Game Information.   Posted by Milania.Group: 0
Milania
 GM, 1 post
Sun 16 Jun 2019
at 15:06
Game Information
Please read rules before RTJ. Unriht and Wrang are Old English words for "Wrong". Milania used the philosopher's stone to create an elixir of life that went so, so wrong...

This message was last edited by the GM at 13:41, Mon 17 June 2019.

Milania
 GM, 2 posts
Sun 16 Jun 2019
at 15:07
Game Information
This is a Mature Game which follows the Mature Game rules set by RPOL. Please make sure to look over these rules before joining the game. Post "I will follow the RPOL and Game guidelines" when submitting your RTJ


Manners - I know being polite isn't popular in the social media age, but nonetheless I expect politeness when dealing with other players and with me. Here are some things I absolutely will not allow in the game.

Inappropriate OOC Chat - Please keep OOC chat in the OOC general discussion thread. In the General discussion thread, please be nice. No controversial topics, no hate or prejudice. Controversial topics include political and religious discussions unless they somehow relate to the game.

GOD Gaming - In any supernatural game, there is a tendency to have extremely over-powered characters that can mess with plotlines. If your character has an awesome power, there is a cost to using it. If you use an extensive amount of power (this will be determined by the extent of damage or result) the supernatural will become powerless for a number of game days afterword. So, if you're raining down lightning during a fight, for instance, you won't be able to even shock someone when scrubbing your feet over the carpet for at least a game day.

Puppeting - Please make sure not to puppet other characters without permission. This includes doing an action to them without a possibility for them to defend. Please private message any direct actions to make sure they agree. I include some NPCs in this rule. If the NPC has a character sheet - please do not puppet without permission.

Role-Criticizing - This is when someone is not "playing" the role the way you would like, and instead of discussing it in PM, you portray your irritation in character in a role-play thread. Such as "Buffy doesn't know why Jane is being such an idiot by just coming in with no entrance message, but she decides to ignore the imbecile"

Criticizing and Bad Mouthing in the General Discussion thread - This thread is not meant to make others feel unwelcome. If you have a problem with a player's game play or the player themselves, then please take it to private message or talk to me.  I go by the great Buddha's saying when dealing with others in this game - "Is it True? Is it Kind? If it's not kind, then is it necessary?" Or the great Jesus's words "Love your neighbor as yourself". If what you're saying isn't very loving - then don't post it in general chat.

Bringing a problem without a solution - Don't criticize at all if you don't have a solution to solve the problem. You just make the problem worse.

Number of powers - You can have up to 4 well defined single-type powers. You can say you are "Telekinetic" but you have to severely define what that means, and be willing to modify if there is an objection. There has to be well defined limits and effects to this power.

Sex in the game - This game is more about intrigue, mystery, power. There is a place for romance and allure but please make sure that any sex follows the general rule for a prime time show set in early evening (a bit of clothes shuffling, Some caressing and petting,  steamy looks, running off to the bedroom, being seen later in bed with covers up) All "sex scenes" must be faded out after the first item of clothes gets pulled off.

PLEASE don't get so involved in your romantic interlude that you ignore the rest of the game. The characters aren't meant to simply "hook up" but to actually connive and interfere with plans like the rest of us.

Posts - This is a slower moving game but it would be nice if you could post at least once a day if possible. Please don't take more than 1 week to post. I will move your character out of the way if you are delaying progress Please let us know if you will be gone and give us an ETA of when you will be able to post. Please make posts at least 50 words. There are ways to make this happen by adding gestures, surroundings, a bit of another character's dialogue.  Posts are done in past tense with a limited third person POV.  If possible, don't portray your inner emotions or thoughts unless you're talking to a telepath. Use gestures, tone, facial expressions to get your emotion across. It adds to the mystery of the game, I believe, if we can follow this.

The rules will alter as time goes on - if you use basic courtesy things should go well, such as not butting into a scenario unless you ask the others involved.
Milania
 GM, 3 posts
Sun 16 Jun 2019
at 15:11
Game Information - RTJ
In reply to Milania (msg # 1):

Name:

Race: (human or vampire)

Age: ( no one is over 919 or so as the queen was made vampire in 12th century)

Goal: (choose this goal and we'll work it into the story)

Random Goal: (roll a d50. Keep this goal a secret except to the GM. If you roll a number that's been taken, GM will have you roll again)

Description - add in tidbits of history, personality, and physical features here.

powers: Clearly list and define powers.

This message was last edited by the GM at 13:38, Mon 17 June 2019.

Milania
 GM, 4 posts
Sun 16 Jun 2019
at 15:35
Game Information - Race descriptions
Unriht and Wrang are able to walk in the sunlight as long as they are wearing their bloodstone. Without their bloodstone they will burn up. Dhampirs don't have this weakness


Physiology of the Unriht

Because of the Philosopher's stone being part of their DNA, are physically beautiful creatures. They have few physical weaknesses, but do possess variations in size, muscle mass, and facial features, with some Unriht being more physically superior than others. Since their main diet is human blood, some tend to be thinner due to a moral resistance to eating humans as they try to eat only animal blood, which does not nourish them completely. Some can grow portly if they are especially greedy blood eaters.  They possess heightened senses of hearing, sight, and smell. Their sense of sight is hawk like, being able to see their prey, in an unobstructed view, from at least 1/4 mile away. Unriht can subsist on Animal blood, but it makes them weak and human like, and animal blood eaters can suddenly snap from the strain of denying their real nature and murder dozens of humans. Unriht are as eternal as their creator

Weaknesses - They are allergic to silver, and can be killed if their heads are removed, or they are set on fire. They can be maimed or scarred if their natural healing abilities are hampered.Can burn in the sun without their bloodstone.


Strengths - heightened hearing, seeing, smell. Can hear a pin drop at the bottom of a 30 floor skyscraper while at a loud party on the top floor. Very hard to sneak up on. Seeing has been described. Has a nose better than a bloodhounds, and can track a prey for miles, can separate smells easily, and can even gather a smell across a large lake should a human try to escape them by jumping into a river or lake. Their strength is superior to humans and Dhampirs, with some Unriht being stronger than others. Some Unriht could shake a large party filled skyscraper right to the ground. They also have a natural pheromone that makes them smell amazing and is designed to lure their prey to them. Their bite is habit forming, creating a euphoric bliss. Some Unriht have a more toxic bite that can create horrible withdrawals symptoms in humans or dhampirs, or kill them within hours of being bitten. Only magic users can cure a toxic Unriht bite. An Unriht bit can create a Wrang if they push their will into the bite, highly toxic Unriht have a greater success rate, surprisingly, of creating Chosen.  Unriht tend to not be scarred or maimed due to their superior ability to heal themselves. They can also move more quickly than human senses can register. Top speeds can reach over 500 miles an hour. Can see in the dark.


Reproduction: Unriht can reproduce and create dhampirs with humans or unriht with other unriht. Reproduction is difficult, and human mothers tend to miscarry offspring. Unriht women tend to be infertile. If an unriht finds that they can't conceive their own child, they may adopt, or create a wrang.

The Wrang -

Summary
The Wrang are only as powerful as the vampire that made them. They have the same powers as the vampire that made them, but only at half the intensity. The Wrang tend to suffer from mental issues due to the change. A wrang created by another wrang tend to be monsters or extreme mad people. Wrang that create other wrang are killed on sight as well as their creations.

Physiology - Wrang, being created by a bite and not born, will look the same age and have the same look as they had before the change. Aging ceases. Hairdos can't be changed, tattoos stay the same and can't be removed. Everything is frozen in time. They have similar strengths to Unriht, but they usually die after 2500 years, the change takes a toll on their sanity and their will. If they lose their will to live, they will turn to dust just as easily as if a human set them on fire. Few Wrang live beyond 2500 years old.


Weaknesses - greater tendency towards mental illness, including depression. More susceptible to fire than Unriht. Greater weakness to silver - even a miniscule amount can kill them within minutes. Can only live on Human blood alone, not Animal, Dhampir, or Unriht. Will become irreparably insane from a week of blood deprivation, and even three days without blood can lead to insanity. Will die if kept from Blood more than 1 week. Will die without their bloodstone on their person.

Strengths - Powers increase as they age. Have similar senses and strengths to Unriht, including speed. Usually have the same powers as their maker, but 50 percent weaker. Can see in dark.


Reproduction  - Wrang can make other Wrang, but otherwise can't reproduce. They are basically reanimated corpses that have been changed by the Philosopher's stone into thinking zombies.

Dhampir - Dhampir are basically humans with a need for blood in their diet. They may have some powers and abilities. Longer lived than humans. Can live to be 500 years old. Less susceptible to illness. Minor healing ability. Can be turned into Wrang.

humans - Humans can be magic users and extend their abilities.

This message was last edited by the GM at 21:07, Sun 16 June 2019.

Milania
 GM, 5 posts
Sun 16 Jun 2019
at 16:01
Game Information - Minor details of the game
Milania was the daughter of an ancient alchemist and is around 5000 years old. She created a philosopher's stone that gave her the knowledge and immortality she sought, but changed a symbol her father had in place, which created made her a vampire.

She discovered she could marry and produce young, or make others into her likeness. Being a rather selfish woman, she appreciates her power.

She also ensured her endless life to be free from matricide by linking all progeny. If she dies, they die.

Currently she is the queen of a media empire and controls the wants of the public through her search engines, games, fashion, movies, news, and social media.

Generally not known by the public. Bane of the dhampirs who also struggle with the link. Humans think she's a myth for the most part.

Who are you in this world?

This message was last edited by the GM at 16:20, Sun 16 June 2019.

Milania
 GM, 6 posts
Sun 16 Jun 2019
at 21:05
Game Information - Random Goals
1. You are destined to be the next ruler of the Wrong. You'll have to get rid of Milania

2. A jealous mage made you the opposite gender because their gf/bf flirted with you. You are out of the rare ingredient to turn you back.

3. You will come into money soon. Even if you already have it all

4. You have drank poison and have 5 days to live if you don't get the jewel the poisoner wants.


5. You will save the life of your sworn enemy

6. You have been arrested and must escape

7. You have been given a gift that will give you power over your enemy by an unknown person. You need to find out who gave it to you and how you can use it against your enemy. It might be a trap.

8. You have been given an extreme beauty curse. Suddenly no one can resist you. You probably should run now...

9. Two close friends have found a secret entrance into the queens lair but shortly before you all arranged to infiltrate, they were arrested. You will have to go alone

10. The spoiled son/daughter of an unriht has decided they want to marry you. Their desperate father will allow it.

11. Your goal is to start a rebellion

12. You have murdered a high person in self defense. Unfortunately no one cares that it was self defense. You will need to hide the deed so no other character finds out.

13. For two years you have been looking for a new land to escape to and you've found it plus a ship to go to it. You need a crew and have to convince strangers to come. All your friends except the ship owner are dead.

14. Just days before you were to achieve your ultimate goal, you lose your memory and have to get it back so you can remember the plan... And who you are....

15. You have been blessed with one wish but it can't be used for the ultimate goal

16. You have managed to befriend the queen... This could be a blessing or a curse. You will try to get them to help you achieve your goals

17. You have lost a bet and must now give them money that was recently stolen from you. The  one you owe wants you to dance through the streets naked unless you get the money back. You know this friend is capable of making you.

18. You have managed to befriend the queen's child... blessing or curse? You will try to use it to your advantage.

19. You have been injured and cannot walk well. You need to achieve your goals but the injury can't seem to be healed. You need to fix that.

20. You have befriended the closest advisor.

21. You must find your lost love. They hold the key to everything.

22. Your friend had only one job... And failed... The queen is aware of you now...

23. You have discovered the deep secret of the queen...and now must convince her to Ally herself with you.

24. You have befriended the queen's biggest enemy

25. In a case of mistaken identity you have been made mayor of the city.

26. You are insane and have to either be cured of your insanity or try to achieve your goals with the impediment. It's likely to fail if you're not cured.

27. You are stupid and considered the town idiot. You have to work around your lack to achieve your goals. Perhaps a smart potion?

28. You've wound up in the Queen's entourage. You need to figure out how to escape or use it to your advantage.

29. You seek the book of knowledge and an acquaintance knows where it is. You have to trick it out of them. Force won't work.

30. Your beloved person was murdered and you must avenge them. It was not a vampire's fault. However a vampire turned your beloved into a Wrang.

31. You were unfairly treated and seek to have justice done

32. You have been given the ability to predict disaster and have a crushing need to protect the peace even if the disaster would work to your favor

33. You must clear a family member's name before that person is killed by the Queen. Your family member is innocent but the evidence is against them

34. You have been transformed into an exact copy of someone else. A twin as it were. Choose who you look like.

35. You have been tasked to save an unriht, even if you don't want to

36. You must find a legendary creature that will be the key to winning your ultimate goal

37. There is evidence that all of the world's plants and animals are dying and only you can protect nature

38. You've been chosen to play a dangerous game with someone powerful. You have to win... or face consequences.

39. You've had a meteoric rise in fame, and it's gotten attention

40. You must stop a criminal using any means necessary. The criminal is a high person.

41. The Goddess is obsessed with you, and you must avoid her at all costs or spend a short life in her harem.

42. You've been forced to work for the business. You don't want to

43. Everyone has forgotten who you are. You must work to be remembered again

44. You have been tasked to make the queen smile - or else.

45. You will lead a rebellion against the originators, even if you don't want to.

46. You are going to start a new religion

47. You are or have turned into a Wrang and want to have a child. By some miracle / successful experiment/ spell you will have one.

48. Your sudden rage creates a need within you to cause as much mayhem as possible - try not to get caught!

49. You'll start a business that will lead you to direct contact with the queen daily


50. You will become the closest friend to all of the queen's closest allies.

Roll a D50 and add one of these as your random goal.