Re: IV - The Forest of Lothenar
Jarder puts on the boots, noting as he does so that carved in the right boot’s inner sole is the word ”Dryrax”.
Neuken notes that the wand bears no writing upon it, but when the sorcerer moves his hands close to the object, he observes that the air surrounding it feels noticeably cool. The staff, however, does bear writing, skillfully carved just a finger’s width from the ornately crafted snake’s head. It is a single word, ”Iehiezid”.
Patch notes that as he contemplates the crystal sphere, he has the momentary sense of images of clouds filling it. The priest is convinced that the mace has seen many battles, though the iron it is cast from is completely unscarred. The horn carries a strange feeling of strength with it, a spirit that makes Patch feel that it has been carried in war, and even played a role in turning the tide of the conflict.
As dawn draws near, Neuken Orulto has finished committing to memory the spells he feels will prove most useful for the journey ahead. His mind is sharp and clear. Overhead, the horizon shows only the merest hint of softening the deep curtain of night, evidence that dawn remains almost an hour away. Elsewhere in the clearing, Renia carefully sharpens her blade with a whetstone, checking the edge occasionally to ensure it is reaching the sharpness the scout requires.
At once, there is a great gust of wind, a violent movement of air that disturbs everything on the small island’s surface, including the sleeping adventurers’ bedrolls. An instant later there is a crash, the noise of something large dropping to the earth, shattering the trees around it as it descends. The brief cacophony is sufficient to pull even the deepest sleepers from their slumber.
Then, a deep, commanding voice sounds from the forest to the east, its volume suggesting that its source is only a short distance away.
”BROTHER! ARE YOU WELL? THE NECROMANCER HAS SOUGHT TO COMMUNE WITH YOU, BUT YOU HAVE GIVEN NO ANSWER! I HAVE COME TO SEE TO YOUR WELFARE!”