closest player anyway before that, and I'm pretty sure you've been doing the same.

3) I think you've been doing it right in our battle ?

Also, we should have been making Lasting Injury tests at the end of the turn a fighter is rendered Out of Action, although there is no real consequence in waiting for the end of the battle.
The Arbiter
 GM, 155 posts
 Live, Die, Repeat
Tue 27 Apr 2021
at 22:17
Re: [OOC] The Drinking Hole
For #3 I would actually prefer to do it all at once so the details aren't lost. You are free to roll it for your own edification but I would prefer a "summary" post that makes it easy to reference everything that happened and copy to the campaign log.