In reply to The Ageless One (msg # 16):
:) It really kinda depends on whether people want to
talk about Blue Rose enough for there to be a separate thread.
HollisOataheir said (in msg #15):
For example, if enough folks want to talk just about Blue Rose, since that setting has very different assumptions built into form standard if you squint it looks D&D derived fantasy, giving it its own thread seems reasonable.
And yes, it was originally written in True20, which was an offshoot of D&D 3rd edition. They kept the magic rules from their original system, which used Fatigue instead of Spell Points. It works really well with AGE, IMHO, but it originated in the other system. The switch was pretty seamless because both systems seem to tend toward a rules-light focus, more so than (say) earlier editions of D&D.
On the whole, I love Blue Rose AGE. I think my biggest gripe is that I'm not entirely sold on how they did Specializations, which I think was problematic because True20 in general and Blue Rose, in particular, was shy on the brilliant concept of the Prestige Class from d20. Granted, it added more rules to a system that already trimmed the 11-odd core classes down to 3,
(especially considering what Prestige Classes had actually become by the time True20 rolled around) so I'm not saying I don't see why they cut them.
But, well. I could extol the benefits of the Prestige Class concept, as it was originally intended, for pages, but suffice it to say that that was probably the closest equivalent in the d20 paradigm to what Specializations are in AGE; and that Blue Rose didn't have them. So when they tried to come up with Specializations for the new AGE ruleset, they kinda came across as being a Frankensteinian graft on an otherwise delightfully consistent rules conversion.