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14:22, 4th May 2024 (GMT+0)

Off on a Mission.

Posted by Finger of FateFor group 0
Finger of Fate
GM, 828 posts
Tue 4 Feb 2020
at 21:35
  • msg #1

Off on a Mission

Padraig and Melinda bring their gear  with their horses (provided) and a pack horse to the rendezvous, where they find 4 Bowmen dressed in standard ranger garb, each with a horse and a second shared pack horse. The Duke's Chamberlain makes introductions and Indicates Lem is the leader of the Scout team. Within about15 Minutes you are ready to proceed West North West toward the river and thence to freehold.
Padraig MacTire
player, 262 posts
Wed 5 Feb 2020
at 09:17
  • msg #2

Off on a Mission

Padraig nodded to the men as they approached "Ah, so you're the men that will be coming with us. he said as he and Melinda pulled up.

"Alright, well the way we should work this is have two of you range forward as we travel, and we can cycle. Anything of particular interest, and we can investigate. But we'll stop an hour or two before darkness comes and each of us can take a shift of guard duty. he said, hoping that the talk would naturally cue the other men to speak up so he could get a measure of their character.
Finger of Fate
GM, 830 posts
Wed 5 Feb 2020
at 18:13
  • msg #3

Off on a Mission

Lem Nods We dun it afore, we kin handle it, ready to go?
Padraig MacTire
player, 263 posts
Wed 5 Feb 2020
at 23:04
  • msg #4

Off on a Mission

"Aye, certainly am. For the most part this should be a reconnaissance mission, but I don't doubt that there will be times when we need to get our hands dirty. So, lets head out and keep our heads about us, eh? he said before picking out the first two rangers to scout ahead as they set off north.

"I imagine it won't be a problem, but Melinda, if any fighting starts, you stay by my side and do not leave it, okay? he said, leaving no question about the tone of his order.


23:04, Today: Padraig MacTire rolled 12 using 3d6.  Leadership. // Pass by 4, with charisma bonus and other status bonuses, I reckon that's pretty good going.


OOC: I guess we'll need to go over kit.

I would guess we'd need to go over equipment a little bit.

1) Could I switch 'boxing' to 'brawling' (as this feels better when considering that after firing a pistol he'd be using it as a cudgel or something with a 'loaded hand' - very brawling esque

2) is there a reason to actually have 'broadsword' and 'rapier'? Could I just pick one and assume that that's the skill he trained with?

3) I would guess he has a pistol or two, and some bullets.
3b) I would guess he'd also have a sword and cloak on (Need to get that +2DB for a heavy cloak)
3c) I guess not a shield.

4) Musical instrument (guitar) instead of fiddle please.


Ahg, we have a list of equipment. nevermind!
Finger of Fate
GM, 833 posts
Wed 5 Feb 2020
at 23:12
  • msg #5

Off on a Mission

1) Could I switch 'boxing' to 'brawling' (as this feels better when considering that after firing a pistol he'd be using it as a cudgel or something with a 'loaded hand' - very brawling esque

Sure, no issue

2) is there a reason to actually have 'broadsword' and 'rapier'? Could I just pick one and assume that that's the skill he trained with?

One defaults to the other, a Rapier is basically a slightly lighter broadsword anyway.

3) I would guess he has a pistol or two, and some bullets.

ONE Pistol and enough stuff to reload it  about 22 times

3b) I would guess he'd also have a sword and cloak on (Need to get that +2DB for a heavy cloak)
I guess,

3c) I guess not a shield.
a Buckler, but not a shield

4) Musical instrument (guitar) instead of fiddle please.
Too big, flute, maybe a lute ...
Padraig MacTire
player, 264 posts
Thu 6 Feb 2020
at 11:56
  • msg #6

Off on a Mission

OOC: I mean I could have an 'aptitude' for guitar, without having one with me.
Finger of Fate
GM, 834 posts
Thu 6 Feb 2020
at 16:37
  • msg #7

Off on a Mission

In reply to Padraig MacTire (msg # 6):

Oh, sorry, misunderstood I guess... Yes, an aptitude for strummed/picked Stringed instruments with a Fret would be fine.

You head just west of north initially then about 3 hours later turn west along a fair sized river. The Duke's forces are in evidence all along it here.
By evening you find a deserted farmstead that  a group of soldiers is camped around. Security in numbers! The soldiers steer you away from the farmhouse it self, small little thing that it is, as there are some long dead bodies still in it.
Melinda makes a face And no one has buried them yet?   She finds a raised round of earth and sweeps it clear, the charred post in the middle suggests it once stored hay. She then starts erecting the tent that Padraig brought with help from a scout or two.
Padraig MacTire
player, 265 posts
Thu 6 Feb 2020
at 17:23
  • msg #8

Off on a Mission

Padraig looked at the soldiers camped about. "Where is your sergeant? And why are there bodies in there? Why haven't they been buried? he asked.
Finger of Fate
GM, 836 posts
Thu 6 Feb 2020
at 17:34
  • msg #9

Off on a Mission

Not our job, we wuz told to move up asap and join the army, we stopped only a wee bit afore' you did. Jus followin' orders.
Padraig MacTire
player, 266 posts
Thu 6 Feb 2020
at 17:41
  • msg #10

Off on a Mission

"Well, while we're waiting and camping here we got a whole night to us, haven't we. Come help me dig graves. We can say some words.

Remember, you're soldiers fighting for these people to save them, the least you can do is honour their sacrifice..."


He said, holding back any suspicion he may have had. Then, as the others prepared, he went into the building and looked at the aftermath to ascertain precisely how they died, and how long ago. He also glanced around the camp for anything that might give away a tall tale or lie.



OOC: I think Padraig should have at least 1 point of soldier given his background.

17:40, Today: Padraig MacTire rolled 10 using 3d6.  Soldier/Fast/tAlk (lying?).
17:40, Today: Padraig MacTire rolled 11 using 3d6.  Heraldry.

Finger of Fate
GM, 837 posts
Thu 6 Feb 2020
at 19:31
  • msg #11

Off on a Mission

There is some grumbling but they get up and start digging graves where directed.

Inside the house are the badly decomposed bodies of a man on the floor, a woman on the bed who may well have been used and abused before being killed, a young boy and a younger girl. The smell is still bad, but was probably much worse in the past.

Moving the bodies is a gruesome task, but there are enough sheets, blankets etc. to make it easier. The soldiers use shovels and a pitch fork to move the remains onto the sheets and you really can't blame them at all.

No Soldier skill.
Your noble status is clear, but not worth too much at this point, but the Dukes sigil on the ring he gave you and the comments of the scouts making it clear you are on a mission for the Duke, count for a lot.
Padraig MacTire
player, 267 posts
Thu 6 Feb 2020
at 19:41
  • msg #12

Off on a Mission

"How did this happen?" he asked.


OOC: I assume that they 'are' soldiers then and not just outlaws?
Finger of Fate
GM, 839 posts
Thu 6 Feb 2020
at 19:57
  • msg #13

Off on a Mission

They don't know but surmise ghat the rebels came and killed the, taking fodder and food for their forces.

These are soldiers for the Duke's army.
Padraig MacTire
player, 268 posts
Fri 7 Feb 2020
at 09:31
  • msg #14

Off on a Mission

"Unsightly, and all too a common occurrence from soldiers..." he said to himself having not directly experienced such acts, but been witness to their discussion during some of the border skirmishes he attended with his father and brothers.

He glanced at the soldiers and then smiled widely though "Not you though, eh, boys? Upstanding soldiery of the Duke himself! Pride and honour held under your banner! he said emphatically and said, with perhaps an undertone of irony that would perhaps leave them sheepish, but clinging to the notion that they were better men.

Before they got too far through witht be bodies and covered in the rot of death, Padraig waved his hand and decided again "I was expecting more in-tact bodies, these look like they've been dead for a while. Put them to fire instead.




After the ordeal of dealing with the bodies, Padraig suffered through the stench enough to have a look around the house to see if he could find anything of note. He stepped from the house feeling truly nauseated and afterwards spent a good while rummaging round in his pack for a bottle of brandy to settle his stomach.

Once they'd set up camp and assigned watch, Padraig offering to half the burden of watch with one of his own men per shift, Padraig offered the brandy around but warned "Nobody gets drunk..." and then asked about the soldiers situation.

"So, why are you out here by yourselves? Scouts?

What is going on with the main army, or are there only pockets of resistance to rebels?

Where is trouble, what have you heard? What are plans?
all the questions he could think of.
Finger of Fate
GM, 840 posts
Fri 7 Feb 2020
at 18:41
  • msg #15

Off on a Mission

All the men, your scouts included refuse to burn the bodies ... since they have mostly finished the graves, they carry on, although several retch as they do what is necessary.  If you search the building, you do so alone; no one else cares to go back in ... and honestly there isn't much besides a small doll made out of grass bundles tied together with strands of grass and some very cheap pottery. These folks lived very close to the earth indeed.

Watches are et between the soldier and the scouts with two men up at all times ... your willingness to pull a shift goes over well. Quelling some of the disgust that your suggestion of burning the dead raised.

The soldiers have been told they are behind the lines marching to catch up to the army, they have no scouts. They have no further information.

You and Melinda share the tent, she has gone to some length to split the tent down the middle with a cloth, so the soldiers/scouts know that you aren't that kind of people ... but as things calm down she slips over to your side and quietly screws your brains out. She whispers I promised and I  am a woman of my word.

Come morning you eat and break camp; the scouts want to know if you want to continue on with this group of soldiers or move on ahead.
Padraig MacTire
player, 269 posts
Fri 7 Feb 2020
at 20:24
  • msg #16

Off on a Mission

OOC: Well the premise was that they would burn them instead of digging the graves. so does that mean they've all just refused my orders?
 because that kind of undermines the whole leaderdynamic.. ARE they even allowed to refuse?

Why would burning the dead raise problems?
Finger of Fate
GM, 841 posts
Fri 7 Feb 2020
at 21:34
  • msg #17

Off on a Mission

I am assuming a bit of time had passed and they had 4 graves well under way in the soft ground that was once a field.
Burning bodies is seen as unholy (that's what happens in Hell) and disrespectful.

As for directly disobeying your orders ... more like they sort of sidestepped them.
So I'll assume you move on with out bothering with the infantry guys?
Padraig MacTire
player, 270 posts
Fri 7 Feb 2020
at 22:36
  • msg #18

Off on a Mission

Ooc: ah alright a.miscommunication then..

I'll.post shortly.
Padraig MacTire
player, 271 posts
Sat 8 Feb 2020
at 21:22
  • msg #19

Off on a Mission

Padraig considered "If you're heading north, we can travel with you for a time. But we're on our way to Freehold. If you're heading our way, then we could use more company he said.

He'd enjoyed the previous night and Melinda's attentions, he thought he'd enjoyt he companionship of a charismatic woman who had some wit and street-smarts about her, he realised that following morning that he'd much underestimated just how enjoyable her company would be.
Finger of Fate
GM, 849 posts
Sat 8 Feb 2020
at 21:31
  • msg #20

Off on a Mission

You are all heading west, unless you plan to swim across the river.... the question is walking infantry speed or walking horse speed, which is faster.
Padraig MacTire
player, 272 posts
Sun 9 Feb 2020
at 10:30
  • msg #21

Off on a Mission

Padraig considered, there wasn't much difference in walking speed when horse and infantry were walking, but given a horse's nature to trot or canter, over time it was much quicker on horse and so he opted for alacrity.

"We'll move on ahead, if we see any trouble I'll send one of our rangers back to let you know, for as long as we can. he said and then nodded to Melinda and the other rangers to kick their horses to a light canter.
Finger of Fate
GM, 857 posts
Sun 9 Feb 2020
at 18:57
  • msg #22

Off on a Mission

You occasional see soldiers, but none close to you, all seem to be heading the same way you are. You stop under some trees by the river and eat, allowing the horses to rest, before starting off again.
Come late afternoon, you come upon another farm house, this one obviously burned out ... the rangers give it a wide berth and push on a bit further to a small clump of trees ... obviously used as a camp before so it takes little time to clean it up and get a fire going. The horses are fed, watered, and rubbed down by a ranger and Melinda while a supper of what have you stew is started. One of the rangers went back and brings firewood up to the cam while the last scouts forward a bit, coming back with three birds for the stew. They appear to be chickens of some sort and the Ranger suggests they have gone wild since the farms were destroyed.

It takes some work to clear outa place for the tent that Padraig insists on setting up "for the lady present".
Padraig MacTire
player, 273 posts
Tue 11 Feb 2020
at 12:01
  • msg #23

Off on a Mission

This place looks like it hasn't endured the rebellion all too well. I hope it's not like this all the way up to freeport he said taking some of the stew and resolving to make things better once he had his family back in control of the area.
Finger of Fate
GM, 870 posts
Tue 11 Feb 2020
at 19:52
  • msg #24

Off on a Mission

From what we have seen, it is, them rebels stole everything and killed a great many o' the freemen. They hate freemen.
Padraig MacTire
player, 274 posts
Tue 11 Feb 2020
at 21:32
  • msg #25

Off on a Mission

"Seems a weird thing to hate... Though if they've been following D'astard it seems unsurprising that they are full of hate and loathing and have no love for people already here"
Finger of Fate
GM, 874 posts
Tue 11 Feb 2020
at 22:36
  • msg #26

Off on a Mission

So it seems... other than the few who run for freedom.
Padraig MacTire
player, 275 posts
Thu 13 Feb 2020
at 21:59
  • msg #27

Off on a Mission

Padraig will instruct one of the rangers to find food while the others stay in camp. He then asked "So, has anything happened out here that I should know about?
Finger of Fate
GM, 877 posts
Thu 13 Feb 2020
at 22:09
  • msg #28

Off on a Mission

Well since they brought food in and you are eating it... that seems unnecessary. It's been sometime since sunset and not even the faintest glow exists in the west ... The Moon will rise soon enough, but likely only provide a little illumination.
Melinda gets up, ask what her guard shift is  and prepares to go to bed.  The Rangers are all confused, as a woman can't very well pull guard duty... they look to you for what to do.
Padraig MacTire
player, 276 posts
Fri 14 Feb 2020
at 07:23
  • msg #29

Off on a Mission

Padraig had thought to omit Melinda from guard duty and hadn't expected her to join in so far he mentioned "Ah, you need to rest Lady Melinda, we can't have you up half the night... We'll take the shift. We're more used to this kind of thing"
Melinda
NPC, 20 posts
Untrusting & Skeptical
Wants money & status
Fri 14 Feb 2020
at 17:45
  • msg #30

Off on a Mission

Fsssst I have been awake and alert longer than most men on guard, and have no need for the weak little women act. I can pull guard as well as any of you, and perhaps better.
Padraig MacTire
player, 277 posts
Fri 14 Feb 2020
at 19:56
  • msg #31

Off on a Mission

Padraig pulled Melinda to one side and spoke with her you're assigned by the duke. A lady given task by the duke to lend some credibility and additional smarts to our cause. You're a above these men in station and its expected that you are a lady of the courts. So play the part Melinda he implored.

It wasn't that anyone thought her weak just that they all had roles in this mission.
Melinda
NPC, 21 posts
Untrusting & Skeptical
Wants money & status
Fri 14 Feb 2020
at 20:49
  • msg #32

Off on a Mission

She smiled and softly said OK, but I know you just want to fuck me again is all... and I did bring my crossbow which I do know how to use.
Padraig MacTire
player, 278 posts
Fri 14 Feb 2020
at 22:45
  • msg #33

Off on a Mission

Padraig glanced around to make sure nobody saw and then grabbed hold of Melinda and pulled her provocatively against him. "YOu know it's true, but lets keep up these roles now so we can keep everyone's mind focused. We'll find lots of time for fucking Melinda, not even a the Lord of storms could keep me away." he said fiercely with the unabashed passion he felt that the memory of his time with the woman.

"Save the crossbow for when we need it, until we're in dire straits let the rangers and me deal with the killing for now. These hands were meant for better things he said having had the vivid thoughts of her pass by and settling to a gentler persuasion.
Melinda
NPC, 22 posts
Untrusting & Skeptical
Wants money & status
Fri 14 Feb 2020
at 23:58
  • msg #34

Off on a Mission

Yeah, yeah... OK, I'll play helpless for a bit. Just make sure I enjoy it too...
Padraig MacTire
player, 279 posts
Sat 15 Feb 2020
at 18:12
  • msg #35

Off on a Mission

"There'll be plenty of time for fun once we encounter usurping forces and take back my lands...
Melinda
NPC, 23 posts
Untrusting & Skeptical
Wants money & status
Sat 15 Feb 2020
at 20:47
  • msg #36

Off on a Mission

I'm not going to just be your toy, I am expecting benefit from this as well.
Padraig MacTire
player, 280 posts
Sat 15 Feb 2020
at 20:53
  • msg #37

Off on a Mission

Padraig rolled his eyes at her assertion, and ignored the point as he guided her back to the fire to get food.

"Eat, lets rest and recover

Any scouting information?"
he said and then asked the rangers.
Melinda
NPC, 24 posts
Untrusting & Skeptical
Wants money & status
Sat 15 Feb 2020
at 23:30
  • msg #38

Off on a Mission

She pulls away, I'm not sure we are communicating ... If you think I'm just another use her and throw her away woman, I'm in the wrong place.
The look leaves no doubt that she is hearing that you just don't really care about her.
Padraig MacTire
player, 281 posts
Sun 16 Feb 2020
at 02:10
  • msg #39

Off on a Mission

Padraig stated clearly "I'm not bringing you along to be a play thing Melinda. You're here so we can both do things that make our lives better. Hopefully at the end of this, we'll both be in a better place and have something more than we have now.

I've no intention of using you and throwing you away Melinda
he said candidly.
Melinda
NPC, 25 posts
Untrusting & Skeptical
Wants money & status
Sun 16 Feb 2020
at 03:29
  • msg #40

Off on a Mission

Her face softened slightly You did push a tender spot ... glad to hear we are still on the same tune.
She walks back to the fire with him.

Things are quiet for the night, but no woo-woo tonight.
Padraig MacTire
player, 282 posts
Mon 17 Feb 2020
at 21:20
  • msg #41

Off on a Mission

Padraig wasn't pushing Melinda to do anything she didn't want but did say "Usually my acquiantances are long-standing and mutually beneficial. he said before camping down for the night.
Melinda
NPC, 26 posts
Untrusting & Skeptical
Wants money & status
Mon 17 Feb 2020
at 22:22
  • msg #42

Off on a Mission

Glad to hear it...



You pack up and move on ... by dusk you arrive at a small walled farming community with quite a few soldiers camped around it.
You quickly learn the farms are all but destitute do to frequent raids and that everyone is an escapee from the many raids where untold numbers of freemen were just cut down, man, woman and child with no quarter given.

You are safe for the night, but it's not a happy camp.
Padraig MacTire
player, 283 posts
Tue 18 Feb 2020
at 23:03
  • msg #43

Off on a Mission

Padraig wandered around the camp talking to the soldiers camped there and listened to the stories they had to tell. He offered them what consolation he could for the troubles that they had to endure, and agreed that what had been done was horrible. He resolved to make those responsible pay for the rape of the land and people and went back to his tent later, angry.
Finger of Fate
GM, 902 posts
Wed 19 Feb 2020
at 00:02
  • msg #44

Off on a Mission

The soldiers have suffered some hardship, and some of their families more, but it is the refugees in the little Farm village who have tales of horror that are unbelievable. All you get out of Melinda as you relate some of what you were told is a mumbled hiss... That pig sucking, mother f***ing scum bag baby killer... There is real Venom in her voice and tears in her eyes. She turns and goes to bed sobbing softly ... she does not want any comforting, but has a really bad night, you do little better with a couple of nightmares.

Come Morning you are ready to move away from the memories here.
Padraig MacTire
player, 284 posts
Wed 19 Feb 2020
at 10:45
  • msg #45

Off on a Mission

OOC: So all these soldiers, are they part of a wider army? Who is it commanded by? What is their purpose? I would guess maybe the duke had mentioned about campaiogning up this far north

It might be obvious, but I think I may have missed something.

Surely they're not all just 'wandering aimlessly'.
Padraig MacTire
player, 285 posts
Wed 19 Feb 2020
at 11:02
  • msg #46

Off on a Mission

Padraig didn't like it either, and was feeling slightly nauseated at the stories he had got to hear. He offered sympathetic ears and where he thought it would help, suggested that he would be pivotal in making things better. He told the victims, soldiers and Melinda alike

"Don't worry, those fuckers will get what's coming to them. And I'll deliver it he suggested with fervour and full sincerity.


OOC: Are we still away from Padraig's home lands yet? I get the feeling we haven't reached the place his family had lorded at the moment.

10:59, Today: Padraig MacTire rolled 8 using 3d6.  Leadership.
// I included this to express the impact of his interaction with soldiers and commoners alike.
// I would also guess that he'd get bonuses for the following

// Leadership 16 (+2 Charisma, +2 'possible?' overconfidence, Sense of duty (barony/companions only), 'code of honour' possibly)

// Either way, Charisma should definitely be in that, meaning pass by 10. 11 for Melinda and the rangershe's travelling with - at the least.

// All in all, this could be more of a rallying call if people actually follow his notion well.
Finger of Fate
GM, 906 posts
Wed 19 Feb 2020
at 18:38
  • msg #47

Off on a Mission

The Soldiers are a part of the Duke's Army forming up to advance again, this group tying the flank to the river.
There is a Commander a bit further south, as he has two other Phalanges in his wing.

You duly impress the locals and the troops who hope you will indeed rid the country of them.

You are on the Chisa river (the one passing close to Chisa downriver) and roughly due north (up) from where the road to Yanna joins the major East West road that parallels the river.
Padraig MacTire
player, 286 posts
Wed 19 Feb 2020
at 22:34
  • msg #48

Off on a Mission

He was glad to have the stops so abundant with soldiers. And during the evening thought to find the highest ranking person he could and just ask them about their plans. He knew some of it, and expected them to be reasonably tight lipped, but was trying to ascertain what might help them along the way.

They were only a small force, but they could cause a lot of trouble.

With nothing of note happening, Padraig headed to bed, chatted to the rangers and Melinda.
Finger of Fate
GM, 908 posts
Wed 19 Feb 2020
at 23:00
  • msg #49

Off on a Mission

The Local Commander just says they are to advance on line with the remainder of the Army to herd all the small disruptive force in front of them and to destroy them if possible.
Padraig MacTire
player, 287 posts
Fri 21 Feb 2020
at 10:01
  • msg #50

Off on a Mission

Padraig laughed at the commander's statement and told him in a knowing way "Just go round, disrupt and wind the war eh?" conveying that it sounded much easier than it was likely to be in the real world.

"Well we'll go with you as far as we can, but then we're splitting off north"
Finger of Fate
GM, 911 posts
Fri 21 Feb 2020
at 18:17
  • msg #51

Off on a Mission

OOC - Boy you have North on the Brain ... You are going WEST ... to Freehold... Look at the Map!
North is UP... The Army will move about 8-12 miles a day at most, you could move 20-25 easily.
The risk is the enemy cavalry groups that still scour the pace although little remains to pillage.
Padraig MacTire
player, 288 posts
Sun 23 Feb 2020
at 16:54
  • msg #52

Off on a Mission

Padraig decided they'd ride with the army a short way, and then range ahead, sending any scouting words back should they be helpful - until they got out of range - then they would go solo.

It would give them opportunity to talk and ride at a slightly gentler pace for a short while.
Finger of Fate
GM, 914 posts
Sun 23 Feb 2020
at 18:03
  • msg #53

Off on a Mission

The Army is irritatingly slow, but you do note the enemy scouts once or twice, all seem to be coming from and moving toward the South West and not along the river. After lunch you move ahead and make much better time. There do not seem to be any scouts up here and you find a nice place to camp in a copse of trees. It's been used regularly it seems, likely by boat men as there are signs of boats being pulled up on the shore and tired up. It is very late in the afternoon or early evening, the sun is no longer visisble through the trees.
Padraig MacTire
player, 289 posts
Mon 24 Feb 2020
at 08:51
  • msg #54

Off on a Mission

Padraig, having noted scouts and recent signs of activity on the area, reminded everyone to stay extra vigilant during the night. Surprises were never a good thing, in his experience.

"It'd be good if we could get some useful information back to the Duke's forces that might help them" he mused while eating that night.
Finger of Fate
GM, 915 posts
Mon 24 Feb 2020
at 16:44
  • msg #55

Off on a Mission

I thinkin' they know ... them scouts o' theirz been busy fer weeks.  one of your scouts says
Padraig MacTire
player, 290 posts
Mon 24 Feb 2020
at 16:47
  • msg #56

Off on a Mission

Padraig shrugged "I don't doubt it. I was just always told one couldn't have too much information. BUt if they don't need us, then all the better for us both. We can ride on!"
Finger of Fate
GM, 916 posts
Mon 24 Feb 2020
at 16:49
  • msg #57

Off on a Mission

Yeah, but careful like, now.
Padraig MacTire
player, 291 posts
Mon 24 Feb 2020
at 22:29
  • msg #58

Off on a Mission

"Aye, we'll keep scouts and guards posted"
Finger of Fate
GM, 917 posts
Mon 24 Feb 2020
at 22:44
  • msg #59

Off on a Mission

You have a quiet night and move on carefully. Late the next day a scout races back in and says There is a force marching toward us, but it's crazy as everyone seems to be leading horses and they seem to have prisoners too ... not sure whose side, but they are walking East toward the Duke's Army.
Padraig MacTire
player, 292 posts
Tue 25 Feb 2020
at 09:31
  • msg #60

Off on a Mission

Padraig frowned "How many of them?" he asked before considering a moment. "It seems like they might have just come from battle, you and you go and see what you can find out about it. Keep your distance, try not to be spotted, but see if you can recognise any banners or colours - if you can identify the commander's flag, then that will be helpful too.." he said.



OOC: Guessing too out of reach of the army we just passed to send word back straight away, so will just try to get as much information as possible.
Finger of Fate
GM, 918 posts
Tue 25 Feb 2020
at 17:36
  • msg #61

Off on a Mission

There are no flags...  no colors to speak of... looks to be about 6-7 prisoners, 36 horses and about 13 men leading/guarding the whole show.
Padraig MacTire
player, 293 posts
Tue 25 Feb 2020
at 20:07
  • msg #62

Off on a Mission

"Well, maybe we should go find out who they are. I'll approach them, you all hide in trees, spread out. If it goes badly, put arrows in people"
Finger of Fate
GM, 923 posts
Tue 25 Feb 2020
at 20:47
  • msg #63

Off on a Mission

So you ride out alone?
Padraig MacTire
player, 294 posts
Wed 26 Feb 2020
at 08:59
  • msg #64

Off on a Mission

OOC:

Yep, Padraig considers that he can blag them enough to convince he's on either side. He also assumes that a single traveller on the road isn't going to be much in the way of 'pickings' for them and if they are, then perhaps prisoner over other things.

Plus, he has the cover of the ranges, sure they can't take out the whole of the enemy stuff, but can easily shoot the horses of the closest pursuers and let Padraig get away.

All of this, of course, is with the understanding that Padraig and the rangers would choose an area that lends itself to his plan. Trees nearby, etc. And have a plan for where to meet up should anything go badly.

IT's not just Casually walking in and going "who are you? I'm with the duke, surrender or die you cheese eating monkeys!"
Finger of Fate
GM, 927 posts
Wed 26 Feb 2020
at 18:09
  • msg #65

Off on a Mission

Well as said, only one person is riding .. everyone else is walking.

Your appearance puts them on edge and surveying the area behind you, one soldier points to something behind you while the man on horseback approaches cautiously.
Who Are you? and which side do you favor?

Make an IQ roll....
Padraig MacTire
player, 295 posts
Wed 26 Feb 2020
at 18:14
  • msg #66

Off on a Mission

OOC: I assume IQ roll might give me some insight into who they are and who they're with?
18:13, Today: Padraig MacTire rolled 8 using 3d6.  IQ.
Finger of Fate
GM, 928 posts
Wed 26 Feb 2020
at 18:32
  • msg #67

Off on a Mission

Indeed, the mans accent is that of an easterner and while in charge, he is certainly no noble, you suspect he is a duke's man
Padraig MacTire
player, 296 posts
Wed 26 Feb 2020
at 18:56
  • msg #68

Off on a Mission

Padraig sighed internally. "Loyal to the last, of course to the Duke"
Finger of Fate
GM, 929 posts
Wed 26 Feb 2020
at 19:05
  • msg #69

Off on a Mission

Well met then, I am Lieutenant Dubois of his highness the Duke's Army.
We came up rive by boat. The Captain and leader had us attack an enemy patrol and these are their horses and a few enemy survivors, the rest of our group continued on toward Freehold, our original goal. How far back might I find his highnesses troops?

Padraig MacTire
player, 297 posts
Wed 26 Feb 2020
at 20:04
  • msg #70

Off on a Mission

Padraig relayed the information, thinking that the man wasn't lying, given the nature of troops, size of his force and their current state.

"What is the state of Freehold?" Padraig asked, curious.
Finger of Fate
GM, 931 posts
Wed 26 Feb 2020
at 21:31
  • msg #71

Off on a Mission

I have no clue, as we fought this group before we made it to Freehold. We were perhaps two days away and had to clear a tree they had dropped in the river to block it, an all day undertaking with 25 men!
Padraig MacTire
player, 298 posts
Thu 27 Feb 2020
at 18:42
  • msg #72

Off on a Mission

"Blocking the river? To stop water flow, fording or for boats to go up and down? Are there any officers you would give me leave to speak with?
Finger of Fate
GM, 933 posts
Thu 27 Feb 2020
at 20:29
  • msg #73

Off on a Mission

I am the senior officer present; the blockage was to prevent boat traffic to Freehold. The others are in boats heading up stream a day or so west of here.
Padraig MacTire
player, 299 posts
Thu 27 Feb 2020
at 21:29
  • msg #74

Off on a Mission

OOC: I meant a captured officer!
Finger of Fate
GM, 935 posts
Thu 27 Feb 2020
at 23:40
  • msg #75

Off on a Mission

He seems to have taken a crossbow bolt through the head early in the battle. There are no officers in the prisoners.
Padraig MacTire
player, 300 posts
Fri 28 Feb 2020
at 09:36
  • msg #76

Off on a Mission

Padraig shrugged "Probably deserved it, mind if I talk to a couple of them anyway?

OOC: Padraig would like to ascertain what they know of the army's plans/movements/state of affairs/location of d'astard/ general things

He'll (obviously) use his charisma to attempt to convince folk that they'll probably be looked more favourably upon should they be willing to help - afterall they're only soldiers, and not calling the shots.

(OOC: not sure why I don't have fast-talk as a skill, but whatever, diplomacy/interrogation would  work too here - the former being a better skill to use in this case.)

09:36, Today: Padraig MacTire rolled 7 using 3d6.  diplomat. // Pass by 5
Finger of Fate
GM, 937 posts
Fri 28 Feb 2020
at 18:13
  • msg #77

Off on a Mission

They aren't particularly reticent to talk, but don't seem to know much. They are Peons in an army that consider peons as fodder.

Most would probably willingly quit fighting , but are concerned by what their mates might think of them.
Padraig MacTire
player, 301 posts
Tue 3 Mar 2020
at 09:19
  • msg #78

Off on a Mission

Sorry folks, just having a great wonderful family meltdown atm. Ill post as soon as I Can :)
(very lieky today)
Finger of Fate
GM, 942 posts
Tue 3 Mar 2020
at 16:41
  • msg #79

Off on a Mission

No problems, thanks for letting us know that RL has inserted itself in your plans.
Padraig MacTire
player, 302 posts
Tue 10 Mar 2020
at 17:07
  • msg #80

Off on a Mission

After having a rather unsuccessful chat with some of the prisoners, Padraig thought that there might be little worth in continuing, he got as much information as he could from them, but decided it best to just move along with the plan and head toward Freehold, as per the plan. Figuring it better to take off-road routes, rather than anything that might lead them into an enemy.
Finger of Fate
GM, 958 posts
Tue 10 Mar 2020
at 17:12
  • msg #81

Off on a Mission

You follow the river generally on horse back late that day your scout see some other scouts... everyone goes to ground about 200 feet or 60 odd meters apart. Your lead scout motions for you to dismount and send one person forward.
Padraig MacTire
player, 303 posts
Fri 13 Mar 2020
at 11:34
  • msg #82

Off on a Mission

Padraig nodded and then instructed one of the scouts to get a forward position. He gestured that he should kill the scout if spotted and it was easy enough to kill the individual or small group. Otherwise, better to just disengage.

He would have gone himself, but assumed his 'hiding in bush' skills were somewhat lacking. "I can tell you a northern vintange from that of the southern realms though, with ease..." he said with a shrug to Melinda.
Melinda
NPC, 27 posts
Untrusting & Skeptical
Wants money & status
Fri 13 Mar 2020
at 19:16
  • msg #83

Off on a Mission

Yo Scout! best not to kill them until we know whom they are.
How useful, but this is best left to the scouts ...
  To Padraig.
Padraig MacTire
player, 304 posts
Sat 14 Mar 2020
at 12:38
  • msg #84

Off on a Mission

Padraig nodded, deferring to their wisdom in the matter, and then hid as best he could waiting for news.
Padraig MacTire
player, 305 posts
Mon 16 Mar 2020
at 08:55
  • msg #85

Off on a Mission

Not a bad idea there Melinda...I knew i had you here for something he said, jokingly.
Finger of Fate
GM, 979 posts
Mon 16 Mar 2020
at 17:14
  • msg #86

Off on a Mission

There is some time passed before you hear some loud talking in the distance, then it gets quiet for a bit and Your scout returns I think he is from Freehold, he went to tell his crew as I came here.
Padraig MacTire
player, 306 posts
Tue 17 Mar 2020
at 22:37
  • msg #87

Off on a Mission

OOC: Does freehold imply friendly or foe? Obvioly concentration has been a little awry of late :)
Finger of Fate
GM, 983 posts
Tue 17 Mar 2020
at 23:49
  • msg #88

Off on a Mission

Yes Indeed... Since your Dad was the Baron of Freehold...
Padraig MacTire
player, 307 posts
Wed 18 Mar 2020
at 09:07
  • msg #89

Off on a Mission

OOC: haha oh..
So they're GOOD then, i suppose. Man i really missed some key info in this game :)


IC:

Alright, so they're scouting out here. Did you overhear anything specific? I think it best to see if we can get to the city proper, and see if we can make some contacts from there - at least there's likely to be the most people there that we could blend with.

Though, if we do get spotted, feel free to put an arrow in those fucks
he said.
This message was last edited by the GM at 18:55, Wed 18 Mar 2020.
Finger of Fate
GM, 985 posts
Wed 18 Mar 2020
at 19:02
  • msg #90

Off on a Mission

These guys direct you to Freehold safely and you make it in a day and a half. Your Dad is quite Ill and Very Glad to see you, you promptly get handed all the Admin crap for the moment and he assumes Melinda is a lady you have interests in ... she acts the part very well and your Dad is delighted.


OOC_ I'm in a similar boat with me brother, the Virus would  likely kill him. His lungs are shit with Serious COPD. I managed two ER visits and  a hospital out patient procedure last week with him ... so far only one with my wife this week, but my brother is  hard headed and resists being told what to do, so this may well be tits up for him.
Padraig MacTire
player, 308 posts
Wed 18 Mar 2020
at 21:16
  • msg #91

Off on a Mission

Padraig looked down on his father with mixed feelings, he remembered some discontent when he left for the capital and a rough man with a rough attitude whose scorn seemed unabound by the younger Padraig's failings. But as he looked at the ageing and ill man, he felt a pang of guilt for any bad feelings.

"Father, before you tell me what you wish of me, please let me know about our family..." he said almost hastily, wanting to know the state of the remainder of his family.

At his joy, seeing Melinda Padraig smiled "Of course, father, she is a lovely lady and seemingly my eternal companion these days. I'm happy to be in her company.. he said before getting to the topic at hand.

A confused look passed his face as the administrative material was passed to him. "I was under impressions that our family's position had fallen since D'astard had assumed power? he said, carefully modulating his tone.



OOC: Sorry to hear about family woes, I know the feeling about having a hard headed sibling (and in this case father too). I do hope he gets through it alright though and that you're all well :)
This message was last edited by the player at 21:18, Wed 18 Mar 2020.
Finger of Fate
GM, 987 posts
Wed 18 Mar 2020
at 23:08
  • msg #92

Off on a Mission

Well Yer Mothers weak and aging poorly with our poor diet. Yer younger brother has been active against the rebels but has been hurt twice now and is disabled. Yer Sister does what she can to aid the people ... ya need ta find her a good husband deserving of a good woman and with  some standing.


Our Position was given by the Duke and no damned rebel can remove it ... we have a duty to these folk and we are doing it as best we can... the differences need ta be settled equitably, the hoarders need to be forced to share and the duties split up fair.  We need to watch the reports o the scouts and act as we can to foil the damned rebels ...  but we also need food, a good bit of it and a variety to restore the health of the people.
Padraig MacTire
player, 309 posts
Tue 24 Mar 2020
at 07:53
  • msg #93

Off on a Mission

Padraig, probably for the first time in his life since leaving home looked sombre, "Yes father" he said, simply affirming that he would take care of it. Every bit.

The man didn't say much in the next hours, but took the Admin paperwork stoicly, set it down, and then visited (with Melinda) each of his family members, after which he resolved to first manage the administrative work, and then plot to kill some rebels.
This message was last edited by the player at 20:57, Tue 24 Mar 2020.
Finger of Fate
GM, 1005 posts
Tue 24 Mar 2020
at 20:04
  • msg #94

Off on a Mission

Your Father's Chamberlain and several others make themselves available to help and answer questions while you do the admin things necessary in a matter of three hours. Even Melinda helps a little.
Padraig MacTire
player, 310 posts
Tue 24 Mar 2020
at 20:59
  • msg #95

Off on a Mission

After the administrative activities and visits to various family members, Padraig's morose and solemn mood was worsened slightly as he spoke to Melinda "That was rough, they're so very different from when I left home... he said, thinking she might not have much to say, but just be the person whom he spoke aloud at.

"These fucks have really done a number on Freehold and the people around here... he said, as he set into motion to speak to the head of his father's guard (or armed forces) to gain a lowdown on rebel activity and forces in the area. With this information, he was sure he'd be able to discern an appropriate plan to murder every one of them.



OOC: anything of note?
Any updates from family?
Melinda
NPC, 28 posts
Untrusting & Skeptical
Wants money & status
Tue 24 Mar 2020
at 21:20
  • msg #96

Off on a Mission

Melinda Nods... I can see the strain they have been under, but I think we can see the end now...  She may just be hopeful, but it is positive and followed up by a hug and a kiss and snuggle. You will be able to bring it all back to better than it was...
Padraig MacTire
player, 311 posts
Tue 24 Mar 2020
at 22:16
  • msg #97

Off on a Mission

He nodded "Well, I think I have to... even without the Duke's impetus, I would have to do this, I think...
Finger of Fate
GM, 1008 posts
Tue 24 Mar 2020
at 23:34
  • msg #98

Off on a Mission

Yes...
At this point a soldier rushes in There is a Huge Grass fire to the South East... over where we think the enemy has camped.
Padraig MacTire
player, 312 posts
Tue 24 Mar 2020
at 23:47
  • msg #99

Off on a Mission

"Grab some men, and be ready for riding, we make to the fire, at once!" Padraig said animatedly, as he gestured to Melinda and the scouts to follow him to their horses.

He strapped his weapons on and then took to the south east at haste to see if they could catch sight of the enemy.
Finger of Fate
GM, 1009 posts
Tue 24 Mar 2020
at 23:58
  • msg #100

Off on a Mission

Well first they have to put the planking of the bridge back, taken yup for obvious reasons... that takes a while as you chomp at the bit.
Padraig MacTire
player, 313 posts
Wed 25 Mar 2020
at 09:35
  • msg #101

Off on a Mission

"How did the fire start? Do you know? Was it near to farm land?
Finger of Fate
GM, 1011 posts
Wed 25 Mar 2020
at 17:34
  • msg #102

Off on a Mission

Once it was farms, but of late it is just wild grasses... and we have no clue as to how it started.

The bridge is fixed and you cross with Melinda and 34 Mouted men...all that Freehold can muster, many not so well equipped or well trained.
Padraig MacTire
player, 314 posts
Wed 25 Mar 2020
at 17:54
  • msg #103

Off on a Mission

Padraig, told the men to form up, and sent his rangers ahead to scout, before leading them out to the fires.
Finger of Fate
GM, 1013 posts
Wed 25 Mar 2020
at 20:51
  • msg #104

Off on a Mission

Rangers are on foot and very apprehensive of going out in the open alone or in small groups. Others have been ridden down before.
Padraig MacTire
player, 315 posts
Thu 26 Mar 2020
at 22:29
  • msg #105

Off on a Mission

OOC: in that case they'll all travel together.
Finger of Fate
GM, 1014 posts
Thu 26 Mar 2020
at 22:47
  • msg #106

Off on a Mission

The Rangers surround the horsemen and you move off ... it takes well into late afternoon to get close enough to see the fire which the wind is bending away from you.  Further South you find a large number of troops in confusion, although several small cavalry units (25 men each) move to intercept if you come closer.  The wall around their camp hides the inside, but smoke rising from inside leave no question that it was also burned at least some. Your force is too small to be much of a threat, but just your presence has stopped the reorganization and forced them to form up ad hoc units to face you and whatever may be behind you. Would that the Duke could catch them now.
Padraig MacTire
player, 316 posts
Fri 27 Mar 2020
at 11:20
  • msg #107

Off on a Mission

"You, there is an army east of here loyal to the duke. We need to inform him of this enemy position. Make haste, with the size of this camp they won't get far even if they set off moving now. he said, pausing a moment to look at his rag-tag bunch of soldiers.

Even against a single cavalry unit, he doubted they'd fair victorious; several plus a number of archers and foot would leave this group decimated.

"I know you crave for blood, in recompense to the carnage they've visited on Freehold and its peoples, but this is a skirmish we cannot win, here and now... We fall back to the bridge, and hold there if it's required. the order defied his own will and need to charge headlong into the enemy contingent and cut pieces out of all of them, but he knew it was unwise and would be a vain attempt at heroics for naught.

Instead he had the men fall back to the bridge, to hold the choke point should it be needed, sending one man off to signal the nearby Duke-friendly army, and another back to town to muster defences for the bridge, should they wish to press.

In the mean time he spoke to the rangers and Melinda. "Our best plan here is stealth and harassment. We can cause fear and dismay through constant harrying. I want you four, to lead a group of archers, to sneak around and take shots at sentries and vulnerable individuals. Low-risk shots only, but if the enemy are under constant threat of being hit by an arrow at the picket line, or going to the privvy, then that will at least have some effect.

he offered to the small gathering.
Finger of Fate
GM, 1017 posts
Fri 27 Mar 2020
at 18:34
  • msg #108

Off on a Mission

The sergeant asks to send at least three mounted men to carry your report ... how do you write it or lend credence to this group of unknown soldiers?

They all nod at you sgestion to withdraw, I think it wise miLord, we'll get them in other ways.

The Rangers shake their head  As you have seen an archer out here alone is as good as dead, but there are some gullies to the South which might work well for harrying them, we will work in small groups and keep them on edge with fire arrows, sniping at guards and the like.
Padraig MacTire
player, 317 posts
Fri 27 Mar 2020
at 19:26
  • msg #109

Off on a Mission

"Aye but one man used to the wild, and capable of stealth can be very hard to find. he said.
Finger of Fate
GM, 1018 posts
Fri 27 Mar 2020
at 19:31
  • msg #110

Off on a Mission

Indeed, but you want the message there quickly, not stealthily I thought.
Padraig MacTire
player, 318 posts
Fri 27 Mar 2020
at 20:31
  • msg #111

Off on a Mission

OOC: he meant the archers :)
Finger of Fate
GM, 1019 posts
Fri 27 Mar 2020
at 20:52
  • msg #112

Off on a Mission

In reply to Padraig MacTire (msg # 111):

And with two, one is always ready to shoot, likewise, to bring back the other if he turns an ankle or something ... one is always a bad idea except in extreme situations.  In fact I might have suggested fours myself.
Padraig MacTire
player, 319 posts
Fri 27 Mar 2020
at 21:06
  • msg #113

Off on a Mission

OOC: Fair, I would just have guessed people who are outdoorsmen would probably used to be being stealthy and stuff.  Just having them stalking around the place, taking potshots as they could individually acting, I think that's pretty good. Coming from all sides it'd be hard to actually have some coordinated defence/search etc. from it. Like trying to catch smoke in your hands.

And ultimately, if they do catch one, they've not got them all.

But i'll go with wisdom here :)
Finger of Fate
GM, 1020 posts
Fri 27 Mar 2020
at 22:34
  • msg #114

Off on a Mission

Actually no, a quick cavalry sweep would cost you many of your rangers, they might hit a horse or man, but would then die...

Small groups in the gullies won't cover as much ground, but will do what you need.  And if a force is sent after them, they can just withdraw while plinking away.
Padraig MacTire
player, 320 posts
Fri 27 Mar 2020
at 22:49
  • msg #115

Off on a Mission

OOC: But, if tey're being stealthy and hiding and staying away, then the cavalry won't find them. A sweep would be ineffective if ther's just people dotted about, hidden from view, etc. They're not just going to stand out in the open waving their asses at the enemy and shooting and taunting them.
Finger of Fate
GM, 1022 posts
Sat 28 Mar 2020
at 03:44
  • msg #116

Off on a Mission

Padraig ... a bow has to be used from with in a certain range band... this area is 2-3 foot high grass with no depressions or bushes. The cavalry knows pretty much where the bowmen have to be to shoot, so they just sweep those areas ...they can be 6-10 feet apart and travel at a trot. Then quickly gang up on anyone they find. A bowman is pretty much screwed if he is out there.  Figure 20-40 cavalry in the sweep effort.
Finger of Fate
GM, 1024 posts
Sat 28 Mar 2020
at 03:46
  • msg #117

Off on a Mission

When you get back a small group of river men approach you.
Mustafa Zephyr
Player, 421 posts
"Shark killer"
Sat 28 Mar 2020
at 05:32
  • msg #118

Off on a Mission

In reply to Finger of Fate (msg # 117):

"Are you the scouts sent to report back on the effect of the small fires?"
Padraig MacTire
player, 321 posts
Sat 28 Mar 2020
at 08:47
  • msg #119

Off on a Mission

Padraig raised an eyebrow at the rivermen. "Who are you?" he asked curiously, but not aggressively, wondering whom he was 'supposed' to report back to.

"Aye, we went to investigate the fires..." he said, just erring on the side of friendliness before the man introduced himself.


OOC: Fair enough about the terrain, I thought there might be something around tht could lend cover.
Finger of Fate
GM, 1025 posts
Sat 28 Mar 2020
at 18:12
  • msg #120

Off on a Mission

Fields... fences mostly rotted away as unnecessary and now gone to sparse weeds.
Mustafa Zephyr
Player, 422 posts
"Shark killer"
Sun 29 Mar 2020
at 07:13
  • msg #121

Off on a Mission

In reply to Finger of Fate (msg # 120):

"We are those who lit the fires to sow discord...hence our interest at the result of our handiwork. I am Mustafa. You are?"
Padraig MacTire
player, 322 posts
Sun 29 Mar 2020
at 09:46
  • msg #122

Off on a Mission

Padraig smiled and nodded while looking over at the host of enemies "Well, it has had some effect, and it's still blazing but currently not amidst their host. It was a good plan, nothing puts fear into people more than fire. If the wind changes to our favour, we could see a decimation of their force.

I would ask that in future, however, you ask me before setting fire to my lands.

I'm Padraig MacTire, Son of Lord MacTire, and currently dealing with Freehold matters in his stead. Well met, Mustafa.

Mustafa Zephyr
Player, 423 posts
"Shark killer"
Sun 29 Mar 2020
at 19:15
  • msg #123

Off on a Mission

In reply to Padraig MacTire (msg # 122):

"My apologies, Sire. if your lands were uncontested, I would not go setting fires therein. It was in order to allow those compelled to serve the enemy that I set the fires. Perhaps a strike now, while the men and animals are fatigued, might serve to send them off for good?"
Padraig MacTire
player, 323 posts
Sun 29 Mar 2020
at 19:21
  • msg #124

Off on a Mission

Padraig shook his head "No, don't apologise, you did what you thought was right to get rid of these rebels, and can be commended for the ingenuity of the action.

I would have struck now, indeed, but as you can see the force I lead here is not even two score and their force ranges in the hundreds (OOC: you said several 25 strong cavalry units, that's at least 100, of cavalry alone). Even with this advantage pressed, I don't think we could win a battle right now with our current numbers. Not all the men here are seasoned in battle either.

I have sent word, however, to a nearby friendly force, to give the location of this host, so they will hopefully be here in time..."

Finger of Fate
GM, 1026 posts
Sun 29 Mar 2020
at 20:47
  • msg #125

Off on a Mission

Actually there are several thousand infantry and somewhat fewer cavalry there, but way more than you can attack directly.
The fire didn't miss, the smoke obscured your view, Mustafa can attest to fires started in their camp.
Mustafa Zephyr
Player, 424 posts
"Shark killer"
Mon 30 Mar 2020
at 03:35
  • msg #126

Off on a Mission

In reply to Finger of Fate (msg # 125):

"Still, with any luck, even if their numbers do not dwindle, there is a good chance that their supplies have suffered, and they may have lost some cavalry. I have a boat that may be used to bring up supplies of our own, or we could do hit and run tactics to dishearten them. What is your plan now?"
Padraig MacTire
player, 324 posts
Mon 30 Mar 2020
at 08:04
  • msg #127

Off on a Mission

Padraig nodded "Aye, anything we can do to harry them would be preferable to leaving them to regroup and recover. If their supplies have been hit, then they'll need to move sooner rather than later.

Up until now, though, my plan was to hold this area, and ensure they can't assault the town directly, while waiting for friendly reinforcements. Our army is perhaps a day or two away at best. Recovery for that lot should take a day at least, if they have any mind to recount their supplies, fix tents and tend wounded.

I wonder if someone posed as friendly to bring them supplies, somebody with a ship. Poison could go a long way..."
he said, inwardly grimacing at the idea of poisoning someone over putting a length of steel through them.
Mustafa Zephyr
Player, 425 posts
"Shark killer"
Mon 30 Mar 2020
at 08:54
  • msg #128

Off on a Mission

In reply to Padraig MacTire (msg # 127):

"Well, I don't know if supplies have been hit, but I am assuming the wagons were not ties to the horses or oxen when the fire hit, so if the critters went running and the supplies did not, then they would have a hard time stopping the barbecue without becoming part of it, if you catch my drift.

But I have a feeling a few of them would recognize my ship...perhaps if we have someone sick with the plague volunteer to join them it might work better...or better yet, if you have poison and they are still gathering supplies, go drop it in their supplies rather than giving them any of ours! Even if they discover it, it will reduce what they have even further...
"
Padraig MacTire
player, 325 posts
Mon 30 Mar 2020
at 08:56
  • msg #129

Off on a Mission

"I've never been one to keep plague ridden people as my companions, so I have nobody to deliver there. Poison would have to be acquired." he said, glancing to Melinda and continuing the thought process.
Mustafa Zephyr
Player, 426 posts
"Shark killer"
Mon 30 Mar 2020
at 09:22
  • msg #130

Off on a Mission

In reply to Padraig MacTire (msg # 129):

"There is always the Duke and his army approaching, of course. That would solve a lot of problems..."
Padraig MacTire
player, 326 posts
Mon 30 Mar 2020
at 09:27
  • msg #131

Off on a Mission

Padraig nodded But until they arrive, we'll need to make sure they don't move so much
Mustafa Zephyr
Player, 427 posts
"Shark killer"
Mon 30 Mar 2020
at 09:35
  • msg #132

Off on a Mission

In reply to Padraig MacTire (msg # 131):

"So what are the numbers we are dealing with?"
Padraig MacTire
player, 327 posts
Mon 30 Mar 2020
at 10:04
  • msg #133

Off on a Mission

Padraig was a little curious about the man's curiosity and thought it better to just redirect the line of questioning a little bit. "Why don't you show us your boat?" he asked, before falling back for a moment to speak wit his houseguard.

"Does anyone know him?" he said underbreath.
Mustafa Zephyr
Player, 428 posts
"Shark killer"
Mon 30 Mar 2020
at 10:53
  • msg #134

Off on a Mission

In reply to Padraig MacTire (msg # 133):

"Of course, sire. Many of your townsfolk will know it, as I have done a couple of supply runs already, until they blocked the river. I brought up some of the Dukes men recently."

He takes him and shows the hide boat...
Padraig MacTire
player, 328 posts
Mon 30 Mar 2020
at 11:40
  • msg #135

Off on a Mission

Padraig looked surprised "Where are those Duke's men? We might be able to get them to join a harrying force if they're of sufficient size
Mustafa Zephyr
Player, 429 posts
"Shark killer"
Mon 30 Mar 2020
at 19:36
  • msg #136

Off on a Mission

In reply to Padraig MacTire (msg # 135):

"There were only a score of them, sire. My boat is not that big...I left them in the city before I went out to scout."
Padraig MacTire
player, 329 posts
Tue 31 Mar 2020
at 17:43
  • msg #137

Off on a Mission

"Well then, I thinmk we're resigned to holding this bridge, until we are relieved...
Mustafa Zephyr
Player, 430 posts
"Shark killer"
Tue 31 Mar 2020
at 22:33
  • msg #138

Off on a Mission

In reply to Padraig MacTire (msg # 137):

"And perhaps the occasional raid to keep them from getting any rest?"
Finger of Fate
GM, 1027 posts
Wed 1 Apr 2020
at 02:22
  • msg #139

Off on a Mission

Much later that evening a rider shows up ... one of those dispatched to find the Duke's Army and says that the Army has been notified and should be moving to attack tomorrow.  Of course the camp you attacked is only one of many in the rebel line, but it was the one on the left flank and may well allow the Duke to turn the rebel armies flank.


The Old Baron seems to be recovering some now that his son is back and he can rest.
Mustafa Zephyr
Player, 431 posts
"Shark killer"
Wed 1 Apr 2020
at 03:12
  • msg #140

Off on a Mission

In reply to Finger of Fate (msg # 139):

"Perhaps we should move to start similar fires with the other camps in the early morning, both to mask the attack and to make them more fatigued..."
Padraig MacTire
player, 330 posts
Wed 1 Apr 2020
at 13:12
  • msg #141

Off on a Mission

Padraig nodded at the suggestion, constant harrying and drecreasing morale as well as disruption would be a good plan.

"Lets do it, we can organise into small groups and start lighting fires and causing disruption, at the least it should prove to be a wearisome night for them.

Our relief army should be here soon, and so if we can delay them for that long, we might turn the flank of the whole campaign.

Finger of Fate
GM, 1028 posts
Wed 1 Apr 2020
at 17:59
  • msg #142

Off on a Mission

OK, It's now late in the evening and I assume everyone had bedded down and slept and hour or so before this messenger arrived ... mid night is not far off.
Padraig MacTire
player, 331 posts
Thu 2 Apr 2020
at 12:43
  • msg #143

Off on a Mission

"Alright, lets gather some people and go light some fires!" he said to Mustafa and a group of people that had seemed more willing.

He reached out to Melinda and asked her "Do you know or have anything that could foul a food supply?"
Melinda
NPC, 29 posts
Untrusting & Skeptical
Wants money & status
Thu 2 Apr 2020
at 19:19
  • msg #144

Off on a Mission

Do I have such? No...why would I?  what could you use? Animal dung? should be plenty around.
Padraig MacTire
player, 332 posts
Thu 2 Apr 2020
at 20:00
  • msg #145

Off on a Mission

Padraig laughed and nodded "Animal dung it is..."
Mustafa Zephyr
Player, 432 posts
"Shark killer"
Fri 3 Apr 2020
at 00:19
  • msg #146

Off on a Mission

In reply to Padraig MacTire (msg # 145):

"Lets take some torches too. Ready to go when you are, though I suggest 2 groups. Mounted guys handle the more distant group..."
Finger of Fate
GM, 1029 posts
Fri 3 Apr 2020
at 02:41
  • msg #147

Off on a Mission

So everyone is just going out across the fields in the Dark?
Mustafa Zephyr
Player, 433 posts
"Shark killer"
Fri 3 Apr 2020
at 04:56
  • msg #148

Off on a Mission

In reply to Mustafa Zephyr (msg # 146):

We certainly are. I have some night vision, so we are keeping torches for fires. What is moonlight like? If it is dark, we would have advised leaving a bit earlier.
Padraig MacTire
player, 333 posts
Fri 3 Apr 2020
at 06:39
  • msg #149

Re: Off on a Mission

Finger of Fate:
So everyone is just going out across the fields in the Dark?

OOC:
No, but it's kind of hard to formulate a good plan when I have half the picture. As is case with the harrying archers.

I still don't understand how that seems to be a failure and yet going into their camp to light fires is a more advisable option.

I don't know whether it's a mis communication or just something else, but the information I get to work with is coming in dribs and draps to the point it's just "one line responding to the previous post" as opposed to getting stuck into the wrting and planning etc.  I can only really give as much as I have to work with.
Finger of Fate
GM, 1030 posts
Fri 3 Apr 2020
at 19:24
  • msg #150

Re: Off on a Mission

Actually Your question, Padriag, is a very good one.  Going out with torches is not at all a good plan, as all it does is let the plentiful enemy cavalry know where to go.
Letssee if I can create a slightly better picture with words.  Freehold is just across a major feeder creek and the Chisa River on the upper reaches of the Chisa River. So it has the river to the North, this major feeder to the east and another feeder creek to the south, heading into the major feeder just discussed. These deep and wide creek beds make Freehold a difficult place to attack and a fairly easy place to defend.
I'll let you name the Major feeder creek...
But to the East across that major feeder were farms that extended South and East, bringing plentiful food and trade to Freehold. The Rebels ransacking of farms caused the Farmers to grab all the could and retreat into Freehold creating a Big problem of over crowding, but also providing for a boost in manpower to protect the city. The Rebels burned and level the farms months ago, taking anything of value and he fields have gone Fallow. Out about some two or three leagues to the Southeast, the enemy built an encampment, ringed it with a low fence using farm fences, buildings and whatever as a source of this wood. This is the camp that Mustafa has so inconvenienced. The bare soil for 10 feet/3 meters around the camp saved the fence, but tents and who knows what else inside did catch fire, making the animals skittish and the troops hard to handle. Given that many of these soldiers are a forced levy, the desertion problem, which had been under control, is now out of control.
It is quite Dark with no visible moon, the ground is reasonably even as Plowing was just starting when the revolt happened. Your chances of getting inside the fenced area is low except as captives. Rebel treatment of captives is generally brutal; Commoners are scum and put to work as serfs. Freemen of any stature are generally executed summarily, as they don't want them leading anyone. Craftsmen are serfs with a job/talent which they are to use here or sent off to where that craft is useful.

OK, so this encampment is not the whole rebel Army, just a portion of it, but it is the left flank of their army, and if destroyed or routed, would create a very serious problem for the Main Rebel forces, which are preparing to attack and destroy (they hope) he Duke's army.
The Rebels are aware that their units/soldiers are inferior, so always seek to attack in overwhelming numbers. Anything that requires a change in plans requires time and careful planning as the units seldom display any initiative, unless it is to desert. Generally Rebel sergeants and officers are a bit more reliable, but hardly inclined to die for the cause. Any obvious weakening of the real power & control would make a large portion of their army evaporate. Simply put , everyone is scared of their superior and what he could do to them; if that chain is disrupted, things go to poo quickly.
Mustafa Zephyr
Player, 434 posts
"Shark killer"
Sat 4 Apr 2020
at 04:27
  • msg #151

Re: Off on a Mission

In reply to Finger of Fate (msg # 150):

My plan is not to light fires during the night, but just before Dawn. Torches, as mentioned before, are not lit now, and are to be lit only to light fires. The primary goal is to cause disruption so as to allow deserters to do just that.
Finger of Fate
GM, 1034 posts
Sat 4 Apr 2020
at 19:58
  • msg #152

Re: Off on a Mission

Moving in the dark is doable and sort of safe, as the enemy is almost completely inside their encampment with only a few Out posts around the out side on guard. Staying up all night will be an issue and where the fire goes in the morning may well be another, especially if it blocks the Friendly forces advance.
Mustafa Zephyr
Player, 435 posts
"Shark killer"
Sat 4 Apr 2020
at 23:13
  • msg #153

Re: Off on a Mission

In reply to Finger of Fate (msg # 152):

A risk we are willing to take. Once the fires are lit, we will head back to sleep, and let the army deal with them. We can't control the weather, though if there are any who can...
Finger of Fate
GM, 1035 posts
Sun 5 Apr 2020
at 03:27
  • msg #154

Re: Off on a Mission

Often the winds sink down from the mountains and across the flats, then during the mid-morning they reverse and flow toward the mountains .. IF there is no major weather system blowing from some other direction (as there was when you set let last fires).
Mustafa Zephyr
Player, 436 posts
"Shark killer"
Sun 5 Apr 2020
at 03:49
  • msg #155

Re: Off on a Mission

In reply to Finger of Fate (msg # 154):

When we ask the old farmers before we leave, what do they think is likely to happen today? There would be many taking refuge in the city based on previous comments...
Finger of Fate
GM, 1036 posts
Sun 5 Apr 2020
at 03:55
  • msg #156

Re: Off on a Mission

There are LOTs of them and they have been here for months.
As to weather, you get quite a few assertions as to what tomorrow will be like, but there is a consensus that you will not likely see a favorable wind until mid morning if there is going to be one at all.
Mustafa Zephyr
Player, 437 posts
"Shark killer"
Sun 5 Apr 2020
at 03:58
  • msg #157

Re: Off on a Mission

In reply to Finger of Fate (msg # 156):

Favourable depends on the direction we plan to go to to start the fire from. All we need is a reliable and consistent wind, and we get ourselves into a position to make it favourable. Is there likely to be a reliable or consistent wind in the morning? If not, can we get downhill of the enemy camp?
Finger of Fate
GM, 1037 posts
Sun 5 Apr 2020
at 04:05
  • msg #158

Re: Off on a Mission

Not one that will do you good without hurting the duke's incoming force ... if The wind blows toward them, then the fire blocks them.
If the gods smile and the wind blows from east to west, a most unusual case, the fire works to hide the duke's forces coming and causes the enemy a good deal of further discord.

You can roll for it, if you wish ... the higher the number, the more favorable the outcome.
Mustafa Zephyr
Player, 438 posts
"Shark killer"
Sun 5 Apr 2020
at 04:52
  • msg #159

Re: Off on a Mission

In reply to Finger of Fate (msg # 158):

Do we know any friends of farmers that might be able to influence the wind?

Rolled a 9... not impressive...
Padraig MacTire
player, 334 posts
Sun 5 Apr 2020
at 12:00
  • msg #160

Re: Off on a Mission

OOC: oh wow, I missed out oon a lot of stuff, Let me read through and post!
Finger of Fate
GM, 1038 posts
Sun 5 Apr 2020
at 23:20
  • msg #161

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 159):

No, that would be magic ... no one has any.
Padraig MacTire
player, 335 posts
Sun 5 Apr 2020
at 23:22
  • msg #162

Re: Off on a Mission

The fires would be best started to the far side of the Duke's army. That way should they blow unfavourably, there'd be minimum consequences for the allied forces, and if it does go favourably, well in that case the fires would rage through that camp. he offered


OOCP: Sorry Mustafa, I didn't realise you were a player. sorry for the hold up
Finger of Fate
GM, 1039 posts
Sun 5 Apr 2020
at 23:45
  • msg #163

Re: Off on a Mission

In reply to Padraig MacTire (msg # 162):

Mustafa has already burned that area, so you might spread smoke, but the fire won't reach them.
Padraig MacTire
player, 336 posts
Mon 6 Apr 2020
at 09:55
  • msg #164

Re: Off on a Mission

OOC: Well holding bridge until relief comes, I Suppose. that's the only real plan we have for now, other than perhaps poisning them which is high high risk.
Finger of Fate
GM, 1040 posts
Mon 6 Apr 2020
at 18:14
  • msg #165

Re: Off on a Mission

Understood and yes, poison is unlikely to have a rapid effect.

It is just after mid-day when the Duke's forces show up and the two armies, if you can call them that, start forming up. The rebels seek to make full use of the wooden wall in their defense.

Your readily available raiding force is just under 40 men, about 25 of them mounted.  If you pull from the perimeter, your dismounted numbers go up significantly, you have around 250 guarding the perimeter, by pullingsome number of them, you could mount a large enough threat that the Rebel commander would have to move troops to deal with them. As the Duke's force seems to have cavalry in some numbers, you doubt that the Rebel commander would strip off any of his own cavalry to attack you, and that is the most serious threat to your willing but poorly trained foot.
Padraig MacTire
player, 337 posts
Wed 8 Apr 2020
at 21:11
  • msg #166

Re: Off on a Mission

Padraig decided that more numbers would help the mission, and when he noted the Duke's force forming up he went for the remaining force.

AS they formed up off to the flank of the enemy, but close enough that they could be supported should the requirement be made.

"ALright everyone, we're going to threaten and harry. Only commit on my command, but if I signal for retreat, THEN rally futher back to the Duke's force, and rally with them.

He said, leading from the front, on horse.
Finger of Fate
GM, 1041 posts
Wed 8 Apr 2020
at 21:25
  • msg #167

Re: Off on a Mission

So Freehold has How many protecting it?

And how many do you take on your foray?

Be advised that the Duke's forces are not swinging around the Northern flank that you can see....
Padraig MacTire
player, 338 posts
Thu 9 Apr 2020
at 18:32
  • msg #168

Re: Off on a Mission

OOC: Half probably to 3/4 I'd guess
it's not a far walk
Finger of Fate
GM, 1043 posts
Thu 9 Apr 2020
at 19:23
  • msg #169

Re: Off on a Mission

Ok, so you have 138 men with you, only 26 of which are mounted and you have 66 still guarding the perimeter.

The enemy encampment is SE of you about 2.5-3 miles.  Do you take Flags or banners?
Padraig MacTire
player, 339 posts
Thu 9 Apr 2020
at 19:27
  • msg #170

Re: Off on a Mission

Padraig opted to take banners to show they were loyal to the DUke, his own family Banner, and one that signalled the Duke's allegiance too.
Finger of Fate
GM, 1044 posts
Thu 9 Apr 2020
at 19:41
  • msg #171

Re: Off on a Mission

So as you advance on the fenced perimeter, both the enemy and the Duke's forces become aware of you.

The Enemy moves some crossbows and foot to your side of their perimeter and the Duke's men send a small group with a message asking that you do all you can to distract and force the enemy to deploy troops to face you.  They do note that your force is small and ask if that is all you have.
Padraig MacTire
player, 340 posts
Thu 9 Apr 2020
at 19:54
  • msg #172

Re: Off on a Mission

"There are some more people, perhaps a third more than this back in Freehold, but they're reserved to defend the place should it be required. There are other hostile forces in the area, and I don't want to leave it defencless" he said to the messenger.

"We'll do what we can..."
Finger of Fate
GM, 1045 posts
Thu 9 Apr 2020
at 23:11
  • msg #173

Re: Off on a Mission

That is wise indeed your Lordship, I will et the general know of your situation, anything you can do as he advances will be a help, I assure you.
Padraig MacTire
player, 341 posts
Thu 9 Apr 2020
at 23:23
  • msg #174

Re: Off on a Mission

Padraig turned to the assembled mass, nothing they were not really an army, just a frustrated lot of villagers and men fed up with a marauding force.

"Remember lads, we defeat these bastards, and we get to live well again! he called out before leading them to position before the battle.
Finger of Fate
GM, 1046 posts
Thu 9 Apr 2020
at 23:30
  • msg #175

Re: Off on a Mission

OK, so how are they to be deployed and where are you leading them? v How close do you get?

Figure the enemy is in the center, the Duke's Army is on the Right side and you are entering from the upper left corner. The enemy is about 5,000 foot and 1,000 Horse.  You aren't sure how large the Duke's force is, except that it seems willing to accept battle with this enemy.
Padraig MacTire
player, 342 posts
Sun 12 Apr 2020
at 19:09
  • msg #176

Re: Off on a Mission

Padraig had the men stand on the flank of the army in a position that could attack directly from the side or back, but would allow a retreat to the bridge should it come to it. He wanted to deploy the men against archers as best he could, and so positioned them in a place where he thought the engagement, in progress, would leave their flank open.

Seasoned, or armed troops, or cavalry would make a mess of his men, so the current acting lordship of Freehold area led his meagre force to be as painful the enemy as possible.

"We go for the archer's backs, and follow my command at all costs! he said, prepared.


OOC:

Okay, if there's a map of the battle field, I don't think I can see it, so i'll describe.

- I'd opt for a wide flank where the terrain makes it the least hospitable for cavalry (just in case)
- Close to the bridge, if possible, so that a retreat can be made to that strong point
- Ideally close enough to the Duke's force that they could kind of come to our aide if it got very bad.
- in a location that would position us best to attack archers, if possibly, if not then infantry of some kind (ideally, light infantry).

Ill roll Tactics, to give some indication about how well I might position them.

20:08, Today: Padraig MacTire rolled 12 using 3d6.  Tactics.
// pass by 1 - not bad but not great.

Finger of Fate
GM, 1047 posts
Sun 12 Apr 2020
at 20:15
  • msg #177

Re: Off on a Mission

The enemy commander is concentrating on the army in front of hi and has dispatched a small for to the wall facing you.
Your scouts have been counting (they'll put their boots back on in a minute) and count 64 total enemy visible of which 15 or 16 seem to be crossbowmen. You are now about ¼ mile from the wall and well over a mile from the bridge. The enemy facing the Duke's forces does not seem to be paying attention to you at all.
Padraig MacTire
player, 343 posts
Sun 12 Apr 2020
at 21:25
  • msg #178

Re: Off on a Mission

Alright lads, lets see if we can cause some damage..." he said, moving forward with the group. "Im sure a few of you have poached these lands a bit in the past... lets see if you can get more fair game... see if you can hit them cross bows" he said, not wanting to press the force too hard just yet.

He was looking for openings, and had an idea. If the army did not present a good target for attack, the camp had only a skeleton force remaining, and would be entirely entirely vulnerable...
Finger of Fate
GM, 1048 posts
Sun 12 Apr 2020
at 22:16
  • msg #179

Re: Off on a Mission

Those with bows move up and start firing... you have only 11 Archers. Arrows appear in the wall and several pass over head but only one connects, hitting a foot soldier square in the chest. The y loose a volley of cross bow bolts. Two hit, one firmly in a mans shield and the other in a man's abdomen, penetrating his leather, he staggers back and 6 others help him start for the town.

The bows work much faster than the crossbows, and they get in three more volleys before the cross bows start to come up. You note their sergeants are busy forcing men back into the line.  No more hits are scored, but the enemy is crouching down behind their wall now. The Cross bowmen take their shot and crouch down to reload. 3 more of your men are hit and your soldiers are beginning to shuffle and talk.
Mustafa Zephyr
Player, 439 posts
"Shark killer"
Sun 12 Apr 2020
at 22:54
  • msg #180

Re: Off on a Mission

In reply to Finger of Fate (msg # 175):

I assume this is a different group from Mustafa, whose idea was to stay out of sight and start a fire anyway, to keep the most distant group occupied.
Finger of Fate
GM, 1049 posts
Mon 13 Apr 2020
at 02:23
  • msg #181

Re: Off on a Mission

I was assuming Mustafa was either with Padraig's group, or, if not, back protecting the city. There is neither time nor support for anything else right now.
Mustafa Zephyr
Player, 440 posts
"Shark killer"
Mon 13 Apr 2020
at 07:59
  • msg #182

Re: Off on a Mission

In reply to Finger of Fate (msg # 181):

Mustafa was just going to take a few me.n and light fires in the morning to distract the enemy so they would not respond properly when the Duke attacked...did that plan change?
Padraig MacTire
player, 344 posts
Mon 13 Apr 2020
at 09:26
  • msg #183

Re: Off on a Mission

Padraig instantly flushed in anger at his men. "WHat? You want to talk now? You want to talk about going back to your fucking homes and farms, and sitting there like good little peons while those bowmen up on that wall are taking your food? Fucking your women? Look at them? Scoring shots on you and grinning about it, they can see you, thinking about quitting and leaving. If you're thinking of giving up against a few bowmen, then fine, go home to your women and look at them in the eye for the rest of your days admitting you can't save them from a handful of crossbow men defending an unoccupied camp...

The rest of you come with me!"
he shouted, as he made his way


OOC: Is there a 'way in' to the camp that isn't just a wall? Like there has to be some way to get in there.

If there is, and presumably there's Something this force can do, rather than just stand like idiots getting shot.
Finger of Fate
GM, 1050 posts
Mon 13 Apr 2020
at 21:57
  • msg #184

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 182):

That plan proved unworkable as the wind refused to cooperate.
Finger of Fate
GM, 1051 posts
Mon 13 Apr 2020
at 22:18
  • msg #185

Re: Off on a Mission

In reply to Padraig MacTire (msg # 183):

Indeed, and a good number of men move forward which causes the rest to follow ... the bowmen release a couple of shots as they charge with the rest ... Most are wild but several are close enough to get folks attention and make them duck. The sergeants behind them start to scream and swing at them with swords ... a couple of your bowmen stop and shoot accurately hitting two of these sergeants, one in the left arm piercing through the arm, the other in the bare neck. The men behind the wall start to run, as the remaining srgeants scream and try to stop the growing rout.


The nearest gate is some 70 yards/meters down from where you are hitting this wall, it is upright wooden post that have been sharpened and are roughly four feet/120cm high. A couple of you men hop over where no one faces them, several others make foot holds with their hands to assist other in crossing... in short order you have 14 men  over the wall, and more working to get over it. Your mounted men could easily make it to the gate, or back up and try to jump the wall. The sergeants are losing the battle and will soon find themselves alone facing your mob; they run too, and try to reform the running soldiers who are now looking for exits.  A few in the enemy Army see your banners inside the palisade and start yelling and pointing their army begins to falter slightly as the men see that there are enemy soldiers behind them ... Officers quickly begin to ride up and down their line to steady them , but a great roar comes from behind them and their soldiers are looking at your men, then out in front and then back.
Padraig MacTire
player, 345 posts
Tue 14 Apr 2020
at 07:13
  • msg #186

Re: Off on a Mission

Padraig thought they'd aim for the but shrugged to Mustafa (OOC: I Think he's with us, right?) and said "Not the gate, or most finessed attack, but it'll do" and he followed them to into the camp, opting to lead the cavalry round through the gate.

"Run down the routing men" he said casually to the cavalry as they went round and into the camp, not wanting to risk his horse gored on the defences.

"NOW LOOK!" he cantered his horse amongst his men and held up his sword. "They run from you! Burn it all!
Finger of Fate
GM, 1052 posts
Tue 14 Apr 2020
at 19:38
  • msg #187

Re: Off on a Mission

There is truthfully little that is not already burned, except some carts that belonged to your people, who quickly start to reclaim them and drag them toward the gate. Most have hay or other provisions still aboard, some just have military gear however.

The sight of your foot against their wall causes a serious morale issue, aggravated by the charging Duke's foot closing in ... in a flash, clumps of soldiers turn and run, fighting off any who try to stop them, within a minute or two, it is clear the Rebels will lose this confrontation and now it is just how badly. The Nobles call the Horse to them and immediately start a retreat.  The Duke's Forces  use bugle calls to summon their own horse and direct against the Nobles, before the Nobles can gather all their own cavalry to them. That mess quickly moves south and out of sight in swirls of dust.  The Sergeants gravitate to each other and form a tight infantry formation that marches south in a solid formation as defense against cavalry.  The Duke's General sends some infantry and bowmen to address this foe. But he and many of his men close the  walled perimeter, entering through the eastern gate and come to your assembled banners.    Well Done Your Lordship!, your unexpected force in their rear routed them when faced with us in front ... we have almost no casualties, do you have many? I have surgeons who can help them.
Padraig MacTire
player, 346 posts
Tue 14 Apr 2020
at 20:08
  • msg #188

Re: Off on a Mission

Padraig smiled at the victory, in truth he wasn't sure what a great effect their force had been, but it was victory nonetheless, and he'd lead it, so that was great.

"I'll do what I can, when possible, to rid this land of rebels, and no small part of it was due to the bravery of these men too" he said, congratulating the men loudly.

"We do have some injuries yes. You, please see that our injured are moved to their surgeons.

I would like to meet your commander, though"
he said.
Finger of Fate
GM, 1054 posts
Tue 14 Apr 2020
at 20:33
  • msg #189

Re: Off on a Mission

I am He, Sir  Edmund Barflyalotte at your service. I command the Northern watch, to keep from the Duke's army what just happened to these rebels. Care for a drink in Celebration of our victory?
Padraig MacTire
player, 347 posts
Tue 14 Apr 2020
at 20:45
  • msg #190

Re: Off on a Mission

Padraig nodded, dropping down from his horse and offering the man his hand. "Good to meet you Sir, I'm Padraig MacTire, you likely know my father rather than me, if anyone" he said in a friendly way.

You've done a great thing here, but for now lets celebrate, and talk of more business tomorrow, while we're still flush with our hangover. I know a place in town, if you'd come with me" he said.

"Your army probably can't all stay in Freehold, but any of the lands around here are theirs for the duration, as long as they're not disrupting crops or livestock of the people here. he offered, in addition.
Finger of Fate
GM, 1055 posts
Wed 15 Apr 2020
at 03:33
  • msg #191

Re: Off on a Mission

Um, begging your pardon gentlemen, but perhaps we should finish the pursuit before celebrating, lest they reform and attack us in our cups.

Sir Barflyalotte grimaces That's young Squire Throckwaddle, ever the man keeping us up and after the louts. I doubt that they'll get that mob reassembled before Christmas.
Padraig MacTire
player, 348 posts
Wed 15 Apr 2020
at 06:38
  • msg #192

Re: Off on a Mission

"Aye, but not a terrible idea. Perhaps show them that the path to redemption does not lie in rebellion! he agreed,

"I have only a score of mounted men"
Finger of Fate
GM, 1056 posts
Wed 15 Apr 2020
at 18:33
  • msg #193

Re: Off on a Mission

I am sure you foot will not be needed now, although they most certainly tipped things heavily in our favor. You and Your horse may accompany us... you will be coming Sir Barflyalotte? ... and our cavalry should be quite adequate if you have things to attend to.  Squire Throckwaddle says.

Who is running this ? Sir Barflyalotte thunders

You are of course Sir, I am just doing as you instructed us earlier in the battle meeting.  Squire Throckwaddle replies

Oh ... well I suppose, Tho' I nay remember sayin' such. Barflyalotte says with a frown

Oh You most certainly did, Sir, and indeed a wise instruction it was.  Squire Throckwaddle affirms smiling at Padraig
Padraig MacTire
player, 349 posts
Wed 15 Apr 2020
at 20:07
  • msg #194

Re: Off on a Mission

Padraig cocked an eyebrow at the back and forth, noting the man's first instinct to go drink. He'd seen signs of such before, but wasn't sure exactly if it was the case.

"A good squire you have there, must have been taught well..." he said cooly, to diffuse anything.

"Well, lets go see what villainy we can run down first, eh?" he added.
Finger of Fate
GM, 1057 posts
Wed 15 Apr 2020
at 20:47
  • msg #195

Re: Off on a Mission

The squire nods at your compliment, and Sir Barflyalotte manages to remount his horse with some difficulty.  You suspect he has already celebrated a bit this morning. You head off south at a trot to close up, your 24 men (a couple had to go back to Freehold with injuries). The Generals escort is 48 in two platoons of 24.

Within less than an hour you have passed much of the infantry and are in behind the cavalry, which is harassing the retreating Rebels.  The sergeants seem to be maintaining their formation and presenting a prickly reception to any cavalry which comes close.  The rebel infantry seems to have dissolved into a mass of men running away with no leadership. The enemy leadership seems to have galloped off to warn the others.

The squire rides close and confides that he has sent runners to the other Forces of the Duke, so that they can take advantage of this success.
Padraig MacTire
player, 350 posts
Fri 17 Apr 2020
at 17:59
  • msg #196

Re: Off on a Mission

Padriag nodded "That's good, well done. I think we'll not get all of them, but disrupt enough of their forces, and the west should be free of rebels he said while riding.

I expect what other forces they have in the area might rally to attack us again, or perhaps Freehold directly. I would appreciate your forces remaining in the area for the time being
Finger of Fate
GM, 1058 posts
Fri 17 Apr 2020
at 19:14
  • msg #197

Re: Off on a Mission

The Squire nods and responds This will not clear the west I am afraid, but it certainly extends the defenses the rebels will have to hold. It does give him interior lines, but those lines are stretched quite thin I think and he will need to withdraw into a more defensible perimeter. If the Duke has his way, he'll strike  before the Rebels can consolidate and put them in a yet worse position.  But by all means feel free to retire and get Freehold taken care of; I doubt you'll see any large organized attack by the rebels, but smaller attacks by the deserters are indeed a possibility. Might be worth trying to round them up and offer them fair work for fair wages. That could grow Freehold a good bit.


OOC - You should be getting the feeling that Squire Throckwaddle is smart, well informed and running things in this force.
Mustafa Zephyr
Player, 441 posts
"Shark killer"
Sat 18 Apr 2020
at 11:29
  • msg #198

Re: Off on a Mission

In reply to Finger of Fate (msg # 197):

Mustafa continues the case while the nobles stop and talk, slinging repeatedly at the fleeing sergeants.
Finger of Fate
GM, 1059 posts
Sat 18 Apr 2020
at 19:56
  • msg #199

Re: Off on a Mission

You got three hits out of five throws, one was blocked with the man's shield.
The other two both hit a man's torso ... roll damage.
This message was last edited by the GM at 22:11, Sat 18 Apr 2020.
Padraig MacTire
player, 351 posts
Sat 18 Apr 2020
at 20:55
  • msg #200

Re: Off on a Mission

In reply to Finger of Fate (msg # 197):

"No, I expect it won't but it's a good victory to be had, and will weaken the rebel's position at least a little. Every step they withdraw, means we take back what is ours.

I'm not entirely sure I'd want to reward rebellious people with fair wages and rewards. Better they be put to the sword for their treachery. I expect some will have been pressed, but still, they know their actions are against Catheran and should be punished for it, or at least eventually. There's wisdom at least in letting them get on with work in the meantime though, if it means they wont raise further arms against us. PLus, I wouldn't like Freehold to become rampant with bandits and other such scum.




OOC: Aye, I get the feeling he's running the show, even if the knight is ostensibly in command.
This message was last edited by the player at 20:55, Sat 18 Apr 2020.
Finger of Fate
GM, 1060 posts
Sat 18 Apr 2020
at 22:21
  • msg #201

Re: Off on a Mission

Nay, do not act like a Rebel commander. They are almost all pressed and their families threatened. Only the sergeants need be of concern and some of them would be happy to switch side as well.  Indeed if what we hear be true, D'Astard would put every deserters family to the sword, although he'd have few serfs left if he did that, so likely they would be enslaved and treated worse yet, if that be possible. The Duke hopes to keep him too busy to worry about those things until such time as they are beaten.  You would be wise to treat these men as mistreated and recruit them to your city's welfare. I'd not make them soldiers now, but in a few years, they may be your most loyal. Whether they bring their families North or move back South to be with them remains to be seen.  But they have been sore abused, treat them like an abused hunting dog and they will be yours for life.
Mustafa Zephyr
Player, 442 posts
"Shark killer"
Sat 18 Apr 2020
at 23:21
  • msg #202

Re: Off on a Mission

In reply to Finger of Fate (msg # 199):

Torso? He was rolling head shots to the skull, using the technique to reduce the penalty...
Finger of Fate
GM, 1061 posts
Sun 19 Apr 2020
at 00:18
  • msg #203

Re: Off on a Mission

OK, I missed the head shot part... since it was specified, they are both head shot then...  The last guy made his dodge/block roll.

The 6 hits the man in the Left eye doing serious damage, he crumples and is dragged into the middle of the group shortly thereafter.
The 9 hits the man in the helmet (Skull), so only 4 points gets through, but that is enough to drop him in his tracks. Again the sergeants try to  pull him into their group, but a short time later they just drop him and leave him behind.

About 3 minutes later the first man is dropped and left as well.
Mustafa Zephyr
Player, 443 posts
"Shark killer"
Sun 19 Apr 2020
at 01:06
  • msg #204

Re: Off on a Mission

In reply to Finger of Fate (msg # 203):

Encouraged, Mustafa continued to snipe away, using head shots. The first three missed, but then, taking time to aim and changing targets, combining with the archers, the next 7 would do better...

He will use the heavy sling if they are using sheilds and not firing back...
Finger of Fate
GM, 1062 posts
Sun 19 Apr 2020
at 03:23
  • msg #205

Re: Off on a Mission

Your Opponents have got the message and do have a shield wall of sorts up...
Of your four hits, 3 are blocked. The last slips past the shield and hit's the man in his helmet, other prevent him from falling and pull him back into the formation.
Arrows aren't doing too much either, but these guys have picked up the pace and are moving as quickly as they can.
Mustafa Zephyr
Player, 444 posts
"Shark killer"
Sun 19 Apr 2020
at 06:36
  • msg #206

Re: Off on a Mission

In reply to Finger of Fate (msg # 205):

Can we get cavalry to use ropes with logs tied between them to break up the sheild wall a little?
Finger of Fate
GM, 1063 posts
Sun 19 Apr 2020
at 18:01
  • msg #207

Re: Off on a Mission

Not really, They are off chasing things... and the Infantry isn't going to mess with the formation of trained well soldiery.
Padraig MacTire
player, 352 posts
Sun 19 Apr 2020
at 20:34
  • msg #208

Re: Off on a Mission

OOC: what's going on here?
Finger of Fate
GM, 1064 posts
Sun 19 Apr 2020
at 20:59
  • msg #209

Re: Off on a Mission

In reply to Padraig MacTire (msg # 208):

Mustafa has been continuing to attack the enemy while you and the Squire have been discussing things.  Assume you pull your troops and head back to Freehold?
Mustafa Zephyr
Player, 445 posts
"Shark killer"
Mon 20 Apr 2020
at 18:17
  • msg #210

Re: Off on a Mission

In reply to Finger of Fate (msg # 209):

How many in the formation?
Finger of Fate
GM, 1065 posts
Mon 20 Apr 2020
at 20:56
  • msg #211

Re: Off on a Mission

Well over 300 you'd guess.
Mustafa Zephyr
Player, 446 posts
"Shark killer"
Thu 23 Apr 2020
at 03:10
  • msg #212

Re: Off on a Mission

In reply to Finger of Fate (msg # 211):

Do we have any groups that can deal with them? Where are they headed?
Finger of Fate
GM, 1066 posts
Thu 23 Apr 2020
at 03:12
  • msg #213

Re: Off on a Mission

Not without a lot of casualties at this time. They are headed south in the same direction the nobles took.
Mustafa Zephyr
Player, 447 posts
"Shark killer"
Thu 23 Apr 2020
at 05:17
  • msg #214

Re: Off on a Mission

In reply to Finger of Fate (msg # 213):

Mustafa will try to get a group of archers together to Harry them and try to break them up. With their armor and Shields they will be a bit slower and will tire quickly...
Finger of Fate
GM, 1067 posts
Thu 23 Apr 2020
at 18:52
  • msg #215

Re: Off on a Mission

They will tire, but are also seasoned Infantry ... your archers will tire and run out of arrows first.


Perhaps a different tact?
Mustafa Zephyr
Player, 448 posts
"Shark killer"
Fri 24 Apr 2020
at 01:05
  • msg #216

Re: Off on a Mission

In reply to Finger of Fate (msg # 215):

He will ask some of the other archers for suggestions...
Finger of Fate
GM, 1068 posts
Fri 24 Apr 2020
at 03:34
  • msg #217

Re: Off on a Mission

Without a combined arms approach with Infantry, horse and archers, it's a fruitless task. If we had a bolt or rock thrower, that too could break their formation and bring them down, but we have none of that.  So beating them with force isn't in the cards, now if you think you could persuade them to give up ... he gives you a big grin ... you'd be famous.
Mustafa Zephyr
Player, 449 posts
"Shark killer"
Fri 24 Apr 2020
at 07:21
  • msg #218

Re: Off on a Mission

In reply to Finger of Fate (msg # 217):

Mustafa will approach them and call for parley...

And send a runner to the guys leading the Dukes forces here.
This message was last edited by the player at 07:22, Fri 24 Apr 2020.
Finger of Fate
GM, 1069 posts
Fri 24 Apr 2020
at 20:38
  • msg #219

Re: Off on a Mission

The Duke's guys are all over the place ... Padraig has departed and you are hanging with around 60 or so Infantry and archers that some officer is trying to get organized.
Mustafa Zephyr
Player, 450 posts
"Shark killer"
Fri 24 Apr 2020
at 21:24
  • msg #220

Re: Off on a Mission

In reply to Finger of Fate (msg # 219):

Send the runner looking for someone who can make promises and actually have the authority to keep them....
Finger of Fate
GM, 1070 posts
Fri 24 Apr 2020
at 21:28
  • msg #221

Re: Off on a Mission

He is off and running... How long are you going to wait? The Enemy mob will give you a few minutes, then figure you arjust holding their escape up and move on.
Finger of Fate
GM, 1071 posts
Fri 24 Apr 2020
at 21:31
  • msg #222

Re: Off on a Mission

And a few minutes later the runner brings Squire Throckwaddle to you.

What is so important?
Mustafa Zephyr
Player, 451 posts
"Shark killer"
Fri 24 Apr 2020
at 21:55
  • msg #223

Re: Off on a Mission

In reply to Finger of Fate (msg # 222):

"Come with me to talk to these men."

He will lead the squire to talk to the men, or their representative. As they approach,, he will open discussion.

"Gentleman, you could keep running, but lets face it, you are on the loosing side, and not just of the battle.  What are you personally fighting for?"
Finger of Fate
GM, 1072 posts
Sat 25 Apr 2020
at 03:11
  • msg #224

Re: Off on a Mission

The Squire is not willing to come up with you and leave his guard behind, but when two men come out very tentatively he inches in closer, stopping about 6-8 feet away and listening with his guard very edgy some 30 feet back.

Our Families and what we hold, what do you fight for?
Mustafa Zephyr
Player, 452 posts
"Shark killer"
Sat 25 Apr 2020
at 07:03
  • msg #225

Re: Off on a Mission

In reply to Finger of Fate (msg # 224):

"I fight for the freedom I had under the Duke, who was just and fair. The Duke is not interested in taking the lives of innocent people, so unless your families are criminals, they have nothing to fear from him. The thing you really are fighting for then, is what you hold. Correct so far?"
Padraig MacTire
player, 353 posts
Sat 25 Apr 2020
at 15:30
  • msg #226

Re: Off on a Mission

Padraig trotted back to Freehold with his retinue and new found allies, that had stayed with the group. He glanced around and was happy of the victory, and the added defence of an army, at least for the time being. He smiled at the victory and was eager to share good news with his Father and family.

While taking in the sight of Freehold, his family's land, he considered the squires word, and thought that perhaps there was wisdom in leniency for those that had been traitors - though he felt it could not be without punishment and so he turned to one of the more veteran members of his group and said. "Put out the word that any men fighting for the rebels may come and speak with me at my father's hall and speak with me. I'll be willing to consider granting amnesty for those wishing to correct the errors of their choices, or make up for the offenses that had been put upon them by D'astard. If they are willing to fight for me, and their homes, then after the rebellion a full pardon can be given. he said to the man, beginning to spread the word. He would also precisely recite the same words the Melinda, when they met up again and have her govern men in his employ to post messages across freehold and surrounding towns.
Finger of Fate
GM, 1073 posts
Sat 25 Apr 2020
at 17:09
  • msg #227

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 225):

They talk among themselves for a moment, Aye, we preserve our standing and that of our families. The King is unforgiving to those who fail him. Why do you ask us?we will not surrender.
Mustafa Zephyr
Player, 453 posts
"Shark killer"
Sat 25 Apr 2020
at 22:36
  • msg #228

Re: Off on a Mission

In reply to Finger of Fate (msg # 227):

"I was looking for terms under which your lives could be spared. You may escape from tthe battle today, but you surely know the war is being lost because the nobles who led the rebellion know nothing of justice. They abused common folk, and so the common folk have turned to the Duke, the Kings representative here."
Finger of Fate
GM, 1074 posts
Sat 25 Apr 2020
at 23:36
  • msg #229

Re: Off on a Mission

The common folk do as ordered or else.
Mustafa Zephyr
Player, 454 posts
"Shark killer"
Sun 26 Apr 2020
at 00:28
  • msg #230

Re: Off on a Mission

In reply to Finger of Fate (msg # 229):

"Yes, but those who lead them are responsible for their welfare and should not abuse their power. The rebellious nobles did not seem to understand that. That is what distinguishes true Nobles from common thugs. If you are common thugs, you deserve punishment along with the nobles who rebelled. But if you are honourable, I want to give you a chance to redeem yourselves."
Finger of Fate
GM, 1075 posts
Sun 26 Apr 2020
at 03:55
  • msg #231

Re: Off on a Mission

Power belongs to the strong, we keep the weak working as they should.
Mustafa Zephyr
Player, 455 posts
"Shark killer"
Sun 26 Apr 2020
at 04:48
  • msg #232

Re: Off on a Mission

In reply to Finger of Fate (msg # 231):

"Then it sounds like you punishment will be well deserved...".

He leaves them, backing away, sling ready should they try any funny business.
Finger of Fate
GM, 1076 posts
Sun 26 Apr 2020
at 20:11
  • msg #233

Re: Off on a Mission

What do you Mean?

The Squire rides forward two or three steps...  Well you have just failed your masters, your soldiers deserted at the first chance. Do you expect to be well received by your Noble overlords? Should they be able to hold Zenther, how will your families be treated? Not well by your own admission. Your choices have all but vanished, You can surrender and swear allegiance to the Duke, then fight to over throw the nobles who place your families and holding at risk, or worse perhaps, Or you can fight on and take your chances on the Gratitude of D'Astard and his ilk. I made my choice early on, now you get to decide. That is what this young man was trying to get you to see.


There is talk among the three men, then one holds his hand up as if to ask for a moment and all three walk back to the formation and merge into it, there seems to be some turmoil within the formation, voices, some loud.  then a low but growing desultory grumble. A few moments later the three men reappear walking side by side. and stop roughly where they were. All three sheath their swords as do many of the men in the formation, it continues until all have sheathed their weapons.

The middle man of the three, nods, Your point is both true and disturbing. We are not much given to betrayal, but we do not doubt for a moment that the Nobles would indeed take our failure out on our families. Our concern, above all others, is for our families, how may we work with you to save them? We would not forget those who allowed us to save them, do that and our swords are yours.
Mustafa Zephyr
Player, 456 posts
"Shark killer"
Sun 26 Apr 2020
at 21:01
  • msg #234

Re: Off on a Mission

In reply to Finger of Fate (msg # 233):

Since the squire spoke last, Mustafa looked to him to accept their surrender, since he probably outranked him anyway.
Finger of Fate
GM, 1077 posts
Sun 26 Apr 2020
at 21:39
  • msg #235

Re: Off on a Mission

The Squire Nods I think we could do that, where are your folk situated?

Out side of Zila, in a small area reserved to the families of trusted soldiers at the moment.

And how would you see them made safe? By withdrawing them or joining them?

We could join them easier... keep them safe; ain't no soldiers there to speak of now. But could be if'n the Duke were to look like he'd be landing there.

So if we were able to start slipping some of you back to your homes, you could provide us a place to land the Duke's forces without having to fight our way ashore? Who guards your homes now?

Yeah, we could do that ... right now it's the too old and infirm that hold the gates, but a few o' us could stiffen that a lot.

Know that I will only see a few of you back there, the remainder will stay and fight for the Duke, and will be returned home when the Nobles are defeated, your aid might well hasten that fall.

The man looks to his two compatriots than back to the squire, Fair enough, can we send 10 men? The rest will join your cause. he turns to the formation and yells out the terms... than asks What Say You?  There is nodding and a fews cheers.
We take your word and give ours.

The Squire turns to the Officer  Get your colors by these men, they are now sworn to us. Keep those who may not know away, any questions may be brought to me by yon tree.  And You, you are a Boatman I believe? Can your carry ten of these men to their holdings in Zenther?
Mustafa Zephyr
Player, 457 posts
"Shark killer"
Mon 27 Apr 2020
at 01:10
  • msg #236

Re: Off on a Mission

In reply to Finger of Fate (msg # 235):

"I am indeed. I can take them there immediatly and with some discretion. They might be best to travel without colours though. Ready to leave when they are."
Finger of Fate
GM, 1078 posts
Mon 27 Apr 2020
at 02:02
  • msg #237

Re: Off on a Mission

It takes them a couple of hours to sort out who is going and who is staying. The squire provides a bit of funds for your trip and asks that you give him a report on your return, he gives you an address in Catheron (the city) to deliver it to.

Assume you take the remainder of the day to get back to Freehold and get  Organized to leave in the Morning. Food is skimpy. You haveto work to protect these men from the locals.
Mustafa Zephyr
Player, 458 posts
"Shark killer"
Mon 27 Apr 2020
at 03:23
  • msg #238

Re: Off on a Mission

In reply to Finger of Fate (msg # 237):

Mustafa will try get ready as fast as he can. These guys have worked hard for their reputation, so other than pointing out they have changed sides and are now returning to free their families, he will allow them to sort out their differences with the locals while he gets things ready. He will leave as soon as everyone, including his crew are ready.
Finger of Fate
GM, 1079 posts
Mon 27 Apr 2020
at 04:02
  • msg #239

Re: Off on a Mission

They manage to give you a room for the night in the city hall, a stone building with guards. Come morning you are up and moving early, the boat is in the water and with just the 10 men and your crew, it's fairly light, You head off down steam.
The soldiers erase any colors they had on, so when you arrive at the little walled community, they just look like regular soldiers. You spend the Night and move on.  There is still a small crowd down by the Crossing north of Catheron, but the Army is gone. It's been 4 days so far and food is short.
Mustafa Zephyr
Player, 459 posts
"Shark killer"
Mon 27 Apr 2020
at 09:57
  • msg #240

Re: Off on a Mission

In reply to Finger of Fate (msg # 239):

Mustafa will take up fishing from the first day, and stop just before sundown to do a little hunting each morning and evening. By the time they are getting close, he will discuss with the men the best approach.
Finger of Fate
GM, 1080 posts
Mon 27 Apr 2020
at 21:03
  • msg #241

Re: Off on a Mission

I can hardly believe it... using my die, you got a 6 for both hunting (which you don't know, but IQ 11-5 is 6) and fishing.

So those have helped keep everyone fed decently to date, but hunting is going to bemuch harder as the river banks become more settle down stream.
Mustafa Zephyr
Player, 460 posts
"Shark killer"
Mon 27 Apr 2020
at 21:32
  • msg #242

Re: Off on a Mission

In reply to Finger of Fate (msg # 241):

Nice! I assume that with a few of us hunting and fishing we should have quite a bit. In a boat, we can have folks fishing the whole time...
Finger of Fate
GM, 1081 posts
Tue 28 Apr 2020
at 03:00
  • msg #243

Re: Off on a Mission

You can, but not all locations are as good. Your success diminishes by the time you get halfway to Chisa.
Mustafa Zephyr
Player, 461 posts
"Shark killer"
Tue 28 Apr 2020
at 07:07
  • msg #244

Re: Off on a Mission

In reply to Finger of Fate (msg # 243):

Still, the fish caught should make quite a difference to our rations, and the resultant health and morale of the men.
Finger of Fate
GM, 1083 posts
Wed 29 Apr 2020
at 03:04
  • msg #245

Re: Off on a Mission

It did, but now you are catching many fewer fish and folks aren't getting enough to eat, was my point.
Mustafa Zephyr
Player, 462 posts
"Shark killer"
Wed 29 Apr 2020
at 06:59
  • msg #246

Re: Off on a Mission

In reply to Finger of Fate (msg # 245):

So now we use the rations we brought, or de we need to roll again, or go on a hunting trip?
Finger of Fate
GM, 1084 posts
Wed 29 Apr 2020
at 22:44
  • msg #247

Re: Off on a Mission

Your rations are essentially gone, fishing has been poor the last day and hunting in this farm country is iffy. You may need to just buy food.
Mustafa Zephyr
Player, 463 posts
"Shark killer"
Thu 30 Apr 2020
at 02:01
  • msg #248

Re: Off on a Mission

In reply to Finger of Fate (msg # 247):

Where from? Are there options?
Finger of Fate
GM, 1085 posts
Thu 30 Apr 2020
at 03:31
  • msg #249

Re: Off on a Mission

There are farms and hamlets along the river every few kilometers.
Mustafa Zephyr
Player, 464 posts
"Shark killer"
Thu 30 Apr 2020
at 07:15
  • msg #250

Re: Off on a Mission

In reply to Finger of Fate (msg # 249):

In that case we will stop at one. Only I will leave the boat though to ask about buying food.
Finger of Fate
GM, 1086 posts
Thu 30 Apr 2020
at 16:52
  • msg #251

Re: Off on a Mission

They are happy to see you, they have something of a surplus as transportation has been fouled up. They have 8 whole hams they are willing to sell, 8 dozen eggs, 6 wheels of cheese and they throw in a couple of loaves of bread.
They will sell it all to you for 16 Silver.

Merchant roll?
Mustafa Zephyr
Player, 465 posts
"Shark killer"
Thu 30 Apr 2020
at 21:07
  • msg #252

Re: Off on a Mission

In reply to Finger of Fate (msg # 251):

Actually, my first thought is to get the passengers to pay for their food. Since food will likely be scarce in the city, allow them to buy as much as they want, both for the trip and for their families when they get back.

Once they have purchased some, I will purchase some for the trip back. Merchant roll of 9 for that. But get the passengers to buy some first. We can stop at a number of places and get information too if they are friendly.
Finger of Fate
GM, 1087 posts
Fri 1 May 2020
at 03:35
  • msg #253

Re: Off on a Mission

The soldiers aren't rolling in cash, they manage to purchase 3 hams and 2 wheels of cheese between them.

Hams are 1 silver
Eggs are about 1 silver per two flats of 30 eggs ( they had 8 flats, not dozen) so 60 for a silver
Cheese wheels are a silver apiece but there  was a good discount for buying all six. Since ghe soldiers bought two, the discount sort of fades away.
Mustafa Zephyr
Player, 466 posts
"Shark killer"
Fri 1 May 2020
at 03:41
  • msg #254

Re: Off on a Mission

In reply to Finger of Fate (msg # 253):

Collectively we will buy it all, but I was thinking they would buy more. They have families to feed, after all. I am a merchant, not Santa Claus, and these guys we're trying to kill us until recently.

I notice I have $2840 on my sheet...how much do I actually have? Not a lot of costs recently, but not a lot coming in either.
Finger of Fate
GM, 1088 posts
Fri 1 May 2020
at 03:48
  • msg #255

Re: Off on a Mission

You haven't spent a lot for sure, and haven't made much at all, so $2710 still remains.

If you buy it all, the Soldiers can contribute 5 silver between them. The Nobles don't pay well either.
Mustafa Zephyr
Player, 467 posts
"Shark killer"
Fri 1 May 2020
at 04:16
  • msg #256

Re: Off on a Mission

In reply to Finger of Fate (msg # 255):

Right. 1 sp is $20. They offered to sell it all for 16 silver, for which the others could contribute 5 silver. Merchant roll 2 under, any bonus for lack of merchants? Final price?
Finger of Fate
GM, 1089 posts
Fri 1 May 2020
at 17:15
  • msg #257

Re: Off on a Mission

Well 16 is already a good price, a whole Ham in a city would sell for 3 to 4 silver easily ... and they do let you taste some, which says it is well cured and tasty ham. The eggs will not last too long out of their ice house, but Chisa is perhaps a day down stream at this point. The cheese is similar to Gouda and should last quite well.
Mustafa Zephyr
Player, 468 posts
"Shark killer"
Fri 1 May 2020
at 20:27
  • msg #258

Re: Off on a Mission

In reply to Finger of Fate (msg # 257):

ok. So no effect from the merchant roll? Price can always get better!

Mustafa will fork out the difference, and give the troops the portion they would have purchased, before continuing on to the next Hamlet, to carry on trading.
Finger of Fate
GM, 1092 posts
Fri 1 May 2020
at 22:44
  • msg #259

Re: Off on a Mission

The next hamlet has apples from last fall ( stored in the cool room in sawdust), new potatoes, onions, parsnips and rutabaga ... all from the cool room.
Mustafa Zephyr
Player, 469 posts
"Shark killer"
Fri 1 May 2020
at 22:55
  • msg #260

Re: Off on a Mission

In reply to Finger of Fate (msg # 259):

Lol, they have discovered preservatives!

Apples normally will never last that long. There are ways of preserving them in glass bottles, however, that will!

How much do they want for them?
Finger of Fate
GM, 1093 posts
Fri 1 May 2020
at 23:22
  • msg #261

Re: Off on a Mission

Actually root cellars are Old tech in the northern parts of the US anyway. The sawdust keeps the apples from bruising each other.

Depends on what you want, but they know these need to be sold or eaten before the weather warms anymore... so they’ll be cheap.
Mustafa Zephyr
Player, 470 posts
"Shark killer"
Fri 1 May 2020
at 23:30
  • msg #262

Re: Off on a Mission

In reply to Finger of Fate (msg # 261):

Looking for stuff to sell in the city...
Finger of Fate
GM, 1094 posts
Fri 1 May 2020
at 23:34
  • msg #263

Re: Off on a Mission

This stuff is not worth trying to sell, good for meals for today and tomorrow, but won’t last.
Mustafa Zephyr
Player, 471 posts
"Shark killer"
Fri 1 May 2020
at 23:38
  • msg #264

Re: Off on a Mission

In reply to Finger of Fate (msg # 263):

Then pay a silver or two for as much as we can eat today, and move on.
Finger of Fate
GM, 1095 posts
Sat 2 May 2020
at 03:56
  • msg #265

Re: Off on a Mission

8 Coppers gets you a load of roots and tubers, 2 more gets you a good sized basket of apples.
Mustafa Zephyr
Player, 472 posts
"Shark killer"
Sat 2 May 2020
at 04:38
  • msg #266

Re: Off on a Mission

In reply to Finger of Fate (msg # 265):

So 10 coppers for the lot? Ok, will go ahead with that. Next farm/Hamlet?

Spent so far: 11 silver, 10 coppers.
Finger of Fate
GM, 1096 posts
Sat 2 May 2020
at 17:57
  • msg #267

Re: Off on a Mission

Basically they have much the same except one wants to sell a milk cow, three summers old, 7 silver.
Mustafa Zephyr
Player, 473 posts
"Shark killer"
Sat 2 May 2020
at 23:49
  • msg #268

Re: Off on a Mission

In reply to Finger of Fate (msg # 267):

Cow on a cowhide boat? Bad idea from where I stand, but I thank them for the offer.

So more apples? Or the same as the first village?

Spent so far: 11 silver, 10 coppers.
Finger of Fate
GM, 1097 posts
Sun 3 May 2020
at 00:18
  • msg #269

Re: Off on a Mission

Apples, root veggies etc.  I agree the cow would be a poor purchase and a bad idea in your boat.
Mustafa Zephyr
Player, 474 posts
"Shark killer"
Sun 3 May 2020
at 01:09
  • msg #270

Re: Off on a Mission

In reply to Finger of Fate (msg # 269):

So another 10 coppers spent for basically another days food?

Spent so far: 12 silver.

Next Hamlet?
Finger of Fate
GM, 1098 posts
Sun 3 May 2020
at 03:43
  • msg #271

Re: Off on a Mission

Actually you bought enough at the first two to get you to the town/small city or Chisa.
The Markets there are reasonably busy and you can sell some hams and cheese if you wish, for other food stuffs.
Mustafa Zephyr
Player, 475 posts
"Shark killer"
Sun 3 May 2020
at 04:55
  • msg #272

Re: Off on a Mission

In reply to Finger of Fate (msg # 271):

Only if cheap to buy and expensive to sell! Making a good reason to visit the city, other than to deliver soldiers...
Finger of Fate
GM, 1099 posts
Sun 3 May 2020
at 18:23
  • msg #273

Re: Off on a Mission

The hams would be well received, as would the cheese wheels.  Merchant roll.
How many will you sell?
Mustafa Zephyr
Player, 476 posts
"Shark killer"
Sun 3 May 2020
at 19:47
  • msg #274

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 272):

Depends on price. Rolled 3 under...
Finger of Fate
GM, 1100 posts
Sun 3 May 2020
at 20:18
  • msg #275

Re: Off on a Mission

They'll give you 4 silver per ham.
3 silver per cheese wheel
Mustafa Zephyr
Player, 477 posts
"Shark killer"
Sun 3 May 2020
at 20:42
  • msg #276

Re: Off on a Mission

In reply to Finger of Fate (msg # 275):

For a total of?
Finger of Fate
GM, 1101 posts
Sun 3 May 2020
at 20:55
  • msg #277

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 276):

How many are you selling? It is also useful food for the trip.
The soldiers will sell nothing and try to eat off boat rations so hey have what they bought for everyone's families. They do have some small amount of coin to throw in, but not a lot ... say 14 Copper.
Mustafa Zephyr
Player, 478 posts
"Shark killer"
Sun 3 May 2020
at 22:57
  • msg #278

Re: Off on a Mission

In reply to Finger of Fate (msg # 277):

The only 'boat' rations are the perishables that will not last to the city, which we have been buying every Hamlet. Sell all if price is not effected.  Buy only enough perishables for as many day as it will definitely last.
Finger of Fate
GM, 1102 posts
Mon 4 May 2020
at 03:06
  • msg #279

Re: Off on a Mission

You made Chisa without undo hardship.

So you are selling all the Hams and cheeses?
There is food here, but the prices are no where near as cheap, however it does look a wee bit better.
Mustafa Zephyr
Player, 479 posts
"Shark killer"
Mon 4 May 2020
at 07:14
  • msg #280

Re: Off on a Mission

In reply to Finger of Fate (msg # 279):

Yes, sell everything for the best price. Buy something cheap, like 🍞 to leave with.
Finger of Fate
GM, 1103 posts
Mon 4 May 2020
at 19:51
  • msg #281

Re: Off on a Mission

Mustafa Zephyr:
In reply to Finger of Fate (msg # 279):

Yes, sell everything for the best price. Buy something cheap, like 🍞 to leave with.

OK, I'll do that, but what is &#127838?
Mustafa Zephyr
Player, 480 posts
"Shark killer"
Mon 4 May 2020
at 22:05
  • msg #282

Re: Off on a Mission

In reply to Finger of Fate (msg # 281):

Oh, a picture of a loaf of bread. Obviously does not work on RPoL...
Finger of Fate
GM, 1104 posts
Mon 4 May 2020
at 22:25
  • msg #283

Re: Off on a Mission

So Bread, no cheese, no fruit, no meat... Can do

5 Hams net you 20 Silver; 4 Cheese round net you 12 more.
So you have 32 silver.

A loaf of fresh bread is  3 CP or 4  loaves for 10 CP

What else do you want? I'll assume you still have 23 apples left, as the Market has plenty already.
Mustafa Zephyr
Player, 481 posts
"Shark killer"
Tue 5 May 2020
at 01:54
  • msg #284

Re: Off on a Mission

In reply to Finger of Fate (msg # 283):

Stuff that keeps. Grains, potatoes, etc. Just enough bread for a day.

We drop off the soldiers without a hitch?
Finger of Fate
GM, 1105 posts
Tue 5 May 2020
at 02:33
  • msg #285

Re: Off on a Mission

OH ,no ... You are in Chisa, They need to go to Zilia, which is a long trip across the Sea.
You need to get to the Magnaflume river and then go down to the sea and across it, while avoiding any ships from Zenther.
Mustafa Zephyr
Player, 482 posts
"Shark killer"
Tue 5 May 2020
at 21:46
  • msg #286

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 282):

Ah, ok. We will also grab some cheap food for the immediate future as well.
Finger of Fate
GM, 1106 posts
Tue 5 May 2020
at 22:00
  • msg #287

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 286):

Or, perhaps save a ham and a cheese wheel?
Then some bread and maybe some fruit covers it.
Mustafa Zephyr
Player, 483 posts
"Shark killer"
Tue 5 May 2020
at 22:46
  • msg #288

Re: Off on a Mission

In reply to Finger of Fate (msg # 287):

I hope to catch fish instead of the ham... but the soldiers have ham of their own if they want it!
Finger of Fate
GM, 1107 posts
Wed 6 May 2020
at 01:54
  • msg #289

Re: Off on a Mission

OK, I assume we will be having regular fishing rolls ... how much you beat it by is how many you catch ... normal sized, so each is enough to feed two people at one meal.
Mustafa Zephyr
Player, 484 posts
"Shark killer"
Wed 6 May 2020
at 02:25
  • msg #290

Re: Off on a Mission

In reply to Finger of Fate (msg # 289):

Sure. I think everyone will do some fishing. Can we get nets to increase the catch? Also, how many rolls should I make?
Finger of Fate
GM, 1108 posts
Wed 6 May 2020
at 02:31
  • msg #291

Re: Off on a Mission

A Gill net will cost you 4 silver and is about 9 meters/30 feet long.  You will probably need to spend an additional SP to get a net repair kit. Anyone have a net repair skill?

Fishing rolls may be made morning, afternoon and evening. Realistically you can only trail three lines out.
Mustafa Zephyr
Player, 485 posts
"Shark killer"
Wed 6 May 2020
at 03:20
  • msg #292

Re: Off on a Mission

In reply to Finger of Fate (msg # 291):

From actually fixing nets on commercial fishing boats, the only skill needed would be knit-tying! Kit would be a needle and rope/ thread the net is made from, and scissors or a sharp knife.

Net would probably be a throw net. Happy to pay 4 silvers if he has skills to use and repair it.How much for a net repair'kit'?
Finger of Fate
GM, 1109 posts
Wed 6 May 2020
at 03:24
  • msg #293

Re: Off on a Mission

They'll add it in for 12 copper with a good bit of spare line.

A Throw net it is... out of my field and in yours...
Mustafa Zephyr
Player, 486 posts
"Shark killer"
Tue 12 May 2020
at 23:42
  • msg #294

Re: Off on a Mission

In reply to Finger of Fate (msg # 293):

Ok, he will get that, and practice using it on the way to the next village, to see how much they can catch with it.
Finger of Fate
GM, 1113 posts
Wed 13 May 2020
at 02:14
  • msg #295

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 294):

You leave the city/big town and head toward the river. You pass several small villages that don't seem to have anything to offer. The very last one at the junction of the two rivers seems a bit bigger and more prosperous; it has a proper dock and looks to have a market open and selling.

Fishing has been poor of late and the net hasn't helped. Probably the Bright sun and warm temperatures.
Mustafa Zephyr
Player, 487 posts
"Shark killer"
Wed 13 May 2020
at 03:49
  • msg #296

Re: Off on a Mission

In reply to Finger of Fate (msg # 295):

Is it possible to travel and fish at night, when it is cooler?
Finger of Fate
GM, 1114 posts
Wed 13 May 2020
at 23:18
  • msg #297

Re: Off on a Mission

You know the main river well enough to do that, but will have issues once you hit the sea.
Mustafa Zephyr
Player, 488 posts
"Shark killer"
Thu 14 May 2020
at 03:26
  • msg #298

Re: Off on a Mission

In reply to Finger of Fate (msg # 297):

At sea, fishing during the day will not be such a problem, as the fish do not mind the daytime at sea.

So, how is night fishing by the time we reach the next big town?
Finger of Fate
GM, 1115 posts
Thu 14 May 2020
at 04:00
  • msg #299

Re: Off on a Mission

The fishing improves to about average in your experience.

Remember this "Sea" is a large lake/sea (Caspian, Great Lakes in the US etc.) not salt water ocean.

Next Big Town is Nardath, about two days past Chisa
Mustafa Zephyr
Player, 489 posts
"Shark killer"
Thu 14 May 2020
at 05:06
  • msg #300

Re: Off on a Mission

In reply to Finger of Fate (msg # 299):

So do we catch enough to eat, and a few extra to sell/exchange at Nardath? That would be the plan.

If the 'sea' is big enough, the effect will be the same. Different fish that are active during the day as the sun would illuminate prey would come up to feed. Prey, of course, go into hiding in shallow waters, but in deeper waters, they have nowhere to hide, so they rely on massive schools instead and moving fast.
Finger of Fate
GM, 1117 posts
Fri 15 May 2020
at 02:44
  • msg #301

Re: Off on a Mission

You have enough to eat, although nothing extra. Are you stopping at Nardath or just going on?


As for the sea, let's see what we find when you get there....
Mustafa Zephyr
Player, 490 posts
"Shark killer"
Fri 15 May 2020
at 02:48
  • msg #302

Re: Off on a Mission

In reply to Finger of Fate (msg # 301):

Stopping briefly to see if there are items to trade...
Finger of Fate
GM, 1118 posts
Fri 15 May 2020
at 03:43
  • msg #303

Re: Off on a Mission

You have little to trade... they have quite a bit, what are you looking for?
Mustafa Zephyr
Player, 491 posts
"Shark killer"
Fri 15 May 2020
at 05:43
  • msg #304

Re: Off on a Mission

In reply to Finger of Fate (msg # 303):

What items are particularly unique or common here that are less likely to be common where we are going?
Finger of Fate
GM, 1119 posts
Fri 15 May 2020
at 19:31
  • msg #305

Re: Off on a Mission

It's the difference between Sydney and Soviet Tibilsi.
Mustafa Zephyr
Player, 492 posts
"Shark killer"
Fri 15 May 2020
at 22:26
  • msg #306

Re: Off on a Mission

In reply to Finger of Fate (msg # 305):

That is chalk and cheese...Soviet cities did not have many smaller items readily available, such as toys, clothing, appliances. Oh they had them for the elite, but not for the average person. Hence, pretty much anything could be sold...is that accurate?
Finger of Fate
GM, 1121 posts
Fri 15 May 2020
at 22:29
  • msg #307

Re: Off on a Mission

Yup, In Zenther the Nobles have cheese and everyone else gets the chalk.  In Nardath, cheese is plentiful and even the poorer folks can buy a little once a week or so.
Mustafa Zephyr
Player, 493 posts
"Shark killer"
Sat 16 May 2020
at 21:45
  • msg #308

Re: Off on a Mission

In reply to Finger of Fate (msg # 307):

Right. Then look for things that are nice, like cheese, smoked ham, wines, etc that are in abundance and locally produced here.
Finger of Fate
GM, 1122 posts
Sun 17 May 2020
at 02:47
  • msg #309

Re: Off on a Mission

Lots of that here, and prices are very reasonable But the Soldiers, who you have developed a relationship with, warn you that no one in Zenther will have much money to buy things except the nobles, who probably would just take it for free if they were there.
Mustafa Zephyr
Player, 494 posts
"Shark killer"
Sun 17 May 2020
at 03:33
  • msg #310

Re: Off on a Mission

In reply to Finger of Fate (msg # 309):

Right. What do the soldiers think will be helpful there, or will sell well?
Finger of Fate
GM, 1123 posts
Sun 17 May 2020
at 19:02
  • msg #311

Re: Off on a Mission

Well there is a lot they'd like, but even our families have little to trade and almost no money. The serfs have nothing.
My wife sews things for people, but most pay in kind and cloth and thread is very hard to come by. She normally unravels old clothes to get thread.
Mustafa Zephyr
Player, 495 posts
"Shark killer"
Sun 17 May 2020
at 21:18
  • msg #312

Re: Off on a Mission

In reply to Finger of Fate (msg # 311):

Ah, perfect idea. Rolls of cloth and thread, raw materials, so the Nobles will not want it for themselves so much. Instead, even if they take it, they will need people to work it for them, and hence give them a little something in return, even if it is a pittance! It will still at least be something for some folk.

What raw industrials materials are here, like rolls of cloth and threads?
Finger of Fate
GM, 1124 posts
Mon 18 May 2020
at 04:06
  • msg #313

Re: Off on a Mission

With a bit of poking around you stumble into an intersection that has multiple Tailors and Dress makers, down one of the streets, you find several dealers in fabrics. The selection is rather large from simple sack cloth to elaborate brocades, satins and silks.  A roll of Cotton with a light blue tattersall print is a florin ($100). It is a bit over an arms length wide  (say mid-chest to finger tips) and the dealer says it is  25 such "yard" lengths long. there is something similar in red and some heavier cotton cloth that is actually cheaper ($75), although coarser too. There is also some rather fine, thin white cotton that is clearly for under garments, it is quite soft. It is $120 for roll of the same width, but a longer amount on the roll, although the dealer says he has not actually measured it out. You look at the end and can see that there is indeed many more winds of cloth on this roll.  The merchant says that it would take 2 ½ to 3 yards to make a shift for a woman and  a bit less to make an under tunic for a man.  They will of course sell portions of a roll, although the price goes up for small amounts.

They have plenty of thread as well in colors as well as different thicknesses and strengths. You are impressed as some of these could be useful for your boat.
Mustafa Zephyr
Player, 496 posts
"Shark killer"
Mon 18 May 2020
at 05:04
  • msg #314

Re: Off on a Mission

In reply to Finger of Fate (msg # 313):

Mustafa will get a roll of blue ($100), a roll or courser cotton ($75) and a roll of finer undergarment cotton ($120), plus a number of threads. Is there any sailcloth? How much are threads?

From Low Tech, a waterproof wooden barrel costs $480. This box has a capacity of 16 cu ft.
It is 4.4ft long x 2.2ft in diameter, with slight tapers at the ends such that the end diameter is 2.13ft.

I never did get how much we made selling the food previously, because I don't know how many I had to begin with. Spent 16 silvers and 12 coppers so far, but got a lot back. Here we are looking at spending a lot, $775 or 38 Silvers and 15 coppers. Add in 7 sets of needle and thimble (LT, $3+$2 each? Plus 2 pair of scissors ($35 each, $70 total) for a total cost of 44 silvers. Can we get a bulk discount? Rolled 1 over merchant skill, so probably not...
Finger of Fate
GM, 1125 posts
Mon 18 May 2020
at 17:01
  • msg #315

Re: Off on a Mission

From 282 (or 262...)

"5 Hams net you 20 Silver; 4 Cheese round net you 12 more.
So you have 32 silver."

Thread varies between 2 CP for thin cheap stuff to 5 CP for very thick, strong string. Two spools of blue, Two white and one heavy white cotton is 14 CP.
 They work to interest you in a half roll of red "tattersall" cotton cloth they have and some thread for that too ... It's actually 13 yards long and with two spools of thread they will sell it all at 3 SP.

They do have canvas, but it is only a bit over a yard wide. Intended for awnings, a whole roll would be 8 SP.
They don't carry the wooden barrels, but will sell you  enough oiled cloth to cover everything for one silver, with twine to tie it up.

The merchant computes things and says he'll sell it all, Red Cloth, a good sized spool of twine and oil cloth included for 19 SP flat.
Mustafa Zephyr
Player, 497 posts
"Shark killer"
Mon 18 May 2020
at 21:30
  • msg #316

Re: Off on a Mission

In reply to Finger of Fate (msg # 315):

Ok, so

Funds from previous work, 32 sp
minus previous costs, 16 sp, 12 cp

Roll of Blue (5 sp)
Roll of Course cotton (3 sp, 15 cp)
Roll of soft undercloth (6 sp)
Roll of Red (3 sp)
Two White, one heavy white spool, two spools of blue (14 CP)
Oiled clothe + twine to cover all (1 sp)

all for 19 sp? I can agree to that.

Add 7 sets of Needle + thimble (1 sp, 15 cp)
2 sets of scissors (3 sp, 10 cp)

Right so far?
Finger of Fate
GM, 1126 posts
Mon 18 May 2020
at 23:00
  • msg #317

Re: Off on a Mission

And there were two spools of red thread with that cloth purchase, call it 25 SP for it all and he'll call it a deal.
Mustafa Zephyr
Player, 498 posts
"Shark killer"
Mon 18 May 2020
at 23:20
  • msg #318

Re: Off on a Mission

In reply to Finger of Fate (msg # 317):

Ok, done deal.

Roll of Blue
Roll of Course cotton
Roll of soft undercloth
Roll of Red
Two White spools of thread,
One heavy white spool of thread
Two spools of blue thread
Two spools of red thread
Oiled clothe + twine to cover all
7 sets of Needle + thimble
2 sets of scissors

Total Cost 25 sp
Previous profit, 15 sp 8 cp

Total change for character sheet: -9 sp, -12 cp (-$192): Character sheet updated...

Edit: No waterproof barrels in town, or just not with this seller?
This message was last edited by the player at 23:22, Mon 18 May 2020.
Finger of Fate
GM, 1127 posts
Tue 19 May 2020
at 02:24
  • msg #319

Re: Off on a Mission

Well this seller was a fabric merchant, I am sure you could locate a waterproof trunk/Barrel in town ... most designed for crackers, pickles or the like.
Mustafa Zephyr
Player, 499 posts
"Shark killer"
Tue 19 May 2020
at 03:01
  • msg #320

Re: Off on a Mission

In reply to Finger of Fate (msg # 319):

I will ask. I will also add that roll of canvas, too, and a roll of canvas thread if they have it.

Tailors kit is the one I was looking for. LT30, $95, 2.75 lbs. Is there one available, for canvas? (The description says any type of cloth or leather.)
This message was last edited by the player at 03:04, Tue 19 May 2020.
Finger of Fate
GM, 1128 posts
Tue 19 May 2020
at 03:03
  • msg #321

Re: Off on a Mission

They do and sell it for the 8 SP with 3 spools of heavy thread and a couple needles thrown in ... this is becoming a major sale for them and they are trying to encourage it.
Mustafa Zephyr
Player, 500 posts
"Shark killer"
Tue 19 May 2020
at 03:05
  • msg #322

Re: Off on a Mission

In reply to Finger of Fate (msg # 321):

Major sales are good for everyone if I can get the money back!

Tailors kit is the one I was looking for. LT30, $95, 2.75 lbs. Is there one available, for canvas? (The description says any type of cloth or leather.)
Finger of Fate
GM, 1129 posts
Tue 19 May 2020
at 03:16
  • msg #323

Re: Off on a Mission

No, they just don't move enough canvas to justify it.

Your Soldiers and crew aren't here, but do remember what the soldiers said about Money... you are unlikely to recoup much of your investment quickly, but may develop some long term allies.
Mustafa Zephyr
Player, 501 posts
"Shark killer"
Tue 19 May 2020
at 03:18
  • msg #324

Re: Off on a Mission

In reply to Finger of Fate (msg # 323):

True. Hence part of the reason to look for proper gear. But I do have the basics.

Now about that barrel...
Finger of Fate
GM, 1130 posts
Tue 19 May 2020
at 03:32
  • msg #325

Re: Off on a Mission

You look around for a couple hours (The fabric guy has the stuff delivered guided by a crewman you brought along); everybody seems to have had one but sold it... no one has one available that you can find. Everyone keeps suggesting other places, some you have already been to, and some are new but further and further away.
Mustafa Zephyr
Player, 502 posts
"Shark killer"
Tue 19 May 2020
at 03:40
  • msg #326

Re: Off on a Mission

In reply to Finger of Fate (msg # 325):

So nobody has any barrels in town?
Finger of Fate
GM, 1131 posts
Tue 19 May 2020
at 17:25
  • msg #327

Re: Off on a Mission

Oh There are barrels, but you asked about a waterproof barrel/case ... these are shipping barrels and are not caulked.
Mustafa Zephyr
Player, 503 posts
"Shark killer"
Tue 19 May 2020
at 20:45
  • msg #328

Re: Off on a Mission

In reply to Finger of Fate (msg # 327):

Not caulked shipping barrels? Kind of defeats the purpose...
Finger of Fate
GM, 1132 posts
Tue 19 May 2020
at 22:09
  • msg #329

Re: Off on a Mission

OK, sort of depends on what you are shipping  I guess. If you want a standard round barrel (around 55 gallon size), with tightly fitted staves but no real sealing, those are available, and were from some two hours ago ...
In fact they come in several sizes as well.

5 Gallons is a cask (about 40 pounds)
10 gallons are a Pony Keg (about 80 pounds).
50 gallons are a hogshead (about 400 pounds).
5 hogsheads are a tun (about 2,000 pounds)
Note that the weight of the contents is what's important, so the weight of the keg is not considered.
Obviously a wooden barrel filled with a liquid will tend to seal itself as the wood swells. I understood you to be looking for something to keep things inside dry from water without ... it will swell, but not before letting some amount of liquid in. (having to remember form my learning in Williamsburg , VA, a living Colonial American town).  So water proofing requires oil or varnish to tighten the wood up and/or caulking.
Mustafa Zephyr
Player, 504 posts
"Shark killer"
Tue 19 May 2020
at 22:20
  • msg #330

Re: Off on a Mission

In reply to Finger of Fate (msg # 329):

Gallons may as well be mandarin for me...I can understand cubic feet, but definitely have to look up gallons. 44 gallon drums is about the size of most commercial drums, as I understand, but will  they physically fit the material rolls? I guess they are about 3-4 ft long.

This size barrel, with the oiled blanket inside, should be enough to keep everything dry though?
Finger of Fate
GM, 1133 posts
Tue 19 May 2020
at 22:51
  • msg #331

Re: Off on a Mission

Yes, The cloth will fit (Lengthwise) in a 50/55 gallon barrel; 55 gallons is 250 liters or 0.25cubic meters. 50 gallons is 227 liters or 0.23 cubic meters. Fitting all these rolls in a barrel is tight but can be done.
The barrels are a bit over a meter high. It might be very hard fitting the lid, but the oil cloth should keep things dry.
Mustafa Zephyr
Player, 505 posts
"Shark killer"
Tue 19 May 2020
at 23:12
  • msg #332

Re: Off on a Mission

In reply to Finger of Fate (msg # 331):

That is the idea. The barrels should be there to keep most of the water out, and with the oiled cloth, they should be protected and dry. How much for a couple of barrels? Also want one for drinking water...
Finger of Fate
GM, 1134 posts
Wed 20 May 2020
at 02:39
  • msg #333

Re: Off on a Mission

We'll go with $75 each, 3 SP and 15 CP or two for 7 SP even
Mustafa Zephyr
Player, 506 posts
"Shark killer"
Wed 20 May 2020
at 02:53
  • msg #334

Re: Off on a Mission

In reply to Finger of Fate (msg # 333):

Will grab two. Any available for drinking water?
Finger of Fate
GM, 1135 posts
Wed 20 May 2020
at 03:09
  • msg #335

Re: Off on a Mission

Sure, the well in the market... bucket is right there on the rope. Shouldn't weigh much over 400 pounds full.
Mustafa Zephyr
Player, 507 posts
"Shark killer"
Wed 20 May 2020
at 03:17
  • msg #336

Re: Off on a Mission

In reply to Finger of Fate (msg # 335):

No, I mean a container or barrel for carrying drinking water...
Finger of Fate
GM, 1136 posts
Wed 20 May 2020
at 03:27
  • msg #337

Re: Off on a Mission

OK, I wasn't clear ... You purchased two barrels, one for fabric and one for water.
They are fairly easy to get to your boat.
The well is the source of water ... you can't take the bucket to carry water back and forth to your boat and filling the barrel would make it damn heavy.
Or are you looking for buckets to carry water back and forth?
Mustafa Zephyr
Player, 508 posts
"Shark killer"
Wed 20 May 2020
at 03:31
  • msg #338

Re: Off on a Mission

In reply to Finger of Fate (msg # 337):

If barrels can be closed, it can be rolled...that was the whole brilliant idea with barrels! Hence, that would be the first plan...

In that case I would want three barrels, one for all the rest of our stuff and supplies as well...and one to store the fish in! Maybe make that 4 barrels...any further discount?
Finger of Fate
GM, 1137 posts
Wed 20 May 2020
at 03:50
  • msg #339

Re: Off on a Mission

After some hem-hawing you manage to get it down to 13 SP for 4 barrels, at which point, he will not budge.

OK, You fill one barrel at the well, put the lid on and then turn it on it's side and try to roll it to the ship... please give me a die roll.
Mustafa Zephyr
Player, 509 posts
"Shark killer"
Wed 20 May 2020
at 06:01
  • msg #340

Re: Off on a Mission

In reply to Finger of Fate (msg # 339):

15:52, Today: Mustafa Zephyr rolled 13 using 3d6 ((5,4,4)).

Was not sure if you wanted the usual 3d GURPs roll or a single dice... either way, this has both! Use 5 if you wanted a single one...the first one!
Finger of Fate
GM, 1138 posts
Wed 20 May 2020
at 16:06
  • msg #341

Re: Off on a Mission

3D6 was fine ... you get almost ½ way to the boat and the barrel lid comes loose with a gush of water, Quick thinking up ends the Barrel saving about 2/3s of the water.
Mustafa Zephyr
Player, 510 posts
"Shark killer"
Wed 20 May 2020
at 21:15
  • msg #342

Re: Off on a Mission

In reply to Finger of Fate (msg # 341):

It is just water. There is plenty in the well. Fill it up and try again...and again, and agian, if needed!

Rolled 13, 14, 9...
Finger of Fate
GM, 1139 posts
Wed 20 May 2020
at 21:55
  • msg #343

Re: Off on a Mission

They finally mange to get it to the boat in tact, but setting it in the boat is tricky and requires a crane, which. Costs a few CP.
 You have a barrel of cloth,a barrel of water and two other barrels...
Mustafa Zephyr
Player, 511 posts
"Shark killer"
Wed 20 May 2020
at 22:15
  • msg #344

Re: Off on a Mission

In reply to Finger of Fate (msg # 343):

Right. We have food for the trip? How long is the trip expected to be?

Coppers removed from Character sheet.
Finger of Fate
GM, 1140 posts
Thu 21 May 2020
at 03:18
  • msg #345

Re: Off on a Mission

You have very little food to my knowledge. The soldiers are taking their bit home to their families after all.  You have done some fishing but that has been catch and eat as I understand it.

Depending on how you go, this could be a trip of several days to a week or more. Realistically you can't go around the shore line as someone will stop you and put you in irons most likely. Trade is carefully controlled in Zenther.  So you will most likely have to sail straight across the sea.
Mustafa Zephyr
Player, 512 posts
"Shark killer"
Thu 21 May 2020
at 03:30
  • msg #346

Re: Off on a Mission

In reply to Finger of Fate (msg # 345):

Right. I am disappointed that fishing has been so poor, but will get some basic rations to survive the trip and back. How much for a barrel of iron rations that do not need cooking? Do we have a way of cooking on the boat?
Finger of Fate
GM, 1141 posts
Thu 21 May 2020
at 04:21
  • msg #347

Re: Off on a Mission

No clue at the moment ... but no, fire on a skin boat is even more dangerous than on a wooden boat.

Quick answer... 7 SP get a barrel of iron rations... on special today!
Mustafa Zephyr
Player, 514 posts
"Shark killer"
Thu 21 May 2020
at 05:54
  • msg #348

Re: Off on a Mission

In reply to Finger of Fate (msg # 347):

Cool. How many meals is that, approximately?
Finger of Fate
GM, 1143 posts
Thu 21 May 2020
at 17:50
  • msg #349

Re: Off on a Mission

Depends on how everyone eats, but they claim about 140.
Mustafa Zephyr
Player, 515 posts
"Shark killer"
Thu 21 May 2020
at 19:36
  • msg #350

Re: Off on a Mission

In reply to Finger of Fate (msg # 349):

Ok. What sort of food is it? Ie how long will it last? Char sheet updated...
This message was last edited by the player at 19:37, Thu 21 May 2020.
Finger of Fate
GM, 1144 posts
Thu 21 May 2020
at 19:53
  • msg #351

Re: Off on a Mission

Smoked or dried meats, hard cheeses in wax, crackers in waxed containers and some dried fruit. All of it old you suspect, but excepting a single package of crackers full of beetles, it seems good.
Mustafa Zephyr
Player, 516 posts
"Shark killer"
Thu 21 May 2020
at 20:07
  • msg #352

Re: Off on a Mission

In reply to Finger of Fate (msg # 351):

Right. We will check it all before accepting it, and definitely remove any with beetles.
Finger of Fate
GM, 1145 posts
Thu 21 May 2020
at 20:15
  • msg #353

Re: Off on a Mission

It was all or nothing ... you got to open it after purchase. However the crackers with beetles would make useful chum for small fish which should bring bigger fish ... it will be a + to your net fishing once out in the river/sea.
Mustafa Zephyr
Player, 517 posts
"Shark killer"
Thu 21 May 2020
at 20:37
  • msg #354

Re: Off on a Mission

In reply to Finger of Fate (msg # 353):

Good idea, but to be kept separately! Right, that is probably enough. How many people on board?
Finger of Fate
GM, 1146 posts
Thu 21 May 2020
at 21:17
  • msg #355

Re: Off on a Mission

Your crew of six and the 10 soldiers.
The Soldiers do have some limited rations left (they have been sharing, but they were neither plentiful nor very desirable if anything else was available).
Mustafa Zephyr
Player, 518 posts
"Shark killer"
Fri 22 May 2020
at 22:15
  • msg #356

Re: Off on a Mission

In reply to Finger of Fate (msg # 355):

Ok, so we probably have enough then, if we can catch some fish. Or not...140 meals, 16 men, less than a week, and that may not leave any for the return trip. Still, I would just double check to see if there is another barrel of iron rations available...and rope to tie them all down.
Finger of Fate
GM, 1149 posts
Sat 23 May 2020
at 02:03
  • msg #357

Re: Off on a Mission

I thought you had sailed... No?

If not , there are Iron rations, in different stores, but the prices are much higher. Close to double in fact.
Mustafa Zephyr
Player, 519 posts
"Shark killer"
Sat 23 May 2020
at 03:19
  • msg #358

Re: Off on a Mission

In reply to Finger of Fate (msg # 357):

Still doing the last minute checks before sailing...making sure we have enough food is one of those pretty important checks.

Do they do a bulk discount? How many to a barrel?
Finger of Fate
GM, 1151 posts
Sat 23 May 2020
at 18:53
  • msg #359

Re: Off on a Mission

Same size barrel (and 140 meals) but around $260 or so ... buy ten and they'll talk a small discount.
Mustafa Zephyr
Player, 520 posts
"Shark killer"
Sat 23 May 2020
at 23:17
  • msg #360

Re: Off on a Mission

In reply to Finger of Fate (msg # 359):

Ah, but barrel included this time. That is reasonable. Will take 1.
Finger of Fate
GM, 1153 posts
Sun 24 May 2020
at 02:27
  • msg #361

Re: Off on a Mission

It's a cheap flimsy thing, but there is one.  260 Clams it is...
Mustafa Zephyr
Player, 521 posts
"Shark killer"
Sun 24 May 2020
at 02:34
  • msg #362

Re: Off on a Mission

In reply to Finger of Fate (msg # 361):

Already take off Character sheet.

Right, now I think we are ready to go...assuming I know the way, or do I need a map?
Finger of Fate
GM, 1154 posts
Sun 24 May 2020
at 03:02
  • msg #363

Re: Off on a Mission

There is no map worth a crap ... nothing you could navigate by, but several old captains give you a dead reckoning direction (roughly 225º from the rivers mouth) and tell you you'll have to adjust based on weather and currents. You do have a basic compass/lodestone and some knowledge of the night sky.
The river is no real issue, but crossing the sea will be, as this is a first time away from following the coast.
Mustafa Zephyr
Player, 522 posts
"Shark killer"
Sun 24 May 2020
at 03:31
  • msg #364

Re: Off on a Mission

In reply to Finger of Fate (msg # 363):

Right. So as we head off, Mustafa will gather any who have navigation knowledge, and take his time to work out where to go, using stars and anything else he can work out.
Finger of Fate
GM, 1155 posts
Sun 24 May 2020
at 03:40
  • msg #365

Re: Off on a Mission

Well, you sort of think you understand where you are going...  but we'll roll when you get to the point and there after ... right now you have a fair bit of river to negotiate (Look at the map) and then 200 miles of sea.
Mustafa Zephyr
Player, 523 posts
"Shark killer"
Sun 24 May 2020
at 03:46
  • msg #366

Re: Off on a Mission

In reply to Finger of Fate (msg # 365):

Ah, so head to Soldis and Freemarket, if they are safe to visit. How safe are they? Final destination Zilia, right?
Finger of Fate
GM, 1156 posts
Sun 24 May 2020
at 20:46
  • msg #367

Re: Off on a Mission

Just to the east of Zilia on that peninsula; Freemarket and Soldis are Rebel held last you heard. What sort of naval presence they have is unknown.
Mustafa Zephyr
Player, 524 posts
"Shark killer"
Sun 24 May 2020
at 20:56
  • msg #368

Re: Off on a Mission

In reply to Finger of Fate (msg # 367):

In that case we probably do not want to go there, and rather would give them a wide berth...did we hear anything about them at Nardath?
Finger of Fate
GM, 1157 posts
Sun 24 May 2020
at 21:15
  • msg #369

Re: Off on a Mission

Nothing new. Rumor's of how bad it is there ....
Mustafa Zephyr
Player, 525 posts
"Shark killer"
Mon 25 May 2020
at 06:03
  • msg #370

Re: Off on a Mission

In reply to Finger of Fate (msg # 369):

Right. The set out for the inland sea and Zilia...who is armed in our group?
Finger of Fate
GM, 1158 posts
Mon 25 May 2020
at 18:53
  • msg #371

Re: Off on a Mission

Everyone to some extent ... you never took the soldiers weapons or armor. The sailors are armed but much less armored ...it's hard to swim in armor.  I believe you have 3 crossbows and your sling plus 2 sailors and 10 soldiers.


The trip down river is uneventful; at mid-morning on the third day the rivers banks slide back, especially on the right side and the waves change.  The wind is out of the sw blowing moderately, with a few white caps. This is the 'normal' wind direction most often.
Mustafa Zephyr
Player, 526 posts
"Shark killer"
Mon 25 May 2020
at 20:59
  • msg #372

Re: Off on a Mission

In reply to Finger of Fate (msg # 371):

Right. Make for the centre of the sea and head for Zilia...
Finger of Fate
GM, 1159 posts
Tue 26 May 2020
at 00:25
  • msg #373

Re: Off on a Mission

The crew is rowing diligently but progress against the wind is slow....
Mustafa Zephyr
Player, 527 posts
"Shark killer"
Tue 26 May 2020
at 06:08
  • msg #374

Re: Off on a Mission

In reply to Finger of Fate (msg # 373):

Sailing against the wind is possible, zig-zagging  as required, though I imagine these are not that good at it...
Finger of Fate
GM, 1161 posts
Tue 26 May 2020
at 16:39
  • msg #375

Re: Off on a Mission

With side boards it is possible and vastly less work than rowing ...  Your best estimate was 3-4 kph while rowing, while sailing seems to give you 10 kph as you tack back and forth.  Slow but better than most of the alternatives. Rather than tacking every hour (or whatever period you have chosen) you could run a stretch close hauled to the west, then close hauled to the south... basically just tacking less frequently and using longer runs.
Mustafa Zephyr
Player, 528 posts
"Shark killer"
Tue 26 May 2020
at 20:53
  • msg #376

Re: Off on a Mission

In reply to Finger of Fate (msg # 375):

Given the space we have, we will definitely go with longer runs, to get more momentum.
Finger of Fate
GM, 1162 posts
Wed 27 May 2020
at 00:36
  • msg #377

Re: Off on a Mission

You note a distant sail ... a fairly large one at that and tack away ... apparently unseen as the vessel makes no move your way despite having the wind gauge.  Evening comes and you travel more easily, the wind blows less strongly and the sea eases a bit making for a smoother ride.
The Soldiers, who have been chumming the fish some are able to keep water down now and eat very lightly.
Mustafa Zephyr
Player, 529 posts
"Shark killer"
Wed 27 May 2020
at 08:06
  • msg #378

Re: Off on a Mission

In reply to Finger of Fate (msg # 377):

We will take shifts, with those off duty and awake fishing...and keep on going!
Finger of Fate
GM, 1163 posts
Wed 27 May 2020
at 15:58
  • msg #379

Re: Off on a Mission

No bonus ... Fishing is poor and when you get up, you think the boat has gotten too far east.  The wind is switching around from west to North.

It's just pre-dawn.
Mustafa Zephyr
Player, 530 posts
"Shark killer"
Wed 27 May 2020
at 20:47
  • msg #380

Re: Off on a Mission

In reply to Finger of Fate (msg # 379):

That is fine. Head further west and keep going...and keep up the fishing.
Finger of Fate
GM, 1164 posts
Wed 27 May 2020
at 21:17
  • msg #381

Re: Off on a Mission

The North wind is a big aid in sailing south west. It picks up after sunrise to around 20 kph.
You manage to catch two 500g fish and one about 2.5 kilos. during the first light, but then it dies off again.
By midday, based on dead reckoning, you adjust your course to a more southerly course, very close to 225º figuring you have got your self back on track.  You figure you have managed something like 100 Km since sunrise.
Mustafa Zephyr
Player, 531 posts
"Shark killer"
Thu 28 May 2020
at 07:33
  • msg #382

Re: Off on a Mission

In reply to Finger of Fate (msg # 381):

We will continue watches and keep traveling, as well as fishing. How far do we need to go?
Finger of Fate
GM, 1166 posts
Thu 28 May 2020
at 19:20
  • msg #383

Re: Off on a Mission

You aren't exactly sure, but would guess you are maybe a quarter of the way across.
You can roll for fishing... or maybe trail crumbs and worms/bugs from the stale crackers ...
The wind stays steady from the North, but picks up speed, making the soldiers queasy again.
It's really not too bad with the swells coming off the starboard quarter aft.
Your speed picks up though and you guess you are doing close to 30 kph, with only a slight Heel since the wind is close to dead aft and you have your sails split one to each side.
Mustafa Zephyr
Player, 532 posts
"Shark killer"
Thu 28 May 2020
at 20:52
  • msg #384

Re: Off on a Mission

In reply to Finger of Fate (msg # 383):

Rolled fishing, but only got a success (2 under) on the 4th try. We will use any burly, including the soldiers throwing up! If they throw up, they have to clean it up themselves, or throw over the side!
Finger of Fate
GM, 1167 posts
Thu 28 May 2020
at 21:05
  • msg #385

Re: Off on a Mission

You'd guess the weather is keeping the fish down some... no luck. You rearrange seasick soldiers to put their weight where it helps your sailing.
Mustafa Zephyr
Player, 533 posts
"Shark killer"
Fri 29 May 2020
at 05:17
  • msg #386

Re: Off on a Mission

In reply to Finger of Fate (msg # 385):

Keep on keeping on...
Finger of Fate
GM, 1168 posts
Fri 29 May 2020
at 16:56
  • msg #387

Re: Off on a Mission

The wind shifts around to the east and weakens some, you move all the pukers to the windward side and leave a all your sails up.
Night falls and you get a better feel for where you are from the clear night sky and make some adjustment.
 You are still able to make good time. You start getting water back down those who were sick and they seem to recover some, but all swear they will never put foot in a boat again.  By Morning most are eating a little. The wind holds steady all day and you continue to make good time. The net is hard to use at this speed, but trailed lines seem more promising ... although no fish are caught that morning.


You can roll fishing again if you like.
Mustafa Zephyr
Player, 534 posts
"Shark killer"
Fri 29 May 2020
at 21:04
  • msg #388

Re: Off on a Mission

In reply to Finger of Fate (msg # 387):

The days fishing continues to be terrible, but the progress is good. Mustafa starts to look for their destination, figuring they must be getting close, he starts looking for landmarks.
Finger of Fate
GM, 1169 posts
Fri 29 May 2020
at 23:06
  • msg #389

Re: Off on a Mission

You realize you are perhaps halfway across the sea. It's a long trip  (OOC about 800 miles).
Mustafa Zephyr
Player, 535 posts
"Shark killer"
Sat 30 May 2020
at 00:02
  • msg #390

Re: Off on a Mission

In reply to Finger of Fate (msg # 389):

Oh, in that case, keep on keeping on! Lets roll once per 100 miles, so if we are half way, that makes it about 4 more rolls each.

Looks like a good catch on the first time period (net caught a school of salmon!), and he could see where he was going, but perhaps the wind picked up, and the next time period was terrible, but then started to subdue, but there were still no fish, before clearing up a bit in the fourth time period and he was able to see where he was just in time, and they caught enough for a meal each!
Finger of Fate
GM, 1170 posts
Sat 30 May 2020
at 02:22
  • msg #391

Re: Off on a Mission

Indeed, you end up with 6 four+ pound (2 Kg)  fish in your net, then things cool off for about 8 hours, before catching a 3Kg fish as the sun hangs low in the sky.

You get a good fix (well SWAG) in the morning and then just estimate by dead reckoning, that evening as the sun sets and the first planets show, you get a better idea of roughly where you are. Your estimate is that you are too far to the east right now, but not so excessively as to make it hard to correct. The weather stays nice  and the wind shifts again to be out of the north, still at around 30 kph.

You manage to cook the fish using the sun and a glass , drying the rest.
Mustafa Zephyr
Player, 536 posts
"Shark killer"
Sat 30 May 2020
at 03:16
  • msg #392

Re: Off on a Mission

In reply to Finger of Fate (msg # 391):

We will travel through the night. Lets go with early, middle and morning watches...I assume he is not alone in fishing...or in navigating for that matter!
Finger of Fate
GM, 1171 posts
Sat 30 May 2020
at 19:17
  • msg #393

Re: Off on a Mission

You manage one large fish on the evening watch, then drift off for a while... come morning you see a school of fish disrupting the surface and throw the net, he many small fish slip away but you catch 4 moderate sized fish with sharp teeth that had been raiding the school. These turn out to be good eating as soon as you find a way to cook them (sunlight, a glass to concentrate the sun, whatever).

You are also able to determine that again, you are probably too far East. The wind helps a little as it swings from North, thru East to come out of the south, the wind speed drops to about 20kph.
Mustafa Zephyr
Player, 537 posts
"Shark killer"
Sun 31 May 2020
at 00:10
  • msg #394

Re: Off on a Mission

In reply to Finger of Fate (msg # 393):

How far away are we at the moment?
Finger of Fate
GM, 1172 posts
Sun 31 May 2020
at 02:48
  • msg #395

Re: Off on a Mission

You'd guess landfall would be the day after tomorrow.

Fishing improves some with the sun up... you catch a couple of nice fish.
Mustafa Zephyr
Player, 538 posts
"Shark killer"
Sun 31 May 2020
at 04:40
  • msg #396

Re: Off on a Mission

In reply to Finger of Fate (msg # 395):

How many rolls to get there then? I rolled 10 of each. Basically, we are sailing...and sailing. The passengers keep asking "Are we there yet?" Mustafa just laughs. "Is there ground under your feet?"
Finger of Fate
GM, 1173 posts
Sun 31 May 2020
at 19:06
  • msg #397

Re: Off on a Mission

The afternoon watch two days later sees birds and a couple hours later the slim green line appears on the horizon due south ... the peninsula running north south is nowhere in sight, but neither is any large settlement. You aren't where you wanted to be, that's for sure. you sail closer and as the sun hangs low in the west you see a fishing boat heading east about 2 km off your starboard bow.
Mustafa Zephyr
Player, 539 posts
"Shark killer"
Sun 31 May 2020
at 21:00
  • msg #398

Re: Off on a Mission

In reply to Finger of Fate (msg # 397):

Mustafa will move towards the fishing boat, with the nets out. Approaching them, he will ask about how the fishing is, and where they are from. He will also attempt to determine his location.
Finger of Fate
GM, 1174 posts
Sun 31 May 2020
at 21:54
  • msg #399

Re: Off on a Mission

They quickly determine you aren't a local and won't tell you anything until one of the sergeants stands up and gives some instructions if they don't want to be boarded.  Your goal is to the west some 37 clamawatts (unknown measurement system)  and you'd be luck to make it by dark ... there are no lights.
The sergeants suggests you tie up over night and they get some sleep ... come morning you can sail there...
Mustafa Zephyr
Player, 540 posts
"Shark killer"
Mon 1 Jun 2020
at 06:47
  • msg #400

Re: Off on a Mission

In reply to Finger of Fate (msg # 399):

Mustafa will thank the fishermen and depart. Talking to the sergents, he asks if arriving under the cover of darkness would be advantageous. This is a relatively small vessel...they might be able to take it up a beach and remains in secret. Would that help?
Finger of Fate
GM, 1175 posts
Mon 1 Jun 2020
at 17:51
  • msg #401

Re: Off on a Mission

Yes, that part would, but getting into the small bay and onto a beach, not rocks may be hard and there are never any navigation lights, although by the bay, a candle or two in a window may help.

You come around and head west, a bit over an hour later you can make out the shore, but no details as the sun is in your eyes. One of the sergeants points to a low rise and directs you to head north of it about three fingers width.
This message was last edited by the GM at 17:54, Mon 01 June 2020.
Mustafa Zephyr
Player, 541 posts
"Shark killer"
Mon 1 Jun 2020
at 20:36
  • msg #402

Re: Off on a Mission

In reply to Finger of Fate (msg # 401):

Mustafa will head that way, taking the helm. He is used to navigating in poor light  and he heads to find a god spot to land where the sergent indicates.

How much cloud cover is there?
Finger of Fate
GM, 1176 posts
Mon 1 Jun 2020
at 23:19
  • msg #403

Re: Off on a Mission

Cloud cover is perhaps ⅓ ...

The sergeant indicates a small entrance to a little bay ... as you enter between the rocky edges (it's a long sling throw wide) you find a a sheltered bay about ¼ Kilometer in diameter and sure enough there are a few lights on the houses above.  Your guests are all moving to the bow to get off...  freeboard is getting LOW.
Mustafa Zephyr
Player, 542 posts
"Shark killer"
Tue 2 Jun 2020
at 07:03
  • msg #404

Re: Off on a Mission

In reply to Finger of Fate (msg # 403):

Direct them to stay in the centre of the boat, unless they want to swim the rest of the way. And I will mean it too, have the crew move to the opposite side of the boat to balance it! Look for a safe place to beach with tree cover nearby.

Lower the sail as well.
Finger of Fate
GM, 1177 posts
Tue 2 Jun 2020
at 19:09
  • msg #405

Re: Off on a Mission

Well the sail stays up until you get folks back in the middle of the boat... the beach seems clear of rocks/stones or sharp things, but the light is poor, so it may pay to check closely first.  There are no trees and no dock. The barrels are all a bit lighter and a boy has spotted your landing and run to tell someone. Once the bow grounds, you let the soldiers off, it is much easier that way. By then several men are coming down with weapons ... the soldiers call them out by name and things settle down to lots of questions. Women and children start to peek over the embankment and pretty soon you have a whole lot of hugging crying women there and more asking where their men are.
You get help unloading the boat and carrying stuff up to a stone barn/warehouse.  There are two other boats, smaller than your, pulled up and rolled over, they suggest your s be stored the same way ... but are surprised by it's relatively light weight and can't believe you crossed the sea in it.  You are to be bunked in the warehouse, and various people start bring bedding and pads, so that it becomes quite bearable. Food is also brought, but it is pretty thin stuff by your standards.
Mustafa Zephyr
Player, 543 posts
"Shark killer"
Tue 2 Jun 2020
at 20:42
  • msg #406

Re: Off on a Mission

In reply to Finger of Fate (msg # 405):

We will share what fish we have caught, but make sure we keep enough supplies for the trip home. We also discuss selling the wares, but most would understand the need to keep things quiet. Can the mat be removed to upturn the vessel? We will only do so if it is safe...
Finger of Fate
GM, 1178 posts
Tue 2 Jun 2020
at 21:25
  • msg #407

Re: Off on a Mission

Yes, the Mast is easily unstepped.

It is suggested that you wait for morning before talking trade.
Mustafa Zephyr
Player, 544 posts
"Shark killer"
Wed 3 Jun 2020
at 07:04
  • msg #408

Re: Off on a Mission

In reply to Finger of Fate (msg # 407):

We will do as suggested, unstepping the mast and turning the boat over. Setting watches, we will get some rest.
Finger of Fate
GM, 1179 posts
Wed 3 Jun 2020
at 16:59
  • msg #409

Re: Off on a Mission

And rest you do ... the long voyage with poor sleep (mostly naps here and there) have left everyone exhausted. Fortunately the little village has a guard that watches over it at night.  Your guards struggle to stay alert and you gather that most fell asleep at some point only to awaked with a start... sometimes several times on their shift.

The Locals do not bother you until the sun is three fingers over the horizon, then bring tea, bread and some fruit and vegetables. You have seen families that were considered dirt poor up north who had more and better food to eat. All the women and children are thin and obviously underfed.

The cloth when you display it is a cause of wonder ... no one would dare been seen in it as the nobles would be down on them in an instant.  The Nobles live in a small town to the North and West, perhaps 12 miles distant this village and four other stretch across the isthmus and man walls to prevent free movement in either direction.  Tolls are steep and their minions watch for any signs of things coming around the wall by sea.

The Hams and cheese are a wonder to these people, and the soldiers have to sternly control how much they eat to keep them from becoming ill on such rich fare.
Mustafa Zephyr
Player, 545 posts
"Shark killer"
Wed 3 Jun 2020
at 19:59
  • msg #410

Re: Off on a Mission

In reply to Finger of Fate (msg # 409):

Mustafa is amazed at the abject poverty the nobles subject the people to. He asks those he brought why the people have not risen up against such treatment. Surely even death would be better than this...
Finger of Fate
GM, 1180 posts
Wed 3 Jun 2020
at 21:01
  • msg #411

Re: Off on a Mission

And we are those better off , you would be amazed to see what the serfs suffer.  But if we arise, the nobles promise a few small benefits to those who put us down. There are always those who will sell out for any hope of a better existence, indeed we sergeants have done much the same.  There is little pride in the army as you saw.
Mustafa Zephyr
Player, 546 posts
"Shark killer"
Thu 4 Jun 2020
at 06:42
  • msg #412

Re: Off on a Mission

In reply to Finger of Fate (msg # 411):

"Amazed or horrified? You saw how the Duke treated those under him. Everybody, including folks like yourself, was much better off. That is why the Nobles could not stay there...the common folk vomited them out because their attitude makes us sick. Surely everybody but the nobles themselves would be much better off..."
Finger of Fate
GM, 1181 posts
Thu 4 Jun 2020
at 19:47
  • msg #413

Re: Off on a Mission

Perhaps, but there is no way to organize, indeed we have to constantly watch for informers. A single word to a noble and all you have is gone, money, family  ... everything and you become a serf in chains at some distant place ... gone from the known world.
Mustafa Zephyr
Player, 547 posts
"Shark killer"
Thu 4 Jun 2020
at 21:00
  • msg #414

Re: Off on a Mission

In reply to Finger of Fate (msg # 413):

"Ah, but that can be used against them. If you counter accuse, they will not know who to trust, right? Then the accused and the accuser both suffer together. The next accuser will keep his mouth shut...no?"
Finger of Fate
GM, 1182 posts
Thu 4 Jun 2020
at 22:31
  • msg #415

Re: Off on a Mission

No ... the accuser normally has found a witness or two ... and if there were any doubts, they just ruin both.  They have kept it together for a couple of hundred years now, there are few holes.  If your Duke can defeat the army he faces, another will be raised, but it will be even more fragile ... and any failures likely mean desertion in masses he can't stifle.  There are rumors that even among the Nobles, there are those who would like to see this system gone. One even up in Zilia supposedly.
Mustafa Zephyr
Player, 548 posts
"Shark killer"
Thu 4 Jun 2020
at 23:10
  • msg #416

Re: Off on a Mission

In reply to Finger of Fate (msg # 415):

"Yeah, see if they ruin both, the next big mouth will be less likely to say anything. If it always happen so that those who cause trouble also receive it, they will start to think twice about causing trouble...

Once the Duke has dealt with the army he faces, he will most likely come to the source. But in that, it is you, the common people, suffering, not them. Surely there is a better way...if you are going to suffer, at least suffer for fighting for the right side!

This local Noble who is discontent, how can we foster that? Maybe he can create change that will cause all the serfs to flock to him. The others will be forced to change then.
"
Finger of Fate
GM, 1183 posts
Thu 4 Jun 2020
at 23:50
  • msg #417

Re: Off on a Mission

You speak as one who has never seen the manipulations of these nobles... not all are bad, but if they do not toe the line, they can be demoted ... would that we could get so much courage in the populace .... but it will not happen as so many no longer believe they can win, with no hope, you have already lost.
Mustafa Zephyr
Player, 549 posts
"Shark killer"
Fri 5 Jun 2020
at 05:57
  • msg #418

Re: Off on a Mission

In reply to Finger of Fate (msg # 417):

"That is true. Hope is paramount. But with hope, they have already lost...I might not be able to bring hope, but I bet the Duke can. In the meantime, is there any chance I can sell any of these to you, or better yet, sell these to a noble who can then pay you a wage to use them for him?"
Finger of Fate
GM, 1184 posts
Fri 5 Jun 2020
at 18:50
  • msg #419

Re: Off on a Mission

I know we cannot buy them outright in coin, but let me do a small bit of research, there may be another way.

It is just after mid afternoon when the same fellow comes back with two women and an older fellow carrying sacks, who ask to see what you have. You quickly get the view that they are experts in cloth and sewing.
Good choice in cloth excepting the canvas, nice, sturdy and yet not too expensive, the colors will work too. Can we barter some embroidery for your wares?
Mustafa Zephyr
Player, 550 posts
"Shark killer"
Fri 5 Jun 2020
at 21:20
  • msg #420

Re: Off on a Mission

In reply to Finger of Fate (msg # 419):

"Absolutely. The Canvas I wanted to keep as spare sail cloth, but the rest..."
Finger of Fate
GM, 1185 posts
Fri 5 Jun 2020
at 21:57
  • msg #421

Re: Off on a Mission

The man smiles and nods... Very well, we have brought many embroideries that have been removed from clothes being discarded, we save them and think that many would be very happy to use them in many ways.

They spread thin cotton cloth and start laying out all sorts of embroidery, large small ... you name it on every sort of high end backing. Obviously these were taken off Nobles clothing or other very well to do people's. They literally have hundreds of them.
Merchant roll.
Mustafa Zephyr
Player, 551 posts
"Shark killer"
Sat 6 Jun 2020
at 22:21
  • msg #422

Re: Off on a Mission

In reply to Finger of Fate (msg # 421):

Mustafa is impressed, but really unsure as to their actual value...

As he looks around, he does feel sorry for them.
Finger of Fate
GM, 1190 posts
Sat 6 Jun 2020
at 23:51
  • msg #423

Re: Off on a Mission

Well they offer you all three bags full for what you have ... feel like gambling?
Mustafa Zephyr
Player, 552 posts
"Shark killer"
Sun 7 Jun 2020
at 06:54
  • msg #424

Re: Off on a Mission

In reply to Finger of Fate (msg # 423):

Sure, why not!
Finger of Fate
GM, 1191 posts
Sun 7 Jun 2020
at 19:40
  • msg #425

Re: Off on a Mission

So you end up with three stuffed laundry bags of various embroideries... which you put in the barrel.
The Families are very solicitous for bring their men home and the news is shared very quietly, but there is a strong undercurrent that getting rid of these nobles would be supported if obvious help and power was there.

Make a weather sense roll...
Mustafa Zephyr
Player, 553 posts
"Shark killer"
Sun 7 Jun 2020
at 22:19
  • msg #426

Re: Off on a Mission

In reply to Finger of Fate (msg # 425):

Weather sense...another lacking very useful skill!

Mustafa barely even notices the weather as he prepares to leave. The goods in the barrel a bonus, the goodwill and the news, as well as encourage discontent, is well worth the trip. He asks which, if any, of the nearby ports are friendly to the Duke.
Finger of Fate
GM, 1192 posts
Sun 7 Jun 2020
at 22:56
  • msg #427

Re: Off on a Mission

None on this side o' the Sea Lad an old man says  an' most ah um on 'e other side too, ain't.  But thin' the weather 'ill favor yer trip back he says as he eyes the sky.

You mange to get off before the sun gets too high, you have a nice steady wind from the SSW at about 25 kph.
Mustafa Zephyr
Player, 554 posts
"Shark killer"
Mon 8 Jun 2020
at 10:32
  • msg #428

Re: Off on a Mission

In reply to Finger of Fate (msg # 427):

In that case we will head back to the river we came from. That I expect will be quite a few rolls.
Finger of Fate
GM, 1193 posts
Mon 8 Jun 2020
at 18:41
  • msg #429

Re: Off on a Mission

Actually I was going to wave my hands and move things along 3 days to the river mouth ... assume adequate food and water.
Are you going back to Nardath?
Mustafa Zephyr
Player, 555 posts
"Shark killer"
Mon 8 Jun 2020
at 18:57
  • msg #430

Re: Off on a Mission

In reply to Finger of Fate (msg # 429):

Heading for the nearest friendly town. Do we know of any closer?
Finger of Fate
GM, 1194 posts
Mon 8 Jun 2020
at 19:19
  • msg #431

Re: Off on a Mission

Dirgon the Arab town on the river would be slightly closer, but not likely to care much about western Embroidery. Nardath is likely your closest western market and also the most cosmopolitan, thus best choice for this.
Mustafa Zephyr
Player, 556 posts
"Shark killer"
Mon 8 Jun 2020
at 19:23
  • msg #432

Re: Off on a Mission

In reply to Finger of Fate (msg # 431):

Nardath it is then. Heading for there.....
Finger of Fate
GM, 1195 posts
Mon 8 Jun 2020
at 19:26
  • msg #433

Re: Off on a Mission

OK, Hand Wave and you tie up at a dock... where are you headed for and what are you taking... you have a sailors, an apprentice sailor and three guards IIRC.
Mustafa Zephyr
Player, 557 posts
"Shark killer"
Mon 8 Jun 2020
at 20:36
  • msg #434

Re: Off on a Mission

In reply to Finger of Fate (msg # 433):

It has been a long time at sea...but we need to keep 2 Guards at the vessel at all times, and we need to sell the goods to get something to be paid with. I will head out with two guards to sell the goods, and the other three should stay with the ship until I return to pay them.

And we will take the goods into town to try to sell them.
Finger of Fate
GM, 1196 posts
Mon 8 Jun 2020
at 22:18
  • msg #435

Re: Off on a Mission

You end up in the same neighborhood as where you bought the cloth, the same merchant looks and muses, but suggests another merchant given the quantity you have.
The next fellow is interested and starts going through the different embroidery you have, but soon calls and has his wife and his mother out looking ... it takes no genius to see that some of these have really caught their eye, and there are darn few they dismiss. Eventually he asks you what you want for it all.
Mustafa Zephyr
Player, 558 posts
"Shark killer"
Mon 8 Jun 2020
at 22:50
  • msg #436

Re: Off on a Mission

In reply to Finger of Fate (msg # 435):

Well, given what we paid for the goods we exchanged for it, and the difficulty in the exchange, 30 silver per bag would be reasonable. What does he think? Actually, how much does Mustafa actually think they are worth?
Finger of Fate
GM, 1197 posts
Mon 8 Jun 2020
at 23:10
  • msg #437

Re: Off on a Mission

He offers 20 Silver per bag, citing some that aren't worth much.
Mustafa Zephyr
Player, 559 posts
"Shark killer"
Tue 9 Jun 2020
at 06:01
  • msg #438

Re: Off on a Mission

In reply to Finger of Fate (msg # 437):

After some umming and arring, Mustafa will ask if he will go up to 22 silvers per bag. What should I roll? Another merchant roll?
Finger of Fate
GM, 1198 posts
Tue 9 Jun 2020
at 17:38
  • msg #439

Re: Off on a Mission

Yes ... and you know he is seeing how low you'll go...  (FWIW he rolled 7 under his skill)
Mustafa Zephyr
Player, 560 posts
"Shark killer"
Tue 9 Jun 2020
at 20:36
  • msg #440

Re: Off on a Mission

In reply to Finger of Fate (msg # 439):

Rolled 1 over skill...I guess Mustafa will accept his offer, begrudgingly.
Finger of Fate
GM, 1199 posts
Tue 9 Jun 2020
at 22:15
  • msg #441

Re: Off on a Mission

Yup, he rolled 5 under ... so you end up with 60 SP for all your work.

You go back to the boat, not broke, but less than thrilled. As you discuss this and break out pay, a stranger stops on the quay.
Rumor says you just journeyed to Zenther and back, is this true?
Mustafa Zephyr
Player, 561 posts
"Shark killer"
Wed 10 Jun 2020
at 02:19
  • msg #442

Re: Off on a Mission

In reply to Finger of Fate (msg # 441):

"Sorry, but who are you?"

Have updated character sheet How much is owed in salaries?
Finger of Fate
GM, 1200 posts
Wed 10 Jun 2020
at 20:19
  • msg #443

Re: Off on a Mission

Lord, I haven't been tracking it either ... let's assume you paid them at Freehold, so coming up on a months worth ... say 4 SP each except the Apprentice who gets 2SP. So 18 SP, the remainder is yours.

I am called Rota, but that doesn't matter, I would like a an answer though, much easier to work friendly.
Mustafa Zephyr
Player, 562 posts
"Shark killer"
Thu 11 Jun 2020
at 05:19
  • msg #444

Re: Off on a Mission

In reply to Finger of Fate (msg # 443):

"Indeed it is, but there are those that disagree with such free trade, and unfortunately some of them are nobles ruling that region. Excuse my concern, but why do you want to find out this information?"
Finger of Fate
GM, 1201 posts
Thu 11 Jun 2020
at 17:46
  • msg #445

Re: Off on a Mission

Rota smiles, Yes, exactly and yet you have managed to accomplish something no one even tries to do anymore. I ask, because you have seen what none of us have, your view could be very helpful.
Mustafa Zephyr
Player, 563 posts
"Shark killer"
Thu 11 Jun 2020
at 20:31
  • msg #446

Re: Off on a Mission

In reply to Finger of Fate (msg # 445):

"What information exactly are you looking for, and why? I am happy to help the right people."
Finger of Fate
GM, 1202 posts
Thu 11 Jun 2020
at 20:51
  • msg #447

Re: Off on a Mission

The standard things, who, what, when, where and why ... So we can plan on gaining  umm better trade opportunities.
Mustafa Zephyr
Player, 564 posts
"Shark killer"
Thu 11 Jun 2020
at 20:52
  • msg #448

Re: Off on a Mission

In reply to Finger of Fate (msg # 447):

"I see. Who do you work for?"
Finger of Fate
GM, 1203 posts
Thu 11 Jun 2020
at 21:07
  • msg #449

Re: Off on a Mission

Umm , well the Duke indirectly.
Mustafa Zephyr
Player, 565 posts
"Shark killer"
Fri 12 Jun 2020
at 03:48
  • msg #450

Re: Off on a Mission

In reply to Finger of Fate (msg # 449):

"Well, in that case, I happen to be a supporter of him..."

Mustafa will go on to answer any questions asked in as much detail as he can.
Finger of Fate
GM, 1205 posts
Fri 12 Jun 2020
at 19:33
  • msg #451

Re: Off on a Mission

Rota is very interested .... so if we brought a quantity of boats or ships, we could land in a poorly defended location and potentially defend and hold it, creating a new problem for them,  I am no general, but it is worth pointing out. Care to make a trip to Catheron? The Boat would be faster and easier on my knees I am sure ... I can add a gold to your purse for the trip and answering some questions in the city.
Mustafa Zephyr
Player, 566 posts
"Shark killer"
Fri 12 Jun 2020
at 21:35
  • msg #452

Re: Off on a Mission

In reply to Finger of Fate (msg # 451):

"Happy to help, and Gold would be welcome. I can even point out where we landed, and I suspect many of the locals would be supportive. Some of the better Nobles would possibly be supportive as well really adding to their troubles. If we bring plenty of supplies and goods, I suspect we could have even more folk change sides. Let us finish business here and get back to Catheron. Are there any trade goods I could take to add to the trip's value?"

[OOC: How much is she actually offering?]
Finger of Fate
GM, 1206 posts
Fri 12 Jun 2020
at 22:05
  • msg #453

Re: Off on a Mission

There is always stuff to go up or down river...  He offere you a Gold (5 Sp) to get him there, the "quickly" was unsaid.

Merchant roll and let's see what you can rummage up while he is getting his gear.
Mustafa Zephyr
Player, 567 posts
"Shark killer"
Fri 12 Jun 2020
at 22:14
  • msg #454

Re: Off on a Mission

In reply to Finger of Fate (msg # 453):

Merchant roll, 2 over. Gee, this is a coastal port...you mean they sell fish? Oh, wait, I already have some of them...

Actually, rolled 3 under Fishing...have we spent 200 hours fishing yet?
Finger of Fate
GM, 1207 posts
Fri 12 Jun 2020
at 22:44
  • msg #455

Re: Off on a Mission

As for fishing... nah...

Hardly anyone has goods ready to go up river, but you get a bout 7 small shipments ... and I mean small.  when you total the stuff up it is barely over a SP...  at the last minute a lady runs up   Are you the one going up to Catheron? When you nod yes, she asks you to take a small chest and a letter to a Lady named Asha and she gives you the name of the Inn where you are to look for her. She promises you will be well rewarded on delivery.  Rota shows up and wants to move...
Mustafa Zephyr
Player, 568 posts
"Shark killer"
Fri 12 Jun 2020
at 22:48
  • msg #456

Re: Off on a Mission

In reply to Finger of Fate (msg # 455):

Right. We take the box for Asha, and then depart up river. Any rolls, or just get there? Sleep on the boat overnight, though have a campfire ashore. Keep watch posted at all times.

How many rations did we use, between the fishing, for the boat trip south? We should not be needing much going up river I image, with quick stop overs in the smaller towns.
This message was last edited by the player at 22:49, Fri 12 June 2020.
Finger of Fate
GM, 1208 posts
Sat 13 Jun 2020
at 00:14
  • msg #457

Re: Off on a Mission

You are good for food, the only things you'd want are the fresh items which you can get along the qway with little trouble...
You have been up and down rivers enough to be well experienced and this is a well used and cared for river.
It still takes a couple of days, but mule teams can be hired for the day and pull you along at a nice clip (6-8 kph).
The cost is silver for the whole day and even the sailors will chip in a few coppers so they don't have to row or pole.  cost to you is 10 CP for a 12 hour day. (1 SP for the animal and driver). By the end of the 4th day, you end up in Catheron.
Mustafa Zephyr
Player, 569 posts
"Shark killer"
Sat 13 Jun 2020
at 00:22
  • msg #458

Re: Off on a Mission

In reply to Finger of Fate (msg # 457):

I am paying wages, so not keen to pay extra, though happy to row. Wind not helpful I take it? How much would four days set me back...pretty much my entire profit for the trip. Since we are light in the water, rowing should be easy enough, with occasional wind assistance.
Finger of Fate
GM, 1209 posts
Sat 13 Jun 2020
at 00:27
  • msg #459

Re: Off on a Mission

As I said... the two crew contribute 5 Cps a day... You have 6 SP in hand for the trip and Rota wants to hurry... he did pay well.
No way to sail here with all the traffic and bridges. rowing is possible, but then you have to keep letting the big barges go by, as they are being pulled by teams.
Mustafa Zephyr
Player, 570 posts
"Shark killer"
Sat 13 Jun 2020
at 00:42
  • msg #460

Re: Off on a Mission

In reply to Finger of Fate (msg # 459):

I have six so in hand, but that will have to cover wages plus 10 CP per day for at least 4 days, so 2 sp as minimum. That leaves 4 so for wages, food and some profit...will it stretch that far? What are wages for the trip, because I would want to pay the up front for once.
Finger of Fate
GM, 1210 posts
Sat 13 Jun 2020
at 02:59
  • msg #461

Re: Off on a Mission

For 4 days?  probably 2 SP & 1 Cp for the whole crew on the whole trip , and the crew are giving you 5 cp a day back...
So your cost for the mule for 4 days is 1 SP ...
Costs you about 50% of what you made.

Food is already there.. anything extra is on whoever wants to buy it.
Mustafa Zephyr
Player, 571 posts
"Shark killer"
Sat 13 Jun 2020
at 04:31
  • msg #462

Re: Off on a Mission

In reply to Finger of Fate (msg # 461):

Ok, I was calculating 2 so for the mule, about 2 so for wages and maybe a sp or two for food...hence not seeing the value in the mule! So I can factor total costs for the trip, including mule, at 4sp by your calculations, is that right? I get 2 so at the end of the trip...that is acceptable.
Finger of Fate
GM, 1211 posts
Sat 13 Jun 2020
at 20:57
  • msg #463

Re: Off on a Mission

I got 3 SP and a Cp...
Mustafa Zephyr
Player, 572 posts
"Shark killer"
Sat 13 Jun 2020
at 22:30
  • msg #464

Re: Off on a Mission

In reply to Finger of Fate (msg # 463):

I was assuming 1 sp and a cp for food, or should we RP that?
Finger of Fate
GM, 1212 posts
Sun 14 Jun 2020
at 02:07
  • msg #465

Re: Off on a Mission

No, Just assume you made it to Catheron w/ 3 SPof your trip money unspent ... Rota wants you to come with him, but you also have things to deliver and stuff to sell.
Mustafa Zephyr
Player, 573 posts
"Shark killer"
Sun 14 Jun 2020
at 02:11
  • msg #466

Re: Off on a Mission

In reply to Finger of Fate (msg # 465):

I will ask Rota if it is urgent. If it is, I will get one of the soldiers and a sailor to deliver the goods, and I will sell stuff when I return. Otherwise, I will do that first, and then go with Rota.
Finger of Fate
GM, 1213 posts
Sun 14 Jun 2020
at 02:38
  • msg #467

Re: Off on a Mission

Well Rota of course thinks His is the most important thing to do, but will admit that a couple of hours one way or the other won't be that important.
The Lady who gave you the letter and chest made it clear YOU were to deliver them.

The remainder is small stuff and can wait.
Mustafa Zephyr
Player, 574 posts
"Shark killer"
Sun 14 Jun 2020
at 20:06
  • msg #468

Re: Off on a Mission

In reply to Finger of Fate (msg # 467):

In that case I will take a Rota and soldier and deliver the box and letter first, then go with Rota.
Finger of Fate
GM, 1214 posts
Sun 14 Jun 2020
at 20:32
  • msg #469

Re: Off on a Mission

The Tavern is in a large Inn and is obviously doing a good business.... as you enter and your eyes adjust you see that not only drinks and food are available, there are quite a few attractive and obviously available females making the rounds.
A tavern wench stops and asks  what would you like sirs.
Mustafa Zephyr
Player, 575 posts
"Shark killer"
Mon 15 Jun 2020
at 01:46
  • msg #470

Re: Off on a Mission

In reply to Finger of Fate (msg # 469):

Mustafa is here for work. As distracting as the place was, he keeps his focus on Rota, and what he is doing, allowing him to speak for them.
Finger of Fate
GM, 1215 posts
Mon 15 Jun 2020
at 03:14
  • msg #471

Re: Off on a Mission

Rota shurhs and Points at Mustafa  He has something to deliver apparently

The lady looks back to you smiling an enquiring smile.
Mustafa Zephyr
Player, 576 posts
"Shark killer"
Mon 15 Jun 2020
at 05:11
  • msg #472

Re: Off on a Mission

In reply to Finger of Fate (msg # 471):

Mustafa pulls out the package an notes the name it is to be delivered to, before asking for that person.
Finger of Fate
GM, 1217 posts
Mon 15 Jun 2020
at 18:19
  • msg #473

Re: Off on a Mission

The Girl looks at it and promptly mutters Oh!   You need to go upstairs to the room marked 39 and Knock

I will assume that you do so...

The door is cracked and a big, tall man peeks out  Yes?
Mustafa Zephyr
Player, 578 posts
"Shark killer"
Mon 15 Jun 2020
at 20:24
  • msg #474

Re: Off on a Mission

In reply to Finger of Fate (msg # 473):

"Delivery, and payment for it will be required."

[OOC: I am pretty sure I remember that she did not pay for it, but it was COD. Please confirm...]
Asha
NPC, 1 post
Beautiful Redhead
Sharp and clever
Mon 15 Jun 2020
at 22:24
  • msg #475

Re: Off on a Mission

Correct, Payment was to be on receipt...

A woman's voice says  Let him in Val, then take Genevieve and anybody with him back down to the main room.

Val Looks behind him and then opens the Door for a very cute shapely blonde who is dressed to show her assets to best advantage; He follows her out, letting you in but sending your guard and Rota downstairs.

Come in, I am Asha, who sent this?    [OOC - you didn't get her name but can describe her pretty well]
Mustafa Zephyr
Player, 579 posts
"Shark killer"
Tue 16 Jun 2020
at 01:41
  • msg #476

Re: Off on a Mission

In reply to Asha (msg # 475):

Mustafa is concerned about a setup. He described the person as accurately as he could remember, the asks if it is for her.
Asha
NPC, 2 posts
Beautiful Redhead
Sharp and clever
Tue 16 Jun 2020
at 02:38
  • msg #477

Re: Off on a Mission

Relax, I imagine it is Lucinda, she is concerned about anyone knowing of her, likely because of what is in the small trunk, allow me to see the letter and the box ... I will see you well paid for your efforts.

She reads the letter and then produces a small key from around her neck, which just happens to display a lovely bit of cleavage ... she inserts the key and unlocks the case ... then makes a face of some distaste, closing it quickly.

She reaches in a pocket, which moves her dress displaying about 80% of her left leg up to darn near Home plate and pulls out a purse, dumps out a small pile of gold coins and give you four of them ($400) .  She makes no effort to cover herself and seems totally unconcerned.

My thanks, please forget we met this way, it will serve you best to not remember this transaction.
Mustafa Zephyr
Player, 580 posts
"Shark killer"
Wed 17 Jun 2020
at 02:37
  • msg #478

Re: Off on a Mission

In reply to Asha (msg # 477):

"I see. Perhaps it is best I do not ask."

He takes the 8 gold pieces and departs, wishing he could trust her, but suspicions that the box contained parts a a deceased person strongly fought the desire to get further involved with this woman, lest the next box contain some parts of his own.

"Well, Milady, if it is something I should not get involved with, I will do just that. Good day."

With that, he heads back to his friends...
Asha
NPC, 3 posts
Beautiful Redhead
Sharp and clever
Wed 17 Jun 2020
at 02:43
  • msg #479

Re: Off on a Mission

OOC -My screw up , 2 Gold Pieces ... $400

Ashas stands, she is tall and VERY attractive, but the sense of something bad is also strong ... You thank her and slip out; she smiles and says I'll remember you if I need something delivered quickly and safely.
Finger of Fate
GM, 1218 posts
Thu 18 Jun 2020
at 03:11
  • msg #480

Re: Off on a Mission

Rota is waiting downstairs and is anxious to be off, despite almost injuring his neck in trying to watch all the girls.  You make your way to the Army camp outside the walls and end up speaking with a group of senior officers about how difficult it was to get there, any patrols and how many soldiers it would take to control the area.
Mustafa Zephyr
Player, 581 posts
"Shark killer"
Thu 18 Jun 2020
at 10:37
  • msg #481

Re: Off on a Mission

In reply to Asha (msg # 479):

"Thank you ma'am."

Mustafa wastes no time in departing and meeting with his friends and leaves with Rota next, and does indeed help all he can.
Finger of Fate
GM, 1219 posts
Thu 18 Jun 2020
at 17:42
  • msg #482

Re: Off on a Mission

The officers questions become increasingly detailed and ask questions you have no clue about answering ...how many soldiers to hold the line across the peninsula, where were all the enemy soldiers and how big were they... eventually the stop when a senior officer pointsout that they ask questions only a senior officer would even consider.

They give you 5 SP for your information and say that any more you find out would be most welcome.

Then they ask about your knowledge of larger vessels, of which you have very little as they are not handy on the river and are seldom seen.

Where to next?
Mustafa Zephyr
Player, 582 posts
"Shark killer"
Thu 18 Jun 2020
at 23:07
  • msg #483

Re: Off on a Mission

In reply to Finger of Fate (msg # 482):

Perhaps if they are keen I can take them across to check it out. I would have a reasonable knowledge of larger vessels, as he used the larger wooden one previously before buying his own ...
Finger of Fate
GM, 1220 posts
Fri 19 Jun 2020
at 02:11
  • msg #484

Re: Off on a Mission

The difference is that the boat you are thinking of might hold 12 men plus crew while the vessels they are thinking of hold a hundred or so...
Mustafa Zephyr
Player, 583 posts
"Shark killer"
Fri 19 Jun 2020
at 22:07
  • msg #485

Re: Off on a Mission

In reply to Finger of Fate (msg # 484):

Yeah, bit of a difference I suppose, but perhaps not as much as you might think at this TL...but Shiphandling vs boating skill, right?

Were they interested in a spying trip?
Finger of Fate
GM, 1221 posts
Fri 19 Jun 2020
at 22:43
  • msg #486

Re: Off on a Mission

They seem to be interested in where they could find some "ships" and transport several hundred or more soldiers over there, then come back and get more. But the larger vessels were in Soldis, Freemarket, Spirue and Toeward ... all enemy controlled locations.
Mustafa Zephyr
Player, 584 posts
"Shark killer"
Sat 20 Jun 2020
at 02:46
  • msg #487

Re: Off on a Mission

In reply to Finger of Fate (msg # 486):

Any on this side of the sea, that they would not need ships to get to?
Finger of Fate
GM, 1222 posts
Sat 20 Jun 2020
at 03:55
  • msg #488

Re: Off on a Mission

All those ports are on this side ... but the army is fully involved and we don't have enough men to attack those cities.
How hard would it be to steal all those boats?

Mustafa Zephyr
Player, 585 posts
"Shark killer"
Sun 21 Jun 2020
at 22:12
  • msg #489

Re: Off on a Mission

In reply to Finger of Fate (msg # 488):

How would you propose stealing boats? You would need 100 men, or perhaps to bribe the crews there...
Finger of Fate
GM, 1223 posts
Mon 22 Jun 2020
at 00:36
  • msg #490

Re: Off on a Mission

Yes ... but getting someone in to the cities is the problem ... we have people who can function there, if they can get there.
Mustafa Zephyr
Player, 586 posts
"Shark killer"
Mon 22 Jun 2020
at 01:26
  • msg #491

Re: Off on a Mission

In reply to Finger of Fate (msg # 490):

"I can get you near, but getting in by sea is probably heavily watched and vetted...
Finger of Fate
GM, 1224 posts
Mon 22 Jun 2020
at 03:49
  • msg #492

Re: Off on a Mission

Perhaps, but then Boats come and go , so perhaps coming in around dark with the fishermen might work?

Mustafa Zephyr
Player, 587 posts
"Shark killer"
Mon 22 Jun 2020
at 10:39
  • msg #493

Re: Off on a Mission

In reply to Finger of Fate (msg # 492):

"While I can try, this is an unusual and therefore noticeable craft."
Finger of Fate
GM, 1225 posts
Mon 22 Jun 2020
at 16:44
  • msg #494

Re: Off on a Mission

Good point, but fixable ... in fact a regular fishing boat would be less conspicuous yet.  If we got you such, would you captain it in to the various harbors and release the men to do their work?
Mustafa Zephyr
Player, 588 posts
"Shark killer"
Wed 24 Jun 2020
at 23:18
  • msg #495

Re: Off on a Mission

In reply to Finger of Fate (msg # 494):

"Absolutely. In fact, if you fit it with a small ballista that can be hidden, we might be able to support boarding larger vessels too."
Finger of Fate
GM, 1227 posts
Thu 25 Jun 2020
at 01:43
  • msg #496

Re: Off on a Mission

There is a chuckle in several places .. No, I don't think we want to go that route just yet, we hope to use subterfuge and the captain and crews desire to live a better existence ... Perhaps later e con go that route with those who choose to stay loyal to the nobles.
Mustafa Zephyr
Player, 589 posts
"Shark killer"
Thu 25 Jun 2020
at 03:40
  • msg #497

Re: Off on a Mission

In reply to Finger of Fate (msg # 496):

"Right. Sounds like fun either way. Let's do this then. You have a safe place for my vessel? The crew are good folk...we will keep them, right?"
Finger of Fate
GM, 1229 posts
Thu 25 Jun 2020
at 17:40
  • msg #498

Re: Off on a Mission

Yes, keep your crew, we pay them a silver a week and you get 2 Sp and awards for ships that come to our side and crews delivered safely. Extra if you have to withdraw them under attack too. We will safe guard your boat while you do this, your base will be Nardath to start and all vessels will be directed back there.
Mustafa Zephyr
Player, 590 posts
"Shark killer"
Fri 26 Jun 2020
at 10:27
  • msg #499

Re: Off on a Mission

In reply to Finger of Fate (msg # 498):

"Cool. Let's start then...."

Mustafa will relay all this to his men.
Finger of Fate
GM, 1231 posts
Fri 26 Jun 2020
at 17:36
  • msg #500

Re: Off on a Mission

The trip down stream is easier and faster, with no need of mules.

The crew and soldiers discuss the offer among themselves and all agree to stay and support the operation after a short discussion.
Mustafa Zephyr
Player, 591 posts
"Shark killer"
Sat 27 Jun 2020
at 02:07
  • msg #501

Re: Off on a Mission

In reply to Finger of Fate (msg # 500):

Glad to hear, Mustafa will go where directed.

Any CP?
Finger of Fate
GM, 1233 posts
Sat 27 Jun 2020
at 02:12
  • msg #502

Re: Off on a Mission

Oh I suppose we can cough up three or so CP...

They send Rota back with you. He directs you to whom you are to see and then disappears.  The new fellow is obviously an officer, and he is dubious until he sees your letter from on high, then you suddenly have significant standing with him.  He says he will get a good boat together for you and asks your help in finding a good fishing boat to use.
Mustafa Zephyr
Player, 592 posts
"Shark killer"
Sat 27 Jun 2020
at 02:30
  • msg #503

Re: Off on a Mission

In reply to Finger of Fate (msg # 502):

Spent on Fishing, Navigation and Tactics...
Finger of Fate
GM, 1234 posts
Sat 27 Jun 2020
at 02:38
  • msg #504

Re: Off on a Mission

Seems well spent...
Mustafa Zephyr
Player, 593 posts
"Shark killer"
Sat 27 Jun 2020
at 10:21
  • msg #505

Re: Off on a Mission

In reply to Finger of Fate (msg # 504):

All well used!

Mustafa will everything he can to help him find a nice solid fast fishing boat...
Finger of Fate
GM, 1237 posts
Sat 27 Jun 2020
at 22:02
  • msg #506

Re: Off on a Mission

Fortune smiles, an old captain just can't kee it up any more, his boat has been very well maintained and is a fair bit better than any of the new one's you've seen. The local's are trying to sell him short for their gain, but you know he'll have to live on this money for the rest of his days most likely ... He's asking 90% of a new boats price, but has many extras like nets, lines and two crew who'd like to stay with the boat. Most of the locals are offering 40-50% of a new boat's price. The other benefit is this is a known boat, so most other fishermen won't see it as a 'new' unknown boat.
Mustafa Zephyr
Player, 594 posts
"Shark killer"
Sun 28 Jun 2020
at 02:23
  • msg #507

Re: Off on a Mission

In reply to Finger of Fate (msg # 506):

Right. What is the known price? Also, how much are the army willing to pay?
Finger of Fate
GM, 1246 posts
Sun 5 Jul 2020
at 04:03
  • msg #508

Re: Off on a Mission

Apologies... lost track on this...


The boat is a 42' Sloop rigged vessel with a beam of 12 feet. She has a shallow keel fin that requires 5' of water when lightly loaded.
There is also a center board that can be lowered through the fin to give much more stability but then draws 10 feet of water.
Fully equipped, it's worth $10-12000. The old man is asking $10.5 ... The Government initially offers $7500 which is refused.
There is some back and forth and eventually the man settles for $9500 and some other stuff on the side that you aren't privy too.

Crew quarters are in the bow while the captains cabin, small as it is, is located just aft of amidships in a small raised deckhouse that also encompasses a chart room and food preparation area, but cooking is done outside over the stern on a special grate over a fire pan.

The four of you can sail it, two can stand a watch if no changes to sails are needed, but a few more crew would be useful OR you can continue to use the soldiers to do mundane tasks as you have been ... Then you have two watches of four men, including yourself.
Mustafa Zephyr
Player, 595 posts
"Shark killer"
Sun 5 Jul 2020
at 20:30
  • msg #509

Re: Off on a Mission

In reply to Finger of Fate (msg # 508):

All good.

Will look for an extra two crew, since soldiers may be needed for other matters...
Finger of Fate
GM, 1248 posts
Sun 5 Jul 2020
at 20:40
  • msg #510

Re: Off on a Mission

OK, So crew hunting... to start, two of the fishermen who worked for the previous owner want to stay aboard, both are good sailors but not interested in fighting.
Mustafa Zephyr
Player, 596 posts
"Shark killer"
Mon 6 Jul 2020
at 06:43
  • msg #511

Re: Off on a Mission

In reply to Finger of Fate (msg # 510):

That is fine. If things go pear shaped we will always need folk to sail the boat!
Finger of Fate
GM, 1249 posts
Mon 6 Jul 2020
at 22:20
  • msg #512

Re: Off on a Mission

They are happy enough with the proposed pay but want to know if they can fish too... with nets, big nets. Requires a lot of ice and sawdust.
Mustafa Zephyr
Player, 597 posts
"Shark killer"
Tue 7 Jul 2020
at 06:06
  • msg #513

Re: Off on a Mission

In reply to Finger of Fate (msg # 512):

If they fish, the catch is to be shared by all the crew, and all the crew will assist. Going into the port with a full load of fish cannot hurt their cover.

But where is ice available?
Finger of Fate
GM, 1250 posts
Tue 7 Jul 2020
at 18:28
  • msg #514

Re: Off on a Mission

In the Ice house of course ;-) ... but it is pricy stuff.  A large block of ice is 100 pounds and costs 3 silver ... 2.5 Sp if you buy 6 or more.
But it keeps your catch fresh and makes them sell a at a better price.
Mustafa Zephyr
Player, 598 posts
"Shark killer"
Tue 7 Jul 2020
at 20:27
  • msg #515

Re: Off on a Mission

In reply to Finger of Fate (msg # 514):

But how long would it need to keep to be useful? Where is our destination?
Finger of Fate
GM, 1251 posts
Wed 8 Jul 2020
at 02:35
  • msg #516

Re: Off on a Mission

Soldis - Freemarket ... look at the map. It's days away, perhaps a week.
The ice if properly packed will lose around 10% of it's original weight each day.
So 600 pounds will lose about 60 pounds of weight a day [24 hour period].
Putting it on the fish you've caught will make it melt faster...
Mustafa Zephyr
Player, 599 posts
"Shark killer"
Wed 8 Jul 2020
at 20:35
  • msg #517

Re: Off on a Mission

In reply to Finger of Fate (msg # 516):

Which means it will be gone by the time we get there...right?
Finger of Fate
GM, 1252 posts
Wed 8 Jul 2020
at 22:07
  • msg #518

Re: Off on a Mission

The way I do math, it will be dissipating but not wholly gone... you'd still have 300 pounds after 5 days.
Mustafa Zephyr
Player, 600 posts
"Shark killer"
Thu 9 Jul 2020
at 02:10
  • msg #519

Re: Off on a Mission

In reply to Finger of Fate (msg # 518):

It seems to me that we would be better off fishing the night before, and taking it in just next day...
Finger of Fate
GM, 1253 posts
Thu 9 Jul 2020
at 03:27
  • msg #520

Re: Off on a Mission

Your call ... carry on...
Mustafa Zephyr
Player, 601 posts
"Shark killer"
Thu 9 Jul 2020
at 03:55
  • msg #521

Re: Off on a Mission

In reply to Finger of Fate (msg # 520):

We will prepare the boat with food and water. Anyone need anything?
Finger of Fate
GM, 1255 posts
Thu 9 Jul 2020
at 16:40
  • msg #522

Re: Off on a Mission

No body says they do...  The boat is much less handy and slower to answer the tiller or the wind.
Mustafa Zephyr
Player, 602 posts
"Shark killer"
Thu 9 Jul 2020
at 22:34
  • msg #523

Re: Off on a Mission

In reply to Finger of Fate (msg # 522):

Do the army provide the food and water?
Finger of Fate
GM, 1256 posts
Thu 9 Jul 2020
at 22:43
  • msg #524

Re: Off on a Mission

They provide basics, a bag of flour, a side of bacon, a small bag of salt, a small bag of tea etc.
They make no allowance for being aboard a boat.  the boat does have an over the side grill and they do provide some charcoal, but not likely enough.
Mustafa Zephyr
Player, 603 posts
"Shark killer"
Thu 9 Jul 2020
at 23:09
  • msg #525

Re: Off on a Mission

In reply to Finger of Fate (msg # 524):

Right. Will do a check and see what else is required. If asked, will they provide extra?
Finger of Fate
GM, 1257 posts
Fri 10 Jul 2020
at 17:31
  • msg #526

Re: Off on a Mission

No, that's good enough in their view...

The crew thinks fresh food and some variety (sausages, dried beef etc.) would be nice. Also more charcoal and some seasonings for cooking the fish you catch.
Mustafa Zephyr
Player, 604 posts
"Shark killer"
Fri 10 Jul 2020
at 21:57
  • msg #527

Re: Off on a Mission

In reply to Finger of Fate (msg # 526):

Seasonings sound like a luxury, as do fresh food. If the army is not willing to cover them, then they may buy them out of their wages. The charcoal I can cover. I will remember how they cover food in negotiations for the next trip...
Finger of Fate
GM, 1259 posts
Sat 11 Jul 2020
at 02:35
  • msg #528

Re: Off on a Mission

Very well... so ready to get on the way?  They have some 20 odd men they want you to carry into Soldis.
Mustafa Zephyr
Player, 605 posts
"Shark killer"
Sat 11 Jul 2020
at 08:52
  • msg #529

Re: Off on a Mission

In reply to Finger of Fate (msg # 528):

Yep. The men will eat what they are provided with. We will eat what we have brought with us.Set sail...
Finger of Fate
GM, 1260 posts
Sat 11 Jul 2020
at 20:04
  • msg #530

Re: Off on a Mission

Several of the troops make some last minute purchases f food items, they seem to have done something like this before.

You get out into the main river and head south, following the bank but well off shore to avoid any issues with sand bars or the like. You go with the current and few oar strokes as needed, the wind is not favorable.
Mustafa Zephyr
Player, 606 posts
"Shark killer"
Sun 12 Jul 2020
at 03:56
  • msg #531

Re: Off on a Mission

In reply to Finger of Fate (msg # 530):

Mustafa will get some of the soldiers to assist with the rowing, before heading out to sea. He will chat with the fishermen about the route and where to fish closer to the destination.
Finger of Fate
GM, 1263 posts
Sun 12 Jul 2020
at 21:55
  • msg #532

Re: Off on a Mission

They willingly assist with information... their soldiers resist rowing, but the sailors and your soldiers laugh at them and help as needed. It isn't a huge issue as it is mostly just to maintain heading once in a while.
Mustafa Zephyr
Player, 607 posts
"Shark killer"
Mon 13 Jul 2020
at 08:20
  • msg #533

Re: Off on a Mission

In reply to Finger of Fate (msg # 532):

I was trying not to tire my men, who will need to stay alert for the trip ahead, where they will work in shifts.

Head to sea as per the information gathered. How long is the trip expected to take? Prevailing winds and weather conditions? Tides? What other information do they give?
Finger of Fate
GM, 1264 posts
Mon 13 Jul 2020
at 15:39
  • msg #534

Re: Off on a Mission

The trip time could vary quite bit depending on variables like the wind, but three-four days they hope.
They can provide a rough sketch of the harbor, where the boats are docked etc. They also add in various navagation hazards,

Given the minor amount of rowing needed, no 0ne is tired.
Mustafa Zephyr
Player, 608 posts
"Shark killer"
Mon 13 Jul 2020
at 20:25
  • msg #535

Re: Off on a Mission

In reply to Finger of Fate (msg # 534):

Glad everyone in refreshed. On the trip, Mustafa will ask the soldiers how they want to arrive, and where, and when. Under the cover of darkness? No real fishing for the first three days, and just on the night of the third day, so the fish will be very fresh when we arrive.
Finger of Fate
GM, 1265 posts
Mon 13 Jul 2020
at 21:42
  • msg #536

Re: Off on a Mission

Actually the fishing boats come in at night (mostly) and leave early in the morning. That is what the soldiers expect, they want to be one of the last in, then go scouting about in the dark and be among the first out in the morning.
Mustafa Zephyr
Player, 609 posts
"Shark killer"
Tue 14 Jul 2020
at 07:36
  • msg #537

Re: Off on a Mission

In reply to Finger of Fate (msg # 536):

Ok, we can do that. Odd, though, as the best fishing is often at night. But we will do what the locals do...
Finger of Fate
GM, 1267 posts
Tue 14 Jul 2020
at 18:58
  • msg #538

Re: Off on a Mission

Odd that they wouldn't know that too... but they don't seem to.

Once you are able to turn westerly you can use the wind, although you are still close hauled so not moving all that fast.
Mustafa Zephyr
Player, 610 posts
"Shark killer"
Tue 14 Jul 2020
at 20:06
  • msg #539

Re: Off on a Mission

In reply to Finger of Fate (msg # 538):

Continue sailing, keeping watches.
Finger of Fate
GM, 1268 posts
Tue 14 Jul 2020
at 20:21
  • msg #540

Re: Off on a Mission

You spend a quiet boring three days before you come upon an array of fishing boats out fishing, many look just like yours.
Mustafa Zephyr
Player, 611 posts
"Shark killer"
Tue 14 Jul 2020
at 20:29
  • msg #541

Re: Off on a Mission

In reply to Finger of Fate (msg # 540):

We will join them fishing, staying a small distance away from them initially.
Finger of Fate
GM, 1269 posts
Tue 14 Jul 2020
at 20:36
  • msg #542

Re: Off on a Mission

OK, make a fishing roll, add +1 for the old crew aboard.
Mustafa Zephyr
Player, 612 posts
"Shark killer"
Wed 15 Jul 2020
at 06:59
  • msg #543

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 541):

Reasonable...rolled 2 under...
Finger of Fate
GM, 1271 posts
Wed 15 Jul 2020
at 16:37
  • msg #544

Re: Off on a Mission

With their experience you manage to find a shoal of fish ... not really big fish at a half kilo to a kilo each, but you catch two nets full, which gets the notice of other boats who move your way ... what do you do with your huge crew (like 28 when most boats have 5 or 6).
Mustafa Zephyr
Player, 613 posts
"Shark killer"
Wed 15 Jul 2020
at 20:40
  • msg #545

Re: Off on a Mission

In reply to Finger of Fate (msg # 544):

Try to keep as many as possible out of sight, and keep lighting down to a minimum (we do not want to show off our catch...fishermen never do!)

Everyone in sight will be working, army or not. The rest are told to remain unseen, laying flat in the bilges. If they have fish on them...tough.
Finger of Fate
GM, 1272 posts
Wed 15 Jul 2020
at 21:00
  • msg #546

Re: Off on a Mission

I can hear the grumbling now ... but they'll smell like a normal fishermen later... You have about 225 pounds/112 Kilos of fresh fish, something like a perch or whitefish... not very expensive but quite popular. normally 15 pounds/7 kilos of fresh caught will get you about a silver piece.

You slide away from the school and others move in trying to find it.
Mustafa Zephyr
Player, 614 posts
"Shark killer"
Thu 16 Jul 2020
at 02:42
  • msg #547

Re: Off on a Mission

In reply to Finger of Fate (msg # 546):

Oh we have found it...all over our decks! Perfect hiding spot for troops. Perhaps we can go in early...not first, but early. Any other boats heading in? We will start to put them into barrels.

Are these edible raw, like sardines?
Finger of Fate
GM, 1273 posts
Thu 16 Jul 2020
at 03:36
  • msg #548

Re: Off on a Mission

Probably if you are hungry, but always wiser to cook them in most peoples view. These are not sardine size, these are about the width of your palm and a bit thicker, about as long as elbow to wrist and up to elbow to finger tips. Your ice comes in handy now (if you bought it).

No one is headed in yet, as the sun is still a span above the horizon. You probably have 2 hours or so before the sun sets.
Mustafa Zephyr
Player, 615 posts
"Shark killer"
Thu 16 Jul 2020
at 07:01
  • msg #549

Re: Off on a Mission

In reply to Finger of Fate (msg # 548):

Then we will put the fish in barrels and keep water running through to keep them fresh. Both barrels will be in the stern, so water will pool there, allowing it to be easily removed from the boat, and fresh water poured over the fish.

Not all fishermen had access to ice!

Some will be cleaned and hung up to dry as well.
Finger of Fate
GM, 1274 posts
Thu 16 Jul 2020
at 17:09
  • msg #550

Re: Off on a Mission

Sounds good, as the sun hangs low, all the boats head toward the harbor which has hung two lanterns, one on each side of the harbor entrance.
Mustafa Zephyr
Player, 616 posts
"Shark killer"
Thu 16 Jul 2020
at 20:35
  • msg #551

Re: Off on a Mission

In reply to Finger of Fate (msg # 550):

We will go with them, being careful not to race ahead to give them time to beat us in.
Finger of Fate
GM, 1276 posts
Thu 16 Jul 2020
at 23:06
  • msg #552

Re: Off on a Mission

All the boats go right on entering the harbor and row to a series of low docks where people with carts and baskets are waiting.
You have no trouble finding a spot on a dock and people start to walk close to see what you have.
The fish are of interest and at least one middle aged woman steps aboard to grab a few fish and smell them.
  Ok whatcha want fer some o 'em?  She eyes all the men in the boat How cum so many guys?

One of them says something like da boat she wuz sinkin' dey got ta us and kep' us dry,
Mustafa Zephyr
Player, 617 posts
"Shark killer"
Fri 17 Jul 2020
at 03:26
  • msg #553

Re: Off on a Mission

In reply to Finger of Fate (msg # 552):

Before anyone gets aboard, indeed before they get into port, Mustafa will discuss their story. They will be extra men taken from a sinking transport. The origins of their 'trip' and their destination will be discussed at some length, and will be agreed to be somewhere far south and eastern. Their boat was hit by a whale, and though they managed to keep it going for a while, long enough to see a fishing boat so far out that their ice had melted, they were picked up. We caught the fish on our way in. Before they get to the port, they will agree on the details together.

Hence, when they get in to port, the stories all match...
Finger of Fate
GM, 1277 posts
Fri 17 Jul 2020
at 03:32
  • msg #554

Re: Off on a Mission

That's fine...  most everyone here wants fish, although a good story is always popular... And some call to others to let them know you saved some guys from a sinking boat. The troop commander gets uncomfortable... too much attention, we need to get off ...  within a few minutes the soldiers all start walking down the dock in twos or threes and into town, but they all go down the same street.
Within a half hour, it's just you and your crew...

how much were you selling your fish for?
Mustafa Zephyr
Player, 618 posts
"Shark killer"
Fri 17 Jul 2020
at 03:59
  • msg #555

Re: Off on a Mission

In reply to Finger of Fate (msg # 554):

We will, like all genuine fishermen, try to get as much as we can for them. Once we land, we will encourage the soldiers to leave as soon as possible. Rescued men would want to get back ashore... Those fish we cleaned and dried we will keep as our own food.
Finger of Fate
GM, 1278 posts
Fri 17 Jul 2020
at 17:06
  • msg #556

Re: Off on a Mission

Great ... now how much are you asking?   and a Merchant roll if you please.
Mustafa Zephyr
Player, 619 posts
"Shark killer"
Fri 17 Jul 2020
at 23:31
  • msg #557

Re: Off on a Mission

In reply to Finger of Fate (msg # 556):

Here we have the problem where the character would know more than the player. Mustafa would have some idea of how much they would be worth here...I have none! How much would this many fish of this type normally be worth?
Finger of Fate
GM, 1280 posts
Sat 18 Jul 2020
at 02:01
  • msg #558

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 557):

Msg 546
Mustafa Zephyr
Player, 620 posts
"Shark killer"
Sat 18 Jul 2020
at 02:17
  • msg #559

Re: Off on a Mission

In reply to Finger of Fate (msg # 558):

Ah, thanks. Missed that. So we have about 15 Silver's worth. Assume we keep about 15 lbs (1 so) worth cleaned and dried, and sell the rest. Asking price 20 Silvers due to how fresh constant flushing with the water keeps it, but will accept 14.
Finger of Fate
GM, 1281 posts
Sat 18 Jul 2020
at 02:26
  • msg #560

Re: Off on a Mission

A fellow with a good sized cart, with some ice in the bottom you note checks the fish, then offers you 1 Sp per 19 pounds. and he'll buy all 210 pounds remaining. So about 11 Sp for your load.


he rolled better than you did
Mustafa Zephyr
Player, 621 posts
"Shark killer"
Sat 18 Jul 2020
at 02:49
  • msg #561

Re: Off on a Mission

In reply to Finger of Fate (msg # 560):

Mustafa will let him go. There are bound to be worse merchants than him. Even if he has to sell his wares to individuals, keeping him here all day. Which is exactly what he wanted for the soldiers anyway...
Finger of Fate
GM, 1282 posts
Sat 18 Jul 2020
at 18:34
  • msg #562

Re: Off on a Mission

This guy seems to scare the other merchants around, they hang back ...

OK, OK, I give you 12 Silver per box ( roughly 15 pound boxes that fish are sold in).

He rolled another 8 for merchant skill.
Mustafa Zephyr
Player, 622 posts
"Shark killer"
Sat 18 Jul 2020
at 20:22
  • msg #563

Re: Off on a Mission

In reply to Finger of Fate (msg # 562):

"I told you 15 minimum, and if you want to get tough with me, we just rescued a bunch of the nobles troops. If you are not willing pay what I am asking, Frak off and see if anyone else can."

He waves to knife to get the message across, though it is not that intimidating.  So he gets his men to wave a crossbow or two around to get the point across, since his threats are not empty...
Finger of Fate
GM, 1283 posts
Sat 18 Jul 2020
at 23:57
  • msg #564

Re: Off on a Mission

The man laughs ... You may not be the best merchant, but you have pride and manhood... OK, 15 it is, I'll take it all, except the dried ones...
Mustafa Zephyr
Player, 623 posts
"Shark killer"
Sun 19 Jul 2020
at 00:30
  • msg #565

Re: Off on a Mission

In reply to Finger of Fate (msg # 564):

"Much better. Very well, 15 silvers it is per box. 14 boxes, right? So 210 silvers total?" he checks, with a gleam in his eye...
Finger of Fate
GM, 1286 posts
Sun 19 Jul 2020
at 04:00
  • msg #566

Re: Off on a Mission

The man laughs loudly... And a sense of Humor ... But I'll give you the 14 silver, not a king's ransom.  He quickly calls a couple of boys who help load the fish, covering them with ice in layers. This guy wants them fresh and is willing to pay to get them that way.


OOC - I likely have screwed this up ... you were arguing over how much he would pay for the load... not per box ... my mistake, the fish are not gold. ;-)  You get 15 silver for the 14 boxes. Still not a bad haul for a short days work.
Mustafa Zephyr
Player, 624 posts
"Shark killer"
Sun 19 Jul 2020
at 04:41
  • msg #567

Re: Off on a Mission

In reply to Finger of Fate (msg # 566):

"He, 15 silver for the lot then. I should have held to your word for 12 silver per box, but I suspect you would have gone back on that when you realised you messed up the wordin!"

He shares 1 silver per crew (4 sailors and 2 soldiers if they helped with the fishing), and spends 4 more silver to shout them all a good meal at the local inn, keeping just 5 Silver's for himself and to effect any repairs.

What was the arrangements with the passengers?
Finger of Fate
GM, 1287 posts
Sun 19 Jul 2020
at 17:28
  • msg #568

Re: Off on a Mission

They were planning to try and turn a few crews and leave early in the morning ... it's getting late, now and you don't see any of them around.
Figure it should be midnight within the hour or so, and the city guards will change then.
Mustafa Zephyr
Player, 625 posts
"Shark killer"
Mon 20 Jul 2020
at 02:37
  • msg #569

Re: Off on a Mission

In reply to Finger of Fate (msg # 568):

Take shifts and get some sleep... wait at least until morning as agreed.
Finger of Fate
GM, 1289 posts
Mon 20 Jul 2020
at 03:37
  • msg #570

Re: Off on a Mission

Everyone is glad to take a break, they keep two men on and the rest sleep until around 4 or 5 AM when the Guard shakes you awake... Got a guy who wants a ride out here..

You get up to find a clean shaven man wearing better than average clothing  The man mentions the leader of the soldiers by name and says that he had said you could get him out of here. He is willing to pay 40 Sp to be taken North to lands controlled by the Duke. And he needs to not be seen, as he is wanted.  From his speech, you'd guess he is noble.
Mustafa Zephyr
Player, 626 posts
"Shark killer"
Mon 20 Jul 2020
at 06:33
  • msg #571

Re: Off on a Mission

In reply to Finger of Fate (msg # 570):

"More than happy to help, can you stay low until later in the day, or should we hide you on the boat?"

He looks around, aware that this could be a trap. He instructs to other sailors to retie the ropes so that can be released from the pier at a moments notice, without cutting the lines.
Finger of Fate
GM, 1290 posts
Mon 20 Jul 2020
at 17:03
  • msg #572

Re: Off on a Mission

Well hiding will be hard, I have my family with me... my wife, two daughters and my son. I would hope we could leave among the early boats heading out...
Mustafa Zephyr
Player, 627 posts
"Shark killer"
Mon 20 Jul 2020
at 20:46
  • msg #573

Re: Off on a Mission

In reply to Finger of Fate (msg # 572):

"We should disguise your family as crew members, but we should wait until we hear from our friends before we depart. Perhaps disguising your family before you board would be wise, as would be approaching our boat under the cover of darkness."
Finger of Fate
GM, 1291 posts
Mon 20 Jul 2020
at 21:15
  • msg #574

Re: Off on a Mission

So they said... and darkness even now starts to fade in the east ...  a quick look shows that it is indeed starting to show signs of predawn and there are a few fishermen showing up now.

A group of 5 city guardsmen wanders down the quay with a lantern on a pole... they don't pay any attention that you can tell.
That is too close, we must get moving ... will you take us? They may try to stop you if they notice us...

You see one or two men you think were on your boat now going to another large fishing boat. More fishermen come wandering out from the town rubbing their eyes and getting ready for the day. And they seem to have women and children with them.

IQ roll time ...
Mustafa Zephyr
Player, 628 posts
"Shark killer"
Tue 21 Jul 2020
at 03:43
  • msg #575

Re: Off on a Mission

In reply to Finger of Fate (msg # 574):

IQ roll 2 over...

Mustafa accepts the man and any folk with him, giving him a change of clothes and directing him to stick with one of the experienced sailors until they depart. He will do similar with the other members of his family, glad he and his men brought along all their wardrobes...

Noticing kids heading to other boats, he will continue to watch carefully, the boat ready to slip at a moment's notice.
Finger of Fate
GM, 1292 posts
Tue 21 Jul 2020
at 03:55
  • msg #576

Re: Off on a Mission

There seems to be some sort of hue and cry... City Guards running toward the docks... all the people strolling to boats, now run and several start pulling away... Even as the man gets his family in the boat he moves to pull a fancy sword from his gear...
Mustafa Zephyr
Player, 629 posts
"Shark killer"
Tue 21 Jul 2020
at 06:47
  • msg #577

Re: Off on a Mission

In reply to Finger of Fate (msg # 576):

Mustafa will give orders for the ropes to be slipped and the troops with him to ready their crossbows, but keep them out of sight...for now. He himself will ready his sling, but likewise keep it out of sight, and he will quietly direct the man to keep his sword hidden for now...but he will not leave just yet, waiting to ensure all get away.
Finger of Fate
GM, 1293 posts
Tue 21 Jul 2020
at 20:17
  • msg #578

Re: Off on a Mission

Best guess is some 40 odd City guard are running to and up the docks... Most boats are pushing off and some of the last peope are jumping, although only one misses the boat that you can see ... The boat behind you yells to get moving as the guards close in on the end of your dock... no one is running near you...
The person who fell in is being pulled aboard even as the rowers pull hard to clear the dock. You are beginning to lag behind and one of your sailors points out armed city guard looking men taking to other smaller boats to your right front.
Mustafa Zephyr
Player, 630 posts
"Shark killer"
Tue 21 Jul 2020
at 20:34
  • msg #579

Re: Off on a Mission

In reply to Finger of Fate (msg # 578):

Mustafa will push off and head to exit. Anticipating the city guard in the smaller boats he will prepare to fire on them, instructing everyone to take cover. Assuming favourable winds, he will have to sails dropped. When range gets to be less than 30 yards (-7) or they start readying missile weapons, he will open fire at their vitals, and then skulls, alternating targets to be unpredictable.
Finger of Fate
GM, 1295 posts
Tue 21 Jul 2020
at 21:50
  • msg #580

Re: Off on a Mission

There is little wind, a soft breeze blows into your face... leaving with any stronger breeze would be a real problem.

The smaller boats move a bit more quickly than your bigger ones, and their motion makes hitting the men in them harder. The first pellet  misses and doesn't even cause the man to duck, the second hit's the man in the face, knocking him backward into the two men rowing and causing the boat to slew left, forcing other boats to swing around it.  The third pellet is dodged by a now alert crossbowman in the bow of another boat.

Two bolts are fired in your direction, one hits the boats side to no effect, the other catches one of your soldiers in the left thigh doing 4 (8) points of impaling damage (after an assumed DR of 2). The man is down, but his crossbow stayed aboard, although it fired the bolt off into the air. The other crossbowman miscalculates the various movements and misses his target.
Mustafa Zephyr
Player, 631 posts
"Shark killer"
Wed 22 Jul 2020
at 06:38
  • msg #581

Re: Off on a Mission

In reply to Finger of Fate (msg # 580):

Did my men fire at all? They were instructed to be ready and should both have fired when I did... before anyone was hit.
Finger of Fate
GM, 1297 posts
Wed 22 Jul 2020
at 18:41
  • msg #582

Re: Off on a Mission

They did... but rolled poorly... target's in a boat are at an 8 to hit due to movement of firer and target in 3 axis's of movement.

You can roll for your crossbowman as well if you'd like.
Mustafa Zephyr
Player, 633 posts
"Shark killer"
Wed 22 Jul 2020
at 20:24
  • msg #583

Re: Off on a Mission

In reply to Finger of Fate (msg # 582):

They should be getting cover as well, since any larger vessel will have bulwarks. They always seem to roll poorly, so maybe I should roll for them. They should take aimed shots...crossbows have Acc of 4.

I will direct some of the crew to conduct first aid on the guy hit, whilst firing off two more shots.
This message was last edited by the player at 20:29, Wed 22 July 2020.
Finger of Fate
GM, 1300 posts
Wed 22 Jul 2020
at 22:41
  • msg #584

Re: Off on a Mission

One of your shots misses but the other hits another crossbowman standing in the bow, it hit's him in the left thigh , and causes him to drop ...his bolt goes somewhere... and his crossbow tips over the side of the boat...his lunge to grab it fails.

One of the Crossbow bolts connects too, catching the man in the groin ... the last boat notices that it is alone and slows, firing a carefully aimed shot that lands in the water about 6 feet behind the boat.  You clear the harbor and after a bit are able to raise the sail and move off rather close hauled, but the sailors are tired and need the rest. Ahead of you are six other boats, so the mission seems to have succeeded.
Mustafa Zephyr
Player, 635 posts
"Shark killer"
Thu 23 Jul 2020
at 03:41
  • msg #585

Re: Off on a Mission

In reply to Finger of Fate (msg # 584):

I was targeting vitals both times...but Ok.

Mustafa will check everyone and make sure they only have one injury, before setting off after the other vessels.

How is our patient doing?
Finger of Fate
GM, 1301 posts
Thu 23 Jul 2020
at 03:48
  • msg #586

Re: Off on a Mission

Where you aim and where you hit aren't often the same... such is the many variables at play.

No one else is injured, but the wounded man has lost a fair bit of blood. Maybe some one with better first Aid skills needs to get in there.
Mustafa Zephyr
Player, 636 posts
"Shark killer"
Thu 23 Jul 2020
at 07:51
  • msg #587

Re: Off on a Mission

In reply to Finger of Fate (msg # 586):

Do we have anyone else on board? Mustafa is no surgeon...but he will try if there are no more boats in range...
This message was last edited by the player at 07:54, Thu 23 July 2020.
Finger of Fate
GM, 1303 posts
Thu 23 Jul 2020
at 18:22
  • msg #588

Re: Off on a Mission

Do you hail other boats?  The Lady of the family does her best to look after him, but she has no first aid skills either.
Mustafa Zephyr
Player, 637 posts
"Shark killer"
Thu 23 Jul 2020
at 19:59
  • msg #589

Re: Off on a Mission

In reply to Finger of Fate (msg # 588):

Then yes, we will try to catch up with other vessels and try to signal them to see if any have medics.

Do I get a second try if there is no-one else?
Finger of Fate
GM, 1306 posts
Thu 23 Jul 2020
at 21:13
  • msg #590

Re: Off on a Mission

The second boat ahead on the left gets the message and luffs to let you close, they have a trained medic.
A bit of seamanship {boating Sail] should bring you along side, a couple of quick mooring knots and you are now a catamaran.

The medic crosses to your boat and waves back a lot of the help, just keeping the male passenger, whom you now know is Baron Sedrow of the area around and North of Soldis. He Obviously did not side with the Nobles...

The medic gives the man some medicine by mouth, then slowly unwraps the wound, shakes his head and using some tools he has, removes the bolt from the mans leg, pours boiling wine over the wound and his tools and binds the mans wound up again.
"He will heal, but will need plenty of fluids, and a regular bit o' this for pain. He holds up a small flask.  Nay too much now, a a quarter o' the water dipper every watch be enough. If ye ha' meat broth, it'd be right gud fer 'im.

The medic returns to his own boat and the sailors release the ropes allowing you to sail away...
Mustafa Zephyr
Player, 638 posts
"Shark killer"
Fri 24 Jul 2020
at 03:47
  • msg #591

Re: Off on a Mission

In reply to Finger of Fate (msg # 590):

Mustafa easily manoeuvrers the vessel alongside.

We will give him what we can from what we have. Normal watches, heading back with the rest of the boats.
Finger of Fate
GM, 1307 posts
Fri 24 Jul 2020
at 17:45
  • msg #592

Re: Off on a Mission

He recovers and can hobble by the time you get back to Nardath with the other boats.
The trips goes smoothly and the Baron and his Family thank you, but are obviously more than ready to disembark.
 Basic sanitation needs have been very awkward.  Regardless, he does slip you 3 gold.

Needless to say the Duke's Operatives are ecstatic at what you have managed to do ... Missives are promptly forwarded to Catheron and the Baron's Family is given comfortable transport to that city as well.
Mustafa Zephyr
Player, 639 posts
"Shark killer"
Fri 24 Jul 2020
at 23:14
  • msg #593

Re: Off on a Mission

In reply to Finger of Fate (msg # 592):

Mustafa will share half with the crew (15 sp) and keep half himself. This cover wages, or does the army cover that?

Assuming they will want to do it again at a different location, suggest we get some simple wooden shields that can be disguised as parts of the boat? And get some goddamn crossbow training, off the boat! [ie spend some hours to get the perk 'Naval Training' and improve crossbow skills for all!]
Finger of Fate
GM, 1308 posts
Fri 24 Jul 2020
at 23:30
  • msg #594

Re: Off on a Mission

Actually 3 Gp is $600...

And Naval training is (should be) on the Boat and moving... as the various motions are what caused the trouble. Wooden barrel lids would work, but a bound shield with two thinner layers of wood and a leather coating would be far more resistant, but also clearly a shield.
Mustafa Zephyr
Player, 640 posts
"Shark killer"
Fri 24 Jul 2020
at 23:42
  • msg #595

Re: Off on a Mission

In reply to Finger of Fate (msg # 594):

[Yep, half of which he gave to the crew as their share. $300 is 1 gold and 5 silvers, as 1 gold is 10 silvers. Plus the 5 silvers for the fish, so I added 2 gold to my character sheet.]

Yeah, going for not recognizable of clearly identifiable as a shield, so a wooded box would actually work pretty well if the sides were thick enough to stop bolts or arrows. Not really looking for something to stop axes and swords, but rather missiles. He carries an actual shield for melee combat, if needed...

I am thinking that target practice at sea should go a long way to getting Naval training...we have spent a long time at sea already!
Finger of Fate
GM, 1310 posts
Fri 24 Jul 2020
at 23:53
  • msg #596

Re: Off on a Mission

Indeed ... so I'll give you 6 CP to spread around.

Tell me how much training you do and if it is just your ship or others are included.
Mustafa Zephyr
Player, 641 posts
"Shark killer"
Sat 25 Jul 2020
at 00:15
  • msg #597

Re: Off on a Mission

In reply to Finger of Fate (msg # 596):

Anyone is welcome to join us, and the idea is to train until given our next tasking. Mustafa will look as spending points in the following:

Perk: Naval Training (only one I have added to character sheet so far)
Boating (sailboat), 1 point to go up 1 level.
Crossbow, 1 point to get basic proficiency
Shield (Buckler) 1 point to get 1 proficiency, since these shields will not be used with a strap, hence this seems the best skill to use with them.
Tactics, 1 point to improve by 1 level
Perk: Shield wall training, as a boat, so that we can train together to use shields with each other.
Finger of Fate
GM, 1311 posts
Sat 25 Jul 2020
at 02:05
  • msg #598

Re: Off on a Mission

Sounds good to me... annotate that the BOAT has shield wall training... although hard to do in a boat.

In the view of the guys who hired you, you are the leader of the boats... they talk to you, you talk to the other captains... money goes through you too.
Mustafa Zephyr
Player, 642 posts
"Shark killer"
Sat 25 Jul 2020
at 03:15
  • msg #599

Re: Off on a Mission

In reply to Finger of Fate (msg # 598):

Cool. In that case I will be fair with what I get, and I will train those who wish to return so we can fight cohesively as a unit. Standardize hand signals, communications, practice manoeuvres and attacks, etc.

Training waiting for orders, basically...oh, and buy some small glass oil flasks for my heavy sling, with which I will practice as well! How much do they cost?

Character sheet updated. He should start practising Leadership as well...
Finger of Fate
GM, 1313 posts
Sat 25 Jul 2020
at 17:46
  • msg #600

Re: Off on a Mission

Oil flasks are 2 for 1 SP ... normally refilled for a few Cps...

Training is hard and takes time for some to get the hang of shooting on the move, some just don't master it at all.
Mustafa Zephyr
Player, 643 posts
"Shark killer"
Sat 25 Jul 2020
at 22:27
  • msg #601

Re: Off on a Mission

In reply to Finger of Fate (msg # 600):

Will buy 20 oil flasks, ensuring they have wicks or rags that will ignite the oil on contact with a hard object when launched from my sling. He will use 4 additional ones to practice with to make sure they work, against barrels on the shore from a moving boat!
Finger of Fate
GM, 1315 posts
Sun 26 Jul 2020
at 02:23
  • msg #602

Re: Off on a Mission

They are awkward, especially getting them lit and then throwing them carefully with out setting anything, including you, on fire.
The Duke's men show up and want to talk more about taking people to that two in Zenther... they want to put a whole bunch of soldiers in each boat... like 60 or so.
Mustafa Zephyr
Player, 644 posts
"Shark killer"
Sun 26 Jul 2020
at 02:28
  • msg #603

Re: Off on a Mission

In reply to Finger of Fate (msg # 602):

That sounds like an invasion...which I am not opposed to at all. But entering a town under fire with crowded boats is very risky. Mustafa will want to see how much food and men he can safely fit into each boat, bearing in mind the need to sleep on the route there. To that end, he will run a few experiments, making it clear that armour in water can be a death sentence.
Finger of Fate
GM, 1316 posts
Sun 26 Jul 2020
at 02:52
  • msg #604

Re: Off on a Mission

Forty fully equipped soldiers is about the most you can handle... some boats can carry a couple more or a couple less, but 240 men seems to be the best you can safely do... and it will be a crowded uncomfortable trip. Armor is carried, not worn until they get ashore. Their concern is that you are bringing over 100 men less than what they thought was the bare minimum., they want to know how long to return and take a second wave...
Mustafa Zephyr
Player, 645 posts
"Shark killer"
Sun 26 Jul 2020
at 02:55
  • msg #605

Re: Off on a Mission

In reply to Finger of Fate (msg # 604):

Mustafa will make a best estimate based on the previous trip, and add 20% to the time to allow for unfavourable conditions. How long would that be?

We will need to ensure we have supplies for the return trip...
Finger of Fate
GM, 1317 posts
Sun 26 Jul 2020
at 03:07
  • msg #606

Re: Off on a Mission

They want you to get return supplies from the other town ... a round trip should be able to be done in 20 days... 12 if everything is perfect.
They don't seem to understand the vagaries involved.
Mustafa Zephyr
Player, 646 posts
"Shark killer"
Sun 26 Jul 2020
at 03:16
  • msg #607

Re: Off on a Mission

In reply to Finger of Fate (msg # 606):

Of course they do not...they are soldiers. They march, their speed is based on how quickly they can put one foot in front of the other. Boats are dependant on weather an prevailing winds. Mustafa will be quick to point out the reluctance of soldiers to row last trip...he will direct them to allow 24 days, and if it is done faster, to thank the gods.

As for supplies...gathering supplies from the location they are going to invade is fraught with risk. How can they guarantee the enemy will not take all supplies with them? How can they be sure they know where the supplies are? It will take at least an extra day if everything goes well, and extra week if the enemy take all the supplies with them and we have to forage for our own. Maybe longer. He questions if those planning have really thought this through...
Finger of Fate
GM, 1318 posts
Sun 26 Jul 2020
at 03:30
  • msg #608

Re: Off on a Mission

And the locals are not at all well off either...   The 20 days is probably able to cover 95%  or more of all trips.
Mustafa Zephyr
Player, 647 posts
"Shark killer"
Sun 26 Jul 2020
at 03:41
  • msg #609

Re: Off on a Mission

In reply to Finger of Fate (msg # 608):

Ok, so in order for us to have a half decent chance to make the timings, we will need to take all supplies with us. We can catch some fish to aid the soldiers and cover some supplies, but fish need to be cooked, and fires on small wooden boats are very bad ideas. We can tell them that most likely we will be in 20 days or less, but suggest they plan on the worst case scenario in case the enemy has weather mages, if such a thing exists...
Finger of Fate
GM, 1319 posts
Sun 26 Jul 2020
at 22:07
  • msg #610

Re: Off on a Mission

Pretty much, sun dried fish is emergency rations...  you will need salted meats, wrapped cheeses and hard bread/biscuit.
It might be wise to take extra swords, shields and helmets from captured or deserted rebel forces too, so that you can arm men over there.
Better than having them sit an an armory here.
Mustafa Zephyr
Player, 648 posts
"Shark killer"
Sun 26 Jul 2020
at 22:16
  • msg #611

Re: Off on a Mission

In reply to Finger of Fate (msg # 610):

True, but as the troops will be the ones distributing the equipment, he will suggest it to them but let the troops decide if they want to do that.

He will ask for additional hard rations, as suggested as well.
Finger of Fate
GM, 1320 posts
Mon 27 Jul 2020
at 02:30
  • msg #612

Re: Off on a Mission

The concept of providing some arms is generally acknowledged as having merit.
The idea of providing so much extra food is resisted as unnecessary .. surely there is food there!  They just don't get it.
Maybe you should take one or two "experts" with you ....
Mustafa Zephyr
Player, 649 posts
"Shark killer"
Mon 27 Jul 2020
at 03:51
  • msg #613

Re: Off on a Mission

In reply to Finger of Fate (msg # 612):

We will suggest that, and basically tell them that if they will not provide food, we don't go. Can any of those such as the baron we rescued, assist these discussions?
Finger of Fate
GM, 1322 posts
Mon 27 Jul 2020
at 19:01
  • msg #614

Re: Off on a Mission

Well he has moved on, but the fishermen who escaped with their families sure can ... they explain that food is in very short supply and they are doing better than those they meet from Zenther who are amazed they have as much as they do... yet they easily are getting less than half what they had under the Duke.
Mustafa Zephyr
Player, 650 posts
"Shark killer"
Mon 27 Jul 2020
at 20:40
  • msg #615

Re: Off on a Mission

In reply to Finger of Fate (msg # 614):

And the result of those discussions?
Finger of Fate
GM, 1324 posts
Tue 28 Jul 2020
at 02:18
  • msg #616

Re: Off on a Mission

A begrudging acceptance of your point...
Mustafa Zephyr
Player, 651 posts
"Shark killer"
Tue 28 Jul 2020
at 07:12
  • msg #617

Re: Off on a Mission

In reply to Finger of Fate (msg # 616):

So they provide extra provisions and we get ready to set sail?
Finger of Fate
GM, 1326 posts
Tue 28 Jul 2020
at 19:23
  • msg #618

Re: Off on a Mission

Yes sir, they do... and Your little fleet with a total of 250 men get ready to go...  the decision makers all decline the opportunity to go see what is going on "as they are needed here"; but do send a competent group of officers.
Mustafa Zephyr
Player, 653 posts
"Shark killer"
Tue 28 Jul 2020
at 20:36
  • msg #619

Re: Off on a Mission

In reply to Finger of Fate (msg # 618):

Right. Will check that all the skippers are happy they can safely make the trip once loaded, and set off then.
Finger of Fate
GM, 1327 posts
Wed 29 Jul 2020
at 02:30
  • msg #620

Re: Off on a Mission

There is some minor redistribution of things and people, but you all se toff before mid day and use the currents to head east and then south. None of the boats sails exactly like any other so you have to work to stay reasonably close.

By morning you have everyone within a mile of each other and running close hauled  to move Southwest given a light breeze from the west.
Some vessels, yours included, have to lay off some so as to remain close to the poorer sailers. The Soldiers grumble about the constant motion and you don't feel like you are making very good progress.
Mustafa Zephyr
Player, 654 posts
"Shark killer"
Wed 29 Jul 2020
at 08:19
  • msg #621

Re: Off on a Mission

In reply to Finger of Fate (msg # 620):

Mustafa tries to determine how he can help the poorer sailors whilst keeping things moving and keeping them together. Do you want me to roll anything?
Finger of Fate
GM, 1329 posts
Wed 29 Jul 2020
at 22:15
  • msg #622

Re: Off on a Mission

Nope ... it's the Boats that are the "poorer sailers" ... not the captains so much.


The wind goes around to come from a more North Westerly direction and picks up considerable strength ...  Sails need to be reduced some, but now you are moving ... it stays like this well into that night, but by morning the wind is out of the North and just as strong, you begin to sweat the storm that has to be coming. Again, you expect you have really covered some ground.
Mustafa Zephyr
Player, 656 posts
"Shark killer"
Thu 30 Jul 2020
at 20:25
  • msg #623

Re: Off on a Mission

In reply to Finger of Fate (msg # 622):

We will keep up as much speed as we can, and prepare the vessels for larger waves should we not reach the town in time. How far are we from land if we need to land the troops early, or seek the lee of the land?
Finger of Fate
GM, 1331 posts
Thu 30 Jul 2020
at 21:46
  • msg #624

Re: Off on a Mission

Oh, best guess is about half way ... the wind dies down to just a breeze and it is now coming from the NE ... you suspect the storm has passed to the west of you ...

The boats all stay reasonably close together and the soldiers are happier now that the wind is not so strong and there is less spray.
Mustafa Zephyr
Player, 657 posts
"Shark killer"
Fri 31 Jul 2020
at 03:55
  • msg #625

Re: Off on a Mission

In reply to Finger of Fate (msg # 624):

Keep on keeping on then!
Finger of Fate
GM, 1332 posts
Fri 31 Jul 2020
at 18:14
  • msg #626

Re: Off on a Mission

The Direction stay from the NE and the wind again picks up to a "Fresh Breeze" ... Late afternoon you see circling birds in the distance and soon you see land, But it doesn't look familiar ... the wind is push you toward the shore quickly and you have to turn west to avoid being pushed into the shore. You have perhaps and hour to dusk ... make an IQ roll.
Mustafa Zephyr
Player, 658 posts
"Shark killer"
Fri 31 Jul 2020
at 20:27
  • msg #627

Re: Off on a Mission

In reply to Finger of Fate (msg # 626):

Are the birds circling over water, or land? Mustafa will check to see where they are, noting landmarks while he can. Is the shore gentle sand or rocks?
Finger of Fate
GM, 1334 posts
Fri 31 Jul 2020
at 23:00
  • msg #628

Re: Off on a Mission

The shore is mud banks with a few sand beaches, as you look up the coast to the west, you identify the same river out let you came too last trip...  you are a long hour or so from the harbor you seek.
Mustafa Zephyr
Player, 659 posts
"Shark killer"
Fri 31 Jul 2020
at 23:19
  • msg #629

Re: Off on a Mission

In reply to Finger of Fate (msg # 628):

So entry is probably best late at night. Suggest waiting near the shore to enter a bit later, but consult soldiers. Perhaps they wait nearby while we go back and get the second team?
Finger of Fate
GM, 1335 posts
Fri 31 Jul 2020
at 23:24
  • msg #630

Re: Off on a Mission

Well entering an unfamiliar harbor in the dark is a disaster looking for a time to happen. You might just get in at dusk ...
The idea was to bring these men to land and start an enclave for the Duke's men to expand from ad to seize the port of Zila or block it's use from the landward side...
Mustafa Zephyr
Player, 660 posts
"Shark killer"
Sat 1 Aug 2020
at 01:30
  • msg #631

Re: Off on a Mission

In reply to Finger of Fate (msg # 630):

Right. So where is the best place to land them in their opinion? Also, where can they best hide until we bring the next lot of troops?
Finger of Fate
GM, 1336 posts
Sat 1 Aug 2020
at 02:51
  • msg #632

Re: Off on a Mission

The soldiers would prefer a defendable spot, such as the village ... and the Harbor is a plus too... but you are making decisions, not me...
Mustafa Zephyr
Player, 661 posts
"Shark killer"
Sat 1 Aug 2020
at 08:02
  • msg #633

Re: Off on a Mission

In reply to Finger of Fate (msg # 632):

I appreciate their idea, but do they want to stay hidden until I bring the second wave, and attack together, or do they want to attack now, and risk a counter-attack before the second wave returns?
Finger of Fate
GM, 1337 posts
Sat 1 Aug 2020
at 17:42
  • msg #634

Re: Off on a Mission

Neither, they want to build a small foot hold quietly and lay low while you bring more soldiers.
Mustafa Zephyr
Player, 662 posts
"Shark killer"
Sat 1 Aug 2020
at 22:17
  • msg #635

Re: Off on a Mission

In reply to Finger of Fate (msg # 634):

Ok. How do they plan to do that? I will want details so I can do my part...
Finger of Fate
GM, 1339 posts
Sat 1 Aug 2020
at 22:24
  • msg #636

Re: Off on a Mission

Well you had described the small stone village with a populace that wasn't happy with their lot and had returned 10 sergeants there, who will be none to popular with the lords should their story get out...  That's where they expected to be let off.
Mustafa Zephyr
Player, 663 posts
"Shark killer"
Sat 1 Aug 2020
at 23:54
  • msg #637

Re: Off on a Mission

In reply to Finger of Fate (msg # 636):

Ah, OK. So that is the village that is about an hour away? Head there then. Sorry, I was not clear on what was going on, I thought I was just following their directions, but their directions did not seem clear.
Finger of Fate
GM, 1340 posts
Sun 2 Aug 2020
at 02:08
  • msg #638

Re: Off on a Mission

Actually you are the leader at least until they get ashore and settled a bit...
Mustafa Zephyr
Player, 664 posts
"Shark killer"
Sun 2 Aug 2020
at 02:52
  • msg #639

Re: Off on a Mission

In reply to Finger of Fate (msg # 638):

Oh, In that case, lets get them ashore, but try to get them ashore just short of the town so they can encircle it to make sure no-one gets a message out. I will discuss this with the sergeants how best to do that.
Finger of Fate
GM, 1341 posts
Sun 2 Aug 2020
at 20:36
  • msg #640

Re: Off on a Mission

They and the Captains are very concerned about beaching in the dark on unknown shores. Encircling the town in the dark is also a bit iffy...
The wind is pushing you toward shore and staying off shore is becoming a significant issue.
Mustafa Zephyr
Player, 665 posts
"Shark killer"
Mon 3 Aug 2020
at 02:02
  • msg #641

Re: Off on a Mission

In reply to Finger of Fate (msg # 640):

In that case we will head in and land just before the town, allowing the troops the element of surprise.
Finger of Fate
GM, 1342 posts
Mon 3 Aug 2020
at 02:45
  • msg #642

Re: Off on a Mission

OK, The cost there is rocky, so a sailing roll at -3...
Mustafa Zephyr
Player, 666 posts
"Shark killer"
Mon 3 Aug 2020
at 08:58
  • msg #643

Re: Off on a Mission

In reply to Finger of Fate (msg # 642):

Mustafa manages his vessel, just, but is concerned about how the others manage their vessels, looking for a safer place to put the men ashore.
Finger of Fate
GM, 1343 posts
Mon 3 Aug 2020
at 17:17
  • msg #644

Re: Off on a Mission

So you wave them off?
Mustafa Zephyr
Player, 667 posts
"Shark killer"
Mon 3 Aug 2020
at 20:24
  • msg #645

Re: Off on a Mission

In reply to Finger of Fate (msg # 644):

Mustafa will suggest that those more competent/confident approach cautiously. But before I get them to try, what are my options?
Finger of Fate
GM, 1344 posts
Mon 3 Aug 2020
at 22:52
  • msg #646

Re: Off on a Mission

? either they try to beach (and I roll) or you wave them off and they are in a tough spot fighting the wind to get back out to clear water...
Mustafa Zephyr
Player, 668 posts
"Shark killer"
Tue 4 Aug 2020
at 03:07
  • msg #647

Re: Off on a Mission

In reply to Finger of Fate (msg # 646):

There is nothing but rocks here? I would naturally look for some safe spot, and was under the impression there were such places around...
Finger of Fate
GM, 1345 posts
Tue 4 Aug 2020
at 03:22
  • msg #648

Re: Off on a Mission

There are, but they are mixed in among rocks ... You found a beach about 30' wide among rocky out crops and sailed past some rocks in the water which might have done you in ... the others have a similar choice ... but the light is fading quickly.

Two other boats follow your example successfully although the last will need some minor repairs due to a brush with a rock. The other three are rowing hard to avoid being thrown in to the rocks.
Mustafa Zephyr
Player, 669 posts
"Shark killer"
Tue 4 Aug 2020
at 03:31
  • msg #649

Re: Off on a Mission

In reply to Finger of Fate (msg # 648):

Ok, I will try to guide them in.
Finger of Fate
GM, 1346 posts
Tue 4 Aug 2020
at 03:35
  • msg #650

Re: Off on a Mission

You beach won't handle them all and you can't really get  to anther quickly, let alone look it over.

Give me rolls for each ...  1 & 2 are the ones you are bringing beside your boat.
3 is on his own...
Mustafa Zephyr
Player, 670 posts
"Shark killer"
Tue 4 Aug 2020
at 04:28
  • msg #651

Re: Off on a Mission

In reply to Finger of Fate (msg # 650):

I will instruct the men to move the boats up the beach as far as possible to get it out of the way, and then to be ready to help them in. Rolled 9, 13 and 7.
Finger of Fate
GM, 1347 posts
Tue 4 Aug 2020
at 20:11
  • msg #652

Re: Off on a Mission

Boat 4 (9) slides in with a minor bump (3 points of damage).
Boat 5 gets a bit broadside and hits a rock that threatens to tip the boat over,  but manages somehow to get free and slides to with in a few feet of dry land before it settles , there is a serious bash in the side down low that will take work and boatbuilding to repair. Everyone gets off safely but everyone and their gear gets wet...
Boat 6 also has issues finding a place to put in and heads  for a beach about 20 yards further down,  unfortunately the beach doesn't really go out far into the water and the boat plows in along a rocky shelf, springing many planks and shaving a bunch of copper and wood off of the keel.  they do manage to reach the shore, barely and get everyone off, then using everyone, pull the boat mostly onto the beach.

Everyone is ashore, everyone is boat 5 is soaked and cold. only boat 4 is readily repairable. the other two will need to be assessed in daylight.
Mustafa Zephyr
Player, 671 posts
"Shark killer"
Tue 4 Aug 2020
at 20:27
  • msg #653

Re: Off on a Mission

In reply to Finger of Fate (msg # 652):

Pull all the damaged boats ashore and repair as much as we can, assessing the rest. Carpentry would be suitable for the woodwork?
Finger of Fate
GM, 1348 posts
Tue 4 Aug 2020
at 20:47
  • msg #654

Re: Off on a Mission

OK, It is Dark. So in the morning you can try ... what is happening tonight?
Mustafa Zephyr
Player, 672 posts
"Shark killer"
Tue 4 Aug 2020
at 20:52
  • msg #655

Re: Off on a Mission

In reply to Finger of Fate (msg # 654):

Have the troops head out and get ready to take and hold the town.
Finger of Fate
GM, 1349 posts
Wed 5 Aug 2020
at 01:41
  • msg #656

Re: Off on a Mission

Confusion reigns... soldiers march off ... several hours later one group stumbles back into camp, thinking they are on the other side of the bay... no one is sure where anyone is... The ship captains form a guard and spend a restless night.

The group which stumbles back in is added to the guard.
Mustafa Zephyr
Player, 673 posts
"Shark killer"
Wed 5 Aug 2020
at 08:39
  • msg #657

Re: Off on a Mission

In reply to Finger of Fate (msg # 656):

Really? These soldiers are so clueless they don't know where they are going, despite the discussions? How did they get past basic training? If I had known I had green recruits I would have just dumped them on the wharf and hoped for the best...
Finger of Fate
GM, 1350 posts
Wed 5 Aug 2020
at 17:27
  • msg #658

Re: Off on a Mission

;-)   Obviously you haven't been in the army or gone marching in a strange place (Cities or developed areas don't count) at night.   Going in a circle is very common, and these guys were decent as it was a big circle. I have seen circles that were only about 50 or so meters in diameter with trainees. Be happy, 5 groups are still out there (I assumed they went by boat group) ... of course morning will show where they are!
Mustafa Zephyr
Player, 674 posts
"Shark killer"
Wed 5 Aug 2020
at 20:09
  • msg #659

Re: Off on a Mission

In reply to Finger of Fate (msg # 658):

Lol, have done both, on my own in a foreign country as well as in the outback here, as well as basic officer training in a group. Usually experienced guys can go by moonlight, and if we could see he beach to bring our boats in there must be some ambient light from somewhere. What light is there?
Finger of Fate
GM, 1351 posts
Wed 5 Aug 2020
at 20:32
  • msg #660

Re: Off on a Mission

You beached in the fading light of dusk; As it got dark, everyone was facing a steep hill to the west and knew that there was a harbor to the north that they couldn't cross, so they went south and then looked for ways to go west and around to the north.... at least that was the plan.
We can say it's first light or whatever. You would know that the village it on the hill above you. You have three boats that you could sail into the harbor, one that could be sailed in with a few hours of work and two that will require some repair in place before they can be taken around to the harbor, where they will likely need more serious repair before going back across the sea.
Mustafa Zephyr
Player, 675 posts
"Shark killer"
Wed 5 Aug 2020
at 21:02
  • msg #661

Re: Off on a Mission

In reply to Finger of Fate (msg # 660):

There seems to be a whole lot of information my character should have known that I am only getting now. Sorry to ask this, but can I have a map? I feel I am making strategic decisions without knowing where things are, and my character has a better idea of what is going on than I do.

I assume the village on the hill above us is not the one with the harbour, but is the one where we dropped off the sergeants, yes? I do not recall such difficulties landing when I dropped them off...We will move at first light to capture this 'new' village. This was the original plan, and they are to hold this until we return. We will fix the small boats while we are here. I seem to recall they had some fishing boats of their own on the beach, kept upturned...[Message #405] so they have some folk who can repair them, most likely.

Once we have secured that, we will hold the area while we fix the boats and teach the boatmen how to sail into the wind, a vital skill that will avoid clusterf**k like this happening again. (Many wanted to land because they could not do that [message #640], apparently...we had newbies learn that skill in their first few hours on a small sailboat in recruit school.)
Finger of Fate
GM, 1352 posts
Wed 5 Aug 2020
at 21:24
  • msg #662

Re: Off on a Mission

I am using the game map, you are on the peninsula just south and east of Zila.

You are just outside the Village you delivered the sergeants too ... if you remember, it had a small harbor about 5-600 feet across.
It had a fairly narrow entrance and in the fading light, you chose not to go there...

You can't sail "Into the wind" ... you can sail close hauled, somewhat close to the wind, depending on your ship/boat and it's design.
Many square rigged ships struggled to get within 60º of the wind; but all of these are sloop rigged or have just the triangular mainsail.
In theory they can get up to within about 45º of the wind ... some better and some worse. Turning up close to the wind requires space and you best have a centerboard or side boards to prevent too much sideways movement ... I expect you know all this.

Boats 4, 5 & 6 didn't feel like they had lots of room and didn't know where to go, since 3 boats had already beached, so they tried to do the same.

Gettin g back off the beach is going to be a trick too, but I am just going to assume it happens ... the little harbor does have 5 smaller fishing boats and they do have a boat builder who has an apprentice. They have the where with all to fix your boats, one at a time.

I assume you have unbeached and gone around to the little harbor?
Mustafa Zephyr
Player, 676 posts
"Shark killer"
Thu 6 Aug 2020
at 08:14
  • msg #663

Re: Off on a Mission

In reply to Finger of Fate (msg # 662):

Ok, though a smaller scale map to see the difference of Zilia and the small village nearby, and perhaps some defensive locations and accessible beaches, etc nearby, would be useful.

As for sailing into the wind, close hauling would be fine, but I got the impression these guys were being driven because they were having difficulty staying at sea, and therefore we had to beach somewhere. Centreboards or side boards are only needed for flat bottomed boats...clinker-built boats often use the overlapping boards as small bilge keels that have a similar effect. Sailing even within 60 degrees of the wind would have avoided this problem.

We will unbeach, and move the good boats around to a harbour. Have we secured the town safely? From the last post, I assume so. If so, instruct the troops to set up patrols, with an emphasis on gathering information but remaining unseen, only fighting if they have to in order keep their presence a secret.

So we have two boats with minor damage and two with more serious damage. Can I repair the ones with minor damage, while the professionals work on the more serious damage? Time frame for this?
Finger of Fate
GM, 1353 posts
Thu 6 Aug 2020
at 17:03
  • msg #664

Re: Off on a Mission

You have One boat with simple enough repairs ... you or that crew can fix it most likely.
Two boats will need more serious work before putting them back in the water, one is stove in and the other suffered a lot of damage to the hull as it was shoved across the rocks...sort of doing a very rough planing ... it could probably be floated out at high tide and taken around to the harbor safely, but you wouldn't want to trust it for the trip back.

When you get back to the Harbor, you find a mess ... some of the boats men are trying to threaten the locals, while others seem to have stayed out of it... lots of ugly talk and drawn swords, but so far no serious fighting... the village is ready to send for help from Zila.
Mustafa Zephyr
Player, 677 posts
"Shark killer"
Thu 6 Aug 2020
at 19:51
  • msg #665

Re: Off on a Mission

In reply to Finger of Fate (msg # 664):

Before I leave where we spent the night, I will try to get an update on what has been accomplished. Do not want to go in blind. Troops were instructed last night to surround the village to stop it being able to send any messengers, and to enter the village at first light, and I will want an update before I try to move the boats.

Once we get around there, assuming the picture above, I will approach the docks. Men will be instructed to be ready for action, with the shields and weapons we trained with.

"What is going on here?"
Finger of Fate
GM, 1355 posts
Thu 6 Aug 2020
at 22:27
  • msg #666

Re: Off on a Mission

OK, where you spent the night gives you 0 information... how long do you wait?
Mustafa Zephyr
Player, 678 posts
"Shark killer"
Fri 7 Aug 2020
at 04:04
  • msg #667

Re: Off on a Mission

In reply to Finger of Fate (msg # 666):

Not a second longer than I have to. I get no news about the groups that went out?
Finger of Fate
GM, 1356 posts
Fri 7 Aug 2020
at 17:59
  • msg #668

Re: Off on a Mission

Nope, so as the sun breaks the horizon, you push off with your boats (three) and sail into the harbor where you find the situation described in  Msg 664. It takes about 30 minutes to identify yourself, get your soldiers on track, get their soldiers calmed down and explain the basics of the situation ...

It takes about and hour and a half to get the boat maker and his apprentice on their way to those boats on the beach, they choose you use one of their boats to carry their supplies.

You find that you have to ride herd on the soldiers you brought as their leaders don't seem to get the situation ... you are concerned about leaving them here in charge as they act like their 250 men can clear the whole area of enemy soldiers.
Mustafa Zephyr
Player, 679 posts
"Shark killer"
Fri 7 Aug 2020
at 22:03
  • msg #669

Re: Off on a Mission

In reply to Finger of Fate (msg # 668):

I ask the locals to give a brief description of the strength of the enemy forces, hoping that might give them a reality check...

I will get the guys working on the boats as a matter of priority.

Actually, what is the situation once I calm folk down?
Finger of Fate
GM, 1358 posts
Fri 7 Aug 2020
at 23:21
  • msg #670

Re: Off on a Mission

It's starting to defuse, now that the locals understand these men are supposed to be her to help and protect them... food is still a concern, and the locals ask if a couple of your boats could go fishing to bring in more food ... your boats are much bigger than theirs, as are your nets.
Mustafa Zephyr
Player, 680 posts
"Shark killer"
Sat 8 Aug 2020
at 01:39
  • msg #671

Re: Off on a Mission

In reply to Finger of Fate (msg # 670):

Happy to oblige, in return for getting the damaged boats fixed. We will take some of the local fishermen with us as well.

What was the result of asking abut the local situation? How many men opposing, loyalty? Location? Chance of being detected here? Did it give a reality check to the soldiers?
Finger of Fate
GM, 1359 posts
Sat 8 Aug 2020
at 02:18
  • msg #672

Re: Off on a Mission

The locals haven't seen a patrol in weeks, which is odd; but word is that there are still a good number of men up in Zila, although the best were sent across to Catheran by Boat. Local folks, not just in this village have noticed the reduction in visits and have carefully been squirreling away a little extra food and stuff, there is a feeling that things aren't well, but they don't know why.

The fishing effort works pretty well, one boat doesn't do so well, but the other two make up for it, by dusk you bring in 652 assorted fish weighing some 550 pounds. The village is really excited.

The least damaged boat is in the harbor and the one that was "planed" on the rocks is also there and pulled up on the beach. The last one is going to take a good bit of time to fix... several days and a fair bit of wood. The Boat Maker wants you to bring him a bunch of wood from where ever to make up for what he has to use.
Mustafa Zephyr
Player, 681 posts
"Shark killer"
Sat 8 Aug 2020
at 02:33
  • msg #673

Re: Off on a Mission

In reply to Finger of Fate (msg # 672):

That sounds fair. We will make sure we bring fish on the way back as well, so we suggest trading the fish with other villages for both information and other items of need.

In the meantime, I tell the soldiers that they must stay low until we make at least one more trip, perhaps two more trips. Work with the villagers to help them, stay hidden and only reveal yourselves to defeat small patrols. Make sure that if you do take out a patrol, there are no troops that get back to report. That is the most crucial of all.  Next most important is to stay hidden and gather intelligence. Hide amoung the locals. Help them in exchange of information. If anyone tries to be a hero when there is another way, he will personally be held responsible for any and all deaths that occur as a result, and he will have to pay for the widows for the rest of their lives.

I want them to understand this is not about willing a simple battle at any cost. We are here to help the locals. All of us want to go home again at some point...that will only happen when the local people are rid of the tyrant nobles. So we need to work with the good honest local folk to replace these nobles, not just kill this noble, as he will then be replaced with another...

I hope that gets the message through to them.
Finger of Fate
GM, 1360 posts
Sat 8 Aug 2020
at 02:54
  • msg #674

Re: Off on a Mission

It seems to mostly get through and the local Sergeants say that they will see that things stay low key. They wish you God Speed and tell you not to dawdle.

You have 4 boats good to go, the 5th will be ready in 2-3 days and the last about 4 or 5 after that.
Are you waiting for them?
Mustafa Zephyr
Player, 682 posts
"Shark killer"
Sat 8 Aug 2020
at 03:39
  • msg #675

Re: Off on a Mission

In reply to Finger of Fate (msg # 674):

The trip is about 2 days each way, isn't it?
Finger of Fate
GM, 1362 posts
Sat 8 Aug 2020
at 16:03
  • msg #676

Re: Off on a Mission

It has taken between 3 and five days each time, depending on the winds ... this last was one of the quickest. So if everyone was ready you could bring 160 more men (4 boats) in about a week or so.
Mustafa Zephyr
Player, 683 posts
"Shark killer"
Sat 8 Aug 2020
at 23:17
  • msg #677

Re: Off on a Mission

In reply to Finger of Fate (msg # 676):

Ok, so most likely the other two boats will be done by the time we return. Have the soldiers work with the villagers to provide their own food, each according to whatever skills they have...that will help to hide them in plain sight (ie, they can be in the fields, and looking like labourers unless the crap starts to hit the fan) as well as helping the locals be favourably disposed to them. Some can also assist the fishermen, learning a little about boats as they do, but once again, each helping to provide food for all. An Army marches on it's stomach, and we need a ready supply of reserves by the time we return.

We will head back to collect a second group as well.
Finger of Fate
GM, 1364 posts
Sun 9 Aug 2020
at 01:18
  • msg #678

Re: Off on a Mission

Making a long trip quickly, the trip is surprisingly easy and fast... 3 days flat and you tie up in Nardath.
The Army immediately want to know what happened to the other two boats, how the war is going etc.
Mustafa Zephyr
Player, 684 posts
"Shark killer"
Sun 9 Aug 2020
at 01:25
  • msg #679

Re: Off on a Mission

In reply to Finger of Fate (msg # 678):

Inform them that the village is held, with orders to stay hidden until re-inforcements arrive. The night landing that ensured the success of the mission damaged two boats that are being repaired.

Intention is to get as many troops and supplies there before revealing that we are there by capturing a stronghold. Do they have access to any other vessels?
Finger of Fate
GM, 1365 posts
Sun 9 Aug 2020
at 02:16
  • msg #680

Re: Off on a Mission

One, whose captain isn't willing but is being forced ... but that does provide another 40 men... so now 200 going.

You are also given wood suitable to repair boats and pegs/nails, caulking etc.

They give you food w/o argument this time and some more weapons to pass around.
Mustafa Zephyr
Player, 685 posts
"Shark killer"
Sun 9 Aug 2020
at 02:55
  • msg #681

Re: Off on a Mission

In reply to Finger of Fate (msg # 680):

Excellent. Can we replace the captain who does not want to be there with an experience seaman who can take his place?
Finger of Fate
GM, 1366 posts
Sun 9 Aug 2020
at 18:20
  • msg #682

Re: Off on a Mission

No, it's his boat... and he will play along and land the troops. After that, he is released to do his own thing.
They apparently have a firm grip on his short hairs... Privately, they give you a letter to give him once the troops are safely ashore, releasing him ... he needs to keep it and bring it back to the Commanders in Nardath to be released from whatever.
They don't provide any details, just that he owes them.
Mustafa Zephyr
Player, 686 posts
"Shark killer"
Sun 9 Aug 2020
at 20:02
  • msg #683

Re: Off on a Mission

In reply to Finger of Fate (msg # 682):

I see. I will talk with the Captain to determine why he does not want to do this voluntarily...this information is good to know!
Finger of Fate
GM, 1367 posts
Sun 9 Aug 2020
at 20:26
  • msg #684

Re: Off on a Mission

He just doesn't want to be involved, nor the risks involved ... he just wants to keep fishing and paying his bills.
Mustafa Zephyr
Player, 687 posts
"Shark killer"
Sun 9 Aug 2020
at 20:51
  • msg #685

Re: Off on a Mission

In reply to Finger of Fate (msg # 684):

Fair enough. We can ensure he gets his bills paid. Head off...
Finger of Fate
GM, 1368 posts
Sun 9 Aug 2020
at 22:05
  • msg #686

Re: Off on a Mission

Wow... weather is again very favorable (6!) so you make it in three easy days and arrive mid afternoon, so you have no trouble entering the harbor.  Your other two boats are both in the harbor as well, the one up on the shore and upside down as they finish fixing her hull, the other afloat and emptying a good load of fish .
The unwilling captain notices this and asks where he caught them as the soldiers unload all their gear ... I assume you do give him the letter?
Mustafa Zephyr
Player, 688 posts
"Shark killer"
Mon 10 Aug 2020
at 02:25
  • msg #687

Re: Off on a Mission

In reply to Finger of Fate (msg # 686):

Yep. We will also use our nets on the last day before arrival, to bring a few extra fish in with us. Situation? Intel reports?
Finger of Fate
GM, 1369 posts
Mon 10 Aug 2020
at 02:59
  • msg #688

Re: Off on a Mission

So far all is quiet, the count of Zila has been tasked to provide more trained soldiers...
The recruiters are starting to move about and there is concern that they wll be here soon enough.
Zila is now down to mostly a guard of older men and the young boys they are training.
They estimate maybe 700 or so, 2/3 of which are the old men.

The fish you bring are welcome.
Soon after unloading everyone and getting his letter, the unwilling Captain heads out in the deepening dusk, not willing to stay any longer.
Mustafa Zephyr
Player, 689 posts
"Shark killer"
Mon 10 Aug 2020
at 04:13
  • msg #689

Re: Off on a Mission

In reply to Finger of Fate (msg # 688):

Right. How many fighters do I have here, and how far is Zila? Also, how are recruiters sending men back to Zola? How easy is it to enter the city?
Finger of Fate
GM, 1370 posts
Mon 10 Aug 2020
at 20:09
  • msg #690

Re: Off on a Mission

Well being recruited is not popular, so they need quite few guards to get those they recruit back to the city.

Zila is about 54.235 miles away.
Generally farmers and merchants aren't hassled on the way in, getting out is often more difficult.
Easiest recruiting is at the gate.

You currently have about 400 men plus the sergeants here (10 IIRC).
We figured each boat brought 40 men.

You will have 6 boats to go back...
Mustafa Zephyr
Player, 690 posts
"Shark killer"
Mon 10 Aug 2020
at 20:37
  • msg #691

Re: Off on a Mission

In reply to Finger of Fate (msg # 690):

Discuss with the locals about what would be needed to capture Zila. What do they know about the layout? How accessible are the guards quarters, and what are they armed with? How easy would it be to get into the Nobles quarters once in the city?
Finger of Fate
GM, 1371 posts
Mon 10 Aug 2020
at 20:52
  • msg #692

Re: Off on a Mission

The sergeants are the ones who talk...
Getting in would be easy enough... look like a recruiter coming back and seize the gate.
Getting in the castle would be very hard.

Off the guards, the young recruits will run at first chance, the old guys will show some back bone but will break and run if they are losing...

The other Noble houses are in a walled area, but it would be easy enough to breach. Most all of the nobles are away leading troops. Some of them would side with the change if they had a choice; but they aren't here. the Count will fight to the death, as he has no hope of redemption, he was directly involved with the Murder of Duke Malcolm's parents.
Mustafa Zephyr
Player, 691 posts
"Shark killer"
Tue 11 Aug 2020
at 04:06
  • msg #693

Re: Off on a Mission

In reply to Finger of Fate (msg # 692):

Seems that killing the Duke would be key then. How hard would it be to get into the castle without being recognised as a soldier? What is known about the Dukes security?
Finger of Fate
GM, 1372 posts
Tue 11 Aug 2020
at 17:43
  • msg #694

Re: Off on a Mission

The Count? In Zila?
Not a lot at all ... His audience Chambers are about as close as anyone gets and those chambers are well guarded.
His private Keep is rumored to be many things, but no one has ever actually seen them and talked.
If he needs a maid or other servant, one is picked from the surrounds, kidnapped and not seen again.
Things purchased for the Count are bought by his outside crew, who live in the castle but never enter his Keep.
The only people who actually enter and leave the Keep are the Count, his body guard and rarely his wife.
His children have grown and moved on, they visit rarely and only in the castle, never the keep.
Mustafa Zephyr
Player, 692 posts
"Shark killer"
Tue 11 Aug 2020
at 20:04
  • msg #695

Re: Off on a Mission

In reply to Finger of Fate (msg # 694):

Ok, so he is paranoid. We would be going into a heavily defended fortress where we likely would be trapped in the city until the recruiters returned. How many recruiters are there? How many men would they likely raise against us if we got into the city and started to siege the keep?
Finger of Fate
GM, 1373 posts
Tue 11 Aug 2020
at 20:14
  • msg #696

Re: Off on a Mission

There are 4, each has roughly 20 older men with him to keep the recruits under control.
One of their problems is controlling the recruits if they have to camp out, so they prefer certain places where they can lock the recruits in a barn or other place they can't get out of. Another is making these recruits move quickly, and they are lucky to move 10-15 miles in a whole day of marching.  This village is a good location to secure recruits, but it is so far away from Zila, that many slip away.
One thing in the recruiters favor is these boys just go back home and can be found there easily enough next visit ... since they are known escapees, they then get chained up, which makes them much slower, but they don't run away then.

I'm sure you can tell why the rebels soldiers are inclined to desert at the first opportunity and not much inclined to fight very hard.
Mustafa Zephyr
Player, 693 posts
"Shark killer"
Tue 11 Aug 2020
at 20:56
  • msg #697

Re: Off on a Mission

In reply to Finger of Fate (msg # 696):

Yep, can tell. What I can't tell is how willing they would be to join us if we deal with the 20 older soldiers and the recruiter. Or would they go for the rewards of ratting us out?

Basically there are 4 recruiters with a combined total of 100 men, plus 700 men in the castle, some guarding the city and some, probably at least half, guarding a paranoid count in his keep. Still needing something more before I attack them in their defences with 400 men....anyone have any suggestions?
Finger of Fate
GM, 1374 posts
Tue 11 Aug 2020
at 23:12
  • msg #698

Re: Off on a Mission

OK, No.... the recruiters have about 80 men out of that 700. around 20 apiece.
The boys/men you freed would immediately want to go back home ... most are simple serfs and life is hard without their families losing the big workers.
Mustafa Zephyr
Player, 694 posts
"Shark killer"
Wed 12 Aug 2020
at 00:42
  • msg #699

Re: Off on a Mission

In reply to Finger of Fate (msg # 698):

Ok, so we with about 400 would have to capture the city held by about 600 men, then defend against about 84, maybe 100, attacking. How many of the 600 are outside the keep?
Finger of Fate
GM, 1375 posts
Wed 12 Aug 2020
at 01:41
  • msg #700

Re: Off on a Mission

All of them, only some 50-70 of that 700 defend the castle. The Counts personal Guard defend the keep.
Mustafa Zephyr
Player, 695 posts
"Shark killer"
Wed 12 Aug 2020
at 04:33
  • msg #701

Re: Off on a Mission

In reply to Finger of Fate (msg # 700):

Ah, I see. And we do not know anything about the personal guard?
Finger of Fate
GM, 1376 posts
Wed 12 Aug 2020
at 20:53
  • msg #702

Re: Off on a Mission

Not much at all... they seem well equipped, well armored and big ... no one has really challenged them to anyones knowledge.
Mustafa Zephyr
Player, 696 posts
"Shark killer"
Wed 12 Aug 2020
at 23:14
  • msg #703

Re: Off on a Mission

In reply to Finger of Fate (msg # 702):

Right. What is the chance of getting into the city undetected?
Finger of Fate
GM, 1377 posts
Thu 13 Aug 2020
at 02:08
  • msg #704

Re: Off on a Mission

You can certainly get into the city...undetected is different, since there are no healthy males about, even a few would arouse interest.
But there are ways...
Mustafa Zephyr
Player, 697 posts
"Shark killer"
Thu 13 Aug 2020
at 02:26
  • msg #705

Re: Off on a Mission

In reply to Finger of Fate (msg # 704):

Mustafa is interested in hearing about the ways...disguising as old women, for instance, or being smuggled in in a cart?
Finger of Fate
GM, 1378 posts
Thu 13 Aug 2020
at 02:28
  • msg #706

Re: Off on a Mission

They all laugh ... no, no... but you could be a recruiting crew sent by ... pick some Noble to the South ...  even the King for that matter.
Mustafa Zephyr
Player, 698 posts
"Shark killer"
Thu 13 Aug 2020
at 02:42
  • msg #707

Re: Off on a Mission

In reply to Finger of Fate (msg # 706):

"And demand to see the Count? That might be the best way to take the place...but we would need to do our homework. Someone he would not recognise, but would respect, even fear. Someone with the right to bring a lot of troops into the keep...who?"
Finger of Fate
GM, 1379 posts
Thu 13 Aug 2020
at 02:44
  • msg #708

Re: Off on a Mission

Doubt anyone has that right ... but to look for able bodied men... that might work. i am sure even some of the old men could be siphoned off ... and perhaps some of his bodyguard.
Mustafa Zephyr
Player, 699 posts
"Shark killer"
Thu 13 Aug 2020
at 03:30
  • msg #709

Re: Off on a Mission

In reply to Finger of Fate (msg # 708):

"I was thinking of an assassination, followed by an attack. I am not sure I understand what you are suggesting..."
Finger of Fate
GM, 1380 posts
Thu 13 Aug 2020
at 21:00
  • msg #710

Re: Off on a Mission

OK, Clarification... No one can force themselves into his keep excepting the King ... and  maybe the Marquis D'Astard, although he is very busy right now.

The rest of your plan could work... assassinating the count (or seizing him) would certainly cause a fight, as most soldiers rely on him for food and support. Bodyguards who fail ... well that is a serious failure, if you are alive and the person you were to guard with your life is not.

As for who the count would fear and who he does not know well or recognize ... that's a tough one... perhaps some noble from far south Zenther that the king has sent ... the Kings Messengers travel the Kingdom, only a fool would bother one as it is a death sentence by the king to do so. the first Noble to find the guilty person carries out the sentence on the spot.
Mustafa Zephyr
Player, 700 posts
"Shark killer"
Fri 14 Aug 2020
at 00:23
  • msg #711

Re: Off on a Mission

In reply to Finger of Fate (msg # 710):

How easy is it to disguise as a king's messenger? Would they have a guard?
Finger of Fate
GM, 1381 posts
Fri 14 Aug 2020
at 02:30
  • msg #712

Re: Off on a Mission

No Guard, basically considered untouchable... probably not too hard to look like one, to act like one would be much harder as it is a close and almost secret group. No one can say where they live or much else. Ghey obviously have some sort of secret hand shake or whatever to show they are whom they say they are.
Mustafa Zephyr
Player, 701 posts
"Shark killer"
Fri 14 Aug 2020
at 04:30
  • msg #713

Re: Off on a Mission

In reply to Finger of Fate (msg # 712):

Right. So impersonating a messenger would be difficult, and lead to low rewards.

What other news could have the count come out of the city? What does he leave the city for, if anything?
Finger of Fate
GM, 1382 posts
Fri 14 Aug 2020
at 17:54
  • msg #714

Re: Off on a Mission

Very little, he sends others to "see" for him, which has it's faults. technically he controls the whole peninsula ... actually there are signs that other nobles may be trying to usurp some of it, since the good count knows only what he is told. You assume he has his spies, but he is definitely constrained by having so many soldiers siphoned off.
Mustafa Zephyr
Player, 702 posts
"Shark killer"
Fri 14 Aug 2020
at 22:42
  • msg #715

Re: Off on a Mission

In reply to Finger of Fate (msg # 714):

Right. So if there is division between the nobles, could I disguise my men in the colours of the most powerful neighbour, and start raiding his recruitment groups in their name?
Finger of Fate
GM, 1383 posts
Fri 14 Aug 2020
at 22:50
  • msg #716

Re: Off on a Mission

Absolutely... and let a few get away to report back... then do what you will with his (non-Royal) messengers.
Mustafa Zephyr
Player, 703 posts
"Shark killer"
Fri 14 Aug 2020
at 23:21
  • msg #717

Re: Off on a Mission

In reply to Finger of Fate (msg # 716):

Plan forming it to break into 4 groups, dress each group in the colours of one particularly hostile noble but make it look like some effort has been made to hide this, and then to attack the recruiters, killing the troops and recruiters, but allowing the villagers to escape. One of those escaping can go and collect any rewards for taking this information to the count.

Then disappear and watch what happens...

We run this idea past the locals, and ask them to spot any holes in the plan.
Finger of Fate
GM, 1385 posts
Sat 15 Aug 2020
at 01:56
  • msg #718

Re: Off on a Mission

They become very concerned that some sort of retribution will fall on them...
Mustafa Zephyr
Player, 704 posts
"Shark killer"
Sat 15 Aug 2020
at 02:03
  • msg #719

Re: Off on a Mission

In reply to Finger of Fate (msg # 718):

That is my concern as well. How can that be avoided?
Finger of Fate
GM, 1386 posts
Sat 15 Aug 2020
at 02:30
  • msg #720

Re: Off on a Mission

By preventing any force from coming for them... force is very limited for Zenther right now...


OOC- Thunder storm here, have to get off...
Mustafa Zephyr
Player, 705 posts
"Shark killer"
Sat 15 Aug 2020
at 03:00
  • msg #721

Re: Off on a Mission

In reply to Finger of Fate (msg # 720):

That is my intention...to deal with the force outside the city. Force them to come out by hitting what is outside, but by pretending to be from another noble we can deflect the blame away from locals. That is the thought, why do they doubt it will work?
Finger of Fate
GM, 1387 posts
Sat 15 Aug 2020
at 03:21
  • msg #722

Re: Off on a Mission

They are just scared, they are taught to be scared from childhood... nobles are better than them and know all....
Mustafa Zephyr
Player, 706 posts
"Shark killer"
Sat 15 Aug 2020
at 03:43
  • msg #723

Re: Off on a Mission

In reply to Finger of Fate (msg # 722):

They will have to learn to get over that fear if they are ever going live free of the nobles. What would I have to roll to encourage that?
Finger of Fate
GM, 1388 posts
Sat 15 Aug 2020
at 18:28
  • msg #724

Re: Off on a Mission

A 1 or 2 on 3D6 ...  This has been ingrained for decades as they grew up, you can't do anything to get rid of it quickly.
The sergeants (all 10 of them) are your best hope, as they have seen more and traveled... they know that Nobles make mistakes, bleed like everyone else and are afraid. They also have the trust of the locals, so will be the better teachers as well. But do not expect miracles.
Mustafa Zephyr
Player, 707 posts
"Shark killer"
Sat 15 Aug 2020
at 23:05
  • msg #725

Re: Off on a Mission

In reply to Finger of Fate (msg # 724):

I see. The 10 sergeants will be utilized in this regard, and kept away from the front lines, at least initially. We will make a start with what we can.

What do the sergeants think of the plan?
Finger of Fate
GM, 1390 posts
Sun 16 Aug 2020
at 03:01
  • msg #726

Re: Off on a Mission

They think that with a small bit of luck it should work. They offer to assist so long as they aren't seen, as they may be identified, which would be bad.
Mustafa Zephyr
Player, 708 posts
"Shark killer"
Sun 16 Aug 2020
at 03:43
  • msg #727

Re: Off on a Mission

In reply to Finger of Fate (msg # 726):

I totally agree they should not be seen, and will try to keep them out of sight.

I go over the finer details with them, since they know the lands better, and the nobles. I want it to be convincing that the other nobles are killing the local counts men and stealing his recruits. That gives a motivation. For that, the recruits we free have to 'disappear' for while, last being seen taken back to the 'framed' nobles lands. The local sergeant will be best to advise how that can happen.
Finger of Fate
GM, 1392 posts
Sun 16 Aug 2020
at 21:09
  • msg #728

Re: Off on a Mission

No problems ... the three "barons under the Count have colors of :
Red and white - lands adjoin the counts on the west side of the peninsula. Sometimes uppity, wants more land and an elevated title.
Blue and Gold - Lands adjoin the Counts on the east side of the peninsula ... where you are now.  An older man with little initiative or ambition
Green and Black - Lands cover the whole base of the peninsula. This baron wants to be elevated to a higher title.
Mustafa Zephyr
Player, 709 posts
"Shark killer"
Mon 17 Aug 2020
at 00:57
  • msg #729

Re: Off on a Mission

In reply to Finger of Fate (msg # 728):

Green and Black, since he would not be able to steal men from anyone else, if I understand correctly. Generally not uppity, but thinks of himself more highly than this count, right? Anything else we know about him?
Finger of Fate
GM, 1394 posts
Mon 17 Aug 2020
at 03:23
  • msg #730

Re: Off on a Mission

No so much as better than his count as equal to him... but that's a fine point.

He has as large an area he holds, as the remaining lands held by the Count. He controls his lands with a firm grip and has been reluctant if not outright refusing to send all the men demanded of him, but the Count does not have enough men to enforce his will... should the Count get his soldiers back, this baron is probably in for a very bad day or two ... but until then, he is hard to touch.
It is but a small step to see him acting to raise his standing and it has always been common in Zednther for various Lords to act like this .. the King favors the strongest, so long as they remain loyal to him.  Threaten the King and you can expect a large army correcting things permanently.
Mustafa Zephyr
Player, 710 posts
"Shark killer"
Mon 17 Aug 2020
at 04:15
  • msg #731

Re: Off on a Mission

In reply to Finger of Fate (msg # 730):

So it would not be a stretch for this baron to be seen as taking advantage of this situation to weaken his strong neighbour? If so, how would he usually do that, from how he has acted historically? What do we know of his history? A firm grip...so he is harsh and often unjust? Hated?
Finger of Fate
GM, 1395 posts
Mon 17 Aug 2020
at 17:04
  • msg #732

Re: Off on a Mission

Well he might well encroach on a neighboring barony... the one you are in being probable as the Baron isn't very active.
He could just start seizing towers and keeps along his border or along the road to Zila ... dispersing the Counts recruiters fits in weakening the count directly and indirectly as he isn't able to meet the King's levies.

He is not hated, he is firm, but has a reputation for being fair, so long as nobility are not involved.
Mustafa Zephyr
Player, 711 posts
"Shark killer"
Mon 17 Aug 2020
at 20:06
  • msg #733

Re: Off on a Mission

In reply to Finger of Fate (msg # 732):

Firm but fair...does that mean he does not get along well with the other nobles? Might he be convinced to change sides if his neighbour fell? Perhaps we should look at the uppity one...if he might make a suitable ally?
Finger of Fate
GM, 1396 posts
Mon 17 Aug 2020
at 20:52
  • msg #734

Re: Off on a Mission

The Green and Black noble does not hob nob with the other nobles as much and is questioned about being easy on his serfs. A to wether he might change sides ... good Question.

Mr Uppity would not be a suitable ally for the Duke, as he feels very entitled. Serf's are there to do whatever he wants, and the rumors of what that can entail makes all glad they have nothing to do with him ... women especially.
Mustafa Zephyr
Player, 712 posts
"Shark killer"
Mon 17 Aug 2020
at 21:04
  • msg #735

Re: Off on a Mission

In reply to Finger of Fate (msg # 734):

In that case, we will consider targeting the red and white guy. How would he be expected to act in this situation? Would he have good reason to target the recruiters?

Of course, targeting the Green and Black guy might just force the other nobles to attack him, forcing him to change sides...though there may be some hard feelings.
Finger of Fate
GM, 1397 posts
Mon 17 Aug 2020
at 21:12
  • msg #736

Re: Off on a Mission

The red and black guy might well try to take advantage of the situation... he is less scrupulous than the green and black fellow, although both seek more power.
In Zenther, attacking your feudal Lord is a serious crime, unless you win of course, as then it is assumed you were meant to be the lord there. It's a very dog eat dog set up where survival of the strongest is the rule. Green and Black has survived because he is strong and his men seem to fight harder ... he is also a canny fighter.
Mustafa Zephyr
Player, 713 posts
"Shark killer"
Mon 17 Aug 2020
at 23:59
  • msg #737

Re: Off on a Mission

In reply to Finger of Fate (msg # 736):

I see. In that case we will frame the red and black guy. We will make plans to go his side of the region at night, so as to not be seen, and then move less stealthily to have 4 groups of 50 men each move to attack the recruiters quickly, before withdrawing in that direction with the recruits. Sergeants thoughts?
Finger of Fate
GM, 1398 posts
Tue 18 Aug 2020
at 02:02
  • msg #738

Re: Off on a Mission

They think it could work... but you need some red & white colors.....
Mustafa Zephyr
Player, 714 posts
"Shark killer"
Tue 18 Aug 2020
at 02:46
  • msg #739

Re: Off on a Mission

In reply to Finger of Fate (msg # 738):

Right. In the same pattern as the troops from this nobles men...can we get any?
Finger of Fate
GM, 1399 posts
Tue 18 Aug 2020
at 02:54
  • msg #740

Re: Off on a Mission

Well since you don't ave scrounging, i guess you need to use merchant...
Mustafa Zephyr
Player, 715 posts
"Shark killer"
Tue 18 Aug 2020
at 05:05
  • msg #741

Re: Off on a Mission

In reply to Finger of Fate (msg # 740):

No chance there...what about the sergeants?
Finger of Fate
GM, 1401 posts
Tue 18 Aug 2020
at 18:04
  • msg #742

Re: Off on a Mission

Red cloth is not easy to find, but they manage to find a bunch of scraps and small pieces. It is one of the sergeants that suggests the bits of red be placed under the soldiers armor, surtout or clothing, as if they were trying to cover it up during the attacks. He says the baron would not want to blatantly display his colors while doing such deeds.
Mustafa Zephyr
Player, 716 posts
"Shark killer"
Tue 18 Aug 2020
at 20:43
  • msg #743

Re: Off on a Mission

In reply to Finger of Fate (msg # 742):

Totally agree. We want to be seeming to try to hide the source, but doing a poor job of it...

We will also use scouts to track the recruiters as we do this. And any of the counts spys or scouts.
Finger of Fate
GM, 1403 posts
Tue 18 Aug 2020
at 22:04
  • msg #744

Re: Off on a Mission

Ok, Sounds good, so how many men are you taking on this little expedition?
Mustafa Zephyr
Player, 717 posts
"Shark killer"
Wed 19 Aug 2020
at 01:51
  • msg #745

Re: Off on a Mission

In reply to Finger of Fate (msg # 744):

I am thinking of taking 200 men, in groups of 50, and hitting the recruiters simultaneously, before retreating back towards the guy we are trying to frame by nightfall. Do we have capable leaders?
Finger of Fate
GM, 1406 posts
Wed 19 Aug 2020
at 01:53
  • msg #746

Re: Off on a Mission

A couple besides yourself ... and the locals point out that ghe various recruiting teams move separately, not all at once... a boon to those trying to avoid being recruited... several men smile.
Mustafa Zephyr
Player, 718 posts
"Shark killer"
Wed 19 Aug 2020
at 02:12
  • msg #747

Re: Off on a Mission

In reply to Finger of Fate (msg # 746):

Good to know. But I want to hit them simultaneously so as to avoid any warning the others...sit down with the leaders then and go over the plan, as well as looking at latest reports of their locations and movements. And how to handle recruits.
Finger of Fate
GM, 1407 posts
Wed 19 Aug 2020
at 02:24
  • msg #748

Re: Off on a Mission

They tell you that it is unlikely that you will get them anywhere close to each other heading out, but if you wait and get the later teams leaving, you can then jump one of the teams returning with a crew of recruits ... losing two teams will cause major concerns.
Mustafa Zephyr
Player, 719 posts
"Shark killer"
Wed 19 Aug 2020
at 10:50
  • msg #749

Re: Off on a Mission

In reply to Finger of Fate (msg # 748):

I am anticipating they are all separate, and the plan is to break into four groups and hit them all separately. But it seems I am mis-understanding something. Are all four groups out recruiting now?
Finger of Fate
GM, 1409 posts
Wed 19 Aug 2020
at 17:49
  • msg #750

Re: Off on a Mission

No,  There is one you just heard of in Red and White's lands who will likely move into the lands around you on it's way back to Zila. You can expect it to pass close by late tomorrow or first thing the day after.

Another should be marching south to the Lands of Green and Black very soon.

A third is to scour the harbor and fishing villages, and may have already started in Zila


OOC - a Roll of 3 really helps with intelligence ... pretty much gives you names and addresses.
Mustafa Zephyr
Player, 720 posts
"Shark killer"
Wed 19 Aug 2020
at 20:25
  • msg #751

Re: Off on a Mission

In reply to Finger of Fate (msg # 750):

Ok, then break into three groups, since there are only 3 groups active and hopefully outside of Zila. Have one set up an ambush for the group marching south, with the red and white colours poorly hidden. The second set up an ambush for the group heading to the Green and Black lands, similarly atired. I will lead the third group to raid those in the Red and White lands...each group of 50 persons, with an additional 20 persons dresses in plain clothes to catch any who escape who might try to carry the message.

Roll was 3 over IQ for Intelligence, so no names or addresses!
Finger of Fate
GM, 1410 posts
Wed 19 Aug 2020
at 21:18
  • msg #752

Re: Off on a Mission

LOL... No, I rolled for you and rolled a natural 3...

I suspect the Group labeled heading South is in fact heading north.

The Group heading for Green and Black will be going South.

Why do we have men in "red and white" attacking his lands?  shouldn't they be attacking someone else's lands?
Mustafa Zephyr
Player, 721 posts
"Shark killer"
Thu 20 Aug 2020
at 00:51
  • msg #753

Re: Off on a Mission

In reply to Finger of Fate (msg # 752):

Let's number these groups to avoid confusion.

Group 1
A third is to scour the harbor and fishing villages, and may have already started in Zila
I thought for some reason the harbour was south. Ok, have this group go north, but to the south or the group. Our remaining forces should be north of them...

Group 2
Another should be marching south to the Lands of Green and Black very soon.
Ambush to be set up by second group.

Group 3
There is one you just heard of in Red and White's lands who will likely move into the lands around you on it's way back to Zila. You can expect it to pass close by late tomorrow or first thing the day after.

I will lead a group to deal with them.

The idea is to make it look like we are taking the recruited back to the red and white guys lands, but we will 'loose' them near the border, unless any are willing to join us.
Finger of Fate
GM, 1411 posts
Thu 20 Aug 2020
at 02:11
  • msg #754

Re: Off on a Mission

OK, Obviously you are NOT going into Zila, but the villages outside of the city would be glad to see you disperse the recruiters.

The other groups also make sense...  I'll assume you make 3 groups of 100 and leave the fourth back to guard the village and harbor...
Mustafa Zephyr
Player, 722 posts
"Shark killer"
Thu 20 Aug 2020
at 07:33
  • msg #755

Re: Off on a Mission

In reply to Finger of Fate (msg # 754):

Unless I have my intelligence wrong, 50 should be able to deal with them very easily. 100 is a much larger group, and it will be harder therefore for them to be stealthy. Is there anything in the intelligence that suggests 50 would struggle to deal with them and stop anyone escaping?
Finger of Fate
GM, 1413 posts
Thu 20 Aug 2020
at 17:33
  • msg #756

Re: Off on a Mission

50 would give you about a 1:1 force, but then again, these are old soldiers, so likely well trained but not as healthy as your men. The sergeants recommend you outnumber them so you can out flank them and have guards while still having enough to fight a second group if something untoward happened.
Mustafa Zephyr
Player, 723 posts
"Shark killer"
Thu 20 Aug 2020
at 20:22
  • msg #757

Re: Off on a Mission

In reply to Finger of Fate (msg # 756):

Ah, my bad. I thought there were only about 20 men per recruiter. 50 is even better, a bigger loss, so yes, I will take 100 per group.
Finger of Fate
GM, 1415 posts
Thu 20 Aug 2020
at 21:13
  • msg #758

Re: Off on a Mission

Actually I think we said that there were about 40 guards and a few officials...
Mustafa Zephyr
Player, 724 posts
"Shark killer"
Fri 21 Aug 2020
at 05:55
  • msg #759

Re: Off on a Mission

I only remember

Finger of Fate:
There are 4, each has roughly 20 older men with him to keep the recruits under control.
One of their problems is controlling the recruits if they have to camp out, so they prefer certain places where they can lock the recruits in a barn or other place they can't get out of.


But that was probably only an initial estimate. If more accurate recent information has the guards at 40 all the better. Take the extra men, how will we go about this...you describe the scenario and then I will describe my actions, or a tactic roll, given that these are more squad level fights?
Finger of Fate
GM, 1416 posts
Fri 21 Aug 2020
at 21:29
  • msg #760

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 759):

OK, I misremembered... (F'ed up) ; let's go with the 20 and some recruiters for a force of 2-25 men.
A force of 50 of your men would more than overmatch their force...  and make good sense.  Too many men would have folks wondering where Red & White got all these extra soldiers...


I'll probably mangle the GURPS Massed Combat rules again ;-)
Mustafa Zephyr
Player, 725 posts
"Shark killer"
Fri 21 Aug 2020
at 23:30
  • msg #761

Re: Off on a Mission

In reply to Finger of Fate (msg # 760):

Ok, we will do that.

I can help with the Mass combat rules...the rules are summarized in my other game, the real question becomes one of the groups and the TS strengths, as well as the situation. Each unit is 10 men... and while this exclusively calls for Strategy rolls, given the sizes of the forces, tactics could substitute, since I do not have Strategy? Or can I get a point in it through training for this? Similarly for Intelligence Analysis...do I have someone skilled in that?

GURPS: Mass Combat:
Light Infantry (TL1): Swift-footed soldiers who would rather skirmish by throwing missiles, striking from ambush, or making hit-and-raid raids than stand and fight. They wear little to no armor, but may carry bucklers or small shields. Usual arms include clubs, darts, javelins, long knives, short spears, shortswords, shuriken, slings, and similar light “skirmish” weapons. This troop type also includes all bowmen and TL4 musketeers who don’t fire in massed formations, and most low-tech special-operations forces such as spies, assassins, and – in fantasy backgrounds – stealthy “little people” (halflings, gnomes, etc.).
Medium Infantry (TL1): Lightly armored or unarmored foot soldiers who fight in looser order than Heavy Infantry (below), but prefer melee fighting to skirmishing. Weapons are similar to those of Heavy Infantry, but shields and armor are lighter. This can also represent individualistic adventurers or assassins who prefer a stand-up fight and thus wouldn’t be classed as Light Infantry.
Bowmen (TL2): Soldiers trained to stand fast in formation and fire volleys with bows or crossbows. They usually carry swords or other sidearms, and will fight in melee if needed. On
the defensive, they sometimes make use of large shields, wooden stakes, or other cover.


Since there has been no mention of Horses or Cavalry, and this makes sense as these high value units, along with heavy infantry, would be the first taken by any liege heading off to war. Typically, in this situation, many draft horses and mules would also have been takes by the army and farmers would be left with the older animals and oxen. I would assume that in order to have more men, we would be bringing only Light and Medium Infantry, end even the sergeants may not have the heavy armour that would be needed for them to classify as heavy infantry.

So the units have the basic following stats:

Unit             TS   Class  Move   Weight  Raise   Main
Light Infantry   2    Rec    Foot   1       $40k    $8k
Medium Infantry  3    -      Foot   1       $30k    $6k
Bowmen           2    F      Foot   1       $40k    $8k

Troop Quality Table
Quality   TS Modifier  Raise    Maintain
Elite     +100%        +200%*   +40%
Good      +50%         +100%*   +20%
Average   +0%          +0%      +0%
Inferior  -50%         -50%     -50%

Equipment Quality Table
Quality     TS Modifier  Raise  Maintain
Very Fine   +150%        +200%  +150%
Fine        +100%        +100%  +100%
Good        +50%         +50%   +50%
Basic       +0%          +0%    +0%
Poor        -25%         -25%   -25%


Hence the economic generals will quickly realise that Good or Fine equipment is cheaper than extra men, as they have the same strength but can be moved more easily. Similarly, Well trained troops, though more expensive initially, will be cheaper in a longer war...

GURPS: Mass Combat:
Elite: Picked troops, seasoned by a high proportion of combat veterans. Examples are special operators, elite guard units, and troops raised from childhood as full-time soldiers. This category can also include especially heroic or fierce creatures.
• Good: Long-service professional soldiers, or troops from warrior backgrounds that emphasis early and realistic combat training.
• Average: The mass of ordinary soldiers. This can include decently trained and led conscripts; long-service soldiers in a force with indifferent leadership, training, or morale; and enthusiastic and skilled part-time militia.
• Inferior: Soldiers in a military force that does little realistic training and has limited combat experience. The troops might on average be good, courageous fighters as individuals, but as a group they function at below-average levels, and their technical standards (e.g., for maintenance of gear) are often bad. This encompasses “police” or “parade ground” armies mostly designed for prestige and oppressing the populace; units of well-trained but unenthusiastic conscripts; and enthusiastic but very inexperienced troops. It also includes otherwise good forces that are badly led due to a shortage of professional NCOs, or that are hampered by endemic corruption, bullying, or political or religious interference, or by mixtures of troops that lack a common language.


Gear quality is self explanatory.

Combat starts with the Preparations, which we have role-played, followed by the recon contest, which I understand was the last one rolled.
Finger of Fate
GM, 1419 posts
Sat 22 Aug 2020
at 02:08
  • msg #762

Re: Off on a Mission

That's fine... i have some ideas for the Count's troops, which of course, don't fit in those little boxes, which leave out so many variables.

So first group is going to ambush the group just heading out?

Or the group checking out the fishing villages?
Mustafa Zephyr
Player, 726 posts
"Shark killer"
Sat 22 Aug 2020
at 03:14
  • msg #763

Re: Off on a Mission

In reply to Finger of Fate (msg # 762):

Yeah, three equal groups. What units do I have in respect to this?

Assuming groups 1 is heading out, we will let it get out of the city so we can get half the group behind them before we spring the ambush.

Group 1
A third is to scour the harbour and fishing villages, and may have already started in Zila

I thought for some reason the harbour was south. Ok, have this group go north, but to the south or the group. Our remaining forces should be north of them...

Group 2
Another should be marching south to the Lands of Green and Black very soon.

Ambush to be set up by second group.

Group 3
There is one you just heard of in Red and White's lands who will likely move into the lands around you on it's way back to Zila. You can expect it to pass close by late tomorrow or first thing the day after.
Finger of Fate
GM, 1421 posts
Sat 22 Aug 2020
at 18:29
  • msg #764

Re: Off on a Mission

OK, so two groups of about 50 men and one of about 60 with some scouts attached, head in different directions and the remaining 240 start building a better defense around the village and harbor ... they try to keep it low key, so it isn't too obvious ... takes longer, but prevents just anyone noticing that the village is becoming fortified.

Group 1 heads north but off of the main roads
Group 2 hits the main road and goes South
group 3 follows 2 but stops down a mile or two and sends out scouts ... while preparing an ambush.

Where are you in all this?
The ships captains all want to leave and go back to Nardath, they didn't sign up for any of this land stuff.
Mustafa Zephyr
Player, 727 posts
"Shark killer"
Sat 22 Aug 2020
at 19:52
  • msg #765

Re: Off on a Mission

In reply to Finger of Fate (msg # 764):

The Captains have a fair point, send them back to bring reinforcements, and additional supplies.

I will go with the group heading nearest to Zila. The plan is to observe the leader of our troops there, and to assist, as well as to ensure that no messengers get back to Zila. Since this group will have to break into 2, one between the troops and Zila, and the second forming the bulk of the ambush, two leaders will be needed here anyway.

What quality are my troops and their equipment?
Finger of Fate
GM, 1422 posts
Sat 22 Aug 2020
at 20:38
  • msg #766

Re: Off on a Mission

OK, I am confused ... on one group needs to move North (in the general direction of Zila, but not to it) ...
 the others are going south, one much further than the other.

Are you going with Group 1? as commander?

Your troops are mostly medium Infantry with a few leaders closer to heavy Infantry in terms of armor.
They are basically good Infantry with good equipment. Three or four of the leaders are better trained and experienced.
A unit of those men would be Elite without question.
Mustafa Zephyr
Player, 728 posts
"Shark killer"
Mon 24 Aug 2020
at 07:30
  • msg #767

Re: Off on a Mission

In reply to Finger of Fate (msg # 766):

Yes, I think that me commanding the group most at risk might be wise.

So how many units of Light and Medium infantry would I have? I assume that the leaders are spread out through the rest of the units, so i would not have a group of heavy infantry. Any Bowmen?
Finger of Fate
GM, 1423 posts
Mon 24 Aug 2020
at 17:12
  • msg #768

Re: Off on a Mission

You light infantry is mostly bow or crossbow equipped infantry ... 10 went with Group 3, 10 with group 2 and I presume 10 with group one.
These are in addition to the 50 medium Infantry.
The remaining 10 are scouting around the village/harbor as early warning.
Mustafa Zephyr
Player, 729 posts
"Shark killer"
Mon 24 Aug 2020
at 20:02
  • msg #769

Re: Off on a Mission

In reply to Finger of Fate (msg # 768):

Ok. Didn't I have a total of about 400 men, or 40 units?

so 4 units of light Infantry and 36 units of Medium infantry?
Finger of Fate
GM, 1424 posts
Mon 24 Aug 2020
at 20:34
  • msg #770

Re: Off on a Mission

If you are counting by 10s... correct, plus 10 sergeants you brought back who will be somewhat willing to help... and they are medium Inf but experienced.
Mustafa Zephyr
Player, 730 posts
"Shark killer"
Mon 24 Aug 2020
at 20:37
  • msg #771

Re: Off on a Mission

In reply to Finger of Fate (msg # 770):

Are the sergeants a separate unit, or are they spread through the other units as command/leaders, raising the quality of all the troops as a result?
Finger of Fate
GM, 1425 posts
Mon 24 Aug 2020
at 20:57
  • msg #772

Re: Off on a Mission

Your sergeants are spread among the troops, about 1 for every 20-25 men. They keep the unit steady at good, and their loss would cause the units efficiency & morale to fall.

The ones you brought back from Freehold (ex enemy) are not attached at all and are most interested in protecting their village and Harbor... but they do offer advice and will go in ones and twos to guide you.
Mustafa Zephyr
Player, 731 posts
"Shark killer"
Tue 25 Aug 2020
at 11:03
  • msg #773

Re: Off on a Mission

In reply to Finger of Fate (msg # 772):

Happy to use the locals for defending their village. I suggest they train up some of their young locals to assist them, and I accept their help with local knowledge.

So each group has 1 unit of light infantry and 4 units of Medium infantry. 24 Medium Infantry and 1 unit of Light Infantry remain on standby at the village.

I assume we have the intelligence advantage, so we set up the ambushes! For our specific group, I will have 1 Medium Unit and the Light unit get around between the enemy force leaving Zila and Zila, while the three Medium Infantry set up the ambush in the village they are heading to.
Finger of Fate
GM, 1426 posts
Tue 25 Aug 2020
at 17:27
  • msg #774

Re: Off on a Mission

No, each unit sent out has 5 Medium Inf and a light unit.

The local village has next to no one to train ... should be obvious.

How ever these sergeants will drill your men some and they are experienced. They can also tell you what works against the typical conscript units of Zenther.

OK, 4 units in the ambush, but no big deal. The Locals want nothing to do with you in their village, as the nobles will burn it to the ground and kill everyone in it for revolting.  Just because it happened there.
Mustafa Zephyr
Player, 732 posts
"Shark killer"
Tue 25 Aug 2020
at 20:22
  • msg #775

Re: Off on a Mission

In reply to Finger of Fate (msg # 774):

Ok, I am sure that Mustafa would have noticed the lack of people to train. What about training some of the local women to defend themselves? I understand there may be cultural issues, so he would explore that option very subtly before suggesting it.

The local sergeants would probably be able to predict that issue. Can we find a wooded spot to ambush the recruiters on the way to the village?
Finger of Fate
GM, 1427 posts
Tue 25 Aug 2020
at 20:59
  • msg #776

Re: Off on a Mission

Training women to fight in combat is a flat no. They can defend their homes & children, but not fight in units.

There are several possible ambush sites, and you pick one that your junior leaders approve of. They do point out that with men behind them, none will get to escape and report what they have seen...
Mustafa Zephyr
Player, 733 posts
"Shark killer"
Wed 26 Aug 2020
at 08:25
  • msg #777

Re: Off on a Mission

In reply to Finger of Fate (msg # 776):

Mustafa is more concerned about what the older men think. He can't see anything wrong with it,but is not sure he trusts his own judgement...
Finger of Fate
GM, 1428 posts
Wed 26 Aug 2020
at 18:32
  • msg #778

Re: Off on a Mission

You indeed realize that you are a fish out of water ... and none of your sergeants are any help, as they have always relied on the leader (you) ...  The only comfort offered is that the recruiters are military and likely don't know a thing about tactics either.

As the recruiters and soldiers appear on the road, you recognize that he has some skill as his men are intelligently arranged in a formation.
It looks like he has scrounged up about 8 recruits, some of whom don't look so young from here.
This message was last edited by the GM at 18:35, Wed 26 Aug 2020.
Mustafa Zephyr
Player, 734 posts
"Shark killer"
Wed 26 Aug 2020
at 20:11
  • msg #779

Re: Off on a Mission

In reply to Finger of Fate (msg # 778):

Right. I wait for them to reach the ambush before revealing myself. Instructions are for archers to target leaders and bowmen in the initial attack, before forming up...

Skirmish is the tactic initially after the ambush round...
This message was last edited by the player at 20:14, Wed 26 Aug 2020.
Finger of Fate
GM, 1429 posts
Wed 26 Aug 2020
at 23:24
  • msg #780

Re: Off on a Mission

The great battle is very short lived and goes not at all as planned ...
The recruiters (there are two) order the troops to form up, which they do somewhat clumsily...
The recruits vanish with amazing speed, running through your lights.
The flurry of arrows seem to wound three men who still form up... Shields facing out ... the shield wall brings your men to a stop about 6-8 feet from the shield wall.


The two lines  of his infantry, back to back with the recruiters in the middle look about, size up the situation and ask for terms.


(my calculation is 9 to 37 ... since you over match them 4:1, they want to surrender)
Mustafa Zephyr
Player, 735 posts
"Shark killer"
Thu 27 Aug 2020
at 03:36
  • msg #781

Re: Off on a Mission

In reply to Finger of Fate (msg # 780):

Terms offered are simple. Lay down arms and armour and prepare to be taken prisoners...
Finger of Fate
GM, 1430 posts
Thu 27 Aug 2020
at 03:46
  • msg #782

Re: Off on a Mission

This is the Counts Land ... who are you to attack his loyal soldiers?

Several soldiers are starting to do as asked...

I DID NOT PRDER ANYONE TO FOLLOW HIS WISHES

Several of the soldiers look around, obviously confused.
Mustafa Zephyr
Player, 736 posts
"Shark killer"
Thu 27 Aug 2020
at 09:15
  • msg #783

Re: Off on a Mission

In reply to Finger of Fate (msg # 782):

"As a loyal soldier of Baron Ivan, I serve him. And now, so do you all! You have been recruited into his service! Or you can die for your current Baron...what is his name by the way?"

He will allow his red and white colours to be seen as he draws a rather large knife and approaches the man who does not want to surrender.

[OOC: I took the liberty of naming the Red and White Baron. Is it the count in Zila, or the Baron?]
Finger of Fate
GM, 1432 posts
Thu 27 Aug 2020
at 20:10
  • msg #784

Re: Off on a Mission

The Count is in Zila.

Most of the soldiers will grumble but drop their swords and step away from the recruiter, who becomes very red faced as they desert him.
Ivan forgets who he is ... best of Luck, he will need it.  I am your prisoner, but will not serve Ivan, thank you very much.
Mustafa Zephyr
Player, 737 posts
"Shark killer"
Thu 27 Aug 2020
at 20:20
  • msg #785

Re: Off on a Mission

In reply to Finger of Fate (msg # 784):

"That is for him to see...men collect the weapons. They will not be needing them for a while. Take their armour off too, but they can carry that themselves. Then lets gather up this lot and get them back to the Baron..."

He will take all of them prisoners, and proceed to take them back towards the barons lands. Was not expecting so many prisoners, but that is what it is. Wait to hear how the other groups fare. Is there a section of Baron Ivan's lands that have large forests or are otherwise uninhabited on the border?
Finger of Fate
GM, 1433 posts
Thu 27 Aug 2020
at 20:53
  • msg #786

Re: Off on a Mission

Very likely, although you don't know exactly where, as you have never been here...
Mustafa Zephyr
Player, 738 posts
"Shark killer"
Fri 28 Aug 2020
at 07:00
  • msg #787

Re: Off on a Mission

In reply to Finger of Fate (msg # 786):

Do any of my local friends know where? If we did not ask before, a messenger will be sent to ask that...
Finger of Fate
GM, 1434 posts
Fri 28 Aug 2020
at 19:03
  • msg #788

Re: Off on a Mission

One of the locals, holding out of sight, can direct you ...

It's a fairly long walk, cutting across the main road... two of the enemy soldiers manage to break away and run... not that anyone killed themselves to prevent it ... so you have 18 soldiers and the recruiter and his clerk at the forest around Mid afternoon.
Mustafa Zephyr
Player, 739 posts
"Shark killer"
Sat 29 Aug 2020
at 00:44
  • msg #789

Re: Off on a Mission

In reply to Finger of Fate (msg # 788):

Mustafa will instruct the guards to have archers bring down anyone else that runs. Secretly, he is glad that two got away to tell, but for the next part, where he hides all the prisoners to make the Count think they are in the neighbouring lands, it is actually crucial that no more escape.

Are there any secret caves that only local know about where we could hide these guys securely, along with the guys the others capture? Preferably near our hosts, so they will be well motivated to keep them secret...

Also, how do the other groups fare? We will consolidate all the groups to make it easier to keep them captive. they are to be fed, but well guarded. Fish we catch should help...
Finger of Fate
GM, 1435 posts
Sat 29 Aug 2020
at 02:58
  • msg #790

Re: Off on a Mission

There are no caves, but you do learn of an island in a swamp. A quick question assures you that only a fool would try to cross the swamp, as all who have tried never made it to anyones knowledge. The Island is connected to land by a narrow causeway, as it had been used to hold animals in times gone by...

No word on the other groups yet, do you move to find them?
Mustafa Zephyr
Player, 740 posts
"Shark killer"
Sat 29 Aug 2020
at 03:27
  • msg #791

Re: Off on a Mission

In reply to Finger of Fate (msg # 790):

Let's transfer these prisoners to the island, while I will go with some locals to find out more about the other groups.

The pretence of who we are is to remain. The other groups had instructions to bring prisoners to this isolated part of the border...
Finger of Fate
GM, 1436 posts
Sat 29 Aug 2020
at 03:32
  • msg #792

Re: Off on a Mission

The other groups will get those instructions when you get to them, to give them those instructions.
You didn't know about this place until recently ... and it is getting late. Sunset in an hour or two, you'd guess...

How many men do you leave and how many go with you?
Mustafa Zephyr
Player, 741 posts
"Shark killer"
Sat 29 Aug 2020
at 04:37
  • msg #793

Re: Off on a Mission

In reply to Finger of Fate (msg # 792):

Leave all the men except the locals. Original instructions to the other groups was to bring captives to a deserted section of the border, though, and we would have had a place in mind for that, so head there to meet them.
Finger of Fate
GM, 1437 posts
Sat 29 Aug 2020
at 21:14
  • msg #794

Re: Off on a Mission

OK, so just you and one Local?
Mustafa Zephyr
Player, 742 posts
"Shark killer"
Sat 29 Aug 2020
at 21:20
  • msg #795

Re: Off on a Mission

In reply to Finger of Fate (msg # 794):

Yes, going undercover. No colours...tempted to take a unit of light infantry as well, but no. Easier to be invisible without them.

Remember that all three groups were to attack simultaneously, so the guys that got away would have been no assistance to the others, by the time they got back to Zila.
Finger of Fate
GM, 1438 posts
Sat 29 Aug 2020
at 21:34
  • msg #796

Re: Off on a Mission

There is No Way they could attack simultaneously ... watches are rare and exceeding expensive. In fact it is unlikely that all the ttacks will occur on the same day ...

You head back toward where you think group 3 will be ... you move to the road and then head south off of the road just in case.
In Case turns out to be behind you, as the recruiters and 21 men headed south show up marching down the road and moving faster than you are.
Mustafa Zephyr
Player, 743 posts
"Shark killer"
Sat 29 Aug 2020
at 22:08
  • msg #797

Re: Off on a Mission

In reply to Finger of Fate (msg # 796):

Hmmm, pretty sure we can tell them all not only what day to attack, but also which half of the day. Everybody would know the day at least without a watch, and you do not need to be a genius to attack 'on Sunday before lunch' without a watch.

So these the group attacking these guys have not followed plan. Not happy about that...

Just to be clear, they are heading away from or towards Zila?
Finger of Fate
GM, 1439 posts
Sun 30 Aug 2020
at 01:52
  • msg #798

Re: Off on a Mission

You presume that the enemy also follows your plans?

Group 3 was to intercept a group returning to Zila this afternoon or tomorrow morning...

Group 2 was looking for a group coming out of Green & Black ...

This current group marching south from Zila is new and unaccounted for...
Mustafa Zephyr
Player, 744 posts
"Shark killer"
Sun 30 Aug 2020
at 02:33
  • msg #799

Re: Off on a Mission

In reply to Finger of Fate (msg # 798):

Of course the enemy do their own thing, but the idea was that they should all attack about the same time. I ask my guide where these were, and where they are coming from. The poor intelligence is concerning, to say the least...

Is there any chance they have met my men yet?
Finger of Fate
GM, 1440 posts
Sun 30 Aug 2020
at 04:00
  • msg #800

Re: Off on a Mission

No, Very unlikely, but they might certainly be an unpleasant surprise... or not, depending on where your folks are.

And of course some chance you could end up as a recruit...
Mustafa Zephyr
Player, 745 posts
"Shark killer"
Sun 30 Aug 2020
at 04:36
  • msg #801

Re: Off on a Mission

In reply to Finger of Fate (msg # 800):

That may be an interesting idea...something to discuss with the local friend. How likely is it someone in Zila would recognize me?
Finger of Fate
GM, 1441 posts
Sun 30 Aug 2020
at 18:30
  • msg #802

Re: Off on a Mission

Close to zero chance, but new soldiers are not allowed out and are trained hard, normally then shipped north to the wars... interested?
Mustafa Zephyr
Player, 746 posts
"Shark killer"
Sun 30 Aug 2020
at 20:34
  • msg #803

Re: Off on a Mission

In reply to Finger of Fate (msg # 802):

When shipped to the wars, what does my local sergeant (who was one of them) know of the process?
Finger of Fate
GM, 1442 posts
Sun 30 Aug 2020
at 21:14
  • msg #804

Re: Off on a Mission

Closely watched, stuck on a boat and sent across... closely watched on the other side too, soldiers are never alone, always a sergeant close by... they don't want anyone thinking or talking with others about anything except soldiering...  after a couple of years of reliable service , you make corporal (junior sergeant) and in a coupe more you become a sergeant. By then they have you pretty well brainwashed.


OOC- Lets just not go there...
Mustafa Zephyr
Player, 747 posts
"Shark killer"
Mon 31 Aug 2020
at 08:23
  • msg #805

Re: Off on a Mission

In reply to Finger of Fate (msg # 804):

Ok, so we will avoid that and watch them, seeing what they are doing and how many recruits they have...and where they camp.
Finger of Fate
GM, 1443 posts
Mon 31 Aug 2020
at 18:32
  • msg #806

Re: Off on a Mission

They have no recruits, they are marching (using that term very loosely) down the road to the South. No formation so much as a loose 0 with the recruiters in the middle.  Trying to match their speed going cross coutry is hard, and doing it with out making noise and drawing attention is harder.
Mustafa Zephyr
Player, 748 posts
"Shark killer"
Mon 31 Aug 2020
at 20:15
  • msg #807

Re: Off on a Mission

In reply to Finger of Fate (msg # 806):

Ok. Just to be clear, south is away from or towards Zila? Whose colours are they wearing?
Finger of Fate
GM, 1444 posts
Mon 31 Aug 2020
at 21:14
  • msg #808

Re: Off on a Mission

South is away from Zila and headed toward points south, like Green & Black ... we'll call him Lord Fauntleroy

Red & white can be Baron Frump

Blue & yellow can be Baron Snidely

This group is wearing the Colors of Count Zila
Mustafa Zephyr
Player, 749 posts
"Shark killer"
Tue 1 Sep 2020
at 08:19
  • msg #809

Re: Off on a Mission

In reply to Finger of Fate (msg # 808):

Ah, Ok. Red and White is the Uppity Ivan Frump, then?

So these guys are heading south towards our men, away from Zila, with no new recruits, right?

If I understand that correctly, then we will follow them until evening, to see where they camp. Accurate numbers, any notable details?
Finger of Fate
GM, 1445 posts
Tue 1 Sep 2020
at 18:00
  • msg #810

Re: Off on a Mission

Yes, Uppity Ivan is the guy you are setting up...

Correct, heading South with no recruits, 21 guards and two recruiters. Nothing remarkable at this time.


I'll need a stealth roll and a perception roll.
Mustafa Zephyr
Player, 750 posts
"Shark killer"
Tue 1 Sep 2020
at 20:28
  • msg #811

Re: Off on a Mission

In reply to Finger of Fate (msg # 810):

Mustafa and his friend, who stays more distant, follows the group for the day, before travelling overnight to get past them.
Finger of Fate
GM, 1446 posts
Tue 1 Sep 2020
at 22:11
  • msg #812

Re: Off on a Mission

You remain unseen, but as you move to get around them you notice others scouting them too ... in the fading light you see bits of red and white sticking out of the two Light Inf watching them.
Mustafa Zephyr
Player, 751 posts
"Shark killer"
Wed 2 Sep 2020
at 08:19
  • msg #813

Re: Off on a Mission

In reply to Finger of Fate (msg # 812):

I will see if I recognize any of the men watching them, staying well hidden.
Finger of Fate
GM, 1447 posts
Wed 2 Sep 2020
at 16:53
  • msg #814

Re: Off on a Mission

No, But the clothes and modifications are typical of what your troops did.
Mustafa Zephyr
Player, 752 posts
"Shark killer"
Wed 2 Sep 2020
at 20:21
  • msg #815

Re: Off on a Mission

In reply to Finger of Fate (msg # 814):

But I would know my own men, I expect. So I will watch and see...
Finger of Fate
GM, 1448 posts
Wed 2 Sep 2020
at 20:43
  • msg #816

Re: Off on a Mission

You would know all 400, most of whom rode in on different boats?
Unlikely .... and I rolled and you did not recognize any faces, just the clothes.
Mustafa Zephyr
Player, 753 posts
"Shark killer"
Thu 3 Sep 2020
at 09:23
  • msg #817

Re: Off on a Mission

In reply to Finger of Fate (msg # 816):

Still, we will hang back and ensure no-one escapes... otherwise watch how they work! Trust but verify...
Finger of Fate
GM, 1449 posts
Thu 3 Sep 2020
at 17:36
  • msg #818

Re: Off on a Mission

They watch the camp get set up and the slip away to the south as Guards are set up.
Mustafa Zephyr
Player, 754 posts
"Shark killer"
Thu 3 Sep 2020
at 20:18
  • msg #819

Re: Off on a Mission

In reply to Finger of Fate (msg # 818):

We will watch and wait, resting a little as we do.
Finger of Fate
GM, 1450 posts
Thu 3 Sep 2020
at 20:32
  • msg #820

Re: Off on a Mission

OK, The recruiters have established a camp for the night, make fires, eat, relieve sentries and do normal expected field operations with reasonable if not great efficiency. Come morning, they rouse the camp a bit after first light and go through the motions of breaking camp, making breakfast  and forming up...  The scouts are back watching these guys get ready to march.

The fellow with you is rather put out at having to spend a cold night with little sleep for no obvious reason.
Mustafa Zephyr
Player, 755 posts
"Shark killer"
Fri 4 Sep 2020
at 04:12
  • msg #821

Re: Off on a Mission

In reply to Finger of Fate (msg # 820):

I apologise to him, but I will pull back in the evening to try to ensure we both get a good sleep. Continue to watch next morning to see how my guys operate.
Finger of Fate
GM, 1451 posts
Fri 4 Sep 2020
at 18:20
  • msg #822

Re: Off on a Mission

They do an OK job and are not noticed ... of course they aren't really expected either.
Mustafa Zephyr
Player, 756 posts
"Shark killer"
Fri 4 Sep 2020
at 19:50
  • msg #823

Re: Off on a Mission

In reply to Finger of Fate (msg # 822):

Do thy attack? That is what they are there for...
Finger of Fate
GM, 1452 posts
Fri 4 Sep 2020
at 21:15
  • msg #824

Re: Off on a Mission

No, these are just two scouts... and they head back to ??? to report most  likely.
Mustafa Zephyr
Player, 757 posts
"Shark killer"
Sat 5 Sep 2020
at 02:12
  • msg #825

Re: Off on a Mission

In reply to Finger of Fate (msg # 824):

Ok, we let them go and continue to observe.
Finger of Fate
GM, 1453 posts
Sat 5 Sep 2020
at 03:38
  • msg #826

Re: Off on a Mission

The Unit forms up and heads south...  a bit after mid morning a couple of arrows zip through the group and and a small group og your guys come out on either side and attack ... the Recruiters guards are surprised and confused, and the attackers use their initiative to quickly over whelm he little group ... there are a few men wounded on both sides, but the recruiters and there guards are quickly made prisoners and marched south. 6 Light infantrymen join them and help move your wounded while the recruiters men have to  assist theirs.  Within 30 minutes you come upon a camp with another recruiters men guarded by the other half of the group.
Mustafa Zephyr
Player, 758 posts
"Shark killer"
Sat 5 Sep 2020
at 04:58
  • msg #827

Re: Off on a Mission

In reply to Finger of Fate (msg # 826):

To be clear, my men are guarding the recruiters, who are prisoners.

Will approach the camp, making myself clear. Actually, will approach the group as soon as the fight is joined, making myself clear.
Finger of Fate
GM, 1454 posts
Sat 5 Sep 2020
at 17:07
  • msg #828

Re: Off on a Mission

OK, so you have one group of 50 odd men  who have defeated and captured two recruiting groups. Several men on both sides have been injured. Four could use medical assistance, 3 of the prisoners and one of your men. the recruiters and their clerks have been segregated from the guards.
Mustafa Zephyr
Player, 759 posts
"Shark killer"
Sat 5 Sep 2020
at 22:04
  • msg #829

Re: Off on a Mission

In reply to Finger of Fate (msg # 828):

Ok, combine the captured guards, and captured recruiters, keeping the two groups separate. The island in the swamp...is it big enough to keep both groups separately? Also, how have we gone with the other groups? It has been at least a day or more since they were going to attack...any news?
Finger of Fate
GM, 1455 posts
Sat 5 Sep 2020
at 22:52
  • msg #830

Re: Off on a Mission

This is all you know ... you march this group to the island and send the guards out on the island. There is room for the recruiters too, although it is getting crowded and they want wood for fires, fresh water and food... It is again late afternoon.

You now have 3 recruiters and 3 clerks ... if you want to keep them separate, tell me what you are doing to constrain them.
Mustafa Zephyr
Player, 760 posts
"Shark killer"
Sat 5 Sep 2020
at 23:34
  • msg #831

Re: Off on a Mission

In reply to Finger of Fate (msg # 830):

I will consult with the local guys...can these chaps be sold to anyone for ransom money? What do they suggest should happen to the recruiters? Also, the clerks...tell me more about them.

For now, the recruiters can chop fire wood...
Finger of Fate
GM, 1456 posts
Sun 6 Sep 2020
at 02:19
  • msg #832

Re: Off on a Mission

It's hard work for them as they are used to others doing this work.
They are middle manager type employees, so have no value as hostages.
However they do have knowledge of upcoming operations, at least in general terms and the status of troops recruited and sent off.
They could be a useful source of information to the Duke intell guys. The Clerks and their records as well.
Mustafa Zephyr
Player, 761 posts
"Shark killer"
Sun 6 Sep 2020
at 02:47
  • msg #833

Re: Off on a Mission

In reply to Finger of Fate (msg # 832):

We will try to gauge their loyalty first. The idea of the hard work is to ensure they are unable to try escape. We will try to get what information we can from them. We will have 'good cops' and 'bad cops' with the guards.
Finger of Fate
GM, 1457 posts
Sun 6 Sep 2020
at 03:13
  • msg #834

Re: Off on a Mission

You don't get a whole lot out of them, they seem pretty firmly allied to the count.
One of your Lieutenants suggests sending them back to Nardath, where they have no hope of being rescued and the professionals can question them. More soldiers here would be good too...
Mustafa Zephyr
Player, 762 posts
"Shark killer"
Sun 6 Sep 2020
at 03:50
  • msg #835

Re: Off on a Mission

In reply to Finger of Fate (msg # 834):

In that case work their fingers to blisters.

How well can we fortify the island to make it more secure with the same numbers? Looking at log walls, removing trees around the island to allow for better control of the island, as well as deepening the waters to get rid of reeds. get them to dig wells for fresh water, and organize food as well. Ask for locals to give suggestions how to make the less loyal ones disappear, in a good way.

This should also reduce the chance of escaping as well...I am reluctant to lead the Count back to Nardath if word gets out. We can arrange to get more guards, though, preferably from the locals. Locals to question them here would be good too.

Ensure that all troops here still wear Ivan's colours...
Finger of Fate
GM, 1458 posts
Sun 6 Sep 2020
at 18:06
  • msg #836

Re: Off on a Mission

Actually the island is a rather secure holding area... no one is going to attempt crossing the swamp and the men you have are making sure the firewood is dry (less smoke) and in small enough pieces that some sort of floating device would be very hard to make. They are also watching them ...

This should hold for a week or two, although food is becoming a problem. You are quite aways from the harbor/village, so getting food in is difficult and slow.

Transferring 6 men to Nardath is unlike to be any issue ... the count is in no condition to do anything but bluster, even if he ever learned what happened to them, which isn't likely.

All your troops are wearing scraps that show Ivan's colors and this actually seems typical because of the availability and cost of fabric. Important people have Surtouts or the like, but people of lesser importance (the recruiters for instance) just have sashes and common soldiers have little tufts...
Mustafa Zephyr
Player, 763 posts
"Shark killer"
Sun 6 Sep 2020
at 20:28
  • msg #837

Re: Off on a Mission

In reply to Finger of Fate (msg # 836):

Good, but i am actually thinking of letting word get out if there is no response. I will leave a capable man in place while I determine what has happened with the third group. I am thinking of putting a group in the counts colours and raiding Ivans lands for food...but first, I want to ensure all three groups are back and all prisoners consolidated.

Making the island defensible is my plan for the next step...once the Count does something. If he himself does not march out, I might let it leak out where the prisoners are, and then try to get him to march out and move in behind him. But for now, what does he do?
Finger of Fate
GM, 1459 posts
Mon 7 Sep 2020
at 02:38
  • msg #838

Re: Off on a Mission

The Count does nothing, as he has just become aware that one of his recruiting groups was accosted...
Mustafa Zephyr
Player, 764 posts
"Shark killer"
Mon 7 Sep 2020
at 03:27
  • msg #839

Re: Off on a Mission

In reply to Finger of Fate (msg # 838):

Consult with the locals about how to feeds these guys...or raid Ivan's lands using some of the counts uniforms...
Finger of Fate
GM, 1460 posts
Mon 7 Sep 2020
at 16:51
  • msg #840

Re: Off on a Mission

Well the count's men wouldn't raid, they would just walk in a seize what they needed ... but the word would travel quickly.
A messenger from Ivan to the Count might quickly identify someone stirring up problems ... although it would not rulle out any of the Barons.

The Southern group [Group 2] sends a messenger team to report nothing happening.
Mustafa Zephyr
Player, 765 posts
"Shark killer"
Mon 7 Sep 2020
at 21:03
  • msg #841

Re: Off on a Mission

In reply to Finger of Fate (msg # 840):

So there is one lot of recruiters still not dealt with?

What are the options for gathering food? Sending fishing boats out? Raiding any other Barons would see messengers sent as well...something we want to avoid. Distrust is what we are tying to develop, so we will keep an eye out for messengers and have men in position to capture any we see.

Also, how are taxes transferred, and how often? If we can capture any taxes sent out, we will do so! Taxes will be used to pay for food from locals...
Finger of Fate
GM, 1461 posts
Mon 7 Sep 2020
at 21:22
  • msg #842

Re: Off on a Mission

Well you were looking for 3 recruiter groups ... and you have captured 3 recruiting groups.

Taxes are sent twice a year by heavily armed convoy ... Normally sent spring and fall Solstice.

Fishing is generally decent, but the day long transit to where you are makes them smell bad.
Salting or Drying adds time and cost.
Mustafa Zephyr
Player, 766 posts
"Shark killer"
Mon 7 Sep 2020
at 21:27
  • msg #843

Re: Off on a Mission

Ok, just trying to clarify the comment...

Finger of Fate:
The Southern group [Group 2] sends a messenger team to report nothing happening.


That is good. What is the season now? When are taxes next due to be sent? That sounds like a perfect target!

Other food options?
Finger of Fate
GM, 1462 posts
Mon 7 Sep 2020
at 22:50
  • msg #844

Re: Off on a Mission

It's late Spring... taxes are in until autumn.

Well given the serfs and fuedal economy, you can gather your own, pay the lord for some (he owns it all) or steal it...
Mustafa Zephyr
Player, 767 posts
"Shark killer"
Tue 8 Sep 2020
at 05:46
  • msg #845

Re: Off on a Mission

In reply to Finger of Fate (msg # 844):

Not paying the count or baron, so gathering our own or stealing it are the options. Do not want the locals to be without food though.

I will ask the locals more about that...
This message was last edited by the player at 10:17, Tue 08 Sept 2020.
Finger of Fate
GM, 1463 posts
Tue 8 Sep 2020
at 16:45
  • msg #846

Re: Off on a Mission

The Locals are very reluctant to provide information on anything ... there is a lot of fear. They are also abjectly poor... What they have hidden away is for their own survival, and they have seen the various collectors tear their miserable abodes apart looking for hidden food.
Basically, they have nothing to share ... remember , you wear the colors of their Lord.
Mustafa Zephyr
Player, 768 posts
"Shark killer"
Tue 8 Sep 2020
at 20:24
  • msg #847

Re: Off on a Mission

In reply to Finger of Fate (msg # 846):

I meant the local sergeants, who know who I really am, not the peasants, when I said I would speak to the locals about options...
Finger of Fate
GM, 1464 posts
Tue 8 Sep 2020
at 20:51
  • msg #848

Re: Off on a Mission

It truly doesn't matter, they are the Law, so to speak ...

Hunting is restricted to nobility only, so it's actually pretty good --- make that great, I just rolled a 4 for your hunting roll... so 4 deer!
Mustafa Zephyr
Player, 769 posts
"Shark killer"
Tue 8 Sep 2020
at 21:00
  • msg #849

Re: Off on a Mission

In reply to Finger of Fate (msg # 848):

In that case, we will hunt for food!

The sergeants working with us should be willing to help, and have some advice on the best ways to get food...

I intend to wait now until something happens. We are trying to even the odds a little by reducing the counts numbers, and distracting him by causing dissent between him and the barons. We will want to get some idea how this is progressing before continuing blindly. We will hence be working to get spies into position...
Finger of Fate
GM, 1465 posts
Wed 9 Sep 2020
at 02:43
  • msg #850

Re: Off on a Mission

A couple of days pass quietly... another two men show up from Group 2 asking what to do? nothing is going on...
Mustafa Zephyr
Player, 770 posts
"Shark killer"
Wed 9 Sep 2020
at 05:26
  • msg #851

Re: Off on a Mission

In reply to Finger of Fate (msg # 850):

We have not gathered all three groups together, separating recruiters and clerks? Do that if it is not already done. Plan is to wait until the Count reacts. We have set something in motion that will take time... impatience will ruin that. Gather food for everyone, and fortify the island. Also create small strongholds through the swamp, and gather extra food for them. Idea is to create a well fortified position 100 men can hold and keep the prisoners.

With the old prisoners, get a feel for what it would take for them to fight for us.
Finger of Fate
GM, 1466 posts
Wed 9 Sep 2020
at 15:44
  • msg #852

Re: Off on a Mission

All three RECRUITING GROUPS are together.

You have Groups 1 & 3 guarding them, Group 2 out waiting on the road to the South and around 200 men guarding the village Harbor.

None of the Counts guards are inclined to change sides, they are waiting for some huge army to show up and kick your backside into next year.
Mustafa Zephyr
Player, 771 posts
"Shark killer"
Wed 9 Sep 2020
at 21:11
  • msg #853

Re: Off on a Mission

In reply to Finger of Fate (msg # 852):

Right. Now I see the confusion. We can define the prisoners now as recruiters and guards. I will have my troops split into 100 guarding them, and 100 guarding the friendly territory, while 200 are gathering food (hunting and fishing).

Since none are helpful we will put them to work clearing the swamp around the island to enable better defences. Actual construction will be managed by my men, but clearing trees and reeds will be done by them. We will also create defences on the only approach.

I myself will engage in further intelligence gathering with some of the local sergeants.
Finger of Fate
GM, 1467 posts
Thu 10 Sep 2020
at 01:44
  • msg #854

Re: Off on a Mission

When a message arrives from Nardath asking when you intend to return?
They want to move more men... and need your ship(s) to do it.
Mustafa Zephyr
Player, 772 posts
"Shark killer"
Thu 10 Sep 2020
at 02:41
  • msg #855

Re: Off on a Mission

In reply to Finger of Fate (msg # 854):

Now is a good time to do that. Discuss the situation with the leaders, and cover the importance of keeping quiet until such time as we have strength, to try to create infighting. Fortify the prison island, ensure the men are increasing the amount of food, then ask about any questions. If none, minimal men for a return trip.

The damaged boats should be repaired, right?
This message was last edited by the player at 02:41, Thu 10 Sept 2020.
Finger of Fate
GM, 1468 posts
Thu 10 Sep 2020
at 03:26
  • msg #856

Re: Off on a Mission

All the Boats were fixed... two have left on their ow and another couplewere getting ready to... so you leave with four.

The trip is a bit windy and wild at first, but then settles down and you make it back in 5 days.
The Other two boats are back in Nardath unloading fish. Some of it is none to fresh.

The Officers who sent you want to know what the hell you were doing...
Mustafa Zephyr
Player, 773 posts
"Shark killer"
Thu 10 Sep 2020
at 07:05
  • msg #857

Re: Off on a Mission

In reply to Finger of Fate (msg # 856):

Is it too late to retro-act and have the recruiters and guards taken back with us? I wanted to check that the other boats were ready before suggesting this...I understand you wanted to keep things moving though. I will try to put it all in one post next time...

I will catch a fresh lot of fish as we approach. When the officers ask, I will tell them the situation, and suggest I return soon. The secret base will only work so well...
Finger of Fate
GM, 1469 posts
Thu 10 Sep 2020
at 16:14
  • msg #858

Re: Off on a Mission

You should take the recruiters, clerks and their documents.


That is a nice little plus for the officers... they listen to what you have done Clap their hands and commandeer the same six boats again.

Tgis time they choose to send some more senior commanders, although like what you have done so Far.
Mustafa Zephyr
Player, 774 posts
"Shark killer"
Thu 10 Sep 2020
at 20:21
  • msg #859

Re: Off on a Mission

In reply to Finger of Fate (msg # 858):

We would definitely take the recruiters and clerks. Is there any benefit in keeping the old captures guards there? Any reason not to take them as well, so i have no prisoners left?

I suggest that we also take some senior logistics folk, capable of managing a siege and food supplies long term.
Finger of Fate
GM, 1470 posts
Fri 11 Sep 2020
at 00:07
  • msg #860

Re: Off on a Mission

The Guards could be taken, but they would just be  a pain to you and the Duke's folks. Your call...

No way you get siege anything... Food supplies they grant given the ever grim reports from those who have been there.
You may get a Junior Logistics type to set things up on your end ...  They just want Zila isolated, so no supplies get through to the Rebels Armies.
Mustafa Zephyr
Player, 775 posts
"Shark killer"
Fri 11 Sep 2020
at 04:48
  • msg #861

Re: Off on a Mission

In reply to Finger of Fate (msg # 860):

We are happy to take whatever supplies we see being transported, and will accept any logistics persons. We also ask if we can take any experts in farming and crops, to allow friendly locals to be able to supply us better, and themselves, and hence to stir up additional dissent.
Finger of Fate
GM, 1471 posts
Fri 11 Sep 2020
at 20:23
  • msg #862

Re: Off on a Mission

The Officials like the Idea of helping the locals, but fear the increased crops would just be gathered up by the nobles... until they can break the nobles back and over whelm Zenther, they aren't willing, but will prioritize these folks for their help as soon as Zenther falls.  They seem very sure that it will collapse...

They send you off with three low level supply types and another 240 men, this time with some mid-grade officers and a commander for the 600 odd men you will have there. They'd like you to gather information on the bigger ports around that area if you can.
Mustafa Zephyr
Player, 776 posts
"Shark killer"
Fri 11 Sep 2020
at 21:58
  • msg #863

Re: Off on a Mission

In reply to Finger of Fate (msg # 862):

Mustafa will do that. Travelling first to the secure location, he will drop off the commander and officers, catching as many fish as they can before landing. Then he will discuss with the local friends about other ports, telling them that if they can capture major ports, the nobles will not be able to send food, and that will mean they will not have as much motivation for gathering all available food...
Finger of Fate
GM, 1472 posts
Fri 11 Sep 2020
at 22:41
  • msg #864

Re: Off on a Mission

If only it worked that way... Nobles are greedy around here.

The new commander seems to like what he sees has been done, but takes charge and starts making plans.

You don't get a lot of information as each little port has a "lord" (often just a landed knight) who jealously guards his little holding and wants large fees for anyone else using his harbor... even in a storm. Thus the sailors don't know a lot about each others ports other than scuttlebutt over the gunnels when fishing together. It would seem Swellport is the best outfitted outside of Zila itself, and it is the seat of the Old Baron Snidely. The Baron is not especially loved, but has been more generous than many of the others; he now seems to be in failing health and his oldest son is off fighting the wars. The next Oldest serves the King of Zenther so only the youngest is at his Fathers side, he is 16 and a bit of an unknown quantity.
Mustafa Zephyr
Player, 777 posts
"Shark killer"
Fri 11 Sep 2020
at 23:04
  • msg #865

Re: Off on a Mission

In reply to Finger of Fate (msg # 864):

Right. Mustafa is wondering if a quick trip on foot, under some sort of cover, is needed to gather more details. He asks about how he might be able to make a visit.
Finger of Fate
GM, 1473 posts
Fri 11 Sep 2020
at 23:10
  • msg #866

Re: Off on a Mission

Well the local's can get you close to where you can see things ... he is not at all sure about anything else... he does suggest you bring a guard force lest the Baron send out a patrol, which he has done in the past.
Mustafa Zephyr
Player, 778 posts
"Shark killer"
Fri 11 Sep 2020
at 23:17
  • msg #867

Re: Off on a Mission

In reply to Finger of Fate (msg # 866):

How many men in the patrol usually? How many men in the town, for that matter? I was thinking about going in as a spy, pretending to be a local, to see things from the inside...
Finger of Fate
GM, 1474 posts
Fri 11 Sep 2020
at 23:28
  • msg #868

Re: Off on a Mission

That's a no go, anyone new is quickly rounded up as a spy...
Patrols are 8-10 or so men..
Mustafa Zephyr
Player, 779 posts
"Shark killer"
Fri 11 Sep 2020
at 23:47
  • msg #869

Re: Off on a Mission

In reply to Finger of Fate (msg # 868):

Pity. How many men are usually in the city? 2 squads of light infantry sound good...I hope we brought more of these across. If not, I will tell the boats to go back and get some!

Also, which baron does he report to?
This message was last edited by the player at 23:48, Fri 11 Sept 2020.
Finger of Fate
GM, 1475 posts
Sat 12 Sep 2020
at 01:50
  • msg #870

Re: Off on a Mission

OK... this Village/town is the seat of Baron Snidely... he reports to the Count in Zila.
There was no more Light Infantry brought, just medium.

They offer you 6 scouts and 20 men, one being a junior officer.
Mustafa Zephyr
Player, 780 posts
"Shark killer"
Sat 12 Sep 2020
at 02:07
  • msg #871

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 745):

Ok so Information so far.

Red and white - lands adjoin the counts on the west side of the peninsula. Sometimes uppity, wants more land and an elevated title. Baron Ivan Frump

Blue and Gold - Lands adjoin the Counts on the east side of the peninsula ... where you are now.  An older man with little initiative or ambition, Baron Snidely, has the other major port.

Overseeing the port of Swellport is the seat of the Old Baron Snidely. The Baron is not especially loved, but has been more generous than many of the others; he now seems to be in failing health and his oldest son is off fighting the wars. The next Oldest serves the King of Zenther so only the youngest is at his Fathers side, he is 16 and a bit of an unknown quantity.

Green and Black - Lands cover the whole base of the peninsula. This baron, Lord Fauntleroy wants to be elevated to a higher title.

In addition, we have basically no stealthy troops, and we are trying to be stealthy. What are the commanders thinking? Send the boats back to get irregular troops...we need troops skilled in gathering intelligence, not friggin' meatheads! Actually, I will go with the boats, just to make the point, because I do not trust the commanders to do what I am directing them to do, and there is nothing I can do here without the right men, which I do not have. Six scouts is not going to cut it.
Finger of Fate
GM, 1476 posts
Sat 12 Sep 2020
at 02:21
  • msg #872

Re: Off on a Mission

All good except on Light troops...  you have about 30 Light troops available with 10 more with Group 2 (did they ever get recalled?)

The 6 scouts was what they offered you, for your trip to look at Swellport.
Light troops are not what you want to face any sort of formed unit.
Mustafa Zephyr
Player, 781 posts
"Shark killer"
Sat 12 Sep 2020
at 02:32
  • msg #873

Re: Off on a Mission

In reply to Finger of Fate (msg # 872):

We captured all three recruiting groups, didn't we? I thought they came back with the third group. If not, I would be asking very soon what was going one, before we left, so yes, they would have been recalled.

Light infantry are the recommended troops for recon work though.

Light Infantry (TL1): Swift-footed soldiers who would rather skirmish by throwing missiles, striking from ambush, or making hit-and-raid raids than stand and fight. They wear little to no armor, but may carry bucklers or small shields. Usual arms include clubs, darts, javelins, long knives, short spears, shortswords, shuriken, slings, and similar light “skirmish” weapons. This troop type also includes all bowmen and TL4 musketeers who don’t fire in massed formations, and most low-tech special-operations forces such as spies, assassins, and – in fantasy backgrounds – stealthy “little people” (halflings, gnomes, etc.).

Medium and heavy infantry are for fighting, but Light Infantry are for scouting, hit and run raids, and times where we need to move fast. In particular, I would be looking for Bowmen. In this era, only Light Infantry, Light Cavalry and Horse archers are used for recon, by Mass Combat. Hence, that is what I am looking for for recon work! Medium Infantry would not be stealthy, and I want stealth more that hitting power. Medium Infantry emphasise Melee combat, which I want to avoid!
Finger of Fate
GM, 1477 posts
Sat 12 Sep 2020
at 02:38
  • msg #874

Re: Off on a Mission

And you have scouts, as long as you don't try to use them in large groups... teams of 3-5 mean you can field 8-13 teams
Mustafa Zephyr
Player, 782 posts
"Shark killer"
Sat 12 Sep 2020
at 02:59
  • msg #875

Re: Off on a Mission

In reply to Finger of Fate (msg # 874):

Yeah, but not convinced I have enough. I also want men I can use in sizeable numbers to hit, then run away before they response arrives, to get them chasing their tails. Robin Hood style, until I can start to match them on the battlefield. I assume that is not yet...that way I can engage them without risking my main force...keep them on their toes so they cannot take the initiative.
Finger of Fate
GM, 1478 posts
Sat 12 Sep 2020
at 03:35
  • msg #876

Re: Off on a Mission

Robin Hood is not available...  have to work with what you have.
Mustafa Zephyr
Player, 783 posts
"Shark killer"
Sat 12 Sep 2020
at 03:40
  • msg #877

Re: Off on a Mission

In reply to Finger of Fate (msg # 876):

I know Robin Himself is not available, but getting hold of some Light Infantry/Bowmen should be a real possibility. Rangers would be even better...and having seen some of them much earlier, he knows they exist.

What we have is not the right tools for the job at the moment...we need intelligence, not just infantry. Not unless we are prepared to use infantry for intelligence gathering, with the expectation of heavy losses, such as the Russians did in WWII...
Finger of Fate
GM, 1479 posts
Sat 12 Sep 2020
at 03:53
  • msg #878

Re: Off on a Mission

When given Lemons... make Lemonade, as making wine is very difficult, regardless of how well it might go with the planned dinner.

So are you going to scout Swellport or no?
Mustafa Zephyr
Player, 784 posts
"Shark killer"
Sat 12 Sep 2020
at 04:19
  • msg #879

Re: Off on a Mission

In reply to Finger of Fate (msg # 878):

Not with medium infantry...it is not safe. With just 6 scouts, I stand a better chance, since stealth and speed are more important for survival than armour. But we will stay where there is cover, and come back soon if necessary. What cover is in the area?

I will take a crossbow and some bolts we took from the guards too, and make sure we are wearing some of the counts colours taken from the guards. We will remove all of their colours, by the way...
This message was last edited by the player at 04:29, Sat 12 Sept 2020.
Finger of Fate
GM, 1480 posts
Sat 12 Sep 2020
at 19:35
  • msg #880

Re: Off on a Mission

There are woods, very little underbrush in them of course. Travel is fairly easy and you don't see anyone close, but there are people in the fields at a distance. You are not seen unless you want to be.

The harbor is a deep C shape with a higher hill on the south (your side) with a tower and a large fire that can be lit as a navigation aid. There are also look outs on that tower ... 2 or 3 men best as you can tell.
The woods cover the hill behind the tower and provide adequate concealment for you ... you did have to cross a road that must connect the tower with the town below.
The Baron's Castle is a tidy little thing at the mouth of the stream that feeds into the bay, it is on the south side and protects the town from the landward side and requires anyone wanting to use the bridge directly in front of the castle to pass under the castle's watch. The town is old and made with many stone buildings, and sits on the North side of the bay.  There are four quays which do not appear heavily used at the moment. The town looks sleepy and a bit run down, but has a lot of potential.
Mustafa Zephyr
Player, 785 posts
"Shark killer"
Sat 12 Sep 2020
at 22:16
  • msg #881

Re: Off on a Mission

In reply to Finger of Fate (msg # 880):

Right. That is probably sufficient information. We will make an estimate of how many large ships could land, as well as landing point from the sea for troops brought by boat. Also look at defences from the sea...and seaward lookouts.
Finger of Fate
GM, 1481 posts
Sat 12 Sep 2020
at 22:55
  • msg #882

Re: Off on a Mission

Well the tower is the obvious lookout, there are two places on the shore that likely held some sort of artillery to guard the Harbor, some walls and the like protecting them... but nothing in them now and no soldiers visible, just an old guy fishing on the far side.

The shore itself is rocky and steep, but each quay could hold a ship on each side ... so 8 ships at once. One of the quays even has a wooden crane  for lifting heavier loads... although how it works is not so clear.
Mustafa Zephyr
Player, 786 posts
"Shark killer"
Sat 12 Sep 2020
at 22:59
  • msg #883

Re: Off on a Mission

In reply to Finger of Fate (msg # 882):

All very good information. Is there any cover along the shore to either side of the town? Any back-beaches?
Finger of Fate
GM, 1482 posts
Sat 12 Sep 2020
at 23:31
  • msg #884

Re: Off on a Mission

No, nothing like that ... but one of the scouts points out that there are only four men visible guarding the castle and the gate is open! Seems a very light guard, you'd expect 8-12 men at a time.
Mustafa Zephyr
Player, 787 posts
"Shark killer"
Sat 12 Sep 2020
at 23:37
  • msg #885

Re: Off on a Mission

In reply to Finger of Fate (msg # 884):

That is tempting. What sort of people are entering? Looking for a possible way to get close enough to the guards to take them out without raising the alarm...or perhaps entering in undetected. Visible options in that regard?
Finger of Fate
GM, 1483 posts
Sun 13 Sep 2020
at 01:18
  • msg #886

Re: Off on a Mission

No one is entering, but people are just walking back and forth across the bridge, being checked by two guards... gates open.
Mustafa Zephyr
Player, 788 posts
"Shark killer"
Sun 13 Sep 2020
at 02:23
  • msg #887

Re: Off on a Mission

In reply to Finger of Fate (msg # 886):

Seven men is going to get destroyed in a frontal assault, and they will see us coming a mile away. What other options are visible?
Finger of Fate
GM, 1484 posts
Sun 13 Sep 2020
at 02:37
  • msg #888

Re: Off on a Mission

You have pretty much seen everything...  it is possible to get fairly close before being seen...say 50 yards, but that is it, and you would be sure it is a bet they close up at night.
Mustafa Zephyr
Player, 789 posts
"Shark killer"
Sun 13 Sep 2020
at 02:39
  • msg #889

Re: Off on a Mission

In reply to Finger of Fate (msg # 888):

From what we know of this guy, how likely would it be that this baron would side with us if we went in to visit him, openly declaring who we are and asking to speak with him?
Finger of Fate
GM, 1485 posts
Sun 13 Sep 2020
at 02:53
  • msg #890

Re: Off on a Mission

You get blank stares all around... no one has a clue.
Mustafa Zephyr
Player, 790 posts
"Shark killer"
Sun 13 Sep 2020
at 03:00
  • msg #891

Re: Off on a Mission

In reply to Finger of Fate (msg # 890):

This would have been asked of the local before I left, when I was asking for anything they knew about the place...
Finger of Fate
GM, 1486 posts
Sun 13 Sep 2020
at 03:13
  • msg #892

Re: Off on a Mission

Same answer ... no one has a clue what the Baron might be thinking...
Mustafa Zephyr
Player, 791 posts
"Shark killer"
Sun 13 Sep 2020
at 03:26
  • msg #893

Re: Off on a Mission

In reply to Finger of Fate (msg # 892):

Then perhaps it is time to find out. I hide my sling as a belt, and spread my sling stones through my pockets. Leaving my bag with my men, along with the heavy sling and heavy sling stones, I strap my shield to my back and head down the road. I will try to hide one knife...

My story will be that we have landed about a day away, and I have come to speak with the master of the castle about trade on behalf of the northern kingdom. Since I have basically no social skills except merchant, that is what I will try to 'sell' him!
Finger of Fate
GM, 1487 posts
Sun 13 Sep 2020
at 03:33
  • msg #894

Re: Off on a Mission

The 2 Guards look up as you approach Where you from? Ain't seen ya before.
Mustafa Zephyr
Player, 792 posts
"Shark killer"
Sun 13 Sep 2020
at 03:43
  • msg #895

Re: Off on a Mission

In reply to Finger of Fate (msg # 894):

"Nope. You would not have. I am a merchant from up north. Is the Count in?"
Finger of Fate
GM, 1488 posts
Sun 13 Sep 2020
at 03:45
  • msg #896

Re: Off on a Mission

Nay, The Count be up in Zila... You lost? The Baron be nay feeling well, but mayhap 'is son 'll talk wi' ye.
Mustafa Zephyr
Player, 793 posts
"Shark killer"
Sun 13 Sep 2020
at 03:49
  • msg #897

Re: Off on a Mission

In reply to Finger of Fate (msg # 896):

"Like I said, I am not local. The baron is not well? Sad to hear, but it is what it is. Ok then, the son will have to do."

He looks around at the other guards, noting weapons carried and armour.
Finger of Fate
GM, 1489 posts
Sun 13 Sep 2020
at 04:01
  • msg #898

Re: Off on a Mission

Well now ye best be respectful or ye can be making little rocks out big ones. Ser Yamlid deserves no crap... got it?

Both Guards seem to tense up a bit at your response.

Both are equipped as medium Infantry and while middle aged, both seem fit.
Mustafa Zephyr
Player, 794 posts
"Shark killer"
Sun 13 Sep 2020
at 04:13
  • msg #899

Re: Off on a Mission

In reply to Finger of Fate (msg # 898):

"Yes sir. He is a good leader, is he then? I have not heard words quite like that from soldiers from other Barons."
Finger of Fate
GM, 1490 posts
Sun 13 Sep 2020
at 17:20
  • msg #900

Re: Off on a Mission

He has been kinder 'an most and does 'is best to keep the Count from takin' everthin'. Treat 'em fair and honest an' he'll do you the same.
Mustafa Zephyr
Player, 795 posts
"Shark killer"
Sun 13 Sep 2020
at 20:38
  • msg #901

Re: Off on a Mission

In reply to Finger of Fate (msg # 900):

"Good to know. Thank you for that...he does not seem like the typical noble then."

He moves on as directed to meet the lad.
Finger of Fate
GM, 1491 posts
Sun 13 Sep 2020
at 22:14
  • msg #902

Re: Off on a Mission

Nay from what we 'ear...

The Young Lord comes down the steps with a bit of bounce and seems rather normal... long blonde hair tied back and nice, but not fancy clothes. He's a strapping Big one too! A fathom tall anyway and well over a half fathom across the shoulders.

Good Day my man, How may we help You?
Mustafa Zephyr
Player, 796 posts
"Shark killer"
Mon 14 Sep 2020
at 02:29
  • msg #903

Re: Off on a Mission

In reply to Finger of Fate (msg # 902):

"Good Sir, I am from across the seas, and I wish to discuss with you trade. Perhaps somewhere private?"
Finger of Fate
GM, 1492 posts
Mon 14 Sep 2020
at 02:40
  • msg #904

Re: Off on a Mission

Across the Sea? ... come with me and let's talk...

He leads you into the castly and to an office on this first floor, he shoos the clerk out and closes the door.

Across the sea here can mean bad or even worse, consorting with the enemy, watch your words. Are you an Arab or from Catheran?
Mustafa Zephyr
Player, 797 posts
"Shark killer"
Mon 14 Sep 2020
at 06:35
  • msg #905

Re: Off on a Mission

In reply to Finger of Fate (msg # 904):

Mustafa follows quietly.

"Well, both actually. I am from Catheran, but I speak Arabic, so for others, I can be either. But I am here on behalf of the former."
Finger of Fate
GM, 1493 posts
Mon 14 Sep 2020
at 17:26
  • msg #906

Re: Off on a Mission

On their behalf? And who might “their” be?
Mustafa Zephyr
Player, 798 posts
"Shark killer"
Mon 14 Sep 2020
at 20:26
  • msg #907

Re: Off on a Mission

In reply to Finger of Fate (msg # 906):

"The Grand Duke. He treats his subjects well, and had not aspirations to invade the south, but the south was behind the attempt to overthrow him and abuse his subjects. But he has defeated numerous armies conscripted and send. I have spoken to many of those we captured from these lands, and they report few just and good men amoung the nobles. But I hear you are one such exception."
Finger of Fate
GM, 1494 posts
Tue 15 Sep 2020
at 00:01
  • msg #908

Re: Off on a Mission

He Nods, Well My father, tries, although he assailed on every side for not squeezing out all the wealth the peasants hide from him,  and of course forward it to his liege Lords.  They can be so blind ... but we are far from where the Duke's men can succor us, and even with the Armies sent, the count can still bring a force of 200 to 300 men here if we seem the least inclined to change sides. I expect Baron's Frump and Fauntleroy would join that effort like flies on a dung pile.  Just you being here is an issue, we expect the recruiters any day now.
Mustafa Zephyr
Player, 799 posts
"Shark killer"
Tue 15 Sep 2020
at 06:23
  • msg #909

Re: Off on a Mission

In reply to Finger of Fate (msg # 908):

"Really? That is good to know. I have a few men here with allegiance to the Grand Duke that may be able to help. We wear Frumps colours, so as to not attract attention to ourselves, but if we can help you, we will.

Oh, wait, those recruiters...I think they may have run into Frumps men already. They may be somewhat...delayed.
"

He smiles.

"But if not, I am sure we can delay their return somewhat. I would not ask for open rebellion, but if we know we can trust each other, we can seek to improve the oversight of these lands, by turning oppressor against oppressor. What do you think?"
Finger of Fate
GM, 1495 posts
Tue 15 Sep 2020
at 16:37
  • msg #910

Re: Off on a Mission

The Young man pauses, obviously thinking ... Actually, given their natures, that might indeed work; But we cannot openly support this. Under the tablewe can provide knowledge and perhaps some ideas, but openly we can do nothing. Should you be able to land a sizable force, we may be able to be a bit more open, as we know the King has bled the lands white of able bodied soldiers. But not now. Bring items you would sell ... not too much, lest you arouse questions, and we can exchange words then.  My scouts have seen that Fauntleroy builds a stockade in the Forests of Frump southern lands, the idea is to hide as many soldiers from the recruiters as he can. Right now we think he can field some 250 men, which would out number Frumps men and ours ... together we might be able to equal that number and the Count can likely better it, but with older men who are less good fighters. So Fauntleroy is the concern at this point, but neither the Count or Frump seem to be aware.
Mustafa Zephyr
Player, 800 posts
"Shark killer"
Tue 15 Sep 2020
at 21:00
  • msg #911

Re: Off on a Mission

In reply to Finger of Fate (msg # 910):

"Excellent to know. We will make sure the Count finds out. What would you call a sizable force? If we get enough, can we land them using your port? Also, would you object to some smaller fishing vessels to your port to bolster food supplies?"

How many can we transport at once with our current fleet?
Finger of Fate
GM, 1496 posts
Tue 15 Sep 2020
at 21:27
  • msg #912

Re: Off on a Mission

Thank you for the offer, our boats do well enough I suppose, although we only have old men to run them and their catches are smaller as a result. New Boats would immediately raise questions, which seem to travel to the Counts ears very quickly indeed. As for a sizable force? once it would have been thousands, now 500 men is a significant force.
Mustafa Zephyr
Player, 801 posts
"Shark killer"
Tue 15 Sep 2020
at 23:17
  • msg #913

Re: Off on a Mission

In reply to Finger of Fate (msg # 912):

"Ok, we will let you know when we get those numbers."

Unless he has other matters, Mustafa will prepare to leave discreetly.
Finger of Fate
GM, 1497 posts
Tue 15 Sep 2020
at 23:21
  • msg #914

Re: Off on a Mission

OK, But do bring things to sell, so we can talk with out raising questions ... any sort of food item or wood products, cloth, some metal things.
Mustafa Zephyr
Player, 802 posts
"Shark killer"
Wed 16 Sep 2020
at 00:29
  • msg #915

Re: Off on a Mission

In reply to Finger of Fate (msg # 914):

"Naturally. Fish sells well here?"
Finger of Fate
GM, 1498 posts
Wed 16 Sep 2020
at 02:09
  • msg #916

Re: Off on a Mission

Not so much as we have our own boats, as I said.
Mustafa Zephyr
Player, 803 posts
"Shark killer"
Wed 16 Sep 2020
at 02:26
  • msg #917

Re: Off on a Mission

In reply to Finger of Fate (msg # 916):

"Understand. Other items will take longer. Unless we can source them from not so nice neighbours...any suggestions in that regard? Raid ideas that would see them fighting each other?"
Finger of Fate
GM, 1499 posts
Wed 16 Sep 2020
at 02:59
  • msg #918

Re: Off on a Mission

Just to let Frump see what Fauntleroy is doing ... which will irritate the Count as well... I'll loan you a scout to show you where the stockade is being built if you like.
Mustafa Zephyr
Player, 804 posts
"Shark killer"
Wed 16 Sep 2020
at 04:38
  • msg #919

Re: Off on a Mission

In reply to Finger of Fate (msg # 918):

"That would be appreciated. I have six men in the woods...that should ensure we can find it. We also have some Frump uniforms..."
Finger of Fate
GM, 1500 posts
Wed 16 Sep 2020
at 16:47
  • msg #920

Re: Off on a Mission

Ah, good, so it will look like Frump's men found it ... and perhaps you should let his men know as well ... from his scouts, of course.
Mustafa Zephyr
Player, 805 posts
"Shark killer"
Wed 16 Sep 2020
at 20:32
  • msg #921

Re: Off on a Mission

In reply to Finger of Fate (msg # 920):

"Then I should go and make this happen?"

He prepares to leave.
Finger of Fate
GM, 1501 posts
Wed 16 Sep 2020
at 21:03
  • msg #922

Re: Off on a Mission

He sees you out to tge gate, where he has you wait while he summons a Scout and gives him instructions, which include reporting everything he sees and hears.
Mustafa Zephyr
Player, 806 posts
"Shark killer"
Wed 16 Sep 2020
at 21:17
  • msg #923

Re: Off on a Mission

In reply to Finger of Fate (msg # 922):

Mustafa will wait until he is introduced to the scout, and then depart with him. If they are headed away from his men he will ask for a quick detour...
Finger of Fate
GM, 1502 posts
Wed 16 Sep 2020
at 21:34
  • msg #924

Re: Off on a Mission

You are able to meet up with your men... any instructions?
Mustafa Zephyr
Player, 807 posts
"Shark killer"
Wed 16 Sep 2020
at 22:03
  • msg #925

Re: Off on a Mission

In reply to Finger of Fate (msg # 924):

I will take my scouts aside from the other scout and instruct 3 of them to return to the commander with news that this Baron should not be considered hostile, but was only following the Count in Zila because he had no choice. I will also inform them of the force we were going to identify, and our plans to tell the Count in order to incite a civil war.

I will then instruct the remaining three men to don Frumps colours, as will myself, and we will go with the scout to see these new troops.
This message was last edited by the player at 00:28, Thu 17 Sept 2020.
Finger of Fate
GM, 1503 posts
Thu 17 Sep 2020
at 02:06
  • msg #926

Re: Off on a Mission

The Scout from Baron Snidely seems somewhat suspicious of what is going on... But you all start off and within two days, you are looking over the efforts of Fauntleroy... and they are not inconsiderable. The Young Nobleman was well informed as there are 132 young, fit soldiers here.
Now to get Frump's men to see it and report.
Mustafa Zephyr
Player, 808 posts
"Shark killer"
Thu 17 Sep 2020
at 02:42
  • msg #927

Re: Off on a Mission

In reply to Finger of Fate (msg # 926):

Mustafa will thank the young scout for his assistance, asking the scout whee he might find some of Grumps scouts. Directing two of his own scouts to return and inform the leaders of the location. He himself will take the route directed, with one other scout, to go and ensure one of Grumps men finds this. Before the other scout leaves, he asks him if he has a map of this area.
Finger of Fate
GM, 1504 posts
Thu 17 Sep 2020
at 03:00
  • msg #928

Re: Off on a Mission

The "other" scout  is sticking with you ... scouts never go alone.

It takes a little bit to find some of Frumps men ... none are Scouts, but with you colors they assume you are one of them... when you tell them to come see what you have found... they baulk, stating that the Sascatch lives in there and eats men. It is 8 feet tall and magical, normal weapons won't hurt it.
Mustafa Zephyr
Player, 809 posts
"Shark killer"
Thu 17 Sep 2020
at 06:48
  • msg #929

Re: Off on a Mission

In reply to Finger of Fate (msg # 928):

We will make sure then that we find him some of Frumps colours...and none of his actual lieges colours must be shown.

When we hear their story, Mustafa will laugh. It will be genuine, because the story is ok, but the fact that Frumps men believe it is hilarious.

"Your Sascatch is nothing more than Fauntleroy's men and their impressive imaginations, in their secret fort. We were there. If you come with us, we can show you."
Finger of Fate
GM, 1505 posts
Thu 17 Sep 2020
at 16:43
  • msg #930

Re: Off on a Mission

They all look at you as if you may have lost it ... of the 33 men only 6 agree to go back with you...
Mustafa Zephyr
Player, 810 posts
"Shark killer"
Thu 17 Sep 2020
at 20:54
  • msg #931

Re: Off on a Mission

In reply to Finger of Fate (msg # 930):

6 is enough.

"Come on guys, I will show you what the Sascatch is! Seems the rest of the 'soldiers' are scared of childrens stories! I am sure our lord will be happy to know that too."

He will take the six to show them the enemy camp, as stealthily as possible, keeping as much distance as he can.
Finger of Fate
GM, 1506 posts
Fri 18 Sep 2020
at 03:03
  • msg #932

Re: Off on a Mission

At first they seem hard to convince, but slowly they recognize landmarks and realize that what you are saying is true ...  When they get back, they are very convinced and tell the other 27 in no uncertain terms... they then put together a messenger and escort, they want you to go too...
Mustafa Zephyr
Player, 811 posts
"Shark killer"
Fri 18 Sep 2020
at 04:46
  • msg #933

Re: Off on a Mission

In reply to Finger of Fate (msg # 932):

I point out that they do not have any scouts amoung them. We need to return to the are to watch and observe, in case they become aware and try to surprise attack. We understand the risks involved in us returning, but the good of the whole company must come first. We must return to keep watch on them. If we do not return, you can be sure we have been caught and you probably should expect a surprise attack soon.

That, after all, it the calling of a scout. We have informed them, now we must continue to watch...we cannot abandon our post. We stoicly prepare to return alone, for only we are scouts...
Finger of Fate
GM, 1507 posts
Fri 18 Sep 2020
at 17:28
  • msg #934

Re: Off on a Mission

LoL... and they stand and salute your noble efforts... you go off and they send the message.
Mustafa Zephyr
Player, 812 posts
"Shark killer"
Fri 18 Sep 2020
at 20:40
  • msg #935

Re: Off on a Mission

In reply to Finger of Fate (msg # 934):

We go off towards the encampment, glad they have accepted our reasoning. Once well out of sight, we will go around the Frump men and head back to take our guide back to his home. The loss of their 'scouts' should only enflame the situation...
Finger of Fate
GM, 1508 posts
Fri 18 Sep 2020
at 21:08
  • msg #936

Re: Off on a Mission

Ok, so a couple of days later, you get to the hill overlooking the castle... do you walk him all the way back or just let him finish the last little bit on his own.
Mustafa Zephyr
Player, 813 posts
"Shark killer"
Fri 18 Sep 2020
at 21:11
  • msg #937

Re: Off on a Mission

In reply to Finger of Fate (msg # 936):

Happy to walk him all the way to the gate, but change our colours a few days before, when we enter the lands. Being with a local scout, he would know where that was...
Finger of Fate
GM, 1509 posts
Fri 18 Sep 2020
at 21:22
  • msg #938

Re: Off on a Mission

The Guards welcome the Scout and ask you to wait a moment... shortly the young Noble comes out and waves you over to the same office, closes the door and says You failed to mention that you already have several hundred men in my Barony already ... why?
Mustafa Zephyr
Player, 814 posts
"Shark killer"
Fri 18 Sep 2020
at 21:34
  • msg #939

Re: Off on a Mission

In reply to Finger of Fate (msg # 938):

"In your Barony? I thought they were in the Counts lands. Yes, we do, and I did not mention it to protect you. If you do not know, you cannot get into trouble for it. We also have about 50 of the  Counts men, having used Frumps colours to capture three recruiting bands. We tried to frame Frump for it...but we are still increasing numbers."
Finger of Fate
GM, 1510 posts
Sat 19 Sep 2020
at 02:04
  • msg #940

Re: Off on a Mission

He snickers for a moment, then recovers his composure ... So who are you and who coordinates this attack?
Mustafa Zephyr
Player, 815 posts
"Shark killer"
Sat 19 Sep 2020
at 07:22
  • msg #941

Re: Off on a Mission

In reply to Finger of Fate (msg # 940):

"I am the boatman, a merchant from the north. I am a terrible liar, so I simply told the truth. Just not all of it. The commander was sent by the Grand Duke, a good man with a well deserved reputation for fairness and justice. I could arrange a meeting, but that would expose you to more risk. Let our enemies fight each other first while we build our forces."
Finger of Fate
GM, 1511 posts
Sat 19 Sep 2020
at 17:30
  • msg #942

Re: Off on a Mission

He thinks for a Moment and nods ... still dangerous; how many men do you have now and are more coming?
Mustafa Zephyr
Player, 816 posts
"Shark killer"
Sat 19 Sep 2020
at 23:39
  • msg #943

Re: Off on a Mission

In reply to Finger of Fate (msg # 942):

"Not enough to be safe. We bring a couple of hundred each trip. Does it not endanger you to know?"
Finger of Fate
GM, 1512 posts
Sun 20 Sep 2020
at 01:50
  • msg #944

Re: Off on a Mission

He smiles It would if I were to recall that ...  But since I have never seen anything to bear out these claims ... But be ready, for if or when the Count finds  out that he has been mislead, he will come looking for heads.
Mustafa Zephyr
Player, 817 posts
"Shark killer"
Sun 20 Sep 2020
at 06:44
  • msg #945

Re: Off on a Mission

In reply to Finger of Fate (msg # 944):

"Misled by who? The encampment we took Grumps men to was real. Of course Frump will deny any knowledge of the recruiters..."
Finger of Fate
GM, 1513 posts
Sun 20 Sep 2020
at 21:09
  • msg #946

Re: Off on a Mission

All true, But the Count is a very vindictive man and I expect Fauntleroy to have all sorts of reasons to deflect his anger. It may not work, but never underestimate the mans cunning. Further, any sign of your men around, will have everyone blaming you instantly for everything. I do mean everything too, that the Lord's daughter is pregnant out of wedlock will surely be your doing.
Mustafa Zephyr
Player, 818 posts
"Shark killer"
Mon 21 Sep 2020
at 01:10
  • msg #947

Re: Off on a Mission

In reply to Finger of Fate (msg # 946):

"Really? Perhaps I wish I was responsible just to spite him...or perhaps not. Tell me more about that, and her."
Finger of Fate
GM, 1514 posts
Mon 21 Sep 2020
at 02:02
  • msg #948

Re: Off on a Mission

He Laughs  just an example, no truth to it to my knowledge. I am trying to warn you about who you affront. And none of the young noble women are anything you want to be involved with, believe me!
Mustafa Zephyr
Player, 819 posts
"Shark killer"
Mon 21 Sep 2020
at 05:10
  • msg #949

Re: Off on a Mission

In reply to Finger of Fate (msg # 948):

"Ah, I will take you word for it. Thought it might be a good way to break up his family and get to him! But yes, we will be careful. We want to keep a low profile until they start fighting..."
Finger of Fate
GM, 1515 posts
Mon 21 Sep 2020
at 18:59
  • msg #950

Re: Off on a Mission

Well hundreds of men building fortifications around Small Harbor is not low profile, although without the recruiters, a big source of his information is disrupted, at least until the spies start to go to Zila to report in..
Mustafa Zephyr
Player, 820 posts
"Shark killer"
Mon 21 Sep 2020
at 22:12
  • msg #951

Re: Off on a Mission

In reply to Finger of Fate (msg # 950):

"Hopefully he will be dealing with Faut by then. We will try to keep a low profile. Thank you for your help...we should be getting back now."
Finger of Fate
GM, 1516 posts
Tue 22 Sep 2020
at 02:26
  • msg #952

Re: Off on a Mission

Do stay in touch, we may learn things as may you...
Mustafa Zephyr
Player, 821 posts
"Shark killer"
Tue 22 Sep 2020
at 10:57
  • msg #953

Re: Off on a Mission

In reply to Finger of Fate (msg # 952):

"Definitely will. Stay safe..."

Mustafa will head back to the men, reporting that the need for secrecy is great.
Finger of Fate
GM, 1518 posts
Tue 22 Sep 2020
at 16:18
  • msg #954

Re: Off on a Mission

The new commander sees no reason to be secretive, he has 500 troops available and a good position, let them come.
Mustafa Zephyr
Player, 822 posts
"Shark killer"
Sat 26 Sep 2020
at 23:27
  • msg #955

Re: Off on a Mission

In reply to Finger of Fate (msg # 954):

I will inform the commander that he will loose twice that number assaulting a well fortified city. If he is secretive, then he has a chance to catch the Count outside of the city. I inform him of the other enemy camp.

I ask the foolish commander what drive weapons he has, and how many men the local count has. If he is too foolish to listen, then I will depart with the boats and go and inform his superiors of his foolishness. Have the boats retired with more men?
Finger of Fate
GM, 1519 posts
Sat 26 Sep 2020
at 23:47
  • msg #956

Re: Off on a Mission

Did you send the Boats back for more?

The Commander obviously hasn't listened well and does not understand the situation (I keep rolling low for his reaction).
You and a couple of the earlier leaders start trying to get him to grasp the situation and eventually it seems to sink in.

Looks like you mentioned sending them back with a request for more Light infantry in Message 869.

Don't know who you wanted to captain yours, so only 5 boats went and returned with 50 more light infantry and 200 more medium, plus a few more leader types.

We'll say you now have 100 Lights and 750 medium infantry. Amongst the Light troops you now have 45 missile troops (bow or crossbow). The rest have slings or javelins along with a sword and light shield.
This message was last edited by the GM at 23:54, Sat 26 Sept 2020.
Mustafa Zephyr
Player, 823 posts
"Shark killer"
Sun 27 Sep 2020
at 00:03
  • msg #957

Re: Off on a Mission

In reply to Finger of Fate (msg # 956):

Right. We are probably going to need seige engineers and logistics. I also want to send word about our friends, and we will need some logistics and rangers for spy's.

While the boats are gathering that, and mine is catching fish, we will try to determine the results input the news Frumps men found...
This message was last edited by the player at 11:10, Mon 28 Sept 2020.
Finger of Fate
GM, 1520 posts
Sun 27 Sep 2020
at 01:38
  • msg #958

Re: Off on a Mission

Who is Grump?

What are you sending back to Nardath in terms of Boats and requests?
If your boat is going out, who is acting as captain?
Mustafa Zephyr
Player, 824 posts
"Shark killer"
Sun 27 Sep 2020
at 02:43
  • msg #959

Re: Off on a Mission

In reply to Finger of Fate (msg # 958):

Frump. Damn phone autocorrect...need to work out how to turn it off and leave the auto suggest on!

With my boat, wasn't some of them fishermen? Any of them have experience in being a fishing boat captain?

The rest of the boats to go back and bring siege engineers and rangers, half and half, to begin construction of drive equipment.
Finger of Fate
GM, 1521 posts
Sun 27 Sep 2020
at 03:18
  • msg #960

Re: Off on a Mission

Yes, they were crew, none have ever captained a boat, just followed orders.

OK, Drive equipment has me stumped...  I am guessing siege equipment?

The 5 boats leave.
Mustafa Zephyr
Player, 825 posts
"Shark killer"
Sun 27 Sep 2020
at 05:57
  • msg #961

Re: Off on a Mission

In reply to Mustafa Zephyr (msg # 959):

Yep, seige equipment. Do not know how autocorrect got that one. Computers will NEVER take over the world...thinking of ballistas and anti- trebuchet stuff for defences... initially.

With the boats off, sending out spy's to find out what is happening is next. Perhaps some local girls/women who will not be recruited?
This message was last edited by the player at 11:10, Mon 28 Sept 2020.
Finger of Fate
GM, 1522 posts
Sun 27 Sep 2020
at 18:33
  • msg #962

Re: Off on a Mission

Old women maybe... girls or young women would be a very bad plan. Even old women do not travel alone. However in the city, they could probably move easier than most anyone.

Your Phone has obviously made it's mind up. Siege means 'drive' to it, strange as that may seem.
Not sure what an Anti-trebuchet weapon would be... Ballistas are known and used. but ed places, they still rely on systems that would not seem strange to a roman soldier.
Mustafa Zephyr
Player, 826 posts
"Shark killer"
Mon 28 Sep 2020
at 05:52
  • msg #963

Re: Off on a Mission

In reply to Finger of Fate (msg # 962):

Damn friggin phone...back on computer for now...edited!

Usually the best weapon to deal with a trebuchet is another one, that can be turned.

We will look further into sorting out spies...any news of changes or activities?
This message was last edited by the player at 11:11, Mon 28 Sept 2020.
Finger of Fate
GM, 1523 posts
Mon 28 Sep 2020
at 18:05
  • msg #964

Re: Off on a Mission

Not yet that you can perceive, but then it has only been 10 days or so...
Mustafa Zephyr
Player, 827 posts
"Shark killer"
Mon 28 Sep 2020
at 19:47
  • msg #965

Re: Off on a Mission

In reply to Finger of Fate (msg # 964):

Right. Keep a low profile then, and watch and wait. Work hard to provide as much food as possible, in case the men later will be too active to do so. Also work to assist the local populace, but not visibly. Ie, work out of sight. Work on developing the spy network, by helping little old ladies, and generally making ourselves liked.
Finger of Fate
GM, 1524 posts
Mon 28 Sep 2020
at 22:27
  • msg #966

Re: Off on a Mission

You slowly start to get some feed back. The Count seems to be gathering a force as does Frump. Fauntleroy seems to have caught wind and is both begging off and preparing to fight.
Snidely's son just smiles and says he prefers to stay out of it, but soon says he has been told to gather troops to aid the Count.
Mustafa Zephyr
Player, 828 posts
"Shark killer"
Tue 29 Sep 2020
at 03:58
  • msg #967

Re: Off on a Mission

In reply to Finger of Fate (msg # 966):

That would suggest that there are more recruiters around. This time we will don uniforms belonging to Fauntleroy and use them to capture more recruiters. We should get plenty of warning, and we will target both Frumps men and the Counts...
Finger of Fate
GM, 1525 posts
Tue 29 Sep 2020
at 17:59
  • msg #968

Re: Off on a Mission

You are Mistaken, There are no recruiters, there are messengers from the Count ordering his vassal lords to gather forces to support him.

Can't remember if we named the boy, but he is to raise 150 men and join the Counts growing Army in two weeks.
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