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21:47, 19th April 2024 (GMT+0)

[OOC] The Drinking Hole.

Posted by The ArbiterFor group 0
P.O.P.S 1756 'DANDY'
Ogryn Slaves, 59 posts
Slum Cleaners Union
Outlaw
Tue 27 Apr 2021
at 22:40
  • msg #130

Re: [OOC] The Drinking Hole

So it looks like they are doing another necromunda box, this one is going to have Escher and Delaque this time. I like the fact they are throwing different gangs in the starter but why not wait till they release the new Cawdor and Delaque stuff and make them the two factions in the box. I for one just hope that they come out with some new Delaque models that have rifles since right now the Delaque gang has no model armed with anything more then a pistol. They have rifles on there backs but would love to get some of the special weapon gun options.
The Arbiter
GM, 157 posts
Live, Die, Repeat
Wed 28 Apr 2021
at 00:08
  • msg #131

Re: [OOC] The Drinking Hole

Let this be a general note that if you find cool pics of models drop a link so I can use them for my gang images. I don't know how clearly they show up for you guys but I enjoy actually putting models that kinda sorta look like they are the thing they say they are.

Also I'm always surprised that Necromunda doesn't put Escher front and center. I like that they have themed boxes (Enforcers vs. Corpse Grinders) and I think they really missed out this time around to not do Cawdor vs. Chaos and release it alongside House of Faith.

BUUUT Escher will always be the face of Necromunda and given the overall lack of female models in the game I do not mind them returning to that well over and over again. Nothing says Necromunda like chicks in bright neon colors with 3' mohawks wielding flamers and lasguns in "scrap chique" outfits.

What is most surprising is IN GENERAL Necromunda was released far before fantasy art had an awakening of not overly sexualizing ever woman in the game and while Games Workship kinda sorta was ahead of the curve (i mean yeah you had giant boob demons but you also had Sisters of Battle so /shrug) but Escher always, even the old ones, walked that line of being feminine while still fitting into the overall aesthetics and practicality of the era.

They weren't an army of pornstars, they were an army of tank girls!

/rant. I don't know where this came from. I guess I was looking at Escher models a lot getting Annie's Little Bitches up and running and had a lot of time to think about it.
Grimm Abacus
Orlock, 84 posts
Grimm's Ferric Heads
Lawful
Wed 28 Apr 2021
at 00:21
  • msg #132

Re: [OOC] The Drinking Hole

Have you been working on the models you're already using ? I could swear my guys show up much better on the recent maps than in the beginning.

Also this:
https://pbs.twimg.com/media/DPeJl18WkAAxYWe.jpg

Apart from the combat shotgunners they don't match my gang loadout, let alone parity of sex, but they do at least look cool. And I am thinking about getting a harpoon launcher when I can, purely for the hilarity factor.

Oh, and I found Ashlet !
https://www.warhammer-communit...di9MkoWKFOgrQ4G9.jpg
This message was last edited by the player at 00:22, Wed 28 Apr 2021.
The Arbiter
GM, 158 posts
Live, Die, Repeat
Wed 28 Apr 2021
at 15:15
  • msg #133

Re: [OOC] The Drinking Hole

Alright I'll update them next battle. Better yet if you can do the heavy lifting of saying "this model = this ganger"
Grimm Abacus
Orlock, 87 posts
Grimm's Ferric Heads
Lawful
Wed 28 Apr 2021
at 23:58
  • msg #134

Re: [OOC] The Drinking Hole

Ok, the issue just came up, I had a roll modified to success on 1+. I didn't actually roll a 1, but it made me think and I went looking for a natural 1 rule and... it's not there. Oh, p.45 does define a natural 1, but says that the rules will define if and when 'a natural 1 is always a failure'... and I can't find any such rule on an attack roll, not even after searching through the pdf. There is one for falling hazard, and some natural 6's in the weapon traits, but nothing for attack roll.

Does anyone knows otherwise ? Have I missed something ? Does the Arbiter want to house rule one ? Or is 1+ on an attack roll an automatic hit ?
Grimm Abacus
Orlock, 89 posts
Grimm's Ferric Heads
Lawful
Thu 29 Apr 2021
at 00:39
  • msg #135

Re: [OOC] The Drinking Hole

And a second rule question: P.O.P.S 1756 'DANDY' only rolled 1d6x10 for income ? Shouldn't that be 1d6x10 for his starting settlement, plus 1d6x5 for the smelting works, plus whatever reward (if any) there was for winning the battle ?
The Arbiter
GM, 165 posts
Live, Die, Repeat
Thu 29 Apr 2021
at 00:41
  • msg #136

Re: [OOC] The Drinking Hole

Looking online the conesenus is that this is an oversight as it was mentioned in the N17 and nearly all GW games have that rule.

It will probably not come up very much except maybe my Van Saar shooters but yeah a '1' always misses on the hit/wound/save.
Grimm Abacus
Orlock, 91 posts
Grimm's Ferric Heads
Lawful
Thu 29 Apr 2021
at 02:03
  • msg #137

Re: [OOC] The Drinking Hole

Ahah, the awesome power of the combat shotgun has finally been unleashed ! Nice of the enemy to bunch up together :)
The Arbiter
GM, 174 posts
Live, Die, Repeat
Fri 30 Apr 2021
at 22:01
  • msg #138

Re: [OOC] The Drinking Hole

Damn that chaos group is harder than I thought. The intro Escher and Enforcers were rollovers for my NPC gangs but the Choas got a lucky blasting charge off on a cluster of Van Saar and killed half the gang.

Turns out Van Saar have terrible Initiative and are really vulnerable to falling on walkways, lol.

I ended up having to restart. The intro gang isn't supposed to cripple anyone, lmao.

I've never seen so many dice roll 6's for "wounds" and then 1's for armor saves and falling checks. Like...it was just stupid.
Grimm Abacus
Orlock, 95 posts
Grimm's Ferric Heads
Lawful
Fri 30 Apr 2021
at 22:10
  • msg #139

Re: [OOC] The Drinking Hole

A chaos group... with blasting charges... people falling off walkways... I wonder why that seems familiar ? ;)
The Arbiter
GM, 175 posts
Live, Die, Repeat
Fri 30 Apr 2021
at 22:50
  • msg #140

Re: [OOC] The Drinking Hole

Lol. I run the NPC gangs through the same scenarios to simulate their progression better.
Grimm Abacus
Orlock, 96 posts
Grimm's Ferric Heads
Lawful
Fri 30 Apr 2021
at 23:00
  • msg #141

Re: [OOC] The Drinking Hole

Wait, the same scenario ? You put those weaklings Van Saar through the mines ? Oh, the poor, poor suckers. The terrain is just so horrific for long distance shooting.

But I do feel a little better knowing I'm not the only one who found that chaos gang bloody dangerous.
The Arbiter
GM, 176 posts
Live, Die, Repeat
Sat 1 May 2021
at 02:03
  • msg #142

Re: [OOC] The Drinking Hole

Yeah I thought they would do better but yeah they got into melee and both gangs bottled in end. One highlight is gang boss smoked the chaos spawn with rapid fire plasma shots. Also those familiars just FUCKED their shooting game. Unmodified 3+ save means they soak a ton of fire and I ended up having to sacrifice a juve to charge in and finish the wounded sucker off so rest of gang could take proper shots.

End result was 4 fighters out, 2 (including a champ) in recovery! Gang got ravaged!
P.O.P.S 1756 'DANDY'
Ogryn Slaves, 60 posts
Slum Cleaners Union
Outlaw
Sat 1 May 2021
at 02:51
  • msg #143

Re: [OOC] The Drinking Hole

Man now your making me want to see how the Ogryn would fair in that scenario.
The Arbiter
GM, 177 posts
Live, Die, Repeat
Sat 1 May 2021
at 06:43
  • msg #144

Re: [OOC] The Drinking Hole

You can see the chaos gang here:

https://yaktribe.games/underhi...s/176934?i=0&r=0

On paper they didn't seem that hard but those blasting charges are phenomenal...if they hit. Same with the grenade launcher. I think against Grimm I wounded and pinned like 2 or 3 of his guys with one frag grenade because of some hot rolls.

Meanwhile the chaos spawn doesn't do that much damage but it just pins the enemy down. The Van Saar dumped just so much las and plasma into that thing and it just shrugged it off and barreled down on them. It didn't do much but it provided good cover for their close combat leader to come in and just murder a juve that caused the gangers nearby to break and the firing line was smashed.

I was pretty sure they were going to lose for a second time when Raynier popped off a rapid fire plasma shot, got two hits to stick and thankfully rolled that '6'. Even then it was 5 cultists (+2 familiars) vs. 4 Van Saar. Both sides fail their bottle check and at that point I got tired and just had the chaos flee. Rough match for the Van Saar...
P.O.P.S 1756 'DANDY'
Ogryn Slaves, 61 posts
Slum Cleaners Union
Outlaw
Sat 1 May 2021
at 06:58
  • msg #145

Re: [OOC] The Drinking Hole

I think the Ogryn could of dealt with them pretty well, I would of probably lead with the Lobo who can't be pinned to try and eat as much fire as they could and maybe get those charges out. If we are saying I would of had the same cards Quicker then they look would of helped, as would strong and steady to try and keep a non-lobo ogryn from getting pinned. Even then it's a 4+ to wound with the charge which gives me a higher then average chance of surviving, and the fact that my important guys are 3 wounds. The Spawn might have been a slight challenge but I think it would of died when I got into melee with it, mainly because I'd atleast be wounding on 3's with my stuff. Dark Shield could of been rough but having fought against a chaos gang in an actual game I know to try and get that witch dead as soon as I can.
Grimm Abacus
Orlock, 97 posts
Grimm's Ferric Heads
Lawful
Sat 1 May 2021
at 10:50
  • msg #146

Re: [OOC] The Drinking Hole

The Arbiter:
On paper they didn't seem that hard but those blasting charges are phenomenal...if they hit. Same with the grenade launcher. I think against Grimm I wounded and pinned like 2 or 3 of his guys with one frag grenade because of some hot rolls.


To be precise, you seriously injured two of my guys with one frag grenade. I got lucky on the blasting charges and the other attempts at frag grenade, but that one frag still did the most damage (to me) of anything you fielded.

quote:
Meanwhile the chaos spawn doesn't do that much damage but it just pins the enemy down.


The damn thing is immune to pinning, flesh wounds, and serious injuries. Plus Toughness 5. So normal people need to roll 5+ followed by a 6 or it keeps going (high strength Ogryn would do a bit better). It will happen eventually (and did for me), but it still takes a lot of rolls on average.

To be fair, that scenario has the chaos gang in a bad situation tactically, all split up with a good chance for the attacker to deal with them piecemeal. Which I sort of did, I just lost a couple of turns to bad luck. That would be good for the Ogryns I think, they could plow through the first group and just tough it out against the heavies of the second group.
The Arbiter
GM, 178 posts
Live, Die, Repeat
Sat 1 May 2021
at 12:48
  • msg #147

Re: [OOC] The Drinking Hole

For the Van Saar I didnt split them up and with the narrow tunnels it was hard to get a firing line going. You forgot to mention the threat of demonic posession which meant you had to be much more aggressive. Versus Van Saar that damned cult leader killed two people on his own and that familiar ate just so many shots. I finally injure the thing and it sprung back with a flesh wound!
Grimm Abacus
Orlock, 98 posts
Grimm's Ferric Heads
Lawful
Sat 1 May 2021
at 12:59
  • msg #148

Re: [OOC] The Drinking Hole

It was a very fun fight, but not easy by any means :)
Grimm Abacus
Orlock, 99 posts
Grimm's Ferric Heads
Lawful
Mon 3 May 2021
at 15:25
  • msg #149

Re: [OOC] The Drinking Hole

I was reading through the House Orlock scenarios in House of Iron, and may I say they are insane ?

Big Bar Brawl is both hilarious and hilariously unbalanced, with the only saving grace being that it seems very low impact (and indeed the credit reward is quite low). To summarize: no weapons, no armour, everyone gets roaring drunk, makes unarmed attacks (while drunk, so good luck actually hitting anyone and making it stick), trips over their feet, and the last one standing upright wins. Hilarious, at least until the Ogryns show up.

And then there's Road Block... Oh, yes, let's do a frontal assault through a narrow road onto a fortified position, what could possible go wrong ? Oh, did I mention the lower rated gang is the attacker ? Ok, if by some miracle they manage to make it through, the credit reward is insane, but it really seems a recipe for wipe-out to me.
The Arbiter
GM, 179 posts
Live, Die, Repeat
Mon 3 May 2021
at 17:38
  • msg #150

Re: [OOC] The Drinking Hole

I'll try and get your next round of scenarios up. Map making takes some time.

@Dandy - Where are you targeting next?
Dr Simon Feck
Genestealer, 25 posts
Feck's Labbeasts
Outlaw
Mon 3 May 2021
at 17:41
  • msg #151

Re: [OOC] The Drinking Hole

In reply to The Arbiter (msg # 150):

I really like your maps. I wanted to run a game with some map intensive moves in it on rpol.

What would you suggest? I can upload the map to rpol like I would a photo, right? Then move about the 'minis' on said map?
P.O.P.S 1756 'DANDY'
Ogryn Slaves, 62 posts
Slum Cleaners Union
Outlaw
Mon 3 May 2021
at 17:47
  • msg #152

Re: [OOC] The Drinking Hole

In reply to The Arbiter (msg # 150):

Would probably aim for 19 since it's right there.
The Arbiter
GM, 181 posts
Live, Die, Repeat
Mon 3 May 2021
at 19:32
  • msg #153

Re: [OOC] The Drinking Hole

Dr Simon Feck:
What would you suggest? I can upload the map to rpol like I would a photo, right? Then move about the 'minis' on said map?


I do a mapping tutorial here:
link to a message in another game
The Arbiter
GM, 182 posts
Live, Die, Repeat
Mon 3 May 2021
at 19:32
  • msg #154

Re: [OOC] The Drinking Hole

P.O.P.S 1756 'DANDY':
In reply to The Arbiter (msg # 150):

Would probably aim for 19 since it's right there.


You already grabbed it week 1. That was the smelter map...
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