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Dragon/Fantasy AGE.

Posted by The Ageless OneFor group 0
The Ageless One
GM, 3 posts
The name is ironic
Don't get many games
Wed 19 Jun 2019
at 21:00
  • msg #1

Dragon/Fantasy AGE

This is for discussing the Fantasy AGE Corebook, Companion, Bestiary, and others, along with Dragon AGE, and its respective books, and any ideas we might have for house rules to modify the core assumptions of those documents.
jamat
player, 5 posts
Sat 29 Jun 2019
at 19:37
  • msg #2

Dragon/Fantasy AGE

I have to say I love dragon age for its rich setting never having played the computer games I came to it purely from the rpg side.

I bought all three box sets, yes it took time and no I didn't use them until I got all three. Then I bought to all in one rule book.

Then fantasy age came along and it was what I had been looking for in a fantasy rpg..... The rules are light and flexible and blend into the background when not needed.

It made me feel like the 11 year old I was when I started gaming 39 years ago.
It was the main thing that got me back to gaming with a passion.

Now I would love to find a gm who would set up a relaxed fantasy game say between 3rd to 5th level.... I like starting from zero but I've played so many games over the years that way it would be nice to play a character who has a modicum of a reputation, skills and talent to start with for once :)
The Ageless One
GM, 11 posts
The name is ironic
Don't get many games
Sat 29 Jun 2019
at 19:53
  • msg #3

Re: Dragon/Fantasy AGE

jamat:
I have to say I love dragon age for its rich setting never having played the computer games I came to it purely from the rpg side.

I played Origins and Inquisition... I'm trying to remember which one I explicitly didn't play because you couldn't pick the other races. Don't even have III on my HD but that doesn't mean anything.

quote:
I bought all three box sets, yes it took time and no I didn't use them until I got all three. Then I bought to all in one rule book.

Then fantasy age came along and it was what I had been looking for in a fantasy rpg..... The rules are light and flexible and blend into the background when not needed.

I tried to run some Fantasy AGE idea but it got stuck in inactivity... I constantly worry about that because a great many times my health is to blame. I wouldn't mind having more DA stuff, and/or running more DA games. I had an idea based on progressing Thedas to a steampunk era and using more out of FAGE than DA, but it didn't go over particularly well.

quote:
It made me feel like the 11 year old I was when I started gaming 39 years ago.
It was the main thing that got me back to gaming with a passion.

Now I would love to find a gm who would set up a relaxed fantasy game say between 3rd to 5th level.... I like starting from zero but I've played so many games over the years that way it would be nice to play a character who has a modicum of a reputation, skills and talent to start with for once :)


I have... I dunno, mixed feelings about that. I don't like starting off as a "zero" in GURPS (personal preference 250 Ads, -50 disads.), but I actually prefer starting lower level in other RPGs. I could see starting an AGE game at 4+ so you could get your first Spec. though.
jamat
player, 8 posts
Sat 29 Jun 2019
at 19:58
  • msg #4

Re: Dragon/Fantasy AGE

That's why I suggested 3 - 5 in level :)

It feels comfortable and yes perhaps start everyone with a specialisation would be fun

Done get me wrong I love starting characters from the beginning and seeing them advance but just once in a while I get the need to say be in a game where you are the captain of the watch rather than just a watchman in most rules to be that you need to be advanced in levels which can take a long time in some rpgs
Pat
player, 4 posts
Sat 29 Jun 2019
at 20:01
  • msg #5

Re: Dragon/Fantasy AGE

The Ageless One:
I have... I dunno, mixed feelings about that. I don't like starting off as a "zero" in GURPS (personal preference 250 Ads, -50 disads.), but I actually prefer starting lower level in other RPGs. I could see starting an AGE game at 4+ so you could get your first Spec. though.


That's my preferred starting point in FAGE for just that reason.
Pat
player, 5 posts
Sat 29 Jun 2019
at 20:32
  • msg #6

Re: Dragon/Fantasy AGE

One of the things I noticed the first time I created a FAGE character is that the price lists seemed nonsensical. Some of that was fairly blatant, where one item would be listed as 10cp and another as 1sp, but also many items priced in cp seemed overpriced.

In Fantasy AGE, the conversion ratio is 10 copper to 1 silver (hence the first example). I've heard rumor that in Dragon AGE the conversion ratio was 100 copper to 1 silver, but GR didn't update the price lists for that change when publishing FAGE. Can someone who has both speak to this?
The Ageless One
GM, 16 posts
The name is ironic
Don't get many games
Sat 29 Jun 2019
at 20:51
  • msg #7

Re: Dragon/Fantasy AGE

Pat:
In Fantasy AGE, the conversion ratio is 10 copper to 1 silver (hence the first example). I've heard rumor that in Dragon AGE the conversion ratio was 100 copper to 1 silver, but GR didn't update the price lists for that change when publishing FAGE. Can someone who has both speak to this?

I um... didn't notice this before, but...

DA has a ridiculous conversion rate of

quote:
1 gold = 100 silver = 10,000 copper


While FAGE has

quote:
1 gold piece = 10 silver pieces = 100 copper pieces


The weird pricing of things like 20 cp and 50 cp for crates and flasks does transfer over to Fantasy AGE as if they didn't notice... I'll have to pay more attention for when I modify the Resource stat in Modern AGE to account for slightly less involved banking and finance making individual dollar amounts relevant.
Pat
player, 6 posts
Sat 29 Jun 2019
at 21:09
  • msg #8

Re: Dragon/Fantasy AGE

The Ageless One:
The weird pricing of things like 20 cp and 50 cp for crates and flasks does transfer over to Fantasy AGE as if they didn't notice... I'll have to pay more attention for when I modify the Resource stat in Modern AGE to account for slightly less involved banking and finance making individual dollar amounts relevant.


Thanks. That tallies with my experience of weapons and armor being affordable with starting cash but, e.g., camping gear and meals not.
HollisOataheir
player, 5 posts
Sat 29 Jun 2019
at 22:48
  • msg #9

Re: Dragon/Fantasy AGE

The Ageless One:
...
I'll have to pay more attention for when I modify the Resource stat in Modern AGE to account for slightly less involved banking and finance making individual dollar amounts relevant.


I like Modern AGE take on resources. If you set this up for use in a Fantasy setting, please do share! I'd like to use it.
The Ageless One
GM, 18 posts
The name is ironic
Don't get many games
Sun 30 Jun 2019
at 04:10
  • msg #10

Re: Dragon/Fantasy AGE

HollisOataheir:
I like Modern AGE take on resources. If you set this up for use in a Fantasy setting, please do share! I'd like to use it.

I'm actually thinking the other way around, but where I'll be careful to note the basic unit of currency will be dollars (cuz 'Murica) could create a conversion to Fantasy AGE coppers to go along with the dollars so it creates an equivalency between the 3 units rather than the originally planned 2 units.
Pat
player, 7 posts
Tue 2 Jul 2019
at 19:02
  • msg #11

Re: Dragon/Fantasy AGE

Does anyone know of in RAW or have good house rules for a PC helping another on a challenging task (other than the combat stunt)? The example I have in mind is cooperating in lifting a large, heavy grate, so there's plenty of physical space for more than one person to cooperate.
The Ageless One
GM, 23 posts
The name is ironic
Don't get many games
Wed 3 Jul 2019
at 00:28
  • msg #12

Re: Dragon/Fantasy AGE

Pat:
Does anyone know of in RAW or have good house rules for a PC helping another on a challenging task (other than the combat stunt)? The example I have in mind is cooperating in lifting a large, heavy grate, so there's plenty of physical space for more than one person to cooperate.

Not for Fantasy AGE, but Modern has two modes GMs can use depending on which they think is the most appropriate:

Fine Tuning says use the single highest roll and the single highest stunt die.
Force Multiplier says use the highest roll and all the stunt dice of everyone rolling.

They don't appear to give much in the way of guidelines whether you use Fine Tuning or Force Multiplier though.
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