Re: III - Geron, the Village on the Borderland
Jarder is unsurprised to find the High Priest’s quarters richly appointed. Intricately woven tapestries hang from the dark walls, each one depicting an ancient location in the deep of night, made visible by the moon. On one side of the chamber, an expansive desk has been arranged between a pair of tall, narrow bookcases, laden with numerous leather bound volumes. A washbasin and mirror are placed opposite of the entrance door, while the east side of the room is taken up by a circular bed which is piled with silks and furs.
A middle aged, balding man, clad in rich robes is seated on the bed. This, presumably, is the High Priest. He is listening to a blonde haired human woman who is dressed in the working clothes and leather apron of a blacksmith, the soot from the foundry having darkened her garments and face. Listening closely, Jarder discerns that the woman is speaking to the priest about the smith she is apprenticed to. ”He questions the need for the war. He doesn’t think we need to take Wendar’s land for our own. Says we have all that we need right here, on hand. No reason for more conquest.”
The priest listens to her intently, his brow creased with concern.
Outside in the hallway, the other adventurers wait tensely. The corridor remains undisturbed. No one enters from elsewhere In the temple.
Still hidden among the nearby trees, the other half of the party can see that the main entrance door remains open, but for several minutes, all remains quiet. Then a voice calls out from within the temple again. ”Hey, are two still out there? Hello?”
OOC: The adventurers could make it over to the fallen guards in one round. On the round following, they could quietly drag them back to the tree line, out of sight.
This message was last edited by the GM at 04:56, Thu 16 Apr 2020.