Ooc.   Posted by GM.Group: 0
GM
 GM, 2 posts
Thu 30 May 2019
at 15:30
Ooc
Okay, we have a number of applications which I am going through.

Some questions that have come up:
quote:
What are you looking for by way of characters?

I really don't care. EP includes combat, investigation, intrigue, the whole nine yards. Play what you like. If I get a team full of combat monsters then there will be lots of combat, a team of social monsters a lot of intrigue.
quote:
May I play an AI?

No. AGI's, however, are permissible.
May I play an octomorph?
Yes. Fair warning, this game includes a lot of farcast. Do not become invested in your morph, as it will commonly be left behind. Firewall recruits for the ego, not the morph.

Every body please read the chargen thread so that I do not have to repeat myself, then pm a character in your application thread. Slow post game, no need to hurry.
GM
 GM, 4 posts
Mon 3 Jun 2019
at 15:15
Ooc
Welcome to the game Oob and Caleb Nils. For the rest of you, I am going through submitted sheets slowly. If I haven't gotten to you in a week, prod me.

You may have any reasonable number of hard copies of any blueprints you own and have the nanoprogramming and technical skills to construct. If you have the 'prints but not the skills, you owe a favor or two.

One of you was asking about a tacnet specialist. I am well aware that this is a contentious subject in EP, this is the Holy Writ for my game:

The mechanical benefit of a Tacnet is a complementary skill bonus to combat skills. I also allow Infiltration to benefit from a Tacnet. This bonus is based on your ability in battlespace imaging (Perception, modified by sensors, Oracles etc as normal), analysis (Interest:Tactics, Profession:Military Officer, whatever) and your ability to apply that through a tech interface (Interfacing). The lowest of the three sets the limit.
The standard Tacnet AI provides a +10 complementary skill bonus. Most people settle for this. SOTA AI (along with good sensors) will provide a +20. Crappy AI's provide no mechanical bonus but may still allow improved battlespace imaging depending on linked sensors.
PC's may improve on this to the normal maximum of +30 and may buy the Tacnet Specialist trait to add an additional +10 in one narrow field of specialty (usually Evasion, but I have also seen Infiltration and Kinetic Weapons used this way). You may have, as normal, only one Tacnet specialty.
Exceeding this requires both the Aide trait and all three skills at high levels (remember you may have only one Expert trait so the practical limit is skill 80 making Aide lvl 2 pointless for this application).
In addition, you must expend one mental action every AP for your team, another for each Perception/10 'tagged' enemies (Oracles, Ambidextrous, Instinct and Panopticon may mitigate this as normal), and yet another to link up or down chain (or both) if part of a larger Tacnet. This usually means that you are doing nothing else.

In short, it is both possible and very effective, but takes a lot of effort and can be very limiting.

Use of Interest:Exsurgent Viral Strains as a complementary skill to resist the Exsurgent Virus. What kind of games have you people been playing? Well... yes. Sometimes. If the targeted 'morph is equipped with medichines, and the medichine bonus applies (it doesn't always), and you have a PAN or Skinlink with them, and an action available to tweak them, then it may apply.

Infosec skill as a complementary to resist the Digital Virus. Seriously, what kind of games!!! No and yes. Not directly.
Programming skill may be used to upgrade (your and others) firewall software to SOTA, which provides a gear bonus to the test. Not tactically useful, I admit.
Infosec may institute a DOS attack on the local mesh, and if you render it Overloaded the Virus is reduced to Aptitude maxima of 20 with which to attack. Won't enhance your ally, but it will nobble the Virus somewhat. Alternatively you may jump into your ally's system, and tackle the Virus Infomorph-o e Alienvirus-o. Opposed Infosec tests. If you win you delete it (for now). I will point out however, that both alternatives bring you the personal attention of something that defeated Seed AI's at the height of their power. Have you considered simply advising a reboot and going analog instead?
Caleb Nils
 player, 1 post
Tue 4 Jun 2019
at 15:25
Ooc
Would you be so kind as to open my character sheet so I can put it in there. Thanks.
GM
 GM, 5 posts
Tue 4 Jun 2019
at 15:31
Ooc
And Oob has left us. Gotta love Rpol!

This message was last edited by the GM at 15:32, Tue 04 June 2019.

Caleb Nils
 player, 2 posts
Tue 4 Jun 2019
at 15:46
Ooc
Oh yeah, even after ten years on this site I still get surprised from time to time.
Jaya Shea
 player, 2 posts
 Scumborn Argonaut
 Mesh Specialist
Thu 6 Jun 2019
at 14:22
Ooc
Figured I'd post IC first to get the ball rolling.

But with that out of the way, hello! Jaya's a programmer from Phelan's Recourse, here mostly (I assume) for what passes for IT. In her day job, she works on patching muses, adjusting firewalls, and programming educational software.

This message was last edited by the player at 14:24, Thu 06 June 2019.

Caleb Nils
 player, 4 posts
 Ultimate Mercenary
Thu 6 Jun 2019
at 22:49
Ooc
Caleb is a Ultimate Mercenary and all that implies. He's professional, focused and highly trained...

Also could we get our character sheets opened up please?
GM
 GM, 6 posts
Fri 7 Jun 2019
at 14:22
Ooc
Character sheets should now all be open. those who have not yet finalised their characters should do so then post them there.
Caleb Nils
 player, 5 posts
 Ultimate Mercenary
Fri 7 Jun 2019
at 14:43
Ooc
Wait...we're actively encouraged to take Reapers....

*not sure he is happy or terrified*

Sign me up lol
Selena Ortiz
 player, 3 posts
Fri 7 Jun 2019
at 15:02
Ooc
I encourage you to take a reaper so I can be somewhere else and enjoy the fact that all the shooting is hitting you and not me ;)
Caleb Nils
 player, 7 posts
 Ultimate Mercenary
Sat 8 Jun 2019
at 13:41
Re: Ooc
I've started the discussion IC but what is Selena's specialization?

I know already what Jaya does :P

And can see what Mark does if he decides to rejoin us.....
GM
 GM, 8 posts
Mon 10 Jun 2019
at 11:16
Re: Ooc
Just to say: I am giving Mark a bit to get his post in. Feel free to discuss options amongst yourselves for the moment, but do not move the plot on.
Selena Ortiz
 player, 5 posts
Mon 10 Jun 2019
at 15:47
Re: Ooc
Actually, when I initially said "trader", I don't think I had the right idea about what a trader would do in this situation.

So... what are traders in this context?



As for skillsets, Selena is a scientist with a specialty in nanotech.  She's also good at investigation, psychosurgery, and a competent (but not great) medical doctor and hacker.  She has passable social skills, but also not great.
Caleb Nils
 player, 8 posts
 Ultimate Mercenary
Tue 11 Jun 2019
at 01:04
Re: Ooc
Selena Ortiz:
So... what are traders in this context?


I'd imagine when I say trader I'm talking about the face of the biz, the person who does the negotiations and quibbles over price, supply and demand. So social skills would be the main part, and then some economics and mercantile skills so they sell at the right price and exchange in the right amounts.

Selena Ortiz:
As for skillsets, Selena is a scientist with a specialty in nanotech.  She's also good at investigation, psychosurgery, and a competent (but not great) medical doctor and hacker.  She has passable social skills, but also not great.


Sounds good! I think either Selena or Caleb can be the trader with the skill softs, depends on what you want your character be doing? Do you want them in the forefront chatting to everyone or you want them to be a little back to do all their secretive investigation?
Selena Ortiz
 player, 6 posts
Tue 11 Jun 2019
at 01:08
Re: Ooc
Caleb Nils:
Selena Ortiz:
So... what are traders in this context?

I'd imagine when I say trader I'm talking about the face of the biz, the person who does the negotiations and quibbles over price, supply and demand. So social skills would be the main part, and then some economics and mercantile skills so they sell at the right price and exchange in the right amounts.

I got what you were talking about.  I'm asking a more fundamental question.

IC Thread:
The second is to go in as traders. Load you down with gourmet recipies and simulsex XP. Sell your stock to the luxury trade and make enquiries at the same time.

So, it's a group of folks that farcast in and then sell digital products and services?

I think my initial read on it was the traditional "small ship coming in to sell physical goods", but that doesn't necessarily seem like EP.
Jaya Shea
 player, 4 posts
 Scumborn Argonaut
 Mesh Specialist
Tue 11 Jun 2019
at 02:11
Re: Ooc
Yeah, out there in the Kuiper Belt any actual physical commerce they engage in would probably be automated, seeing as it would take (I think) years for round trips from most destinations.

So it'd be anything they can't scratch-program/fabricate, either because of novelty (the aforementioned xp) or lack of expertise (if they don't, for instance, have a certain variety of neurological programmer, narcoalgorithms for their mostly infolife underclass would likely make a killing).

I have passable social skills already at skillsoft level (40 persuasion/networking:@, slightly less Deception) and First Impression, so I guess I could step in. I could skillsoft stuff like Brinker Economics and other support skills.