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Level up discussion!

Posted by ChrisFor group 0
Chris
GM, 74 posts
Thu 28 Nov 2019
at 16:03
  • msg #1

Level up discussion!

Hey all, this is a thread to discuss what about your character changes at each level up.  Please don’t post your whole sheet, just a summary of what changes when you go up a level :)
Sean
player, 24 posts
Thu 28 Nov 2019
at 16:18
  • msg #2

Level up discussion!

Vano got his second level of swashbuckler.

+1 BAB, +11 hp, +1 fort save
Class ability: Grace (ex) +1 competency bonus to reflex save
+7 skill points: balance, bluff, jump, sense motive, tumble, ride(cost 2)
This message was last edited by the player at 16:42, Thu 28 Nov 2019.
Sean
player, 25 posts
Thu 28 Nov 2019
at 16:21
  • msg #3

Level up discussion!

Oh and since I have 5 ranks in Bluff and Tumble, I gained +2 synergy bonuses to diplomacy, intimidate, sleight of hand, balance, and jump

Make sure to look up any skills you increase to a 5th rank. Many give synergy bonuses
This message was last edited by the player at 16:38, Thu 28 Nov 2019.
Paul
player, 36 posts
Fri 29 Nov 2019
at 15:34
  • msg #4

Level up discussion!

OK, so Jensox takes a second level of Druid (shocking!).

+5 hp (rolled a 1, house rule min half so 4, +1 con bonus)

+1 BAB (from 0 to +1), +1 to Fort and Will saves.

+1 cantrip and +1 lvl 1 spell, haven't picked yet.

+6 skill points (4 druid, +1 int, +1 racial):
Concentration, handle animal, knowledge-Nature, Perception, Spellcraft, and.....

Diplomacy. I figure the biggest thing Jensox has done this level is just come to town, somewhere he's not been for many years. With his -1 CHA, this brings him to +0 on diplomacy.

Thanks for the heads-up Sean, as I got two synergy bonuses for 5 ranks, both toward Survival funny enough (knowledge nature gives +2 aboveground, and Perception gives +2 to finding tracks).

Finally, Druids get Woodland Stride at second level, the ability to move through naturally occurring difficult forest terrain (brambles, undergrowth, etc) without difficulty or damage.

Oh, and Nova doesn't get shit at Jensox's 2nd level, but gets +2 hit dice at level 3. Kinda strange but there it is.
This message was last edited by the player at 16:33, Sat 30 Nov 2019.
Kemp
player, 23 posts
Fri 29 Nov 2019
at 16:14
  • msg #5

Level up discussion!

Asur level up results:
+4 hp
+1 concentration, diplomacy, heal, religion, the planes, arcana, nature, history, speak language (Gerblin), Spellcraft
+2 synergy: spellcraft, survival, turn undead, nature
+1 fort and will save
+1 1st level spell
+1 0 level learned
Natural armor +1 (Vow of poverty)
DR 1/magic (Vow of poverty)
This message was last edited by the player at 16:25, Fri 29 Nov 2019.
Sara
player, 15 posts
Sun 8 Dec 2019
at 19:11
  • msg #6

Level up discussion!

+1 BAB
+3 hp taking her to a whole 9 hp. (I look forward to the day I am in double digits)
+1 Will save
+1 Bluff, Spell craft, Stealth, Tumble, Perception
+2 Search, Disable device
+2 synergy: Balance, Diplomacy, Disguise, Intimidate, Jump, Sleight of hand, Survival, Use magic device
Spell Thief Abilities: Detect magic, Spellgrace +1, Steal spell effect

Synergy is fun!
This message was last edited by the player at 19:27, Sun 08 Dec 2019.
Vano
player, 40 posts
Tue 9 Jun 2020
at 15:22
  • msg #7

Level up discussion!

Level 3: Swashbuckler

+1 BAB, +11 hp, +1 reflex/will saves

skills (7):  +1 bluff, +2 jump, +1 perform (dance) (costs 2 ranks), +1 sense motive, +1 tumble
5th rank of jump gives a +2 synergy bonus to tumble

Class ability: Insightful Strike - add Int modifier to damage rolls with finesse weapons.

Feat: Combat Expertise - Can reduce attack rolls by up to 5 for a turn to gain an equal amount of AC.
Paul
player, 48 posts
Wed 10 Jun 2020
at 04:05
  • msg #8

Level up discussion!

In reply to Vano (msg # 7):

Level 3: Druid

+1 BAB, +1 Ref Save
+5 hp (rolled 3 on 1d8+1, house rule min half so 4+1 = 5).

6 skill points: (druid 4 + human 1 + int 1)
+1 concentration, +1 handle animal, +1 knowledge (nature), +1 perception, +1 spellcraft, and +1 heal

2x level 2 spells per day!
Blinding Spittle and Kelpstrand (both from the Spell Compendium)

Class ability: [Ex] Trackless Step: A druid leaves no trail in natural surroundings and cannot be tracked.  May leave a trail is so desired.

Feat: Natural Bond: Increase effective druid level +3 with respect to Animal Companion

I still need to level up Nova.
Sean
player, 35 posts
Tue 8 Sep 2020
at 21:55
  • msg #9

Level up discussion!

Level 4: Warblade

+1 BAB, +7 hp, +2 fort save   (thus ends my streak of perfect hp rolls :( got a 6 on the 1d12 for this one)

skills (7):  +1 balance, +1 climb, +2 jump, +1 tumble, +1 sense motive (costs 2 ranks)

Maneuvers: Steel Wind, Wolf Fang Strike, Sudden Leap
Stances: Blood in the Water

Battle Clarity(ex): as long as not flat-footed, gain your Int bonus as an insight bonus to Reflex Saves

Weapon aptitude(ex): can spend one hour meditating to change all feats specific to one weapon type (ie. weapon focus) to a different weapon type.

Increased ability score: +1 Dex
Sean
player, 36 posts
Mon 29 Mar 2021
at 13:12
  • msg #10

Level up discussion!

Level 5: Fighter

+1 BAB, +6 hp, +2 fort save

Skills (5):  +1 jump, +3 ride, +1 climb

Fighter bonus Feat: Dodge: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Paul
player, 49 posts
Thu 8 Apr 2021
at 03:44
  • msg #11

Level up discussion!

Level 5: Druid

+5 hp (again)

Bab, Saves all stay the same

6 skill points: +1 each to concentration, handle animal, knowledge (nature), perception, spellcraft, and survival.

2 more small things:
[Su] Wild Shape (1/day): turn into small or medium animal (HD <= druid level) and back for up to 1/hr per level. Functions like spell alternate form. Changing is a standard action that does not provoke AoO. Regain hp as though rested for the night (when change to animal, not when changing back). Any gear melds into new shape and comes back; any items carried in animal form fall to feet upon changing back. Lose ability to speak but can communicate with like-animals.

and... 3rd level spells!  2/day; I'm still selecting them.

No updates for Nova this level :(
This message was last edited by the player at 03:48, Thu 08 Apr 2021.
Sean
player, 37 posts
Mon 14 Jun 2021
at 22:17
  • msg #12

Level up discussion!

Level 6: Fighter

+1 BAB, +11 hp, +1 fort save

Skills (5):  +1 jump, +2 ride, +2 climb

Level 6 Feat: Improved Two Weapon Fighting: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.

Fighter Bonus Feat: Mobility: gain a +4 dodge bonus to AC against attacks of opportunity
This message was last edited by the player at 03:50, Mon 21 June 2021.
Vano
player, 41 posts
Mon 30 Aug 2021
at 04:40
  • msg #13

Level up discussion!

Level 7: Dervish

+1 BAB, +6 hp, +2 reflex save, +2 will save

Skills (7): jump +1, tumble +1, perform (dance) +3, balance +1, listen +1

+1 AC while wearing light armor and no shield. keep bonus while flat-footed, lose if helpless

Movement Mastery (Ex): A dervish is so certain of her movements that she is unaffected by adverse conditions. When making a Jump, Perform (dance), or Tumble check, she may take 10 even if stress and distraction would normally prevent her from doing so.

Slashing Blades: A dervish treats the scimitar as a light weapon (rather than a one-handed weapon) for all purposes, including fighting with two weapons

Dervish Dance. 1/day. Lasts perform(dance)/2 rounds. +1 hit, +1 damage. Must move 5ft between attacks. Can make full attack while moving.
This message was last edited by the player at 05:08, Mon 30 Aug 2021.
Paul
player, 50 posts
Wed 19 Jan 2022
at 22:40
  • msg #14

Level up discussion!

In reply to Vano (msg # 13):

Congrats on a Dervish level Vano!!


I didn't add my level 6 updates to this thread, but I decided I still like tracking the changes here so here's Jensox's level 7 stuff:

7th level: another Druid level!
+1 BAB (+5) (so close to having 2 attacks that I'll never take!)
no change in saves (+5/+2/+5 still)
+1 wild shape/day (3/day now)

Skill Points (6):
+1 to concentration, knowledge (nature), handle animal, perception, spellcraft, and survival.
Of note, that gives me 5 ranks in Survival which gives a +2 synergy bonus to knowledge nature.

+1 level 1 spell per day (5 total per day)
+1 level 4 spell per day (2 total per day)

HP: rolled a 1+1 in roll20, house rule 4+1 = 5.

Nova... becomes a dire wolf; specifically a +2 HD dire wolf (due to a feat he's treated as +3 levels over a normal Druid animal companion).  So that's fun and I still have to calculate the stats for him.

Nova HP: 8 HD, d8.  so 8 for first level, +7d8, +4 per level for 18 CON.
put it all together and get 7d8+40. Rolled 4, 2, 8, 5, 1, 8, 7.  +2 for the 2, +3 for the 1, total 80 hp.
This message was last edited by the player at 03:07, Mon 07 Feb 2022.
Sean
player, 38 posts
Wed 19 Jan 2022
at 22:55
  • msg #15

Level up discussion!

Congrats to Nova and his pet!
Sean
player, 39 posts
Sun 21 Aug 2022
at 18:24
  • msg #16

Level up discussion!

Level 8: Dervish

+1 BAB, +6 hp, +1 reflex save, +1 will save

Skills (7): jump +1, tumble +2, perform (dance) +2, balance +1, listen +1

Increased ability score: +1 DEX

Fast Movement (Ex): +5 enhancement bonus to speed while in nothing heavier than light armor or carrying more than light load  (Sadly does not stack with snowshoes spell, Paul)
This message was last edited by the player at 02:24, Sat 01 Oct 2022.
Paul
player, 51 posts
Tue 6 Sep 2022
at 19:44
  • msg #17

Level up discussion!

@Sean - do you still want the snowshoes spell?  It's a +10, so seems like it would still benefit you, but I could give it to someone else/prep another spell if you don't need it.

Jensox: Level 8, another druid level.

Ability score: +1 wisdom.  Gives Jensox 20 WIS, which primarily gives him an extra level 1 spell ever day and also a bonus 5th level spell, once he can cast them (9th level).  Also increases spell DC's by 1, which is nice.  Also-also bumps the will save and a few other things of course.

+1 BAB (+6/+1) (I can swing my stick twice!)
Fort and Will saves +1 (+6/+2/+6 now)
Wild Shape 3/day still, but now I can become a large creature!

Skill Points (6):
+1 to concentration, knowledge (nature), perception, spellcraft, handle animal (+2 ranks)

+1 level 1 spell per day (bonus spell due to increased WIS, 6 total per day now)
+1 level 4 spell per day (class increase, 3 total per day)

HP: to be rolled on Friday.

Nova... gets nothing this class level.  He's still the best dog though... Who's a good dog? Yes who's a good dog?? Yes you are!
Vano
player, 42 posts
Sat 21 Jan 2023
at 05:17
  • msg #18

Level up discussion!

Level 9: Dervish

+1 BAB, +9 hp, +1 fort save

Skills (7): jump +1, tumble +2, perform (dance) +2, balance +1, listen +1

Dervish Dance: can now be used 2 times/day and gives +2 to hit/damage

Feat (dervish): Spring attack. If I move at least 5ft before taking the attack action, I can use the rest of my movement afterwards.
Feat (level 9): Improved Critical(scimitar) doubles the crit range of my scimitars (crit on 15-20)
This message was last edited by the player at 03:01, Sat 25 Feb 2023.
Jensox
player, 21 posts
Fri 17 Feb 2023
at 05:37
  • msg #19

Level up discussion!

Jensox: Level 9, another druid level.

Ref saves +1 (+6/+3/+6 now)
Immune to Poison now!

feat: not sure yet.  Debating between Extend Spell (+1 meta-magic feat); Flyby attack (good for spellcasting too...); or Rashemi Elemental Summoning (pretty big buff to summoned elementals). Chose Fly-By Attack.

Skill Points (6):
+1 to concentration, knowledge (nature), perception, spellcraft, heal (+2 ranks)

+1 level 2 spell per day (class increase)
+2 level 5 spells per day (Woo level 5!)

HP: to be rolled live. Got an 8! +9 HP.

Nova gets +2 HD! The best boy gets better.
So he's now a Dire Wolf +4HD
hit points, he gets 2d8+8 to be rolled live: Got a 1 and a 7, so +16 HP.
BAB: "An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD", so dire wolf has 6 HD, +4, = BAB of a level 10 druid. So +6/+1, but he doesn't have multi-attack, so Nova still only gets one attack per turn. While his Str did go up one the bonus is the same so his trip modifier stays +16.
+2 Nat armor (+4 total over a normal dire wolf)
+1 to Str and Dex (+2 total over normal dire wolf)
saves: +1 to all three saves (dire wolf has all three saves as "good" saves)
Feat: not sure... thinking dodge, power attack, or weapon specialization (do you have to be a fighter for that one?). Chose Dodge.
1 skill point per HD: +2 to balance.
This message was last edited by the player at 02:59, Sat 25 Feb 2023.
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