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00:43, 7th May 2024 (GMT+0)

Trouble with the Wildings.

Posted by Finger of FateFor group 0
Finger of Fate
GM, 2336 posts
Mon 2 May 2022
at 02:12
  • msg #51

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 50):

You are already there and they are trying to get there safely. Your archers have paid attention and are engaging in Counter archery... shooting at the archers shooting at you before they can get a shot off.
Mustafa Zephyr
Player, 1724 posts
"Shark killer"
Mon 2 May 2022
at 06:42
  • msg #52

Trouble with the Wildings

In reply to Finger of Fate (msg # 51):

In that case we will send groups of skirmishers with shields to engage them, while we go up to the Mesa. Also have some similarly equipped engage them from the mesa rim.
Squire Kenyan Worley
player, 18 posts
Mon 2 May 2022
at 09:00
  • msg #53

Trouble with the Wildings

While Kenyan is keen for injuries to be kept to a minimum, his priority is to get to the bottom of the unreast.

If there's someone appropriate to talk to, he will engage. Otherwise he waits.
Finger of Fate
GM, 2337 posts
Mon 2 May 2022
at 21:02
  • msg #54

Trouble with the Wildings

In reply to Mustafa Zephyr (msg # 52):

You are already on the mesa/hill. The Archers are supressing  the "bad Guys".
Squire Worley is the commander of troops.


The three wilding men make it to the hill unscathed. Kenyon recognizes two of them from past meetings.
The are cursing the New Trash.
Mustafa Zephyr
Player, 1725 posts
"Shark killer"
Mon 2 May 2022
at 21:05
  • msg #55

Trouble with the Wildings

In reply to Finger of Fate (msg # 54):

If Kenyon knows them, Mustafa will let him take the lead...
Squire Kenyan Worley
player, 19 posts
Mon 2 May 2022
at 21:25
  • msg #56

Trouble with the Wildings

Kenyan advances, white 'flag' tucked under a loop of his leathers, "Greetings, you two know me but for you, sir, I am Kenyan Worley. This is Mustafa Zephyr, the Duke's man, so a representative of my Liege. I would like to be able to understand what is the cause of the restlessness and growing friction. Please, if you would introduce yourselves.." He indicates the three and gestures towards Mustafa.
Mustafa Zephyr
Player, 1726 posts
"Shark killer"
Mon 2 May 2022
at 21:35
  • msg #57

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 56):

"Mustafa and Lilith Zephyr, river trader and willing from the south, representing the Duke." he says simply.
Finger of Fate
GM, 2338 posts
Mon 2 May 2022
at 21:40
  • msg #58

Trouble with the Wildings

I am the Local Chief, Yura Gigrones; this is my right Hand Listly Throd and our new healer is Nupuct Filathers.
There is no friction between us, it is between us both and the escapees fom the Southern Armies, they claim to be wildings, but do not obey our law, do not honor our leaders and attack our villages and yours as well I assume. Recently they stole two young women about to come of age. We would like to work to bring the women back and teach these clods some respect.

Squire Kenyan Worley
player, 20 posts
Mon 2 May 2022
at 21:56
  • msg #59

Trouble with the Wildings

Kenyan bows to the chief, "My thanks, Chief, that gladdens my heart. Let us work together in this. Young women from my communities have been taken. Are these he ones to which you refer? Or are the pair you mentioned from your own villages?"
Finger of Fate
GM, 2339 posts
Tue 3 May 2022
at 02:07
  • msg #60

Trouble with the Wildings

They were young wilding women, so you too have had women taken. These animals must be dealt with.
Mustafa Zephyr
Player, 1727 posts
"Shark killer"
Tue 3 May 2022
at 02:21
  • msg #61

Trouble with the Wildings

In reply to Finger of Fate (msg # 60):

"We agree. We would bring in an army, but I doubt it would be useful. How can we best work together to deal with them?"
Finger of Fate
GM, 2340 posts
Tue 3 May 2022
at 02:39
  • msg #62

Trouble with the Wildings

Our count shows 331 one of them in a small group of three villages closely linked together.
Most assuredly the women have been taken ther and and we fear for what has already happened to them.
A few, very few might be acceptable in ourvillages, but most need to be chased off or killed.
They are only bad news and show little inclination to work with others as we do.
They currently travel in groups of twenty or so to prevent our raiding them, which we have done in the past.

Mustafa Zephyr
Player, 1728 posts
"Shark killer"
Tue 3 May 2022
at 02:45
  • msg #63

Trouble with the Wildings

In reply to Finger of Fate (msg # 62):

"Right. Tell me about their villages, and the surrounding terrain. Do they have farms? Are the forests susceptible to fire? What do they eat? Where do they get their water? What armour do they wear?"
Finger of Fate
GM, 2341 posts
Tue 3 May 2022
at 03:05
  • msg #64

Trouble with the Wildings

They are circular and arranged in a rough triaangle... mud circles with straw roofs. They have out posts on the surrounding three hills and the villages are in the hollow created by those hills.
They have a few farms, poorly thought out and operated.
Fire is a terrible plan, as the elves and others would immediately attack.

Their diet is mostly the animals they hunt and what they can gather. They obviously never had much freedom to hink, so now when the mus, they struggle... but they are free and unwilling to have anyone tell them what to do, hus their leader are the biggest and toughest, although certainly not the smartest or wisest.
Their village site was chosn for a spring that feeds a creek and it provides water for all of them. It once was a site we used for hunting and migrations.
Armor... they have some, as they were soldiers, at least those who did not throw their armor away have some. Weapons are spears and swords, lots of shields.
Mustafa Zephyr
Player, 1729 posts
"Shark killer"
Tue 3 May 2022
at 05:48
  • msg #65

Trouble with the Wildings

In reply to Finger of Fate (msg # 64):

"So they are all fed from one spring... poisoning the spring has some merit. If the leader is the toughest knuckle head, could they be taken over by defeating the leader in single combat? Also, how thick is the forest around them? If they are clearing farms, what do the elves have to say about that?"
Squire Kenyan Worley
player, 21 posts
Tue 3 May 2022
at 08:25
  • msg #66

Trouble with the Wildings

Kenyan listens to Mustafa tyrying to construct a plan but shakes his head as mention of either party poisoning a spring and at the thought of mass forest clearance. Out of obligation to the Duke he holds his silence for the moment.
Lileth
Player, 62 posts
Good Scout & Bowman
Excellent leader
Tue 3 May 2022
at 19:16
  • msg #67

Trouble with the Wildings

I would doubt the Elves are happy, but at least they grow things, so it's not like poisoning a water supply which will never do! I won't stand for it and I doubt the good squire would either. I am sure the Duke would be Livid at such a thing. What were you thinking?
Mustafa Zephyr
Player, 1730 posts
"Shark killer"
Tue 3 May 2022
at 20:04
  • msg #68

Trouble with the Wildings

In reply to Lileth (msg # 67):

"I am throwing out ideas, which is more than anyone else is doing. Perhaps you like getting shot up with arrows. Not all poisons have to kill humans, you know. We just need to render it unfit for human consumption."
Squire Kenyan Worley
player, 22 posts
Tue 3 May 2022
at 21:08
  • msg #69

Trouble with the Wildings

Kenyan says, "Yes, Mustava, of course. And very interesting ideas, I'm sure." He glances at Lileth and then turns to the three Wildings, addressing the Elder, "What is the succession of leadership for these troublesome people? Would one of us be able to challenge their leader for leadership of their tribe? othererwise, is there some other plan that you are harbouring?"
Finger of Fate
GM, 2342 posts
Tue 3 May 2022
at 21:36
  • msg #70

Trouble with the Wildings

They are not Wildings... they do not agree with any of our beliefs and laws, so they must go somewhere else. We have heard your Duke has taken down the King ofZenther and removed some Nobles, could they return there?
Squire Kenyan Worley
player, 23 posts
Tue 3 May 2022
at 21:40
  • msg #71

Trouble with the Wildings

Kenyan rubs his beard thoughtfully, "Interesting idea. Mutafa?"
Mustafa Zephyr
Player, 1731 posts
"Shark killer"
Tue 3 May 2022
at 22:45
  • msg #72

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 71):

"They could, but if they are trying to escape the Duke here, they will not likely be better there. Something we need to evaluate."
Squire Kenyan Worley
player, 24 posts
Wed 4 May 2022
at 10:00
  • msg #73

Trouble with the Wildings

Kenyan looks arounfd the five others gathered with him, asking, "So, we're getting close to going round in circles. Does anyone have anything else to contribute?"
Mustafa Zephyr
Player, 1732 posts
"Shark killer"
Wed 4 May 2022
at 11:27
  • msg #74

Trouble with the Wildings

In reply to Squire Kenyan Worley (msg # 73):

"Perhaps if you can come up with something constructive rather than discounting every idea you hear we might make some progress." Mustafa responds dryly.
Lileth
Player, 63 posts
Good Scout & Bowman
Excellent leader
Wed 4 May 2022
at 15:53
  • msg #75

Trouble with the Wildings

Lighten up Mustafa, You have not offered any reasonable suggestions yourself, The squire is discounting plans that won't work or seem unlikely, which does seriously reduce the options.  I think we need to chat with these jerks; perhaps they would like to return home, as they are struggling here.
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