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The Wyrmtail (Campaign Setting)

Posted by GMFor group 0
GM
GM, 85 posts
Sat 29 Jul 2023
at 23:18
  • msg #1

The Wyrmtail (Campaign Setting)


Shores of the Wyrmtail
"Every so often a storm in the East will manage to make it onto The Lir. When that happens the waves can smash ships into the coastline, and the results aren't pretty."


LEXICON

the AegirOcean that surrounds the world of Nastrondir. Continues for one thousand leagues beyond the coast before ending in the Astral Sea. Deep beneath it's waves, sits the Ginnungagap.
AeithrFundamental Element of the Universe. Represents "divine energy", and is also known as Holy Light by the Faithful. The Gods, and objects they interact with are made up of Aeithr. Aeithr gives off a radiation that can effect life on Nastrondir, and it's theorized the Mortals were mutated by long term exposure to Aeithr.
Age of FireA time period that divides the First and Second Age. During this time the Archdragons laid waste to much of Nastrondir, killing countless Mortals and Dragons. Only an alliance of Elder Dragons brought their terror to an end.
ArchdragonEvolution above Elder Dragons, the Archdragons are able to consume divine energy unlike lesser Dragons. This ability causes them to lose their minds to hunger, and they were a threat to all life on Nastrondir. The only known Archdragons were Nidhogg, Fafnir, Ofnir, and Svafnir
ArthuinPrince of Oolinde and First of the High Elves. Lead a rebellion against his Dragon-Lord, and forced her to retreat from the Vale of Everblossoms. Was able to gravely injure Cridhe Bheithir in their final duel before dying himself.
Ashen WastesA massive desert located in the Wyrmsheart that earns it's name from the Ash that frequently rains upon it.. At the center of the desert sits Belderiver, the Black Dagger used to end the Lindwyrm's life. Over the Ages the desert has grown larger, as the poison infused in the blade continues to poison the Earth. In the Second Age Saintess Auriel lead a pilgrimage to the site and founded the City of Bran Bal at it's base.
AshfallA weather phenomena unique to the Ashen Wastes. The grey ash falls regularly within the Wastes and regions connected to it. The Ash dissipates upon contact, leaving no traces except a discoloring of clothes and objects
Aurendil, the DawnlordGod of Sunlight, and Father of the Gods. His death at the hands of the Lindwyrm spurred the Gods to slay the serpent.
Belderiver, the Black Blade of VengeanceGod Weapon forged by Beldor. Used by Urzur to stab the Lindwyrm's heart and end it's life. The dagger constantly drips Black Oil, and is incredibly poisonous and corrosive. In Nastrondir it appears as a giant monolith in the middle of the Ashen Wastes, it's golden hilt glowing with divine light.
Beldor, the GodsmithGod of Smithing, Wealth, and Lightning. Crafted the God Weapons used to slay the Lindwyrm.
Black OilOne of the Divine Elements. Known as Vitriol to Mortals, it is used in many alchemical recipes. Highly poisonous to all creatures on Nastrondir, but especially to Dragons who seem to have an allergic reaction on top of it's toxicity. Luckily this allergic reaction also lets Dragons know when Vitriol is present near them. Mortals can build up a tolerance to it, and use it to create potions and elixirs.
Bran BalHoly City built in the heart of the Ashen Wastes, at the base of the Belderiver. It's known as the City of Ash by the local tribes, and has increasingly become the center of the Protectorate in the last few centuries. It's location in the inhospitable Ashen Wastes is only possible through the blessing of the Gods, and the many Saints that reside there.
Claíomh SolaisSword crafted for Arthuin by the dwarven Paragon, Magnus. Made up of Holy Star Metal, it was used in battle against the Autumn Queen. It passed down to the future rulers of Oolinde after Arthuin's death.
The ClawsIsland chain that exists within the Lir, and correlate with the Lindwyrm's arms and feet.
CommunionMortals chosen by the Gods will receive visions and knowledge from the Gods. These boons are collectively called Communion. After going through the process Chosen will gain markings on their body known as Stigmata. Communion is rare, and the New God religions hold them as the highest blessing.
Cridhe Bheithir, the Autumn QueenElder Dragon who ruled over Oolinde during the First Age. Was gravely injured by Arthuin and feld to the Fortress of Dun Scaithe to heal. Is Dragon-Lord of the Dark Elves who followed her into exile, and plots revenge against the Light Elves.
Crimson LightningOne of the Divine Elements. Crimson Lightning has long been known to Dragonkind as the Dragon's Bane. It being one of the only things that can tear a fully grown dragon from the sky. During the First Days it frequently tore through the skies of Nastrondir, but in the Second Age it's incredibly rare and only shows up on the Storm Coast a few times a season.
Divine InstrumentsArtifacts created through the knowledge gained through Communion. Mortal Races create Divine Instruments for many purposes, but many are created for combat against Dragons. Weapons that utilize the Silver Fire, Black Oil, and Crimson Lightning are all considered Divine Instruments, and can inflict deadly wounds upon Dragons. Divine Instruments that aren't weapons, can be things like a diadem that lets you read peoples minds, or a lyre that plays music that can heal the sick. Divine Instruments can vary wildly, but all them are rare, and one of a kind.
Dragon-BloodedName given to Mortals enhanced by the Dragon-Lords in the First Age. During that time they formed a sort of aristocracy. During the Age of Fire many perished fighting alongside their Dragon-Lords, and in the Second Age very few remain. Those that do have seen their powers become diluted through the generations. Famous Dragon-Blooded in the Second Age include the Druids of the Briarwood, and the Dark Elves of the Storm Coast.
Dun ScaitheA famous castle located on the Storm Coast. It's able to harness lightning to power magical devices, as well as protect region from invaders. Currently ruled by Cridhe Bheithir.
Dragon-LordTitle given to Dragons who have claimed territory as their own. While many lived in the First Age, only a handful still exist in the Second Age.
The FaithA catchall term for the worship of the New Gods. In the Second Age they largely oppose the remaining Dragon-Lords, and followers of the Old Ways. Followers are known as the Faithful.
the First AgeTime period marked by the rule of the Dragon-Lords, and ended with the Age of Fire.
the First DaysTime period marked by the immediate aftermath of the Lindwyrm's death. A prehistoric era where Nastrondir was not yet full formed, and Dragons fought Daemons for supremacy.
The Free CitiesCollection of eight costal City States located in the Northern Wyrmsheart. While all of them are independent from one another the largest city, Calacia, is considered the heart of the region.
Graveryl the StormbinderGod Weapon forged by Beldor. Was considered his greatest work, and harnessed the Crimson Lightning that he was known for. Wielded by his youngest daughter Gunnhildr. The weapon pierced the Lindwyrm's back, and still sit there after being torn from Gunnhildr's grip.
GinnungagapThe Umbral Sea that exists as a counterpoint to the Astral Sea that the Gods call home. Where the Astral Sea is vast and full of light, the Umbral Sea is relatively small and filled with darkness. It still exists deep within the Aegir after the formation of Nastrondir. Creatures that dwell deep enough in the Aegir and Lir are mutated by the Void, gaining strange characteristics not seen anywhere else.
Gleann de DorchaElvish for valley of darkness. A crater formed from the Lindwyrm's eye socket. Within the valley spirits created from the nightmares of the Lindwyrm exist, and attack those who travel there. A dark mist permanently hangs over the land, and it can become easy to get lost. The only waymark is the Tower of Skulda that lies in the center of the valley. The Tower is what remains of a divine arrow, and burns with Silver Fire day and night.
God WeaponsCollective term for the massive weapons that killed the Lindwyrm, and still exist as giant monuments on Nastrondir today. The God Weapons are anathema Dragons, and being in their presence causes massive discomfort. Only Mortals are able to safely interact with them. All Divine Instruments are forged from materials gathered from the God Weapons.
Gunnhildr the MartyrGoddess of War, Maidens, and Ice. Was slain by the Lindwyrm during the hunt after losing her spear in the monster's hide.
High HeavensName Dragons gave to the area above the sky that their wings could not take them. It encompasses all celestial objects, including Nastrondir's two moons, the Sun, and the Stars. The Gods refer to this realm as the Astral Sea.
LindwyrmPrimordial Dragon that once terrorized the Astral Sea. Prior to it's death, the Lindwyrm made it's lair on the surface of the Ginnungagap. The Lindwyrm was incredibly huge, and grew larger the more it ate. It's jaw was wide enough to devour entire Heavenly Realms prior to it's death. It did not have wings, and instead slithered through the through space like a serpent. It did possess arms and legs, but the limbs were small compared to the size of it's body. It's corpse makes up the entirety of Nastrondir, with most of it sitting beneath the Aegir.
the LirA sea formed between the Wyrmtail and the other major regions. Much calmer then the stormy Aegir, and contains a chain of islands known collectively as The Claws.
Mani the Black MoonOne of Nastrondir's two moons. Mani is dark, and is also known as the Shadow Moon. Mani is called the "Tireless" cuz it's constantly in motion. The Mortals on Nastrondir use Mani to count months known as "Moons", as it takes Mani 28 days to travel from one side of the sky to the other.
Mene the White MoonOne of Nastrondir's two moons. Mene is pale, and lights the night sky. Mene is called the "Observant" because it never sets. It acts as an anchor for measuring the distance Mani has travelled. Once a year Mene will be eclipsed by Mani, and that always marks a new year, also known as the Blood Moon.
Mortal RacesThe name Dragons gave to the races of Men, Elves, and Dwarves. The Dragons applied this to them when they realized that unlike themselves, the Mortal Races grew weaker with age and eventually died without cause. Each of the Mortal Races has a different lifespan. Humans can live to be 100 at most. Dwarves usually can't live not much longer after 400. Elves can reach the age of 1000, at which point time will finally catch up to them and age them rapidly. Most creatures on Nastrondir can live incredibly long life spans, and a few like Dragons continuously get stronger with age.
NastrondirName of the Corpse of the Lindwyrm. Nastrondir always refers to the body, while Lindwyrm always refers to the living creature.
Northern WyrmsheartRegion of Nastrondir that correlates to the Lindwyrm's upper torso. Much more arid then the south, with the Ashen Wastes taking up a large portion of it's territory.
the Old WaysCollective term for faith in the Dragon-Lords. Not necessarily religious in nature, and in fact many Dragon-Lords held a distaste for organized worship. The followers of the Old Ways are incredibly varied, upholding traditions dependent on the Dragon they served. A particular example are the Druids of Bialanthius Ose, who continue to nurture the body of their lord even as it poisons the Great Forest they call home.
Oolinde, Vale of EverblossomsCapital City of the Light Elves that lies within a dale in the Wyrmscrown. It is here that Cridhe Bheithir once ruled before being betrayed by the Light Elves.
The ProtectorateA confederacy of tribes based out of the Northern Wyrmsheart. Originally created for defense, it has increasingly fallen under the control of the Faithful.
SaintTitle given by Humans to those Chosen by the Gods. Saints are noticeable by visible stigmata that appears on their bodies. Saints wield powers stronger then normal humans, and some surpass even the Dragon-Blooded of the First Age.
Saintess AurielOldest living Human, at over 1000 years of age, and one of the firsts Saints of the Church. Auriel lead an exodus out of the Free Cities into the Ashen Wastes, there she founded the city of Bran Bal at the base of the Belderiver.
Second AgeTime period marked by the defeat of the Archdragons. The decline of the Dragon-Lords took place during this time period, as more Mortals turned to worship of the New Gods.
Sealed CityA massive temple fortress located within Bran Bal. It's a complex forged of the same iridescent metal as the Belderiver's blade. Only those who have proven themselves to the Faithful may enter.
SeithrFundamental Element of the Universe. Represents "living energy", and is the basis of all lifeforms on Nastrondir. Creatures on Nastrondir can manipulate Seithr to various degrees, with Dragons having the most affinity for it.
Silver FireOne of the Divine Elements. Silver Fire is also known as Cold Fire by Mortals, as they are unharmed by it's effect. It's also popular due to it being incredibly hard to extinguish. Dragons can be harmed by Silver Fire even if they have Evolved an immunity to normal fire.
Skulda, the HoundmistressGoddess of the Hunt, the Moons, and Fire. The Hounds she is mistress of are the two moons Mene and Mani.
Sol the First FlameAlso called the Sun by the inhabitants of Nastrondir. Every day, it rises in the East and sets in the West. Out in the Astral Sea, Sol is a massive flaming sphere that orbits the Heavenly Realms that makeup the center of the High Heavens. Unlike most object in the Astral Sea, Sol is made up of Seithr, which makes it hard for the Gods to interfere with it's path.
Solas Muur the Prince of OrphansDragon-Lord of the Wandering Isle. Was too afraid to fight in the Age of Fire, and hid upon his island with his followers. They still wander the Lir to this day.
Southern TribesCollective term for the tribes that populate the Southern Wyrmsheart. They are less organized then the Protectorate, and are often exploited by them. In the previous generation the Protectorate lead a failed crusade to annex them.
Southern WyrmsheartRegion of Nastrondir that correlates to the Lindwyrm's lower torso. Less arid then the Northern Wyrmsheart, with a massive rainforest dividing it from the Wyrmtail.
Star MetalOne of the Divine Elements. Also known as Mythril to the Dwarves. Star Metal is silver in hue, but light shined on it will bring out all colors of the rainbow. All of the God Weapons were forged with alloys using Star Metal, and meteorites of it rain down upon Nastrondir from time to time.
StorksSpecies of bird on Nastrondir used for carrying messages between settlements. During the First Age, several Dragon-Lords attempted to form a system of communication between them that would not violate territorial gains. It was only upon the discovery of  the Shoebill Stork, the only creature with no innate fear of Dragonkin, that they were able to create a system of communication across Nastrondir. The Messenger Storks continue to diligently work well into the Second Age.
Storm CoastRegion of Nastrondir that lies on the eastern side of the Wyrmspine Mountains. A narrow strip of land known for it's lightning storms. The Autumn Queen retreated here after losing control of Oolinde, and has formed a small nation for her Dark Elf followers around Dun Scaithe.
Tasla the HeartseekerGod Weapon forged by Beldor and wielded by to his eldest daughter Skulda. Tasla came with a quiver that held arrows wreathed with silver fire. Of the many arrows Skulda launched at the Lindwyrm, only the one that took it's eye was able to pierce it's powerful body.
The TeardropA large salt lake located in the Southern Wyrmsheart.
Tower of SkuldaThe arrow from Tasla that pierced the Lindwyrm's eye. The arrow punctured all the way into the Dragon's brain, causing the remnant of it's dreams to infest the land that formed from it's eye socket. To Mortals the arrow appears as an incredibly large tower covered in silver fire.
TuathaElvish for "the Folk" or "the People". It is used to refer to all Tribes of Elves collectively. While the Light and Dark Elves are the largest tribes, the Tuatha also include many others such as; Grey Elves, Green Elves, Sea Elves, Moon Elves, and Gold Elves.
Ulfric GreystoneJarl of Mjolnigrad, and known as the Great Liberator. The first Paragon of the Dwarves, he lead his Kingdom into rebellion against their Dragon-Lord. An act that was mirrored by many other Jarls, and caused the exodus of the followers of the Old Ways.
Urzur, the FatebinderGod of Night, Secrets, and Death. Gave the final blow to the Lindwyrm, and still holds a deep hatred for it.
The WyrmscrownRegion of Nastrondir that correlates to the Lindwyrm's head. Known for being the coldest region in Nastrondir, it's also the most elevated with "The Crown" being the tallest mountain in the world.
The Wyrmspine MountainsRegion of Nastrondir that correlates to the Lindwyrm's backbone. A massive mountain range that stretches from the Crown to the Wyrmtail.
The WyrmtailRegion of Nastrondir that correlates to the Lindwyrm's massive tail. Forms a massive peninsula that stretches from the Wyrmsheart to beyond the Wyrmscrown.

This message was last edited by the GM at 21:14, Sat 05 Aug 2023.
GM
GM, 87 posts
Sun 30 Jul 2023
at 03:18
  • msg #2

Holy Kingdom of Belrand


Carthus, the Gate of the West
"Largest city in the Wyrmtail, and formerly known as the Black City when ruled by Baal Shax. During the Civil War it has become a battle ground between the Faithful and Ducal Armies."

Belrandir and the Death of the Blackveiled
The nation of Belrandir was created early in the First Age. The Dragon-Lord who founded it has been lost to time, but their name continues to exist in Belrand's history as the "Founder". At the time, Belrandir was relatively small, and shared borders with several other Dragon-Lords. That changed with the death of the Founder, at the hands of Baal Shax, who took over the land as his own.

Baal Shax was one of the most powerful Elder Dragons of the First Age, and was as strong as he was terrible. A tyrant of a lord who enslaved the people of Belrandir and forced them to create great monuments to his glory. The crowning jewel being the City of Carthus, where the Blackveiled dwelled in his Lair at the center of the city.

The people of Belrandir were divided into two castes, the Helots and the Archons. The Helots were a slave class that was completely subservient to the Archons, and outnumbered them a hundred to one. The Archons were Baal Shax's Dragon-Blooded servants, and acted as both soldiers and administrators. Because of this, there was a lot of hostility between the Helots and Archons, and many rebellions were constant throughout Belrandir's history.

When the Age of Fire came, Baal Shax refused to act for many years, and the lands of Belrandir were greatly reduced. It wasn't until he was approached by several other Elder Dragons personally that he decided to lead his armies into battle against the Archdragons. The fighting cost him greatly, but Baal Shax was one of the few Elder Dragons to survive the conflict. When he returned to his territory, he was forced to retreat into his Lair to heal from his wounds. He entrusted the rule of Belrandir to his Archons, as he had done many times over the centuries, but times were different.

Many of the Archons had not returned from the battles with the Archdragons, and Baal Shax was too weak to increase their number through his Gifts. Dragon-Blooded could pass their abilities to their offspring, but this power greatly weakened after a single generation. He had taken most of the first generation Archons with him to war, and the ones that remained were mostly second and third generation. This issue compounded with the Helots being overworked to repair the damage created by the Age of Fire. Belrandir began to boil over with conflict, and rebellion was imminent.

It started when among the Helots, a Prophet emerged with the ability to perform miracles. They spoke of beings greater then the Elder Dragons who existed beyond the stars. As their words resonated with the oppressed people, many began to follow the Faith of the New Gods. Receiving information directly from the Gods, the Prophet knew that they had to act swiftly before Baal Shax regained his strength. The rebellion began in Carthus, and quickly the Archons who ruled the city fell in matter of days. The Faithful, now in a frenzy after taking the city, tore their way into the Blackveiled's massive palace. The Elder Dragon killed thousands of them, but in his weakened state he could not stop all of them. The Tyrant of Belrandir was impaled by ten spears, each tipped with Mythril smuggled from the dwarven mines of the East. His skeleton still sits within the Halls of Judgement, which the Belrand nobles use as neutral ground to settle disputes amongst themselves.


Attindore, the Royal Palace
"When the line Holy Kings was ended by an assassin's knife, the Faith decided to choose the next in line from upper ranks of the nobility. Among the Dukes and Duchesses that ruled Belrand, one would be elevated to Ivory Throne."

The Last King
As the carnage from the battle with Baal Shax subsided, one of the first men to attack the Dragon-Lord was miraculously found alive. He had awakened as a Saint in the middle of battle, which had given him the strength to survive. In some retellings of the story, he is also the man who landed the final blow that ended the Blackveiled. His name was Sigmund of Belmarc, and a week after Carthus was liberated he would be crowned as the First Holy King.

Sigmund would spend the rest of his reign liberating the rest of Belrand from the Archons. In many cases the Archons were destroyed, but in some they peacefully bent the knee to the new King. It was the dawn of a new era, as there had never been a human Nation ruled by humans. Thus it was in Belrand that the Second Age was truly born.

For several centuries House Bismarc ruled Belrand, a direct line of King and Queens that ended during the reign King Henri III. Henri had been a young boy, raised to the Ivory Throne when a Great Plague wiped out all his relatives and a large chunk of Belrand's population. The boy miraculously survived, and the Archbishop at the time claimed the Gods favored the boy. The young Kings fortune was ended when assassins attacked his litter while touring Carthus. The boys assassination was so ostentatious that conspiracies of who the true culprits were, exist to this day.

The Faith claimed it was the Forest Witches who had long been a scapegoat for all troubles in Belrand. Over the last two centuries, several "crusades" have been called to cull the forests of the heathen dragon worshippers. Most failed to even make it very far into the Forest of Ulfrin, let alone the Mandragora Wilds that the Witches called home.

Without any heirs of House Bismarc alive, the country faced a period of turmoil. Many nobles had grown powerful in the time since the Holy Kingdoms birth, but the commoners still had a distrust for them from the days of the First Age. Accusations that a noble house descended from the Archons carried a lot of weight in Belrand, and many Houses have fallen due to anger from the populace. The Faith knew they still needed the nobles to administer the lands, so the Archbishop presented a new system of governance.

The Faith claimed that the Holy King's right to rule was not based in blood, but based by their favor with the Gods. He explained that many noble houses had given birth to Saints over the years, and that all of them were equally blessed. This of course ignored the fact that many Saints were born from commoners who were then adopted into powerful families, but the nobility of the time were willing to ignore that. The Archbishop presented them a way to choose amongst themselves who would rule as Holy King, as they were all equally worthy, and that the Faith would bless whoever they chose.

While this managed to calm tension between rival houses, it turned the Ivory Throne into something that could be bought. The first Holy King that was not from House Bismarc, was simply the richest noble of the time. A man who not only bought his votes, but also spent a fortune to create a new Palace for the Monarch. When he perished, his House had spent so much of their wealth to keep the peace, that his heir didn't have enough to bribe the nobles, and another family took prominence.

This tradition would get Belrand through the next 200 years, with the Throne passing back & forth between three major Houses. It wasn't until the present day that this would be challenged, when a fourth House grew in prominence. The House of Leutrec.


Grand Duchess Elizabeth Leutrec
"Before the Votes of the Landgraves could even be counted, the Archbishop of Carthus declared House Leutrec Dragon-Blooded heretics. Elizabeth, Holy Queen in all but name called her banners to apprehend the Faithful who barred her passage to the Throne, and the Belrand Civil War began."

The Civil War
House Leutrec is an old noble house from Western Belrand. Cutoff from the lucrative trade from the Lir, House Leutrec was considered a minor house by many, although it controlled vast swathes of productive land. Holding the title of Landgrave for many generations, after the Great Plague they were upgraded to the title of Duke when their lands went mostly untouched. Over the last few centuries, as the forest of Ulfrin continues to reclaim more farmland in the East, House Leutrec became more prominent. Until they finally were able to put a valid bid for the Ivory Throne.

The last Holy King, Grand Duke Aramis de Arsne, had been deeply in debt. His attempts to turn the wetlands in the southeast into new farms was met with failure when a feral Dragon was found roosting there. With his investors backing away from the venture, the Holy King found himself unable to pay off the principal he owed them. He was almost prepared to beg the Archbishop for aid when Duke Henri Leutrec stepped in to offer aid.

After this fateful meeting, Duke Leutrec became an unofficial advisor to the King. For the next two decades, many other nobles were brought to House Leutrec's faction, which began to supersede the House Arsne. This would go on until a freak hunting accident took the King's life. With House Arsne's next heir a boy of 13, it was Henri Leutrec who stood up for nomination when the voting began to choose the next Holy King.

At this time the rivalry between Duke Leutrec and the Archbishop became more well known. The presence of the Faith had always been less prevalent in the West. Archbishop Laurence had attempted to find common ground with Duke Henri, but quickly found that the man had no patience for the Faith or their Doctrine. Duke Leutrec had seen the corruption of the East as something that needed to be cleansed, and he considered the Faith a big part of that corruption. He had been outspoken many times that the Faith took more then they gave, and that a lot of land they owned would be better off in the hands of tax paying citizens.

Despite having such a radical viewpoint, many of the nobles who would normally take his words as ammo to criticize him couldn't say a word. Too many were in debt to House Leutrec, and the grain from the West was too important to Belrand's economy. As the vote grew near, many knew which way the votes were gonna go, and the Faith feared the outcome. When Henri Leutrec was found dead in his home, many breathed a sigh of relief. Without the focal point of the radical Henri, the other faction would surely be able to sweep the votes.

Everyone was surprised when Elizabeth Leutrec, Henri's eldest daughter, arrived in Carthus, and presented her nomination to the Diet. A few nobles laughed at the situation, the idea that this twenty year old maiden could win was audacious. The Faith was also unconcerned, but had prepared one last weapon against House Leutrec should the unthinkable happen.

As the voters entered the Hall of Judgement, the jovial attitude that had started when Elizabeth had arrived in Carthus came to an immediate halt. Elizabeth had evidentially been privy to her father's strategy, and had been quietly reminding other Nobles of their previous oaths. She had also brought blackmail to bring the rival faction back into line. The Archbishop knew something was wrong when the first three votes cast were all for House Leutrec.

Laurence turned to Elizabeth, who gave him a demure smile, and in that moment he knew battle was his only recourse. Interrupting the vote count, the Archbishop presented evidence that House Leutrec was descended from Archons, and thus was ineligible to receive the blessing of the Gods. Despite the fact that she had won the vote, Grand Duchess Elizabeth would not be Holy Queen.



Death Saint Isaias slays a Feral Dragon
"At the start of the war the Ducal Armies outnumbered the Faithful two to one. The Saints of the Church tipped the scale in the Archbishops favor."

The Faithful and the Ducal Army
The Civil War in Belrand has been going on for over a year now. It is divided into two major factions. The Forces of the Faithful, and the Ducal Army.

The Faithful include forces of several Lords, the Order of Templars, and the Ten Saints. The Faith is outnumbered at the start of the war, but the power of the Saints has given them an edge.

The Lords loyal to the Faithful are the ones that weren't loyal to House Leutrec when the vote was cast. They represent about 1/3rd of the nobility, but they aren't necessarily loyal to the Archbishop out of Faith. Many support the Archbishop by simply not participating in the war at all, and only a few that were still in debt to the Church have provided soldiers. This is cuz Duke Leutrec spent many years paying of noble debts to the Church, to remove a lot of their leverage. Many hope that the no side really wins, so that they can gain more power in the chaos.

The Order of Templars is an organization designed to protect sites holy to the Faith. They are relatively small, only numbering a few thousand, but they are highly trained, and are lead by three Saints. They are the force that has been defeating the Ducal Army in the last few major battles. The Templars use Divine Instruments in combat, making them far more powerful then their numbers.

The Ten Saints are the current Saints active in Belrand in this War. One of them is Archbishop Laurence, who is the successor of a long line of Saints originating with the unnamed Prophet during the Age of Fire.

The Ten Saints
Archbishop LaurenceLeader of the Faithful in Belrand.
Cardinal AnushirvanAdvisor to Laurence. Is from Bran Bal, and represents their interests.
Knight-Commander CassandraLeader of the Templars and Supreme Commander of the Faithful Forces
Sir SeltkirkFormer Hedge-Knight and Cassandra's major-domo.
Saint IsaiasAssassin sent from Bran Bal, loyal to Anushirvan more then Laurence.
Othor the LionFormer mercenary turned Templar. Leads a squad of soldiers that specialize in terror.
Saintess BoudicaA healer in the church that specializes in Vitriol alchemy.
Vicar HenriAttendant to Laurence, and Othor and Boudica's handler.
The TestamentA living weapon created by Boudica using alchemy. A monster in all but name.
Magnus XVIIIA Paragon from Mjolnigrad, and one of the many scions of Magnus. A smith who develops many of the Divine Instruments the Faith uses.

The Ducal Army is lead by Grand Duchess Elizabeth, and with an army of levies loyal to the Nobility. It is a coalition noble houses that owe allegiance to House Leutrec either through debt or oath. Many assumed the Ducal Army would quickly win the War, as they vastly outnumbered the Faithful forces, and had way more wealth. A year into the war it has become apparent that is not the case, and the last several battles have ended in disaster for the Ducal Army.

They still outnumber the Faithful, but everyday more Lords are withdrawing their support. They managed to take the Royal Palace early in the War, but a recent assassination attempt has caused Elizabeth's advisors to suggest they relocated further West. This would basically give up their territory in the East and allow the Faith to create a foothold splitting Belrand in half.

The Ducal Army consists of several different armies joined together under one tent, which makes their movement slow and unwieldy. They are technically lead by Prince Lucien Gancanagh, a Grey Elf mercenary hired by Elizabeth for the battles he fought in the Free Cities, but he can only act as her voice on a council of many.

The other major voice on her side is Lord Roland Maxwell, a Landgrave who helped her secure the nomination from the Arsne Faction. This coincided with her agreement to marry the 13 year old Augustus de Arsne once the war was finished.

A great issue within the Ducal Army camp is what to do with the Faithful at this point. Many nobles assumed the Archbishop would sue for peace early, and negotiations could start. As the war drags on, many are beginning to have cold feet as the Archbishop is claiming this is a Holy War and not a factional dispute. As the days continue, peace becomes less likely an outcome, and many do not wish to see the Faith destroyed.
This message was last edited by the GM at 21:05, Sun 30 July 2023.
GM
GM, 90 posts
Mon 31 Jul 2023
at 04:49
  • msg #3

The Great Forest of Ulfrin


The Heart of the Forest in the First Age
"The Galadhil is believed to have taken root during the First Days. Like Dragons it can absorb Seithr from the land around it, and had grown to monstrous size. It's sap has long been considered a Pancea."

The Woodland Realm
WIP


The Watchers protecting the borders of the Deep Wood
"Bialanthius Ose taught the Elves how to speak to the trees, and how to bring them to life. She was the Mother of the Forest, and they were her adopted children."

The Green Elves
WIP


Mag Mell, the Emerald Haven
"Deeper into the Forest the beasts grow more savage. The Green Elves use the wildlife as a natural barrier, and their city has stood protected since the First Age."

The Mandragora Wilds
WIP


The Heart of the Forest in the Second Age
"The Last Elder Dragon of the Wrymtail has been nearly forgotten. The Faithful hunted for her whereabouts, but few returned. Those who did spoke of a disease deep in the Forest, a miasma that poisons the land, and blocks entry."

Bialanthius Ose, The Immortal
WIP
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