Game Information - Race descriptions
Unriht and Wrang are able to walk in the sunlight as long as they are wearing their bloodstone. Without their bloodstone they will burn up. Dhampirs don't have this weakness
Physiology of the Unriht
Because of the Philosopher's stone being part of their DNA, are physically beautiful creatures. They have few physical weaknesses, but do possess variations in size, muscle mass, and facial features, with some Unriht being more physically superior than others. Since their main diet is human blood, some tend to be thinner due to a moral resistance to eating humans as they try to eat only animal blood, which does not nourish them completely. Some can grow portly if they are especially greedy blood eaters. They possess heightened senses of hearing, sight, and smell. Their sense of sight is hawk like, being able to see their prey, in an unobstructed view, from at least 1/4 mile away. Unriht can subsist on Animal blood, but it makes them weak and human like, and animal blood eaters can suddenly snap from the strain of denying their real nature and murder dozens of humans. Unriht are as eternal as their creator
Weaknesses - They are allergic to silver, and can be killed if their heads are removed, or they are set on fire. They can be maimed or scarred if their natural healing abilities are hampered.Can burn in the sun without their bloodstone.
Strengths - heightened hearing, seeing, smell. Can hear a pin drop at the bottom of a 30 floor skyscraper while at a loud party on the top floor. Very hard to sneak up on. Seeing has been described. Has a nose better than a bloodhounds, and can track a prey for miles, can separate smells easily, and can even gather a smell across a large lake should a human try to escape them by jumping into a river or lake. Their strength is superior to humans and Dhampirs, with some Unriht being stronger than others. Some Unriht could shake a large party filled skyscraper right to the ground. They also have a natural pheromone that makes them smell amazing and is designed to lure their prey to them. Their bite is habit forming, creating a euphoric bliss. Some Unriht have a more toxic bite that can create horrible withdrawals symptoms in humans or dhampirs, or kill them within hours of being bitten. Only magic users can cure a toxic Unriht bite. An Unriht bit can create a Wrang if they push their will into the bite, highly toxic Unriht have a greater success rate, surprisingly, of creating Chosen. Unriht tend to not be scarred or maimed due to their superior ability to heal themselves. They can also move more quickly than human senses can register. Top speeds can reach over 500 miles an hour. Can see in the dark.
Reproduction: Unriht can reproduce and create dhampirs with humans or unriht with other unriht. Reproduction is difficult, and human mothers tend to miscarry offspring. Unriht women tend to be infertile. If an unriht finds that they can't conceive their own child, they may adopt, or create a wrang.
The Wrang -
Summary
The Wrang are only as powerful as the vampire that made them. They have the same powers as the vampire that made them, but only at half the intensity. The Wrang tend to suffer from mental issues due to the change. A wrang created by another wrang tend to be monsters or extreme mad people. Wrang that create other wrang are killed on sight as well as their creations.
Physiology - Wrang, being created by a bite and not born, will look the same age and have the same look as they had before the change. Aging ceases. Hairdos can't be changed, tattoos stay the same and can't be removed. Everything is frozen in time. They have similar strengths to Unriht, but they usually die after 2500 years, the change takes a toll on their sanity and their will. If they lose their will to live, they will turn to dust just as easily as if a human set them on fire. Few Wrang live beyond 2500 years old.
Weaknesses - greater tendency towards mental illness, including depression. More susceptible to fire than Unriht. Greater weakness to silver - even a miniscule amount can kill them within minutes. Can only live on Human blood alone, not Animal, Dhampir, or Unriht. Will become irreparably insane from a week of blood deprivation, and even three days without blood can lead to insanity. Will die if kept from Blood more than 1 week. Will die without their bloodstone on their person.
Strengths - Powers increase as they age. Have similar senses and strengths to Unriht, including speed. Usually have the same powers as their maker, but 50 percent weaker. Can see in dark.
Reproduction - Wrang can make other Wrang, but otherwise can't reproduce. They are basically reanimated corpses that have been changed by the Philosopher's stone into thinking zombies.
Dhampir - Dhampir are basically humans with a need for blood in their diet. They may have some powers and abilities. Longer lived than humans. Can live to be 500 years old. Less susceptible to illness. Minor healing ability. Can be turned into Wrang.
humans - Humans can be magic users and extend their abilities.
This message was last edited by the GM at 21:07, Sun 16 June 2019.