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23:57, 3rd May 2024 (GMT+0)

The Citadel of Wendar (OOC Thread)

Posted by Dungeon MasterFor group 0
Greyband
player, 347 posts
AC 2, HP 31/40
THACO 17
Fri 11 Jun 2021
at 19:47
  • msg #559

Re: The Citadel of Wendar (OOC Thread)

I can't believe we keep blasting dragons. :-)

Busy day for me--can contribute over the weekend.
Dungeon Master
GM, 319 posts
Sun 13 Jun 2021
at 23:53
  • msg #560

Re: The Citadel of Wendar (OOC Thread)

Just make certain that one point is clear: Orin’s recent advice is based squarely on his dwarven knowledge and expertise in stonework.
Jarder Mehro
player, 272 posts
Human-Cutpurse (Thief)
AC:2, HP:23/23, THACO: 17
Mon 14 Jun 2021
at 02:11
  • msg #561

Re: The Citadel of Wendar (OOC Thread)

"The amount of weight the boots can levitate is randomly determined in 14 pound increments by rolling d20 and adding the result to a base of 280 pounds."

Does this rule still apply to Boots of Levitation?
Dungeon Master
GM, 320 posts
Mon 14 Jun 2021
at 15:18
  • msg #562

Re: The Citadel of Wendar (OOC Thread)

I would have to rely on the description for the boots given in the Dungeons & Dragons Expert Rulebook, which is as follows:

quote:
The wearer may levitate (as the magic user's spell). There is no limit to the duration of the effect.

For further clarification, here is the description of the levitate spell:

quote:
When this spell is cast, the caster may move up or down in the air without any support. This spell does not enable the caster to move from side-to-side. The caster could, however, levitate to a ceiling and move sideways by using his or her hands. Motion up or down is at a rate of 20' per round. The spell cannot be cast on another person or object. The caster may carry a normal amount of weight

Based on that, I would say that the boots wouldn’t enable the levitation of anything beyond Jarder himself and whatever was on his person. That wouldn’t preclude him from carrying additional items, or even a fellow adventurer, but his capacity to do so would be based on his own strength.

The description that you gave comes from the First Edition AD&D Dungeon Master’s Guide. But since we’re using the Basic/Expert Rulebooks to steer things in this game, I think it’s appropriate to go with the interpretation provided by that ruleset.
Jarder Mehro
player, 273 posts
Human-Cutpurse (Thief)
AC:2, HP:23/23, THACO: 17
Mon 14 Jun 2021
at 16:14
  • msg #563

Re: The Citadel of Wendar (OOC Thread)

Totally appropriate! I just like comparing/contrasting the rules.

So it sounds like he would have to find a ledge to jump off and then he could ascend/descend.

How much can he carry with a 13 str? One Neuken?
Dungeon Master
GM, 321 posts
Mon 14 Jun 2021
at 20:00
  • msg #564

Re: The Citadel of Wendar (OOC Thread)

Yes, probably one Neuken, or a pre-petrification Zinnelis.

Any of the others’ armor would likely make such a trip pretty hazardous.
Jarder Mehro
player, 276 posts
Human-Cutpurse (Thief)
AC:2, HP:23/23, THACO: 17
Mon 21 Jun 2021
at 13:49
  • msg #565

Re: The Citadel of Wendar (OOC Thread)

Hey, Orin, according to the DM's OOC cartoon link, the top floor is now the ground floor in a manner of speaking. Great Daffy Duck bit. Surely, it was better growing up watching Looney Tunes than jerks on Twitch.
Dungeon Master
GM, 325 posts
Mon 21 Jun 2021
at 14:38
  • msg #566

Re: The Citadel of Wendar (OOC Thread)

Sorry. I didn’t mean for my cartoon commentary on what transpired to cause any in-game confusion.

The formerly three story tower is now two stories tall. The third floor, which the adventurers have yet to enter, is now the tower’s second level. The second floor effectively ceased to exist. The ground floor, though damaged and now possessed of a lower ceiling, is still primarily intact. Those party members that remained inside the structure fled to the ground floor.

There are windows at the top of the tower where Jarder and Neuken could enter, if they want to go directly to the upmost floor. If they want to reunite with their compatriots first, there’s a breach in the southern wall of the bottom floor that they can enter through.
This message was last edited by the GM at 14:38, Mon 21 June 2021.
Greyband
player, 353 posts
AC 2, HP 31/40
THACO 17
Fri 25 Jun 2021
at 20:06
  • msg #567

Re: The Citadel of Wendar (OOC Thread)

Graduation party! Oldest son's party, prep today and party tomorrow. Contribution from me on Sunday.
Orin Starshine
player, 184 posts
HP: 37/41
AC: 0
Mon 28 Jun 2021
at 10:06
  • msg #568

Re: The Citadel of Wendar (OOC Thread)

Neuken, Dimitri has already agreed to assist Greyband’s, with me as the backup.  Keep yourself back just in case.
Jarder Mehro
player, 279 posts
Human-Cutpurse (Thief)
AC:2, HP:23/23, THACO: 17
Mon 28 Jun 2021
at 17:20
  • msg #569

Re: The Citadel of Wendar (OOC Thread)

I was thinking that Neuken and Jarder were assisting Greyband by providing the distraction. That is, he shoves the debris aside just when the trio's eyes are riveted on the shattered windows.
Dungeon Master
GM, 328 posts
Mon 28 Jun 2021
at 18:38
  • msg #570

Re: The Citadel of Wendar (OOC Thread)

That had been my understanding as well. If I was mistaken, just let me know, and I’ll modify my most recent post accordingly.
Windor Moonwrought
player, 221 posts
Cleric of The Moon God
AC1, HP: 26/26
Mon 28 Jun 2021
at 20:55
  • msg #571

Re: The Citadel of Wendar (OOC Thread)

That's the way I understood the plan too.
Jarder Mehro
player, 280 posts
Human-Cutpurse (Thief)
AC:2, HP:23/23, THACO: 17
Wed 30 Jun 2021
at 13:34
  • msg #572

Re: The Citadel of Wendar (OOC Thread)

DM, can Jarder get in a ranged attack on the Shadow Lord? Since it's during the surprise round, is it considered a backstab attempt?
Windor Moonwrought
player, 222 posts
Cleric of The Moon God
AC1, HP: 27/27
Thu 1 Jul 2021
at 13:11
  • msg #573

Re: The Citadel of Wendar (OOC Thread)

Will IC tonight. Hot weather, dusty and dry!
Dungeon Master
GM, 330 posts
Thu 1 Jul 2021
at 14:36
  • msg #574

Re: The Citadel of Wendar (OOC Thread)

Jarder Mehro:
DM, can Jarder get in a ranged attack on the Shadow Lord? Since it's during the surprise round, is it considered a backstab attempt?

Yes, Jarder could manage a missile attack against the sorcerer from his current position. Given that the party has achieved surprise, it would be fair to rule it a backstab attempt.

Windor Moonwrought:
Will IC tonight. Hot weather, dusty and dry!

Definitely not looking forward to July. Hang in there!
Windor Moonwrought
player, 224 posts
Cleric of The Moon God
AC1, HP: 27/27
Sat 3 Jul 2021
at 05:21
  • msg #575

Re: The Citadel of Wendar (OOC Thread)

Oh man, that last level up was a game changer for Windor! I'd forgotten that clerics take a sudden jump in power! Hopefully Greyband's ill luck will rub off on the dark warrior and he fails his Save!
Greyband
player, 357 posts
AC 2, HP 31/40
THACO 17
Sun 4 Jul 2021
at 00:40
  • msg #576

Re: The Citadel of Wendar (OOC Thread)

Windor Moonwrought:
Oh man, that last level up was a game changer for Windor! I'd forgotten that clerics take a sudden jump in power! Hopefully Greyband's ill luck will rub off on the dark warrior and he fails his Save!


Here's hoping :-)
Jarder Mehro
player, 284 posts
Human-Cutpurse (Thief)
AC:2, HP:23/23, THACO: 17
Fri 9 Jul 2021
at 02:39
  • msg #577

Re: The Citadel of Wendar (OOC Thread)

Greyband, did you drink that potion? That saving throw bonus might be crucial.
Greyband
player, 359 posts
AC 2, HP 31/40
THACO 17
Fri 9 Jul 2021
at 20:34
  • msg #578

Re: The Citadel of Wendar (OOC Thread)

Unexpected stuff going down in RL combined with an expected Saturday all day-Sunday event--won't be able to contribute until Sunday or Monday.
Jarder Mehro
player, 286 posts
Human-Cutpurse (Thief)
AC:2, HP:16/23, THACO: 17
Thu 15 Jul 2021
at 13:16
  • msg #579

Re: The Citadel of Wendar (OOC Thread)

Proposal: Let's focus our fire on the hellhound.

Question for the DM: Would the warrior be attacking at d20+2 if not for the disease?

Question for Greyband: Did you get a chance to down that potion?
Dungeon Master
GM, 334 posts
Thu 15 Jul 2021
at 13:53
  • msg #580

Re: The Citadel of Wendar (OOC Thread)

Jarder Mehro:
Question for the DM: Would the warrior be attacking at d20+2 if not for the disease?

Correct. The Denagothian possesses a Strength of 17, which would normally give him a +2 bonus to “to hit” and damage rolls in melee.
Jarder Mehro
player, 287 posts
Human-Cutpurse (Thief)
AC:2, HP:16/23, THACO: 17
Thu 15 Jul 2021
at 19:09
  • msg #581

Re: The Citadel of Wendar (OOC Thread)

It certainly follows that he would suffer a -2 penalty to damage owing to his wasting disease, but I didn't see a mention of that in the spell description -- not that I want you to retroactively add 2 points of damage to his last roll.
Dungeon Master
GM, 335 posts
Fri 16 Jul 2021
at 16:36
  • msg #582

Re: The Citadel of Wendar (OOC Thread)

I think that this is kind of an inspired observation. But I agree, retconning the past damage adjustment would be unwieldy. Rather, what I think I’ll do is add the cumulative missed damage to his next successful attack. So, taking into account that he’s landed two previous blows, and factoring the adjustment for his upcoming swing, means that the next character who eats a strike from the Denagothian will suffer a +6 modifier to the damage they receive.

Cool.
Greyband
player, 362 posts
AC 2, HP 20/40
THACO 17
Tue 20 Jul 2021
at 21:04
  • msg #583

Re: The Citadel of Wendar (OOC Thread)

Can I easily get to the Shadow Lord?
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