III - Geron, the Village on the Borderland
The night passes without incident. With the dawn, the village stirs slowly to life, most on the streets hurrying about their morning chores, the icy chill of the mountains having taken a firm grip on Geron.
The inn provides the adventurers with a hearty breakfast of oatmeal flavored with a variety of mountain berries. Emerging onto Geron’s main street, the company makes itself way north to the Sheriff’s Office. There, they spy a trio of Denagothian soldiers loitering near the entrance, along with a dark haired man, a sergeant apparently, who has removed his helmet as he speaks gruffly to a man dressed in the garb of a scout, a bow slung over one of his shoulders.
”...men need more furs, to keep them warm on long patrols,” the sergeant tells the trapper, ”There’s more need now than ever, especially for those moving down the passes to the south.”
The trapper smirks. ”If you’ve been in those passes, you know full well how hard they are to travel. How dangerous they can be. You’ll get more furs, but it’s going to take time. I can’t make the animals appear with a wave of the hand.”
The front door of the Sheriff’s Office swings open. A stout, bald human, wearing a blacksmith’s apron, exits the building muttering under his breath, a scowl on his face. He storms down the main road.