I would have to rely on the description for the boots given in the
Dungeons & Dragons Expert Rulebook, which is as follows:
quote:
The wearer may levitate (as the magic user's spell). There is no limit to the duration of the effect.
For further clarification, here is the description of the
levitate spell:
quote:
When this spell is cast, the caster may move up or down in the air without any support. This spell does not enable the caster to move from side-to-side. The caster could, however, levitate to a ceiling and move sideways by using his or her hands. Motion up or down is at a rate of 20' per round. The spell cannot be cast on another person or object. The caster may carry a normal amount of weight
Based on that, I would say that the boots wouldn’t enable the levitation of anything beyond Jarder himself and whatever was on his person. That wouldn’t preclude him from carrying additional items, or even a fellow adventurer, but his capacity to do so would be based on his own strength.
The description that you gave comes from the First Edition AD&D
Dungeon Master’s Guide. But since we’re using the
Basic/Expert Rulebooks to steer things in this game, I think it’s appropriate to go with the interpretation provided by that ruleset.