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13:47, 22nd May 2024 (GMT+0)

The Umbral Sea (OOC Chat)

Posted by GMFor group 0
GM
GM, 84 posts
Sat 29 Jul 2023
at 21:15
  • msg #7

The Umbral Sea (OOC Chat)

Also do you guys want a map like I had in the previous setting guide? I kinda don't want to be limited by a preset map this time, and would rather have regions just be relative to each other based on the story's direction. Mainly as I'm rebuilding the Setting Thread, I really only want to touch on stuff that your characters would experience in the first couple of arcs.

If yall still want a map I can create another one, but I really got slogged down trying to make notes for areas like "The Leal Republic" which was sort of a half-idea to begin with. I'll still create writeups for the main Regions/Nations that matter tho, like Belrand (which is still the major nation you guys are dealing with).
Drannathorin
player, 34 posts
Sat 29 Jul 2023
at 23:15
  • msg #8

The Umbral Sea (OOC Chat)

I think a rough map might be good. Perhaps not divided up into kingdoms, cities, etc (beyond maybe a starting one or two), but a rough sketch of the land. We can deal with the specifics as we go and explore. Sort of a 'fog of war' type situation. We know the rough lay of the land (hey, we can fly, we can just go up high enough and look), but going down to get the details takes a bit more effort.
GM
GM, 86 posts
Sun 30 Jul 2023
at 00:10
  • msg #9

The Umbral Sea (OOC Chat)

So in terms of a closed in map, like a map you would use in person for TTRPG, I just don't like to do it in PbP cuz some events can go extremely fast and other can go extremely slow. I actually like to do things like the old text adventures where you generally know where things are in specific directions. Like when we were doing your sequence in the previous game, you would have learned where Sybilla's tower was in relation to yours, and where the keep was, and where the exits to the keep lead to, stuff like that. I wasn't going to make a map of Dunland, but I would definitely paint of picture of it in your mind (as well as provide pics of what key locations looked like).

While I haven't fully decided the intro sequence to the game yet, I envisioned you guys taking advantage of the chaos of the Civil War to take over an Estate or Keep to use as your initial base of operations. After we established what you guys were using as a base, I would then establish what was North-East-West-South of it, and fill in the blanks with key locations. After that I would establish what was adjacent to the Region you were in and then go for a wider view.

Lets say hypothetically you guys take over an abandoned keep. You know that there was a town south of it that used to call the owner it's Lord/Lady. It still has people in it, but they are in bad conditions from the war. East of your Keep is a forest that is infested with Beastmen due to all the fighting men being sent away. West of it is a cove that is used to ship goods, the traders there had a deal with the old lord/lady, but now that they are gone they have turned into smugglers. North of the Keep is the mountain range that divides Belrand into East/West sections, and mountain trails that can allow troops to escape in a possible siege. I would establish that in the IC thread, but for the Setting guide I would probably only mention the Keep and the Village, just to establish the main look and feel of the land.

Also don't worry, your initial base won't be permanent, since you guys wouldn't really establish Territory until level 2, at which point I would offer you guys several options after a scene where you surveyed areas strong in Seithr.
This message was last edited by the GM at 00:11, Sun 30 July 2023.
GM
GM, 88 posts
Sun 30 Jul 2023
at 21:09
  • msg #10

The Umbral Sea (OOC Chat)

*cracks knuckles* Ok the first main portion of the Setting Guide is up. Consider this all the information you really need to know at the start of the game, I will add another entry for the Forest of Ulfrin which is the major biome surrounding Belrand at some point later.

Tonight I will be inviting our new players. I'm thinking of actually increasing the number to 3 as I've gotten some good RTJ's. I still wanna give 2 people a chance to get in their RTJ before making a final decision, but expect to greet your new Pantheon members sometime tonight.
Drannathorin
player, 35 posts
Sun 30 Jul 2023
at 21:11
  • msg #11

The Umbral Sea (OOC Chat)

Sounds good!
Nu
player, 42 posts
Sun 30 Jul 2023
at 21:20
  • msg #12

The Umbral Sea (OOC Chat)

Amusingly, the old Nu would have been aggressively playing both sides in this war for her own profit and power. Not sure if that's the case for nu Nu, though.
GM
GM, 89 posts
Sun 30 Jul 2023
at 21:31
  • msg #13

The Umbral Sea (OOC Chat)

Result of me reducing the amount of factions. Old Civil War you had the Church, Nobles, Royals, and Elves all working for their own goals that conflicted and intertwined several times over, AND then you guys which were each your own separate mini-factions. It was...hard to write honestly.
Siurinax
player, 1 post
Mon 31 Jul 2023
at 02:57
  • msg #14

The Umbral Sea (OOC Chat)

Hey all, I look forward to playing with you here.

I'll be playing Siurinax, a dragon that's focused his evolutions on Luck and Time and has been working as a kingmaker among merchants for the past bit of time.
Nu
player, 43 posts
Mon 31 Jul 2023
at 03:28
  • msg #15

The Umbral Sea (OOC Chat)

Looks like we run in the same circles then.
Lellelan
player, 1 post
Mon 31 Jul 2023
at 03:46
  • msg #16

The Umbral Sea (OOC Chat)

Greetings everyone, another newcomer has joined your ranks! Lellelan is a dragon turned bard and ready to watch the group's story unfold.

I'm looking forward to playing with all of you.
Antherisax
player, 1 post
Mon 31 Jul 2023
at 04:06
  • msg #17

The Umbral Sea (OOC Chat)

Hello everyone. I'm happy to be joining the game with ya'll.

I,ll be playing Antherisax, a somewhat misanthropic dragon who prefers nature and animals to people. He hopes to find trustworthy companions in the other dragons despite his somewhat unfortunate ability to feel whenever people lie, but would settle for tolerable relations. Mostly he just wants to ensure the wilds where he can be comfortable are kept safe from civilisation.

Grumpy and judgy dragon is gonna have to learn to love ya'll :)
GM
GM, 91 posts
Mon 31 Jul 2023
at 05:26
  • msg #18

The Umbral Sea (OOC Chat)

Welcome new players. As I've said earlier I don't plan to have this game ready to go until a bit into August. My current plans are to start the IC up on August 7th. That's dependent on you guys having your characters finalized.

In terms of what I want from you guys. First is of course Character Sheets. The old guard already has that handled, maybe a couple of adjustments here and there, but they should be ready to go. New players I'm not really picky on how you setup your character, I want to look over the sheet mostly for formatting and to make sure stats are correct. PM me your rough draft sheet whenever you want, and if I'm ok with it I'll give you access to your CS screen. I will only be checking sheets from time to time, so I just expect people to be honest. This is mostly a narrative game anyways.


Second I would really, really, REALLY, prefer if you guys got together and came up with how your characters met and when they decided to work together. I will throw in my 2 cents, but I want you guys to come up with something you all agree on.

As for why you guys are here at this point in time, and why you feel the need to work together for this;

  1. Belrand is primo territory that has been without a Dragon-Lord since the Age of Fire (roughly 1100 years by Dragon reckoning, around 800 years by Mortal reckoning cuz the Faith fucked up the Calendar).
  2. Unlike the other Regions there isn't an Elder Dragon in the Wyrmtail who would be pissed if you guys took it. The closest one has been MIA for a long time at this point.
  3. Mortals are just...easy pickings. Yeah they have their Faith and whatnot now, but they can't handle 6 Dragons. Alone there is a possibility that shit could happen, but together you guys are basically playing easy mode (as far as you know). Also you've been hiding amongst them for centuries.
  4. Once the plan was made, there was a massive fear that another Dragon would try to take it first. It's a pact of protection from any outside forces, as well as protection from one another. You all agreed to split up the spoils, so nobody is gonna backout and try to go it alone, not when the other 5 will turn on you. Think of it as a "I Know What You Did Last Summer" agreement.


Now I'm not saying you guys have to be assholes, and have to exploit the exploitable. Mortals are actually on the weak side on Nastrondir, their Chosen can handle some of the wildlife, but the big stuff...the stuff that's on the same level of the Food Chain as Dragons, they stand no chance. Belrand has gotten lucky, but it's really just one bad Kaiju away from a catastrophe. Think of Nastrondir as Attack on Titan, and the Dragons act as allied Titans.

Also since we're all here now I'm gonna post my ideas for Cultivation Word here so you can all examine what I say you guys want this territory.

GM:
I want the players to gain a Gift from it every 2 levels (2-4-6-8-10). It's not worshipped based, but based around the amount of territory the Dragons control, and the variety of lifeforms that live in there. All creatures that don't have higher thinking such as Dragons, Mortals, or strong Monsters are immediately absorbed by this territory.

So like a Deer that lives in a forest within your territory is automatically a citizen of the territory, and contributes toward the Dominion you get. It's miniscule which is why Dragons constantly want to add more territory. The more you control, the more fuana/flora the bigger the Dominion score you get at the start.

Now with higher intelligence creatures they have to choose to stay. Dragons can't contribute cuz they are already leeching, which is why Dragons will chase off rival Dragons immediately. Mortals contribute, but until they grow used to the Dragon they will feel unease while being in a Dragon's territory. Their sixth sense kicks in and it feels like they are being watched or even hunted. So Mortals will usually not stick around to form communities unless the Dragon can coax them to stay on their land. Mortals contribute more then basic animals, and having a village or city of Mortals within your territory is a big boon. Basically them of them as bonus points to your base score. So lets say your Territory gives 2 Dominion Points per month, and then you create a Elf Village somewhere in it. That would at +2 to the points, and if that Elf Village then transformed into an Elf City it could add +4 per month, netting you 6 Points overall.

Finally I want a semi-pokemon game where unique Flora/Fauna can also add points of their own. Perhaps you find a Yggdrasil Seed and decide to plant it within your territory. This will amplify the power of any Forest it's exists within, and eventually it'll become an Erdtree that grants special benefits to the land, on top of bonus +1 Dominion. Or perhaps Nu is able to convince a Leviathan (Leviathan are Whale like Kaiju in Nastrondir) Pod to take shelter in a Cove within the territory. They are magically enchanted creatures that could protect any ports or sea towns within your territory. Stuff like that.


The Gifts I have in mind are sorta like this:

Level 2 Gift Opens the system to players, you are able to mark a small amount of territory, as well as consecrate an object that will act as the "shrine" of the territory where the Seithr is gathered. It is here that players will actually be able to take the Dominion Points. Dominion Points need to be divided as a group, which will influence players choices on how fast they will capture territory cuz there won't be enough DP to go around at the start of the game. The size of your territory will also naturally increase as you level up (with level 5 and 8 being the big steps cuz the territory will double in size). If we're going by the map scale (in the old material), your Territory at level 8 would encompass almost the entirety of the map at that point.

Level 4 Gift introduces the abilities that allow you to govern your Territory more efficiently, able to see/hear/smell things within the borders without having to be personally present. You will also gain the ability to mark Animals/Plants to empower them to help maintain the territory. This is when the Pokemon stuff comes in, cuz you will be able to gather unique creatuers into your territory. They become like pets/cattle for you in the territory, but dangerous to outsiders.

Level 6 Gift allows you to empower Mortals, in the First Age they were known as Dragon-Blooded and were the foundation of the Mortal aristocracy at the time. In the Second Age most have become diluted, or are still in the service of other Elder Dragons. The Dragon-Blooded you create will be first generation, and thus equal to Heroic Mortals. This can also be applied to Beastmen who lack the taint of divinity, but are not as intelligent as Mortals normally.

Level 8 Gift would allow you to freely terraform the land in your Territory without utilizing Dominion. This will be the last major gift within the story that lets you transform your land to what you desire, being able to change something like the Ash Wastes into a jungle (save for the land beneath the Black Blade).

Level 10 Gift is the birth of an Archdragon. This ability will destroy your Territory absorbing all the Seithr from the land, and transforming you into an Archdragon. This is definitely the Post-Game, fuck it lets go kill God idc anymore move. But I wanted the act of becoming an Archdragon to be a gameplay mechanic with consequences. The main thing that makes an Archdragon different from an Elder Dragon is the ability to absorb Divine Magic, and devouring Gods will allow you to absorb a portion of their powers.

Drannathorin
player, 36 posts
Mon 31 Jul 2023
at 11:18
  • msg #19

The Umbral Sea (OOC Chat)

Greetings to all the new dragons!

To add in to the frey of comments as well, Drannathorin (or Calus as he's known in the mortal world) is taking the route of a Merlin-like figure. Magic - Sorcery to be precise - bringing its teachings and skills to the mortal world and shaping the collection of users into something resembling a more cohesive order. All at the service of the local Lord of course, but also a good place to 'recruit' worshipers or like-minded mortals for the future. And to help offset some of the influence of the Faith, naturally. Sounds like he'll be able to ally with and help out the others pretty directly too I'm thinking.
GM
GM, 92 posts
Mon 31 Jul 2023
at 18:22
  • msg #20

The Umbral Sea (OOC Chat)

I will say judging by Drann’s and Siur’s (sorry for shortening names) background, it’s possible they could have met each other in the Free Cities. Sorcery in the Second Age is one of the main facets of the Old Ways, since Mortals originally learned magic from Dragons. All creatures on Nastrondir can manipulate Seithr to some degree, but Mortals have the  most trouble and require teachers.

The Free Cities is the main region where Magic and Commerce intersect. Teachings of the First Age are rare in the Present time, but followers of the Old Ways continue to search for them. Both of you probably would have loved to stay in the Free Cities as it’s one of the most open minded areas left in the Second Age. Sadly, Kur Morax awoke from his healing slumber recently, and he is an Elder Dragon neither of you would wanna deal with at the point.

In Belrand Sorcery is outlawed of course, but the Noble Families who descend from Baal Shax’s Archons still uphold the tradition as a secret society. One of the more prolific families in this secret society is House Leutrec.

As for other characters. Nu and Anther have a shared interest in Beasts and Beastmen if I’m not mistaken. One for land and the other for sea?
Lellelan
player, 2 posts
Mon 31 Jul 2023
at 19:03
  • msg #21

The Umbral Sea (OOC Chat)

Ah, should have mentioned it but Lellelan's words aside from Dragon are Passion and Music. I'll get started on my character sheet!

Cultivation makes sense for the most part. I'm fairly new to Godbound so I need to read up on Dominion but I get the concept.

As far as how Lellelan joined the others I think it should be pretty simple. She travels a lot so it's easy to say she was in Belrand at some point. Wars are a breeding ground for heroic and tragic tales after all. Even disguised as humanoids most of the characters would be people of renown so it's fairly plausible one of them caught her interest. Her charm was probably enough to get a face to face meeting but it would have been pretty awkward when she realized her gifts were resisted.

If the alliance had already been started Lellelan could have been recruited at that point.
Antherisax
player, 2 posts
Mon 31 Jul 2023
at 19:47
  • msg #22

The Umbral Sea (OOC Chat)

Well, Antherisax probably wouldn't come by in the most orthodox of ways.

Fashioning himself as a sort of druid and protector of the wilds, he'd likely have spent most of his life finding spots of wilderness and.... well, claim them as his own, loudly proclaiming to all around that it was off limits. His ability to detect lies and illusions along with communicating and working with animals, that usually meant not just him, but whole stretches of forest turning against anyone who tried to tame it. Basically making removing him too much of a hassle and drain of resources for most nobles.

I see him joining the group either because one of them sought him out for his abilities, and him seeing the logic in working slightly within the system to better protect nature.

Or himself simply walking into the lord's court one day, declaring himself a perfect fit for the job of spymaster/master of beasts, and revealing some liars or people hidden among the court to prove his point (Not the other dragons, of course. Don't think his eyes work on the dragon word illusion anyway), and demanding concessions and protection for his forest in return.

Antherisax is not subtle in his works.
GM
GM, 93 posts
Mon 31 Jul 2023
at 20:17
  • msg #23

Re: The Umbral Sea (OOC Chat)

Lellelan:
Ah, should have mentioned it but Lellelan's words aside from Dragon are Passion and Music. I'll get started on my character sheet!

Cultivation makes sense for the most part. I'm fairly new to Godbound so I need to read up on Dominion but I get the concept.

As far as how Lellelan joined the others I think it should be pretty simple. She travels a lot so it's easy to say she was in Belrand at some point. Wars are a breeding ground for heroic and tragic tales after all. Even disguised as humanoids most of the characters would be people of renown so it's fairly plausible one of them caught her interest. Her charm was probably enough to get a face to face meeting but it would have been pretty awkward when she realized her gifts were resisted.

If the alliance had already been started Lellelan could have been recruited at that point.


Is Lell more interested in witnessing stories or making stories? Does she manipulate events to make them more interesting or does she just allow things to happen as they are and embellish them later? I can imagine a minstrel following a famous Knight who manages to accomplish great feats…but only cuz Lell interferes and Mr. Magoo’s them to victory.

As for Dragons finding each other, there is a Highlander style 6th sense between Dragons. It amplifies when you have Territory, but if you both past each other on the street or visited the same tavern you would know each other was a Dragon. It is always a tense first meeting. Your lizard brain wants to kick in, to attack, but your logical brain will allow you to eventually grow used to one another.

All it takes is something to break the ice, then friendship can be established. This is why I want at least some of you to be friends or long term acquaintances, since doing what you guys are doing takes a lot of trust between Dragons. Power of friendship stuff.
Nu
player, 44 posts
Mon 31 Jul 2023
at 22:32
  • msg #24

Re: The Umbral Sea (OOC Chat)

One thing with Nu is that she could have a reputation among the group as something of a territory arbiter, simply because she isn't a threat to anyone else's turf - her target Territory is the sea and the beachfront and her current (as-yet metaphorical) territory is right in the heart of Belrand and, if I'm not mistaken, none of the other dragons are interested in directly challenging for the Black City. And her objectives generally amount to strengthening dragonkind. She has the same territorial instincts as everyone else, of course, but her rational side is aware that she's going to gather far more power with a united Dragonflight cooperating to terraform Nastrondir.

Her main interest on land is in crushing the Church and the Divine as a threat to herself, and anyone else interested in breaking the Church's power may have wanted to make common cause with her.

In reply to Antherisax (msg # 22):

Nu would have an interest in Antherisax, though her views on nature are more pragmatic. She seeks to promote the growth of Seithr in general, so she might well have consulted with him regarding general protection of mortals and the wild and keeping both thriving.

GM:
In Belrand Sorcery is outlawed of course, but the Noble Families who descend from Baal Shax’s Archons still uphold the tradition as a secret society. One of the more prolific families in this secret society is House Leutrec.


The Leutrecs may be aware or at least suspect that the Baroness de Severine uses some kind of arcana in her mercantile dealings. They are also aware that Tanith has also been playing financial games with the nobility and holds nearly as much noble debt as they do.  However, so far her ambitions seem more focused on profit than power, and she seems rather annoyed by the civil war.
GM
GM, 94 posts
Mon 31 Jul 2023
at 22:43
  • msg #25

Re: The Umbral Sea (OOC Chat)

Antherisax:
Well, Antherisax probably wouldn't come by in the most orthodox of ways.

Fashioning himself as a sort of druid and protector of the wilds, he'd likely have spent most of his life finding spots of wilderness and.... well, claim them as his own, loudly proclaiming to all around that it was off limits. His ability to detect lies and illusions along with communicating and working with animals, that usually meant not just him, but whole stretches of forest turning against anyone who tried to tame it. Basically making removing him too much of a hassle and drain of resources for most nobles.

I see him joining the group either because one of them sought him out for his abilities, and him seeing the logic in working slightly within the system to better protect nature.

Or himself simply walking into the lord's court one day, declaring himself a perfect fit for the job of spymaster/master of beasts, and revealing some liars or people hidden among the court to prove his point (Not the other dragons, of course. Don't think his eyes work on the dragon word illusion anyway), and demanding concessions and protection for his forest in return.

Antherisax is not subtle in his works.


Yeah part of the reason I gravitated to your character was cuz they were pretty close to how the first High-Dragons would be. Also the fact that you chose Elf as his Mortal form works well with how I changed Elves up (which is more of a happy accident). When you put your abilities like that, I could see anyone thinking you would be useful to join the group, while not being exactly close to you. Maybe someone encountered you in the wilds by chance, and you left a lasting impression? Then when the plan started to form they asked if you wanted to join the conspiracy?

Also I wanna ask what version of Elf you wanted your guise to be identified as?

Light Elves: The civilized elves you'd normally think of as "high elves", they are much more civilized then the other Elf Tribes. Has more High Elves then all the other Tribes put together.

Drow/Dark Elves: Disciplined and warlike, acted as the Autumn Queen's Dragon-Blooded soldiers during the First Age. Drow is the honorable name Dragons gave them while Dark Elf is the insulting name the High Elves gave them. In Dragon-Tongue it literally means "Warrior".

Grey Elves: Desert Nomads that live in the Wyrmsheart. Act as Mercenaries for the Free Cities, and abroad (one of the armies in the Civil War is a group of Grey Elf Mercs)

Green Elves: Druidic tribe located in the Great Forests spread around the world. Derisively called Wood Elves by other tribes as they are the least civilized.

Sea Elves: Reavers and Pirates who live in the Claws. They are hated by many coastal cities, but are known as the best sailors, and some are trusted Merchants.
This message was last edited by the GM at 22:49, Mon 31 July 2023.
GM
GM, 95 posts
Mon 31 Jul 2023
at 22:54
  • msg #26

Re: The Umbral Sea (OOC Chat)

Nu:
One thing with Nu is that she could have a reputation among the group as something of a territory arbiter, simply because she isn't a threat to anyone else's turf - her target Territory is the sea and the beachfront and her current (as-yet metaphorical) territory is right in the heart of Belrand and, if I'm not mistaken, none of the other dragons are interested in directly challenging for the Black City. And her objectives generally amount to strengthening dragonkind. She has the same territorial instincts as everyone else, of course, but her rational side is aware that she's going to gather far more power with a united Dragonflight cooperating to terraform Nastrondir.

Her main interest on land is in crushing the Church and the Divine as a threat to herself, and anyone else interested in breaking the Church's power may have wanted to make common cause with her.


I will say Belrand is big enough for all of you until Level 5 at which point you guys may either need to go separate ways, or begin forging an Empire that spreads into the Wyrmsheart. Baal Shax took all of Belrand because he was a max level Dragon and he was satisfied with it. 6 Elders Dragons working in tandem would essentially need 6 Belrands to be comfortable.

Look guys I'm not saying you should spread Freedom and Democracy to the rest of Nastrondir...but they might be hiding Oil there >_>
This message was last edited by the GM at 22:55, Mon 31 July 2023.
Antherisax
player, 3 posts
Mon 31 Jul 2023
at 23:51
  • msg #27

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 25):

I'd say Antherisax styles himself as a green elf, because that would mean less effort in keeping up his disguise. Again, he's not a subtle creature so the less effort he needs to put into keeping up his disguise the better. His demeanor and goals align with their culture, so they would be the most tolerable mortals for him as well, as they can be depended on more than most to respect nature. They're probably also the ones he'd gravitate towards as potential subjects, for the same reasons.

And working with the others would also be a means to an end for now (can't say about later on. Depends on whether the others break his shell, and he actually ends up caring about them.)
Once they're powerful enough for major plays (IE around lvl 5 I guess) he'll be looking to consolidate his territory. Which means claiming or making a big ass stretch of ur-forest, fill it with animals and maybe some tribes of green elves for housekeeping, and tell all other nations to stay the f of his lawn. Whether that forest ends up being it's own land or inside the borders of whatever nation we might build together depends on how the group dynamics turns out.

He probably wouldn't need a whole continent's worth of forest. As long as it's his, and undisputed he can probably make do with say half a continent.
He is a humble dragon, after all :p
This message was last edited by the player at 23:51, Mon 31 July 2023.
Nu
player, 45 posts
Tue 1 Aug 2023
at 00:02
  • msg #28

Re: The Umbral Sea (OOC Chat)

In reply to Antherisax (msg # 27):

So you're saying we'll get along fine if we just leaf you alone. Good to know.
Antherisax
player, 4 posts
Tue 1 Aug 2023
at 00:05
  • msg #29

Re: The Umbral Sea (OOC Chat)

Ah, she get's it. You can visit once in a while, Nessie. Good for the trees with some moisture.
Lellelan
player, 3 posts
Tue 1 Aug 2023
at 01:48
  • msg #30

Re: The Umbral Sea (OOC Chat)

In reply to GM (msg # 23):

In an ideal world she'd just witness but the world is far from ideal isn't it? Sometimes actors need some extra motivation to get through a scene, and it wouldn't be a good story if the hero died to some random bandits would it? So yeah she definitely manipulates events so that the story becomes one worth telling.

Honestly I haven't really thought about what "territory" Lellelan would want, nor do I think she's put much thought into it. At least in the beginning she's more interested in seeing the others achieve their goals and then pushing them even further. Nu why settle for a sea when you can have the entire ocean? Antherisax who will protect the forests abroad if not you? Etc, etc.

At some point she might want to hold some territory of her own. Becoming a queen definitely sounds like an interesting role worthy of her taking the stage herself.
GM
GM, 96 posts
Tue 1 Aug 2023
at 02:27
  • msg #31

Re: The Umbral Sea (OOC Chat)

So here are some goals I think you guys would want to work toward.

1) Obtain the trust of the people of Belrand: This will help all of you. If you guys become heroes of the Civil War, or at least relied on by the winners, you will easily be able to achieve your long term goals.

2) Remove the Faithful from Belrand: They are currently the only major threat to your plans. Unlike the normal population who can be won over time, the Faithful will never coexist with you. This means that ultimately you want the Faith to lose the Civil War.

3) Shore up Belrand's defenses: You guys have chosen Belrand as your region. Belrand has been without a Dragon-Lord for over a millennia, and it's First Age defenses are beginning to fail. The Great Forest of Ulfrin reclaims more land every year, fishing grounds attract monsters from the depths, and Beasts from the northern Wyrmtail (even Feral Dragons) are starting to trespass. Belrand needs to be Cultivated to return to it's First Age splendor.

I would say each of these could be handled at the same time since there are so many of you, but they are ranked by their level of importance. You won't be able to successfully remove the Faith unless the people can trust in something else to protect them for example.

Also I was wondering which of you would like to infiltrate the Faithful side of the conflict? You guys are 3rd party actors, and neither side knows your true loyalties. The Saints have no way of detecting you are Dragons, unless you flaunt your powers openly in front of them. I will say out of you all, only Drannathorin would have a hard time, since the Faith specifically hate Sorcerers. The reason infiltrating the Faith would be a good idea is so you guys can maneuver both sides of the War, and get some dirt on the Faith to turn the people's opinions in your favor.

Tricking them into thinking you're an asset will be fun, but I will say they are kind of pieces of shit, so if you don't wanna experience Darker scenes you may not want to be on their side (but it'll probably feel great when you betray them).
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