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16:48, 22nd May 2024 (GMT+0)

The Umbral Sea (OOC Chat)

Posted by GMFor group 0
GM
GM, 79 posts
Thu 27 Jul 2023
at 04:59
  • msg #1

The Umbral Sea (OOC Chat)


The Lindwyrm and the Ginnungagap
"The Gods built their Heavenly Realms beneath the shining canopy of Sol, the First Flame. From their celestial palaces they would be ever watchful of the Ginnungagap, the Pool of Shadows. An Umbral Sea untouched by the holy rays of light, where unspeakable horrors stirred."

Welcome to the second OOC Chat. I wanted to start a clean slate on general discussion of the game, especially since you guys will be interacting with each other IC from the get go. I got this up first since after Archiving everything I figured it would be kinda weird not having any place for you guys to post. I plan to recycle stuff from the other threads for the new Setting/Character Creation threads, as well as the new intro. Those will slowly start popping up over the next few weeks. I will probably delete old threads once the game starts so I'm not looking at so many things on the main page, either completely or condense them down into a single thread.

As I said earlier, your character sheets are fine as they are now, and you only need to ask/choose any changes. The new character creation thread will mostly be for the new fluff for Dragons, so it will only apply to your character's background, not their stats. We will have plenty of time to go over anything that needs to be altered in the fluff, but Nu already seems to have a good idea, and I won't make any changes that will force serious re-writes or adjustments.

You guys can post your questions here or send me a PM.

OOC Theme: Sahasrara
GM
GM, 80 posts
Thu 27 Jul 2023
at 20:29
  • msg #2

The Umbral Sea (OOC Chat)

New Game Intro is up. I have, of course, continued the long tradition of tricking my players into reading my micro-fiction, but I hope it isn't too tedious. I really wanted to showcase the new spin on the setting. How Dragons aren't hated by everyone, and that there is a divide in mortals between those who still believe in the Old Ways (dragon worship) and the New Faith that is trying to expand. Also the fact that the Age of Fire was more a Dragon vs Dragon war rather then Mortals defeating Dragons through plucky means.

More stuff of course will come up in the Setting Material, but I needed to get this made first so I can start advertising the game again.
GM
GM, 82 posts
Sat 29 Jul 2023
at 19:53
  • msg #3

The Umbral Sea (OOC Chat)

Character Creation thread has been updated with the new fluff. I will have Cultivation setup before we start the game.

If you have any questions please ask them now so I can change things before I invite the new players.
Nu
player, 40 posts
Sat 29 Jul 2023
at 19:57
  • msg #4

The Umbral Sea (OOC Chat)

We can take surnames at any time we choose, I imagine. Obviously no other dragons will recognize us upstarts doing so, but hey, we're dragons, we don' care. XD
GM
GM, 83 posts
Sat 29 Jul 2023
at 20:05
  • msg #5

The Umbral Sea (OOC Chat)

Yeah it's sort of like the Pirate Code, it's more like Guidelines than actually binding rules. You guys are breaking so many traditions of the First Age by simply working together that it likely doesn't matter much. You definitely can't get a title until you do something big tho, so don't expect me to apply Ocean Queen or w/e to your character soon lol.

Edit: I will also say, I'm not trying to stifle character creation, but to add interesting Facts for later in the mid-game. If you don't like it I can remove it I guess.
This message was last edited by the GM at 20:22, Sat 29 July 2023.
Nu
player, 41 posts
Sat 29 Jul 2023
at 20:31
  • msg #6

The Umbral Sea (OOC Chat)

In reply to GM (msg # 5):

As said, it's a Pirate Code so it fits. If anything, Nu is likely to avoid claiming any particular title except to her cultists. She don't really care what other dragons think of her one way or another.
GM
GM, 84 posts
Sat 29 Jul 2023
at 21:15
  • msg #7

The Umbral Sea (OOC Chat)

Also do you guys want a map like I had in the previous setting guide? I kinda don't want to be limited by a preset map this time, and would rather have regions just be relative to each other based on the story's direction. Mainly as I'm rebuilding the Setting Thread, I really only want to touch on stuff that your characters would experience in the first couple of arcs.

If yall still want a map I can create another one, but I really got slogged down trying to make notes for areas like "The Leal Republic" which was sort of a half-idea to begin with. I'll still create writeups for the main Regions/Nations that matter tho, like Belrand (which is still the major nation you guys are dealing with).
Drannathorin
player, 34 posts
Sat 29 Jul 2023
at 23:15
  • msg #8

The Umbral Sea (OOC Chat)

I think a rough map might be good. Perhaps not divided up into kingdoms, cities, etc (beyond maybe a starting one or two), but a rough sketch of the land. We can deal with the specifics as we go and explore. Sort of a 'fog of war' type situation. We know the rough lay of the land (hey, we can fly, we can just go up high enough and look), but going down to get the details takes a bit more effort.
GM
GM, 86 posts
Sun 30 Jul 2023
at 00:10
  • msg #9

The Umbral Sea (OOC Chat)

So in terms of a closed in map, like a map you would use in person for TTRPG, I just don't like to do it in PbP cuz some events can go extremely fast and other can go extremely slow. I actually like to do things like the old text adventures where you generally know where things are in specific directions. Like when we were doing your sequence in the previous game, you would have learned where Sybilla's tower was in relation to yours, and where the keep was, and where the exits to the keep lead to, stuff like that. I wasn't going to make a map of Dunland, but I would definitely paint of picture of it in your mind (as well as provide pics of what key locations looked like).

While I haven't fully decided the intro sequence to the game yet, I envisioned you guys taking advantage of the chaos of the Civil War to take over an Estate or Keep to use as your initial base of operations. After we established what you guys were using as a base, I would then establish what was North-East-West-South of it, and fill in the blanks with key locations. After that I would establish what was adjacent to the Region you were in and then go for a wider view.

Lets say hypothetically you guys take over an abandoned keep. You know that there was a town south of it that used to call the owner it's Lord/Lady. It still has people in it, but they are in bad conditions from the war. East of your Keep is a forest that is infested with Beastmen due to all the fighting men being sent away. West of it is a cove that is used to ship goods, the traders there had a deal with the old lord/lady, but now that they are gone they have turned into smugglers. North of the Keep is the mountain range that divides Belrand into East/West sections, and mountain trails that can allow troops to escape in a possible siege. I would establish that in the IC thread, but for the Setting guide I would probably only mention the Keep and the Village, just to establish the main look and feel of the land.

Also don't worry, your initial base won't be permanent, since you guys wouldn't really establish Territory until level 2, at which point I would offer you guys several options after a scene where you surveyed areas strong in Seithr.
This message was last edited by the GM at 00:11, Sun 30 July 2023.
GM
GM, 88 posts
Sun 30 Jul 2023
at 21:09
  • msg #10

The Umbral Sea (OOC Chat)

*cracks knuckles* Ok the first main portion of the Setting Guide is up. Consider this all the information you really need to know at the start of the game, I will add another entry for the Forest of Ulfrin which is the major biome surrounding Belrand at some point later.

Tonight I will be inviting our new players. I'm thinking of actually increasing the number to 3 as I've gotten some good RTJ's. I still wanna give 2 people a chance to get in their RTJ before making a final decision, but expect to greet your new Pantheon members sometime tonight.
Drannathorin
player, 35 posts
Sun 30 Jul 2023
at 21:11
  • msg #11

The Umbral Sea (OOC Chat)

Sounds good!
Nu
player, 42 posts
Sun 30 Jul 2023
at 21:20
  • msg #12

The Umbral Sea (OOC Chat)

Amusingly, the old Nu would have been aggressively playing both sides in this war for her own profit and power. Not sure if that's the case for nu Nu, though.
GM
GM, 89 posts
Sun 30 Jul 2023
at 21:31
  • msg #13

The Umbral Sea (OOC Chat)

Result of me reducing the amount of factions. Old Civil War you had the Church, Nobles, Royals, and Elves all working for their own goals that conflicted and intertwined several times over, AND then you guys which were each your own separate mini-factions. It was...hard to write honestly.
Siurinax
player, 1 post
Mon 31 Jul 2023
at 02:57
  • msg #14

The Umbral Sea (OOC Chat)

Hey all, I look forward to playing with you here.

I'll be playing Siurinax, a dragon that's focused his evolutions on Luck and Time and has been working as a kingmaker among merchants for the past bit of time.
Nu
player, 43 posts
Mon 31 Jul 2023
at 03:28
  • msg #15

The Umbral Sea (OOC Chat)

Looks like we run in the same circles then.
Lellelan
player, 1 post
Mon 31 Jul 2023
at 03:46
  • msg #16

The Umbral Sea (OOC Chat)

Greetings everyone, another newcomer has joined your ranks! Lellelan is a dragon turned bard and ready to watch the group's story unfold.

I'm looking forward to playing with all of you.
Antherisax
player, 1 post
Mon 31 Jul 2023
at 04:06
  • msg #17

The Umbral Sea (OOC Chat)

Hello everyone. I'm happy to be joining the game with ya'll.

I,ll be playing Antherisax, a somewhat misanthropic dragon who prefers nature and animals to people. He hopes to find trustworthy companions in the other dragons despite his somewhat unfortunate ability to feel whenever people lie, but would settle for tolerable relations. Mostly he just wants to ensure the wilds where he can be comfortable are kept safe from civilisation.

Grumpy and judgy dragon is gonna have to learn to love ya'll :)
GM
GM, 91 posts
Mon 31 Jul 2023
at 05:26
  • msg #18

The Umbral Sea (OOC Chat)

Welcome new players. As I've said earlier I don't plan to have this game ready to go until a bit into August. My current plans are to start the IC up on August 7th. That's dependent on you guys having your characters finalized.

In terms of what I want from you guys. First is of course Character Sheets. The old guard already has that handled, maybe a couple of adjustments here and there, but they should be ready to go. New players I'm not really picky on how you setup your character, I want to look over the sheet mostly for formatting and to make sure stats are correct. PM me your rough draft sheet whenever you want, and if I'm ok with it I'll give you access to your CS screen. I will only be checking sheets from time to time, so I just expect people to be honest. This is mostly a narrative game anyways.


Second I would really, really, REALLY, prefer if you guys got together and came up with how your characters met and when they decided to work together. I will throw in my 2 cents, but I want you guys to come up with something you all agree on.

As for why you guys are here at this point in time, and why you feel the need to work together for this;

  1. Belrand is primo territory that has been without a Dragon-Lord since the Age of Fire (roughly 1100 years by Dragon reckoning, around 800 years by Mortal reckoning cuz the Faith fucked up the Calendar).
  2. Unlike the other Regions there isn't an Elder Dragon in the Wyrmtail who would be pissed if you guys took it. The closest one has been MIA for a long time at this point.
  3. Mortals are just...easy pickings. Yeah they have their Faith and whatnot now, but they can't handle 6 Dragons. Alone there is a possibility that shit could happen, but together you guys are basically playing easy mode (as far as you know). Also you've been hiding amongst them for centuries.
  4. Once the plan was made, there was a massive fear that another Dragon would try to take it first. It's a pact of protection from any outside forces, as well as protection from one another. You all agreed to split up the spoils, so nobody is gonna backout and try to go it alone, not when the other 5 will turn on you. Think of it as a "I Know What You Did Last Summer" agreement.


Now I'm not saying you guys have to be assholes, and have to exploit the exploitable. Mortals are actually on the weak side on Nastrondir, their Chosen can handle some of the wildlife, but the big stuff...the stuff that's on the same level of the Food Chain as Dragons, they stand no chance. Belrand has gotten lucky, but it's really just one bad Kaiju away from a catastrophe. Think of Nastrondir as Attack on Titan, and the Dragons act as allied Titans.

Also since we're all here now I'm gonna post my ideas for Cultivation Word here so you can all examine what I say you guys want this territory.

GM:
I want the players to gain a Gift from it every 2 levels (2-4-6-8-10). It's not worshipped based, but based around the amount of territory the Dragons control, and the variety of lifeforms that live in there. All creatures that don't have higher thinking such as Dragons, Mortals, or strong Monsters are immediately absorbed by this territory.

So like a Deer that lives in a forest within your territory is automatically a citizen of the territory, and contributes toward the Dominion you get. It's miniscule which is why Dragons constantly want to add more territory. The more you control, the more fuana/flora the bigger the Dominion score you get at the start.

Now with higher intelligence creatures they have to choose to stay. Dragons can't contribute cuz they are already leeching, which is why Dragons will chase off rival Dragons immediately. Mortals contribute, but until they grow used to the Dragon they will feel unease while being in a Dragon's territory. Their sixth sense kicks in and it feels like they are being watched or even hunted. So Mortals will usually not stick around to form communities unless the Dragon can coax them to stay on their land. Mortals contribute more then basic animals, and having a village or city of Mortals within your territory is a big boon. Basically them of them as bonus points to your base score. So lets say your Territory gives 2 Dominion Points per month, and then you create a Elf Village somewhere in it. That would at +2 to the points, and if that Elf Village then transformed into an Elf City it could add +4 per month, netting you 6 Points overall.

Finally I want a semi-pokemon game where unique Flora/Fauna can also add points of their own. Perhaps you find a Yggdrasil Seed and decide to plant it within your territory. This will amplify the power of any Forest it's exists within, and eventually it'll become an Erdtree that grants special benefits to the land, on top of bonus +1 Dominion. Or perhaps Nu is able to convince a Leviathan (Leviathan are Whale like Kaiju in Nastrondir) Pod to take shelter in a Cove within the territory. They are magically enchanted creatures that could protect any ports or sea towns within your territory. Stuff like that.


The Gifts I have in mind are sorta like this:

Level 2 Gift Opens the system to players, you are able to mark a small amount of territory, as well as consecrate an object that will act as the "shrine" of the territory where the Seithr is gathered. It is here that players will actually be able to take the Dominion Points. Dominion Points need to be divided as a group, which will influence players choices on how fast they will capture territory cuz there won't be enough DP to go around at the start of the game. The size of your territory will also naturally increase as you level up (with level 5 and 8 being the big steps cuz the territory will double in size). If we're going by the map scale (in the old material), your Territory at level 8 would encompass almost the entirety of the map at that point.

Level 4 Gift introduces the abilities that allow you to govern your Territory more efficiently, able to see/hear/smell things within the borders without having to be personally present. You will also gain the ability to mark Animals/Plants to empower them to help maintain the territory. This is when the Pokemon stuff comes in, cuz you will be able to gather unique creatuers into your territory. They become like pets/cattle for you in the territory, but dangerous to outsiders.

Level 6 Gift allows you to empower Mortals, in the First Age they were known as Dragon-Blooded and were the foundation of the Mortal aristocracy at the time. In the Second Age most have become diluted, or are still in the service of other Elder Dragons. The Dragon-Blooded you create will be first generation, and thus equal to Heroic Mortals. This can also be applied to Beastmen who lack the taint of divinity, but are not as intelligent as Mortals normally.

Level 8 Gift would allow you to freely terraform the land in your Territory without utilizing Dominion. This will be the last major gift within the story that lets you transform your land to what you desire, being able to change something like the Ash Wastes into a jungle (save for the land beneath the Black Blade).

Level 10 Gift is the birth of an Archdragon. This ability will destroy your Territory absorbing all the Seithr from the land, and transforming you into an Archdragon. This is definitely the Post-Game, fuck it lets go kill God idc anymore move. But I wanted the act of becoming an Archdragon to be a gameplay mechanic with consequences. The main thing that makes an Archdragon different from an Elder Dragon is the ability to absorb Divine Magic, and devouring Gods will allow you to absorb a portion of their powers.

Drannathorin
player, 36 posts
Mon 31 Jul 2023
at 11:18
  • msg #19

The Umbral Sea (OOC Chat)

Greetings to all the new dragons!

To add in to the frey of comments as well, Drannathorin (or Calus as he's known in the mortal world) is taking the route of a Merlin-like figure. Magic - Sorcery to be precise - bringing its teachings and skills to the mortal world and shaping the collection of users into something resembling a more cohesive order. All at the service of the local Lord of course, but also a good place to 'recruit' worshipers or like-minded mortals for the future. And to help offset some of the influence of the Faith, naturally. Sounds like he'll be able to ally with and help out the others pretty directly too I'm thinking.
GM
GM, 92 posts
Mon 31 Jul 2023
at 18:22
  • msg #20

The Umbral Sea (OOC Chat)

I will say judging by Drann’s and Siur’s (sorry for shortening names) background, it’s possible they could have met each other in the Free Cities. Sorcery in the Second Age is one of the main facets of the Old Ways, since Mortals originally learned magic from Dragons. All creatures on Nastrondir can manipulate Seithr to some degree, but Mortals have the  most trouble and require teachers.

The Free Cities is the main region where Magic and Commerce intersect. Teachings of the First Age are rare in the Present time, but followers of the Old Ways continue to search for them. Both of you probably would have loved to stay in the Free Cities as it’s one of the most open minded areas left in the Second Age. Sadly, Kur Morax awoke from his healing slumber recently, and he is an Elder Dragon neither of you would wanna deal with at the point.

In Belrand Sorcery is outlawed of course, but the Noble Families who descend from Baal Shax’s Archons still uphold the tradition as a secret society. One of the more prolific families in this secret society is House Leutrec.

As for other characters. Nu and Anther have a shared interest in Beasts and Beastmen if I’m not mistaken. One for land and the other for sea?
Lellelan
player, 2 posts
Mon 31 Jul 2023
at 19:03
  • msg #21

The Umbral Sea (OOC Chat)

Ah, should have mentioned it but Lellelan's words aside from Dragon are Passion and Music. I'll get started on my character sheet!

Cultivation makes sense for the most part. I'm fairly new to Godbound so I need to read up on Dominion but I get the concept.

As far as how Lellelan joined the others I think it should be pretty simple. She travels a lot so it's easy to say she was in Belrand at some point. Wars are a breeding ground for heroic and tragic tales after all. Even disguised as humanoids most of the characters would be people of renown so it's fairly plausible one of them caught her interest. Her charm was probably enough to get a face to face meeting but it would have been pretty awkward when she realized her gifts were resisted.

If the alliance had already been started Lellelan could have been recruited at that point.
Antherisax
player, 2 posts
Mon 31 Jul 2023
at 19:47
  • msg #22

The Umbral Sea (OOC Chat)

Well, Antherisax probably wouldn't come by in the most orthodox of ways.

Fashioning himself as a sort of druid and protector of the wilds, he'd likely have spent most of his life finding spots of wilderness and.... well, claim them as his own, loudly proclaiming to all around that it was off limits. His ability to detect lies and illusions along with communicating and working with animals, that usually meant not just him, but whole stretches of forest turning against anyone who tried to tame it. Basically making removing him too much of a hassle and drain of resources for most nobles.

I see him joining the group either because one of them sought him out for his abilities, and him seeing the logic in working slightly within the system to better protect nature.

Or himself simply walking into the lord's court one day, declaring himself a perfect fit for the job of spymaster/master of beasts, and revealing some liars or people hidden among the court to prove his point (Not the other dragons, of course. Don't think his eyes work on the dragon word illusion anyway), and demanding concessions and protection for his forest in return.

Antherisax is not subtle in his works.
GM
GM, 93 posts
Mon 31 Jul 2023
at 20:17
  • msg #23

Re: The Umbral Sea (OOC Chat)

Lellelan:
Ah, should have mentioned it but Lellelan's words aside from Dragon are Passion and Music. I'll get started on my character sheet!

Cultivation makes sense for the most part. I'm fairly new to Godbound so I need to read up on Dominion but I get the concept.

As far as how Lellelan joined the others I think it should be pretty simple. She travels a lot so it's easy to say she was in Belrand at some point. Wars are a breeding ground for heroic and tragic tales after all. Even disguised as humanoids most of the characters would be people of renown so it's fairly plausible one of them caught her interest. Her charm was probably enough to get a face to face meeting but it would have been pretty awkward when she realized her gifts were resisted.

If the alliance had already been started Lellelan could have been recruited at that point.


Is Lell more interested in witnessing stories or making stories? Does she manipulate events to make them more interesting or does she just allow things to happen as they are and embellish them later? I can imagine a minstrel following a famous Knight who manages to accomplish great feats…but only cuz Lell interferes and Mr. Magoo’s them to victory.

As for Dragons finding each other, there is a Highlander style 6th sense between Dragons. It amplifies when you have Territory, but if you both past each other on the street or visited the same tavern you would know each other was a Dragon. It is always a tense first meeting. Your lizard brain wants to kick in, to attack, but your logical brain will allow you to eventually grow used to one another.

All it takes is something to break the ice, then friendship can be established. This is why I want at least some of you to be friends or long term acquaintances, since doing what you guys are doing takes a lot of trust between Dragons. Power of friendship stuff.
Nu
player, 44 posts
Mon 31 Jul 2023
at 22:32
  • msg #24

Re: The Umbral Sea (OOC Chat)

One thing with Nu is that she could have a reputation among the group as something of a territory arbiter, simply because she isn't a threat to anyone else's turf - her target Territory is the sea and the beachfront and her current (as-yet metaphorical) territory is right in the heart of Belrand and, if I'm not mistaken, none of the other dragons are interested in directly challenging for the Black City. And her objectives generally amount to strengthening dragonkind. She has the same territorial instincts as everyone else, of course, but her rational side is aware that she's going to gather far more power with a united Dragonflight cooperating to terraform Nastrondir.

Her main interest on land is in crushing the Church and the Divine as a threat to herself, and anyone else interested in breaking the Church's power may have wanted to make common cause with her.

In reply to Antherisax (msg # 22):

Nu would have an interest in Antherisax, though her views on nature are more pragmatic. She seeks to promote the growth of Seithr in general, so she might well have consulted with him regarding general protection of mortals and the wild and keeping both thriving.

GM:
In Belrand Sorcery is outlawed of course, but the Noble Families who descend from Baal Shax’s Archons still uphold the tradition as a secret society. One of the more prolific families in this secret society is House Leutrec.


The Leutrecs may be aware or at least suspect that the Baroness de Severine uses some kind of arcana in her mercantile dealings. They are also aware that Tanith has also been playing financial games with the nobility and holds nearly as much noble debt as they do.  However, so far her ambitions seem more focused on profit than power, and she seems rather annoyed by the civil war.
GM
GM, 94 posts
Mon 31 Jul 2023
at 22:43
  • msg #25

Re: The Umbral Sea (OOC Chat)

Antherisax:
Well, Antherisax probably wouldn't come by in the most orthodox of ways.

Fashioning himself as a sort of druid and protector of the wilds, he'd likely have spent most of his life finding spots of wilderness and.... well, claim them as his own, loudly proclaiming to all around that it was off limits. His ability to detect lies and illusions along with communicating and working with animals, that usually meant not just him, but whole stretches of forest turning against anyone who tried to tame it. Basically making removing him too much of a hassle and drain of resources for most nobles.

I see him joining the group either because one of them sought him out for his abilities, and him seeing the logic in working slightly within the system to better protect nature.

Or himself simply walking into the lord's court one day, declaring himself a perfect fit for the job of spymaster/master of beasts, and revealing some liars or people hidden among the court to prove his point (Not the other dragons, of course. Don't think his eyes work on the dragon word illusion anyway), and demanding concessions and protection for his forest in return.

Antherisax is not subtle in his works.


Yeah part of the reason I gravitated to your character was cuz they were pretty close to how the first High-Dragons would be. Also the fact that you chose Elf as his Mortal form works well with how I changed Elves up (which is more of a happy accident). When you put your abilities like that, I could see anyone thinking you would be useful to join the group, while not being exactly close to you. Maybe someone encountered you in the wilds by chance, and you left a lasting impression? Then when the plan started to form they asked if you wanted to join the conspiracy?

Also I wanna ask what version of Elf you wanted your guise to be identified as?

Light Elves: The civilized elves you'd normally think of as "high elves", they are much more civilized then the other Elf Tribes. Has more High Elves then all the other Tribes put together.

Drow/Dark Elves: Disciplined and warlike, acted as the Autumn Queen's Dragon-Blooded soldiers during the First Age. Drow is the honorable name Dragons gave them while Dark Elf is the insulting name the High Elves gave them. In Dragon-Tongue it literally means "Warrior".

Grey Elves: Desert Nomads that live in the Wyrmsheart. Act as Mercenaries for the Free Cities, and abroad (one of the armies in the Civil War is a group of Grey Elf Mercs)

Green Elves: Druidic tribe located in the Great Forests spread around the world. Derisively called Wood Elves by other tribes as they are the least civilized.

Sea Elves: Reavers and Pirates who live in the Claws. They are hated by many coastal cities, but are known as the best sailors, and some are trusted Merchants.
This message was last edited by the GM at 22:49, Mon 31 July 2023.
GM
GM, 95 posts
Mon 31 Jul 2023
at 22:54
  • msg #26

Re: The Umbral Sea (OOC Chat)

Nu:
One thing with Nu is that she could have a reputation among the group as something of a territory arbiter, simply because she isn't a threat to anyone else's turf - her target Territory is the sea and the beachfront and her current (as-yet metaphorical) territory is right in the heart of Belrand and, if I'm not mistaken, none of the other dragons are interested in directly challenging for the Black City. And her objectives generally amount to strengthening dragonkind. She has the same territorial instincts as everyone else, of course, but her rational side is aware that she's going to gather far more power with a united Dragonflight cooperating to terraform Nastrondir.

Her main interest on land is in crushing the Church and the Divine as a threat to herself, and anyone else interested in breaking the Church's power may have wanted to make common cause with her.


I will say Belrand is big enough for all of you until Level 5 at which point you guys may either need to go separate ways, or begin forging an Empire that spreads into the Wyrmsheart. Baal Shax took all of Belrand because he was a max level Dragon and he was satisfied with it. 6 Elders Dragons working in tandem would essentially need 6 Belrands to be comfortable.

Look guys I'm not saying you should spread Freedom and Democracy to the rest of Nastrondir...but they might be hiding Oil there >_>
This message was last edited by the GM at 22:55, Mon 31 July 2023.
Antherisax
player, 3 posts
Mon 31 Jul 2023
at 23:51
  • msg #27

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 25):

I'd say Antherisax styles himself as a green elf, because that would mean less effort in keeping up his disguise. Again, he's not a subtle creature so the less effort he needs to put into keeping up his disguise the better. His demeanor and goals align with their culture, so they would be the most tolerable mortals for him as well, as they can be depended on more than most to respect nature. They're probably also the ones he'd gravitate towards as potential subjects, for the same reasons.

And working with the others would also be a means to an end for now (can't say about later on. Depends on whether the others break his shell, and he actually ends up caring about them.)
Once they're powerful enough for major plays (IE around lvl 5 I guess) he'll be looking to consolidate his territory. Which means claiming or making a big ass stretch of ur-forest, fill it with animals and maybe some tribes of green elves for housekeeping, and tell all other nations to stay the f of his lawn. Whether that forest ends up being it's own land or inside the borders of whatever nation we might build together depends on how the group dynamics turns out.

He probably wouldn't need a whole continent's worth of forest. As long as it's his, and undisputed he can probably make do with say half a continent.
He is a humble dragon, after all :p
This message was last edited by the player at 23:51, Mon 31 July 2023.
Nu
player, 45 posts
Tue 1 Aug 2023
at 00:02
  • msg #28

Re: The Umbral Sea (OOC Chat)

In reply to Antherisax (msg # 27):

So you're saying we'll get along fine if we just leaf you alone. Good to know.
Antherisax
player, 4 posts
Tue 1 Aug 2023
at 00:05
  • msg #29

Re: The Umbral Sea (OOC Chat)

Ah, she get's it. You can visit once in a while, Nessie. Good for the trees with some moisture.
Lellelan
player, 3 posts
Tue 1 Aug 2023
at 01:48
  • msg #30

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 23):

In an ideal world she'd just witness but the world is far from ideal isn't it? Sometimes actors need some extra motivation to get through a scene, and it wouldn't be a good story if the hero died to some random bandits would it? So yeah she definitely manipulates events so that the story becomes one worth telling.

Honestly I haven't really thought about what "territory" Lellelan would want, nor do I think she's put much thought into it. At least in the beginning she's more interested in seeing the others achieve their goals and then pushing them even further. Nu why settle for a sea when you can have the entire ocean? Antherisax who will protect the forests abroad if not you? Etc, etc.

At some point she might want to hold some territory of her own. Becoming a queen definitely sounds like an interesting role worthy of her taking the stage herself.
GM
GM, 96 posts
Tue 1 Aug 2023
at 02:27
  • msg #31

Re: The Umbral Sea (OOC Chat)

So here are some goals I think you guys would want to work toward.

1) Obtain the trust of the people of Belrand: This will help all of you. If you guys become heroes of the Civil War, or at least relied on by the winners, you will easily be able to achieve your long term goals.

2) Remove the Faithful from Belrand: They are currently the only major threat to your plans. Unlike the normal population who can be won over time, the Faithful will never coexist with you. This means that ultimately you want the Faith to lose the Civil War.

3) Shore up Belrand's defenses: You guys have chosen Belrand as your region. Belrand has been without a Dragon-Lord for over a millennia, and it's First Age defenses are beginning to fail. The Great Forest of Ulfrin reclaims more land every year, fishing grounds attract monsters from the depths, and Beasts from the northern Wyrmtail (even Feral Dragons) are starting to trespass. Belrand needs to be Cultivated to return to it's First Age splendor.

I would say each of these could be handled at the same time since there are so many of you, but they are ranked by their level of importance. You won't be able to successfully remove the Faith unless the people can trust in something else to protect them for example.

Also I was wondering which of you would like to infiltrate the Faithful side of the conflict? You guys are 3rd party actors, and neither side knows your true loyalties. The Saints have no way of detecting you are Dragons, unless you flaunt your powers openly in front of them. I will say out of you all, only Drannathorin would have a hard time, since the Faith specifically hate Sorcerers. The reason infiltrating the Faith would be a good idea is so you guys can maneuver both sides of the War, and get some dirt on the Faith to turn the people's opinions in your favor.

Tricking them into thinking you're an asset will be fun, but I will say they are kind of pieces of shit, so if you don't wanna experience Darker scenes you may not want to be on their side (but it'll probably feel great when you betray them).
Nu
player, 46 posts
Tue 1 Aug 2023
at 05:30
  • msg #32

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 31):

I can probably mind-control some of their vital support personnel, but I'm not going in deep. The way I've redesigned Nu, she's no longer the charisma goddess she used to be. So the infiltrator is probably not me. I'll be busy coiling around the Grand Duchess' throne once we finish eyeing each other warily.
Drannathorin
player, 37 posts
Tue 1 Aug 2023
at 11:22
  • msg #33

Re: The Umbral Sea (OOC Chat)

Heh, as mentioned, alas I don't think Drann will be the best to go about infiltrating the Faithful. Helping push them out? That may be another story, especially if he can recruit enough sorcerers and raise their standing/influence in Belrand of course. #1 and #3 would most likely fit into his purview most easily I'd imagine. :)
Siurinax
player, 2 posts
Tue 1 Aug 2023
at 14:06
  • msg #34

Re: The Umbral Sea (OOC Chat)

Siurinax would be very interested in working with Drann soon after they meet in the Free Cities (if that works for Drann).  Siur's main thing he's been up to is experimenting with growing groups of people - cutting off the useless and malignant, growing the useful and good.  He'd be happy to help Drann do the same with his sorcerers, with prophecies about how to go about a project - whether expansion, unification, clearing traitors, whatever - as well as luck to see it through, in exchange for getting to be part of the working with and reshaping of the organization.

He'd be up for doing the same for everyone else's areas of interests as well.

With his charisma, luck, and (TBD) Facts, Siurinax would probably be the best for the infiltration.  Not sure how I'll do with DarkTM scenes as a player, though - might end up having to flip the table earlier than planned.  We'll see.
Antherisax
player, 5 posts
Tue 1 Aug 2023
at 15:32
  • msg #35

Re: The Umbral Sea (OOC Chat)

gonna start proper on the char sheet now. not sure how much time I have, tho, so it might not get done until sometime tomorrow.

Anyway, do we roll starting stats or assign the baseline in the book?
GM
GM, 97 posts
Tue 1 Aug 2023
at 15:44
  • msg #36

Re: The Umbral Sea (OOC Chat)

Nu:
In reply to GM (msg # 31):

I can probably mind-control some of their vital support personnel, but I'm not going in deep. The way I've redesigned Nu, she's no longer the charisma goddess she used to be. So the infiltrator is probably not me. I'll be busy coiling around the Grand Duchess' throne once we finish eyeing each other warily.


I had assumed as much, but wanted to be sure in case you were interested in shifting the focus. Still got a lot of the material from the previous game for you to play with, and no surprise betrothals this time either.

Drannathorin:
Heh, as mentioned, alas I don't think Drann will be the best to go about infiltrating the Faithful. Helping push them out? That may be another story, especially if he can recruit enough sorcerers and raise their standing/influence in Belrand of course. #1 and #3 would most likely fit into his purview most easily I'd imagine. :)


It wouldn't be impossible, but yeah it would stifle your character's goals. You wouldn't be able to entice followers easily with your knowledge since, well it would be heresy. I definitely have more material for you on the Ducal side of the War then the Faithful. I think both you and Nu working together to become Elizabeth's advisors would be a good start.

Siurinax:
Siurinax would be very interested in working with Drann soon after they meet in the Free Cities (if that works for Drann).  Siur's main thing he's been up to is experimenting with growing groups of people - cutting off the useless and malignant, growing the useful and good.  He'd be happy to help Drann do the same with his sorcerers, with prophecies about how to go about a project - whether expansion, unification, clearing traitors, whatever - as well as luck to see it through, in exchange for getting to be part of the working with and reshaping of the organization.

He'd be up for doing the same for everyone else's areas of interests as well.

With his charisma, luck, and (TBD) Facts, Siurinax would probably be the best for the infiltration.  Not sure how I'll do with DarkTM scenes as a player, though - might end up having to flip the table earlier than planned.  We'll see.


So Siurnax is already feeling his instincts to Cultivate the world around him. Is it possible he has tried to Cultivate before and failed due to outside factors? Perhaps this is why he joined the group, since he has already tasted failure while working alone?

The DarkTM portions of the Faithful is less watching gratuitous scene of torture, and deals more with having to pretend to be a villain for a couple of scenes. If you wanna go deep undercover you gotta prove loyalty by being ok with the Faithful's underhanded tactics. The closer you get yourself to the Archbishop the more you will learn, which can give you a massive advantage later when you are ready to end the Civil War.

Lellelan:
In reply to GM (msg # 23):

In an ideal world she'd just witness but the world is far from ideal isn't it? Sometimes actors need some extra motivation to get through a scene, and it wouldn't be a good story if the hero died to some random bandits would it? So yeah she definitely manipulates events so that the story becomes one worth telling.

Honestly I haven't really thought about what "territory" Lellelan would want, nor do I think she's put much thought into it. At least in the beginning she's more interested in seeing the others achieve their goals and then pushing them even further. Nu why settle for a sea when you can have the entire ocean? Antherisax who will protect the forests abroad if not you? Etc, etc.

At some point she might want to hold some territory of her own. Becoming a queen definitely sounds like an interesting role worthy of her taking the stage herself.


So it seems like your character would definitely be game for seeing a Draconic Empire grow later in the game. As for territory, it is possible Lellelan just doesn't have the strong natural instinct that make a "Lair" and carve out land for her own. Maybe they really are just content to travel the world, but realized how hard it is with the Faith hunting Dragons and the current Elder Dragons forbidding trespassers. Perhaps they joined the group for the chance to be able to travel between 5 other Dragon's Territory without being attacked. If your allies become Elder Dragons their territory would get bigger, and a vast swath of Nastrondir will become open to you to travel without fear of reprisal.

Not claiming Territory for yourself would make getting Dominion slower, but it wouldn't stifle your characters growth too much. You could also simply claim some lands, but allow it to Cultivate organically while you travel to other lands. Maybe make it closer to another players so that they can help defend it (this again would require a lot of trust, but is possible since you are both players).

As for which side of the War, I honestly think Lell can do both, since I'd imagine either side would love to have a Bard write propaganda to capture the hearts of the people.

Antherisax:
gonna start proper on the char sheet now. not sure how much time I have, tho, so it might not get done until sometime tomorrow.

Anyway, do we roll starting stats or assign the baseline in the book?


You can use the Stat Array from the book, OR roll your stats in RPOL's dice roller.

Antherisax I'll be honest either Faction would work for you, BUT I think your character would specifically be helpful on the Faithful side (and I need more players who are interested in manipulating the bad guys).
This message was last edited by the GM at 15:46, Tue 01 Aug 2023.
Antherisax
player, 6 posts
Tue 1 Aug 2023
at 15:59
  • msg #37

Re: The Umbral Sea (OOC Chat)

GM:
Antherisax:
gonna start proper on the char sheet now. not sure how much time I have, tho, so it might not get done until sometime tomorrow.

Anyway, do we roll starting stats or assign the baseline in the book?


You can use the Stat Array from the book, OR roll your stats in RPOL's dice roller.

Antherisax I'll be honest either Faction would work for you, BUT I think your character would specifically be helpful on the Faithful side (and I need more players who are interested in manipulating the bad guys).


Sounds good to me. Antherisax wouldn't have much trouble faking? being a bad guy either. He honestly doesn't care much for mortals. I mean, he's strained around other dragons at the best of times. He could easily go full inquisitoral heretic seeker to earn a place with the faithful. both in demeanor and in abilities. some mortal sacrifices to further their plans won't exactly bother his sleep.

Now, whether I should roll or take base stats.... Hmm, Imma roll. it can be more fun with random stats, even if I have to work around some less than ideal ones.
Lellelan
player, 4 posts
Tue 1 Aug 2023
at 16:09
  • msg #38

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 36):

Yeah I agree. I think Lell could be useful to either side of the war effort. I'm willing to work wherever the group needs me.

If I stick to the Ducal side I can start controlling convincing the other lords to trust us, gaining favor with the local population, inspiring the troops, etc.

If I go infiltrate the other side I might be able to work my way through the lower circles pretty quickly. If I'm lucky I might even be able to sow some seeds of discord along the way. Befriend some middle men, make a mob filled with doubt after a saint's speech, etc. Plus Lellelan isn't evil but she isn't necessarily good either. I don't think she'd have that much difficulty faking being evil for her role.

One question I do have for the DM and the group, how open are we being about our dragon forms on the Ducal side? Are we openly claiming to be dragons helping Ducal's cause so the people/lords favor us directly? Are we working as our mortal guises to help prop up Elizabeth and run Ducal from the shadows? Perhaps something in-between where the humans know dragons are helping but don't know who are mortal guises are?
Siurinax
player, 3 posts
Tue 1 Aug 2023
at 16:18
  • msg #39

Re: The Umbral Sea (OOC Chat)

GM:
So Siurnax is already feeling his instincts to Cultivate the world around him. Is it possible he has tried to Cultivate before and failed due to outside factors? Perhaps this is why he joined the group, since he has already tasted failure while working alone?


I think that fits.  If no one else had their eye on it, he might be the actual organizing impetus for the group.  Some dozens/hundreds of years ago he might have been from another area and tried to start establishing himself quietly.  His fledgling territory was squashed but he escaped with his life and a horror story to share.  Since, he'd been toying with Cultivating mortal groups as he used his prophetic powers to try to figure out how to make a truly secure territory.  When he finally got some good results, it pointed in the direction of forging an alliance of dragons.

Since then, he could have been using prophetic powers (and blind Luck) to seek out the particular dragons we have here and bring them together.



In reply to Lellelan (msg # 38):

I think we want to be pretty cagey to start, until we have had opportunity to prove our value, so we're not just propaganda fuel for the Faith.
GM
GM, 98 posts
Tue 1 Aug 2023
at 16:42
  • msg #40

Re: The Umbral Sea (OOC Chat)

Lellelan:
In reply to GM (msg # 36):

One question I do have for the DM and the group, how open are we being about our dragon forms on the Ducal side? Are we openly claiming to be dragons helping Ducal's cause so the people/lords favor us directly? Are we working as our mortal guises to help prop up Elizabeth and run Ducal from the shadows? Perhaps something in-between where the humans know dragons are helping but don't know who are mortal guises are?


So, revealing your Dragon form is a choice I leave open for the player, but you should read the situaton in Belrand before doing so.

1) The common people generally know two things about Dragons. First is that their last Dragon-Lord was a tyrant who enslaved 90% of the population. That all these beautiful First Age structures spread around Belrand were made from the whipped backs of their ancestors. Second is what the Faithful tells them. Belrand is the "Holy Kingdom", and the Gods claim that Dragons are the spawn of an ancient evil that should be hated and resisted.

2) The Civil War is based around the Faithful claiming that the newly elected Monarch is illegitimate based on their ancestors connection with Dragons. Revealing yourselves openly could turn the population against Elizabeth, because right now the Ducal cause is running on the idea that the Archbishop is lying, and trying to take power away from the Aristocracy. The nobles who are neutral could pick a side if it turns out Elizabeth is a Dragon-Blooded heretic. (Edit: She IS, but the people don't need to know that yet.)

You are all Godbound, so I'm not saying it would be impossible to win the population after doing this...BUT it will change the tone of the game from one of guiding the population to a decision, to one of FORCING the population to decide. It's basically how you want your actions to be viewed by those who can't be directly altered by your powers.
This message was last edited by the GM at 17:01, Tue 01 Aug 2023.
Nu
player, 47 posts
Wed 2 Aug 2023
at 01:30
  • msg #41

Re: The Umbral Sea (OOC Chat)

I'm keeping my options open. Nu may reveal her existence fairly early, but not her link to Tanith or her interests in Belrand.

Which raises the question. In this timeline, are mortal Theurges or other mortals who can wield army-shattering arcana known to exist?
GM
GM, 99 posts
Wed 2 Aug 2023
at 02:33
  • msg #42

Re: The Umbral Sea (OOC Chat)

Nu:
I'm keeping my options open. Nu may reveal her existence fairly early, but not her link to Tanith or her interests in Belrand.


Honestly that would probably the smartest way  to do things. You don't have to reveal your Mortal Guise to anyone. Hell if Tanith even wanted to reveal her connection to Dragons, she could also just pretend to be Nu's Dragonblooded servant. Also guys don't forget you can have more then one Mortal Guise, in case you don't wanna use your main one for the Faithful infiltration.

Nu:
Which raises the question. In this timeline, are mortal Theurges or other mortals who can wield army-shattering arcana known to exist?


Only Dragon-Blooded and Chosen Mortals have access to abilities on the level of Theurgy.

Dragon-Blooded gain abilities based on what the Elder Dragon wants them to have, and the Elder Dragon will also name them (Dragon-Blooded is actually a derogatory term the Faith made). These powers wane each generation, so unless the Elder Dragon empowers new mortals to replace the old ones, these powers get weaker when they are past on to children. Otherwise the Dragon-Blooded have to keep their family tree pretty well trimmed (incest) to maintain the amount of power they had when their family was first empowered. In the Second Age there are a few Noble Families that have remained "pure" enough to perform anything close to Invocations. Notable exceptions in the Second Age are Cridhe Bheithir's Drow, and Bialanthus Ose's Norns. When you guys gain enough levels you can created your own Dragon-Blooded. I'm currently bouncing around the idea of whether, or not you guys can "re-charge" existing Dragon-Bloods who have had their powers wane throughout the generations (like Elizabeth, who's blood is diluted to the point where she's barely more then a normal Mortal). This would also concern Drann since he wants to teach Mortals Sorcery, and he won't be able to push them past Low Magic until he can bless them.

Chosen get their powers from the Gods, and it's a mixed bag of Martial Strifes, Theurgy, Alchemy, and if they are really blessed, Biblically Accurate Angel forms.
This message was last edited by the GM at 02:36, Wed 02 Aug 2023.
Nu
player, 48 posts
Wed 2 Aug 2023
at 03:17
  • msg #43

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 42):

If I'm dragooned (pun intended) into helping with the Faithful biz, I'm definitely pulling out a new identity for that unless Elizabeth badly bungles her overtures to Tanith. XD

(On the other hand, I like dark so there's that.)

Nu will probably be inducing a variety of powers, but it's an open question what she'll tie to the blood and what she'll tie to teachings. (NB: I'm talking about using Dominion to shape her followers, not the Cultivation Word ability, and her creating such things as lesser strifes and low magic schools.)

Anyway, good to know how Tanith will be seen then. She probably won't be Nu's Hans Brackhaus, because that's a really obvious trick and I have more use for her than that, but she can probably hint that she's got a strong bloodline to Elizabeth, especially when...well, I'll let everyone guess at my plans there before I reveal them.

quote:
I'm currently bouncing around the idea of whether, or not you guys can "re-charge" existing Dragon-Bloods who have had their powers wane throughout the generations (like Elizabeth, who's blood is diluted to the point where she's barely more then a normal Mortal).


If their blood is that weak, then of course we can awaken them again.
This message was last edited by the player at 03:21, Wed 02 Aug 2023.
GM
GM, 100 posts
Wed 2 Aug 2023
at 03:33
  • msg #44

Re: The Umbral Sea (OOC Chat)

Nu:
If their blood is that weak, then of course we can awaken them again.


The issue I'm running into is whether to give you that ability earlier then outright making Dragon-Blooded yourself. Lets say as a boon Nu decided to make Elizabeth her Dragon-Blooded. Her abilities would be based on Nu's abilities so (Dragon-Sea-Psycho-w/e Nu evolves at later levels). But what if Nu had the ability to reinvigorate the Dragon-Blood already present in Elizabeth? Well that would be Baal Shax's blood, and that would be tied to War and Might. Are you just injecting Seithr back into their bodies, or is it something unique to the original Dragon? I have to think on it more.
GM
GM, 101 posts
Wed 2 Aug 2023
at 03:38
  • msg #45

Re: The Umbral Sea (OOC Chat)

Also I have gotten all the new players Character Sheets. There is currently an issue where I'm trying to get in contact with a player who is unresponsive (none of you who have been replying), so I'm trying to figure out what's going on with them before I progress anything yet. By Friday though we're moving forward so the IC can be up on Monday.
Nu
player, 49 posts
Wed 2 Aug 2023
at 03:43
  • msg #46

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 44):

Let me answer your question with another question...Would you say that in this setting, the Dragon Word inherently comes with some of the reproductive elements we associate with Fertility? Empowered and sacred bloodlines, as well as dragon lines in the Chinese sense? (Chinese mysticism associates ley lines and fertility.)

If so, we should be able to possibly mess with and reawaken Elizabeth's bloodline with an act of Dominion if we choose, because that'd be within the scope of our Word.
GM
GM, 102 posts
Wed 2 Aug 2023
at 04:05
  • msg #47

Re: The Umbral Sea (OOC Chat)

In reply to Nu (msg # 46):

It's less esoteric then that (or is it?), cuz I sorta just wanted to combine the way Dragon-Blooded work in Exalted (empowered humans passing their power through family, and it weakening if they cross-breed with normal humans), and the Mark of the Prophet Gift that lets you award followers with talents reflective of your portfolio.

With Dominion it goes without saying, cuz Dominion solves everything in this game. What I'm talking about is building a feature into Cultivation that allows you to do what I'm talking about without Dominion. Since it's tantamount to changing a Fact about someone.

Like I said I'm still thinking about it.

Edit: Also this is about reinvigorating other Dragon's Dragon-Blooded not creating your own. I already know how you guys will create your own Dragon-Blooded. This is can you effect other Dragon's Dragon-Blooded without Dominion. Which I want to emphasis since Dominion is always an "of course you can" situation.
This message was last edited by the GM at 04:08, Wed 02 Aug 2023.
GM
GM, 107 posts
Wed 2 Aug 2023
at 15:48
  • msg #48

Re: The Umbral Sea (OOC Chat)

Changed up Character Creation a little bit. I want to get Character Advancement codified since it's going to be slightly different from what's in the Core Rules (p. 19).

The changes to Dragon Gifts have nothing to do with how they work mechanically, but are related to how things are perceived in the world. This will explain how Gifts/Miracles are compared to other magical powers in the world, as well as the difference between regular and overt Effort.

The Cultivation section will explain what the Cultivation Word is, how it differs from Apotheosis, as well as how it ties with Influence and Dominion. Then it will list the mechanical Gifts you receive from it.

Then I wanted the Character Sheet at the bottom, since it makes it easier to quickly get to it so you don't have to scroll past a bunch of fluff.

These sections should be finished by this weekend.
This message was last edited by the GM at 15:49, Wed 02 Aug 2023.
Lellelan
player, 5 posts
Wed 2 Aug 2023
at 18:01
  • msg #49

Re: The Umbral Sea (OOC Chat)

Yeah I can definitely see the appeal of keeping our dragon forms a secret. Driving potential allies into the arms of the Faithful would not be great. On the flip side though being too guarded could also kind of hurt us. If Elizabeth gets all the glory it would be pretty easy to denounce us once we reveal ourselves and then we're just back to square one.

I think Nu is on the right track and perhaps we aim for somewhere in the middle? One or two dragons might reveal themselves and help to start mending the people's views of the them without necessarily giving away their mortal guises. Maybe rescue a village or two after the faithful are revealed to be the mustache twirling evildoers they are.

Alternatively we can choose to keep our true forms a secret. We just need to make sure our mortal selves are becoming the heroes and not the army.

This is obviously for those supporting the Ducal side, the infiltration side wouldn't have to worry about revealing themselves as much.


Speaking of infiltrating for the sake of the gm and others summarizing where everyone currently stands:

Antherisax open to infiltrating (msg #37)
Drannathorin reluctant to infiltrating (msg #33)
Lellelan open to infiltrating (msg #38)
Nu reluctant to infiltrating (msg #32)
Siurinax open to infiltrating (msg #34)
Toraas Veer unknown

Seems we have a pretty even split of those who are willing to infiltrate and those who would rather avoid it.
Drannathorin
player, 38 posts
Wed 2 Aug 2023
at 18:06
  • msg #50

Re: The Umbral Sea (OOC Chat)

quote:
I think Nu is on the right track and perhaps we aim for somewhere in the middle? One or two dragons might reveal themselves and help to start mending the people's views of the them without necessarily giving away their mortal guises. Maybe rescue a village or two after the faithful are revealed to be the mustache twirling evildoers they are.



Really, if the group is working together at least in part (or in full) just through various angles, I could see those NOT directly involved in infiltration helping on that angle without the need to break character. Those who have embedded themselves spread the world that 'dragons are not evil - that's the Faithful spreading lies to take control'. Queue one of the others winging their way in (in dragon form) to help rescue a village or perform some great feat that helps the people. Those working at spreading the word in mortal form don't blow their cover, but the end result is the same. IF/when those directly involved want to reveal themselves, they can, but going that route lessens the risk of being exposed too soon. Plausible deniability as it were.

In fact, I could see that sort of mutual 'fly in to help out, then disappear' angle being useful for everyone at some point. Having one of the others be the dragon just keeps our individual covers in place. "It obviously wasn't me.. I was standing there too - remember?" Who helps with what activity could go to the strengths of everyone involved. Best suited gets the job for whatever the particular situation requires. But it'd make a great way for the group to interact and help each other build up influence.
GM
GM, 108 posts
Wed 2 Aug 2023
at 22:41
  • msg #51

Re: The Umbral Sea (OOC Chat)

Lellelan:
Speaking of infiltrating for the sake of the gm and others summarizing where everyone currently stands:

Antherisax open to infiltrating (msg #37)
Drannathorin reluctant to infiltrating (msg #33)
Lellelan open to infiltrating (msg #38)
Nu reluctant to infiltrating (msg #32)
Siurinax open to infiltrating (msg #34)
Toraas Veer unknown

Seems we have a pretty even split of those who are willing to infiltrate and those who would rather avoid it.


TY for this, really helpful. I'm attempting to write scenarios with certain characters in mind, which is why I wanted to know how everyone was leaning.

Drannathorin:
Really, if the group is working together at least in part (or in full) just through various angles, I could see those NOT directly involved in infiltration helping on that angle without the need to break character. Those who have embedded themselves spread the world that 'dragons are not evil - that's the Faithful spreading lies to take control'. Queue one of the others winging their way in (in dragon form) to help rescue a village or perform some great feat that helps the people. Those working at spreading the word in mortal form don't blow their cover, but the end result is the same. IF/when those directly involved want to reveal themselves, they can, but going that route lessens the risk of being exposed too soon. Plausible deniability as it were.

In fact, I could see that sort of mutual 'fly in to help out, then disappear' angle being useful for everyone at some point. Having one of the others be the dragon just keeps our individual covers in place. "It obviously wasn't me.. I was standing there too - remember?" Who helps with what activity could go to the strengths of everyone involved. Best suited gets the job for whatever the particular situation requires. But it'd make a great way for the group to interact and help each other build up influence.


Brings a tear to my eye watching you guys plot to gaslight this country. Friendship really is magic.

Just in case anyone is wondering, the first scene in the game will be one with you all present. Afterwards you guys will be the ones to decide how you split up tasks, what factions you infiltrate, and what your plan is the end the Civil War or prolong it to gain more benefits.
Nu
player, 50 posts
Wed 2 Aug 2023
at 23:13
  • msg #52

Re: The Umbral Sea (OOC Chat)

Lellelan:
Alternatively we can choose to keep our true forms a secret. We just need to make sure our mortal selves are becoming the heroes and not the army.


I have a plan for ensuring my own mortal self is securely part of the winning team, which I'm not going to reveal just yet because I'm trying to keep our GM guessing for a bit. (Though he probably has my big early figured out already.)
Lellelan
player, 6 posts
Thu 3 Aug 2023
at 01:32
  • msg #53

Re: The Umbral Sea (OOC Chat)

In reply to Drannathorin (msg # 50):

I really like this idea. It might take some work to coordinate the infiltrators with the others. I don't know how big Belrand is but presumably we wouldn't be able to walk down the street to converse if we're on opposite sides of the country and getting spies to deliver the news seems like a very slow method of gaining information.

The first idea that comes to mind would be the "Terror of the Skies" gift. A dragon could conceivably fly into and out of the area pretty quickly under the cover of nightfall to try to avoid detection. Could be a way to keep both sides updated on the progress of the other, let the support side use the knowledge to the fullest, and organize aid like you suggested Drann.
Drannathorin
player, 39 posts
Thu 3 Aug 2023
at 01:46
  • msg #54

Re: The Umbral Sea (OOC Chat)

In reply to Lellelan (msg # 53):

Yep, I definitely will have Terror of the Skies for Drann. As a collective too, communication between us is something I could see taking advantage of that ability too (if everyone has it - or something similar-ish). Designate a spot for a monthly gathering as it were. We gather, share updates and plan for any such showings that might come up. If we need to do something a bit more urgently, we could always go to visit the other more directly (if not discreetly) to request quicker aid for a specific project. IF we're all in Belrand, it could be even easier to make such meetings too (without requiring Terror of the Skies); the same concept would work. Have a pre-arranged meeting time and place we gather to discuss things.


Of course, each would be able to keep private whatever specifics of their own workings they wish, but for a fellowship type arrangement of us being a bit more cooperative, it would provide the avenue to do so. Somewhere that only dragons could reach (ie. Terror) would be good, but that would depend on everyone taking that Gift too. If not, we could arrange something a little more 'ground level' as it were. Hehe.
Nu
player, 51 posts
Thu 3 Aug 2023
at 02:03
  • msg #55

Re: The Umbral Sea (OOC Chat)

In reply to Drannathorin (msg # 54):

If you want communication between us, let me see if I can take Of One Mind at level 2. Instant mental communication between me and any of my linked people (and I don't mind being a mail server for the group). And immunity to mental influence, because I'm a nice dragon.
This message was last edited by the player at 02:03, Thu 03 Aug 2023.
Antherisax
player, 7 posts
Thu 3 Aug 2023
at 02:09
  • msg #56

Re: The Umbral Sea (OOC Chat)

I also have terror of the skies. Antherisax is leaning fairly heavily into the dragon side of his words at the start of the game.

I imagine a good meeting spot for the group would either be on some mountaintop, or maybe in a hidden glade that's hard to get to on foot. Make it Antherisax's glade were he goes when he needs a break from people, and he won't be able to dip out on meetings if he's feeling particularly antisocial that day :p

Dunno any other ways we could easily contact each other. Anther can speak to animals and send messages through them, but since the rest cannot, as far as I know, it would be limited to them carrying mail between us.

As an aside, I don't think I've really mentioned what my words are.
Antherisax has the deception word, more precisely the ability to detect lies and see through illusions. That's what made him so antisocial, as feeling lies is unpleasant at the best of times, and makes being around people.
He also talks to animals through the beast word, and can make links with them to spy through them.
The rest of his gifts are in the dragon word. Wings, strength, breath weapon.

I considered keeping some of it secret, but it would go against what anther's like. He's blunt both in action and demeanor. He would totally have told the others that he can tell when they lie, and ask them not to. Because it feels like tasting cold mud and having something tickle his spine. Unpleasant, and he'd rather they just not.
Antherisax
player, 8 posts
Thu 3 Aug 2023
at 02:12
  • msg #57

Re: The Umbral Sea (OOC Chat)

Nu:
In reply to Drannathorin (msg # 54):

If you want communication between us, let me see if I can take Of One Mind at level 2. Instant mental communication between me and any of my linked people (and I don't mind being a mail server for the group). And immunity to mental influence, because I'm a nice dragon.


Speaking to us mentally at any time or place? I love it.

Antherisax does not. Definitely gonna make for extra grumping.
GM
GM, 109 posts
Thu 3 Aug 2023
at 02:25
  • msg #58

Re: The Umbral Sea (OOC Chat)

Nu:
Lellelan:
Alternatively we can choose to keep our true forms a secret. We just need to make sure our mortal selves are becoming the heroes and not the army.


I have a plan for ensuring my own mortal self is securely part of the winning team, which I'm not going to reveal just yet because I'm trying to keep our GM guessing for a bit. (Though he probably has my big early figured out already.)


Like many GM's, I look forward to the sessions where my players have to describe the scene more then I do. At those points in the game I can just sit back and watch. I can imagine it now...


GM's fever dream of Player directed scenes
"Ah...it's like Shakespeare."

Edit: I'm joking of course. I'm not 100% sure what ur plotting, but I look forward to reading it. I'm already prepping the intro scene for you guys, and I'm letting the rails go pretty much from the start.
This message was last edited by the GM at 02:35, Thu 03 Aug 2023.
Siurinax
player, 4 posts
Thu 3 Aug 2023
at 03:04
  • msg #59

Re: The Umbral Sea (OOC Chat)

For words, Siurinax is using:
Luck (3 gift points) - mostly making stuff happen coincidentally and manipulating rolls
Time (2 gift point) - Glimpses of future, and prophesy things into happening
Dragon (1 gift point) - Whispers of the Wyrm

Flying will not be in his bailiwick for a long while, likely.  However, he will still be a merchant in his infiltration guise, and so could also travel relatively openly between places.
Nu
player, 52 posts
Thu 3 Aug 2023
at 03:30
  • msg #60

Re: The Umbral Sea (OOC Chat)

Siurinax:
However, he will still be a merchant in his infiltration guise


Would there be a pre-existing connection between our characters' second skins?

Tanith de Severine is a merchant noble with a purchased title (she has no land, but she has the social clout of a baroness, the right to evade Belrand's sumptuary laws, gets invited to noble parties, stuff like that). She's also the leader and bank for the Western Consortium, which is a club for the great merchants of Belrand (including a few fellow noblesse de robe, but mostly commoner factors who she finances and ship owners who insure with her - because ship owners who don't insure with the Consortium tend to suffer accidents, which of course have nothing to do with her). She's profited immensely from the recent surge in debt prices, as a lot of the Grand Duchess' money was used to buy up notes that she previously held. In short, she's the big bad merchant of the kingdom. (Though for a big bad merchant princess, she's pretty quiet about it. Unless you seek her out, you're doing business with her factors and agents, not her.)

Or in other words: This is what Inexhaustible Hoard looks like, bitches. XD
This message was last edited by the player at 03:36, Thu 03 Aug 2023.
GM
GM, 110 posts
Fri 4 Aug 2023
at 01:26
  • msg #61

Re: The Umbral Sea (OOC Chat)

Ugh, just deleted the old IC threads. That hurt, but it was gonna get crowded the moment the current IC threads starting arriving.

I have the Advancement section up, and will have the explanation of how Dragon's perceive Words/Gifts/Miracles tomorrow.

I probably won't have the Cultivation section done until we start the IC thread, since I want it to be perfect for when you guys reach level 2 and gain access to it.

Also Scene 0 will be posted sometime before Monday. Again it's just meant to give the Act an overarching plot, and doesn't act as railroads for the narrative's direction.
This message was last edited by the GM at 01:27, Fri 04 Aug 2023.
Nu
player, 53 posts
Fri 4 Aug 2023
at 01:30
  • msg #62

Re: The Umbral Sea (OOC Chat)

If I may suggest, link to a message in another game has another Godbound GM's rule for "soft scenes," which allows for a certain amount of temporal flexibility if negotiations run overlong and I absolutely have to be there when a fight breaks out.

It may work better than flashbacking sometimes.
GM
GM, 111 posts
Fri 4 Aug 2023
at 01:35
  • msg #63

Re: The Umbral Sea (OOC Chat)

So what I can infer from this is that these Players are actually involved in two scenes at the same time? Like they are in this soft rp scene while another scene is happening?
Nu
player, 54 posts
Fri 4 Aug 2023
at 01:36
  • msg #64

Re: The Umbral Sea (OOC Chat)

Yeah. The actual timing of the soft scene is flexible, to avoid mucking up things if stuff is happening in the hard scene.
GM
GM, 112 posts
Fri 4 Aug 2023
at 01:39
  • msg #65

Re: The Umbral Sea (OOC Chat)

Yeah I'm fine with that as long as a Player wants to do that. Flashbacks are actually more functional like the ones in Blades in the Dark, so most players will use them like they are using Influence mostly, while also using them to butt into Scenes that they may be interested in joining mid-sequence.
GM
GM, 113 posts
Fri 4 Aug 2023
at 02:34
  • msg #66

Re: The Umbral Sea (OOC Chat)

Holy shit it took me like 30 mins to remember how to give people access to their character sheet. All players should now have access to update their CS in their details. If you have access your CS sheet has been approved (which should be everyone right now).
Antherisax
player, 9 posts
Fri 4 Aug 2023
at 10:05
  • msg #67

Re: The Umbral Sea (OOC Chat)

Alright, my sheets done. Also added some pictures to my cast bio, so people can get an idea of my looks as dragon and elf.
GM
GM, 114 posts
Fri 4 Aug 2023
at 15:01
  • msg #68

Re: The Umbral Sea (OOC Chat)

Everyone please welcome the final member of our playgroup, Yunlong. This is the cast we'll be moving forward with. If you have any questions Yun, please feel free to ask me or anyone in the group. Reading the OOC will catch you up to speed on the intentions for the group at the start of play. You will all already be at least acquaintances at the start of the game.
Antherisax
player, 10 posts
Fri 4 Aug 2023
at 15:32
  • msg #69

Re: The Umbral Sea (OOC Chat)

welcome to the team, Yun.
Lellelan
player, 7 posts
Fri 4 Aug 2023
at 16:31
  • msg #70

Re: The Umbral Sea (OOC Chat)

Welcome to the game!
Nu
player, 55 posts
Fri 4 Aug 2023
at 17:28
  • msg #71

Re: The Umbral Sea (OOC Chat)

Welcome.
Drannathorin
player, 40 posts
Fri 4 Aug 2023
at 18:20
  • msg #72

Re: The Umbral Sea (OOC Chat)

Welcome aboard!
Yunlong
player, 1 post
Fri 4 Aug 2023
at 19:27
  • msg #73

Re: The Umbral Sea (OOC Chat)

Hi everyone! I'm glad to join the group. I've been catching up on the OOC posts and it sounds very interesting.

I do have a question. I noticed that in the character descriptions there are some very nice pictures of characters. How did you get those pictures in the character profiles?
This message was last edited by the player at 19:31, Fri 04 Aug 2023.
Nu
player, 56 posts
Fri 4 Aug 2023
at 19:35
  • msg #74

Re: The Umbral Sea (OOC Chat)

The code is as follows:

<img src="picture url">

For example, <img src="https://tinyurl.com/pvjp67ph"> leads to...


Yunlong
player, 2 posts
Fri 4 Aug 2023
at 19:37
  • msg #75

Re: The Umbral Sea (OOC Chat)

Ahhhhh. Thank you! So simple!!!

Finally, I found the format in the character creation section, but I don't know where to   post my character sheet.

Thanks for your help.
This message was last edited by the player at 19:44, Fri 04 Aug 2023.
Antherisax
player, 11 posts
Fri 4 Aug 2023
at 20:03
  • msg #76

Re: The Umbral Sea (OOC Chat)

up in the left corner menu, there's an option called character details. in there you'll be able to post your sheet, if the GM has opened it for you.

As for photos, a nifty thing you can do is add align="right" into the code after the link but before the >. That moves the picture to the right side of the character description screen, while any text is on the left.
Yunlong
player, 3 posts
Fri 4 Aug 2023
at 20:18
  • msg #77

Re: The Umbral Sea (OOC Chat)

Yup. Went into character details but no character sheet yet. Thanks for the photo alignment tip.  I'll work on that later.

 Right now, I have to catch up on the reading material and start my character building.

Again, thanks for the help everyone.
GM
GM, 115 posts
Fri 4 Aug 2023
at 20:54
  • msg #78

Re: The Umbral Sea (OOC Chat)

PM me your CS sheet if it is ready, and I will give you access to post it in your Character Details. I want to check for formatting.
This message was last edited by the GM at 20:54, Fri 04 Aug 2023.
Nu
player, 57 posts
Fri 4 Aug 2023
at 21:33
  • msg #79

Re: The Umbral Sea (OOC Chat)

Ooh, a four worder. That should be interesting.
GM
GM, 116 posts
Fri 4 Aug 2023
at 21:54
  • msg #80

Re: The Umbral Sea (OOC Chat)

Nah, I think that's just the ones they are interested in at the start. Especially since Apotheosis doesn't exist in this game.
GM
GM, 117 posts
Sat 5 Aug 2023
at 18:56
  • msg #81

Re: The Umbral Sea (OOC Chat)

Updated how Words/Gifts/Miracles work in the setting. If you have any questions how they work narratively that's what I wanted to expound upon. How they work mechanically is basically the same as the Core Rulebook, except for the extra addition to what your character has to do for Miracles, and the fact that a squirrel that ate more nuts than usual can also probably use Gifts.
Nu
player, 58 posts
Sun 6 Aug 2023
at 00:32
  • msg #82

Re: The Umbral Sea (OOC Chat)

When we advance, how much of the Effort we gain is Subtle and how much is Overt?
GM
GM, 118 posts
Sun 6 Aug 2023
at 00:50
  • msg #83

Re: The Umbral Sea (OOC Chat)

I didn't wanna make it like Exalted where "overclocking" causes everything you do to become noticeable. It's instead more like a choice. When you choose to commit Overt Effort to something, it will be colored like this in the IC and on your character sheet if it's a long term effect. Whenever you use a Miracle it will also be like that. Again this is less mechanical, and more narrative. Whenever you do that, it gives me the green light to have NPC's go "Holy shit it's a dragon", rather then "Hmm...wonder what that was?" or "That's really interesting magic, teach me!"

Edit: Basically you don't split your Effort count ever, you just say "Oh this Effort is going to be Overt", or "I'm gonna use a Dragon-Tongue for this" , and we'll both know that means you either went full Dragon, or Dragon enough for everyone to know Tanith (or whoever she's pretending to be) is a Dragon.
This message was last edited by the GM at 00:52, Sun 06 Aug 2023.
Nu
player, 59 posts
Sun 6 Aug 2023
at 00:54
  • msg #84

Re: The Umbral Sea (OOC Chat)

Oh. So we don't specifically have Overt or Subtle Effort, but when we use a Miracle or when we choose to use our powers overtly, it's Overt and everyone around knows they're dealing with a dragon or a seriously-powerful DB?

Alright. We should change that part of the sheet then. XD (and now I need to make sure to make other Theurges around for Tanith to hide among...not that it'll help. May need another mask for "Nu's human form.")
This message was last edited by the player at 00:56, Sun 06 Aug 2023.
GM
GM, 120 posts
Sun 6 Aug 2023
at 01:37
  • msg #85

Re: The Umbral Sea (OOC Chat)

Scene 0 has been posted.
Drannathorin
player, 41 posts
Sun 6 Aug 2023
at 14:06
  • msg #86

Re: The Umbral Sea (OOC Chat)

Nice intro scene! Though question: which of us (if any) are present during the ordeal? Wasn't sure given the dialogue and setting if any where present or nearby. Didn't want to post anything out of place. ;)
Yunlong
player, 4 posts
Sun 6 Aug 2023
at 16:00
  • msg #87

Re: The Umbral Sea (OOC Chat)

I agree. The intro was amazing. However, I too was wondering where does our group fit into this? Are we at the scene or are we going to recruited for some kind of rescue mission?
GM
GM, 121 posts
Sun 6 Aug 2023
at 17:25
  • msg #88

Re: The Umbral Sea (OOC Chat)

In reply to Drannathorin (msg # 86):

The attack on the Ivory Gate takes place at night. Scene 1 will take place the following morning, so you guys can say you are the first to the crime scene so to speak.
Drannathorin
player, 42 posts
Sun 6 Aug 2023
at 17:35
  • msg #89

Re: The Umbral Sea (OOC Chat)

Gotcha! So a sort of prelude leading up to Scene 1 where we pick up at. Setting the tone as it were.
GM
GM, 122 posts
Sun 6 Aug 2023
at 18:08
  • msg #90

Re: The Umbral Sea (OOC Chat)

Yep, and to also set some early goals/facts about the situation.

* You know a Duke has been kidnapped.

* You know that the Ducal Army has lost access to a main river, as well as now access to their main supply hub.

* You know that the Templar Army is inexplicably stronger then normal Mortals, even their peasant conscripts are able to push back trained soldiers.

While I wanted to portray these facts in narrative, they are also things that your characters would already generally know if they have been looking into the Civil War for awhile now. It's sort of an IC/OOC way of acclimating you guys with the setting in Scene 1. Everything that happened in Scene 0, I'm willing for your characters to already be privy to at the start. Either cuz you had spies within either the Ducal Army or Templars, or just cuz you are informed on court gossip. I wouldn't put it past a character like Tanith to know that Julian Leutrec was having an affair with his childhood friend for instance, if she's already embroiled in Belrand high society.

Now what your goals are from here are your own. Scene 1's motivation, is that since losing the Ivory Gates is such a big loss for the Ducal Army and will likely tip the balance in the Civil War, you guys are no longer content to just observe and know that it's time to make your move.
GM
GM, 124 posts
Mon 7 Aug 2023
at 14:45
  • msg #91

Re: The Umbral Sea (OOC Chat)

IC will be posted later this evening. Sending a few PM's out just to touch base with some of you at the start, things like what your characters were doing immediately before. If you don't get one don't worry, it's just that I already have an initial plot-hook for your character. I don't really have much written out narratively, but I also don't want players just standing around with nothing specific to do. I will always attempt to nudge you toward plot points if you are not actively moving your own narrative, but if you don't wish to be moved by these plot-hooks that's fine as well. I'll be content so long as your character is productive.
GM
GM, 125 posts
Mon 7 Aug 2023
at 21:41
  • msg #92

Re: The Umbral Sea (OOC Chat)

IC thread should be up, if you don't have access please say something, or PM me.
GM
GM, 126 posts
Tue 8 Aug 2023
at 15:46
  • msg #93

Re: The Umbral Sea (OOC Chat)

Nice posts everyone. I wanna give everyone a chance to post before moving the scene further.
GM
GM, 130 posts
Thu 10 Aug 2023
at 15:28
  • msg #94

Re: The Umbral Sea (OOC Chat)

Updated my IC post to add numbers to each path. Send me a private message in your post with the number you wanna take, so I can setup the next scenes. You can also just edit your post if you have already posted (I was tired last night so wasn't thinking of how to do this the easy way until this morning).
GM
GM, 131 posts
Fri 11 Aug 2023
at 03:03
  • msg #95

Re: The Umbral Sea (OOC Chat)

For those of you with Terror of the Skies it is a Constant gift that you always have access to, BUT when used in combination with A Second Skin, it makes whatever form you take to sprout your wings. This of course sort of breaks your masquerade so use it with that in mind while pretending to be Mortal. If you use flight in other ways (like Nu) you won't sprout wings, you'll just be floating.

On Nastrondir, Terror of the Skies will take you to the height of a sort of barrier when you attempt to gain higher altitude. Dragons call the area in the sky they can no longer rise toward, the High Heavens. If I had to describe this height, it is equivalent to Earth's Thermosphere. You are at a height where you can see the "curve" of Nastrondir, as it makes a sort of dome around the Ginnungagap. You would be able to see the edge where Nastrondir ends, and the Astral Sea begins. Also Gravity begins to lose it's effect, you are still falling, but everything feels lighter at this point. It takes you about an Hour 1/2 to get to this layer, if you are constantly flying upwards. If the "barrier" didn't exist and you kept going, it would take you around a day of full flight to reach one of Nastrondir's Moons.

Also you can perform any Action while Terror of the Skies is active.
This message was last edited by the GM at 03:04, Fri 11 Aug 2023.
GM
GM, 132 posts
Fri 11 Aug 2023
at 23:22
  • msg #96

Re: The Umbral Sea (OOC Chat)

New Scenes should be up by tomorrow evening. I want them to all come out at the same time. Yall can banter here or in the IC till then, but basically you guys will be moving to new locations for the next scenes.
GM
GM, 136 posts
Sat 12 Aug 2023
at 23:42
  • msg #97

Re: The Umbral Sea (OOC Chat)

Scene 1 is now closed. You should all see new scenes for each of the pair offs. Scene 1-A, 1-B, 1-C are ready to go. If you aren't seeing a IC thread to post in please PM me or post here.
Nu
player, 67 posts
Wed 16 Aug 2023
at 00:40
  • msg #98

Re: The Umbral Sea (OOC Chat)

Apologies for slowness, and I'll try to get a post in tonight. My brain has not wanted to move.
GM
GM, 138 posts
Wed 16 Aug 2023
at 02:37
  • msg #99

Re: The Umbral Sea (OOC Chat)

All good, I was having a rough time last week as well.
GM
GM, 139 posts
Fri 18 Aug 2023
at 21:21
  • msg #100

Re: The Umbral Sea (OOC Chat)

I'll update every thread this weekend, sorry for the stall, been another rough week with boss being on vacation.
This message was last edited by the GM at 02:12, Sat 19 Aug 2023.
Drannathorin
player, 52 posts
Fri 18 Aug 2023
at 21:25
  • msg #101

Re: The Umbral Sea (OOC Chat)

No worries!
Antherisax
player, 19 posts
Fri 18 Aug 2023
at 21:34
  • msg #102

Re: The Umbral Sea (OOC Chat)

S'cool.
Yunlong
player, 13 posts
Thu 24 Aug 2023
at 01:23
  • msg #103

Re: The Umbral Sea (OOC Chat)

No problem!
Siurinax
player, 9 posts
Thu 9 Nov 2023
at 01:05
  • msg #104

Re: The Umbral Sea (OOC Chat)

Any chance we're about to rally?
Yunlong
player, 14 posts
Mon 13 Nov 2023
at 03:53
  • msg #105

Re: The Umbral Sea (OOC Chat)

I'm pretty sure this game is dead. Nothing from the GM, not even a quick note of some kind.  That's too bad. It was awesome once we got started. I'm giving it until the end of the month. Then I think it's time for me to let go.....
Nu
player, 69 posts
Mon 13 Nov 2023
at 04:04
  • msg #106

Re: The Umbral Sea (OOC Chat)

Yeah. I'm waiting but not holding out much hope.

Too bad about the disappearance though. It's really a major drag...on.
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