RolePlay onLine RPoL Logo

, welcome to Confusion in Catheran

23:57, 5th May 2024 (GMT+0)

Trouble with the Wildings.

Posted by Finger of FateFor group 0
Finger of Fate
GM, 2317 posts
Wed 27 Apr 2022
at 20:06
  • msg #1

Trouble with the Wildings

Caran has had limited but mutually beneficial relations with them for years, so this is both new and and becoming a serious problem. The farmers, herders and Foresters are all up in arms and several occasions have traded arrows. To date none of our people have been killed, but animals and produce have been stollen, and several women man handled.  The last straw was earlier this week when a comely young lass was kidnapped.
Mustafa Zephyr
Player, 1710 posts
"Shark killer"
Wed 27 Apr 2022
at 20:21
  • msg #2

Trouble with the Wildings

In reply to Finger of Fate (msg # 1):

Mustafa relished the task. Believing many of the nobles displaced were behind the issues, he looked forward to the chance to prove that.

Is he able to take a mule with a tent, group basics and some food and water?
Finger of Fate
GM, 2319 posts
Wed 27 Apr 2022
at 20:25
  • msg #3

Trouble with the Wildings

You are given two good horses and a mule with needed camping gear. You are also granted remount rights by the Duke's Chamberlain.
Lileth does "Need to get a few things" before leaving, but she is not long in obtaining them.
Mustafa Zephyr
Player, 1711 posts
"Shark killer"
Wed 27 Apr 2022
at 20:40
  • msg #4

Trouble with the Wildings

In reply to Finger of Fate (msg # 3):

Then we head out, also making sure we have sufficient ammunition, including a quiver of silvered ammo.
Finger of Fate
GM, 2320 posts
Wed 27 Apr 2022
at 20:54
  • msg #5

Trouble with the Wildings

It takes 4 days of hard riding to get to Squire Worley's Manse.

You arrive at the gate to a fairly large protected area with a 10' high wall around the House, Barn/stables, a Cook house and several smaller sheds and houses.
The guard and five others quickly block your way with spears backed by two bowmen. But the Duke's writ with his seal quickly alters the greeting to  oe of respect and a man is sent running for the main house. You are dircted to the front entry as well and boys come from the stables to take care of your animals.
This message was last edited by the GM at 17:30, Thu 28 Apr 2022.
Squire Kenyan Worley
player, 1 post
Fri 29 Apr 2022
at 04:16
  • msg #6

Trouble with the Wildings

Kenyan moves to greet the visitors, "Hello, I'm Kenyan. I've been expecting you. But unfortunately I didn't catch your names. But do come in. Something to wash away the trail dust, perhaps? Unless you wish to retire for a while?"
Mustafa Zephyr
Player, 1712 posts
"Shark killer"
Fri 29 Apr 2022
at 05:22
  • msg #7

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 6):

Mustafa and Lilith look at each other, knowing that their names are on the writ.

"I am Mustafa, as per the writ. Are you a representative of the Lord of these lands?"
Squire Kenyan Worley
player, 2 posts
Fri 29 Apr 2022
at 07:25
  • msg #8

Trouble with the Wildings

"Aren't we all to some degree,"Kenyan answers obliquely before returning to the point. "I am Squire Kenyan Worley and direct affairs in these lands at the Duke's pleasure. I have yet to have the pleasure of examining your writ but was keen to expedite your reception. " He waits with a smile as the writ catches up to him. "So, be welcome here. Your horses and so forth will be well cared for. So what is your pleasure?"
Mustafa Zephyr
Player, 1714 posts
"Shark killer"
Fri 29 Apr 2022
at 07:42
  • msg #9

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 8):

"We have spent 4 days riding hard, and are here to help with the wildings problem. But first, a good nights rest."
Squire Kenyan Worley
player, 3 posts
Fri 29 Apr 2022
at 09:00
  • msg #10

Trouble with the Wildings

"So shall it be," says the Squire and the pair are offered plentiful but unexceptional fare and modest wine, refreshments and two adjacent sleeping chambers. They are comfortable if totally unexceptional.
Mustafa Zephyr
Player, 1715 posts
"Shark killer"
Fri 29 Apr 2022
at 09:13
  • msg #11

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 10):

Mustafa does not need fine fare, but noting the separate sleeping arrangements, he does ask "You know we are married, right?"
Squire Kenyan Worley
player, 4 posts
Fri 29 Apr 2022
at 10:24
  • msg #12

Trouble with the Wildings

"I do now, sir, and madam. Both rooms have beds fit for two. Choose as suits you. One is predominantly green and the other mostly wood."
Finger of Fate
GM, 2323 posts
Fri 29 Apr 2022
at 17:43
  • msg #13

Trouble with the Wildings

The Writ basiclly says these two people are on the Duke's business and are to be aided in everyway possible.
You got a message from the Duke yesterday saying they were coming and would aid you in investigating this issue.
You have had a place where your people and the wildings would go and wait, the other side watched and would then join you at that location within a day or so to talk and trade..
Squire Kenyan Worley
player, 5 posts
Fri 29 Apr 2022
at 18:05
  • msg #14

Trouble with the Wildings

So how do you want us to play it out?
Finger of Fate
GM, 2324 posts
Fri 29 Apr 2022
at 19:03
  • msg #15

Trouble with the Wildings

How ever you see the Squire doing it...  I try to lay out a situation, and let you gys deal with it as you see fit ... then we carry on with th fallout or reactions of what you have done.
Squire Kenyan Worley
player, 6 posts
Fri 29 Apr 2022
at 20:25
  • msg #16

Trouble with the Wildings

(I think we just ran with what we had and improv-ed the surrounding bits. Going to wait for the others to post).
Lileth
Player, 58 posts
Good Scout & Bowman
Excellent leader
Fri 29 Apr 2022
at 21:01
  • msg #17

Trouble with the Wildings

So, Come Morning, a refreshed Mustafa and Lileth come back into the public rooms/great hall...

We thank you for the opportunity to rest and recover some from a rushed trip.
Mustafa Zephyr
Player, 1716 posts
"Shark killer"
Fri 29 Apr 2022
at 23:56
  • msg #18

Trouble with the Wildings

In reply to Lileth (msg # 17):

Mustafa asks for details regarding the Wildlings. What are they doing, what has changed, how do you normally meet, who are their leaders, etc.
Squire Kenyan Worley
player, 7 posts
Sat 30 Apr 2022
at 00:27
  • msg #19

Trouble with the Wildings

Kenyan greets them cordially and provides all the details that he knows.

======
OOC: Looks to GM for fill in..
Finger of Fate
GM, 2325 posts
Sat 30 Apr 2022
at 02:41
  • msg #20

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 19):

Msg 13 does that for the moment. The squire seldom attends such things and only shows up once everyone is there when he does.
Mustafa Zephyr
Player, 1717 posts
"Shark killer"
Sat 30 Apr 2022
at 04:30
  • msg #21

Trouble with the Wildings

In reply to Finger of Fate (msg # 20):

Right. What do they usually trade? And how often? Who are their known leaders?
Finger of Fate
GM, 2326 posts
Sat 30 Apr 2022
at 16:10
  • msg #22

Trouble with the Wildings

Skins, wood carvings, rustic leather goods, jerky,wool from animals native to their lands*, nuts from trees that grow in the higher reaches they live in, assorted herbs etc.

The mountain goat and other wools are stronger and a bit rougher than that of domestic animals. They never have a lot of it, but woodsmen and the like are willing buyers for it's tough fibers and ability to shed moisture up through light rain. It readily accepts some dyes, and can be made into a mottled green/brown cape.
Mustafa Zephyr
Player, 1718 posts
"Shark killer"
Sat 30 Apr 2022
at 20:35
  • msg #23

Trouble with the Wildings

In reply to Finger of Fate (msg # 22):

Right. And social structure?
Finger of Fate
GM, 2327 posts
Sat 30 Apr 2022
at 20:41
  • msg #24

Trouble with the Wildings

It's tribal.
Mustafa Zephyr
Player, 1719 posts
"Shark killer"
Sat 30 Apr 2022
at 20:42
  • msg #25

Trouble with the Wildings

In reply to Finger of Fate (msg # 24):

Right. So which tribe took a girl then?
Finger of Fate
GM, 2328 posts
Sat 30 Apr 2022
at 20:47
  • msg #26

Trouble with the Wildings

An excellent question ... who do you ask it of?
Mustafa Zephyr
Player, 1720 posts
"Shark killer"
Sat 30 Apr 2022
at 20:49
  • msg #27

Trouble with the Wildings

In reply to Finger of Fate (msg # 26):

Any locals, likely the Squire.
Squire Kenyan Worley
player, 8 posts
Sat 30 Apr 2022
at 21:11
  • msg #28

Trouble with the Wildings

Kenyan says simply, "I wish I knew. There's been growing friction for a while but for no reason that's come to my attention. The kidnapping is the latest and most signficant thing. Hopefully that's where you experts will be able to assist."
Finger of Fate
GM, 2329 posts
Sat 30 Apr 2022
at 21:16
  • msg #29

Trouble with the Wildings

The squires Steward asks So are you going to try and get a meeting?
Squire Kenyan Worley
player, 9 posts
Sat 30 Apr 2022
at 21:25
  • msg #30

Trouble with the Wildings

"Exactly so," Kenyan nods. "Good man! So, please would you inform our guests as to the best way we've found to do that."
Finger of Fate
GM, 2330 posts
Sat 30 Apr 2022
at 21:34
  • msg #31

Trouble with the Wildings

Jeeves replies Quite So, sir (as in msg 13)
Squire Kenyan Worley
player, 10 posts
Sat 30 Apr 2022
at 21:49
  • msg #32

Trouble with the Wildings

"So, as the good Steward says, we have a place where wehere our people go and wait. The wildings would join after a day or so." Kenyan answers somewhat obviously. "If you're both ready, we shall send out word and shall leave shortly for the place."
Lileth
Player, 59 posts
Good Scout & Bowman
Excellent leader
Sat 30 Apr 2022
at 22:07
  • msg #33

Trouble with the Wildings

Sounds reasonable, perhaps a smoky fire will also draw some attention. We are taking a good sized guard with us?

Squire Kenyan Worley
player, 11 posts
Sat 30 Apr 2022
at 22:21
  • msg #34

Trouble with the Wildings

"Unless you require otherwise, I wasn't projecting anything other than normal," answers Kenyan. "There's little point in being the cause of escalation."
Lileth
Player, 60 posts
Good Scout & Bowman
Excellent leader
Sat 30 Apr 2022
at 22:58
  • msg #35

Trouble with the Wildings

My concern was if the attackers were to  attack our party when it attempts to parly

Squire Kenyan Worley
player, 12 posts
Sat 30 Apr 2022
at 23:08
  • msg #36

Trouble with the Wildings

"The wildings haven't killed anyone as yet," replies Kenyan. "Why shoud they now? But if, as represntatives of the Duke, a 'good-sized gaurd' is what you stipulate then so shall it be." He looks at Mustafa, the holder of the Duke's Seal, then adding, "But going with more militia may make it more difficult to acertain what is beneath the unrest. What is your call on this, Sir Mustafa?"
Mustafa Zephyr
Player, 1721 posts
"Shark killer"
Sun 1 May 2022
at 06:48
  • msg #37

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 36):

"I would prefer a smaller gaurd as well, but my wife is right in that this does increase the risk. Can we have 2 forces, with a backup cavalry force say a mile away, and we take a signal horn?"
Squire Kenyan Worley
player, 13 posts
Sun 1 May 2022
at 07:44
  • msg #38

Trouble with the Wildings

"Then so shall it be," answers Kenyan who then excuses himself to put matters into motion. A short while later he returns and asks, "Things are in hand. We may depart when you're ready."
Finger of Fate
GM, 2331 posts
Sun 1 May 2022
at 18:43
  • msg #39

Trouble with the Wildings

I will assume a 6 hour or so ride to the location (about 10 leagues or so).

Even as you set up, your guards report men departing, one waved his arms at them before moving out.
It's a touchy night as several arrows come in from the SW, although those leaving headed more North to NW.
No one is hurt fortunately, but everyone is on edge.

It is Midday the following day before a Few Men show themselves at a distance and wave a white flag; you see aa coupe of arrows shot their way as well and quite a few sent back  in retrun. Your camp takes several more too, and one horse is slightly injured but all of them are close to stampede. fortunately they are well secured to the lead lines. Your foreters point outthat the archers can' see up onto te meeting location which is on a low hill with a flat top.
Mustafa Zephyr
Player, 1722 posts
"Shark killer"
Sun 1 May 2022
at 20:30
  • msg #40

Trouble with the Wildings

In reply to Finger of Fate (msg # 39):

At the first arrows, mounted men will be sent to deal with the culprits.

"It would seem that they are divided. We need to support those who are peaceful, and strong with those who are not."

This will be how the meeting is run. Mounted patrols with be moving around the meeting point, taking bows from any who attack them by whatever means necessary.
Finger of Fate
GM, 2332 posts
Sun 1 May 2022
at 20:38
  • msg #41

Trouble with the Wildings

How many mounted targets do you dispatch after these archers in the woods?
Mustafa Zephyr
Player, 1723 posts
"Shark killer"
Sun 1 May 2022
at 20:41
  • msg #42

Trouble with the Wildings

In reply to Finger of Fate (msg # 41):

How thick are the woods?
Finger of Fate
GM, 2333 posts
Sun 1 May 2022
at 21:06
  • msg #43

Trouble with the Wildings

It varies, the immediate area around the hill top has been mostly cleared, but the surrounding woods have big (a foot thick) trees about every ten or twelve feet and with low hanging branches in places. The Archers pick their firing positions carefully and can disappear into the woods... cavalry is badly handicapped in such a woods. The archers can play hide and shoot all day long.
Squire Kenyan Worley
player, 14 posts
Sun 1 May 2022
at 21:24
  • msg #44

Trouble with the Wildings

Kenyan suhggests, "Perhaps we should just talk to them? I'm content to go myself. If I'm killed, cremation is good. And then you could arrange take the heads of every one of them."

======
OOC:
Finger of Fate:
How many mounted targets...
sounded like a clue.
Finger of Fate
GM, 2334 posts
Sun 1 May 2022
at 21:36
  • msg #45

Trouble with the Wildings

The wildings to the North are still moving in and out waving their small white flag, despite the desultory arrow fire.

Should we wave 'em in Squire?
Squire Kenyan Worley
player, 15 posts
Sun 1 May 2022
at 21:42
  • msg #46

Trouble with the Wildings

"Yes, that would be good," says Kenyan and gets out a folded white handkerchief and shakes it into a semblence of a white flag.. "Do you wish to wait here, Sir Mutafa? Lady Lileth?"
Lileth
Player, 61 posts
Good Scout & Bowman
Excellent leader
Sun 1 May 2022
at 23:13
  • msg #47

Trouble with the Wildings

Yes, Of course, and while I am a Lady I am not a "LADY" as in nobility... I am indeed a commoner. I am from another group of what you would call wildings down in Zenther.
Squire Kenyan Worley
player, 16 posts
Sun 1 May 2022
at 23:26
  • msg #48

Trouble with the Wildings

Kenyan delivers a ploite bow to Lileth bat says nothing, then looking to Mustafa for his intent.
Finger of Fate
GM, 2335 posts
Sun 1 May 2022
at 23:32
  • msg #49

Trouble with the Wildings

As you talk, the wildings with the white flag run from tree to tree and hurry up onto the safety of the Hilll (Mesa).
Squire Kenyan Worley
player, 17 posts
Sun 1 May 2022
at 23:46
  • msg #50

Trouble with the Wildings

Kenyan plans to follow similarly..
Finger of Fate
GM, 2336 posts
Mon 2 May 2022
at 02:12
  • msg #51

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 50):

You are already there and they are trying to get there safely. Your archers have paid attention and are engaging in Counter archery... shooting at the archers shooting at you before they can get a shot off.
Mustafa Zephyr
Player, 1724 posts
"Shark killer"
Mon 2 May 2022
at 06:42
  • msg #52

Trouble with the Wildings

In reply to Finger of Fate (msg # 51):

In that case we will send groups of skirmishers with shields to engage them, while we go up to the Mesa. Also have some similarly equipped engage them from the mesa rim.
Squire Kenyan Worley
player, 18 posts
Mon 2 May 2022
at 09:00
  • msg #53

Trouble with the Wildings

While Kenyan is keen for injuries to be kept to a minimum, his priority is to get to the bottom of the unreast.

If there's someone appropriate to talk to, he will engage. Otherwise he waits.
Finger of Fate
GM, 2337 posts
Mon 2 May 2022
at 21:02
  • msg #54

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 52):

You are already on the mesa/hill. The Archers are supressing  the "bad Guys".
Squire Worley is the commander of troops.


The three wilding men make it to the hill unscathed. Kenyon recognizes two of them from past meetings.
The are cursing the New Trash.
Mustafa Zephyr
Player, 1725 posts
"Shark killer"
Mon 2 May 2022
at 21:05
  • msg #55

Trouble with the Wildings

In reply to Finger of Fate (msg # 54):

If Kenyon knows them, Mustafa will let him take the lead...
Squire Kenyan Worley
player, 19 posts
Mon 2 May 2022
at 21:25
  • msg #56

Trouble with the Wildings

Kenyan advances, white 'flag' tucked under a loop of his leathers, "Greetings, you two know me but for you, sir, I am Kenyan Worley. This is Mustafa Zephyr, the Duke's man, so a representative of my Liege. I would like to be able to understand what is the cause of the restlessness and growing friction. Please, if you would introduce yourselves.." He indicates the three and gestures towards Mustafa.
Mustafa Zephyr
Player, 1726 posts
"Shark killer"
Mon 2 May 2022
at 21:35
  • msg #57

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 56):

"Mustafa and Lilith Zephyr, river trader and willing from the south, representing the Duke." he says simply.
Finger of Fate
GM, 2338 posts
Mon 2 May 2022
at 21:40
  • msg #58

Trouble with the Wildings

I am the Local Chief, Yura Gigrones; this is my right Hand Listly Throd and our new healer is Nupuct Filathers.
There is no friction between us, it is between us both and the escapees fom the Southern Armies, they claim to be wildings, but do not obey our law, do not honor our leaders and attack our villages and yours as well I assume. Recently they stole two young women about to come of age. We would like to work to bring the women back and teach these clods some respect.

Squire Kenyan Worley
player, 20 posts
Mon 2 May 2022
at 21:56
  • msg #59

Trouble with the Wildings

Kenyan bows to the chief, "My thanks, Chief, that gladdens my heart. Let us work together in this. Young women from my communities have been taken. Are these he ones to which you refer? Or are the pair you mentioned from your own villages?"
Finger of Fate
GM, 2339 posts
Tue 3 May 2022
at 02:07
  • msg #60

Trouble with the Wildings

They were young wilding women, so you too have had women taken. These animals must be dealt with.
Mustafa Zephyr
Player, 1727 posts
"Shark killer"
Tue 3 May 2022
at 02:21
  • msg #61

Trouble with the Wildings

In reply to Finger of Fate (msg # 60):

"We agree. We would bring in an army, but I doubt it would be useful. How can we best work together to deal with them?"
Finger of Fate
GM, 2340 posts
Tue 3 May 2022
at 02:39
  • msg #62

Trouble with the Wildings

Our count shows 331 one of them in a small group of three villages closely linked together.
Most assuredly the women have been taken ther and and we fear for what has already happened to them.
A few, very few might be acceptable in ourvillages, but most need to be chased off or killed.
They are only bad news and show little inclination to work with others as we do.
They currently travel in groups of twenty or so to prevent our raiding them, which we have done in the past.

Mustafa Zephyr
Player, 1728 posts
"Shark killer"
Tue 3 May 2022
at 02:45
  • msg #63

Trouble with the Wildings

In reply to Finger of Fate (msg # 62):

"Right. Tell me about their villages, and the surrounding terrain. Do they have farms? Are the forests susceptible to fire? What do they eat? Where do they get their water? What armour do they wear?"
Finger of Fate
GM, 2341 posts
Tue 3 May 2022
at 03:05
  • msg #64

Trouble with the Wildings

They are circular and arranged in a rough triaangle... mud circles with straw roofs. They have out posts on the surrounding three hills and the villages are in the hollow created by those hills.
They have a few farms, poorly thought out and operated.
Fire is a terrible plan, as the elves and others would immediately attack.

Their diet is mostly the animals they hunt and what they can gather. They obviously never had much freedom to hink, so now when the mus, they struggle... but they are free and unwilling to have anyone tell them what to do, hus their leader are the biggest and toughest, although certainly not the smartest or wisest.
Their village site was chosn for a spring that feeds a creek and it provides water for all of them. It once was a site we used for hunting and migrations.
Armor... they have some, as they were soldiers, at least those who did not throw their armor away have some. Weapons are spears and swords, lots of shields.
Mustafa Zephyr
Player, 1729 posts
"Shark killer"
Tue 3 May 2022
at 05:48
  • msg #65

Trouble with the Wildings

In reply to Finger of Fate (msg # 64):

"So they are all fed from one spring... poisoning the spring has some merit. If the leader is the toughest knuckle head, could they be taken over by defeating the leader in single combat? Also, how thick is the forest around them? If they are clearing farms, what do the elves have to say about that?"
Squire Kenyan Worley
player, 21 posts
Tue 3 May 2022
at 08:25
  • msg #66

Trouble with the Wildings

Kenyan listens to Mustafa tyrying to construct a plan but shakes his head as mention of either party poisoning a spring and at the thought of mass forest clearance. Out of obligation to the Duke he holds his silence for the moment.
Lileth
Player, 62 posts
Good Scout & Bowman
Excellent leader
Tue 3 May 2022
at 19:16
  • msg #67

Trouble with the Wildings

I would doubt the Elves are happy, but at least they grow things, so it's not like poisoning a water supply which will never do! I won't stand for it and I doubt the good squire would either. I am sure the Duke would be Livid at such a thing. What were you thinking?
Mustafa Zephyr
Player, 1730 posts
"Shark killer"
Tue 3 May 2022
at 20:04
  • msg #68

Trouble with the Wildings

In reply to Lileth (msg # 67):

"I am throwing out ideas, which is more than anyone else is doing. Perhaps you like getting shot up with arrows. Not all poisons have to kill humans, you know. We just need to render it unfit for human consumption."
Squire Kenyan Worley
player, 22 posts
Tue 3 May 2022
at 21:08
  • msg #69

Trouble with the Wildings

Kenyan says, "Yes, Mustava, of course. And very interesting ideas, I'm sure." He glances at Lileth and then turns to the three Wildings, addressing the Elder, "What is the succession of leadership for these troublesome people? Would one of us be able to challenge their leader for leadership of their tribe? othererwise, is there some other plan that you are harbouring?"
Finger of Fate
GM, 2342 posts
Tue 3 May 2022
at 21:36
  • msg #70

Trouble with the Wildings

They are not Wildings... they do not agree with any of our beliefs and laws, so they must go somewhere else. We have heard your Duke has taken down the King ofZenther and removed some Nobles, could they return there?
Squire Kenyan Worley
player, 23 posts
Tue 3 May 2022
at 21:40
  • msg #71

Trouble with the Wildings

Kenyan rubs his beard thoughtfully, "Interesting idea. Mutafa?"
Mustafa Zephyr
Player, 1731 posts
"Shark killer"
Tue 3 May 2022
at 22:45
  • msg #72

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 71):

"They could, but if they are trying to escape the Duke here, they will not likely be better there. Something we need to evaluate."
Squire Kenyan Worley
player, 24 posts
Wed 4 May 2022
at 10:00
  • msg #73

Trouble with the Wildings

Kenyan looks arounfd the five others gathered with him, asking, "So, we're getting close to going round in circles. Does anyone have anything else to contribute?"
Mustafa Zephyr
Player, 1732 posts
"Shark killer"
Wed 4 May 2022
at 11:27
  • msg #74

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 73):

"Perhaps if you can come up with something constructive rather than discounting every idea you hear we might make some progress." Mustafa responds dryly.
Lileth
Player, 63 posts
Good Scout & Bowman
Excellent leader
Wed 4 May 2022
at 15:53
  • msg #75

Trouble with the Wildings

Lighten up Mustafa, You have not offered any reasonable suggestions yourself, The squire is discounting plans that won't work or seem unlikely, which does seriously reduce the options.  I think we need to chat with these jerks; perhaps they would like to return home, as they are struggling here.
Squire Kenyan Worley
player, 25 posts
Wed 4 May 2022
at 17:56
  • msg #76

Trouble with the Wildings

"That's where  iwas headed. And was going to lead in with how best to achieve that," confirms Kenya with a politely grateful smile to Lileth that fades into blandly polite neutrality for Mutafa.
Mustafa Zephyr
Player, 1733 posts
"Shark killer"
Wed 4 May 2022
at 19:38
  • msg #77

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 76):

"Happy to try talking to them, but if they want to do things the hard way, as those from the south seem to like to do, what is the backup plan?"
Lileth
Player, 64 posts
Good Scout & Bowman
Excellent leader
Wed 4 May 2022
at 20:07
  • msg #78

Trouble with the Wildings

The Duke did say he could provide troops if needed.
Mustafa Zephyr
Player, 1734 posts
"Shark killer"
Wed 4 May 2022
at 20:24
  • msg #79

Trouble with the Wildings

In reply to Lileth (msg # 78):

"Yes, but as you know well, troops in a thick forest are very vulnerable unless they have the proper training."
Squire Kenyan Worley
player, 26 posts
Thu 5 May 2022
at 05:51
  • msg #80

Trouble with the Wildings

"Are there many available with forest training?" asks Kenyan.

======
OOC: Does Kenyan have many armed folks with forest training?

Mustafa Zephyr
Player, 1735 posts
"Shark killer"
Thu 5 May 2022
at 05:55
  • msg #81

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 80):

"I am not aware of many."

GM, please correct me if I do know af a lot.
Squire Kenyan Worley
player, 27 posts
Thu 5 May 2022
at 07:48
  • msg #82

Trouble with the Wildings

"Chief, if necessary, would your folks be able to contribute many with both martial ability and forest craft?" asks Kenyan who's trying to feel out their combined resources.
Finger of Fate
GM, 2343 posts
Thu 5 May 2022
at 21:55
  • msg #83

Trouble with the Wildings

I can provide about 50 men with bows. I am hesitant to have them close with the ex-soldiers.
Mustafa Zephyr
Player, 1736 posts
"Shark killer"
Thu 5 May 2022
at 22:34
  • msg #84

Trouble with the Wildings

In reply to Finger of Fate (msg # 83):

"How many of them are there?"
Squire Kenyan Worley
player, 28 posts
Thu 5 May 2022
at 22:37
  • msg #85

Trouble with the Wildings

"I understand, cheif. Well, I can muster several hundred, trained and forest-savy, over a week, and perhaps just doing that will send a message. Or it may enflame. But we're not going to do nothing," Kenyan puts forward. "Lileth, what's your reading of this?"
Lileth
Player, 65 posts
Good Scout & Bowman
Excellent leader
Fri 6 May 2022
at 01:57
  • msg #86

Trouble with the Wildings

Well, I am a wilding myself... I hear what the chief says and I see these new army deserters as a problem, I think they will be less trouble and also happier in what was Zenther.
Mustafa Zephyr
Player, 1737 posts
"Shark killer"
Fri 6 May 2022
at 02:04
  • msg #87

Trouble with the Wildings

In reply to Lileth (msg # 86):

"Happy to transport them, but not if we are only moving the problem elsewhere."
Lileth
Player, 66 posts
Good Scout & Bowman
Excellent leader
Fri 6 May 2022
at 02:10
  • msg #88

Trouble with the Wildings

It's a risk, but likely a much reduced risk and the local powers that be can handle this better as well, lastly I expect that they will split up and go to the areas they lived in.
Squire Kenyan Worley
player, 29 posts
Fri 6 May 2022
at 08:38
  • msg #89

Trouble with the Wildings

"That sounds a much better option than mass.. suppression. Thank you, Lileth," smiles Kneyan, encouraginly but careful not to give any impression of intent to breach etiquette. "So, Lileth, in your opinion, how might that best be carried out? The initial communication? Walk in with a flag? Gift of food? Or hard line military?" he glances at Mustafa for reaction.
Mustafa Zephyr
Player, 1738 posts
"Shark killer"
Fri 6 May 2022
at 14:05
  • msg #90

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 89):

"They certainly don't seem terribly open to communication, I must say."
Squire Kenyan Worley
player, 30 posts
Fri 6 May 2022
at 14:14
  • msg #91

Trouble with the Wildings

"Maybe they feel they haven't had the opportunity? Perhaps that in itself, having that opportunity, may be the breakthrough we're seeking?" kenyan speculates, looking round the gathered faces for some sign of resonance.
Mustafa Zephyr
Player, 1739 posts
"Shark killer"
Fri 6 May 2022
at 14:20
  • msg #92

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 91):

"We are here, at the place negotiations take place, waving a white flag of truce, and they were shooting at us. How have they lacked opportunity?"
Squire Kenyan Worley
player, 31 posts
Fri 6 May 2022
at 14:28
  • msg #93

Trouble with the Wildings

"I hear your words, Mustava, and the steel beneath them," Kenyan acknowledges. "What is your view, Chief? And that of each of your advisers?"

***
When their responses are ended he adds, "And may we have your view also, please, Lileth?"
This message was last edited by the player at 20:24, Fri 06 May 2022.
Finger of Fate
GM, 2344 posts
Fri 6 May 2022
at 19:45
  • msg #94

Trouble with the Wildings

They used to talk more feely, then slowly as these bullies took ovr, hey became harder to talk with. They made demands and expected us to accede to them, we didn't and so we have a very distant and dificult relationship with them, but I think they might still parley.
Lileth
Player, 67 posts
Good Scout & Bowman
Excellent leader
Fri 6 May 2022
at 19:49
  • msg #95

Trouble with the Wildings

She shrugs, I think the chief offers the best chance to talk. and short of exercising th use of military arms, the quickest and easist way to open a discussion. Somehow I suspect few of them can read or write. They were raised and led by brute forc, so it's all they understand. It will be hard to persuade them to take a softer appraoch, especially if Mustafa keeps playing the Hard Guy.
Mustafa Zephyr
Player, 1740 posts
"Shark killer"
Fri 6 May 2022
at 23:50
  • msg #96

Trouble with the Wildings

In reply to Lileth (msg # 95):

"From what I have seen, the softer approach will only be possible if they understand force will not get them what they want. If the chief can talk. with them, happy days. But I want a viable plan B to Bak him up before I send him, and sending untrained men into a thick forest is not a viable plan."
Finger of Fate
GM, 2345 posts
Sat 7 May 2022
at 00:08
  • msg #97

Trouble with the Wildings

If I go talk, You come with the squire ... I can say you are the muscle if they do not like reason.
Squire Kenyan Worley
player, 32 posts
Sat 7 May 2022
at 02:02
  • msg #98

Trouble with the Wildings

"Fine," slips out from Kenyan.
Mustafa Zephyr
Player, 1741 posts
"Shark killer"
Sat 7 May 2022
at 11:18
  • msg #99

Trouble with the Wildings

In reply to Finger of Fate (msg # 97):

"But if they call our bluff and want to fight, it will be harder on you. We will need to call our men in to assist defending your villages."
Squire Kenyan Worley
player, 33 posts
Sat 7 May 2022
at 14:26
  • msg #100

Trouble with the Wildings

"Frankly if they kill us then I think the Duke may not rest until they've been eradicated," answers Kenyan. "If someone brought an army with them and asked me to agree to something then I might be less likely to mean anything I agreed to. How about I wrtite a not, in duplicate, one to stay here and one to go with us, stating that if we don't return, my last and possibly dying wish is for martial forces to be raised, trained and forest-savy, either local, or inclusive the duke's, with view to eradication of those we go to see? If we're not back within a reasonable time, it can be set in motion. Would that satisfy you, Mustafa?"

After listening to the dukesman's reply he turns to the chief, "In your view, what is likely to be a 'reasonable time for our return' for this?"
Mustafa Zephyr
Player, 1742 posts
"Shark killer"
Sat 7 May 2022
at 21:56
  • msg #101

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 100):

"It would be foolish not to start raising such an army regardless."
Finger of Fate
GM, 2346 posts
Sat 7 May 2022
at 23:58
  • msg #102

Trouble with the Wildings

I do not think they would see any gain in killing us... holding us for ransom perhaps, but I intend to have a goodly force of bowmen behind me but in sight, I commend that idea to you as well.  Between us we easily have a hundred men, I think they will be cautious, especially as all are trained woodsmen and they know it.
Squire Kenyan Worley
player, 34 posts
Sun 8 May 2022
at 00:10
  • msg #103

Trouble with the Wildings

"FIne, let's organise this then and get on with it."
Finger of Fate
GM, 2347 posts
Mon 9 May 2022
at 01:48
  • msg #104

Trouble with the Wildings

Very good the Chief says ... get your men ready and I'll get mine, we should move soon, it's about an hours walk.
Mustafa Zephyr
Player, 1743 posts
"Shark killer"
Mon 9 May 2022
at 07:02
  • msg #105

Trouble with the Wildings

In reply to Finger of Fate (msg # 104):

How many men can Mustafa muster, and how long would it take to get at least 500 here?
Squire Kenyan Worley
player, 35 posts
Mon 9 May 2022
at 09:53
  • msg #106

Trouble with the Wildings

"A week or more, perhaps," suggests Kenyan.
This message was last edited by the player at 18:28, Mon 09 May 2022.
Finger of Fate
GM, 2348 posts
Mon 9 May 2022
at 16:33
  • msg #107

Trouble with the Wildings

Kenyon's answer does little to resolve Mustafa's desire for instant action, but Lileth calms him a little.
With the Squires 20 odd foresters and the Wildings almost 60, there is enough force to get the wanna be wildings attention.
Lileth notes that many of the wildingsand firesters exchange nods and smiles, obviously on much better terms than their leaders.

The wildings bring you to a hill overlooking the Wanna-be wildings village, and as you move into he thinning trees t the top, you can see vast turmoil below as they try to prepare a defense.  The Squire provides a white Flag which is waved, it takes a moment to be noticed, but then the leaders coalese and a few minutes later they produc a dingy gray flag and a small group exit the village, both th Chief and the Squires have their men pull back a little so no one is threatened.

Th Chief nods at Lileth You come forward too, so there are four vs four.
Squire Kenyan Worley
player, 36 posts
Mon 9 May 2022
at 18:30
  • msg #108

Trouble with the Wildings

Kenyan nods, thinking that to be both sensible and wise.
Finger of Fate
GM, 2349 posts
Mon 9 May 2022
at 19:35
  • msg #109

Trouble with the Wildings

The four Men from the Village walk up to where you are stopping about 10 paces away.
What Now?
Mustafa Zephyr
Player, 1744 posts
"Shark killer"
Mon 9 May 2022
at 21:17
  • msg #110

Trouble with the Wildings

In reply to Finger of Fate (msg # 109):

"It would appear that you are far from home. The nobles that send you here have been removed, and Duke Malcolm now rules. Are you interested in returning home?"
Finger of Fate
GM, 2350 posts
Mon 9 May 2022
at 21:31
  • msg #111

Trouble with the Wildings

Home? You mean back to some Nobles lands in Zenther? Hell No!
Mustafa Zephyr
Player, 1745 posts
"Shark killer"
Mon 9 May 2022
at 21:46
  • msg #112

Trouble with the Wildings

In reply to Finger of Fate (msg # 111):

"As we said, the nobles are no longer there. But if you do not want to return, that is fine.

However, if you want to stay here, you must abide by certain laws. Robbing folk and kidnapped women is not acceptable. Either swear that you will respect the law, or we will be forced to raise an army to deal with you. If you force us to do that, you should not expect mercy.
"
Squire Kenyan Worley
player, 37 posts
Mon 9 May 2022
at 22:58
  • msg #113

Trouble with the Wildings

"If you should choose to return home in Zenther then there would be more leeway for you to choose your own destiny."
Finger of Fate
GM, 2351 posts
Mon 9 May 2022
at 23:09
  • msg #114

Trouble with the Wildings

What Leeway? And there are No Nobles anymore?
Lileth
Player, 68 posts
Good Scout & Bowman
Excellent leader
Mon 9 May 2022
at 23:21
  • msg #115

Trouble with the Wildings

No, there are nobles left, all those who hurt their people are dead, in a dungeon or running for their life. Those that remain have had to pledge their peoples welfare to the Duke. There are no serfs anymore, everyone is a freeman and if a noble wants to hire him to work for him, he must pay fairly. The Duke checks, My husband and I are some of those who have been checking. No Noble can kill or injure a freemen without expecting the Duke's Justice. God Help the Noble who abuses a woman ... and justice is swift, often happening within the week. Zenter does not exist, it is now Catheran South.
If you stay here, we havethe Duke's authorization to call as many as 10,000 men to settle this and bring all the women you have stolen back.  Even now over 500 have been called up at the Squires  lands. We wildings do not offer you protection, since you violated our laws and took our girls against their will. We want them back, now! and any man who raped them or did them harm will be expected to pay the Duke's Justice for such actions. You see, we wildings have made some agreements with the Duke as well.  So what say you? Back toyour old environs with the Due's protection to get there, or shall we have a battle you will lose?



Lileth is obviously getting angry and her control is slipping.
Mustafa Zephyr
Player, 1746 posts
"Shark killer"
Tue 10 May 2022
at 06:05
  • msg #116

Trouble with the Wildings

In reply to Lileth (msg # 115):

Mustafa is sharing her frustration, and awaits their response.
Squire Kenyan Worley
player, 38 posts
Tue 10 May 2022
at 08:20
  • msg #117

Trouble with the Wildings

Kenyan nods at appropriate times.
Finger of Fate
GM, 2352 posts
Tue 10 May 2022
at 17:01
  • msg #118

Trouble with the Wildings

The Leader of the Wanna-Be's turns I told you grabbing women would be a big problem... have all three brought up here now with their things, and Gently too! 

We gona let them push us aroun' ?  I'll be chief by sunset!

Of course you will, until I explain they will have to fight to the death against a couple thousnd men ... we saw how the Duke's Army fought in the war. Don't think many want to repeat that mistake. NOW, bring the ladies up here.

Another of the men holds his hands up and urns to walk back down the hill, The Second guy starts to yell at him You best not you gutless slave.
Squire Kenyan Worley
player, 39 posts
Tue 10 May 2022
at 18:45
  • msg #119

Trouble with the Wildings

Kenyan looks squarely at the Leader of the Wanna-Be's, "You will have your own lands, and governance as described. If you need aid,.." his eyes flick towards second in command, "then you merely have to ask. Some duties are satisfying." Kenyan's hand has moved slowly and obviously to his sword hilt. He catches the Leader's eyes and smiles grimly with the slightest of shrugs to show he speaks plainly, honestly and is not threatening the Leader.
Finger of Fate
GM, 2353 posts
Tue 10 May 2022
at 18:55
  • msg #120

Trouble with the Wildings

Lands here or lands there?
Mustafa Zephyr
Player, 1747 posts
"Shark killer"
Tue 10 May 2022
at 20:01
  • msg #121

Trouble with the Wildings

In reply to Finger of Fate (msg # 120):

"Getting land depends on how you act, but the lands we offer are here. Back in what was once Zenther, we would have to see, because I will not displace law abiding citizens. But still, if there are lands nearer home available, you could be given lands there. But the good Swire can only speak of offering his own lands."
Squire Kenyan Worley
player, 40 posts
Tue 10 May 2022
at 22:04
  • msg #122

Trouble with the Wildings

Kenyan shoots Mustafa a look that says*, 'Didn't you offer a resettlment back where that came from?'

======
OOC: *re msg #110

This message was last edited by the player at 18:30, Sat 14 May 2022.
Squire Kenyan Worley
player, 42 posts
Sat 14 May 2022
at 18:36
  • msg #123

Trouble with the Wildings

Kenyan says, "Between us, we will work to arrange something equitable, won't we, Sir Mustafa?"
Mustafa Zephyr
Player, 1749 posts
"Shark killer"
Sun 15 May 2022
at 12:52
  • msg #124

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 123):

"That depends on whether it would be appreciated, or abused."
Squire Kenyan Worley
player, 43 posts
Sun 15 May 2022
at 16:41
  • msg #125

Trouble with the Wildings

Kenyan shelters behind his neutrally polite, political smile and bows slightly, before turning to Lilith. "And does My Lady have sage words of balance that might assist us in proceeding?" His eyes flick across towards Mutafa as he says the word balance before he dips into a deeper bow.
Lileth
Player, 69 posts
Good Scout & Bowman
Excellent leader
Sun 15 May 2022
at 19:07
  • msg #126

Trouble with the Wildings

She Nods, I am sure many will be happier in the new lands that were once Zenther. But there may be a few who will be happeir here with the Wildings, following their laws or perhaps in your lands following your rules and the laws of Catheran. I know of no place where there are no laws or rules enforced, even in wildest Nature, her rules are enforced, grimly sometimes.
Squire Kenyan Worley
player, 44 posts
Sun 15 May 2022
at 21:05
  • msg #127

Trouble with the Wildings

The Squire looks at the Leader and says, "There we have it. What will it be?"

He doesn't articulate that it's either settlement with some level of agreed integration or else bloodshed until none are left.
Finger of Fate
GM, 2355 posts
Sun 15 May 2022
at 21:32
  • msg #128

Trouble with the Wildings

Well likely a few questions ... this new land that was Zenther; so if we retun to our old holdings we are not to be scouraged for deserting? and we will get a bit of land? enough to live off of with some extra to sell?
Mustafa Zephyr
Player, 1750 posts
"Shark killer"
Sun 15 May 2022
at 21:38
  • msg #129

Trouble with the Wildings

In reply to Finger of Fate (msg # 128):

"The army you deserted has been replaced by the army that convinced you to desert, so why would we punish you for that choice? If you will be happy to work the land and abide by the same laws that protect you, you will be given lands to work and allowed to do so. I can give you my word on that."
Squire Kenyan Worley
player, 45 posts
Sun 15 May 2022
at 22:46
  • msg #130

Trouble with the Wildings

Kenyan waits.
Lileth
Player, 70 posts
Good Scout & Bowman
Excellent leader
Mon 16 May 2022
at 01:44
  • msg #131

Trouble with the Wildings

Although promising that those lands will be a part of the old holding is more than we can guarantee. But they should be closee and should be decent farmland.  The new lords make nothing if their farmers suffer, except maybe trouble for themselves with the Duke. If everyone is having trouble, he understands, but if it's just one holding, he will want answers. I have seen the Duke take grain from a noble's cellers and give it to the people working the lands, as he felt the noble was at fault.
Finger of Fate
GM, 2356 posts
Tue 17 May 2022
at 23:57
  • msg #132

Trouble with the Wildings

You make it sound better, although all of us have been abused and trust nobles like poisonous spiders.
Squire Kenyan Worley
player, 46 posts
Wed 18 May 2022
at 00:15
  • msg #133

Trouble with the Wildings

Kenyan responds to that, "You have had no abuse from me in the time you have been on my lands. Rather some of your people have been the abusers. Now, it's not easy, learning to trust. The alternative though is harsher. I've not come here with honeyed words to decieve. I've come here to resolve troubles on my land. We all know exactly of which I speak and the stolen womenfolk. So, which way will you lead your people?"
Finger of Fate
GM, 2357 posts
Wed 18 May 2022
at 02:14
  • msg #134

Trouble with the Wildings

Truly, I do hear you clearly, but persuading those who think they can force their way will be hard. They have always lived on one end of it and now wish to live on the other.  But I think many will be willing to go back, My self, I'd like to see whatwee could work out form e to move onto your lands, Squire. You have a fine reputation among your people.
Mustafa Zephyr
Player, 1751 posts
"Shark killer"
Wed 18 May 2022
at 02:38
  • msg #135

Trouble with the Wildings

In reply to Finger of Fate (msg # 134):

"Then perhaps you only need to separate yourself from those who would cause trouble. There is a shortage of honest folk who want to live peacefully, primarily due to the folk who want to abuse and lord it over others. As stated, we are happy to accommodate those willing to law abiding citizens."
Finger of Fate
GM, 2358 posts
Wed 18 May 2022
at 16:59
  • msg #136

Trouble with the Wildings

I will ask, I expect a lot of push back and threats from those few who will lose everything if most leave ...

He points ... even now, just bringing the women back up here is causing a lot of discord.

You can see men arguing, shaking fists and blocking the way out...

The Chief Yells Loudly LET THEM LEAVE OR PAY THE PRICE.   The Big one up front is a ring leader, would that you could take him out.
Lileth
Player, 71 posts
Good Scout & Bowman
Excellent leader
Wed 18 May 2022
at 17:00
  • msg #137

Trouble with the Wildings

You want him dead or just wounded?
Squire Kenyan Worley
player, 47 posts
Wed 18 May 2022
at 17:54
  • msg #138

Trouble with the Wildings

"Dead men harbour no vendettas. We give him the choice to surrender of forfeit his life," says Kenyan. "Do you wish to do this, Mustafa? Or would you prefer that I do it?"
Mustafa Zephyr
Player, 1752 posts
"Shark killer"
Wed 18 May 2022
at 20:38
  • msg #139

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 138):

Mustafa smiled.

"Would he accept a challenge to single combat, the old way?"

He takes out his sling and loads it, then readying his shield.
This message was last edited by the player at 20:41, Wed 18 May 2022.
Finger of Fate
GM, 2359 posts
Wed 18 May 2022
at 20:55
  • msg #140

Trouble with the Wildings

Dead will create a lot of resentment and likely stop any further talks, just a bad political decision. ...  maybe a show of force?
Mustafa Zephyr
Player, 1753 posts
"Shark killer"
Wed 18 May 2022
at 21:59
  • msg #141

Trouble with the Wildings

In reply to Finger of Fate (msg # 140):

"Individually, of mustering an army? He is not willing to put his money where his mouth is?"
Squire Kenyan Worley
player, 48 posts
Thu 19 May 2022
at 08:00
  • msg #142

Trouble with the Wildings

As the Duke's man seems to have the bit between his teeth, Kenyan watches, letting it play out. He thinks, "We're approaching the critical moment."
Finger of Fate
GM, 2360 posts
Thu 19 May 2022
at 17:33
  • msg #143

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 141):

Of coarse not, but he is willing to put his followers where his mouth is... and he has quite a few.

BRING THE WOMEN UP HERE NOW OR PAY THE PRICE IN ARROWS.


You might have a few men show fire arrows with a torch near by to light them.

Lileth
Player, 72 posts
Good Scout & Bowman
Excellent leader
Thu 19 May 2022
at 17:33
  • msg #144

Trouble with the Wildings

I will go pass that plan along to the men.
Squire Kenyan Worley
player, 49 posts
Thu 19 May 2022
at 22:33
  • msg #145

Trouble with the Wildings

Kenyan nods.
Finger of Fate
GM, 2361 posts
Thu 19 May 2022
at 23:42
  • msg #146

Trouble with the Wildings

The Man he is referring to turns and raises his fist, yelling something, the man the leader sent down gives the ladies a push while he is distracted and heads them up the hill. The Ladies do their best to run and the man holds back the trouble maker as best he can. It's only a matter of moments before the trouble maker knocks him aside and runs after the three women, as he comes up on a small tree, an arrow strikes it and leaves the feathers vibrating about 6 inches in front of his eyes, causing him to lean back and lose his balance, grabbing the tree to keep from falling ... he looks about to find Lileth with her bow drawn and aimed at him.

Ya may want to contol yurself Dirgon, if she can hit that tree without aiming, she can pick which eye she wants the arrow in.

Dirgon is fuming as he snaps off the arrow, but he walks up to the Chief I do nay agree ta this being forced on us.

Mayhap you should hear their offer afore ye make such a call; I told ya stealing women would only bring trouble and here it is... They came to talk first, before the thousand armed men fell upon us.

They ain't got no thousand men
Mustafa Zephyr
Player, 1754 posts
"Shark killer"
Fri 20 May 2022
at 00:39
  • msg #147

Trouble with the Wildings

In reply to Finger of Fate (msg # 146):

"I commanded more than 10,000 in Zether when we captured your so-called king and his nobles. One thousand if a lot fewer than we will bring if we have to. If you want to fight, fight a man, not little girls.

Our offer is for you to live peacefully withing the law, farming land we can give you. Alternatively, you can fight and be killed here. This is a choice you should all make individually. Any man who want to live in peace can. The rest, gather your weapons and lets see if you can do better than the half-assed king of Zether.
"
Squire Kenyan Worley
player, 50 posts
Fri 20 May 2022
at 02:01
  • msg #148

Trouble with the Wildings

The Squire looks on impassively but impressed at the steel of the duke's man. 10000 was a lot to command.
Finger of Fate
GM, 2362 posts
Fri 20 May 2022
at 02:59
  • msg #149

Trouble with the Wildings

Dirgon looks a bit less sure of himself. Farmland ? under some Noble who will rob us blind again? Not happening.
Mustafa Zephyr
Player, 1755 posts
"Shark killer"
Fri 20 May 2022
at 03:20
  • msg #150

Trouble with the Wildings

In reply to Finger of Fate (msg # 149):

"Thank you for telling me what sort of Noble you would be, if you ever got the chance. But you will not, because the Duke would deal very harshly with such 'nobles', as he did with the last ones.

But if living peacefully is not happening for you, we will calculate how many men we need to eradicate the troublemakers such as yourself and gather them, allowing those who seek peaceful lives their wish. Personally, I would be happy to end such troublemakers as yourself here and now, but I have been advises it is not how diplomats work. Course, being a river trader, I know little of those matters, so I have to take their word for it, but I suggest you do not push to create too much trouble.
"
Finger of Fate
GM, 2363 posts
Fri 20 May 2022
at 03:40
  • msg #151

Trouble with the Wildings

I ain' no F*****g Noble, I gots standards. But i ain' leadin' my friends into no set up like wuz in Zenther.
Mustafa Zephyr
Player, 1756 posts
"Shark killer"
Fri 20 May 2022
at 05:06
  • msg #152

Trouble with the Wildings

In reply to Finger of Fate (msg # 151):

"You were sounding like a noble, expecting to tell others what to to, stealing women without respect for their wishes and trying to use force to get whatever you want.

Understand you don't want to lead 'your' people into a trap, but even by claiming them as 'yours' when each person belongs to themselves is sounding very much like a noble.

But if you are concerned, allow those who wish to give the Duke a chance to do so, and whatcha what happens to them. But act like a noble and rob either goods or people from those under the protection of the Duke and you will not get another warning.
"
Squire Kenyan Worley
player, 51 posts
Fri 20 May 2022
at 08:46
  • msg #153

Trouble with the Wildings

Kenyan steps forward to stand beside Mustafa. "In this, we are in complete agreement."
This message was last edited by the player at 21:14, Fri 20 May 2022.
Finger of Fate
GM, 2364 posts
Fri 20 May 2022
at 16:42
  • msg #154

Trouble with the Wildings

I ain' no noble and I ain' actin' like 'un ... I is trying ta lead  'em ta aa safe and good way ta live our lives. Jus' like Norg 'ere (points thumb at the chief) but he's a weak leader.
Squire Kenyan Worley
player, 52 posts
Fri 20 May 2022
at 21:18
  • msg #155

Trouble with the Wildings

"I'd say ChHief Norg is a wise leader," suggests Kenyan. "A very wise one indeed. Why don't you work with him and be his strength; following his directives? Then he in thurn can be your wisdom."
This message was last edited by the player at 21:18, Fri 20 May 2022.
Finger of Fate
GM, 2365 posts
Fri 20 May 2022
at 22:57
  • msg #156

Trouble with the Wildings

You sayin' I ain' smart?
Mustafa Zephyr
Player, 1757 posts
"Shark killer"
Fri 20 May 2022
at 23:11
  • msg #157

Trouble with the Wildings

In reply to Finger of Fate (msg # 156):

"If you do not realize how much like a noble you are acting, then your actions speak for themselves. Your actions this far have not been wise, and if you continue with them the repercussions will prove the lack of wisdom. Wisdom and intellect are not the same thing."
Finger of Fate
GM, 2366 posts
Fri 20 May 2022
at 23:48
  • msg #158

Trouble with the Wildings

He looks a bit confused  Whuts Intalect if'n it ain' smarts?

The Chief is controlling his desire to smile.

The Three woman are a safe distance away and Lileth is speaking with them.
Mustafa Zephyr
Player, 1758 posts
"Shark killer"
Sat 21 May 2022
at 00:47
  • msg #159

Trouble with the Wildings

In reply to Finger of Fate (msg # 158):

"If you do not know the difference between wisdom and intellect, you definitely are not fit to rule. It is more than I can teach you in a short discussion."
Finger of Fate
GM, 2367 posts
Sat 21 May 2022
at 01:49
  • msg #160

Trouble with the Wildings

That Ain' yer choice mister smart ass.

The Chief steps up  We choose our leaders, you do not. Let's not fight over it.
Mustafa Zephyr
Player, 1759 posts
"Shark killer"
Sat 21 May 2022
at 03:42
  • msg #161

Trouble with the Wildings

In reply to Finger of Fate (msg # 160):

"Perhaps, but if your actions continue to violate the rights of your neighbours,. you won't have anyone left to lead, so be careful who you insult."
Squire Kenyan Worley
player, 53 posts
Sat 21 May 2022
at 09:48
  • msg #162

Trouble with the Wildings

Kenyan waits, studying the thick loudmouth.
Finger of Fate
GM, 2368 posts
Sat 21 May 2022
at 18:55
  • msg #163

Trouble with the Wildings

Dirgon, These folks came peacably, despite your ill advised sniping at them. I suggest we go down and explain the options. Then themen can make their choices.
he turns
I expect they will want some sort of guarantee that it's not back to being a serf.
Squire Kenyan Worley
player, 54 posts
Sat 21 May 2022
at 19:12
  • msg #164

Trouble with the Wildings

" Guarantee? We're talking, aren't we; people arn't dying. The choices remain the same. If these events had occurred elsewhere than my lands, it might be that there would have been no choices," responds Kenyan. "So, it depends on trust. Your folk trusting you and you trusting me. You know me, Chief, and I have given you my word for these lands. Your folk can either accept that or not.""
Finger of Fate
GM, 2369 posts
Sat 21 May 2022
at 19:24
  • msg #165

Trouble with the Wildings

Indeed so, but I mostly speak of those lands in the south where we once lived in slavery.
Squire Kenyan Worley
player, 55 posts
Sat 21 May 2022
at 19:27
  • msg #166

Trouble with the Wildings

"The Duke, to whom I answer, has send this good man to speak for him," answers the Squire, indicating Mustafa, as he takes half a pace backwards.
This message was last edited by the player at 19:27, Sat 21 May 2022.
Finger of Fate
GM, 2370 posts
Sat 21 May 2022
at 19:34
  • msg #167

Trouble with the Wildings

So I understood, but try to imagine how those men feel, thy have been given all sorts of promises, few if any ever were worth the time it took to speak them. You and the Duke have a long term relationship of trust it seems, those men have a long memory of being lied to and abused by Lords and Ladies.
Squire Kenyan Worley
player, 56 posts
Sat 21 May 2022
at 20:18
  • msg #168

Trouble with the Wildings

"Your role is to inspire and lead your people, chief," answers Kenyan. "So, will you lead them to work the land? Or to lay under it."
Finger of Fate
GM, 2371 posts
Sat 21 May 2022
at 21:21
  • msg #169

Trouble with the Wildings

That's Harsh, You already know my desire for them, but I can only inform and suggest, no one can force anyone. And you wave off the issues I present as if they are of consequence, do not fool yourself, down there, that concern is paramount. Now if you will excuse me, I wish to deny Dirgon time to mis-present what was said.
Lileth
Player, 73 posts
Good Scout & Bowman
Excellent leader
Sat 21 May 2022
at 21:25
  • msg #170

Trouble with the Wildings

Lileth had come back to your group in time to hear the Chiefs words.

He speaks true and from the heart, I was there and I know how concerned my people were at the Duke's promises. As to the Girls, none were quite yet women, but all were forced to breed with several men. They are terrified to go home, lest they be seen as whores or used women.
Squire Kenyan Worley
player, 57 posts
Sat 21 May 2022
at 21:26
  • msg #171

Trouble with the Wildings

"If you request help with Dirgon, it shall be given," adds Kenyan. It wasn't the Squire's job to be liked.
Mustafa Zephyr
Player, 1760 posts
"Shark killer"
Sat 21 May 2022
at 21:43
  • msg #172

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 171):

"What sort of guarantee do you seek? I can guarantee to bring an army next time, and I can give you my word that the nobles who treat their people harshly are removed, but if you want evidence, come and see for yourself. What other guarantee would suffice?"
Lileth
Player, 74 posts
Good Scout & Bowman
Excellent leader
Sat 21 May 2022
at 21:48
  • msg #173

Trouble with the Wildings

Perhaps that we will see them safely there and that they may speak freely with those there? And leave again if we have not spoken the truth?

Squire Kenyan Worley
player, 58 posts
Sat 21 May 2022
at 21:53
  • msg #174

Trouble with the Wildings

Kenyan nods and waits.
Finger of Fate
GM, 2372 posts
Sat 21 May 2022
at 22:07
  • msg #175

Trouble with the Wildings

A serious debate rages below, sometimes quite loud as well ... Eventually there seems to be some obvious groups forming.

Lileth watches, and then decides she will go down there as a Wilding ... she walks down.
Mustafa Zephyr
Player, 1761 posts
"Shark killer"
Sat 21 May 2022
at 22:45
  • msg #176

Trouble with the Wildings

In reply to Finger of Fate (msg # 175):

Mustafa asks if he should go with her...he is worried about her safety.
Squire Kenyan Worley
player, 59 posts
Sat 21 May 2022
at 22:51
  • msg #177

Trouble with the Wildings

Kenyan steps back to let the married pair talk privately.
Lileth
Player, 75 posts
Good Scout & Bowman
Excellent leader
Sun 22 May 2022
at 02:09
  • msg #178

Trouble with the Wildings

No, Best you stay here Mustfa, I'll be fine ... or a bunch of them won't be.  She wavs at the other bowmen who are all standing with arrows knocked.
Mustafa Zephyr
Player, 1762 posts
"Shark killer"
Sun 22 May 2022
at 07:53
  • msg #179

Trouble with the Wildings

In reply to Lileth (msg # 178):

"I worry about you, dear, but I trust your judgement. I hope I do not live to regret it."
Finger of Fate
GM, 2373 posts
Sun 22 May 2022
at 17:27
  • msg #180

Trouble with the Wildings

Lileth walks in and shortly says somethi, this stats a loud arguement with some pointing to you on the hill, but the chief and a few others prevent any physical contact. shortly there after she pulls up a pendant [which Mustafa shoukd know is her insignia of a "free person".
The duscussion seems to quiet some  and becomes a more disciplined discussion. It last s a while and a few get angry again, you can recognize Dirgon and about three others who separate from the discussion and walk off.  A small group fors with the chiefwhile a large group , likely most all the men here slid over with one of the chief's supporters.  A few minutes later Lileth, the Chief and one other man from the big group come back up to your location.

Seems we have an agreement.  the big group goes back to Catheran South with Mustaafa and i, the small group [8 men] with the chief ask to remain on your lands, Squire Worley.  Dirgon and thre others refuse to have anything to do with either solution, but have agreed to leave and find some place else to live.


If that is agreeable all around.
Squire Kenyan Worley
player, 60 posts
Sun 22 May 2022
at 17:39
  • msg #181

Trouble with the Wildings

Kenyan presents a formal bow to the chief, then echoed to Lileth. "That is agreeable to me. Thank you, Chief." With his eyes and a nodding of his head the Squire tries to let Lileth know that he includes her in the thanking. "I would happily provide an escort to Dirgon and those that choose to forever leave with him. What say you, Mustava? Is this agreeable also for you?"
Lileth
Player, 76 posts
Good Scout & Bowman
Excellent leader
Sun 22 May 2022
at 17:46
  • msg #182

Trouble with the Wildings

We may well need you and some of your men to act as protectors as wee march some 200 men back south. I am sure the Duke will recompense you.
Squire Kenyan Worley
player, 61 posts
Sun 22 May 2022
at 18:25
  • msg #183

Trouble with the Wildings

"Please, refresh me, how far are we talking? how many men were you envisaging?" enquires the squire. "Perhaps I should come also. My steward is capable of handling things in my absense."
Lileth
Player, 77 posts
Good Scout & Bowman
Excellent leader
Sun 22 May 2022
at 19:29
  • msg #184

Trouble with the Wildings

Yes, You should come with perhaps 20 men to prevent any issues with the locals. I think once we get them to southern Catheran, the possibility of troubles will be much less. Then it is just finding their old homes and relitives if we can.
Mustafa Zephyr
Player, 1763 posts
"Shark killer"
Sun 22 May 2022
at 20:43
  • msg #185

Trouble with the Wildings

In reply to Lileth (msg # 184):

"That is agreeable to me. I will arrange some vessels to transport them back across the sea, but to give the legal cover, perhaps we should travel with them. Chief, when will your people be willing to depart?"
Finger of Fate
GM, 2374 posts
Sun 22 May 2022
at 20:58
  • msg #186

Trouble with the Wildings

I think by tomorrow, as we have only limited things, the few heavy items will be brought to our new homes when assigned.
Mustafa Zephyr
Player, 1764 posts
"Shark killer"
Sun 22 May 2022
at 21:16
  • msg #187

Trouble with the Wildings

In reply to Finger of Fate (msg # 186):

"Happy to give you a little longer to take everything. I cannot guarantee that some of your compatriots will not repurpose anything left behind."
Squire Kenyan Worley
player, 62 posts
Sun 22 May 2022
at 21:24
  • msg #188

Trouble with the Wildings

"Let us add another day* and I will provide a pair of wagons and some supplies. They can transport the supplies, and young children or expectant mothers, perhaps a few heavy possessions," Kenyan proposes.

======
OOC: *Or whatever appropriate time period.

Finger of Fate
GM, 2375 posts
Mon 23 May 2022
at 03:29
  • msg #189

Trouble with the Wildings

Would that we had mothers or children... the reason they resorted to stealing your women.  And the Anvil is better bought new in Zenther than carried there and fought over. Tomorrow moring means they must hurry and have no time to argue.  How will you march them south?
Mustafa Zephyr
Player, 1765 posts
"Shark killer"
Mon 23 May 2022
at 03:59
  • msg #190

Trouble with the Wildings

In reply to Finger of Fate (msg # 189):

"Take them by shortest route to a major port and then south by ship."
Squire Kenyan Worley
player, 63 posts
Mon 23 May 2022
at 08:33
  • msg #191

Trouble with the Wildings

"Agreed then," nods Kenyan who then starts to make arrangements with his men, writes instructions for the steward and then locates a very loyal and capable sergeant.

Drawing the fellow to one side he explains about the four trouble makers. "They are to be escorted, with four men of the your choice, to just beyond our borders and the four being escorted carrying their own things with 3 days rations and 3 silver pieces each. They carry their armour. Heavy weapons to be bound. Take a spade. If they give any trouble whatsoever you are to defend yourselves enthusiastically and bury the four bodies out of the way. By my word, report events only to the steward. You understand, sergeant?"
This message was last edited by the player at 21:36, Mon 23 May 2022.
Mustafa Zephyr
Player, 1766 posts
"Shark killer"
Mon 23 May 2022
at 10:40
  • msg #192

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 191):

Was that said within earshot of Mustafa?
Squire Kenyan Worley
player, 64 posts
Mon 23 May 2022
at 10:54
  • msg #193

Trouble with the Wildings

The agreement, yes. The subsequent instructions to the chosen sergeant, no.
This message was last edited by the player at 19:02, Mon 23 May 2022.
Finger of Fate
GM, 2376 posts
Mon 23 May 2022
at 20:33
  • msg #194

Trouble with the Wildings

The sergeant nods, By your leave, I'd like a few more men to shadow us openly, so these men know it's more than just us.
Squire Kenyan Worley
player, 65 posts
Mon 23 May 2022
at 21:40
  • msg #195

Trouble with the Wildings

"Granted, sergeant," agrees Kenyan with approval in his eyes.

======
OOC: I'm thinking of Duke Leto

Finger of Fate
GM, 2377 posts
Mon 23 May 2022
at 21:50
  • msg #196

Trouble with the Wildings

Thank You Squire, we will see them gone or fertilizer, as they choose.
Squire Kenyan Worley
player, 66 posts
Mon 23 May 2022
at 22:01
  • msg #197

Trouble with the Wildings

Kenyan nods and turns to sorting out his escort, those returning to their usual duties on his lands, and an additoonal conversation with the Chief, "Do you require some of my men to stay on with you for a while? Or do you require anything otherwsie to assist you in settling on these lands?"
This message was last edited by the player at 22:02, Mon 23 May 2022.
Finger of Fate
GM, 2378 posts
Mon 23 May 2022
at 23:07
  • msg #198

Trouble with the Wildings

Just to tell us where to settle, hopefully reasonably close to each other for mutual aid.
Squire Kenyan Worley
player, 67 posts
Mon 23 May 2022
at 23:18
  • msg #199

Trouble with the Wildings

After consulting a couple of his senior staffers Kenyan confirms an area close enough for mutual aid.

He looks for Mutafa and Lileth, then says quietly, "Ready to depart on the morrow. Is there anything else we need to discuss here?"
Lileth
Player, 78 posts
Good Scout & Bowman
Excellent leader
Mon 23 May 2022
at 23:22
  • msg #200

Trouble with the Wildings

Lileth shakes her head no.
Mustafa Zephyr
Player, 1767 posts
"Shark killer"
Tue 24 May 2022
at 02:54
  • msg #201

Trouble with the Wildings

In reply to Lileth (msg # 200):

"I don't think so. I will have to arrange ships, for which I will need numbers though."
Squire Kenyan Worley
player, 68 posts
Tue 24 May 2022
at 10:17
  • msg #202

Trouble with the Wildings

"Twenty one here," answers Kenyan. "Exact numbers, Chief?"
Finger of Fate
GM, 2379 posts
Tue 24 May 2022
at 17:48
  • msg #203

Trouble with the Wildings

222 total, 9 stay with me and four go with Dirgon, so 209 go south. Change is potentially there until we leave.
Squire Kenyan Worley
player, 69 posts
Tue 24 May 2022
at 18:54
  • msg #204

Trouble with the Wildings

Kenyan looks at Mustafa, "You need anything more than that?"
Mustafa Zephyr
Player, 1768 posts
"Shark killer"
Tue 24 May 2022
at 20:40
  • msg #205

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 204):

"Are you and your men planning on crossing the sea with us?"
Squire Kenyan Worley
player, 70 posts
Tue 24 May 2022
at 21:06
  • msg #206

Trouble with the Wildings

"If they will be needed. At that point the ship and lands beyond are your domain. What need do you foresee?"
Lileth
Player, 79 posts
Good Scout & Bowman
Excellent leader
Tue 24 May 2022
at 23:38
  • msg #207

Trouble with the Wildings

You might like to see the South, it has a lot of potential now that the problem has been removed.
Mustafa Zephyr
Player, 1769 posts
"Shark killer"
Tue 24 May 2022
at 23:58
  • msg #208

Trouble with the Wildings

In reply to Lileth (msg # 207):

"We do not need you or your men there, but you might be interested to have a look."
Squire Kenyan Worley
player, 71 posts
Wed 25 May 2022
at 00:56
  • msg #209

Trouble with the Wildings

"If I may take that as an invitation, then I accept. Would you advise that I should bring men?"
This message was last edited by the player at 07:15, Wed 25 May 2022.
Lileth
Player, 80 posts
Good Scout & Bowman
Excellent leader
Wed 25 May 2022
at 01:53
  • msg #210

Trouble with the Wildings

Certainly, they too will learn something which may help in the future dealins with such men.
Mustafa Zephyr
Player, 1770 posts
"Shark killer"
Wed 25 May 2022
at 02:01
  • msg #211

Trouble with the Wildings

In reply to Lileth (msg # 210):

Once numbers are complete, Mustafa will send messages to the Duke and the port to inform of the travel plans and to ensure ship availability.
Squire Kenyan Worley
player, 72 posts
Wed 25 May 2022
at 07:17
  • msg #212

Trouble with the Wildings

Worley takes ten men and sends ten back to update the steward and to deliver a few further generalised instructions.
This message was last edited by the player at 11:21, Wed 25 May 2022.
Finger of Fate
GM, 2380 posts
Wed 25 May 2022
at 18:42
  • msg #213

Trouble with the Wildings

You spend a night in the woods, you have had better ones... and come morning the 'almost wildings' are in relative disarray.

Your Sergeant gets three of the difficult ones separated and moving which seems to help.

The column of 210 men winds out and follows your mens lead. Many carry [not worn] armor and weapons from their prior service and the weight makes them slower; they are no inclined to part with thiose things though.

The Chief and eight men go with your ten men heading back.
Mustafa Zephyr
Player, 1771 posts
"Shark killer"
Wed 25 May 2022
at 20:19
  • msg #214

Trouble with the Wildings

In reply to Finger of Fate (msg # 213):

Mustafa will lead those willing to the port. He does not anticipate a quick journey, which will facilitate the sending of messengers and their replies, and response.
Finger of Fate
GM, 2381 posts
Wed 25 May 2022
at 23:07
  • msg #215

Trouble with the Wildings

Indeed true, you barely mak it to the edge of the Squires lands before having to camp, the good thing is that you should rech a road tomorrow and that will speed things up a bit. It will aso acilitate finding you for the messengers.
Squire Kenyan Worley
player, 73 posts
Wed 25 May 2022
at 23:14
  • msg #216

Trouble with the Wildings

As they leave his lands Kenyan maintains his awareness of events but is content to let Mustafa lead.
Finger of Fate
GM, 2382 posts
Wed 25 May 2022
at 23:32
  • msg #217

Trouble with the Wildings

There is no trouble so far, but one of the four trouble makers did choose to go with you at the last moment.
Your men are succesful at hunting and bring in two deer to use, along with potatoes,  turnips, parsnips and a variety of green vegetables.
Dinner isn't ready until after dark, but it is a good, filling and tasty stew.
Mustafa Zephyr
Player, 1772 posts
"Shark killer"
Thu 26 May 2022
at 04:04
  • msg #218

Trouble with the Wildings

In reply to Finger of Fate (msg # 217):

Mustafa will remain cautious but give the impression of being relaxed.  He will keep a close eye on those around him.
Squire Kenyan Worley
player, 74 posts
Thu 26 May 2022
at 08:35
  • msg #219

Trouble with the Wildings

Kenyan takes the stew with appropriate grace and later queries with Mustafa and Lileth, "So the lands were we're headed, are they similar to this terrain?"
Mustafa Zephyr
Player, 1773 posts
"Shark killer"
Thu 26 May 2022
at 11:55
  • msg #220

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 219):

"Similar, but a bit warmer. There are numerous forests,  a few swamps  lots of rolling grasslands and farms and two mountain ranges."

GM, feel free to add in what has been seen but not described in detail.
This message was last edited by the GM at 17:27, Thu 26 May 2022.
Squire Kenyan Worley
player, 75 posts
Thu 26 May 2022
at 12:15
  • msg #221

Trouble with the Wildings

"Just as well I have my cloak then," comments Kenyan, reassured at the mention of forests.

======
OOC: Will Kenyan need acquire a Cultural Familiarity for the new lands?

Finger of Fate
GM, 2383 posts
Sat 28 May 2022
at 16:45
  • msg #222

Trouble with the Wildings

Of course, jusrt as Mustafa and Lileth should acquire some knowledge of the North.

Wether you get full familiarity is dependant on how long you stay and how much you travel of course, but you can help getting something, even if only a quirk.
Mustafa Zephyr
Player, 1774 posts
"Shark killer"
Sun 29 May 2022
at 01:16
  • msg #223

Trouble with the Wildings

In reply to Finger of Fate (msg # 222):

Mustafa was born in the north, albeit in the desert lands...he should acquire cultural familiarity with the south too. Especially since Lilith is the other way around.
Finger of Fate
GM, 2384 posts
Sun 29 May 2022
at 02:21
  • msg #224

Trouble with the Wildings

No Argument for Mustafa in the south (Zenther)  ... although this is not even close to where he grew up on the river.
Lileth is not as familiar with the North yet...
Mustafa Zephyr
Player, 1775 posts
"Shark killer"
Sun 29 May 2022
at 04:13
  • msg #225

Trouble with the Wildings

In reply to Finger of Fate (msg # 224):

Yeah, it would seem to me there are more than one culture in the north, and possibly in the south as well. Where do we draw the line?
Squire Kenyan Worley
player, 76 posts
Sun 29 May 2022
at 08:14
  • msg #226

Trouble with the Wildings

It's sort of why the question got asked..
I guess if Mustafa didn't get reaction penalties when on Kenyan's land then he doesn't need cultural understanding, and by extension neither would Kenyan going to Mustafa s land..
Finger of Fate
GM, 2385 posts
Sun 29 May 2022
at 17:29
  • msg #227

Trouble with the Wildings

Yes and no... lots of things impinge. You both speak the same language with minor differences. Mustafa knows rather little about forests and woods, although he is learning becaue of Lileth.  The Squire has a fair bit of land under cultivation and some meadows, so he isn't lost, but he will be surprised as he comes upon places where it is almost all fields and meadows with few trees. The Bigger thing for the Squire will be the peoples thinking, based on decades of abuse by Nobles.  Lileth and Mustafa hve already seen it AND they may be the Duke's people, but the are NOT nobles.

And then there is the Game ... how much does Mustafas lack of knowledge about the northrn forests affect his performance? A fair bit wen he wants to chae archrs through the wood with Cavalry, but other were there to prevent that. Over all, the othrs around him mitigated the problems, so why add the complexity of it to the game.

As you move out into the Farmlands of Catheran, you sense some resistance and hostility based more about having 200 guys wandering by their fields and domestic animals more than who they are, whichis mostly unknown. But finding places to camp is now a serious planning issue.
Mustafa Zephyr
Player, 1776 posts
"Shark killer"
Sun 29 May 2022
at 20:06
  • msg #228

Trouble with the Wildings

In reply to Finger of Fate (msg # 227):

As is having the ships ready when they get there. This is why Mustafa is sending messengers ahead to prepare. Wee also will use scouts to look for camping sites in 2 teams of at least 2, alternating on different days going ahead to find and wait in suitable sites they have prepared (with the locals) in advance.
Squire Kenyan Worley
player, 77 posts
Mon 30 May 2022
at 09:08
  • msg #229

Trouble with the Wildings

Kenyan waits to see what happens, helping where he may.
Finger of Fate
GM, 2386 posts
Mon 30 May 2022
at 17:04
  • msg #230

Trouble with the Wildings

Speed does pick up some and you manage about 5 leagues the next day and the two following days as well, when a Messenger arrives from the Duke.

   You are cleared to march to Spirue, I will have transport ships awaiting and have sent two peletons of Lancers to assist you in your march. Their Capatain will know of supply points being set up to facilitate your march. We are pleased that Squire Worley and you have been able to defuse this problem. Word is being sent south to ensure you have as few issues as we can from here as well.

Malcolm Urqhart

Squire Kenyan Worley
player, 78 posts
Mon 30 May 2022
at 19:50
  • msg #231

Trouble with the Wildings

Kenyan waits to hear what news the messenger brings.
Mustafa Zephyr
Player, 1777 posts
"Shark killer"
Mon 30 May 2022
at 20:06
  • msg #232

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 231):

Mustafa relays the contents of the message to both the squire and to those he is escorting, as evidence that the Duke is keeping his part of the deal.
Finger of Fate
GM, 2387 posts
Mon 30 May 2022
at 20:13
  • msg #233

Trouble with the Wildings

There is a murmer among the many men and two of the leaders ask to see the message. The one seems to be able to read and nods, He is indeed giving us pass and a way back to our familes. They thank you and go back to the men and confirm the words. There seems to be a small but noticabl change and they are much easier to work with and to get to do things.
Mustafa Zephyr
Player, 1778 posts
"Shark killer"
Mon 30 May 2022
at 20:22
  • msg #234

Trouble with the Wildings

In reply to Finger of Fate (msg # 233):

We continue, awaiting the escorts.
Finger of Fate
GM, 2388 posts
Mon 30 May 2022
at 21:14
  • msg #235

Trouble with the Wildings

They show up the next day and the mounts are exhausted. The location with horse feed and food for your entourage is beside a small river and the Captain asks for a day to rest his mounts before continuing on.  You have been marching for five days now and you can see the benefit of a day of rest as well.
Mustafa Zephyr
Player, 1779 posts
"Shark killer"
Mon 30 May 2022
at 21:32
  • msg #236

Trouble with the Wildings

In reply to Finger of Fate (msg # 235):

Of course. Allow the two groups to meet and get to know each other. Allow those being escorted to see the type of soldier supporting the Duke...
Squire Kenyan Worley
player, 79 posts
Tue 31 May 2022
at 02:34
  • msg #237

Trouble with the Wildings

Kenyan spends time throughout the journey talking with folks from the 'new region' trying to understand something of how attitudes and values vary according to differences in terrain and history.
Finger of Fate
GM, 2389 posts
Tue 31 May 2022
at 20:34
  • msg #238

Trouble with the Wildings

The rest is beneficial as is the chatter among the soldiers, once enemies. The "Once wildings" are really intrigued with how things are done here, and that they will be done that way in what was once Zenther. The potential for growth, and profit is a major plus.

On the third day you move out for the next rest stop, which is a bit over 6 leagues away... a long walk at a forced pace. The Captain explains that this area was badlly ravaged during the recent invasion and the locals will not be friendly at all if they figure out who these men are.
Mustafa Zephyr
Player, 1780 posts
"Shark killer"
Tue 31 May 2022
at 20:41
  • msg #239

Trouble with the Wildings

In reply to Finger of Fate (msg # 238):

Mustafa will support the Captain and try to encourage the men to keep moving.
Finger of Fate
GM, 2390 posts
Wed 1 Jun 2022
at 02:38
  • msg #240

Trouble with the Wildings

It was a real struggle and they drug themselves into the new camp area well after sunset.
Come morning they were dragging still and many had cramps.
The days start was slow, but it had been planned wll and the days march was short.
Mustafa Zephyr
Player, 1781 posts
"Shark killer"
Wed 1 Jun 2022
at 03:09
  • msg #241

Trouble with the Wildings

In reply to Finger of Fate (msg # 240):

Mustafa will check with the captain to see what the next days March plans are, looking to give the men a break.
Squire Kenyan Worley
player, 80 posts
Wed 1 Jun 2022
at 08:32
  • msg #242

Trouble with the Wildings

Kenyan continues talking with the migrants and new escort & trying to tease out the cultural differences.
Finger of Fate
GM, 2391 posts
Wed 1 Jun 2022
at 17:21
  • msg #243

Trouble with the Wildings

The day afternthe short march, it is back to 4-5 league days, you are getting close to the port, perhaps two or three days match is your best guess, The Capatin is not sure how long these "once Wildings" can keep up this rate of march.
Mustafa Zephyr
Player, 1782 posts
"Shark killer"
Wed 1 Jun 2022
at 21:39
  • msg #244

Trouble with the Wildings

In reply to Finger of Fate (msg # 243):

Neither is. Mustafa, and he does not want to push them.. He requests the captain to investigate another days rest.
Finger of Fate
GM, 2392 posts
Thu 2 Jun 2022
at 01:45
  • msg #245

Trouble with the Wildings

The Captain nods, I'll send a messenger, but it takes a day or two to get a response ... of course we can just do it because it needed to be done.
Mustafa Zephyr
Player, 1783 posts
"Shark killer"
Thu 2 Jun 2022
at 03:13
  • msg #246

Trouble with the Wildings

In reply to Finger of Fate (msg # 245):

"I will ask them if they think they need it."

He will head to the leader of those moving and ask if they need a days break.
Finger of Fate
GM, 2393 posts
Thu 2 Jun 2022
at 03:18
  • msg #247

Trouble with the Wildings

He looks back over the men, We can make it without, but I think it would help to rest a day, i have not marched like this since the Nobles pressed on for the great victory.
Mustafa Zephyr
Player, 1784 posts
"Shark killer"
Thu 2 Jun 2022
at 04:21
  • msg #248

Trouble with the Wildings

In reply to Finger of Fate (msg # 247):

"Probably helps explain their defeat...ok. I will ask the captain."

Relay the request to the captain.
Finger of Fate
GM, 2394 posts
Thu 2 Jun 2022
at 16:37
  • msg #249

Trouble with the Wildings

The Captains response is OK, sounds like command decision time. we will spend a Day of rest at tonights stop.
Squire Kenyan Worley
player, 81 posts
Thu 2 Jun 2022
at 17:32
  • msg #250

Trouble with the Wildings

Kenyan, no longer burdened with the running of things, continues to explore cultural diversity.
Finger of Fate
GM, 2395 posts
Thu 2 Jun 2022
at 19:50
  • msg #251

Trouble with the Wildings

You set up that evenings camp.
The squire basically ascertains that with some minor differences, they are little different from his own people.
Kicals start showing up to sell things  that evening despite the soldiers trying to keep them away, which they mostly do.

Come morning however the locals show up in much larger numbers and not to trade anything but blows, judgng by the weapons, armor and shields. The capatin warns them that they violate the Duke's protection at their own risk, but the crowd does not diminish and a few Locals start to work around the edges. The wanna be wildings start to put on armor and get out packed away weapons as well.
Mustafa Zephyr
Player, 1785 posts
"Shark killer"
Thu 2 Jun 2022
at 19:59
  • msg #252

Trouble with the Wildings

In reply to Finger of Fate (msg # 251):

Is there any local leader to talk to?
Finger of Fate
GM, 2396 posts
Thu 2 Jun 2022
at 20:30
  • msg #253

Trouble with the Wildings

There seem to be some leaders fomenting the crowds, but you see no others at the moement, do you go looking?
Mustafa Zephyr
Player, 1786 posts
"Shark killer"
Thu 2 Jun 2022
at 20:52
  • msg #254

Trouble with the Wildings

In reply to Finger of Fate (msg # 253):

I think so. Carefully, with the Dukes seal clearly visible but held firmly.
Squire Kenyan Worley
player, 82 posts
Thu 2 Jun 2022
at 21:59
  • msg #255

Trouble with the Wildings

Kenyan turns out as well.
Finger of Fate
GM, 2397 posts
Thu 2 Jun 2022
at 22:00
  • msg #256

Trouble with the Wildings

You locate some men staanding back and confering... these turn out to be the more reasonable leaders, talking about how to deal with the hotheads leading things.
Mustafa Zephyr
Player, 1787 posts
"Shark killer"
Thu 2 Jun 2022
at 23:53
  • msg #257

Trouble with the Wildings

In reply to Finger of Fate (msg # 256):

Mustafa will try to introduce himself and join the discussion.
Finger of Fate
GM, 2398 posts
Fri 3 Jun 2022
at 02:06
  • msg #258

Trouble with the Wildings

They make room for you and invite any ideas on stopping this fiasco.
Mustafa Zephyr
Player, 1788 posts
"Shark killer"
Fri 3 Jun 2022
at 02:08
  • msg #259

Trouble with the Wildings

In reply to Finger of Fate (msg # 258):

I am first interested in their ideas, including what and who started it...
Finger of Fate
GM, 2399 posts
Fri 3 Jun 2022
at 02:14
  • msg #260

Trouble with the Wildings

That are sort of at a loss, as other than trying to drag off the ring leaders and causing things to come to blows, they can't think of anything.
Mustafa Zephyr
Player, 1789 posts
"Shark killer"
Fri 3 Jun 2022
at 03:09
  • msg #261

Trouble with the Wildings

In reply to Finger of Fate (msg # 260):

What about who and what is causing this?
Finger of Fate
GM, 2400 posts
Fri 3 Jun 2022
at 03:13
  • msg #262

Trouble with the Wildings

A couple of men who were called up and fought for Catheran... seeing these men with their weapons has caused them to want to settle up.
They see these guys as Zenther's Soldeirs who wern't beaten and should be.
Mustafa Zephyr
Player, 1790 posts
"Shark killer"
Fri 3 Jun 2022
at 03:49
  • msg #263

Trouble with the Wildings

In reply to Finger of Fate (msg # 262):

Mustafa will try to point out to the leaders that these guys deserted Zenthers army rather than fight. Zenther no longer exists and these folk are from the south of Catheran, but if you attack them, you acknowledge Zether is a separate nation and so bring back what was gone. The Duke worked hard to get rid of Zether, he will not be happy about folk reviving Zenther, regardless of the reason.
Squire Kenyan Worley
player, 83 posts
Fri 3 Jun 2022
at 06:27
  • msg #264

Trouble with the Wildings

Kenyan stands near the refugees, ready to defend them if neessary.
Finger of Fate
GM, 2401 posts
Fri 3 Jun 2022
at 17:21
  • msg #265

Trouble with the Wildings

The leaders listen and agree that they should be alowed to move along, but doubt they can yell over the mob leaders.
A mounted sergeant rides over and asks all of you to come to the front of the unruly group, as the Capatin wants this defused and will shoot the loud mouths if they do not stop the yelling.
This message was last edited by the GM at 17:23, Fri 03 June 2022.
Squire Kenyan Worley
player, 84 posts
Fri 3 Jun 2022
at 19:47
  • msg #266

Trouble with the Wildings

Resistingthe temptation to ease his sword in its sheath Kenyan smoothly works his way to the front.
Mustafa Zephyr
Player, 1791 posts
"Shark killer"
Fri 3 Jun 2022
at 23:22
  • msg #267

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 266):

Mustafa joins him, asking the sergeant what the captain has in mind.
Finger of Fate
GM, 2402 posts
Fri 3 Jun 2022
at 23:40
  • msg #268

Trouble with the Wildings

The Captain stands in his stirrups QUIET ALL The Duke has sent these men to take the escapees from Zenther's Army back to their lands, now that it is a part of Catheran. They did NOT fight you, They fought to get away from the Nobles who created the war. They are men like you, who wanted nothing to do with  the....

One of the trouble makers yells Well we'll show 'em how we treated them and raises his hand with the sword in it as he says it. A moment later he screams as an arrows appears through his forearm.

A Village leader Steps  up   NOW! Stop this and get back to your work. You violate the Duke's law and he'll not help our lands prosper... GO HOME.

There is a bunch of talking and yelling and thin trickle of men start walking away towards the village... as they do, other men notie and start following them. within 15 minutes or so, there are a group of 15 men still making noise and trying to help the one with the arrow in his arm.

Someone attacked us, we got a right to gather and make our feelings known!

The Captain growls  Get out of my sight or I'll have you delivered to the Duke, and the next fool who raises a weapon can expect an arrow as well.

Now looking at a formed squad of 12 cavalry with lances, they start to back peddle.

The leader of the 'Wanna be Wildings' comes over and suggests that moving on may be wiser, his men are uncomfortable after this .
Mustafa Zephyr
Player, 1792 posts
"Shark killer"
Sat 4 Jun 2022
at 01:13
  • msg #269

Trouble with the Wildings

In reply to Finger of Fate (msg # 268):

We tend to agree that moving on might be wise...after resting for the night.
This message was last edited by the player at 01:14, Sat 04 June 2022.
Finger of Fate
GM, 2403 posts
Sat 4 Jun 2022
at 02:28
  • msg #270

Trouble with the Wildings

It's approaching mid Morning, so everyone packs up and moves on... it makes for a long day.
The "wildings" now post their own guard inside the one put up by the Captains men augmented by Squire Worley's few.
Mustafa Zephyr
Player, 1793 posts
"Shark killer"
Sat 4 Jun 2022
at 04:39
  • msg #271

Trouble with the Wildings

In reply to Finger of Fate (msg # 270):

We will allow them their own guard, though we do point out that the guard was successful last time.
Squire Kenyan Worley
player, 85 posts
Sat 4 Jun 2022
at 06:12
  • msg #272

Trouble with the Wildings

"True but they are headed towards self regulation so I feel we must allow that they may start that with their own guard. Still 'supplemented' with ours, of course."
Finger of Fate
GM, 2404 posts
Sat 4 Jun 2022
at 18:26
  • msg #273

Trouble with the Wildings

The Captain shrugs  Can't hurt as long as they stay inside and don't start anything. I am concerned that we may see more trouble. I have asked for an increased escort. We have about three days marching to reach the port. And the city may also be a problem, as they were very poorly treated during the war.
Mustafa Zephyr
Player, 1794 posts
"Shark killer"
Sun 5 Jun 2022
at 06:10
  • msg #274

Trouble with the Wildings

In reply to Finger of Fate (msg # 273):

"It seems that misinformation is also part of the problem. The locals need to be aware that these folk also rebelled against the nobles by deserting, risking their families.

Are the ships ready, that we could take them quickly?
"
Finger of Fate
GM, 2405 posts
Sun 5 Jun 2022
at 17:50
  • msg #275

Trouble with the Wildings

I have no clue  the Captain responds.  However I think we are in for an eventful few days. It might be wise to meet the ships at some close location so we don't have to pass through the towns and cities on the peninsula.
Squire Kenyan Worley
player, 86 posts
Sun 5 Jun 2022
at 18:03
  • msg #276

Trouble with the Wildings

Kenyan just keeps quiet.
Mustafa Zephyr
Player, 1795 posts
"Shark killer"
Sun 5 Jun 2022
at 20:05
  • msg #277

Trouble with the Wildings

In reply to Finger of Fate (msg # 275):

"I agree. Can you arrange that?"
Finger of Fate
GM, 2406 posts
Sun 5 Jun 2022
at 20:22
  • msg #278

Trouble with the Wildings

No, I have no knowledge in that realm, but I understood you once captained ships and was hoping you might be able to.
Mustafa Zephyr
Player, 1796 posts
"Shark killer"
Sun 5 Jun 2022
at 20:27
  • msg #279

Trouble with the Wildings

In reply to Finger of Fate (msg # 278):

"I can captain ships myself, but dealing with other captians is more challenging. I would need a pair of mounts to ride ahead then. Which ships were you to deliver the men to?"
Finger of Fate
GM, 2407 posts
Sun 5 Jun 2022
at 20:50
  • msg #280

Trouble with the Wildings

The Captain shakes his head  I was told to bring you there, no other information was provided. But Perhaps you should also take Squire Worley with you lest some official have his undergarments in a knot. I have some additional men coming and we should be good for another day or so. With a horse, you should be able to get to Spirue by evening and arrange something. The Horse will pay for being pushed so, but a replacement should be available there.
Squire Kenyan Worley
player, 87 posts
Sun 5 Jun 2022
at 20:53
  • msg #281

Trouble with the Wildings

Kenyan nods that he is willing to make the journey.
Mustafa Zephyr
Player, 1797 posts
"Shark killer"
Sun 5 Jun 2022
at 21:11
  • msg #282

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 281):

Mustafa nods, and he, Lilith and whoever else comes will prepare to leave at once.
Squire Kenyan Worley
player, 88 posts
Sun 5 Jun 2022
at 21:14
  • msg #283

Trouble with the Wildings

Kenyan briefs his lieutenant while he makes preparation to leave.
Finger of Fate
GM, 2408 posts
Sun 5 Jun 2022
at 22:04
  • msg #284

Trouble with the Wildings

They find youthree fresh horses, the capatain gives youa written assessment of his postion and threats, and you head off at a trot (Canter?).

Can never remember which is more energy conserving..
Mustafa Zephyr
Player, 1798 posts
"Shark killer"
Mon 6 Jun 2022
at 00:42
  • msg #285

Trouble with the Wildings

In reply to Finger of Fate (msg # 284):

We will ride off in a way that will conserve energy and move as fast as possible to get to port hopefully by tonight if possible.
Finger of Fate
GM, 2409 posts
Mon 6 Jun 2022
at 02:35
  • msg #286

Trouble with the Wildings

Things go reasonably well and you arrive in Spirue before sunset. Finding the fellow in charge is also a blessing and beween you and the squire, the problem is made clear, the seriousness is made clear and things get rolling.
 He wants Mustafa t guide the ships while Lileth and Squire Worley  head back to change the embarkation point to a small town much closerto wher they are.
Mustafa Zephyr
Player, 1799 posts
"Shark killer"
Mon 6 Jun 2022
at 04:48
  • msg #287

Trouble with the Wildings

In reply to Finger of Fate (msg # 286):

Can Lilith come with me?

Otherwise agree.
Squire Kenyan Worley
player, 89 posts
Mon 6 Jun 2022
at 06:23
  • msg #288

Trouble with the Wildings

Krenyan is happy with that. He plans to take a pair of horses (and tack), rotating between riding one or the other every half and hour or so.
Finger of Fate
GM, 2410 posts
Mon 6 Jun 2022
at 15:51
  • msg #289

Trouble with the Wildings

I suppose... though I thought the Squire might need the additional prson more.
Squire Kenyan Worley
player, 90 posts
Mon 6 Jun 2022
at 19:38
  • msg #290

Trouble with the Wildings

(That's up to Lilith; Kenyan doesn't consider it his place to ask such a thing. However, if she offers, he will gratefully accept.)
Mustafa Zephyr
Player, 1800 posts
"Shark killer"
Mon 6 Jun 2022
at 20:32
  • msg #291

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 290):

And clearly Mustafa would prefer his wife beside him. But quite happy to discuss this with her, with the emphasis on being together rather than her being with someone else. They do not seem to have had a lot of time alone recently.
Finger of Fate
GM, 2411 posts
Mon 6 Jun 2022
at 23:40
  • msg #292

Trouble with the Wildings

What ever... she is slightly put out as it sounds like you don't trust her. But she goes off with Mustafa.
Mustafa Zephyr
Player, 1801 posts
"Shark killer"
Mon 6 Jun 2022
at 23:49
  • msg #293

Trouble with the Wildings

In reply to Finger of Fate (msg # 292):

Mustafa will make it very clear why he wants to spend time with her when they are alone.

My wife would be put out if I sent her off with another man without objecting!
Finger of Fate
GM, 2412 posts
Tue 7 Jun 2022
at 00:11
  • msg #294

Trouble with the Wildings

She is quite intelligent and can see why it would have been wise for her to accompany the squire... a few days wasn't a big deal and she was aware of all the background.
Mustafa Zephyr
Player, 1802 posts
"Shark killer"
Tue 7 Jun 2022
at 01:41
  • msg #295

Trouble with the Wildings

In reply to Finger of Fate (msg # 294):

I (player) am not even sure why it would be wise for her to accompany him...what could she contribute that he could not do?
Finger of Fate
GM, 2413 posts
Tue 7 Jun 2022
at 03:05
  • msg #296

Trouble with the Wildings

OK Arguing is solving nothng,... you have it your way.
I see it differently, two people are always safer than one, and she is anaccomlished archer and not shabby in any other form of combat.
That makes the both of them safer going back.

Now Let's drop it.
Mustafa Zephyr
Player, 1803 posts
"Shark killer"
Tue 7 Jun 2022
at 05:16
  • msg #297

Trouble with the Wildings

In reply to Finger of Fate (msg # 296):

Ok. That was not meant to be an argument, but a genuine question...I did not appreciate the risks involved in travel in what I thought were civilised lands.

So we go our separate ways, Mustafa on the ship(s) to bring them to the meeting point, and Kenyan to the people we are taking, right?
Squire Kenyan Worley
player, 91 posts
Tue 7 Jun 2022
at 08:04
  • msg #298

Trouble with the Wildings

Rougly what distance will Kenyan have to cover?
Finger of Fate
GM, 2414 posts
Tue 7 Jun 2022
at 17:16
  • msg #299

Trouble with the Wildings

Yes, onward....  Kenyon has a very long day at a good clip, which will wear out the Horse(s), or he can move a bit moreslowly and arrive the following day with horses that can travel some after a rest.

The ne agreed embarkation point is Choppy Bay, which often has a chop due to winds blowing staright in, however there is a  peninsula that provides a good harbor near the mouth of the bay and with a bit of careful sailing, you can sail out and go where ever , even with the wind into the bay.  The wind tends to blow food into the bay, making it a good fishing location, thus the town.
Squire Kenyan Worley
player, 92 posts
Tue 7 Jun 2022
at 17:34
  • msg #300

Trouble with the Wildings

Would Kenyan meets up with the group after a very long day, riding one horse, then jogging on foot leading both, then riding the second horse, then repeat. He shares the tiredness with the horses, but hopefully prevents them from being ruined.
Finger of Fate
GM, 2415 posts
Tue 7 Jun 2022
at 17:47
  • msg #301

Trouble with the Wildings

I will assume the Good squire is wearing his armor?
He would only slow the progress by running... using the two horses, he can make it and not "Ruin" either hors, but they will both be exhausted, as there is no rest running beside the other carrying the squire, just less weight and thus less tiring.
Squire Kenyan Worley
player, 93 posts
Tue 7 Jun 2022
at 18:52
  • msg #302

Trouble with the Wildings

If weight distribution is liekely to help then he can do that, keeping his torso covered. But ok, the idea is to get to the migration group before having to spend a night alone in the unknown.
Mustafa Zephyr
Player, 1804 posts
"Shark killer"
Tue 7 Jun 2022
at 20:02
  • msg #303

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 302):

How many ships will be needed for all the new immigrants traveling legally by boats?
Finger of Fate
GM, 2416 posts
Tue 7 Jun 2022
at 23:28
  • msg #304

Trouble with the Wildings

At least 5 decent sized ships, able to hold about 40+ men each
Mustafa Zephyr
Player, 1805 posts
"Shark killer"
Wed 8 Jun 2022
at 00:10
  • msg #305

Trouble with the Wildings

In reply to Finger of Fate (msg # 304):

That is going to take some coordination. Work with them to get them to the meeting point in time.
Finger of Fate
GM, 2417 posts
Wed 8 Jun 2022
at 00:24
  • msg #306

Trouble with the Wildings

It will, although your letter and seal should clear some of the BS fairly quickly.
A Leadership roll might assist.
Mustafa Zephyr
Player, 1806 posts
"Shark killer"
Wed 8 Jun 2022
at 00:33
  • msg #307

Trouble with the Wildings

In reply to Finger of Fate (msg # 306):

Or not...
Finger of Fate
GM, 2418 posts
Wed 8 Jun 2022
at 00:40
  • msg #308

Trouble with the Wildings

Just work with it .. Lileth is a woman in a man's world here, so if she keeps her tunic down they won't pay a lot of attention to her.

You get some resistance, which the Squire can assist with be fore he has to leave.
Mustafa Zephyr
Player, 1807 posts
"Shark killer"
Wed 8 Jun 2022
at 01:02
  • msg #309

Trouble with the Wildings

In reply to Finger of Fate (msg # 308):

Right. So jump to getting there, or there is something to sort out on the way?
Finger of Fate
GM, 2419 posts
Wed 8 Jun 2022
at 02:27
  • msg #310

Trouble with the Wildings

Let's get the ships organized, which mostly means getting  the city governemt and harbpr master on your side.

The Harbor master is willing, but the city government is worrying about Money, public acceptance, freedom to choose between doing this and fishing and of course Money and Influence.
Mustafa Zephyr
Player, 1808 posts
"Shark killer"
Wed 8 Jun 2022
at 04:07
  • msg #311

Trouble with the Wildings

In reply to Finger of Fate (msg # 310):

City governance is not effected when the ship sets sail. What is their real concern? Mustafa will go to see them.
Squire Kenyan Worley
player, 94 posts
Wed 8 Jun 2022
at 07:37
  • msg #312

Trouble with the Wildings

Keyan updates the captain with the plan and intended meeting place with the ships.
He then repeats that with and then his own men* while having food and taking rest.
After giving the horsea a pat, a few words and some carrots he gets his own men to take care of the horses.

Felling a little better [+1 FP] the Squire, accompanied by a couple of his men, does the round of the group, listening to various folks sympathetically trying to give reassurance. He updates the leaders of the migrants, checking thereafter with the Lord's captain. If nothing untoward he then settles for a jolly good night's sleep. Hopefully.
Finger of Fate
GM, 2420 posts
Wed 8 Jun 2022
at 16:40
  • msg #313

Trouble with the Wildings

It may bnot be, but the City Government controls the docks and more. They are not about to let go of any authority they have.
What it is about is clearly laid out in a previous message.

The Squire finds the men a fair bit closer than where he left them. The Horses are tired, but between them, you should be able to ride all day tomorrow by just exchanging them when one grows tired.
Squire Kenyan Worley
player, 95 posts
Wed 8 Jun 2022
at 18:37
  • msg #314

Trouble with the Wildings

Kenyan continues moving forwards with the group making steady progress as best they can.
Mustafa Zephyr
Player, 1809 posts
"Shark killer"
Wed 8 Jun 2022
at 20:28
  • msg #315

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 314):

Ok, let's address those issues in that message.

Money: I have the Dukes orders for the Dukes fleet. What money are they entitled to, by law.
Public Acceptance: The public are not likely to accept the ex-zenther troops marching through the city. I am taking steps to avoid that. Stopping me taking these steps in defiance of the Dukes orders is likely to create conflict.
Freedom to choose between doing this and fishing: the council can fish all they like. The ships are trade ships belonging to the Duke. They don't belong to the council.
Money: already covered
Influence: They will loose their influence if the create conflict by disobeying the Duke. What other influence is at stake?
Finger of Fate
GM, 2421 posts
Thu 9 Jun 2022
at 01:56
  • msg #316

Trouble with the Wildings



Money: I have the Dukes orders for the Dukes fleet. What money are they entitled to, by law.

What Duke's fleet?  these are fishing boats and merchants he wants to use. He'll pay a fair price to the captains. Th port gets nothing, including landing fees and fish/trade while these ships are gone.

Public Acceptance: The public are not likely to accept the ex-zenther troops marching through the city. I am taking steps to avoid that. Stopping me taking these steps in defiance of the Dukes orders is likely to create conflict.

And puts you and the Duke on the Hotseat ... so what will be paid to avoid the hot seat  (no you cannot just kill them off).

Freedom to choose between doing this and fishing: the council can fish all they like. The ships are trade ships belonging to the Duke. They don't belong to the council.

Not true! And the ships mean i come to the city, which you will be depriving them of...

Money: already covered ............  and corrected.

Influence: They will loose their influence if the create conflict by disobeying the Duke. What other influence is at stake?

Or will they? Ifthey are standing up for the rights of the locals over a miss guided policy from the Duke's Government, the Locals are far more likely to support them.
Mustafa Zephyr
Player, 1810 posts
"Shark killer"
Thu 9 Jun 2022
at 02:29
  • msg #317

Trouble with the Wildings

In reply to Finger of Fate (msg # 316):

Money. Ahha, so these are hired ships. That would have been good to know before. The ships are under the authority of their masters. They also do not need to do the work that those fees are supposed to cover. Besides, fishing boats like Mustafas are too small   for this task...you need traders, and traders travel to trade. Other ships will come, and they will get paid through them. What are they asking for in addition?

Public Acceptance, what hot seat? We are trying to avoid bringing them into the city. Let the public know it is them trying to bring ex-zenther troops in and see who has the hot seat.

Freedom...huh? I do not even understand what they are saying here. Ok, we covered above that the ships are private traders...and traders travel long trips to distant lands. Traders that stay in one city do not make money for anyone, and we are taking them to distant lands.

Influence, but they are not standing for the locals. Locals need traders to travel far and wide to trade, and they are stopping that. Perhaps we need a corruption inquiry by the locals magistrate...
Finger of Fate
GM, 2422 posts
Thu 9 Jun 2022
at 02:36
  • msg #318

Trouble with the Wildings

That inquiry should be done in about 8 months or so... see an issue?

You used larger fishing boats to bring troops to Zila and surrouns, each carried about 40 men and the Captains liked the Guaranteed income, although not the risk.

You hope to beatPoliticians at their game of swaying public opinion?  Better you make some sid dals with ship captains.
Mustafa Zephyr
Player, 1811 posts
"Shark killer"
Thu 9 Jun 2022
at 03:11
  • msg #319

Trouble with the Wildings

In reply to Finger of Fate (msg # 318):

Of course it will take time to resolve, but pressure will be immediate.

I transported far fewer persons in a large fishing boat. Hence the assumption these are bigger than fishing boats.

Deals with ship captain's are first choice, and will persue that. But will also let the public know what is going on.
Squire Kenyan Worley
player, 96 posts
Thu 9 Jun 2022
at 07:02
  • msg #320

Trouble with the Wildings

The squire continues the jouurney a little subdued due to the activities of the previous day.
He still makes the effort to talk with folks and assimilate the local culture.

======
OOC: How many days have we been travelling with these folks?

Finger of Fate
GM, 2423 posts
Thu 9 Jun 2022
at 18:23
  • msg #321

Trouble with the Wildings

OK, so this doesn't drag on forever... a Count shows up from Catheron and all problms disolve rapidly as he starts taking names.
The Harbor master finds 5 ships of suitable size and introduces you to the Captains.
The Count has the finanacing covered and things suddenly move smoothly.
Several local officials go to some length to make sure you know they weren't a part of the problem.
Mustafa Zephyr
Player, 1812 posts
"Shark killer"
Thu 9 Jun 2022
at 19:52
  • msg #322

Trouble with the Wildings

In reply to Finger of Fate (msg # 321):

So the ships had not been arranged? Ok, lets get moving to the meeting point. Mustafa did not have the cash on him to make the arrangements anyway, as far as I know.
Finger of Fate
GM, 2424 posts
Thu 9 Jun 2022
at 20:05
  • msg #323

Trouble with the Wildings

Nope, you would have issued letters  which would have grantd them the money. This way it's a more sure thing.

It takes the better part of the day to get into the Harbor, and the Number of ships arouses a lot of questions. The Following morning the soldiers come marching in and two ships at a time are loded at the wharf. It takes a while  but as the second two ships are finishing loading a mob shows up. The Captain along with the additional soldiers block the entrance to the dock, but soon small boats start to move out with torches.  It looks to be getting ugly as several of the shipsstart mounting heavy crossbow on their railings. An arrow or two sail out to drop a couple torch carriers  and the small craft back off.
Mustafa Zephyr
Player, 1813 posts
"Shark killer"
Thu 9 Jun 2022
at 20:44
  • msg #324

Trouble with the Wildings

In reply to Finger of Fate (msg # 323):

Even as the ships arrived Mustafa would start to explain to the locals that he was loading up troops to take back to Zenther. They would be told that the troops would be peaceful if the locals behaved, but if they wanted to pick a fight, against the Dukes direction, then they would also lack the Dukes protection and would find themselves fighting the Dukes men as well.
Finger of Fate
GM, 2425 posts
Thu 9 Jun 2022
at 22:33
  • msg #325

Trouble with the Wildings

The town leaders understand, ask a few questions and spend a lot of time trying to get people to go home.
But thepeople are not responding any better than the last bunch in many cases. Regardless, the situation is much more in hand here.

By nightfall all five ships are out of the harbor and headings south
Mustafa Zephyr
Player, 1814 posts
"Shark killer"
Fri 10 Jun 2022
at 01:10
  • msg #326

Trouble with the Wildings

In reply to Finger of Fate (msg # 325):

Glad to finally be out of that situation, Mustafa turns his mind towards dealing with what is ahead. The group will need to be taken to their homes, hopefully spread far and wide. He starts by taking a survey if where folk want to go.
Finger of Fate
GM, 2426 posts
Sun 12 Jun 2022
at 17:33
  • msg #327

Trouble with the Wildings

Although originally headed for Zila, the wind pushes them West and they end up in a moderate Haror that Mustafa and the others are unfamiliar with.  One of the Captains has been here before and while the unloading is underway, he briefs you as to where you are. Once the men are unloaded and moved outside the city, a check of where the men want to go proves this landing may have been fortunate, as most are on this side of the lands.  You are almost directly across the bay from Zila (Due West)  and can follow the main road south along the river.
The next issue is that these men want to spread to the four winds, as their homes are in all directions and there is no way you can go to each.
You start drafting documents, place the seal you were given on them and send one with each group [ there are almost always several men from each location] that is near or futher west.
 Then you provide them a few coins [ supplied by the count] and send them on their way. This reduces your number of ex soldiers by 27.
Now 183.
You move to the river road and head south.
Squire Kenyan Worley
player, 97 posts
Sun 12 Jun 2022
at 18:21
  • msg #328

Trouble with the Wildings

Kenyan does a tour of his men and then checks with the Mustafa and his wife.

======
OOC: Roughly how many days has Kenyan been away from his lands?

Finger of Fate
GM, 2427 posts
Sun 12 Jun 2022
at 20:06
  • msg #329

Trouble with the Wildings

Kenyan's men are doing  ok  and surveying this country with interest.  They will point out the tremendous  potential, mountains, rivers, plains fine farming land and wonder how it could have kept these people so dirt poor. [You have already determined that many still struggle, as the war's effects are by no means gone]

Since we haven't done anything much, I grant two character points to each of you.
Squire Kenyan Worley
player, 98 posts
Sun 12 Jun 2022
at 21:31
  • msg #330

Trouble with the Wildings

While waiting for the opportunity to check in with Mustafa and his wife and also with the captain, Squire Worley continues to talk with the remaining ex-soldiers, again trying to tease out cultural variations.
Finger of Fate
GM, 2428 posts
Sun 12 Jun 2022
at 23:17
  • msg #331

Trouble with the Wildings

As much as the Squire wishes to learn more about the life down here, he finds that the commoners had little life outside of whatever their Nobles demanded of them.  He hopes that he may find a decent noble who has not been discharged who may provide more information.
The ex Soldiers seem very interested in how things are going and have stopped and talked with the locals whenever they could, he has noted that they seem to be relaxing a bit more as they see that what they were told is more true than not.
Mustafa Zephyr
Player, 1816 posts
"Shark killer"
Mon 13 Jun 2022
at 05:17
  • msg #332

Trouble with the Wildings

In reply to Finger of Fate (msg # 331):

Mustafa is happy for small groups to break off, though he asks each for where they are headed. Noting this information down, he begins planning to visit each and every location, as well as noting the major towns the pass through. Told that he will be checking up that they arrive home, he begins the complex task of getting as many men home as he can as quickly as he can.
Finger of Fate
GM, 2430 posts
Mon 13 Jun 2022
at 16:45
  • msg #333

Trouble with the Wildings

Within the first week, as you move south, you have had some 116 men leave the column to head to homes. You are down to 67 men headed further south and a five who plan to go East of Zila to the holding you run in Absentia.
Squire Kenyan Worley
player, 101 posts
Mon 13 Jun 2022
at 18:25
  • msg #334

Trouble with the Wildings

Almost incapable of doing nothing, Kenyan tries his hand a helping with keeping the ship sailing. (Knots, navigation and nautical things are fine, but scrubbing decks, sowing sails or splicing the mainbrace are off his activity list.)
Mustafa Zephyr
Player, 1818 posts
"Shark killer"
Mon 13 Jun 2022
at 20:07
  • msg #335

Trouble with the Wildings

In reply to Finger of Fate (msg # 333):

Continue on, sending them and seeing to it they arrive safely for all involved...
Finger of Fate
GM, 2431 posts
Mon 13 Jun 2022
at 20:21
  • msg #336

Trouble with the Wildings

Most of the old holdings are welcoming the men back... another man to help with the farming and caring for those whose Husband didn't come back.

You also learn more than you wanted to know about how abused some of these people were. One very pretty young woman sticks in your mind as she ran when you appeared, they explained taht her looks caused her to be used by the lord and then every man who could when the lord left... she will never be normal and never ever trust a man they say. The Lord was killed and his body brought home and buried in the family plot. She has been found over there many nights relieving herself on his grave, so often that it reeks, although the flowers grow well.
The current leaders are not about to stop her.

Most Holdings have some sort of owner of manager, as the Duke placed those of his officers  who were interested as managers, Not Nobles mind you, but still in charge. The Duke has already had one group of inspectors pass through to ensure there is no abuse. Only two managers and a single noble have been removed for not following the plan. The Noble was hung in front of his people for his actions (that bad).
Squire Kenyan Worley
player, 102 posts
Mon 13 Jun 2022
at 20:40
  • msg #337

Trouble with the Wildings

The Duke goes up a notch in Kenyan's estimation, not the the Duke would probably give a fig.
Finger of Fate
GM, 2432 posts
Mon 13 Jun 2022
at 20:47
  • msg #338

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 337):

He obviously does, as he needs the support of the people,who are led by the leaders, of which you are one...
Squire Kenyan Worley
player, 103 posts
Mon 13 Jun 2022
at 21:06
  • msg #339

Trouble with the Wildings

Kenyan says to Mustafa, "The Duke is a good leader it seems. Much better than most."
Mustafa Zephyr
Player, 1819 posts
"Shark killer"
Mon 13 Jun 2022
at 21:42
  • msg #340

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 339):

"Indeed. Which does raise the concern about succession. I would have fought against most nobles, but I fought for him because of that."

Mustafa understands the hard feelings many hold for the suppressive regime that was. He is just as keen as the Duke to ensure justice for all and a change in leadership.
Squire Kenyan Worley
player, 104 posts
Tue 14 Jun 2022
at 07:20
  • msg #341

Trouble with the Wildings

Apart from fiddling around the ship, getting less and less in the way and becoming almost useful, Kenyan spends time every day doing leadershipy things and also takes up with a bit of fishing, something he's not had much time for recently.
Finger of Fate
GM, 2433 posts
Tue 14 Jun 2022
at 18:26
  • msg #342

Trouble with the Wildings

Fishing in the river is worthwhile... you have been off the ship for about a week. You are well south of the coast line below the start of the delta.
You can see where the road crosses the river and runs into a town, which was D'Stang's personal holding until the Duke got to him. There is stillsome argument about the new name of the city. The D'Stang castle is tall grey and forboding, although now open to tours.

You are having some trouble in keeping the last 60 odd men from just wandering off on their own.
Mustafa Zephyr
Player, 1820 posts
"Shark killer"
Tue 14 Jun 2022
at 20:19
  • msg #343

Trouble with the Wildings

In reply to Finger of Fate (msg # 342):

Are they local? Where are they going?
Finger of Fate
GM, 2434 posts
Tue 14 Jun 2022
at 22:40
  • msg #344

Trouble with the Wildings

These are the men you are escorting homward... they are from further south. But this place has changed a lot from when they left and they are excited to see it... despite having virtually no funds to speak off.
Mustafa Zephyr
Player, 1821 posts
"Shark killer"
Tue 14 Jun 2022
at 22:50
  • msg #345

Trouble with the Wildings

In reply to Finger of Fate (msg # 344):

Then start talking about how their own lands have also changed. The will get paid when they also get home.
Finger of Fate
GM, 2435 posts
Tue 14 Jun 2022
at 23:15
  • msg #346

Trouble with the Wildings

They get the drift aand agree to go along with the plan, but they sure are curious about all the changes.

The good Squire is thinking about some land down here to winter in ... it's obviously much more pleasant here in the winter.
Squire Kenyan Worley
player, 105 posts
Tue 14 Jun 2022
at 23:25
  • msg #347

Trouble with the Wildings

"How much is land down here, Mustafa? Perhaps a hill near a river."

Squire Worley scratches his ear, "Is Count D'Stang's place vacant?"
This message was last edited by the player at 23:27, Tue 14 June 2022.
Mustafa Zephyr
Player, 1822 posts
"Shark killer"
Tue 14 Jun 2022
at 23:38
  • msg #348

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 347):

"There are a number of locations looking for capable managers, but they are full time jobs, not winter retreats. The Duke decides who goes where."
Squire Kenyan Worley
player, 106 posts
Tue 14 Jun 2022
at 23:41
  • msg #349

Trouble with the Wildings

"Well, fine. Guess I'll go back afterwards then," responds Kenyan with a diplomatic smile.
Mustafa Zephyr
Player, 1823 posts
"Shark killer"
Wed 15 Jun 2022
at 00:02
  • msg #350

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 349):

Keep moving on?
Squire Kenyan Worley
player, 107 posts
Wed 15 Jun 2022
at 00:03
  • msg #351

Trouble with the Wildings

Yes indeed, onwards
Finger of Fate
GM, 2436 posts
Wed 15 Jun 2022
at 18:34
  • msg #352

Trouble with the Wildings

And Onwards you go. A few days further South and more of the group have branched off... you come to a nice holding, lots growing with fields, orchards and healthy, happy well fed people. You make your way over to see what is going on here, as this place stands out in many little ways.    As it turns out, the land holder is a baroness, whose husband made a series of poor decisions and died with the King.  The Lady of the house over turned many of his decisions and things got much better. Then one of the Kings men showed up and raised hell about how the serfs were being treated too well.  He apparently left sometimes during the following night and has not been heard of since. The Locals refuse to talk, but others in the nearby village suspect she had him done in ... at least that's the rumor that is rife.
The Duke passed by and confirmed her as Baroness, as well as removing her ex- from any authority or nobility, should he reappear.

You are treated Graciously, fed well, the few soldiers you have are also treated well and you suspect several will not move on, given the choice. In fact if you do drag them on, they'd probably drift back here behind you.
Mustafa Zephyr
Player, 1824 posts
"Shark killer"
Wed 15 Jun 2022
at 20:07
  • msg #353

Trouble with the Wildings

In reply to Finger of Fate (msg # 352):

Mustafa is not looking to force them to move on, but reminds them that once they are back with families, the whole family can move back here if they want. There are no restrictions on movement within the kingdom.
Finger of Fate
GM, 2437 posts
Wed 15 Jun 2022
at 20:23
  • msg #354

Trouble with the Wildings

The Baroness stops that and says that a family moving here needs to be approved so they have work and a place to live. Most of the Farm land is now being farmed. Skilled Craftsmen however would be good.

She also seems to take a liking to to Squire Worley and seeks to spend some time showing him the area and it's benifits.
Squire Kenyan Worley
player, 108 posts
Wed 15 Jun 2022
at 21:49
  • msg #355

Trouble with the Wildings

Worley is amenable to being shown around the Baroness's area and shown its benefits.
Also , perhaps, an opportunity for liaison and assimilating more of the cultural differances. In fact Kenyan tells her that this is what he is doing.

(If she has an expert teacher then Kenyan is happy to spend some hours under tuition, Mustafa and his wife allowing).
Mustafa Zephyr
Player, 1825 posts
"Shark killer"
Wed 15 Jun 2022
at 22:11
  • msg #356

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 355):

Neither Mustafa nor Lilith will get between the two of you!

We will be ready to move on, perhaps leaving the squire here until we take all the men back to their homes.
Finger of Fate
GM, 2438 posts
Wed 15 Jun 2022
at 22:25
  • msg #357

Trouble with the Wildings

So the Squire and the Baroness hit it off. The Baroness, Lady Amelia Jules Throckwaddle, shows them a lovely evening, with a fine dinner.
Lileth and Mustafa are given a fine room and have servants on call.
Squire Worley is treated similarly although his bedroom is down a ways from theirs.
Squire Kenyan Worley
player, 109 posts
Wed 15 Jun 2022
at 22:29
  • msg #358

Trouble with the Wildings

"A wonderful dinner and such a charming place you have," compliments Kenyan.
Finger of Fate
GM, 2439 posts
Wed 15 Jun 2022
at 22:52
  • msg #359

Trouble with the Wildings

Thank You, come let me show you more of what I have...
Mustafa Zephyr
Player, 1826 posts
"Shark killer"
Thu 16 Jun 2022
at 00:20
  • msg #360

Trouble with the Wildings

In reply to Finger of Fate (msg # 359):

Mustafa and Lilith will discreetly retire for the evening... without the servants present if Lilith consents!
Lileth
Player, 81 posts
Good Scout & Bowman
Excellent leader
Thu 16 Jun 2022
at 01:54
  • msg #361

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 360):

She has no need of servants.
Mustafa Zephyr
Player, 1827 posts
"Shark killer"
Thu 16 Jun 2022
at 03:03
  • msg #362

Trouble with the Wildings

In reply to Lileth (msg # 361):

So it will be a long steamy night...

Next morning?
Finger of Fate
GM, 2440 posts
Thu 16 Jun 2022
at 03:06
  • msg #363

Trouble with the Wildings

Slow start it seems, but a nice breakfast about 9ish.
Mustafa Zephyr
Player, 1828 posts
"Shark killer"
Thu 16 Jun 2022
at 03:23
  • msg #364

Trouble with the Wildings

In reply to Finger of Fate (msg # 363):

Ready to continue on our way...
Finger of Fate
GM, 2441 posts
Thu 16 Jun 2022
at 03:43
  • msg #365

Trouble with the Wildings

The Squire is busy...
Mustafa Zephyr
Player, 1829 posts
"Shark killer"
Thu 16 Jun 2022
at 04:01
  • msg #366

Trouble with the Wildings

In reply to Finger of Fate (msg # 365):

Then we give our regards and continue...
Finger of Fate
GM, 2442 posts
Thu 16 Jun 2022
at 16:33
  • msg #367

Trouble with the Wildings

Very well, within two days travel south, you have turned everyone loose. those you have checkedon have been welcomed by family and neighbors, and when the understand that the Dukeis responsible for bringing them back, they are impressed. The Duke's stock goes way up.

You start back up the road.
Mustafa Zephyr
Player, 1830 posts
"Shark killer"
Thu 16 Jun 2022
at 20:24
  • msg #368

Trouble with the Wildings

In reply to Finger of Fate (msg # 367):

How far is it to check on my own holdings?
Finger of Fate
GM, 2443 posts
Thu 16 Jun 2022
at 20:50
  • msg #369

Trouble with the Wildings

Quitena long ways... over a weeks travel time.
The Squire and the Baroness seem to be plotting marraige.
It seems a lovely match although a bit of thought sees several issues that will need to be resolved.
Mustafa Zephyr
Player, 1831 posts
"Shark killer"
Thu 16 Jun 2022
at 20:53
  • msg #370

Trouble with the Wildings

In reply to Finger of Fate (msg # 369):

Not the least of which are two lands far apart...
Finger of Fate
GM, 2444 posts
Thu 16 Jun 2022
at 20:55
  • msg #371

Trouble with the Wildings

That is one for sure, and the difference in Status too.
Mustafa Zephyr
Player, 1832 posts
"Shark killer"
Thu 16 Jun 2022
at 20:59
  • msg #372

Trouble with the Wildings

In reply to Finger of Fate (msg # 371):

Duke is not so big on that. He is a knight after all.
Finger of Fate
GM, 2445 posts
Thu 16 Jun 2022
at 21:05
  • msg #373

Trouble with the Wildings

We shall see... expect a detour on the way back. Or did you just want to head for your holdings?
As long as you check on the soldiers dropped off on the way back, you have done all that was asked.
Mustafa Zephyr
Player, 1833 posts
"Shark killer"
Thu 16 Jun 2022
at 22:35
  • msg #374

Trouble with the Wildings

In reply to Finger of Fate (msg # 373):

Check on the soldiers dropped off, then check on Squire and head back to my holdings is the plan.
Finger of Fate
GM, 2446 posts
Thu 16 Jun 2022
at 23:02
  • msg #375

Trouble with the Wildings

Check, So far. soldiers are good. Baroness is happy all went well and has your room ready.
She and the Squire are working out details...
Mustafa Zephyr
Player, 1834 posts
"Shark killer"
Fri 17 Jun 2022
at 01:01
  • msg #376

Trouble with the Wildings

In reply to Finger of Fate (msg # 375):

And my own holdings?
Finger of Fate
GM, 2447 posts
Fri 17 Jun 2022
at 02:14
  • msg #377

Trouble with the Wildings

Are over a week away. So you set off that way?
Mustafa Zephyr
Player, 1835 posts
"Shark killer"
Fri 17 Jun 2022
at 02:19
  • msg #378

Trouble with the Wildings

In reply to Finger of Fate (msg # 377):

Yes, give the Squire time to sort things out!
Finger of Fate
GM, 2448 posts
Fri 17 Jun 2022
at 02:35
  • msg #379

Trouble with the Wildings

The trip is slow, as you are checking on soldiers, your job, even as you head East.
Then Lileth has to spend a day or so wity her people telling them everything, followed by a day or two with Lord Fauntleroy, who also wants to hear everything. It is ten days before you even get to the edge of your lands. But they seem prosperous and the people seem much happier, although none recognize you yet.

On arrival at your castle, you get the bums rush until an alert servant recognizes you and things change fast. The Chamberlain who was too busy to see you is suddenly free to answer all your questions. Things are good, but not quite right, you feel.
Mustafa Zephyr
Player, 1836 posts
"Shark killer"
Fri 17 Jun 2022
at 02:48
  • msg #380

Trouble with the Wildings

In reply to Finger of Fate (msg # 379):

That the Chamberlian was too busy for what he thought was a commoner concerns me. Once I have had a thorough breifing from him, I will look through the records and the books. Then start to get out of there castle and ask around the commoners, wearing common clothing, to get a better picture.
Finger of Fate
GM, 2449 posts
Fri 17 Jun 2022
at 20:22
  • msg #381

Trouble with the Wildings

It's not too hard to see that he was becoming full of himself. Only other fault was his using his office to pursue an atractive you Maid, who was not interested. At least twice the Butler has had to intervene. The Chamberlain seems to have written you to say the Butler has become a problem and needs to be replaced, and he suggests a name.  Someone you don't know, but some enquiries show he is a moderately well to do business man. He has no apparent knowledge of what a Butler does or how.

On a more concerning note, several of the trouble makers that ran when you took over have moved back in and are trying to restablish themselves. They were Petty Officials who skimmed money by overcharging for taxes, or fees for various things like building in town, getting governmental approval etc. Al, petty things, but the extra pence or two added up fairly quickly. Someone in the local town government must have known and said nothing, most likely for a cut.
Mustafa Zephyr
Player, 1837 posts
"Shark killer"
Fri 17 Jun 2022
at 22:44
  • msg #382

Trouble with the Wildings

In reply to Finger of Fate (msg # 381):

Remove the Chamberlian pending an investigation to gather evidence for a court case.

Remove the troublemakers from office and assign a strict auditor to audit their books, closely watched by 2 rival auditors.
Finger of Fate
GM, 2450 posts
Fri 17 Jun 2022
at 23:11
  • msg #383

Trouble with the Wildings

A Court Case? For not taking "no" from a Maid? For trying to get a Butler fired under false pretenses? Might I suggest a letter and dismissal and the Letter goes to the Duke's officals so this guy won't have to worry about any  high stress jobs for the government and any noble curious enough to check.

The Money skimmed is easy enough to track, take a few Days, but enough is recovered to pay everyone back the over charges.
The down side is that leaves these goons dead broke.  One of the Knights suggests they work for him for a few days, which should give them enough to survive. He will then have them sign onto a fishing boat as untrained crew.
Mustafa Zephyr
Player, 1838 posts
"Shark killer"
Sat 18 Jun 2022
at 01:20
  • msg #384

Trouble with the Wildings

In reply to Finger of Fate (msg # 383):

I assume such arrogance usually accompanied a level of corruption, and an investigation would find evidence of that. That is what I mean by gathering evidence for a court case. If there is no evidence of corruption, yes, dismiss him publicly with a letter.
Finger of Fate
GM, 2451 posts
Sat 18 Jun 2022
at 02:36
  • msg #385

Trouble with the Wildings

No such evidence, a big head, nothing more. You could even rehabilitate him in a less important job.
Mustafa Zephyr
Player, 1839 posts
"Shark killer"
Sat 18 Jun 2022
at 11:28
  • msg #386

Trouble with the Wildings

In reply to Finger of Fate (msg # 385):

Ah, ok. In that case reduce him in status to a less important position, where he cannot do significant damage.
Finger of Fate
GM, 2452 posts
Sat 18 Jun 2022
at 18:29
  • msg #387

Trouble with the Wildings

Perhaps working for one of the Knights.

Otherwise things seem to be doing fairly well.
You have caught the bigger problems before they developed.
Nothing like a surprise visist to keep people on their toes.
Might be wise to visit each of your Knights holdings as well.
Mustafa Zephyr
Player, 1840 posts
"Shark killer"
Sat 18 Jun 2022
at 22:21
  • msg #388

Trouble with the Wildings

In reply to Finger of Fate (msg # 387):

Definitely. How many knights do I have?
Finger of Fate
GM, 2453 posts
Sun 19 Jun 2022
at 01:40
  • msg #389

Trouble with the Wildings

Two and a place holder you appointed.
Mustafa Zephyr
Player, 1841 posts
"Shark killer"
Sun 19 Jun 2022
at 02:40
  • msg #390

Trouble with the Wildings

In reply to Finger of Fate (msg # 389):

Check them out, the place holder first...
Finger of Fate
GM, 2454 posts
Sun 19 Jun 2022
at 16:32
  • msg #391

Trouble with the Wildings

When you show up, he obviously knew your were coming, that said the lands and farmers all look well and are happy with where they are. His lands produce well and the holding prospers.  That of course means your man also prospers, as do you.
Mustafa Zephyr
Player, 1842 posts
"Shark killer"
Sun 19 Jun 2022
at 20:18
  • msg #392

Trouble with the Wildings

In reply to Finger of Fate (msg # 391):

Does what I see and hear with the commoners support that?
Finger of Fate
GM, 2455 posts
Sun 19 Jun 2022
at 21:27
  • msg #393

Trouble with the Wildings

Yes it does.
Mustafa Zephyr
Player, 1843 posts
"Shark killer"
Sun 19 Jun 2022
at 21:34
  • msg #394

Trouble with the Wildings

In reply to Finger of Fate (msg # 393):

Ok, good. Encourage him to keep up the good work. Look for a way to put him in that position on a more permanent basis.

On to the next knight.
Finger of Fate
GM, 2456 posts
Sun 19 Jun 2022
at 21:45
  • msg #395

Trouble with the Wildings

the Middle Knight was the one who saw the light when you talked to him, he has followed the plan as well and things are improving here as well. His management is not quite as sharp as the last fellows, but he is certainly trying and his farmers are happy and looking to be doing better.  There are still signs of the deprivations they all suffered under the "Earl".
Mustafa Zephyr
Player, 1844 posts
"Shark killer"
Sun 19 Jun 2022
at 22:56
  • msg #396

Trouble with the Wildings

In reply to Finger of Fate (msg # 395):

Progress in the right direction. Congratulate him for his efforts and move to the next one. As before checking with the commoners more than the knight.
Finger of Fate
GM, 2457 posts
Mon 20 Jun 2022
at 02:54
  • msg #397

Trouble with the Wildings

You also replaced this knight, the present holder of the lands has done all he could to repair the damage.
If you recall, this was the Knight who even deprived his own family to gain more coin.
His poor wife and children have been cared for by this man and are healing some.
The peasants  who were skin and bone are starting to get some meat, but the holder brought in other men to assist the farmers and paid them from the last knight's treasury ... this as much as aanything has turned things around, and now as they can the garmers are again doing more of the labor and releasing these hired hands to do other things.
The Land Holder has also sort of taken the Kinight's wife as his own, although they cannot be married as she is gentry and he is a commoner.
Regardless Lileth confirms your suspicion that the Lady is with child.
Mustafa Zephyr
Player, 1845 posts
"Shark killer"
Mon 20 Jun 2022
at 03:31
  • msg #398

Trouble with the Wildings

In reply to Finger of Fate (msg # 397):

Right. Will ask about what would be required to marry these two.

But again good to hear the people are doing well.
Finger of Fate
GM, 2458 posts
Mon 20 Jun 2022
at 16:53
  • msg #399

Trouble with the Wildings

Well that is simple, he would need to be elevated to Gentry, most likely Knight of the Grand Duchy.
That would require a noble and the Duke's assent.
Mustafa Zephyr
Player, 1846 posts
"Shark killer"
Mon 20 Jun 2022
at 20:02
  • msg #400

Trouble with the Wildings

In reply to Finger of Fate (msg # 399):

In that case I will pen a letter to the Duke, telling him about these good managers who should be considered for knighthood, as well as squire Kenyan and his relationship with the noble. I suggest these relationships should be allowed to blossom and rewarded, as beneficial for his lands.

We then return to my central castle and send the letter.
This message was last edited by the player at 20:02, Mon 20 June 2022.
Finger of Fate
GM, 2459 posts
Mon 20 Jun 2022
at 20:05
  • msg #401

Trouble with the Wildings

the Castle is now ready for you and except for some of the fawning by servants, it is nice to relax in a place you can call home.
Mustafa Zephyr
Player, 1847 posts
"Shark killer"
Mon 20 Jun 2022
at 21:03
  • msg #402

Trouble with the Wildings

In reply to Finger of Fate (msg # 401):

So relax for a bit and find out about our neighbours. And those within our borders.
Finger of Fate
GM, 2460 posts
Mon 20 Jun 2022
at 22:46
  • msg #403

Trouble with the Wildings

Sounds reasonable, how are you doing that?
Mustafa Zephyr
Player, 1848 posts
"Shark killer"
Mon 20 Jun 2022
at 23:11
  • msg #404

Trouble with the Wildings

In reply to Finger of Fate (msg # 403):

Talking to travellers and locals in the local inn.
Finger of Fate
GM, 2461 posts
Tue 21 Jun 2022
at 01:53
  • msg #405

Trouble with the Wildings

The travelers are mostly regulars on their rounds... Locals tend to be a bit tight lipped.

Over all, you get a feel, but it isn't a firm grip on things.
Mustafa Zephyr
Player, 1849 posts
"Shark killer"
Tue 21 Jun 2022
at 02:37
  • msg #406

Trouble with the Wildings

In reply to Finger of Fate (msg # 405):

Maybe take a trip or two. Lilith welcome, but not demanded.
Finger of Fate
GM, 2462 posts
Tue 21 Jun 2022
at 17:09
  • msg #407

Trouble with the Wildings

That does improve the feed back, espeially if you don't have an escort.

You learn that things have gone as you wished and even your disgraced Chamberlain was doing a good job in this respect.
Mustafa Zephyr
Player, 1850 posts
"Shark killer"
Tue 21 Jun 2022
at 20:02
  • msg #408

Trouble with the Wildings

In reply to Finger of Fate (msg # 407):

No escort. His old merchant clothes as well. But weapons. Also pay a visit to neighboring counties and ask around.
Finger of Fate
GM, 2463 posts
Tue 21 Jun 2022
at 20:49
  • msg #409

Trouble with the Wildings

OK, That takes up about 10 Days and what you learn changes not a bit.
Mustafa Zephyr
Player, 1851 posts
"Shark killer"
Tue 21 Jun 2022
at 21:06
  • msg #410

Trouble with the Wildings

In reply to Finger of Fate (msg # 409):

Good. Gives some confidence in the information I have. What issues are in my region?
Finger of Fate
GM, 2464 posts
Tue 21 Jun 2022
at 21:18
  • msg #411

Trouble with the Wildings

At the moment, you are in time out to let the Good squire catch up.
Mustafa Zephyr
Player, 1852 posts
"Shark killer"
Tue 21 Jun 2022
at 22:02
  • msg #412

Trouble with the Wildings

In reply to Finger of Fate (msg # 411):

Right. So what are the local issues of concern?
Finger of Fate
GM, 2465 posts
Tue 21 Jun 2022
at 23:13
  • msg #413

Trouble with the Wildings

Finishing work early, getting a beer... seeing if you can score tonight... nothing serious.
Fishing has been fair, crops are doing well...  you do need a new Chamberlain.
Mustafa Zephyr
Player, 1853 posts
"Shark killer"
Wed 22 Jun 2022
at 04:01
  • msg #414

Trouble with the Wildings

In reply to Finger of Fate (msg # 413):

Yeah, we will make some enquiries for that.
Finger of Fate
GM, 2468 posts
Sun 26 Jun 2022
at 02:29
  • msg #415

Trouble with the Wildings

After several weeks, you receive a message from the Duke suggesting you revisit Baron Worley in Lucious Meadows.
It is suggested you bring your remaining soldiers along. Since you had about 6-700 left over from the overthrow, who are getting into some trouble, you march them West and South.

The actual composition of this force is 550 Infantry, 46 Scouts/bowmen, 43 Light cavalry and 23 mounted scouts.
Mustafa Zephyr
Player, 1855 posts
"Shark killer"
Sun 26 Jun 2022
at 09:32
  • msg #416

Trouble with the Wildings

In reply to Finger of Fate (msg # 415):

I would definitely be training more light scouts/bowmen! And crossbowmen...

We turn up with what we have.
Finger of Fate
GM, 2469 posts
Mon 27 Jun 2022
at 02:28
  • msg #417

Trouble with the Wildings

No options to train before you leave, perhaps when you get there.
Mustafa Zephyr
Player, 1856 posts
"Shark killer"
Mon 27 Jun 2022
at 03:07
  • msg #418

Trouble with the Wildings

In reply to Finger of Fate (msg # 417):

We will do that. What ranged weapons are available for purchase?
Finger of Fate
GM, 2470 posts
Mon 27 Jun 2022
at 04:14
  • msg #419

Trouble with the Wildings

None at your holdings, Lileth can see if her peope have any to sell, otherwise maybe the Baroness knows something.
Of course, knowing your mission could be hepful too.
Mustafa Zephyr
Player, 1857 posts
"Shark killer"
Mon 27 Jun 2022
at 04:34
  • msg #420

Trouble with the Wildings

In reply to Finger of Fate (msg # 419):

Yes, working on knowing the mission, but waiting until then to train is foolish. Will buy up all bows and crossbows on the way.
Finger of Fate
GM, 2471 posts
Mon 27 Jun 2022
at 17:11
  • msg #421

Trouble with the Wildings

This nets two bows from Lileth's folks and 5 crossbows from various places along the way.
Mustafa Zephyr
Player, 1858 posts
"Shark killer"
Mon 27 Jun 2022
at 20:23
  • msg #422

Trouble with the Wildings

In reply to Finger of Fate (msg # 421):

Train those operators at least, by the time we get there. What is the issue?
Finger of Fate
GM, 2472 posts
Mon 27 Jun 2022
at 21:28
  • msg #423

Trouble with the Wildings

Bows take a LONG time to learn to use... the Crossbows are at least partially trained on arrival.

Let me get Baron Worley back in this thread and then we'll move along.
Mustafa Zephyr
Player, 1859 posts
"Shark killer"
Mon 27 Jun 2022
at 23:27
  • msg #424

Trouble with the Wildings

In reply to Finger of Fate (msg # 423):

Yep, all good. That seems right. Bows do take a bit longer to learn the basics, but a very long time to master...hence the crossbow appeal.
Finger of Fate
GM, 2474 posts
Fri 1 Jul 2022
at 17:52
  • msg #425

Trouble with the Wildings

So after a long trek back you return to Lucious Acres, just behind the new married couple by about 5 days.
The Duke has sent a message to you both by fast messenger.
Basically a Tribe from Kir is laying waste to the area along the border with Catheran South.
He wants you to gather as big a force as you can put together and go there to see what is going on.
This area has been quiet for many, many years, so something has set things  off.
Mustafa Zephyr
Player, 1860 posts
"Shark killer"
Sat 2 Jul 2022
at 00:17
  • msg #426

Trouble with the Wildings

In reply to Finger of Fate (msg # 425):

Mustafa will set about gathering as many bows of all sorts and look for as much information on the area as he can find, while the local Baron raises conscripts or troops.
Finger of Fate
GM, 2477 posts
Sat 2 Jul 2022
at 02:56
  • msg #427

Trouble with the Wildings

There is one bow firmly attached to a Ranger who works for the Baron.
Mustafa Zephyr
Player, 1861 posts
"Shark killer"
Sat 2 Jul 2022
at 03:57
  • msg #428

Trouble with the Wildings

In reply to Finger of Fate (msg # 427):

Understood. Will also start training the men with shields to work together, and as mentioned keep an eye out for more missile weapons. Bows includes crossbows.
Finger of Fate
GM, 2478 posts
Sat 2 Jul 2022
at 18:44
  • msg #429

Trouble with the Wildings

Both are uncommon, slings however are pretty common among the common folk.
Mustafa Zephyr
Player, 1862 posts
"Shark killer"
Sat 2 Jul 2022
at 21:56
  • msg #430

Trouble with the Wildings

In reply to Finger of Fate (msg # 429):

Troops are welcome to have and train with them, but their effectiveness is limited by comparison.
Finger of Fate
GM, 2480 posts
Sun 3 Jul 2022
at 00:17
  • msg #431

Trouble with the Wildings

Better than throwing rocks...
Mustafa Zephyr
Player, 1863 posts
"Shark killer"
Sun 3 Jul 2022
at 19:58
  • msg #432

Trouble with the Wildings

In reply to Finger of Fate (msg # 431):

Marginally. Perhaps not better than Shield wall training though, which we also will be doing. On the way to the area in question.
Finger of Fate
GM, 2482 posts
Sun 3 Jul 2022
at 20:17
  • msg #433

Trouble with the Wildings

Going to be a wee bit as the Baron willl need to call up his vassals and some of his retainers.
Mid summer is also not a great time for campaigning... the Farmers have a lot to do.
You likely have the biggest force with you.
Mustafa Zephyr
Player, 1864 posts
"Shark killer"
Sun 3 Jul 2022
at 20:45
  • msg #434

Trouble with the Wildings

In reply to Finger of Fate (msg # 433):

And we will spend what time we have training to defend and fight. Suggest we head off to investigate while he raises his men.
Finger of Fate
GM, 2483 posts
Sun 3 Jul 2022
at 21:53
  • msg #435

Trouble with the Wildings

Talk to him, he is the baron after all.
Finger of Fate
GM, 2485 posts
Tue 5 Jul 2022
at 18:25
  • msg #436

Trouble with the Wildings

Waiting on the Baron...
Baron Kenyan Worley
player, 114 posts
Tue 5 Jul 2022
at 20:44
  • msg #437

Trouble with the Wildings

Having sent out the call to arms to gather those they can without devastating the harvest, Kenyan goes to cousult with Mustafa.

"Good day, sir! It's been longer than I, for one, expected," he nods to Mustafa. "It will take some days to muster most of the men. Twice that for a handful more. Either way, a lot less than you have with you. So what do we know about what we are to face? Are there reliable maps?"
Mustafa Zephyr
Player, 1867 posts
"Shark killer"
Tue 5 Jul 2022
at 22:43
  • msg #438

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 437):

"Not a lot at this stage. I am seeking more information. What do you have in the way of scouts?"
Baron Kenyan Worley
player, 115 posts
Tue 5 Jul 2022
at 22:57
  • msg #439

Trouble with the Wildings

"Some that arrived here with me, and some from these estates," answers Kenyan. "Let me see, that's.."

======
OOC: How many?

Mustafa Zephyr
Player, 1868 posts
"Shark killer"
Tue 5 Jul 2022
at 23:18
  • msg #440

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 439):

OOC: for both of us, and weapons/skills?
Finger of Fate
GM, 2486 posts
Tue 5 Jul 2022
at 23:58
  • msg #441

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 439):

212 Infantry including 5 knights and 10 additional mounted men at arms.
18 foot scouts in that number.
The Mounted men are all heavy Cav types, with full armor and shields etc.


I believe I gave Mustafa his force elevels. Msg  412 I believe.
 550 Infantry, 46 Scouts/bowmen, 43 Light cavalry and 23 mounted scouts.
Mustafa Zephyr
Player, 1869 posts
"Shark killer"
Wed 6 Jul 2022
at 02:50
  • msg #442

Trouble with the Wildings

In reply to Finger of Fate (msg # 441):

Plus 2 bows and 5 crossbows.

Of the 550 infantry, how many have ranged weapons? How many have medium or large sheilds suitable for a sheild wall?

Of the 46 scouts/bowmen, what are they armed with?
Finger of Fate
GM, 2487 posts
Wed 6 Jul 2022
at 02:55
  • msg #443

Trouble with the Wildings

The Infantry are standard Melee troops with medium shields and hand weapons
Scout/bowmen have some sort of bow or crossbow.
Mustafa Zephyr
Player, 1870 posts
"Shark killer"
Wed 6 Jul 2022
at 03:01
  • msg #444

Re: Trouble with the Wildings

Finger of Fate:
Scout/bowmen have some sort of bow or crossbow.


Yeah that much I worked out. Can I have the breakdown of how many have each weapon, and add in the other ranged weapons above.
Finger of Fate
GM, 2488 posts
Wed 6 Jul 2022
at 03:06
  • msg #445

Re: Trouble with the Wildings

32 Have Crossbows, the remainder have self bows. Standard bows, not long bows.

The other ranged weapons are back ups, no time to train folks really.
Mustafa Zephyr
Player, 1871 posts
"Shark killer"
Wed 6 Jul 2022
at 03:14
  • msg #446

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 445):

As previously mentioned, I will start 5 of the infantry training with crossbows nonetheless, under someone skilled with them. We will see how much time we can put into training with them.

I will also have 2 infantry training with the bows at this stage. All 7 of these infantry with work with the scouts and bowmen from this point on, using the sheilds to protect them until they are sufficiently capable with the weapons themselves.

So 543 Infantry with medium Shields and a melee weapon, 37 with crossbows and 20 with bows.

Plus 43 light cab and 23 mounted scouts.

Work on training them to work together as groups while we seek more information on what and where we are facing.
Finger of Fate
GM, 2489 posts
Wed 6 Jul 2022
at 03:23
  • msg #447

Re: Trouble with the Wildings

That you will likely need to get on scene. The Duke was told there was a problem, but not a whole lot more.
Mustafa Zephyr
Player, 1872 posts
"Shark killer"
Wed 6 Jul 2022
at 04:04
  • msg #448

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 447):

Ok, so train and move, tell the locals to meet us there, and we will go to set up a forward base...
Baron Kenyan Worley
player, 116 posts
Wed 6 Jul 2022
at 07:59
  • msg #449

Trouble with the Wildings

Kenyan agrees.
Finger of Fate
GM, 2490 posts
Wed 6 Jul 2022
at 15:53
  • msg #450

Trouble with the Wildings

OK, So Mustafa moves south to "Home on the River" a holding still held by a minor baron.
He promptly tells of raids by the Kir Tribes across the river on his fields and increasing tensions.
The fields that seem to be in dispute are in the river flats, dry now but inundated duringthe spring wet season.
Theyare barely separted from the far shore and the baron has a ford to get over to them... the crops are obviously growing very well on this flood plain.

Baron Worley follows several days later, with his knights trying to get the drafts into some  sort of shape.
Mustafa Zephyr
Player, 1873 posts
"Shark killer"
Wed 6 Jul 2022
at 20:50
  • msg #451

Trouble with the Wildings

In reply to Finger of Fate (msg # 450):

Right. Use mounted scouts to determine the details. Look for a tribal representative to talk to, while I talk to the local Baron and farmers for details. Numbers, attacks, what they kill/capture, times of day, etc.
Finger of Fate
GM, 2491 posts
Wed 6 Jul 2022
at 22:25
  • msg #452

Trouble with the Wildings

OK, You have provided some conflicting guidance. Are you trying to make contact to talk or are you just attacking any tribesmen you see?
Baron Kenyan Worley
player, 117 posts
Thu 7 Jul 2022
at 00:50
  • msg #453

Trouble with the Wildings

OOC I read that as him asking about who the foes kill
Mustafa Zephyr
Player, 1874 posts
"Shark killer"
Thu 7 Jul 2022
at 00:54
  • msg #454

Trouble with the Wildings

In reply to Finger of Fate (msg # 452):

Trying to make contact to talk.

But we will also try to protect local folk where the tribesmen have already started conflict, but trying not to escalate anything or initiate conflict. Purely defensive at this time.

What did you interpret as attacking? I just am looking for information.
Finger of Fate
GM, 2492 posts
Thu 7 Jul 2022
at 01:49
  • msg #455

Trouble with the Wildings

OK, Reread after the good Baron's comments and agree... misread.

The Baron wants an all out attack to wipe out the tribe and any others near by.
Scouts say the tribesmen are watching constantly and if they (scouts) cross the river they are watched constantly, but not attacked.
The tribe has a village just over the rise on the opposite bank, but the people seem very scared.
Mustafa Zephyr
Player, 1875 posts
"Shark killer"
Thu 7 Jul 2022
at 01:53
  • msg #456

Trouble with the Wildings

In reply to Finger of Fate (msg # 455):

Can the scouts make contact to organise a meeting?
Finger of Fate
GM, 2493 posts
Thu 7 Jul 2022
at 01:59
  • msg #457

Trouble with the Wildings

They try and have some success. Language is a problem, but the fact that the Scouts did not attack was key.
They will bring someone who can talk tomorrow. Meet on their side as they do not trust the baron on the Catheran side.

Baron Worley arrives, with another 200 odd men. His arrival alters the arrangements some, as the Local baron quits giving orders.
Mustafa Zephyr
Player, 1876 posts
"Shark killer"
Thu 7 Jul 2022
at 02:12
  • msg #458

Trouble with the Wildings

In reply to Finger of Fate (msg # 457):

Not that the local Barons orders were being followed...

Mustafa and Lilith will attend the meeting, inviting the Barons to join them...alone! My scouts will be the only other troops there to keep things from going pear shaped.
Finger of Fate
GM, 2494 posts
Thu 7 Jul 2022
at 02:44
  • msg #459

Trouble with the Wildings

The scouts suggest that just you and Lileth go this time. The local Baron may be an issue.
Mustafa Zephyr
Player, 1877 posts
"Shark killer"
Thu 7 Jul 2022
at 03:45
  • msg #460

Trouble with the Wildings

In reply to Finger of Fate (msg # 459):

We will accept their advice and go alone.
Finger of Fate
GM, 2495 posts
Thu 7 Jul 2022
at 04:02
  • msg #461

Trouble with the Wildings

They meet you with an older man who seems fluent in Anglish.
He says that the flat lands washed by the river each spring have always been the lands of Kir and his tribe, they rely on the crops grown there, this spring after the flodds the big Chief across the river said those lands were his and attacked any o our people who went here. He knows his claim is not true. We have sent runners and within a short time will have many tribes here to fight for our lands.
Ask the people there, they will speak the truth we think, as we have learned to live togetherover the years, this is a new thing brought by this new leader.
Mustafa Zephyr
Player, 1878 posts
"Shark killer"
Thu 7 Jul 2022
at 04:07
  • msg #462

Trouble with the Wildings

In reply to Finger of Fate (msg # 461):

Mustafa listens with concern at the discussion. He asks about the history and what attacks had occurred, and by whom.
Baron Kenyan Worley
player, 118 posts
Thu 7 Jul 2022
at 09:29
  • msg #463

Trouble with the Wildings

Kenyan considers what his wife has told him which of the two barons, if either, is higher up the feudal food chain.
Finger of Fate
GM, 2496 posts
Thu 7 Jul 2022
at 19:31
  • msg #464

Trouble with the Wildings

Kenyon is much further up the food chain, he is part of a very large barony AND a holding in the Northwest.
This baron has a small holding and he was a Knight until recently. He seemed a good leader, but now seems to have  some signs of greed.

Mustafa and Lileth get an ear full, and have a list of people to talk to.

And on returning and singling these people out quietly and away from the local baron, they all admit that the grab for the mud flat island is new and popular with the farmers, but many others ar concerned about how much trouble it will bring in Tribal Raids.  Those have been stopped for sover25 years right now.
Mustafa Zephyr
Player, 1879 posts
"Shark killer"
Thu 7 Jul 2022
at 20:02
  • msg #465

Trouble with the Wildings

In reply to Finger of Fate (msg # 464):

After talking to the full list of folk who are aware of what is going on, Mustafa will first explain this to Baron Worley, and then ask Baron Wantonmuch, the local baron, to sit down and discuss matters together.

He will keep his men training throughout this time, having his commanders get to know the local commanders as well.
Baron Kenyan Worley
player, 119 posts
Thu 7 Jul 2022
at 22:09
  • msg #466

Trouble with the Wildings

Kenyon suggests some level of association between and selective joint training of his and Mustafa's men. If he's agreeable, the knights can handle the details.

When Mustafa comes to explain the revelations, he says, "Publicly formalities are required but privately, between us, I am still just 'Kenyan' to you and your wife, if that is agreeable?"

When the explanations are done, Kenyan agrees that it's time to discusss things with the local baron and then talks, possibly without the baron, with the Tribes.
Mustafa Zephyr
Player, 1880 posts
"Shark killer"
Thu 7 Jul 2022
at 23:31
  • msg #467

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 466):

Actually I am not sure of Mustafa's official title...it has never come up. But happy to train together.

But for now we need to talk with the local Baron.
Finger of Fate
GM, 2497 posts
Fri 8 Jul 2022
at 01:49
  • msg #468

Trouble with the Wildings

You actually have no official title. Those in the know understand you are the Duke's Left hand and are not to be challenged or trifled with.

The Local baron is only interested in planning an attack, which he has carefully planned using all your troops, since he is most familiar with the local situation.
Baron Kenyan Worley
player, 120 posts
Fri 8 Jul 2022
at 01:58
  • msg #469

Trouble with the Wildings

"Well, thank you for your thoughts, Baron, it'san interesting plan. We will take it from here. Just in case I'm not being clear, there will be no attack without my explicit approval. Any questions?"

Time to go talk to the other side. No (local) baron.
Mustafa Zephyr
Player, 1881 posts
"Shark killer"
Fri 8 Jul 2022
at 02:06
  • msg #470

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 469):

My troops are directed not to accept orders from the local Baron. I will have a letter written to the Duke informing him of the situation, and suggest he be replaced. I will then put my troops under Kenyan and head over to the tribes to discuss a way forward, looking at a way to incorporate them under the Dukes rule to stop this happening.
Finger of Fate
GM, 2498 posts
Fri 8 Jul 2022
at 02:43
  • msg #471

Trouble with the Wildings

Kir will not accept the Duke as ruler, but will not attack if they get the mud flat farm back.
Mustafa Zephyr
Player, 1882 posts
"Shark killer"
Fri 8 Jul 2022
at 03:01
  • msg #472

Trouble with the Wildings

In reply to Finger of Fate (msg # 471):

Then I will include this information in my letter to the Duke and send it off with four mounted  scouts, telling him I await his instruction. Foreign policy is not for me to decide.
Baron Kenyan Worley
player, 121 posts
Fri 8 Jul 2022
at 07:19
  • msg #473

Re: Trouble with the Wildings

"Perhaps I may try?" Kenyan quietly asks Mustafa.
Mustafa Zephyr
Player, 1883 posts
"Shark killer"
Fri 8 Jul 2022
at 13:39
  • msg #474

Re: Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 473):

"To talk to the Baron? Go for it..."
Baron Kenyan Worley
player, 122 posts
Fri 8 Jul 2022
at 14:22
  • msg #475

Trouble with the Wildings

"I meant both parties, but, yes, starting with him.." replies Kenyan. He smiles back at the fellow, appreciative for the trust of the Hand Of The Duke.

Peeling away from the others, Kenyan cataches the attention of the local leader, "Would you have a few moments, please. Perhaps a few words now may save a lot more later." It's not really a question, but neither is it a demand; perhaps more of a testing of the waters..
Finger of Fate
GM, 2499 posts
Fri 8 Jul 2022
at 16:31
  • msg #476

Trouble with the Wildings

We'll go with Mustafa's Baron Wanttomuch.


He steps aside to speak with you You need to bring that general of yours in line, I have already told him how we need to solve this situation.
Baron Kenyan Worley
player, 123 posts
Fri 8 Jul 2022
at 21:02
  • msg #477

Trouble with the Wildings

OOC: Hilarious!

"Walk with me,"
asks Kenyan. As they do, he continues, "Let me ask you something, Baron Wanttomuch. If someone took something that belonged to you, in effect, stole it, would you let him get away with it?"
Finger of Fate
GM, 2500 posts
Fri 8 Jul 2022
at 21:09
  • msg #478

Trouble with the Wildings

No, of course not, why?
Baron Kenyan Worley
player, 124 posts
Fri 8 Jul 2022
at 21:17
  • msg #479

Trouble with the Wildings

"That is exactly the reaction of the tribes," replies Kenyan. Continuing to stroll at the same pace, he pauses to let it sink in that he, Baron Wanttomuch, has been rumbled.

"Now, I can understand a desire for the farmland but it isn't part of these lands. If we wished to negotiate for access to part of it, what would these lands be able to offer in fair exchange?" Several times Kenyan avoids saying '...your lands...' but is unsure if Baron Wanttomuch will pick up on the subtlety, that the lands might be ruled by another.
This message was last edited by the player at 21:19, Fri 08 July 2022.
Finger of Fate
GM, 2501 posts
Sat 9 Jul 2022
at 02:18
  • msg #480

Trouble with the Wildings

Negotiate? with the ignorant savages over there? Surely you jest? They are not christian, have no culture and are not even civilised. My dogs are are better bred and smarter. They eat whatever they find and letting them plant on the fertile land is a travesty. How can you not see that.
Baron Kenyan Worley
player, 125 posts
Sat 9 Jul 2022
at 07:29
  • msg #481

Trouble with the Wildings

"Thank you for our walk," responds Kenyan with a neutral smile, somewhat non sequitur. "We shall rejoin the others."

When back with Mustafa he suggests they also take a short walk. While strolling he and says quietly, "Much worse than I thought, Mustafa. Too bigoted for political responsibility and should be removed and relocated far away. As a capable war leader, perhaps a small command in a conflict zone? My thoughts. I suspect that for me to instigate this would be to overstep and and assume the Duke's prerogative. But it is very close to feeling necessary."
Mustafa Zephyr
Player, 1884 posts
"Shark killer"
Sat 9 Jul 2022
at 08:15
  • msg #482

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 481):

"That was what I put into the letter to the Duke. I will recommend him being removed, as to where he might be useful is up to the Duke, but I would limit him to a constabulary role."
Baron Kenyan Worley
player, 126 posts
Sat 9 Jul 2022
at 08:37
  • msg #483

Trouble with the Wildings

"Agreed. I would wish to talk with the tribes. Perhaps progress may still be made."
This message was last edited by the player at 08:37, Sat 09 July 2022.
Finger of Fate
GM, 2502 posts
Mon 11 Jul 2022
at 19:53
  • msg #484

Trouble with the Wildings

The Scouts arrange a meeting with little trouble and you go across. The Local Baron musters his men to interfere, but one of the knights puts more than enough force in place to stymie that plan, and the good baron is escorted over t a tent in the shade with a glass of something... his men are dispersed.

The Kir tribesmen watch, there are now a couple more men, who seem to be important at this meeting. They politely ask you what you want?
Mustafa Zephyr
Player, 1885 posts
"Shark killer"
Mon 11 Jul 2022
at 20:36
  • msg #485

Trouble with the Wildings

In reply to Finger of Fate (msg # 484):

"We are seeking to resolve the conflict we have, and discuss some sort of agreement to avoid future conflict."
Baron Kenyan Worley
player, 127 posts
Mon 11 Jul 2022
at 20:45
  • msg #486

Trouble with the Wildings

Kenyan takes a step forwards and says to Mustafa, "May I?"
Mustafa Zephyr
Player, 1886 posts
"Shark killer"
Mon 11 Jul 2022
at 21:58
  • msg #487

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 486):

Mustafa waves him forward.
Finger of Fate
GM, 2503 posts
Tue 12 Jul 2022
at 02:12
  • msg #488

Trouble with the Wildings

Your words are translated and several head nod. One says something which is translated as "so long as we get our lands back"
Baron Kenyan Worley
player, 128 posts
Wed 13 Jul 2022
at 23:26
  • msg #489

Trouble with the Wildings

Kenyan says, "That's good and I'm sure we'll get there. These lands near the water are quite extensive and look really good for farming. And, if I'm correct, your peoplr areat heart farmers and good ones, yes?"

After listening for the expected positive response of some sort or another, Kenyan continues, "I fully expect that the cause of the conflict.." delivered with the slightest tilt of his head in the direction of Baron Wanttomuch, ".. will not be a problem going forwards and that the people of these lands and yours, that is your people and your lands, shall be peaceful neighbours again. In fact, I have a feeling that my companion, and his liege, Duke Malcolm, may inisist on it. I would be delighted though if we were able to do more than that: to progress from just 'neighbours', to 'good neighours." He pauses to allow that to sink in.

"Now I know that farmers, at least, those near me, frequemntly trade for things not necessarily available locally or at lower cost elsewhere. So I would ask you, is there a possibility that some amount of these farmlands, some small part on this side of the river, could be borrowed by the people here?" He indicates the barony behind him. "If that is possible, then what would your folk welcome in return?"
This message was last edited by the player at 00:05, Thu 14 July 2022.
Mustafa Zephyr
Player, 1887 posts
"Shark killer"
Wed 13 Jul 2022
at 23:47
  • msg #490

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 489):

Mustafa pulls him aside and says quietly in his ear

"Be careful assuming Duke Malcolm's intentions. He is usually peaceful and I have sent a message to ask him, but he may find it better to amalgamate these lands if there is a risk they can be used against him."
Baron Kenyan Worley
player, 129 posts
Thu 14 Jul 2022
at 00:09
  • msg #491

Trouble with the Wildings

Kenyan nods, replying, "Noted."

He says to those gathered, "You understand that we are exploring the art of the possible.."

======
OOC: Noted and #489 tempered via edit..

Finger of Fate
GM, 2504 posts
Thu 14 Jul 2022
at 01:27
  • msg #492

Trouble with the Wildings

There is some discussion, with one of the men taking the lead and pointing and talking animatedly.  The translator holds his hands up and turns back to you.  The farmlands on this side belong to and will be used by the Kir, but there is a similar place as this up the river by the next bend, on your side. Our Farmers wish to farm it also, but we have refused them that ability as it is your land. We do not understand why your farmers do not farm it rather than trying to grab our farms.
Baron Kenyan Worley
player, 130 posts
Thu 14 Jul 2022
at 01:34
  • msg #493

Trouble with the Wildings

"We shall explore that possibility. So, is there nothing that these folks may trade or exchange with your people so as to grow closer over time?*
Finger of Fate
GM, 2505 posts
Thu 14 Jul 2022
at 02:41
  • msg #494

Trouble with the Wildings

A short bit of chatter and then back to you  Well yes, we have asked for the hard iron for our plows, but none will give it to us lest we make knives and swords.  Our people value food more than fighting, but we defend what we have worked to make. Your cloth and many other things you make we could use.
That farmland took a great deal of effort by the whole tribe to clear of rocks and to build the fences.  We think your leader is just trying to avoid the work. The Land we spoke of is a walk of .... here to his big house [ say ½ mile or a bit over a kilometer]. Not so far, but they must prepare the land, a lot of work to be sure, but not steal ours to avoid the work. That will cause bad feelings and bloodshed.

Mustafa Zephyr
Player, 1888 posts
"Shark killer"
Thu 14 Jul 2022
at 02:48
  • msg #495

Trouble with the Wildings

In reply to Finger of Fate (msg # 494):

"We understand. What is your leadership structure, and how can we depend on it to ensure our enemies do not infiltrate your ranks and invite you against us?"
Finger of Fate
GM, 2506 posts
Thu 14 Jul 2022
at 17:38
  • msg #496

Trouble with the Wildings

This causes a lot of confusion as various men talk back and forth,you see plenty of shrugs,  the spokesman turns back As always, the chiefs decide after talking with the elders. If the problem is big, the chiefs meet to decide and make a plan, like now. Is this not how you do it?
Baron Kenyan Worley
player, 131 posts
Thu 14 Jul 2022
at 17:43
  • msg #497

Trouble with the Wildings

Kenyan remains quiet as Mustafa siezes the reins.
Mustafa Zephyr
Player, 1889 posts
"Shark killer"
Thu 14 Jul 2022
at 20:49
  • msg #498

Trouble with the Wildings

In reply to Finger of Fate (msg # 496):

I believe that is something similar to how Lilith's folk do things, but Mustafa will try to explain the political structure of the Duke, and how that works. I suspect it will be a long conversation...
Finger of Fate
GM, 2507 posts
Thu 14 Jul 2022
at 22:15
  • msg #499

Trouble with the Wildings

With a whole lot of head shaking and  rolled eyes.
Mustafa Zephyr
Player, 1890 posts
"Shark killer"
Fri 15 Jul 2022
at 01:41
  • msg #500

Trouble with the Wildings

In reply to Finger of Fate (msg # 499):

Still, do they get it?
Finger of Fate
GM, 2508 posts
Fri 15 Jul 2022
at 02:26
  • msg #501

Trouble with the Wildings

Not really as best you can determine, the Duke is to far to understand and affect things in their thinking.
Remember, these are basically TL 2 tribal people and Catheran is sliding into TL 4.
Mustafa Zephyr
Player, 1891 posts
"Shark killer"
Fri 15 Jul 2022
at 02:34
  • msg #502

Trouble with the Wildings

In reply to Finger of Fate (msg # 501):

Right. It would seem then that cultural assimilation might be their best defence.
Finger of Fate
GM, 2509 posts
Fri 15 Jul 2022
at 02:40
  • msg #503

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 502):

They do not think that at all...  and would be most resistant as well. They are proud Kir tribesmen and would not stoop to the level of the many Zentherites they have had to deal with. To them, you are no different at this point.
Mustafa Zephyr
Player, 1892 posts
"Shark killer"
Fri 15 Jul 2022
at 03:04
  • msg #504

Trouble with the Wildings

In reply to Finger of Fate (msg # 503):

I know, and understand that. But who are their other neighbours?
Finger of Fate
GM, 2510 posts
Fri 15 Jul 2022
at 03:08
  • msg #505

Trouble with the Wildings

Good question, the tribe here locally is neighbored with this holding and the greedy Baron. Whom the other tribes neighbor with, besides the other nearby tribes is a mystery.
Mustafa Zephyr
Player, 1893 posts
"Shark killer"
Fri 15 Jul 2022
at 03:34
  • msg #506

Trouble with the Wildings

In reply to Finger of Fate (msg # 505):

But one we should explore...later.
Finger of Fate
GM, 2511 posts
Fri 15 Jul 2022
at 17:00
  • msg #507

Trouble with the Wildings

Perhaps so, if they let you. They are very protective of their lands, if you had not noticed.

Baron Worley, has work let up any? I have noted you seem quite busy and posting a little as you can.
Baron Kenyan Worley
player, 132 posts
Fri 15 Jul 2022
at 17:55
  • msg #508

Trouble with the Wildings

OOC: Somewhat. Although Mustafa has grabbed the reins here (which is fine) andmy characters are somewhat second rank in the high tech games. Not complaining, just saying in that situation it doesn't make much sense to post just to say "I'm here!"
Finger of Fate
GM, 2512 posts
Fri 15 Jul 2022
at 19:58
  • msg #509

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 508):

Except that YOU are the senior person here. Baron Wantsitall is senior to Mustafa, if push comes to shove.
Letting Mustafa talk is fine, but until you say so, anything he says is just speculation.
Baron Kenyan Worley
player, 133 posts
Fri 15 Jul 2022
at 21:41
  • msg #510

Trouble with the Wildings

OOC: Oh! That's an eye opener. I thought Mustafa was the Hand of The Duke and in the Duke's absense had (secret) seniority over everything.
Finger of Fate
GM, 2513 posts
Fri 15 Jul 2022
at 22:05
  • msg #511

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 510):

Nope, He is a hand (one of) of the Duke, but you are a Baron, Status 3 IIRC.
Mustafa is sort of hard to call, but around Status 1 although he obviously has friends who are senior to that. He has had positions that would lead you to believe he is higher, but hasn't been officially raised, as he would then have trouble doing what he oes for the duke.
Baron Kenyan Worley
player, 134 posts
Fri 15 Jul 2022
at 23:47
  • msg #512

Trouble with the Wildings

Kenyan tries once more to find a bond with the Kir, "So you have said there are things that your tribes would like and welcome. What would you offer in return?"
Finger of Fate
GM, 2514 posts
Sat 16 Jul 2022
at 02:08
  • msg #513

Trouble with the Wildings

Suddenly a stop... then a lot of discussion. Things like Fish and vegetables are mentioned, which you know are worth little to a farmingcommunity that can grow/catch their own.
But you don't have to make that point. After a lot of duscussion they offer copper ingots, some jewels  and some precious metals, amounts to be negotiated.  And then they mention they'd like to get some of the cattle the other baron grows too.
Baron Kenyan Worley
player, 135 posts
Sat 16 Jul 2022
at 03:13
  • msg #514

Trouble with the Wildings

The baron nods and adds, "And would your people be prepared to provide labour to assist clearing some of the lands that you mentioned before so that some of those lands are suitable and ready for farming? Perhaps as an interim measure you would lend a small amount of land here for us here to farm? It could be returned to you in proportion to, say, five times the area being ready at the other location. We could agree details later, but this is to establish, in good faith, things that are possible to barter and agree."
This message was last edited by the player at 12:41, Sat 16 July 2022.
Finger of Fate
GM, 2515 posts
Sat 16 Jul 2022
at 17:36
  • msg #515

Trouble with the Wildings

After some chatter. You watch our work and not help, then try to grab. No, you clear your land, we clear our land.  As for trade, if fair, yes. if we feel cheated, no. This once was freindly place between you and Kir. now not ... maybe in time it can be  again, we will see.
Baron Kenyan Worley
player, 136 posts
Sat 16 Jul 2022
at 20:02
  • msg #516

Trouble with the Wildings

"Fine," says Kenyan with the impression that these folk are semi-isolationists. "Yes, we will see. No more hostilities though, agreed?"
Finger of Fate
GM, 2516 posts
Sat 16 Jul 2022
at 20:57
  • msg #517

Trouble with the Wildings

You stay off our farmland, we not be hostile. Come back across and many tribes come, settle issue.
Baron Kenyan Worley
player, 137 posts
Sat 16 Jul 2022
at 21:28
  • msg #518

Trouble with the Wildings

"Someone will come to discuss trade," he replies. "But other than that, this is settled for now."

***


Away from ears Kenyan says to Mustafa, "Leaving the Baron in charge here would be problematic. An interim replacement is necessary. Do you have a candidate in mind? Else I will nominate one of my knights."
Mustafa Zephyr
Player, 1895 posts
"Shark killer"
Sat 16 Jul 2022
at 21:54
  • msg #519

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 518):

"Best you use one of your knights. I agree this Baron is on the wrong place, perhaps the wrong job."
Baron Kenyan Worley
player, 138 posts
Sat 16 Jul 2022
at 23:26
  • msg #520

Trouble with the Wildings

Kenyan nods. "I will do that. Any thoughts on the best way to move the baron generating minimal levels of animosity? Can he be 'promoted' sideways?"
Finger of Fate
GM, 2517 posts
Sat 16 Jul 2022
at 23:40
  • msg #521

Trouble with the Wildings

The designated Knight comes over and stands quietly for a few minutes, then at a break in the conversation he says. The locals say everyone got on pretty well until this fellow was appointed, he waited until the Duke was up the road and then started making changes. The seizure of the island was one of them and the local council sent a letter to the Duke, so that's how he knew. He seems to be one of those who is toeing the line until you leave or turn your back. They say he plans to blame everything on you, after you leave.  Oh, and he hasa couple of  guys with him who make sure there is no disagreement.
This message was last edited by the GM at 23:41, Sat 16 July 2022.
Baron Kenyan Worley
player, 139 posts
Sun 17 Jul 2022
at 00:02
  • msg #522

Trouble with the Wildings

Kenyan shakes his head, "He presumes too much." He pasuses, thinking, then continues. "The Baron and I will take the air; a tour around these lands. Sir Goodbody, I want these affairs that you have reported captured as sworn witness statements. See to it while we tour." 

Moving off to see the baron Kenyan asks, "You wish to accompany us on this tour? It will take the rest of the day and well into the evening."
Finger of Fate
GM, 2518 posts
Sun 17 Jul 2022
at 00:24
  • msg #523

Trouble with the Wildings

I cannot, I have much to do and my people are nervous about farming with the savages here... and you have been no help.
Baron Kenyan Worley
player, 140 posts
Sun 17 Jul 2022
at 00:32
  • msg #524

Trouble with the Wildings

(who said that?)
Finger of Fate
GM, 2519 posts
Sun 17 Jul 2022
at 02:01
  • msg #525

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 524):

Baron Wantsalot
Mustafa Zephyr
Player, 1896 posts
"Shark killer"
Sun 17 Jul 2022
at 03:35
  • msg #526

Trouble with the Wildings

In reply to Finger of Fate (msg # 523):

"Actually, Baron, you have been no help. If you want to start a war and invade the neighbors, you do so with the Dukes blessing, or you do it alone. You are doing neither. If you want to lead an invasion in the Dukes name with the Dukes armies, I suggest you ask the Duke first. What you are doing in an unacceptable and irresponsible use of the authority the Duke has entrusted to you, and my report to him reflected that.

I was sent here to ensure peace, and I will. How you run your Barony will be for you to explain to your superiors.
"
Baron Kenyan Worley
player, 141 posts
Sun 17 Jul 2022
at 09:09
  • msg #527

Trouble with the Wildings

"Baron Wantsalot, you decline an estate tour, one which was intended as a courtesy to you," says Kenyan with the little patience reamining to him. "What you have done is unacceptable. As is, by your words, what you intended to do. You are to confine yourself to your rooms until I, or the Duke, proclaim otherwise." He stares a steely stare. "Let me be exceptionally clear: this is not a request. Emerge from your quarters and your weapons will be taken and your next accomodations shall be much less comfortable. Wield your wepons in anger and it shall be deemed as if you had done so at the Duke himself. Is anything here uncler, even in the slightest part?"

Baron Worley goes on to stipulate that two men, either his own or those of Mustafa, are to stand guard outside Baron Wantsalot's chambers with more as required securing the stretch of corridor outside those rooms. Guards should be rotated and changed every few hours. Sustenance will be handed guard to guard; no other are to be admitted unless acoompanied by Worley, Mustafa, Sir Goodbody or Mustafa's captain. For good measure, Wantalot's "couple of guys who make sure there is no disagreement" are to be disarmed and securely locked up.

Privately he adds, "Missing anything here, Mustafa?"
Finger of Fate
GM, 2520 posts
Sun 17 Jul 2022
at 17:21
  • msg #528

Trouble with the Wildings

Sir Goodbody   Perhaps to establish who is now in charge what the current chain of leadership is to the Duke.
Baron Kenyan Worley
player, 142 posts
Sun 17 Jul 2022
at 18:48
  • msg #529

Trouble with the Wildings

"In the interim you are in charge of this place and answer to me and I to the Duke," answers Kenyan, less certain than he hopes to sound. "You have tomorrow to assemble the witnesses'sworn statements I shall review them and make judgement until such time as the Duke ratifies." He doesn't add 'or denies'. "See to the guarding of Baron Wantalot and the confinemeent of 'his enforcers' and then assemble the household and I shall make the anouncement."
Finger of Fate
GM, 2521 posts
Sun 17 Jul 2022
at 19:42
  • msg #530

Trouble with the Wildings

Sir Goodbody - You plan to take the Baron and his trouble makers with you  then?
Mustafa Zephyr
Player, 1897 posts
"Shark killer"
Sun 17 Jul 2022
at 20:05
  • msg #531

Trouble with the Wildings

In reply to Finger of Fate (msg # 530):

Mustafa confides with Kenyan that sounds about right until the Duke can make his intentions clear, as requested in his communique.
Baron Kenyan Worley
player, 143 posts
Sun 17 Jul 2022
at 20:29
  • msg #532

Trouble with the Wildings

"Yes, seems that is the way to do it."
Finger of Fate
GM, 2522 posts
Sun 17 Jul 2022
at 23:31
  • msg #533

Trouble with the Wildings

Sir Goodbody My Thanks, I fear he would be a major issue otherwise. Tomorrow I'll have those not farming start layng out fileds on yon island on our side. Clearing it will be hard work and potentially fruitful, while keeping everone busy.  How many soldiers can you leave here?
Baron Kenyan Worley
player, 144 posts
Mon 18 Jul 2022
at 00:49
  • msg #534

Trouble with the Wildings

"How many do you need?"
Finger of Fate
GM, 2523 posts
Mon 18 Jul 2022
at 02:33
  • msg #535

Trouble with the Wildings

Sir Goodbody - I am not sure, the village fortifications are poor, but I don't want to cause concerns across the river either,  perhaps 24 and a strong leader?
Baron Kenyan Worley
player, 145 posts
Mon 18 Jul 2022
at 06:26
  • msg #536

Trouble with the Wildings

"You shall have them," responds Kenyan. "Mustafa? Are you willing to invest troops here? Perhaps a strong leader under Sir Goodbody?"
Mustafa Zephyr
Player, 1898 posts
"Shark killer"
Mon 18 Jul 2022
at 06:36
  • msg #537

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 536):

"How long does he need them for?"
Baron Kenyan Worley
player, 146 posts
Mon 18 Jul 2022
at 09:12
  • msg #538

Trouble with the Wildings

"What is your estimate, Sir Knight?"
This message was last edited by the player at 16:17, Mon 18 July 2022.
Finger of Fate
GM, 2524 posts
Mon 18 Jul 2022
at 17:03
  • msg #539

Trouble with the Wildings

Sir Good body - Well, until the Duke places a permanent lord here I presume.
Baron Kenyan Worley
player, 147 posts
Mon 18 Jul 2022
at 17:09
  • msg #540

Trouble with the Wildings

Without none around other than Sir Goodbody and Mustafa, he asks, "Without promise or committment, if called upon to serve in such a capacity, would you be willing?"
This message was last edited by the player at 17:11, Mon 18 July 2022.
Finger of Fate
GM, 2525 posts
Mon 18 Jul 2022
at 17:55
  • msg #541

Trouble with the Wildings

Goodbody -  Umm, I uh like my folk and where I live, Perhaps, if my wife and family will come along with a family or two from my current lands whom I know and trust. This is not a bad place and a bit of wisdom and some work could make it very profitable. Agan if I understand the locals correctly. Would I still be your Vassal?
Baron Kenyan Worley
player, 148 posts
Mon 18 Jul 2022
at 18:11
  • msg #542

Trouble with the Wildings

"That is what I have in mind, subject to Ducal approval. But you would be significantly elevated," answers Kenyan. "This is merely sounding you out. I prefer not to put my men, vassals if you will, in places thay will breed resentment. Of course, such choices are soemtime a luxury that one doesn't have. So if you would prefer to remain in your current location after this interim peacekeeping is over, tell me, and without comeback on you, I will search for another to propose for Dukcal approval."
Finger of Fate
GM, 2526 posts
Mon 18 Jul 2022
at 18:32
  • msg #543

Trouble with the Wildings

 Goodbody -  I am honored by your trust, allow me to write my wife and get her input, as well as  survey this baron's house and holdings.
Baron Kenyan Worley
player, 149 posts
Mon 18 Jul 2022
at 18:49
  • msg #544

Trouble with the Wildings

"Agreed."

After Goodbody has departed to see about the proscribed business Kenyan says to Mustafa, "Goodbody is a sound fellow. My best, actually. So, does what you've heard and witnessed here cause concern? And would you prefer it if your people were not involved in the interim peacekeeping operation?"
Mustafa Zephyr
Player, 1899 posts
"Shark killer"
Mon 18 Jul 2022
at 20:25
  • msg #545

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 544):

"On the contrary, we are happy to serve in the interim. It is the long term I am concerned about. Hence the question."
Baron Kenyan Worley
player, 150 posts
Mon 18 Jul 2022
at 20:34
  • msg #546

Trouble with the Wildings

"In which case, thank you, and how long might one surmise Ducal approval to take?"
Mustafa Zephyr
Player, 1900 posts
"Shark killer"
Mon 18 Jul 2022
at 20:38
  • msg #547

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 546):

"Not really sure. Twice the travel time plus a few days, maybe?"
Baron Kenyan Worley
player, 151 posts
Mon 18 Jul 2022
at 20:41
  • msg #548

Trouble with the Wildings

"So lets estimate that plus one week. How woiuld that be for you to commit some of your forces? Say, one dozen?"
Mustafa Zephyr
Player, 1901 posts
"Shark killer"
Mon 18 Jul 2022
at 21:25
  • msg #549

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 548):

"I will wait here for a month and train my men. I will not leave until I get a reply."
Baron Kenyan Worley
player, 152 posts
Mon 18 Jul 2022
at 21:33
  • msg #550

Trouble with the Wildings

"Agreed then."
Baron Kenyan Worley
player, 153 posts
Wed 20 Jul 2022
at 08:34
  • msg #551

Trouble with the Wildings

With those details sorted Kenyan movesalong to oversee and legitimise the confinement of Baron Wantsalot and then follows up to check on the 'enforcers'.
Finger of Fate
GM, 2527 posts
Wed 20 Jul 2022
at 19:33
  • msg #552

Trouble with the Wildings

They too have been detained away from the local folk, as they have been trying to rabble rouse them.
The Baron is fuming and "will have your head and your title" as soon as he sees the Duke, whom "he knows well".
Baron Kenyan Worley
player, 154 posts
Wed 20 Jul 2022
at 21:57
  • msg #553

Trouble with the Wildings

Kenyan bows, smiles and wishes the baron, "I trust you will sleep well tonight."

That done, he checks with Mutafa, "So, tomorrow? We shall take the Baron to the Duke? I was thinking of re-deploying him; but no longer."
Mustafa Zephyr
Player, 1902 posts
"Shark killer"
Thu 21 Jul 2022
at 06:38
  • msg #554

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 553):

"He is not ours to direct. Maybe he does know the Duke, indeed maybe the Duke has directed this, and I am not so arrogant as to assume I know everything. But he is out of line if the Duke has not."
Baron Kenyan Worley
player, 155 posts
Thu 21 Jul 2022
at 08:56
  • msg #555

Trouble with the Wildings

"I take resposibility for this," answers Kenyan. After a long, thoughtful pause, he adds, "It is my opinion that the Baron has stated a desire to see the Duke, who, he claims, 'he knows well'. While I'm unclear on the protocol, I am minded to grant that wish forthwith."

======
OOC: Roughly how long by land and sea to reach the Duke's place?

This message was last edited by the player at 09:04, Thu 21 July 2022.
Finger of Fate
GM, 2528 posts
Thu 21 Jul 2022
at 18:40
  • msg #556

Trouble with the Wildings

About 2 weeks depending on the weather and such ... 3-4 days back to Lucious Meadows and about 10 days from there.
Mustafa Zephyr
Player, 1903 posts
"Shark killer"
Thu 21 Jul 2022
at 20:25
  • msg #557

Trouble with the Wildings

In reply to Finger of Fate (msg # 556):

Mustafa is ready to wait to hear back from the Duke, as he indicated in his communique. He will train his men and clear some of the land this side of the river in the meantime.
Finger of Fate
GM, 2529 posts
Thu 21 Jul 2022
at 21:33
  • msg #558

Trouble with the Wildings

Good Plan, I assume Baron Worley takes off with his guest and an adequate guard.

The trip goes smoothly with a short but pleasant interlude at Lucious Meadows. The prisoner is a challenge making several attempts to get away. But you bring him before his good frined the Duke in a matter of 12 days [good winds at sea] .
The Duke takes a few moments to confer with you before seeing "his good friend" the Duke, who doesn't remember him from...
The Duke wants you present and the interview goes downhill quickly with Baron Wantsalot trying to blame everything including the hard feelings of the Kir on you. His whole story comes apart with a few questions, like how you did this without being there. The Duke makes it clear that he is appalled at the mans audacity and lack of conscience or standards of behavior.  He is stripped of all titles and sent to a camp for difficult soldiers.
You are commended on your handling of this matter. once he understand the issue, he has a document drawn up that guarantees the Kir, their side of the river and that there will be no war started by his people on pain of what just happened to this man.  He looks forward to many generations of peace between Kir and Catheran. He also gives you an award  (small stuff, but looks pretty on your formal wear). and an award of money and the title of squire for the lands he has been watching. As you well know, that includes an income and a bunch of responsibilities.
He is happy to have two men he caan trust absolutely, as this is not the first lord who has promised to do one thing and then turned on the Duke to try and make himself wealthier or more powerful. He is happy to approve of your choice of Sir Goodbody as the new lord of the property and to make him a squire as well. Depending on how he does, he may be promoted a well.

We wisk you back to Lucious Meadows where Amelia welcomes you as only she can. You send a trusted messnger to Mustafa so he knows he can leave and come get his money/promotion.
Baron Kenyan Worley
player, 156 posts
Fri 22 Jul 2022
at 09:42
  • msg #559

Trouble with the Wildings

Boosted with confidence from the Duke's commendation, Kenyan enthusiastically joins in Amelia's welcoming activities. Then reality dawns again and he sends the trusted messenger to Mustafa also bearing a personal letter to Sir Goodbody. The personal letter gives an account of the Duke's response, Sir Goodbody's change in position/status and adds Kenyan's guidance and recommendations to Sir Goodbody and finally asks if the knight has any recommnedationss for good candidates to fill his prior position.

That done, the baron picks up his previous duties for martial improvement worked around touring the estate's nine remaining landed knights. The trainer commences from where they'd left off with training for horsemanship, bow and sword.

======
OOC: How long should it take fro the messages & letter to be delivered?

Finger of Fate
GM, 2530 posts
Fri 22 Jul 2022
at 22:53
  • msg #560

Trouble with the Wildings

About 4 days, and a day or two to pack up and make sure things are going well.

Goodbody has no one to reccommend, but Amelia has a candidate for you...  don't forget the Marital obligations either, they need constant work as well.
Mustafa Zephyr
Player, 1904 posts
"Shark killer"
Sat 23 Jul 2022
at 00:59
  • msg #561

Trouble with the Wildings

In reply to Finger of Fate (msg # 560):

Mustafa will keep things going smoothly, training and clearing until the handover. What does the Duke provide for the incumbent?
Baron Kenyan Worley
player, 157 posts
Sat 23 Jul 2022
at 12:36
  • msg #562

Trouble with the Wildings

Unless entertaining, Kenyan and Amelia retire have taken to retiring earlier than fatigue demands. Thats aside, he asks, "Amelia, would you like to come riding with me tomorrow? Indeed, we could do that most days; perhaps for an hour or two. What do you think?"

***

A little later, "So then, Amelia, my dear, you have a replacement in miind for Sir Goodbody. Will you tell me about him? Where is he currently? I think we should visit. But what are your thouhgt on this?"
This message was last edited by the player at 12:36, Sat 23 July 2022.
Finger of Fate
GM, 2531 posts
Sat 23 Jul 2022
at 16:04
  • msg #563

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 561):

Some funds to start his treasury and a landed title. With the thugs and the old baron gone, life should be easier.
I will assume that the low isalnd just north of the little village around the new Squires tower is now cleared and planted.
With the extra manpower of the soldiers, it should have been quick work and the stones made a good breakwater for smaller floods.
The Kir are happy to see things back to normal, although cautious, as the last baron turned on them as soon as the Duke rode over the hill.

About the requested steel tipped Iron plow blades? Do you trade these to them?
Finger of Fate
GM, 2532 posts
Sat 23 Jul 2022
at 16:14
  • msg #564

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 562):

Amelia is quite pleased with the changes and enjoys morning rides, although she suggests they vary the routes and times some to inspect the holding and it's citizens.

Her suggestion for the new knight is an older man, Yeoman Effra, who has worked hard and made his lands prosper, especially after Zenther fell and has helped his neighbors get on their feet as well. Yeoman Effra will never be an armored fighting man although his son Ephraim could be after attending the Duke's school for young nobles. It takes only a short look and visit to see that this fellow has really improved the lot of those around him as well as himself. And, his lands abut the land Sir Goodbody held. Indeed Yeoman Effra attributes some of his success to Sir Goodbody's help and guidance.
Baron Kenyan Worley
player, 158 posts
Sat 23 Jul 2022
at 17:51
  • msg #565

Trouble with the Wildings

Kenyan is overjoyed that Amelia is so recptive to his advances.. to tour their lands. He asks questions about the land whereever they go; rarely the same queries. He enquires further into the nature and kind of Effra and Ephraim.
Finger of Fate
GM, 2533 posts
Sun 24 Jul 2022
at 03:36
  • msg #566

Trouble with the Wildings

She has been following his growth , along with that of all her land holders and their farmers to a great extent. She knows who works hard and who is skilled. Yeoman Effra is one of those who has proven skilled and hard working. She can tell you a great deal about the lands, as she did the work while her previous spouse cavorted at the King's palace, currying favor.

She is delighted that you pay attention to the lands, like she does, instead of trying to impress people elsewhere. She is also delighted that you pay attention to her.
Baron Kenyan Worley
player, 159 posts
Sun 24 Jul 2022
at 17:16
  • msg #567

Trouble with the Wildings

Kenyan is delighted in the company of Amelia but there's an unspoken agrrement that each has responsibilities best discharged separately. The highlight of his day is when they go riding together, typically for a couple of hours around midday, taking in dinner and a hour's fishing to boot. During one such outing Kenyan tries to articulate his bond to the land, to nature, and how he feels that it, as well as people, needs care and attention.

His times with Amelia, contact with his men, and training with Sir Surehand fill his days and settles into a routine, flexible, but mainly outlined, until one day, perhaps a fortnight after his own return from the Duke, some folks can be seen approaching. Could it be visitors?
This message was lightly edited by the player at 17:17, Sun 24 July 2022.
Finger of Fate
GM, 2534 posts
Sun 24 Jul 2022
at 17:23
  • msg #568

Trouble with the Wildings

Indeed it is Mustafa with several hundred men headed North now. They will need a place to camp and access to water and food stuffs.
Baron Kenyan Worley
player, 160 posts
Sun 24 Jul 2022
at 18:36
  • msg #569

Trouble with the Wildings

Kenyan goes out to greet Mustafa while Amelia scurries around organising.

"Hello, Mustafa, welcome. How goes it?" Ever practical, he suggests a little later, "If your men are staying more than a day or so, perhaps they could help catch up on the harventing; the things that didn't get done, or got put aside, when we went to take care of matters with Mr Wanntalot?"
Mustafa Zephyr
Player, 1905 posts
"Shark killer"
Sun 24 Jul 2022
at 20:24
  • msg #570

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 569):

"Thank you for your kind generosity, but my men need to attend their own fields now. We have been away to long and will only stay the night, both to minimise the impact to you and to make haste on the return."
Baron Kenyan Worley
player, 161 posts
Sun 24 Jul 2022
at 20:28
  • msg #571

Trouble with the Wildings

"I understand. If you would like to stay on here yourself, you would be most welcome."
Mustafa Zephyr
Player, 1906 posts
"Shark killer"
Sun 24 Jul 2022
at 20:34
  • msg #572

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 571):

"Ah, thank you, but we have spent too much time away from our lands already. Perhaps we can return later?"
Baron Kenyan Worley
player, 162 posts
Sun 24 Jul 2022
at 20:38
  • msg #573

Trouble with the Wildings

"You and your lady are welcome any time," says Kenyan. He gestures at the man's troops with a smile, "But this number of mouths could eat us out of house and home in short order. Good appetities."
Mustafa Zephyr
Player, 1907 posts
"Shark killer"
Sun 24 Jul 2022
at 20:47
  • msg #574

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 573):

"Yes, though they are good men. They have families to, well many of them. And as you know, good men are hard to find."
Baron Kenyan Worley
player, 163 posts
Mon 25 Jul 2022
at 07:34
  • msg #575

Trouble with the Wildings

A fallow field next to a stream is allocated for Mustafa's men and many carts' worth of of provisions made available. Beds in the house are made up for Mustafa and his senior officers and a nice meal laid on for the evening.
Mustafa Zephyr
Player, 1908 posts
"Shark killer"
Mon 25 Jul 2022
at 12:36
  • msg #576

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 575):

Mustafa is a little embarrassed by the special treatment, asking some of his more trusted men and Lilith how the men would spending the night in tents while he slept in luxury...
Baron Kenyan Worley
player, 164 posts
Mon 25 Jul 2022
at 14:24
  • msg #577

Trouble with the Wildings

Kenyan doesn't notice Mustafa's conundrum; in any case he doesn't have bedspace for a couple of hundred.
Baron Kenyan Worley
player, 165 posts
Mon 25 Jul 2022
at 19:28
  • msg #578

Trouble with the Wildings

Amelia does notice and says, "You sleep where you are comfortable, Master Mustafa. We just wish you to be at your ease." She nudges Kenyan in the ribs. "Dont't we, Baron Worley."

Kenyan nods vigorously.
Finger of Fate
GM, 2535 posts
Mon 25 Jul 2022
at 21:51
  • msg #579

Trouble with the Wildings

The men are somewhat used to it,as the leader always get nicer tents, their own cooks etc.
Mustafa is unusual, in that he lives much as the men do, which is one of his stengths in his men's eyes.
Still a bottle of wine might well make a small push toward a pleasant evening.
Baron Kenyan Worley
player, 166 posts
Mon 25 Jul 2022
at 22:57
  • msg #580

Trouble with the Wildings

"With your permission, Mustafa, we can release some kegs of ale for your men. Say, a dozen?" suggests Kenyan.

======
OOC: A keg is about 16 imperial gallons (which would be 128 pints). 

Mustafa Zephyr
Player, 1909 posts
"Shark killer"
Tue 26 Jul 2022
at 02:39
  • msg #581

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 580):

"Absolutely. As well as any unmarried maidens looking for good men. With their gaurdians oversight, of course."

That will make Mustafa more open to accepting the hospitality for a night.
Amelia Julia Worley
NPC, 1 post
Tue 26 Jul 2022
at 02:48
  • msg #582

Trouble with the Wildings

Oh No! No such orgies will occur on my lands.  The gentlemen will have to woo the ladies properly.
Mustafa Zephyr
Player, 1910 posts
"Shark killer"
Tue 26 Jul 2022
at 02:54
  • msg #583

Trouble with the Wildings

In reply to Amelia Julia Worley (msg # 582):

"Of course. That is why I wanted them accompanied by their gaurdians!"
Baron Kenyan Worley
player, 167 posts
Tue 26 Jul 2022
at 02:57
  • msg #584

Trouble with the Wildings

,"That's the way it shall be."
Amelia Julia Worley
NPC, 2 posts
Tue 26 Jul 2022
at 02:58
  • msg #585

Trouble with the Wildings

Guardians would be helpless in a crowd of men... No!The men can go to the village and woo them under conditionsthat allow the guardians a chance.
Baron Kenyan Worley
player, 168 posts
Tue 26 Jul 2022
at 03:02
  • msg #586

Trouble with the Wildings

"Right, that's what I meant. Mustafa, you concur?"
This message was last edited by the player at 07:23, Tue 26 July 2022.
Mustafa Zephyr
Player, 1911 posts
"Shark killer"
Tue 26 Jul 2022
at 06:26
  • msg #587

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 586):

Mustafa laughs.

"Absolutely. Perhaps they can also spend some of their hard- earned cash at the inns if they like. Without their major weapons, of course. We will keep a gaurd at the camp for that."
Baron Kenyan Worley
player, 169 posts
Tue 26 Jul 2022
at 07:46
  • msg #588

Trouble with the Wildings

"I'm sure they will be aware that reasonable behabiour is expected," says Kenyan, unnecessarily. Amelia gives him a look that sys, 'Your diplomacy still sucks. We'll talk about that later.' She interjects, "What my husband means to say is that he's sure there will be no trouble other than the usual 'boys will be boys'. Wouldn't yo agree, Master Mstafa?"

The socially-aware Baroness adds, "Well, you've been long on the road so we shall withdraw so that you may freshen up. It would be helpful if you would let us know at your earliest convenience how many may should expect for dinner."
Mustafa Zephyr
Player, 1912 posts
"Shark killer"
Tue 26 Jul 2022
at 12:49
  • msg #589

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 588):

Mustafa smiles and will inform him that he and Lilith, along with their senior commanders, will join them for dinner.
Finger of Fate
GM, 2536 posts
Tue 26 Jul 2022
at 15:41
  • msg #590

Trouble with the Wildings

There will be only two (2) senior commanders.
Baron Kenyan Worley
player, 170 posts
Tue 26 Jul 2022
at 16:41
  • msg #591

Trouble with the Wildings

"Dinner will be just before the sun touches the horizon."

======
OOC: Happy to skip forwards to whenever suits

Mustafa Zephyr
Player, 1913 posts
"Shark killer"
Tue 26 Jul 2022
at 19:59
  • msg #592

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 591):

Yep, likewise. So Mustafa will bring Lilith and both senior commanders.
Finger of Fate
GM, 2537 posts
Tue 26 Jul 2022
at 20:09
  • msg #593

Trouble with the Wildings

And I am ready to skip forward as soon as I get the next adventure in mind...  Hopefully some of the demands will adjust so I can think more and react less.
Finger of Fate
GM, 2541 posts
Wed 27 Jul 2022
at 16:58
  • msg #594

Trouble with the Wildings

OK, Everyone returns to their lands (Kenyon has choices) for several months. come fall as Harvest winds down, you get  something of a warning order from the Duke's Chamberlain. It doesn't tell you much of anything except there is trouble afoot and your name(s) have been mentioned. If sent, you will need several hundred armed men... time to plan.
Mustafa Zephyr
Player, 1921 posts
"Shark killer"
Thu 28 Jul 2022
at 02:33
  • msg #595

Trouble with the Wildings

In reply to Finger of Fate (msg # 594):

Continue to train volunteers with ranged weapons, shields and melee weapons. How many folk do I have, and trained with what?

Also review supplies and logistics.
Finger of Fate
GM, 2544 posts
Thu 28 Jul 2022
at 19:14
  • msg #596

Trouble with the Wildings

Did you put all your soldiers out to farm?
If so, how many do you call up.
Making them farm saves a lot of money but makes them less available at times.

You originally had 550 Infantry, 46 Scouts/bowmen, 43 Light cavalry and 23 mounted scouts.

You trained some bowmen and various things added and subtracted from this total.

You found 117 new soldiers traned at your castle and lost 21 along the way to various things, mostly cute unattached women.
You added 12 new Scouts/bowmen and lost 5 to various reasons.
Light cavalry added 3 but had 13 dismounted due to horse issues or riders problems. You have 7 light cavalry soon to be ready to join up.
You only have 15 mounted scout at this point.

How many of these men helped with the harvest?
This message was last edited by the GM at 19:26, Thu 28 July 2022.
Mustafa Zephyr
Player, 1922 posts
"Shark killer"
Thu 28 Jul 2022
at 20:05
  • msg #597

Trouble with the Wildings

In reply to Finger of Fate (msg # 596):

I will allow all to help with harvests, only seeking to have them train for 2 days a week. But also use various incentives, including cash raised from taxes, to help pay them for their service.

Also start stockpiling crossbows.
This message was last edited by the player at 20:06, Thu 28 July 2022.
Finger of Fate
GM, 2545 posts
Thu 28 Jul 2022
at 22:02
  • msg #598

Trouble with the Wildings

Your choice makes the harvest go faster and you gather all the grains in before the rain comes, ensuring a plentiful store for the winter.

Afterward, it takes a week or so to get everyone back in top form, but you also note that most of the men have put on some muscle too.
Single women are a rarity and all arable land is being farmed.

The Duke sends messages to you both, mustafa getting his first because of the shorter distances involved.

A Arab Brigand has risen up in the area around Freewater and he is blocking trade that does not pay him well. The Arabs don't want to have to deal with him, as he is related to several of the Sheik's by blood. But they would be most appreciative if the Duke could dispatch this problem with haste, which after several messengers back and forth, has not happened.  The self styled Sheik of Freewater is aware of the diabolical plans of the other sheiks and is waiting for these  heathens, so he can teach them how war is fought in the desert.

Negotiations are still ongoing, but Ryllaazade, the Duke's Arabic wife, has told him that they will dicker for months as this Bandit gathers strength, and that the Duke should act as quickly as he can to squelch this problem.  At the moment, this guy seems to have about 100 light horse and three hundred foot, most of questionable reliability. Should the Duke's forces beat these troops once or twice, even in small battles, they may well vaporize.  They hold no special loyalty to the Bandit.  Oh, The bandit's name is Khalid al Suleyman.

NOTE THE MAIN MAP  ... Scroll down and to the right if need be.
There is a road from Mustafa's holding down the right side of the Rocky Mountains to road (black lines) to the junction with the road to Sweetwaters. Baron Worley can march north to the next major holding/town, then march right and up to the same junction. travel times are about the same.
Mustafa Zephyr
Player, 1923 posts
"Shark killer"
Fri 29 Jul 2022
at 00:45
  • msg #599

Trouble with the Wildings

In reply to Finger of Fate (msg # 598):

If it is true an army marches on its stomach, it is doubly true in the desert, where those who control the water rule. Mustafa will have wagons modified with very wide wheels for working in sand, and take extra barrels for water, along with tents for shade. Gathering what food and troops he can, he will prepare to depart. He will take extra spears for setting in the ground and shovels, to set up defences against cavalry.

How many crossbows could he gather over time? Also, could he find Smiths, cooks and animal handlers to take with him?
Finger of Fate
GM, 2546 posts
Fri 29 Jul 2022
at 02:05
  • msg #600

Trouble with the Wildings

You scrounge up 15 crossbows, some of which aren't worth much.

 Smiths - 1, cooks - 5 and animal handlers - 6
Mustafa Zephyr
Player, 1924 posts
"Shark killer"
Fri 29 Jul 2022
at 04:11
  • msg #601

Trouble with the Wildings

In reply to Finger of Fate (msg # 600):

Can the smith restore the crossbows to a good condition?

I will make a note of hiring someone who can make crossbows, on a permanent basis. Or train up a kid.
Finger of Fate
GM, 2547 posts
Fri 29 Jul 2022
at 16:17
  • msg #602

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 601):

No, he can fix/make horse shoes, sharpen blades and repair wheels iron tires.
Mustafa Zephyr
Player, 1925 posts
"Shark killer"
Fri 29 Jul 2022
at 22:05
  • msg #603

Trouble with the Wildings

In reply to Finger of Fate (msg # 602):

Ok, looking to employ/train someone to manufacture crossbows. It is not like it magic...
Baron Kenyan Worley
player, 176 posts
Fri 29 Jul 2022
at 22:43
  • msg #604

Trouble with the Wildings

On receiving the notification from the Duke's Chamberlain, Amelia presents Kenyan with the previous baron's armour. It takes a bit of adjustment and fitting and then Kenyan sets his trainer to put him to work: intensive training, five days per week. At first just moving around in the plate armour is challenging, but soon enough he has the baron slogging up and down hills carrying pack and sacks full of increasing amounts of rocks.. and then fire a bow until the quiver is empty. Each night Kenyan, sleeping in a tent, almost starts snoring before he's horizontal.

The weekends with Amelai are completely non-martial but are still remarkably busy.

***

The sun rises and sets until the Duke's messanger arrives..

Following the remarkably astute logistics advice from Amelia, Kenyan has provisions and men gathered and they set off to rendezvous with Mustafa's forces.
Finger of Fate
GM, 2548 posts
Fri 29 Jul 2022
at 22:53
  • msg #605

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 603):

Perhaps not, but in Zenther having a cross bow or pole weapon was a fine way to a summary execution, thus there are few missile weapon armorers.
Mustafa Zephyr
Player, 1926 posts
"Shark killer"
Sat 30 Jul 2022
at 12:40
  • msg #606

Trouble with the Wildings

In reply to Finger of Fate (msg # 605):

Then Mustafa will send word to the north of what he is looking for, offering a place to live and a strong income for any willing to move.
Finger of Fate
GM, 2549 posts
Sat 30 Jul 2022
at 17:18
  • msg #607

Trouble with the Wildings

Done ... answers in the months to come.
Baron Kenyan Worley
player, 177 posts
Sun 31 Jul 2022
at 16:18
  • msg #608

Trouble with the Wildings

Kenyan sends ahead messages for provisions to be made available to them as they travel to meet Mustafa..

He relies on Amelia's knowledge and contacts to hire whoever is the best available indesputably trustworthy advisor on desert travel and warfare. He follows the advice to the letter.

======
OOC: I know nothing about such things and am shamelessly using the  advice  to the barony's funding to buy my way out of player ignorance..

How many days to gather the forces and travel to meet Mustafa?
Finger of Fate
GM, 2550 posts
Sun 31 Jul 2022
at 17:51
  • msg #609

Trouble with the Wildings

Don't sweat the complexities. You know enough and we'll assume you have a good officer with experience with you, as Chief of Staff.

Figure 13 days to meet with Mustafa, who has been there scouting for about five days when you arrive.


His scouts report that they have seen several groups of three or four horsemen watching , scouts for the enemy no doubt.
Mustafa Zephyr
Player, 1927 posts
"Shark killer"
Sun 31 Jul 2022
at 20:05
  • msg #610

Trouble with the Wildings

In reply to Finger of Fate (msg # 609):

Mustafa will have scouts all over the place, and send a message to the leader that he should to meet with him. Understand diplomacy is likely not an option, but we need to rule it out. Can we capture a group of the enemy scouts to take the message back?
Finger of Fate
GM, 2551 posts
Sun 31 Jul 2022
at 21:49
  • msg #611

Trouble with the Wildings

You cannot capture any enemy. That precludes sending any messages.

The enemy scouts become very wary of all your scouts and it forces them back a ways.
Mustafa Zephyr
Player, 1928 posts
"Shark killer"
Mon 1 Aug 2022
at 02:27
  • msg #612

Trouble with the Wildings

In reply to Finger of Fate (msg # 611):

Initial attempts to meet with them to take a message, even under a white flag of truce, also fail?
Finger of Fate
GM, 2552 posts
Mon 1 Aug 2022
at 03:14
  • msg #613

Trouble with the Wildings

Yes they do ...  the enemy scouts are quite skittish it seems.
Mustafa Zephyr
Player, 1929 posts
"Shark killer"
Mon 1 Aug 2022
at 03:20
  • msg #614

Trouble with the Wildings

In reply to Finger of Fate (msg # 613):

Ok, happy to oblige if they do not want to talk. Use increasing numbers of patrols, all equipped with horns, of various sizes to reduce the enemy scouts range, pushing them back increasingly to force the issue and blind them to the arrival of Kenyans forces.
Finger of Fate
GM, 2553 posts
Mon 1 Aug 2022
at 03:28
  • msg #615

Trouble with the Wildings

Whoa there hero, you only have so many mounted scouts and they have to stay in groups of 4 or so... else they get captured. Foot scouts vs mounted need to also be careful. Using all your force, you can force the enemy scouts to their side of the river, but not much further.
You also note that one out of every group of enemy scouts has a small bow.
Mustafa Zephyr
Player, 1930 posts
"Shark killer"
Mon 1 Aug 2022
at 03:34
  • msg #616

Trouble with the Wildings

In reply to Finger of Fate (msg # 615):

Right, which I have been trying to equip my people with. We will have groups of 4 to 10, and I will commit my forces, to start to get them ready to fight, as discussed above. Larger groups of less capable individuals with one more capable trainer. They all need to learn...

This will also make it much harder for them to gauge the size of my forces. Some groups will be equipped with many ranged weapons, some with only 1. Those with many will be encouraged to engage with the enemy...
This message was last edited by the player at 03:37, Mon 01 Aug 2022.
Baron Kenyan Worley
player, 178 posts
Mon 1 Aug 2022
at 08:08
  • msg #617

Trouble with the Wildings

Kenyan's force may have a higher then normal proportion of archers. Does mixing of the forces work? Or are they best kept as separate units?
Finger of Fate
GM, 2554 posts
Mon 1 Aug 2022
at 18:54
  • msg #618

Trouble with the Wildings

MUstafa's men are 90% veteran, with a few new guys.
Kenyan's are 95% trained with a few last minute additions.

Mustafa has no where near the number of bows he dreams of, but the men he has are very good to excellent archers.
Baron Kenyons men have almost all crossbows, gleaned from the army of Zenter after it's defeat by an alert Baroness.
About 1 on 5 has a cross bow.  They are trained but of avareage or slightly better skill levels.

That means he has 60 Crossbowmen, who are NOT scouts or light infantry. He has about 30 Scouts on foot.

Kenyan just over 300 men and 30 additional support folks, like his Batman, Hostler and Cook. They are bringing 10 wagons with food, empty water containers, medical supplies, tents , spare weapons etc.

Separate from this, he has 10 Armored knights (or similar) and about 20 less well armord heavy horse (trained to be heavy horse, but not yet equipped as such). Most of the 10 armored knights are his leaders and the other 20 horse are their men at arms.
Mustafa Zephyr
Player, 1931 posts
"Shark killer"
Mon 1 Aug 2022
at 20:35
  • msg #619

Trouble with the Wildings

In reply to Finger of Fate (msg # 618):

So from message 596 and 600 we have
646 Infantry (+240 from Kenyan)
53 Scouts/bowmen (+60 crossbows and +30 scouts from Kenyan)
40 Light cavalry
15 mounted scouts
(+10 knights and 20 heavy cavalry from Kenyan)

1 Smith
5 cooks
6 animal handlers
(+30 support from Kenyan)
?? Supply Wagons (+30 from Kenyan) My numbers were not mentioned, though I did say I was taking wagons.

9/15 spare crossbows given to infantrymen to train alongside Kenyans men.

Miss anything?
This message was last edited by the player at 02:38, Tue 02 Aug 2022.
Finger of Fate
GM, 2555 posts
Mon 1 Aug 2022
at 21:39
  • msg #620

Trouble with the Wildings

Lord, My steel trap mind is fused shut at the moment... There are limits to what I can remember
Baron Kenyan Worley
player, 179 posts
Mon 1 Aug 2022
at 22:23
  • msg #621

Trouble with the Wildings

Not having actually waged war before, Kenyan is comfortable with being advised.
Mustafa Zephyr
Player, 1932 posts
"Shark killer"
Mon 1 Aug 2022
at 23:20
  • msg #622

Trouble with the Wildings

In reply to Finger of Fate (msg # 620):

That is why I am summarising all in one place!
Finger of Fate
GM, 2556 posts
Tue 2 Aug 2022
at 02:29
  • msg #623

Trouble with the Wildings

Didn't help ... Anyway, Your summary is good excepting that only 9 of the 15 crossbows are useable... 6 were unuseable due to bad wood and bent arms. They would need to be remaanufactured.

Kenyans men aren't practising a lot as they know how to use the crossbows as infantry support support weapns.
Basically they work within the infantry formations.
Mustafa Zephyr
Player, 1933 posts
"Shark killer"
Tue 2 Aug 2022
at 02:39
  • msg #624

Trouble with the Wildings

In reply to Finger of Fate (msg # 623):

Right. The crossbow men I have will do some similar.

What information is gleaned from scouting?
Finger of Fate
GM, 2557 posts
Tue 2 Aug 2022
at 02:48
  • msg #625

Trouble with the Wildings

The Enemy scouting is very active but doesn't press for information. There seems to be 6 teams of 4 men each with an occasional extra. They keep out side of bow range and watch for your long bow archers. Obviously some learned respect. They do a good job of keeping you scouts contained until you start pusing dismounted scouts across to hold defensible positions in rocks or whatever.  It only takes an arrow or two for them to give such spots a wide berth.
Mustafa Zephyr
Player, 1934 posts
"Shark killer"
Tue 2 Aug 2022
at 02:52
  • msg #626

Trouble with the Wildings

In reply to Finger of Fate (msg # 625):

Also use light cavalry to restrict the enemy scouts. Can I track where they are based? What is the terrain like? Numbers of forces?
Finger of Fate
GM, 2558 posts
Tue 2 Aug 2022
at 16:43
  • msg #627

Trouble with the Wildings

Terrain on their side is low hills, turning into dunes to the east and southeast shortly after you leave the river... The road follows a grassy valley with low dunes to the right and just a low rise on your left. That continues for a fewday's march. Wateris  available with a dig of 3-5 feet.

Catching their scouts is like sweeping water on a flat floor. They just curl off to the sides and look to work in behind you, your scouts know better than to allow that.

Kenyan arrives and organizes the march column, he plans to move out tomorrow morning.
Baron Kenyan Worley
player, 180 posts
Tue 2 Aug 2022
at 17:04
  • msg #628

Trouble with the Wildings

Indeed he does.
Mustafa Zephyr
Player, 1935 posts
"Shark killer"
Tue 2 Aug 2022
at 20:43
  • msg #629

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 628):

That is why my scouts work with infantry and cavalry to corral the enemy. If nothing else, it stops them doing anything useful. And sooner or later, they will make a mistake, allowing greater numbers to take effect.
Baron Kenyan Worley
player, 181 posts
Tue 2 Aug 2022
at 21:33
  • msg #630

Trouble with the Wildings

Kenyan intends to press solidly ahead, appropriately advised, and leave the more fancy stuff to Mustafa who seems to know what he's doing.
Finger of Fate
GM, 2559 posts
Tue 2 Aug 2022
at 22:13
  • msg #631

Trouble with the Wildings

Come Motning, Your column presses forward across the bridge and up the east side of the Magnaflume (river). The scouts stay mostly to the east, so as not to be caught against the river. Otherwise they do nothing. Come night fall, they try to press closer to see how alert you are ... it does not go wellfor two of their teams, however one seems to have been able to sneak into the camp, although they didn't do much you can see.
You end up with two prisoners , both wounded. Neither inclined to talk and both only speak Arabic. One of the two arabs attached by the Princess talks at them, but getts little response. The other says something different and produces a small thin blade  which immediately get the prisoners attention.  the two men are separated, The guy with the blade goes back and forth, one starts to talk a little, the other still refuses.
Mustafa Zephyr
Player, 1936 posts
"Shark killer"
Tue 2 Aug 2022
at 23:48
  • msg #632

Trouble with the Wildings

In reply to Finger of Fate (msg # 631):

Ok, weapons captured? 2 teams of 4 captured/killed?

Continue to relentlessly focus on dealing with scouts, in order to blind them. Also have at least a couple of mounted scouts checking the territory up ahead. Cavalry will be assigned to patrols. These folk seem very skilled at evasion, so we will not be underestimating them.

This seems to be near fanatical devotion. Such devotion usually reveals its source readily. Do they fear being turned into undead, or what do they fear?
Finger of Fate
GM, 2560 posts
Wed 3 Aug 2022
at 02:07
  • msg #633

Trouble with the Wildings

Two teams of 4 foiled. 2 captured, 3 dead. 3 got away.

Weapons captured, 5 scimitars of average quality and 5 Jambiya, likewise of average quality.

Your scouts require a decent back up of cavalry to function.
The enemy scouts constantly seek to harass, but not fight.

No clue as towhat they seek or fear yet.
Mustafa Zephyr
Player, 1937 posts
"Shark killer"
Wed 3 Aug 2022
at 02:30
  • msg #634

Trouble with the Wildings

In reply to Finger of Fate (msg # 633):

I thought you said each group had some bows? They would always be the first targets to be attacked...so that seems odd. Distribute loot to those that captured them.

We have 53 Scouts and 40 cavalry, and we have mounted scouts. The mounted scouts will be out in groups of 5 to scout ahead.

You mentioned that they had four scout teams, so if their remaining 2 squads of 4 can pin down those forces, we need to pack up and go home to retrain, because we would be so hopelessly outskilled we would be on a suicide mission! Otherwise, what do we find in the lands? Where are the enemy scouts based?
Finger of Fate
GM, 2561 posts
Wed 3 Aug 2022
at 02:38
  • msg #635

Re: Trouble with the Wildings

Mustafa Zephyr:
In reply to Finger of Fate (msg # 633):

I thought you said each group had some bows? They would always be the first targets to be attacked...so that seems odd. Distribute loot to those that captured them.

******** I did, which does not mean they brought them in close or thatyouautomatically capture one.

We have 53 Scouts and 40 cavalry, and we have mounted scouts. The mounted scouts will be out in groups of 5 to scout ahead.

You mentioned that they had four scout teams, so if their remaining 2 squads of 4 can pin down those forces, we need to pack up and go home to retrain, because we would be so hopelessly outskilled we would be on a suicide mission! Otherwise, what do we find in the lands? Where are the enemy scouts based?

******* I did not say they had 4 teams, they have teams of four normally and they normally deploy six teams. They still have six teams. They do not pin down anything unless a small group becomes detached. They simply threaten until a reponse forcethem to withdraw.
Mustafa Zephyr
Player, 1938 posts
"Shark killer"
Wed 3 Aug 2022
at 02:44
  • msg #636

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 635):

Ok, six teams of 4. I misread that. However, that is still only 24 scattered scouts. The loss of 2 teams has been replaced, and one team still, despite high alert and superior numbers, managed to infiltrate our camp? And they pin down our 50 scouts, 40 cavalry and 15 mounted scouts with just 24 men??? We still seek grossly outclassed if that is the case...
Baron Kenyan Worley
player, 182 posts
Wed 3 Aug 2022
at 07:32
  • msg #637

Re: Trouble with the Wildings

Unless the  meant something else?
Kenyan's folk check or sample the supplies in case of poisoning. Captured scouts may consume anything suspect..
Finger of Fate
GM, 2562 posts
Wed 3 Aug 2022
at 17:04
  • msg #638

Re: Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 636):

No, You do not understand ... they are free to move about as they see fit, stopped only by your men.
You on the other hand are tied to protecting your forces and their wagons. You can't be everywhere, so have to limit your self, in order to not leave anything uncovered. Defense is always reacting, as are his scouts when you do things.
The difference is you have not located his camp(s) and he knows where yours are. BTW, that not a challenege either ... his camps are likely small and mobile, yours is larger and less mobile.

As for the infiltrators, it seems likely that attacking the supplies/water was a goal, they were foiled by the inner guard on those items.
They may have gotten through the  outer screen, by being inside it as it was set up. You locate a good sized hole inside your perimeter with signs of occupation and debris around to indicate a covering of sand/earth. The scout leader asks to see it, then brings his  team leaders to see it. "Sneaky devils, good we had the inner guard."
Mustafa Zephyr
Player, 1939 posts
"Shark killer"
Wed 3 Aug 2022
at 20:06
  • msg #639

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 638):

Ah, Ok. No I thought I was missing something. So they did not completely penetrate, just got through the outer screen before getting caught. That makes more sense.

Still, the 15 mounted scouts should have a good chance of acting to locate their main camp as we progress, with the rest acting defensively.
Finger of Fate
GM, 2563 posts
Wed 3 Aug 2022
at 22:42
  • msg #640

Re: Trouble with the Wildings

If the Scouts move away from the support of the other cavalry, the enemy scouts/riders will move to surround them and start trying to pick them off with arrows. That would bring some 24 enemy riders together if not more.
 They will do all they can to make a withdrawl as hard as they can.  Basically all they can do is harrass and report, but it is a pain.

Your scouts are being worn thin, but the force marches on unhindered and makes good time. By the end of day two you have moved a bit over 13 leagues.
Baron Kenyan Worley
player, 183 posts
Wed 3 Aug 2022
at 22:48
  • msg #641

Trouble with the Wildings

(Do we know roughtly how far we need to travel, including those 13 leagues?)
Mustafa Zephyr
Player, 1940 posts
"Shark killer"
Wed 3 Aug 2022
at 22:54
  • msg #642

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 640):

Actually, mounted scouts are at a significant disadvantage over foot scouts, especially if outnumbered. Their only advantage is mobility. They have much less over, lower accuracy and therefore lower effective range than those on the ground, due to shorter weapons and a much less stable platform. This is noted by the Mongols, who were the best mounted scouts the real world has ever seen. If these guys are even close to them, we are in big trouble. Otherwise, the greater numbers of foot scouts will decimate the mounted scouts unless the mounted guys close to melee to take advantage of the mobility and height of the mount...which is where my own cavalry would devestate them.

And bringing them together is what I want...then my own guys have a better chance of doing some real damage!
Finger of Fate
GM, 2564 posts
Wed 3 Aug 2022
at 23:03
  • msg #643

Trouble with the Wildings

You have been givien a lot of estimates, with quite a spread in them, so no, you really don't know how far it  it is going to be.
But you can guessa fair ways. The two Arab translators with you say maybe a month as fast as you march.
Your generals are impressed with how fast you are marching.

Your advisers suggest thinking long term, as it looks as if you were sent on a mission based on minmal understanding of what they asked.

Speaking of which, let's sort of detail your march order. Mustafa has been using the scouts and light cavalry heavily.
Baron Kenyan Worley
player, 184 posts
Wed 3 Aug 2022
at 23:16
  • msg #644

Trouble with the Wildings

Kenyan listens to his advisors, only really  intervening when they do not agree.

======
OOC: Sure, whatever seems appropriate. (Armies marching in deserts, and their best deployment/marching order, is something I know nothing about and, TBH, couldn't even made a decent guess.)

Mustafa Zephyr
Player, 1941 posts
"Shark killer"
Wed 3 Aug 2022
at 23:58
  • msg #645

Trouble with the Wildings

In reply to Finger of Fate (msg # 643):

Mustafa speaks Arabic himself, and is familiar with the desert.

Yes, I use scouts and light cavalry to engage his, as discussed previously. Experienced Archer should be taking out mounted scouts or keeping them far, far away. If they are being as aggressive as you say, they should start taking losses. Aggression has its price when you are out-ranged, as they are.

Mounted scouts are scouting ahead. Foot scouts and cavalry are engaging enemy scouts because if they do not, a small number of them can exhaust the whole army by keeping them on high alert. Infantry are defending the base and supplies, though we need to get somewhere the scouts will find it harder to approach, quickly from the description you are giving as we seem vulnerable where we are.

So I am thinking long term. If anyone has better ideas, they are welcome to air them. But marching months...where is a location on the way that has minimal foliage for enemy scouts to use?
Finger of Fate
GM, 2565 posts
Thu 4 Aug 2022
at 01:54
  • msg #646

Trouble with the Wildings

And they are are very aware of your archers. They do not approach within  400 yards of any identified archers.
As to whether they have taken caulaties, hard to say. They are certainly not making it easy to verify although several of of your scouts think they have seen wounded and or even dead enemy... but you can't verify it and the pressure remains constant.

O the third day you come up on a low hill on your left side, with their scouts on top. Those scouts move when your cavalry moves to intercept.
The cavalry then goes up to the top ... moments later a rider is dispatched toward you... a group of scouts starts in pursuit, but has to break off due to a scout patrol and an infantry formation with archers.

The rider makes it back to you (all) and reports the enemy seems to be deployed in a  formation to your front, as if the mean to give battle.
Mustafa Zephyr
Player, 1942 posts
"Shark killer"
Thu 4 Aug 2022
at 03:19
  • msg #647

Trouble with the Wildings

In reply to Finger of Fate (msg # 646):

Range? Numbers? Terrain? Leaders? Scout positions?
Finger of Fate
GM, 2566 posts
Thu 4 Aug 2022
at 18:13
  • msg #648

Trouble with the Wildings

5,481 meters; lots; flat in the centerwith low rocky hills to either side; several; constantly onthe move around your sides and rear.
Mustafa Zephyr
Player, 1943 posts
"Shark killer"
Thu 4 Aug 2022
at 20:01
  • msg #649

Trouble with the Wildings

In reply to Finger of Fate (msg # 648):

Can we have a more accurate estimate than lots? 10s, 100s, 1,000s, 10,000s? Weapons?

Have our scouts deal with their superscouts.

How far are they from the hilltop? Can we get there and take up positions? if not, what is the terrain behind us?
Finger of Fate
GM, 2567 posts
Fri 5 Aug 2022
at 00:03
  • msg #650

Trouble with the Wildings

They are around (best guess) 1200-1400 men, on foot in three chorts for lack of a better word., located between the two rocky hills.
There are assorted banners in the front middle of each. There seems to be a small group of cavalry behind them, under 50 is best guess.

They don't have super scouts, just good tactics for using the scouts they have, best you can tell.

It's roughly a league to their formation frrom the front of your formation.
There is certainly room for you to deploy, but they may attack you while you try to do that.
Mustafa Zephyr
Player, 1944 posts
"Shark killer"
Fri 5 Aug 2022
at 03:09
  • msg #651

Trouble with the Wildings

In reply to Finger of Fate (msg # 650):

Ok. Our forces combined...

946 Infantry including 69 Crossbowmen
40 Light cavalry
30 knights/heavy cavalry

83 Scouts/bowmen dealing with his scouts
15 mounted scouts
42 support + 30+?? Supply Wagons

Vs 1200-1400 enemy. Archers/crossbows visible? Our fatigue levels? What is a league in some known units?

What is the terrain around me (Left and right and behind)?
Finger of Fate
GM, 2568 posts
Fri 5 Aug 2022
at 03:44
  • msg #652

Trouble with the Wildings

You are on a wide area with a road in the middle ... actually a wide dusty track. There are low sandyhills to either side, as there have been for days. Your men are reasonably well rested, fed and with adequate water.

A league is defined as 5,000 paces. Often the people doing the pacing are practiced hikers and the normal man will find the "league" to be several hundred paces longer than 5,000, as he counts his steps. Sometimes it is useful to know what your pace count per league is.

You are not close enough to distinguish exactly what they are equipped with, but shields seem plentiful across the front.
Mustafa Zephyr
Player, 1945 posts
"Shark killer"
Fri 5 Aug 2022
at 04:35
  • msg #653

Trouble with the Wildings

In reply to Finger of Fate (msg # 652):

Right. So nothing defensible except the two rocky foothills to either side of the main forces, unknown numbers of archers, brilliant tacticians an overwhelming scouts we could not restrain over the past three days. Outnumbered significantly, we are going to have to pray and rely on the gods.

Shields up and close ranks, we cannot stop to give them the initiative or we are done for. Move to the rocky rise to the strongest side, keeping formation, with our support vehicles behind us driven at maximum speed. Archers in the rear to deal with enemy scouts, and mounted scouts attempting to pin the ever elusive scouts as well.

Archers led by Lilith, Cavalry by Kenyan, Infantry by Mustafa.

Let's see how we go to start with. What method are you using to resolve this?
This message was last edited by the player at 04:36, Fri 05 Aug 2022.
Finger of Fate
GM, 2569 posts
Fri 5 Aug 2022
at 17:57
  • msg #654

Trouble with the Wildings

I am not about to give up all my secrets... BUT lets clear things up.

All your infantry is in how many sub-units. Which are your soldiers and which are Kenyans (they won't intermix at all well).

Cavalry is where?

Rocky rise on the strongest side is meaningless... they are in three equal sized formations and you see nothing to otherwsie distinguish them.

I get the archers to the rear, but crossbowmen? with Kenyans infantry? Whom they know and have trained with.
Baron Kenyan Worley
player, 186 posts
Fri 5 Aug 2022
at 18:09
  • msg #655

Trouble with the Wildings

Kenyan understands skirmishing in woodlands, but armies in the desert is rather beyond him (short of guessing). He necessarily relies on his advisors.
This message was last edited by the player at 23:48, Sat 06 Aug 2022.
Finger of Fate
GM, 2570 posts
Tue 9 Aug 2022
at 22:06
  • msg #656

Trouble with the Wildings

Waiting on an answer to Msg 654...
Baron Kenyan Worley
player, 187 posts
Tue 9 Aug 2022
at 22:10
  • msg #657

Trouble with the Wildings

Unless his Advisors recommend otherwise Kenyan would prefer to keep the established coordination of his units intact.
Deployment of the units in desert warfare is still beyond his ken.
This message was last edited by the player at 22:49, Tue 09 Aug 2022.
Mustafa Zephyr
Player, 1946 posts
"Shark killer"
Tue 9 Aug 2022
at 22:44
  • msg #658

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 657):

All infantry and Crossbowmen have been training together in, let's say, 5 units. Three of mine and 2 of Kenyans. Mine, with large sheilds but no crossbows, deployed away from the bulk of the forces to give the crossbows best feild of fire.

If there is no side preferable due to forces, which has the most defensible hill? If there is absolutely no difference, then infantry will deploy to the right, with wagons to follow to the top of the hill. Cavalry to the centre, to target leadership and archers and keep the infantry chasing them...
This message was last edited by the player at 22:49, Tue 09 Aug 2022.
Finger of Fate
GM, 2571 posts
Wed 10 Aug 2022
at 01:56
  • msg #659

Trouble with the Wildings

Sorry but your description does not fit the scene.

Enemy postion   river& swamp/ low ridge /rocky hill/ Infantry in 3 mobs  / Rocky Hill / Low ridge /desert

Enemy force - 3 Mobs/groups of about 400 troops each.  Some cavalry behind them, guesstimates of about 75.


Your forces-

M = Mustafa's  three trained soldier formations of about 200 per formation.
W = Baron Worley's two trained levee troops with crossbows, 30 per formation of about 200 men
Cavalry, wagons etc,

Clearly the rocky hill will not allow agons or formed troops.
Mustafa Zephyr
Player, 1947 posts
"Shark killer"
Wed 10 Aug 2022
at 02:26
  • msg #660

Trouble with the Wildings

In reply to Finger of Fate (msg # 659):

I was worried about that. I am struggling to picture what is going on. Can we get a map with what information we know? Including where wagons can get to...
Finger of Fate
GM, 2572 posts
Wed 10 Aug 2022
at 03:38
  • msg #661

Trouble with the Wildings

I can try... I'll probably have to draw it and scan it in... so  likely tomorrow.
Finger of Fate
GM, 2573 posts
Thu 11 Aug 2022
at 17:07
  • msg #662

Trouble with the Wildings

OK, Map is at Group 4; you both should have permissions.

X = Infantry (Crossed Rifles); / = cavalry (Saber)
Mustafa Zephyr
Player, 1948 posts
"Shark killer"
Thu 11 Aug 2022
at 20:21
  • msg #663

Trouble with the Wildings

In reply to Finger of Fate (msg # 662):

Seriously, my scouts are so seriously incompetent that the force that size lcould get that close without being detected I think we all need to just run away. These people are so much more competent than my men, I have pretty much zero options...Even running away is not an option at this point. We have to be purely reactive, and I make sure my scouts know why.

Fall back to a line abreast. I had hoped to use higher ground, but the superscouts stopped me from getting sufficient warning. We have basically walked into an ambush, so we have to go full defence.
Finger of Fate
GM, 2574 posts
Thu 11 Aug 2022
at 21:04
  • msg #664

Trouble with the Wildings

*%$&@#%&!

No, if you want, you can stop two miles back.
 However this is TL 3 or 4 and few weapons shoot out past 250 yards, excepting cannon which are exceedingly rare. The chance of this guy having even a single cannon is less then 1%.
So it is common to close up before deploying. Walking two miles while deployed is going to cause all sorts of other problems, I promise.
Mustafa Zephyr
Player, 1949 posts
"Shark killer"
Thu 11 Aug 2022
at 21:14
  • msg #665

Trouble with the Wildings

In reply to Finger of Fate (msg # 664):

True, but noting the hills to both sides, I would like to deploy somewhere I can use the terrain to my advantage. High hills, supplies on ground unsuitable for cavalry, etc.

Anything like that in the last 2 miles since I detected them?
Baron Kenyan Worley
player, 188 posts
Thu 11 Aug 2022
at 21:16
  • msg #666

Re: Trouble with the Wildings

OOC: Don't look at me, I'm not much help here, but, maybe, if we spot them from aways off, we could zigzag at then to come in from an angle?

If they smmothly redeploy to compensate then that might give evidence that they are highly trained and therefore a mnore significant threat than the duke realises (and perhaps he needs to be informed).

Baron Kenyan Worley
player, 189 posts
Thu 11 Aug 2022
at 21:17
  • msg #667

Re: Trouble with the Wildings

OOC: oops ninjaed. 9the above was in reply to #664
This message was last edited by the player at 21:17, Thu 11 Aug 2022.
Finger of Fate
GM, 2575 posts
Thu 11 Aug 2022
at 21:19
  • msg #668

Trouble with the Wildings

No, actually htere has been little terrain and these are the first two low hills you have seen.
You and your generals can see that they protect the infantry's flanks. Obviously why this place wa chosen, although you are far from the city they supposedly took over.
Finger of Fate
GM, 2576 posts
Thu 11 Aug 2022
at 21:20
  • msg #669

Re: Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 666):

A thoughtful concept, but the ground doesn't favor it.
Mustafa Zephyr
Player, 1950 posts
"Shark killer"
Thu 11 Aug 2022
at 22:03
  • msg #670

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 669):

I like to make them uncomfortable. Since we can't get into a position to use the hills to our advantage, we will deploy as soon as they are detected...

Find a rise with good all round visibility...does not have to be a high hill if none are available, but from your map the ground is not perfectly flat either. If it was, we could see for 20 miles, so if there are no rises, we should be in sight of the enemy army...

Set ttmen up in a defensive position around the wagons. Share out rations, and deploy with 'campfires' around the wagons. Make it look as if we did not notice them and have stopped for a meal, but have people in positions with shields in arms reach and spears laid out ready to be set if cavalry appear, and allow the men to enjoy some food and water. Let them come to us.
Finger of Fate
GM, 2577 posts
Thu 11 Aug 2022
at 22:57
  • msg #671

Re: Trouble with the Wildings

Fine, you spend a couple of hours doing this and it is now approaching mid afternoon.
Your scouts report that they stayed in place and built fires behind them, which then seems to have been used to cook and serve food and hot tea to their men as well.  The few who speal arabic and were forward say the enemy has been telling the soldiers that you are afriad of them and stopped to feed and beg your army not to run.
Mustafa Zephyr
Player, 1951 posts
"Shark killer"
Thu 11 Aug 2022
at 23:47
  • msg #672

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 671):

My men are too well trained for that for that nonsense, and the lies they tell their own men will work again st them when the forces meet, so let them talk. That they have now lost the initiative is in our favour!

We will use the time to scout, to explore the possibility to attack from the desert side or the swamp. Is either plausible? Their mounted scouts will struggle in the swamp, and possibly in the desert, so we will use regular scouts where mounted scouts struggle, continuing to try to trap the scouts.
Finger of Fate
GM, 2578 posts
Fri 12 Aug 2022
at 01:45
  • msg #673

Re: Trouble with the Wildings

Mounted anything suffer in the "Swamp"...it's not really a swamp, but very sof groundin which a horse sinks deeply and struggles to move.
Anything can move in the deert side, it's just soft sand ... you have it on your beaches in places.

The low rises to either side of the main drag (it's not a road so much as a well traveled path a 100 meters or so wide) offer no military benifit to speak of.

Time is moving on...
Mustafa Zephyr
Player, 1952 posts
"Shark killer"
Fri 12 Aug 2022
at 02:07
  • msg #674

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 673):

Increased visibility is a significant advantage, especially if backed by the swamp. We will move towards the swamp, which should make encircling us much more difficult. We will not enter the swamp, just travel to the edge of it. Scouts and Archers will use grasses and logs to make stable firing platforms within the soft ground, and be assigned small units of spearmen to support them.

How much time are they so foolish to give us?

How easily do the wagons travel in the soft desert sand? Not well, I imagine...
Baron Kenyan Worley
player, 190 posts
Fri 12 Aug 2022
at 13:33
  • msg #675

Trouble with the Wildings

OOC: It's fine to keep going, I'm still here, just nothing much helpful to add on desert troop movements or formations.
Finger of Fate
GM, 2579 posts
Fri 12 Aug 2022
at 17:29
  • msg #676

Trouble with the Wildings

The "soft ground is just over the small rise... less than a hundred yards/meters. It is about 15 feet lower than the rise that protects the road.
An infantry man in armor wil sink to his ankles with each step, and sink deeper if he stands there. There is nothing to make into mats , let alone logs to make into patios.
Wagons will need double or triple teams to movethrough the desrt, a major reason this road was build generations ago.
Baron Kenyan Worley
player, 191 posts
Fri 12 Aug 2022
at 17:56
  • msg #677

Trouble with the Wildings

"it seems they have chosen the battle ground, Mustafa. I'm going to test their mettle. This isn't a committment of forces, although it will seem so. You may wish to hold back and see how things progress. if poorly, you can relate my failings to the Duke," says Kenyan after listening to his chied advisor for some while.

"Carry on, General!" commands the baron who then hustles off to prows along the front rank, giving what he hope is an inspiring speech. Kenyan settles mid-front-rank as General Waistknot orders the baron's foor and mounted to advance, foot in two prongs each side of the cavalty. All have shields present, bar crossbowmen having bucklers and lurking behind a spearman in front.

The centreline of the mounted knights will be about a third of the way along the opposing forces' line on Kenyan's side of the field of battle..

As they get closer General Waistknot looks at Kenyan who draws his sword. The general signals for the lighter cavalry to move ahead to fan out in front of the heavy cavary.

======
OOC: Please give me slack if the above arrangement makes no military sense. I'm making this up as I go along (based on nothing other than a vague memory of Lawrence of Arabia with, I think, Peter O'Toole, a long time ago.)
18:55, Today: Baron Kenyan Worley rolled 6 using 3d6.  Inspiring speech, Savoire Faire (Military) 11+4=15.
Margin of success = 9

This message was last edited by the player at 18:02, Fri 12 Aug 2022.
Finger of Fate
GM, 2580 posts
Fri 12 Aug 2022
at 18:07
  • msg #678

Trouble with the Wildings

The troops cheer and follow your lead, the leaders have them clanging shields and calling cadence loudly along with he drums.

At abou 50 meters, the genral has the cavalry stop and for a sort of wedge shape, with the knights at the point. The Infantry comes online to either side and as the other side starts toyell and it looks like they might attack, allm60 odd crossbowmen fire into the center enemy formation. There are screams and confusion, over which you hear the bugles of the cavalry, which lumber off at a trot.
The effect is almost instantaneous, the central formation, in disarray sees the cavalry, and all the Sheik's men can't hold them as they run.
The two side formation waver and General Waistknot order the Infantry to charge as well. They never make contact, as the enemy flees. but it is all your officers can do to hold the men back and make them form up between the two hills.
Baron Kenyan Worley
player, 192 posts
Fri 12 Aug 2022
at 18:45
  • msg #679

Trouble with the Wildings

"Holdling our lines well! Well done, General," commends Kenyan in  a theatrically loud voice. "That should show their tales to be lies and probably crush their morale. What would you recommend, with your learning from battles of days long gone?"

the baron looks round to see how Mustafa's folks act.
Mustafa Zephyr
Player, 1953 posts
"Shark killer"
Sat 13 Aug 2022
at 00:29
  • msg #680

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 679):

Mustafa will not risk Kenyans men being caught out, and will move to back them up, using the archers to hit the right flank when it becomes clear the enemy have no archers themselves. He does allow the infantry to pursue, and suggests the cavalry do the same to maximize their casualties.

Despite the victory, Mustafa is concerned about the high level of risk Kenyan took.

"If their infantry were as capable as their scouts, you could have been massacred, with little we could do about it. Their scouts had a lot or missile weapons, so I was expecting a similar level of armament and competency from their infantry. You were lucky today, so well done. But I don't want to have to explain your death to your wife due to such risks in future."

What is left after they run, with such a route usually resulting in weapons and shields being dropped?
Finger of Fate
GM, 2581 posts
Sat 13 Aug 2022
at 01:50
  • msg #681

Trouble with the Wildings

There is a smattering of stuff and  and close to a hundred wounded and dead from their side.
injuries on you side are a few sprained ankles, a couple injured with minor damage from people not keeping the point of their weapon under control and the like.
Baron Kenyan Worley
player, 193 posts
Sat 13 Aug 2022
at 02:12
  • msg #682

Trouble with the Wildings

"Well, thank you," replies the baron. "Perhaps I need to study some. Tactics, that sort of thing. So, what's next? We may benefit from some more sleep."
This message was last edited by the player at 07:22, Sat 13 Aug 2022.
Finger of Fate
GM, 2582 posts
Sat 13 Aug 2022
at 03:29
  • msg #683

Trouble with the Wildings

OK, so camp here, put out security and continue on in the morning?

The enemy scouts are notable for their absence. Your mounted scouts find thatnthe next league or so is totally clear and all they saw was a bit of dust further up the road.
Baron Kenyan Worley
player, 194 posts
Sat 13 Aug 2022
at 07:25
  • msg #684

Trouble with the Wildings

Camp here, yes. "This is as good a spot as any and better than most." Kenyan spends an hour working around his troops giving out broad encouragement and commendation.
Mustafa Zephyr
Player, 1954 posts
"Shark killer"
Sat 13 Aug 2022
at 09:38
  • msg #685

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 684):

"Use the high points for the campsite sentries and camp in the valley between. Gather up any missile weapons that can be found, and lets see what can be used. Yes, lets rest up here tonight.

We can talk Tactics Kenyan. And go over what could have happened...
"

How many men did they loose? Also, what missile weapons did we gather?
Baron Kenyan Worley
player, 195 posts
Sat 13 Aug 2022
at 09:52
  • msg #686

Trouble with the Wildings

Kenyan nods.
Finger of Fate
GM, 2583 posts
Sat 13 Aug 2022
at 18:44
  • msg #687

Trouble with the Wildings

You found no missile weapons. The scimitars and shields were cheap. total enemy killed or captured was 113.  All but 12 were wounded and unable to run. All of them are terrified that they will be killed or eaten by infidels.
They are dying at the rate of about 10 per hour without any treatment.

General Waistknot suggests that the baron's tactics fit the situation and proved most effective.
Baron Kenyan Worley
player, 196 posts
Sat 13 Aug 2022
at 18:59
  • msg #688

Trouble with the Wildings

"How about segregate them into groups of five, assigning each of the five a number from one to five. Them separately ask each of them who is the most senior in the army of the five. All within the five giving the same answer get priority for first aid?"
Finger of Fate
GM, 2584 posts
Sat 13 Aug 2022
at 19:07
  • msg #689

Trouble with the Wildings

Separating them make guarding easier and care a bit more difficult. Are you providing medical aid?

Most are simply rounded up peasants. You net a total of nine junior leaders of some sort ... not sergeants really, but some sort of leaders.
Baron Kenyan Worley
player, 197 posts
Sat 13 Aug 2022
at 19:15
  • msg #690

Trouble with the Wildings

If the nine answer questions similarly then yes. Any refusing to answer delays  medical aid for their group.
Questions are militarily appropriate, such as proportion of conscripts and their loyalty. Do they want to fight? Or just go back to farming? What do the senior leaders seem to want? Where is their base? etc
Finger of Fate
GM, 2585 posts
Sat 13 Aug 2022
at 19:28
  • msg #691

Trouble with the Wildings

All the common soldiers are just conscripts recruited at sword point. The Nine were recruiters, they joined up. No one seems shy about talking, but none of them know much at all, including the nine.

None of the conscripts want to fight if they are not in danger, the leaders told them they were.
the nine are less sure, as hey were told they were supporting the glory of Allah against the infidels.
they were also given a few coins for their loyalty.
Baron Kenyan Worley
player, 198 posts
Sat 13 Aug 2022
at 20:09
  • msg #692

Trouble with the Wildings

Ok, segregate the masses from the nine then address the masses through an interpreter (with another checking for correct translation).

Kenyan tells them, "I am a leader of men a long distance away in 'that' direction. I have come here with my men because it seemed that the gathering of men, the army of which you were a part, was a threat to my people. We are only here because your leaders assembled a horde. You. Will only have to fight if you are part of that horde. I would rather you returned to your farms and did what farmers do. Raise crops and tend livestock. Then the people of my lands could trade with you for any surplus you have to the benefit of both people. We have, or will, tended your wounds. Whoever told you that we threatened you or your lands or want to kill you was not telling you truth. You have seen truth: we have cared for you, not killed. Tonight we shall give you water, not  take from you. Tomorrow we shall set you free, a few at a time, to return to your farms. Tell others that you meet of these truths you now know. If any return to the horde then they may die or be wounded. We seek to disband the horde, speak with the leader and then return to our own lands.
We do not desire battle, but neither shall we shirk if it is forced upon us. Judge is, judge me, by the truth of my words and actions, not by the lies of others."
He stops, smiles and hopes..
Finger of Fate
GM, 2586 posts
Sat 13 Aug 2022
at 20:19
  • msg #693

Trouble with the Wildings

There are a lot of doubtful men out there.
Baron Kenyan Worley
player, 199 posts
Sat 13 Aug 2022
at 20:27
  • msg #694

Trouble with the Wildings

"Give us no trouble tonight and tomorrow you will be released."

Kenyan leaves securing the prisoners to the staff.  He goes to talk with you Mustafa for a short while and then heads off to catch up on some sleep..
Finger of Fate
GM, 2587 posts
Sat 13 Aug 2022
at 22:24
  • msg #695

Trouble with the Wildings

Come morning, after two meals, water, healing and no restrictions on prayer...you and your army are vastly more popular.
They are believing you and you start to get little bits of information that slowly create a bit of a picture of a man using carrot and stick to make himself head of the show.
His predecessor was none too popular and this new sheik is only a smidgen better.
Mustafa Zephyr
Player, 1955 posts
"Shark killer"
Sun 14 Aug 2022
at 13:09
  • msg #696

Trouble with the Wildings

In reply to Finger of Fate (msg # 695):

Mustafa could speak Arabic and would converse with the locals at length. He is rather disappointed the cavalry inflicted such light losses on such a large number of fleeing men...less than 10%, but is heartened at the attitude of the captives. He feeds them some, but also wanted to know where the enemy supplies were, straight after the battle. Capturing them would also have been very wise for the cavalry, since they were clearly not .owing down the fleeing men. Perhaps that was a good thing if they were just conscripts...

He needed to position the army near the base and talked with Kenyan about a hit squad to take out the leader, and save the conscripts.
Finger of Fate
GM, 2588 posts
Sun 14 Aug 2022
at 17:56
  • msg #697

Trouble with the Wildings

General Waistknot corrects your missconception: The cavalry did exactly as we ordered, we weren't into riding down helpless conscripts and they will do us more good as they talk. Likewise our Infantrysuffered only minor problems, more cut from carelessness than enemy action, and the enemy was routed... no way they can turn that into anysort of victory.

Your questions about supply get confused answers, but the enemy seems t have brought two wagons with bread, rice, mixed with a little meat and some yogurt. they also got a single refill of their clay water bottles. Most are/were quite parched when captured.  A few understood that the wagons would return this morning, but there was no indication of where they would meet them. Likely wherever most of them were.
Mustafa Zephyr
Player, 1956 posts
"Shark killer"
Sun 14 Aug 2022
at 22:51
  • msg #698

Trouble with the Wildings

In reply to Finger of Fate (msg # 697):

Ask the General what he knows of Psychological warfare. Historically, nothing has defeated an enemy more than a significant loss of life, particularly among the leadership. Noting no leadership were captured or killed as far as we can tell, was it nobility or stupidity to allow the enemy to retain their leadership to properly regroup, with more experience now? An opportunity gone wanting, despite Mustafas direction to press the attack.

He looks forward to hearing more from the General about his actions.

Granted, we will want these folk back on the farms as soon as possible, but I am not so sure that they will be there now. Targeting the conscriptors, notable for their better equipment, as they fled would have aided that significantly.

Can the scouts tell us where the bulk of the enemy forces met? Carts are neither fast nor subtle...can we determine where they were and continue to use cavalry to harass and weaken them by targeting logistics, or are our cavalry not able to do as theirs did?
This message was last edited by the player at 02:00, Mon 15 Aug 2022.
Baron Kenyan Worley
player, 200 posts
Mon 15 Aug 2022
at 01:48
  • msg #699

Trouble with the Wildings

What the of day is it?
Finger of Fate
GM, 2589 posts
Mon 15 Aug 2022
at 02:02
  • msg #700

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 699):

Assume you mean time of day?
Well you stopped last night and got stuff together this mornimg, so early enough  ... likely around 8 AM.

Mustafa has urged the scouts out,  supported by the light cavalry, mostly to scout up the road.

i assume the rest of the army gets ready to march as well, all the enemy shields and swords collected on the wagons until they can be disposed of.
This message was last edited by the GM at 19:51, Mon 15 Aug 2022.
Mustafa Zephyr
Player, 1957 posts
"Shark killer"
Mon 15 Aug 2022
at 04:25
  • msg #701

Trouble with the Wildings

In reply to Finger of Fate (msg # 700):

Yes, that sounds about right. Did the fallen have armour?
Baron Kenyan Worley
player, 201 posts
Mon 15 Aug 2022
at 08:53
  • msg #702

Trouble with the Wildings

Sounds fine
Finger of Fate
GM, 2590 posts
Mon 15 Aug 2022
at 19:53
  • msg #703

Trouble with the Wildings

Boy I sure made a mess of that last message. I cleaned it up.


No one had any armor, a few had extra clothing / cloth wrapped around them though.
Mustafa Zephyr
Player, 1958 posts
"Shark killer"
Mon 15 Aug 2022
at 20:03
  • msg #704

Trouble with the Wildings

In reply to Finger of Fate (msg # 703):

Ok. So pressing on after them...
Baron Kenyan Worley
player, 202 posts
Mon 15 Aug 2022
at 20:45
  • msg #705

Trouble with the Wildings

Kenyan proposes to release the minions 10 per half hour, keeping the recruiters to the end.
Finger of Fate
GM, 2591 posts
Mon 15 Aug 2022
at 20:48
  • msg #706

Trouble with the Wildings

OK, but then they'll be walking with you...
Baron Kenyan Worley
player, 203 posts
Tue 16 Aug 2022
at 00:10
  • msg #707

Trouble with the Wildings

Boe se then?
Mustafa Zephyr
Player, 1959 posts
"Shark killer"
Tue 16 Aug 2022
at 00:17
  • msg #708

Trouble with the Wildings

In reply to Finger of Fate (msg # 706):

I don't see such a problem with that...we should not release the recruiting team though.
Finger of Fate
GM, 2592 posts
Tue 16 Aug 2022
at 02:20
  • msg #709

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 707):

Huh?  That didn't translate.
Baron Kenyan Worley
player, 204 posts
Tue 16 Aug 2022
at 08:31
  • msg #710

Trouble with the Wildings

How else then?
Finger of Fate
GM, 2593 posts
Tue 16 Aug 2022
at 16:57
  • msg #711

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 710):

Please translate this...  "Boe se then?"
Baron Kenyan Worley
player, 205 posts
Tue 16 Aug 2022
at 19:18
  • msg #712

Trouble with the Wildings

In reply to Finger of Fate (msg # 711):

It was a mistyping of "How else then?"
Finger of Fate
GM, 2594 posts
Tue 16 Aug 2022
at 21:25
  • msg #713

Trouble with the Wildings

LoL ... so you can see how I was stumped then.

There arenot a lot of options unless you leavetem backwith guards, which splits your force and could leave them vulnerable. You could stop early and have them keep going...
Mustafa Zephyr
Player, 1960 posts
"Shark killer"
Tue 16 Aug 2022
at 22:00
  • msg #714

Trouble with the Wildings

In reply to Finger of Fate (msg # 713):

They should travel with the supply wagons, which would be guarded anyway.
Finger of Fate
GM, 2595 posts
Tue 16 Aug 2022
at 22:14
  • msg #715

Trouble with the Wildings

Thats an option
Baron Kenyan Worley
player, 206 posts
Tue 16 Aug 2022
at 22:24
  • msg #716

Trouble with the Wildings

Kenyan asks them where their farms are. He is conscious that he said he would free them tomorrow.
Finger of Fate
GM, 2596 posts
Wed 17 Aug 2022
at 02:07
  • msg #717

Trouble with the Wildings

All of themare from back of the road close to the town of Freewater
Baron Kenyan Worley
player, 207 posts
Thu 18 Aug 2022
at 09:56
  • msg #718

Trouble with the Wildings

So where's Freewater in relation to where we're heading?
And might any of these folk make reliable guides?
Finger of Fate
GM, 2597 posts
Thu 18 Aug 2022
at 19:44
  • msg #719

Trouble with the Wildings

Freewater is where you are going... straight up the road.
Baron Kenyan Worley
player, 208 posts
Fri 19 Aug 2022
at 16:39
  • msg #720

Trouble with the Wildings

Roughly how far to Freewater?
And what's the chances of converting any of these folks to our side?
Finger of Fate
GM, 2598 posts
Fri 19 Aug 2022
at 17:50
  • msg #721

Trouble with the Wildings

Freewater is still a long ways away, likely 10 days march anyway.

Not at all likely any would fight for you. They didn't want to fight for the Sheik either, and he was another Arab.
Baron Kenyan Worley
player, 209 posts
Fri 19 Aug 2022
at 18:12
  • msg #722

Trouble with the Wildings

Not looking for fighters. Just hearts and minds.
Finger of Fate
GM, 2599 posts
Fri 19 Aug 2022
at 22:12
  • msg #723

Trouble with the Wildings

Probably alittle early for that. Your troops march at a fairly good pace and the capataives don't keep up well. By late afternoon you are several arrow shots in front of them.

Your mounted scouts report that thye are camping beside the road and don't appear to be any threat.
The mounted scouts of the eneemy seem to have vaporised. No sign of them.
Baron Kenyan Worley
player, 210 posts
Fri 19 Aug 2022
at 22:14
  • msg #724

Trouble with the Wildings

Barring the untoward, we continue as one might expect, with layered guard to protect food and water.
Finger of Fate
GM, 2600 posts
Fri 19 Aug 2022
at 22:19
  • msg #725

Trouble with the Wildings

You have no issues.


[Sort of busy right now}
Mustafa Zephyr
Player, 1961 posts
"Shark killer"
Sat 20 Aug 2022
at 00:20
  • msg #726

Trouble with the Wildings

In reply to Finger of Fate (msg # 723):

Do the wagons travel faster than the captives too? They are usually slow...
Finger of Fate
GM, 2601 posts
Sat 20 Aug 2022
at 03:42
  • msg #727

Trouble with the Wildings

Yes, the wagons keep up with you and do not have to stop as often as the Arabs following.

The Arabs have to keep finding water and thingsto eat.
Mustafa Zephyr
Player, 1962 posts
"Shark killer"
Sat 20 Aug 2022
at 05:04
  • msg #728

Trouble with the Wildings

In reply to Finger of Fate (msg # 727):

In that case happy to really leave them behind with a few supervisors to ensure that they do not rejoin the enemy. If the want to go home, we make sure they know we want to facilitate that.
Baron Kenyan Worley
player, 211 posts
Sat 20 Aug 2022
at 07:33
  • msg #729

Trouble with the Wildings

Sounds fine. We continue onwards.
Finger of Fate
GM, 2602 posts
Sat 20 Aug 2022
at 17:13
  • msg #730

Trouble with the Wildings

You make good time for several days, advancing quite a ways, then the munted scouts reappear and start  their same actions.
You are slightly more prepared this time and the longbowmen make them very skittish.
Baron Kenyan Worley
player, 212 posts
Sat 20 Aug 2022
at 17:38
  • msg #731

Trouble with the Wildings

If they don't want to talk, we continue onwards.
Finger of Fate
GM, 2603 posts
Sat 20 Aug 2022
at 19:18
  • msg #732

Trouble with the Wildings

No interest in talking. General Waistknot assumes they are preparing another battle ahead.

You continue on, unimpeded.
Baron Kenyan Worley
player, 213 posts
Sat 20 Aug 2022
at 19:42
  • msg #733

Trouble with the Wildings

So the total journey's been what, nine days so far? With seven to go?
Finger of Fate
GM, 2604 posts
Sat 20 Aug 2022
at 21:35
  • msg #734

Trouble with the Wildings

As good a guess as any  ;-)
We can call it 9 days for sure with more to come.
Mustafa Zephyr
Player, 1963 posts
"Shark killer"
Sun 21 Aug 2022
at 12:08
  • msg #735

Trouble with the Wildings

In reply to Finger of Fate (msg # 734):

I would also be expecting another fight. They still outnumber us. Use scouts a lot.
Baron Kenyan Worley
player, 214 posts
Sun 21 Aug 2022
at 12:29
  • msg #736

Trouble with the Wildings

As Mustafa says, we continue onwards.
Finger of Fate
GM, 2605 posts
Sun 21 Aug 2022
at 16:01
  • msg #737

Trouble with the Wildings

It takes about two days,but henthe scouts report a large force up the road about an hour. They describe it as a mob milling around, but suspect they are trying to go from march to some sort of battle formation. Several of the units they saw looked to be better armed and armored and afew bows were noticed.
Mustafa Zephyr
Player, 1964 posts
"Shark killer"
Sun 21 Aug 2022
at 20:29
  • msg #738

Trouble with the Wildings

In reply to Finger of Fate (msg # 737):

Geography of them and the surrounding terrain?

Suggest the general makes sure this time to capitalise on the victory, assuming that there is one, and stop training the enemy without significantly reducing their numbers...
Finger of Fate
GM, 2606 posts
Sun 21 Aug 2022
at 22:08
  • msg #739

Trouble with the Wildings

Here there is a hill or hills to the righ and the road goes around the left of them and closer to the wet lands.
They see few soldiers on the hills, but have no idea of what lies behind the hill(s) as the enemy scouts were thick and stopping any efforts to see behind the hills.
The Ground around the right sideof the hill is fairly firm and could be marched on, but is less than a bow shotwide before it becomes sand.
Mustafa Zephyr
Player, 1965 posts
"Shark killer"
Sun 21 Aug 2022
at 23:52
  • msg #740

Trouble with the Wildings

In reply to Finger of Fate (msg # 739):

Can we use Cavalry to back up attacks on the enemy scouts? Sounds like they are hiding behind the hills, so form up troops. If there are hills, there should be one we can take. What is the terrain like on the hills? Thick foliage, bare or light forest?
Finger of Fate
GM, 2607 posts
Mon 22 Aug 2022
at 00:05
  • msg #741

Trouble with the Wildings

The hills are craggy rock except around the bottoms where there is thin soil.
Vegetation is sparse.

Enemy scouts are estimated to be 70 or more horse with bows.
Baron Kenyan Worley
player, 215 posts
Mon 22 Aug 2022
at 03:13
  • msg #742

Trouble with the Wildings

70 bows?
Mustafa Zephyr
Player, 1966 posts
"Shark killer"
Mon 22 Aug 2022
at 03:18
  • msg #743

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 742):

We are getting increasingly outnumbered...we have only about 85 mounted individuals...you need to have a word with your general about capitalising on a victory...
Baron Kenyan Worley
player, 216 posts
Mon 22 Aug 2022
at 17:07
  • msg #744

Trouble with the Wildings

On Behalf of the Baron:

It would seem you need to learn to defer to those more experienced. He has been a general for many years, and you only since the insurrection started. You started numerous fruitless efforts, while he dispatched the last mob with little effort or injury.
There is a lot of knowledge, well past yours at the moment,  involved in military operations .

Mustafa Zephyr
Player, 1967 posts
"Shark killer"
Mon 22 Aug 2022
at 20:56
  • msg #745

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 744):

"Perhaps. But he had a chance to do a lot more damage to this army and he did not take it. So now we find ourselves in a fight we may have been able to avoid. I would like to avoid making that mistake again."
Finger of Fate
GM, 2608 posts
Tue 23 Aug 2022
at 03:58
  • msg #746

Trouble with the Wildings

General Waistknot shakes his head. Killing the fodder was their plan ... to anger the people against us. Instead we treated them well. It will take a while to get back to them, but it will and will not lend strength to our foe.  This next force sounds as if it is made to fight, but let us see all it contains, for if it also has the conscripted peons, they will be weak. If they run, the strong force will lose and they deserve no quarter. Until we see all we face, let us not make assumptions.  As for all these bow armed Scouts, we have not heard of many arrows fired. Perhaps, many carry sticks, not bows to frighten us?
Mustafa Zephyr
Player, 1968 posts
"Shark killer"
Tue 23 Aug 2022
at 06:06
  • msg #747

Trouble with the Wildings

In reply to Finger of Fate (msg # 746):

"Right. We shall see. Overestimating an enemy is not as dangerous as underestimating them. But if we have a chance, we need to reduce the number of capable combatants they have."
Baron Kenyan Worley
player, 217 posts
Tue 23 Aug 2022
at 07:57
  • msg #748

Trouble with the Wildings

"I do not favour slaughtering farmers that run from us. Also, those in command have had time to prepare and I have little desire for us to charge headlong into staked pits. Conversely, those that do engage with us should reap what they sow," sums up Kenyan. "We are to proceed with caution, not wasting the credit we have gained. Their leader may expect an early charge. He may be disappointed."
Mustafa Zephyr
Player, 1969 posts
"Shark killer"
Tue 23 Aug 2022
at 11:28
  • msg #749

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 748):

"I suggested caution last time, but the general had other ideas. But circling around behind them with a force may also work well..."
Finger of Fate
GM, 2609 posts
Tue 23 Aug 2022
at 18:07
  • msg #750

Trouble with the Wildings

It might, but I would be astounded if they haven't thought of that and prepared for it.  General Waistknot replies.
Mustafa Zephyr
Player, 1970 posts
"Shark killer"
Tue 23 Aug 2022
at 20:15
  • msg #751

Trouble with the Wildings

In reply to Finger of Fate (msg # 750):

"I am sure they have thought of that with cavalry, but infantry travelling through the wetlands? Or do you have an idea they have not thought of?"
Finger of Fate
GM, 2610 posts
Tue 23 Aug 2022
at 20:23
  • msg #752

Trouble with the Wildings

The general shakes his head  Go walk in the wet lands, then imagine hudreds of men going through the same area. They would be bogged down, slow, tired when they emerged, if they were ever able to emerge ... a hideously bad idea. To sneak a scout or two...perhaps, but never anything more.
Mustafa Zephyr
Player, 1971 posts
"Shark killer"
Tue 23 Aug 2022
at 20:26
  • msg #753

Trouble with the Wildings

In reply to Finger of Fate (msg # 752):

"I am not hearing any better ideas. So what is your suggestion then? A totally predictable engagement?"
Finger of Fate
GM, 2611 posts
Tue 23 Aug 2022
at 20:37
  • msg #754

Trouble with the Wildings

There are still a great many things left we can do, to not be predictable.
Mustafa Zephyr
Player, 1972 posts
"Shark killer"
Tue 23 Aug 2022
at 21:20
  • msg #755

Trouble with the Wildings

In reply to Finger of Fate (msg # 754):

"Such as? This is the time and place for ideas...that is why I am throwing out mine!"
Finger of Fate
GM, 2612 posts
Wed 24 Aug 2022
at 01:57
  • msg #756

Trouble with the Wildings

And I am waiting until I see the situation first hand before evaluating any.  The General replies.
Mustafa Zephyr
Player, 1973 posts
"Shark killer"
Wed 24 Aug 2022
at 06:06
  • msg #757

Trouble with the Wildings

In reply to Finger of Fate (msg # 756):

Mustafa scowls.

"Are you sure you are a general? All good officers I have worked with have several plans in their head at this time. If you want to be anything other than reactive, the get going and get the information you need before the enemy takes the initiative away from us."
Baron Kenyan Worley
player, 218 posts
Wed 24 Aug 2022
at 08:59
  • msg #758

Trouble with the Wildings

"I trust my general, Mustafa," says Kenyan simply. "Now, let us be on with it, and see what we may see, yes?"
Mustafa Zephyr
Player, 1974 posts
"Shark killer"
Wed 24 Aug 2022
at 14:02
  • msg #759

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 758):

"Apparently he is the one who needs to see things before he can come up with a plan, so he certainly should come with us."
Baron Kenyan Worley
player, 219 posts
Wed 24 Aug 2022
at 23:40
  • msg #760

Trouble with the Wildings

We go to see what we may see
Finger of Fate
GM, 2613 posts
Thu 25 Aug 2022
at 02:26
  • msg #761

Trouble with the Wildings

The scouts description was pretty accurate. Ass you face the enemy, the left most fore is more conscripted farmers. To the right of that are armored and well armed infantry, then the hill.
The hill is rather rocky with many small ledges. almost unassailable if defended well.
There is a fairly narrow path around the right side ... the ground is rocky but passable.
Mustafa Zephyr
Player, 1975 posts
"Shark killer"
Thu 25 Aug 2022
at 04:33
  • msg #762

Trouble with the Wildings

In reply to Finger of Fate (msg # 761):

Is there a way of pushing a wedge between the conscripts and the regulars?

Also, have the enemy tried to take the hill? Is it feasible for one group of infantry, with ranged weapons, to take the hill while cavalry distracts the enemy by chasing off the conscripts, hopefully drawing the enemy regulars in pursuit and allowing the our remaining infantry to hit them and pin them against the first group?

Again, hard to describe without a diagram.
Baron Kenyan Worley
player, 220 posts
Thu 25 Aug 2022
at 11:52
  • msg #763

Trouble with the Wildings

How many enemy horsemen have we previously seen? Like is there a notable absence here that is potentially hidden behind the hill? And would the hill be possible to charge down?
Finger of Fate
GM, 2614 posts
Thu 25 Aug 2022
at 17:06
  • msg #764

Trouble with the Wildings

OK, The Hill is a 150 foot high rocky heap of ledges, small bushes and difficult lose rock slopes.
Can it be climbed, yes... in several hours if you have the right climbing gear and some strange reason to want to climb it.
Is anybody's infantry going to climb it? No. Would their be any value in climbing it, not really. The hill is an obstacle.

All the enemies cavalry has been scouts which operate in loose groups. You have not seen any organized units of horse.

They enemy is arranged :
Crappy infantry   Good Infantry    Hill    sand


General Waistknot comments I smell a trap.
Baron Kenyan Worley
player, 221 posts
Thu 25 Aug 2022
at 19:20
  • msg #765

Trouble with the Wildings

"Sure. So if this were your set up, what trap would you have set?"
Finger of Fate
GM, 2615 posts
Thu 25 Aug 2022
at 22:16
  • msg #766

Trouble with the Wildings

He Laughs  Not sure the one I smell, but still, it could wipe out one of our units. The conscripts will likely run easily, my bet is there is another good infantry formation behind the good infantry to attack our victors in the flank. They won't hold this position, but they will extract blood. I suspect they hope to wear us down and lower our morale. Might be worth trying Squire Zephyr's idea of a swing around the right side of the hill, it may bear some fruit. Even good infantry does not like to be attacked in the rear.
Mustafa Zephyr
Player, 1976 posts
"Shark killer"
Fri 26 Aug 2022
at 00:25
  • msg #767

Trouble with the Wildings

In reply to Finger of Fate (msg # 766):

"That is why I thought to hit the conscripts with the cavalry, and cause them to run before the second squad could react. The infantry backing up the cavalry would then engage those from the flank, or front on if they try that trap. If passing over the hill is not feasible, round it may work, but there is a risk a squad behind the hill could cause problems, as could enemy archers on the hill. How would you suggest to deal with those obvious risks? "
Finger of Fate
GM, 2616 posts
Fri 26 Aug 2022
at 02:24
  • msg #768

Trouble with the Wildings

Sigh, a squad is no risk, they would just be over run. A larger force might be an issue, but just the fact that the enmy is behind you is a serious morale issue. I think we have effectively dismissed the hil as anything but an obstacle.
As for charging the conscripts and the stopping, that could wor, but we would have to have very disciplined troop sad also engage the solid infantry to their right. All of these things simultaneously could well rout their army.

Baron Kenyan Worley
player, 222 posts
Fri 26 Aug 2022
at 02:54
  • msg #769

Trouble with the Wildings

"That's our plan then, gentlemen. Let's be about it!"
This message was last edited by the player at 08:37, Fri 26 Aug 2022.
Mustafa Zephyr
Player, 1977 posts
"Shark killer"
Fri 26 Aug 2022
at 02:58
  • msg #770

Trouble with the Wildings

In reply to Finger of Fate (msg # 768):

"The only ones I want to route are the conscripts. I would like to inflict very heavy casualties on the seasoned troops, as they are the army backbone.

They are using the hill for a reason. The swamp and sand are obstacles too, but they do not use them as much.

If the force that sends the conscripts running needs to engage the more seasoned force as well, there is little point in using Cavalry. Better use 2 squads of Infantry and hold the cavalry in reserve.
"
Baron Kenyan Worley
player, 223 posts
Fri 26 Aug 2022
at 08:39
  • msg #771

Trouble with the Wildings

"We have light and heavy calavry, Mustafa. Can be counted as to units," comments Kenyan."So, General? Give me your view!"
This message was last edited by the player at 08:41, Fri 26 Aug 2022.
Finger of Fate
GM, 2617 posts
Fri 26 Aug 2022
at 17:02
  • msg #772

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 770):

A squad of Infantry is 9 to 15 men.
Finger of Fate
GM, 2618 posts
Fri 26 Aug 2022
at 17:13
  • msg #773

Trouble with the Wildings

We use the best trained soldiers, two units abreast. The right unit oins the good infantry so it cannot turn, the other routs the conscripts, but does not pursue! That is critical. Itis prepared to swing in behind the enemy's good infantry.  I am for sending the light cavalry around the right side of the hill, with the mounted scouts to watch their flank. They may well need to recall, as they will not deal with solid Infantry, but it will foul up command and control. Assuming the recall, they can give us a quick view ofwhat is there and we send The baron's infantry around to squeeze them while our left hand unit swings to engage, We will have a reserve unit behind the regulars and another behind the baron's men to make the attack stick. It may take a few minutes, but assailed on three sides, I expect them to crumble. The Heavy cavalry and the Lights can pursue briefly to make sure they cannot be reformed, but they must stop before getting out of our sight and recall.
Baron Kenyan Worley
player, 224 posts
Fri 26 Aug 2022
at 17:16
  • msg #774

Trouble with the Wildings

"Horn for recall?"
Finger of Fate
GM, 2619 posts
Fri 26 Aug 2022
at 17:24
  • msg #775

Trouble with the Wildings

Yes, more easily heard than drums.They should know the call by heart.
Baron Kenyan Worley
player, 225 posts
Fri 26 Aug 2022
at 17:57
  • msg #776

Trouble with the Wildings

"That sound fine to me. I certainly agree about the recall. Mustafa? Any serious issue with this as a plan?" He's keen to be getting on with it.
Mustafa Zephyr
Player, 1978 posts
"Shark killer"
Sat 27 Aug 2022
at 04:03
  • msg #777

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 776):

"I am concerned about the time involved in sending the light cavalry, and then recalling them and sending infantry if they encounter something. I would prefer to send the cavalry and infantry at the same time, with the light cavalry being able to warn the infantry of anything ahead of them if there is something, and assisting them to deal with it faster. I expect the enemy are aware of this possibility."
This message was last edited by the player at 04:05, Sat 27 Aug 2022.
Baron Kenyan Worley
player, 226 posts
Sat 27 Aug 2022
at 07:57
  • msg #778

Trouble with the Wildings

"Thank you, Mustafa. It's a good point to get the timings right. I'm sure we can sort that out, right, General?" continues Kenyan, now keen to be at it. "I intend to lead my unit from the fore."
Mustafa Zephyr
Player, 1979 posts
"Shark killer"
Sat 27 Aug 2022
at 09:30
  • msg #779

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 778):

"Which unit of cavalry are you planning to lead?"
Finger of Fate
GM, 2620 posts
Sun 28 Aug 2022
at 03:39
  • msg #780

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 778):

I expect the cavalry can retire past the infantry with minimal planning. There are only a few of them relitively speaking, although I expect they will cause grave consternation to the enemy.
Mustafa Zephyr
Player, 1980 posts
"Shark killer"
Sun 28 Aug 2022
at 05:40
  • msg #781

Trouble with the Wildings

In reply to Finger of Fate (msg # 780):

"I am sure they can. I am more concerned about the time taken for the infantry to get there when needed. We will want them around the back anyway, so why wait for the cavalry to get turned back before sending them?"
Baron Kenyan Worley
player, 227 posts
Sun 28 Aug 2022
at 12:04
  • msg #782

Trouble with the Wildings

After a pause Kenyan replies, "I will take a small mounted guard and go about urging the troops on, those that will be facing off against the quality soldiers."
Finger of Fate
GM, 2621 posts
Sun 28 Aug 2022
at 19:08
  • msg #783

Trouble with the Wildings

I think that we have agreed the infantry will follow directly behind the Light cavalry, They will be a bit slower, so the cavalry will have some room to maneiuver before the infantry shows up, at which point the Cavalry will withdraw and the Infantry, led by the Baron, will strike the enemy in the side or rear. Baron Worley, you cannot control anything except a charge from the front of the unit, and your death would not help the cause. Lead from the middle or even a bit further back.
Mustafa Zephyr
Player, 1981 posts
"Shark killer"
Sun 28 Aug 2022
at 20:10
  • msg #784

Trouble with the Wildings

In reply to Finger of Fate (msg # 783):

"Right. Let's make it happen then. Where do you want me...leading infantry I assume? From the middle, so I can react, might be best. Lilith is best commanding scouts and archers."
Finger of Fate
GM, 2622 posts
Sun 28 Aug 2022
at 20:21
  • msg #785

Trouble with the Wildings

Lileth with the scouts and archers, My Officer commands. You should lead two of your infantry against the front of the enemy with a third in reserve.
Mustafa Zephyr
Player, 1982 posts
"Shark killer"
Sun 28 Aug 2022
at 20:26
  • msg #786

Trouble with the Wildings

In reply to Finger of Fate (msg # 785):

"Have they had time to set traps here?"
Baron Kenyan Worley
player, 228 posts
Sun 28 Aug 2022
at 20:29
  • msg #787

Trouble with the Wildings

"Well, General, let's do it that way," agrees Kenyan after a pause. "But when we get back, I shall insist on some lengthy discussions about battles you've studied."
Finger of Fate
GM, 2623 posts
Sun 28 Aug 2022
at 21:19
  • msg #788

Trouble with the Wildings

Indeed I can provide books on the subject.
Baron Kenyan Worley
player, 229 posts
Sun 28 Aug 2022
at 21:22
  • msg #789

Trouble with the Wildings

Kenyan gives himn a grim smile. "Let's be about it then!"
Finger of Fate
GM, 2624 posts
Sun 28 Aug 2022
at 21:40
  • msg #790

Trouble with the Wildings

Everything seems to work smoothly and the plan is executed. The enemy braces for contact,  and thenthe bugle isheard behind them fllowd by a whole lot ofyelling and screaming... The enemy soldiers are suddenly bewildered, trying to watch the advancing Infantry and see what is happening behind them. Several minuteslater rcall is sounded and you Hear the drums of the infantry.

Mustafa can roll for his units ...right, left and reserve if he wishes.

Baron, roll for the infantry unit with you, the second is following you at a distance,
Baron Kenyan Worley
player, 230 posts
Sun 28 Aug 2022
at 22:42
  • msg #791

Trouble with the Wildings

OOC: Infantry unit: 23:39, Today: Baron Kenyan Worley rolled 5 using 3d6.  Kenyan unit
Finger of Fate
GM, 2625 posts
Sun 28 Aug 2022
at 23:03
  • msg #792

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 791):

Your enemy was facing away, but several of the back ranks turned to face the cavalry. You run into these as the yelling and confusion continues. Initially the enemy holds, but your men are fired up and start pushing the enemy back into it's own men, creating disorder.

<Pause for Mustafa...>
Mustafa Zephyr
Player, 1983 posts
"Shark killer"
Sun 28 Aug 2022
at 23:27
  • msg #793

Trouble with the Wildings

In reply to Finger of Fate (msg # 790):

What skill exactly are we rolling for?

Mustafa will move the unit in front of the conscripts forward (we need to name units or use a map, I have no idea if that is left or right, but I will take the roll of 4 for them). At the same time, he will advance the unit in front of the conscripts (roll of 12) and move the reserves towards the gap between both units (roll of 16).
Finger of Fate
GM, 2626 posts
Mon 29 Aug 2022
at 16:31
  • msg #794

Trouble with the Wildings

The reserves stand fast, confused about their orders. There is no real gap to charge into and no room to go betwen the other two units.

The right unit, facing the veteran line , which is in slight disarray, hits like a thunder clap, shoving the defending enemy back some 4 yards just from impact. This impinges on the disordered unit behid them, now facing in most every compass direction in confusion, but they stand, perhaps because they have no clue as to how to respond.

The Conscript unit that looked a bit more organized, stands steady and meets the charge reasonably well, being shoved back no more than a few feet.

Since you have the initiative, let's roll again. The Baron and Mustafa.
Baron Kenyan Worley
player, 231 posts
Mon 29 Aug 2022
at 17:06
  • msg #795

Trouble with the Wildings

Kenyan tries to inspire his troops to cut a weudge into the foes, slpitting them and threat of being trampled possibly causing a rout.

======
OOC: 18:02, Today: Baron Kenyan Worley rolled 13,9,12 using 3d6,3d6,3d6.  Savoire Faire (Military 11+4=15; Leadership 10+4=14; Bare check.

So Savoire Faire (Military) MoS 2; Leadership MoS 5. Bare check result = 12

Finger of Fate
GM, 2627 posts
Mon 29 Aug 2022
at 19:24
  • msg #796

Trouble with the Wildings

Savoir Faire is for social events, and this is not considered such ;-)

Leadership is good, not sure what the bare roll was meant to be, uless the units general performance.

The Troops are inspired and fighting hard, the enemy has no room to back up, so wedging in is all but impossible, but the enemy are obviously in trouble.
Baron Kenyan Worley
player, 232 posts
Mon 29 Aug 2022
at 19:52
  • msg #797

Trouble with the Wildings

OOC: The bare roll was in response to you saying "...Since you have the initiative, let's roll again..."
I didn't know exactly what skill.. so I rolled it anyway and added in a couple of potentially relevant skill rolls in case they might give a bonus.

This message was last edited by the player at 19:58, Mon 29 Aug 2022.
Mustafa Zephyr
Player, 1984 posts
"Shark killer"
Mon 29 Aug 2022
at 20:26
  • msg #798

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 797):

OOC; Also unsure what I am rolling, or what the mechanics are, as mentioned before. GM asked for rolls, so giving rolls, but feel a bit disempowered by lack of understanding of the mechanics. Rolled 11 for the right unit fighting veterans, 12 for the unit fighting conscripts and 13 for the reserves. Since I am joining them, should I roll ranged attacks?

Mustafa joined the unit attacking the veterans, encouraging all units on and directing the reserves to move to flank the conscripts.
Finger of Fate
GM, 2628 posts
Tue 30 Aug 2022
at 01:50
  • msg #799

Trouble with the Wildings

My poste reply went to ?? I'll have to recreate it...
Finger of Fate
GM, 2629 posts
Tue 30 Aug 2022
at 16:58
  • msg #800

Trouble with the Wildings

I am so frustrated ... The over all result was the enemy was streaming away, but all the die rolls and individual unit actions are pretty much poof.

I know that Baron Worley's troops continued to apply great pressure and the enemy crumbled and started to flee from the rear. I know the Light Cavalry went around on the sand to again attck the rear of the formed troops and that did it for them (enemy troops)... they too are falling apart and running from the rear, which is casing the folks further forward to realize no one is behind them and things are going to fertilzer quickly, so they too are running... the sergeants who have tried to stop the out have actually been attacked by their own, who ar scared and running.

The Light Cav is mostly just breaking the up groups without really attacking anyone. It is wholly disorganized, but preventing any sort of formed withdrawal.

So basically the enemy to Mustafa's front has thinned out and the last of them are trying to break off and beat feet.

The Reserves are still standing and the heavy Cav is looking for a way to pursue, if it can get past Mustafa's troops..
Mustafa Zephyr
Player, 1985 posts
"Shark killer"
Tue 30 Aug 2022
at 20:27
  • msg #801

Trouble with the Wildings

In reply to Finger of Fate (msg # 800):

Mustafa will urge his men on, bringing the flank the sent the conscripts running round to pin the experienced force, with the intention of surrounding the experienced troops and capturing or killing them. Mustafa himself will move to identify those trying to rally the men and target them specifically.

He will direct the heavy cavalry to go round the flank to pursue any that still carry weapons.
Finger of Fate
GM, 2630 posts
Tue 30 Aug 2022
at 21:12
  • msg #802

Trouble with the Wildings

Mustafa's radio is broken... his troops send the enmy running.

The heavy cav does go around, but struggles through the sand, making them slow.

The Baron's troops are difficult to restrain, as they want to pursue, this leaves several in trouble with good quality soldiers, but it is very short lived.  Mustafa's efforts to deal with the sergeants is slightly better and 12 of them are dispatched. None surrender.

The Light cav sounds recall, as the horses are blown, but they have done their job.
The heavy cav forms up on the road and canters out a ways, but there are no real targets except a fleeing mob watching them, anymove towards a charge sends the routing enemy off into the sand or the swampy grounds, where they still retreat.

You do capture a seriously wounded officer of the enemy. He seems inclined to kill himself, but the Baron's troops have restrained him and rendered first aid!
Mustafa Zephyr
Player, 1986 posts
"Shark killer"
Tue 30 Aug 2022
at 21:42
  • msg #803

Trouble with the Wildings

In reply to Finger of Fate (msg # 802):

Mustafa Gabe this instruction from the start...this is broaching on insubordination.

However, getting the sergeants and the leader type helps. How many officer types escaped?
Finger of Fate
GM, 2631 posts
Tue 30 Aug 2022
at 21:50
  • msg #804

Trouble with the Wildings

Yes Mustafa did, but then combat ensued and things didn't work out that way...
No one can tell you how many officers of what ranks were present, nor how many sergeants, but you only saw about twenty odd trying to stop the rout.
Baron Kenyan Worley
player, 233 posts
Tue 30 Aug 2022
at 21:56
  • msg #805

Trouble with the Wildings

Kenyan congratulates the men he passes, gives a diretive for posting guards, horse care and re-checking for trrops needing first aid then goes to the officer with a translatoe. (Mustafa would be perfect if available..)
Finger of Fate
GM, 2632 posts
Tue 30 Aug 2022
at 22:08
  • msg #806

Trouble with the Wildings

Your losses could have been worse by far, but 20 seriously wounded and 8 dead is the current count.
Mustafa Zephyr
Player, 1987 posts
"Shark killer"
Wed 31 Aug 2022
at 00:21
  • msg #807

Trouble with the Wildings

In reply to Finger of Fate (msg # 806):

Mustafa will see to his own wounded before interrogating the enemy officers. Where are the casualties from?

Also, what were enemy casualties and prisoners?
Finger of Fate
GM, 2633 posts
Wed 31 Aug 2022
at 02:08
  • msg #808

Trouble with the Wildings

You suffered 11 Killed nd 64 wounded, but only 15 seriously wounded.

Prisoners are about 125, enemy casualties are assessed at just over 300, although most all wre carried off or struggled off on their own, leaving you with the 125 that couldn't get away.

Just the one officer that the bron is seeing to, but he'd like your assistance it seems.
Mustafa Zephyr
Player, 1988 posts
"Shark killer"
Wed 31 Aug 2022
at 02:29
  • msg #809

Trouble with the Wildings

In reply to Finger of Fate (msg # 808):

And enemy dead? They surely did not carry off the dead faster than our healthy men could pursue them.

Congratulation the men, treat who we can, gather weapons. Normally, when an army flees, they leave weapons and shields behind...so how many can we gather?
Finger of Fate
GM, 2634 posts
Wed 31 Aug 2022
at 02:39
  • msg #810

Trouble with the Wildings

Quite a lot  of shields and swords from the conscripts, fewer from the Veterans.
No one has bothered counting the dead yet... living have precedence.
indeed no one is counting discraded stuff, just piling it out of the way.
Mustafa Zephyr
Player, 1989 posts
"Shark killer"
Wed 31 Aug 2022
at 03:27
  • msg #811

Trouble with the Wildings

In reply to Finger of Fate (msg # 810):

Yep, fair. Efforts are to be made with missile weapons, and setting up some camp for the night, treating our injured first.

Mustafa will interrogate the officer next, seeking to Intimidate or interrogate the man. Apparently, he is not scary (Rolled 13 off default) so he will get some nasty callous soldier that just lost a friend to take over. Want to know leaders, numbers, locations etc.
Finger of Fate
GM, 2635 posts
Wed 31 Aug 2022
at 22:24
  • msg #812

Trouble with the Wildings

He has refused to speak with anyone, spitting at them, but when you speak native Arabic to him, heis dumbfounded.
He wants to know why you fight the shiek and why you fight alongside the Infidels.
Mustafa Zephyr
Player, 1990 posts
"Shark killer"
Thu 1 Sep 2022
at 10:16
  • msg #813

Trouble with the Wildings

In reply to Finger of Fate (msg # 812):

"Because religion matters less than justice. All good gods consider it important, as does the lord of this land. Injustice in the name of religion is what empowers evil. Injustice for any reason empowers evil."
Finger of Fate
GM, 2636 posts
Thu 1 Sep 2022
at 18:10
  • msg #814

Trouble with the Wildings

How is a sheik claiming his rightful spot as leader unjust?
Baron Kenyan Worley
player, 234 posts
Thu 1 Sep 2022
at 19:27
  • msg #815

Trouble with the Wildings

Kenyan sets some of his men to compile a list of their dead (his and Mustafa's forces), two copies to be made, and then digging separate graves for each of them.
Mustafa Zephyr
Player, 1991 posts
"Shark killer"
Thu 1 Sep 2022
at 19:46
  • msg #816

Trouble with the Wildings

In reply to Finger of Fate (msg # 814):

"It is not, if he treats his people well. But we have fought two battles, and this sheik has made no attempt at peace. Instead, he has forced farmers to fight for him, against their will. That is not the actions of one who sees himself responsible for the welfare of his people."
Finger of Fate
GM, 2637 posts
Thu 1 Sep 2022
at 21:07
  • msg #817

Trouble with the Wildings

The farmers are here to support their betters, as God has ordained.
There are beautiful women and large sums of money there for men like you , who are wise and driven.

Mustafa Zephyr
Player, 1992 posts
"Shark killer"
Fri 2 Sep 2022
at 01:26
  • msg #818

Trouble with the Wildings

In reply to Finger of Fate (msg # 817):

"The farmers do not want to fight, and the women are humans, also created by God, and not to be treated as chattel. How is it that you promote such evil views and still claim to serve Allah, who demands justice for all, including women?"
Finger of Fate
GM, 2638 posts
Fri 2 Sep 2022
at 02:01
  • msg #819

Trouble with the Wildings

They are justly treated, all of them,according to their place as decreed by Allah.
You have not learned your Koran.



We can keep this up for as long as you wish... He'll tell you nothing useful and seriously thinks you do not understand the good book.
Women are treated fairly, kept pregnant  and doing chores for their men as God has meant it to be...
Mustafa Zephyr
Player, 1993 posts
"Shark killer"
Fri 2 Sep 2022
at 02:07
  • msg #820

Trouble with the Wildings

In reply to Finger of Fate (msg # 819):

Yes, I am getting that idea. Religious fanatics that do not know their creator and disallow anyone to use their brain to question the leadership.

 It very dangerous because of what they offer. Can talking around the area of authority identify who he is quoting as religious authorities?
Finger of Fate
GM, 2639 posts
Fri 2 Sep 2022
at 02:17
  • msg #821

Trouble with the Wildings

The Sheik and a Mullah or two he has chosen. No one knows them or where they may have been educated.
Mustafa Zephyr
Player, 1994 posts
"Shark killer"
Fri 2 Sep 2022
at 02:58
  • msg #822

Trouble with the Wildings

In reply to Finger of Fate (msg # 821):

So can I challenge this officer that his teachers are heretics?
Finger of Fate
GM, 2640 posts
Fri 2 Sep 2022
at 19:30
  • msg #823

Trouble with the Wildings

Well of course, but not to a fight. He's seriously wounded.

And truthfully it's arguing with fools ...
Baron Kenyan Worley
player, 235 posts
Fri 2 Sep 2022
at 19:40
  • msg #824

Trouble with the Wildings

Kenyan returns stand near Mustafa. "He say anything interesting? Like where his leader is? Or what his leader wants?"
Mustafa Zephyr
Player, 1995 posts
"Shark killer"
Sat 3 Sep 2022
at 00:16
  • msg #825

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 824):

"They are ignorant religious fanatics. Education may be key long term..."
Baron Kenyan Worley
player, 236 posts
Sat 3 Sep 2022
at 02:11
  • msg #826

Trouble with the Wildings

"This one is a senior leader? Can he be re-educated ?"
This message was last edited by the player at 08:04, Sat 03 Sept 2022.
Mustafa Zephyr
Player, 1996 posts
"Shark killer"
Sat 3 Sep 2022
at 04:22
  • msg #827

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 826):

"Unlikely. It is the masses who will benefit from being educated..."
Baron Kenyan Worley
player, 237 posts
Sat 3 Sep 2022
at 08:05
  • msg #828

Trouble with the Wildings

"And if he is released, do you believe he will peacefully disappear?"
The baron rests hand on hilt to underscore his thoughts.
This message was last edited by the player at 20:23, Sat 03 Sept 2022.
Mustafa Zephyr
Player, 1997 posts
"Shark killer"
Sun 4 Sep 2022
at 02:45
  • msg #829

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 828):

"I doubt it. He will stir up trouble."
Baron Kenyan Worley
player, 238 posts
Sun 4 Sep 2022
at 02:58
  • msg #830

Trouble with the Wildings

Moving if necessary to where others cannot see, Kenyan kills the leader, "May you find peace in the next world that was denied you in this." He cleans his sword in the sand, removes the dead prisoner's bonds and then kicks sand over him to form a shallow grave.
This message was last edited by the player at 20:34, Sun 04 Sept 2022.
Finger of Fate
GM, 2641 posts
Sun 4 Sep 2022
at 20:28
  • msg #831

Trouble with the Wildings

He would have expected no less. He is expecting to ascend to heaven and be greeted by 30 Virgins... he will be very surprised if the are catholic nuns.
Baron Kenyan Worley
player, 239 posts
Sun 4 Sep 2022
at 20:36
  • msg #832

Trouble with the Wildings

What time is it?
Finger of Fate
GM, 2642 posts
Sun 4 Sep 2022
at 20:37
  • msg #833

Trouble with the Wildings

At least mid-afternoon.
Baron Kenyan Worley
player, 240 posts
Sun 4 Sep 2022
at 20:42
  • msg #834

Trouble with the Wildings

After a rest Kenyan announces, "Time to move on!"
Mustafa Zephyr
Player, 1998 posts
"Shark killer"
Sun 4 Sep 2022
at 20:47
  • msg #835

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 834):

We have gathered all arms and armour?
Finger of Fate
GM, 2643 posts
Sun 4 Sep 2022
at 20:57
  • msg #836

Trouble with the Wildings

Cluttering up the supply wagons.

The enemy seems to be withdrawing hurriedly, But a blown horse scout rides up and points, Gasping he manages six holding off 50 who are  trying to poison the wells. thre-four arrows lengths up and then left on the road...hurry.
Baron Kenyan Worley
player, 241 posts
Sun 4 Sep 2022
at 21:11
  • msg #837

Trouble with the Wildings

Kenyan asks, "Coming, Mustafa?" and quicksteps across to his horse. Mounting, he calls his honour *guard, "With me!" and brings his horse to a fast** speed.

======
OOC: *I don't know the size of Kenyan's personal guard; happy to let FoF figure that one out.
**I have no idea what speed over four arrow lengths would blow a horse but Kenyan needs it to still be functional.

This message was last edited by the player at 15:15, Sun 11 Sept 2022.
Finger of Fate
GM, 2644 posts
Sun 4 Sep 2022
at 23:19
  • msg #838

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 837):

4 arrow shots is roughly 1200 yards [1100 meters]; your personal body guard is nine men, all armored to some extent, so bring more, perhaps the armored horse, as they haven't done a lot. That gives you about 20 armored cavalry.
But you may want some infantry to back you up too ... you have a fresh unit of your men, who are looking to earn some credit.
That still leaves 4 infantry, scouts, bowmen and the Light Cavalry to hold the road or move up it.
Mustafa Zephyr
Player, 1999 posts
"Shark killer"
Mon 5 Sep 2022
at 02:34
  • msg #839

Trouble with the Wildings

In reply to Finger of Fate (msg # 838):

Mustafa will take the reserves that did not see so much action and move quickly in support, leaving those who did most of the work to clean the battlefield.
Baron Kenyan Worley
player, 242 posts
Mon 5 Sep 2022
at 05:59
  • msg #840

Trouble with the Wildings

Keep going
Finger of Fate
GM, 2645 posts
Mon 5 Sep 2022
at 15:30
  • msg #841

Trouble with the Wildings

You find the turn, marked by the scouts galloping turn and the dirt it threw up... How fast are you moving?

Mustaafa has no problem following the cavalries tracks.
Mustafa Zephyr
Player, 2000 posts
"Shark killer"
Mon 5 Sep 2022
at 20:58
  • msg #842

Trouble with the Wildings

In reply to Finger of Fate (msg # 841):

We will move as fast as the infantry can, suggesting that the cavalry go ahead to help stall them.
Finger of Fate
GM, 2646 posts
Mon 5 Sep 2022
at 22:02
  • msg #843

Trouble with the Wildings

The Infantry will quick march, about 4 MPH or 8kph.

The cavalry, being heavy Horse is not as fast as the light horse, but they easily manage about 20 kph... given we are only going about two kilometers, say 6 minutes. And well before you close up, your imminent arrival is noted and the enemy facing off against the local farmers and six light cavalry. About 20 local farmers are yelling and waving assorted scythes, shovels, pitchforks etc. are facing about 15 enemy soldiers, and these don't look like the veterans either. As soon as you are seen, they beat a hasty retreat.

There are three wells here, which the enemy wanted to drop dead animals in ... they left the carrion as they retreated.
The Local farmers live off that water, to drink, cook and grow plants with, they were not about to let these fools screw that up regardless of who was attacking.
Baron Kenyan Worley
player, 243 posts
Mon 5 Sep 2022
at 22:06
  • msg #844

Trouble with the Wildings

Can these well-spoilers be run down? Or are they too far away?
Within arrow range?
Mustafa Zephyr
Player, 2001 posts
"Shark killer"
Tue 6 Sep 2022
at 00:16
  • msg #845

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 844):

We will check for any injuries amount the farmers, and treat them as our own.
Finger of Fate
GM, 2647 posts
Tue 6 Sep 2022
at 03:00
  • msg #846

Trouble with the Wildings

You could try, but they are quickly into the soft ground that might well lame your horse.
The big thing is that they failed, which means you can refill all your water before moving on.
Mustafa Zephyr
Player, 2002 posts
"Shark killer"
Tue 6 Sep 2022
at 05:49
  • msg #847

Trouble with the Wildings

In reply to Finger of Fate (msg # 846):

Are any infantry able to pursue them? Mustafa will lead some lightly armored scouts with shield and ranged weapons from the reserves to give chase in the soft ground. That will tire heavily armoured infantry as well...
Baron Kenyan Worley
player, 244 posts
Tue 6 Sep 2022
at 06:06
  • msg #848

Trouble with the Wildings

Fine. Kenyan will dismiss tem from mind, tripling the guard until water is refilled.
Finger of Fate
GM, 2648 posts
Tue 6 Sep 2022
at 21:58
  • msg #849

Trouble with the Wildings

Mustafa finds them a mostly fruitless pursuit as they spread to the winds... you can roll for three at long range *, but no chance to grab to whole group,

* 1 at -9 and 2 at -10. Figure your average scout has a skill of 14.


 Baron Worley becomes aware of his men trading with the local farmers, dried meats (not Pork)  and dried fruits for grains.
This screws up meal computations for the rest of the trip.
However the Farmers are very much on your side now.
Baron Kenyan Worley
player, 245 posts
Tue 6 Sep 2022
at 23:11
  • msg #850

Trouble with the Wildings

Finding someone that can translate fluently he says, "Tell them we look forward to enjoying such trade again in the future. Can they tell us anything useful about the leader of the men who tried to poison their well?"
This message was last edited by the player at 15:15, Sun 11 Sept 2022.
Finger of Fate
GM, 2649 posts
Tue 6 Sep 2022
at 23:23
  • msg #851

Trouble with the Wildings

There is a bunch of babble which is translated as "He says he is God's appointed and wants us to give him our profits and young women and men. He takes, but does not give.  The devil take him."
Mustafa Zephyr
Player, 2003 posts
"Shark killer"
Tue 6 Sep 2022
at 23:52
  • msg #852

Trouble with the Wildings

In reply to Finger of Fate (msg # 849):

Long range missed, how about tracking and pursuit through wet lands?
Finger of Fate
GM, 2650 posts
Wed 7 Sep 2022
at 02:08
  • msg #853

Trouble with the Wildings

You could, of course then you would be just a few men behind enemy lines, your sergeant suggests.
No doubt the men we are chasing would be quick to report us to the first group of soldiers they met.
Baron Kenyan Worley
player, 246 posts
Wed 7 Sep 2022
at 02:52
  • msg #854

Trouble with the Wildings

"Please thank them and say we hope to trade with them again," adds Kenyan .
"Let's be on our way. Fill up with water and put some more leagues behind us."
This message was last edited by the player at 15:16, Sun 11 Sept 2022.
Mustafa Zephyr
Player, 2004 posts
"Shark killer"
Wed 7 Sep 2022
at 05:26
  • msg #855

Trouble with the Wildings

In reply to Finger of Fate (msg # 853):

Good. Mustafa would like to take a group behind their lines to throw them off balance. Their losses in the last battles seem minimal, so more needs to be done to distract the core from rounding up farmers...and Mustafa and those with him can handle a few extra enemy.

Besides, those we are chasing can keep away from us easily enough, so if they start to pursue us, we can draw them back to our forces...unless they relinquish the chase. They liked cat and mouse before, so perhaps we can play the same, except we have a proper army following us!
Finger of Fate
GM, 2651 posts
Wed 7 Sep 2022
at 16:22
  • msg #856

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 855):

Confer with the Baron.
Baron Kenyan Worley
player, 247 posts
Wed 7 Sep 2022
at 20:35
  • msg #857

Trouble with the Wildings

"Mustafa, you're too important to not have you with me," demands Kenyan. "We can chase stragglers another time. For now we must get closer to our destination and I need you with me for that."
This message was last edited by the player at 15:18, Sun 11 Sept 2022.
Mustafa Zephyr
Player, 2005 posts
"Shark killer"
Wed 7 Sep 2022
at 20:36
  • msg #858

Trouble with the Wildings

In reply to Finger of Fate (msg # 856):

I have gone off ahead in pursuit, and I am continuing the pursuit with a few good men. How would I confer with him?
Finger of Fate
GM, 2652 posts
Wed 7 Sep 2022
at 21:34
  • msg #859

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 858):

You are suddenly aware of light cavalry behid you, from the flurry of arrows... no one is hit, but several very close arrows have everyone on guard. There is little cover out here. You also see one blowing a horn, three short toots and a long one...
Mustafa Zephyr
Player, 2006 posts
"Shark killer"
Wed 7 Sep 2022
at 21:38
  • msg #860

Trouble with the Wildings

In reply to Finger of Fate (msg # 859):

Light cavalry in the swamp, where we have just been told Cavalry will not be able to keep up with infantry? Excellent, we will engage them! I assume Kenyan can hear them as well. What range? Foot archers will be much more accurate than mounted archers...
Finger of Fate
GM, 2653 posts
Wed 7 Sep 2022
at 21:45
  • msg #861

Trouble with the Wildings

They seem to be prancing about fairly well... they are also moving around constantly, closing in to fre and then back away.
As you move toward them one of the men curses  "More of them coming from behid us."

You left the baron and walked off ... he doesn't know that you left or where you went.  You can now count 33 light horse. You hear more bugles.
there is a steady rain of small arrows about 18 inches (46 cm) long. So far no one has been hit.
Mustafa Zephyr
Player, 2008 posts
"Shark killer"
Wed 7 Sep 2022
at 21:56
  • msg #862

Trouble with the Wildings

In reply to Finger of Fate (msg # 861):

Then what happened to the swamp that blocked Kenyans cavalry and even heavily armoured infantry, who I can guarantee weigh less than any horse. Or does it only block our cavalry? How is that even possible?

We need to sort out the physics here. I was travelling through a swamp that slowed armour ed men, and suddenly, travelling through the same swamp, are mounted horses. Some consistency here please GM. Swamp, or no swamp?
Finger of Fate
GM, 2655 posts
Wed 7 Sep 2022
at 22:04
  • msg #863

Trouble with the Wildings

As I answered in the OOC message... they are inconvenienced as well, just not like your cavalry were.
Their horses have been here before and don't struggle quite as much, but still you can charge them if you wish.
Mustafa Zephyr
Player, 2010 posts
"Shark killer"
Thu 8 Sep 2022
at 03:19
  • msg #864

Trouble with the Wildings

In reply to Finger of Fate (msg # 863):

We will try to push them back to our forces by pressing the attack. As mentioned, foot archers are more accurate than mounted ones. Target the horses if the riders are too hard to hit.
Baron Kenyan Worley
player, 248 posts
Thu 8 Sep 2022
at 18:43
  • msg #865

Trouble with the Wildings

Unless there are significant bonuses to note Mustafa's progress then it seems Kenyan's attention is elsewhere.

======
OOC: Perception 13, rolled 15

This message was last edited by the player at 15:20, Sun 11 Sept 2022.
Finger of Fate
GM, 2658 posts
Thu 8 Sep 2022
at 19:23
  • msg #866

Trouble with the Wildings

Of the 4 archers with you, two manage to get hits.  One against a horse and the other versus rider.
The horse is obviously seriously wounded and drops within a few feet, the rider jumping clear and running away.
The rider is hit in the chest and is also seriously wounded, he leans across the horses neck and spurs it away...

The Horse archers in front of you shoot several arrows as they ride away as best they can. One of your foot soldiers catches one of them and attacks with his sword succesfully, hitting the rider in the chest, but the rider's leather seems to take the worst of it, although the man is bleeding from the cut.

The riders coming from the enemies direction loose a flurry of arrows to assist their compatriots.
One of your men is hit in the upper left arm for 3 points (credited him with armor of 2)
One is hit in the lower back, where his armor stops most of the damage although he is bleeding.
The last is hit square in the back, but it bounces off of his armor.
Mustafa Zephyr
Player, 2013 posts
"Shark killer"
Thu 8 Sep 2022
at 20:32
  • msg #867

Trouble with the Wildings

In reply to Finger of Fate (msg # 866):

Mustafa will signal his men to withdraw, making sure to cover the wounded and to return fire on those attacking.
Finger of Fate
GM, 2659 posts
Thu 8 Sep 2022
at 23:14
  • msg #868

Trouble with the Wildings

The Light cavalry that was trying to hold you from retreating fails in it's task an moves to the sides...
two more of your men get close enough to swing at them.
Both men swerve their horses to avoind the swings and both horses pay for it... The first horse takes a serious, deep  cut to it's right front shoulder and the second a slash to it's right rear leg.
The second horse can (and does) still move away, the first horse struggles to move on three feet in the muck.
Both riders release arrows at their attackers, both of which hit at the short range involved.
The First Soldier is hit in his right arm and the arrow pierces his upperarm armor for three impaling (after armor of 3 is deducted).
The Second Soldier takes 3 impaling to the groin after armor.

The first rider manages to stay mounted and guides his horse away a few yards, before jumping to the ground and leading it away. to the side.

Your bowmen target the 20 riders behind you.
1 hits the rider in the groin for 5 impaling.
2 & 3 hit horses , the first in the right front leg for moderate damage, the other in the left front leg, disabling the horse although the rider manages to stay mounted.
4 hits a rider as well. in the left arm, and it flicks off the armor

Your men support all their fellows as you struggle back. The Arabs from the village raise the alarm and the guards assigned to protect the water wagons come out to help.  20 more armed infantry deter the light horse whci shoot arrows from a distance, making them ineffctive.

You can hear the drums of the infantry the enemy is bring up.
Mustafa Zephyr
Player, 2015 posts
"Shark killer"
Fri 9 Sep 2022
at 00:57
  • msg #869

Trouble with the Wildings

In reply to Finger of Fate (msg # 868):

Signal for our own infantry to form up as we take a defensive position. Clearly the previous battle is not over.

As a leader, I would assume Mustafa has a signalling device of some description?
Finger of Fate
GM, 2660 posts
Fri 9 Sep 2022
at 02:06
  • msg #870

Trouble with the Wildings

The cavalry will do little besides shoot arrows from as far away as they can. and keep moving, as the few bowmen you have are respected.
The arrows land all around, but no one is hit.


You, like most leaders, rely on runners. As a unit commander, you would have the unit's muscians as well, but your little ad Hoc force has nothing like that.


However... The main body should also be able to hear the drums and occasional trumpets.  The noise is to their left on the soft ground between the road and the distant river. , given your water wagons are back on that side, it bears some exploration.
Baron Kenyan Worley
player, 251 posts
Fri 9 Sep 2022
at 02:08
  • msg #871

Trouble with the Wildings

What does Kenyan perceive?
Finger of Fate
GM, 2662 posts
Fri 9 Sep 2022
at 02:11
  • msg #872

Trouble with the Wildings

Just the drums and horns at the moment. but the general does want to know more.
Baron Kenyan Worley
player, 252 posts
Fri 9 Sep 2022
at 02:14
  • msg #873

Trouble with the Wildings

Can we estimate distance ? Or interpret the signals?
Finger of Fate
GM, 2663 posts
Fri 9 Sep 2022
at 02:20
  • msg #874

Trouble with the Wildings

The signals are foriegn (excuse the pun).
The distance is always a gues, but you'd imagine about two arrow shots or so... and if you pay careful attention you can see a couple of horsemen and a horse being led at the limits of your view. The little scrub there is hides a clear view.  The drums do not seem to be up to where you are, but close.
Baron Kenyan Worley
player, 253 posts
Fri 9 Sep 2022
at 02:28
  • msg #875

Trouble with the Wildings

"General, we should investigate. Give relief to the folks under attack, whether farmers or Mustafa's, but without making our main force here exposed or vulnerable. Can you arrange that? I'm thinking of taking mounted bowmen to give support. Comments?"
This message was last edited by the player at 15:21, Sun 11 Sept 2022.
Finger of Fate
GM, 2664 posts
Fri 9 Sep 2022
at 18:56
  • msg #876

Trouble with the Wildings

Well truthfully we have no mounted Bowmen, we do have a few bow men who can ride, but must dismount to use their bows. Our Light Cav is recovered and could move that way to investigate, but will be slow and tire quickly in the mud, still they are likely our best option . Hopefully we can find another road off toward the river with a few farmers. That would put us behind whoever is cauing all this.
Baron Kenyan Worley
player, 254 posts
Fri 9 Sep 2022
at 19:02
  • msg #877

Trouble with the Wildings

"Well, then, let us do that."
This message was last edited by the player at 15:21, Sun 11 Sept 2022.
Finger of Fate
GM, 2665 posts
Fri 9 Sep 2022
at 19:13
  • msg #878

Trouble with the Wildings

The Light Cav forms up in a loose formation and heads off to see what it can see. It seems to catach the retreating enemy horse archers, who flee. The drums are still further ahead (toward the enemy) and the cavalry sees little else, so it returns about an hour later, caked in mud up to the horses bellies and tired.



Down at the wells, the enemy has withdrawn.
Baron Kenyan Worley
player, 255 posts
Fri 9 Sep 2022
at 20:29
  • msg #879

Trouble with the Wildings

"We just lost a chunk of the day. No more side treks," directs Kenyan. " Now, defensive camp, parch the wounded, rest the horses. Double guard on supplies."
This message was last edited by the player at 15:22, Sun 11 Sept 2022.
Finger of Fate
GM, 2666 posts
Fri 9 Sep 2022
at 23:16
  • msg #880

Trouble with the Wildings

Some time later the water wagons come into camp carrying Mustafa and his men ... several more wounded to care for.
Mustafa Zephyr
Player, 2016 posts
"Shark killer"
Sat 10 Sep 2022
at 05:28
  • msg #881

Trouble with the Wildings

In reply to Finger of Fate (msg # 880):

Plenty of time to take stock of the day. What are losses on both sides, and what is estimated to be left?
Finger of Fate
GM, 2667 posts
Sat 10 Sep 2022
at 19:21
  • msg #882

Trouble with the Wildings

You have 4 wounded, one seriously.

As best you can tell you cost the enemy 4 Horses and 3 men injured, with two of those riders seriously injured. One horse killed.

You have no idea of how much enemy remains.
Mustafa Zephyr
Player, 2017 posts
"Shark killer"
Sat 10 Sep 2022
at 21:31
  • msg #883

Trouble with the Wildings

In reply to Finger of Fate (msg # 882):

Thanks, but I was referring to the wash up from the main battle, rather than the skirmish that followed. Numbers from that, where the more experienced guys were cut off and surrounded. What was captured, and how many were injured or killed on both sides.
Finger of Fate
GM, 2668 posts
Sun 11 Sep 2022
at 02:14
  • msg #884

Trouble with the Wildings

were the more experienced guys were cut off and surrounded?    No, they fell apart as a unit and ran.

What was captured?  A lot of cheap sword and shields, some better equipement


how many were injured or killed on both sides.   Your side - 62
                                                                                     Their side - 211
Mustafa Zephyr
Player, 2018 posts
"Shark killer"
Sun 11 Sep 2022
at 12:28
  • msg #885

Trouble with the Wildings

In reply to Finger of Fate (msg # 884):

Again, the numbers hardly reflect a victory.


Gather the gear, destroy cheap melee weapons. What ranged weapons were captured?

The strength of the enemy in retreat continues to concern Mustafa, as the routes he had participated in before resulted in losses of up to half the enemy numbers. Historically, the number was often much higher. Further, his own losses reflected a hard-fought battle.

He will ask the general about how they are continuing to retreat so effectively with such little training, and what that could mean for future engagements.
Baron Kenyan Worley
player, 256 posts
Sun 11 Sep 2022
at 15:30
  • msg #886

Trouble with the Wildings

When Mustafa approaches the general Kenyan says, "Glad you're back safely. The farmers seem to be siding with us. Hearts and minds. So we need to get to the shiek soonest. He's trying to slow us down for some reason. As I said, we need to get to him. We just lost a chunk of the day so no more side treks." He turns to the general, "As I said, defensive camp, patch the wounded, rest the horses. Double guard on supplies."
Finger of Fate
GM, 2669 posts
Sun 11 Sep 2022
at 18:51
  • msg #887

Trouble with the Wildings

Addressing the Mustafa's question   It takes no time to rout, and being lightly armed, they will most always out run us, but if it is any comfort, think of the enemy army trying to round up all those unhappy fleeing souls and put them back in formations with enough backing to keep them from evaporating immediately in the next confrontation. It is clear that the Sheik does not have the hearts and minds of the people behind him. He has a small group of devoted soldiers who will fight, but he has had to disperse them throughout his conscripted forces to keep them in line..
Mustafa Zephyr
Player, 2019 posts
"Shark killer"
Sun 11 Sep 2022
at 19:50
  • msg #888

Trouble with the Wildings

In reply to Finger of Fate (msg # 887):

Addressing Kenyan

"The supposed 'side treks' are what have the potential to take out their key leaders. As the general has implied, the sheil relies on a small number of loyal followers that hold the rest of the army together be force. Take out enough of these key individuals and you take out the army. But they hide behind their conscripts."

Turning to the general

"I understand them being lightly armoured, but I have never met a force that was able to keep troops together through a route. Multiple times. Which tells me that we have never actually routed them. And if we have never successfully actually routed them, then what is actually going on? I understand we are winning hearts and minds, but is that an illusion too? Despite them having no structured retreat, we have not been able to get to any of the army commanders, have we?"
Baron Kenyan Worley
player, 257 posts
Sun 11 Sep 2022
at 20:32
  • msg #889

Trouble with the Wildings

"I've listened to you views, gentlemen, and nothing here changes mine. My orders stand. Carry on," says Kenyan. He finds adjusting to his elevation withing the feudal hierachy difficult, often uncomfortable, but does his best realising that he answers to his wife, duke and god, often, but not always, in that order.
Finger of Fate
GM, 2670 posts
Sun 11 Sep 2022
at 21:46
  • msg #890

Trouble with the Wildings

Actually Mustafa, you did not understand me, They do not keep troops together in a rout, they instead are likely spread out across the roads and tracks, the few ways to get away, and  the reliable ones are corralling those they catch. You forget, there are few ways to retreat, due to the desert sands and the soft groundsto the other side.  All of them know that the desert can be a slow death if you lose your way, which is easy to do. The soft ground may be good for planting, but it is slow and hard to march through.  And no, we haven't even seen an Army Commander, have we?  My guess is they are staying well back and sending the expendables to fight with a few trusted fighters to give them backbone. I can say that it has not worked as desired and they must be struggling to rebuild an army after each little defeat. Certainly we shall see whose views are correct soon enough.
Mustafa Zephyr
Player, 2020 posts
"Shark killer"
Sun 11 Sep 2022
at 22:38
  • msg #891

Trouble with the Wildings

In reply to Finger of Fate (msg # 890):

"But what you have described is not matching what we have seen. After that battle, they were able to rally a sizable force straight away. A far cry from gathering troops scattered to the four winds. That explains why the army is maintaining its numbers, minus small losses, despite two defeats. What else could explain that?

But therein lies my point. If we only meet them as the expect us to, we will never catch their commanders, who will keep staying well away from the front lines.
"
Finger of Fate
GM, 2671 posts
Sun 11 Sep 2022
at 23:15
  • msg #892

Trouble with the Wildings

I did not see what you describe at all.
Baron Kenyan Worley
player, 258 posts
Sun 11 Sep 2022
at 23:20
  • msg #893

Trouble with the Wildings

Enough debating, gentlemen, it's time for sleep. Many leagues to cover tomorrow.
Finger of Fate
GM, 2672 posts
Sun 11 Sep 2022
at 23:23
  • msg #894

Trouble with the Wildings

Yes Baron, till morning then.  he leaves the area.
Mustafa Zephyr
Player, 2021 posts
"Shark killer"
Mon 12 Sep 2022
at 01:57
  • msg #895

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 893):

"General, perhaps you did not see because you did not pursue. You saw what you were supposed to see."
Baron Kenyan Worley
player, 259 posts
Mon 12 Sep 2022
at 02:17
  • msg #896

Trouble with the Wildings

"And tomorrow we shall see what we shall. Now, Mustafa, that is enough. Good night to you, sir."
This message was last edited by the player at 06:15, Mon 12 Sept 2022.
Mustafa Zephyr
Player, 2022 posts
"Shark killer"
Mon 12 Sep 2022
at 05:44
  • msg #897

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 896):

He frowns, nods good night and heads to Lilith for the night.
Finger of Fate
GM, 2673 posts
Tue 13 Sep 2022
at 22:57
  • msg #898

Trouble with the Wildings

Come Morning, everyone is up and get moving by a short time after sunrise.
The Enemy scouts are out, but keeping their distance.
Your mounted scouts ride up the main road supported by the Light cavalry, which is backed by the heavy cavalry and some infantry.
This is the first time this does not draw a large group of light horse.
You mounted scouts find the enemy moving away on the road with two of the better infantry units as rear guard.
They are about a league and a half ahead of your infantry. and moving smartly.
Baron Kenyan Worley
player, 260 posts
Tue 13 Sep 2022
at 23:05
  • msg #899

Trouble with the Wildings

Keep our units in sync distances of each other.

======
OOC: late here, NN!

Mustafa Zephyr
Player, 2023 posts
"Shark killer"
Wed 14 Sep 2022
at 01:19
  • msg #900

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 899):

Suggest we have the main force follow them. However look to have ranged units and units with shields at the front.

Did not hear about any captured ranged weapons?
Finger of Fate
GM, 2674 posts
Wed 14 Sep 2022
at 19:54
  • msg #901

Trouble with the Wildings

Captured bows were few. All were self bows and none too powerful.

The General and Baron Worley have moved to keep support for the Advance Guard close enough to be able to intercede quickly.
Given our limited quantities of ranged weapons, we will keep them with the infantry as protection.

The "Army" is able to move quickly without the bother of the enemies scouts and You recognize some changes in the terrain, farms beside the roads and for a long ways in each direction with many little farms.  The Mucky ground has given way to plowed ground on both sides and the desert is now a league or so off to your right. Your direction of march has changed to a slightly more northerly direction as well.
Come late afternoon you find a place to camp with water, protected by angry farmers. The wells are not deep, but it takes some talking to get them to believe you don't want to poison the wells too.
Mustafa Zephyr
Player, 2024 posts
"Shark killer"
Wed 14 Sep 2022
at 20:20
  • msg #902

Trouble with the Wildings

In reply to Finger of Fate (msg # 901):

Have all bows used, with new users trained by more experienced members. Keep our scouts out and active and engaging with the local farmers, assisting if there are enemies that would harrass them by recruiting, poisoning wells or killing/capturing livestock. Offer to buy any food to supplement supplies (but offer, not force).
Baron Kenyan Worley
player, 261 posts
Thu 15 Sep 2022
at 09:01
  • msg #903

Trouble with the Wildings

It appears Kenyan, via translation, may have success in talking the farmers around. Maybe not hearts and minds but getting there. He asks also, "Is there anything that the shiek's men have been doing lately that is unusual?" then adding, "If we were to be able to trade with you longer term, what things would be interesting to you? What might you be able offer back in trade?"


======
OOC: 09:55, Today: Baron Kenyan Worley rolled 7 using 3d6.  Diplomacy 10.
Kenyan's trying to insinuate that his folk are not here to conquer the farmers and that he can be a siginificant friend long term.

Finger of Fate
GM, 2675 posts
Thu 15 Sep 2022
at 16:23
  • msg #904

Trouble with the Wildings

They grow grains, fruits, some nuts and also raise Sheep & Goats (lots) and some cattle (few).
They produce a fair bit of wool, but are not very good at combing it out in any quantity.

The farmers are all against the Sheik as he grabs people, and produce with promises of some future payback.
Nobody has ever seen any pay back, just more pain nd suffering.  As for trade, they had a fairly active trade with Catheran until this Sheik showed up [one of the main reasons you were sent! ].
Baron Kenyan Worley
player, 262 posts
Thu 15 Sep 2022
at 19:28
  • msg #905

Trouble with the Wildings

Fine, we camp here, rest both folks and horses, gather a little strength, and tomorrow make a good push towards the shiek.
Finger of Fate
GM, 2676 posts
Thu 15 Sep 2022
at 19:54
  • msg #906

Trouble with the Wildings

Close to sundown a Party arrives in front of you with a parley flag [white flag...whatever]

They close to a bout 15meters and stop.

The General is quick - Baron, only you speak to them, no one else. You may speak with us and we will let you know if we need to speak to you.
 I expect that at least one of them speaks perfectly good English, but they will only converse with us in Arabic through a transator if they can force that. Then they can blame everything on the translator's misunderstanding.

Baron Kenyan Worley
player, 263 posts
Thu 15 Sep 2022
at 20:11
  • msg #907

Trouble with the Wildings

"Very good. Let's be at it then. Is it appropriate to offer them something? Food? Water? Clothing?" he asks, checking that his clothing is appropriately fastend and tucked in.
Mustafa Zephyr
Player, 2025 posts
"Shark killer"
Thu 15 Sep 2022
at 20:43
  • msg #908

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 907):

"I can translate..." offers Mustafa.
Finger of Fate
GM, 2677 posts
Thu 15 Sep 2022
at 21:21
  • msg #909

Trouble with the Wildings

Please don't, just remember what they say... we want them to have to speak in English.
Baron Kenyan Worley
player, 264 posts
Thu 15 Sep 2022
at 21:53
  • msg #910

Trouble with the Wildings

"They want to speak so it will be in Anglish," directs Kenyan. "None of you with me are to contradict me. That shows division and weakness. If fact none of you are to adress them. You shall signal to me if you wish to advise me. Is that clear? General? Mustafa?" He looks around at faces. "So, advise me now. Is it appropriate to offer them something? Food? Water? Clothing?2
Mustafa Zephyr
Player, 2026 posts
"Shark killer"
Thu 15 Sep 2022
at 22:22
  • msg #911

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 910):

Mustafa smirks.

"And if you are being culturally inappropriate?"
Baron Kenyan Worley
player, 265 posts
Thu 15 Sep 2022
at 22:38
  • msg #912

Trouble with the Wildings

"That is why I asked all of you to advise me now," answers Kenyan. "I am a foreigner. They know that. We're emphasising that by forcing their dialogue with me in Anglish. So, any advice now? If you signal me, the number of numbers, from 1 to 4, is the level of importance and urgency."
Finger of Fate
GM, 2678 posts
Thu 15 Sep 2022
at 23:07
  • msg #913

Trouble with the Wildings

The General nods his agreement. I see no reason to offer anything, we are not using diplomacy, we are presenting a military demand.

There are two translators besides Mustafa.
Mustafa Zephyr
Player, 2027 posts
"Shark killer"
Fri 16 Sep 2022
at 00:48
  • msg #914

Trouble with the Wildings

In reply to Finger of Fate (msg # 913):

Mustafa shrugs.

"Up to you. I can't predict what you will do, though, so I can't prepare you for every situation."
Baron Kenyan Worley
player, 266 posts
Fri 16 Sep 2022
at 03:21
  • msg #915

Trouble with the Wildings

"So no advice from you. Fine," says Kenyan who then looks to each of the others in turn.
This message was last edited by the player at 07:49, Fri 16 Sept 2022.
Finger of Fate
GM, 2679 posts
Fri 16 Sep 2022
at 03:30
  • msg #916

Trouble with the Wildings

You may always confer with your subordinates and advisers  The General said.
Baron Kenyan Worley
player, 267 posts
Fri 16 Sep 2022
at 08:07
  • msg #917

Trouble with the Wildings

"Fine. Let us be about it then." Kenyan advances towards the flag waver.

Whe they ar withing appropriate speaking distance he calls out, "WHo speaks for you?"
Finger of Fate
GM, 2680 posts
Fri 16 Sep 2022
at 18:36
  • msg #918

Trouble with the Wildings

They all seem to look back and forth and speak in Arabic. One finally speakstoward you a little louder in Arabic... you guess he's asking if you don't speak Arabic... then he asks the same thing again and points to the folks behind you.
Baron Kenyan Worley
player, 268 posts
Fri 16 Sep 2022
at 22:44
  • msg #919

Trouble with the Wildings

Kenyan repeats, impassively, pointedly not looking at any of his people. "I ask again, who speaks for you?"
Finger of Fate
GM, 2681 posts
Sat 17 Sep 2022
at 00:23
  • msg #920

Trouble with the Wildings

They make a show of chattering to each other, after a bit they call a fellow forward from a group further back.
He speaks halting English at best - Wish we make treaty of peace. You agree?
Baron Kenyan Worley
player, 269 posts
Sat 17 Sep 2022
at 12:44
  • msg #921

Trouble with the Wildings

"That would be a good thing," replies Kenyan trying to keep his body language to a minimum. He tries to spot any whose eyes show comprehension before the translation into arabic. "I do not yet know your culture and customs so if I use words or ways that might be considered impolite then I tell you now it is not so intended. It is very inportant that you make sure that is totally understood. Can you do that?"

When that appears to have been translated, Kenyan adds, "So that I might understand propely, I may need to consult with my associates to check my understanding. Nothing improper or dicourtious is intended by that. It is very important that what is understood is the same as that intended. Do you agree?"

Again pausing for translation, Kenyan starts on the actual discussion, by introducing himself and then asking, "So please delight me with your name and also that of he for whom you speak."

======
OOC: 13:34, Today: Baron Kenyan Worley rolled 10 using 3d6.  Perception 13 (to spot understanding prior to translation).

Finger of Fate
GM, 2682 posts
Sat 17 Sep 2022
at 21:45
  • msg #922

Trouble with the Wildings

Two of the original group likely understood everything you said. This translator is struggling, as he is not even close to fluent.
He babbles in Arabic... there is some discussion and he turns back.

This our land, We, you us, not fight, you go back, Sheik give you best deals in trade.
This message was last edited by the GM at 18:47, Sun 18 Sept 2022.
Baron Kenyan Worley
player, 270 posts
Sat 17 Sep 2022
at 22:28
  • msg #923

Trouble with the Wildings

"You speak with the shiek's voice? Is his second in command here?" asks Kenyan.

After iatening to the reposnsehe says, "I need to consult my advisors."

Pulling back some yards the baron syas quietly to his general and Mustafa, "Don't let on but I'm certain two of them understand Anglish perfectly.." (He indicates the pair by verbal description). "..so, dethroning the newcomer, the shiek, was required. Please now advise me on how best to proceed."
This message was last edited by the player at 08:12, Sun 18 Sept 2022.
Mustafa Zephyr
Player, 2028 posts
"Shark killer"
Sun 18 Sep 2022
at 08:34
  • msg #924

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 923):

"Me too, but remember why we came. Be careful of giving legitimacy to one who is not legitimate. Peace with the farmers, yes, but are you sure the Duke wants peace with the sheik to continue the things he is doing? Dethroning him has to be clear and honest condition of peace."
Baron Kenyan Worley
player, 271 posts
Sun 18 Sep 2022
at 08:38
  • msg #925

Trouble with the Wildings

Kenyna hears Mustafa, nods, and then looks at his general to see if he has any contribution.
Finger of Fate
GM, 2683 posts
Sun 18 Sep 2022
at 18:52
  • msg #926

Trouble with the Wildings

The General nods in agreement at Mustafa's comment.  They basically asked us to agree to leave for nothing. Maybe you need to explain that the other sheiks do not approve of this fellow and he is to step down, leave everything in place and get lost to continue living. If we get him, we hand him over to the other sheiks to deal with.  I would expect that to be very unpleasant.
Baron Kenyan Worley
player, 272 posts
Sun 18 Sep 2022
at 19:01
  • msg #927

Trouble with the Wildings

The baron nods at the generals comments and then, looking at the two of them, asks, "Would appeal to or promotion of second in command be likely to work? Like 'shank your boss and you can take over IF you agre to restore the previous conditions to the farmers and trade and so forth'."
This message was last edited by the player at 19:01, Sun 18 Sept 2022.
Finger of Fate
GM, 2684 posts
Sun 18 Sep 2022
at 19:25
  • msg #928

Trouble with the Wildings

I'd think not and the Sheik's will likely want to choose who leads here.
Baron Kenyan Worley
player, 273 posts
Sun 18 Sep 2022
at 19:35
  • msg #929

Trouble with the Wildings

Kenyan nods, "We shall continue."

He moves back to the shiek's nominated translater, "It is possible to reach agreement peaceably but not on those terms. If your Shiek stands here, it is time for him to step forwards, as this should be directly for his ears, unchanged by possible tricks of the memory or multiple repetitions."

At this point Kenyan is comfortable with looking directly at one of the pair he believes understands him perfectly, preferably whichever one shifts self-importantly or who is glanced at by those not so gifted with quick wits..
Finger of Fate
GM, 2685 posts
Sun 18 Sep 2022
at 19:44
  • msg #930

Trouble with the Wildings

The coy game stops as te fellow you spoke to rattles off something in Arabic, which the translator returns as:

It is not possible, the Sheik does not speak with those not of his rank and not followers of Allah..
Baron Kenyan Worley
player, 274 posts
Sun 18 Sep 2022
at 20:08
  • msg #931

Trouble with the Wildings

"That, then, woud be completely fine if the Shiek would be so good as to agree to accoampany us to convene with the Council of Shieks. They would absolutely be of his rank and followers of Allah. Unless the Shiek has reason to fear those of his rank and faith?" pushes Kenyan looking the Shiek firmly in the eyes.
Finger of Fate
GM, 2686 posts
Sun 18 Sep 2022
at 20:20
  • msg #932

Trouble with the Wildings

This obviously startles the assembled group and they launch into a lot of discussion.  They eventually say they will be back tomorrow and disappear.
Baron Kenyan Worley
player, 275 posts
Sun 18 Sep 2022
at 20:30
  • msg #933

Trouble with the Wildings

After the delegation has departed Kenyan looks at the two seniors, "Comments, gentelmen? Should we expect assassins tonight?"

After listening to responses he finishes up with, "Fine, we camp here, rest both folks and horses, gather a little strength, and tomorrow make a good push towards the shiek's encampment. Place guards as you deem necessary."
Mustafa Zephyr
Player, 2029 posts
"Shark killer"
Sun 18 Sep 2022
at 20:48
  • msg #934

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 933):

"The imposter believes he is chosen by Allah for someone special. We should fight him on his own ground and invite priests of Allah to deal with his heresy. Once we have done that, he will be just a common thief instead of a martyr. But in the meantime, yes, we should expect assassin's, and fanatical suicidal ones at that."
Finger of Fate
GM, 2687 posts
Sun 18 Sep 2022
at 20:54
  • msg #935

Trouble with the Wildings

Perhaps so, or not, the support for this sheik is not solid at all, so I think we see a few men trying to foist this take over on the populace.  I think we have him where his efforts could fall apart in short order, and many of those who currently favor him may turn on him when it is safe to do so. We must not give himtime to consolidate.
Baron Kenyan Worley
player, 276 posts
Sun 18 Sep 2022
at 20:56
  • msg #936

Trouble with the Wildings

Kenyan nods a thanks to Mustafa and pauses at the general's comments. "Are you suggesting, general, that we should advance now?"
Mustafa Zephyr
Player, 2030 posts
"Shark killer"
Mon 19 Sep 2022
at 02:13
  • msg #937

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 936):

"The general is right in that we should press the attack, but long term we should not let his military defeat become a rallying point. We need to deal with his ideology to, or someone else will take his place."
Finger of Fate
GM, 2688 posts
Mon 19 Sep 2022
at 02:18
  • msg #938

Trouble with the Wildings

Good Grief no, but come morning we should not pause for mettings with these emmissaries whose sole reason to talk is to buy time.
And I think Sir Zephyr is correct about the Ideology as well.

Mustafa Zephyr
Player, 2031 posts
"Shark killer"
Mon 19 Sep 2022
at 03:08
  • msg #939

Trouble with the Wildings

In reply to Finger of Fate (msg # 938):

Mustafa will seek to get the army moving again, even while they discuss things.
Baron Kenyan Worley
player, 277 posts
Mon 19 Sep 2022
at 07:53
  • msg #940

Trouble with the Wildings

Kenyan cuts this off, "No, as I said, camp here, rest both folks and horses, gather a little strength, and at first light tomorrow make a good push towards the shiek's encampment. Place guards as you deem necessary."
Mustafa Zephyr
Player, 2032 posts
"Shark killer"
Mon 19 Sep 2022
at 12:01
  • msg #941

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 940):

Mustafa will look to see the generals opinion. If I understand correctly, we have already rested one night, correct?
Baron Kenyan Worley
player, 278 posts
Mon 19 Sep 2022
at 12:42
  • msg #942

Trouble with the Wildings

OOC: The delegation arrived in msg #906 "cose to sundown" and disappeared in msg #932. IMO it's still some while aftersundown and the troops and horses need a rest.
Finger of Fate
GM, 2689 posts
Mon 19 Sep 2022
at 17:37
  • msg #943

Trouble with the Wildings

The Baron is correct. It is night.

Come morning, everyone is up and moving beforesun up and the army starts out, shortly the same messengers show up and want to parley.
They stop in the middle of the road, but the rmy does not and forces them off the road to northwest.
Baron Kenyan Worley
player, 279 posts
Mon 19 Sep 2022
at 17:50
  • msg #944

Trouble with the Wildings

We keep going. Kenyan trusts Mustafa to handle the scouting.

======
OOC: Are we getting close ?

Finger of Fate
GM, 2690 posts
Mon 19 Sep 2022
at 17:52
  • msg #945

Trouble with the Wildings

Well there is a very upset Group that wants to parley ... and expects the world to stop while you do.
Do you send anyone to speak with them?
Baron Kenyan Worley
player, 280 posts
Mon 19 Sep 2022
at 18:07
  • msg #946

Trouble with the Wildings

Send a mounted messagnger with a squad of guards to deliver: "As the Shiek declines to attend the meeting with the Baron Worley thence, unlike the mountain, shall the Baron become to visit the Shiek. Please be so kind as to inform the Shiek of our immminence."
Finger of Fate
GM, 2691 posts
Mon 19 Sep 2022
at 19:05
  • msg #947

Trouble with the Wildings

On receipt, pandamonium ensues... one of the Arab speakers replies But you must honor the parley! Others hurry awayto tell whomever that things are not going as planned.

The Courier shrugs and replies, They will honor the Parley when the sheik shows up. , then turns and rides off.
Baron Kenyan Worley
player, 281 posts
Mon 19 Sep 2022
at 19:10
  • msg #948

Trouble with the Wildings

We keep going. Kenyan trusts Mustafa to handle the scouting.

======
OOC: Are we getting close ?

Finger of Fate
GM, 2692 posts
Mon 19 Sep 2022
at 20:36
  • msg #949

Trouble with the Wildings

Yes, the land is spreading out and the city is on the far horizen.
With your telescope(s0 you can see the enemy trying to gather units and form a battle formation across the road. You can tell that the officers and sergeants are having a great deal of trouble doing this. The count comes in as six conscript units and three sort of solid troops, herds of disorganized light cavalry milling around. The General shakes his head. Yell Boo and half of them will be running away.
Mustafa Zephyr
Player, 2033 posts
"Shark killer"
Mon 19 Sep 2022
at 20:51
  • msg #950

Re: Trouble with the Wildings

Finger of Fate:
The Baron is correct. It is night.


Ah, then I misunderstood. Mustafa would want them moving next morning.

"Then perhaps we should tell boo, though to be honest, if he is going to want a siege,  large numbers of conscripts will actually shorten the siege by eating all his food. We just need to watch our own supplies."

Keep the cavalry scouts s scouting, and engaging when they feel they can to deal with any outlying recruiting...
Finger of Fate
GM, 2693 posts
Tue 20 Sep 2022
at 02:45
  • msg #951

Re: Trouble with the Wildings

The scouts do whatbthey can, but are constrained by the large quantity of enemy light horse.
Regardless, you make good time and are obviously causing the enemy serious problems, they are not ready to fight and you are pushing them back to the point where they will have no choice. The city was once walld but the gates are gone and so are portions of he walls. The Sheiks castle is off behind it a short ways and it does not look the least modern. A lot of money has been spent making it look resplendant, but the experienced officers can see the weaknesses.
You stop about a league from the city for the night.
Mustafa Zephyr
Player, 2034 posts
"Shark killer"
Tue 20 Sep 2022
at 03:02
  • msg #952

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 951):

Is there any way to keep the recruiting team away from the general population?
Finger of Fate
GM, 2694 posts
Tue 20 Sep 2022
at 03:29
  • msg #953

Re: Trouble with the Wildings

No, not at all, but in a way, it's an assist to you, as they have to use reliable soldiers to impress he unwilling and hold them from deserting.
Mustafa Zephyr
Player, 2035 posts
"Shark killer"
Tue 20 Sep 2022
at 04:34
  • msg #954

Re: Trouble with the Wildings

In reply to Finger of Fate (msg # 953):

Yes, but to be clearly seen to be defending the common folk is more difficult. Do  have a map of the city? If not, making one will be a priority...
Baron Kenyan Worley
player, 282 posts
Tue 20 Sep 2022
at 09:41
  • msg #955

Trouble with the Wildings

"Well then, general, how would you assess the city? Population? Size of forces against us? Numbers willing? And numbers conscripted? How would you asdvise we progress? Siege? House to house? March up the main street with infantry securing houses each in advance?" Kenyan asks, as yet having little grip on strategy or tactics. But he learns, just rather too slowly.
Finger of Fate
GM, 2695 posts
Tue 20 Sep 2022
at 20:38
  • msg #956

Trouble with the Wildings

I advise our staying out of the city and going around it to the Castle.
I think we put outposts on the roads and have the cavalry screen between them.
We let farmers and citizen , obviously not carrying weapons, go out to their fields, while arrestng any armed men.
The Armed men in the city are lost to them and vulnerable, as without support, they are just a nuisance and food will get scarce.
We would need double or triple our numbers to fight in the city and the damage and death of innocents would anger the city no end.  This way, only the enemy angers the populace.
We surround the castle, such as it is, and use one unit of good soldiers to take it ...  all the other units remain around the outside of the city.
We will have to adjust if they sortie a larger force, but we will have time and room to maneuver which they will not. We do not pursue into the city. That is critical, because I am sure they wish to lure us into that fight, which is on their terms.
Truthfully when we move around the city, I expect to see the Sheik flee with a lot of light horsemen, he should know he would be trapped like a rat in a cage in that castle. In fact it might be worthwhile to march before dawn to confine him there.

Mustafa Zephyr
Player, 2036 posts
"Shark killer"
Tue 20 Sep 2022
at 20:59
  • msg #957

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 955):

The castle is outside the city? Good to know...

"I agree. Stay out of the city if we can. I would suggest splitting our forces, and going around the city from both sides. He is likely to deploy forces to slow us down, but if we can draw them out by going around the city then we can fight them on our terms, and despite smaller forces, conscripts not defending their homes will be more likely to flee.

Splitting our forces also means we have a better chance to cut off the sheiks escape.
"
Baron Kenyan Worley
player, 283 posts
Tue 20 Sep 2022
at 21:13
  • msg #958

Trouble with the Wildings

"We let the general sort the logistics. He's been doing that for longer than I've been an adult. Mustafa, I'll need you with me tomorrow for possible contact with the Shiek," decides Kenyan. He turns to the general, "Sounds good. Make it so starting at least an hour before dawn. Get what rest you can, gentlemen, today could be long and busy."

======
OOC: it just said "Tell the GM that we'll need a new thread soon".

Finger of Fate
GM, 2696 posts
Tue 20 Sep 2022
at 22:00
  • msg #959

Trouble with the Wildings

The general has everyone up well before first light and moving as soon as there is enough to move by ... well before Sunrise.
This catahes the enemy off balance a bit and the unit picked tosecure the castle does so with alacrity.
Cavalry moves around the outside of the city while the few Mounted scouts stand by the castle to pursue any attempt to escape b the sheik.

The Sheik, caught short does indeed ty to flee, and makes some success by exiting where there was no preceived exit. The sheik loses several of his retainers to bows and cross bows and the scouts do pursue quickly, it takes a while, but ultimately an arrow takes the sheik down by injuring his Horse, in the ensuing confusion, more arrows take down more men & Horses, the Sheik grabs one of his men and pulls him from his horse, then mounts and gets perhaps 20 yards before a scout is able to grab his reins and throw the shiek to the ground. Moments later they have him over the saddle of his horse and lead him away a while the infantry send men to collect the injured men and dispatch injured horses.
Three of the Sheiks guards or accompanying ministers get away. The Sheik and fourteen of his guards and or ministers are captured.

The Sheiks Army begins to hear of this and by noon you can no longer contain the flood of soldiers, almost all conscripts to be sure, that are pouring out of the city.


Oh And Yes, I am watching the  thread carefully so we don't run out of messages.
Mustafa Zephyr
Player, 2037 posts
"Shark killer"
Tue 20 Sep 2022
at 22:57
  • msg #960

Trouble with the Wildings

In reply to Finger of Fate (msg # 959):

Mustafa is more concerned with rounding up weapons and armour, with the experienced soldiers, letting the conscripts go. And looking after the injured on both sides, biut his own get priority.
Baron Kenyan Worley
player, 284 posts
Tue 20 Sep 2022
at 23:23
  • msg #961

Trouble with the Wildings

"Good work, gentelmen. Anything used agasint us is forfeit and to be confiscated. That includes horses of non-conscripted men."

======
OOC: Do we know where we need to go to deliver the shiek and his senior staff to the council of shieks?

Finger of Fate
GM, 2697 posts
Wed 21 Sep 2022
at 03:25
  • msg #962

Trouble with the Wildings

No, not at all... you have a prisoner who is now a liability.
Mustafa Zephyr
Player, 2038 posts
"Shark killer"
Wed 21 Sep 2022
at 03:40
  • msg #963

Trouble with the Wildings

In reply to Baron Kenyan Worley (msg # 961):

Once everything is cleared up and secured, Mustafa will enter the castle in force. There will be a lot of precautions taken, but the goal is to check the prisons for those who opposed him. Then check the local population. Look through records, confiscate all missile weapons and ammunition, and find out what he has been up to.
Finger of Fate
GM, 2698 posts
Wed 21 Sep 2022
at 04:01
  • msg #964

Trouble with the Wildings

Well, for some reason he has a whle lot of money, much in small coins...
He has quite a few political prisoners, some terribly tortured. Among those are mebers of the previous ruling family.
The Old ruler is dead, his wives vary between badly tortured and disfigured and new to the new Harem.
That harem also has deflowered young ladies from the city who are now "unfit to marry".

The old rulers second son, and second Prince, is harmed, but still able to sit the throne. His older brother is all but dead from the brutality.
The second Prince, Abriham, is seeminly of sound mind and his proposed actions are much wiser than you might have expected.
He is surprisingly tolerant of the Hard Line Soldiers, although they will never be trusted with arms again.
His Father would have had them all lose their primary hand, while this Prince is no in favor of this.

Placing him on the throne solves the "infidels as rulers" issue.
Mustafa Zephyr
Player, 2039 posts
"Shark killer"
Wed 21 Sep 2022
at 04:10
  • msg #965

Trouble with the Wildings

In reply to Finger of Fate (msg # 964):

That is for Kenyan to decide. Mustafa will look for evidence of war crimes, and if he finds enough, he will charge him, and sentence him to be executed, if appropriate.
Baron Kenyan Worley
player, 285 posts
Wed 21 Sep 2022
at 08:40
  • msg #966

Trouble with the Wildings

Roughly how much of the money would be used for something like this:
All of our troops gain a bonus of pay for 2 weeks
All of our troops wounded in action (vouched for by their superior) gains an additional bonus of pay for 2 weeks
All of our permanenetly wounded, losss of eye oe limb gains an additional bonus of pay for 6 months
The family of any deceased to receive compensation of pay for 1 year.
Finger of Fate
GM, 2699 posts
Wed 21 Sep 2022
at 16:31
  • msg #967

Trouble with the Wildings

You could do that, but of coursethis is money rifeled from the locals who could also use it, more than a few arein desperate shape as well.

War Crimes are afar off dream.
You do not have the authority to execute the would be sheik or any of his senior henchmen.

Is Prince 2 established as the leader of this city and it's surrounding lands?


OH, and Good Morning Chris 1234, posting at 02:14? Eeek!
Baron Kenyan Worley
player, 286 posts
Wed 21 Sep 2022
at 16:40
  • msg #968

Trouble with the Wildings

Hence the reason for asking - so about how many months worth of army pay is there here?
Order of magnitude is fine. (10 or 100 or 1000 months etc)
Finger of Fate
GM, 2700 posts
Wed 21 Sep 2022
at 20:20
  • msg #969

Trouble with the Wildings

Well first you have to count it, but if the sheiks records are accurate, about enough to pay your small army for almost 6 months.
That assumes no other expenditures, IF you put this Prince on the throne, he is going to need money and as I say the city is in tough shape, it's economy virtually destroyed by the sheiks greed.
Baron Kenyan Worley
player, 287 posts
Thu 22 Sep 2022
at 00:02
  • msg #970

Trouble with the Wildings

Kenyan does his best to establish a firm relationship, aliies would be ideal, between the prince and Kenyan's senior, the Duke. He offers The baron offers to leave a small force here to support the prince if necessary and if he wishes it. he makes it clear that this is not any form of occupasion or anysuch, merely an offer of aid. Kenyan, on behalf of the Duke, concedes the captured money to the prince and declines any claim to conquest of the lands but does request something in writing from the Prnice to the Duke (and it's fine if it is sealed) to formally recognise their relationship. He suggests that if the prince were to require some additional financing to assist rebuilding then that could be possible but would need to be directed to the Duke. Of course, such favours would liekely be reciprocated by long term favourable trade agreements. All of this, of course, could only be a framework agreement and the details could be trashed out by those more skilled in such things.. Captured missile weapons and horses are not explicitly discussed and are assumed to be spoils of war 9and moderate at that) but to Mustafa's benefit (again unspoken).

Finally the Baron offers to extradite the Shiek and any or all of his senior staff to the Duke's court if that is somethign that the Prince would allow. Such a thing may avoid political issues should the Shiek have a followers still at large. Alternatively if the Concil of Shieks could be convened to recognise the Prince and pass jaudgement on the disgraced Shiek then thta would be acceptable. kenyan drops a minor faux pas, apologised for of course, in urging the Prince to use the older judgement of his people in the removal of the right hands of the senior henchmen..

======
OOC: These might be relevant:
00:41, Today: Baron Kenyan Worley rolled 5 using 3d6.  Diplomacy 10.
00:46, Today: Baron Kenyan Worley rolled 10 using 3d6.  Savoire-Faire -Nobility 12

Finger of Fate
GM, 2701 posts
Thu 22 Sep 2022
at 02:48
  • msg #971

Trouble with the Wildings

The Prince is quite leased with the Baron's offers and suggest the Council of the Sheiks would be best ,as then it is islamic justcie for these men of Islam.  He will draft a letter to the Duke  this evening, and hopes to reestablish trade with Catheran.
As for the Senior henchmen, he again suggest the  Council of heiks, as again, it is not infidels doing the punishing.
For the short term, he gratefully accepts one of your units to keep peace as the city regains control.
He grants each of your men a months wages for their discipline and courage in restoring his place.
He provides you with somewhat more, as you of course, do not draw wages. Money would be crass, but a very well made Scimitar, with a jeweld hilt and scabbard are given to you along with eight bolts of fine silks and two Arab Mares and a Stallion to breed them.

The General stays with the last unit, the remainder of your little Army marches back the way they came, but are well supplied with food to the point you object and want the people to have some of this food.

Regardless i is an easy walk back, the farmers are delighted to wave and cheer you on, water is no issue and they provide such foods as they can . It takes about 8 days to make it back to Catheran South and cross the river.
The various units are released under their commanders. You lead your two units back to your lands, see that they are paid and given the Prince's reward.

Then you get to give Lady Amelia some silk, if she'd like it, and show her the horses you were given.

However after a day or so at home, you pach up and go to report to the Duke.

I will assume that Mustafa makes his way there as well, separately.
Baron Kenyan Worley
player, 288 posts
Thu 22 Sep 2022
at 09:30
  • msg #972

Trouble with the Wildings

"Amelia, my dear, these silks are for you, a more token, and so forth, but after I've had a good hot bath, perhaps we can retire to.. discuss how the the silks might be.. engaged?" says Kenyan greeting the love of his life.

"The day after tomorrow duty calls again and I shall need to go report in to the Duke. Would you want to be accompanying me?" the baron asks on his way to bathing away the dust of the road. "And, my dear, perhaps you would advise me, would it be inappropriate to give any of the presents to the Duke? My thoughts are that His Grace has just been presented with a reafirmed ally and long term favourable trading partner, so more than that might be gauche."

Much later he adds, "I intend to keep the horses. Creatures that wonderful will need special attention. Perhaps you would help retain the services of an expert? And take care of the beasts for me when duty calls me away? Longer term, these could become exceedingly valuable for our barony."

Apart from checking (several times) that the horses are settled in and very well cared for, Kenyan spends the entire time with Amelia before he needs  to head off to see the Duke.

======
OOC: To visit the Duke is it about 4 days by ship with a couple of days by horse at each end?

This message was last edited by the player at 09:54, Thu 22 Sept 2022.
Finger of Fate
GM, 2703 posts
Thu 22 Sep 2022
at 17:47
  • msg #973

Trouble with the Wildings

The silks are worth a LOT, so maybe less valuable cloth will do for bedroom games. Amelia does not wish to be held back in anyway.

Giving the Duke’s wife, Duchess Ryllaazade Qaadna,  a bolt or two of silk would be thoughtful. She is also an Arab Princess. Amelia can likely point out some that are appropriate, or perhaps send a half bolt of three or four different silks.

The Scimitar is something you should keep. It is a quality weapon [Fine Quality] and while not something you’d want to carry day to day, it was a personal gift and would cause upset if seen in someone else’s hands.

The General’s personal life was not discussed, but the new Prince will likely reward him when he leaves.

It takes anywhere from 7 to 12 days to get to the Duke depending on wind, weather and a host of variables. This time you mange it in nine days.
Mustafa requires 10 days, but starts sooner than you do, so is arrives the day before you.

Three CP to each of you for this little foray.
Baron Kenyan Worley
player, 289 posts
Thu 22 Sep 2022
at 19:14
  • msg #974

Trouble with the Wildings

3 half bolts to the Duke's wife (via the Duke), two half bolts for Mustaf's wife (via Mustafa) and 3 half bolts for Amelia. She'd best choose colours as Kenyan is pretty clueless about such things.

The scimitar can hand on one of their walls. Again, Amelia can choose the wall but Kenyan gently suggests, "Perhaps in the banqueting hall, just behind where I sit. And you know what that means too? I'll be needing to hire a professional combat instructor that's skilled with the scimitar."

======
OOC: Was the journey that needed a boat from the Barony to the Dukedom? Or just to the Barony from Kenyan's previous holding as a squire?

TY for the CPs.

Amelia Julia Worley
NPC, 3 posts
Thu 22 Sep 2022
at 20:57
  • msg #975

Trouble with the Wildings

OK, depending on how things were distributed, You have 8 half bolts of cloth left. Amelia is delighted, so don't worry about them any more ;-)

I'll assume that you did NOT give anyone the other half of the Bolts you gave the Duchess, would never do to have anyone else wearing the same dress or anything close.  But other ladies who will never likely go to court will be delighted, like some of your knights wives.
Silk is also a good under garment for armor and is resistent to cutting and impaling just a little. [The Chinese made muti-layer cloth armor out of it which was supposedly rather good.]

Amelia thinks behind his seat in the dining hall is a geat idea, but thinks she would like to learn to use it, as it is lighter than a Broadsword.


I am going to close this thread.
Sign In