Re: III - Geron, the Village on the Borderland
Reaching for the door, Patch utters the last words of his invocation, only to have portal open on its own. Standing in the doorway is the blacksmith’s apprentice, who blinks in surprise at the gathered adventurers, even as Neuken casually brushes past her to enter the high priest’s quarters.
At the same moment, Jarder quietly closes the distance between himself and the temple leader, who has stood to consider some correspondence on his desk. With a quick motion the thief swings the pommel of his dagger, the blow striking the man’s head with an audible crack.
Swaying from the sudden attack, the priest grabs the edge of his desk, turning to face the now visible Jarder with blazing eyes. ”Idris’ cloak!” he exclaims, ”An...” He mouths the word ‘intruder’ but no sound escapes his throat. Jarder is suddenly aware that all sound in the room has ceased.
The apprentice, recognizing that something is terribly wrong, reaches for the short sword at her belt.
15:51, Today: Dungeon Master rolled 6 using 1d6. Initiative - Party.
15:52, Today: Dungeon Master rolled 3 using 1d6. Initiative - Priest.
The party wins initiative.
OOC: I’m going to assume that the silence spell is centered on the priest’s bed and desk, so any struggle that takes place more than five feet inside the quarters will be muted. That said, as he has just stepped inside, Neuken hasn’t entered the silenced area, and can still cast spells.
Any extended struggle between the blacksmith’s apprentice and Orin, Patch, and Renia could be overheard elsewhere in the temple.
Outside, Greyband, Killian, and Jayanti manage to drag the sleeping guards into the adjacent forest without waking them. During the tense journey, one of the sentries drowsily mumbles something about rhubarb pie.
A moment after hiding the slumbering soldiers, another sentry steps out of the temple’s front entrance. ”Zenik! Thow!” he calls, ”Didn’t you two hear me...” His voice trails off as he realizes that his fellow guards are nowhere to be seen.
OOC: At the moment, the adventurers hiding in the tree line have the advantage of surprise and can act first, while the newly arrived guard is still befuddled.