Personae Manipulus (The Sentinels)   Posted by GM.Group: 0
GM
 GM, 4 posts
Fri 31 May 2019
at 03:38
Personae Manipulus (The Sentinels)

The Sentinels
"Our job is to protect you...because we won't win this war without you."

General Notes about Sentinels
  • Each one is a Unique Heroic Mortal created by the GM.
  • Act as NPC's that will generally follow PC commands, but unlike Eidolons have their own personalities and motivations. Can become antagonistic to PC's if put in the right situation.
  • Things like romance are possible, just be aware I won't be willing to act out certain scenes with you.
  • They will level up at a similar pace as the PC. They can become stronger.
  • They will never have the Godbound powers the PC have. They will always only be Heroic Mortals.
  • They can die during the course of the game. In fact I intend to put them in situations where their sacrifice is very hard to avoid.

This message was last edited by the GM at 01:17, Sun 02 June 2019.

GM
 GM, 6 posts
Sun 2 Jun 2019
at 02:16
Amon Aditya, the Warrior

Amon Aditya, the Warrior
"My tribe has protected the Fire Temple for many generations. It's a great honor, but I feared living my whole life in the Desert. Following you lets me see the rest of the world."

Character Bio
Long ago the Yashum Tribe got lost on their migratory route through the Marsalim Desert. They were caught in a massive sandstorm. Most of their supplies were lost, and countless members of their tribe died from exposure to the wind blasted sand. The storm had been going on for several days when finally their Chieftain, Hiawatha Yashum, was  able to see a light through the desert storm. Believing it to be the Solar Father, he lead his tribe toward the beacon, hoping to finally break through the storm. As they got closer, they encountered ruins not seen by mortal eyes in over a hundred generations. The members of the tribe feared their Chieftain had lead them to their grave, or even into the Deadlands itself. Hiawatha persevered, and eventually came to the source of the light. A giant Pyramid in the middle of an abandoned city. As his hands touched the surface of the Pyramid, ancient Magick began to stir, and the Sand Storm collapsed around them. They could once again see the endless sky of the Marsalim Desert, and could navigate themselves back to salvation.

Hiawatha had rediscovered the Old Kingdom of Marsalim, ancient seat of the of the previous rulers of Prudentia. The Old Kingdom was said to have fallen to ruin when the Pharaoh attempted to control the Fire Crystal for his own personal use. The ancient Summoners had placed a curse upon the city, surrounding it in a never ending storm that would not dissipate unless someone from the original Summoners bloodline returned to the Temple. Hiawatha, like many tribal leaders in the Marsalim Desert, traced their bloodline back to this Summoner, and when he returned the curse was broken. After getting his Tribe to safety, Hiawatha would return many times to the Old Kingdom. Until he decided that it was his destiny to safeguard the Fire Temple. Hundreds of years later, his descendants still act as Guardians of the Old Kingdom, and the Fire Crystal within.

Members of the Yashum Tribe are noted for their size and strength, and Amon Aditya is no different. The Old Kingdom sits in the middle of the Marsalim Desert, a massive wasteland of sand, sun, and monsters. The other tribes of Marsalim travel as nomads over the sands. Migrating from oasis to oasis to drink the life giving waters of the desert. The Yashum Tribe is different, they stay in the Old Kingdom, which has little to no water, with only monster meat for food. In order to survive, the Yashum Tribe partakes in the mystical flower known as the Stairway of the Sun, that only grows on the summit of the Great Pyramid. The Flower is bathed in the magick of the Fire Crystal daily, and has absorbed some of it's properties. By consuming the plant, members of the Yasham Tribe have the Innate Gift Elemental Scorn: Heat, as well as Fists of Black Iron.

Amon Aditya grew up in the Old Kingdom. Taught from the moment he could speak, that it was his life's duty to protect the Fire Temple. Always an inquisitive lad, he questioned constantly about the outside world as he was taught to hunt, forage, and survive life in the Desert. It wasn't until he was tasked with acting as a guide for a group of travelling members of the Fayth, that he realized how little his world actually was. While the Scribes and Maesters were focused on the World Crystal that had been hidden for centuries, the Summoners were more than willing to share with Amon tales of the wide world. He learned much in the pilgrims short time, and when more opportunity came to aid outsiders, Amon was always the first to volunteer.

When the Great War began, Amon at first dedicated himself back to his Tribe's traditions. Word reached the Yashum that the Empire desired to experiment on the World Crystals, and that the very thing Hiawatha Yashum feared would happen when he broke the Curse of the Old Kingdom might come to pass. Then Amon learned that the Summoners had entered the War, an order he knew first hand did not enter conflicts lightly. After explaining himself to the High-Chieftain, he was sent off to join the Guardian Forces. Amon knew that if the Summoners had entered the War, then it was very likely that the fighting would one day come to the Old Kingdom. If that happened, it would better for one of the Tribe to be among those fighting to protect Gaea, so that the gesture may be returned when the time had come.

Character Stats
WIP

This message was last edited by the GM at 22:11, Sun 02 June 2019.

GM
 GM, 7 posts
Sun 2 Jun 2019
at 02:19
Bridgette Glenn, the Hedge Knight

Bridgette Glenn, the Hedge Knight
"Ugh, I'm sworn to carry your burdens..."

Character Bio
After the Civil War in Fortitudo the newly proclaimed Archduke William Eisenberg began to consolidate his power. He had to reward those who had been loyal, and punish those who had fought against him. Sadly Archduke Eisenberg had been considered the underdog in the Civil War, and his victory left him with many enemies. Those he could get way with punishing, he had executed or imprisoned. There were some he couldn't justly kill however, so he instead stripped them of all wealth and titles. This lead to many Landed Knights becoming homeless overnight, as their debts from the war began to default. Some became peasants, while many turned to banditry. Those few who still held the pride of their noble lineage, took their family heirlooms, sold their lands, and rode into the wilderness to live on the road. Many could be found sleeping off the road, among the bushes, with nothing but the armor on their backs. They would come to be called the Hedge Knights.

House Glenn is a famous knightly lineage in Fortitudo. The members trace their lineage back to the folk hero, Glenn the Frog Knight. Glenn is famous for saving the Queen of Fortitudo back in the Dark Ages. He is also known for being one of High Summoner Magus' companions when he defeated the King Behemoth. For his services to both Fortitudo and the world, Glenn was given a lordship, and his descendants have lived in Frog Hollow for many generations. House Glenn did not choose a side during the Civil War, instead they supported legitimizing one of King Breav's bastard children.

When Archduke Eisenberg won the war, he thought about forgiving House Glenn if they would simply acknowledge him as the true ruler of Fortitudo. Bridgette's father, Sir Geoffrey Glenn had been the protectors of one of King Breav's bastard sons. He had even taken the boy as his squire, before an assassin's arrow pierced his young ward's throat while out on a hunting trip. Sir Geoffrey has always believed that Duke Azelhart was too honorable to kill a child, and has always blamed Duke Eisenberg for the murder. When Eisenberg declared himself Archduke, and sole ruler of Fortitudo, Sir Glenn refused to bow to him.

Bridgette never learned what became of her father, whether he was executed for his insolence, or thrown into the darkest dungeon to never see the light of day again. When the Archduke's men came to Frog Hollow, she knew she would never see her Father again. Knowing her birthright was now lost to her, Bridgette took her families heirlooms; The Spell-Forged Grass Blade, and the Great Shield of the Just. With that and her father's heavy armor in tow, she rode out from Frog Hollow for the last time.

Finding work as a mercenary was hard for a woman in Fortitudo, doubly so for a lady like Bridgette. Even though her father taught her the sword style their family was famous for, she was turned away from knightly work due to her pretty face, and lady like poise. It would take years of grime from the road, and beating those who questioned her for Bridgette to gain respect in her chosen profession. Even then, she didn't last long with any sellsword company she joined. The grace she learned growing up as the scion of House Glenn slowly eroded over the years. Leaving a woman who was strict, sharp-tongued, and short tempered.

Bridgette was apart of the Company of Laughter, a group of Sellswords who were hired by Iustitia to hold Lion's Gate. Bridgette had been with the Company of Laughter for 3 years, and was a Sergeant, but was not friendly with the Captains. When Captain Palazzo revealed the Imperials had made them a better deal, Bridgette was one of the few who argued against it. She knew a Sellsword's reputation was more important than a few more coins at the end of the job. When she was overruled, she abandoned the Company, and headed for Temperantia. She heard that the Company was disbanded after Lion's Gate fell, but Captain Palazzo was conscripted by the Imperials while the rest were executed for treason.

The Hedge Knight was at first unwelcome by the Guardian Forces, when she attempted to get work with them in Temperantia. Her affiliation with the Company of Laughter not doing her any favors. Thankfully a survivor of Lion's Gate was present to vouch for her. She participated in several battles, but her disrespect for authority made her a hard fit for the normal ranks of the Guardian Forces. When the Sentinels were created, she was one of the first members chosen to join the new organization. The belief was that her talents would be better suited in the small squads that would make up the Sentinels, and that she would be no longer a problem for the officers of the Guardian Forces. Now she would be the Summoner's problem.

Character Stats
WIP

This message was last edited by the GM at 23:38, Sun 02 June 2019.

GM
 GM, 8 posts
Sun 2 Jun 2019
at 02:31
Danielle Angard, the Spell Fencer

Danielle Angard, the Spell Fencer
"Better than dancing at a fat lord's banquet, or picking out another new dress. Nothing beats the thrill of a good fight, eh Summoner?"

Character Bio
Foreigners say Temperantia is weak. Prudentia has gold, Fortitudo has war, Iustitia has industry, and Sapientia has the Gods. What does Temperantia have? Pretty faces, and fatty foods. A Queen more concerned with her courtier's outfits, than her Kingdom's dominance. The Warhawks of Temperantia have long desired conquest, to show the world that Temperantia was more than just a country of wine and bread. That it could be a nation of steel and fire.

Danielle Angard grew up listening to her Grandfather bemoan the sleeping giant that was his Kingdom. A Lord of the Eastmarch, he had spent his entire life looking at Temperantia's border with Iustitia with desire in his eye. A desire for war, for conquest, for glory. Danielle shared her grandfather's desire, and would take any chance to skip from her daily lessons to play with her Grandfather. At first he would simply tell her stories of Temperantia's old glory. How one hundred Chevalier's pushed back the Sun-King's horde of 100,000 desert savages. How the Eldritch Knight defeated the Mad-Summoner Argyll Blacktongue in the Dark Ages, saving the Kingdom from his Eidolon. When she grew older he taught her the fencing arts of the Azure Rose, a martial order built around the legend of the Eldritch Knight.

Lady Simone Angard allowed this all to take place. They were at the Angard's Family Estate of Galbadia, a large keep guarding the border of the Gaza Plains. If her only daughter wished to act a fool, so be it. They were far away from the judgmental eyes of the Innermarch nobility. She would let her girl have the childhood she had been denied growing up in the heart of Temperantia's Court.  When Danielle grew up, and it was time for her to take her place as a Lady of House Angard, she would grow out of her tomboyish ways.

Danielle grew to be a beautiful woman, but a Temperantian Lady she was not. Sure she knew how to dance gracefully, after all the best swordsman always moved like they were dancing. She knew how to dress beautifully, for one of the virtues of Temperantian Chivalry was always holding an impeccable aura. Every move precise, but with seemingly no effort. She knew how to speak properly, for one day she would have to lead lesser men into battle. She held herself with grace when necessary, but let her wit be known to those who visited Galbadia.

By the time she was seventeen, her father had already received several offers for her hand in marriage. Many noble sons becoming completely enamored with her after a single meeting. When her parents revealed this to her, she merely laughed. "If they really got to know me, they wouldn't be so love struck." She would say before returning to her fencing practice. Another trainer had been dismissed by her for not being able to keep up. Her favorite sparing partner, her beloved Grandfather, had passed 2 years earlier. Her parents were willing to let her work through this phase, but were becoming scared she would be difficult when she would have to take her place as Lady Angard. This happened sooner than they had hoped, when an offer for her hand that was too good to ignore came to Galbadia.

Prince Philip fon Lyon was a distant cousin to the Queen, but as she had no heirs besides two younger sisters, he was looked at as a possible future King. He had heard of Danielle from second hand accounts, and while he was intrigued by what he heard, in truth he was more concerned with Galbadia. Philip had become a figurehead for the warhawks in the Temperantian Court, but besides his name he had nothing else to offer his friends. Marrying into the Angard family would give him access to Galbadia, the largest border keep in Temperantia, as well as the logical launching point for an invasion into Iustitia. Marrying Danielle would give him true power and land, his cousin on the throne would finally have to take him seriously.

When the marriage proposal came to Danielle, she realized that her parents would not be able to ignore it. The Angard Family hadn't been close to the Throne in generations, and if fate decided it so Danielle could be Queen someday. She knew it would break her family for her to deny the betrothal, so she didn't. As she waited for Prince Philip's retainers to arrive at Galbadia, she lost all motivation in her usual interests. She began reading about the royal family's history, and sat with her mother to learn about the fashion trends that she would have to know in the Capital. Her parents knew she was unhappy, but hoped she would learn to accept and love her future husband.

Prince Philip did not want to start his relationship with his future wife at a disadvantage, so he chose not to meet Danielle in her ancestral home. Instead she would come to meet him at his Mansion in Narshe. He sent one of his friend's retainers to go fetch her. Upon learning she was interested in the Blue Rose order, he decided to send one of their members, Sir Jean Rosencrantz. Upon meeting Sir Jean, Danielle's life would be forever changed.

Sir Jean was not only a member of the Blue Rose, he had also been a Squire of her Grandfather (and possibly more if Danielle's intuition was correct). What was meant to be a single day for Sir Jean to rest before returning to the road with Danielle, turned into a week where the two formed a deep bond. Sir Jean told her stories of her Grandfather that she had never heard, and Danielle enchanted Sir Jean with the skill she had developed on her own. When Sir Jean finally told her what he thought of her betrothed, they both realized how much was left to be desired. Philip was a Chicken-Hawk, only desiring war to gain glory for himself, and possibly usurp his cousins. He couldn't fight, cast spells, or even lead men successfully. Sir Jean had been taught the virtues of Temperantian nobility from her Grandfather, but because he was of low birth he was nothing more than a footmen in the Blue Rose. The Order had yet to embrace a true leader since her Grandfather had left it, and they would only follow someone of high birth. Danielle made her choice easily, and the next day she and Sir Jean left her family home. Not south to Narshe, but west to Lea Monde, the seat of the Blue Rose.

Danielle Angard has been the Captain of the Blue Rose for five years, rising to that rank at the age of 20. She successfully lead them into minor skirmishes against the Imperial Army, but has been held back from heavy combat by the petitions of her betrothed Prince Phillip. Despite having met him only once since ditching their initial meeting, the Prince has not given up on marrying her. Due to the legend growing around her, he can't back out of the betrothal now that she is famous. Danielle has become exasperated by her betrothed attempts to muzzle her, but due to fear of her family losing standing, she has yet to dissolve the betrothal. She hopes earning enough glory in the Great War will allow her to cancel the marriage without dishonoring her family.

After the creation of the Sentinels, Danielle gave her suggestions to the Guardian Forces of possible candidates in her own forces. At the top of the list was her best lieutenant, Sir Jean Rosencrantz. When the Guardian Forces came back requesting Danielle herself, she was both confused and enraged. She had been leading the Blue Rose successfully in the war, why would they take it away from her to play babysitter?! A letter directly from the Queen made her realize it was another scheme of Prince Philip to weaken her standing. Now knowing she could not turn down the job, she handed over leadership of the Blue Rose to Sir Jean, promising she would return to lead the Blue Rose to glory one day.

Character Stats
WIP

This message was last edited by the GM at 01:59, Mon 03 June 2019.

GM
 GM, 9 posts
Sun 2 Jun 2019
at 02:35
Fleur Trepe, the Blue Mage

Fleur Trepe, the Blue Mage
"Oh no! I didn't mean to do that, I swear! Lunar Magick is just finicky like that. I promise it'll go well next time."

Character Bio
Selene is an enigma. If the Gods intended the world to be a paradise for mortals, why afflict it with the curse of the Lunar Cry? The Fayth claims that Monsters are the souls of those who rejected the Grace of the Gods in life. Unable to enter the Divine Realm, these souls return to Paradiso as Monsters. A Monster must be destroyed before the soul can return to the Lifestream, and be reborn to live a more pious life. Many continue to believe this explanation, even as modern studies and research paint a far different picture on the purpose of Selene, the Lunar Cry, and the Lunar Children.

Monster Hunters have existed for as long as Monsters have, so since the dawn of recorded history in Paradiso. It is probably the most dangerous profession one can choose, and those who do it don't usually live for long. If the claws of some terrifying beast don't end you, the Lunar Miasma you are exposed to will shorten your life span considerably. Professional Monster Hunters call it Selene's Poison, and those who live long enough to succumb to it usually wish they had died to the Monsters. Over many generations, the Monster Hunters studied ways to kill Monsters more efficiently, and to keep Selene's Poison at bay. As time went on, and research began to accumulate, a subset of researchers devoted to Monster study began to emerge. Formed from Scribes of the Fayth, Scholars of Magick, and more recently Scientists of Magitek, this diverse group was united in their obsessive interest in the Lunar Children. Eventually these people became so entrenched in the study of Monsters that they decided to form their own organization devoted to it. This organization is known as the Lunar Society, and has spread it's influence across both Gaea and Terra. Strangely what began as a group dedicated to killing Monsters, became a Society so devoted to them that many people find their enthusiasm for Monsters unnerving.

Even by Lunar Society standards, Fleur Trepe is a Monster loving freak. Born to a merchant family in southern Temperantia, Fleur was a girl of ten the first time she went sailing on her father's merchant ship. Upon returning home, Fleur was still star struck from her memories of Narshe. While not paying attention to her surrounding, the young girl accidentally fell into the ocean, and the waves swept her to the coast, miles away from her home village. Her father was distraught, knowing that even if she didn't drown, the Jacole Shore was known for being a nesting ground for Monsters. The sun was setting, and everyone knew Monsters were more dangerous at night. His men managed to convince him to turn back, they would return in the morning to search. In his heart, he knew it was likely his baby girl was lost.

Fleur awoke on the Jacole Shore as night began to fall. Cold and alone, the girl was terrified. Light began to fade from the beach she was on, and her hope that her father's ship would find her shrank to nothing. The sky was cloudy, so neither the moon or stars were able to provide any light. As darkness surrounded her, the sounds of monsters stirring began to grow louder than the waves lapping at the shore. Fleur tried to stay completely still and quiet, but as the noises grew louder her panic began to rise. Tears bean to stream from her eyes, and her breathing became labored. The sounds grew louder, and she was almost about to shriek when a orange light appeared in the distance. Almost immediately the noises around her ceased, and the orange light began to move closer to her. In the pitch black darkness that surrounded her, the orange light was comforting, even if deep down she knew it likely wasn't friendly. She stood still as the light grew closer, revealing the diminutive creature that held it.

Fleur had been taught about monsters by the village Maester. She had never seen one, but the picture in her mind had always been something large, covered in slime, and rows of razor sharp teeth. What stood before her was not large, in fact while she was one of the smallest children in the village, even this creature only stood as high as her chest. It skin was covered in shiny green scales, but upon close inspection it didn't seem slimy. It didn't have razor sharp teeth, and as far as Fleur could tell it didn't even have a mouth just two large yellow eyes that glowed in the lantern light. She couldn't tell if it had claws or anything, besides the lantern it held it's entire body was covered in a brown cloak. Besides a pair of leather shoes, and it's stubby tale, Fleur could not make out any dangerous features of the creature in front of her.

It was definitely a monster, little Fleur thought, but it was actually kinda cute. It stared at her for a few moments, before beginning to walk in the direction it had been going in. Watching it ignore her, Fleur at first felt confusion, but soon felt dejected. After having been afraid for her life moments before, the young girl wasn't willing to let the only other living thing walk away from her so quickly. She quickly followed after the creature, remaining quiet for fear it may grow agitated. As the night wore on, it continued it's journey down the coastline. It paid her no mind, but as their journey continued Fleur began to think of reasons for it's aimless marching. Was it looking for something, or maybe it was just on an evening stroll? Thinking about stuff like that calmed her down, and before she knew it, hours had passed and the sky began to lighten with the dawns light. Further down the coast, barely a mile away, she saw the edge of her village, which was surprisingly abuzz with activity at such an early hour. The creature she had been following came to a stop, and seemed to be considering it's path. Fleur watched it look toward her village than back the way they had come, after what appeared to be like an internal decision, the Monster turned around and began marching back the way they had come. Fleur watched it go, knowing this was her chance to get back home. With an exaggerated wave, she said goodbye to her friend, and ran back home.

Before she got home, she was found by a large search party that had been sent out by her village. Her father, with tears in his eyes embraced his little girl and the villagers cheered in celebration. For the next few months Fleur was doted on by the entire community, the girl who had survived a night in a Monster Nest. Fleur herself was completely changed by the experience, she began to ask the Village Maester for all the knowledge he had Monsters. Knowing the girl had been lucky to survive such a experience, the Village Maester began to indulge her thirst for knowledge. He found Monster Manuals dating back centuries in the Village Church, and even requested more texts from the nearest Monastery.

The girl began to devour all the knowledge she could on Monsters. She discovered the creature she had met that night was known as a Tonberry, and despite his docile appearance, was actually considered one of the most dangerous Monsters in the world. Many experienced Monster Hunters had been slain by it's dreaded knife. Likely the only reason it hadn't attacked Fleur was because it had lost it's iconic blade, and had been spent that knife searching for it on the Jacole Shore. Had it found the knife with Fleur near she likely would have been on the receiving end of a painful stabbing. Fleur was smart enough to understand this, but could not find it within herself to hate the Tonberry that lead her back home. Because of it's presence, the other Monsters on the Jacole Shore had left her alone. Had it not been wandering the beach, the search party sent after her would have likely found her devoured corpse.

Instead they found a dirty girl still soaked in salt water, and covered in sand. Returned to her family, the sweet but simple daughter, was now filled with questions about the world around her. No longer did she drift to sleep during her weekly lessons, but became the Village Maester's best student. No longer did she dream of marrying some wealthy nobleman in Narshe, now she dreamed of studying at the University of Natural Life in Junon. Her parents, thankful that their only daughter had been returned to them, fully supported her new life goals. When she came of age, her father paid for her enrollment into the University. Her village gathered as Fleur boarded the ship to Junon, the first ship she had stepped on since her childhood adventure. They all gathered to see the spirited girl off, knowing she was unlikely to return to their sleepy village for sometime. She had become a local celebrity since surviving her night in the Monster Nest. The village had begun referring to her as The Girl Who Lived.

Fleur Trepe graduated with high honors from the University of Natural Life, several years later. By then she had already gone on several research trips with the Lunar Society. She had studied the Adamantoise of Prudentia's southern coast with the Tribal Monster Hunters. She wrote her Dissertation on the social structure of the Sahagin Colonies found in the Gulfs of Avaritia. She saw firsthand the aftereffects of the Lunar Tear that fell on Terra, spending a year helping a village recover from the Lunar Miasma. When the Lunar Society was exiled from Terra, she returned home to share with her village her stories of the outside world. Fleur knew that the Empire would one day try to expand into Gaea, but she never imagined it would happen in her lifetime. Most of Terra had been decimated by the Lunar Tear, for them to declare war on Gaea who had been mostly untouched by the Cataclysm... It was the definition of insanity.

Fleur offered her services to Iustitia's military after the Collapse of Junon. Her Alma mater had been one of the first organizations to fall in the Great War, and she refused to take that sitting down. Despite being a citizen of Temperantia, her affiliation with the Lunar Society, as well as her Degree in Natural Science, allowed them to overlook her origin. Iustitia put more faith in knowledge than any other Kingdom, and they would not turn away another brilliant mind no matter where they came from. Fleur's mastery over Lunar Magick helped in the few skirmishes she got involved in.

When Iustitia fell, she immediately joined the Guardian Forces. She was heartbroken when she learned what happened to Jacole, her home village. Her parents, and many people she knew growing up had perished in the conflict. At first she didn't know whether to blame the Empire or the Summoner responsible for the destruction. When the Generals of the Guardian Forces sent out word of their plan to have Sentinels accompany the Summoners, Fleur volunteered. If the Summoners were the only way to defeat the Empire, so be it.

But she would ensure another disaster like what happened to Jacole would not happen again.

Character Stats
WIP

This message was last edited by the GM at 18:28, Mon 03 June 2019.

GM
 GM, 10 posts
Sun 2 Jun 2019
at 02:40
Flynn Alexandros, the White Mage

Flynn Alexandros, the White Mage
"The Empire perverted nature by experimenting on the Wind Crystal. The Lunar Tear that fell on Terra was a sign of the Gods displeasure."

Character Bio
WIP

Character Stats
WIP

This message had punctuation tweaked by the GM at 02:41, Sun 02 June 2019.

GM
 GM, 11 posts
Sun 2 Jun 2019
at 02:47
Hannah Highwind, the Cannoneer

Hannah Highwind, the Cannoneer
"Hmm, these new Magitek Soldier models are pretty advanced. Pretty soon I'm gonna have to increase Katherine's payload."

Character Bio
WIP

Character Stats
WIP
GM
 GM, 12 posts
Sun 2 Jun 2019
at 02:57
Jabare Palom, the Black Mage

Jabare Palom, the Black Mage
"This is Persimon, that's his sister Pitaya. Oh, and back here is Hala. Over there is Durian, careful he's a scratcher. And before you ask, yes they are non-negotiable."

Character Bio
WIP

Character Stats
WIP

This message had punctuation tweaked by the GM at 02:58, Sun 02 June 2019.

GM
 GM, 13 posts
Sun 2 Jun 2019
at 03:01
Jonas Almasy, the Mercenary

Jonas Almasy, the Mercenary
"Look, the GF's are paying me a lot to keep you alive, so try not to do anything stupid out there."

Character Bio
WIP

Character Stats
WIP

This message was last edited by the GM at 03:15, Sun 02 June 2019.

GM
 GM, 14 posts
Sun 2 Jun 2019
at 03:08
Manish Stiernholm, the Pugilist

Manish Stiernholm, the Pugilist
"Just because you got that Eidolon doing all the heavy lifting, doesn't mean you can neglect your own body. How about tomorrow morning you and I do some training? One hundred push-ups! One hundred sit-ups! One hundred squats! Then a ten mile run!"

Character Bio
WIP

Character Stats
WIP
GM
 GM, 15 posts
Sun 2 Jun 2019
at 03:15
Steorra fon Lyon, the Scholar

Steorra fon Lyon, the Scholar
"The Queen understands what is at stake. We all must be willing to make sacrifices. Please don't think of my lineage while we are in combat. I am ready to lay my life down for you."

Character Bio
WIP

Character Stats
WIP