Campaigning in Zenther
In reply to Finger of Fate (msg # 11):
Given that we are expecting combat, we would be gathering all the crossbows we could find and equipping medium infantry with them. As such, I will take all of the men, as mentioned above, armed with either a Crossbow or Longbow. I have assumed half half, but if there are more crossbows (because they are cheaper) then we can change some of the attacks to crossbows, and adjust target to hit and damage accordingly (crossbows do +2 damage). All crossbows will have slings attacked so they can be dropped and the spears readied.
Armoured horses, were there any river crossings they had to pass through? If so, we will be there! Otherwise a heavily wooded area with a lot of undergrowth.
Given we are expecting armoured targets, we will use Bodkin Bolts and arrows. Intention is to fire into them, and if they seem ready to attack, then ready spears.
We will have half the troops on either side of the road, about 50 yards apart so we can support each other. Open fire when they are 30 yards away, so they are not quite in between us, but approaching. Orders are to shoot the column closest to you, with scouts targeting the leader. After firing crossbows, recock their crossbows but be ready to sling them and ready long spears. These should be at least 12 ft long, in anticipation of cavalry long spears!
Attacking by squads, ie one roll per 10 men. Range Penalty at 30 yards, -7. Within full damage range for all targets. Braced, extra time as they approached. Note that with extra time, the bonus can do no more than double the base Acc. Hence I will assume with all the time I have, I can get double base Acc for the first shot. These are targeting mounts, as mentioned earlier, so +1 SM to hit! I have put roll and then damage in brackets. Being Bodkin bolts, halve armour, but pi damage.
I should have a fairly good idea of my mens skills after this!
Crossbow squads, Acc: 4, so Skill -7+2x8 = skill +1. (Assume regular Crossbow, ST: 11/12, 1d+2)
so rolled 14(4), 7(5): (Right column), 13(8), 9(5): (Left column) armour divisor 2
Archer Squads, Acc: 3 so Skill-1 (Assume Regular Longbow, ST:11/12, 1d)
so rolled 5(6), 8(3): (Right column) 15(1), 7(5): (Left column) armour divisor 2
Scout Squads, Acc: 2 so skill -3 (Assume Regular Bow, ST: 10, 1d-1)
so rolled 6(5), 12(3): (Leaders Mount), armour divisor 2
Mustafa's attack on Leader, Torso, with crossbow.
Skill 13+8(acc+time)-7(range)=14, of course, minimum damage.
Cavalry Horses typically have ST: 22, so 22 HP, Heavy warhorses ST: 24, so 24 HP. I would assume that all rounds target the 8 horses on their side, with 2 targeting middle row horses, so each member in each unit hits a different horse.
This message was last edited by the player at 07:59, Fri 02 Oct 2020.