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[INFO] Glossary & Reference.

Posted by The ArbiterFor group public
The Arbiter
GM, 27 posts
May The Force
Be with you
Sat 10 Apr 2021
at 20:36
  • msg #1

[INFO] Glossary & Reference

This thread will be used to store lists that collect all the information scattered across the various books in one easy to read reference.
The Arbiter
GM, 28 posts
May The Force
Be with you
Sat 10 Apr 2021
at 20:37
  • msg #2

Skill/Rule Reference

The following is a list of Skills and Equipment rules

Skills
NameCategoryRule 
AcrobaticFinesseCan move over/through enemies/low barriers during Move and Charge. 
Avatar of BloodSavageryFor every unsaved wound inflicted in melee, remove on Flesh Wound. 
BackstabCunningMelee weapons gain Backstab, or +2 STR instead of +1 if already Backstab. 
Ballistics ExpertSavantWhen taking Aim action, pass INTEL check for additional +1 
BerserkerFerocity+1 Attack during a Charge. 
Big BrotherBravadoAny basic (Juve, Ganger) within 9" can use this fighter's Cool for Nerve checks. 
BloodlustSavageryAfter performing Coup De Grace, consolidate 2". 
Bring It OnBravadoCan perform Issue Challenge (Basic) action. 
Bulging BicepsBrawnCan wield an Unwieldy weapon in one hand OR Shoot an Unwieldy weapon as (Basic) instead of (Double). 
Bull ChargeBrawnWhen performing a Charge, any weapons with Melee trait gain Knockback and 1 
CatfallAgilityWhen falling/jumping down, half distance. If not injured, pass Initiative test to remain standing instead of Prone and Pinned. Also helps with Pitfall tiles. 
ClamberAgilityMovement not halved when climbing. Also helps with climbing out of tile traps. 
Commanding PresenceLeadershipCan activate +1 fighter during group activation. 
Combat FocusFinesse+1 to Willpower and Cool checks for each enemy fighter Out or Seriously Injured. 
Combat MasterCombatIgnores penalties due to Interference, can always grant Assists. 
Combat VirtuosoFinesseBlades gain Versatile trait with range of STR" 
ConnectedSavantCan perform Trade as an additional bonus Post-Battle action. 
Counter-AttackCombatWhen rolling Reaction, +1D for each of attackers misses. 
Crimson HazeSavageryWhile engaged, auto-pass Nerve tests. 
Crushing BlowBrawnWhen making Close Combat attack, pick one die. If it hits, attack gains +1 STR and +1 Damage. 
DisarmCombatMelee weapons gain Disarm, or disarm on 5+ if already Disarm. 
DodgeAgilityWhen wounded, roll 1D6. On 6 attack is dodged. 
Escape ArtistCunning+2 to Initiative check to Retreat. Can always attempt to escape and +1 to Skin Blade result. 
EvadeCunningIf Standing, Active, and not in cover, ranged attacks are at -1 (-2 at Long Range) to hit. 
Fast ShotShootingCan make shots as (Simple) instead of (Basic). 
FearsomeFerocityEnemy must pass Willpower to Charge. 
GunfighterShootingWhen using 2 sidearms, ignore -1 penalty and can target different targets. 
Fists of SteelMuscleUnarmed attacks are +2 STR and +2 DMG. 
FixerSavantAs long as fighter is not In Recovery or Captured, gang earns additional 1D3x10 of income. 
FrenzySavagery+D3 attacks during Charge but -1 to hit. 
Got Your SixPalanite DrillCan interrupt enemy charge with Shoot action. 
Guilder ContactsBravadoBounty Hunters and Scum fee reduced by D6x10 (min 20cr). 
HeadbuttBrawnCan make Headbutt Action. Can perform a headbutt as part of a charge. 
Helmawr's JusticePalanite DrillRoll twice and pick when performing Coup De Grace. 
Hip ShootingShootingWhen Standing and Active can make Run and Gun action. 
Hit And RunFinesseAfter Charge, can take free Retreat before opponent's reaction attacks. 
HurlBrawnCan perform Hurl action. 
ImmovableMuscleCan perform Tank (Double) action. 
ImpetuousFerocityCan move 4" instead of 2" when consolidating after Close Combat OR consolidate 2" into engagement. 
InspirationalLeadershipPass Leadership check to change friendly failed Cool check to success within 6". 
InfiltrateCunningCan Infiltrate. 
Iron JawBrawnFighter is +2 Toughness vs. Unarmed attacks and +1 Tough vs. Gas/Pulverize/Toxin/Web. 
Iron ManMuscleToughness not reduced by Flesh Wounds. 
Iron WillLeadership-1 to Battle result roll while on battlefield and not injured. 
Killing BlowSavageryCan switch all melee attacks to one Killing Blow for double Str, Dmg and no armor save. 
King HitBravadoForgo normal attacks for one Unarmed strike with Knockback, Shock, Pulverize and Concussion. 
Lie LowCunningIf Prone, cannot be targeted by Ranged Attacks unless within Short range (or no range listed). 
Lightning ReflexesFinesseCan Retreat when Engaged before opponent makes attacks. 
MarksmenShootingIgnores Target Priority. If shot attack roll is natural '6' inflicts double damage. 
Mighty LeapAgilityIgnore first 2" of gap when leaping. 
MedicaeSavantCan assist all Recovery within 2". 
MentorLeadershipIf friendly within 6" gains XP, pass Leadership to have them gain +1 XP. 
MunitioneerSavantRe-roll Ammo checks on fighter or friendlies within 6" 
NAAARGAH!MuscleCan attempt third action on D6 < Toughness. Auto-pinned after. 
Nerves of SteelFerocityWhen hit by Ranged Attack, can make Cool check to avoid being Pinned. 
Non-Verbal CommunicationPalanite DrillCan perform Comms (Double) Action. 
OverseerLeadershipIf Standing and Active can perform Order action if pass a Leadership test. 
OverwatchCunningIf Standing and Active and Ready can attempt to interrupt visible enemy's turn with a Ranged Attack. 
ParryCombatParry one additional attack. 
PrecisionShootingIf shot attack roll is natural '6', bypasses armor save. 
Rain of BlowsCombatCan make Fight actions as (Simple) instead of (Basic). 
RegroupLeadershipIf Standing and Active, at end of activation pass Leadership check to have all Broken fighters within 6" recover. 
Restraint ProtocolsPalanite DrillCan perform Restrain(Simple) instead of Coup De Grace. 
Savvy TraderSavantTrade action is additional +1 to rarity. Can save 20cr on one purchase. 
Shotgun SavantBravadoUse Short range ACC for Long range on Shotguns, roll extra die and choose for Scattershot. 
SlaughterbornSavageryFor every unsaved wound inflicted by Melee, +1" movement for battle. 
SomersaultFinesseCan make Somersault (Basic) action. 
Spring UpAgilityIf Pinned, pass Initiative to Stand Up for free. 
SprintAgilityWhen using both actions to Move, can move triple Movement instead. 
Steady HandsBravadoWhen activated can make free Reload (Simple) action. 
Step AsideCombat1/enemy can make Initiative test to make attack miss. 
Team WorkPalanite DrillActivate one more fighter during group activation. 
Threat ResponsePalanite DrillIf Enemy ends Charge within 6", perform free Charge on that enemy. 
Trick ShotShootingIgnore penalty for target being Engaged or Partial Cover. Full Cover is reduced to -1. 
True GritFerocityRoll 1 less damage dice when hit. If weapon is only Damage 1 then roll twice and pick one. 
Unleash the BeastMuscleCan perform Flex(Simple) action. 
UnstoppableFerocityBefore making Recovery check, roll 1D6. On 4+ remove one flesh wound. If no flesh wounds, roll an additional die for recovery check and discard one. 
Walk It OffMuscleWhen performing 2+ Move actions in a turn, make toughness check to regain 1 wound or discard 1 flesh wound. 


Equipment
TraitDescription
Assault Shield+2 to Armor Save vs Melee, +1 vs. Ranged in front vision
Backstab+1 STR if outside targets vision arc, +2 STR if using a Backstab weapon.
BlastUses 3" or 5" blast template
BlazeTargets hit are inflicted with Blaze (continual damage until they put fire out).
CombiCan fired can choose which weapon to use but roll twice on ammo checks and take worse result. Ammo for each part tracked separately.
ConcussionTargets hit take -2 to Initiative (min 6+) until end of round.
DemolitionsCan be used to attack scenery. Grenades make one attack that hits automatically.
DigiCan be used in Melee as additional attack. Does not count towards max weapons but fighter limited to 10 Digi weapons.
DisarmIf hit roll is natural 6, target can't use weapons for reactions, instead using Unarmed attacks.
DragTarget hut but not Out of Action can be pulled closer. If 1D6 >= target STR to pull 1D3" closer.
Energy Shield2+ armor save vs. Melee and 1+ vs Ranged in vision arc. Cannot use while Prone.
EntangleHits with Entangle weapon cannot be parried. If hits with natural 6, reactions by target are at -2.
FearIf attack results in Injury roll, instead make Nerves test -2 or else target Broken and runs for cover.
FearsomeEnemy must pass Willpower check to Charge wearer.
FlashIf hit by Flash no wound roll, instead target makes INIT test or receive Blind condition.
GasIf hit, no wound and not pinned. Instead if 1D6 >= TOUGH or nat6 make an injury roll.
GravitonInstead of wound, target must roll <= STR or take Damage (no armor save). Template remains until end turn slowing movement (2" spent = 1" move)
GrenadeThrow with Shoot (Basic). Range = X times STR. Automatically make Ammo check and can't be reloaded.
ImpaleIf hits and wounds and no save continues through target in straight line. Other targets hit on 1D6 of 3+ at -1 STR
KnockbackIf hit roll >= target STR either move back 1" or increase Dmg+1. Can fall if fails INIT check.
LimitedIf Ammo check fails, weapons is removed from ganger inventory. Can use basic profile if available.
MeleeCan be used to make Close Combat attacks.
MeltaIf a Short Range attack reduces target to 0 wounds they are automatically Out of Action.
PairedCounts as two weapons. On Charge double Attacks.
ParryForce attacker to re-roll successful hit roll die. Stackable.
PlentifulAutomatically passes ammo checks.
PowerCannot be parried except by other Power weapons. On nat6 hit roll, no save allowed and Dmg+1
PulveriseAfter making injury check, if 1D6 >= TOUGH or nat6 then change 1 flesh wound to  Serious Injury.
Rad-phageAfter resolving hits, on 1D6 result 4+ target takes one Flesh Wound.
Rapid Fire (X)Each hit results in Firepower die of hits up to (X) dice total. Can allocate hits to adjacent targets. Risks getting Out of Ammo or Jammed.
RendingOn roll to wound of nat6 then Dmg+1.
ScarceCannot be reloaded once Out of Ammo.
ScattershotMake 1D6 wound rolls instead of 1.
SeismicTarget is always pinned no matter what. Wound roll of nat6 means no save allowed.
SeverIf target is wounded and reduced to 0, automatically Out of Action.
ShockIf hit roll is nat6 it wounds automatically.
ShredIf wound roll is nat6, AP is doubled.
SidearmCan be used to make attacks in close combat (no accuracy bonus).
SilentIf Scenario using Sneak Attack rules, no alarm roll needed when fired. If using Pitch Black fighter can remain hidden.
Single ShotCan only be fired once in battle.
SmokeDo not cause hits or pinning. Instead generates smoke that blocks LOS.
TemplateUses Flame Template
TerrifyingEnemy must pass Willpower to Shoot or Fight at wearer.
ToxinInstead of wound roll, if 1D6 > TOUGH (or nat6) make injury roll.
UnstableIf ammo symbol roll on Firepower die, on 1d6 of 4+ fine otherwise user is taken Out of Action.
UnwieldyShoot actions count as Double actions and requires both hands.
Versatile XCan engage opponents up to X" away.
WebIf wound successful, target becomes Webbed instead.

This message was last edited by the GM at 03:06, Tue 13 Apr 2021.
The Arbiter
GM, 29 posts
May The Force
Be with you
Sat 10 Apr 2021
at 20:42
  • msg #3

Hangers-On

A list of hangers on and hired guns that can be purchased.

Hangers-On

NameCostLimitNotes
Apprentice Chymist75cr0-1Escher only. Reduce cost of Exliers by D6x10 (min 10cr).
Data Scrivner20cr0-1While present on battlefield, roll +1D6 on INT checks and discard lowest die.
Agitator30cr0-1Outlaw only. +1D3 Rep for win, -1 Rep for loss.
Ammo-Jack50cr0-3Reroll nat1 on ammo check.
Brute Handler110cr0-11/2 price for Goliath. Can grant XP to Brutes. Can fight.
Bullet Merchant75cr0-11/3 price for Orlock. Treat all ammo as Common.
Cadaver Merchant20cr0-1Outlaw only. 1D3x10cr per dead fighter.
Chem Dealer50cr0-11/2 price for Goliath. Treat all chems as common. Can buy chems in pre-battle "for free" and pay back after battle.
Cogitator Core Servitor100cr0-1Van Saar only. As defender can turn on/off lights, set booby traps after deployment and -1 to enemy gang Terminal/Bypass Lock INT rolls.
    
Dome-Runner20cr0-1Reroll loot casket results, +1 mission lead (if choice of missions rolled).
Fixer50cr0-1Can reduce Test Alliance roll by 2. Can sacrifice to avoid becoming Outlaw.
Gang Lookout20cr0-1+1 to determine who is attacker. +1 for Sentries to spot attackers.
Grease Monkey40cr0-1Orlock Only. Can increase Brute/Wrecker MVMT and ATTCK by D3.
Heretek40cr0-1In pre-battle one weapon gains Blaze, Concussion, Power, Rad-Phage or Shock. Also becomes Unstable or Reckless.
Narker30cr0-2Can add +/-1 to "Determine Scenario" roll.
Pit Trainer75cr0-1Goliath Only. Can train temporary skills between battles.
Prize Fighter40cr0-1Orlock Only. Can have fighter risk injury to earn 1D6x10 post-battle.
Propogandist30cr0-1+1D3 Rep on Win, -1 Rep on Loss. When getting a juve, get a second for free on 1D6 = 6.
Proxy25cr0-1Outlaw Only. Can pretend to be "Law Abiding" for Trading Post/Selling Captives on 1D6 < 5
Rogue Doc50cr0-2Make additional Medical Escort at no cost but '6' is stabilized.
Scabber40cr0-1Outlaw Only. Sell illegal goods for Value-(D3x10). Can make Trade action if gang goes to Black Market.
Shivver100cr0-1Escher only. Special bonus action can be performed for random boon.
Slopper20cr0-1During Pre-battle roll 1D6. On '6' clear Recovery box.
Tech-Merchant80cr0-11/2 price for Van Saar. Reduce 1 item rarity by 2 and price by D3x10cr (min 20cr)


Named Hangers-On
There are a few unique, named Hangers-On that are most expensive but provide additional benefit. Note as these are unique these are a "first-come, first serve" basis.

Bigby Crumb50crCounts as Slopper, fights with crew, has slop pot that can add buffs within 2"
Doctor Arachnos100crCounts as Rogue Doc, fights with crew, can make INT checks instead of Recovery within 3"

Brutes
Brutes can be taken into battle along with adding bonuses to fights.

NameCostLimitNotes
Cawdor Stig-Shambler2400-1Master Blaster with a turret.
Delaque Spyker190cr0-1Unsanctioned Psyker
Escher Khimerix220cr0-1Xenomorph with Breath weapon
Goliath 'Zerker210cr0-1Drug fueled super soldier.
Excavator Automata215cr0-2Can infiltrate, +1D6 income to Mines.
Orlock Cargo Servitor230cr0-1Can be used to support heavy weapons.
Servitor Ogryn210cr0-2Very strong
Van Saar Archni-Rig240cr0-1Range weapons platform.

This message was last edited by the GM at 18:44, Thu 15 Apr 2021.
The Arbiter
GM, 30 posts
May The Force
Be with you
Sat 10 Apr 2021
at 20:42
  • msg #4

Equipment List

A summary of all the equipment available.


Ranged Weapons
NamePriceRarityTraits/Rules
Basic Weapons
Arc Rifle100crRare (B13) 
Autogun15crCommonS-8" L-24" S+1 Str3 Dmg1 Am4+, Rapid Fire (1)
Autogun, Reclaimed10crCommonS-8" L-24" Str3 S+1 Dmg1 Am5+, Rapid Fire (1)
Blunderbuss (Emperor's Wrath)--S-8" L-12" L-1 Str4 AP-1 Dmg2 Am4+, Knockback, Pulverise
Blunderbuss (Grapeshot)--Template Str2 Dmg1 Am6+, Plentiful, Scattershot
Blunderbuss (Purgation Shot--Template Str3 Dmg1 Am6+, Blaze, Scarce
Boltgun55crRare (8)S-12" L-24" S+1 Str4 AP-1 Dmg2 Am6+, Rapid Fire (1)
Boltgun (Penetrator)+20crEnforcer 
Cawdor Polearm/Autogun20crCawdorAs per combo
Cawdor Polearm/Blunderbuss40crCawdorAs per combo
Kroot Long Rifle30crRare (B10) 
Las carbine20crVan SaarS-10" L-24" S+1 Str3 Dmg1 Am4+, Plentiful, Rapid Fire (1)
Lasgun15crCommonS-18" L-24" S+1 Str3 Dmg1 Am2+, Plentiful
Rak'Gol Razor Gun60crIllegal (11) 
Shotgun (Acid)15crEscher 
Shotgun (Executioner)20crRare (9)S-4" L-16" S-1 L+1 Str4 AP-2 Dmg2 Am6+, Knockback, Limited
Shotgun (Inferno)15crRare (8)S-4" L-16" S+1 Str4 Dmg2 Am5+, Blaze, Limited
Shotgun (Solid)30crCommonS-8" L-16" S+1 Str4 Dmg2 Am4+, Knockback
Shotgun (Scatter)30crCommonS-4" L-16" S+2 Str2 Dmg1 Am4+, Scattershot
Shotgun, Combat (Firestorm)30crRare (8)Template Str5 AP-1 Dmg1 Am6+, Blaze, Limited
Shotgun, Combat (Salvo)70crRare (7)S-4" L-12" S+1 Str4 Dmg2 Am4+, Knockback, Rapid Fire(1)
Shotgun, Combat (Shredder)70crRare (7)Template Str2 Dmg1 Am4+, Scattershot
Shotgun, Sawn-off15crCommonS-4" L-8" S+2 Str3 Dmg1 Am6+, Plentiful, Scattershot
Stub Cannon20crGoliathS-9" L-18" Str5 Dmg1 Am3+, Knockback
Sling Gun55crRare (B11) 
Suppression Laser40crVan SaarAs per setting
-Broad BurstS-4" L-8" S+2 Str2 Dmg1 Am4+, Plentiful, Scattershot
-Short BurstS-8" L-16" S+1 Str4 Dmg2 Am4+, Knockback, Plentiful
Stake Crossbow60crRare (B9) 
Throwing Knives10crDelaqueS-STRx2" L-STRx4" L-1 AP-1 Am5+, Scarce, Silent, Toxin
Warpstorm bolter60  cr(10) 
Pistols
Autopistol10crCommonS-4" L-12" S+1 Str3 Dmg1 Am4+, Rapid Fire(1), Sidearm
Autopistol, Reclaimed5crCommonS-4" L-12" S+1 Str3 Dmg1 Am5+, Rapid Fire(1), Sidearm
Bolt pistol45crRare (8)S-6" L-12" S+1 Str4 AP-1 Dmg2 Am6+, Sidearm
Combi-pistol - auto/flamer65crRare (10)As per combo, Combi
Combi-pistol - auto/plasma50crRare (10)As per combo, Combi
Combi-pistol - bolt/flamer110crRare (11)As per combo, Combi
Combi-pistol - bolt/plasma80crRare (11)As per combo, Combi
Combi-pistol - stub/plasma40crRare (8)As per combo, Combi
Flechette Pistol (Fleshbane)30crDelaqueS-4" L-12" Am6+, Rapid Fire (1), Scarce, Sidearm, Silent, Toxin
Flechette Pistol (Solid)30crDelaqueS-4" L-12" S+1 Str3 Dmg1 Am4+, Rapid Fire (1), Sidearm, Silent
Hand flamer75crRare (8)Template Str3 Dmg1 Am5+, Blaze, Sidearm
Inferno Pistol145crRare (B12) 
Laspistol10crCommonS-8" L-12" S+1 Str3 Dmg1 Am2+, Plentiful, Sidearm
Las sub-carbine15crVan SaarS-4" L-12" S+1 Str3 Dmg1 Am4+, Plentiful, Rapid Fire (1), Sidearm
Needle pistol30crRare (9)S-4" L-9" AP-1  Am6+, Scarce, Sidearm, Silent, Toxin
Plasma pistol50crRare (9)See below settings
- Low SettingS-6" L-12" S+2 Str5 AP-1 Dmg2 Am5+, Scarce, Sidearm
- Max SettingS-6" L-12" S+1 Str7 AP-2 Dmg3 Am5+, Scarce, Sidearm, Unstable
Stub gun5crCommonS-6" L-12" S+2 Str3 Dmg1 Am4+, Plentiful, Sidearm
Stub Gun(dumdum)+5crRare (7)S-5" L-10" S+1 Str4 Dmg1 Am4+, Limited, Sidearm
Web pistol90crRare (9)Template Str4 Am6+, Silent, Web
Withertouch pistol55crIllegal (13) 

Special Weapons
Balefire thrower120crIllegal (9) 
Combi-weapon - auto/flamer110crRare (10)As per combo, Combi
Combi-weapon - auto/grenade (frag)30crRare (7)As per combo, Combi
Combi-weapon - bolter/flamer180crRare (8)As per combo, Combi
Combi-weapon - bolter/grenade (frag)60crRare (8)As per combo, Combi
Combi-weapon - bolter/melta170crRare (12)As per combo, Combi
Combi-weapon - bolter/needler90crRare (10)As per combo, Combi
Combi-weapon - bolter/plasma115crRare (10)As per combo (low setting only), Combi
Concussion Rifle30crEnforcerS-9" L-18" Str3 AP-1 Dmg1 Am4+, Blast(3"), Concussion, Knockback, Seismic
Flamer140crRare (7)Template Str4 AP-1 Dmg1 Am5+, Blaze
Grav-gun120crRare (11)S-9" L-18" S+1 Str(X) AP-1 Dmg2 Am5+, Blast (3"), Concussion, Graviton Pulse
Grenade launcher (choke)+30crRare (9)S-6" L-24" S-1 Am5+, Blast (3"), Gas, Limited
Grenade launcher (flash)+15crRare (9)S-6" L-24" Am5+, Blast (5"), Flash
Grenade launcher (frag)65crRare (8)S-6" L-24" S-1 Str3 Dmg1 Am6+, Blast (3"), Knockback
Grenade launcher (krak)+35crRare (8)S-6" L-24" S-1 Str6 AP-2 Dmg2 Am6+
Grenade launcher (scare)+40crRare (10)S-6" L-24" Am6+, Blast (3"), Fear, Gas, Limited
Grenade launcher (smoke)+15crCommonS-6" L-24" Am4+, Smoke
Hrud Fusil120crIllegal (9) 
Kai hellspear90crIllegal (12) 
Long las20crCommonS-18" L-36" L+1 Str4 Dmg1 Am2+, Plentiful
Long rifle30crRare (7)S-24" L-48" L+1 Str4 AP-1 Dmg1 Am4+, Knockback
Meltagun135crRare (11)S-6" L-12" S+1 Str8 AP-4 Dmg3 Am4+, Melta, Scarce
Necrotic Beamer110crIllegal (12) 
Needle rifle40crRare (9)S-9" L-18" S+2 AP-2 Am6+, Scarce, Silent, Toxin
Neural Flayer90crIllegal (13) 
Nightshade Chem-thrower135crEscherTemplate Am5+, Gas, Silent
Plasma gun100crRare (9)As per setting
Storm Bolter95crRare (B12) 
-Low settingS-12" L-24" S+2 Str5 AP-1 Dmg2 Am5+, Rapid Fire (1), Scarce
-Max settingS-12" L-24" S+1 Str7 AP-2 Dmg3 Am5+, Scarce, Unstable
Rad Gun100crVan SaarTemplate Str2 AP-2 Dmg1 Am4+, Rad-phage
Sniper Rifle35crEnforcerS-24" L-48" L+1 Str4 AP-1 Dmg1 Am4+, Knockback, Rending
Web gun125crRare (9)Template Str5 Am5+, Silent, Web
Yu'vath Puzzle Box150crIllegal (15) 
Heavy Weapons
Autocannon160crRare (B10) 
Cawdor Heavy crossbow (frag)125crCawdorS-15" L-30" L-1 Str4 Dmg1 Am4+, Blast (5"), Knockback, Unwieldy
Cawdor Heavy crossbow (Krak)125crCawdorS-15" L-30" L-1 Str6 AP-2 Dmg2 Am6+, Unwieldy
Demiurg energy drill100crIllegal (9) 
Grav Cannon140crRare (B10) 
Harpoon launcher*110crRare (9)S-6" L-18" S+2 Str5 AP-3 Dmg1 Ap5+, Drag, Impale, Scarce
Heavy bolter*160crRare (10)S-18" L-36" S+1 Dmg5 AP-2 Dmg2 Am6+, Rapid Fire (2), Unwieldy
Heavy Concussion Ram*70crEnforcerS-15" L-30" S+1 Str4 AP-1 Dmg1 Am4+, Concussion, Knockback, Seismic
Heavy flamer*195crRare (10)Template Str5 AP-2 Dmg1 Am5+, Blaze, Unwieldy
Heavy stubber*130crRare (7)S-20" L-40" L-1 Dmg4 AP-1 Dmg1 Am4+, Rapid Fire (2), Unwieldy
Krumper Rivet Cannon*70crGoliathAs per setting
-Rapid FireS-3" L-9" S+2 Str4 AP-1 Dmg2 Am3+, Rapid Fire (1), Rending
-Super HeatedS-3" L-9" S+2 Str6 AP-2 Dmg2 Am3+, Blaze, Rending
Lascannon*155crRare (10)S-24" L-48" L+1 Str10 AP-3 Dmg3 Am4+, Knockback, Unwieldy
Mining laser*125crRare (9)Rare (8): Orlock, S-18" L-24" L-1 Str9 AP-3 Dmg3 Am3+, Unwieldy
Missile launcher (Frag)*165crRare (10)S-24" L-48" S+1 Str4 AP-1 Dmg1 Am6+, Blast (5"), Knockback, Unwieldy
Missile launcher (Krak)*165crRare (10)S-24" L-48" S+1 Str6 AP-2 Dmg3 Am6+, Unwieldy
Mole Launcher100crRare (B11) 
Multi-melta*180crRare (11)S-12" L-24" S+1 Str8 AP-4 Dmg3 Am4+, Blast (3"), Melta, Scarce, Unwieldy
Plasma cannon*130crRare (11)As per setting
-Low powerS-18" L-36" S+1 Str6 AP-1 Dmg2 Am5+, Rapid Fire (1), Scarce, Unwieldy
-Max powerS-18" L-36" S+1 Str8 AP-2 Dmg3 Am5+, Blast (3"), Scarce, Unstable, Unwieldy
Rad Cannon130crVan SaarS-16" L-32" L-1 Str2 AP-2 Dmg1 Am4+, Blast (5"), Rad-phage, Unwieldy
Seismic cannon*140crRare (10)As per setting
-Short waveS-12" L-24" L-1 Str6 AP-1 Dmg2 Am5+, Knockback, Rapid Fire (1), Seismic, Unwieldy
-Long waveS-12" L-24" S-1 Str3 AP-1 Dmg1 Am5+, Knockback, Rapid Fire (2), Seismic, Unwieldy
Twin-linked heavy las carbine-Van SaarS-15" L-30" S+1 Str4 Dmg1 Am4+, Plentiful, Rapid Fire (3)
Twin-linked heavy stubber-CawdorS-20" L-40" L-1 Str4 AP-1 Dmg2 Am4+, Rapid Fire (3), Unwieldy

Grenades
Blasting charges35crRare (8)STRx2- 5 -1 2 Am6+, Blast (5"), Grenade, Knockback
Choke gas grenades50crRare (9)STRx3 Am6+, Blast (3"), Gas, Grenade
Demo charges50crRare (12)STRx2 Str6 AP-3 Dmg3 Blast (5"), Grenade, Single Shot
Frag grenades30crCommonSTRx3 Str3 Dmg1 Am4+, Blast (3"), Grenade, Knockback
Incendiary charges40crRare (7)STRx3 Str3 Dmg1 Am6+, Blast (5"), Blaze, Grenade
Krak grenades45crRare (8)STRx3 L-1 Str6 AP-2 Dmg2 Am4+, Demolitions, Grenade
Melta bombs60crRare (11)STRx3 L-1 Str8 AP-4 Dmg3 Am6+, Demolitions, Grenade, Melta, Scarce
Mindflect shard50crIllegal (10) 
Photon flash grenades15crRare (9)STRx3 Am6+, Blast (5"), Flash, Grenade
Phosphor Cannister40crRare (B10) 
Rad Grenades25crVan SaarSTRx3  Str2 AP-2 Dmg1 Am4+, Blast (3"), Grenade, Rad-phage
Scare gas grenades45crRare (10)STRx3 Am6+, Blast (3"), Fear, Gas, Grenade
Shard grenades30crIllegal (9) 
Smoke grenades15crCommonSTRx3 Am4+, Grenade, Smoke
Stun grenades15crRare (8)STRx3 Str2 AP-1 Dmg1 Am4+, Concussion, Grenade

CLOSE COMBAT WEAPONS
Assault Shield40crEnforcerStr Dmg1, Assault Shield, Knockback, Melee
Axe10crCommonStr+1 Dmg1, Disarm, Melee
Boning Sword20crGrindersStr AP-2 Dmg2, Melee, Parry, Rending
Brute Cleaver20crGoliathStr AP-1 Dmg1, Disarm, Melee
Butcher's Chain Cleaver45crGrindersStr+1 AP-2 Dmg2, Melee, Shred
Butcher's Cleaver25crGrindersStr+1 AP-1 Dmg1, Disarm, Melee
Chainaxe30crRare (9)L+1 Str+1 AP-1 Dmg1, Disarm, Melee, Parry, Rending
Chainsword25crRare (8)S+1 Str AP-1 Dmg1, Melee, Parry, Rending
Desire’s needle50crIllegal (9) 
Digi laser25crRare (10)L-3"  Str1, Dmg1 Am6+, Digi, Melee, Versatile
Flail20crCommonL+1 Str+1 Dmg1, Entangle, Melee
Goredrinker axe20crIllegal (9) 
Hex’iron blade25crIllegal (9) 
Hystrar pattern energy shield50crVan SaarStr Dmg1, Energy Shield, Knockback, Melee
Fighting knife15crCommonStr AP-1 Dmg1, Backstab, Melee
Flensing Knife15crGrindersStr AP-1 Dmg1, Melee, Rending
Las cutter85crRare (10)L-2" S+1 Str9 AP-3 Dmg2 Am6+, Melee, Scarce, Versatile
Lightning Claw70crRare (B11) 
Maul (club)10crCommonStr +1 Dmg2, Melee
Power axe35crRare (8)Str+2 AP-2 Dmg1, Disarm, Melee, Power
Power Fist100crRare (B11) 
Power hammer45crRare (8)Str+1 AP-1 2 Melee, Power
Power knife25crRare (9)Str+1 AP-2 Dmg1, Backstab, Melee, Power
Power maul30crRare (8)Str+2 AP-1 Dmg1, Melee, Power
Power pick40crRare (8)Str+1 AP-3 Dmg1, Melee, Power, Pulverize
Power sword50crRare (9)Str+1 AP-2 Dmg1, Melee, Parry, Power
Servo claw35crRare (10)Str+2 Dmg2, Melee
Shock baton30crRare (8)Str Dmg1, Melee, Parry, Shock
Shock stave25crRare (9)L-2" Str+1 Dmg1, Melee, Shock, Versatile
Shock Whip25crEscherL-3" AP-1 Str+1 Dmg1, Melee, Shock, Versatile
Spud-jacker15crGoliathStr+1 Dmg1, Knockback, Melee
Stiletto knife20crRare (9)Melee, Toxin
Stiletto sword35crRare (9)AP-1  Melee, Parry, Toxin
Sword20crRare (6)L+1 Str AP-1 Dmg1, Melee, Parry
Tenebrous scourge60crIllegal (10) 
Thunder hammer70crRare (11)Str+1 AP-1 3 Melee, Power, Shock
Web Gauntlet35crDelaqueL+1 Dmg3,  Backstab, Melee, Web
Whisperbane knife30crIllegal (11) 
Xenarch death-arc75crIllegal (9) 
Two-handed Weapons
Assault Ram Sledge hammer90crEnforcerS-2" Str+2 AP-1 Dmg2, Knockback, Melee, Pulverize, Versatile
Chain glaive*60crRare (7)L-2" AP-1 Str+2 AP-2 2 Melee, Unwieldy, Versatile
Heavy Chain Cleaver70crGrindersL+1 Str+2 AP-2 Dmg2, Melee, Sever
Heavy rock cutter*135crRare (9)Rare (8) for Goliath, Orlock Str+4 -4 3 Melee, Unwieldy
Heavy rock drill*90crRare (9)Str+2 AP-3 2 Melee, Pulverise, Unwieldy
Heavy rock saw*120crRare (9)+1 Str+3 AP-3 2 Melee, Rending, Unwieldy
Paired Butcher's Chain Cleavers*80crGrindersStr+1 AP-2 Dmg2, Melee, Paired, Shred
Paired Heavy Chain Cleavers*130crGrindersL+1 Str+2 AP-2 Dmg2, Melee, Paired, Sever
Polearm--L-2" S-1 Str+1 Dmg1, Melee, Unwieldy, Versatile
Renderizer Serrated Axe*40crGoliathStr+2 AP-1 2 Melee, Pulverise, Unwieldy
Rotary Flensing Saw*55crGrindersL-4" L+1 Str+2 AP-2 Dmg2, Knockback, Melee, Shred, Versatile
Two-handed axe*25crCommonAP-1 Str+2 2 Melee, Unwieldy
Two-handed hammer*35crCommonAP-1 Str+1 3 Knockback, Melee, Unwieldy

* = Counts as 2 weapons for loadout





Armor
Armored Bodyglove-Van Saar6+AS OR increase AS by 1. Immune to Rad-Phage.
Carapace, light80crRare (10)4+AS
Carapace, heavy100crRare (11)4+AS, 3+ in front vision, INIT-1, Charge MVMT -1"
Flak10crCommon6+AS, 5+AS vs. Blast/Template weapons
Flak, Hardened20cr6+AS, 5+AS vs. Blast/Template weapons, Reduce AP by 1, min -1 
Flak, Hardened Layered30cr5+AS, 4+AS vs. Blast/Template weapons, Reduce AP by 1, min -1 
Furnace Plates10crGoliath6+AS, 5+AS in front vision
Hazard suit 10crRare (10)6+AS, Immune to Blaze/Rad-Phage traits, +1 to Respirator bonus 
Mask, Butcher-Grinders6+AS (immune to AP), Immune to Eye/Head injuries on D6 = 6, Terrifying
Mask, Cutter-Grinders+1 Save Roll, Ignore Eye/Head Injuries on D6 = 6, Terrifying
Mask, Initiate-Grinders+1 Save Roll, Ignore Eye/Head Injury on D6 = 6, Fearsome
Mesh15crCommon5+ AS
Plate Mail15crGrinders6+, 5+ in front vision or Blast

Field Armor
Conversion field60crRare (11)1D6 of 5+ negates attack. Everyone else within 3" hit by Flash
Displacer field70crRare (12)1D6 of 4+ negates attack, moves back attack STR in "
Refractor field50crRare (10)1D6 of 5+ negates attack. Second 1D6 of '1' burns out field.

Bionics
Aortic superchargers65crRare (13)+1 Tough, fixes Enfeebled
Bionic eye45crRare (13)+1 BS, fixes Eye injury
Bionic arm45crRare (13)+1 WS, fixes Hand injury
Bionic leg25crRare (12)+1" MVMT, fixes Leg injury
Cortex cogitator, Mundane15crRare (11)+1 Will OR Intelligence, fixes Head injury
Cortex cogitator, Improved30crRare (12)+1 Will AND Intelligence, fixes Head injury
Lobo chip, Mundane20crRare (11)+1 Leadership OR Cool, fixes Humiliated
Lobo chip, Improved45crRare (12)+1 Leadership AND Cool, fixes Humiliated
Skeletal enhancers70crRare (13)+1 Strength, fixes Spinal injury

Gang Equipment
Ammo cache60crRare (8)Can deploy ammo stash to battlefield.
Booby trap, frag20crCommonCan deploy to battlefield.
Booby trap, gas40crRare (8)Can deploy to battlefield.
Booby trap, melta50crRare (10)Can deploy to battlefield.

Personal Equipment
Armored undersuit25crRare (7)6+ AS or +1 to AS
Bio-booster35crRare (8)First time injured, roll 1 less dice (or take best of 2)
Bio scanner30crRare (8)Can attempt to spot attacks not in LOS, +1 to D6 spot check
Bomb Delivery Rats30crCawdorCan deploy bomb rats (lots of rules)
Chem-synth15crRare (12)Make INT check to give target of Gas/Toxin -1 Tough
Cult Icon40crCawdor+1 to group activation within 3"
Drop rig10crCommonCan move 3" horizontally and 12" down.
Filter plugs10crCommon+1 Toughness vs. Gas/Toxin, 1 use only
Grapnel launcher25crCommonMove 12" in any direction as Double action.
Grav-chute50crRare (10)Doesn't take fall damage.
Medicae kit30crRare (9)When assisting Recovery roll extra D6 and discard 1 die.
Photo goggles35crRare (9)Has LOS through Smoke, can target 12" away in Pitch Black, +1 INIT vs. Flash.
Respirator15crCommon+2 Tough vs. Gas/Toxin
Servo harness, partial130crRare (12)(11) for Goliath & Orlock, (10) for Van Saar. +2 STR, +1 Tough, -1" MVMT, -1 INIT, Counts as Suspensor.
Servo harness, full160crRare (12)(11) for Goliath & Orlock), (10) for Van Saar +2 STR, +1 Tough, , Counts as Suspensor.
Skinblade10crCommonIf captured roll D6. 3-4 = Escape w/ injury, 5-6 = Escape. 1 use only.
Stimm-slug stash30crRare (7)1/battle discard 1 flesh wound, +2" MVMT, +2 STR, +2T for round. Roll 1D6, on '1' roll Injury.
Strip kit15crCommon+2 to Int check for terminal/loot hacking.
Web solvent25crRare (8)If webbed, roll extra D6 for Injury and discard one. If assisting, do same for Recovery dice.

Weapon Accessories
Gunshroud20crRare (8)Basic & PistolsGains Silent trait.
Hotshot las pack20crCommonLasgun & Laspistol - STR 4, loses Plentiful and Am4+
Infra-sight40crRare (8)Any ranged without Blast or Rapid Fire. Can shoot through Smoke, Pitch Black, reduces cover penalty by 1.
Las-projector35crRare (9)Pistols, Basic, Special+1 to Short Range accuracy.
Mono-sight†35crRare (9)Basic, Special & Heavy+2 when Aiming instead of +1.
Suspensor60crRare (10)(Heavy Weapons only) Firing counts as Basic and not Double Action.
Telescopic sight†25crCommon(Pistols, Basic, Special)Use Short Range accuracy at long range.

Personal Status
Exotic furs50crRare (12)+1 to Rarity when performing Trade action.
Gold-plated gun40crRare (10)+1 Leadership, 1/battle re-roll failed Ammo check.
Master-crafted weaponCost of weapon +25%Rare (10)Reroll 1 failed to-hit per round.
Opulent jewellery80crRare (11)Reroll Medical Escort roll.
Uphive raiments50crRare (10)If not in recovery, gain 1D3x10cr during Collect Income.

Servo-skulls
Gun skull65crRare (12)Fires Compact Autogun at whatever owner shoots at.
Medi skull80crRare (12)Always assists Recovery checks.
Sensor skull60crRare (12)Counts as Bio-Scanner and +1 to-hit for Aiming

Exotic Beasts
CaryatidSpecialRare (15) 
Chaos Familiar25crChaos Cult 
Cephalopod Spekter100crRare (11)Delaque only
Cyberachnid75crRare (10)Van Saar only
Cyber-mastiff100crRare (10)Orlock only
Phyrr Cat120crRare (12)Escher only
Psychic Familiar25crGenestealer 
Sheen bird90crRare (12)Cawdor only
Sumpkroc130crRare (11)Goliath only

This message was last edited by the GM at 20:30, Mon 12 Apr 2021.
The Arbiter
GM, 31 posts
May The Force
Be with you
Sat 10 Apr 2021
at 21:06
  • msg #5

Territories

A list of all the different territories that can be found:

#Territory NameIncomeClan BonusSpecial Rules
1Archaeotech Device-Van SaarAny weapon in gang can be given one (same) trait: Blaze, Rad-phage, Seismic, Shock. Also Unstable. Van Saar: +2 Rep, can pick two traits.
2Bone Shrine2D6x5CrawdorCrawdor: +2 Rep, +2d6 income.
3Collapsed DomeXD6x10-Roll 2-6D. Doubles means no income and random fighter is Injured.
4Corpse FarmXD6x10CrawdorGain +1D6 for each dead ganger in last battle. Crawdor:  +1 Rep for Crawdor and +2d6 per dead.
5Drinking Hole-Delaque+1 Rep, can re-roll Cool checks for -1 to hit. Delaque: +2 Rep, can designate three enemy fighters to be drunk for -1 to all tests/checks
6Fighting Pit-GoliathRecruit 2 Hive Scum for free before each battle. Goliath: +2 Rep.
7Gambling DenVariesDelaqueDraw cards and match suits for income. Delaque: +2 Rep, target enemy fighter can't participate in battle.
8Generatorium-Van SaarCan turn a battle to Pitch Black. Van Saar: +1 Rep.
9Mine Workings1+XD6x10Orlock+1D for each Captured ganger sent to work. Orlock: +2 Rep.
10Narco Den1D6x5EscherEscher: +1 Rep, increase to 1d6x10 if also owns Synth Still.
11Needle Ways-DelaqueCan infiltrate 3 fighters. Delaque: Can infiltrate 2 groups of three fighters.
12Old RuinsD3x10-+1 to result for each Dome Runner attached to gang
13Promethium Cache--Three fighters gain incendiary charges. Re-roll Ammo checks for weapons with Blaze
14Refuse Drift2D6x5CrawdorOn Doubles random fighter is injured. Crawdor: +1 Rep, no chance for injury
15Rogue Doc Shop--Recruit a Rogue Doc for free
16Settlement1D6x10-+1 Rep, Roll 2d6 and on a '6' gain a free Juve. '66' can recruit a Ganger.
17Slag Furnace1D6x5GoliathGoliath: +2 Rep, Roll 2d6 and on a '6' gain a free Juve. '66' can recruit a Ganger.
18Sludge Sea--Three fighters gain Choke Gas Grenades for free.
19Smelting Works1D6x5GoliathGoliath: Increase to 1d6x10 if also controls Slag Furnace.
20Stringer Mould Sprawl-EscherRe-roll one Lasting Injury roll. Escher: +1 Rep, Re-roll OR remove an existing Lasting Injury.
21Synth Still-EscherTreat Chem-synths, medicae kits, stimm-slug and any Gas or Toxin weapon as Common. Escher: +1 Rep, Half cost for listed items.
22Tech Bazaar1D6x10Van SaarCan Haggle as post-game action. Van Saar: +1 Rep, +1D6 if also controls Archaeotech Device.
23Toll Crossing1D6x5OrlockOrlock: Gain priority in first round. Any gang can pay controller 20cr for same benefit.
24Tunnels-OrlockCan infiltrate three fighters. Orlock: +1 Rep, can infiltrate 6 fighters.
25Wastes--Controller can substitute Wastes for other territory. Make an INT check to turn defense into attacking ambush
26Workshop--Recruit an Ammo-jack for free.

This message was last edited by the GM at 22:20, Sun 11 Apr 2021.
The Arbiter
GM, 57 posts
Live, Die, Repeat
Thu 15 Apr 2021
at 18:41
  • msg #6

Hired Guns & Dramatis Personae

A gang can only employ up to 5 Scum and 1 BH (unless otherwise specified).

Bounty Hunters will not join Outlaw gangs (unless they are also Outlaws). Outlaws will not join Non-Outlaw gangs.

NameCreditsTraitsStatlineSkillsEquipment
  M  WS BS S T W I  A Ld Cl Wl Int  
Hive Scum30crScum5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+N/A60cr, Rarity <=7, Pistol, CC, Basic only
Bounty Hunter (A)80crBounty Hunter5" 3+ 3+ 3 3 2 3+ 1 7+ 5+ 6+ 6+ 2-3 Random150cr Rarity <= 10
Bounty Hunter (A)80crBounty Hunter3" 3+ 4+ 3 4 2 5+ 1 5+ 7+ 5+ 5+ 2-3 Random150cr Rarity <= 10
Bounty Hunter (A)80crBounty Hunter4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 7+ 8+ 2-3 Random150cr Rarity <= 10




Dramatis Personae
  • Abomination of Badzone 12 - 280cr - Outlaw, Hive Scum, Chaotic
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ -- 5 5 4 5+ 4 -- -- -- --
    Equipment: Ferocious Jaws, Claws & Tentacles, Ever-Mutating Hide
    Skills: Fearsome, True Grit, Unstoppable, Mindless Beast*,
    Source: Book of Ruin pg. 37

  • Ajex Gorgoth - *cr - House Agent, Goliath Only
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 2+ 5+ 5 4 3 3+ 4 8+ 5+ 6+ 7+
    Equipment: Powered Servo Claw, Great Chainsword, Stub Gun, Heavy Carapace Armor, Respirator
    Skills: Bull Charge, Immovable Stance, Naarrrgh!
    Source: Book of Chains pg. 85

  • Alyce Shivver - 165cr - Outlaw, Bounty Hunter, Non-Sanctioned Psyker
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 4+ 3 3 2 3+ 2 6+ 5+ 7+ 6+
    Equipment: Stub/dumdum, Knife, Mesh, Respirator, Photo-goggles
    Skills: Headbutt, True Grit
    Wyrd Powers: Assail(P), Levitation(P), Maddening Visions(P)
    Source: Book of Ruin pg. 79

  • Apollusu Kage - 305cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 3+ 3 3 3 2+ 2 7+ 7+ 6+ 6+
    Equipment: Boltgun, Shotgun (Solid, Scatter, Executioner), Fighting Knife, Mesh, Frag Grenades, Photo-Goggle, Respirator
    Skills: Hip Shooting, True Grit
    Source: Book of Peril pg. 49

  • Arachnotek Golem - *cr - House Agent, Van Saar Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 4+ 5 4 2 3+ 4 ?+ ?+ ?+ ?+
    Equipment: Hystrar Energy Projector, Shock Claw, Light Carapace, Bio-Booster, Respirator
    Skills: Catfall, Clamber, Cold and Calculating, Mental Mastery, Rad-Phaged, Combined Consciousness*, Abominable Intelligence*, Seemingly Invulnerable*
    Source: House of Artifice pg. 72

  • Arbelesta Raen Catallus - 250cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 6+ 2+ 3 3 2 3+ 1 7+ 7+ 6+ 7+
    Equipment: Needle Long Rifle, Needle Pistol, Chem-Synth, Mesh, Photo-Goggles, Respirator, Infra-sight
    Skills: Infiltrate, Precision Shot, Trick Shot, Unique Partnership*, Slotted*
    Source: Book of Peril pg. 40

  • Armista Dae Catallus - 250cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 6+ 3 3 3 3+ 3 7+ 7+ 6+ 6+
    Equipment: Stiletto Sword, Stiletto Knife, Chem-synth, Displacer Field, Mesh, Photo-Goggles, Respirator
    Skills: Counter-Attack, Impetuous, Rain of Blows, Unique Partnership*, Bodyguard*
    Source: Book of Peril pg. 40

  • Attilus the Axe - 275cr - Bounty Hunter, Goliath Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 3+ 5 5 3 3+ 3 8+ 5+ 7+ 8+
    Equipment: God Cleaver, Stub Gun, Furnace Plates
    Skills: Bull Charge, Iron Man, Unleash the Beast, Undefeated*
    Source: House of Chains pg. 112

  • Baertum Aturos - 290cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 3+ 3 3 2 3+ 2 6+ 5+ 6+ 5+
    Equipment: Needle Pistol, Stiletto Knife, Infra-Sight, Light Carapace
    Skills: Disarm, Escape Artist, Nerves of Steel
    Source: Gangs of the Underhive pg. 65

  • Belladonna - 275cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    6" 2+ 5+ 3 3 2 3+ 2 7+ 7+ 6+ 6+
    Equipment: Power Axe, Stiletto Knife, Knife, Plasma Pistol, Light Carapace
    Skills: Berserker, Combat Master, True Grit
    Source: Gangs of the Underhive pg. 68

  • Bettie Banshee - 170cr - Bounty Hunter, Escher Only
    M  WS BS S T W I  A Ld Cl Wl Int
    7" 3+ 4+ 4 3 2 2+ 3 8+ 7+ 6+ 7+
    Equipment: Custom Powerblade x2, Mesh Armor
    Skills: Parry, Banshee Wail*
    Source: House of Blades pg. 44

  • Cor "Two-Guns" Coran - 120cr - Outlaw, Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 6+ 4+ 4 3 2 4+ 1 7+ 7+ 8+ 8+
    Equipment: Autopistol/Manstopper x2, Forged Guilder Seal
    Skills: Gun Fighter, Inspirational
    Source: Book of Judgement pg. 91

  • Cyniss - *cr - House Agent, Escher Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 4+ 3 3 2 3+ 1 6+ 5+ 6+ 6+
    Equipment: Wrist-Mounted Needler, Mesh Armor, Respirator
    Skills: Medicae, Master Clan Chymist*
    Source: House of Blades pg. 72

  • The Deserter - 225cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ 4+ 3 4 2 4+ 2 7+ 6+ 7+ 8+
    Equipment: Shotgun (Solid, Scatter), Frag Greandes, Knife, Flak w/ Undersuit
    Skills: Medicae, Mentor, Overseer
    Source: Gangs of the Underhive pg. 69

  • Djangar "Gungists" - 290cr - Bounty Hunter, Goliath Only
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ 3+ 4 5 3 4+ 3 6+ 4+ 6+ 7+
    Equipment: Custom Stub Cannons (counts as Sidearms), Furnace Plates
    Skills: Gunfighter, Storm of Fire*
    Source: House of Chains pg. 129

  • D060-K13 Hardcase Cyber-Mastiff - 115cr - Hive Scum, Orlock Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 4+ 3 4 1 4+ 1 8+ 6+ 7+ 8+
    Equipment: Shock Bite, Digi-autopistol, Digi-hand flamer, Digi-frag grenade
    Skills: Big Brother, Tenacious*, Hardcase*, Digi-weapon Arsenal*, Wandering Hound*
    Source: House of Iron pg. 49

  • Eightfold Harvest Lord - 205cr - Outlaw, Bounty Hunter, Chaotic
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 6+ 4 4 3 3+ 3 7+ 5+ 8+ 7+
    Equipment: Paired Hvy Chain Cleavers, Fighting Knife, Plate Mail, Butcher's Mask, Corpse Grinder Cult Icon
    Skills: Avatar of Blood, Killing Blow, Slaughterborn
    Source: Book of Ruin pg. 21

  • Estus Jet - 130cr - Outlaw, Hive Scum/b>
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 5+ 3 3 2 4+ 1 7+ 5+ 7+ 6+
    Equipment: Autopistol, Throwing Knives, Stiletto Knife, Flak
    Skills: Counter-attack, Parry
    Source: Book of Judgement pg. 87

  • <b>Eyros Slagmyst - 270cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ 4+ 3 4 2 5+ 1 5+ 7+ 5+ 5+
    Equipment: Laspistol, Frag Grenades, Knife, Furnace w/ Undersuit, Bio-Booster, Medicae, Photo-Goggles
    Skills: Iron Jaw, Nerves of Steel, True Grit
    Source: Gangs of the Underhive pg. 70

  • Freikstorn Strix - 290cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 5+ 4+ 3 3 2 4+ 2 8+ 7+ 8+ 10+
    Equipment: Harpoon Launcher, Autopistol, Fighting Knife, Armored Bodyglove, Flak Armor, S.H.O.C.K. Wing
    Skills: Catfall, Clamber, Mighty Leap, Sprint
    Source: Book of Peril pg. 31

  • Gaen "The Gunk Queen" Gorvos - 150cr - Outlaw, Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 5+ 4+ 3 3 2 4+ 1 7+ 6+ 8+ 7+
    Equipment: Autogun, Throwing Knives, Sword, Mesh, Gunk Bombs
    Skills: Backstab, Nerves of Steel
    Source: Book of Judgement pg. 98

  • Gor Half-Horn - 235cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ 4+ 4 4 2 4+ 1 5+ 6+ 6+ 6+
    Equipment: Chainsword, Plasma Pistol, Shotgun (Solid, Scatter)
    Skills: Berserker, Bull Charge, Fearsome
    Source: Gangs of the Underhive pg. 71

  • Grendl Grendlson - 280cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    3" 3+ 4+ 3 4 3 5+ 1 5+ 7+ 5+ 5+
    Equipment: Boltgun, Power Hammer, Frag Grenades, Flak w/ Undersuit
    Skills: Combat Master, Iron Jaw, Nerves of Steel
    Source: Gangs of the Underhive pg. 72

  • Grub Targeson - 105cr - Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ 3+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
    Equipment: Fighting Knife, Shotgun (Scatter, Executioner), Frag Grenades
    Skills: Backstab, Evade, Infiltrate
    Source: Gangs of the Underhive pg. 73

  • The Hemophage Magos - 310cr - Outlaw, Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 4+ 4 3 3 3+ 3 7+ 6+ 6+ 7+
    Equipment: Las-Pistol, Talons, Hardened Flak, Respirator
    Skills: Crushing Blow, Fearsome, Hurl, Spring Up
    Wyrd Powers: Hypnosis(P), Mind Control(P), Force Blast(P)
    Source: Book of Ruin pg. 50

  • Johnny Razor - 125cr - Outlaw, Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 6+ 3 3 2 5+ 2 8+ 7+ 9+ 9+
    Equipment: Bladed Cyberarm, Throwing Knives, Photo-Goggles, Flak
    Skills: Combat Master, Evade
    Source: Book of Judgement pg. 99

  • Jorth Slither - 115cr - Outlaw, Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 5+ 3 3 2 5+ 2 8+ 6+ 9+ 8+
    Equipment: Autopistol, Throwing Knives, Shock Baton, Filter Plugs, Lho sticks
    Skills: Backstab, True Grit
    Source: Book of Ruin pg. 94

  • Kal Jericho - 340cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 2+ 3 3 3 2+ 3 7+ 5+ 6+ 6+
    Equipment: x2 Master-craft Hotshot Laspistols, Dueling Sabre, Fliter Plugs, Flak Armor, Strip Kit
    Skills: Counter-Attack, Gunfighter, Inspirational, Spring Up, Step Aside, A Charmed Life*, "Come Along, Scabs!"*
    Source: Book of Peril pg. 19

  • Kria Kytoro - 240cr - Bounty Hunter, Escher Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 3+ 3 3 3 3+ 2 6+ 5+ 6+ 6+
    Equipment: Long Las, Autopistol, Throwing Knives, Stiletto Knife,  Chem Synth, Infra-Sight, Mesh
    Skills: Infiltrate, Precision Shot, Step Aside
    Source: Gangs of the Underhive pg. 75

  • Krotos Hark - 220cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 3+ 4+ 3 4 2 4+ 2 7+ 4+ 7+ 4+
    Equipment: Stub Cannon, Knife, Furnace Plate w/ Undersuit
    Skills: Headbutt, Inspirational, Munitioneer
    Source: Gangs of the Underhive pg. 76

  • Lisbeth the Iron Angel - 315cr - Bounty Hunter, Van Saar Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 4+ 5 4 3 4+ 3 5+ 5+ 7+ 6+
    Equipment: Twin-Linked Heavy Las Carbine, Rad Gun, Servo Arms x3, Arachni-Rig Servo-Suit
    Skills: Bull Charge, Nerves of Steel, Arachno-Cyberteknika Savant*
    Source: House of Artifice pg. 79

  • Mad Dog Mono - 90cr - Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 4+ 3 3 1 3+ 1 8+ 7+ 8+ 8+
    Equipment: Stub Gun, Grab Hook, Furnace Plate, Respirator
    Skills: Dodge, Escape Artist
    Source: Gangs of the Underhive pg. 77

  • Margo Merdena - *cr - House Agent, Orlock Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 3+ 3 3 3 2+ 3 5+ 6+ 6+ 7+
    Equipment: Leg Blades, Harpoon Fist, Flak Armor, Respirator
    Skills: Bring It On!, Clambor, Spring Up, Sprint, Queen of the Road*
    Source: House of Iron pg. 73

  • Mortanna Shroud - 330cr - Bounty Hunter, Sanctioned Psyker
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 5+ 3 3 1 3+ 2 7+ 7+ 6+ 6+
    Equipment: Laspistol, Flak Armor, Refractor Field
    Skills: Escape Artist, Psychic Chains*
    Wyrd Powers: Assail(P), Hammerhand(P), Scouring(P)
    Source: Book of Peril pg. 44

  • Necrana - *cr - House Agent, Escher Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 4+ 3 4 3 4+ 3 8+ 4+ 7+ 7+
    Equipment: Venom Claw, Needle Pistol, Mesh Armor, Respirator
    Skills: Hit and Run, Rain of Blows, Immortal Death-Maiden*
    Source: House of Blades pg. 69

  • Old Three-Eyes - 175cr - Goliath Sump Beast
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 2+ -- 4 4 3 5+ 3 8+ 4+ 6+ 10+
    Equipment: Ferocious Jaws
    Skills: Mother of Sumpkrocs*, Scaley Hide*, Unpredictable*, Impetuous, Nerves of Steel, Hurl
    Source: House of Chains pg. 61

  • Ortuum 8-8 - 250cr - Bounty Hunter, Sanctioned Psyker
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 5+ 5+ 3 3 2 4+ 1 6+ 7+ 5+ 5+
    Equipment: N/A
    Skills: Soul Hound*, Fearsome, Premonition(P), Mind Lock(P), Force Blast(P), Teamwork
    Source: Gangs of the Underhive pg. 66

  • Psyreena Skar - 105cr - Outlaw, Hive Scum, Non-Sanctioned Psyker
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 4+ 3 3 2 3+ 2 6+ 5+ 7+ 6+
    Equipment: Fighting Knife, Flak
    Skills: Psychic Shockwave(P)
    Source: Book of Judgement pg. 35

  • Queen Lorsha - 100cr - Outlaw, Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 6+ 3 3 2 3+ 2 7+ 6+ 8+ 7+
    Equipment: Bone Sceptre, Flensing Knife, Disturbing Aura
    Skills: Bloodlust, Step Aside
    Source: Book of Ruin pg. 16

  • Rex Spires - 315cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 4+ 5+ 3 3 2 4+ 1 7+ 7+ 8+ 7+
    Equipment: Frag Trap, Melta Trap, Blasting Charge, Demo Charge, Fighting Knife, Flak
    Skills: Evade, Lie Low
    Source: Book of Peril pg. 76

  • Scabs - 200cr - Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 5+ 3+ 3 3 2 3+ 2 7+ 7+ 6+ 7+
    Equipment: Plasma Gun, Stub Gun, Filter Plugs, Flak Armor
    Skills: Clamber, Escape Artist, Infiltrate, "Come Along, Scabs!"*, Gifted Forager*
    Source: Book of Peril pg. 21

  • Slate Merdene - 360cr - Bounty Hunter, Orlock Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 3+ 3 4 3 3+ 3 4+ 5+ 4+ 5+
    Equipment: Custom Plasma Pistol, Power Hammer, Cyber-Mastiff, Frag Grenades, Mesh, Photo-Goggles
    Skills: Fearsome, Iron Will, Nerves of Steel
    Source: Gangs of the Underhive pg. 79

  • Tess "Arc-Up"  - 90cr - Hive Scum, Goliath Only
    M  WS BS S T W I  A Ld Cl Wl Int
    6" 4+ 4+ 3 4 1 2+ 1 8+ 5+ 7+ 7+
    Equipment: Storm-Welder, Furnace Plates
    Skills: Clamber, Sprint
    Source: House of Chains pg. 128

  • Thaetos 23-2  - 285cr - Bounty Hunter, Unscantioned Psyker
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 5+ 5+ 3 3 2 3+ 1 7+ 7+ 6+ 7+
    Equipment: Respirator
    Skills: Fearsome, Team Work*
    Wyrd Powers: Scouring(P), Maddening Visions(P), Levitation(P)
    Source: Book of Peril pg. 62

  • T.H.R.U.G. 12 "Sparky"   - 320cr - Outlaw, Bounty Hunter, Ogryn/Goliath Only
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 5+ 5 5 3 3+ 3 7+ 5+ 7+ 6+
    Equipment: Las Cutter, Augmetic Fist, Maul, Light Carapace Armor, Photo-Goggles, Stimm-Slug Stash
    Skills: Headbutt, Inspirational, True Grit, Group Activation*, Runaway*
    Source: House of Chains pg. 143

  • Vandoth the Fallen - 250cr - Outlaw, Bounty Hunter, Order
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 3+ 4 4 3 3+ 3 7+ 5+ 6+ 7+
    Equipment: Boltgun, Knife, Heavy Carapace, Respirator, Stimm-Slug Stash
    Skills: Crushing Blow, Fearsome, Hurl, Spring Up
    Source: Book of Ruin pg. 117

  • Von Buren the Rogue Archeotek - 285cr - Bounty Hunter, Van Saar Only
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 4+ 2+ 3 2 3 5+ 2 6+ 5+ 7+ 3+
    Equipment: Rad Gun, Rad blade, Armoured Bodyglove, Bio-Booster, Filter Plugs, Light Carapace, Medicae Kit, Photo-Goggles, Respirator
    Skills: Cold and Calculating, Fast Shot, Gadgeteer
    Source: House of Artifice pg. 84

  • Vorgen "Gunner" Mortz - 305cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 5+ 3+ 5 4 2 4+ 2 7+ 7+ 8+ 8+
    Equipment: Assault Stubber, Fighting Knife, Flak, Servo-Harness (Partial)
    Skills: Marksmen, Regroup
    Source: Book of Peril pg. 88

  • Yar Umbra - 230cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    4" 4+ 2+ 3 4 2 3+ 1 7+ 5+ 7+ 7+
    Equipment: Long Las, Knife, Flak, Infra-Sight, Photo-Goggles, Respirator
    Skills: Infiltrate, Marksman, Overwatch
    Source: Gangs of the Underhive pg. 80

  • Yolanda Skorn - 230cr - Bounty Hunter
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 3+ 3+ 3 3 2 3+ 2 7+ 5+ 6+ 6+
    Equipment: Stiletto Knife, Stub Gun, Frag Grenades, Flak, Photo-Goggles, Respirator
    Skills: Counter-Attack, Fearsome, Parry
    Source: Gangs of the Underhive pg. 81

  • Vunder Corvos - 145cr - Outlaw, Hive Scum
    M  WS BS S T W I  A Ld Cl Wl Int
    5" 2+ 5+ 3 3 2 4+ 1 8+ 7+ 8+ 9+
    Equipment: x2 Gold-Plated, Master-Crafted Stub Guns, Sword, Shotgun (Scatter, Solid)
    Skills: Rain of Blows, Step Aside
    Source: Book of Judgement pg. 92

  • Wilcox "Wild Snake" Cinderjack - 190cr - Bounty Hunter, Orlock Only
       M  WS BS S T W I  A Ld Cl Wl Int
    D6+1" 4+ 4+ 3 3 2 4+ 2 7+ 6+ 8+ 8+
    Equipment: Mono-blade, Snake Thrower, Lho Sticks, Mesh Armor,
    Skills: Unstoppable, Heavy Drinker*, Potent Fumes*
    Source: House of Iron pg. 48

This message was last edited by the GM at 19:34, Thu 15 Apr 2021.
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