Character Creation.   Posted by Storyteller.Group: public
Storyteller
 GM, 2 posts
 Issuer of Cow Points
 User of Awkward Words
Sun 9 Jun 2019
at 20:44
Character Creation
(For more details, please see the associated books in the Dropbox files)

Dogs

Step 1: Choose a Calling
     Artisan - a spellcaster focused on knowledge and learning
     Guardians - fighters, warriors, and knights
     Hunters - fighters and trackers who protect Pugmire from the dangers of the world
     Ratters - rogues and tricksters preferring to take the fight to the shadows
     Shepherds - spellcasters of the Church of Man, calling upon Man's divine power
     Strays - Feral warriors and survivors of the world outside the walls of Pugmire.

Step 2: Choose a Breed
     Companions - Social and Charismatic (+2 Charisma)
           Families include: Chihuahuas, Pugs, Shihtzus, etc.
     Fettles - Hardy and stalwart (+2 Constitution)
           Families include: Mastiffs, Doberman, Bulldogs, etc.
     Herders - Wise and noble (+2 Wisdom)
           Families include: Collies, Germans, Corgies, etc.
     Pointers - Intelligent and Thoughtful (+2 Intelligence)
           Families include: Labradors, Bloodhounds, Dachshunds, etc.
     Runners - Speed and energetic (+2 Dexterity)
           Families include: Afghans, Greyhounds, Wolfhounds, etc.
     Workers - Strong and industrious (+2 Strength)
           Families include: Huskies, Akitas, Chows, etc.
     Mutts - Adaptable and varied (+1 to any two abilities)

Step 3: Choose a Background
     Acolyte
     Common Folk
     Criminal
     Free Dog
     Merchant
     Noble
     Sage
     Soldier

Step 4: Assign ability scores and modify for Breed, mark primary abilities
     Use standard array - 15, 14, 13, 12, 10, and 8.

Step 5: Calculate ability modifiers, stamina dice, stamina points, and proficiency bonus.

Step 6: Write down four skills, based on background (two) and calling (two).

Step 7: Write down all your tricks, calling, breed, and background.. If your dog has a trick for magic, choose magic spells as well.

Step 8: Write down all equipment in your rucksack, based on calling and background.

Step 9: Calculate defense, initiative, and speed.

Step 10: Choose three personality traits.

Step 11: Name your dog and write her story.

This message was last edited by the GM at 23:15, Sun 09 June 2019.

Storyteller
 GM, 3 posts
 Issuer of Cow Points
 User of Awkward Words
Sun 9 Jun 2019
at 21:03
Character Creation
Cats

Step 1: Choose a Calling
     Champions - fighters, knights, and swashbucklers
     Footpads - Acrobats, scouts, and rogues
     Mancers - Necro-, Pyro-, and Geo-mancers, practitioners of magic through knowledge
     Ministers - bards, clerics, and spellcasters of the Voice
     Trackers - Hunters of the Unseen, rangers and pathfinders
     Wanderers - Two words: Cat Monks. That is all...

Step 2: Choose a House
     Cymric - Diplomats and Negotiators (+2 Charisma)
     Siberian - Traditionalists and Medics (+2 Constitution)
     Mau - Leaders and Judges (+2 Wisdom)
     Agnora - Scholastic and Intelligent (+2 Intelligence)
     Rex - Explorers and Outsiders (+2 Dexterity)
     Korat - Soldiers and Tacticians (+2 Strength)
     The Shadow Bloc - Adaptable and varied (+1 to any two abilities)

Step 3: Choose a Background
     Common Folk
     Criminal
     Outsider
     Merchant
     Noble
     Scholar
     Soldier
     Disciple

Step 4: Assign ability scores and modify for Breed, mark primary abilities
     Use standard array - 15, 14, 13, 12, 10, and 8.

Step 5: Calculate ability modifiers, stamina dice, stamina points, and proficiency bonus.

Step 6: Write down four skills, based on background (two) and calling (two).

Step 7: Write down all your secrets, calling, house, and background. If your cat knows how to cast magic, choose magic spells as well.

Step 8: Write down all equipment in your rucksack, based on calling and background.

Step 9: Calculate defense, initiative, and speed.

Step 10: Choose three personality traits.

Step 11: Name your cat and write her story.

This message was last edited by the GM at 23:16, Sun 09 June 2019.

Storyteller
 GM, 6 posts
 Issuer of Cow Points
 User of Awkward Words
Wed 12 Jun 2019
at 02:22
Character Creation
All things money

Currency in the Pugmire universe is all handled through pieces of plastic. Plastic is mined, and smelted into usable forms, from ship hulls to armor, and sometimes clothing or jewelry. However, it is also formed into minted money. The divisions of money are as follows:

Coins, Chunks, and Shards

10 Shards = 1 Chunk
10 Chunks = 1 Coin

This exchange in not universal in the Monarchies of Mau, however this stands as a generally accepted exchange. In the Kingdom of Pugmire, this is a standard exchange rate.

At Character Creation, you have access to a certain amount of money based on your background. This amount is not stated in the book, but I will detail it here. You cannot be a real mercenary if you don't know how much money you have.

Acolyte / Disciple - 15 Coins
Common Folk - 10 Coins
Criminal - 15 Coins
Free Dog / Outsider - 10 Coins
Merchant - 20 Coins
Noble - 25 Coins
Sage - 10 Coins
Soldier - 10 Coins

This message was last edited by the GM at 02:24, Wed 12 June 2019.

Storyteller
 GM, 14 posts
 Issuer of Cow Points
 User of Awkward Words
Mon 17 Jun 2019
at 21:53
Character Creation
DOGS

Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones.

Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity.

Civilized dogs have a moral code that classifies some people as “good” and others as “bad,” although not “evil” — that’s reserved for insane monsters that only seek destruction and chaos. The world is dangerous and mysterious, but good dogs will persevere.

Code of Man
 1. Be a Good Dog
 2. Obey the Master
 3. Bite Only Those Who Endanger You
 4. Defend Your Home
 5. Stay Loyal to Those Who Are True
 6. Protect All From the Unseen
 7. Fetch What Has Been Left Behind

Character creation questions.

How does your character feel about the Code of Man?
   Are there parts of the code he/she disagrees with?
What is your opinion of the kingdom of Pugmire?
   Would they go home if they could?
   What did they leave behind?
What is your opinion of the cats of the Monarchies of Mau?
   Why did you choose to live and work in the Monarchies?


CATS

The cats live within six city-states recently united under one leader in the hopes of putting aside their differences to build something stronger, something better, together. They seek out evidence of the Old Ones (also known as “Man”) to discover what they did right, what they did wrong, and what those who remain can use to build their society up in a strange new world.

Cats considered the Old Ones to be loyal servants whom their feline ancestors rewarded with great power and responsibility, and the cats seek to honor that service to this day. The artifacts cats uncover are viewed as prizes carelessly left behind by powerful retainers.

Long-standing rivalries threaten to doom a country united under a ruler that can no longer hold the alliance together now that she has passed on to her next life. In the wake of these events, heroes must strive to do what is best, but must always choose between what’s best for them and what’s best for everybody.

The Accepted Precepts of Mau
 1. Always Trust Your Instincts
 2. Always Pounce Upon Minions of the Unseen
 3. Always Reward Loyalty
 4. Always Respect an Honest Duel

The Disputed Precepts of Mau
 House Angora - Always Pursue Knowledge
 House Cymric - Always Operate With Discretion
 House Korat - Always Strike When Least Expected
 House Mau - Always Act With Honor
 House Rex - Always Push Boundaries
 House Siberian - Always Revere the Past
 The Shadow Bloc - Always Seek Vengeance

Character creation questions.

Does your character believe the Precepts of Mau to be critical to the Monarchy's stability?
   Is there any part of the Precepts you disagree or strongly agree with?
   Do you strive to uphold your House's precept in addition to the Precepts of Mau?
What is your opinion of the Monarchies of Mau?
   Do you believe it's worth saving, and remaining unified?
   What would you sacrifice to save, or destroy the Monarchy?
What is your opinion of the dogs living in the Monarchies of Mau?
   What is your opinion of the kingdom of Pugmire?

This message was last edited by the GM at 22:11, Mon 17 June 2019.