Character Creation
There are two paths, one a bit more difficult that the other.
Choose wisely, you only get one shot
EASIER
Character Abiliites:
Roll 4d6, drop lowest die
roll 7 times, discarding the lowest set
Then assign as desired for
STRength
DEXterity
CONstitution
INTelligence
WISsdom
CHArisma
Character Class:
Choose your class:
CLERIC, FIGHTER, MAGIC-USER, THIEF, DWARF, ELF, HALFLING
Beginning Hit Points
MAX per class
Select an Alignment
LAWFUL, NEUTRAL, CHAOTIC
Languages - We will not be using Alignment as a language, Thieves will have CANT
Common, and racial
Starting Gold:
Roll 3d8 x 10 for starting gold
Heirloom:
Roll 1d20 +/- your charisma adjustment
and consult the table below:
Fill in your character sheet, portrait and description and off we go
HARDISH
Character Abilities:
Roll 3d6 in order, reroll 1s
STRength
DEXterity
CONstitution
INTelligence
WISsdom
CHArisma
Character Class:
Choose your class:
CLERIC, FIGHTER, MAGIC-USER, THIEF, DWARF, ELF, HALFLING
Beginning Hit Points
Roll per class, reroll a 1
Select an Alignment
LAWFUL, NEUTRAL, CHAOTIC
Languages - We will not be using Alignment as a language, Thieves will have CANT.
Common, and racial
Starting Gold:
Roll 3d6 x 10 for starting gold
Heirloom:
Roll 1d20 +/- your charisma adjustment and add 9
and consult the table below:
Fill in your character sheet, portrait and description and off we go
and ADD 10% to earned EXPERIENCE
Heirloom table
1-10 just a hearty handshake and good luck
11-12 +50 GP
13-14 +100 GP
15-16 +150 GP
17 +100 GP and 1 temporary magic item
18 +150 GP and 2 temporary magic items
19 +200 GP and 3 temporary magic items
20 A permanent magic item
21+ A permanent magic item, and a roll on the table again, without adjustments
This message was last edited by the GM at 17:55, Sun 06 Sept 2020.