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A Riverman's Dream.

Posted by Finger of FateFor group 0
Finger of Fate
GM, 165 posts
Game Master
Thu 18 Jul 2019
at 00:22
  • msg #1

A Riverman's Dream

Mustafa arises with the sun and heads to the wharf, picking up a sweet roll and two healthy sandwiches of ham and cheese. He also brings along a small jar of pickled eggs for snacking.
At the Wharf he runs into his boss I see you have been drumming up business. Don't be gettin' into that old boat o' yers.  You now have Sedric and Huber workin' fer ye and ye will be sailing the Misstress o' the River o' there. Them Arabs wanna go home in style it seems.

The Mistress is a 50 foot long galley with both a square sail and a lanteen sails and 8 or locks. It's way more than this little group needs, but you know she is rumored to be faster than anything else around and handles well to boot.  Getting to captain her is a feather in your cap for sure.
Mustafa Zephyr
Player, 44 posts
"Shark killer"
Sun 21 Jul 2019
at 05:05
  • msg #2

A Riverman's Dream

In reply to Finger of Fate (msg # 1):

Mustafa looks over the new vessel with interest. It will be nice to Captain her, but he knows that it comes with greater responsibility as well. He looks her over well to be sure, evaluating the number of crew needed to row her upstream, and the amount of supplies she can carry.

[OOC: Still at sea, but have some connection. Expect to be back next week]
Finger of Fate
GM, 198 posts
Game Master
Sun 21 Jul 2019
at 17:45
  • msg #3

A Riverman's Dream

You have little time to assess your new Boat as Omar and his fellows show up shortly after you do and want to go back to where you picked them up. It will be the same routine as last time, you'll wait there and then bring some people back to Zornath. Judging by their actions and the big stupid smile on your boss, they paid him, not you.
The Arabs pile into the boat and the owner has his guys untying the lines before you are even settled. You order your two crewmen to get shore and hold the vessel against the dock until things are stowed to your satisfaction. The owner is nodding and smiling.
Finger of Fate
GM, 214 posts
Game Master
Mon 22 Jul 2019
at 04:02
  • msg #4

A Riverman's Dream

Once ready, you have them push off and the two crew each take a sweep and propel the boat out into the river. There the sweeps are shipped and the Lanteen sail raised, the wind is moderately strong and the boat fairly skips across the water. By sunset, you are back to the Magnaflume. This new Boat really moves! It take 2 ½ days to reach the same point Omar pointed out the first time, you beach the boat partially and tie it securely so the current can't take it away.  Omar leaves one man with you as a guard to assist the three of you. The rest take off over the embankment and into the dunes.
Mustafa Zephyr
Player, 45 posts
"Shark killer"
Mon 22 Jul 2019
at 11:06
  • msg #5

A Riverman's Dream

In reply to Finger of Fate (msg # 4):

Mustafa found the new craft very capable. But it would also be a prize. He had the men set up camp on the boat, only going ashore for firewood and the campfire, they would always need to have at least one guard aboard.

Then it was the waiting game. He carefully looked around at the local area, noting areas where problems could sneak up on them.
Finger of Fate
GM, 217 posts
Game Master
Mon 22 Jul 2019
at 17:27
  • msg #6

A Riverman's Dream

Two days pass with no one showing up. The two sailors with you try to use hand signals to the Arab, to ask when they were coming back, but he just smiles and shrugs.
Finger of Fate
GM, 247 posts
Game Master
Wed 24 Jul 2019
at 23:59
  • msg #7

A Riverman's Dream

On the third day about midday, Omar and a group of about 11 other people show up. He lets the guard leave and speaks with you

We need go back to Zornath quick as we can. Have Princess with us.

You look around and realize the one most wrapped up in a burnoose is indeed a woman.
You have the men stowing gear and people as quickly as you can, and offer your hand to the Lady as she tries to step in on the step provided by Omar, She turns and smiles at you ... you see a rather dark skinned woman with striking features.

You learn that her name is Ryllaazade.

Picture at Group B for those who want to see what she looks like.
Mustafa Zephyr
Player, 46 posts
"Shark killer"
Fri 26 Jul 2019
at 05:24
  • msg #8

A Riverman's Dream

In reply to Finger of Fate (msg # 7):

Mustafa just waits until the Arab returned, assuring the crew he will likely be some time. Once he does, he helped her aboard and makes way as fast as he can, using any competent Arab skippers to sail in the day and he will sail at night if at all possible, too make things as fast as he can.
Finger of Fate
GM, 256 posts
Fri 26 Jul 2019
at 18:02
  • msg #9

A Riverman's Dream

In reply to Mustafa Zephyr (msg # 8):

Their are no Arab boatmen this time, but your two assistants are capable and willing to prove it... It still take some 3 days sailing day and night to get to the Zornath river. There, the wind becomes less favorable and even with the Lateen sail, you have to tack back and forth to make head way. You guess is that it is still faster than trying to row.  One of the Issues is that when the Princess needs to make a bathroom break, it's a good half hour or so with guards out and screens erected. She tries to contain herself, but Mother Nature will only accept "Wait a bit" for so long.
Mustafa Zephyr
Player, 47 posts
"Shark killer"
Sat 27 Jul 2019
at 04:55
  • msg #10

A Riverman's Dream

In reply to Finger of Fate (msg # 9):

Mustafa will try to set up a special seat for the princess at the stern of the vessel, using any tools he can find aboard for repairing the vessel.

All the same, he will make what headway he can.
Finger of Fate
GM, 262 posts
Sat 27 Jul 2019
at 18:14
  • msg #11

A Riverman's Dream

It's not worth the effort in the end, although the effort and thought are appreciated. Omar gives you a pat on the back and the Princess smiles but doubts she could be comfortable cantilevered over the stern like that.

You are still tacking back and forth when one of the Boat men points out a large mansion near the river that has a lot of activity and soldiers... Omar wants to get closer, but not land.  He hails the soldiers and ask who/what/where they are and discovers that the Duke of Catheran is there, he immediately wants to be docked there (There is a dock).
Mustafa Zephyr
Player, 48 posts
"Shark killer"
Sun 28 Jul 2019
at 00:27
  • msg #12

A Riverman's Dream

In reply to Finger of Fate (msg # 11):

Mustafa will make for the dock, and have the men cast lines. Once secured, he will allow the passengers to leave.
Finger of Fate
GM, 268 posts
Sun 28 Jul 2019
at 02:47
  • msg #13

A Riverman's Dream

Mustafa jumps on the dock and helps the passengers and the Princess onto the dock. then follows them up onto the grass where a crowd of soldiers and Arabs forms. The Princess stays back and off to one side, and you move to her side to protect her as does one of the Arabs with a large two handed axe ... Halberd is what you think it is called.

You see a figure you recognize as the Duke leave the house wuith a Lady and head down toward the group.
Mustafa Zephyr
Player, 49 posts
"Shark killer"
Sun 28 Jul 2019
at 03:12
  • msg #14

A Riverman's Dream

In reply to Finger of Fate (msg # 13):

Mustafa will keep a watchful eye on proceedings and their surroundings...is the princess the only woman?
This message was last edited by the player at 07:46, Mon 29 July 2019.
Ryllaazade Qaadna
NPC, 1 post
Beautiful & Smart
Dangerous lady
Sun 28 Jul 2019
at 03:19
  • msg #15

A Riverman's Dream

Which is the Duke?
This message was last edited by the player at 02:54, Tue 30 July 2019.
Ryllaazade Qaadna
NPC, 2 posts
Beautiful & Smart
Dangerous lady
Tue 30 Jul 2019
at 17:36
  • msg #16

A Riverman's Dream

MUSTAFA, Are You awake?  She shakes you a little.
Mustafa Zephyr
Player, 50 posts
"Shark killer"
Tue 30 Jul 2019
at 20:12
  • msg #17

A Riverman's Dream

In reply to Ryllaazade Qaadna (msg # 16):

Yes, but I doubt I would know, so i said nothing to let those more knowledgable answer. It is better to appear ignorant than to open ones mouth and remove all doubt!
Finger of Fate
GM, 283 posts
Tue 30 Jul 2019
at 20:17
  • msg #18

A Riverman's Dream

In reply to Mustafa Zephyr (msg # 17):

OOC - You have met the Duke... you do know who he is...
Mustafa Zephyr
Player, 51 posts
"Shark killer"
Tue 30 Jul 2019
at 20:18
  • msg #19

A Riverman's Dream

In reply to Finger of Fate (msg # 18):

In that case I would introduce her to him then!
Finger of Fate
GM, 284 posts
Tue 30 Jul 2019
at 20:22
  • msg #20

A Riverman's Dream

The duke sees you off to his side and turns toward you and approaches with the Lady beside him.



Ryllaazade says Please make the introductions Mustafa, it is important we meet with a man introducing me to him.

Behind you, you hear her Body Guard right behind the two of you, and unsettling man, heavily armored with a Halberd. he has never uttered a word the whole time he has been traveling with you.
This message was last edited by the GM at 20:28, Tue 30 July 2019.
Mustafa Zephyr
Player, 52 posts
"Shark killer"
Wed 31 Jul 2019
at 06:49
  • msg #21

A Riverman's Dream

In reply to Finger of Fate (msg # 20):

Mustafa steps forward.

"Your Highness it is my pleasure to introduce to you the lovely Princess Qaadna..."

He would then go on to name what he knows of her parentage and where she hails from, before introducing the Duke to Princess Qaadna.
Finger of Fate
GM, 293 posts
Wed 31 Jul 2019
at 18:07
  • msg #22

A Riverman's Dream

The Duke smiles and nods to Mustafa and then takes the princesses hand and kisses it as he says how glad he is that she has arrived.

You hear Panting and Omar arrives too late... the Huge armored man stands behind the princess and looks to be on edge as he looks around in all directions.

Omar turns his head to you and says softly   Thank You Mustafa, that would have been my head!
Mustafa Zephyr
Player, 53 posts
"Shark killer"
Wed 31 Jul 2019
at 20:42
  • msg #23

A Riverman's Dream

In reply to Finger of Fate (msg # 22):

"Glad to be of assistance. Now it is out of our hand, right?"
Omar Al Dun
NPC, 9 posts
Knowledgable diplomat
astute & slick
Wed 31 Jul 2019
at 21:43
  • msg #24

A Riverman's Dream

Yes, out of Yours, but I am here to aid her....
Mustafa Zephyr
Player, 54 posts
"Shark killer"
Thu 1 Aug 2019
at 09:04
  • msg #25

A Riverman's Dream

In reply to Omar Al Dun (msg # 24):

"I see."

He steps back and looks around, looking for any potential trouble at this critical juncture.
Finger of Fate
GM, 300 posts
Thu 1 Aug 2019
at 15:39
  • msg #26

A Riverman's Dream

At this point all the soldiers are mollified and drifting away mostly, although most of the Arabs and a few of the soldiers are watching the Duke, Princess, Baroness etc. and the goings on.  As you watch, you note that the Duke and the Princess seem to be quite enthralled with each other and are still holding hands.
Mustafa Zephyr
Player, 55 posts
"Shark killer"
Thu 1 Aug 2019
at 20:13
  • msg #27

A Riverman's Dream

In reply to Finger of Fate (msg # 26):

His task complete, Mustafa retreats back to his boat and awaits further orders, doing required maintenance as needed.
Finger of Fate
GM, 305 posts
Fri 2 Aug 2019
at 00:24
  • msg #28

A Riverman's Dream

Omar will run down and throw him a small bag of coins, thanking him and releasing him.  There are 8 silver in the bag for you and the crew.
Assume you go back to Zornath Dock?
Mustafa Zephyr
Player, 57 posts
"Shark killer"
Fri 2 Aug 2019
at 04:27
  • msg #29

A Riverman's Dream

In reply to Finger of Fate (msg # 28):

Unless someone wants to hire us, yes. 8 coins total or my share was 8 coins?
Finger of Fate
GM, 306 posts
Fri 2 Aug 2019
at 17:25
  • msg #30

A Riverman's Dream

In reply to Mustafa Zephyr (msg # 29):

Everything was paid for, he give you(the captain) 8 silver as a tip. How you treat it is up to you.

Back at the Dock, your boss asks how it went, you note that there are a LOT of boats tied up and he acknowledges that things are grinding to a halt with the nobles men shooting at passing boats with crossbows and using some small boats to threaten them with boarding. Many don't care to take the risks. the amount some are willing to pay to ship things would be lucrative, if it could be done. Would you be willing to try it with a bigger crew, say 5 of you?  Put some shields up and have your own missile weapons to shoot back?
Mustafa Zephyr
Player, 58 posts
"Shark killer"
Fri 2 Aug 2019
at 20:48
  • msg #31

A Riverman's Dream

In reply to Finger of Fate (msg # 30):

Ok. Thanks. How many crew? Also, what was Mustafa paid? He plans to share some...

Mustafa would definitely be willing to try. He asks if he can get anyone skilled with a crossbow, or any crossbows?
Finger of Fate
GM, 311 posts
Fri 2 Aug 2019
at 21:52
  • msg #32

A Riverman's Dream

There are some who say they can use one... skill ... well everyone is an expert ;-)

You managed to get 7 silver as pay, your crew got 4 each.   This does not include the coin Omar gave you.

You previously had two, the owner is suggesting adding two more, the same large vessel you had, but well loaded down it sounds like. He'll also add some Boards and heavy shields to protect you from the bolts fired.
Mustafa Zephyr
Player, 60 posts
"Shark killer"
Fri 2 Aug 2019
at 23:53
  • msg #33

A Riverman's Dream

In reply to Finger of Fate (msg # 32):

Mustafa will give 2 silvers each to the other crew, and keep the 4 for himself to make his pay 11.

Are there any crossbows to be had, with bolts, of course?
Finger of Fate
GM, 313 posts
Sat 3 Aug 2019
at 00:39
  • msg #34

A Riverman's Dream

Their seems to be a bit of a run on them, but you find two, one a light cross bow (ST-8) and one heavier (ST-11); they want 3 SP for the Light one and 5 for the heavier one... that is with a pouch for quarrels and what quarrels they have on hand. 18 for the heavy and 14 for the light.
Mustafa Zephyr
Player, 61 posts
"Shark killer"
Sat 3 Aug 2019
at 01:02
  • msg #35

A Riverman's Dream

In reply to Finger of Fate (msg # 34):

The heavier is preferred, and Mustafa will purchase that one with the bolts.

Normally, the bolts would all be the same...it is the strength of the bow and bowstring that determined the draw strength, and though very heavy bows could use heavier bolts (is siege crossbows), generally for such a small ST difference they would be the same...
Finger of Fate
GM, 315 posts
Sat 3 Aug 2019
at 02:21
  • msg #36

A Riverman's Dream

OK, just the way they are selling them... To your eye, the lighter crossbow's bolts are a bit thinner and lighter.
Mustafa Zephyr
Player, 62 posts
"Shark killer"
Sat 3 Aug 2019
at 23:34
  • msg #37

A Riverman's Dream

In reply to Finger of Fate (msg # 36):

How long would it take to be able to use one effectively? I doubt we have that time but I had to ask. Also, can I find someone to strengthen the Crossbow to 14?

Regardless for now I will get ready with my crew. Are any of them purchasing the cheaper crossbow? I will encourage them to do so with their new pay...
Finger of Fate
GM, 318 posts
Sun 4 Aug 2019
at 02:09
  • msg #38

A Riverman's Dream

No chance to strengthen the bow.  It's a moderately easy skill (DX-4) to learn.

No one is purchasing the other bow, they don't have the free cash.
Mustafa Zephyr
Player, 63 posts
"Shark killer"
Sun 4 Aug 2019
at 02:16
  • msg #39

A Riverman's Dream

In reply to Finger of Fate (msg # 38):

They both just got paid 3 silvers! Their problem, then!

Alright. What is the situation? We put a small wooden covering for the person on the steeringboard (Or wheel, as appropriate) and set up cover from which folk below decks can fire. Actually, do we have below decks?

Also set up buckets of water if they throw fire...
Finger of Fate
GM, 319 posts
Sun 4 Aug 2019
at 02:26
  • msg #40

A Riverman's Dream

No, there is just the area below the rowing seats... there is a flat floor, but it is only about 8" above the deepest part of the hull ... The side boards are to cover the steersman (Oar) and others who might be shooting back. The hull side will stop any bolt fired from a hundred feet or so ... no one has reported any bigger engines.

Buckets of water are a good plan, just in case.
Mustafa Zephyr
Player, 64 posts
"Shark killer"
Sun 4 Aug 2019
at 02:30
  • msg #41

A Riverman's Dream

In reply to Finger of Fate (msg # 40):

Since I understand the bridges are the problem, what can we set up to provide cover from above?

We will also soak the decks in water as we depart...and stow the sail to keep it safe. Do we have a spare? What vessel, and what is the mission?
Finger of Fate
GM, 320 posts
Sun 4 Aug 2019
at 03:14
  • msg #42

A Riverman's Dream

This is the same longer Vessel you picked the Princess up in... just loaded down with grains mostly, some skins and some amber.
There are no bridges across the Magnaflume river, just it's tributaries, where you shouldn't need to go.

You have some ways to go before there is any threat, so the sail is going to be needed, may be wanted even if under fire, as it makes you faster, reducing exposure.  The threat is from small groups here and there  along the river, not for the whole length.
Mustafa Zephyr
Player, 65 posts
"Shark killer"
Sun 4 Aug 2019
at 06:32
  • msg #43

A Riverman's Dream

In reply to Finger of Fate (msg # 42):

Ah, if there are no bridges, then yes, the sail would be good. Is there a spare sail? What is the width of the narrowest section of river?

I will hire other crew, especially looking for those with crossbow skills as they can be useful at range, and those with sewing skills that can repair sails...plus any with Armoury (Missile Weapon) skills...

Edit: Cash Total: $91.7 starting cash left over, + 7 Florins ($700) + 11 - 5 silvers (Last Pay minus crossbow, $120) = $911.7, Correct? Were we also going to update the Character sheet to say there were 2 knives instead of one, as per Private discussions, and add the Crossbow (ST 11, 1D+3 imp, Range 220/275, Acc: 4, 6 lbs, and 18 bolts in a quarrel)? Will probably add some purchases to that too...How common are creatures that need silver to be harmed in this world?
This message was last edited by the player at 11:33, Sun 04 Aug 2019.
Finger of Fate
GM, 322 posts
Sun 4 Aug 2019
at 22:19
  • msg #44

A Riverman's Dream

In reply to Mustafa Zephyr (msg # 43):

Within the area you travel the river varies between a 1/4 mile and a ½ mile wide.

All sailors of any skill can repair sails and tie knots. It's a part of boating (Sail).

You can hire Boatmen for roughly 10 (apprentice seaman)-15 (Able Seaman with experience) CP a day depending on skill, or hire soldiers who should be better with weapons, Have some armor but have no boat skills for  10-12 CP a day.


$120 = 6 SP... check your math.

Consider the knife there. A Crossbow Bolt is a Crossbow quarrel ... same item, different names. Quarrel is the more correct term.

You, nor anyone claiming expertise knows anything about creatures affected adversely by silver.
Mustafa Zephyr
Player, 68 posts
"Shark killer"
Mon 5 Aug 2019
at 07:47
  • msg #45

Re: A Riverman's Dream

Mustafa Zephyr:
Mustafa will give 2 silvers each to the other crew, and keep the 4 for himself to make his pay 11.


Minus the 5 sp for the crossbow = 6 sp. Did I miss something there?

With the quarrels, you are right. For some reason I was thinking a quarrel referred to the quiver.

With regards to the creatures effected by silver, that is fine. I was just checking to see if it was common knowledge.
This message was last edited by the player at 07:48, Mon 05 Aug 2019.
Finger of Fate
GM, 333 posts
Mon 5 Aug 2019
at 23:17
  • msg #46

Re: A Riverman's Dream

Not that I saw...  Go with 891.7
Mustafa Zephyr
Player, 70 posts
"Shark killer"
Tue 6 Aug 2019
at 07:43
  • msg #47

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 46):

Lost a silver piece? Ok so be it...$891.70.

I would also like to get 40 balanced Lead bullets to complement the ones I have (price $20) and 10 balanced Silver projectiles he would like to save for special enemies he wants to make a statement with! ($24).

I understand he has 2 Able seamen? He would like to increase the able seamen to 3, plus 2 apprentice seamen, and get 3 soldiers skilled with either bow or crossbow. Total wages: 65+36=101 cp per day.

But before he signs the contract, so to speak, he would like to find out more about potential contracts. Do they provide food? Pay?
Finger of Fate
GM, 366 posts
Thu 8 Aug 2019
at 20:22
  • msg #48

Re: A Riverman's Dream

If You hire them, you provide food. Your boss is rather Luke warm about hiring so many...dead weight he says.  @ able seaman he can see, he'll buy off on an apprentice, but no more.  He suggests the threat is being over blown.
Mustafa Zephyr
Player, 73 posts
"Shark killer"
Thu 8 Aug 2019
at 20:50
  • msg #49

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 48):

I see. What about the details of the contract? What does it entail and cover? That is the best way I have of gauging the threat...
Finger of Fate
GM, 368 posts
Thu 8 Aug 2019
at 21:59
  • msg #50

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 49):

Contracts are largely verbal, sealed by a hand shake.  You provide food, transportation to any remote place and any special tasks to be done (obviously a seaman does anything related to that task,  but if you also want him to sell or buy things on the trip, that is special and increases his cost. It is quite possible to create a very complex situation, and putting it in writing makes it clear to those who can read, but most can't and will steer away from any sort of written contract.  If you have something special you want the person to do, you get a Merchants guild master to witness and record the agreement as a neutral party.
Mustafa Zephyr
Player, 75 posts
"Shark killer"
Fri 9 Aug 2019
at 04:33
  • msg #51

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 50):

Ok, so no-one is offering me a contract then. No lucrative offers to make the risk worthwhile? Perhaps a couple of lucrative offers together? Somebody wants some high value goods taken downriver?
Finger of Fate
GM, 373 posts
Fri 9 Aug 2019
at 21:20
  • msg #52

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 51):

Not so, several merchants have offered good money to take things down river, often along with one of their folks who will sell it.
You have plenty of choice in both sailors and soldiers, as there is a sudden slump in business.
You owner is being very parsimonious as a penny saved is a penny earned.
Mustafa Zephyr
Player, 76 posts
"Shark killer"
Sat 10 Aug 2019
at 02:09
  • msg #53

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 52):

So if I take the most lucrative offers, as much as the boat can carry with room for troops, his much do I stand to get paid?
Finger of Fate
GM, 376 posts
Sat 10 Aug 2019
at 02:53
  • msg #54

Re: A Riverman's Dream

A Gold crown is offered, out of which you have to pay the crew, of course that's just the trip down, so you could also make money coming back as well.  There are some documents the Guild Masters want delivered, and that is a fair portion of the money.  A Bigger crew is going to reduce your share a good bit.
Mustafa Zephyr
Player, 77 posts
"Shark killer"
Sat 10 Aug 2019
at 07:32
  • msg #55

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 54):

Right. How many days travel is it? And to where?
Finger of Fate
GM, 380 posts
Sun 11 Aug 2019
at 03:15
  • msg #56

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 55):

To Nardath, past where you have been going with the Arabs.  probably 5-7 days down and 7-10 back up. Plus time in port, about two ten Days.
Mustafa Zephyr
Player, 79 posts
"Shark killer"
Sun 11 Aug 2019
at 03:42
  • msg #57

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 56):

Right. So I am looking at a 17 day round trip. A Gold crown (piece?) is worth $200, so about 11 coppers per day, if there is no work there.

There is a crew of myself, 2 able seamen and one apprentice, that are approved by the owner. Is that right?
Finger of Fate
GM, 382 posts
Sun 11 Aug 2019
at 04:42
  • msg #58

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 57):

Yes, that is the crew approved by the owner, who is busy to one side and letting you deal with the guildsmen.
Mustafa Zephyr
Player, 81 posts
"Shark killer"
Sun 11 Aug 2019
at 04:59
  • msg #59

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 58):

Mustafa is thinking that unless they pay more, their goods are not going anywhere...
Finger of Fate
GM, 418 posts
Tue 13 Aug 2019
at 23:43
  • msg #60

Re: A Riverman's Dream

It's the next day before the merchants come slinking back  So 30 Silver to go down and we'll cover what ever part o 30 SP you don't make on what you bring back. We get first option on what'er it is.
Mustafa Zephyr
Player, 86 posts
"Shark killer"
Wed 14 Aug 2019
at 06:42
  • msg #61

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 60):

"Agreed then. We will hire 2 troops to make sure the goods are safe. Or to at least give it our best shot. Load up, and we will gather some food."
Finger of Fate
GM, 423 posts
Wed 14 Aug 2019
at 18:41
  • msg #62

Re: A Riverman's Dream

You have to watch them closely as one of the seaman notes that they are over filling the boat ... trying to get as much to sell as possible aboard.
Once loaded to your satisfaction, you guide the boat out and down the river. She is a lot less handy than she was with just a group of people aboard. You also have thew Merchants man aboard, the one tasked to sell all this at a nice profit. He brings some food as well and is willing to contribute it to the common mess.
Mustafa Zephyr
Player, 87 posts
"Shark killer"
Wed 14 Aug 2019
at 20:34
  • msg #63

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 62):

Mustafa does a little fishing, and encourages others to do the same in their down time. Glad to be on the water again, he heads for the middle of the river, instructing the crew to wet down the boat and take cover, and instructing the archers (troops) to take cover and prepare to defend. Unless the merchant can fight, he suggests he take cover between crates.
Finger of Fate
GM, 426 posts
Wed 14 Aug 2019
at 23:07
  • msg #64

Re: A Riverman's Dream

Well bags, no crates... you are again going north from Zornath to the great river Magnaflume... before turning south and heading down, you do not expect trouble until around the area east of Chisa or even further South. You are aware of the Duke moving forces from Zornath toward Chisa.

While sluggish, the boat sails well enough North with the wind, and uses the current once in the main river. The first three days are quiet. Do you beach for the night?
Mustafa Zephyr
Player, 88 posts
"Shark killer"
Thu 15 Aug 2019
at 07:54
  • msg #65

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 64):

We will beach for the night, but insist that any who sleep do so aboard the boat, and at least 1 soldier (or myself) and 1 sailor be on watch all night. So three watches.

We will arrange the bags to make for beds as comfortable as we can. I will take the last watch, and will put out with a sail if the wind is favorable.
Finger of Fate
GM, 431 posts
Fri 16 Aug 2019
at 03:06
  • msg #66

Re: A Riverman's Dream

Fair enough the first wo nights, the last night you are un beaching in the morning when a small group of soldiers appears, they gallop toward you, but you are already 50 feet or more out into the river by the time they reach the Bank  One of them orders you to come back to shore; their uniforms look multicolored and unfamiliar.
Mustafa Zephyr
Player, 89 posts
"Shark killer"
Fri 16 Aug 2019
at 03:23
  • msg #67

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 66):

"Not so sure. Who do you serve?"

Then, more quietly, he tells the crew to prepare to spend the night under sail, and to stay under cover. Can we see what arms and armour they have?
Finger of Fate
GM, 433 posts
Fri 16 Aug 2019
at 03:40
  • msg #68

Re: A Riverman's Dream

Cavalry... swords, shields and chest armor with helmets.

Ground the Boat, Yours is not to ask questions but to do as ordered by your betters.
Mustafa Zephyr
Player, 90 posts
"Shark killer"
Fri 16 Aug 2019
at 04:32
  • msg #69

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 68):

"PIRATES ARE NEVER MY BETTERS.

Archers, take any you see with bows or crossbows, especially any without armour. If they come into the water with that heavy armour, they will not need bows to make them fish food. Take your time, make your shots count. The rest of you, take cover.
"

He will ask the apprentice to hold a shield to protect the helmsman, and another to protect himself, whilst he makes for the centre of the river.
Finger of Fate
GM, 435 posts
Fri 16 Aug 2019
at 19:46
  • msg #70

Re: A Riverman's Dream

Two quarrles are loosed, one goes wide of the mark, the other hits the horse of the man trying to keep up with them along the bank. It doesn't look like a serious wound but all the horsemen with draw quickly.

You should be passing the Chisa river mouth this day.
Mustafa Zephyr
Player, 92 posts
"Shark killer"
Fri 16 Aug 2019
at 21:00
  • msg #71

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 70):

Already content that the presence of the hired men was worth it, Mustafa decides against going ashore again in future, and presses on.
Finger of Fate
GM, 437 posts
Fri 16 Aug 2019
at 22:24
  • msg #72

Re: A Riverman's Dream

You pass the Chisa river about midday and stay out in mid stream...  you occasionally see soldiers on the banks, but they just watch.  The apprentice suggests  We could always camp on the East bank... haven't seen any soldiers over there.
Finger of Fate
GM, 446 posts
Mon 19 Aug 2019
at 23:20
  • msg #73

Re: A Riverman's Dream

The river keeps you moving and no one else tries to bother you. In about two more days you come upon the twin towns of Nardath on the Catheran side and Dirgon on the Desert Tribes side of the river. A flag flies over the city of Nardath, but it is too far to make out whose it is...
Mustafa Zephyr
Player, 94 posts
"Shark killer"
Tue 20 Aug 2019
at 08:31
  • msg #74

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 73):

Mustafa is glad for the observation that no hostiles were observed on the eastern bank, noting that the desert is on that side and wondering if that may have had something to do with it. Prior to approaching the twin towns, he resolves to camp at least once there, to get a good nights sleep prior to arrival.

As he approached the twin towns, he is extra careful. Experiences so far have shown the desert folk to be more reliable, but one could not be too careful.He tried to stick with the middle of the river, but favoured the eastern side if forced to do so. He approached the twin towns with caution, looking to identify the flag flown on both cities...
Finger of Fate
GM, 450 posts
Tue 20 Aug 2019
at 16:37
  • msg #75

Re: A Riverman's Dream

Ah, a vision roll...

The Eastern side flies banners and pennants that ar clearly those of the Desert peoples. The call to prayers also says they control that side. The other side is definitely armed up, with guard on all the walls and various machines of war sited to cover all approaches. There are several that could fire your way, but none are attempting to do so.
Mustafa Zephyr
Player, 95 posts
"Shark killer"
Tue 20 Aug 2019
at 21:05
  • msg #76

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 75):

Rolled 3 over perception, which would be vision as there are no vision modifiers...

Mustafa will keep to the desert side of the river bank...until he can see otherwise!
Finger of Fate
GM, 452 posts
Tue 20 Aug 2019
at 21:50
  • msg #77

Re: A Riverman's Dream

The Flag is just not familiar... the Arab side is glad to see you and wants to know what you have... the haggling starts... and from what you are gathering, the Merchant sent with you isn't getting offers anything like what he wants for the cargo.
Mustafa Zephyr
Player, 96 posts
"Shark killer"
Wed 21 Aug 2019
at 04:32
  • msg #78

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 77):

Can we ask about who controls the other side of the river?
Finger of Fate
GM, 453 posts
Wed 21 Aug 2019
at 18:13
  • msg #79

Re: A Riverman's Dream

Of Course... depending on who you ask, you get differing answers.  the local merchants wag their heads no and say not good.
Passer by's you ask shrug and say something to the effect of typical infidels, not dangerous, but not of the one faith.

You note a Catheran native talking with other merchants ... when asked, he laughs, Of course they don't want you to go over there. But the Governor general raised the Cities colors and will not allow the rebel Nobles in.
Mustafa Zephyr
Player, 97 posts
"Shark killer"
Wed 21 Aug 2019
at 20:55
  • msg #80

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 79):

The last answer was of great interest to Mustafa. He offers to take the merchant and the good over to the other city if the prices here are not to his liking...
Finger of Fate
GM, 455 posts
Wed 21 Aug 2019
at 21:46
  • msg #81

Re: A Riverman's Dream

Why thank you, If you'll give me a few to hopefully come to decent terms with one of these merchants, I'd be very appreciative.

A couple of river taxi boatmen start grumbling and talking rough.
Mustafa Zephyr
Player, 98 posts
"Shark killer"
Thu 22 Aug 2019
at 06:49
  • msg #82

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 81):

Just to be clear, the ride was offered to the merchant we brought with us to sell our cargo. If any others want a ride, they are welcome to negotiate...
Finger of Fate
GM, 460 posts
Thu 22 Aug 2019
at 20:49
  • msg #83

Re: A Riverman's Dream

You take my job...my family is hungry.  one of them retorts.
Mustafa Zephyr
Player, 99 posts
"Shark killer"
Fri 23 Aug 2019
at 06:49
  • msg #84

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 83):

"Our customer has been with us for several days. He was never your customer, do not claim what was never yours: that is thievery. I am sure all the holy books speak of that in clear terms, and I myself do not stand for thieves..."

He speaks politely, but firmly, as the original passengers and crew set out for the other side to negotiate with the merchants there.
Finger of Fate
GM, 464 posts
Fri 23 Aug 2019
at 16:18
  • msg #85

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 84):

Well the merchant was NOT a member of your crew, but the boatman aren't sure and you leave with out further issue. The merchant suggests a docking location to save you some docking fees, but first you must deal with wind and current...  boating skill roll if you please.
Mustafa Zephyr
Player, 100 posts
"Shark killer"
Fri 23 Aug 2019
at 21:58
  • msg #86

Re: A Riverman's Dream

Mustafa Zephyr:
In reply to Finger of Fate (msg # 83):
... as the original passengers and crew set out for the other side to negotiate with the merchants there.


Pretty sure he was an original passenger though!

Mustafa has trouble with the current getting to the point where the merchant indicates.
Finger of Fate
GM, 467 posts
Fri 23 Aug 2019
at 22:10
  • msg #87

Re: A Riverman's Dream

Nope, he came from Nardath by boat and is now goig back with you. He is a resident of Nardath.

The river tries to sweep you past the city, but with the sail up you are able to get far enough up stream after a couple of tacks to come down on the other side out of the main river flow and put into the harbor . Here there are a quite a few boats loading and unloading, which seems surprising given that everyone is supposed to be afraid to sail here.  A comment to the Merchant will get a nod, from across the river and at a costly price. The Arabs take advantage of our predicament and it causes hard feelings with those we considered friends. Sell your wares for a fairer price and they will threaten you, but you will make friends on this side.

Do you tie up at the stone dock with the man waving at you and pointing to it or at the more ramshackle wooden dock where the Merchant suggests?
Mustafa Zephyr
Player, 101 posts
"Shark killer"
Fri 23 Aug 2019
at 22:24
  • msg #88

Re: A Riverman's Dream

Finger of Fate #62:
...You also have thew Merchants man aboard, the one tasked to sell all this at a nice profit.


What happened to this merchant then?

Mustafa will aim for the dock suggested by the merchant.
Finger of Fate
GM, 469 posts
Sat 24 Aug 2019
at 02:48
  • msg #89

Re: A Riverman's Dream

OK, I see the confusion... the Merchants of Zornath put a chosen man aboard to manage the sale of the goods and he is still there. The Merchant is a different person all together.

The Man on the stone dock becomes very animated and you can hear him yelling as you turn toward the wooded dock.  He is the local Arabs man, you would have got much the same offer for your goods there as well. Here, I expect you will do better, as will the locals. I'll warn the guards, the Arabs sent some toughs over last time to cause trouble, I expect the guard will be quick to prevent that from happening again.
Mustafa Zephyr
Player, 102 posts
"Shark killer"
Sat 24 Aug 2019
at 02:52
  • msg #90

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 89):

Ah, OK, so I have 2 Merchant at the moment. I did not really intend to pick up a local, but I guess we did.

I will suggest to our merchant that he go around and ask about what other prices are. We have moved once, and at his direction we can do so again. Basically, I am accommodating the Merchant we brought with us.
Finger of Fate
GM, 472 posts
Sat 24 Aug 2019
at 03:03
  • msg #91

Re: A Riverman's Dream

The one you provided a ride back to nods, and suggests he ask several different merchants whose warehouses he points out on the quay.

Figure there are four, numbered 1-4  You can roll a merchant skill for your passenger, I'll do the locals.
Mustafa Zephyr
Player, 103 posts
"Shark killer"
Sat 24 Aug 2019
at 03:07
  • msg #92

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 91):

Mustafa is happy to go where he directs.

He might want to try some others, or roll himself! Rolls were, in order, 15, 12, 12, 16.
Finger of Fate
GM, 473 posts
Sat 24 Aug 2019
at 03:14
  • msg #93

Re: A Riverman's Dream

Mine are 10, 6, 12, 8 ...ouch, these boys are very astute and giving your merchant a very hard time. # 3 is the most even, offering you about 30% profit. That's not likely to be enough to continue these trips, so you'd like to see more.
Mustafa Zephyr
Player, 104 posts
"Shark killer"
Sat 24 Aug 2019
at 03:19
  • msg #94

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 93):

Mustafa will ask if the Merchant knows any other potential buyers here.

[Given my history, he might want to roll himself!]
Finger of Fate
GM, 474 posts
Sat 24 Aug 2019
at 03:32
  • msg #95

Re: A Riverman's Dream

He knows them all, these were just the bigger and closer merchants.  he personally doesn't have the cash to buy it all, but will cherry pick the things he wants if allowed and  offer a 50% profit on those items.

He brings Merchants 5, 6, and 7 aboard
5- 10
6-16
7- 11

Go ahead and roll for your guy...  the dice hate me too.
Mustafa Zephyr
Player, 105 posts
"Shark killer"
Sat 24 Aug 2019
at 03:37
  • msg #96

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 95):

He starts to imporve, finding out what they really want...

Rolled 12, 10 and 9 this time...
Finger of Fate
GM, 475 posts
Sat 24 Aug 2019
at 03:42
  • msg #97

Re: A Riverman's Dream

So Merchant 6 makes the best offer for everything  ... a whopping 70% profit offer.
You help him get everything loaded into his wagons.
He asks how soon you could return and provides the merchant sent with you a list of things in demand here.
Mustafa Zephyr
Player, 106 posts
"Shark killer"
Sat 24 Aug 2019
at 03:57
  • msg #98

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 97):

Mustafa responds that his return is partially dependent on finding good with which to pay for the return journey as well. Glad that goods were sold, he seeks return fares now, asking the merchant who traveled with him to assist.
Finger of Fate
GM, 476 posts
Sat 24 Aug 2019
at 04:09
  • msg #99

Re: A Riverman's Dream

They have some issues as they lacked the raw materials (some of which you brought) but do have a moderate supply of manufactured goods.
It costs the Merchant with you (from Zornath) a bit over half his take to buy about a half load of products. We'll figure 40% or the original 70%.
This include grinding stones for mills, manufactured knives, blades, arrow points, tools, fabrics, rugs and clothes. You also get some of the local produce, preserved fish in glass jars (jars are in demand in Zornath, and full of food, makes them even better). The Boat is nowhere as heavily load as when it came down, but the Merchant Representative is happy and ready to head back.

Your new Merchant friend here, Horgath, says that you should be sure to visit him when you return. And he hopes soon, as the grain you brought will help feed people that can't afford the Arabs prices.  You start to wonder who your enemy will be, the Nobles or the Arabs.
Mustafa Zephyr
Player, 107 posts
"Shark killer"
Sat 24 Aug 2019
at 04:27
  • msg #100

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 99):

I will ask Horgath if the Arab cities sell anything cheaply that could be sold for reasonable profit up north.
Finger of Fate
GM, 478 posts
Sat 24 Aug 2019
at 18:21
  • msg #101

Re: A Riverman's Dream

Well, yes, once they know you go back north, the prices should change to something more reasonable. They have medicines, Arab style weapons, which some fancy, Books  and spices, which can be very worthwhile to sell. Spices and Medicines should be the most profitable.
Mustafa Zephyr
Player, 108 posts
"Shark killer"
Sat 24 Aug 2019
at 23:57
  • msg #102

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 101):

Ok. What do they have in the way of weapons? Some new bolts for the crossbow might be nice too.

Mustafa will get prices from both sides of the river for Fine quality weapons, Spices and Medicines.

What books are available?

$891.70-$44 for 40 more balanced Lead (bringing total to 100, -1 used at arrogant horsemen!) and 10 balanced silver sling bullets, yet to be added to character sheet. See message #47. So $847.7 to spend.
Finger of Fate
GM, 480 posts
Sun 25 Aug 2019
at 03:25
  • msg #103

Re: A Riverman's Dream

And your merchant buddy has about 140 silver to spend too.

Nardath isn't interested in selling weapons with the enemy literally at the gates. The Arabs are willing to sell Jambiya (2 sp) and Scimitars (5-8 SP for average quality, more for better).
They also have some 20 Composite Bows they will sell quite reasonably (6-8 SP).

Medicines almost all originate on the Arab side as do the spices.
Mustafa Zephyr
Player, 109 posts
"Shark killer"
Sun 25 Aug 2019
at 04:00
  • msg #104

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 103):

Is Nardath interested in any of these weapons? I will ask them before I leave their shores.

What strength ratings are the composite bows? What are the Jambiya?

Also, what are the prices for Medicines and spices? I am thinking ore medicines...
Finger of Fate
GM, 481 posts
Sun 25 Aug 2019
at 19:14
  • msg #105

Re: A Riverman's Dream

The river taxi's get what they need or want from the Arabs, not worth your time.

ST 11 on the bows.

Jambiya is the short curved knife of the Arab world.

Both Medicines and Spices vary by which you are looking at.

Simple Herbs/Spices like Rosemary, Pepper (white and Black), Sumac, Cumin and hot peppers are around a SP per gallon (4 liter) bag.
Some mixtures are about half as much for the same price, although your nose says a small amount might go a long way.
Cardamom, Allspice, Nutmeg, Cinnamon, and dried Ginger are about the same as the mixtures.
A few spices are far more expensive, like Saffron, where a small vial is worth 2 SP and a larger bottle holding perhaps a half a glass of wine (say 5 Milliliters or a teaspoon) will set you back a Florin.

Medicines are even more varied, but those for coughs, sinus issues and stomach bugs are in the 1 SP realm for 5 Tablespoons (75 Ml.) worth.
They have healing balms and anything else you can think of as well (use the Alchemy section of the basic book for available things and costs).
Mustafa Zephyr
Player, 110 posts
"Shark killer"
Sun 25 Aug 2019
at 20:42
  • msg #106

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 105):

Cool. What about finer quality Scimitars? What skills would they use and how much are balanced ones?

I have never actually found the Alchemy section in Basic...what page is it on?
Finger of Fate
GM, 484 posts
Sun 25 Aug 2019
at 23:06
  • msg #107

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 106):

My mistake, page 210 of MAGIC

Scimitars are $350 for an average quality version with a 26" blade  (Falchion).
A Balanced version is  1050, a fine quality is also 1050, a blade with both would be 3150.
Mustafa Zephyr
Player, 111 posts
"Shark killer"
Mon 26 Aug 2019
at 07:17
  • msg #108

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 107):

Right. Is Nardath willing to buy weapons for a greater price that the Arabs are willing to sell them?

Are Elixirs (such as healing) freely available for a similar price in Zornath?
Finger of Fate
GM, 487 posts
Mon 26 Aug 2019
at 15:41
  • msg #109

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 108):

Nardath has regular cross river trade with the Arabs... not always happy, but regular in both directions (grains don't grow as well on the east side). Entering the local trade as an outsider will be hard and not likely profitable.

Some of these potions, elixirs, salves and pastilles are available in Zornath, but are expensive, as they are imported from here! Prices here are about 40-60% of what would be asked in Zornath. The Arabs will also provide a discount if you buy larger quantities, which varies with Merchant house and how much you buy. Less expensive products for disease cures, healing , love potions etc. are popular. The really expensive stuff moves very slowly and may well be useless before you could sell it.  All these things have a limited shelf life.
Mustafa Zephyr
Player, 112 posts
"Shark killer"
Mon 26 Aug 2019
at 21:02
  • msg #110

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 109):

I notice Magic has two prices...Healing potions are $250? I could probably only get 1 of the other sort, but perhaps 3 healing potions...would that be bulk?
Finger of Fate
GM, 493 posts
Mon 26 Aug 2019
at 23:27
  • msg #111

Re: A Riverman's Dream

Use the first price ... if you buy 5, it's $100 per, buy ten and it's $80 per... Your merchant companion starts digging in his gear... perhaps if we combine our monies we can buy enough to save more money... a $150 in Zornath is common and considered a good price.

He produces $135.
Mustafa Zephyr
Player, 113 posts
"Shark killer"
Tue 27 Aug 2019
at 07:02
  • msg #112

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 111):

Mustafa is happy to get 10 for $800. If the other merchant wants to put in, he should buy in lots of 1 bottles to avoid complications. So $80 for 1, or $160 for 2.

$847.7 - $720 = $127.7. Any Bolts for his crossbow?
Finger of Fate
GM, 501 posts
Thu 29 Aug 2019
at 21:41
  • msg #113

Re: A Riverman's Dream

You find a few crossbow bolts, 13 to be exact. It seems the people across the river have been buying them up by the bucket load.

You get 10 Healing potions, which the merchant with you pushes you to let him sell for you. His commission is only 10% since you have been a traveling companion. He manages to scrape up enough to buy two vials, you buy eight and they give you a deal on a potion of Health, giving it to you for the last $80 of your $720. The merchant makes noise about how he provided the last two purchases and he should get that deal, but they just wave him away.
Mustafa Zephyr
Player, 114 posts
"Shark killer"
Fri 30 Aug 2019
at 11:36
  • msg #114

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 113):

Mustafa reminds his merchant that he is providing most of the cash that makes his own purchase much cheaper, so he should be happy with what he has. Usual price of $26 for the bolts?

Once the purchase is made, Mustafa will begin the return trip...
Finger of Fate
GM, 514 posts
Fri 30 Aug 2019
at 16:37
  • msg #115

Re: A Riverman's Dream

After some palaver about how much they could get for them across the river, he'll settle for $28.

The wind favors you on an up river path and you make good time. Let me know if you stop over night and on which side.
Mustafa Zephyr
Player, 115 posts
"Shark killer"
Fri 30 Aug 2019
at 22:56
  • msg #116

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 115):

We will stop rarely, always on the Eastern bank (That was the safer bank last time, correct?) and Mustafa will always sleep aboard, and encourage others to do the same.

"You know, guys, if we have to move and you are aboard, we may not even need to way you. But ashore, if we have to leave in a hurry, it would be terrible for you to get left behind!"
Finger of Fate
GM, 518 posts
Fri 30 Aug 2019
at 23:28
  • msg #117

Re: A Riverman's Dream

Only once do you see someone trying to sneak up on you... you easily shove off as a bunch of desert raider gallop up and make a lot of noise waving swords and shields...
Mustafa Zephyr
Player, 116 posts
"Shark killer"
Sat 31 Aug 2019
at 00:35
  • msg #118

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 117):

Does Mustafa recognize any legitimacy to the raiders, or are they just basically bandits? How big are the groups?
Finger of Fate
GM, 520 posts
Sat 31 Aug 2019
at 04:35
  • msg #119

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 118):

Just bandits, about 12 you'd guess.

The wind stays true and you make fine time up river, and can even use the sail up the Zornath river. You make the return trip in a remarkable 4 days. Even as you dock the merchants start showing up, as does your boss and a bunch of sailors who are trying to assess how dangerous it was.
Mustafa Zephyr
Player, 118 posts
"Shark killer"
Sat 31 Aug 2019
at 05:21
  • msg #120

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 119):

Are they armed with bows or ranged weapons? If not, Mustafa would actually be interested in dealing with them, at least initially by lowering the sail and using missile fire to try to take some of them down.
Finger of Fate
GM, 521 posts
Sat 31 Aug 2019
at 19:32
  • msg #121

Re: A Riverman's Dream

A couple appear to have bows, but they are waving them around, not shooting at you. It is still dark out... likely close to dawn though.
Mustafa Zephyr
Player, 119 posts
"Shark killer"
Sat 31 Aug 2019
at 23:14
  • msg #122

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 121):

I direct the soldiers with me to target the riders with bows. Mounted, they will be much less stable than we will be without the sail on a river...we will be about 15 to 20 yards out, having just left the bank. Loading up a heavy sling stone, he will take time to aim at the torso, before releasing the shot.
Finger of Fate
GM, 523 posts
Sat 31 Aug 2019
at 23:59
  • msg #123

Re: A Riverman's Dream

The sudden arrival of bolts and sling stones brings the display to an immediate stop and they disappear into the darkness like magic.
You scored no hits that you could see, but they were most aware that they were shot at...
Mustafa Zephyr
Player, 120 posts
"Shark killer"
Sun 1 Sep 2019
at 00:47
  • msg #124

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 123):

"That worked, at least. Lets be on our guard and stay away from the banks...shifts 24/7, lets hoist the sail again and stick to the middle."

Edit: Did night vision 4 help see what was going on?
This message was last edited by the player at 00:55, Sun 01 Sept 2019.
Finger of Fate
GM, 525 posts
Sun 1 Sep 2019
at 01:57
  • msg #125

Re: A Riverman's Dream

Yes, one of the reasons you could see what they carried and were doing as well as you did.
Mustafa Zephyr
Player, 121 posts
"Shark killer"
Sun 1 Sep 2019
at 05:32
  • msg #126

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 125):

We will continue on, only stopping ashore during the daylight for food, and sleeping at night on the river in shifts.
Finger of Fate
GM, 529 posts
Sun 1 Sep 2019
at 19:06
  • msg #127

Re: A Riverman's Dream

"The wind stays true and you make fine time up river, and can even use the sail up the Zornath river. You make the return trip in a remarkable 4 days. Even as you dock the merchants start showing up, as does your boss and a bunch of sailors who are trying to assess how dangerous it was."

as posted earlier...
Mustafa Zephyr
Player, 122 posts
"Shark killer"
Sun 1 Sep 2019
at 20:39
  • msg #128

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 127):

Mustafa will let the merchant ply his trade and sell his goods, and take visitors. He will explain the constant number of raiders, perhaps with some, but not much, exaggeration, and making it clear that the extra soldiers ensured that troublesome raiders kept their distances. He also inquired about the demand for potions of healing, and waited to get paid as the merchant sold their wares.
Finger of Fate
GM, 533 posts
Sun 1 Sep 2019
at 20:56
  • msg #129

Re: A Riverman's Dream

The Merchant wants a cut off the $150 you get for each potion, as his service fee... he wants $15.
Mustafa Zephyr
Player, 123 posts
"Shark killer"
Mon 2 Sep 2019
at 06:41
  • msg #130

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 129):

Ok, so can we summarize what we get?
Finger of Fate
GM, 535 posts
Mon 2 Sep 2019
at 18:59
  • msg #131

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 130):

We can, but do note that he saved some $20 per potion on the two he bought because of you and is now trying to charge you $15 on each of those eight potions for selling them ... no Hug, No Kiss.

Your Gross in take would be $560 + some $920 for the potion of Healing.  Less anything you agree to give the merchant journeyman you brought along.

Your boss wants to know if you'll make another trip as soon as possible, before the other boatmen decide to try it. The profits are a big help to his business.
Mustafa Zephyr
Player, 124 posts
"Shark killer"
Mon 2 Sep 2019
at 20:51
  • msg #132

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 131):

I have noticed the profit the merchant is making...he has taken enough, no extra bonus for him!

I am willing to make another trip, as long as the profits remain high, since there is more risk than usual. The extra troops proved wise, and could easily have been needed, so they must be covered by any deal. So my gross cash is $1480, are there any bolts or such weapons that are in demand there I could purchase for the run myself?
Finger of Fate
GM, 537 posts
Mon 2 Sep 2019
at 22:54
  • msg #133

Re: A Riverman's Dream

No, The Duke's army suppliers have cleaned the town out of bolts (Quarrels).

The Merchant squeals like a stuck pig and acts like you are stealing him blind. Your Boatman and the soldiers stand up beside you ... An' ya brought to little food, so we had a feed ya too ... shad up an be happy!

Your Boss points at the Man An' he don't go wi' us on the next trip either.

Suddenly all is quiet   the Merchant Journeyman replies My apologies, I had forgotten that kindness, Please do allow me to continue on with you.
Mustafa Zephyr
Player, 125 posts
"Shark killer"
Tue 3 Sep 2019
at 07:35
  • msg #134

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 133):

"Yeah, it seems as if he has helped himself enough. Everyone else, though, put in a good effort, and is welcome to join us for the next trip, for the same pay. If they have any cash of their own to invest in potions of healing, we can help them with that too...Sir, do we have anyone else interested in paying us well to brave all the dangers on the shores to get the good there? At least twice we were set upon and had to thank our soldier friends for their protection."

He plays up the danger a bit to discourage competition, and has the crew do similar. It make them all look braver, if nothing else!
Finger of Fate
GM, 542 posts
Tue 3 Sep 2019
at 16:53
  • msg #135

Re: A Riverman's Dream

The banter has the other boatmen talking, several heads are wagging "no", so you have sowed some doubts.

Several merchants step forward and the merchants who had subscribed for the first trip also want back in.  You could actually use another boat!  There is some banter about costs, but you get an agreed upon 32 SP each way from the merchants and a different Merchant Journeyman; the first merchant Journeyman is quite put out that he has been bumped (you have a minor enemy) although none of the merchants support him except his master, who has a reputation for being a bit greedy.

You leave in the morning. Your boss would like the second boat to tag along behind you under your orders ... do you want that extra boat?
It adds 3 people to the costs and is about half full.
Mustafa Zephyr
Player, 126 posts
"Shark killer"
Tue 3 Sep 2019
at 20:26
  • msg #136

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 135):

I would only want an extra boat if they also had a pair of crossbowmen. We will of course support them, but an extra boat would attract extra raiders and therefore need extra defence. I will let my boss make the economic decision...
Finger of Fate
GM, 546 posts
Tue 3 Sep 2019
at 20:58
  • msg #137

Re: A Riverman's Dream

It's not worth it for the little bit of extra it takes. Just take your boat in the morning.
Mustafa Zephyr
Player, 127 posts
"Shark killer"
Wed 4 Sep 2019
at 07:58
  • msg #138

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 137):

Very well. Loading up with supplies and goods, Mustafa will get ready to head off in the morning.
Finger of Fate
GM, 549 posts
Wed 4 Sep 2019
at 19:09
  • msg #139

Re: A Riverman's Dream

The New Merchant's assistant is much quieter, brings plenty of food and shares it. He talks with you to learn more about where you are headed and what to look out for.  The river is flowing well, although the wind is mostly in your face.

On the second day you see signs of men on the shore, but think them loyal to the Duke.  They wave but make no effort to stop you.
Mustafa Zephyr
Player, 128 posts
"Shark killer"
Wed 4 Sep 2019
at 20:01
  • msg #140

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 139):

Seeing the chance to find out more of what is ahead from good men, Mustafa will pull over near the men to ask about what they know of the situation.
Finger of Fate
GM, 550 posts
Wed 4 Sep 2019
at 20:12
  • msg #141

Re: A Riverman's Dream

They don't know a lot. They had pushed south to force back the rebels, causing the rebels to retreat and call for reinforcements, then the Duke had them pull back behind the river while he maneuvered on the rebel Army.  Anything past the Chisa River is likely rebels.
Mustafa Zephyr
Player, 129 posts
"Shark killer"
Wed 4 Sep 2019
at 20:31
  • msg #142

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 141):

Mustafa thanks them, and informs them of the situation of the city holding out where they are headed.
Finger of Fate
GM, 551 posts
Wed 4 Sep 2019
at 22:41
  • msg #143

Re: A Riverman's Dream

Let them know the Duke is working to get these traitors out of Catheran, may take a bit, but we'll get it done.
Mustafa Zephyr
Player, 130 posts
"Shark killer"
Thu 5 Sep 2019
at 10:12
  • msg #144

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 143):

Mustafa promises to do so. Can he take any extra supplies?
Finger of Fate
GM, 552 posts
Thu 5 Sep 2019
at 19:11
  • msg #145

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 144):

What extra supplies? These folks have none to share... are you going to pull to shore and sell some?
Mustafa Zephyr
Player, 131 posts
"Shark killer"
Thu 5 Sep 2019
at 19:57
  • msg #146

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 145):

Sorry, I was thinking of taking extra supplies from Zornath if there was room when we left. But we will continue down the river regardless.
Finger of Fate
GM, 553 posts
Thu 5 Sep 2019
at 20:23
  • msg #147

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 146):

You were loaded to the maximum safe level when you left ... You have about 8 inches /20 cm of freeboard.

Did you bring anything to sell? Things like hard woods, furs, local cheeses are all salable. Also can find a few set's of medium leathers for a good price ( just over 12 Sp each if you buy all 14 sets left for 170 Sp).
Mustafa Zephyr
Player, 132 posts
"Shark killer"
Thu 5 Sep 2019
at 20:25
  • msg #148

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 147):

Yeah he would. All sets of leather armours sound good. 170 sp = $??
Finger of Fate
GM, 554 posts
Thu 5 Sep 2019
at 21:12
  • msg #149

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 148):

About $1700 , works out to $120 and change per set. Normal is $210 to $235. Each set is Torso, Groin, legs and arms. Each set is adjustable with straps and buckles.
Mustafa Zephyr
Player, 133 posts
"Shark killer"
Fri 6 Sep 2019
at 04:32
  • msg #150

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 149):

Noting he only had $1579.7, but that he still had the potion of health, he inquires about how much he could get for the latter? Or he may find investors...
Finger of Fate
GM, 558 posts
Fri 6 Sep 2019
at 19:18
  • msg #151

Re: A Riverman's Dream

The potion of health netted $920 in msg 131

The new journeyman will make up the difference, assuming you know what you are doing.
Mustafa Zephyr
Player, 134 posts
"Shark killer"
Fri 6 Sep 2019
at 20:23
  • msg #152

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 151):

I am a bit confused. He had 8 potions of healing and a potion of health...so $1080 from potions of healing ($150-$15 = $135 x 8 = $1080) plus $920 total, correct? In that case I missed the extra $1080 for the potions of healing and need to add that in, so I have plenty to cover it. Is that all correct?
Finger of Fate
GM, 559 posts
Fri 6 Sep 2019
at 20:49
  • msg #153

Re: A Riverman's Dream

Yes, I subtracted the cost to show the profit made. I get 1200 even for the Healing potions + the health potion at 920, so yes, you can do the whole purchase yourself.
Mustafa Zephyr
Player, 135 posts
"Shark killer"
Sat 7 Sep 2019
at 01:13
  • msg #154

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 153):

Ah, that extra $1200 I had not factored in makes a difference. In that case I will get some hardwoods as well. Boat will be very full, I expect!
Finger of Fate
GM, 560 posts
Sat 7 Sep 2019
at 04:00
  • msg #155

Re: A Riverman's Dream

Quite, I am sure... and now you are headed down river...
Mustafa Zephyr
Player, 136 posts
"Shark killer"
Sat 7 Sep 2019
at 04:41
  • msg #156

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 155):

No problem. Did I get any hardwoods before I left? If so, how much did they cost?

Will have the usual routine of sleeping aboard, so no time ashore except for lunch breaks to cook food, with guards all the time.
Finger of Fate
GM, 561 posts
Sat 7 Sep 2019
at 17:11
  • msg #157

Re: A Riverman's Dream

Yes, you got assorted Hardwoods. Planks and Beams. How much did you spend?
 figure something like 1 Stag/Sp per 20 feet of 1x12 or 6x6 board
Mustafa Zephyr
Player, 137 posts
"Shark killer"
Sat 7 Sep 2019
at 22:58
  • msg #158

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 157):

As much as he can carry. Hardwoods are used for siege engines and fortifications, so he will specifically target the best hardwoods for such. He has up to $1079.7 to spend on it...minus supplies. How much will he need to spend on supplies for the trip there and back?
Finger of Fate
GM, 563 posts
Sun 8 Sep 2019
at 02:43
  • msg #159

Re: A Riverman's Dream

 $19 would cover down and back ... I doubt you can get anything like a thousand boards on the boat... a hundred would be a large load on top of the grains and furs... so you have a lot of loose cash. Or you could bank it.
Mustafa Zephyr
Player, 138 posts
"Shark killer"
Sun 8 Sep 2019
at 04:03
  • msg #160

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 159):

Trusting banks in wartime is much less than ideal...better to carry cash for now.

Mustafa will make the purchases and back for another trip. As mentioned, will have the usual routine of sleeping aboard, so no time ashore except for lunch breaks to cook food, with guards all the time.
Finger of Fate
GM, 564 posts
Sun 8 Sep 2019
at 14:56
  • msg #161

Re: A Riverman's Dream

It takes 4 days to arrive this time, the same flags fly and the same guy is yelling for you to dock at his jetty.

What are your actions?
Mustafa Zephyr
Player, 139 posts
"Shark killer"
Sun 8 Sep 2019
at 19:51
  • msg #162

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 161):

We will check with the merchant with us where he wants to dock...and dock there.
Finger of Fate
GM, 567 posts
Sun 8 Sep 2019
at 21:49
  • msg #163

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 162):

He has never been here and is relying on you,
Mustafa Zephyr
Player, 140 posts
"Shark killer"
Mon 9 Sep 2019
at 08:35
  • msg #164

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 163):

Right. In that case I will go to the dock where the guy is shouting to give him a go...
Finger of Fate
GM, 571 posts
Mon 9 Sep 2019
at 22:46
  • msg #165

Re: A Riverman's Dream

As you pull along side several men grab your ropes and tie you up to the jetty, the Guy shows up looks at your stuff and say OK, wharf fee is one florin and we get 5% of all you sell, my merchants, and he waves to a small mob walking up the quay toward you, give you best price you gonna get here.
You note that the men who tied up your lines are all armed with knives and cutlasses  and seem a bit tough looking.
Mustafa Zephyr
Player, 141 posts
"Shark killer"
Tue 10 Sep 2019
at 07:22
  • msg #166

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 165):

"Ah, I see. Thanks for your offer, but I prefer the deals the other wharves gave me. Push off."

He instructs the soldiers to get their bows ready, in case these guys get any funny ideas, and has the seamen retract their ropes. He himself readies his sling...
This message was last edited by the player at 07:23, Tue 10 Sept 2019.
Finger of Fate
GM, 572 posts
Tue 10 Sep 2019
at 16:39
  • msg #167

Re: A Riverman's Dream

The men at the Bollards draw their cutlasses and threaten anyone who attempts to undo the ropes, either at the bollard or at the boat.  The Yelling guy smiles, Oh no Captain, you do not back out now.

There are 3 line handlers with cutlasses (now drawn) and the guy/ leader who has produced a fancy long knife ... his teeth glint with gold fillings.
Mustafa Zephyr
Player, 142 posts
"Shark killer"
Tue 10 Sep 2019
at 20:04
  • msg #168

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 167):

"Yeah I do. You have to inform people and let them make a choice, or else it is brigandry, and we do not take to brigands. Men, target them...prepare to push off by force, lethal if necessary. Sailors, stay out of range of the blades. We will drop them from a distance if they insist."

He readies his sling and shield, taking aim at the leaders head. (Skull).
This message was last edited by the player at 20:05, Tue 10 Sept 2019.
Finger of Fate
GM, 574 posts
Tue 10 Sep 2019
at 20:17
  • msg #169

Re: A Riverman's Dream

There is a crowd headed your way... some may indeed be merchants, but some most definitely are not!

Do Not let them leave, this load is mine... the leader says.
The two men at the ends move to jump aboard to prevent your sailors from untying from the boat's bollards.
Mustafa Zephyr
Player, 143 posts
"Shark killer"
Tue 10 Sep 2019
at 20:24
  • msg #170

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 169):

Mustafa unleashes.


"Let fly lads. Lets deal with these thieves...and push off."
Finger of Fate
GM, 575 posts
Tue 10 Sep 2019
at 21:36
  • msg #171

Re: A Riverman's Dream

The "Guy" takes a nasty whack to his face, the pellet smashes into his pretty smile  taking out teeth and more, he stagers back and doubles over with blood and teeth being spit up as he gags on the pellet in his throat.

The Forward soldier fires at the man attempting to board, planting the quarrel firmly in his torso for 4 points of impaling ... the man staggers slightly and drops the cutlass on the quay, holding his chest.

There is a strange sound in the rear and out of the corner of your eye you see the quarrel thrown out of the crossbow at an angle ... it lands in the bottom of the boat. The Man on the dock laughs as he jumps aboard raising his cutlass, the sailor near the soldier swings an oar, which the cutthroat can't dodge or parry, it's not a huge blow, doing 4 points of crushing, but it allows the soldier to drop the broken crossbow and draw a sword.

The Third thug tries to see where to attack ... he looks between you in the boat's middle and the sailor who jumps to the dock, pushes the wounded man out of the way and unties the rope, before jumping back aboard, and pushing the bow away from the dock with his inertia. The third thug moves toward the sailor at the bow, after a second of so pause, arriving to look at 6 feet of water between the dock and the boat.
Mustafa Zephyr
Player, 144 posts
"Shark killer"
Wed 11 Sep 2019
at 10:33
  • msg #172

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 171):

Just to be clear, the boat has moved back out, away from the pier, and only one guy has come aboard?
This message was last edited by the player at 10:49, Wed 11 Sept 2019.
Finger of Fate
GM, 577 posts
Wed 11 Sep 2019
at 17:55
  • msg #173

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 172):

No, The bow is loose, the stern is still tied to the dock, and you can't get to the rope to untie or cut it.

Sailor up front is using the oar to push well clear of the dock
Soldier is cocking his crossbow.
Merchant is in a tizzy.
Sailor aft swacked the Thug last turn and is swinging the oar back for seconds next turn.
Soldier has his sword drawn and his buckler up, Both antagonists swing and miss each other.
Mustafa Zephyr
Player, 145 posts
"Shark killer"
Wed 11 Sep 2019
at 20:31
  • msg #174

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 173):

Mustafa will load his sling as he asks the apprentice to move to the stern and cut the rope. He will direct the soldier to help clear the stern when he is loaded again. He plans to fire at any that try to stop the apprentice.
Finger of Fate
GM, 580 posts
Wed 11 Sep 2019
at 23:35
  • msg #175

Re: A Riverman's Dream

The apprentice moves back quickly but then becomes very cautious with an armed man standing over the rope.

The Sailor swings the Oar ... and hits the thug in the left kidney (rolled groin, that's about as close as he could get) and the thug fights to stay upright against the pain.
The Thug's swing still manages to contact the soldier who fails to block it, as the bending over throws the swing off, the soldier takes a hit to the right foot!  His return swing misses completely.  Soldier takes 4 points to right foot (after DR).
The sailor pulls the oar back and attempts to push the thug off the side with a good shove ... the thug tries to dodge, fails and teeters as he tries to recover his balance, he drops his cutlass and attempts to grab something, but fails and falls over board. The apprentice jumps over and undoes the rope at the boats bollard.
The sailor in back starts using the oar like a paddle to increase the distance from the dock, which quickly grows by several feet ... one thug from the follow up group does try to jump aboard, but comes up about two feet short, he has one hand on the Gunwale, The Thug in the rear also grabs the side, but the apprentice grabs the cutlass and uses the back of the blade to hit that hand for 5 points CR damage.

The Soldier manages to tell him to use the sharp edge next time...
Mustafa Zephyr
Player, 146 posts
"Shark killer"
Thu 12 Sep 2019
at 07:34
  • msg #176

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 175):

"Keep that crossbow ready in case we need it. You, with the sore foot and the sword, get vengeance on that guy in the water, and keep him off our boat. Sailors, take us out."

He moves his sling to his left hand and draws his knife, moving over to the guy holding the gunnels furthest from the soldier with the sword (presumably the one that tried to jump). Are both in the water on the same side of the boat?
Finger of Fate
GM, 583 posts
Thu 12 Sep 2019
at 23:36
  • msg #177

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 176):

One is just off the port side stern, the other is starboard beam ... he sees you coming and lets go to swim back to the quay ... he's inclined to keep his fingers.

The soldier adjust himself so that he can hit anywhere the thug can reach... the thug curses and swims for the quay as well. The Apprentice sailor has a cheap Cutlass now.  You manage to get moving back out into the harbor center.

The Crossbow in back had it's cord/string/whatever it is snap at the bow loop.
Mustafa Zephyr
Player, 147 posts
"Shark killer"
Fri 13 Sep 2019
at 04:30
  • msg #178

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 177):

Mustafa will see them both back to the wharf before changing anything.

"That was close. Good job, everyone. Jimmy Bean, or should I call you Mr Bean, you will need to get that string fixed...but first we will need to get that injury looked at. For now, lets head to one of the other merchants we visited last time. Beetoo can stay on guard with his crossbow for now."

He will try to get some first aid to help deal with the wound...

[OOC: I took liberties with the unnamed guards names for now. B1 and B2 for short...]
This message was last edited by the player at 09:54, Fri 13 Sept 2019.
Finger of Fate
GM, 584 posts
Fri 13 Sep 2019
at 18:57
  • msg #179

Re: A Riverman's Dream

The Guard has to have his boot cut off, which is no big deal, as it is ruined anyway. The First Aid stops the bleeding and gets him so he can hobble a little, although he needs to sit or lie back with his foot up most of the time.

As you approach the wooden dock, you recognize the merchant on the end ...and he points to all the thugs streaming around toward where you are landing ...  as you pull alongside he steps aboard Pull away, they come for you, pull and head out of the harbor, I'll show you a safer place to dock. I told you last time to avoid that quay, you are lucky to get away.
Mustafa Zephyr
Player, 148 posts
"Shark killer"
Fri 13 Sep 2019
at 21:36
  • msg #180

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 179):

"Yeah. Thanks for the tip. Should we wait just off the end to thin out their number a bit before we go too far? Just in case they do not get the idea..."

Mustafa takes his own crossbow and offers it as a loan to the soldier for now. He could have done much worse...the boot should have absorbed half the damage, for which he was indeed lucky, and he could fire a crossbow sitting down just fine.

"Just don't break the strings on this one, please..."
Finger of Fate
GM, 585 posts
Fri 13 Sep 2019
at 23:42
  • msg #181

Re: A Riverman's Dream

I think you wiser to leave and not stir the hornets nest any more.
Mustafa Zephyr
Player, 149 posts
"Shark killer"
Fri 13 Sep 2019
at 23:50
  • msg #182

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 181):

"Do you think they can be trusted not to turn against the city if a fight is brought to the city walls?"
Finger of Fate
GM, 586 posts
Sat 14 Sep 2019
at 05:08
  • msg #183

Re: A Riverman's Dream

There is some concern, but they are watched closely I am told and no contact from outside is allowed.  They are a big problem... but they have no use for Nobles, so that is a plus. Turn downstream after we leave the harbor and go around the bend, shortly afterwards, we will turn up and fight the stream to get into a smaller harbor... other merchants will be there.
Mustafa Zephyr
Player, 150 posts
"Shark killer"
Sat 14 Sep 2019
at 05:26
  • msg #184

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 183):

"I see. We might be glad to help those who want help to deal with that then. Speak soon..."

He pushes back out watching the crowd carefully, and instructing the soldiers, now both once again armed with crossbows, to keep aim and target any seen with ranged weapons.

Meanwhile, he has the sailors push out and back around the bend as instructed.
Finger of Fate
GM, 587 posts
Sat 14 Sep 2019
at 21:28
  • msg #185

Re: A Riverman's Dream

This is the large boat you took over, well loaded down, so she is steady, but any sort of heel/ list, cause by wind or weight, is a grave concern. Regardless the oars allow you to get out of the main current, although it is a struggle to row upstream, the sail is deployed, well reefed, and allows better progress without much heeling at all.  You soon steer into a small tributary's outlet to the river and find a dock with carts and wagons beside it. The merchant points for you to tie up there and soon you are deeply involved in selling your cargo.
Mustafa Zephyr
Player, 151 posts
"Shark killer"
Sat 14 Sep 2019
at 21:36
  • msg #186

Re: A Riverman's Dream

Mustafa will try his hand at selling goods, but does not appear to do so well, so he will let the merchant journeyman take over this area; it is his expertise.

Sale price for wood and leather armour, offering the merchant journeyman 25% of the profits?

Finger of Fate:
There is some banter about costs, but you get an agreed upon 32 SP each way from the merchants and a different Merchant Journeyman;

This message was last edited by the player at 21:38, Sat 14 Sept 2019.
Finger of Fate
GM, 590 posts
Sun 15 Sep 2019
at 03:20
  • msg #187

Re: A Riverman's Dream

Mustafa is getting browbeat a little by an older merchant, so he refuses to sell and passes to job to the merchant Journeymen, who feels 25% is taking advantage of you ad will sell it for 10%. He gets the same hard nosed buyer, but smiles and points out that his offer is unrealistically low. A couple of others try to elbow in, but the canny old merchant elbows them out of the way and buys all the hard woods for 30% over cost.
The other goods sell well too and by evening you are empty, but wealthier.

At your friendly merchants suggestion you undock and move out into the stream some 300 feet from the dock, where you anchor, posting watch.
This message was last edited by the GM at 03:36, Sun 15 Sept 2019.
Mustafa Zephyr
Player, 152 posts
"Shark killer"
Sun 15 Sep 2019
at 03:50
  • msg #188

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 187):

Mustafa thanks the journeyman for his assistance. Before departing he makes sure to buy a few extra crossbow strings just in case.

Setting a watch for the night he discusses with the merchant about what to take back, and checks on the injured soldier while they share food.
This message was last edited by the player at 04:08, Sun 15 Sept 2019.
Finger of Fate
GM, 593 posts
Wed 18 Sep 2019
at 04:37
  • msg #189

Re: A Riverman's Dream

The night is quiet  and come morning you head across the river to the Arab city of Dirgon. There he locates some of the same merchants as before.
Mustafa Zephyr
Player, 153 posts
"Shark killer"
Wed 18 Sep 2019
at 08:44
  • msg #190

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 189):

Mustafa will ask about the potions again, and what other items they might have...such as love or Truth potions, as well as Healing and Health and even healing Herbs. And crossbow strings...
Finger of Fate
GM, 595 posts
Wed 18 Sep 2019
at 18:36
  • msg #191

Re: A Riverman's Dream

You get the Crossbow restrung and a spare string, some resin to keep it dry and some oil for the wood for 10 CP.

Most of the potions/pastes, pasties and what not are available. IF you buy in quantity (say 10+ items) your cost is 65% of list.
Whicker things are available too, shields, chairs, baskets and chests, all well made to your eye.

Food items are also available, oil from some small green fruit, preserved lemons, dried goat and sheep meats, salty crumbly cheeses, and some unusual grains. Spices of all sorts are available, your only concern being how well the locals in Zornath might accept them. The seller seems to understand and pushes a sweet warm tree bark item (Cinnamon sugar), nutmeg, cloves, allspice, black pepper etc., they enquire if you have any salt for sale (Rock Salt is common and available in and around Zornath).
Mustafa Zephyr
Player, 154 posts
"Shark killer"
Wed 18 Sep 2019
at 20:06
  • msg #192

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 191):

Potions in bulk seem to be the order of the day, then. How much for 10 Healing, and do they come with a potion of health like last time? We will seek the same seller that gave us that deal. In additon we ill ask the journeyman merchant if he would lie to go in with us for say, 10 potions of health. We will also ask him any other items that might collect a good profit.
Finger of Fate
GM, 597 posts
Wed 18 Sep 2019
at 21:05
  • msg #193

Re: A Riverman's Dream

The dealer smiles and shakes his head 'No'...I can't afford to give the potion away so freely, but I will make better deals with you as you buy more.

The Merchant Journeymen smiles, It's a great deal, but perhaps too concentrated, You brought quite a few back last time, so I suggest many fewer this time and perhaps some other potions and some spices. The wicker we can buy with the odd amounts left over, as I expect it will sell well too.
Mustafa Zephyr
Player, 155 posts
"Shark killer"
Thu 19 Sep 2019
at 08:21
  • msg #194

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 193):

"I see. Purchasing ten is a good bargain, though, and with a war on, I am not sure there will ever be enough healing potions. It will be nearly a month since we sold the last lot before we return, will it not? I was thinking of 10 potions of Healing and 10 potions of battle. That would come to $3,055, would it not? Or could you provide a better discount on 20 potions? Of course, we could also afford potions of Fear, Sleep, Strength or Horsemanship,but how would they sell?"
Finger of Fate
GM, 601 posts
Thu 19 Sep 2019
at 18:33
  • msg #195

Re: A Riverman's Dream

The last four need a specific need, so no more than one of each.  I grant the healing potions will sell, but not as well, as the army was moving away from us, so I'd suggest maybe 5 or 6 of those. The Health Potion is expensive but always sells.  The universal antidote is expensive but one will be needed sooner or later. Pain Resistance may be good for those soon to see the surgeon. Beast speech might be useful to some, as they seek to understand an animals illness or injury.  Love potions sell as does gambling, although it is best not to be known as he seller of the last one. And by all means save some money for Spices, as they will sell well.
Mustafa Zephyr
Player, 156 posts
"Shark killer"
Thu 19 Sep 2019
at 20:20
  • msg #196

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 195):

"Understand. But since I get 65% off if I buy 10, I pay about the same price for 6 healing potions as ten. Clearly the latter is a much better deal. Hence, the Fear, Sleep, Strength or Horsemanship potions are out. Whilst the suggestions are all useful, they are individual potions, and the real profit is in buying at least 10 to take advantage of the 35% discount. Hence I will go for 10 Healing and 10 Battle potions, which should cost $3,055 and leave $365.7 for spices.

The rest can be spent on spices, of course. Why do you say the universal antidote will be needed sooner or later?
"
Finger of Fate
GM, 602 posts
Thu 19 Sep 2019
at 21:58
  • msg #197

Re: A Riverman's Dream

The Arab waves his hands No,No ... you buy 10 anything, I give Merchant discount, you not just buyer. You buy from me before, buy again, so we work good?
Mustafa Zephyr
Player, 157 posts
"Shark killer"
Fri 20 Sep 2019
at 05:11
  • msg #198

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 197):

Mustafa will practice his Arabic with him, switching back to Common if needed.

"Ah, that makes it easier then! Indeed we do work well together. 6 Healing potions, 1 Strength, 1 fetching and carrying, 2 Health, 1 Fire Resistance, a love potion and a Universal Antidote. Thirteen potions that should come to $2,970.5, leaving me with $460.2 to spend on spices and wicker items. Perhaps a wicker box to carry them all in..."
Finger of Fate
GM, 604 posts
Fri 20 Sep 2019
at 21:32
  • msg #199

Re: A Riverman's Dream

Your Arabic obviously surprises the man ...  Suddenly you are one of them!
He replies in Arabic SO! One of God's chosen ... no wonder we work well together.  Call it $2900, spices are good for health!

The Merchant and any crew close enough to hear you look at you as if you just developed wide purple stripes and horns.
Mustafa Zephyr
Player, 158 posts
"Shark killer"
Fri 20 Sep 2019
at 22:22
  • msg #200

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 199):

"Fair enough. All men are equal under God so why should we not talk as such? $2900 it is then, and $539.70 we can spend on spices and wicker, and enough food to get back, of course!"

After concluding business and getting back to the ship, he will ask the merchant how he can conduct business without getting ripped off without learning their language.
Finger of Fate
GM, 605 posts
Fri 20 Sep 2019
at 23:34
  • msg #201

Re: A Riverman's Dream

The merchant says... in the end, you see what you are going to get and how much you must pay, if it is out of norms, you refuse to buy.  They don't mug merchants as then they don't come back.



So what sorts of spices are you looking to buy?
Mustafa Zephyr
Player, 159 posts
"Shark killer"
Sat 21 Sep 2019
at 00:42
  • msg #202

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 201):

"Well, that is one way of doing business. Work a little harder at it, though, and they look after you a bit more. Much better for business that way. What sort of spices do you recommend will sell best? Basically looking for overall profit...we have a nearly empty boat! Perhaps a carpentry kit, sail makers kit and first aid kit might work well, too. And group basics of our own..."
Finger of Fate
GM, 606 posts
Sat 21 Sep 2019
at 03:37
  • msg #203

Re: A Riverman's Dream

Cinnamon sells well, nutmeg too. Pepper is popular, but many of the others are less well known. I know of a baker who used Cardamom in his pastries and found that they sold much better with it; allspice in small quantities is also of interest to bakers. And Ginger!... it is a tuber, but can be used in baking or cooking to good effect.


Spices are sold in small jars-
Cinnamon is 5 CP each jar
Nutmeg is 10 nuts for 5 CP
Pepper is 6 CP per jar.
Cardamom is 1 SP per jar
Allspice is the same
Ginger is 7CP per cup (in this case, the cup is filled with water and an amount of ginger that balances the cup is 7 CP)

The whicker items are generally inexpensive, so a 3'x2' but 30" deep chest is 18CP, a small chair is 15 and a large comfortable chair is 1SP & 5 CP.
Cases (like small modern suit cases) are 12-15 CP depending on size.
Mustafa Zephyr
Player, 160 posts
"Shark killer"
Sat 21 Sep 2019
at 04:03
  • msg #204

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 203):

"Fair enough. In that case I will go for the following:

Cinnamon x 10  $50
Nutmeg x 10    $50
Pepper x 15    $90
Cardamom x 4   $80
Allspice x 4   $80
Ginger x 5     $35

4 Wicker comfortable chairs  $100
2 Wicker Chests               $36

2 lots of Bandages should also be cheap here...that would bring the total price to $541. Would you accept what I have left, $539.7?
"
Finger of Fate
GM, 607 posts
Sat 21 Sep 2019
at 19:29
  • msg #205

Re: A Riverman's Dream

They absolutely take the deal.

You head down to the water, load you boat (quite lightly) and head up river. She again feels lively and dances across the water in front of the wind, making very good speed.
Mustafa Zephyr
Player, 161 posts
"Shark killer"
Sat 21 Sep 2019
at 21:41
  • msg #206

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 205):

Mustafa offers one of the healing potions to the injured guard, though the new bowstring should come out of his salary, since he should have been maintaining his gear better.

Total gear

Cinnamon x 10
Nutmeg x 10
Pepper x 15
Cardamom x 4
Allspice x 4
Ginger x 5
4 Wicker comfortable chairs
2 Wicker Chests
2 lots of Bandages
5 Healing potions,
1 Strength,
1 fetching and carrying,
2 Health,
1 Fire Resistance,
1 love potion
1 Universal Antidote

Heading upriver Mustafa is careful to keep moving, using shifts to sail day and night, and only stopping ashore to cook and eat something.
Finger of Fate
GM, 609 posts
Sat 21 Sep 2019
at 22:47
  • msg #207

Re: A Riverman's Dream

Actually the Soldier didn't do anything wrong... stuff just breaks on an 18.
We'll consider him healed and with a new set of boots.

The Boat is really moving with a very light load and a good wind.
You do see a few soldiers on the west shore who shoot a few quarrels at you, but all of them splash in short.
They seem to be looking over their shoulder quite often.

Other than that, the trip is done in 4 days, the slowest part being the southwest run up the Zornath river.
All potions and such sell at full price; Spices also sell well except for the ginger which has a few small tubers remaining.

Sells for-
Cinnamon x 10  $75
Nutmeg x 10    $80
Pepper x 15    $130
Cardamom x 4   $100
Allspice x 4   $110
Ginger x 5     $48

4 Wicker comfortable chairs  $135
2 Wicker Chests               $48

Note that each item didn't always bring the same price, there was some bargaining going on.
Mustafa Zephyr
Player, 162 posts
"Shark killer"
Sat 21 Sep 2019
at 23:39
  • msg #208

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 207):

How much chance did he have to engage the soldiers? How many were there, and what were the ranges?
Finger of Fate
GM, 611 posts
Sat 21 Sep 2019
at 23:42
  • msg #209

Re: A Riverman's Dream

No chance with out turning toward them... assumed you weren't that interested. there were 4 to 6 and the range was long ... say 300+ feet.
Mustafa Zephyr
Player, 163 posts
"Shark killer"
Sun 22 Sep 2019
at 01:08
  • msg #210

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 209):

Just 4 to 6? Scouts or a patrol. That actually does sound a bit interesting. Get folk to take cover and approach to 200 ft, aiming crossbows... what do they do?
Finger of Fate
GM, 612 posts
Sun 22 Sep 2019
at 03:52
  • msg #211

Re: A Riverman's Dream

Take cover behind the hill / rise and shoot at you (steersman, no?) and anyone who looks even slightly exposed. 4 quarrels are fired, two are not close, one hits one of your boatmen  in the right arm, the other hits the soldier in the back in the torso, doing 3 impaling damage after DR for -6 HP.

The crossbowman in front fires wildly, the one in back barely misses. You are steering.
Mustafa Zephyr
Player, 164 posts
"Shark killer"
Sun 22 Sep 2019
at 04:05
  • msg #212

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 211):

Hang on, if I told them to take cover, we have gunwales (empty boat, remember) to hide behind, how the hell did one get hit in the back of the torso? These guys should be less than 10% exposed at this point since this boat has no deck. In the arm at 200 yard is little short of a miracle as well, and if they are retreating behind a hill, then they are much further...

Think I am missing a lot of crucial information here...what is happening in my minds eye and what you are describing are very different.

How much cover do we have? Low Tech describes the vessel as being open. A range of 200 yards is a -12 range penalty and if they are retreating further, I am not following. (The point of approaching was to see their reaction, as posted)

If they are rolling crits, at least let me see the roll so I can know it was a freak shot and I am not missing some very significant detail. Pretty sure my character would recognize such freakishly accurate shooting.
This message was last edited by the player at 04:07, Sun 22 Sept 2019.
Finger of Fate
GM, 613 posts
Sun 22 Sep 2019
at 19:20
  • msg #213

Re: A Riverman's Dream

LOL... It didn't, no boomerangs in play. The soldier in back (Rear) of the boat was hit when he rose to shoot accurately.
The rise adds maybe 10 yards if that ... and the ballistic arc will let things get behind the gunnels.

They had two bad rolls and too very good rolls. More importantly, I didn't use a -12 for whatever reason.... so only the soldier is hit in the torso due to a Crit (5) rolled. The other fellow does not get hit in the arm.

None of them get hit.
Mustafa Zephyr
Player, 165 posts
"Shark killer"
Sun 22 Sep 2019
at 20:14
  • msg #214

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 213):

Ah Ok so one was a freakishly good shot. We will withdraw and treat the injured man, and I will reprimand him for not taking cover as directed as I give him some first aid, as we continue down the river. He should not have needed to stand up but rather could have used the gunwales to brace his weapon.

5 is still only a crit with sufficiently high skill...Mustafa First aid roll is not spectacular, and he may need someone else's help.
This message was last edited by the player at 20:15, Sun 22 Sept 2019.
Finger of Fate
GM, 615 posts
Sun 22 Sep 2019
at 23:26
  • msg #215

Re: A Riverman's Dream

Your first aid didn't help  ...  He is seriously injured... down half his HP anyway.

You continue up river for two and half more days, before arriving in Zornath.
Mustafa Zephyr
Player, 166 posts
"Shark killer"
Mon 23 Sep 2019
at 07:21
  • msg #216

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 215):

Did anyone else's first aid help? We will use a potion of Healing after regardless...
Finger of Fate
GM, 616 posts
Mon 23 Sep 2019
at 23:15
  • msg #217

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 216):

Sure, someone just rolled a 6 at First Aid...  you can pick whom.
For whatever reason the Healing potion seems to only help a little.
The Soldier is now at -4 HP.
Mustafa Zephyr
Player, 167 posts
"Shark killer"
Tue 24 Sep 2019
at 08:23
  • msg #218

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 217):

The other soldiers assistance was more helpful, possibly even more helpful that the potion, but the two combined to help the man out a lot. Allowing him to rest on the way home would have allowed further improvement, and when they get there, he is allowed to stay on the boat as the journeyman merchant is able to seek buyers of their wares.

(-4 from his original HP, or at -4 HP? He had no armour?)
Finger of Fate
GM, 617 posts
Tue 24 Sep 2019
at 17:18
  • msg #219

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 218):

It went through his armor... he is currently at -4 HP
Mustafa Zephyr
Player, 168 posts
"Shark killer"
Tue 24 Sep 2019
at 20:30
  • msg #220

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 219):

So, Vitals hit? Or should I roll diagnostics for that?
Finger of Fate
GM, 620 posts
Wed 25 Sep 2019
at 02:48
  • msg #221

Re: A Riverman's Dream

No, I did that roll...   let's go to Zornath and sell stuff, make future plans.

The boat crews take note of the wounded soldier, it seems to deter many from going south just yet. But your boss relay's the news about the Duke and guess's that the trade routes will be opened before you can return to Nardath.  On the other hand he is quite pleased with what you have brought back from Dirgon.  He is wondering what things might have value in Chisa and Nardath in the next weeks.  He is also curious about the ports on the coast on the Sea ... Freemarket and Soldis, but is concerned they may still be held by rebels.
Mustafa Zephyr
Player, 169 posts
"Shark killer"
Wed 25 Sep 2019
at 07:02
  • msg #222

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 221):

Right. A lot of stuff to sell.

Previously mentioned:
Cinnamon x 10  $75
Nutmeg x 10    $80
Pepper x 15    $130
Cardamom x 4   $100
Allspice x 4   $110
Ginger x 5     $48

4 Wicker comfortable chairs  $135
2 Wicker Chests               $48

Plus
4 Healing potions, (2 used...)
1 Strength,
1 fetching and carrying,
2 Health,
1 Fire Resistance,
1 love potion
1 Universal Antidote

Also noted that I seem to have found a boatwright.

Mustafa will ask about how the war is going, mentioning the soldiers he saw, and asking if the Duke needed assistance. He will of course also inquire about other trade items.

I assume the wages were factored into the merchant and the goods he purchased, as well as the owners share. After all, it was they who made the agreement...
Finger of Fate
GM, 622 posts
Wed 25 Sep 2019
at 20:25
  • msg #223

Re: A Riverman's Dream

From msg 207 ...

Sells for-
Cinnamon x 10  $75
Nutmeg x 10    $80
Pepper x 15    $130
Cardamom x 4   $100
Allspice x 4   $110
Ginger x 5     $48

4 Wicker comfortable chairs  $135
2 Wicker Chests               $48

Note that each item didn't always bring the same price, there was some bargaining going on.


So Far, it sounds like the Duke is winning, but the common folks down south have paid dearly for this.
Mustafa Zephyr
Player, 170 posts
"Shark killer"
Thu 26 Sep 2019
at 20:10
  • msg #224

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 223):

Got those items. What about the potions sold?

Plus
4 Healing potions, (2 used...)
1 Strength,
1 fetching and carrying,
2 Health,
1 Fire Resistance,
1 love potion
1 Universal Antidote

If the Duke is winning, is there any news of where he needs help?

Also, news of a shipwright (see rolls above)?
Finger of Fate
GM, 627 posts
Thu 26 Sep 2019
at 21:04
  • msg #225

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 224):

All potions and such sell at full price;   that was from back there as well...

TheDuke's immediate needs are not known, but he is closing on Catheron, the City, and they have been blockaded for some time, so foods, and perishables are likely in demand. Healing and health related things as well. Zornath has plenty of grain, some preserved meats, furs and some forest products. You could also choose not to sell all your healing supplies here.

You note a boat operated by several foreign looking men, one is obviously talking or trying to sell a small boat in their deck, which is getting some laughter and head shakes from the boatmen he has standing around him. The boat has no visible wood on the sides, which seem smooth and tarred black.  The man talking is of medium height and his form of dress is quite odd to your eye.
Mustafa Zephyr
Player, 171 posts
"Shark killer"
Sun 29 Sep 2019
at 04:44
  • msg #226

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 225):

Just a little IOC: how much does he get for all the potions? Is, total cash?

Second matter is the boat. Load capacity and details, such as cover for occupants?
Finger of Fate
GM, 637 posts
Sun 29 Sep 2019
at 20:42
  • msg #227

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 226):

If you sell them all here, you get $4680 or 234 silver stags or 20 Sovereigns, 30 Stags and 80 Coppers ;  You'd likely get several Gold Sovereigns so you can mix or match coin as you want.


The Boat is about a fathom and a half long and about ⅔ fathom wide (about twice as long as it is wide). It has woven branches between wood formers with tarred skins stretched over it.  It may weigh 42 pounds/19 kilos. It's protection is quite limited compared to wood planking. Perhaps DR 2 in game terms.
You'd guess this little boat could hold over 200 pounds, by guessing on volume and amount of water displaced. It is obviously meant for easy carry on a larger boat and use for errands and shallow water needs ... fully loaded it should draw about two spans.
See Background for more information on measurements.
Mustafa Zephyr
Player, 172 posts
"Shark killer"
Mon 30 Sep 2019
at 11:40
  • msg #228

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 227):

Interesting...total cost?
Finger of Fate
GM, 641 posts
Mon 30 Sep 2019
at 23:00
  • msg #229

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 228):

They are asking 13 silver and pointing out the many god points (low weight, good carrying capacity etc.) , the boat men are doubtful of it's sturdiness.
Mustafa Zephyr
Player, 173 posts
"Shark killer"
Tue 1 Oct 2019
at 00:44
  • msg #230

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 229):

Can we try it?
Finger of Fate
GM, 642 posts
Tue 1 Oct 2019
at 01:46
  • msg #231

Re: A Riverman's Dream

There is a moment of silence... then the old man says, with me in boat, yes.
Mustafa Zephyr
Player, 174 posts
"Shark killer"
Tue 1 Oct 2019
at 07:47
  • msg #232

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 231):

"2 persons will fit? Ok then, lets try it..."

He will proceed to do so.
Finger of Fate
GM, 643 posts
Tue 1 Oct 2019
at 16:51
  • msg #233

Re: A Riverman's Dream

You try it, it floats very high and is a bit tippy. But even with two of you in it, it has plenty of freeboard and rows easily around the harbor. The issue is moving  in the boat while on the water and  entry / exit are the only touchy points, as it has no keel and rounded sides. It is quite easy to tip over.
Mustafa Zephyr
Player, 176 posts
"Shark killer"
Thu 3 Oct 2019
at 03:56
  • msg #234

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 233):

How robust does it appear to be compared with normal boats?
Finger of Fate
GM, 646 posts
Thu 3 Oct 2019
at 16:38
  • msg #235

Re: A Riverman's Dream

Not as robust (won't take sharp objects or serious smashing as well, but is more resistant to bumping around (like several boats tied up together and beating on each other) due to some flex in the hull. Obvious comparison is 3 cm planks vice 2 cm woven cane and a layer of tarred hide.  There is more give in the hide boat, but less ultimate strength, although that give may well allow it to survive a storm better as it gives a little vice the wood that does not (Oak tree vice the reed in a hurricane).

There is no single absolute answer.
Mustafa Zephyr
Player, 177 posts
"Shark killer"
Fri 4 Oct 2019
at 22:43
  • msg #236

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 235):

Mustafa is not so sure. He thanks them for the demonstration, and mentions that he will have to consider it. He then looks around for larger ships available...
Finger of Fate
GM, 649 posts
Sat 5 Oct 2019
at 03:02
  • msg #237

Re: A Riverman's Dream

What's around is wood construction ... several long boats (rather like your first boat), and a vessel something like the one you have been sailing, but a known poor sailer and in rough shape.
Mustafa Zephyr
Player, 178 posts
"Shark killer"
Sat 5 Oct 2019
at 12:08
  • msg #238

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 237):

What would be the price and cargo capacity of those available? And my own to compare...
Finger of Fate
GM, 651 posts
Sat 5 Oct 2019
at 22:02
  • msg #239

Re: A Riverman's Dream

You original Boat carried a bout a ton, was oar powered with an optional sail to assist. It cost about $2500

Your new command is a (Simple) Square Rigged sailer, which has oars as an optional power source. It carries around 4 tons and cost better than $12000

What's available is a couple of Faerings, like the original ... load is roughly a ton and cost to you for a used boat is $1500-$2000 depending on size, condition and your buying skills.

The one large boat is smaller than your current command and can carry about 3-3.5 tons. It has issues as mentioned and the owners are asking $9000. That is undoubtedly more than it's worth, but they surely need to start the bidding high.
Mustafa Zephyr
Player, 179 posts
"Shark killer"
Sat 5 Oct 2019
at 22:11
  • msg #240

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 239):

Can the issues with the larger boat be fixed? If so, how much would it cost to do so?
Finger of Fate
GM, 652 posts
Sat 5 Oct 2019
at 22:23
  • msg #241

Re: A Riverman's Dream

It's a bad design ... they tried to make a smaller cheaper Square rigged boat by just reducing everything by 20% ... they made no allowance for how that worked out, so the ribs are very close together eating up payload, the planks are thinner and narrower for no reason and the shipbuilder couldn't keep to the hull design, so it is out of balance in several ways.
Mustafa Zephyr
Player, 180 posts
"Shark killer"
Sat 5 Oct 2019
at 22:49
  • msg #242

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 241):

The Faerings sound good...stats for a good one as in Low Tech?
Finger of Fate
GM, 653 posts
Sat 5 Oct 2019
at 23:51
  • msg #243

Re: A Riverman's Dream

Yes, basically; this is what your first boat was...  You no longer are interested in the large skin boat?
Mustafa Zephyr
Player, 181 posts
"Shark killer"
Sun 6 Oct 2019
at 03:12
  • msg #244

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 243):

The large skin boat? I didn't think there was one, except for the small skin rowboat. Which one was the large one?
Finger of Fate
GM, 654 posts
Sun 6 Oct 2019
at 17:53
  • msg #245

Re: A Riverman's Dream

NO, you were looking for someone to BUILD one...  you have just met the man who has the knowledge to do so.
He's trying to build interest and brought a small demonstrator...
Mustafa Zephyr
Player, 182 posts
"Shark killer"
Sun 6 Oct 2019
at 23:04
  • msg #246

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 245):

Ah, I missed that. In that case I will talk to him about building a much larger vessel, one that could have sails, and utilizes a wooden frame instead of a wicker one.
Finger of Fate
GM, 655 posts
Sun 6 Oct 2019
at 23:30
  • msg #247

Re: A Riverman's Dream

You instantly have his attention, since such a vessel would be a great advertisement , especially if it proves a good merchantman.  You'll need to make a merchant roll.
Mustafa Zephyr
Player, 183 posts
"Shark killer"
Mon 7 Oct 2019
at 00:26
  • msg #248

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 247):

Mustafa rolled 2 under his skill. We keep talking about cost and capabilities.
Finger of Fate
GM, 656 posts
Mon 7 Oct 2019
at 02:28
  • msg #249

Re: A Riverman's Dream

He's rather excited and offers to try and make the vessel for $1300, although that depends on him getting good prices from suppliers. The wooden ribs will be about a half pace apart (figure 18" or 45-46 Cm) with woven whicker between the ribs to support the skins. It will have a solid wood floor and stern to handle the rudder, but no center board, rather you'll have to use side boards to keep you from being pushed to windward.
Mustafa Zephyr
Player, 185 posts
"Shark killer"
Thu 10 Oct 2019
at 04:53
  • msg #250

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 249):

That sounds great. What will the cargo capacity be? Also, can we use wood between the ribs instead of wicker?

Final point: can we add some defences for archers aboard? High freeboards or large shields on the sides??
Finger of Fate
GM, 662 posts
Thu 10 Oct 2019
at 19:00
  • msg #251

Re: A Riverman's Dream

With wicker, it can carry about 4.5 tons (estimated) and using ½ inch (12 mm) pine planks on the side will reduce that to about 4 tons and increase the cost by about $350.
Shields that can be moved around would be easiest, cheapest and most efficient. Figure $40-50 per shield, cheaper if leather over wicker.
Mustafa Zephyr
Player, 186 posts
"Shark killer"
Thu 10 Oct 2019
at 21:44
  • msg #252

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 251):

Would wood improve the strength (ie HP of the vessel in game mechanics)? How much for Wicker shields and what cover DR would they offer?
Finger of Fate
GM, 664 posts
Thu 10 Oct 2019
at 22:49
  • msg #253

Re: A Riverman's Dream

The wood is slightly stronger, but has little give, the wicker will give some if hit and not crack as easily ...  so the DR is different.
Wicker will absorb the first point of DR ... then both have a DR of about 2.

For shields, the wicker is lighter and at least as resistant to arrows, rocks, pellets or quarrels because of its slight give again. If cross plied Horse hair is also glued over it, it will stop all arrows and light projectiles. with a DR of 2+5, against a swung blow (sword, axe) it will still give a DR of 5 but will only take about 15 points of damage
Mustafa Zephyr
Player, 187 posts
"Shark killer"
Thu 10 Oct 2019
at 23:21
  • msg #254

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 253):

Ok then wicker sounds fine. What would be total cost with at least 16 large shields (8 per side) that can be positioned to protect the helm and other defenders on each side?
Finger of Fate
GM, 665 posts
Fri 11 Oct 2019
at 03:46
  • msg #255

Re: A Riverman's Dream

A large shield (say 42" diameter) would be about $25 with just a leather overlay, to glue 6 layers of horse hair set at 60º to the one beneath over the leather and with a second layer of leather over the horse hair would be $35. Leather over wicker is DR 3 versus impaling or Crushing  and DR 2 versus cutting.
The layered Shield is Dr 7 versus impaling, Dr 5 versus crushing and Dr 3 versus cutting.
Mustafa Zephyr
Player, 188 posts
"Shark killer"
Fri 11 Oct 2019
at 03:55
  • msg #256

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 255):

Lets go with 16 layered large shields with mounts on the side for easy moving or placement. What would be the total cost of the vessel and carrying capacity? Well I suppose I should just ask the total vessel stats...
Finger of Fate
GM, 666 posts
Fri 11 Oct 2019
at 04:19
  • msg #257

Re: A Riverman's Dream

Well ... we are looking at at least $2200 and it could creep higher.
I estimate it will carry 4 tons but we won't know for sure until it's built.

The shields are a minor part of it and can be done when the boat is done.


I'll let you roll for the builders skill/success which will dictate much of what you want to know... his skill is 13.
Mustafa Zephyr
Player, 189 posts
"Shark killer"
Fri 11 Oct 2019
at 05:31
  • msg #258

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 257):

Roll is 6...he is having a good day!

Mustafa will pay him $2200...
Finger of Fate
GM, 667 posts
Fri 11 Oct 2019
at 21:52
  • msg #259

Re: A Riverman's Dream

Indeed he is!   Things go smoothly and he comes in way under cost, even with the shields, it comes to a mere $1450. It is 40' stem to stern and should hold just under 4 tons of cargo with plenty of freeboard.  The side boards seem to work smoothly and well and it sails very well in light condition.  It is easy enough to move /maneuver with oars or pole, again in light condition, but even with a load aboard, it should handle well.  Your boss and two boat masters are now ready trying to talk to him.
Mustafa Zephyr
Player, 190 posts
"Shark killer"
Fri 11 Oct 2019
at 22:08
  • msg #260

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 259):

Very cool! Ready to take her for a run. Same crew...now work...
Finger of Fate
GM, 670 posts
Sat 12 Oct 2019
at 04:20
  • msg #261

Re: A Riverman's Dream

Very well, drum up what cargo you want ... be aware that the Duke's action have broken the siege on Nardath. so Chisa and Nardath are again open ports.
Mustafa Zephyr
Player, 191 posts
"Shark killer"
Sun 13 Oct 2019
at 03:22
  • msg #262

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 261):

What should I roll to look for cargoes?
Finger of Fate
GM, 671 posts
Sun 13 Oct 2019
at 03:27
  • msg #263

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 262):

Merchant skill and let me know what sort of things you are looking for.  The area is noted for grains, furs, fruits, hardwoods, some leather (raw or worked) and a few herbs.
Mustafa Zephyr
Player, 192 posts
"Shark killer"
Tue 15 Oct 2019
at 00:49
  • msg #264

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 263):

Mustafa will look for all options.

[Private to GM: Merchant 11.
09:09, Today: Mustafa Zephyr rolled 12 using 3d6.  merchant, furs.

09:09, Today: Mustafa Zephyr rolled 17 using 3d6.  merchant, leather.

09:08, Today: Mustafa Zephyr rolled 8 using 3d6.  merchant, fruit.

09:08, Today: Mustafa Zephyr rolled 15 using 3d6.  merchant, nuts.

09:07, Today: Mustafa Zephyr rolled 15 using 3d6.  Merchant, grains.

09:07, Today: Mustafa Zephyr rolled 12 using 3d6.  Merchant, Wood.
Finger of Fate
GM, 672 posts
Tue 15 Oct 2019
at 03:46
  • msg #265

Re: A Riverman's Dream

So the only decent deal you can make is for fruit... apples and pears mostly although several varieties of each (fruit doesn't keep well, so they want it sold, figure  30% less than what you've seen it sell for down south). How much do you want to buy?
You do find a fellow selling furs that we would call seconds today, they have holes in them or chunks torn off (like legs from a trap).  His prices are much more reasonable (about half of what a good fur will cost), but you aren't sure how well the skins would sell down south.
Mustafa Zephyr
Player, 193 posts
"Shark killer"
Tue 15 Oct 2019
at 07:14
  • msg #266

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 265):

This is a new trip, and Mustafa is unsure how fast he can go, so he will look for any consignment's or passengers!
Finger of Fate
GM, 673 posts
Wed 16 Oct 2019
at 04:15
  • msg #267

Re: A Riverman's Dream

Here, you have the fruit and the furs & skins seconds... you may be able to find other cargo in  Chisa ...
Mustafa Zephyr
Player, 194 posts
"Shark killer"
Thu 17 Oct 2019
at 03:03
  • msg #268

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 267):

Right. Any waterborne mercenary work?
Finger of Fate
GM, 675 posts
Thu 17 Oct 2019
at 03:07
  • msg #269

Re: A Riverman's Dream

Well there does seem to be a bout 12 men who were healing that could now go south to join the army again.
Mustafa Zephyr
Player, 195 posts
"Shark killer"
Thu 17 Oct 2019
at 03:19
  • msg #270

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 269):

Which army? Happy to take them to support the Duke...
Finger of Fate
GM, 676 posts
Thu 17 Oct 2019
at 03:54
  • msg #271

Re: A Riverman's Dream

Oh Definitely the Duke's... the other would have them in chains. You could sail there from Chisa or Nardath as the city is between the two rivers.
Mustafa Zephyr
Player, 196 posts
"Shark killer"
Thu 24 Oct 2019
at 08:23
  • msg #272

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 271):

OK. Can they offer anything for the trip?
Finger of Fate
GM, 677 posts
Thu 24 Oct 2019
at 21:27
  • msg #273

Re: A Riverman's Dream

The city government will offer a Silver for each, you supply he food.
Mustafa Zephyr
Player, 197 posts
"Shark killer"
Thu 7 Nov 2019
at 03:19
  • msg #274

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 273):

A silver for each barely covers food! How many days travel is it usually?
Finger of Fate
GM, 680 posts
Thu 7 Nov 2019
at 04:06
  • msg #275

Re: A Riverman's Dream

Probably 4 to 6 at most.  The city agrees to provide some foodstuffs (2 hams and 2 pecks of dried fruit) plus the silver.
Mustafa Zephyr
Player, 198 posts
"Shark killer"
Thu 7 Nov 2019
at 09:19
  • msg #276

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 275):

Cool. Will take crew, but no need for troops this trip. But will cover their food if they want to come in case I find work for them on the next trip. Are the passengers armed?
Finger of Fate
GM, 681 posts
Thu 7 Nov 2019
at 20:47
  • msg #277

Re: A Riverman's Dream

Passengers have all their gear.  Your hired guards point out that when the soldiers get off, you won't have any guards.
Mustafa Zephyr
Player, 199 posts
"Shark killer"
Thu 7 Nov 2019
at 21:11
  • msg #278

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 277):

I accept that, but they are not paying enough to cover the wages, and I lack sufficient excess funds. However, iif the come with me, when I get work I will be glad to employ them again.
Finger of Fate
GM, 683 posts
Thu 7 Nov 2019
at 21:50
  • msg #279

Re: A Riverman's Dream

They hem and haw, but finally agree to come along.
Mustafa Zephyr
Player, 200 posts
"Shark killer"
Fri 8 Nov 2019
at 02:53
  • msg #280

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 279):

So we head off. Passengers are welcome to have weapons out in case they are needed.
Finger of Fate
GM, 685 posts
Fri 8 Nov 2019
at 03:22
  • msg #281

Re: A Riverman's Dream

So where are you headed?
Mustafa Zephyr
Player, 201 posts
"Shark killer"
Fri 8 Nov 2019
at 06:03
  • msg #282

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 281):

Where the soldiers wanted to go. Stopping at any towns on the way to look for trade goods.
Finger of Fate
GM, 686 posts
Fri 8 Nov 2019
at 22:18
  • msg #283

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 282):

Well the City said it could be Chisa or Nardath ... they aren't sure exactly where the Duke is...
Mustafa Zephyr
Player, 202 posts
"Shark killer"
Fri 8 Nov 2019
at 23:27
  • msg #284

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 283):

Which is closer? We head for there.
Finger of Fate
GM, 687 posts
Sat 9 Nov 2019
at 02:18
  • msg #285

Re: A Riverman's Dream

Chisa most likely, although it's well upstream.
Mustafa Zephyr
Player, 203 posts
"Shark killer"
Sat 9 Nov 2019
at 03:23
  • msg #286

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 285):

Then to Chisa we head...
Finger of Fate
GM, 688 posts
Sat 9 Nov 2019
at 03:31
  • msg #287

Re: A Riverman's Dream

It takes about three days to get to the river, but the wind is not so cooperative and it's a struggle to get up stream ... it takes all day of the 4th day.
In Chisa, you are told the Army has moved and is just north of Catheron, the city. Unless the weather/wind changes, that's another two day struggle to put them on the road south.  The Soldiers, who have helped with the rowing and poling, all want to be taken to the road; they will assist the crew in getting there.  They don't have any ability to pay more.
Mustafa Zephyr
Player, 204 posts
"Shark killer"
Sat 16 Nov 2019
at 18:52
  • msg #288

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 287):

Are there any others in this city that would like to be taken there? Or cheap supplies?
Finger of Fate
GM, 693 posts
Sun 17 Nov 2019
at 03:26
  • msg #289

Re: A Riverman's Dream

Yes on both counts... another 5 men and as much as you can carry in supplies... for 14 silver!
Mustafa Zephyr
Player, 205 posts
"Shark killer"
Sun 17 Nov 2019
at 04:32
  • msg #290

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 289):

That sounds like a simple plan then. Take on as much as I can and head off to meet the army!
Finger of Fate
GM, 694 posts
Sun 17 Nov 2019
at 19:01
  • msg #291

Re: A Riverman's Dream

The money is good, but the trip is difficult and the number of rocks and tree stumps/limbs in the river become a real concern.  You need a full time spotter in the bow with a long pole and great care to prevent the skin being torn ... you have less than a foot of freeboard. This coupled with the number of men needed to force the boat up against the current [middle of the current is the deepest and most clear] makes this a slow arduous trip that takes three days. On arrival , the soldiers thank you and depart, offering no help to unload, but others there are willing to assist and the army quartermaster pays them a small wage to do so. It takes the day to empty your boat, but everything is taken/bought giving you two silver and 25 copper from multiple sources. The fruit is getting bad both due to time and travel damage, but it's all purchased. One of the quartermasters says that it won't matter in a compote and the food value is still there.
Mustafa Zephyr
Player, 206 posts
"Shark killer"
Mon 18 Nov 2019
at 03:35
  • msg #292

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 291):

Mustafa is glad to help, and asks if there is anything else they would be willing to pay him to do.
Finger of Fate
GM, 695 posts
Tue 19 Nov 2019
at 03:03
  • msg #293

Re: A Riverman's Dream

Mustafa is tired and his crew and guards more so. Several times passing sergeants try to force the guards to march to the army ... they are soon aboard and staying there.

You all need to rest and this doesn't seem the place. The quartermasters are willing to take most anything an army could use.
Mustafa Zephyr
Player, 207 posts
"Shark killer"
Tue 19 Nov 2019
at 04:24
  • msg #294

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 293):

With that in mind, alongside the difficulties he had coming upstream with a loaded boat, Mustafa will ask about what can be expected if he continues upstream.
Finger of Fate
GM, 696 posts
Tue 19 Nov 2019
at 21:29
  • msg #295

Re: A Riverman's Dream

At some point you will pass beyond the duke's control ... likely within a mile or three... then who knows ... there are towns further up and river traffic used to be common. But no one knows how safe it is ... if you find out, they'd like to know here.
Mustafa Zephyr
Player, 208 posts
"Shark killer"
Fri 22 Nov 2019
at 06:31
  • msg #296

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 295):

Never a time like the present. Mustafa will head to the unknown.
Finger of Fate
GM, 698 posts
Fri 22 Nov 2019
at 16:15
  • msg #297

Re: A Riverman's Dream

Light Boat? If so, it's a good deal easier to move and you can stay off to the side of the main stream, although you still need a man with a pole in the bow.  You are drawing less than a foot of water right now.    The first day isn't very long, as you started mid morning, you see little but farms, many burned out, with some being rebuilt and others not. A couple still have the remnants of long dead bodies lying about.
Mustafa Zephyr
Player, 209 posts
"Shark killer"
Sat 23 Nov 2019
at 09:04
  • msg #298

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 297):

Empty boat = Light boat.

Mustafa will stop and ask what happened, and if he can help.
Finger of Fate
GM, 699 posts
Sat 23 Nov 2019
at 22:49
  • msg #299

Re: A Riverman's Dream

Yes, but I wasn't sure if you were going to try and take something up stream or not.  So Light/empty it is.

There are multiple places you could stop and help .... but you will move really slowly if you try.
Mustafa Zephyr
Player, 210 posts
"Shark killer"
Sat 23 Nov 2019
at 23:32
  • msg #300

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 299):

Nothing to take that I am aware of. Just really stopping to find out what happened, to get some idea of what to expect.
Finger of Fate
GM, 700 posts
Sat 23 Nov 2019
at 23:41
  • msg #301

Re: A Riverman's Dream

Basically you should already know... The Revolting Nobles (good pun) and their forces ran rampant over the place taking what they wanted and killing those who resisted in any way. They haven't been around in well over 10 days or more. But everyone is very nervous of mounted men or even moderate groups.
Mustafa Zephyr
Player, 211 posts
"Shark killer"
Sun 24 Nov 2019
at 03:46
  • msg #302

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 301):

I just wanted to be sure. Scouting further up river, I will want to find out how many there are, and where they have gone.
Finger of Fate
GM, 701 posts
Sun 24 Nov 2019
at 16:07
  • msg #303

Re: A Riverman's Dream

As you move up the river toward Freehold, you don't see any raiders/rebels for the first two days. On the third day, as you approach the area north of where the Road from Yanna joins the Catheron-Freehold road, you see horsemen in the distance through the trees. I'll stop things there.
Mustafa Zephyr
Player, 212 posts
"Shark killer"
Sun 24 Nov 2019
at 18:36
  • msg #304

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 303):

How wide is the river, and how fast flowing? If I understand correctly, we stop paddling and we will be carried back the way we came, right?

Order everyone to take cover (properly this time, behind the shields here for that purpose!) and have crossbows cocked, loaded and ready to fire.
Finger of Fate
GM, 702 posts
Sun 24 Nov 2019
at 19:31
  • msg #305

Re: A Riverman's Dream

The river is flowing at around 1 foot per second (60 feet a minute) in the main stream, slower in the back waters.
The main stream is about 40 feet wide here ... There is about 20 feet on he inside of the current and maybe 5-8 feet on the outer side.
Which side is which varies as the stream swings back and forth.

The riders are easily two or three bow shots away. You could easily tie up and watch from a distance with no chance of being seen baring someone doing something very stupid or intentional.
Mustafa Zephyr
Player, 213 posts
"Shark killer"
Sun 24 Nov 2019
at 23:39
  • msg #306

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 305):

Mustafa will just watch for a bit to see what they are doing, and to calculate their numbers, tying up on the other side but around a bend a bit to stay out of sight.
Finger of Fate
GM, 703 posts
Mon 25 Nov 2019
at 02:05
  • msg #307

Re: A Riverman's Dream

Looks to be a moderate sized force... you count 46, but may have some duplication or some you missed. They hit a small farmstead  by the river of three houses and a barn ... but quickly determine no one is there and it has been looted before.  They ride off to the west.
Mustafa Zephyr
Player, 214 posts
"Shark killer"
Mon 25 Nov 2019
at 02:26
  • msg #308

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 307):

More than we can deal with. We will proceed carefully upriver. Any identifying markings?
Finger of Fate
GM, 704 posts
Mon 25 Nov 2019
at 23:06
  • msg #309

Re: A Riverman's Dream

From 250-300 Yards? Nothing you can be sure of but their actions didn't seem those of the Duke's men.

You move on carefully, seeing little... the village they just searched seems barren ...IQ roll
Mustafa Zephyr
Player, 215 posts
"Shark killer"
Mon 25 Nov 2019
at 23:29
  • msg #310

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 309):

Mustafa really gets what is going on! Critical success on the IQ roll!
Finger of Fate
GM, 705 posts
Mon 25 Nov 2019
at 23:47
  • msg #311

Re: A Riverman's Dream

You note that there are recent repairs here, and what looks like fresh tracks to the out house... you doubt the riders made those. Someone still lives here ... and the green sprouts say the farm is trying to keep going.  Looks to be three houses, so obviously some sort of cooperative.  You wonder where they hid so quickly and so well.
Mustafa Zephyr
Player, 216 posts
"Shark killer"
Tue 26 Nov 2019
at 04:13
  • msg #312

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 311):

Mustafa smiles as he looks around and makes note of the place for future. For now their secret is their best defense, and he does not want to take that away. He continues up river.
Finger of Fate
GM, 706 posts
Tue 26 Nov 2019
at 18:10
  • msg #313

Re: A Riverman's Dream

The remainder of the day goes quietly until the setting sun reveals several plumes of smoke rising up stream, these are small like campfires  or Chimneys would make. Given the slight breeze, you suspect chimneys as otherwise the  breeze would have dispersed the smoke more. You'd guess you are no more than a bow shot from whatever is there.
Mustafa Zephyr
Player, 217 posts
"Shark killer"
Mon 2 Dec 2019
at 22:29
  • msg #314

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 313):

Mustafa will head for these chimneys, as they would suggest local folk he could trade with or help in event of a raid...
Finger of Fate
GM, 712 posts
Mon 2 Dec 2019
at 23:09
  • msg #315

Re: A Riverman's Dream

No more than around the next bend you see a walled village with guards. The wall is obviously a hasty affair of brick, stone and timber that is mud covered. You hear the Guard shout something and a bunch of men and boys assemble rapidly, but they don't man the walls and the group moves down to the small dock jutting into the stream. They are all carrying a variety of weapons and it is clear that most are not soldiers and do not seem overtly hostile until the see the soldiers and crossbows, which cause them to quickly disperse and take up a defense. They have a small dingy pulled up into the town a ways and covered with a sod lean-to. The roofs of the buildings are all tile, most unusual on farm buildings where grass thatching is free and easier to put up, as well as warmer.
Finger of Fate
GM, 714 posts
Mon 9 Dec 2019
at 20:55
  • msg #316

Re: A Riverman's Dream

 One of the men calls out Who are ye and where are ye bound?
Mustafa Zephyr
Player, 218 posts
"Shark killer"
Tue 10 Dec 2019
at 01:42
  • msg #317

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 316):

Mustafa is glad to see potentially friendly faces, but is concerned about their allegiance.

"I am a river trader, but with bandits around, we have defences. Do you have goods to sell?"
Finger of Fate
GM, 715 posts
Tue 10 Dec 2019
at 03:19
  • msg #318

Re: A Riverman's Dream

Few if any, the raiders strip our fields and kill our friends. How far down stream did you start out? will you bring us goods? That assumes you make this trip again.
Mustafa Zephyr
Player, 219 posts
"Shark killer"
Tue 10 Dec 2019
at 19:38
  • msg #319

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 318):

"I am headed upstream first. I can bring you goods, but I seek to buy things as well. Do you have anything to offer?"
Finger of Fate
GM, 717 posts
Tue 10 Dec 2019
at 22:01
  • msg #320

Re: A Riverman's Dream

Don't point the weapons  at aus... and you can come tie up at the dock. We have little to trade, but we'll see, what do you have we can use?
Mustafa Zephyr
Player, 220 posts
"Shark killer"
Wed 11 Dec 2019
at 05:45
  • msg #321

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 320):

Mustafa will order all weapons lowered, but instead ot tying to the dock, he will loop the rope over a bollard and tie it back to the boat (a common method used by mariners who wish to stay in control of their lines!). They will do so slowly as he talks, to try to determine their allegiance.

"We sold all the supplies to the Kings army back down river. Who are those that raid you?"
This message was last edited by the player at 05:47, Wed 11 Dec 2019.
Finger of Fate
GM, 718 posts
Wed 11 Dec 2019
at 18:28
  • msg #322

Re: A Riverman's Dream

How far back are they? do they restore order or just steal under a different flag? The rebelling Nobles forces have caused great harm here and not a soul has raised a hand to aid us.  Several nearby villages and farms have been wiped out, we have taken in those who survived. Our fields are burned, they make harvesting anything all but impossible. We have our crops in, but if we can't gather them come harvest time, we are done for. We have little coin, but if you have food we can try to buy, it would be welcome ... hunting is treacherous business as well and we have had little meat.


From what you can tell, he speaks the truth. All look a bit sallow and thin.
Mustafa Zephyr
Player, 221 posts
"Shark killer"
Thu 12 Dec 2019
at 05:56
  • msg #323

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 322):

"Those the Nobles rebel against look out for the folk under them, and seem fair and equitable from what I have seen. Do you have any fishermen to catch fish? The army getting rid of the nobles also need supplies. If they attack while we are here, we would be glad to assist, but perhaps we are more useful gathering supplies. Do you know where the Nobles are based?"
Finger of Fate
GM, 723 posts
Thu 12 Dec 2019
at 18:22
  • msg #324

Re: A Riverman's Dream

We get some fish... hardly enough to dry and sell though.  The Nobles riders generally seem to come from the south, more I don't know.
Mustafa Zephyr
Player, 222 posts
"Shark killer"
Thu 12 Dec 2019
at 21:15
  • msg #325

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 324):

"In that case we will continue North to see if there are any villages that fare better well enough to trade or at least spare you some food. We wish you good luck in your defences. Are the Nobles on both sides of the river?"
Finger of Fate
GM, 724 posts
Fri 13 Dec 2019
at 00:42
  • msg #326

Re: A Riverman's Dream

Honestly, we don't travel far from here because of the risks; you are the first non-hostile group we have seen in many weeks.



OOC - You are going mostly west, not North.
Mustafa Zephyr
Player, 223 posts
"Shark killer"
Fri 13 Dec 2019
at 00:52
  • msg #327

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 326):

"I understand. Unfortunately I have no goods to sell, as I have already sold everything and I am now looking for goods to purchase but if there is any other way I can help immediately I am happy to do so otherwise I should be on my way."
Finger of Fate
GM, 725 posts
Fri 13 Dec 2019
at 02:54
  • msg #328

Re: A Riverman's Dream

We can offer a safe place to rest and what food we have, although you seem well supplied. Past that, we can offer little at this time.
Mustafa Zephyr
Player, 224 posts
"Shark killer"
Fri 13 Dec 2019
at 04:26
  • msg #329

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 328):

"Very well. We will rest for the night and continue in the morning."

Mustafa will tie up alongside with plans to do just that. What do our supplies look like?
Finger of Fate
GM, 726 posts
Fri 13 Dec 2019
at 19:42
  • msg #330

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 329):

You have 6 days worth left, and that's eating heartily... As you discuss things, one of the younger ones point out that they have a lot of knives, swords and shields, horse tack and a few crossbows from those they have killed during raids. They'd be willing to trade that. The older man you have been talking with nods True enough, good thought Lem.
Mustafa Zephyr
Player, 225 posts
"Shark killer"
Fri 13 Dec 2019
at 20:22
  • msg #331

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 330):

"The knives, swords shields and crossbows might be valuable in defending yourselves though."
Finger of Fate
GM, 727 posts
Fri 13 Dec 2019
at 21:03
  • msg #332

Re: A Riverman's Dream

He laughs... We have no shortage ... these would be truly excess, but others might pay for them! Which way do you go?
Mustafa Zephyr
Player, 226 posts
"Shark killer"
Sat 14 Dec 2019
at 00:26
  • msg #333

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 332):

"Further up river for now. How much do you want for them?"
Finger of Fate
GM, 731 posts
Sat 14 Dec 2019
at 02:14
  • msg #334

Re: A Riverman's Dream

The man shrugs ... food really...  seeds, maybe some farming tools ... If you can find any honest women who will work on a farm ... got more young men than young women.
Mustafa Zephyr
Player, 227 posts
"Shark killer"
Mon 16 Dec 2019
at 11:14
  • msg #335

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 334):

"Unusual, typically was works the other way, unless they have been raiding your womenfolk?"
Finger of Fate
GM, 732 posts
Mon 16 Dec 2019
at 17:42
  • msg #336

Re: A Riverman's Dream

They have and it's ugly, they use and abuse them ... only one has escaped alive and she is marred physically and mentally for life we fear. They killed the others when done with them. Mindless stupidity and harm. We no longer show them any quarter, they are worse than beasts. If you go up river, there may be those who would like these weapons ... anything you can bring back in recompense would be most appreciated.  We need more seeds and young fruit trees if you can find any, that would be most welcome.
Mustafa Zephyr
Player, 228 posts
"Shark killer"
Tue 17 Dec 2019
at 02:13
  • msg #337

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 336):

"I will go and see what I can find. Do you want to send someone to watch over them and perhaps to see how your neighbors are?"
Finger of Fate
GM, 733 posts
Tue 17 Dec 2019
at 03:49
  • msg #338

Re: A Riverman's Dream

The man looks about... hmmm, mayhaps a good idee ... Yuli, Go tomorrow with these boatmen and show them what little w know, bring back all the information and food and seed ye can... trade the weapons if ye can.
Mustafa Zephyr
Player, 229 posts
"Shark killer"
Tue 17 Dec 2019
at 06:06
  • msg #339

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 338):

Mustafa will get ready to take the man as agreed, and head upriver.
Finger of Fate
GM, 734 posts
Tue 17 Dec 2019
at 20:33
  • msg #340

Re: A Riverman's Dream

You spend the night in safety, Come Morning a young man, maybe 18 or 19 helps to load an array of used weapons of all sorts and then goes with you up river. For the morning, he is able to point out rocks, downed trees and the channel where it might be confusing, by mid day he is beyond his knowledge. Regardless, he has been a real light into what has happened here, pointing out numerous destroyed farms and graves. It's sobering to say the least, one of the Farms was where he grew up... his parents and sister are buried there. The rest of the afternoon is slower with out his knowledge, as care must be taken.  Two or three people are seen at a distance, but they run and cannot be coaxed back. Yuli points out that their appearance is good, as they wouldn't be seen if the raiders were about. You find a small island mid afternoon and decide to stop and rest, as a safer camp spot would be hard to find, regardless a watch is necessary.
Mustafa Zephyr
Player, 230 posts
"Shark killer"
Thu 19 Dec 2019
at 02:35
  • msg #341

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 340):

Mustafa will thank him for his assistance. Setting up camp, they will fish off the island and set up a two person watch, one on the boat which is tied to a tree on the downstream side of the island, and the other where they can see upstream of the island. They will fish and spend the night Herr, sleeping on the boat.
Finger of Fate
GM, 738 posts
Thu 19 Dec 2019
at 02:47
  • msg #342

Re: A Riverman's Dream

The night is quiet,  the fishing is poor. You catch one fish of about 4 pounds.

Come morning you continue on ... about mid afternoon you get signs of people ahead and pull off, sneaking up the bank to see who or what ... it is a Rebel raiding party setting up camp. You count 26 horses and numerous men working around 5 fires.  There seem to be  4 hostages tied around a tree, although it is hard to see exactly what they are. Yuli is sure they are women to be raped and killed ... it is all you can do to keep him quiet.
Mustafa Zephyr
Player, 231 posts
"Shark killer"
Thu 19 Dec 2019
at 03:18
  • msg #343

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 342):

How possible is it to get safely past them?
Finger of Fate
GM, 739 posts
Thu 19 Dec 2019
at 04:07
  • msg #344

Re: A Riverman's Dream

Not Possible to sail by unseen, But this is obviously an overnight camp, not a permanent one.
Mustafa Zephyr
Player, 232 posts
"Shark killer"
Thu 19 Dec 2019
at 04:32
  • msg #345

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 344):

Right. Not expected that I will stay unseen by 100 eyes at least! But is the river wide enough to bypass them, safely?
Finger of Fate
GM, 740 posts
Thu 19 Dec 2019
at 19:08
  • msg #346

Re: A Riverman's Dream

Well certainly wide enough and deep enough so they can't get to you, but well within bow range and perhaps thrown things in places.
You are not in view at this point, and only saw them because of motion through the trees and bushes. You are a long bow shot away (foot ball field).
Yuli wants to free the 4 captives, which he is sure are young women ... to the point that he is willing to sneak over on his own to free them ... your view is that that is suicide, and his is that doing nothing ensures their abuse and miserable death.

Right now (late afternoon) they show no signs of having a guard mounted, but do keep looking around casually.
Mustafa Zephyr
Player, 233 posts
"Shark killer"
Mon 23 Dec 2019
at 03:15
  • msg #347

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 346):

What would be the chances of sneaking past them to find reinforcements?
Finger of Fate
GM, 746 posts
Mon 23 Dec 2019
at 17:40
  • msg #348

Re: A Riverman's Dream

Sneaking past depends on how alert the Guards are ... reinforcements may or may not be available and are likely not to close, judging by the effort the riders are putting into guards.
Mustafa Zephyr
Player, 234 posts
"Shark killer"
Fri 3 Jan 2020
at 01:16
  • msg #349

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 348):

How many gaurds are there and how much cover would potential attackers have?
Finger of Fate
GM, 748 posts
Fri 3 Jan 2020
at 03:25
  • msg #350

Re: A Riverman's Dream

As things settle down some, there are three guards, two looking out over the approaches from the South (East to West) and one over by the prisoners. He seems to be talking to them and paying more attention to them than to his surrounds. The rest of the men are around the cooking fires and seem to be drinking some.
You are basically slightly North of East and the guards aren't looking your way, the bank is roughly 6 foot high, so in theory the boat could slide past all those eating if you made no noise and every one stayed very low, the reality is that it would be tough and when you get most of the way around, that guard by the prisoners could see you if he was looking.  Yuli is beside himself and wants to kill the Guard and free the 3 prisoners.
IF they could get in the boat quickly and you moved on a bit, the riders might be hard pressed to do to much, the banks are most over grown and the horses would be of little use.
Mustafa Zephyr
Player, 235 posts
"Shark killer"
Fri 3 Jan 2020
at 07:09
  • msg #351

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 350):

Mustafa will position the boat where he has cover for a quick getaway, before talking quietly with the soldiers and the boy.

"We are going to need to kill the guards silently and quickly. I would suggest the two crossbowmen take careful aim at the vitals for each with bodkin bolts before looking for a suitable distraction such as raucous drunken yelling or something similar, before taking out the two guards. I will be as backup, but the sling is neither silent nor stealthy. After that, I suggest we try to make the guards disappear, and our two soldiers take their uniforms, and their places. Then I can approach the guard at the prisoners, as long as they do not have uniforms, and deal with him, before getting the prisoners away. Ideas?"
Finger of Fate
GM, 749 posts
Fri 3 Jan 2020
at 19:24
  • msg #352

Re: A Riverman's Dream

I wish to come with you so I can calm the prisoners ... I am local and they'll understand my speech.  Yuli says.
Mustafa Zephyr
Player, 236 posts
"Shark killer"
Fri 3 Jan 2020
at 21:26
  • msg #353

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 352):

"Ok, but you should try to look like a raider, so that when you are talking to them, the rest of the raiders are less likely to notice you. Everyone else happy with that plan?"
Finger of Fate
GM, 750 posts
Sat 4 Jan 2020
at 04:36
  • msg #354

Re: A Riverman's Dream

The sailors aren't so thrilled, the soldiers seem to be looking forward to it though.
Mustafa Zephyr
Player, 237 posts
"Shark killer"
Sat 4 Jan 2020
at 05:47
  • msg #355

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 354):

The sailors task is to stay with the boat and wait just out enough, with ropes, so they put out and shoot if hostile folk appear, or move in quickly if friendly folk appear.
Finger of Fate
GM, 751 posts
Sat 4 Jan 2020
at 18:01
  • msg #356

Re: A Riverman's Dream

They are good with that
Mustafa Zephyr
Player, 238 posts
"Shark killer"
Sat 4 Jan 2020
at 21:26
  • msg #357

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 356):

So we get ready to put this into action...
Finger of Fate
GM, 752 posts
Sat 4 Jan 2020
at 22:04
  • msg #358

Re: A Riverman's Dream

OK, It's now late afternoon, the sun is low, food is close to being served, and the soldiers are all very relaxed. Only the guards are fully armed and armored; Most have only the knife they plan to eat with and their weapons and armor is stacked with their saddles and blankets. The guy in charge is obviously not really concerned about an attack.  Yuli thinks he one of the raiders who has been killing farm folk, especially women and men of age, younger boys and girls are taken for slaves.

You can now get a solid count, three guards and 18 others. Obviously a few spare horses. All the horses are on a picquet line and are unsaddled and have their reins, saddles, blankets and bits removed.
This message was last edited by the GM at 22:14, Sat 04 Jan 2020.
Mustafa Zephyr
Player, 239 posts
"Shark killer"
Sat 4 Jan 2020
at 22:42
  • msg #359

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 358):

Mustafa think that with so few, they should wait until they are asleep before attacking, so they have a chance of killing many more of them...
Finger of Fate
GM, 753 posts
Sun 5 Jan 2020
at 02:07
  • msg #360

Re: A Riverman's Dream

Yuli bristles, saying by then they will have killed the women and thrown them in the river.
Mustafa Zephyr
Player, 240 posts
"Shark killer"
Sun 5 Jan 2020
at 04:51
  • msg #361

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 360):

"Unlikely. But if we hit them now, we only kill a few and may save them, since with so many active the chances of someone shooting them are much higher. If we attack when they are asleep, we have a chance to kill many more of them, and still may save the hostages. Which is better?"
Finger of Fate
GM, 754 posts
Sun 5 Jan 2020
at 19:43
  • msg #362

Re: A Riverman's Dream

I cannot watch them assaulted or killed ... they are getting drunk, let us scatter their horses, then attack the disorganized remnants as they run after their horses. Yuli replies
Mustafa Zephyr
Player, 241 posts
"Shark killer"
Sun 5 Jan 2020
at 20:20
  • msg #363

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 362):

"Let them get properly drunk first, that is a good idea. But scattering the horses runs the risk of alerting them to an attack. Perhaps do that after we hit the gaurds..."
Finger of Fate
GM, 755 posts
Sun 5 Jan 2020
at 21:11
  • msg #364

Re: A Riverman's Dream

Could be ... but without horses, they are in big trouble, they can't carry all their stuff and they have to fight on foot. All we have to do is drop the line and let them start to wander off ... the whole camp will need to round them up. We don't need to scare them, because these guys are likely to do that for us. I could swim over there and undo the piquet line, not sure how nervous the horses will be though.  Yuli replies
Mustafa Zephyr
Player, 242 posts
"Shark killer"
Mon 6 Jan 2020
at 00:16
  • msg #365

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 364):

"Well  if you are good with horses, you are welcome to try. Let them get properly drunk first...and are there guards there?"
Finger of Fate
GM, 756 posts
Mon 6 Jan 2020
at 00:35
  • msg #366

Re: A Riverman's Dream

I haven't seen one, just the three... Yuli said
Mustafa Zephyr
Player, 243 posts
"Shark killer"
Mon 6 Jan 2020
at 00:41
  • msg #367

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 366):

"Right. Then let them get drunk, and then we hit the three guards, after you have released the horses and returned safely."
Finger of Fate
GM, 757 posts
Mon 6 Jan 2020
at 02:06
  • msg #368

Re: A Riverman's Dream

Yuli says No, I'll wait over there, when you kill the guards, I'll cut the prisoners free and try to bring them back along the river bank, with the horses loose, they shouldn't be paying much attention to the river.
Mustafa Zephyr
Player, 244 posts
"Shark killer"
Mon 6 Jan 2020
at 03:09
  • msg #369

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 368):

"If you want the prisoners to live, you let the horses loose first, then free the prisoners and escape in the confusion. Doing it your way will probably get them killed."
Finger of Fate
GM, 758 posts
Mon 6 Jan 2020
at 03:25
  • msg #370

Re: A Riverman's Dream

Yeah, That's what I mean .. release the horses, you kill guards in the confusion and I cut the prisoners free ... then we likely need to go down river a bit.
Mustafa Zephyr
Player, 245 posts
"Shark killer"
Mon 6 Jan 2020
at 03:29
  • msg #371

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 370):

"Sure, after we kill a whole lot. All if we can...sailors, can you use any of the weapons we have for sale, particularly ranged ones?"
Finger of Fate
GM, 759 posts
Mon 6 Jan 2020
at 03:41
  • msg #372

Re: A Riverman's Dream

Use 'em sure, use 'em well ... maybe not so good.
Mustafa Zephyr
Player, 246 posts
"Shark killer"
Mon 6 Jan 2020
at 04:55
  • msg #373

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 372):

"Better to use what we can. Only way to get better...and definitely better than using notching."

How do you want to proceed?
Finger of Fate
GM, 760 posts
Mon 6 Jan 2020
at 17:43
  • msg #374

Re: A Riverman's Dream

Yuli strips off his leather armor, take a wicked looking large knife and ties it to his waist and crouches low, creeping carefully and low along the bank.
He disappears around the slight bend .... time drags, the sun is low in the sky when you see movement by the horses ... Yuli unties the piquet line, he doesn't cut it ... he moves to let several horses know that they are free to roam, then drops down and disappears.  the horses wander over to some grass and better pickings ... another horse pulls away  and within minutes there are about 7 or 8 horses that are nibbling here or there. At That someone notices and yells ... Men jump up and run for the horses, which has just the effect they didn't want ... the horses, startled, begin to run off and those on the piquet begin to stream off... the first man there manages to grab the line and keep the last 7 horses restrained, he seems to have some horse sense [couldn't resist]  and calms them down. The other 18 move away varying distances and stand with ears up and disinclined to let anyone too close.   One of the leaders is yelling for all of them to quit yelling as it is scaring the horses.
Mustafa Zephyr
Player, 247 posts
"Shark killer"
Mon 6 Jan 2020
at 21:10
  • msg #375

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 374):

As soon as the yelling starts, Mustafa will unleash at the guards.

Having snuck up, he will aim at the head of the guard nearest to him.
Finger of Fate
GM, 761 posts
Mon 6 Jan 2020
at 22:09
  • msg #376

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 375):

He had turned to watch the confusion and never knew what happened, he just dropped.

The other guard out here is also watching the commotion and is turned 120º from the one you just dropped.

The Third guard is running towards the Picquet line, presumedly because his prisoners aren't a threat.
He is about 50 yards away when you see Yuli rise, motion for quiet and move quickly to the tree.
He is there with the tree between him and most of the soldiers, busily cutting the prisoners free.
Mustafa Zephyr
Player, 248 posts
"Shark killer"
Tue 7 Jan 2020
at 01:00
  • msg #377

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 376):

Mustafa quickly reloads and fires a lead bullet at the remaining gaurd, wondering what his second crossbow wielding guard is doing. He keeps himself hidden as he does so.
This message was last edited by the player at 01:19, Tue 07 Jan 2020.
Finger of Fate
GM, 762 posts
Tue 7 Jan 2020
at 02:27
  • msg #378

Re: A Riverman's Dream

This time someone notices the guard go down, and turns to look, he then raises the alarm and points at the guards. Confusion reigns.

Yuli is guiding the prisoners back toward you, trying to keep them low and moving, but it is clear that they can barely move, although they are trying their best. Two of your sailors move out to help them... none of the soldiers have noticed that the prisoners are gone yet.
Mustafa Zephyr
Player, 249 posts
"Shark killer"
Tue 7 Jan 2020
at 05:07
  • msg #379

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 378):

That is three out of eighteen... Mustafa thinks to himself.

Mustafa continues to pick of those that are close and troublesome, targeting their vitals while trying to stay hidden. How are my hired troops doing?
Finger of Fate
GM, 763 posts
Tue 7 Jan 2020
at 18:46
  • msg #380

Re: A Riverman's Dream

The ranges vary as do the situations, the first two were long, but blessed by stationary targets who never saw it coming.
The third shot just ripped the targets ear, the fourth was a complete miss and the last a square hit.
The other soldier managed 3 hits out of five shots, although he just aimed at the torso.
He has another fellow behind him cocking his spent cross bow while he aims and shoots, so he has fired 5 shots in the time you fired 3.
The sailors have managed 2 or three shots in the same time and achieved 4 hits, Most arms and legs although someone put a quarrel into a mans neck.

The remaining soldiers have retreated some and sought cover, while a few still chase horses, but are really out of range. The soldiers gear is pretty much out in the open so they can't really get to their weapons easily ... They have noticed that the prisoners are gone and pursued them until they came into sight and a quarrel hit the man in the chest.

You take a moment and figure that you have injured or killed 11, 3 seem to be chasing horses, so 7 remain hunkered down across the field. Yuli is helping the Prisoners into the boat, they are having issues walking and holding on, the ropes must have been very tight.  Looks like three girls and a boy.

You have these soldiers at a disadvantage right now, it will be dark within the next ½ candle or so. Do you move to finish them and move on up river, or withdraw down stream?
Mustafa Zephyr
Player, 250 posts
"Shark killer"
Tue 7 Jan 2020
at 22:11
  • msg #381

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 380):

Definitely move to finish them up. What rolls do you want me to make
?
Finger of Fate
GM, 765 posts
Wed 8 Jan 2020
at 00:16
  • msg #382

Re: A Riverman's Dream

Tell me how you intend to proceed ...
Mustafa Zephyr
Player, 251 posts
"Shark killer"
Thu 9 Jan 2020
at 03:46
  • msg #383

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 382):

Basically looking to pin them down away from their weapons, then get Yuri and a sailor to go and get their gear and take it to the boat, forcing them to come out from cover to get it, at which point we let them have it!
Finger of Fate
GM, 766 posts
Thu 9 Jan 2020
at 04:06
  • msg #384

Re: A Riverman's Dream

Their gear is between you and them... so getting in the line of fire is not a good plan. But you could send a couple of crossbows around to a spot close to where the prisoners were but behind the river bank and shoot them in the flank ... covered by the rest where they are now, it gives them few good choices. 2 shooter with 4 bows and two to help reload might be pretty touch to deal with ... if they try to charge the shooters, the rest of you get shots too.
You to them is about 60 yards or so right now.
From the bank to them is 35-40 yards
Mustafa Zephyr
Player, 252 posts
"Shark killer"
Thu 9 Jan 2020
at 11:44
  • msg #385

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 384):

Happy to try that plan, but keep my shooters separate so no matter who they charge, there will be other shooters they cannot charge.
Finger of Fate
GM, 767 posts
Thu 9 Jan 2020
at 17:33
  • msg #386

Re: A Riverman's Dream

You'd have three counting yourself directly across and two moving to your right to flank them, with two back up and no one with the prisoners in the boat. OR, you could have a sailor or Yuli stay with the rescued prisoners.

Yourself
2 sailors
1 apprentice sailor
2 soldiers
Yuli
4 Prisoners
Mustafa Zephyr
Player, 253 posts
"Shark killer"
Thu 9 Jan 2020
at 21:16
  • msg #387

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 386):

Definitely have a sailor stay with the boat and the prisoners...they should be together. Spread out the soldiers with the apprentice sailor and a sailor assisting each crossbow, and all three (including myself) missile weapons spread out, so that Yuri can start taking their stuff back to the boat without getting in the line of fire. Then draw them out into the firing line!
Finger of Fate
GM, 768 posts
Thu 9 Jan 2020
at 21:24
  • msg #388

Re: A Riverman's Dream

The soldiers see the sailors moving along the river bank and call out warnings ... they start to crawl around, offering no good target, but the minute they realize that these men have crossbows, they drop into the shallow gully behind them and run off toward where they horses went, Figure a -10 to hit although a bolt or two might be encouraging to them.
Mustafa Zephyr
Player, 254 posts
"Shark killer"
Sat 11 Jan 2020
at 01:07
  • msg #389

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 388):

Mustafa will send a few sling shots after them, then guard with the troops while the rest of the guys transfer first their gear, then their loot, to the boat.
Finger of Fate
GM, 769 posts
Sat 11 Jan 2020
at 03:25
  • msg #390

Re: A Riverman's Dream

But there is an issue, armor, saddles & Bridles, some weapons ... something like 150 pounds per man for 21 men; that about a ton and a half of stuff to move in the hour remaining before dark. It's going to reduce freeboard and increase draft ... and no one can tell you a thing about what it is like further up river. They do affirm boats did travel up and down the river though. Where do you plan to spend the night? No one wants to stay here.
Mustafa Zephyr
Player, 255 posts
"Shark killer"
Sat 11 Jan 2020
at 05:14
  • msg #391

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 390):

We definitely want to take it all...we do not want to leave them with anything that can allow them to continue. Once we have it all aboard, we will push off and start back down the river, sleeping in watches. Minimum of one sailor and one soldier at all times.

Heading back to friendly village first, then back to friendly troops to sell stuff.
Finger of Fate
GM, 770 posts
Sat 11 Jan 2020
at 20:14
  • msg #392

Re: A Riverman's Dream

OK,  You stop at the island you found the previous day, although it is the middle of the night when you get there. Everyone can get a good bit or rest and warm food in the morning.

The freed prisoners are three girls of 12, 13 and 15; the boy is mall and slight of frame but says he is 14. None of them have any doubts as to what was coming had they not been freed. They are very grateful.

The current makes your trip quite a bit faster and you arrive at the village/dock close to sundown the next day. They are glad to see you until Yuli tells them what has been done, then you are heroes!  Yuli too ... They have little to share, but are delighted to share what they have. The Saddle bags contain food stuffs as well and you find that you can boost their larder with 3 small hams, 12 large sausages, 6 small wheels of cheese and 13 loaves of bread! These guys had really scoured the land. One of the girls finds her mother here and another finds a sister. The boy finds an uncle who explains the the boy was apprenticed to his father as a skilled leather worker, who can help repair and make traces for the plows.

They offer you all the rest of their surplus weapons and stuff to take back to the Army.

The trip back down goes easily in two days.  You get a small crowd of curious men, but the crowd swells when word of how much enemy gear is in your boat ... you get to explain in detail all you saw, learned and accomplished. Most of the gear is average or low quality, but there are a few fine pieces in it as well.  All the armor will need to fixed up and colors changed on much of it, the weapons just need to be inspected, sharpened and issued.  The saddles and tack are of signif icant interest, as it is in short supply, even though the colors will again need to be addressed.

They offer a sovereign for all the armor and melee weapons as is, a Silver for each of the 16 crossbows and two sovereigns for the saddles and tack.
Basically, with some rounding, they offer you 6 sovereigns for the lot ($1200)

Suddenly as the negotiations wind down there is a flurry and an obviously Arab lady with numerous officials , both Catheran and Arab suddenly show up.
Ryllaazade Qaadna
NPC, 4 posts
Beautiful & Smart
Dangerous lady
Sat 11 Jan 2020
at 20:19
  • msg #393

Re: A Riverman's Dream

The lady looks at all the things you have brought somewhat cursorily and then comes up to you and smiles, speaking clearly in the Anglish of Catheran  You seem to have brought a wealth of needed things, my husband I are very pleased and hope you can continue to do so well. Can you make the river trip all the way to Freehold?
Mustafa Zephyr
Player, 256 posts
"Shark killer"
Sat 11 Jan 2020
at 23:59
  • msg #394

Re: A Riverman's Dream

In reply to Ryllaazade Qaadna (msg # 393):

Mustafa is glad to reunite families and happy to be able to help. He welcomes any, either male or female, who wish to join him on his trip to sell the goods, but makes no promises of when he will return.

Mustafa will look through the gear for anything he or his crew (including the soldiers) can use before delivering it.

Once he arrives at the friendly army, he will welcome any interest in the weapons and gladly share intelligence. When approached by the lady, he consults his charts and answers accordingly.

[OOC: If he can make the trip, he will be willing to. For a fee to cover food and wages, including his own. He will ask for nothing more on top though]
Ryllaazade Qaadna
NPC, 5 posts
Beautiful & Smart
Dangerous lady
Sun 12 Jan 2020
at 03:14
  • msg #395

Re: A Riverman's Dream

Perhaps we could send some soldiers with you, so if you meet more riders, they will find you  an unpleasant quarry.  We of course will cover your food and offer some sort of pay.
Mustafa Zephyr
Player, 257 posts
"Shark killer"
Sun 12 Jan 2020
at 03:26
  • msg #396

Re: A Riverman's Dream

In reply to Ryllaazade Qaadna (msg # 395):

"Happy to oblige, Ma'am. Whom do I address?"
Ryllaazade Qaadna
NPC, 6 posts
Beautiful & Smart
Dangerous lady
Sun 12 Jan 2020
at 03:35
  • msg #397

Re: A Riverman's Dream

She smiles and gives her name, I am married to your Duke Malcolm.
Mustafa Zephyr
Player, 258 posts
"Shark killer"
Sun 12 Jan 2020
at 05:04
  • msg #398

Re: A Riverman's Dream

In reply to Ryllaazade Qaadna (msg # 397):

"Ah, your Highness, pleased to be of service. Ready to get underway as soon as all persons and supplies are aboard. May I also ask for grain on behalf of villages ravaged by these rebel thieves?"
Ryllaazade Qaadna
NPC, 7 posts
Beautiful & Smart
Dangerous lady
Sun 12 Jan 2020
at 20:24
  • msg #399

Re: A Riverman's Dream

Tell me of this...   (just say you did it and add as you wish)
Mustafa Zephyr
Player, 259 posts
"Shark killer"
Mon 13 Jan 2020
at 00:10
  • msg #400

Re: A Riverman's Dream

In reply to Ryllaazade Qaadna (msg # 399):

Mustafa explains what has transpired, including the effects of the raids.
Ryllaazade Qaadna
NPC, 8 posts
Beautiful & Smart
Dangerous lady
Mon 13 Jan 2020
at 02:29
  • msg #401

Re: A Riverman's Dream

She nods, Their courage is  what breaks the enemies back. I will see that you have 8 sacks of grain, seeds for the new year and we will have soldiers moving their way soon. Hopefully in time to plant. Let me see if I can't find some soldiers to assist them as well.

She has 4 Forest rangers and 5 soldiers detailed for transport to this little village, with bows/crossbows and plenty of ammunition. She also sees that some extra cheese and dried fruit is loaded as well.  You are advanced a Florin to go up toward Freehold with 12 additional soldiers, so any fighters on the Duke's side, know the Duke is coming. They too are well equipped.
Mustafa Zephyr
Player, 260 posts
"Shark killer"
Mon 13 Jan 2020
at 05:21
  • msg #402

Re: A Riverman's Dream

In reply to Ryllaazade Qaadna (msg # 401):

Mustafa will head back to the village with troops and supplies, being careful to give the cash for any of their items sold (they gave him some weapons to sell before meeting the other group. He does not forget...)
Finger of Fate
GM, 771 posts
Mon 13 Jan 2020
at 18:15
  • msg #403

Re: A Riverman's Dream

You leave well loaded with men everywhere sitting on the supplies provided and on the gunnels (Gunwales).  With a steady supply of rowers, the trips isn't so bad and you return to the village in about 3 days. They are bedside themselves with happiness, food and treats (dried fruit) as well as seed. And a few soldiers to help keep any further raids away. They try to push some of the money from the sales of armor and such on you and your crew. Most all the crew refuses it. Yuli now has a girlfriend,  the 15 year old woman you helped rescue.   The 13 year old sneaks up and gives you a kiss on the cheek, trying to rub what little she has against you, and one of the older women has to address her somewhat sternly. Her name is Mariah apparently.

The next morning you move on and on the second day you again reach the spot of the fight. There are three hasty graves and little sign otherwise of the skirmish that occurred here. You safely spend the night here and then move on, you find places where fallen trees block your progress, and the extra men prove of value in clearing the river. The trees were obviously felled by someone, why you don't know as there hasn't been any effort to force the river to your knowledge. It takes another 5 days before one of the lookouts gives the warning signal as you slide around a bend and points. About a very long bow shot ahead are two men working at something beside the river. You motion for still and the boat silently slips back around the bend. You are able to tie up at the bank beside the bend in fairly deep water and observe. The two men seem to be removing a tree from the river and there are others around them... you can't really tell how many, but they must have a camp as there is smoke from a fire.
Mustafa Zephyr
Player, 261 posts
"Shark killer"
Mon 13 Jan 2020
at 23:48
  • msg #404

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 403):

While the thirteen year old is cute, she is just a child and Mustafa sees her more like a daughter that a potential mate. He gently let's her know that she is still young, and should enjoy her childhood before looking for a partner. What she feels now is infatuation: she should wait for love, which only comes after time with someone, before any physical involvement.

Mustafa suspects the men he raided cut the trees down to block the river, so if these folk are removing the tree, he suspects they may be friendly, but he is reluctant to take chances. He has some of the men scout out in pairs to determine howany are at the camp, what their colours are and what their defences are.
Finger of Fate
GM, 772 posts
Tue 14 Jan 2020
at 02:38
  • msg #405

Re: A Riverman's Dream

Care to roll for their scouting? Your best guess is that their skill is at least slightly above average.
How many teams do you you send out?
Mustafa Zephyr
Player, 262 posts
"Shark killer"
Tue 14 Jan 2020
at 05:09
  • msg #406

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 405):

Sending out two pairs. Three if I have enough rangers or scouts. How many men total do I have, and how many scouts? Happy for you to roll for them to speed things up...
Finger of Fate
GM, 773 posts
Tue 14 Jan 2020
at 19:42
  • msg #407

Re: A Riverman's Dream

You got a squad of 13 men, 4 with crossbows and 8 with spear, shield and sword. There is also a sergeant leader. None of them are "Scouts", but all can sneak a bit.

We'll go with two teams one near the river and one swinging out wider to come from the non-river side.
As they start out, neither is very quiet. The workers up the river stop and look for a bit before going back to work.
Mustafa Zephyr
Player, 263 posts
"Shark killer"
Tue 14 Jan 2020
at 23:13
  • msg #408

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 406):

OK. have each team with one crossbow and one spear, tell them to report back as soon as they positively identify them or within 60 minutes, whichever comes first.
Finger of Fate
GM, 774 posts
Wed 15 Jan 2020
at 02:36
  • msg #409

Re: A Riverman's Dream

The team moving along the river gets it's act together and disappears quietly into the brush; the other team sounds like a large heard of pigs rooting through the forest.

What do the rest of you do?
Mustafa Zephyr
Player, 264 posts
"Shark killer"
Wed 15 Jan 2020
at 07:36
  • msg #410

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 409):

Watc and wait, in case we are needed...
Finger of Fate
GM, 775 posts
Wed 15 Jan 2020
at 18:01
  • msg #411

Re: A Riverman's Dream

After a while and your groups talking back and forth a strange voice from behind you somewhere asks Who are you and what are ya doin' here?

You spin around, but see nothing...
Mustafa Zephyr
Player, 265 posts
"Shark killer"
Wed 15 Jan 2020
at 23:39
  • msg #412

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 411):

Magic! Mustafa had heard about it in tales, but not seen it.

"We are here to stop the raiding of innocent villages. Who are you?"
Finger of Fate
GM, 776 posts
Thu 16 Jan 2020
at 20:04
  • msg #413

Re: A Riverman's Dream

So you favor which side?
Mustafa Zephyr
Player, 266 posts
"Shark killer"
Thu 16 Jan 2020
at 23:55
  • msg #414

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 412):

We are on the side of the innocent. If sides are so important to you, whose side are you on?"
Finger of Fate
GM, 777 posts
Fri 17 Jan 2020
at 03:25
  • msg #415

Re: A Riverman's Dream

Yer bein' sly like the rest o them pig breedin' rebel bastards...  feather 'em!

Three Arrows streak from the brush ... one is short, but two come at you and another sailor , he doges and the arrow sticks in a tree.
You need to dodge, block or bleed.
Mustafa Zephyr
Player, 267 posts
"Shark killer"
Fri 17 Jan 2020
at 06:56
  • msg #416

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 415):

Mustafa swings his shield up just in time.

"We are no rebel scum. For folk picky about sides, you have been mighty tight lipped about your own allegiances. Better speak up or we deal with you like we dealt with those raider scum..."

He instructs the spearmen to ready shields and crossbowmen to start aiming arrows at the source of the voice and the arrows, but not to fire yet.

What is the original rulers title, by the way?
Finger of Fate
GM, 778 posts
Fri 17 Jan 2020
at 17:55
  • msg #417

Re: A Riverman's Dream

Huh? What raider scum? I'm asking questions here, declare your allegiance! Your threat is rubbish on our lands. We'll handle you as we do all the rebel trash.



Duke, or Grand Duke Urqhart would be most the most common way he was known.
Mustafa Zephyr
Player, 268 posts
"Shark killer"
Fri 17 Jan 2020
at 21:08
  • msg #418

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 417):

"You have avoided the question long enough, like most rebels. We serve the Duke...tell us who you give allegiance to or we will treat you like the rebel scum you are acting like."
Finger of Fate
GM, 779 posts
Sat 18 Jan 2020
at 00:26
  • msg #419

Re: A Riverman's Dream

Well you are dumb...  should a opened yer yap in the beginnin when asked. We been fightin' fer the Duke since this poop started. We been fightin' off rebels day and night an are tryin' to hook back up wi' the Duke's army to get some help. You got any idee a how far off they is?
Mustafa Zephyr
Player, 269 posts
"Shark killer"
Sat 18 Jan 2020
at 03:00
  • msg #420

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 419):

Some of his men are right here. Perhaps you should have used your ears before using your bow...them rebels are the ones that was raiding the innocent villages. You know that, right? What is the situation here?"

He is still cautious.
Finger of Fate
GM, 780 posts
Sat 18 Jan 2020
at 03:33
  • msg #421

Re: A Riverman's Dream

We still hold freehold by guts, we need weapons, armor, men and some money to pay those fighting.
Truce for the moment ?

Mustafa Zephyr
Player, 270 posts
"Shark killer"
Sat 18 Jan 2020
at 07:25
  • msg #422

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 421):

"Sure. Truce to see the truth in each others words. Or otherwise."

Mustafa will have the men stand down as he observes what happens next.
Finger of Fate
GM, 781 posts
Sat 18 Jan 2020
at 18:52
  • msg #423

Re: A Riverman's Dream

One gruff looking man steps out of the woods and walks to about 20 feet.

Can ye call yer men back? Be best fer them, so's me men don't do nuthin' bad to 'em. You comin' Up river frum where?
We wuz tryin' ta go down so mayhap we kin learn frum each other.

Mustafa Zephyr
Player, 271 posts
"Shark killer"
Sat 18 Jan 2020
at 21:26
  • msg #424

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 423):

Mustafa walks over to the man, telling his men call back the scouts.

"We met with the Dukes main forces much further EAST. Just EAST of here was a small squad of raiders we met, with just 4 troops. We attacked them and freed their prisoners, taking their weapons and gear, but we lacked the numbers to hunt them down, so I returned to the Duke to get more men."
This message was last edited by the GM at 00:16, Sun 19 Jan 2020.
Finger of Fate
GM, 782 posts
Sun 19 Jan 2020
at 00:20
  • msg #425

Re: A Riverman's Dream

Small squad? How many? Normally dey move in groups o' 24 or so ... and what dey do to prisoners is cruel beyond words. Good you got 'em away.
So how many days back to da Duke's force?

Mustafa Zephyr
Player, 272 posts
"Shark killer"
Sun 19 Jan 2020
at 00:56
  • msg #426

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 425):

Mustafa will answer honestly.

"So how many have you come across? Do you know where they are?"
Finger of Fate
GM, 783 posts
Sun 19 Jan 2020
at 04:06
  • msg #427

Re: A Riverman's Dream

We fought off the main attack a week or more ago... maybe it was two weeks ago... can't remember. Since then, we have had constant little attacks to see if we are still there and awake. Normally 20-30 riders. Once or twice sneaky foot soldiers. We know they are South and a bit East of us, but no one is going out to scout. If you took out 21 of them, as you describe, it is a help, as with out armor, weapons and saddles they won't be as much threat to anyone. But we have not been able to drive them off either. Food is getting thin, equipment is short and men are exhausted, But Freehold still stands Free of them. Baron Mactire was injured early on and is not faring well, infection I suspect, but the surgeon's have kept him with us so far.
Even the few men with you would be a small boon if you continue up to Freehold, it'a about another day's travel, we have cleared the river as best we can between here and there.

Mustafa Zephyr
Player, 273 posts
"Shark killer"
Sun 19 Jan 2020
at 06:39
  • msg #428

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 427):

"Good to hear. How many of them are there in total, do you know? We should head to Freehold tomorrow then."
Finger of Fate
GM, 784 posts
Sun 19 Jan 2020
at 16:47
  • msg #429

Re: A Riverman's Dream

No clue, but they seem smaller and less frequent than at first. We’ll take our boats down river then and see what we can bring back. Watch for the shallows up river a ways, you may have to have everyone get out and wade alongside. Hopefully won’t have to portage any of your load.
Mustafa Zephyr
Player, 274 posts
"Shark killer"
Mon 20 Jan 2020
at 00:03
  • msg #430

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 429):

"We will bear that in mind. Thank you."

Intention is to camp the night here and leave in the morning.
Finger of Fate
GM, 785 posts
Mon 20 Jan 2020
at 02:20
  • msg #431

Re: A Riverman's Dream

They suggest you move up to where they have their camp, as with some 30 men, you are not likely to be bothered by anyone. There are some locals who have sunk to banditry to try and survive. Assuming that you do camp with them, they provide a good bit of back ground and very much appreciate the food you have to share ... most look thin and gaunt. They have three long boats of Oak, sturdy boats, but heavy.
Mustafa Zephyr
Player, 275 posts
"Shark killer"
Mon 20 Jan 2020
at 10:44
  • msg #432

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 431):

Mustafa will do as suggested, but keep a guard nonetheless.
Finger of Fate
GM, 786 posts
Tue 21 Jan 2020
at 04:08
  • msg #433

Re: A Riverman's Dream

The night passes quietly and come morning you both break camp. They give you a sign to show the other soldiers so they know you are friendly.
Mustafa Zephyr
Player, 276 posts
"Shark killer"
Tue 21 Jan 2020
at 04:46
  • msg #434

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 433):

In the morning Mustafa will ensure his men also know the sign, and they will set off...
Finger of Fate
GM, 788 posts
Sat 25 Jan 2020
at 02:28
  • msg #435

Re: A Riverman's Dream

Sorry, must have missed this post ... You find the shallows the Freeholders spoke of, but navigate it easily in your skin boat. You are forced to spend one more night on the river. All night there is movement around and everyone gets a fitful night's sleep. Come morning you continue on and are hailed shortly before midday, your response gets you waved forward. They become very excited when they find out that you have come up from the Duke's Army and even what little you have is very welcome.  Baron MacTire is unable to meet with you, but his chamberlain does, sharing news, history and needs as well as pledging their support to the Duke for as long as they can hold.
You don't make a great deal of money here ... about 3 silver. But the soldiers are welcomed as proof that the Duke cares. What are your actions?
Mustafa Zephyr
Player, 277 posts
"Shark killer"
Sat 25 Jan 2020
at 22:20
  • msg #436

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 435):

Basically I want to offload the troops and head back to the Dukes army with what news I have, and any items they wish to trade.
Finger of Fate
GM, 789 posts
Sat 25 Jan 2020
at 22:33
  • msg #437

Re: A Riverman's Dream

They have little to trade, Two bundles of furs and some wood walking sticks.  About 4 Silver for the lot.
You can leave in the morning... the other crew took the messages and stuff.
Mustafa Zephyr
Player, 278 posts
"Shark killer"
Sat 25 Jan 2020
at 23:53
  • msg #438

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 437):

Evaluation of how much it can be sold for?
Finger of Fate
GM, 790 posts
Sun 26 Jan 2020
at 01:53
  • msg #439

Re: A Riverman's Dream

The walking sticks are nice, but won't bring in much, the furs seem well tanned and should bring about 3-4 Silvers per bundle anyway. Spring is here or they be worth even more.
Mustafa Zephyr
Player, 279 posts
"Shark killer"
Sun 26 Jan 2020
at 03:43
  • msg #440

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 439):

If I can get my money back plus even a little extra, I will take them.

Then leave the soldiers and back to the Dukes army with the news!

What other crew did you refer to in message #437?
Finger of Fate
GM, 791 posts
Sun 26 Jan 2020
at 04:16
  • msg #441

Re: A Riverman's Dream

That will work. The other crew was the one with three wood boats that you encountered a few days ago down river.
The captain tells you that they haven't seen anything of the enemy but a few scouts, but to be careful regardless.

The first days trip is easy and quick, ending where you and that other crew had met. There are no problems.
Mustafa Zephyr
Player, 280 posts
"Shark killer"
Sun 26 Jan 2020
at 05:31
  • msg #442

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 441):

Mustafa will none-the-less take advantage of the fact they are traveling downstream to take all precautions, staying in the middle and traveling in shift so as to not have to camp. They will keep going to where they saw the Duke's forces, offering wares at any settlement they mass through...
Finger of Fate
GM, 792 posts
Sun 26 Jan 2020
at 18:09
  • msg #443

Re: A Riverman's Dream

Traveling at night is risky, roll ≤11 to avoid hitting a rock or tree limb
 Roll 2D6 for.  Damage if you do hit one.

I will assume you do stop at the farming community for a safe night’s sleep and any news?
Mustafa Zephyr
Player, 281 posts
"Shark killer"
Sun 26 Jan 2020
at 21:51
  • msg #444

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 443):

The trip downstream was tricky at night, with various underwater dangers that could present problems to the small boat. Underwater logs was probably the biggest, and on one occasion as they drifted silently through the water, Mustafa was restless and had not yet gone to sleep. Gazing ahead, he noticed a slight ripple in the water, a telltale sign of danger beneath. He called to the helmsman to turn sharply to starboard, which he did...just in the nick of time! Just under the water the jagged shape of  the end of a submerged log was seen, and Mustafa used a pole to keep the sharp end away from the hides of his hull!

That evening they arrived at the village they had been to before. There they spent the night alongside discussing events and news before sleeping on the boat so as to not impose on the already taxed residents.
Finger of Fate
GM, 793 posts
Sun 26 Jan 2020
at 22:17
  • msg #445

Re: A Riverman's Dream

The Farmers say that they have seen rebel scouts on horse back, but that they have not come close after the first was shot with a quarrel in the leg at a long bow shot range. They seem to respect that bowman a lot, even though it was as much luck as skill. Their crops are starting to sprout and the armed men Mustafa brought stand guard while the farmers work, so far it has worked. They do give you some money and some broken blade and other metal to see if you can get them some good iron plow heads. They have the handles to attach to them (we'll assume that you have a full description and measurements so they can be attached.).

The rest of the trip goes quickly and with in a day you see the Duke's soldiers on the banks.
Mustafa Zephyr
Player, 282 posts
"Shark killer"
Sun 26 Jan 2020
at 22:31
  • msg #446

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 445):

Mustafa will relay the news, ask if he can have the plough heads made and offer to take another group of soldiers...
Finger of Fate
GM, 794 posts
Sun 26 Jan 2020
at 22:56
  • msg #447

Re: A Riverman's Dream

You find a blacksmith who will make the plow heads, using the steel of the swords as the cutting edges, backed by the iron. He figues he can make 5 out of what you gave him and with the amount they sent in $$.

The Army says the Soldiers are moving by land and should be clearing the south bank of the river as they go, but it's going to take a while to do. However they are putting a lot of food and gear (weapons, tools, armor etc.) They'd like you to carry some of the same things, as the boats have to watch how deep their draft is ... You have a slight advantage which quickly has the other three boats asking questions.
Mustafa Zephyr
Player, 283 posts
"Shark killer"
Sun 26 Jan 2020
at 23:04
  • msg #448

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 447):

Mustafa is happy to help move, and answer questions at the same time. We will take the 5 plough heads back to the village, along with any other supplies the army wants moved there.
Finger of Fate
GM, 796 posts
Sun 26 Jan 2020
at 23:11
  • msg #449

Re: A Riverman's Dream

That suggestion draws a pause, then the supply guys suddenly get on board with you moving supplies up the river, as it is faster and more efficient than using wagons! They want you do deliver what you have loaded and then hurry back, as by them the Army will be close to that farmstead.
Mustafa Zephyr
Player, 284 posts
"Shark killer"
Sun 26 Jan 2020
at 23:23
  • msg #450

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 449):

Mustafa is happy to oblige, asking them to be careful when approaching the crops.

On arriving at the farming village, he will give them the news and ploughs, and ask them about enemy movements...
Finger of Fate
GM, 797 posts
Sun 26 Jan 2020
at 23:30
  • msg #451

Re: A Riverman's Dream

The enemy has been growing in strength, but seems to be oriented East, not at the Farm, although the Farm is back on high alert.  Your boat is faster than the Three wood boats and is able to beat them back to Freehold by a Day. You have had several more brushes with enemy scouting parties and suspect the river may soon be closed for a while. They show up as you are getting ready to head back down river and among head shaking and a lot of questions one fellow offers you three gold for it.
Mustafa Zephyr
Player, 285 posts
"Shark killer"
Sun 26 Jan 2020
at 23:53
  • msg #452

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 451):

Mustafa asks what he is offering gold for, and also the reason for the concern.
Finger of Fate
GM, 798 posts
Mon 27 Jan 2020
at 01:54
  • msg #453

Re: A Riverman's Dream

The Gold is to buy your boat. The concern is that they may again be wholly cut off, and even with the stuff you brought, they are hard up to keep resisting.
Mustafa Zephyr
Player, 286 posts
"Shark killer"
Mon 27 Jan 2020
at 02:07
  • msg #454

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 453):

Mustafa smiles and rejects the offer, pointing out that he was happy to stay until the army arrives or to continue helping until the boat was no longer useful, but either way the boat is not so useful without skilled men to man it. He was happy to keep doing trips until then, with troops if need be.
Finger of Fate
GM, 799 posts
Mon 27 Jan 2020
at 02:15
  • msg #455

Re: A Riverman's Dream

They hope he can. The others are unloading and will soon be empty as well, but are not ready to sail back down immediately ... all have family or other connections up here.
Mustafa Zephyr
Player, 287 posts
"Shark killer"
Mon 27 Jan 2020
at 02:35
  • msg #456

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 455):

The boat was worth at least 11 gold pieces with the modifications (Shields) by the way!

Is there anything they want me to take back to the Dukes men before we depart?
This message was last edited by the player at 02:37, Mon 27 Jan 2020.
Finger of Fate
GM, 801 posts
Mon 27 Jan 2020
at 19:21
  • msg #457

Re: A Riverman's Dream

Nothing much, but two men wish to take passage. Each offers 2 silver for the trip.
Mustafa Zephyr
Player, 288 posts
"Shark killer"
Mon 27 Jan 2020
at 19:26
  • msg #458

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 457):

Ok. Who are they?
Finger of Fate
GM, 802 posts
Mon 27 Jan 2020
at 19:42
  • msg #459

Re: A Riverman's Dream

Two merchants apparently
Mustafa Zephyr
Player, 289 posts
"Shark killer"
Mon 27 Jan 2020
at 19:49
  • msg #460

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 459):

And their goods? What do the locals know of them?
Finger of Fate
GM, 803 posts
Mon 27 Jan 2020
at 20:04
  • msg #461

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 460):

They have sold what they brought and have nothing to take back.
If you enquire, they will let on that they sold food and needed things here very dearly ... the town would like them gone.
Mustafa Zephyr
Player, 290 posts
"Shark killer"
Tue 28 Jan 2020
at 05:36
  • msg #462

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 461):

I see. Do the townsfolk confirm this? If that is the case, they can afford to pay well for their trip...3 silver back to the Dukes men...each. I have to pay soldiers...

Once I have checked, we will depart.
Finger of Fate
GM, 808 posts
Wed 29 Jan 2020
at 03:02
  • msg #463

Re: A Riverman's Dream

They complain about robbery and make much ado, but as you start casting off ropes, the both agree and want to board.
Mustafa Zephyr
Player, 291 posts
"Shark killer"
Wed 29 Jan 2020
at 05:44
  • msg #464

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 463):

Well, they took plenty, so what goes around comes around!

We will keep an eye on them as we head down river back to the Dukes forces, once again traveling through the night and staying in the river centre.
Finger of Fate
GM, 809 posts
Wed 29 Jan 2020
at 16:31
  • msg #465

Re: A Riverman's Dream

OK, Again,  roll ≤11 to avoid hitting a rock or tree limb between Freehold and the Farming Community.
 Roll 2D6 for.  Damage if you do hit one.

I will assume you do stop at the farming community for a safe night’s sleep and any news?

From here, you can roll ≤12 as the river is wider and you are getting to know it better
Mustafa Zephyr
Player, 292 posts
"Shark killer"
Wed 29 Jan 2020
at 19:53
  • msg #466

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 465):

I would have hit one, but then I noticed that you said I was traveling back to the freehold...when actually I was going the other way. It was the farming community who asked for the ploughs, so it was only back to them we went...(see message #450).

Of course, traveling back to the Dukes forces you said was 12 or less, so still 9 damage...
Finger of Fate
GM, 810 posts
Wed 29 Jan 2020
at 23:11
  • msg #467

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 466):

You were traveling from Freehold to the Farming community (going East) so you have 9 points of damage to the boat and have to quickly get to shallow water. Fortunately  you are traveling light, but it requires some quick work to get the bow up and bail out all the water. By morning you have restored the gear and put the two merchants in the back, The bow is quite high and freeboard aft is barely 10". Steering is much more difficult as you can't see ahead well at all.

I assume you stop for the night this time?
Mustafa Zephyr
Player, 293 posts
"Shark killer"
Thu 30 Jan 2020
at 05:59
  • msg #468

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 467):

But I didn't go to Freehold. See message #450. I only went from the Dukes men to the farming community, and then was traveling back again?

Hopefully should be back at the Dukes men by now, so yes, we will stop for the night.
Finger of Fate
GM, 811 posts
Thu 30 Jan 2020
at 17:43
  • msg #469

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 468):

OOC - I don't get that from #450 or the rest ... If we retcon , you don't meet the 3 Boats from free hold until The Dukes supply camp near Catheron (Just 8-10 miles north I'd guess). You never pick up the Merchants, the furs or any cash.
You've been sitting still for 5 days.
Mustafa Zephyr
Player, 294 posts
"Shark killer"
Thu 30 Jan 2020
at 19:50
  • msg #470

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 469):

Mustafa Zephyr:
In reply to Finger of Fate (msg # 449):

Mustafa is happy to oblige, asking them to be careful when approaching the crops.

On arriving at the farming village, he will give them the news and ploughs, and ask them about enemy movements...


I thought I met them at the farming village? If not, what was my motivation to continue on to Freehold (not knowing what I would have picked up?)
Finger of Fate
GM, 812 posts
Thu 30 Jan 2020
at 21:15
  • msg #471

Re: A Riverman's Dream

You were delivering a Squad of soldiers ... about 12-13, not the 5 or so you left at the Farm.
Mustafa Zephyr
Player, 295 posts
"Shark killer"
Thu 30 Jan 2020
at 22:21
  • msg #472

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 471):

Ah, I totally missed that bit, but if it was an option he would have done so.

So back at Farming community and doing some repairs.
Finger of Fate
GM, 813 posts
Thu 30 Jan 2020
at 23:12
  • msg #473

Re: A Riverman's Dream

Very well, that puts us back on the same page.

Skins suitable are not available, but some sewing and dabbing with pitch seals the leak, and the thin skin braces it for the trip. It holds and you make it back to the Duke's supply camp. The two merchants had tried to take advantage of the Farm Folk, but they proved smarter than they were given credit for and the two slept out on the dock, taking turns staying awake on guard ... they were glad to leave.
Mustafa Zephyr
Player, 296 posts
"Shark killer"
Fri 31 Jan 2020
at 01:01
  • msg #474

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 473):

How do we make longer term repairs?
Finger of Fate
GM, 814 posts
Fri 31 Jan 2020
at 02:53
  • msg #475

Re: A Riverman's Dream

You find the boat builder or someone like him.
Mustafa Zephyr
Player, 297 posts
"Shark killer"
Fri 31 Jan 2020
at 04:25
  • msg #476

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 475):

Not many of them nearby! What skills would be needed?
Finger of Fate
GM, 815 posts
Fri 31 Jan 2020
at 04:31
  • msg #477

Re: A Riverman's Dream

Excellent leather working would be a big step, but also some knowledge of water proofing ... perhaps a man who makes wine skins or water skins for hauling water. There are some around...
Mustafa Zephyr
Player, 298 posts
"Shark killer"
Fri 31 Jan 2020
at 05:19
  • msg #478

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 477):

Mustafa is skilled with leatherworking, but waterproofing is not so familiar. He tries to fins a man who makes wineskins to discuss this with him.
Finger of Fate
GM, 816 posts
Fri 31 Jan 2020
at 16:02
  • msg #479

Re: A Riverman's Dream

OK, try a Merchant roll to locate someone knowledgable.
Mustafa Zephyr
Player, 299 posts
"Shark killer"
Fri 31 Jan 2020
at 21:04
  • msg #480

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 479):

Wow, rolled 6 under merchant skill! Dice roller is friendly today...worked really well for rolls on your behalf in my game too!
Finger of Fate
GM, 817 posts
Sat 1 Feb 2020
at 02:31
  • msg #481

Re: A Riverman's Dream

Wonder of Wonders!   The Die roller hasn't been my friend in quite a while.

 You find a fellow making water bottles who had been a Hide Boat builder, but had to accept this  job as no one would buy a Hide Boat from him, he is excited to help fix it and show it off ... He'd dearly like to set up a little business and asks if you will tell others of the benefits of this sort of boat.
Mustafa Zephyr
Player, 300 posts
"Shark killer"
Sat 1 Feb 2020
at 03:19
  • msg #482

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 481):

Mustafa will direct him to the owners of the wooden boats who have more difficulty in negotiating the shallower river here, and will gladly refer them to him. He will also learn the particular art of this type of leatherworking...

]
Finger of Fate
GM, 818 posts
Sat 1 Feb 2020
at 19:36
  • msg #483

Re: A Riverman's Dream

Actually you need to do a roll vs Leather working and I need to do one for teaching to see if he can teach you ... it can be done on subsequent turns if need be.
Mustafa Zephyr
Player, 301 posts
"Shark killer"
Sat 1 Feb 2020
at 22:25
  • msg #484

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 483):

Rolled 2 under for Leatherworking!
Finger of Fate
GM, 819 posts
Sun 2 Feb 2020
at 03:03
  • msg #485

Re: A Riverman's Dream

OK, so you know have the Skin/Leather Boat repair skill at 12. You would needs to study the skills involved in making the frame to become a boat builder.
Mustafa Zephyr
Player, 302 posts
"Shark killer"
Sun 2 Feb 2020
at 03:57
  • msg #486

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 485):

What do I roll for that? Carpentry?
Finger of Fate
GM, 820 posts
Sun 2 Feb 2020
at 04:45
  • msg #487

Re: A Riverman's Dream

No, that will take hours with the builder... like 200 or so ... you had leather working, so it wasn't so hard.
Mustafa Zephyr
Player, 303 posts
"Shark killer"
Sun 2 Feb 2020
at 05:15
  • msg #488

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 487):

Ok, so I have the skills to repair it, but not to build it. That should be fine for now...
Finger of Fate
GM, 821 posts
Sun 2 Feb 2020
at 18:41
  • msg #489

Re: A Riverman's Dream

I concur, and he can build one if need be... there is some interest growing as they see how much your boat carries  and how much less water it draws with a similar load aboard. Still the cost is not inconsequential.
Mustafa Zephyr
Player, 304 posts
"Shark killer"
Sun 2 Feb 2020
at 19:59
  • msg #490

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 489):

So we fix the boat, then head back to the Dukes men, or we are already back there?
Finger of Fate
GM, 822 posts
Sun 2 Feb 2020
at 20:58
  • msg #491

Re: A Riverman's Dream

You are back there... they are looking for boats to haul supplies to the advancing army, it is soon going to be shorter to go to the river than back to the supply area.
Mustafa Zephyr
Player, 305 posts
"Shark killer"
Mon 3 Feb 2020
at 05:22
  • msg #492

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 491):

Happy to help out as needed...

If there is little challenging in this part, we can fast forward...
Finger of Fate
GM, 823 posts
Mon 3 Feb 2020
at 17:58
  • msg #493

Re: A Riverman's Dream

Very little of any challenge for a bit ... you make three trips hauling heavy bulky stuff like bags of grain, fodder. and anvil or two etc.
You use the Little farming community which is expended by the Army and becomes a small town.
The Army puts their little encampment far enough from the farm community to not screw their fields up and use wagons and some site built cranes to empty boats ... once organized, it works well. Hasty warehouses are bult and the little community benefits as well.

After three trips, they want you to take similar things further up stream and closer to Freehold. They aren't sure you could actually get to freehold yet. There are skirmishes happening up that way and Freehold is desperate for food it seems, but the river is blocked they think. The three boats that came from Freehold were stopped from going back with some casualties and the loss of one boat.
Mustafa Zephyr
Player, 306 posts
"Shark killer"
Mon 3 Feb 2020
at 19:42
  • msg #494

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 493):

Mustafa will discuss with them what happened and try to work out a way through. A lot depends on what has happened so he will talk to the crews...
Finger of Fate
GM, 824 posts
Mon 3 Feb 2020
at 19:52
  • msg #495

Re: A Riverman's Dream

They have dropped at least another tree into the river and have some bowmen around it supported by a couple of foot soldiers.
Mustafa Zephyr
Player, 307 posts
"Shark killer"
Mon 3 Feb 2020
at 20:07
  • msg #496

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 495):

Numbers?
Finger of Fate
GM, 825 posts
Mon 3 Feb 2020
at 22:11
  • msg #497

Re: A Riverman's Dream

They guess around 10, but no one got a count.
Mustafa Zephyr
Player, 308 posts
"Shark killer"
Tue 4 Feb 2020
at 06:24
  • msg #498

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 497):

Can the three boats take up 20 or so and land just before them, out of sight, and take them out?
Finger of Fate
GM, 826 posts
Tue 4 Feb 2020
at 17:30
  • msg #499

Re: A Riverman's Dream

Yes, easily, you could take supplies or more troops, either way ... The3 two wood boats could each take 8 men with food and equipment, you could take 15 or 16 men with food and equipment (due to space issues) or take  a ton and a half of supplies and another 8 men.
Mustafa Zephyr
Player, 309 posts
"Shark killer"
Tue 4 Feb 2020
at 20:09
  • msg #500

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 499):

Lets go with men this trip...if we can't open the river, the rest is mute.
Finger of Fate
GM, 827 posts
Tue 4 Feb 2020
at 20:21
  • msg #501

Re: A Riverman's Dream

OK, so you set off up river with 31 men, 10 crossbowmen, 20 foot and a junior officer.

It is a slog going up river (we'll assume from the Farming community) and takes 4 days before the other crews signal that you are close to the ambush site.  You all beach and put your heads together; a small scouting group is sent out with a stronger support behind them a ways. Everyone sets up a hasty defensive perimeter.
Mustafa Zephyr
Player, 310 posts
"Shark killer"
Wed 5 Feb 2020
at 07:49
  • msg #502

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 501):

How far are we from that small island?
Finger of Fate
GM, 831 posts
Wed 5 Feb 2020
at 18:14
  • msg #503

Re: A Riverman's Dream

Past it by a day and half roughly (as you are moving sort of slow).
Mustafa Zephyr
Player, 311 posts
"Shark killer"
Wed 5 Feb 2020
at 19:40
  • msg #504

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 503):

Right. Send out scouts in pairs to find out enemy numbers and positions.
Finger of Fate
GM, 832 posts
Wed 5 Feb 2020
at 23:06
  • msg #505

Re: A Riverman's Dream

Already done, 2 pairs out with 6 as a back up located centrally.
Mustafa Zephyr
Player, 312 posts
"Shark killer"
Thu 6 Feb 2020
at 06:35
  • msg #506

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 505):

Ok, cool. Have all gear kept on the boat, and sleeping there as well. Set up a defensive perimeter with guards in pairs in sight of at least 2 other pairs, and wait to hear back reports.
Finger of Fate
GM, 835 posts
Thu 6 Feb 2020
at 16:43
  • msg #507

Re: A Riverman's Dream

The Scouts search out almost a mile, they see some sign of previous men here, but find no one. They do not get across the river but see no sign that anyone crossed either and see no sign of anyone on the far bank.
There really isn't enough room for everyone to sleep on the boats, the soldiers sleep ashore, which also works better for changing guards and for the fire you cook over.

Overnight there are two alarms with noises heard and horses heard neighing in the distance. But no one closes with the guard.
Mustafa Zephyr
Player, 313 posts
"Shark killer"
Thu 6 Feb 2020
at 19:25
  • msg #508

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 507):

In the morning we will move camp to the blockages, and then remove the trees, maintaining a gaurd.
Finger of Fate
GM, 838 posts
Thu 6 Feb 2020
at 19:36
  • msg #509

Re: A Riverman's Dream

It is mid afternoon before you find the first tree down (the other guys obviously mis-remembered where the tree was). There are a couple of men here who release two quarrels in your general direction and then seem to fade out. You put men ashore on both banks, but the watchers fade away, best guess is that there were just four of them.

The tree used was a grand old one some 150-200 feet tall and easily two feet in diameter. It has totally blocked the river to boats.
Mustafa Zephyr
Player, 314 posts
"Shark killer"
Fri 7 Feb 2020
at 21:36
  • msg #510

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 509):

They will have gone for backup. Can our scouts hunt them down, while the rest of us move to a more defensible location beside the river, with the boats included?
Finger of Fate
GM, 842 posts
Fri 7 Feb 2020
at 21:51
  • msg #511

Re: A Riverman's Dream

You can move anywhere up to the tree... defensible is questionable, it has some strengths but could be maneuvered against to deprive you of most of the cover by coming down the river bank ... of course the tree is a major stumbling block to that plan too. Hold the tree and you are mostly good.
They could come from the other side, but that puts their retreat route toward the Duke's army, wherever it is ... they could also theoretically cross the river and attack from the other side, but the river is deep enough to probably dissuade them and the Tree could be used as a bridge with a bit of branch clearing.

A small group heads out in the direction these men went thinking to ambush any returning group.
Mustafa Zephyr
Player, 315 posts
"Shark killer"
Fri 7 Feb 2020
at 22:06
  • msg #512

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 511):

Mustafa will go with those seeking to track the scouts, taking most of the fighters, and have the sailors put out into the river.

Does he trust they sailor he hired to return to the farming community with a report?
Finger of Fate
GM, 843 posts
Fri 7 Feb 2020
at 22:39
  • msg #513

Re: A Riverman's Dream

The sailors are uncomfortable and move to the far side of the river (but not on or real near the bank.
You don't feel good about sending anyone back  ...
The tracking goes reasonably well, they men wren't trying to hide their tracks at all. You go well over a mile without seeing anything.
Mustafa Zephyr
Player, 316 posts
"Shark killer"
Fri 7 Feb 2020
at 22:44
  • msg #514

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 513):

Continue on, we want to know what we are dealing with. Be careful for ambush's, so have groups on right and left flank...
Finger of Fate
GM, 844 posts
Fri 7 Feb 2020
at 22:56
  • msg #515

Re: A Riverman's Dream

The group on the left comes running back in and waving ... waving you all back the way you came toward some trees.

Your actions?
Mustafa Zephyr
Player, 317 posts
"Shark killer"
Fri 7 Feb 2020
at 22:59
  • msg #516

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 515):

Gather everyone in where there is cover, and investigate.
Finger of Fate
GM, 845 posts
Fri 7 Feb 2020
at 23:18
  • msg #517

Re: A Riverman's Dream

The trees are the closest cover and you make it ...the scouts are panting but one pants Horsemen ...  and you can just make out the sound of hoof beats, quite a few of them.
Mustafa Zephyr
Player, 318 posts
"Shark killer"
Fri 7 Feb 2020
at 23:36
  • msg #518

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 517):

"How many?"

He indicates for the group to take cover using the trees, and for the spearmen to set a perimeter around those with crossbows/bows.
Finger of Fate
GM, 846 posts
Sat 8 Feb 2020
at 02:47
  • msg #519

Re: A Riverman's Dream

Don't know... saw dust and heard hooves, so ran back to warn...
Mustafa Zephyr
Player, 319 posts
"Shark killer"
Sat 8 Feb 2020
at 02:59
  • msg #520

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 519):

'Everyone try to stay hidden..."

They will bunker down and watch.

I am envisioning a small clump of trees with good vision most of the way around and a lot of undergrowth that would hamper horses. Is that what we are looking at?
Finger of Fate
GM, 847 posts
Sat 8 Feb 2020
at 04:21
  • msg #521

Re: A Riverman's Dream

Not exactly, this is a wooded area alongside the river that swells out about a hundred or more feet from the river back, with more open ground to either side.  It is largely overgrown, as no one has come cutting fire wood in a year or more, so brush, while not thick, is a good 4 or more feet high. There is a path that parallels the river through it, but no other paths and there is enough light so that there is brush from side to side.

The riders had come around to swing in behind you, which hasn't quite worked. As best you can determine there are over 25 riders, but they hold up and look around from a good distance, they do not know that you are in the brush and seem to be looking for how far ahead you are. They are walking their horses slowly now and some will pass within 50 feet or so. Regardless they out number you almost 3 to 1.
Mustafa Zephyr
Player, 320 posts
"Shark killer"
Sat 8 Feb 2020
at 04:38
  • msg #522

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 521):

Can I see how they are armed and equipped? Are there more than one group?

Also, are they coming as if to get behind those following the scouts? How did the scouts know they were being followed, if we could not see them?
This message was last edited by the player at 04:43, Sat 08 Feb 2020.
Finger of Fate
GM, 848 posts
Sat 8 Feb 2020
at 15:18
  • msg #523

Re: A Riverman's Dream

Swords, a couple of lances and a few with a crossbow.

They are moving so as to hit the folks following their scouts in the rear.

It is possible for them to see you without you seeing them.
Mustafa Zephyr
Player, 321 posts
"Shark killer"
Sat 8 Feb 2020
at 22:10
  • msg #524

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 523):

It is, though difficult.

Do they look like they are going to miss us?

How many with crossbows?
Finger of Fate
GM, 851 posts
Sat 8 Feb 2020
at 22:27
  • msg #525

Re: A Riverman's Dream

They will miss you by around 50 feet ...  you see 5 crossbows here close, but suspect there may be a few more further down the line.

Well right now you see them and they don't see you!
Mustafa Zephyr
Player, 322 posts
"Shark killer"
Sat 8 Feb 2020
at 23:05
  • msg #526

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 525):

So aim carefully at the vitals of those with crossbows and wait. If they see us, loose!
Finger of Fate
GM, 852 posts
Sat 8 Feb 2020
at 23:19
  • msg #527

Re: A Riverman's Dream

Well roll for Stealth or other appropriate hiding skill ... they are riding, so their hearing isn't really good... the wind is wrong, so the horses don't smell you ... so unless someone makes a lot of noise or does something stupid...
Mustafa Zephyr
Player, 323 posts
"Shark killer"
Sun 9 Feb 2020
at 00:24
  • msg #528

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 527):

After your warning I was expecting a critical fail, but...not bad. If the rest have similar stealth and use my roll, we have a chance.
Finger of Fate
GM, 854 posts
Sun 9 Feb 2020
at 03:40
  • msg #529

Re: A Riverman's Dream

Your roll is for the group... no one breaks wind loudly while they pass. They head up in the direction you were heading ... you count 35 horsemen and a group of 14 foot who come out and point back towards you ... obviously the scouts and then some you followed. The horsemen reverse and look back in your direction.
Mustafa Zephyr
Player, 324 posts
"Shark killer"
Sun 9 Feb 2020
at 05:37
  • msg #530

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 529):

Range at this point? Does it appear as if the scouts saw us going there? Also, what are the extras armed with, and at what range?
This message was last edited by the player at 05:50, Sun 09 Feb 2020.
Finger of Fate
GM, 858 posts
Sun 9 Feb 2020
at 19:01
  • msg #531

Re: A Riverman's Dream

As said, the range is a long bow shot, maybe a bit further.
The infantry has shields and a few spears, but it's a long way to see details ... the horse are sort of milling around a bit as the center, with the leader are looking your way and one of the infantry is pointing at your woods. The way his arm is moving, you don't think he is pointing out anyone specifically.
Mustafa Zephyr
Player, 326 posts
"Shark killer"
Sun 9 Feb 2020
at 19:22
  • msg #532

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 531):

Then we will wait and see what happens, aiming carefully at those with ranged weapons.
Finger of Fate
GM, 860 posts
Sun 9 Feb 2020
at 20:14
  • msg #533

Re: A Riverman's Dream

The soldiers don't like that plan ... the leader says We needa get back or they block us in wi' the horse and then come in wi' infantry and dismounted cav.
Mustafa Zephyr
Player, 328 posts
"Shark killer"
Sun 9 Feb 2020
at 20:34
  • msg #534

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 533):

"If we leave, we gotta do so real quietly. Racing horsemen back that far is a one way ticket to the afterlife...if we ate seen, you have better chances fighting with some cover than running."

He attempts to withdraw his men stealthily, noting cover if it should look like they have been spotted.
Finger of Fate
GM, 861 posts
Mon 10 Feb 2020
at 00:13
  • msg #535

Re: A Riverman's Dream

They don't seem to notice and they start back slowly spreading out to the right (away from the river) ... one of the horsemen notices your men retreating and the race is on.  They are galloping across the front of their own men, causing some confusion ... Your cross bowmen turn and fire a raged volley, with multiple near misses and two men up front dropped from the saddle, causing the horses to swerve to avoid stepping on them and further clogging up the charge ...  all your men make it easily into the woods while there is a lot of yelling out among the cavalry. The sergeant speaks softly  They ain' very good trained fer sure.

The cavalry moves back and seems to ball up in a cluster as they try to get sorted out. Your crossbowmen get off another round ... dropping two more and hitting the leader in the face with a bolt ... he simply falls of his horse like a bag of grain.

Of the first two, one was hit in the left thigh
the other in the torso
Both seem to be alive and crawl back toward their own until the infantry comes forward and uses two men with shields to protect a small group recovering the wounded.

Of the second group
Both are hit in the left thigh but manage to stay on their horses and with draw.
The leader lays motionless, his horse dances around sniffs him and then pulls back with the rest of the cavalry who are trying to regroup.
The Infantry again use shields to recover the fallen leader, whom they drag off like a heavy log, given all his metal armor.
Mustafa Zephyr
Player, 330 posts
"Shark killer"
Mon 10 Feb 2020
at 00:37
  • msg #536

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 535):

Mustafa also releases a sling round with the archers, to cover their retreat, but the range is likely too far...as he evaluates the situation.


How far to:
a) the boats?
b) The most defensible position he can find?
c) The Infantry? and
d) The cavalry?
Finger of Fate
GM, 862 posts
Mon 10 Feb 2020
at 01:40
  • msg #537

Re: A Riverman's Dream

The sling stone barely gets to the retreating horsemen, but they see it coming and disperse more, causing a miss (made their dodge)

How far to:
a) the boats?   at least 400 meters
b) The most defensible position he can find? this one isn't bad, but can be surrounded much as the last one could, and so can the ones behind you.
c) The Infantry? and
d) The cavalry?    The infantry and Cavalry are intermixed and about 100 meters away, kind of around the other side of the woods you just vacated.
Mustafa Zephyr
Player, 331 posts
"Shark killer"
Mon 10 Feb 2020
at 02:21
  • msg #538

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 537):

Ok, so there is no way we are going to run 400 metres faster than the cavalry can run 500m!

100 m approximates to 100 yards, so -11 range penalty, but the interposing woods would make that more difficult. And for them too...

How far to the next defensible position nearer the boats? Suggesting move back to the next position, then re-evaluate. If it is feasible. We do not want to get caught by cavalry when we are on the move. Does the Junior officer have any suggestions?
Finger of Fate
GM, 863 posts
Mon 10 Feb 2020
at 02:43
  • msg #539

Re: A Riverman's Dream

He wants to keep moving back ...
The cavalry either has to pass through the woods on narrow trails (Few too) or go around, which is a lot further than a 100 yards/meters.

There is another woods gully about 125 yards back ... if their infantry advanced right now, you be within 25 yards of it if you left right now, when they got to where you are ...  the cav probably couldn't make it in time if you ran rather than walked and that presumes they know what you are up too ... at the moment there seems to be a discussion between a cavalryman and an infantryman with some finger pointing going on.
Mustafa Zephyr
Player, 332 posts
"Shark killer"
Mon 10 Feb 2020
at 03:24
  • msg #540

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 539):

"Lets get back to the gully back there. Pick a spot that has trees for cover against both missiles and horses. Crossbowmen, take shots at their archers. Use cover to brace if you get the chance. Lets hussle, so we are set up before they can reach us. Spearmen to the rear, in case those horses come, be ready to form a spear wall, 2 men deep!

That means at the run in case any missed it.
"

Mustafa will get his own sling ready, then get his shield ready once the sling is loaded. If any get within 50 yards (-8 penalty, or a roll of 8 if he aims, which he will), he will aim at the torso and let them have it.
This message was last edited by the player at 03:31, Mon 10 Feb 2020.
Finger of Fate
GM, 864 posts
Mon 10 Feb 2020
at 15:08
  • msg #541

Re: A Riverman's Dream

No one follows ...  you could continue back to the boats unmolested, most likely.
Mustafa Zephyr
Player, 333 posts
"Shark killer"
Mon 10 Feb 2020
at 18:49
  • msg #542

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 541):

Then we will do that, stopping whenever there is cover to catch our breaths and ensure we are not being closely followed.

Once back, Mustafa will ask the men about what they think can be done to deal with the men. He will suggest using a boat if necessary to cut the tree twice, into thirds.
Finger of Fate
GM, 865 posts
Mon 10 Feb 2020
at 18:57
  • msg #543

Re: A Riverman's Dream

Not wi' em still aroun' wi crossbows and stuff. Need a get em outa here first how far back is a Army?

Troops are acting a little unsure.
Mustafa Zephyr
Player, 334 posts
"Shark killer"
Mon 10 Feb 2020
at 19:04
  • msg #544

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 543):

"Well, the way I see it, we have a couple of options:

1) We hit them at night. They will probably be expecting us, but many would not have armour on, nor mounted.

2) We leave the troops here on the other bank, and go back for extra men. If they try to cross, you will be able to take them apart in the river, so you will need to be vigilant.

3) We set up a guard and the sailors start cutting.

Thoughts?
"
Finger of Fate
GM, 866 posts
Mon 10 Feb 2020
at 19:19
  • msg #545

Re: A Riverman's Dream

You have 31 soldiers and 13 Sailors in three boats by my count.
They had around 35 mounted who seem weakly trained and around 13 Infantry who seemed capable.
4 of their mounted are wounded and one seems to be dead ... and he was a leader, perhaps the leader.
Mustafa Zephyr
Player, 335 posts
"Shark killer"
Mon 10 Feb 2020
at 19:48
  • msg #546

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 545):

Ok, that is more men on our side than I thought. What do the men think about options?
Finger of Fate
GM, 867 posts
Mon 10 Feb 2020
at 20:23
  • msg #547

Re: A Riverman's Dream

Oh, they want to go back and get the Army...
Mustafa Zephyr
Player, 336 posts
"Shark killer"
Mon 10 Feb 2020
at 22:47
  • msg #548

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 547):

The entire army may take weeks. Freehold may suffer a lot in that time, so not an option. Next preference?
Finger of Fate
GM, 868 posts
Mon 10 Feb 2020
at 23:16
  • msg #549

Re: A Riverman's Dream

Foot shuffling and looking away ...
Mustafa Zephyr
Player, 337 posts
"Shark killer"
Tue 11 Feb 2020
at 00:34
  • msg #550

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 549):

In that case we will move again after dark. For now, we can rest in the boats and on the far shore until evening.
Finger of Fate
GM, 869 posts
Tue 11 Feb 2020
at 02:22
  • msg #551

Re: A Riverman's Dream

After about two hours, a scout or two is observed on the far bank.
Mustafa Zephyr
Player, 338 posts
"Shark killer"
Tue 11 Feb 2020
at 03:26
  • msg #552

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 551):

Can we sneak up on them and/or attempt to shoot them?
Finger of Fate
GM, 871 posts
Tue 11 Feb 2020
at 19:56
  • msg #553

Re: A Riverman's Dream

Sneak up, ? No shoot at them, sure...  range is around 30-45 Yards (-7 or -8 ... odd rolls are closer, even further)
Mustafa Zephyr
Player, 339 posts
"Shark killer"
Tue 11 Feb 2020
at 20:13
  • msg #554

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 553):

Definitely take pot shots. With cover to brace against...

His own shot misses badly...
This message was last edited by the player at 20:16, Tue 11 Feb 2020.
Finger of Fate
GM, 872 posts
Tue 11 Feb 2020
at 20:26
  • msg #555

Re: A Riverman's Dream

You five Crossbowman have a skills of 12, 12 14, 15, 16.
Number them 1 to 5, with #5 being the best, #4 next best and 1 & 2 the worst.
Mustafa Zephyr
Player, 340 posts
"Shark killer"
Tue 11 Feb 2020
at 21:23
  • msg #556

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 555):

Assuming an accuracy of 4, range penalty of -8, bracing of +1, so overall penalty of -3.

1 and 2, target 12-3=9, both rolled 9!

3, target 11, rolled 12

4, target 12, rolled 11

5, target 13, rolled 6

Good mix...
Finger of Fate
GM, 875 posts
Tue 11 Feb 2020
at 22:42
  • msg #557

Re: A Riverman's Dream

The two scouts sense it coming and dive for cover ... getting muddy and scratched up doing it, the bolts are very close and the scouts get back out of sight quickly ... you expect they will report that you have damn good crossbowmen in support, in case there was any doubt.


OOC - they made every single dodge roll ... including a natural 3...
Mustafa Zephyr
Player, 341 posts
"Shark killer"
Thu 13 Feb 2020
at 22:48
  • msg #558

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 557):

All 4 made dodges? Can we fire again as they are getting up, moving another squad across as we do so?
Finger of Fate
GM, 878 posts
Fri 14 Feb 2020
at 02:43
  • msg #559

Re: A Riverman's Dream

There were only two ... and they really appreciate how good your guys are with crossbows ;-)
They didn't give you another shot...  You may of course send a boat across the river ...
Mustafa Zephyr
Player, 342 posts
"Shark killer"
Fri 14 Feb 2020
at 02:44
  • msg #560

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 559):

We will do so, with as many spearmen and crossbowmen as we can fit in one.
Finger of Fate
GM, 879 posts
Fri 14 Feb 2020
at 02:49
  • msg #561

Re: A Riverman's Dream

Wooden boat? maybe 10 or so ... your boat? closer to 18 or so ...
Mustafa Zephyr
Player, 343 posts
"Shark killer"
Fri 14 Feb 2020
at 03:05
  • msg #562

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 561):

My boat, so 9 of each then. Get across as fast as we can, but stop short of chasing them this time. Return to the other side of the river if they are far away...
This message was last edited by the player at 03:05, Fri 14 Feb 2020.
Finger of Fate
GM, 880 posts
Fri 14 Feb 2020
at 03:09
  • msg #563

Re: A Riverman's Dream

Cross bowmen are 5 total IIRC, the rest are foot.

The scouts are gone ... assuming you brought one scout, he can follow them, although really concerned about an ambush in the dark.
Mustafa Zephyr
Player, 344 posts
"Shark killer"
Fri 14 Feb 2020
at 03:23
  • msg #564

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 563):

Ok, I thought I had 10 crossbowmen? We do not want to be ambushed in the dark, but we do want to take advantage of the dark to scout them and attack their camp...but later at night. I suggest we get to rest early on, with the plan being to leave the ships crew on watch during the night and to wake up about midnight, cross the river and move downstream a little, before making our way on foot around where they attempted to ambush us to pick up their trail, and hopefully find their camp.
Finger of Fate
GM, 881 posts
Fri 14 Feb 2020
at 03:37
  • msg #565

Re: A Riverman's Dream

The Officer speaks up Why further down river, why not up river a little so we have less distance to cover? We can scout on this side to find their fires. Then land close and it is also a way out if things go poorly.
Mustafa Zephyr
Player, 345 posts
"Shark killer"
Fri 14 Feb 2020
at 03:40
  • msg #566

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 565):

"Can we get up the river, past the tree? I guess we can if we carry the boat around..."
Finger of Fate
GM, 882 posts
Fri 14 Feb 2020
at 03:57
  • msg #567

Re: A Riverman's Dream

No, no... you are currently a ¼ mile or so below the tree, because you went back down and across the river some ... they are just past it (further upstream) or were when you left them ...

I'm going to call it a night here  ... will make a quick PM before I go in the other game.
Mustafa Zephyr
Player, 346 posts
"Shark killer"
Fri 14 Feb 2020
at 04:12
  • msg #568

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 567):

Ah, in that case, we will move everyone back up to the tree, to be able to stop them crossing it!
Finger of Fate
GM, 883 posts
Fri 14 Feb 2020
at 17:42
  • msg #569

Re: A Riverman's Dream

Seems reasonable, that of course is assumed to be by boat ... Make a stealth roll at +1
Mustafa Zephyr
Player, 347 posts
"Shark killer"
Fri 14 Feb 2020
at 21:29
  • msg #570

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 569):

Rolled 3 under stealth, so made it easily. Set up camp at the tree...unless there are others already doing that, before moving out.
Finger of Fate
GM, 884 posts
Fri 14 Feb 2020
at 21:43
  • msg #571

Re: A Riverman's Dream

No, no one camping there, and the enemy scout on watch was found asleep ... he awake now, but tied and gagged.
I assume no fires?
Mustafa Zephyr
Player, 348 posts
"Shark killer"
Fri 14 Feb 2020
at 22:10
  • msg #572

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 571):

Not at the tree, but perhaps 100 yards downstream as a distraction. The scout will be questioned there...in the light of the fire, but out of bow range due to cover. Men will be hidden around the tree, both bowmen and spearmen nearer the tree itself in case any use it to cross.
Finger of Fate
GM, 885 posts
Sat 15 Feb 2020
at 00:02
  • msg #573

Re: A Riverman's Dream

It's hard to see clearly in the dark, but you suspect crossing on this tree would require a bunch of acrobatics ...
It doesn't take a lot of scouting to find the enemy encampment about two bow shots away if that. They have several guards posted and while awake, they are not stepping out of the light.
Mustafa Zephyr
Player, 349 posts
"Shark killer"
Sat 15 Feb 2020
at 00:16
  • msg #574

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 573):

So they have moved, much closer. Numbers,horses, etc?
Finger of Fate
GM, 886 posts
Sat 15 Feb 2020
at 03:03
  • msg #575

Re: A Riverman's Dream

No, they are very close to where you ran into them...
Best count is 36 horses and  25 men and two small 4 man tents
Mustafa Zephyr
Player, 350 posts
"Shark killer"
Sat 15 Feb 2020
at 05:02
  • msg #576

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 575):

Ok, layout?
Finger of Fate
GM, 888 posts
Sun 16 Feb 2020
at 00:44
  • msg #577

Re: A Riverman's Dream

I don't have a handy means of doing a diagram

You are back in the same wood as earlier today, they are a longish arrow shot to the southeast. the tents are in the middle and the horses tied on a picket line on the far side, sort of near the far woods (another little finger of woods like this one). The guards are awake and walking slowly, but likely night blind from the fire.  There are at least 5 guards and they may be changing as you watch.
Mustafa Zephyr
Player, 351 posts
"Shark killer"
Sun 16 Feb 2020
at 01:09
  • msg #578

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 577):

Mustafa will try to move around the rear, instructing the 10 Crossbowmen to position themselves with cover and a place to brace, aiming carefully at the guards.

Finger of Fate Message #501:
OK, so you set off up river with 31 men, 10 crossbowmen, 20 foot and a junior officer.


So the crew can look after the boats (some have crossbow training, such as the 2 troops I hired) and are good for guarding. Hence I will break them into two groups. 5 Spearmen and the juniour officer should stay with the crossbowmen.

Mustafa will then lead the other 15 men back towards the horses, but the horses get a bit nervous, at which point he directs the men to take cover and hide.
Finger of Fate
GM, 889 posts
Sun 16 Feb 2020
at 03:26
  • msg #579

Re: A Riverman's Dream

So you have 15 foot with you?
Mustafa Zephyr
Player, 352 posts
"Shark killer"
Sun 16 Feb 2020
at 04:37
  • msg #580

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 579):

Yes. The crossbowmen are not far, but hidden within range of the enemy camp so they can start shooting when things start happening. Say, 49 odd yards, for a -7 penalty? Is that understandable?
Finger of Fate
GM, 891 posts
Sun 16 Feb 2020
at 17:48
  • msg #581

Re: A Riverman's Dream

Yup, no issues

So after the guard change, things quiet back down some... it takes a while for the guards to get relaxed and bored.
The night is more than half over and your guys are getting sleepy too.
Mustafa Zephyr
Player, 353 posts
"Shark killer"
Sun 16 Feb 2020
at 19:18
  • msg #582

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 581):

Mustafa will move the men close, stealthily, to try to get their adenalin to kick in, before unleashing with his sling at the vitals of a guard.

The men are to surge forward, with 2 men to each guard and the rest entering the tents and killing the men there.
Finger of Fate
GM, 892 posts
Sun 16 Feb 2020
at 22:10
  • msg #583

Re: A Riverman's Dream

With his armor, he isn't seriously hurt but does double over some and makes gasping noises (assume solar plexus hit)
everyone rises up to charge in which causes the guards to start calling out ... The crossbowmen shoot hitting 7 men.
several have light wounds and only 3 seem to be seriously incapacitated, although another isn't doing great either.

Their Infantry seems to be quality troops and quickly responds and responds well, the Cavalry guys are slower and less sure, but the Infantry guys push and shove them into places they need to go.

OOC - For the life of me, I can't locate the mass combat Rules you sent me a year or so back ... maybe just have the name wrong.
Finger of Fate
GM, 894 posts
Mon 17 Feb 2020
at 02:41
  • msg #584

Re: A Riverman's Dream

OK, It's a nasty short battle lasting only a short time. The Hit's by the crossbowmen was likely the decisive factor despite the enemy Infantry being superior man for man and the Cavalry being equal to your own men in skill.
You suffer six wounded, 1 Lightly, 3 medium and 2 serious.

The enemy suffers far worse, with 5 lightly wounded, 12 moderately wounded and 8 seriously wounded plus one dead from a cross bow bolt.

By bringing in the bow men you have enough to secure their position, but medical help is first aid at best.
You end up losing one man with a moderate wound who succumbs overnight.

The enemy loses 13 dead by morning and about half of the others are touch and go.
Mustafa Zephyr
Player, 355 posts
"Shark killer"
Mon 17 Feb 2020
at 04:49
  • msg #585

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 584):

Mustafa will gather them all up, separating the enemy from their gear, which will be put on his boat. Friendly injured will naturally be looked after more, but all will be cared for.

The healthy will remove the tree next morning.
Finger of Fate
GM, 895 posts
Mon 17 Feb 2020
at 18:02
  • msg #586

Re: A Riverman's Dream

Three more of the enemy wounded pass away during the day ... the lack of anything but first aid is telling.
The two seriously wounded of your men die during the day. The others seem to be doing better.

There are 9 of the enemy left, all wounded, although none seriously.
You have lost three dead and three wounded, again, none seriously.

The tree is cut up and removed, but it takes all day.
The men do their best to care for the 36 horses, but only a few know anything about caring for them.
Mustafa Zephyr
Player, 356 posts
"Shark killer"
Mon 17 Feb 2020
at 19:00
  • msg #587

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 586):

Can we transport the horses across the river in the boats, and have the few men that do know something about the horses take them back towards the Farming village and the Dukes forces. Then take healthy men in my boat to travel up the river to check it is ll clear to Freehold, while the sick and the prisoners, and some healthy soldier to watch the prisoners, head back to the farming village to get medical aid. Make sense?
Finger of Fate
GM, 897 posts
Mon 17 Feb 2020
at 22:29
  • msg #588

Re: A Riverman's Dream

The horses are on the south bank, as is the farm community and the Duke's Army.
You could not get a horse into any of the boats, let alone move them in it.

You could put the remaining wounded on horses and move them and some of your men back ...
One of the wooden boats will move along with them, carrying food.

That would leave you about 12 men to accompany you, say 6 bows and 6 foot.
The Officer will lead the other group back with 4 bows and 9 foot to guard the prisoners and control the horses.
Mustafa Zephyr
Player, 358 posts
"Shark killer"
Mon 17 Feb 2020
at 23:05
  • msg #589

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 588):

That sounds like a plan, though I thought you said I could take 18 in my boat?

 We will check the route to Freehold before returning to gather supplies and men. Will leave the men we brought with us there, with what supplies we can afford to leave.
Finger of Fate
GM, 899 posts
Mon 17 Feb 2020
at 23:39
  • msg #590

Re: A Riverman's Dream

You CAN take 18 men, but the officer who is marching the horses and wounded back to the army can't do it alone.
He would take all the men and some of yours if he were in charge, to ensure they didn't get waylaid on their way back.
The rest of you could pick them up and then do whatever... but he isn't in charge and he doesn't like what you are doing.
The one Boat is a sop to him...
Mustafa Zephyr
Player, 360 posts
"Shark killer"
Tue 18 Feb 2020
at 00:23
  • msg #591

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 590):

Ah, that makes sense. He can take the three wooden boats, and I will take the 12 men to check out Freehold in that case...
Finger of Fate
GM, 901 posts
Tue 18 Feb 2020
at 02:08
  • msg #592

Re: A Riverman's Dream

Only two wooden boats, the third was sunk and has not been raised and patched.
Mustafa Zephyr
Player, 363 posts
"Shark killer"
Wed 19 Feb 2020
at 00:39
  • msg #593

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 592):

What? When? How? Sunk???
Finger of Fate
GM, 904 posts
Wed 19 Feb 2020
at 00:51
  • msg #594

Re: A Riverman's Dream

Earlier when they tried to go up river ... sunk by this tree and the other two came back and told everyone about it... created a hole in it from some sort of engine, which you did not find.
Mustafa Zephyr
Player, 364 posts
"Shark killer"
Wed 19 Feb 2020
at 02:59
  • msg #595

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 594):

Why is this the first I hear about this? I would ask for all details...
Finger of Fate
GM, 905 posts
Wed 19 Feb 2020
at 03:04
  • msg #596

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 595):

Look at Messages 493 and 499 ...
Mustafa Zephyr
Player, 365 posts
"Shark killer"
Wed 19 Feb 2020
at 04:26
  • msg #597

Re: A Riverman's Dream

Ah, I see where I missed it

Finger of Fate:
... The3 two wood boats

OK, cool, not lost on my watch. But there was no mention of the siege engine...what information was available about how it was lost?
Finger of Fate
GM, 907 posts
Wed 19 Feb 2020
at 18:47
  • msg #598

Re: A Riverman's Dream

Not a lot, seemed to throw a rock around a Span across and weighing around a stone. Seemed to be some sort of a huge prod on a pedestal. Isn't there now.
This message was last edited by the GM at 19:29, Wed 19 Feb 2020.
Mustafa Zephyr
Player, 366 posts
"Shark killer"
Wed 19 Feb 2020
at 19:08
  • msg #599

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 598):

Which means is likely to return. Message needs to be sent to the Duke about this stranglehold on Freehold...
Finger of Fate
GM, 920 posts
Tue 25 Feb 2020
at 18:41
  • msg #600

Re: A Riverman's Dream

The Duke is aware, from the previous boats ... in fact that's why they are trying to get you through with more soldiers as every little bit matters.  The force holding the siege of Freehold is as minimal as possible to build the biggest army possible to confront the Duke's army. Thus the men you were bringing would have likely upset the balance.


I seem to have missed your post... My fault,  if I don't put some thing up and am posting... send me an OOC or something...
Mustafa Zephyr
Player, 367 posts
"Shark killer"
Wed 26 Feb 2020
at 00:26
  • msg #601

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 600):

Did I get to Freehold with the troops I had? The wooden boats were the ones to return, as mentioned above...
Finger of Fate
GM, 925 posts
Wed 26 Feb 2020
at 01:58
  • msg #602

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 601):

One went with you ...  You aren't there yet but headed that way... assumed you are moving with some caution.
Mustafa Zephyr
Player, 368 posts
"Shark killer"
Wed 26 Feb 2020
at 05:29
  • msg #603

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 602):

Naturally. I thought both boats went the other way with the injured?
Finger of Fate
GM, 926 posts
Wed 26 Feb 2020
at 18:05
  • msg #604

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 603):

No, just one ...  You do see some Enemy at a distance, but the river is not blocked and you are able to make it into Freehold again. The guys in the wooden boat are obviously welcome home and there is a lot of chatter about who did what to whom when. They are happy you came back too and the food you have brought is very welcome. People are looking very thin.

The Intell is that the rebels are maintaining a very thin line between Freehold and the rest of Catheran. Most of the Army has been withdrawn to the south and slightly east where the Rebellious Nobles are assembling a large army to fight the Duke with. That Army's morale is questionable but control is very tight to prevent desertion. The commanders here are trying to think of ways to break that control and see if it will deflate.
Mustafa Zephyr
Player, 369 posts
"Shark killer"
Wed 26 Feb 2020
at 19:31
  • msg #605

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 604):

All important information for the Duke. I offer to take many of the vulnerable, women and children, out of the seige to reduce the food load due to them, back to the farming community.
Finger of Fate
GM, 930 posts
Wed 26 Feb 2020
at 21:29
  • msg #606

Re: A Riverman's Dream

They thank you but decline to send off anyone, as they are pretty sure the siege is close to over. They agree that getting the information to the army will be useful, but think that they can do it by horse more quickly. They plan to mount a small raid to spring the horseman.
Their concerns right now are increasing the food and fighting men. They do ask if any of those you brought can scout, as that is becoming a potentially game changing task ... giving the most current information to the Duke's forces is key, they feel.
Mustafa Zephyr
Player, 370 posts
"Shark killer"
Thu 27 Feb 2020
at 05:39
  • msg #607

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 606):

Mustafa is pretty sure they can scout, and is happy to do so himself if need be, though he is not excellent at it unless it is in the water...
Finger of Fate
GM, 932 posts
Thu 27 Feb 2020
at 20:27
  • msg #608

Re: A Riverman's Dream

Well going further up the river takes you away from where the enemy is ...  But there is another river about a day south of here and we are fairly sure the enemy uses it to bring supplies in, if you could overpower one of their boats and disrupt the supplies, that could be useful, but since they come from Yanna, you'd be well into their territory. That could be exceedingly dangerous.

In the local case, perhaps you can see a way to disrupt the enemies concentration or find some other thing to cause them discomfort.
Mustafa Zephyr
Player, 371 posts
"Shark killer"
Fri 28 Feb 2020
at 01:57
  • msg #609

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 608):

Should we head back to the Duke to get more troops then? Perhaps specialist is unconventional warfare?
Finger of Fate
GM, 936 posts
Fri 28 Feb 2020
at 02:02
  • msg #610

Re: A Riverman's Dream

That would be be great, can you do it over night?
Mustafa Zephyr
Player, 372 posts
"Shark killer"
Wed 4 Mar 2020
at 05:42
  • msg #611

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 610):

Lol, you tell me. Is the attack imminent?
Finger of Fate
GM, 943 posts
Wed 4 Mar 2020
at 17:03
  • msg #612

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 611):

It's a couple of days back to the Duke's Forces which are advancing , but slowly.
Freehold is not under any direct threat, but if the Rebel Nobles forces can defeat the Duke, things go to poo pretty quickly.
Realizing this, the old lord (who is not doing so well health wise) wants to do what ever can be done to foul up the consolidation of forces.
This messes with the rebels plans and makes them weaker as well.
Mustafa Zephyr
Player, 373 posts
"Shark killer"
Wed 4 Mar 2020
at 22:54
  • msg #613

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 612):

Ah, OK. Happy to help, so what exactly does he want me to do then?
Finger of Fate
GM, 944 posts
Wed 4 Mar 2020
at 23:12
  • msg #614

Re: A Riverman's Dream

Truthfully, they aren't sure. They have sent two scouting parties out, but they aren't due back for a while ...  if you guys can scout , that would be a help to cover  one of the the un-scouted areas.
Mustafa Zephyr
Player, 374 posts
"Shark killer"
Thu 5 Mar 2020
at 00:59
  • msg #615

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 614):

All right. What areas do they want scouted? Preferably near water...
Finger of Fate
GM, 945 posts
Thu 5 Mar 2020
at 02:08
  • msg #616

Re: A Riverman's Dream

Well, the area along the river s covered... as is the area just south of that... the only water is a creek that flows up from the south, but it is shallow (.3-1 meter) and over grown in places as no one uses boats on it. It initailly goes Southwest, then curves around to the South with many smaller streams coming in from both sides.
Mustafa Zephyr
Player, 375 posts
"Shark killer"
Thu 5 Mar 2020
at 03:42
  • msg #617

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 616):

Right. Enemy activity around the creek? Sounds good so far....
Finger of Fate
GM, 946 posts
Thu 5 Mar 2020
at 18:08
  • msg #618

Re: A Riverman's Dream

Mostly East of it, as the stream is not easily crossed, it resides in a 5-6 foot deep channel  some 30-45 feet wide, created by spring floods, now mostly subsided.
Mustafa Zephyr
Player, 376 posts
"Shark killer"
Sat 7 Mar 2020
at 21:58
  • msg #619

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 618):

Sounds like an excellent barrier. Head up the stream with some scouts.
Finger of Fate
GM, 949 posts
Sat 7 Mar 2020
at 22:05
  • msg #620

Re: A Riverman's Dream

It turns out to be somewhat better than described and you make fair time with only a few stops to clear brush and a few rocks.
By late afternoon you are near a major tributary that looks to come in from the West.  The northwest corner  of that conjunction would seem a safe place to camp for the night.
Mustafa Zephyr
Player, 377 posts
"Shark killer"
Sun 8 Mar 2020
at 05:21
  • msg #621

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 620):

On foot, I assume? We will find a secluded place to camp, and set up for the night. Without a fire, of course...
Finger of Fate
GM, 952 posts
Sun 8 Mar 2020
at 19:09
  • msg #622

Re: A Riverman's Dream

You could have a fire, then put it out at dark, or make a dug in fire similar to what Western US Indians did; basically a tunnel \\_// with the fire a foot or so below ground level ... made less smoke, didn't throw light except up but were smaller fires and didn't give any warmth to the folks sitting around it.

Neither stream looks to be easily fordable at around 4-5' deep with sink holes and who knows what under water.
Mustafa Zephyr
Player, 378 posts
"Shark killer"
Sun 8 Mar 2020
at 19:51
  • msg #623

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 622):

Good. Will go with the fire in a hole, and try to ascertain what is in the water!
Finger of Fate
GM, 953 posts
Sun 8 Mar 2020
at 20:06
  • msg #624

Re: A Riverman's Dream

You going wading? ;-)

Standard steam, rocky in some places, mud in others with what ever was washed down stream often out of sight underwater.
Mustafa Zephyr
Player, 379 posts
"Shark killer"
Mon 9 Mar 2020
at 04:58
  • msg #625

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 624):

Lets start by observation...tracks, etc. To see what is in the water.
Finger of Fate
GM, 954 posts
Mon 9 Mar 2020
at 17:33
  • msg #626

Re: A Riverman's Dream

Nothing unexpected, normal wildlife and no signs of anything unusual.
Birds sing and some cautious animal life is seen.
Mustafa Zephyr
Player, 380 posts
"Shark killer"
Mon 9 Mar 2020
at 19:06
  • msg #627

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 626):

Then we can take time to see what is in the water...preferably without going into it.
Finger of Fate
GM, 955 posts
Mon 9 Mar 2020
at 21:01
  • msg #628

Re: A Riverman's Dream

Rope and grapple? just using an oar?
Mustafa Zephyr
Player, 381 posts
"Shark killer"
Tue 10 Mar 2020
at 01:05
  • msg #629

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 628):

Wait, were we walking, or in the boat? I thought we were walking...use fishing gear to check the water if we have any...
Finger of Fate
GM, 956 posts
Tue 10 Mar 2020
at 03:06
  • msg #630

Re: A Riverman's Dream

You rowed the boat up but are now out and walking around.  You have hand lines and hooks, lead shot and wood bobbers.
Mustafa Zephyr
Player, 382 posts
"Shark killer"
Tue 10 Mar 2020
at 06:55
  • msg #631

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 630):

Then I will go fishing.

I was thinking I walked, as I did not think the creek was big enough for the boat. Is it an option?
Finger of Fate
GM, 957 posts
Tue 10 Mar 2020
at 17:08
  • msg #632

Re: A Riverman's Dream

It can be... I assumed you'd rather take your boat at least part of the way; but either way is fine with me.

Give me a roll for your fishing.
Mustafa Zephyr
Player, 383 posts
"Shark killer"
Tue 10 Mar 2020
at 19:30
  • msg #633

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 632):

Being less predictable by being on foot is better, especially in a small creek where one cannot escape if set upon. Will go by foot.

Rolled 2 under fishing skill...
Finger of Fate
GM, 962 posts
Tue 10 Mar 2020
at 21:35
  • msg #634

Re: A Riverman's Dream

Over the course of the later afternoon you end up with 5 decent sunfish and a nice 1 kilo trout
Mustafa Zephyr
Player, 384 posts
"Shark killer"
Wed 11 Mar 2020
at 08:38
  • msg #635

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 634):

Lovely, especially as sunfish are usually salt water fish! Do we detect what else is in the water? Leeches? Crocodiles?
Finger of Fate
GM, 965 posts
Thu 12 Mar 2020
at 18:17
  • msg #636

Re: A Riverman's Dream

OK, in the US sunfish aka Bream and Bass are all fresh water fish ...you can look them up on google.
No crocs or alligators known this far north (Freezes in winter). No leeches for same reason.
Mustafa Zephyr
Player, 386 posts
"Shark killer"
Thu 12 Mar 2020
at 18:51
  • msg #637

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 636):

Lol, ok, cool. So the water seems pretty safe then? No other dangers known by a riverman to be in the creeks?
Finger of Fate
GM, 967 posts
Thu 12 Mar 2020
at 20:20
  • msg #638

Re: A Riverman's Dream

No, the only thing would be a sink hole or  something tangled around a foot. No animals to be concerned about except the odd snapping turtle, and only a fool get a finger or whatever close enough to be snapped on.
Mustafa Zephyr
Player, 387 posts
"Shark killer"
Fri 13 Mar 2020
at 21:56
  • msg #639

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 638):

Good, we will note that. No leeches?
Finger of Fate
GM, 970 posts
Fri 13 Mar 2020
at 22:35
  • msg #640

Re: A Riverman's Dream

See msg 636 ...
Mustafa Zephyr
Player, 388 posts
"Shark killer"
Sat 14 Mar 2020
at 01:21
  • msg #641

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 640):

Sorry, my bad. Just representing checking twice! They suck...

Right, we were camping overnight, checking out the local fish. Yummy. Posting gaurds. No overnight activities? No fires spotted?
Finger of Fate
GM, 971 posts
Sat 14 Mar 2020
at 02:36
  • msg #642

Re: A Riverman's Dream

No, pretty quiet although there is a very faint glow to the southwest, mostly visible when a cloud scuds by ... You are undisturbed come morning. and are ready to carry on.

As for leeches ... yes, I dealt with them in Vietnam, not a favorite creature in my book.
Mustafa Zephyr
Player, 389 posts
"Shark killer"
Sat 14 Mar 2020
at 02:39
  • msg #643

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 642):

Come morning, we will make a note of where the glow was seem and continue scouting.
Finger of Fate
GM, 972 posts
Sat 14 Mar 2020
at 02:41
  • msg #644

Re: A Riverman's Dream

Following the creek or cutting cross country?
Mustafa Zephyr
Player, 390 posts
"Shark killer"
Sat 14 Mar 2020
at 03:17
  • msg #645

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 644):

Continuing following the creek. Was the glow coming from down the creek direction?
Finger of Fate
GM, 973 posts
Sat 14 Mar 2020
at 16:58
  • msg #646

Re: A Riverman's Dream

Of to the south East but in the early afternoon you come to a feeder heading that way that has refuse and trash in it. Looks like people using it.
Mustafa Zephyr
Player, 391 posts
"Shark killer"
Sat 14 Mar 2020
at 21:22
  • msg #647

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 646):

Is there a way to put a tree across the feeder to stop the shit being carried downstream?
Finger of Fate
GM, 974 posts
Sat 14 Mar 2020
at 22:10
  • msg #648

Re: A Riverman's Dream

Not really, there isn't even a tree suitable around, most everything here is brush or saplings at most. Nearest big trees are perhaps a Mile West of you.
Mustafa Zephyr
Player, 392 posts
"Shark killer"
Sun 15 Mar 2020
at 03:05
  • msg #649

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 648):

Awesome. Pigs...right, move along the tributary. How big is it, and what cover is there?
Finger of Fate
GM, 975 posts
Sun 15 Mar 2020
at 03:21
  • msg #650

Re: A Riverman's Dream

It varies between 6 feet and two, speeding up and slowing depending on how constricted it is.  Mostly it's around 3 feet or so down in a gull that is 4 to 5 feet deep but frequently has steep sides with no good place to walk. It is passable though and keeps you low if not invisible.

It's rather slow going  but by ate afternoon you see  many small columns of smoke across your front, the closest no more than a Half mile/Km away. A cautious peek over the top shows guards  a long bow shot away and behind them a large camp with a low wall around it.
Mustafa Zephyr
Player, 393 posts
"Shark killer"
Sun 15 Mar 2020
at 03:26
  • msg #651

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 650):

Try to gauge what sort of defences they have. Try to also see the guards positions, and the troops numbers, but stay hidden.

Scared to roll, but feel a stealth is called for...
Finger of Fate
GM, 976 posts
Sun 15 Mar 2020
at 03:34
  • msg #652

Re: A Riverman's Dream

OK, Make a per & IQ roll...

The guard post is 6 men with bows. All wear a cloth of Black and Red over their right shoulder and tied by their left hip. There are men on horse back riding around the camp as well. The brush is cleared and there is no chance to get closer. The Gully turns so that the guards can see right down it about 30 yards or so, they were obviously placed there for a reason, but they seem very relaxed and seem to be looking toward the camp more than away from it.
Mustafa Zephyr
Player, 394 posts
"Shark killer"
Sun 15 Mar 2020
at 04:19
  • msg #653

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 652):

 Staying very quiet...
Finger of Fate
GM, 977 posts
Sun 15 Mar 2020
at 19:26
  • msg #654

Re: A Riverman's Dream

It is more and more obvious these men are to prevent soldiers from leaving, more than looking for anyone coming in or attacking.

They have clear a spot the height of two men and have their fire in the middle, the dry grass around them being a concern.
The fence in about chest high on this side and stretches out almost too arms width to either side, it must be huge.
Mustafa Zephyr
Player, 395 posts
"Shark killer"
Sun 15 Mar 2020
at 19:31
  • msg #655

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 654):

Right. Confusion may significantly reduce their numbers. Returning to his men some distance away, Mustafa will discuss what can be done to frame the guards for starting grassfire. Which way is the wind blowing?
Finger of Fate
GM, 978 posts
Sun 15 Mar 2020
at 20:04
  • msg #656

Re: A Riverman's Dream

From your right (out of the south-southwest).
Mustafa Zephyr
Player, 396 posts
"Shark killer"
Mon 16 Mar 2020
at 05:59
  • msg #657

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 656):

Is it easy to sneak downwind of them? Also, what do we have that can start a fire after a short delay?
Finger of Fate
GM, 980 posts
Mon 16 Mar 2020
at 17:15
  • msg #658

Re: A Riverman's Dream

No, you'd be quite exposed as you'd have to leave the creek bed... probably need to scout for a better approach.
Mustafa Zephyr
Player, 397 posts
"Shark killer"
Mon 16 Mar 2020
at 19:35
  • msg #659

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 658):

Then we will fall back and scout for another approach.
Finger of Fate
GM, 981 posts
Mon 16 Mar 2020
at 21:36
  • msg #660

Re: A Riverman's Dream

If you go back to the main flow, which is heading south, you can move more easily ... a few scans while next to a bush or something, gives you enough so you can plot where to go ... the next draw is small and doesn't look worthwhile, but the next one does, being both wider and deeper, as well as heading in about he right direction.
Mustafa Zephyr
Player, 398 posts
"Shark killer"
Tue 17 Mar 2020
at 06:52
  • msg #661

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 660):

Then we will investigate that draw next. Carefully.
Finger of Fate
GM, 982 posts
Tue 17 Mar 2020
at 23:48
  • msg #662

Re: A Riverman's Dream

That pays dividends as down closer to the large camp the gully takes a turn and at the other end, some 20 meters away is another group of guards. Fortunately not looking your way much.  Back a short ways is a small gully that goes south some and then looks to go off to the east again.
Mustafa Zephyr
Player, 399 posts
"Shark killer"
Wed 18 Mar 2020
at 06:35
  • msg #663

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 662):

Wind direction straight back to the camp from here?
Finger of Fate
GM, 984 posts
Wed 18 Mar 2020
at 18:53
  • msg #664

Re: A Riverman's Dream

From you, the camp is ene and the wind is out of the sw, so you need to work a bit further around the camp ...also would help if you were able to light multiple fires along a line ...
Mustafa Zephyr
Player, 400 posts
"Shark killer"
Wed 18 Mar 2020
at 19:23
  • msg #665

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 664):

Multiple fires is what I have in mind, starting on the edges and working towards the middle. But looking at starting the fires just out of sight of the guards to allow them to build. Also looking at getting my men in position to start them simultaneously at the two outer edges, before working towards the middle, and then making a run along the creek beds, hiding there.
Finger of Fate
GM, 986 posts
Wed 18 Mar 2020
at 22:58
  • msg #666

Re: A Riverman's Dream

OK, so this last creek bed is adequate for your task, being a round four feet deep...
Stealth with a +2 is needed
and then some way to create fire ...
Mustafa Zephyr
Player, 401 posts
"Shark killer"
Wed 18 Mar 2020
at 23:02
  • msg #667

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 665):

Mustafa is stealthy. What are his options with starting fire?
Finger of Fate
GM, 988 posts
Wed 18 Mar 2020
at 23:12
  • msg #668

Re: A Riverman's Dream

In reply to Mustafa Zephyr (msg # 667):

Well personal basics should include a flint and you have a knife ... blow on some dry grass and you can make a small slightly smokey fire...  but dry grass burns up pretty quickly ... No one has any candles.
Mustafa Zephyr
Player, 402 posts
"Shark killer"
Thu 19 Mar 2020
at 19:14
  • msg #669

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 668):

Does any of my crew have torches?
Finger of Fate
GM, 989 posts
Thu 19 Mar 2020
at 19:18
  • msg #670

Re: A Riverman's Dream

Unfortunately no ... not with them. But most do have a knife and flint ...  one doesn't have a flint.
Mustafa Zephyr
Player, 403 posts
"Shark killer"
Thu 19 Mar 2020
at 19:25
  • msg #671

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 670):

Then we need to move to two groups, out of sight either side of the main enemy group and about a mile downwind and a mile past the end of the enemy group so that when we light the campfire the enemy will not be able to easily detect it, and set up a small campfire with some reasonable sized logs before lighting it. Then set a time to light it, light the fires together with some logs, then move towards the centre with the logs, lighting the fire to grass as we go, before heading back down along the gully and back to the main creek. Whilst it may catch some who are injured, the idea is to create confusion to allow those that want to to escape.
Finger of Fate
GM, 991 posts
Thu 19 Mar 2020
at 20:07
  • msg #672

Re: A Riverman's Dream

Give me a general success roll ... high numbers  being desirable here.
Mustafa Zephyr
Player, 404 posts
"Shark killer"
Fri 20 Mar 2020
at 01:26
  • msg #673

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 672):

Well, not super, but OK. Rolled 13
Finger of Fate
GM, 992 posts
Fri 20 Mar 2020
at 03:04
  • msg #674

Re: A Riverman's Dream

No, actually rather a good roll ...  Each of those with you takes a burning ember/stick from the fire and keeps it burning so that they can start a small fire at the location to which they are assigned, then use small bundles of grass to spread it to either side so that you have a 60 foot start in 4? locations about 60 yards apart. The wind and dry grass do the rest and  the fire converges into a wall with in minutes, moving toward the camp at about 1 foot a second creating a lot of grey smoke and flying embers which stay low due to the wind. the fire also spreads to each side  at a 10-15º angle to the wind.

I assume you choose to un-ass the current gully and head back as you came. As you get to the main gully you can see that the fire is stymied by the disturbed earth and the low wall, but that the burning embers soon ignite tents and other flammable objects. Pandemonium is obviously rampant with in the camp and you soon see men jumping over the low fence only to face the fire swinging around the outside ... but they run in your general direction and the guards are to busy saving themselves to interfere... The sounds of horses, terrified by the fire is also loud and apparent.

What are you doing?
Mustafa Zephyr
Player, 405 posts
"Shark killer"
Fri 20 Mar 2020
at 03:40
  • msg #675

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 674):

Not sure what you meant by 'un-ass', but if it can be loosely translated as 'start the fire and fuck the hell away' then yes.

We will head somewhere distant to hide and observe, ready to move away at a moments notice. Are the men running our direction armed? If there are a few guards trying to round them up, I will have the archers target those rounding up.
Finger of Fate
GM, 993 posts
Fri 20 Mar 2020
at 17:50
  • msg #676

Re: A Riverman's Dream

Un-Ass = getting your backside out of there...

I am assuming that you used the gully to with draw and are back by the bigger gully running SE/NW and near the first group of guards but a bit further away.  Most of those coming over the fence are armed, some have shields, some don't. The guards are largely pre-occupied with saving their own asses, but that means that after an initial move toward the camp, they are now heading your way to get outside the fire.
Many of those running have no interest in staying with the army, but some do and a few are trying to corral the others while moving away from the fire.  You will soon have company.
Mustafa Zephyr
Player, 406 posts
"Shark killer"
Fri 20 Mar 2020
at 21:02
  • msg #677

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 676):

Mustafa will quickly ask those with him if they should fire a few shots at those trying to corral the others, or just get out of there. He figures they might have a better idea of what is going to happen if they are seen...
Finger of Fate
GM, 995 posts
Fri 20 Mar 2020
at 23:40
  • msg #678

Re: A Riverman's Dream

They are torn but decide to try at least a single volley (3 Bows) at long range (a soccer fields length - 100 meters?).
I'll let you roll.
Mustafa Zephyr
Player, 407 posts
"Shark killer"
Sat 21 Mar 2020
at 00:38
  • msg #679

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 678):

<100m, Range penalty -9, > 100m, -10

Rolled 13, 8 and 10 for the three guys. How many archers are having a shot? His own roll of 15 was a waste of a bullet...even with a skill +acc of 16, he needed a 7 at least to hit. The Bow with an acc of 2 or a longbow with an acc of 3 would only need a skill of 16 or 15 respectively to hit with the 8. Quite possible with a weapon bond...or a little longer aiming, if they have the time.
Finger of Fate
GM, 996 posts
Sat 21 Mar 2020
at 03:37
  • msg #680

Re: A Riverman's Dream

Your archers have the following skills-
13
11
15
So all miss, although some close enough to alter the mens priorities.

You now have a few well inside 100 meters... say 80 and closing. these would seem to be men escaping from the army you'd think. Being an armed man in front of their desperate flight may not be good.
Mustafa Zephyr
Player, 408 posts
"Shark killer"
Sat 21 Mar 2020
at 04:27
  • msg #681

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 680):

Right. Join in the flight then. If they see us running, they are likely to follow...ask the men if we should lead them back towards town, of far, far away...
Finger of Fate
GM, 997 posts
Sat 21 Mar 2020
at 16:41
  • msg #682

Re: A Riverman's Dream

Best if we can just disappear .
Mustafa Zephyr
Player, 409 posts
"Shark killer"
Sun 22 Mar 2020
at 00:01
  • msg #683

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 682):

Let's do that then...and proceed to do so!
Finger of Fate
GM, 998 posts
Sun 22 Mar 2020
at 02:15
  • msg #684

Re: A Riverman's Dream

OK, You do your best to run down the gully to the creek and thence down that...  Make a couple of DX rolls...
Mustafa Zephyr
Player, 410 posts
"Shark killer"
Sun 22 Mar 2020
at 19:29
  • msg #685

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 684):

Have done so...
Finger of Fate
GM, 999 posts
Sun 22 Mar 2020
at 20:35
  • msg #686

Re: A Riverman's Dream

I'll assume that other than a few putting their foot in the stream, you have no serious issues getting out of there.
You make last evening camp ground safely if a bit wet ... A huge cloud of smoe sweeps up from the south, heading NNE ... Numerous people struggling through the area to your south, only a few come up as far as where you are, but are put off by the width of the creek excepting one small person who slides down the bank and flounders across with several men in pursuit. They all but run into you as they  continue to run.
Mustafa Zephyr
Player, 411 posts
"Shark killer"
Mon 23 Mar 2020
at 03:05
  • msg #687

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 686):

Just yo be clear, the group coming upon us is armed and trying to round up deserters. We have plenty of time to see them coming, right?
Finger of Fate
GM, 1002 posts
Mon 23 Mar 2020
at 03:45
  • msg #688

Re: A Riverman's Dream

The lead person looks to be being chased by 5 soldiers ... the lead person is charging into your group while checking the men chasing ...  They pause at the creek and look around for a better crossing most likely.

Distance (since I know you'll ask ) is about 40-45 yards [-8]
Mustafa Zephyr
Player, 412 posts
"Shark killer"
Tue 24 Mar 2020
at 04:02
  • msg #689

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 688):

Have my men fire aimed shots at the five pursuers. Are they mounted?

His shot is good.
Finger of Fate
GM, 1003 posts
Tue 24 Mar 2020
at 04:22
  • msg #690

Re: A Riverman's Dream

Two of the archers hit, one in the chest and one in the foot ... The one you hit stagers and falls... the pursuers all fall back dragging the wounded.  The person running through your camp stops and looks, backing they ask "Who are You?"
Mustafa Zephyr
Player, 413 posts
"Shark killer"
Tue 24 Mar 2020
at 05:33
  • msg #691

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 690):

"People who only fight for a cause we believe in. Come on, let's get going."
Finger of Fate
GM, 1004 posts
Tue 24 Mar 2020
at 20:01
  • msg #692

Re: A Riverman's Dream

WHO DO YOU SUPPORT?  The person shouts , a touch of hysteria evident in their voice, and still looking ready to bolt any instant.
Mustafa Zephyr
Player, 414 posts
"Shark killer"
Tue 24 Mar 2020
at 21:33
  • msg #693

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 692):

Not willing to announce allegiance to the Duke in front of an enemy army, Mustafa will ignore the question and withdraw his men, letting the hysterical man solve his own problems and watching out for any actively troops.
Finger of Fate
GM, 1007 posts
Tue 24 Mar 2020
at 23:31
  • msg #694

Re: A Riverman's Dream

Damn You to Hell Then the Hysterical woman screams at him nd then takes off running away...
Mustafa Zephyr
Player, 415 posts
"Shark killer"
Wed 25 Mar 2020
at 00:31
  • msg #695

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 694):

Astonished at the sex change, Mustafa let's her go and checks to see what the injured pursuers are doing.
Finger of Fate
GM, 1010 posts
Wed 25 Mar 2020
at 03:00
  • msg #696

Re: A Riverman's Dream

They are pulling their wounded away and heading toward the camp ... three wounded out of 5.


OOC- No sex change, I just didn't ID Gender as I didn't feel it was obvious...
Mustafa Zephyr
Player, 416 posts
"Shark killer"
Wed 25 Mar 2020
at 19:31
  • msg #697

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 696):

If they are running, then we will withdraw. Id the Hysterical person has settled down, we can guide her with us, and any others. We will attack any who are trying to round up others.
Finger of Fate
GM, 1012 posts
Wed 25 Mar 2020
at 20:50
  • msg #698

Re: A Riverman's Dream

She seems to have run off although you can no longer hear her busting through the brush.

Assume back to Freehold?
Mustafa Zephyr
Player, 417 posts
"Shark killer"
Thu 26 Mar 2020
at 23:22
  • msg #699

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 698):

Yes, head back.
Finger of Fate
GM, 1015 posts
Fri 27 Mar 2020
at 03:03
  • msg #700

Re: A Riverman's Dream

You struggle in just as darkness sets in. You give your report to the officer on duty who has trouble accepting what you report, although they confirm the large fire in the grass by the enemy camp.  The Baron's son, who just returned is out scouting it even now.
Mustafa Zephyr
Player, 418 posts
"Shark killer"
Fri 27 Mar 2020
at 10:16
  • msg #701

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 700):

We offer to return after a rest to ascertain the effects...and wait to work out their response.
Finger of Fate
GM, 1016 posts
Fri 27 Mar 2020
at 18:23
  • msg #702

Re: A Riverman's Dream

Well let's see what the Baron's son finds out... get some rest and we'll convene in the morning.
Mustafa Zephyr
Player, 419 posts
"Shark killer"
Fri 27 Mar 2020
at 22:27
  • msg #703

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 702):

Mustafa will do as directed.
Finger of Fate
GM, 1021 posts
Fri 27 Mar 2020
at 22:35
  • msg #704

Re: A Riverman's Dream

Sometime after Dark the horsemen and Rangers come back into Freehold. The guard quickly lift the decking from the bridge.
Mustafa Zephyr
Player, 420 posts
"Shark killer"
Fri 27 Mar 2020
at 22:54
  • msg #705

Re: A Riverman's Dream

In reply to Finger of Fate (msg # 704):

Mustafa will go to meet them for find out what they have discovered...
Finger of Fate
GM, 1023 posts
Sat 28 Mar 2020
at 03:45
  • msg #706

Re: A Riverman's Dream

OK, You can post in OFF ON A MISSION
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