Re: Campaigning in Zenther
In reply to Finger of Fate (msg # 47):
Good Quality gear should cost 50% more than normal heavy infantry gear, or around $6,000 per man, while normal heavy infantry gear would cost about $4000 per man ($40,000 for each unit).
Good quality troops (ie in training) also cost more to train them. Both increase TS by 50% per level.
I am assuming that my men are average quality in gear and training? Mustafa will order his men to use retreating dodge to fall back into the forest if attacked.
3 units of Heavy Infantry (Since all those fighting are either on foot, or may as well be on foot due to terrain), 8 in each unit. Heavy infantry is already in good armour, much better than medium infantry. Have these guys got fine weapons or fine armour that would qualify for a quality bonus in addition to the bonus for heavy Infantry? Normally a heavy infantry unit has 10 in it...these have the same TS with just 8 men. Good Quality gear should cost 50% more than normal heavy infantry gear, or around $6,000 per man, while normal heavy infantry gear would cost about $4000 per man ($40,000 for each unit).
Troop strength (TS) is 4 for heavy infantry units, 3 for medium and 2 for light, with no class modifiers, though you could give half of them the Cav class if they stay mounted. In this terrain, Cav class superiority not considered anyway.
I have 3 units of Light Infantry and 7 units of medium infantry. (Light infantry being bowmen who do not fight in formation would have the Fire class, TS 6(F)). All of these already factor in light armour. So TS 27, with TS 6(Fire) for the missile weapons. I get +3 for having Missile weapons (Fire superiority that is not matched).
To represent the bonus we have in the trees, we can cover that with a Defensive Bonus of +3. That should include the visibility due to the terrain we picked.
Let us assume that the first round has taken place. Well, it has. Their losses were to convert half the Cavalry to Infantry due to losses of horses.
So as we start, they have TS of 18, we have TS of 27 with class superiority of 6 in Firepower. Given we have 100 men against 25, in an ambush, they are a lot better than us 1:1. Of course I stacked the odds with numbers, I had the advantage of knowing roughly how many there were.
So I get +2 for the troop strength ratio, +3 for the firepower, +3 for the defensive bonus. I have a tactics skill of 10 and he is taking some risk, but not great. Risk factor +1, and start by skirmishing (+3 to roll, -5% casualties) so I am rolling against an effective skill of 22.
Would a tactics skill by their leader of 12 be reasonable? I assume that the enemy strategy is to attack, assuming a successful Rally at the end of last turn. No modifiers or penalties.
Rolled Tactics, First one being mine, the second theirs. My roll was 5, theirs 18, unless you want to reroll that. Calculations based on those rolls and the assumptions above.
My roll was success by 22-5=17.
Their roll was 12-18= failure by 6
That is a loss that round by 23. Since I was only skirmishing, the margin of victory is halved and I do not gain any position advantage. So at 10-14 margin of victory, they take 30% loss, and I take 5% - 5% (Skirmish) = 0% losses. Next round, we all start with the same factors, but they have an additional -6 to their tactics roll due to casualties.
This also effects the misfortunes roll for the leader. Since I did not take casualties, I do not have to roll. Since they took 30% casualties, they must roll >8 to not be injured. Lol, I rolled a 7, so 2d-1 injury!
The next round, we will attempt to use Deliberate defence.
Summarize:
Mustafa: 10+2+3+3+2(Deliberate defence)+1(Risk factor) = 21
Enemy: 12-6(Casualties) + any possibility for attack strategy? = 6
That is how mass combat system works, anyway. I have been pretty conservative, though rolling a critical failure on behalf of the enemy for that round was a lucky roll! But then, he did have his horse on him at the start...so maybe that works!