Magic Classes
Components:
Verbal - Not shouting, but easily heard within 50'
Somatic - Wide swings of the hands; easily seen within 100'
Material - must be on person
Wizard
- Engineers. Technicians. They've studied what sorcerers do and imitate.
- Not able to multiclass into without 12 months' downtime
Sorcerer
Natural expressions of raw creation through bloodlines
Have less control over their spell selection as it is an expression, not a conscious choice
[Get X spells? Player selects 3 spells, DM randomly selects 2 spells, roll for which spell]
-- Bard: similar source, but without the bloodline traits, more control over spells
Cleric
Their god uses the cleric as a channel; their faith makes this possible. Great magic requires great faith
Loss of faith results in loss of magic
Requires novitiate
-- Paladin; similar source and reliance, though deific power flows more into martial ability
Druid
Pure amoral creative energy. Uses ley lines and their capillaries.
They have no magic of their own, only redirect magic in the land
Their magic is most sensitive to geography.
- Ranger. Similar connection to nature
Warlock
Is bestowed with power by entity through pact.
Must also perform other tasks.
Are occasionally visited by messengers, in dreams, waking visions, and reality.