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01:32, 5th May 2024 (GMT+0)

II - The Steel Cave.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 44 posts
Fri 23 Aug 2019
at 03:22
  • msg #1

II - The Steel Cave

Domnall and his guard are gathered outside the settlement’s wall to see the adventurers off as the blaze of orange on the horizon begins to dispel the last vestiges of night. To Ella, the Baron offers a leather pack. ”You do what you do to ensure our preservation,”  he says solemnly, ”We cannot offer much to aid you. But perhaps what is there will prove useful.”

Accompanied by a trio of elven scouts, Trisvyre leads the company northward, the morning air crisp as the adventurers leave the foothills behind and begin the ascent into the Barrier Peaks. Soon, light fills a sky filled with a clumps of clouds that are the color of iron and the last hints of rich vegetation depart, replaced by soil that is hard packed, and tall stone formations that the party members feel certain have only been seen by a handful of courageous souls.

The air grows cold as morning yields to midday, the trail traveled by the scouts at times difficult to discern, if it could truly be called a pathway at all. Frost clings to many of the boulders and an occasionally fierce wind snakes through the narrow passes, its steady moan like that of a tormented ghost. The horses’ breath steams as the air grows thinner and in spots, the gathering must climb slowly, picking their way carefully over the unwelcoming terrain.

As the sun grows level with the jagged zeniths of the forbidding peaks, Trisvere leads the company into a circular canyon, the walls tall on all sides. Gesturing to the northern side of the ravine, she says simply, ”There.”



The massive stones that comprise much of the wall appear to have been disturbed by some mighty force, and amid the spaces between them, the adventurers can see hints of what appears to be a dull colored metal. At the base of the wall, a wide opening in the rocks reveals a massive steel door which is closed. Its surface is smooth and at first inspection, none of the company members can see any way that it can be opened.

”It has always remained closed. None of we elves have been able to move it. Not with force. Not with magic,” Trisvyre explains. Pointing to a steep slope of rock to the left of it, she adds, ”That is the only way inside.”

At the top of the slope, the party members can see an opening, the size of a tall human. Though surrounded by rock, the aperture itself is framed in steel. From where the company stands, they can see only darkness beyond.

Trisvyre swings down from her mount. “We must be cautious on the climb. There are plenty of footholds. Just remain mindful of your steps.”
Herodian
player, 31 posts
Fri 23 Aug 2019
at 06:13
  • msg #2

II - The Steel Cave

As the party is making their final preparations to leave the Baron's Stronghold, Herodian seeks out Ella, Lumwik, and Salenth. With their permission, he uses a charred piece of oak to inscribe a series of runes on each arm beginning mid-bicep and extending down to the back of their hands. He chants softly as he works and when the final rune is completed they each feel a surge of strength.

When they reach the ravine, he removes the tack from his horse and does his best to conceal in the underbrush. If the animal is threatened by anything and is forced to flee he wants her to be able to run without the risk of a leather strap catching on tree or bush and slowing her down. When he is finished, he checks to make sure his pack is well balanced and strapped securely to his back and around his chest. Then, he faces the sunset and offers thanks to Boccob for blessing him with his gifts and asking for wit to use them to their best advantage. Finally, ready to climb, he takes his place in the formation.


OOC:
00:26, Today: Herodian rolled 5 using 1d6+1.  Strength for Ella.
00:26, Today: Herodian rolled 7 using 1d6+1.  Strength for Lumwik.
00:27, Today: Herodian rolled 2 using 1d6.  Strength for Salenth.

For 54 turns, Ella has a +5 bonus to strength, Limwik has a +7 bonus to strength, and Salenth has a +2 bonus to strength. Herodian will repeat this ritual every morning unless something happens that prevents him from doing so. I will roll for and post the bonus each of you receives in my first post of each new in-game day.

Lumwik
player, 16 posts
Dwarf with an axe
Fri 23 Aug 2019
at 12:22
  • msg #3

II - The Steel Cave

Lumwik thanks Herodian.  As they gaze at the cliffs, he looks at the craftmanship in appreciation.  "All the beasties come from that wee hole?" he says to no one in particular.

He prepares himself for the climb up to the portal.
Ella
player, 22 posts
Ranger/Cleric
Servant of Joramy
Fri 23 Aug 2019
at 16:44
  • msg #4

II - The Steel Cave

Ella thanked the baron profusely for the supplies, assuring him that any aid he could provide would be greatly appreciated in the trials ahead.

Along the journey, she takes stock of the supplies and considers how they should be distributed among the group. She doesn't quite act completely unilaterally, but if no one else objects, she hands the healing potions to Lumwick, Salenth, and Herodian, explaining that they should probably be saved for emergencies, such as the healers being being badly injured and needing outside aid rather than their own magic to recover. She passes the magic user scrolls to the nearest mage, probably Herodian, and suggests that he might have a better sense of what to do with them than she does. She hands the potion of invisibility to Ranzarth, suggesting that it might be loaned to someone if he needs aid in a scout type situation or for himself in a serious emergency.

Upon arriving, she looks up at the metal and stone formation and lets out a low whistle. "I don't know if that was made by engineers, wizards, or both, but I've never seen anything like it before. It can't have been easy to do. Whoever made this... the gods only know what else they might be able to do. By the flames, there could be anything inside."
Sir Cal
player, 28 posts
Fri 23 Aug 2019
at 17:55
  • msg #5

II - The Steel Cave

Cal casts Strength on himself just before the group gets underway for the day. He makes a mental note to start preparing two such spells each day to extend the coverage. These were likely to be long days.

When they stop in the canyon, he dismounts and takes similar precautions as Herodian.

He finds himself agreeing with Lumwik's sentiment regarding the small hole. Perhaps there was another, larger entrance somewhere else. He asks Trisvyre, "How far have you explored? Is it possible there is another, larger entrance?"

As he readies his pack for the spelunking, he turns to the dwarves, "Have you ever seen such wondrous combination of stone and metal construction?"
Herodian
player, 32 posts
Fri 23 Aug 2019
at 21:04
  • msg #6

II - The Steel Cave

Herodian accepts the scrolls from Ella and he gives the scroll containing the web spell to Azad, and the other one to Ranzarth.

"A gift from the Baron. Perhaps there will be time this evening to add them to your spellbooks," he says.
Wandreck
player, 23 posts
Oh
Please
Fri 23 Aug 2019
at 22:22
  • msg #7

II - The Steel Cave

“It doesn’t look like such a wonderous combination of stone and metal to me,” he remarks as he checks to make sure his boots are securely fastened.  “I’ve seen goblin work that was more sophisticated.”
This message was last edited by the player at 22:24, Fri 23 Aug 2019.
Lumwik
player, 17 posts
Dwarf with an axe
Sat 24 Aug 2019
at 00:50
  • msg #8

II - The Steel Cave

Lumick declines the potion, with gratitude.  "Give it ta someone more fragile."  He says, "I'll be fine."

ooc: Lumwik has over 100 HP and a ring of regeneration.  I didn't want to hog all the clerics cure spells.
Ella
player, 23 posts
Ranger/Cleric
Servant of Joramy
Sat 24 Aug 2019
at 02:23
  • msg #9

II - The Steel Cave

"That's why you need to carry it." Ella smiles to Lumwick. "If someone fragile gets hurt, I can heal them. If I get hurt, I need someone tough as nails carrying a healing potion on hand to get me back on my feet."
Lumwik
player, 18 posts
Dwarf with an axe
Sat 24 Aug 2019
at 02:34
  • msg #10

II - The Steel Cave

The dwarf grunts in understanding.
 "I can carry it fer ya.".
Salenth Ravanys
player, 11 posts
Sat 24 Aug 2019
at 07:13
  • msg #11

II - The Steel Cave

At the start of the day, Salenth allowed Herodian to cast his magic on her bicep and when the prayer was complete, Salenth felt mentally and physically strong. "Thank you Herodian," Salenth said.

Then, the trek to the ravine began. By the time they reached the top of the slope, Salenth was panting from the exertion of the climb. She sucked in a needful breath of cool, fresh air and a minute later, her breathing evened out. The cleric of St. Cuthbert then joined the rest in overlooking the strange steel cave up ahead.

Salenth was no builder, metalworker or masonworker, but whatever they was in the ravine sure looked like nothing she had seen before. Then, Ella came to her and handed her a potion, the priestess smiled and nodded at the woman, "My thanks. I'll put this to good use."

While she keeps the potion in her backpack, Salenth said, "If that's the only way in or out, we should keep an eye out for traps or an ambush. Whoever or whatever is in there might be prepared for us."
Wandreck
player, 24 posts
Oh
Please
Sat 24 Aug 2019
at 21:27
  • msg #12

II - The Steel Cave

“That’s a safe bet,” Wandreck says.  “We should expect hell’s own welcome... unless the idea is to lure us in.  If so, they might make it easy for us at first.  So on one hand, let’s watch it; on the other, let’s not get overconfident if we succeed initially.” He had known plenty of adventurers who had died making both mistakes.
This message was last edited by the player at 21:28, Sat 24 Aug 2019.
Azad Rola
player, 40 posts
Sun 25 Aug 2019
at 02:36
  • msg #13

II - The Steel Cave

Azad looks up at the unusual structure, scratching his chin, deep in thought. Finally he says, "This reminds me of some references I found to some very odd -- and ancient -- devices. Some of the least outlandish include the Apparatus of Kwalish; resembles a barrel made of steel on the outside, but inside it is an array of levers and knobs and other controls. These controls can make it sprout legs, looking not unlike a giant crab, or walk around.

"Then there's the Machine of Lum the Mad. Absolutely massive contraption, the size of a large carriage but made of strange metals and unknown crystal. Totally covered with levers to pull and knobs to twist and switches to flip. Reports say things... happen... to anyone inside the box when certain controls are moved, but what lever does what is anyone's guess.

"Or Heward's Mystical Organ, a truly complicated musical instrument last described in The Fables of Burdock. Plays like a harpsichord, but makes sound by blowing air through tall brass pipes. Certain combinations of pedals and stops, with the right tune, can supposedly create magical effects or summon beings from the various planes. But playing it willy-nilly can undo critical spells or call in unsavory things. Best left undiscovered.

"Point I'm making is: This looks like something from one of those legends. From a long-forgotten time, or a place not of this ken. Experimenting with anything unusual might carry great risk -- but might also be necessary to end the threat to the region."
Trisvyre
NPC, 5 posts
Elven Scout
Sun 25 Aug 2019
at 17:58
  • msg #14

II - The Steel Cave

Trisvyre loosens her sword in its scabbard. "We suspect that they actually emerged from that larger entrance, the one with the steel door," she says in response to Lumwik's comment, "but even when we have kept watch, none of we scouts have seen it open. We've begun to believe that something within knows when we are near."

Addressing Sir Cal, she replies,  "Istivin, Earl of Sterich, was kind enough to lend us the services of some the mountain dwarf warriors in his service. No shift in stone escapes their notice. We, and they, ventured into the mountains north of this canyon, but we could find no other entrance to this place. As best we know, these openings are the only ways inside."
Wandreck
player, 25 posts
Oh
Please
Mon 26 Aug 2019
at 08:18
  • msg #15

II - The Steel Cave

“It would be wonderful to send someone in ahead of us.  Do you have any condemned prisoners you can spare?”

In his experience, a sense of humor was as indispensable to the serious adventurer as iron rations.
Herodian
player, 33 posts
HP 37/37
AC -1
Mon 26 Aug 2019
at 11:45
  • msg #16

II - The Steel Cave

"Well," Herodian says looking up at the sun, "It will be dark soon. We need to either get moving or make camp here and wait until morning. If anyone is watching they're bound to have seen us already, and I'd rather not be caught partway up when the light goes."
Harkmur of the Granite
player, 14 posts
Mon 26 Aug 2019
at 13:44
  • msg #17

II - The Steel Cave

Harkmur walks slowly towards the strange, door-like structure.  A door was just a door but the stone blocking it could tell him much.  As the others mulled their options, he casually looked this way and that, under, around and every which way he could looking for signs of aging and weathering, attempting to discern how recent the blockage had occurred.

Finishing his investigation, he slowly returns to his mount and begins unpacking the remainder of his gear.  As he begins adding new items, he groans and shifts himself around, trying to distribute the additional weight.  Finally satisfied with placement, he trudges toward the group and gazes upward at the aforementioned opening.

"I say we get up this evening.  Daylight won't matter much if we're inside anyway and we're going to need a place to camp.  A cave opening high up a rock face is certainly more secure then down here in the open."
Ella
player, 25 posts
Ranger/Cleric
Servant of Joramy
Mon 26 Aug 2019
at 16:09
  • msg #18

II - The Steel Cave

"Good point. Whatever is inside isn't exactly going to have a hard time finding us, so in the mouth of the cave won't be more dangerous than out here as far as that goes. And we already know they're aggressive, so it's not like we have to worry that stepping past the threshold will set them off." Ella chuckled slightly at that, dismounting as well. "Any objections?"
Wandreck
player, 26 posts
Oh
Please
Mon 26 Aug 2019
at 21:02
  • msg #19

II - The Steel Cave

“I object.  The only entrance to a dungeon is safer than camping out in the open?  How do you figure that?  It sounds like sending written invitations to our own massacre.”

His sense of humor was like a woman he used to know: it had a habit of departing unexpectedly.
This message was last edited by the player at 21:02, Mon 26 Aug 2019.
Sir Cal
player, 29 posts
Mon 26 Aug 2019
at 21:13
  • msg #20

II - The Steel Cave


"We still have plenty of daylight. I think we should check that entrance and whatever is immediately behind it now. We can make a more informed decision of where to camp after that. I doubt we'll be able to investigate this whole... well, whatever it is... in a single day. So we likely will have to camp inside at some point anyway." Cal opines dryly.

Apparently convinced that settled the matter, he shucks his pack higher on his shoulders and starts walking toward the boulders leading up to the entrance.
Herodian
player, 35 posts
HP 37/37
AC -1
Mon 26 Aug 2019
at 21:28
  • msg #21

II - The Steel Cave

"What do you think, Trisvyre?" Herodian asks the scout.

"Do we have enough daylight left to reach the cave before dark?"
Ranzarth
player, 38 posts
HP: 39 AC: 1
M-U / Thief
Mon 26 Aug 2019
at 21:39
  • msg #22

II - The Steel Cave

Ranzarth eyes widened as he took the whole of the object within his view "By the gods, this is ancient, it is buried within the rocks. It looks to be a keep of some shape or form." He walked towards the great door and looked about it, examining it for any markings, signs of operations or signs things have tried to get in or out.

Ranzarth turned to the others "If what Trisvye thinks is true, we would be safer up there than down here if that door opens. I can take the lead if you prefer."
Trisvyre
NPC, 6 posts
Elven Scout
Tue 27 Aug 2019
at 04:21
  • msg #23

Re: II - The Steel Cave

Herodian:
"What do you think, Trisvyre?" Herodian asks the scout.

"Do we have enough daylight left to reach the cave before dark?"

The scout nods. ”We can, provided we move at a steady pace. The slope isn’t as forbidding as it might appear. There are plenty of footholds among the rocks.”
Azad Rola
player, 41 posts
Tue 27 Aug 2019
at 04:45
  • msg #24

Re: II - The Steel Cave

"Let's go," Azad says. "There's no benefit to waiting. Besides, if there's some intelligence directing these attacks, we might be able to draw its attention to us instead of the town."
Herodian
player, 36 posts
HP 37/37
AC -1
Tue 27 Aug 2019
at 08:33
  • msg #25

Re: II - The Steel Cave

"Excellent," Herodian replies as he begins making his way up the slope with the rest of the party.
Wandreck
player, 28 posts
Oh
Please
Wed 28 Aug 2019
at 04:45
  • msg #26

Re: II - The Steel Cave

With the aid of his magical boots, Wandreck tries to spring up the slope ahead of the rest of the party.
Dungeon Master
GM, 46 posts
Thu 29 Aug 2019
at 07:50
  • msg #27

Re: II - The Steel Cave

The company makes their way up the enormous, sloping stones. Although the ascent must be made with care, Trisvyre’s assurance proves to be true; for the most part, footholds can be easily located throughout the climb.

As they reach the steel framed entrance, the adventurers note that silence has settled over the canyon. The wind has died down and there are no sounds from any wildlife that might be hiding among the rocks. All is still.

Looking beyond the opening, the adventurers can see that interior is dark. The floor of the cavern appears to have been crafted from metal, as have the walls and ceiling. Deep within the structure, to the north, a steady, blue tinged illumination is visible, but none of the company members can readily identify the light’s source.

Entering the dark space cautiously, with Ranzarth and Trisvyre in the lead, the party steps into a broad hallway leading northward. The nondescript passage continues for thirty feet before widening into a larger chamber, which shares the same metal walls as the entrance.



In the center of the room is what appears to be a pit. It is partially framed by a pair of curving metal walls to the right and left of it and opens into pitch darkness. Looking closely, the adventurers can see that there are handholds, akin to rungs on a ladder, embedded in two of the walls of the descent, but none can determine how deep the pit is, or if such handholds exist further down.

To the east and west, hallways, each roughly twenty feet wide, branch off of the chamber. Down each corridor, the adventurers see the outlines of doors. Northward, a third passageway leads deeper into the structure, and in that direction, around one hundred feet away, the party can see that hall becomes illuminated by the light they had observed earlier, The steady glow appears to originate from the ceiling, but at this distance, the company members can discern few details.

Behind the adventurers, a steel door slides closed, shutting off the entrance they used to gain access to the structure. It seals with a brief hiss of air. Aside from the door, the party perceives no movement from the rest of their surroundings. For the moment, all is quiet.
Ella
player, 26 posts
Ranger/Cleric
Servant of Joramy
Thu 29 Aug 2019
at 15:48
  • msg #28

Re: II - The Steel Cave

The sound of the hiss and movement behind her causes Ella to turn, just in time to watch the door slide closed and seal them in. "Well. That isn't ideal." She draws her sword and murmurs the magic word to light it as she steps closer to the closed door. She uses the flames as a light to examine the doors and the walls near it, looking for a handle or a lever or something that might open it again if they need to leave in a hurry.
Ranzarth
player, 39 posts
HP: 39 AC: 1
M-U / Thief
Thu 29 Aug 2019
at 18:31
  • msg #29

Re: II - The Steel Cave

Ranzarth kneels down before the pit, looking deep into the darkness. He gathers up a stick and looks into the pit and then shakes his head setting it down, his voice a whisper "Best not to alert further our presence. Though I am curious how far down this goes." turning to Trisvyre "How far have you ventured into here?"
Wandreck
player, 29 posts
Oh
Please
Thu 29 Aug 2019
at 20:38
  • msg #30

Re: II - The Steel Cave

Wandreck descends into the pit using the handholds he can see.  Can he tell if there are more handholds lower down?  And does he hear or smell anything?
Salenth Ravanys
player, 12 posts
Fri 30 Aug 2019
at 02:26
  • msg #31

Re: II - The Steel Cave

A soft gasp escaped Salenth's lips when the doors sealed shut behind the group. As a human, her eyes took a while to adjust to the darkness of the cave until Ella illuminated the chamber with the flame of her sword.

As she scanned her immediate surroundings, Salenth couldn't help but marvel at unique architectural interior. The fact that almost the entire interior was made out of a metal was something she had never seen. And that strange blue glow... what was that?

"Do Dwarves or any other being make entire rooms out of metal? I've never seen anything like this," Salenth whispered with marvel.

Then, as the party walked further in, Salenth realized that the strange blue glow was coming from the ceiling.

"I wonder what is that glow. Magic? Perhaps we should see what that is first before checking out the pit or the other corridors and doors. If it's a magical source, perhaps we can try and discern the type of magic that might be found in this place." she suggested.
This message was lightly edited by the player at 02:26, Fri 30 Aug 2019.
Herodian
player, 37 posts
HP 37/37
AC -1
Fri 30 Aug 2019
at 10:59
  • msg #32

Re: II - The Steel Cave

Ranzarth has voiced the question that was forming on Herodian's lips before can utter it. Herodian moves to stand near the pit where he can keep an eye on Wandreck while he listens to Trisvyre's response.
Sir Cal
player, 31 posts
Fri 30 Aug 2019
at 22:21
  • msg #33

Re: II - The Steel Cave

Like Ella, Cal turned on the door that swished shut behind them. Unlike her, he remains there for a while to see if he can get it to open again. He shakes his head as he sees different members of the group start to split off to consider three different directions. "Whatever we investigate first, lets be systematic and stick together." he suggests.
Lumwik
player, 19 posts
Dwarf with an axe
Sat 31 Aug 2019
at 00:00
  • msg #34

Re: II - The Steel Cave

Lumik's eyes go wide at the sheer amount of metal that surrounds them.  He taps the floor with his boot with a low whistle.

"I'll watch the perimeter while you figure things out." he offers, setting his eyes into the outward darkness.
Harkmur of the Granite
player, 15 posts
Sat 31 Aug 2019
at 04:22
  • msg #35

Re: II - The Steel Cave

The sudden closing of the entrance caught Harkmur off guard.

"I knew I should have checked better.", he muttered to himself.

As the realization of his situation set in, he paused briefly, taking a long slow breath.  Pulling open his pack, he retrieves a torch and proceeds to light it.  Cautiously he makes his way towards the pit, his head constantly rotating to watch for any movement from each of the corridors.
Azad Rola
player, 42 posts
Sat 31 Aug 2019
at 04:42
  • msg #36

Re: II - The Steel Cave

Azad simply watches everything, without comment or speculation. His eyes dart around the chamber, taking in every detail.
Trisvyre
NPC, 7 posts
Elven Scout
Tue 3 Sep 2019
at 02:59
  • msg #37

Re: II - The Steel Cave

”Myself, I have only come as far as the doorway,” Trisvyre replies to Ranzarth. She points to the north, in the direction of the light. ”Those scouts that proceeded further went northward. From there, I do not know in which direction they explored.”
Dungeon Master
GM, 48 posts
Tue 3 Sep 2019
at 02:59
  • msg #38

Re: II - The Steel Cave

Wandreck lowers himself into the pit cautiously, grasping one of the handholds. Looking downward, the dwarf sees mostly darkness, though a great distance below, he spies hints of bluish illumination. For a moment, he catches the scent of rotting vegetation, but he sees no evidence of plant life on any of the nearby walls.

Abruptly, the handhold jerks and slides downward, lowering him about two feet, the panel of wall it is attached to moving along with it. The thief can feel the handhold wobbling within his grip, as if it is struggling to hold his weight. Glancing down, the dwarf can see that the lower handhold has descended in the same fashion. Looking up, Wandreck notices that another handhold has appeared above him, close to the lip of the pit.

From inside the confines of the pit, there is the sound of metal straining.
Herodian
player, 38 posts
HP 37/37
AC -1
Tue 3 Sep 2019
at 03:22
  • msg #39

Re: II - The Steel Cave

"Having fun down there, Wandrek?" Herodian asks, sarcastically. "Why don't you climb out of there before you get hurt?"

"Rope? We might need some rope here," he calls out to the party as he lays down and extends a hand into the pit for Wandrek to grab on to if he can reach it and is inclined to do so.

Then he tells Wandrek, "I didn't memorize Levitation, today. We're going to have to do this the boring way, ok?"
Azad Rola
player, 43 posts
Tue 3 Sep 2019
at 05:15
  • msg #40

Re: II - The Steel Cave

Azad steps to the edge alongside Herodian, trying to peer down into the depths. "I have a means by which we could all get to the bottom of that shaft quickly, and safely. But it would require me to be able to see our way down, at least far enough to give me time to react, and we would all have to be very close together and jump down at the same time. Probably impossible, with this many of us."
Wandreck
player, 30 posts
Oh
Please
Tue 3 Sep 2019
at 07:21
  • msg #41

Re: II - The Steel Cave

Wandreck reaches for the handhold near the rim and tries to scramble out of the pit.  He does not trust the handhold, however, and tries carefully to retain some control with his other hand.

He’s like to still have something to hang onto if the higher up handhold breaks...
Herodian
player, 39 posts
HP 37/37
AC -1
Tue 3 Sep 2019
at 09:14
  • msg #42

Re: II - The Steel Cave

A smile suddenly spreads across Herodian's face. "I almost forgot... We're going to be able to do this with style after all," he says.

Standing at the edge of the pit, his staff held in his right hand with the engraved end pointed down at Wandrek he says, "Gravitus-Denii."

The end of the staff glows with a light that is the color of the sky on a clear day and Wandrek rises up until he is standing in the air in front of Herodian.

Herodian steps back and to the side and makes a sweeping gesture with his left hand indicating that Wandrek can take a step forward onto solid ground if he'd care to.
Harkmur of the Granite
player, 16 posts
Tue 3 Sep 2019
at 16:03
  • msg #43

Re: II - The Steel Cave

OOC: Looking down, can I discern whether it's the actual wall peeling away/giving way or does it look different or out of place?
Ella
player, 27 posts
Ranger/Cleric
Servant of Joramy
Tue 3 Sep 2019
at 16:45
  • msg #44

Re: II - The Steel Cave

Seeing no sign of a way to open the door again, and hearing the conversation back near the pit, Ella sighs and turns back to the others. She stays slightly back from the pit, wary of the possibility of accidentally jostling someone near the edge. "So... is the plan to check the giant hole in the floor first, then? Are we sure we have a reliable way to get back up again?"
Herodian
player, 40 posts
HP 37/37
AC -1
Wed 4 Sep 2019
at 02:25
  • msg #45

Re: II - The Steel Cave

"No. That wouldn't be my plan for exactly that reason. I'll advocate for looking everywhere else before going down there," Herodian replies.
Dungeon Master
GM, 49 posts
Wed 4 Sep 2019
at 03:01
  • msg #46

Re: II - The Steel Cave

Harkmur examines the handholds closely, seeing that the material they are attached to is the same color as the metal walls, but of a different composition. Dense and hard, but with some flexibility. Whatever its makeup, it appears to be sagging forward, as though whatever is providing it support is buckling. Even as the warrior looks, from somewhere from within the pit, he can hear the protesting screech of metal folding.

From below, there is a hiss, not unlike the rush of air that accompanied the closing of the entrance to the steel cave. Gazing into the dark, Harkmur can no longer see the blue hints of illumination below.

As the other adventurers discuss their situation, from somewhere to the east, there is the noise of something heavy and metallic falling, the sound breaking the pervading quiet for a moment, before silence overtakes the metal cavern once more.
Azad Rola
player, 44 posts
Wed 4 Sep 2019
at 03:14
  • msg #47

Re: II - The Steel Cave

"This apparatus seems to be slowly breaking down. We should keep moving, we may have limited time here."
Wandreck
player, 31 posts
Oh
Please
Wed 4 Sep 2019
at 07:46
  • msg #48

Re: II - The Steel Cave

Wandreck eagerly steps back onto solid ground and thanks his benefactor.  “Where shall we go?”
This message was last edited by the player at 07:46, Wed 04 Sept 2019.
Herodian
player, 41 posts
HP 37/37
AC -1
Wed 4 Sep 2019
at 09:14
  • msg #49

Re: II - The Steel Cave

Herodian points at each of the three hallways leading from the room, one after the other, while he chants something under his breath. When he finishes chanting he is pointing at the passage that leaves the chamber to the right.

"That way," he says with conviction.
Sir Cal
player, 34 posts
Wed 4 Sep 2019
at 14:33
  • msg #50

Re: II - The Steel Cave

While Wandreck and Herodian were doing their thing with the strange pit, Sir Cal tried to figure out this steel door that closed on them. He'd caught it sliding sideways out of the corner of his eye. It had closed left to right, so he examines the rightmost edge of the door to see if there is any way to get fingers or a lever between the door and the wall to possibly force the thing open along the same path it used to close. The rest of the construction looked much too solid to force any other way.

[OOC: I'm assuming that can happen simultaneous with the pit exploration. I'm also assuming it's going to be fruitless...]

As the others get ready to leave the area, he speaks. "Let's make a plan before we rush deeper into this strange structure. We've already set off two traps, and the next one might prove more lethal. We need to find a new way out. We know there's another door somewhere below this one - that large door we saw outside. We don't know of any other exits. We also know that pit goes down, although it does not seem to be entirely safe. If we can't find another way down, we'll have to use it. If finding another exit takes more than a few hours, and I suspect it will, then we need to find a defensible area to set up as a base from which we can mount exploratory forays. Do we all agree?" He looks around the group, making eye contact with everyone.
Ella
player, 29 posts
Ranger/Cleric
Servant of Joramy
Wed 4 Sep 2019
at 15:34
  • msg #51

Re: II - The Steel Cave

Ella smiles to Cal as he lays out his thoughts. It was always good to have someone along thinking clearly and methodically through the problems, and she knew she wasn't the best suited to that sometimes. "Sounds good to me."
Wandreck
player, 32 posts
Oh
Please
Thu 5 Sep 2019
at 00:25
  • msg #52

Re: II - The Steel Cave

While the others talk, Wandreck begins searching the general area for traps and secret doors.  Ceiling, floor, walls... everything.
Herodian
player, 42 posts
HP 37/37
AC -1
Thu 5 Sep 2019
at 00:42
  • msg #53

Re: II - The Steel Cave

"Of course, Uncle," Herodian replies. "I suggest we stick to the marching order we established on our way here, at least until someone sees a reason to adjust it, and find out where these other corridors lead. I'm not advocating rash behavior, but our present location is less than ideal from a tactical standpoint."
Ranzarth
player, 41 posts
HP: 39 AC: 1
M-U / Thief
Thu 5 Sep 2019
at 19:21
  • msg #54

Re: II - The Steel Cave

"The scouts went along the north passage. We should seek that out first, should we not? To see if we can find them and help them return to safety?" Ranzarth speaks softly as the others try to determine the best direction. His attention is drawn to the sounds and then back to Herodain "What was it that you cast?" as he had miss the casting so could not rely on any of his own knowledge to determine what was cast.
Herodian
player, 43 posts
HP 37/37
AC -1
Thu 5 Sep 2019
at 22:49
  • msg #55

Re: II - The Steel Cave

With a puzzled expression on his face Herodian replies, "I drew upon the power stored in my staff to lift Wandrek from the pit. Why do you ask?"
Sir Cal
player, 35 posts
Fri 6 Sep 2019
at 15:27
  • msg #56

Re: II - The Steel Cave

"Good point about the scouts." Cal concedes to Ranzarth. He turns to Herodian, "I think he meant whatever you cast to augur our course, nephew. I was wondering that myself."
Dungeon Master
GM, 53 posts
Fri 6 Sep 2019
at 16:23
  • msg #57

Re: II - The Steel Cave

Wandreck walks the chamber, examining the steel walls, floor, and ceiling with care. His practiced gaze finds no portals that are concealed, nor any traps waiting to catch the unwary.

However, the thief notices that both the eastern and western corridors are lined with evenly spaced doors, most of which resemble the steel doorway the adventurers had entered the strange cavern from. Each of the doors appears to have an odd apparatus of some kind just to the right of it. Wandreck cannot be certain of the function of these strange panels, but he presumes that they are involved in opening the doors. All of those he can see are closed.



09:54, Today: Dungeon Master, on behalf of Wandreck, rolled 5 using 1d100.

The dwarf does note two things of interest regarding the intersecting passageways. To the west, the dwarf is positive that the ceiling is slightly lower than in the eastern hall, but he can see no structural reason for why this is so. Roughly halfway down the eastern corridor, Wandreck can see something large, roughly the height of an average human, leaning against the right hand wall. At this distance, he cannot make out any details about the shadowed mass, but it is not moving.

Wandreck also notes that the odd panels are not present on the doors that line the northern passage. Those doorways are also much less frequent, and more widely spaced out.
Herodian
player, 44 posts
HP 37/37
AC -1
Fri 6 Sep 2019
at 17:53
  • msg #58

Re: II - The Steel Cave

Sir Cal:
"Good point about the scouts." Cal concedes to Ranzarth. He turns to Herodian, "I think he meant whatever you cast to augur our course, nephew. I was wondering that myself."


"Oh, that! A simple, but effective augury. It doesn't provide any detail, but I've found it effective in situations when I've been forced to make a choice with little or no information to guide the decision."
Lumwik
player, 20 posts
Dwarf with an axe
Fri 6 Sep 2019
at 18:14
  • msg #59

Re: II - The Steel Cave

Lumwick keeps his attention figured on the perimeter, lest something come upon the others while they do their deliberations.
Ranzarth
player, 42 posts
HP: 39 AC: 1
M-U / Thief
Sat 7 Sep 2019
at 00:00
  • msg #60

Re: II - The Steel Cave

Ranzarth nods to Wandreck as he moves up next to him to help scout the area "Shall we proceed north than? To see if we can secure the scouts?"
Wandreck
player, 33 posts
Oh
Please
Sat 7 Sep 2019
at 07:01
  • msg #61

Re: II - The Steel Cave

Wandreck informs him that someone or something may be hiding in the east corridor.  He recommends investigating this.
Harkmur of the Granite
player, 17 posts
Sun 8 Sep 2019
at 20:45
  • msg #62

Re: II - The Steel Cave

Eyeing the pit, he ponders for a moment making an attempt but decides against it.  Stepping back from the hole several paces, he listens as the others discuss; his gaze falling upon each noted direction.

"That series of doors there...perhaps old bed chambers or something to that affect?"
Ella
player, 31 posts
Ranger/Cleric
Servant of Joramy
Sun 8 Sep 2019
at 20:57
  • msg #63

Re: II - The Steel Cave

Ella looks over to Wandreck, then down the corridor he's indicating. "I agree. If we're being watched, we want to know who, or what, it is."
Sir Cal
player, 37 posts
Mon 9 Sep 2019
at 01:40
  • msg #64

Re: II - The Steel Cave

"Yes, let's check the immediate threat first, then proceed North." Cal agrees. "Who is watching our back?" he adds, not wanting the group to expose itself to a sneak attack.
Lumwik
player, 21 posts
Dwarf with an axe
Mon 9 Sep 2019
at 02:27
  • msg #65

Re: II - The Steel Cave

Lumwik hefts his axe, and starts down east corridor.  "I'll check it out."
Ranzarth
player, 43 posts
HP: 39 AC: 1
M-U / Thief
Mon 9 Sep 2019
at 21:49
  • msg #66

Re: II - The Steel Cave

Ranzarth pulls his shortsword and steps in line behind Lumwick, his steps soft as he moves forward trying to keep his eyes peeled for any potential traps or issues ahead.
Dungeon Master
GM, 54 posts
Tue 10 Sep 2019
at 01:39
  • msg #67

Re: II - The Steel Cave

Sword in hand, Trisvyre falls in behind Lumwik and Ranzarth. The three adventurers creep down the eastern corridor toward the shadow, which remains still and unmoving, even as they draw closer. Ranzarth’s sharp eyes discern no traps anywhere.

As the dark figure comes into full view, the company members are struck by its strange appearance. The figure is made of metal, and as best as any of the three can guess, must have once been some manner of construct, such as a golem.



Its upper body has been smashed repeatedly, the metal that makes up its body severely crushed and dented. It does not move at all, even as the explorers draw within a few paces of it, the injuries it has suffered apparently having destroyed whatever force once animated it.

Looking carefully about, none of the trio see anything else in the vicinity of the golem. The corridor remains still.
This message was last edited by the GM at 03:19, Tue 10 Sept 2019.
Wandreck
player, 34 posts
Oh
Please
Tue 10 Sep 2019
at 07:16
  • msg #68

Re: II - The Steel Cave

Wandreck joins his companions and examines their discovery, searching it for traps.

“It doesn’t look very dangerous, and that’s why it scares me.”
Ranzarth
player, 44 posts
HP: 39 AC: 1
M-U / Thief
Tue 10 Sep 2019
at 18:44
  • msg #69

Re: II - The Steel Cave

"The Arcana in this place is odd." Ranzarth remarks softly as he pokes at the creature with his sword.
Ella
player, 32 posts
Ranger/Cleric
Servant of Joramy
Wed 11 Sep 2019
at 17:04
  • msg #70

Re: II - The Steel Cave

Ella glanced over to the explorers checking the thing, then returned to watching the other corridors for trouble, just in case. She called over her shoulder, but not too loudly, trying to modulate her voice so it would carry to the rest of the group without echoing through the entire complex. "What is it?"
Azad Rola
player, 46 posts
Thu 12 Sep 2019
at 02:22
  • msg #71

Re: II - The Steel Cave

Azad joins the inspection of the odd construct, but keeps his distance just in case it's not truly inactive.
Dungeon Master
GM, 57 posts
Thu 12 Sep 2019
at 03:47
  • msg #72

Re: II - The Steel Cave

The golem does not respond to Ranzarth's prodding, evidencing no signs of life.

Examining the creature cautiously, Wandreck notices a rent in its metal hide, a split that is the result of one of the numerous blows the creature received. Through the crack in the metal, something glints at the thief. Peering closely, Wandreck can see a pair of jewels, rubies from the appearance of them, embedded within the strange monster.
Harkmur of the Granite
player, 18 posts
Thu 12 Sep 2019
at 04:21
  • msg #73

Re: II - The Steel Cave

Following Ellas' cue, Harkmur pulls one of his warhammers and stands watch over the remaining passageways.
Wandreck
player, 35 posts
Oh
Please
Thu 12 Sep 2019
at 09:14
  • msg #74

Re: II - The Steel Cave

Wandreck tries to carefully remove the rubies, preferably without losing his fingers (which to him are even more precious).
Ranzarth
player, 45 posts
HP: 39 AC: 1
M-U / Thief
Thu 12 Sep 2019
at 20:23
  • msg #75

Re: II - The Steel Cave

Ranzarth speaks softly back towards Ella "Some sort of construct. It's form is odd and nothing like I have ever seen nor read about."
Sir Cal
player, 38 posts
Thu 12 Sep 2019
at 22:09
  • msg #76

Re: II - The Steel Cave

Cal grunts, but makes no comment about the golem. Like the others, he keeps an eye out for wandering monsters from the various exposed flanks while the roguish types looted the construct.
Herodian
player, 47 posts
HP 37/37
AC -1
Fri 13 Sep 2019
at 00:51
  • msg #77

Re: II - The Steel Cave

Herodian joins Ser Cal where he is standing watch. "We have seen many strange things in our travels, Uncle, but these metal halls are among the strangest. Have you seen craftsmanship like this anywhere before?"
Ranzarth
player, 46 posts
HP: 39 AC: 1
M-U / Thief
Fri 13 Sep 2019
at 17:40
  • msg #78

Re: II - The Steel Cave

Ranzarth allows the dwarf work his fingers into the construct, taking a step back he looks at one of the doors and the contraption to it's side. "Strange, no handles upon the door. How do you open them?"
Azad Rola
player, 48 posts
Sat 14 Sep 2019
at 01:12
  • msg #79

Re: II - The Steel Cave

"Magic may be required. I have a spell that will open most doors and gates, but it will only work once. I need to make sure we really need to be through a certain portal before I resort to such magics."
Sir Cal
player, 39 posts
Sat 14 Sep 2019
at 02:26
  • msg #80

Re: II - The Steel Cave

Cal shakes his head. "No, nephew, I've never seen anything like this place before. It is very strange indeed."

To Azad's point he suggests "Let's wait then. We have several other directions to explore before we'd have to attempt to open the doors. Even if it comes to that, we could try brute force first."
Dungeon Master
GM, 59 posts
Mon 16 Sep 2019
at 17:59
  • msg #81

Re: II - The Steel Cave

Wandreck is able to nimbly pry the two gems free. As he does, he notices that small, blue fingers of lightning spark through the golem’s innards, but the thief is able to avoid the tendrils of energy and remove the gems without harm to himself. The jewels are oddly cut: their shape cylindrical, but the dwarf guesses that they will fetch around thirty gold pieces each.

Peering back through the crack in the golem’s metal skin, Wandreck spies two more of the rubies, which he could probably reach by stretching.

Ranzarth examines one the nearby doors, presuming that the mechanism by which it is opened is contained in the small, dark panel which is positioned to its right. Looking at the panel closely, Ranzarth sees that there is a horizontal slot, not quite as wide as his palm, where perhaps a key of some kind could be inserted.

As the remainder of the party keep watch at the junction of the corridors, several of the adventurers notice a group of five silhouetted figures move from east to west, far down the northern hallway. Four of the figures the company estimates to be roughly the height of elves. All are carrying spears. They are followed by a four legged creature, roughly the size and shape of a large hound. If any of the figures perceive the presence of the party, they give no sign before disappearing from view as they proceed westward.
Ranzarth
player, 48 posts
HP: 39 AC: 1
M-U / Thief
Mon 16 Sep 2019
at 19:30
  • msg #82

Re: II - The Steel Cave

Ranzarth looks back over his shoulder at the dwarf messing with the strange golem, shrugging his shoulder he reaches towards a small pouch and lays out a series of tools "Lets see if we can get one of these open? If anything it might give us a place to fall back to should the need arise."
Wandreck
player, 36 posts
Oh
Please
Tue 17 Sep 2019
at 00:36
  • msg #83

Re: II - The Steel Cave

Wandreck pockets the rubies, then takes the tools and tries to use them to get the door open.  He assumes the slot is a sort of key hole.
Sir Cal
player, 40 posts
Tue 17 Sep 2019
at 16:32
  • msg #84

Re: II - The Steel Cave

Cal eyes the figures in the distance. "Stay alert." he says to the other sentries.

Looking back over his shoulder he asks, "Maybe that golem is carrying a door key? Did you check the floor around its feet in case it dropped it?"
Ella
player, 33 posts
Ranger/Cleric
Servant of Joramy
Tue 17 Sep 2019
at 21:09
  • msg #85

Re: II - The Steel Cave

Ella raises her shield when she sees the figures moving in the distance, nodding to Cal without taking her eyes off of the corridors around them. She murmured quietly to the others. "That didn't take long. They looked like people, too. Maybe other scouts? They had a dog. I think."
Herodian
player, 48 posts
HP 37/37
AC -1
Tue 17 Sep 2019
at 23:35
  • msg #86

Re: II - The Steel Cave

Herodian moves to stand just to the east side of the entrance to the northern corridor. Using the wall for cover he peeks arond the corner watching in case the figures reappear.
Ranzarth
player, 50 posts
HP: 39 AC: 1
M-U / Thief
Tue 17 Sep 2019
at 23:53
  • msg #87

Re: II - The Steel Cave

In reply to Wandreck (msg # 83):

Ranzarth looks up to Wandreck as he knelt before the panel "Can I help you?" a look of increduluation on his face as Wandreck helps himself to his tools "Perhaps you should get your own."
Harkmur of the Granite
player, 19 posts
Wed 18 Sep 2019
at 03:40
  • msg #88

Re: II - The Steel Cave

Spying the distant movement, Harkmur replaces his hammer and pulls his crossbow from his back.  Sliding his foot into the metal brace, he slams his foot to the floor and begins pulling the drawstring backward.  The heavy cording creaks in anger as the tension increases.  With a final groan, he wraps the drawstring around the firing pin and clacks a bolt into place.
Wandreck
player, 37 posts
Oh
Please
Wed 18 Sep 2019
at 09:24
  • msg #89

Re: II - The Steel Cave

Sorry,” he mutters, and resorts to using his own tools.
Ranzarth
player, 51 posts
HP: 39 AC: 1
M-U / Thief
Wed 18 Sep 2019
at 19:15
  • msg #90

Re: II - The Steel Cave

"Hopefully ye can pick locks better than ye can apologize. Don't know about where you're from but touching another's tools is just not proper etiquette" Ranzarth turns his attention back to the lock he was beginning to work on.
Dungeon Master
GM, 60 posts
Wed 18 Sep 2019
at 20:19
  • msg #91

Re: II - The Steel Cave

From his position, Herodian is able to hear the faint sound of high pitched, chattering speech, but what few words he can make out resemble no language he has ever encountered. The voices fade, yielding to silence.

Wandreck probes the slot with his picks, feeling nothing within that resembles the tumblers of the locks he is accustomed to working with. In the upper portion of the slot’s interior, the thief finds a raised area, the surface of which feels smooth, much like glass.

Abruptly, the panel that holds the slot emits a buzzing noise and a pair of ridged lengths of black colored metal inside the slot clamp down on Wandreck’s picks. A second later, the hallway is bathed in red light and a loud sound, like several blaring horns being blown in unison, fills the corridor. The horns clamor for several seconds, then go quiet, only to return seconds later, the cycle repeating.

Glancing up, the adventurers can see that the red illumination comes from several square lamps set in the walls close to the ceiling. The company can see no flame within them, leaving the source of their bright glow a mystery.
This message was last updated by the GM at 20:19, Wed 18 Sept 2019.
Azad Rola
player, 50 posts
Thu 19 Sep 2019
at 04:03
  • msg #92

Re: II - The Steel Cave

Azad nearly jumps as the klaxon and lights start, then again when they repeat a few seconds later. Trying to tune out the alarm -- likely a spell -- he draws his wand and watches for the appearance of guardians or monsters drawn to the noise.
Wandreck
player, 38 posts
Oh
Please
Thu 19 Sep 2019
at 09:48
  • msg #93

Re: II - The Steel Cave

Wandreck tries to retrieve his picks.  No sense in losing his tools.
Ranzarth
player, 52 posts
HP: 39 AC: 1
M-U / Thief
Thu 19 Sep 2019
at 18:59
  • msg #94

Re: II - The Steel Cave

Slight elven curses emanate from Ranzarth's lips as he shakes his head and rolls up his tools, quickly shoving them into his pocket "Welp we might just get to see that patrol again after all..."
Ella
player, 34 posts
Ranger/Cleric
Servant of Joramy
Thu 19 Sep 2019
at 21:37
  • msg #95

Re: II - The Steel Cave

"They know we're here now..." Ella thumps her sword against her shield, looking around the halls for incoming trouble. "Start moving, or stand and fight? Something tells me we don't have long to decide."
Harkmur of the Granite
player, 20 posts
Fri 20 Sep 2019
at 04:01
  • msg #96

Re: II - The Steel Cave

Harkmur starts at the sudden disturbance.  Alarm bells, or whatever they were, he had heard a time or two before but the lights...now that was something wholly different.  Carefully and with purpose, he places one foot behind the other and slowly begins backing towards the doorway they entered through.  His crossbow effortlessly cut through the air as he swiveled it back and forth, following the line of his vision.

"Everyone, back up!  We need to close ranks and work from a choke point.  This room is too open, they could cut us off."
Herodian
player, 50 posts
HP 37/37
AC -1
Fri 20 Sep 2019
at 05:06
  • msg #97

Re: II - The Steel Cave

Hearing wisdom in Harkmur's words, Herodian retreats into the eastern corridor and moves past where Ranzarth and Wandrek were working on the golem. Then, hugging the northern wall he keeps an eye on the open doorway to the south as he approaches the bend in the corridor. When he reaches it, he looks around the corner presenting as small a target as he can manage to anything that might be approaching.
Ranzarth
player, 53 posts
HP: 39 AC: 1
M-U / Thief
Fri 20 Sep 2019
at 22:04
  • msg #98

Re: II - The Steel Cave

Ranzarth nods to Harkmur, though not entirely sure they should all crowd into a single hallway that has no exit is the wisest of ideas "While it does create a choke point and if we knew what we were up against that may prove useful, it could prove dangerous if we don't and no way to exit..." Either way Ranzarth drew his sword and moves towards the hallway they others were backing up into as he considers his options.
Sir Cal
player, 42 posts
Fri 20 Sep 2019
at 22:25
  • msg #99

Re: II - The Steel Cave

Cal draws his sword and makes watches back and forth between the east and west, watching for where the guards will come from.

[OOC: I think we're huddling in the corridor that heads off east from the elevator room?]
Lumwik
player, 22 posts
Dwarf with an axe
Sat 21 Sep 2019
at 01:14
  • msg #100

Re: II - The Steel Cave

Lumwick prepares his crossbow, and takes a position with the others.
Wandreck
player, 39 posts
Oh
Please
Sat 21 Sep 2019
at 02:48
  • msg #101

Re: II - The Steel Cave

Wandreck isn’t crazy about being lined up like a domino, but he finds his place in the group regardless.  There didn’t seem to be much time for discussion, even if they could hear anything over The Alarm From Hell.
Dungeon Master
GM, 61 posts
Sat 21 Sep 2019
at 23:33
  • msg #102

Re: II - The Steel Cave

At the closed door, Wandreck manages to free his picks with a few determined tugs.

As they move back, Ella, Harkmur, Herodian, Sir Cal and Trisvyre see the patrol they observed previously rush into the northern corridor. Weapons in hand, the group of figures runs for the intersection of hallways, making a series of grating, high pitched shrieks as they charge. As they draw nearer, the company members can see that they are assuredly not the elven scouts that ventured into the steel cave.



The creatures have flesh that is the color of damp soil, tendrils of green, vine-like vegetation sprouting from several portions of their bodies. Some are roughly the size of elves, but a two of the five are taller, almost as large as humans. Their weapons are crude, some fashioned by stone, others with metal, but the points of the spears they wield all appear keen. The hound that follows them shares their odd coloration, sharp thorns protruding from its thick body.

18:31, Today: Dungeon Master rolled 2 using 1d6.  Initiative - Party.

18:31, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Humanoids.

The party has the opportunity to act first. Note that the creatures are not yet within melee range, but can be targeted with missile weapons and spells.

Herodian
player, 52 posts
HP 37/37
AC -1
Sun 22 Sep 2019
at 09:07
  • msg #103

Re: II - The Steel Cave

"Look sharp!"

As Herodian calls the warning he takes a crystal vial from a bandolier worn around his waist. He begins a chant invoking one of Boccob's lessser known Aspects, the Macarena.

OOC:
All allies within a 50' square centered on the entrance to the eastern tunnel from the center who are not already engaged in melee combat (That should be everyone , I believe) receive
the folllwing benefit for the next 6 rounds.


Bless (6 rounds remaining)

This minor benison raises the morale and attack rolls of any creatures allied with the casting cleric by +1 or +5% as appropriate. Any creatures already engaged in melee combat will not gain the spell’s benefits. The spell is reversible, allowing the cleric to curse his or her enemies with—5% morale and –1 to hit.
This message was last edited by the player at 08:21, Tue 24 Sept 2019.
Wandreck
player, 40 posts
Oh
Please
Sun 22 Sep 2019
at 22:39
  • msg #104

Re: II - The Steel Cave

Wandreck hurls a flask of oil at the feet of this freak patrol, hoping to cause some of them to slip when they charge.

18:40, Today: Wandreck rolled 19 using 1d20+1.  Hurl oil.
This message was last edited by the player at 22:40, Sun 22 Sept 2019.
Lumwik
player, 23 posts
Dwarf with an axe
Sun 22 Sep 2019
at 23:52
  • msg #105

Re: II - The Steel Cave

Limerick looses a bolt, but his aim is not true.


18:50, Today: Lumwik rolled 4,2 using 1d20+1,1d4+1 ((3,1)).  even with the bless it's a miss
Harkmur of the Granite
player, 21 posts
Mon 23 Sep 2019
at 05:00
  • msg #106

Re: II - The Steel Cave

Uttering a string of swears under his breath, Harkmur raises his crossbow and lets loose at the group...


00:59, Today: Harkmur of the Granite rolled 7 using 1d20.  Heavy Crossbow Attack.
Ella
player, 35 posts
Ranger/Cleric
Servant of Joramy
Mon 23 Sep 2019
at 17:52
  • msg #107

Re: II - The Steel Cave

Since Ella has a sword and shield in hand and doesn't feel that attempting to juggle weapons is a good idea in the moment, she chooses to hold initiative in order to attack if the enemy closes to melee while keeping her position between the bulk of the party and the... whatever they are.
Sir Cal
player, 43 posts
Wed 25 Sep 2019
at 00:00
  • msg #108

Re: II - The Steel Cave

Cal flicks couple of daggers at the dog-thing, hoping to hobble it before it gets too close to the group.


18:56, Today: Sir Cal rolled 23,15,10,10 using D20+4,d20+4,d4+6,d4+6 with rolls of 19,11,4,4.  Daggers.

Hits ac-2 and -10. 10 damage per hit

Ranzarth
player, 54 posts
HP: 39 AC: 1
M-U / Thief
Wed 25 Sep 2019
at 00:30
  • msg #109

Re: II - The Steel Cave

Ranzarth steps to the side as he prepares for the creatures to close with them, wanting to try and get into a flanking position with one of the other warriors.


OOC: Hold action?
Trisvyre
NPC, 8 posts
Elven Scout
Sat 28 Sep 2019
at 22:07
  • msg #110

Re: II - The Steel Cave

Trisvyre draws her sword, taking a position alongside Ella and Salenth, her eyes narrowing as she waits for the monsters to come within reach of her blade.
Dungeon Master
GM, 65 posts
Sat 28 Sep 2019
at 22:07
  • msg #111

Re: II - The Steel Cave

Sir Cal’s two blades slam into the thick body of the hound like creature at the head of the charging band. The monster staggers, clearly wounded, but manages to keep to its feet, dark brown fluid welling up from its injuries.

The humanoids charge is slowed when they reach Wandreck’s oil. None of the strange creatures lose their footing on the slick floor, but the struggle to keep their balance robs them of the momentum of their attack. All manage to press forward into the eastern hallway, but their ranks are scattered, their unity blunted.

The oil robs the humanoids of their charge, so their turn is burned up solely with the effort of closing into melee range with the party.

16:57, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Party.

16:57, Today: Dungeon Master rolled 4 using 1d6.  Initiative - Humanoids.

The party wins initiative. All of the humanoids, along with their canine-like companion, are AC 4.


From his vantage point at the bend in the hallway, Herodian glimpses movement to the north. Squinting, against the red illumination, the elf is able to make out a pair of shadowy figures, cylindrical shaped, each with what appear to be four appendages. The figures are moving southward down the adjoining corridor towards the company’s position. As he gazes at them further, Herodian realizes that the figures have no feet that he can see. It seems that both are levitating, hovering just above the floor as they glide forward.
Wandreck
player, 41 posts
Oh
Please
Sun 29 Sep 2019
at 07:28
  • msg #112

Re: II - The Steel Cave

Wandreck unleashes a sling bullet at one of the humanoids, but his aim goes astray.

03:27, Today: Wandreck rolled 4 using 1d20.  To hit w/sling.
Harkmur of the Granite
player, 22 posts
Sun 29 Sep 2019
at 23:21
  • msg #113

Re: II - The Steel Cave

Discarding his crossbow, Harkmur draws his warhammers and marches forward towards the oncoming creatures.  Pulling his shoulders in and dropping his head, he narrows his vision on the first to reach striking distance.  With only a small shuffle of sound emanating from his armor, he swings around and up towards the beast...

19:17, Today: Harkmur of the Granite rolled 13 using 1d20 (Thac0 12; hit AC 1).  Swinging Warhammer.
19:18, Today: Harkmur of the Granite rolled 4 using 1d4+1.  Damage.

Ranzarth
player, 57 posts
HP: 39 AC: 1
M-U / Thief
Mon 30 Sep 2019
at 17:33
  • msg #114

Re: II - The Steel Cave

Ranzarth slips to the side, his movements graceful has comes up to the side of one of the creatures Harkmur is on, stabbing out with his shortsword, a stream a blood follows the blade as it returns to defend himself from further attacks.


OOC: Hit AC 3 for 8 Damage.


10:31, Today: Ranzarth rolled 13,8 using d20+3,d6+3.  Attack with Shortsword. No flank or backstab multiplier involved.

Ella
player, 37 posts
Ranger/Cleric
Servant of Joramy
Mon 30 Sep 2019
at 19:18
  • msg #115

Re: II - The Steel Cave

Holding her shield before her, Ella watches the creatures close the distance. Seeping brownish fluid from the wounds instead of bleeding was hardly normal, but Ella had fought strange creatures not of flesh and blood before. Whatever these were, they physical beings, vulnerable to blades and slippery floors. That was a comforting thought, at least.

When the things closed within her reach, she slashed out at one of the spear-wielding creatures. In close quarters with her companions, she tried to keep her cuts short and tight, keeping the flaming blade from getting too much in their way as they fought.

12:14, Today: Ella rolled 10,11,10,9 using 1d20+5,1d8+6,1d20+5,1d8+6 ((5,5,5,3)).

Hits AC -2 for 11
Hits AC -2 for 9

(Because she's wielding Flametongue, each hit is +1 damage if they regenerate or +2 damage if they are "inflammable creatures.")

Lumwik
player, 24 posts
Dwarf with an axe
Wed 2 Oct 2019
at 01:30
  • msg #116

Re: II - The Steel Cave

The dwarf steps to the fore, swinging his axe Beardtrimmer at one of the creatures.



20:12, Today: Lumwik rolled 23,16,21,19 using 1d20+8,1d8+11,1d20+8,1d8+11 ((15,5,13,8)).

Hits AC -10 for 16
Hits AC -11 for 19

Herodian
player, 57 posts
HP 37/37
AC -1
Wed 2 Oct 2019
at 19:21
  • msg #117

Re: II - The Steel Cave

Herodian steps out into the corridor facing the approaching cylinders and tosses a handful of a black powdery substance onto the floor in front of him. Using the tip of his staff he traces a sigil into the black powder. When the sigil is complete it rises from the floor to hover in the air in front of him. As he utters the words "Arastianir disp lasr" the sigil disappears from in front of him, reappearing underneath the cylinders. With the spell complete, Herodian steps back behind the corner.

OOC:
Herodian casts slow on the cylinders. OSRIC pg 104

Slow
Arcane Transmutation/ Alteration
Level: Magic user 3
Range: 90 ft + 10 ft/ level
Duration: 3 rounds + 1 round/ level
Area of Effect: 1 creature/ level in a 40 × 40 ft area
Components: V,S,M
Casting Time: 3 segments
Saving Throw: None
This spell acts upon its targets to slow down their movements, or can be used to negate the effects of a haste spell. Any creature affected by a slow spell will find that it can only move at half normal speed and attack at half its normal rate. The spell may be cast upon up to 1 creature/ caster level, but all must be within the area of the spell’s area of effect at the time of casting. If more than one slow spell is cast upon the same subject, the effects of the two spells will be cumulative.

Sir Cal
player, 48 posts
Thu 3 Oct 2019
at 14:43
  • msg #118

Re: II - The Steel Cave

Cal hesitates for a beat trying to decided between doing something about the cylinders or engaging with the more immediately threatening humanoids. Once Herodian throws a spell at the cylinders (a choice Cal agreed with because he had been considering the same spell), that seems to make up his mind.

Drawing another dagger from the bandolier across his chest, he charges into the melee with the humanoids and starts slashing and stabbing with both hands. Most of his attacks are focused on the dog-thing in an attempt to bring it fully down and completely remove one of the combatants from the fracas.


Going to two-weapon fight here. I'll just focus on the dog. Hopefully I'll kill it.

09:38, Today: Sir Cal rolled 25,19,15,14 using d20+7,d20+7,d20-1,d20-1.  sword, sword, dagger, dagger.
Those all hit AC1 or better, so all hits.

09:41, Today: Sir Cal rolled 15,12,10,7 using d8+10,d8+10,d4+6,d4+6.  damage.
That's another 44 damage total.

This message was last edited by the player at 19:50, Thu 03 Oct 2019.
Trisvyre
NPC, 9 posts
Elven Scout
Sat 5 Oct 2019
at 23:57
  • msg #119

Re: II - The Steel Cave

The elven scout closes with one of the spear wielding humanoids, slashing the creature with a pair of quick strikes of her blade.

17:35, Today: Trisvyre rolled 22 using 1d20+3.  Attack - Longsword.

17:37, Today: Trisvyre rolled 7 using 1d8+3.  Damage.

17:37, Today: Trisvyre rolled 10 using 1d20+3.  Attack - Longsword.

17:39, Today: Trisvyre rolled 9 using 1d8+3.  Damage.

Salenth Ravanys
player, 13 posts
Sat 5 Oct 2019
at 23:57
  • msg #120

Re: II - The Steel Cave

Salenth engages another of the odd humanoids. She swings a heavy blow with her mace, but the monster manages to sidestep the attack.

17:51, Today: Dungeon Master, on behalf of Salenth Ravanys, rolled 5 using 1d20+1.  Attack - Mace.
Dungeon Master
GM, 68 posts
Sat 5 Oct 2019
at 23:58
  • msg #121

Re: II - The Steel Cave

Sir Cal finishes off the dog-like beast with a flurry of attacks. Lumwik, Ella, and Trisvyre all cut down the humanoids they face. As each of the creatures fall, the rich smell of dense vegetation overtakes the corridor, and, save for the enemy slain by Ella, which is consumed by flames, the fallen forms of the monsters immediately begin to dissolve, their bodies decaying into clumps of russet colored mold.

Harkmur and Ranzarth manage to grievously wound the humanoid they are in battle with. The creature hisses as it jabs at Harkmur with its spear, but the warrior evades the attack easily.

17:58, Today: Dungeon Master rolled 4 using 1d20.  Attack - Humanoid.

Salneth’s opponent makes a gibbering sound as it swings the crude hatchet it wields at the priestess, but the blow skitters harmlessly off of the cleric’s armor.

17:59, Today: Dungeon Master rolled 6 using 1d20.  Attack - Humanoid.

At the eastern end of the corridor, the cylinders, clearly slowed, move far enough out of the shadows that Herodian is able to see them clearly.



One of the metal creatures speaks, its tone flat and strangely artificial, like the speech of a construct, the meaning of its words lost on Herodian.

[Language unknown: ”AVESHENDE NG EKILPLWHIL SIOMWAHIWA! NE NT ST UREILLKORWAS O NENEESROAL UTECOS SANATIOUN ISRO any.ne! CEFOPENT CKIE IT TIO LESMENATI T POTIPO MAEC T PAER PRFI ON K THEIS!”]

A red beam of energy originates from the first of the cylinders, pulsing through the air toward Herodian in the blink of an eye.

18:36, Today: Dungeon Master rolled 20 using 1d20.  Attack - Cylinder.

18:38, Today: Dungeon Master rolled 10 using 2d10.  Damage.


The bolt of energy cuts across the half-elf’s flank, the sensation akin to what Herodian imagines being touched by heated metal would feel like.

In the same instant, a small object, oval in shape like a goose egg, emerges from the center of the other cylinder and is propelled down the hallway.

18:46, Today: Dungeon Master rolled 11 using 1d20.  Attack - Cylinder.

It lands a few feet away from Herodian’s feet, shattering a moment later. As it breaks, pale yellow gas quickly fills the intersection of the corridor where the half-elf has been keeping watch.

OOC: Herodian, I need you to give me a roll on percentile dice. If you roll 30, or below, don’t do anything else. If you roll over thirty, give me a Saving Throw vs. Poison.

18:51, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Party.

18:51, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Enemies.

The adventurers win initiative for the next round.

Herodian
player, 58 posts
HP 27/37
AC -1
Sun 6 Oct 2019
at 02:40
  • msg #122

Re: II - The Steel Cave

OOC:

21:38, Today: Herodian rolled 12 using 1d100.  DM Request.
Wandreck
player, 42 posts
Oh
Please
Mon 7 Oct 2019
at 12:03
  • msg #123

Re: II - The Steel Cave

With the aid of his magical boots, Wandreck takes a running jump as he draws his sword and attempts to land behind behind the cylindrical construct in preparation for a backstab.
Harkmur of the Granite
player, 23 posts
Mon 7 Oct 2019
at 15:30
  • msg #124

Re: II - The Steel Cave

Pulling back, Harkmur heaves forward again with the aged, worn hammer.  Pulling with his hips, he swings wildly towards the creature...

11:26, Today: Harkmur of the Granite rolled 14 using 1d20 (Thac0 12; Hit AC 2)  Swinging Warhammer.
11:27, Today: Harkmur of the Granite rolled 5 using 1d4+1.  Damage.

Dungeon Master
GM, 71 posts
Tue 8 Oct 2019
at 15:18
  • msg #125

Re: II - The Steel Cave

OOC: Wandreck, and anyone else that is moving to engage the cylinders in melee, since the gas cloud is still present at the corridor’s corner, I’ll need you to give me a Saving Throw vs. Poison. Yes, I know you could hold your breath, but the gas also permeates skin.

If anyone of elven heritage crosses through the cloud, roll your immunity first (90% for elves, 30% for half-elves). If you roll under your immunity percentage, you’re unaffected by the gas and don’t need to make a saving throw.

Ranzarth
player, 58 posts
HP: 39 AC: 1
M-U / Thief
Tue 8 Oct 2019
at 18:39
  • msg #126

Re: II - The Steel Cave

Ranzarth continues to circle the humanoid Harkmur and he is on, ducking and weaving in a deadly dance to find an opportune moment to strike out with his shortsword. A quick parry to the side, opens a gap large enough for his sword to drive forward...


OOC: Attack with Short sword. If flank or backstab bonus is available it has not been added. Hitting AC -2 for 4 Damage.


11:37, Today: Ranzarth rolled 18,4 using d20+4,1d6+3 with rolls of 14,1.  Attack with Shortsword. No flank or backstab multiplier involved

Herodian
player, 63 posts
HP 27/37
AC -1
Tue 8 Oct 2019
at 23:59
  • msg #127

Re: II - The Steel Cave

Herodian hugs tight against the wall and touches the spot where the red bean struck him.

"Sederai donitan." His hand glows with soft, golden light and his wound appears to heal and emit a light matching the glow of his hand.

OOC:

18:58, Today: Herodian rolled 5 using 1d8.  Cure Light Wounds.

Wandreck
player, 43 posts
Oh
Please
Fri 11 Oct 2019
at 18:34
  • msg #128

Re: II - The Steel Cave

14:33, Today: Wandreck rolled 13 using 1d20.  Save vs poison.  (Succeeds)
Lumwik
player, 26 posts
Dwarf with an axe
Sat 12 Oct 2019
at 02:05
  • msg #129

Re: II - The Steel Cave

Lumwick strikes out again at the remaining plantman.

21:01, Today: Lumwik rolled 17,15,10,19 using 1d20+8,1d8+11,1d20+8,1d8+11 ((9,4,2,8)).


Hits AC -5 for 15
Hits AC  2 for 19

Sir Cal
player, 51 posts
Sat 12 Oct 2019
at 13:08
  • msg #130

Re: II - The Steel Cave

Seeing that Lumwik and Ranzarth have the final plant-man surrounded, Cal turns back towards his nephew, the cloud of gas, and the walking cylinders. He quickly takes stock and realizes that Wandreck has already moved to engage the things in melee. A party member downrange spoiled the mage's chances of casting area effect spells, and he doubted the rogue would last long against those things alone. He made a note to discuss tactics with the dwarf when this battle was over.

Holding his breath, he bolts through the gas cloud and rushes down the hallway to back up Wandreck.

[Sorry mages, I was hoping we'd be able to give you a chance to lightning bolt or some other decent damage spell, but I figure with Wandreck already down there, it's going to prevent that. Hopefully you've got something else more targeted.

08:01, Today: Sir Cal rolled 22 using 1d100.  90% resist sleep.
]

Cal makes it through the cloud unaffected. He attacks the closest cylinder using only his sword, taking measure of the thing and just how difficult it is to pierce its armor, saving the dagger in his offhand for parrying any counterattacks it might employ.

[attack twice with sword. dagger thing is just flavor text.
08:06, Today: Sir Cal rolled 17,24 using d20+9,d20+9 with rolls of 8,15.  sword attack twice.
08:07, Today: Sir Cal rolled 11,16 using d8+10,d8+10 with rolls of 1,6.  damage.

That hits AC-4 for 11 damage and -11 for 16 damage]

Ella
player, 40 posts
Ranger/Cleric
Servant of Joramy
Mon 14 Oct 2019
at 17:47
  • msg #131

Re: II - The Steel Cave

Ella opted to remain in her designated role of watching the less-armored members of the group rather than running down the hall at the... whatever they were. She joined Lumwick in hacking at the last plant creature. Once it was down, then it would be safer to move forward, at least. She moves with a fluid grace as the flaming sword cuts and slashes at the strange creature, slipping through its guard almost like it had none.

10:40, Today: Ella rolled 25,9,24,7 using 1d20+5,1d8+6,1d20+5,1d8+6 ((20,3,19,1))

Hits AC -13 for 9 damage
Hits AC -12 for 7 damage

Wandreck
player, 44 posts
Oh
Please
Tue 15 Oct 2019
at 11:11
  • msg #132

Re: II - The Steel Cave

OOC: Did I successfully position myself for a backstab?
This message had punctuation tweaked by the player at 11:11, Tue 15 Oct 2019.
Dungeon Master
GM, 74 posts
Wed 16 Oct 2019
at 01:02
  • msg #133

Re: II - The Steel Cave

OOC: Wandreck, you were able to vault over both of the cylinders and can make a melee attack before either can act. However, the “cylinders” have sensors that provide them with 360 degree awareness for a considerable distance and hence, they cannot be backstabbed.
Trisvyre
NPC, 10 posts
Elven Scout
Thu 17 Oct 2019
at 03:41
  • msg #134

Re: II - The Steel Cave

Trisvyre follows Sir Cal through the cloud of yellow gas. Like her fellow elf, she is not overcome by its effects, and joins him in attacking the first of the strange cylinders that she encounters, but her strike does not manage the metal foe’s armor.

20:52, Today: Trisvyre rolled 78 using 1d100.  Immunity.

20:54, Today: Trisvyre rolled 12 using 1d20+3.  Attack - Longsword.

Salenth Ravanys
player, 14 posts
Thu 17 Oct 2019
at 03:41
  • msg #135

Re: II - The Steel Cave

Salenth follows Trisvyre through the gas, intent on supporting her fellow adventurers. She manages to resist the effects of the yellow fumes, breathing a prayer to Saint Cuthbert as she emerges on the other side of the cloud.

21:00, Today: Dungeon Master, on behalf of Salenth Ravanys, rolled 13 using 1d20.  Saving Throw vs Poison.

Cast: Sanctuary

Wandreck
player, 45 posts
Oh
Please
Thu 17 Oct 2019
at 03:42
  • msg #136

Re: II - The Steel Cave

[Posted by Dungeon Master.]

Landing agilely on his feet, Wandreck thrusts the point of his blade at the closest of the cylinders. Blue sparks fly as the sword strikes a field that surrounds the metallic form of the cylinder, the energy wavering at the force of the blow.

21:18, Today: Dungeon Master, on behalf of Wandreck, rolled 20 using 1d20+3.  Attack - Longsword.

21:19, Today: Dungeon Master, on behalf of Wandreck, rolled 4 using 1d8+3.  Damage - Longsword.

Azad Rola
player, 53 posts
Thu 17 Oct 2019
at 03:42
  • msg #137

Re: II - The Steel Cave

Azad stands back from the battle with the plant men, unwilling to unleash a spell with his fellow adventurers battling them in such close quarters.
Dungeon Master
GM, 75 posts
Thu 17 Oct 2019
at 03:42
  • msg #138

Re: II - The Steel Cave

With well placed strikes, Harkmur and Ranzarth quickly slay the humanoid they are engaged in battle with, the monster collapsing into a foul pile of mold. The last of the plant creatures meets a similar fate at skillfully wielded weapons of Ella and Lumwik, dying with a screech as it succumbs to their powerful blows.

Sir Cal aims a pair of strikes at the first of the cylinders. Like Wandreck, his blade first strikes a blue field of energy that surrounds the metal monster’s body, but with his second blow, the field fades, his sword marking a crease on the cylinder itself.

The cylinder facing Sir Cal responds by smashing the elf in the flank with a heavy blow from one of its tentacles. [Language unknown: ”HILO ILL NA EEIL IVICH SA ERASTRTHE ACAR ACAN STLO FI EI,”] it says flatly.

21:56, Today: Dungeon Master rolled 18 using 1d20+3.  Attack - Subdual Tentacle.

21:57, Today: Dungeon Master rolled 9 using 1d10+6.  Damage.


The second cylinder fires a beam of silver sparks at Wandreck, the stream hitting the thief in the shoulder.

22:05, Today: Dungeon Master rolled 9 using 1d20.  Attack - Beam.

Wandreck, I need you to give me a Saving Throw vs. Paralysis.


As the melee continues, the yellow gas disperses, clearing from the corridor.

22:15, Today: Dungeon Master rolled 6 using 1d6.  Initiative - Party.

22:15, Today: Dungeon Master rolled 2 using 1d6.  Intiative - Cylinders.

The party wins intiative for the new round.

The cylinders are AC -1.

Ranzarth
player, 59 posts
HP: 39 AC: 1
M-U / Thief
Thu 17 Oct 2019
at 17:22
  • msg #139

Re: II - The Steel Cave

Ranzarth moves back towards the eastern corridor, peering around the corner to view the cylinder creatures. As the last beam of light erupts from the creature, he dives forward, rolling up near the creature slashing out with his blade as he tries to circle the creature to gain a better position.... his blade deflects off a shield of force...


OOC: Hit AC 4, 4 Damage


10:21, Today: Ranzarth rolled 12,4 using d20+4,1d6+3 with rolls of 8,1.  Attack with Shortsword. No flank or backstab multiplier involved.

Harkmur of the Granite
player, 24 posts
Fri 18 Oct 2019
at 03:33
  • msg #140

Re: II - The Steel Cave

With the immediate problem dealt with, Harkmur turns to see where the next threat is.  Not exactly certain what he is seeing, he places his hammers away and again reaches down for his discarded crossbow.  He stares down the strange cylinder as he strains against the hardened cord, pulling it back into place.

Holding my action, looking for an opening on possible weakness
Herodian
player, 66 posts
HP 32/37
AC -1
Fri 18 Oct 2019
at 07:04
  • msg #141

Re: II - The Steel Cave

With the foul gas dissipated from the corridor, Herodian steps back out into it and sees that Wandrek and his Uncle have engaged the strange cylinders. It is impossible to tell which side has the upper hand. The cylinders appear to be made of metal but whether they are a construct or some sort of armored creature, he couldn't say, but since they appear to be slowed by the last spell he cast at them, he decides to try another one.

He extends his arm toward the one engaged with Sir Cal and reaches into the aether with his mind. He channels magical energy from the aether's swirling depths down the length of his arm and allows it to gather in his extended hand.

Sihir Shirak Anak!” he says, and he releases the gathered energy in five pulses; five missiles of pure force that streak down the corridor weaving past Sir Cal to strike his opponent.

Then, cognizant that the thing may very well retaliate against him again he darts back behind the cover that the bend in the hallway offered.


OOC:

Herodian casts Magic Missile dealing 18 points of force damage to the cylinder.

01:39, Today: Herodian rolled 18 using 5d4+5 with rolls of 4,2,2,1,4.  Magic Missile damage.

This message was last edited by the player at 00:29, Mon 21 Oct 2019.
Lumwik
player, 27 posts
Dwarf with an axe
Fri 18 Oct 2019
at 21:55
  • msg #142

Re: II - The Steel Cave

Lumwik turns from the decaying plant men, and sets his path on the cylinder creatures.  "I'm a comin'!" he calls.
Wandreck
player, 46 posts
Oh
Please
Sat 19 Oct 2019
at 19:58
  • msg #143

Re: II - The Steel Cave

15:57, Today: Wandreck rolled 18 using 1d20.  Save vs paralysis.  Made it

As soon as he can, Wandreck tries to leap out of the way, as he realizes that he had made a foolish mistake.
This message was last edited by the player at 14:34, Sun 20 Oct 2019.
Sir Cal
player, 52 posts
HP 40/49
Tue 22 Oct 2019
at 01:47
  • msg #144

Re: II - The Steel Cave

Cal ducks and bobs, shuffles his feet, and parries a couple of times with his dagger. He grunts as one of the cylinder's whipping tentacles slips past his guard and scores a hit. Ignoring the pain, he continues to press the attack on the thing, grateful for the magic missile assist from his nephew. He follows up that attack with a couple of thrusts of his sword, aiming for the spots where the missiles just hit, hoping to punch through the thing's armor.


Two more sword attacks
20:46, Today: Sir Cal rolled 21,18 using d20+9,d20+9.  sword, sword.
both hits
20:47, Today: Sir Cal rolled 18,17 using d8+10,d8+10.  damage, damage.
35 total damage

Azad Rola
NPC, 54 posts
Fri 25 Oct 2019
at 05:02
  • msg #145

Re: II - The Steel Cave

Following Herodian’s example, Azad mutters a few words, followed by a pair of swift gestures. Eldritch bolts of energy fly from his fingertips, cutting through the air before piercing the side of the cylinder that Sir Cal and Ranzarth are battling.

Cast: Magic Missile

22:52, Today: Azad Rola rolled 18 using 5d4+5.  Damage - Magic Missile.

Ella
player, 41 posts
Ranger/Cleric
Servant of Joramy
Fri 25 Oct 2019
at 05:02
  • msg #146

Re: II - The Steel Cave

[Posted by Dungeon Master.]

Ella dashes to the corner of the hallway alongside Lumwik, moving to join the melee further down the corridor.
Salenth Ravanys
player, 15 posts
Fri 25 Oct 2019
at 05:02
  • msg #147

Re: II - The Steel Cave

Masked from the notice of the cylinders by her prior supplication, Salenth breathes another prayer to her patron, reaching out to lightly touch Sir Cal’s shoulder.

Cast: Cure Light Wounds

23:13, Today: Dungeon Master, on behalf of Salenth Ravanys, rolled 4 using 1d8.  Cure Light Wounds.

Trisvyre
NPC, 11 posts
Elven Scout
Fri 25 Oct 2019
at 05:02
  • msg #148

Re: II - The Steel Cave

Trisvyre gives her attention to the other cylinder that targeted Wandreck with a beam of sparks. Closing with the strange creature, she slashes at it twice with her sword. One of the blows strikes true, causing the blue field surrounding the cylinder to waver.

23:18, Today: Trisvyre rolled 10 using 1d20+3.  Attack - Longsword.

23:19, Today: Trisvyre rolled 15 using 1d20+3.  Attack - Longsword.

23:19, Today: Trisvyre rolled 10 using 1d8+3.  Damage.

Dungeon Master
GM, 77 posts
Fri 25 Oct 2019
at 05:02
  • msg #149

Re: II - The Steel Cave

The bolts of magical force called forth by Herodian and Azad, coupled with the repeated strikes of Sir Cal’s blade serve to halt the first of the cylinders. It emits a brief, ear splitting noise as lightning emerges from several of its injuries, its movements becoming spasmodic and uncontrolled as the bolts of electricity surround it. At once, it ceases to levitate, crashing to the floor and rolling for a few feet before becoming still, rivulets of black fluid leaking from some of the rents in its metal form.

The surviving cylinder abruptly breaks away from Trisvyre, moving northward, twenty feet away from her. As it does, it unleashes a lance of red energy at the elven scout, which pierces her shoulder.

23:38, Today: Dungeon Master rolled 16 using 1d20.  Attack.

23:38, Today: Dungeon Master rolled 13 using 2d10.  Damage.


[Language unknown: ”Pa YINOUSSHE ALNOIEMAIO,”] the metal monster intones in its strange tongue.

23:42, Today: Dungeon Master rolled 2 using 1d6.  Initiative - Party.

23:42, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Enemies.

The enemy forces win initiative.


From somewhere in the cylinder’s midsection, another black oval object emerges, which it hurls at its attackers. The missile strikes the floor between Trisvyre and Sir Cal before exploding with terrific force, the sound of the detonation demeaning within the metal corridor.

23:47, Today: Dungeon Master rolled 18 using 1d20.  Attack.

23:48, Today: Dungeon Master rolled 8 using 1d5+5.  Damage.

Sir Cal, Ranzarth, Wandreck, Trisvyer, and Salenth are all within range of the explosion and will take the listed damage. A successful Saving Throw vs. Breath Weapons will halve the damage.

23:53, Today: Dungeon Master rolled 2 using 1d4.  Stun.

23:53, Today: Dungeon Master rolled 1 using 1d4.  Deafen.

Whether the saving throw is passed or failed, all those caught in the blast are stunned for two rounds and deafened for one turn.

It is the party’s turn to act.

Ranzarth
player, 61 posts
HP: 39 AC: 1
M-U / Thief
Fri 25 Oct 2019
at 19:49
  • msg #150

Re: II - The Steel Cave

Ranzarth's fumbled about as the deafening sound of the black oval object detonates near him. He seems confused as the blood trickles out of his ears..



OOC: Failed Save vs Breath 13


12:47, Today: Ranzarth rolled 10 using 1d20 with rolls of 10.  Breath Save.


Stun: Round 1 of 2
Deaf: Round 1 of 10

Sir Cal
player, 54 posts
HP 36/49
Sun 27 Oct 2019
at 01:55
  • msg #152

Re: II - The Steel Cave

Cal instantly feels better as the surge of positive energy from Salenth flows through him. He feels better still when the first cylinder goes down to the combined attacks of himself and the mages. As he's turning to the second cylinder, the black oval explodes right in front of him. He takes the full brunt of the explosion, too slow to find any cover before it goes off. He staggers towards the wall, unable to do much else than hold himself up against it.


Failed my save. Current HPs are in bio line.
I'll be stunned 1/2 rounds, and deaf 1/10 rounds this round.

Harkmur of the Granite
player, 25 posts
Sun 27 Oct 2019
at 14:25
  • msg #153

Re: II - The Steel Cave

The 'shock and awe' approach of the strange object was enough to drop Harkmur to the ground.  Still clutching his crossbow he curses as he has no viable shot.
Herodian
player, 69 posts
HP 32/37
AC -1
Sun 27 Oct 2019
at 15:50
  • msg #154

Re: II - The Steel Cave

When he hears the explosion in the corridor, Herodian leans out into the hallway again.

"What the heck was that?!" He wonders out loud before sending another magic missile down the corridor at the remaining cylinder and ducking back behind cover.

OOC:

10:47, Today: Herodian rolled 12 using 5d4+5 with rolls of 1,1,1,3,1.  Magic Missile damage.

That's a lot of ones.

Lumwik
player, 29 posts
Dwarf with an axe
HP 101/101
Tue 29 Oct 2019
at 22:26
  • msg #155

Re: II - The Steel Cave

Lumwik quickens his pace, charging forward to bring his axe to bear on the metal cylinder.


17:21, Today: Lumwik rolled 13,17,20,14 using 1d20+8,1d8+11,1d20+8,1d8+11.

Hits AC-1 for 17
Hits AC-7 for 14


Azad Rola
NPC, 55 posts
Wed 30 Oct 2019
at 17:40
  • msg #156

Re: II - The Steel Cave

Azad follows his first series of eldritch bolts with a second burst of the same, eerie blue energy. The missiles arc from his fingertips, piercing the party’s metallic attacker with deadly accuracy.

11:37, Today: Azad Rola rolled 4,4,2,5,5 using 1d4+1,1d4+1,1d4+1,1d4+1,1d4+1.  Damage - Magic Missile.
Ella
player, 43 posts
Ranger/Cleric
Servant of Joramy
Wed 30 Oct 2019
at 17:41
  • msg #157

Re: II - The Steel Cave

[Posted by Dungeon Master.]

Ella joins Lumwik in his fierce charge, slashing at the cylinder with a pair of heavy blows from her sword. The first strike is deflected by the creature’s metal hide, but the second bites deep into its side.

11:53, Today: Dungeon Master, on behalf of Ella, rolled 12 using 1d20+4.  Attack - Longsword.

11:56, Today: Dungeon Master, on behalf of Ella, rolled 14 using 1d20+4.  Attack - Longsword.

11:57, Today: Dungeon Master, on behalf of Ella, rolled 12 using 1d8+5.  Damage.

Dungeon Master
GM, 79 posts
Wed 30 Oct 2019
at 17:41
  • msg #158

Re: II - The Steel Cave

The powerful bolts of magical force, coupled with the warriors’ furious blows, open several wounds on the cylinder’s metal form, from which strong smelling black fluid begins to leak. Like its companion, the creature is suddenly seized by tendrils of lightning that appear to originate from within itself. It trembles violently as the electricity arcs around it, then falls against the eastern wall with a loud clank. It grows still, the lights that had dotted its strange body fading to darkness.

A moment later, the red illumination that had bathed the hallway abruptly vanishes, leaving the corridor draped in shadow. The loud, horn-like noise which seemed to serve as some manner of alarm halts, and the steel caverns are silent once more.

OOC: Combat over.

Those impacted by the blast are no longer stunned. Their hearing is slowly returning, and they may be spoken to, provided that the one addressing them is in close proximity.

Ranzarth
player, 63 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 30 Oct 2019
at 22:13
  • msg #159

Re: II - The Steel Cave

Ranzarth leans against the closest wall, wiping the blood away from his ears as the ringing slowly lessens. Speaking louder than he should "Wow, what were those constructs?"
Sir Cal
player, 56 posts
HP 36/49
Thu 31 Oct 2019
at 21:28
  • msg #160

Re: II - The Steel Cave

Cal comes out of the daze caused by the second cylinder. Still hearing mostly "ocean" in his ears he surveys the battlefield. A few of them were hurt, but not critically.  "How is everyone? Can we push on, or do we need a rest? Those scouts are still out there somewhere. If they encountered some of these constructs, they may not have fared as well as us. I feel as though we were lucky."

Other stuff in OOC thread
Ranzarth
player, 64 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 31 Oct 2019
at 21:58
  • msg #161

Re: II - The Steel Cave

"We can continue" Ranzarth responded back as his hearing slowly began to ring less and less "I will search these things to see if there are any keys to these doors."
Lumwik
player, 31 posts
Dwarf with an axe
HP 101/101
Thu 31 Oct 2019
at 23:44
  • msg #162

Re: II - The Steel Cave

Lumwik keeps his eyes open.  "I am unharmed." he says.  He lends his strength to Ranzarth's search of the metal monsters.
Herodian
player, 71 posts
HP 32/37
AC -1
Fri 1 Nov 2019
at 04:08
  • msg #163

Re: II - The Steel Cave

Herodian joins the rest of the group in the corridor.

"Ranzarth, Uncle, let me see to your wounds before we proceed," he says.

OOC:

Herodian casts Cure Light Wounds on each of them.

23:06, Today: Herodian rolled 2 using 1d8.  Cure Light Wounds on Sir Cal.

23:06, Today: Herodian rolled 8 using 1d8.  Cure Light Wounds on Ranzarth.

Wandreck
player, 51 posts
HP max 59
HP current 59
Fri 1 Nov 2019
at 21:00
  • msg #164

Re: II - The Steel Cave

16:59, Today: Wandreck rolled 15 using 1d20.  Save vs breath weapon.
Ranzarth
player, 65 posts
HP: 31/39 AC: 1
M-U / Thief
Fri 1 Nov 2019
at 21:26
  • msg #165

Re: II - The Steel Cave

Ranzarth looked to Herodian "Thank you" his voice returning to normal levels as his hearing does as well. He then moves to the creatures and begins to look each of them over, hoping to find something of use. He knew now to look inside the creatures as well.
Harkmur of the Granite
player, 26 posts
Sun 3 Nov 2019
at 15:54
  • msg #166

Re: II - The Steel Cave

Slowing taking to his feet, Harkmur strains his ears, attempting to listen beyond the group.

"I say we take a few moments and not just for the wounded.  That was a lot of noise and I'm certain it carried for some distance down these halls."
Dungeon Master
GM, 81 posts
Mon 4 Nov 2019
at 01:09
  • msg #167

Re: II - The Steel Cave

The roar of the explosion slowly begins to recede from the ears of those that were in the midst of it. Those whose ears were unaffected by the blast continue to hear only silence within the adjoining corridors. For the moment, all is quiet within the strange, metal cavern.
Salenth Ravanys
player, 16 posts
Tue 5 Nov 2019
at 15:36
  • msg #168

Re: II - The Steel Cave

Salenth coughed and blinked as her senses finally returned. She could smell something burnt in the air and there was a faint tang of blood in her mouth. She straightened and winced slightly but the aches dissolved quickly.

She.was glad to see that the party remained relatively unhurt and unscathed. But not the same could be said for the weird creatures. The Cleric of St. Cuthbert had been on a battlefield more than once and she had some experience in anatomy. But these were creatures she couldn’t make heads or tails of.

Joining Ranzarth, Salenth poked and and prodded at them, trying to figure them out.
Wandreck
player, 53 posts
HP max 59
HP current 55
Tue 5 Nov 2019
at 16:36
  • msg #169

Re: II - The Steel Cave

Wandreck isn’t especially religious, but he thanks the gods he’s still alive.  He knows that could easily have been far worse for him.
Azad Rola
player, 57 posts
Tue 5 Nov 2019
at 23:47
  • msg #170

Re: II - The Steel Cave

In reply to Salenth Ravanys (msg # 168):

"It looks more like Flora than Fauna doesn't it? Some sort of plant creature."
Salenth Ravanys
player, 17 posts
60/60 HP
Wed 6 Nov 2019
at 03:16
  • msg #171

Re: II - The Steel Cave

Salenth nodded at Azad and commented by sticking a boot gingerly in the clump of dissolved looking mold, "Yes... but I've never seen anything that when deceased would lose its shape and... well dissolve into this. A botanist might be useful in this case to analyse what or who these plant-like humanoids are."


"And those constructs, they seemed to be powered by some powerful magic. Do you think the black liquid they leak could give us some sort of clue as to what they are or how they are powered?" Salenth suggested.
Sir Cal
player, 59 posts
HP 38/49
Wed 6 Nov 2019
at 03:31
  • msg #172

Re: II - The Steel Cave

Cal comes over to the dissolving husks of the vege-pygmies and retrieves his daggers. "Find anything valuable?" he asks them. "I'm hoping the rogues can manage to pull some of those weapons off the constructs."
Wandreck
player, 54 posts
HP max 59
HP current 55
Wed 6 Nov 2019
at 18:29
  • msg #173

Re: II - The Steel Cave

Wandreck searches the remains of their mysterious enemies, while keeping an eye out for traps.
Herodian
player, 75 posts
HP 32/37
AC -1
Wed 6 Nov 2019
at 18:57
  • msg #174

Re: II - The Steel Cave

Herodian goes to look into the door that is standing open at the turn in the corridor. He stops short of passing through the doorway, though, and looks to see what is inside.
Azad Rola
player, 58 posts
Wed 6 Nov 2019
at 19:44
  • msg #175

Re: II - The Steel Cave

Salenth Ravanys:
"And those constructs, they seemed to be powered by some powerful magic. Do you think the black liquid they leak could give us some sort of clue as to what they are or how they are powered?" Salenth suggested.


"They resemble  no automaton that I have seen or even read about. Perhaps an alchemist could determine the properties of the black liquid. All that I can say is that it is viscous and slippery."

Harkmur of the Granite
player, 27 posts
Thu 7 Nov 2019
at 19:37
  • msg #176

Re: II - The Steel Cave

Having only stood but yet to move, crossbow still cocked, Harkmur remains motionless save for his eyes which continue to bounce throughout the area.
Ranzarth
player, 66 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 7 Nov 2019
at 22:16
  • msg #177

Re: II - The Steel Cave

Ranzarth nodded in agreement with Azad as he continued to search through their bodies and for anything of use. Prying them open if needed to get to what was inside.
Dungeon Master
GM, 84 posts
Fri 8 Nov 2019
at 22:14
  • msg #178

Re: II - The Steel Cave

Brief bursts of blue sparks from the bodies of the fallen constructs force both Wandreck and Ranzarth to proceed cautiously with their search of the creatures. Examining the cylinders’ wounds, the two adventurers can see that metal makes up much of the monsters’ internal structure, along with numerous multicolored filaments and dark, somewhat flexible, tubes. Both thieves suddenly recognize that the fluid leaking from the fallen enemies bears a striking resemblance to the oil used to fuel lanterns, though this new liquid is thinner and possesses a stronger scent.

The cylinders do not appear to be carrying anything of value, but Ranzarth and Wandreck both find, attached loosely to each construct’s chest, a small rectangle of what appears to be red glass, though the rectangles feel lighter than one would expect glass to be. Each adventurer is able to free the red rectangle from the creature they are searching without incident.


Entering the room at the corner, Herodian observes that there are three couches that line each of the chamber’s walls and appear to be attached to the walls, or perhaps even part of them. Debris litters the floor: smashed pieces of furniture and glass are scattered into the corners of the area, along with a number of pieces of what looks like dried grass.

In the southeast corner of the chamber sits a skeleton, leaning awkwardly against the eastern wall. Its yellowed bones speak of one long dead. It is clad in a tattered garment that is all of one piece, serving as both shirt and pants. The cloth it is made from is gray in color, but faintly reflective when exposed to light.
Wandreck
player, 55 posts
HP max 59
HP current 55
Sun 10 Nov 2019
at 17:26
  • msg #179

Re: II - The Steel Cave

Wandreck searches the skeleton cautiously.  If all is well by the time he’s done, he recommends trying the red rectangular objects in the ‘keyholes.’
Herodian
player, 76 posts
HP 32/37
AC -1
Sun 10 Nov 2019
at 20:32
  • msg #180

Re: II - The Steel Cave

Herodian appears concerned. "I am reluctant to support making any further attempts to bypass these locks until we have more information. Those red objects do not look like any key I have ever seen. What makes you think that they will work?" He asks Wandrek.
Sir Cal
player, 60 posts
HP 38/49
Sun 10 Nov 2019
at 21:19
  • msg #181

Re: II - The Steel Cave

Cal backs up Herodian, "I have to agree. I'd rather not disturb these doors again unless absolutely necessary."
Ranzarth
player, 67 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 11 Nov 2019
at 19:09
  • msg #182

Re: II - The Steel Cave

"Key's come in all shapes and sizes, this shape matches up closely with the door. It's size is similar too. I agree with Wandrek that this is likely the key to the door. And being that what ever these are they, responded to us trying to access the door, it makes sense that it could be they are the, Jailors, and such have keys for the doors." Ranzarth responds to both Herodian and Sir Cal as he shows off one of the red "key-cards" to the pair that he had found among the creatures. "Though we should better prepare ourselves."


OOC: As a note it seems the DM has noted we used the Key-Card Already unless his description is for a different room. OR perhaps we were just entering the one open door.

Azad Rola
player, 59 posts
Mon 11 Nov 2019
at 20:13
  • msg #183

Re: II - The Steel Cave

"We mustn't let fear dissuade us from learning more about this strange place. These automatons must be connected to the force that is driving out monsters and threatening the nearby population."
This message was last edited by the player at 21:07, Mon 11 Nov 2019.
Herodian
player, 77 posts
HP 32/37
AC -1
Mon 11 Nov 2019
at 20:50
  • msg #184

Re: II - The Steel Cave

"Very well," Herodian concedes to Ranzarth's line of thinking. "If we are all prepared to face more of those constructs I suppose it is worth checking."

OOC:
@Ranzarth
That door was already open.

Ranzarth
player, 68 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 11 Nov 2019
at 23:03
  • msg #185

Re: II - The Steel Cave

Ranzarth nodded to the others "Then prepare yourselves. I will open this door over here next to the open one." Ranzarth approached the door just to the right of the open door when you look at it and taking the key he looks at it a moment and the "key-hole", he looks back to the others awaiting for them to get in position.
Salenth Ravanys
player, 18 posts
60/60 HP
Tue 12 Nov 2019
at 02:39
  • msg #186

Re: II - The Steel Cave

Salenth eyed the strange looking "key". She wasn't a woman of science or engineering, or even a scholar, and thus she thought it'd best to leave it to those who knew more than she did.

When the decision was made to try and use the odd object in what was presumably a keyhole, the Priestess took a step back to stand behind the front-liners.

"Well, whatever comes through those doors, we can only be as prepared as we can be. Cuthbert, give us strength," Salenth breathed as she braced herself for what's to come.
Herodian
player, 79 posts
HP 32/37
AC -1
Tue 12 Nov 2019
at 04:57
  • msg #187

Re: II - The Steel Cave

Herodian positions himself off to the side of the group where he can keep watch up the corridor.
Azad Rola
player, 60 posts
Tue 12 Nov 2019
at 14:25
  • msg #188

Re: II - The Steel Cave

Azad moved to where he could see but was a good distance away (20ft) from the door and off to the left (5ft).
Harkmur of the Granite
player, 28 posts
Tue 12 Nov 2019
at 17:24
  • msg #189

Re: II - The Steel Cave

Harkmur nods his approval as he slightly lowers his crossbow.
Trisvyre
NPC, 12 posts
Elven Scout
Wed 13 Nov 2019
at 15:21
  • msg #190

Re: II - The Steel Cave

Sword still in hand, Trisvyre takes a position near the door, nodding confidently at Ranzarth. Ella joins her, likewise ready for any trouble that might await the party on the other side of the portal.
Dungeon Master
GM, 87 posts
Wed 13 Nov 2019
at 15:22
  • msg #191

Re: II - The Steel Cave

Ranzarth inserts the red rectangle into the slot to the right of the door. The gathered company hears a series of soft notes sound from the strange lock and then, a moment later, a disembodied female voice speaks softly, [Language unknown: ”Whiain'thiant erewerherast.”].

With a rush of stale air, the metal door slides open, appearing to vanish into the wall. Beyond it sits a small room, which the gathered adventurers perceive as a living quarters of some kind. A bunk, built into the wall, sits to the right, surrounded above and below by cabinets and drawers. On the left is the entrance to another tiny chamber, the function of which seems to be like that of an outhouse.

A couple of scraps of fabric litter the floor. In the center of the room sits a table and a pair of chairs, one of which is occupied by a skeleton. The skeleton is slumped over the surface of the table, a metal cup clasped in one hand. Like the corpse that Herodian discovered, it is clad in a one piece garment that clothes it completely, the fabric a gray color that is somewhat reflective.

The air in the room is stale. Nothing stirs within the small space.
Wandreck
player, 56 posts
HP max 59
HP current 55
Wed 13 Nov 2019
at 17:16
  • msg #192

Re: II - The Steel Cave

What sort of ‘emotional pose’ is the skeleton in?  Terrified?  Resigned?
Ranzarth
player, 69 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 13 Nov 2019
at 20:57
  • msg #193

Re: II - The Steel Cave

Ranzarth looked at the door way a moment trying to ascertain where the door went and then peered into the room and the body at the table "Perhaps trapped? Maybe we should drag one of those golems and block the door way to make sure it doesn't close on us?"
Herodian
player, 80 posts
HP 32/37
AC -1
Wed 13 Nov 2019
at 21:07
  • msg #194

Re: II - The Steel Cave

"That's not a bad idea."

Herodian goes to help Ranzarth block the door in its open position.
Sir Cal
player, 62 posts
HP 38/49
Wed 13 Nov 2019
at 22:09
  • msg #195

Re: II - The Steel Cave

Cal braces for another pair of golems to show up as Ranzarth tries the key. He lets out a relieved breath when the door opens without another alarm going off. "I am happy to have been proven wrong." he says with a bit of an apologetic tone.

After the group quickly inspects the room, he suggests, "Maybe that strange key will also open the external door that sealed us in here. I'd feel a lot better with an identified exit."
Azad Rola
player, 61 posts
Thu 14 Nov 2019
at 02:30
  • msg #196

Re: II - The Steel Cave

"Imagine the resources it would take to make a magical talisman that would open a door so easily and give one to every single guard in a fortress. It is mind boggling! Even the Circle of Eight do not do things on such a scale."
Lumwik
player, 33 posts
Dwarf with an axe
HP 101/101
Thu 14 Nov 2019
at 03:03
  • msg #197

Re: II - The Steel Cave

Lumwik is interested in how the door slides into the wall, but saves his inspection, and keeps watch down the halls.
Salenth Ravanys
player, 19 posts
60/60 HP
Thu 14 Nov 2019
at 04:49
  • msg #198

Re: II - The Steel Cave

When the door slid open and "disappeared" into the wall, it no longer surprised Salenth. This place has presented many odd contractions and mysterious magic that such wonders came to be expected.

What intrigued her more were the dead in the room. Were they humanoid? And next, what killed them? The fact that one of the skeletons had a cup still clasped in it's hand suggested that the people here died while going about their every day life. Or did they drink poison from that cup?

But a more pressing question popped up in Salenth's mind and she voiced it, "I hope that this isn't the work of a necromancer. Otherwise, we'd have to battle undead too."

OOC: Salenth would like to examine the skeletons, see if there is any clue about how they did or anything else on them in the shiny suit
Dungeon Master
GM, 88 posts
Fri 15 Nov 2019
at 16:49
  • msg #199

Re: II - The Steel Cave

Trisvyre joins Herodian and Ranzarth on their errand. Unsurprisingly, the three find the fallen construct quite heavy, but with some concerted effort, they are able to carry it down the hall and insert it into the newly opened doorway. A few moments after doing so, it appears that the door, prompted by something unseen, attempts to slide closed, but the newly placed obstruction prevents it from sealing off the room.

To Wandreck and Salenth, the attitude of the skeleton seems to be one of resignation, as though the dead man had come to his quarters to quietly await a fate he could not escape. Carefully searching the odd uniform he is wearing, the priestess of Cuthbert locates two items: a rectangular piece of what appears to be black glass, of the same dimensions as the pieces of red glass that were retrieved from the cylinders, and a red colored gourd, which is mostly featureless.



The gourd is indented on one side, as if to fashion a grip. It is flat on the bottom and from the opposite end extends a small, curved neck. The neck ends in a hole. On the back of the neck is a rivet. On the bottom of the gourd is a sundial pattern with a hair marking the third of six lines in the pattern.

Keeping watch in the hallway beyond the room, Lumwik sees no movement from either end of the corridor. The dwarven warrior hears no sounds of movement anywhere nearby.
Wandreck
player, 57 posts
HP max 59
HP current 55
Sun 17 Nov 2019
at 18:10
  • msg #200

Re: II - The Steel Cave

Wandreck searches the red gourd carefully, trying to determine if it’s dangerous.
Salenth Ravanys
player, 20 posts
60/60 HP
Mon 18 Nov 2019
at 03:26
  • msg #201

Re: II - The Steel Cave

"Looks like we may have found another key," Salenth said as she held up the black glass for all to see.

She searched some more and then came across a strange red object in one of the dead man's pockets. She examined it around, feeling the weight of it and also tried to understand it's purpose. But tried as might, she could not make head or tails of it

"Look at this, something odd contraption. Anyone knows anything about engineering could probably understand this better than I," Salenth said, offering anyone else to take it.

While waiting, Salenth gripped the "gourd" according to the grips and wondered about the hole at the end. She gave the odd a gentle squeeze, could it be squeezed?
Harkmur of the Granite
player, 29 posts
Mon 18 Nov 2019
at 14:37
  • msg #202

Re: II - The Steel Cave

Satisfied that the onslaught had been staunched, with no sounds of danger to speak of, Harkmur gently removes the bolt from the crossbow and releases the drawstring.  With it secured to his back once more, he moves closer the group, eyeing both the strange door mechanism as well as the machination keeping it from closing.

"I have seen much in my years, but this place is truly something quite different.  I'm not sure if we should be terrified of the possibilities, or entranced by the wonder."
Sir Cal
player, 63 posts
HP 38/49
Mon 18 Nov 2019
at 18:32
  • msg #203

Re: II - The Steel Cave

"Both I think." Cal responds to Harkmur. He steps back out of the room as Salenth starts playing with the gourd. Like most things in this place, it was probably dangerous, and he preferred to keep watch than get hit by whatever magic that device released.

[If nobody is watching one of the two directions, he takes watch in that direction. Otherwise, he watches the hall the robots came down.]
Herodian
player, 81 posts
HP 32/37
AC -1
Tue 19 Nov 2019
at 05:15
  • msg #204

Re: II - The Steel Cave

"I have been thinking about how best to proceed since we seem to be trapped in here for the time being, at least," Herodian says addressing everyone in the group.

"I have an idea, but there may well be considerations that have not occurred to me, so I would like to know your thoughts on the matter. We have had a long day of travel. Under normal circumstances, we would be settling in for a good night's sleep right now. Obviously, that isn't likely to happen in a hostile environment like this, but we will need to rest soon, as best we are able.

Now that we have a key to at least some of these rooms that may be easier to do. I am surprised that more of those plant things and constructs have not been dispatched to apprehend us yet. That may mean that whoever is in charge here is either unaware of the battle that has just taken place, or lacks the resources to do anything about it. Of course, we don't know from how far away any reinforcements may have been sent. Since we have no way of finding out, I think it would be prudent for us to move on. If they do come looking we don't want them to find us where they expect we will be.

I am generally an advocate of careful exploration, but under these circumstances, I think skirmish tactics might serve us better. What say you?
"
Azad Rola
player, 62 posts
Tue 19 Nov 2019
at 14:26
  • msg #205

Re: II - The Steel Cave

"If indeed there is a "They". All of the occupants we have encountered have been deceased. We have dealt with only wild creatures and automatons."

"It is quite possible that there is no guiding will behind the defenses herein at all. Merely action based on preexisting command."

Herodian
player, 82 posts
HP 32/37
AC -1
Tue 19 Nov 2019
at 14:50
  • msg #206

Re: II - The Steel Cave

"You may be right, Azad. That is possible. But, I heard those plant men who attacked us speaking, although I didn't understand the language. Still, I am as certain as I can be that it was a more sophisticated form of communication than that of any wild creature I have encountered," Herodian replies.
Azad Rola
player, 63 posts
Tue 19 Nov 2019
at 15:59
  • msg #207

Re: II - The Steel Cave

"No more so than Goblins. They did not build this and then choose to come at us with sticks and rocks."

"This was wrought by a sophisticated culture. I wonder if it is connected to Blackmoor or some other lost civilization."

Dungeon Master
GM, 89 posts
Tue 19 Nov 2019
at 18:51
  • msg #208

Re: II - The Steel Cave

Wandreck joins Salenth in examining the odd gourd. The thief’s gut instinct is that the item is not a weapon, nor anything dangerous, but rather a tool of some kind.

The priestess gives the gourd a pair of hesitant squeezes. She finds the object hard and smooth, much like a stone that has been shaped by decades of flowing water. On the second squeeze, she notices that the rivet at the top of the gourd depresses as she applies pressure.

Suddenly, a stream of white gas emerges from the gourd’s neck, briefly enveloping Wandreck in its fumes. The dwarf perceives the sharp scent of alcohol, along with other smells that are unknown to him. As she shifts her attention to the thief, Salenth notices that the lingering injuries that he carried from the explosion proceed to slowly close up, seemingly healed by the mist from the gourd.

12:47, Today: Dungeon Master rolled 15 using 2d12.  Wound Healing Canister.

Wandreck, that’s sufficient to heal you back to your full hit point total.

Wandreck
player, 58 posts
HP max 59
HP current 55
Wed 20 Nov 2019
at 10:41
  • msg #209

Re: II - The Steel Cave

“Now that’s the sort of ‘trap’ I’d like to encounter more often!  Whatever that was, it made me feel much better.”
Lumwik
player, 34 posts
Dwarf with an axe
HP 101/101
Wed 20 Nov 2019
at 12:55
  • msg #210

Re: II - The Steel Cave

Lumwik continues his vigil, keep watch so the others can investigate in safety.  "Aye. a safe place ta rest is always welcome." he comments, content with the group decision.
Ranzarth
player, 70 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 20 Nov 2019
at 18:22
  • msg #211

Re: II - The Steel Cave

"Well we have other rooms here alone to explore. And we are still looking for the Elven Scouts. We should continue for while we can. We now have a place to fall back to should we need to." Ranzarth remarks as he examines the inside of the room to locate the key hole to open the door from inside the room.
Herodian
player, 83 posts
HP 32/37
AC -1
Thu 21 Nov 2019
at 04:46
  • msg #212

Re: II - The Steel Cave

Herodian's expression becomes a pensive one, but he only nods his head in response to Azad. He hopes his friend is correct. The argument does stand to reason, but there is a feeling of alarm nagging at him that he is unable to shake.
Salenth Ravanys
player, 21 posts
60/60 HP
Thu 21 Nov 2019
at 09:47
  • msg #213

Re: II - The Steel Cave

Salenth looked at the "gourd" in her hands with marvel. What a wonderful device! So far, everything about this place was beyond her experience and their technology, magically doors, moving walls, magic keys and now magical healing? With artifacts like such, think of all the lives they could save?!

But a single thought scared her and Salenth decided to vocalize it.

"These people obviously were very advanced or had great magic. And yet, this man looked like he had come here to this room to accept death," the Priestess of St. Cuthbert said mournfully. "I fear to face whatever it is that caused them to give up hope altogether."

With that, Salenth gathered herself and kept the gourd tucked into her belt, ready to use it again should they need it.

"Let's continue our search for the elves," Salenth agreed and got ready to move.
Harkmur of the Granite
player, 30 posts
Thu 21 Nov 2019
at 18:36
  • msg #214

Re: II - The Steel Cave

Harkmur started slightly as the strange device was activated.  Far too many wonders and unexplained magics had he seen in mere minutes.  His unease with the place was becoming noticeable.

"It would appear we're in the proverbial 'rock/hard place'.  Going forward is most certainly risky and exposes us to who knows what but the thought of holding up in some...room? cell?  I don't even know but it's foolish to believe we possess the only key.  However, going back is clearly not an option.  I would suggest the middle road and leave press on simply to map our surroundings.  As already expressed, we can backtrack if need be.  There is also that hole..."

He lets his sentence end as he stares back toward it.
Dungeon Master
GM, 90 posts
Sun 24 Nov 2019
at 21:32
  • msg #215

Re: II - The Steel Cave

Emerging from the formerly locked room, the company can see that the intersecting corridors remain vacant. Both to the north and westward, nothing travels the strange passageways. Likewise, nothing stirs in what they can see of the large chamber with the pit, the room adjacent to the cave’s entrance.

As they ready themselves to explore further, roughly thirty feet down the northern corridor, the hallway becomes briefly illuminated, flooding with a bright, but not blinding, blue tinged light. It remains for several seconds, then disappears, plunging the passage back into gloom. From the same direction, there is the sound of metal on metal, like that of a heavy object falling, then silence once more.
Azad Rola
player, 64 posts
Tue 26 Nov 2019
at 23:01
  • msg #216

Re: II - The Steel Cave

"Well, that was loud."

Azad looked toward the sound but it was not his habit to investigate such things on his own.
Lumwik
player, 35 posts
Dwarf with an axe
HP 101/101
Wed 27 Nov 2019
at 00:27
  • msg #217

Re: II - The Steel Cave

Lumwik looks down the Northern corridor.  "Want me ta take a look?" He asks of no one in particular.
Azad Rola
player, 65 posts
Wed 27 Nov 2019
at 01:28
  • msg #218

Re: II - The Steel Cave

"Someone should I suppose."
Herodian
player, 84 posts
HP 32/37
AC -1
Wed 27 Nov 2019
at 02:12
  • msg #219

Re: II - The Steel Cave

"Let's all go," Herodian suggests.
This message was last edited by the player at 22:30, Wed 27 Nov 2019.
Azad Rola
player, 66 posts
AC: 22, HP: 44/44
Wed 27 Nov 2019
at 16:31
  • msg #220

Re: II - The Steel Cave

"A capital suggestion! Let's all go."
Ranzarth
player, 71 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 27 Nov 2019
at 21:31
  • msg #221

Re: II - The Steel Cave

"Yes we should check that out, and then perhaps some of these other doors." Rasxan speaks softly as he draws his blade once again and looks down the corridor and takes a couple quiet steps that way.
Wandreck
player, 59 posts
HP max 59
HP current 55
Thu 28 Nov 2019
at 09:13
  • msg #222

Re: II - The Steel Cave

Wandreck proceeds in front of the party, searching for traps.
Harkmur of the Granite
player, 31 posts
Thu 28 Nov 2019
at 13:09
  • msg #223

Re: II - The Steel Cave

Harkmur falls into the rear, a warhammer gingerly bouncing against his palm as he channels his nervous energy.  Caves were one thing but this...this was something he could not explain.  He glanced towards the ceiling, hoping it would simply part way and allow him to view the heavens instead.
Sir Cal
player, 65 posts
HP 38/49
Sat 30 Nov 2019
at 02:55
  • msg #224

Re: II - The Steel Cave

"Aye. Let's move." Cal agrees. He readies sword and dagger as he falls into line in the pre-arranged marching order.
Trisvyre
NPC, 13 posts
Elven Scout
Sat 30 Nov 2019
at 21:47
  • msg #225

Re: II - The Steel Cave

Keeping her sword drawn, Trisvyre falls into line with the rest of the company. The elven scout remains silent, but watchful, ready to respond to the first hint of peril.
Ella
NPC, 44 posts
Ranger/Cleric
Servant of Joramy
Sat 30 Nov 2019
at 21:47
  • msg #226

Re: II - The Steel Cave

Lifting a whispered prayer to Joramy, Ella joins the rest of the party as they venture deeper into the steel caverns.
Dungeon Master
GM, 92 posts
Sat 30 Nov 2019
at 21:48
  • msg #227

Re: II - The Steel Cave

Following the shadowed passageway northward, the company passes a pair of doors on the eastern wall that are both secured by the strange locks that the adventurers have just learned how to operate.

After almost fifty feet, the corridor turns east, the shadows still deep in the metal framed hallway. Near the point where the passage branches east, the group finds a door that is not secured with a lock. Above the portal, black colored characters have been engraved in the wall’s metallic surface, clearly writing meant to identify the chamber beyond, the meaning of which is lost to the explorers. From the thin seam at the bottom of the door, the adventurers can see bright illumination, informing them that the room on the other side is well lit.

Pressing down the eastern hallway, the party can see another door on the southern wall, which is also without one of the locks that require a square of glass. Light also escapes from the base of this door, and there is also writing above it, though in this instance, the characters are colored bright red. It is the only door in the entire branch of the corridor.

After sixty feet, the passage turns northward again. At the end of the passage is door which is secured with a lock panel.

OOC: The main game map has been updated.
Lumwik
player, 36 posts
Dwarf with an axe
HP 101/101
Sun 1 Dec 2019
at 03:06
  • msg #228

Re: II - The Steel Cave

"Where did the noise come from?" The dwarf asks.
Herodian
player, 85 posts
HP 32/37
AC -1
Sun 1 Dec 2019
at 08:23
  • msg #229

Re: II - The Steel Cave

"Do you think it could have been one of these doors closing," Herodian asks quietly?

"Look, the room beyond is lit," he says, indicating the door with the black symbols above. "It doesn't seem to require a key. Let's have a look," he suggests.

Herodian stops just shy of the doorway where he can provide support if they find trouble on the other side.
Lumwik
player, 37 posts
Dwarf with an axe
HP 101/101
Sun 1 Dec 2019
at 15:01
  • msg #230

Re: II - The Steel Cave

"Didna sound that far away." the dwarf says, shaking his head.
Wandreck
player, 60 posts
HP max 59
HP current 55
Mon 2 Dec 2019
at 11:39
  • msg #231

Re: II - The Steel Cave

Wandreck searches the door for traps.
Trisvyre
NPC, 14 posts
Elven Scout
Mon 2 Dec 2019
at 18:15
  • msg #232

Re: II - The Steel Cave

Trisvyre nods in agreement with Lumwik’s assertion. ”It is difficult to be certain in such a...strange environment. But the noise sounded close, as though it could have come from this corridor.”
Dungeon Master
GM, 93 posts
Mon 2 Dec 2019
at 18:15
  • msg #233

Re: II - The Steel Cave

Wandreck is able to examine the metal door thoroughly. The thief finds no evidence of any traps.
Ranzarth
player, 73 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 2 Dec 2019
at 20:09
  • msg #234

Re: II - The Steel Cave

Ranzarth nodded in agreement with the others. His attention shifted up and down the corridor and then the door, he leaned in close to give a listen to see if he could hear anything beyond...
Harkmur of the Granite
player, 32 posts
Tue 3 Dec 2019
at 16:34
  • msg #235

Re: II - The Steel Cave

Shifting past the group, Harkmur takes up residence in the corner just north of the first door (#5 on map).

Leaning towards the others, he motions downward with his palms flat...

"Try and look under the door."
Azad Rola
player, 67 posts
AC: 22, HP: 44/44
Tue 3 Dec 2019
at 16:36
  • msg #236

Re: II - The Steel Cave

Azad stands ready.
Dungeon Master
GM, 94 posts
Tue 3 Dec 2019
at 18:13
  • msg #237

Re: II - The Steel Cave

Ranzarth presses his ear to the metal door, straining to hear any activity within the chamber beyond it. For the time being, the corridor where the company has ventured remains quiet. Those standing guard perceive no movement in either direction.
Salenth Ravanys
player, 22 posts
60/60 HP
Wed 4 Dec 2019
at 01:48
  • msg #238

Re: II - The Steel Cave

”What was it that you all heard? I heard nothing,” Salenth asked curiously.

Salenth marvelled at how many rooms this strange metallic dungeon had. And after finding those two skeletons, she couldn’t help but wonder what happened to them all. The dead looked like they were in the middle of their daily activities when they died.

”The scouts could be in any of these rooms,” Salenth said. Turning to Trisvyre, Salenth asked ”Have you seen anything so far that might point to where they might be or that they have passed through? Perhaps a marking made by them of sorts?”
Trisvyre
NPC, 15 posts
Elven Scout
Thu 5 Dec 2019
at 04:56
  • msg #239

Re: II - The Steel Cave

Trisvyre shakes her head, her normally stoic elven features betraying a hint of worry. ”I have not. We have our means to communicate where we have traveled to one another. Signs. Small items left on trails.” She sighs heavily. ”But as yet, I have seen nothing. Perhaps...if we explore further.”

“We scouts are quite capable. I remain hopeful that my companions have survived.”

Ranzarth
player, 74 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 5 Dec 2019
at 22:33
  • msg #240

Re: II - The Steel Cave

Ranzarth raises his hand for the others to be quiet as he listens at the door, after a moment he steps away and whispers back to the group "Something is moving metal about that room. Perhaps another one of those Golems?"
Wandreck
player, 61 posts
HP max 59
HP current 55
Sun 8 Dec 2019
at 00:16
  • msg #241

Re: II - The Steel Cave

Wandreck nods, agreeing with Ranzarth’s assessment.

He reminds himself not to get in the way of the spellcasters this time.
Herodian
player, 86 posts
HP 32/37
AC -1
Sun 8 Dec 2019
at 03:30
  • msg #242

Re: II - The Steel Cave

Herodian positions himself in the hallway beside the door with his staff grasped firmly in both hands and signals that he is ready.

OOC: My intention is for Herodian to be in the square south of the door ready to cast into the room if the situation calls for it.
Sir Cal
player, 66 posts
HP 38/49
Sun 8 Dec 2019
at 17:31
  • msg #243

Re: II - The Steel Cave

Cal readies himself as well. "Let's do it." he states matter of factly, making eye contact with everyone in the party.
Lumwik
player, 38 posts
Dwarf with an axe
HP 101/101
Sun 8 Dec 2019
at 18:35
  • msg #244

Re: II - The Steel Cave

Lumwick steps to the fore.  "I'll take the breech, in case it is hostile beyond."
Ranzarth
player, 75 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 9 Dec 2019
at 16:57
  • msg #245

Re: II - The Steel Cave

Ranzarth slid to the side, pulling out the "keys" they had attained, set to try the red one first. He looked to the others awaiting for the remaining to be ready before he slid the "key" into the requisite slot to open the door.
Harkmur of the Granite
player, 33 posts
Mon 9 Dec 2019
at 19:34
  • msg #246

Re: II - The Steel Cave

Nodding in understanding, Harkmur holds his position.
Dungeon Master
GM, 95 posts
Tue 10 Dec 2019
at 18:27
  • msg #247

Re: II - The Steel Cave

Ranzarth examines the panel to the right of the closed door, but sees only a smooth black rectangle that provides no slot where one of the strange keys may be used. Reaching out, Ranzarth tentatively touches the dark surface, which prompts the door to slide open with a whisper of rushing air.

Immediately beyond the portal is a sitting area, which holds a number of small white tables and matching chairs. The arrangement is reminiscent of the common room in a tavern. Several pieces of the furniture, especially those close to the entrance, have been overturned, and  various pieces of refuse litter the floor.

On the other side of the seating area, centered on the western wall, is another door which stands open. In the room beyond it, five of the strange vegetable men, which the party have encountered before, are gathered around a large metal box which bears a number of dents. Two of the plant men are shaking the box violently, the sound of loose metal sliding within it loud in the relative silence of the corridor.

At the opening of the door, the plant creatures abruptly halt their activity, staring wide eyed at the gathered adventurers.

11:45, Today: Dungeon Master rolled 2 using 1d6.  Surprise.

The plant creatures are surprised. The party has the opportunity to act before initiative is determined. Any action that requires more than two segments to complete, such as the casting of certain spells, will cross over into the time when initiative is rolled and the monsters have an opportunity to react.

The vegetable men are within melee range should any of the company members wish to engage them in that manner.

Salenth Ravanys
player, 23 posts
60/60 HP
Fri 13 Dec 2019
at 06:02
  • msg #248

Re: II - The Steel Cave

Salenth sucked in a breath as they came face to face with a party of those strange vegetable men! Clearly, they too didn't belong to this strange metal dungeon too and were busy exploring their surroundings too! Salenth wished she knew how to communicate with them effectively.

She couldn't speak the same for her companions, but Salenth decided to try the more peaceful approached knowing full well that they might be hostile anyway.

"We're not enemies!" she said quickly and raised up both arms in surrender. Hoping that gestures like such were a universal thing.

OOC: Of course, if the others choose to attack instead, then Salenth will join in.
Wandreck
player, 63 posts
HP max 59
HP current 55
Mon 16 Dec 2019
at 12:04
  • msg #249

Re: II - The Steel Cave

Wandreck readies his sling, but holds fire.
Dungeon Master
GM, 98 posts
Mon 16 Dec 2019
at 15:05
  • msg #250

Re: II - The Steel Cave

The plant creatures stare wide eyed at Salenth as the priestess addresses them. When the cleric has finished speaking, there is a brief silence while the vegetable men exchange looks with one another. Returning their attention to the adventurers, the closest of the plant men raises its spear over its head, shrieking what can only be interpreted as a war cry.

The gathered creatures tense, weapons in hand, readying themselves to charge the company.

09:02, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Party.

09:03, Today: Dungeon Master rolled 2 using 1d6.  Initiative - Enemy

The adventurers still possess the advantage and may act first.

Ranzarth
player, 76 posts
HP: 31/39 AC: 1
M-U / Thief
Tue 17 Dec 2019
at 00:26
  • msg #251

Re: II - The Steel Cave

Ranzarth had held his position at the edge of the door waiting for others, seeing the creatures tense themselves, he wasted no additional time, his free hand arced a series of strange gestures, as he did so, a glowing light formed upon his finger tip, as he completed the gestures he pointed towards the one that shrieked, and spoke a single arcane word. Five, glowing motes of energy streaked towards the creature....


OOC: Cast Magic Missile, 1 segment


17:25, Today: Ranzarth rolled 22 using 5d4+5.  Magic Missle.

Herodian
player, 92 posts
HP 32/37
AC -1
Tue 17 Dec 2019
at 05:03
  • msg #252

Re: II - The Steel Cave

"A noble effort, Salenth. Let's see if they are more inclined to parley if they're held captive," Herodian says.

He raises his holy symbol into the air proclaims loudly, "Patcia et matahant!"

The three words carry the weight of command and the air begins to solidify around three of the plant people as if it is trying to hold them in place.

OOC: Herodian is targeting the three plant people who are the farthest away from the party.

Hold Person
Clerical Enchantment/ Charm
Level: Cleric 2
Range: 60 ft
Duration: 4 rounds + 1 round/ level
Area of Effect: 1-3 creatures
Components: V,S,M
Casting Time: 5 segments
Saving Throw: Negates
A hold person spell completely immobilises up to three medium-sized or smaller persons for the spell’s duration. The cleric decides how many of his or her foes he or she will target with the spell. If there is only one target, the saving throw is made at –2; if two, each makes the saving throw at –1; and if the cleric seeks to hold three enemies, each makes its saving throw with no penalty. If a magic item or spell operates partially to negate the effects of paralysis, failing the save will have the effect of a slow spell rather than completely immobilising the target. Creatures affected by this spell include humans, demi-humans and humanoids. Ultimately, it is in the discretion of the GM to decide if a creature is considered a “person” for the purposes of this spell. Persons held by this spell may be killed or bound at a rate of one per round, or, if the attacker chooses, may be attacked at twice the normal rate with an automatic hit, for maximum damage.

Lumwik
player, 40 posts
Dwarf with an axe
HP 101/101
Tue 17 Dec 2019
at 13:26
  • msg #253

Re: II - The Steel Cave

The dwarf growls lowly in return.  He strides forward, taking his axe to the closet plantman.

07:21, Today: Lumwik rolled 26,15,14,13 using 1d20+8,1d8+11,1d20+8,1d8+11

Hits AC -13 for 15
Hits AC -2 for 13

Dungeon Master
GM, 99 posts
Tue 17 Dec 2019
at 18:03
  • msg #254

Re: II - The Steel Cave

Ranzarth’s bolts of arcane energy crackle in the air as they slice toward the apparent leader of the vegetable men. The creature’s eyes widen in panic, but before it can react further, it is blasted into flaming chunks that are scattered throughout the room.

An instant later, Lumwik closes with another of the humanoids, cutting it down with a pair of devastatingly powerful blows.

11:52, Today: Dungeon Master rolled 6,11,15 using 1d20,1d20,1d20.  Saving Throws.

As Herodian completes his incantation, two of the plant creatures abruptly freeze in their tracks, their expressions confused as they recognize that they are held fast. The third creature’s movements are visibly slowed for a moment, but then it manages to pull free of the magic. Shrieking in rage, it brandishes the crude hand axe it wields.
Sir Cal
player, 69 posts
HP 38/49
Wed 18 Dec 2019
at 03:35
  • msg #255

Re: II - The Steel Cave

"Yes." Cal agrees with Herodian matter of factly before dashing forward and setting upon the last paralyzed creature with sword and dagger. His blades are a blur as he slices the creature this way and that. The thing manages to parry one of his dagger strikes with its axe, but Cal's onslaught is too much for it to keep up with. He manages to land several solid blows on it.


Three hits to AC-2. 38 damage total

21:27, Today: Sir Cal rolled 15,13,10 using d8+11,d8+11,d4+7 with rolls of 4,2,3.  damage sword sword, dagger.

21:26, Today: Sir Cal rolled 15,15,4,15 using d20+7,d20+7,d20-1,d20-1 with rolls of 8,8,5,16.  sword, sword, dagger, dagger.

Dungeon Master
GM, 100 posts
Sat 21 Dec 2019
at 16:01
  • msg #256

Re: II - The Steel Cave

Although the defiant plant man manages to parry one of Sir Cal’s blows, the elven warrior removes the arm wielding the weapon with his follow up strike, then runs the monster through. It collapses onto its back, quickly decomposing into russet colored mold, in the same manner as the creature that Lumwik cut down does.

The two frozen plant creatures watch the scene in horror, helpless to defend themselves or their comrades. The sounds of the brief, but intense battle, quickly fade.

OOC: Combat over.
Wandreck
player, 64 posts
HP max 59
HP current 55
Sun 22 Dec 2019
at 13:18
  • msg #257

Re: II - The Steel Cave

Wandreck searches the bodies.
Herodian
player, 94 posts
HP 32/37
AC -1
Mon 23 Dec 2019
at 18:10
  • msg #258

Re: II - The Steel Cave

"I won't be able to hold these two much longer. Does anyone have manacles or some rope that we could use to restrain them," Herodian asks?
Wandreck
player, 65 posts
HP max 59
HP current 55
Tue 24 Dec 2019
at 11:33
  • msg #259

Re: II - The Steel Cave

Wandreck offers him a 50’ silk rope for this purpose, then resumes his search.
Herodian
player, 95 posts
HP 32/37
AC -1
Wed 25 Dec 2019
at 01:19
  • msg #260

Re: II - The Steel Cave

"Thank you, Wandrek. Uncle, would you give me a hand," he asks as he begins binding the prisoners?
Sir Cal
player, 70 posts
HP 38/49
Thu 26 Dec 2019
at 02:54
  • msg #261

Re: II - The Steel Cave

Cal was already reaching for the rope when Herodian asked for help. "Of course." he said. He sets about tying up the two creatures before the spell wears off.
Dungeon Master
GM, 102 posts
Thu 26 Dec 2019
at 20:20
  • msg #262

Re: II - The Steel Cave

Herodian and Sir Cal are able to quickly secure the pair of plant creatures with Wandreck’s rope. A minute passes and the magical effect wanes. As it does, the vegetable men begin to struggle against their bonds, squawking angrily. They give up quickly, perceiving that their struggles against the rope are useless.

Wandreck, meanwhile shifts through the mold on the floor, on the lookout for valuables. Aside from the crude weapons that the plant men wielded, he locates nothing of interest.
Sir Cal
player, 71 posts
HP 38/49
Thu 26 Dec 2019
at 20:39
  • msg #263

Re: II - The Steel Cave

Cal watches the vegetable creatures for a minute to make sure their bonds will hold, then he turns to the others in the party. "I have no magics to help us communicate with these creatures, though I know that such exist. Do any of you happen to know those spells or have them in your books? Perhaps the divine casters could ask their gods for such a spell in the morrow? I don't want to watch these creatures all night, but that might be the best we can do."
Salenth Ravanys
player, 24 posts
60/60 HP
Fri 27 Dec 2019
at 01:08
  • msg #264

Re: II - The Steel Cave

Salenth was glad the fight ended in their favour. Her attempt to parley had been met with aggression and she reasoned that it was just too bad that two of the plant like creatures had to die. But even so, the two other captured creatures appeared more warlike than ever, trying to escape their bonds.

”Unfortunately, I do not have any prayer that might enlighten me on the language they speak. I could ask it of St. Cuthbert on the morrow,’ Salenth offered before holding up the black card key, ”I feel that dragging along two disgruntled captives while we explore this place isn’t prudent. We have these glass keys. Perhaps we can find a room where it can only be accessed by these cards and lock them in there?”
Azad Rola
player, 70 posts
AC: 22, HP: 44/44
Sat 28 Dec 2019
at 19:46
  • msg #265

Re: II - The Steel Cave

"I possess such a spell, Tongues, but I have not memorized it today."
Lumwik
player, 41 posts
Dwarf with an axe
HP 101/101
Sat 28 Dec 2019
at 21:19
  • msg #266

Re: II - The Steel Cave

The dwarf shrugs.  "Ifin they can't talk, why keep these alive? They'll be more."
Herodian
player, 97 posts
HP 32/37
AC -1
Sat 28 Dec 2019
at 21:58
  • msg #267

Re: II - The Steel Cave

"Lumwick is right. I'll admit that I was gambling on one of you being able to communicate with them. If we cannot there is no reason to risk them bringing harm to us," Herodian concedes.
Wandreck
player, 66 posts
HP max 59
HP current 55
Sun 29 Dec 2019
at 05:21
  • msg #268

Re: II - The Steel Cave

Although it’s a long shot, Wandreck tries to communicate with the creatures using his alignment language (chaotic neutral).
Ranzarth
player, 77 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 30 Dec 2019
at 21:58
  • msg #269

Re: II - The Steel Cave

"Perhaps there are more around, perhaps there are not. But we were able to capture these two. It would prove wise to try to speak with them first. And not rely on finding others that we may not get a chance to surprise like we did these ones." Ranzarth offers in his low hushed tone.  He looked about the room to see if any signs of the elven scouts were here at some point and then back to the bound creatures. He will try a mixture of tongues to see if they understand him, switching from soothing elven, through a fast spoken pixie and ending with some crude but quickly spoken kobold, "We wish you no further harm, but some of your kind attacked us earlier. We merely seek information" Repeated over and over.

OOC: I speak like 9 languages not including common and alignment tongue.
This message was last edited by the player at 21:59, Mon 30 Dec 2019.
Dungeon Master
GM, 104 posts
Tue 31 Dec 2019
at 01:46
  • msg #270

Re: II - The Steel Cave

The creatures watch Wandreck and Ranzarth intently as each of the two adventurers addresses them in various tongues. In response to the attempts, all that registers on the two plant men’s faces are confusion and continued agitation over being restrained. There is a pause after Ranzarth makes his last try at communication, which is followed by one of the vegetable men letting out an angry, undulating shriek.
Salenth Ravanys
player, 26 posts
60/60 HP
Tue 31 Dec 2019
at 05:38
  • msg #271

Re: II - The Steel Cave

The Priestess frowned at Lumwik's and Herodian's comments. While they made sense, she still did not condone killing another being while it had already been subdued. "Unless they make any more direct threats, I would prefer we do not execute them. It's much different than fighting in self-defense," the Priestess stated firmly. "That is why I suggested we keep them prisoner in a room, where we only we have access via the glass keys."

Salenth did not understand the language Ranzarth last spoke in, but judging by the angry reaction of the plant-men, she could only venture a guess why.

"They sound unerringly angry and agitated. Perhaps it was a language spoken by the plant-men's enemies?" She suggested.

OOC: I think the plant folk before we killed the others were searching around the room and shaking a metal box? Can Salenth go to where the plant people were before we interrupted them and look at that box?
This message was last edited by the player at 05:38, Tue 31 Dec 2019.
Sir Cal
player, 72 posts
HP 38/49
Tue 31 Dec 2019
at 17:40
  • msg #272

Re: II - The Steel Cave

In reply to Salenth Ravanys (msg # 271):

Cal nods at Salenth's comments. "I agree with the priestess. Killing in battle is different than killing helpless creatures. And these creatures obviously possess intelligence, so they are not merely rampaging beasts."

He considers their increased agitation at Ranzarth's attempts of various languages. "This increased aggressiveness is troubling. But, I still agree with Salenth about locking them up, or simply setting them free. I suspect these two will choose to flee if we allow them. Perhaps they will tell their ken of our mercy and they won't be so quick to attack us next time. Perhaps not. I'd rather take that chance than slaughter helpless sentients."
Herodian
player, 98 posts
HP 32/37
AC -1
Tue 31 Dec 2019
at 17:57
  • msg #273

Re: II - The Steel Cave

"While I sympathize with your concerns to some extent. These are not innocent captives, they are enemy combatants. They will attempt to kill us as soon as they are free to do so."
Sir Cal
player, 73 posts
HP 38/49
Tue 31 Dec 2019
at 18:07
  • msg #274

Re: II - The Steel Cave

Cal nods to Herodian, "You may be correct. But at that point, they will no longer be helpless and killing them would be a clear act of self-defense. Perhaps that's merely semantics to some, but I feel strongly about it just the same. If necessary to convince you, I volunteer to battle them on my own. If it comes to that."
Lumwik
player, 42 posts
Dwarf with an axe
HP 101/101
Tue 31 Dec 2019
at 19:16
  • msg #275

Re: II - The Steel Cave

Lumwik stands by quietly, letting those more learned discuss semantics.   He waits for then to either be released or stuck in a closet.  "Unless ya think they was born and raised in dis room, they got in somehow and can likely get out.  Doan ferget they came out through a door when the attacked us the first time."
Herodian
player, 99 posts
HP 32/37
AC -1
Tue 31 Dec 2019
at 22:34
  • msg #276

Re: II - The Steel Cave

"I don't doubt that you are capable of besting them in combat, Uncle. I am concerned that they may catch us by surprise if we lock them up somewhere and they manage to escape. I'll admit, though, that is not likely to happen."

Herodian pauses for a moment then continues, "I won't ask you to compromise your values, though. You have kept me safe this far, I don't doubt that you will continue to do so."
Wandreck
player, 67 posts
HP max 59
HP current 55
Wed 1 Jan 2020
at 03:03
  • msg #277

Re: II - The Steel Cave

“My experience as an adventurer has not made me an optimist.  I have to assume that if these creatures are freed, they will return with reinforcements and attempt to finish us.  Even if they don’t, the tales they tell of us will be about our weakness and stupidity, not our mercy.  Still, I am content to go along with the wishes of the majority, and would never expect a comrade to do battle on his own.  It’s all for one, one for all down here.”
Trisvyre
NPC, 16 posts
Elven Scout
Sun 5 Jan 2020
at 00:36
  • msg #278

Re: II - The Steel Cave

”Although defending the Duchy and its people has often required we scouts to be somewhat ruthless in our tactics, we do not arbitrarily execute captives. Confining them in some way would likely be our best course,” Trisvyre interjects quietly.
Dungeon Master
GM, 107 posts
Sun 5 Jan 2020
at 00:37
  • msg #279

Re: II - The Steel Cave

Salenth moves to examine the damaged metal box in the adjacent room. Her sword drawn, Ella accompanies her.  As the priestess looks about, she notices that the chamber contains a long table and what appears to be a dry basin once used for water. The table holds the desiccated remains of some kind of fruits or vegetables, suggesting to the cleric that the area was once a kitchen of some kind.

Kneeling, Salenth can see that the torn metal container is full of metal tubes and colorful filaments, the purpose of which are unknown to her. However, within one partially opened compartment, the priestess sees a substance that resembles gruel or porridge, and smells faintly of grain.

The two plant men watch the remaining adventurers discuss their fate for a moment. Then, the same creature that became agitated previously unleashes another series of shrieks, leaving the company members with the distinct impression that it is expressing a mixture of hostility and defiance.

OOC: should the party elect to imprison the plant men, any of the small rooms along the eastern corridor the group first explored could be accessed with one of the squares of glass and utilized for such a purpose.
Wandreck
player, 68 posts
HP max 59
HP current 55
Sun 5 Jan 2020
at 17:29
  • msg #280

Re: II - The Steel Cave

Wandreck smirks at the protests of the plant man.  He’s no sadist, but the thought of giving this shrieking foliage a proper pruning does cross his mind.  Still, he patiently awaits the verdict of the rest of the party.
Harkmur of the Granite
player, 34 posts
Mon 6 Jan 2020
at 14:44
  • msg #281

Re: II - The Steel Cave

Moving in from the hallway, Harkmur snarls as the creatures shriek...

"Whatever it is we're doing with them, can we do it soon?  Friend or foe that screaming is not doing us any favors."
Sir Cal
player, 75 posts
HP 38/49
Mon 6 Jan 2020
at 17:12
  • msg #282

Re: II - The Steel Cave

"Let's free them or stick them in a room." Cal suggests. He moves closer to them to either push them along into a room or release. "I'd rather simply free them. Then we can be done with them and continue our search. If they attack us, then our disagreement will be resolved. If they flee, then they might return later, but I assume there are more of these creatures throughout this cave anyway. Two more won't change things much."

[To keep things moving, could we set a deadline of Jan 8 to make a response? I'll go with majority of whoever has responded by then. If majority is to kill them while helpless, I'll go along with that as a player, though RP will demand that Cal harbor some negative feelings about it. #Pragmatism. No need to revote if you've already stated your preference.]
Ranzarth
player, 78 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 6 Jan 2020
at 22:51
  • msg #283

Re: II - The Steel Cave

"Creatures have apparently ran into Kobolds at some point. Nasty things." Ranzarth remarks softly as responds to their shrieking after he had finished "I concur with the others, killing them while they are helpless does not seem right. Locking them up in one of the rooms should be our best option."
Dungeon Master
GM, 108 posts
Tue 7 Jan 2020
at 00:28
  • msg #284

Re: II - The Steel Cave

OOC: If a firm course of action hasn’t taken shape by the 8th, I will tally what each of the adventurers have expressed as their preference and move forward accordingly.
Lumwik
player, 43 posts
Dwarf with an axe
HP 101/101
Tue 7 Jan 2020
at 13:06
  • msg #285

Re: II - The Steel Cave

"If'n youer gonna lock 'em up, at leas' search 'em fer keys.  They know how to use them."   Lumwik reminds, and steps back into the hall.
Wandreck
player, 69 posts
HP max 59
HP current 55
Tue 7 Jan 2020
at 17:36
  • msg #286

Re: II - The Steel Cave

“An excellent point,” Wandreck says.  He proceeds to search the creatures for keys.
Herodian
player, 102 posts
HP 32/37
AC -1
Wed 8 Jan 2020
at 05:55
  • msg #287

Re: II - The Steel Cave

"Lock them up then, Uncle. There's no reason to make it any easier on them than necessary. Perhaps they will still be there for questioning in the morning."
Salenth Ravanys
player, 27 posts
60/60 HP
Wed 8 Jan 2020
at 13:52
  • msg #288

Re: II - The Steel Cave

Salenth rattled the metal box around curiously and she really couldn't make heads or tails what it was except that it was probably a food container since it was in a kitchen like room.

"Those people who died, they were probably really strange people. They certainly had strange contraptions, like this food-box," Salenth said casually as she replaced the metal box back onto the floor.

"I think let's go back to the rooms south and lock the plantmen in. We should lock them in separate rooms though," Salenth suggested.

OOC: So, based on the map, I'm thinking we go back to Room 4. And lock one of the plant men in there. But perhaps we should see if we can unlock the room to the left of Room 4 or Opposite room 4, with the red glass key. Maybe we can lock the plantman there.
Dungeon Master
GM, 109 posts
Wed 8 Jan 2020
at 19:47
  • msg #289

Re: II - The Steel Cave

Wandreck searches both of the creatures, finding nothing of value on the first of the plant men. The second, however, has a crude leather belt that apparently served as a makeshift holder for the hand axe it wielded. Tucked into the belt is another of the square pieces of glass, this one entirely black in color, and primarily opaque.

The angry plant man’s defiance appears largely spent as the adventurers usher their captives back to the first corridor that they explored upon entering the steel cavern. It makes no further shrieks, hanging its head despondently, a gesture that is emulated by its companion. Returning to the long, east-west running hallway, the party find it deserted and quiet. Ella and Trisvyre take the time to examine the floor closely, searching for evidence of recent tracks, but find nothing. As best either of them can tell, no one has traversed the passageway since the company departed it.
Wandreck
player, 70 posts
HP max 59
HP current 55
Thu 9 Jan 2020
at 16:45
  • msg #290

Re: II - The Steel Cave

Wandreck keeps an eye on the ceiling and walls, as others are watching the floors.  He has had bad experiences with lurkers from above...
Lumwik
player, 44 posts
Dwarf with an axe
HP 101/101
Sat 11 Jan 2020
at 10:34
  • msg #291

Re: II - The Steel Cave

Lumwik sets his sights deeper into the cave, waiting to take his position towards the front.
Dungeon Master
GM, 110 posts
Mon 13 Jan 2020
at 01:25
  • msg #292

Re: II - The Steel Cave

Following Salenth’s suggestion, the company is able to secure one of the plant men in the room they had previously opened with the square of red glass. The same square opens the door directly across the corridor, the furnishings of which are identical to other chamber, only no forgotten skeleton waits within it. After both doors are closed, the party hears one of the plant men beat on the portal for a moment, the thumps of its fists barely audible within the passageway. In a matter of minutes, the pounding ceases and the hallway falls silent.
Herodian
player, 103 posts
HP 32/37
AC -1
Mon 13 Jan 2020
at 08:03
  • msg #293

Re: II - The Steel Cave

Herodian's eyes remain on the doors for a moment after they close. He clearly feels uneasy about their decision. He is resigned to it, though, and after a moment he asks, "I think that's probably the best we can do for now. Shall we continue to the east?"
Wandreck
player, 71 posts
HP max 59
HP current 55
Mon 13 Jan 2020
at 14:01
  • msg #294

Re: II - The Steel Cave

Ever the paranoid, Wandreck also keeps an eye out for anything that might be attempting to sneak up on the party from the rear.
Dungeon Master
GM, 113 posts
Thu 16 Jan 2020
at 18:49
  • msg #295

Re: II - The Steel Cave

Their prisoners deposited, the company carefully makes their way back to area from whence they came, remaining watchful as they navigate the metal corridors. They return to the door with the mysterious black writing stamped above it, finding it closed once more. The hallway is vacant, absent of any movement, and a check of the floor by Ella and Trisvyre finds no evidence of recent passage by additional plant men or any other creatures.

The hallway continues eastward, past another closed door with more strange writing posted above it, this time colored bright red. It is the only door in the passageway before it turns north, leading into darkness.
Wandreck
player, 72 posts
HP max 59
HP current 55
Thu 16 Jan 2020
at 21:27
  • msg #296

Re: II - The Steel Cave

Wandreck first searches the floor and ceiling in front of the red door for traps, then searches the door itself.
Herodian
player, 105 posts
HP 32/37
AC -1
Thu 16 Jan 2020
at 22:26
  • msg #297

Re: II - The Steel Cave

While Wandrek is checking the door, Herodian goes ahead to where the corridor turns to the north, flattens himself against the northern wall and listens for any sounds of movement further ahead.
Dungeon Master
GM, 114 posts
Wed 22 Jan 2020
at 02:50
  • msg #298

Re: II - The Steel Cave

Pressing himself to the wall, Herodian studies the northern corridor, which extends for roughly fifty feet before reaching a junction, with branches leading east and west, as well as continuing further northward. Watching closely, Herodian sees no sign of movement within the passage, but he does notice that the floor is strewn with a variety of debris, much of it metal, some of it knee high.

Wandreck makes a careful examination of the area in front of the door that sits beneath the bright red lettering, along with the door itself. In the end, the thief is satisfied that both are entirely free of traps. Wandreck notes that the door does not have a lock panel that requires one of the squares of colored glass. Like the entrance to the room with the plant men, it has a black rectangle beside it which, if pressed, will cause the door to slide open.
Wandreck
player, 73 posts
HP max 59
HP current 55
Wed 22 Jan 2020
at 06:55
  • msg #299

Re: II - The Steel Cave

Wandreck moves back and reports his findings to the party.
Herodian
player, 106 posts
HP 32/37
AC -1
Wed 22 Jan 2020
at 07:40
  • msg #300

Re: II - The Steel Cave

Herodian turns and signals all clear to the party but he stays where he is.
Salenth Ravanys
player, 29 posts
60/60 HP
Wed 29 Jan 2020
at 05:37
  • msg #301

Re: II - The Steel Cave

"Curious," Salenth said with a slight frown when Herodian reported seeing metal debris that were knee high. Such large chunks of such debris only meant that something big and strong had to have caused such damage. "Should we follow the metal debris? Perhaps we will find out what happened to the people who were here. Or should we turn back and look for other passages, it's curious that we haven't seen any trace or markings left by Trisvyre's companions."

Salenth then looks at the door Wandreck examine and said, "While we decide, let's see what lies behind this door first." Salenth readies her weapon and presses the button that will cause the door to slide open.
Harkmur of the Granite
player, 35 posts
Thu 30 Jan 2020
at 13:03
  • msg #302

Re: II - The Steel Cave

"So far, I have seen little within these walls that is normal or right.  That the others appear to have passed without a trace is just one more thing to add to that list.  They are scouts, however, they may simply be doing what they do."
Dungeon Master
GM, 116 posts
Fri 31 Jan 2020
at 18:32
  • msg #303

Re: II - The Steel Cave

Salenth presses her palm to the dark panel. The door beneath the red inscription slides open.



Beyond the portal is a narrow room that stretches almost sixty feet back, a metal counter, somewhat like the bar in a tavern, standing in the chamber’s center. At the top of the counter, the adventurers can perceive a group of small glowing lights, red and blue in color, blinking on and off.

At the back of the area, the company members can see a tall cabinet, black in color. At the top of the cabinet are three square pieces of glass which are filled with glowing images, of the like one might see within a crystal ball or other object of scrying. To the right of the cabinet is a large metal box which is the size of a chest or footlocker.

On the eastern and western walls are metal doors, which are similar in appearance to the door the company just opened. Both feature the dark panels which are pressed to open.

Three of the metal cylinder creatures occupy the room. All of them halt when the entrance door slides open, regarding the adventurers silently.
Herodian
player, 108 posts
HP 32/37
AC -1
Sat 1 Feb 2020
at 03:58
  • msg #304

Re: II - The Steel Cave

Herodian watches expectantly as the doors slide open from further up the hallway. He's unable to see inside so he is watching the reactions of his companions.
Salenth Ravanys
player, 32 posts
60/60 HP
Sat 1 Feb 2020
at 14:08
  • msg #305

Re: II - The Steel Cave

Salenth froze as soon as the door slid open, revealing the three odd metallic creatures. They had no features that Salenth could make out and yet, the Priestess had this odd and creeping sensation that they were actually "looking" at them.

A quick glance of the entire room revealed cabinets and the strange glowing crystal ball like panels. Salenth was very curious about them - but what about the creatures?

"Hello? Salenth said uncertainly, wondering if the creatures would respond. But even then, she is readying her weapon. The last time they encountered weird metal creatures, they weren't friendly.
Sir Cal
player, 78 posts
HP 38/49
Sun 2 Feb 2020
at 13:54
  • msg #306

Re: II - The Steel Cave

Cal's eyes widen in surprise as he sees the three cylinders in the room. Fighting just two of them had been a challenge, so he was concerned about three. "Three cylinders" he reports to Herodian in a loud whisper.

He treasures himself to cast his Slow sorrel in case these ones became hostile, but waits to engage in the hopes they won't attack.
Herodian
player, 109 posts
HP 32/37
AC -1
Sun 2 Feb 2020
at 14:04
  • msg #307

Re: II - The Steel Cave

After hearing Sir Cal's report, Herodian looks around the corner once more before heading back to the party. He is careful not to step in front of the open doorway when he rejoins them.
This message was last edited by the player at 18:52, Wed 05 Feb 2020.
Lumwik
player, 46 posts
Dwarf with an axe
HP 101/101
Sun 2 Feb 2020
at 14:05
  • msg #308

Re: II - The Steel Cave

Lumwick stepped forward, in case his axe is needed.
Wandreck
player, 77 posts
HP max 59
HP current 55
Tue 4 Feb 2020
at 21:07
  • msg #309

Re: II - The Steel Cave

Wandreck readies his sling, but watches how this plays out before acting.

He also takes a quick look around to make sure something else isn’t sneaking up on them!
Harkmur of the Granite
player, 37 posts
Wed 5 Feb 2020
at 17:54
  • msg #310

Re: II - The Steel Cave

The sights within the room were enough to bring a man to pause, but the familiar cylindrical shapes quickly erased any thought or ponderance thereof.  Upon spying the strange, metallic "beasts", Harkmur ducks quickly backward and flattens himself against the wall.  Reaching behind him, he quickly pulls his crossbow down from his shoulder and steadies himself.
Herodian
player, 111 posts
HP 32/37
AC -1
Wed 5 Feb 2020
at 19:10
  • msg #311

Re: II - The Steel Cave

"I would rather parley with these constructs or their creator than fight them, but I doubt that is going to be an option. I have a spell that will empower us to move twice as quickly as we would normally be capable of moving; however, in doing so it will also age us a couple of years. If any of you do not want to pay that price I ask that you tell me now.  I would cast it before anyone enters the room, in case they become aggressive like the others did," Herodian says quietly.
Wandreck
player, 78 posts
HP max 59
HP current 55
Wed 5 Feb 2020
at 22:01
  • msg #312

Re: II - The Steel Cave

Wandreck shakes his head.  “I don’t have a couple of years to spare.  Include me out.”
Ranzarth
player, 82 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 6 Feb 2020
at 00:44
  • msg #313

Re: II - The Steel Cave

Ranzarth eyes widened at the mention of the three creatures, his free hand shifting to his sword while his other hand seemed to go in preparation for arcane spells.... He nodded slightly to Herodian
Dungeon Master
GM, 121 posts
Fri 7 Feb 2020
at 05:03
  • msg #314

Re: II - The Steel Cave

One of the metal cylinders advances toward the doorway where the adventurers are gathered. Neither it, nor its companions make any move to attack.

Nearing the party, the cylinder appears to focus on Ranzarth. Reaching out with one of its metal arms, it snatches the square of red glass from Ranzarth’s belt, holding it up as if to examine it. After a pause, it offers the square back to Ranzarth, addressing him in a flat voice, [Language unknown: ”Folosiil herwhianyand. Comvirred.”]

Once Ranzarth’s discovery has been returned to him, the cylinders appear to shift their attention away from the adventurers, each one seeming to focus on another task within the room. It quickly becomes plain that the cylinders have ceased to acknowledge the party’s presence at all, giving all of their focus to whatever work has been assigned to them.
This message had punctuation tweaked by the GM at 05:18, Fri 07 Feb 2020.
Wandreck
player, 79 posts
HP max 59
HP current 55
Fri 7 Feb 2020
at 05:11
  • msg #315

Re: II - The Steel Cave

“A useful charm you have there, Ranzarth.  This will save blood, which can be a big expense.”
Herodian
player, 112 posts
HP 32/37
AC -1
Fri 7 Feb 2020
at 07:53
  • msg #316

Re: II - The Steel Cave

It isn't until after the cylinders have gone about their rat killing that Herodian realizes he has been holding his breath. He lets it out in a rush, then gulps the air greedily for a time. It is several breaths later before his breathing returns to normal.

"Don't lose that," is all he says to Ranzarth.
Wandreck
player, 80 posts
HP max 59
HP current 55
Mon 10 Feb 2020
at 23:14
  • msg #317

Re: II - The Steel Cave

Wandreck cautiously enters the room and starts looking around, assuming that the creatures ignore him.  He keeps a wary eye out for traps, and checks the ceiling before going in.  (Of course, if he spots green slime or another hazard, he won’t go in.)
Ranzarth
player, 83 posts
HP: 31/39 AC: 1
M-U / Thief
Tue 11 Feb 2020
at 00:40
  • msg #318

Re: II - The Steel Cave

Ranzarth nods to the creature, unaware of what it said. Then looking to the others, nodding as he gently places the glass piece back on his belt. "Definitely keeping this visible..." He watched as Wandreck stepped into the room, taking a half step behind him but not entering himself.
Herodian
player, 113 posts
HP 32/37
AC -1
Tue 11 Feb 2020
at 03:27
  • msg #319

Re: II - The Steel Cave

With the cylinders offering no resistance, Herodian enters the room. He is immediately drawn to the scrying devices at the back of the room and goes to investigate them more closely.
Harkmur of the Granite
player, 38 posts
Tue 11 Feb 2020
at 19:11
  • msg #320

Re: II - The Steel Cave

The cordage of the heavy crossbow groaned with stress.  Still pointed towards the floor, his fingers hovered above the metal trigger as the others slowly began filing into the room.  With no shouts or frenzied cries, he slowly begins to ease off the wall, bending forward to attempt a glance.

"Why has it gone quiet?"
Lumwik
player, 47 posts
Dwarf with an axe
HP 101/101
Wed 12 Feb 2020
at 00:41
  • msg #321

Re: II - The Steel Cave

Lumwik sticks to the hall, being more the bash it with an axe than the investigative type.
Sir Cal
player, 79 posts
HP 38/49
Wed 12 Feb 2020
at 23:27
  • msg #322

Re: II - The Steel Cave

Cal visibly relaxes as well, though not completely. He keeps his hands within easy reach of the hilts of his weapons, rather than gripping them. "That glass key seems to identify us as allies." he reports to Harkmur. "The cylinders are now ignoring us."

He then takes up a spot next to Herodian, helping his nephew's investigation. "Strange scrying crystals" he says, scanning them for clues about the whereabouts of the missing elven scouts.
Dungeon Master
GM, 123 posts
Mon 17 Feb 2020
at 16:25
  • msg #323

Re: II - The Steel Cave

Wandreck observes no traps in the room as he cautiously enters, followed a few paces behind by Herodian and Sir Cal. Trisvyre, hand on the hilt of her sword, also steps inside the chamber warily.

The thief and elven scout are able to approach the counter that one of the cylinders is lingering near. It is covered in levers and buttons, the functions of which is lost of the two adventurers. Several lights gleam on the surface of the counter, in hues of red, blue, and white. A few pulse, blinking on and off, but most glow steadily.

Most unusual are two pieces of glass, both square in shape, each the size of a pair of outstretched human hands. On the black surface of each square of glass, writing of some kind, the characters shining with green luminescence, appears at the bottom of the glass. As more is writing is completed, seemingly by an unseen hand, the older characters move to the top of the glass, eventually disappearing. The writing appears quickly, and is in the same strange language the adventurers have encountered elsewhere in their explorations, its meaning lost to them.

The scrying crystals are positioned at the top of a cabinet fashioned from steel and a black material that is slightly reflective. Like the counter, it features several glowing lights on its surface, most of white or red color. A circular dial, a pair of levers, and several buttons occupy the right side of the cabinet.

The crystals are all slightly convex. The one on the left holds an image from a dimly lit area: a wide room with a dark pit at its center. Both Herodian and Sir Cal immediately recognize it as the first chamber they encountered upon entering the steel cave.

The center crystal holds the image of another chamber similar to the first, only this room is brightly lit. It also features a pit at its center, but this pit is lit up within, such that both adventurers can see a few of the ladder like handholds within it. At the far end of the chamber, presumably its northern side, there are four doors, each bearing locks that require the square of glass to open.

The last of the scrying crystals shows the image of another room with a pit. Like its neighbor, it is well lit. On the room’s eastern side, there are two locked doors. Unlike the previous two chambers, this room is occupied. Five large feline creatures appear to have made their den here. For the most part, their forms are akin to that of panthers, or mountain lions, their fur black as midnight. However, each of the felines have six legs, rather than four, each featuring long claws. From each of their backs sprout a pair of tentacles which are studded with spikes of bone. As two of the creatures move about the room, their forms become blurry, their details difficult to see clearly. Slumped between the two locked doors is the body of a lone elven warrior, his garb similar in design to Trisvyre’s. On the wall above him, a symbol depicting an arrow and leaf has been been drawn with dark pigment.
This message was last edited by the GM at 17:03, Sat 22 Feb 2020.
Wandreck
player, 82 posts
HP max 59
HP current 55
Mon 17 Feb 2020
at 21:49
  • msg #324

Re: II - The Steel Cave

“I have no idea what manner of deviltry powers these devices, but levers and buttons can be used to trigger traps.  From here, the entire lair can be observed, allowing the operator to give the gift of sudden death to whomever he pleases.  As such, I am astonished that we haven’t been killed yet.  It might be wise to see to it that this contraption is disabled before we move on... unless we want to try to use it.”
Herodian
player, 114 posts
HP 32/37
AC -1
Tue 18 Feb 2020
at 02:56
  • msg #325

Re: II - The Steel Cave

"I'm hesitant to do anything with it. Perhaps once we are able to decipher this language we will come to a better understanding of what these things are and how they are controlled, but until then we are as likely to bring ourselves harm as we are to gain anything from the attempt," Herodian cautions.
Harkmur of the Granite
player, 40 posts
Tue 18 Feb 2020
at 18:23
  • msg #326

Re: II - The Steel Cave

Slowly stepping into the room, he is torn between the strange wonders that surround and the very real sense of danger from the metal cylinders.  He makes an attempt to navigate the room; his eyes dashing about while he keeps his back to the wall.  Before long, the amazement of the room overtakes him and he slowly pays less and less attention to the automatons.  He begins staring at the spectacle before him.

"I don't know what those things are...", he points towards the tentacled cats, "...but we don't need to find out either."
Wandreck
player, 83 posts
HP max 59
HP current 55
Tue 18 Feb 2020
at 21:31
  • msg #327

Re: II - The Steel Cave

“A fair point, Herodian.  You’re right: we could do ourselves significant harm if we tinker with these machines.  On the other hand, if we leave them alone, they may be used against us.  Is there any way we could decipher this language?  Perhaps there is a spell that would work..”
Sir Cal
player, 80 posts
HP 38/49
Tue 18 Feb 2020
at 22:49
  • msg #328

Re: II - The Steel Cave

Cal interjects himself into the ongoing conversations. Between Wandreck and Herodian, he points out, "For the moment these automaton sentries are passive. We don't know if they will become hostile again if we attempt to alter any of these machines. Deciphering the language could be very informative."

To Harkmur, he points out, "But look at that corpse. That's an elf, quite possibly one of our missing rangers. Even if it isn't, I would prefer not to leave the corpse of a fellow elf to be eaten by the likes of those creatures."
Herodian
player, 115 posts
HP 32/37
AC -1
Tue 18 Feb 2020
at 23:57
  • msg #329

Re: II - The Steel Cave

"Good sir, there is a spell for everything. That particular spell is not part of my repertoire, but unless I am mistaken either Azad, or Sir Cal are familiar with it and plan to prepare it for casting tomorrow. It would take a very compelling argument to convince me to tamper with any of this until then," Herodian replied.
Salenth Ravanys
player, 33 posts
60/60 HP
Wed 19 Feb 2020
at 01:11
  • msg #330

Re: II - The Steel Cave

Salenth too, in possession of a crystal card, follows Ranzarth's lead in slotting her black on into her belt. Perhaps if they encountered another one of those strange cylinder in a room marked by a Black Sign, they would leave them alone.

Now, the party shifted their attention the scrying crystals. While the party decided what to do, Salenth listened.

"Do you remember which room we found your red crystal Ranzarth? I was thinking perhaps these metal creatures "recognize" you, thinking you're their owner. Meaning, this same person likely worked in this room. Perhaps if we found this person's chambers, he might have left notes or clues as to what all these buttons and levers do," Salenth suggested.
Ranzarth
player, 85 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 19 Feb 2020
at 23:54
  • msg #331

Re: II - The Steel Cave

Ranzarth gazes stops on the elven scout as he begins to move that way towards the scout, he looks over his shoulder at Salenth "We found them on the Cylinders that had attacked us in the hall." He stopped and knelt down next to the elf and looked towards Trisvyre "Is he one of yours?" he asks in a mournful tone.
Wandreck
player, 84 posts
HP max 59
HP current 55
Sat 22 Feb 2020
at 00:01
  • msg #332

Re: II - The Steel Cave

“I am sorry for your loss.  Perhaps a dwarf isn’t supposed to feel that way, but I do.  I mean... our hearts aren’t just made of stone.  Nor are they made of flowers and moonshine as they say an elf’s is... but I’m sure you get my meaning.”

Quit while you’re behind, he tells himself.
This message was last edited by the player at 00:02, Sat 22 Feb 2020.
Trisvyre
NPC, 17 posts
Elven Scout
Mon 24 Feb 2020
at 16:08
  • msg #333

Re: II - The Steel Cave

Trisvyre steps over to the cabinet in the rear of the room, gazing up at the trio of scrying crystals. Her expression grows somber and she nods in acknowledgment of Wandreck’s condolences.

”That is Vesryn. He is one of the youngest of the scouts. He had only been with us for a short time.”

She sighs, the only verbal expression of emotion she gives. ”That symbol is one means we use to mark our passage. I imagine that those feline creatures attacked the scouts shortly after it had been made.”

She frowns. ”Perhaps the survivors fled down into the pit.”
Wandreck
player, 85 posts
HP max 59
HP current 55
Tue 25 Feb 2020
at 01:38
  • msg #334

Re: II - The Steel Cave

“Perhaps,” Wandreck agrees somberly.

And he’s relieved that he hasn’t committed a deadly faux pas.  For a moment there, he was worried.
Herodian
player, 117 posts
HP 32/37
AC -1
Tue 25 Feb 2020
at 09:36
  • msg #335

Re: II - The Steel Cave

Herodian places a hand on Trisvyre's shoulder. He looks as if he wants to say something, to offer words of encouragement but he is unable to find any. Instead, he gives her a gentle pat on the back and crosses to the western door. He starts to open it, but stops himself short of doing so.

"Ranzarth, when you're finished there would you mind doing the honors," he asks gesturing at the closed door.
Ranzarth
player, 87 posts
HP: 31/39 AC: 1
M-U / Thief
Fri 28 Feb 2020
at 00:15
  • msg #336

Re: II - The Steel Cave

"We need to find that pit and face those beasts to see where the other scouts may have gone." Ranzarth states softly as he looks at the screen and then around the room to see if there is any maps available? This seemed the centralized area so perhaps there was one available.
Wandreck
player, 86 posts
HP max 59
HP current 55
Sat 29 Feb 2020
at 03:32
  • msg #337

Re: II - The Steel Cave

Wandreck helps Ransarth search for a map or any other clue concerning how to find the room with the beasts and the pit.
This message was last edited by the player at 03:33, Sat 29 Feb 2020.
Azad Rola
player, 74 posts
AC: 22, HP: 44/44
Sun 1 Mar 2020
at 23:11
  • msg #338

Re: II - The Steel Cave

Azad follows the rest of the group into the room, and like the rest his eyes are drawn to the scrying crystals, " by Boccob's Staff, I have never seen nor read anything that would...." his voice drifts off. Then he sees the dead elf surrounded by the panthers, "Oh no...Trisvyre, my condolences."

As his eyes wander about the strange room, he is intrigued by the glass squares on the counter, with the seemingly endless stream of words appearing at the bottom. He then focuses on the conversation around him,

"You are absolutely correct, Herodian. Tampering with these...devices could prove extremely dangerous if we do not know what they do. And as long as these metal golems remain non-hostile, then we should leave things untouched for now.

Although it would be prudent to carefully look around for any more of the flat door keys."


[Edit: changed text colour to match older posts.]
This message was last edited by the player at 17:00, Sun 15 Mar 2020.
Dungeon Master
GM, 129 posts
Tue 3 Mar 2020
at 16:03
  • msg #339

Re: II - The Steel Cave

The western door slides open. None of the metal cylinders give any reaction to the portal being opened, each one seemingly absorbed in whatever mysterious task they are engaged in.

The room beyond has the appearance of a storage area. The only furniture within it are two sets of floor to ceiling shelves, crafted from dull grey metal. Each is laden with a variety of strange components, most of which have the look of being forged from steel. Some of the pieces litter the floor, several having been stacked in the chamber’s corners. Examining some of the objects closely, the adventurers recognize that a number of them are pieces that came from the bodies of the cylinder creatures.

The company members seeking a map find no success. None of the adventurers are able to locate anything resembling a chart of the steel caverns’ interior.
Trisvyre
NPC, 18 posts
Elven Scout
Tue 3 Mar 2020
at 16:03
  • msg #340

Re: II - The Steel Cave

Trisvyre nods respectfully as other members of the company offer their condolences. Returning her attention to the images on the scrying crystals, she frowns. Pointing to the crystal that shows the chamber the group first entered, she says, ”This crystal appears to be looking northward.”

Gesturing to the image of the feline monsters and the fallen scout, she says, ”If this crystal also looks to the north, then it would seem that the wall with the doors that borders this area would be positioned to the east. So, perhaps we would find it were we to focus our explorations eastward.”

“Provided that whatever is capturing these images is truly facing north, that is.”

Herodian
player, 120 posts
HP 32/37
AC -1
Tue 3 Mar 2020
at 18:48
  • msg #341

Re: II - The Steel Cave

"Sound advice. That stands to reason," Herodian says, sorting through the things in the storage room looking for anything that might be useful that could have been mixed in among the spare parts.
Azad Rola
player, 76 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 3 Mar 2020
at 19:10
  • msg #342

Re: II - The Steel Cave

Azad will watch the cylinders as they go about their tasks. He is looking for any pattern to the buttons or levers they are manipulating; and if he can discern if they are causing any changes to the scrying screens or the glass squares.
Wandreck
player, 88 posts
HP max 59
HP current 55
Wed 4 Mar 2020
at 02:45
  • msg #343

Re: II - The Steel Cave

Wandreck first checks the ceiling.  If he sees nothing suspicious, he enters the storage room and thoroughly searches the entire area for traps.
Dungeon Master
GM, 130 posts
Sun 8 Mar 2020
at 18:57
  • msg #344

Re: II - The Steel Cave

Wandreck examines the interior of the room carefully, studying the walls, floor, and ceiling. Happily, the thief finds no traps of any kind anywhere within the chamber. The dwarf does note a lingering odor within the chamber, which he is able to identify within a few moments as the smell of oil. The scent seems to permeate everything within the small space.

Searching behind Wandreck, Herodian notes a glimpse of color on one of the shelves that draws his attention. Shifting some of the metal detritus, he is able to find another of the squares of glass that serve as keys within the complex, this one yellow in color.

Azad notes that the cylinder at the counter does appear to work a pair of levers, along with striking the same set of buttons, every few moments. As best the mage can discern, the writing on the glass appears in response to these actions, rows of green characters coming into being whenever the cylinder pauses its actions.

Another of the cylinders is engaged in a similar activity, pressing a series of panels on the western wall. Some of the buttons and panels appear to light up as a result of the cylinders presses, but Azad cannot determine any further results of the creature's activity from what he observes.

The last of the cylinders remains idle, lingering near the door of the room where the adventurers entered. Occasionally, the top of the cylinder, what Azad would presume is the creature's head, pivots back and forth, as though it is watching what is transpiring nearby. But beyond this, it takes no other actions.
Azad Rola
player, 79 posts
Human Magic User
AC: 10 | HP: 44/44
Sun 8 Mar 2020
at 19:30
  • msg #345

Re: II - The Steel Cave

"I think we should leave." Azad says in a calm voice. "These two cylinders seem to be doing some sort of repetitive work, but that third one seems to be watching us.

I don't believe they are sentient, but even automatons can become hostile.

We will have to come back here to try to learn more, but if our immediate focus is Trisvyre's comrades then we should move eastward with haste."


[Edit: changed text colour to match older posts.]
This message was last edited by the player at 17:03, Sun 15 Mar 2020.
Wandreck
player, 89 posts
HP max 59
HP current 55
Sun 8 Mar 2020
at 23:14
  • msg #346

Re: II - The Steel Cave

Without directly contradicting Azad, Wandreck voices his opinion that the automatons probably will not turn hostile, unless they are triggered somehow.  (He is wary of leaving something in these rooms undiscovered.)
This message was last edited by the player at 23:14, Sun 08 Mar 2020.
Herodian
player, 122 posts
HP 32/37
AC -1
Mon 9 Mar 2020
at 00:37
  • msg #347

Re: II - The Steel Cave

Herodian pockets the yellow key.

"As long as we are in posession of the correct key I believe we will be safe from the constructs; however, we should keep moving. I don't want to leave enemies at our back. Anything else we can return for later."
Salenth Ravanys
player, 34 posts
60/60 HP
Mon 9 Mar 2020
at 16:28
  • msg #348

Re: II - The Steel Cave

The strangeness of the cylinders especially the one that appeared to be "watching" them unnerved Salenth. She would have thought by now that she would have gotten used to the strange things and beings found in this steel dungeon, but it seemed surprises appeared in every corner.

Now, the party had found a new yellow glass card.

"I agree with Azad, let's return later. We should make haste eastwards," Salenth said.
Harkmur of the Granite
player, 42 posts
Mon 9 Mar 2020
at 19:13
  • msg #349

Re: II - The Steel Cave

After his eyes had feasted upon the unexplainable, reality crept back and he was once more aware of the things 'working' around him.  With slow precision, he slides the heavy lumber once more upon his shoulder, bolt still in place.  Reaching down with the same grace, he grips one of his picks tightly, appraising the room and its occupants.

"We have already left plenty unknown and possibly dangerous things behind us.  I have no argument with moving further from these, who cares what they're even called."

He glares at the closest one.
Wandreck
player, 90 posts
HP max 59
HP current 55
Tue 10 Mar 2020
at 08:12
  • msg #350

Re: II - The Steel Cave

When the party reaches a consensus concerning where to go, Wandreck scouts just in front of the party, checking ceiling, searching for traps and tapping the floor ahead of them as they go.
Herodian
player, 123 posts
HP 32/37
AC -1
Tue 10 Mar 2020
at 11:44
  • msg #351

Re: II - The Steel Cave

"To the east, then, are we agreed" Herodian asks?
Lumwik
player, 48 posts
Dwarf with an axe
HP 101/101
Tue 10 Mar 2020
at 19:04
  • msg #352

Re: II - The Steel Cave

Lumwik falls into matching order.
Sir Cal
player, 82 posts
HP 38/49
Tue 10 Mar 2020
at 22:02
  • msg #353

Re: II - The Steel Cave

"Agreed." Cal agrees.

Like Lumwik, he falls into the previously established marching order.

"We should discuss tactics for fighting those strange panther-beasts." he suggests. "I have a spell that can slow them and another prepared that will create a stinking cloud of noxious gas that might disable some of them. Either one would best be used as my first move in the battle, and I could close to melee afterwards. The cloud would affect all of us as well, so it would require us to take these creatures by surprise. Given their strange semi-invisibility, I suspect they have extremely keen senses."
Wandreck
player, 91 posts
HP max 59
HP current 55
Wed 11 Mar 2020
at 00:55
  • msg #354

Re: II - The Steel Cave

"Their keen noses will sop up all the more stench, I suspect." This thought obviously amuses him.
This message was last edited by the player at 00:56, Wed 11 Mar 2020.
Dungeon Master
GM, 131 posts
Thu 12 Mar 2020
at 01:42
  • msg #355

Re: II - The Steel Cave

The cylinders make no effort to interfere with the adventurers' departure, though each member of the company has the lingering conviction that the metal creature nearest the door is watching them intently as they exit.

From the entrance to the cylinders' strange lair, the company travels cautiously eastward, encountering nothing as the steel corridor turns northward. The adventurers pass a pair of doors on the eastern side of the hallway. Each are closed, and have the panels that require one of the squares of glass to unlock.

Continuing north, the party reaches a junction, which Herodian had seen previously. the passage continues north, while other branches lead to the east and west. Down the eastern corridor, the adventurers can see that the hallway reaches a point where it is illuminated by a blue tinged light from the ceiling. The other directions are cloaked in shadow.

Debris chokes the junction. Twisted pieces of metal have been piled there, some of the junk reaching almost waist high on the party's human members. Although the wreckage can be passed through, doing so quietly would likely take some time, as steps would have to be carefully chosen.
Herodian
player, 125 posts
HP 32/37
AC -1
Thu 12 Mar 2020
at 07:07
  • msg #356

Re: II - The Steel Cave

Herodian eyes the debris chocked hallway skeptically.

"Maybe there is another way around...," he hesitantly offers.
Wandreck
player, 92 posts
HP max 59
HP current 55
Thu 12 Mar 2020
at 13:06
  • msg #357

Re: II - The Steel Cave

"I suggest we try and find one.  One of us is likely to get cut and bleed to death climbing over this mess."  Just the thought of it makes him grimace, like he'd just found a fire ant in his grits.
This message was last edited by the player at 13:06, Thu 12 Mar 2020.
Azad Rola
player, 83 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 12 Mar 2020
at 16:50
  • msg #358

Re: II - The Steel Cave

Azad stands looking at the debris pile, his left hand unconsciously stroking his bearded chin; as he mentally catalogues the spells he has available.

"I don't have a way to transport all of us across this pile of...debris. I can, however, cross it myself, quietly, and scout ahead. If there is any hope that the scouting party is still alive," he nods to Trisvyre as if to apologise for doubting their survival, "then we must take the most direct route to where they are...or where we believe they are," he corrects himself.

"It looks to me, and I admit I am no expert, that this obstacle can be crossed, but it will likely cause some noise. If I scout down that corridor," he points east, I can see if there is anything that we need to prepare for.

Does anyone have any objection?"


Assuming the debris pile is passable without injury based on DM's description.

If no objections are raised, Azad will cast Fly and Invisibility on himself.

Fly
Duration: 60 turns + 1d6 turns
This spell grants the power of flight with aerial agility level V. The base movement rate for flight is 120 ft per round.

Invisibility
Even infravision cannot detect an invisible creature. The spell remains in effect until the invisible creature attacks someone, the caster ends the spell, or the magic is dispelled. Note that the spell does not make the recipient any more quiet than normal, nor does it eliminate scents. The invisible person can see himself.
[Edit: changed text colour to match older posts.]

This message was last edited by the player at 17:06, Sun 15 Mar 2020.
Lumwik
player, 49 posts
Dwarf with an axe
HP 101/101
Thu 12 Mar 2020
at 23:11
  • msg #359

Re: II - The Steel Cave

"Any sign they went this way? Lumwik asks.  "I ain't very quiet noways."
Trisvyre
NPC, 19 posts
Elven Scout
Fri 13 Mar 2020
at 00:39
  • msg #360

Re: II - The Steel Cave

Frowning, Trisvyre crouches down, running her finger along the seam where the floor and wall meet. Standing she shows Lumwik that her finger is coated with what is clearly red colored clay. ”Soil from my home. Many of us carry pouches of it to mark spots along the path of our passage.”

She nods toward the eastern corridor. ”They went that way. Toward the light.”
Wandreck
player, 93 posts
HP max 59
HP current 55
Fri 13 Mar 2020
at 16:21
  • msg #361

Re: II - The Steel Cave

Wandreck raises no objections, although he wonders why the mage wants to do the scouting himself.  It sounds risky.  But he must have his reasons.
Azad Rola
player, 86 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 14 Mar 2020
at 01:22
  • msg #362

Re: II - The Steel Cave

Lumwick:
I ain't very quiet noways.

"Lumwick, that's it! Quiet! Truly my brains is getting addled as I age."

Turning to the clerics, Azad asks, "Would either of you have a Silence spell prepared? If cast over the debris, we could all simply pick our way through, without concern that the noise would give us away!"

And in a quick aside to Herodian, "We really must research an arcane version!"

[Edit: Changed text colour to match older posts.]
This message was last edited by the player at 17:08, Sun 15 Mar 2020.
Herodian
player, 127 posts
HP 32/37
AC -1
Sat 14 Mar 2020
at 04:19
  • msg #363

Re: II - The Steel Cave

"I don't care much for being under the effect of a silence spell. I think that is probably why the means to achieve such an effect within the Arcana has yet to be discovered. But, we can discuss the merits of that later. As it happens I can silence the area long enough for us to cross, and I suppose it beats spending who knows how long looking for another way around. We will have just over a minute to cross. Make ready."

Herodian moves between the party and the debris field. He reaches into his robe and retrieves a pendant, a pentagram with an eye inscribed in its center, and holds it up in front of himself.

"Cremisu Iambsebauir uisi, admonti, similonso, caudisse," he intones in a loud, clear voice.

There is no visible effect of the spell; however, no sound can be heard when he turns around and waves the group forward.
Lumwik
player, 50 posts
Dwarf with an axe
HP 101/101
Sun 15 Mar 2020
at 14:47
  • msg #364

Re: II - The Steel Cave

Lumwik starts the climb over the rubble.
Wandreck
player, 94 posts
HP max 59
HP current 55
Sun 15 Mar 2020
at 16:34
  • msg #365

Re: II - The Steel Cave

Wandreck follows soon after, not particularly liking this but not wanting to argue about it.  Besides, it’s hard to complain with a silence spell in effect.
Salenth Ravanys
player, 35 posts
60/60 HP
Mon 16 Mar 2020
at 14:05
  • msg #366

Re: II - The Steel Cave

The giant pieces of debris were certainly a concern for the cleric. Not only did it hinder the party's way, Salenth was concerned about their own safety. But also, what could have caused this? It must have been something big and strong enough to cause this sort of damage. A magic blast perhaps?

Salenth nodded at the suggestion to case a silence spell and as soon as it was done, the priestess stowed her weapon and shield to free her hands. That way she could make her way across with more balance.
Azad Rola
player, 88 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 17 Mar 2020
at 01:55
  • msg #367

Re: II - The Steel Cave

Azad scrambles across the pile of debris, trying to be careful not to knock anything over, the Silence spell not withstanding.

As he waits on the other side for the last members of the party to cross; he ponders the debris and looks at the surrounding walls and ceiling to see if there is an obvious spot of damage which might have precipitated the debris in this location.

If he does not see anything, he will remark, once the Silence is lifted (or they walk away from it) "It appears that this pile was placed here by someone or something. I wonder if it is meant to act as a barrier, or if it was just a convenient spot to dump things?"
Wandreck
player, 95 posts
HP max 59
HP current 55
Tue 17 Mar 2020
at 02:30
  • msg #368

Re: II - The Steel Cave

“It’s not really effective as a barrier, although this would be a great spot for an ambush.”  He hopes that saying this doesn’t cause it to happen.
Dungeon Master
GM, 134 posts
Wed 18 Mar 2020
at 16:28
  • msg #369

Re: II - The Steel Cave

The adventurers move through the gathered debris, careful to avoid the pieces of metal that possess sharp points or edges. The progress is slow, but all remains quiet due to the divine aid requested by Herodian. Keeping watch on the junction that they are moving beyond, none of the company members notice any movement in any of the other corridors. The party is able to pass through ruined metal without incident.

The eastern passageway continues for forty feet. As they travel it, the company passes a pair of doors on the southern wall, each one secured with a lock panel, slotted for one of the square glass keys. Here, the light remains dim, but even in the gloom the adventurers can see that the corridor is empty. Nothing litters the steel floor.

At the end of forty feet, the hallway turns northward, widening to twenty feet across. In the ceiling, regularly spaced rectangular panels emit a blue tinged light that thoroughly illuminates the passage. Several doors, some secured with lock panels, others accompanied by panels that merely require a press to open, line both sides of the corridor. The passage extends north for ninety feet before reaching a wide chamber.

In the center of the adjoining chamber, the adventurers can make out another pit, much like the one they discovered when they first entered the caverns. As the group watches, a lone six legged panther creature, tentacles extending from its back, moves past the chamber’s opening, pacing unhurriedly. For a moment, its form becomes blurry and indistinct, but then it comes into focus once more. The beast appears unaware of the company, its attention fixed directly ahead of it.

OOC: I am assuming that the characters are gathered near the corner of the eastern passage’s junction with the north traveling hallway, where they can carefully observe what lies ahead without being easily seen.

I will update the game map this evening to further clarify the company’s surroundings.

Harkmur of the Granite
player, 43 posts
Thu 19 Mar 2020
at 21:47
  • msg #370

Re: II - The Steel Cave

Squinting his eyes, Harkmur focuses as best he can upon the creature.  Instinct finds his hands already pulling at the worn handle of his crossbow; it glides off his shoulder and into his palm as if pulled by unseen strings.  He slides backwards into the hallway, pressing against the wall.

"I only see one.  Where are the others?"
Wandreck
player, 96 posts
HP max 59
HP current 55
Fri 20 Mar 2020
at 17:51
  • msg #371

Re: II - The Steel Cave

Wandreck readies himself for battle as he awaits an answer to that question.  He certainly doesn’t have one.
Lumwik
player, 51 posts
Dwarf with an axe
HP 101/101
Fri 20 Mar 2020
at 22:29
  • msg #372

Re: II - The Steel Cave

Lumwik steps to the fore.  "Want I should kill it?" He asks.
Harkmur of the Granite
player, 44 posts
Sat 21 Mar 2020
at 03:48
  • msg #373

Re: II - The Steel Cave

Keeping his voice lowered and his gaze focused, he leans in closer to Lumwik...

"I suspect we may all have a hand in such a deed, but anything that...unnatural...should be approached with extreme caution."
Azad Rola
player, 90 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 21 Mar 2020
at 03:53
  • msg #374

Re: II - The Steel Cave

Harkmur:
"I only see one.  Where are the others?"

"Based on the entrance to this...this structure and from what we could see on the scrying crystal, I expect the chamber extends to the right and left of this corridor; their den as it were, would be to the right, if I am correct. If we are lucky the other...panthers are lounging there, and not out hunting."

Lumwik:
"Want I should kill it?"

Harkmur:
anything that...unnatural...should be approached with extreme caution

Azad chuckles quietly, "Indeed Lumwik, but I agree fully with Harkmur's assessment. I think we need at least a simple plan, as we know that there are at least five of them.

 I could use the scroll that Domnall provided, and create a noise of people talking beyond the pit. That might draw the panthers out to investigate. Or Herodian's Stinking Cloud might work.

The question is do we try to sneak up and take them unaware, or do we try to lure them out and hope to ambush them from this distance?"


Did the single creature walk across the corridor to the east or to the west?

Herodian
player, 128 posts
HP 32/37
AC -1
Sat 21 Mar 2020
at 23:51
  • msg #375

Re: II - The Steel Cave

"I'm afraid that stinking cloud is not on the menu today," Herodian whispers in response.

OOC: I'd like to have a look at the map before I make a move here. My options (aside from a few buffs) are Lightning Bolt, Confusion, or Wall of Fire.
Wandreck
player, 97 posts
HP max 59
HP current 55
Sun 22 Mar 2020
at 23:04
  • msg #376

Re: II - The Steel Cave

Wandreck fingers his sword hilt nervously.  The best laid plans of mice and minotaurs...
Dungeon Master
GM, 135 posts
Mon 23 Mar 2020
at 03:16
  • msg #377

Re: II - The Steel Cave

As the party observes, another pair of the panther creatures move past the opening to the chamber with the pit. These two creatures are walking from east to west. The lone monster the adventurers had seen moments before, was moving in the opposite direction, west to east. Something in the beasts' demeanor suggests to those watching that they are restless, as though stirred up by some recent occurrence.

OOC: I am able to scan once more! The main game map has been updated.
Herodian
player, 129 posts
HP 32/37
AC -1
Mon 23 Mar 2020
at 07:42
  • msg #378

Re: II - The Steel Cave

Herodian takes note of the beast's posture and movements.

"When we saw them in the scrying device they seemed at rest. Something has them stirred up; us most likely. Be on guard," Herodian whispers.
Ranzarth
player, 90 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 23 Mar 2020
at 20:50
  • msg #379

Re: II - The Steel Cave

Ranzarth kneels down, his hand resting upon the pommel of his short sword as he watches the beast a moment, he whispers softly to the others "We saw the elven markings from the one deceased member of the scouting party. Are there any other markings we should be looking for? Perhaps, if we are lucky we can avoid fighting those creatures all together."
Azad Rola
player, 92 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 24 Mar 2020
at 08:20
  • msg #380

Re: II - The Steel Cave

"If we are to continue to explore this structure, Ranzarth, I would feel much safer knowing that these deadly beasts were eliminated. Unless we can trap them somehow. That would also suffice.

I am starting to feel Wandreck's anxiety, we need to decide on a plan quickly and execute it. I am comfortable with Herodian's idea to put our backs to this corner and lure the beasts toward us.

But, I fear...Wandreck could you take a quick look up the hall,"
the wizard points to the intersection behind the group where the pile of debris is located, "and see if the pair that left their den a moment ago, are stalking us from behind?"
Wandreck
player, 98 posts
HP max 59
HP current 55
Wed 25 Mar 2020
at 04:12
  • msg #381

Re: II - The Steel Cave

Wandreck does so, as stealthily as he is able.
Sir Cal
player, 85 posts
HP 38/49
Fri 27 Mar 2020
at 02:10
  • msg #382

Re: II - The Steel Cave

Cal stays as quiet as possible while Wandreck scouts. He had a few ideas about how they could prep the battlefield to make this fight easier, but he kept it to himself for the time being.

[I'm still here! Been busy at work with an April 1 deadline.]
Dungeon Master
GM, 137 posts
Fri 27 Mar 2020
at 02:38
  • msg #383

Re: II - The Steel Cave

21:26, Today: Dungeon Master rolled 1 using 1d12.

21:27, Today: Dungeon Master rolled 6 using 1d6.


With carefully chosen footsteps, Wandreck moves back to the junction which is partially clogged by metal debris. Looking down each of the adjoining hallways, the thief sees no sign of any of the strange panther like creatures.

However, after a moment passes, Wandreck sees a pair of floating spheres enter the northern hallway from a western bend almost sixty feet away. The spheres are easy to spot as both glow with a pale green light that illuminates the shadowed corridor around them. They move southward, toward the junction, and the thief's position, gliding through the air at an unhurried pace.

OOC: Wandreck, if you're going to attempt to hide, I'll need a Hide in Shadows roll. If you mean to flee, you can, but doing so in silence will require a Move Quietly roll.
Wandreck
player, 99 posts
HP max 59
HP current 55
Sat 28 Mar 2020
at 16:27
  • msg #384

Re: II - The Steel Cave

Using his Boots of Striding and Springing, Wandreck rushes to the party as quietly as he is able and reports what he saw.

12:27, Today: Wandreck rolled 35 using 1d100.  Move quietly.
This message was last edited by the player at 16:28, Sat 28 Mar 2020.
Dungeon Master
GM, 139 posts
Sun 29 Mar 2020
at 15:52
  • msg #385

Re: II - The Steel Cave

If either of the spheres perceive the thief's presence, they give no sign. Even as Wandreck departs the junction, he observes them continuing on their chosen course, moving southward at a steady pace.
Herodian
player, 132 posts
HP 32/37
AC -1
Mon 30 Mar 2020
at 00:18
  • msg #386

Re: II - The Steel Cave

Using the yellow key that he found in the storeroom, Herodian tries to open the middle door in the east=west corridor.

Better see what is behind these doors. If we close off this corridor with magic, or those beasts try to flank us it would be nice to have another way out, he thought.
Wandreck
player, 100 posts
HP max 59
HP current 55
Tue 31 Mar 2020
at 02:12
  • msg #387

Re: II - The Steel Cave

Wandreck readies himself for a fight.
Azad Rola
player, 97 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 31 Mar 2020
at 07:00
  • msg #388

Re: II - The Steel Cave

"If no one has any objections, I will fill the hall with webs, to prevent those floating light globes from pursuing us from behind. Or it will at least slow them down...I hope."

Azad moves to where the middle door in the east-west hall is, and reads from the scroll provided by Lord Domnall.

As he intones the words of power, the webs appear and fill the hallway, floor to ceiling, and wall to wall. He starts to turn back toward the group, but then hesitates. He pulls one of his daggers from its sheath and tosses it into the webbing, near the ceiling. He then rejoins the group.

"The web can be burned away very quickly and we will likely not hear anything - but if that dagger falls, we may hear it and know that something has removed the web.

I will leave it to those of you with blades and axes at the ready to determine if stealth or charge is our best course of action against the panthers."


Cast Web from scroll (marked off), will fill the hall from the square between the two locked doors, west. If possible he will try to fill the first square north and south at the intersection too.

[Edit: typo]
This message was last edited by the player at 03:48, Wed 01 Apr 2020.
Dungeon Master
GM, 140 posts
Tue 31 Mar 2020
at 16:28
  • msg #389

Re: II - The Steel Cave

Azad whispers his incantation, webs materializing from thin air as he does so, quickly forming a sticky barrier in the east-west hallway. The dagger the mage tosses is readily captured by the web’s thick strands.

Herodian slides the yellow square of glass into the locking mechanism beside the middle door on the east-west corridor. There is the sound of a chime, followed by the speech of a disembodied voice. [Language unknown: Esivho ofeiutne atplastr. Erestaast anpole.]

The door slides open, revealing a white walled room with a long table in its center. The table, its top fashioned from clear glass, is surrounded by eight straight backed chairs, which are light gray in color. On the right hand wall is a large, rectangular black panel, a series of red and white buttons arranged in a single row beneath it. The room is lit by an illuminated panel in the ceiling which emits a faintly blue tinged light. The chamber is unoccupied, its only entrance and exit the door that Herodian just opened.

At the sound of the chime and voice, the adventurers have the sudden sense that any movement within the northern chamber with the pit and the panther creatures comes to an abrupt halt.

OOC: If there are any particular spells or weapons the adventurers wish to ready, go ahead and declare them. Neither side is going to be surprised, so once company is prepared, I will make an initiative roll.
Ranzarth
player, 91 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 1 Apr 2020
at 00:35
  • msg #390

Re: II - The Steel Cave

Ranzarth's ears twitch and he cringes as the chime of the door opening goes off, shaking his head he looks back down the corridor of the beasts. His blade in hand he steps to the side trying to merge with the shadows in the corridor to minimize his presence...
Herodian
player, 133 posts
HP 32/37
AC -1
Wed 1 Apr 2020
at 01:21
  • msg #391

Re: II - The Steel Cave

At the sound of the chime, Herodian curses, angry at himself, and immediately turns his attention back to the north. Sensing that the beasts have stopped moving, undoubtedly alerted by the sound of the door opening, he knows it will only be a moment before they come to investigate.

"My apologies, everyone. Please, step aside and allow me to give the beasts a warm welcome," he says as he steps out into the center of the ten-foot corridor.

OOC:

Assuming that there are multiple of the things in the corridor when the first of the beasts is half-way to them Herodian will cast lightning bolt, directing it up the hallway such that it will strike as many of them as is possible.

Azad Rola
player, 98 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 1 Apr 2020
at 04:46
  • msg #392

Re: II - The Steel Cave

Azad grimaces slightly at the sound of the chime, "Not your fault, Herodian...there was no way to know."

He takes a position with his back against the south wall, right next to the now open door - this will allow him to watch the webbed area as well as the corridor to the north. He starts to cast a Shield spell.
Wandreck
player, 101 posts
HP max 59
HP current 55
Wed 1 Apr 2020
at 22:47
  • msg #393

Re: II - The Steel Cave

Wandreck gladly enters the room to avoid being electrocuted.  He draws his longsword and waits for the fun to begin.
This message was last edited by the player at 05:47, Sat 04 Apr 2020.
Dungeon Master
GM, 141 posts
Fri 3 Apr 2020
at 14:56
  • msg #394

Re: II - The Steel Cave

Three of the tentacled panther creatures appear at the northern end of the corridor, their low snarls filling the quiet of the steel cavern. Sighting some of the adventurers, the monsters lean back on their haunches and then spring into the hallway, charging toward the company. As they move, their figures grow briefly indistinct, the details of their lean forms lost to a momentary blur.

09:40, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Party.

09:41, Today: Dungeon Master rolled 2 using 1d6.  Initiative - Displacer Beasts.

OOC: The party wins initiative and may act first. The beasts are roughly sixty feet away from the party’s position at this point. Characters wishing to enter melee may charge the creatures to reach them.

Ranzarth (and anyone else seeking a hidden position in the dark), please give me a Hide in Shadows roll.

Azad Rola
player, 99 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 3 Apr 2020
at 18:53
  • msg #395

Re: II - The Steel Cave

"Nolite obdurare caeli in clypeus", Azad chants some words of power, and the air in front of him seems to ripple for a moment.

Casts Shield.
AC 2 against hurled weapons; AC 3 against propelled weapons; AC 4 against all other attacks; +1 to all saving throws against frontal attacks for 50 rounds

Lumwik
player, 53 posts
Dwarf with an axe
HP 101/101
Fri 3 Apr 2020
at 21:47
  • msg #396

Re: II - The Steel Cave

Lumwik doesn't charge, but strides forward to the middle of the hall, prepared to take the brunt of the cat's attacks.  He levels his axe at the first one to come within range focusing his attacks on the same cat.

ooc:
16:44, Today: Lumwik rolled 15,15,22,13 using 1d20+8,1d8+11,1d20+8,1d8+11 ((7,4,14,2)).

Hits AC -3 for 15
Hits AC -9 for 13

Herodian
player, 136 posts
HP 32/37
AC -1
Sat 4 Apr 2020
at 00:23
  • msg #397

Re: II - The Steel Cave

Herodian used his staff to trace runes in the air in front of him as he spoke the words of power to call forth lightning, "Ast kiranann kair Gardrum Soth-arn/Suh kali Jalaran!"

Upon completion of the spell, the corridor is filled with a branching, forking maelstrom of electricity. And Herodian steps back toward the open doorway allowing the better-armored members of the group to absorb the brunt of the creatures' charge.

OOC:

20:20, Today: Herodian rolled 31 using 9d6 with rolls of 1,4,5,3,5,2,4,4,3.  Lightning bolt damage. Halved for a successful save.

The spell area is 10' X 40' which should fill the corridor from just in front of Herodian to where it opens up into the pit room.

Wandreck
player, 102 posts
HP max 59
HP current 55
Sat 4 Apr 2020
at 05:50
  • msg #398

Re: II - The Steel Cave

After the spell is cast, Wandreck comes back out and prepares for battle.  He guards the mage, ready to defend him against any foe.
Harkmur of the Granite
player, 45 posts
Sat 4 Apr 2020
at 14:10
  • msg #399

Re: II - The Steel Cave

The sudden sound makes him bolt upright and his vision instantly returns to the creatures.
 With his crossbow in place, Harkmur fires off a sudden bolt towards the creatures but in his haste, the shot goes low and slams into the floor.

10:08, Today: Harkmur of the Granite rolled 7 using 1d20.  Attack with Crossbow.
Sir Cal
player, 88 posts
HP 38/49
Sun 5 Apr 2020
at 02:23
  • msg #400

Re: II - The Steel Cave

With Azad sealing up the back passage to hopefully keep this a one-directional fight, Cal turns to the tentacled panthers. He begins casting his own spell about the same time as the others "මන්දගාමී he mutters the arcane syllables in a language even more ancient than elvish. An invisible magical force that slows time itself envelopes the three charging panthers.

Once that is done, he draws his sword and shield and makes ready for melee.

[Casting slow on them. No save. Halves movement and # attacks.]
Ranzarth
player, 92 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 8 Apr 2020
at 18:35
  • msg #401

Re: II - The Steel Cave

Ranzarth hoping he was able to hide well enough from the beasts, waits for them to approach his companions, his fingers tense across the pommel of his blade as prepares to strike out once one passes him...

OOC: Holding to Attack, (hoping for Sneak attack).


11:32, Today: Ranzarth rolled 28 using 1d100 with rolls of 28.  Hide in Shadows.

Salenth Ravanys
player, 36 posts
60/60 HP
Thu 9 Apr 2020
at 17:27
  • msg #402

Re: II - The Steel Cave

[Posted by Dungeon Master]

Her mace drawn, Salenth grasps the holy symbol at her neck and begins softly chanting a hymn to St. Cuthbert, a hint of golden glow settling upon her like a faint aura. Her fellow adventurers are overtaken with feelings of bolstered courage, confident in their ability to defeat the strange foes that now confront them.

Cast Chant

Salneth’s fellow party members receive +1 to attack rolls, damage rolls, and saving throws. Enemies receive a -1 modifier to all such rolls.

Ella
player, 47 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 9 Apr 2020
at 17:27
  • msg #403

Re: II - The Steel Cave

[Posted by Dungeon Master]

Ella draws her bow, taking aim at the leftmost of the advancing beasts. She quickly looses a pair of arrows at the monster, one after the other, both missiles finding their mark.

08:54, Today: Dungeon Master, on behalf of Ella, rolled 12 using 1d20-1.  Attack - Longbow.

09:01, Today: Dungeon Master, on behalf of Ella, rolled 10 using 1d20-1.  Attack - Longbow.

09:02, Today: Dungeon Master, on behalf of Ella, rolled 2,2 using 1d6,1d6.  Damage.

Trisvyre
NPC, 20 posts
Elven Scout
Thu 9 Apr 2020
at 17:27
  • msg #404

Re: II - The Steel Cave

Moving in lock step with Lumwik in the wake of Herodian’s spell, Trisvyre joins the warrior in blocking the advance of the feline creatures. She slashes at the monster on the right with her blade, but the beast manages to avoid both of her attacks.

09:10, Today: Trisvyre rolled 6 using 1d20.  Attack - Longsword .

09:10, Today: Trisvyre rolled 3 using 1d20.  Attack - Longsword.

Dungeon Master
GM, 142 posts
Thu 9 Apr 2020
at 17:28
  • msg #405

Re: II - The Steel Cave

As Azad calls forth an invisible barrier, Sir Cal finishes his invocation. As he does, the movements of the oncoming beasts visibly slow, their rapid approach stalling, almost as though each of the monsters is moving through water. Ranzarth, meanwhile, seems to vanish from view within a nearby collection of shadow.

A moment later, Herodian unleashes his spell, blue bolts of electricity streaking down the corridor toward the feline creatures.

11:15, Today: Dungeon Master rolled 15,5,18 using 1d20-1,1d20-1,1d20-1.  Saving Throw - Displacer Beast.

One of the beasts fails its save, suffering the full 31 points of damage. The other two receive half damage.


The effect is spectacular. Each of the beasts screech in pain, the monster on the left toppling onto its side as the blue energy envelops it, dead before it strikes the ground. The other two creatures remain upright, but smoke rises from their dark fur, the scent of ozone almost overwhelming.

The bolts do not act solely on the felines. The arcing electricity finds a fresh home in the metal floor and walls of the corridor, creating a light that borders on blinding, tendrils of lighting traveling up to the ceiling. A moment later, every door along the hallway springs open and the glowing panels above, the source of the area’s illumination, flicker spasmodically for several seconds before going black, their internal fire somehow quenched, the passage plunged into darkness.

Unfazed by the absence of light, Lumwik and Trisvyre press forward, blocking the remaining monsters’ path. With a pair of heavy blows, Lumwik kills another of the beasts, crushing the life from it before it even fully registers the warrior’s presence.

As the beast falls, illumination returns to the corridor, along with the adjoining chamber with the pit. However, it is red in color, not the soft, blue tinged light that filled the hallway a moment before.

From somewhere unseen, a disembodied voice speaks, its words indecipherable, its tone calm and controlled. [Language unknown: Ulosas. Finoai icatedher ti titr onlese nc, korinethe was. Tic earoulthirut wiarbeicma andta latticingore ithtedureill eiceme al nist cetotr rom letainpoch.]

Several of the adventurers’ attention is briefly drawn to the southernmost door on the western wall of the north-south corridor, one of the group that have slid open. In the room beyond it, which appears to be a living quarters of some kind, a trio of skeletons are huddled on the floor in front of a tall set of cabinets. As the party members watch, three masses of shadow arise from the skeletons, dense enough to be seen within the red illumination. Each collection of darkness has hints of a humanoid form, and from them come sounds like hisses, akin to the noise of of a winter wind in a lonely wood.

From the west, in the direction of the junction filled with debris, there are crackling noises, reminiscent of the arcing lightning that was set loose moments before. Strobes of pale green light can be perceived from that area, along with the faint scent of something burning.

11:09, Today: Dungeon Master rolled 6 using 1d20.  Saving Throw -Will O’ Wisp.

11:11, Today: Dungeon Master rolled 12 using 1d20.  Saving Throw - Will O’ Wisp.


The lone remaining feline lets out a terrible shriek as it lashes out at Trisvyre with one of the bone studded tentacles from its back. The elven scout is able to deftly sidestep the strike.

In apparent response to the beast’s cry, two more of the feline monsters appear at the northern end of the passageway, their fangs bared, their ears flat against their skulls.

12:02, Today: Dungeon Master rolled 5 using 1d20-1.  Attack - Displacer Beast.

12:03, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Party.

12:05, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Enemies.

The party wins initiative and may act next.

This message was last edited by the GM at 18:44, Thu 09 Apr 2020.
Lumwik
player, 57 posts
Dwarf with an axe
HP 101/101
Thu 9 Apr 2020
at 22:56
  • msg #406

Re: II - The Steel Cave

Lumwik growls, "Trisvyre, it's yours." he strides north towards the two new feline beasts.  "I've got the others." he strikes out at one of them, focusing his attack on one.


17:47, Today: Lumwik rolled 27,20,17,14 using 1d20+9,1d8+12,1d20+9,1d8+12

Hits AC -14 for 20
Hits AC -5 for 14

both on the same displacer beast.

Ranzarth
player, 93 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 9 Apr 2020
at 23:14
  • msg #407

Re: II - The Steel Cave

Ranzarth holds his position in the shadows, in case one of the creatures get's passed the front line or if something else moves within range...


OOC: Hold, ready to Backstab (hopefully) something.
Azad Rola
player, 100 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 10 Apr 2020
at 06:04
  • msg #408

Re: II - The Steel Cave

From his position on the south wall, Azad notices the pulsing green lights on the other side of the webs.

"Those flying green globes are heading this way," he calls out. Azad will prepare to cast Magic Missile if the globes emerge from the web, or the web burns away.

Azad cannot see the shadows in the room on the west wall; if he can hear something over the din of the battle he will shout another warning.

Wandreck
player, 103 posts
HP max 59
HP current 55
Fri 10 Apr 2020
at 18:43
  • msg #409

Re: II - The Steel Cave

Wandreck fires at one of the cats with his sling, but his shot goes amiss.

14:42, Today: Wandreck rolled 3 using 1d20+1.  To hit w/sling.
Herodian
player, 138 posts
HP 32/37
AC -1
Sat 11 Apr 2020
at 08:40
  • msg #410

Re: II - The Steel Cave

Herodian curses loudly this time as he witnesses the havoc caused by the lightning bolt: one of the strange cats dead, and two more injured and easily dispatched by his teammates only to be replaced by seven more, likely unfriendly, creatures.

Hoping to even the odds back out, he steps back out into the ten-foot wide corridor and, while using his staff to inscribe a rune in the air in front of himself, calls out, "Achet shiral pescumi!".

OOC: Herodian is casting Confusion (OSRIC 58-59, 75 for M-U mods) in a 60' X 60' area centered on the southern edge of the northernmost black shaded door on the west wall of the north/south corridor. The spell will affect 8 creatures plus the difference between his level (9) and the number of hit dice of the strongest creature in the area of effect.

03:59, Today: Herodian rolled 8 using 2d8.  Base # of creatures affected by the Confusion spell.

Creatures within the area of effect must make a saving throw at -2 each round for the next 11 (2 + level) rounds or act according to the following table:

d%Action
01-10Attacks the druid or his or her allies
11-20Acts Normally
21-50Babbles incoherently
51-70Meanders away from caster for a full turn
71-00Attacks nearest creature

Note: a creature that meanders away is not entitled to further saving throws, but will be freed from the spell’s effects after taking a full turn of movement (at normal speed) away from the caster.

Harkmur of the Granite
player, 46 posts
Sun 12 Apr 2020
at 13:35
  • msg #411

Re: II - The Steel Cave

The scene laid out before him was one of utter confusion.  Strange flashing lights, disembodied voices speaking, spirits rising...it was enough to cause lesser folk to run in pure shock.  However, the sudden drop of the cat-like creatures was enough to wipe away any remaining fear he may have harbored.

With a movement almost too quick and fluid for a man of his stature, Harkmur flings his crossbow back upon his shoulder.  Pulling forth both of his warhammers, he marches forward toward the fray.
Sir Cal
player, 90 posts
HP 38/49
Mon 13 Apr 2020
at 15:26
  • msg #412

Re: II - The Steel Cave

Cal's eyes go wide as Herodian's lightning bolt seems to set off all means of chaos in this strange place. Quickly recovering, he takes stock of the effect on the group of enemies before them. Assessing that the dwarves have the panthers well in hand, Cal moves towards the room where the shadows rose to meet them before they get at a more vulnerable caster. "Ella, could you assist? If your deity can turn undead, it might be useful here." he suggests.

[OOC will move to engage one (if/after Ella turns them)
10:26, Today: Sir Cal rolled 19,18 using d20+9,d20+9 with rolls of 10,9.  attack a shadow.
]

Ella
player, 48 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 20 Apr 2020
at 04:42
  • msg #413

Re: II - The Steel Cave

[Posted by Dungeon Master]

Ella moves to the door of the living quarters where the shadows have arisen. Holding the symbol of her goddess before her, she says in a loud voice, ”Lady Joramy, hear my plea! With your purifying fire, drive out these things which should not be!”

The shadows unleash a chorus of wrenching howls that are felt within the bones of those nearby as much as heard. The creatures writhe for several moments in apparent agony before being torn asunder by an unseen force, their dark forms dissipating like wisps of smoke.

OOC: As an 8th level cleric, Ella is able to automatically destroy Type 4 undead, such as shadows.
Trisvyre
NPC, 21 posts
Elven Scout
Mon 20 Apr 2020
at 04:42
  • msg #414

Re: II - The Steel Cave

Trisvyre waits for the beast she is battling to lunge at her a second time, timing the thrust of her blade just as it attacks. The point of her sword finds the creature’s open mouth, the steel spearing through the back of its skull.

22:52, Today: Trisvyre rolled 14 using 1d20.  Attack - Longsword.

23:08, Today: Trisvyre rolled 9 using 1d8+1.  Damage.


The monster goes limp, dropping heavily to the floor.
Salenth Ravanys
player, 38 posts
60/60 HP
Mon 20 Apr 2020
at 04:43
  • msg #415

Re: II - The Steel Cave

[Posted by Dungeon Master]

Salenth continues her chanting, the soft tones of her voice somehow audible to each of her fellow adventurers, even through the din of battle.

Salneth’s fellow party members continue to receive a +1 bonus to attack rolls, damage rolls, and saving throws. Enemies receive a -1 modifier to all such rolls.
Dungeon Master
GM, 143 posts
Mon 20 Apr 2020
at 04:43
  • msg #416

Re: II - The Steel Cave

Before one of the newly arrived felines can react, Lumwik is upon it, the twin blows of the warrior’s axe cutting it down in an instant.

23:26, Today: Dungeon Master rolled 62 using 1d100.

The last surviving panther creature reacts strangely to the death of its companion. Rather than expressing continued aggression, the beast seems to relax, turning from the melee and sauntering at an unhurried pace back toward the chamber with the pit, the tentacles on its back low to the floor.

The scent of burning from the west, the direction of the debris filled junction, grows stronger, but after a moment, the crackling noises cease, the pale green light slowly growing brighter..

To the north, from the vicinity of the chamber with the pit, there is the noise of heavy footfalls, moving closer at a steady pace.

23:37, Today: Dungeon Master rolled 6 using 1d6.  Initiative - Party.

23:38, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Enemies.

The party has the initiative.

Ranzarth
player, 94 posts
HP: 31/39 AC: 1
M-U / Thief
Tue 21 Apr 2020
at 05:20
  • msg #417

Re: II - The Steel Cave

Ranzarth continues to stand within the shadows, waiting to pounce on an enemy that approaches to closely and does not notice him....



OOC: Hold action for backstab at opportune moment.
Lumwik
player, 58 posts
Dwarf with an axe
HP 101/101
Tue 21 Apr 2020
at 12:41
  • msg #418

Re: II - The Steel Cave

Lumwik growls low.  "Not to fast, cat." he calls, chasing after the beast to cut it down.

07:38, Today: Lumwik rolled 22,18,19,20 using 1d20+9,1d8+12,1d20+9,1d8+12

Hits AC -11 for 19
Hits AC  -8 for 21

(includes +1 for chant)

Harkmur of the Granite
player, 47 posts
Tue 21 Apr 2020
at 16:01
  • msg #419

Re: II - The Steel Cave

"Whatever we're going to do now, we need to decide fast.  Are we to stand in place or seek shelter?  Flee or fight?"
Wandreck
player, 105 posts
HP max 59
HP current 55
Wed 22 Apr 2020
at 01:28
  • msg #420

Re: II - The Steel Cave

Taking a page from Ransarth, Wandreck draws his sword and also hides in the shadows, preparing to backstab.  “I suggest this would be a splendid time for an ambush.”
Herodian
player, 140 posts
HP 32/37
AC -1
Wed 22 Apr 2020
at 04:55
  • msg #421

Re: II - The Steel Cave

Not wanting to be bait for a trap, Herodian steps out of the hallway into the room formerly occupied by the shadows.
Azad Rola
player, 102 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 22 Apr 2020
at 05:27
  • msg #422

Re: II - The Steel Cave

When Azad sees the green globes clear his webs, he chants some arcane words, "Magicae Sagittam", and five arrows of magical energy burst forth and slam into one of the globes.

Seeing Herodian take shelter in the "shadow" room, Azad will cross the east-west corridor and watch the green globes from the northwest corner of the intersection.

Casts Magic Missile.
22:22, Today: Azad Rola rolled 16 using 5d4+5.  Magic Missile damage.

Harkmur of the Granite
player, 48 posts
Fri 24 Apr 2020
at 07:21
  • msg #423

Re: II - The Steel Cave

Seeing the others begin to duck into the room, Harkmur takes the cue and follows suit...

"Well it's a plan anyway."
Sir Cal
player, 93 posts
HP 38/49
Fri 24 Apr 2020
at 17:06
  • msg #424

Re: II - The Steel Cave

Cal looks around for some way to contribute. After a moment of hesitation, he takes up a position to guard Azad from anything that might try to move into melee range with the wizard.

[I don't see any way to contribute right at the moment. Maybe something will become clear in the next round. I can at least give Azad some cover, and engage anything that comes his way.]
Azad Rola
player, 104 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 25 Apr 2020
at 04:55
  • msg #425

Re: II - The Steel Cave

Azad nods when Cal stands guard behind him. "If you can keep any eye on the hall to the north, I will see if I can deal with these globes before they get much closer."
Wandreck
player, 106 posts
HP max 59
HP current 55
Sun 26 Apr 2020
at 17:19
  • msg #426

Re: II - The Steel Cave

Wandreck offers to leave the shadows and keep an eye on the hall to the north, if so desired.
Lumwik
player, 59 posts
Dwarf with an axe
HP 101/101
Sun 26 Apr 2020
at 18:20
  • msg #427

Re: II - The Steel Cave

ooc: Im assuming Lumwik will deal with whatever is coming from the north after he kills this cat
Ella
player, 49 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 28 Apr 2020
at 01:07
  • msg #428

Re: II - The Steel Cave

[Posted by Dungeon Master]

Ella runs to join Azad and Sir Cal, bow in hand. When the twin spheres of light appear, she takes aim at the nearest of them, loosing one arrow, theanother, an instant after Azad unleashes his bolts of eldritch energy.

18:28, Today: Dungeon Master, on behalf of Ella, rolled 15,4 using 1d20,1d20.  Attack - Longbow.

Both arrows miss their targets, sailing down the corridor into shadow.
Salenth Ravanys
player, 39 posts
60/60 HP
Tue 28 Apr 2020
at 01:07
  • msg #429

Re: II - The Steel Cave

[Posted by Dungeon Master]

Salenth halts her chanting, following Harkmur and Herodian into the room where the shadows manifested.
Trisvyre
NPC, 22 posts
Elven Scout
Tue 28 Apr 2020
at 01:07
  • msg #430

Re: II - The Steel Cave

Sword in hand, Trisvyre follows Lumwik into the large room containing the pit. She quickly discerns that her assistance is unneeded as the dwarven warrior halts the last of the feline beasts in its tracks with his first blow, then lops its head off with his second.
Dungeon Master
GM, 145 posts
Tue 28 Apr 2020
at 01:07
  • msg #431

Re: II - The Steel Cave

Even as Lumwik fells the last of the feline aberrations, the heavy footfalls approaching the wide chamber he and a Trisvyre now occupy grow louder.

A moment passes and then, from aside hallway to the west, a large figure, made entirely of metal, enters the room. The construct has wide legs and feet, attached to a cylindrical body from which extend a pair of metal arms and a pair of thick, armored tentacles, the latter of which end in wide claws reminiscent of those of a crab. Near the top of the golem, several oval green eyes encircle what is presumably the creature’s head. The monster stands almost seven feet tall, lumbering across the chamber at a steady pace.



It halts its progress as it perceives Lumwik and Trisvyre. It speaks to the pair, its voice strangely flat and hollow, its words incomprehensible. [Language unknown: ”Eisa sidin ac aveaveounear ul olnanool powissriwi olllolto. Ainope nges ive traev ulusou stainesom resno a stiith'ureder.”]

Seemingly satisfied, it resumes walking toward the east side of the room.


Azad’s bolts race down the corridor toward the approaching spheres, illuminating the hallway as they travel. The arcane missiles find their targets unerringly, impacting with a blaze of sparks that cause both globes to wobble unsteadily in the air. The two creatures pause, then resume their advance. After traveling forward for perhaps five feet, each sphere seems to flicker for a moment. Then both vanish from sight, the passage plunged back into darkness as they disappear.


Within the room that once served as living quarters, Herodian, Harkmur, and Salenth encounter no threats. The skeletons, once anchors for the disquieted shadows, are now completely lifeless.

For the moment, both a Ranzarth and Wandreck remain hidden in the shadows. From their respective hiding spots, both have a clear view of Azad’s successful strike on the spheres, and the globe’s subsequent disappearance.

20:03, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Party.

20:04, Today: Dungeon Master rolled 1 using 1d20.  Initiative - Enemies.

Initiative remains with the party.

Azad Rola
player, 106 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 28 Apr 2020
at 06:14
  • msg #432

Re: II - The Steel Cave

"Damn them to the abyss...invisible!"

Azad points his staff to where he last saw the green globes. "Fulmen!"

Cast Lightning Bolt from the Staff; starting point 10' in front of Azad; 10' wide, 40' long.
23:12, Today: Azad Rola rolled 34 using 8d6.  Lightning Bolt damage.


[Edit: format only]
This message was last edited by the player at 06:07, Sat 02 May 2020.
Lumwik
player, 60 posts
Dwarf with an axe
HP 101/101
Tue 28 Apr 2020
at 13:18
  • msg #433

Re: II - The Steel Cave

"Did it jes chastise us?" The dwarf asks the elven scout.

Since he is this close, he moves up to the edge of the pit and peers in.
Harkmur of the Granite
player, 50 posts
Tue 28 Apr 2020
at 15:39
  • msg #434

Re: II - The Steel Cave

Harkmur stands motionless, dumbfounded for several moments.  In mere seconds, what appeared to be a difficult situation had all but abated.  The sounds of battle never seeming to materialize.  Poking his head out from the room, he looks back and forth and the small groups.

"You are a much more talented lot then first led on and here I am hiding in a corner."

Stepping out into the hallway once more, his warhammers still clutched in his fists.

"I see you have that corner well covered Azad.  You are truly worth your weight in gold good sir."

Turning the opposite direction, he marches down the hallway toward the room with the pit.
Herodian
player, 141 posts
HP 32/37
AC -1
Wed 29 Apr 2020
at 03:58
  • msg #435

Re: II - The Steel Cave

The flash of light from Azad's lightning bolt drew Herodian's attention. After Harkmur left the room heading north Herodian followed him into the corridor. Looking to Azad he asked quietly, "Did you get them?"
Azad Rola
player, 107 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 29 Apr 2020
at 05:57
  • msg #436

Re: II - The Steel Cave

Herodian:
"Did you get them?

"I don't know! I hit them with a Magic Missile spell, but they were still moving toward me, and then they vanished. I don't think they died, I think they became invisible. Thus, the lightning bolt.

Stay aware! In case they evaded my bolt and appear close to us!"

Herodian
player, 142 posts
HP 32/37
AC -1
Wed 29 Apr 2020
at 22:42
  • msg #437

Re: II - The Steel Cave

"Right. Let's join the others, then," Herodian says as he scans the corridor behind them.

"If they were invisible, my gut tells me they are still out there. Most things lose that particular property when they die. I won't venture to guess how much those green globes have in common with 'most things' but best to err to the side of caution," he says as he backs up the corridor toward the room containing the pit.
Wandreck
player, 107 posts
HP max 59
HP current 55
Thu 30 Apr 2020
at 05:30
  • msg #438

Re: II - The Steel Cave

Wandreck proceeds with caution to the room with the pit.  When he arrives, he thoroughly searches the area around the pit for traps.
Ella
player, 51 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sat 2 May 2020
at 03:51
  • msg #439

Re: II - The Steel Cave

Ella utters a brief curse under her breath as the glowing spheres wink out of sight and then lowers her bow momentarily while she peers down the hallway in an effort to locate by sight or, perhaps even sound, where they might be...

"Not good at all. I don't like having those things at our back, whatever they might be."

Assuming the party is rejoining in the hallway leading to the pit, where the metal monster was last seen, Ella will take up position at the rear, to guard the rear of the party. That way, if those glowing spheres come back, perhaps her keen ears might pick them up before they re-materialize.

She then gestures for Azad to go ahead of her. Better to have a ranger at the rear than a wizard, she reasons.
Trisvyre
player, 24 posts
Elven Scout
Sat 2 May 2020
at 14:58
  • msg #440

Re: II - The Steel Cave

Trisvyre shrugged back at Lumwik with a hint of a smile.  "If it did, it didn't sound too angry about it."

She too was curious about the contents of the pit and joined Lumwik in peering down, but kept an eye on what the metal construct was doing.  Perhaps it would open one of the doors on the east side of the room, allowing access there?
Dungeon Master
GM, 149 posts
Tue 5 May 2020
at 17:11
  • msg #441

Re: II - The Steel Cave

In the chamber with the pit, the lumbering metal golem halts at the eastern wall of the room, facing a spot that is between the two doors. Using its clawed tentacles, it pulls a portion of the metal wall free, revealing several strange devices, many of which are connected by red, blue, and yellow threads that wind around the various mechanisms. A few sparks fly from the open portion of the wall, but if this disturbs the construct, it gives no indication. Instead, using its hands, the metal creature begins to gently pull some of the colored threads from the machinery surrounding them.

Peering into the pit, Lumwik and Trisvyre can see that it is lit inside with a soft blue glow. The pit appears to extend downward for almost forty feet before reaching a circular section of steel floor. At the bottom of the pit are two open portals, facing east and west, respectively. Halfway down the pit, there is a single square doorway facing east, which is closed.

On the northern and southern walls of the pit are a series of handholds, which can be used like a ladder to traverse the descent. However, each set of handholds moves, seemingly of its own volition. The one on the pit’s northern wall moves downward, while the set on the southern wall moves upward. It almost appears as though a person could grasp one of the rungs and be carried either to the top or bottom of the pit.

Lumwik and Trisvyre also notice an odd sensation of weightlessness as they draw near enough to the pit to look inside of it. For a moment, both adventurers are certain that they levitate slightly, just enough to raise their feet a tiny distance from the floor.

Wandreck, meanwhile, slowly walks the circumference of the steel room with the pit. The thief finds nothing that suggests the presence of traps or snares. Nearing the metal golem, Wandreck can see the fallen elven scout, slumped on the ground a few paces away from the tall construct.


Harkmur, Herodian, and Salenth emerge from the living quarters into the hallway that remains bathed in red illumination. They can see the metal golem performing some manner of work on the wall as Lumwik and Trisvyre study the pit. As the group moves to join the pair, they hear a loud crackling, akin to the snap of lightning, along with the flat, commanding tone of someone speaking an unknown language, all from around the corner in the western passageway where Azad, Sir Cal, and Ella are located.


As Azad voices his uncertainty regarding the spheres’ fate, the pale green globes abruptly appear, only a few paces away from the trio of delvers. Each is perhaps the size of a ripe melon and arcs of electricity constantly shift and spark around their circular bodies.

An instant later, three of the cylindrical metal creatures appear at the debris choked junction to the west. One of the cylinders shoves several of the tall pieces of junk to one side with a single movement, clearing much of the area. The “eyes” at the top of all three cylinders grow red as they perceive the adventurers and their spherical foes.



The cylinder in the lead speaks, its voice devoid of emotion. [Language unknown: ”Thorutess hoer diniev erawa ictial be ivelarwas stitlo alhaeenaec. Atshe ich eveeat ilcape a traerehas riho lolar relinewh.”]

Ranzarth is able to see everything involving the spheres and cylinders from his vantage point in the shadows.

11:54, Today: Dungeon Master rolled 6 using 1d6.  Initiative - Party.

11:55, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Spheres and Cylinders.

The party wins initiative and may act first, if they choose.

For reference, the cylinders have a AC of -1. The Will O Wisps have an AC of -8.

This message was last edited by the GM at 17:33, Tue 05 May 2020.
Herodian
player, 146 posts
HP 32/37
AC -1
Tue 5 May 2020
at 18:05
  • msg #442

Re: II - The Steel Cave

Hearing the noises from around the corner behind him, Herodian turns back and approaches the corner of the corridor. Seeing that the green globes have reappeared he begins a Chant to invoke Boccob's blessing.

OOC: All allies within 30'of Herodian receive +1 to attack, damage, and saves. Enemies within 30' take -1 to the same rolls.

Ranzarth
player, 98 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 6 May 2020
at 16:39
  • msg #443

Re: II - The Steel Cave

Ranzarth steps out of the shadows now, sheathing his blade and holding up his key card for the cylinders to see. As he begins a quick incantation, sending 5 motes of light towards the spherical foes that have approached Azad.



OOC: Sheath Blade, Pull card and recite magic missile incantation:


09:38, Today: Ranzarth rolled 20 using 5d4+5 with rolls of 3,4,2,2,4.  Magic Missile.



An aside, I doubt Boccob's blessing affect's magic missile, but if it does, that is not included in my roll

Ella
player, 54 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 6 May 2020
at 17:25
  • msg #444

Re: II - The Steel Cave

Ella grinds her teeth as soon as she sees the glowing obs reappear and makes some quick battlefield calculations. Need to do something to keep these things in sight...

Her mind resolved, she intones Druidic words of power and causes a series of pale glowing lights to flit about the three glowing orbs, further illuminating the orbs with a patina of amber-colored light.

OOC: Cast Faerie Fire. Ella should be able to capture all three orbs, assuming they are within 96 linear feet of each other, which should help with the going invisible problem. Outlined creatures are easier to strike (+2 to hit).
Azad Rola
player, 111 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 6 May 2020
at 22:32
  • msg #445

Re: II - The Steel Cave

"Damnation!" Azad curses when the globes appear again.

He takes a step back, and gestures toward one of the globes, "Magicae Sagittam".

He then shouts, "WE NEED HELP HERE!"

Cast Magic Missile - all bolts at one of the globes.

15:30, Today: Azad Rola rolled 21 using 5d4+5.  Magic Missile damage.

Does Herodian's Bless increase the MM damage?

This message was last edited by the player at 22:34, Wed 06 May 2020.
Sir Cal
player, 95 posts
HP 38/49
Wed 6 May 2020
at 23:55
  • msg #446

Re: II - The Steel Cave

"Hmph." Cal grunts, unsurprised as the globes reappear. He has no idea if his sword will affect them, but trusting in Boccob and enchanted steel, he steps forward and starts slicing anyway. He aims at the one that hasn't been getting hit with volleys of magic missiles.


[Hits AC -15 and -3.
14 and 12 damage respectively

18:51, Today: Sir Cal rolled 28,16 using d20+12,d20+12 with rolls of 16,4.  attack light globes.
18:52, Today: Sir Cal rolled 14,12 using d8+10,d8+10.  damage globes.]

Lumwik
player, 61 posts
Dwarf with an axe
HP 101/101
Wed 6 May 2020
at 23:57
  • msg #447

Re: II - The Steel Cave

"I'm comin' "Lumwik shouts, as he strides back towards the others, heeding Azad's cry.

ooc running back towards Azad
This message was last edited by the player at 00:24, Thu 07 May 2020.
Wandreck
player, 109 posts
HP max 59
HP current 55
Wed 6 May 2020
at 23:57
  • msg #448

Re: II - The Steel Cave

Using his sling, Wandreck lobs a bullet at the glowing eye of the lead cylinder.

19:56, Today: Wandreck rolled 5 using 1d6+1.  Damage.
19:56, Today: Wandreck rolled 18 using 1d20+1.  To hit w/sling.

Trisvyre
player, 25 posts
Elven Scout
Thu 7 May 2020
at 00:22
  • msg #449

Re: II - The Steel Cave

The pit was fascinating and Trisvyre was almost convinced she'd figured it out when she glanced over at the metal golem by the wall and suddenly realized they'd found her fellow scout, the one they'd seen in the scrying crystals.  She was just about to abandon the pit and move to Vesryn's side when the alarm was raised back through the blood-lit hallway.

As Lumwik hustled off Trisvyre hesitated but half a second longer and then abandoned Vesryn for the moment to race after the dwarf.


OOC:

Run with Lumwik to the aid (hopefully) of the rest of the party.

Dungeon Master
GM, 153 posts
Thu 7 May 2020
at 18:18
  • msg #450

Re: II - The Steel Cave

OOC: Just to clear up any confusion: There are only two will-o-wisps.

The eerie, multicolored lights called forth by Ella bring both of the spheres into sharp contrast with their dark surroundings, making them far easier targets for the adventurers.

In turn, Azad and Ranzarth both call forth arcane force, bolts of incandescent energy that briefly light up the entire expanse of the shadowy corridor. One group of missiles slams into the lead sphere like a cluster of well placed arrows. The second set hammers the rearmost sphere in like fashion. Both pale green globes flicker, wobbling as they descend several feet, both clearly injured by the spells directed at them.

Sir Cal steps in, slashing at the rearmost sphere with a pair of sharp strikes. The blows shatter the globe as though it were made of glass, pale green fragments tumbling to the steel floor, the light that filled them rapidly fading.

The surviving sphere, perceiving the death of its companion and the clear strength of those strayed against it, immediately flees, flying west down the dark hallway toward the debris choked junction, Ella’s fairy light still enveloping it, making it easy for all of the company members to spot.

Silence overtakes the passageway. Two of the three cylinders begin to move west, their apparent intent to pursue the escaping globe. The last of the trio has paused, studying the red square of glass that Ranzarth has displayed.

Then, a lone sling bullet slices through the air.

The well aimed stone strikes the lead cylinder just beside its glowing eye with metallic “plonk”. The impact puts a dent in the cylinder’s head, skewing the position of its eye, the red light suddenly directed at the ceiling.

The cylinders’ reaction is immediate.

12:26, Today: Dungeon Master rolled 17 using 1d100.  Attack - Grapple.

Demonstrating surprising speed, the cylinder that is closest to Ranzarth grabs the elf with its metal arms, pulling him into a hug-like restraint which it quickly reinforces with its steel tentacles. [Language unknown: ”Adfipo one, ad. I seng ast korpa ma foceac,”] the construct tells Ranzarth, before racing east down the hallway, then turning north, bringing it almost face to face with Lumwik, Trisvyre, Salenth, Harkmur, and Herodian.

OOC: Ranzarth, you do not take any damage from the grapple. It appears that the cylinder’s intent is only to restrain you, not to harm you.

For purposes of the grapple, the cylinder has a Dexterity of 16 and a Strength of 18 (00).


The second cylinder sends out a red beam of light, reminiscent of Azad and Ranzart’s spells, aiming it at the dwarf that attacked its compatriot.

12:47, Today: Dungeon Master rolled 15 using 1d20.  Attack - Laser.

12:49, Today: Dungeon Master rolled 10 using 2d8.  Damage.


The bolt lances the thief’s shoulder, the burning sensation much like what Wandreck would expect to feel were he stabbed with a piece of heated iron. The resulting wound does not bleed, being somehow cauterized in the same instant it was inflicted.

The last cylinder turns its attention to the group of Azad, Sir Cal, and Ella. [Language unknown: ”Ng alna illreaoun niolneol peeseial,”] it says in its strange, flat voice, [Language unknown: ”Tereveconted ard u werol ncis lin li et.”]

As it speaks, an oval object emerges from an aperture in the construct’s chest. It launches with sudden force in the direction of the three adventurers, exploding into a cloud of pale yellow gas as it lands in their midst.

13:01, Today: Dungeon Master rolled 16 using 1d20.  Attack - Grenade.

Azad, Ella, and Sir Cal: Please give me a saving throw vs. poison.

This is sleep gas. Sir Cal and Ella, prior to making a saving throw, make a percentile roll against your natural immunity to sleep spells -  90% for Sir Cal, 30% for Ella. If you roll equal to or under your resistance, you’re unaffected by the gas and don’t need to make a saving throw.

13:10, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Party.

13:11, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Cylinders.

The party wins initiative and may act next.

Lumwik
player, 62 posts
Dwarf with an axe
HP 101/101
Thu 7 May 2020
at 18:57
  • msg #451

Re: II - The Steel Cave

"Leave 'im be, ya metal monster". Lumwik calls as he strikes out towards the golem holding Ranzarth.


13:52, Today: Lumwik rolled 23,18,10,18 using 1d20+9,1d8+12,1d20+9,1d8+12 ((14,6,1,6))

Hits AC -11 for 18
Hits AC 2 for 18

Ella
player, 55 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 7 May 2020
at 19:04
  • msg #452

Re: II - The Steel Cave

As the gas billows around her, Ella attempts to hold her breath. Unfortunately, she is moments too late and takes a good swallow that is enough to cause her to become light-headed.

"I don't, feel...so...good..." she says while steadying herself against the nearby wall. Fortunately, the dizziness subsides a moment later and she regains her faculties.

Pushing off against the wall, she sheathes her flaming sword and draws bow an arrow in a swift motion honed over years of practice. Then, she lets an arrow fly at the retreating sphere.

Unfortunately, her aim is off, likely an after-effect of the gas.

"Blast it all!" she curses.

OOC: Failed resist, made save, didn't hit (even with aid of chant and faerie fire!)
15:26, Today: Ella rolled 8 using 1d20.  Save vs Poison (6).
14:02, Today: Ella rolled 61 using 1d100.  Resistance to Sleep 30%.
20:53, Today: Ella rolled 6,2 using d20+3,d6+1 with rolls of 3,1.  Bow vs Sphere (THAC0 18).

This message was last edited by the player at 01:55, Fri 08 May 2020.
Azad Rola
player, 112 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 8 May 2020
at 03:01
  • msg #453

Re: II - The Steel Cave

Azad is caught by surprise as the yellow gas whirls about him and his companions.

"What sort of deviltry..." He isn't able to finish his sentence before he faints to the floor.

Out like a light!
19:57, Today: Azad Rola rolled 2 using 1d20.  Save vs Poison (sleep gas).

Herodian
player, 150 posts
HP 32/37
AC -1
Fri 8 May 2020
at 09:11
  • msg #454

Re: II - The Steel Cave

In the dim recesses of Herodian's mind, he realizes that he has made a tactical error. But, he has given himself to the chant and the thought is driven out by the power of his deity; a power that seems to emanate from his core bringing good fortune to his allies and bad to their assailants.

OOC: The benefit of the spell will continue as long as Herodian continues to chant without moving, being grappled, or being hit by an attack.
Sir Cal
player, 97 posts
HP 38/49
Fri 8 May 2020
at 17:25
  • msg #455

Re: II - The Steel Cave

Cal curses under his breath at Wandreck's impulsiveness getting them into trouble. Again. He momentarily considers surrendering to the golems and hoping for the best, but then Lumwick went on the offensive and Azad went down. They'd have to fight this out.

Luckily, his elven heritage leaves him unaffected by the sleep gas. "Nevermind the globes." He instructs Ella. "They're retreating, and we had hard time against just two of these golems, when we had more spells. Get Azad out of this gas and see if you can revive him." he suggests.

With that, Cal hefts his sword and shield and starts hacking at the cylinder near them that exploded the sleep grenade.

[12:14, Today: Sir Cal rolled 1 using 1d10.  90% chance unaffected by sleep; 10 means I miss.

12:23, Today: Sir Cal rolled 24,23 using d20+10,d20+10.  attack cylinder.
That hits AC-11 and -10.
12:24, Today: Sir Cal rolled 16,11 using d8+10,d8+10.  damage.

27 damage]

Harkmur of the Granite
player, 51 posts
Fri 8 May 2020
at 18:21
  • msg #456

Re: II - The Steel Cave

The sudden appearance of the metallic automaton catches Harkmur off-guard and he makes a feeble swing towards the construct, missing soundly and nearly striking another party member.

14:19, Today: Harkmur of the Granite rolled 5 using 1d20.  Swinging Warhammer.
Trisvyre
player, 26 posts
Elven Scout
Sat 9 May 2020
at 15:24
  • msg #457

Re: II - The Steel Cave

Seeing Ranzarth captured, Trisvyre lends her own blade to the fray, trying to free the big elf from the metal golem's grasp.  Her first strike clanged uselessly off the cylinder, but the second seemed to have some effect.


OOC:

11:18, Today: Trisvyre rolled 6,13 using 1d20+1,1d20+1.  Attack cylinder (TN 12).  One hit.
11:21, Today: Trisvyre rolled 8 using 1d8+2.  Damage.

Wandreck
player, 111 posts
HP max 59
HP current 55
Sat 9 May 2020
at 23:00
  • msg #458

Re: II - The Steel Cave

The dwarf bites back the pain in his shoulder as he draws his sword and strikes at the cylinder he hit with his sling.  As he does, he realizes he may have made a bad mistake.

19:00, Today: Wandreck rolled 8 using 1d12+3.  Damage.
19:00, Today: Wandreck rolled 10 using 1d20+3.  To hit w/ longsword.

This message was last edited by the player at 23:01, Sat 09 May 2020.
Salenth Ravanys
player, 42 posts
60/60 HP
Tue 12 May 2020
at 04:14
  • msg #459

Re: II - The Steel Cave

[Posted by Dungeon Master]

Joining the effort to free Ranzarth, Salenth swings at the cylinder that has rhe elf grappled with her mace, but her strike is poorly timed, missing the metal construct entirely.

21:55, Today: Dungeon Master, on behalf of Salenth Ravanys, rolled 2 using 1d20.  Attack - Mace.
Dungeon Master
GM, 154 posts
Tue 12 May 2020
at 04:15
  • msg #460

Re: II - The Steel Cave

Sir Cal’s first strike sparks as it hits a seemingly magical shield that surrounds the cylinder, the blue field becoming visible as his blade hits it. His second blow pushes through the barrier, smashing a long crease on the construct’s metal body.

The cylinder retaliates with two swift strikes with its steel tentacles, each one smashing the elven warrior’s ribcage.

22:13, Today: Dungeon Master rolled 13,18 using 1d20+3,1d20+3.  Attack - Tentacles.

22:16, Today: Dungeon Master rolled 10,7 using 1d6+6,1d6+6.  Damage - Tentacles.

Total Damage: 17


Wandreck’s sword skitters off of the invisible shield that has surrounded the cylinder he attacked. A blue beam suddenly emerges from the center of the construct’s body, pushing the thief eastward with considerable force, slamming him into the steel wall thirty feet behind him.

As telekinesis spell.

22:31, Today: Dungeon Master rolled 4 using 1d6.  Damage - Tractor Beam.


Lumwik’s first blow appears to weaken the magical shield encircling the cylinder that holds Ranzarth prisoner. The second strike  pushes through the force wall, sparks flying as the axe tears a gash in the cylinder’s side. Trisvyre’s follow up attack cuts more metal free from the strange golem, black fluid weeping from the wound. Both warriors note that the cylinder spins Ranzarth out of the path of their incoming blows, as if in an effort to protect the elf from harm.

The cylinder backs away from the adventurers that blocked its path and hurls a black, oval object at Lumwik, Trisvyre, Herodian, and Salenth. The missile lands in their midst and detonates with a deafening blast.

22:55, Today: Dungeon Master rolled 18 using 1d20.  Attack - Grenade.

22:59, Today: Dungeon Master rolled 6 using 1d5+5.  Damage.

23:03, Today: Dungeon Master rolled 2 using 1d4.  Stun.

23:04, Today: Dungeon Master rolled 4 using 1d4.  Deafen.

All four adventurers take 6 points of damage, are stunned for 2 rounds, and are deafened for 4 rounds.

23:08, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Party.

23:09, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Cylinders.

Ties on initiative rolls go to the party. The party may actt next.

Herodian
player, 151 posts
HP 26/37, AC -1
Stunned 2, Deafened 4
Tue 12 May 2020
at 08:21
  • msg #461

Re: II - The Steel Cave

Herodian feels the blast from the grenade hit him and the world goes silent. The chant dies on his lips as he looks at everything that is going on around him, things that should be accompanied by a myriad of sound, but aren't. Frozen in shock, disoriented, and confused, Herodian struggles to make sense of what just happened to him.

OOC: Biography updated with current HP total and condition trackers.
Lumwik
player, 63 posts
Dwarf with an axe
HP 101/101
Tue 12 May 2020
at 12:34
  • msg #462

Re: II - The Steel Cave

Lumwik struggles with the ringing in his ears, he tries to focus on staying on his feet and tries to clear his head.  He is cursing in dwarven, if there were any to hear, as his magic ring immediately begins to heal the damage.

ooc: HP 96/101
Harkmur of the Granite
player, 52 posts
Tue 12 May 2020
at 17:13
  • msg #463

Re: II - The Steel Cave

The deafening sound draws Harkmurs attention, but not his eyes, focusing instead on the odd creature before him.

"What in the gods names was that?!"
Trisvyre
player, 27 posts
Elven Scout
Tue 12 May 2020
at 23:50
  • msg #464

Re: II - The Steel Cave

Trisvyre stumbled back a few steps as the blast knocked her off balance.  Shaking her head did not seem to clear the confusion addling her thinking and a strange absence of any sound left her quite disoriented.
Wandreck
player, 112 posts
HP max 59
HP current 49
Thu 14 May 2020
at 09:35
  • msg #465

Re: II - The Steel Cave

Wandreck rises from the floor, trying to ignore the agony coursing through his battered body as he lights a torch.  Springing back into the fight, he attempts to ignite the black substance that has spewed from one of the golems.
Ella
player, 57 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 14 May 2020
at 17:22
  • msg #466

Re: II - The Steel Cave

Ella casts a quick glance up the north hallway then darts her attention back toward the west hallway, in the direction the glowing orb just retreated. She calls over the Sir Cal and Azad.

"I'm advancing to the intersection, see where that thing flew off to, and prevent it from coming up from behind us..."

Having said so, she runs to the west, her bow drawn and at the ready. When she reaches the intersection, she casts a quick secretive glance around the corner, left and right, to assess conditions to either direction.

If she spots the will-o-wisp, of course, she will fire an arrow, if possible.
This message was last edited by the player at 18:31, Thu 14 May 2020.
Sir Cal
player, 102 posts
HP 21/49
Fri 15 May 2020
at 17:11
  • msg #467

Re: II - The Steel Cave

The robot's tentacles snake past his shield and parries and slam into his midsection. Cal's thin elven armor did little to mitigate the blunt trauma from the robot's tentacles. As they slammed into him, he felt a few ribs snap and they knocked the wind out of him, forcing an "Ooof!".

Gasping to catch his breath, he started to gather up his voice to utter the arcane words needed for a spell. As he did, Ella sprinted past him down the hallway chasing after the globe. He cursed under his breath. He'd have to resort to a different plan now. "Ella!" he coughs out hoarsely, blood trickling out of the corner of his mouth. "Need you back here!" he exclaims.

All the while, he continued to press his attack on the robot, staying in close to try to avoid any more area attacks, and slicing away at it, and stabbing through any openings he manages to open it its armor.

[I might be able to take one more hit like that. Hopefully, I'm dishing out as good as I'm getting!

... and the dice roller decided to punk me!

12:08, Today: Sir Cal rolled 11,11,11,10 using d20+9,d8+9,d20+9,d8+9 ((2,2,2,1)).

Two hits on AC 2. 21 damage if those hit.]

Dungeon Master
GM, 157 posts
Mon 18 May 2020
at 01:51
  • msg #468

Re: II - The Steel Cave

Seeing that those blocking its path have halted their hostilities, the construct carrying Ranzarth heads northward toward the room with the pit, seemingly moving as quickly as it is able.

19:46, Today: Dungeon Master, on behalf of Wandreck, rolled 6 using 1d20.  DEX Check.

A moment later, Wandreck moves forward, pressing the flame of his lit torch to the trail of black fluid left by the fleeing cylinder.

The dwarf's instincts prove correct. The oily fluid lights with a flash, the flame traveling down the trail of black, quickly catching up to the cylinder.

The effect is immediate. The flame invades the construct's open wounds and, for a moment, it slows, letting out a jarring, metallic squeal.

Then it explodes, the detonation rocking the hallway.

Violently freed from the destroyed cylinder's grasp, Ranzarth is blasted northward into the chamber with the pit. His body, wreathed in flame, vaguely resembles a comet as he sails down the corridor before coming to a crashing halt a few steps from the opening in the floor.

19:49, Today: Dungeon Master rolled 23,4 using 3d10,1d6.  Detonation/Throw Damage.

The cylinder is destroyed.

Ranzarth takes the above damage (27 h.p. total) and lands one square south of the pit in the northern chamber. He is currently on fire.


Sir Cal presses his attack, his blade striking the construct, but doing little damage aside from raising sparks as it meets the creature's steel hide.

The construct fights back, again swinging both of its metal tentacles at the warrior. Sir Cal, however, is watchful, and is able to skillfully sidestep each of the creature's blows.

20:30, Today: Dungeon Master rolled 6,1 using 1d20,1d20.  Attack - Tentacle.

The other surviving construct's attention is drawn to the destruction of its compatriot. Apparently perceiving Wandreck as the source of the attack, it unleashes a lance of red energy in the thief's direction. The bolt misses the mark, striking the wall behind Wandreck with a shower of sparks.

20:36, Today: Dungeon Master rolled 3 using 1d20.  Attack - Laser.

Ella, moving as fast as she is able, dashes down the western corridor to the debris cluttered junction. Turning north, she is only able to get a glimpse of the sphere's fading glow as it disappears around a corner to the west, over eighty feet away.

20:44, Today: Dungeon Master rolled 4 using 1d6.  Initiative - Party.

20:45, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Cylinders.

The party wins initiative.

Two cylinders remain active. They have an AC of -1.

The party members stunned from the grenade's detonation will be able to act on the next round.

Azad remains peacefully asleep, likely dreaming of magical things.

Lumwik
player, 65 posts
Dwarf with an axe
HP 101/101
Mon 18 May 2020
at 02:00
  • msg #469

Re: II - The Steel Cave

The dwarf continues to stagger around, banging the side of his helm as if to clear his head.


ooc: HP 97/101
Ella
player, 61 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 18 May 2020
at 02:52
  • msg #470

Re: II - The Steel Cave

Ella glances down the corridor and sees the will-o-wisp disappear westward. Cursing under her break she decides now isn't the time to chase the thing down. She swaps bow for Flametongue then rejoins battle with Sir Cal against the metal cylinder creature, a short distance to east.

Unfortunately, she badly bungles the attack...

OOC: Double ones, really?  :[


21:49, Today: Ella rolled 5,5 using d20+4,d8+4 with rolls of 1,1.  Flametongue (THAC013).

Harkmur of the Granite
player, 54 posts
Mon 18 May 2020
at 23:16
  • msg #471

Re: II - The Steel Cave

When the smoke settled, and the ringing in his ears abated slightly, Harkmur hastily took in the scene.  With one creature remaining his instinct was to attack but as he checked for any other threats, the lone sight of a burning man caught his attention.

Turning towards the pit, he dashes down the hallway, dropping his warhammers and pulling his pack down as he runs; the heavy, aged crossbow falling from his shoulder to the floor.

OOC: The intent is to pull my winter blanket out and try to use it to smother the flames on Ranzarth
Trisvyre
player, 28 posts
Elven Scout
Tue 19 May 2020
at 00:59
  • msg #472

Re: II - The Steel Cave

Trisvyre's head slowly swiveled to follow the departing metal golem, Ranzarth still in its clutches, and then like a dream a flame zipped along the floor after the creature.  When the flame caught up there was another explosion, but it was strangely silent despite the visual violence.  She stumbled a few steps toward the smoldering form of Ranzarth, but could manage nothing more.
Herodian
player, 153 posts
HP 26/37, AC -1
Stunned 2, Deafened 4
Tue 19 May 2020
at 06:09
  • msg #473

Re: II - The Steel Cave

Still reeling from the shock of the exploding grenade, Herodian is unable to do anything to help his friends battle the deadly cylinders.
Wandreck
player, 114 posts
HP max 59
HP current 49
Tue 19 May 2020
at 21:35
  • msg #474

Re: II - The Steel Cave

Using his boots of springing, Wandreck charges the cylinder that just attacked him, leaping into the air and attempting a downward sword thrust into its ‘head.’

17:36, Today: Wandreck rolled 14 using 1d12+3.  Damage.
17:35, Today: Wandreck rolled 15 using 1d20+3.

This message was last edited by the player at 21:36, Tue 19 May 2020.
Ranzarth
player, 100 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 20 May 2020
at 23:38
  • msg #475

Re: II - The Steel Cave

Ranzarth lets out a grunt as he slams into the wall, shaking his head he quickly begins to shreak as the fires burn away at him, trying to rummage through his pack for a wineskin to empty the contents over himself.



OOC: Try to get wineskin out and empty its contents on him

HP: 4/31

Sir Cal
player, 104 posts
HP 21/49
Thu 21 May 2020
at 18:46
  • msg #476

Re: II - The Steel Cave

Cal couldn't help but flinch when he heard the cylinder explode. He hadn't seen what happened down that stretch of hallway and could only spare a quick glance that way while he concentrated on his own cylinder.

Breathing a sigh of relief when Ella joins him, he takes a slight step to the right to put the cylinder more squarely between the two of them. Then he launches into the Volodar's Rebuttal, an attack routine devised by the elven swordsman Volodar to combat Ropers in the Underdark. He feinted at the tentacles, then swooped his sword under the swing to try to hit it at a more vital spot in the creature's torso. The routine works, getting Cal past the creature's defense, but his blades only strike lightly against the thing's metal hide.


13:44, Today: Sir Cal rolled 22,23 using d20+9,d20+9.  attack cylinder.

13:45, Today: Sir Cal rolled 11,10 using d8+9,d8+9.  damage.

Two hits, 11 and 10 damage.

Dungeon Master
GM, 161 posts
Fri 22 May 2020
at 05:05
  • msg #477

Re: II - The Steel Cave

As Ranzarth struggles to empty the contents of his waterskin onto himself, Harkmur rushes to his side, quickly covering the elf with his winter blanket. In a matter of moments, the remaining flames are extinguished, the scent of smoke lingering heavily in the air.

OOC: Ranzarth does not receive any further damage.

The construct locked in battle with Sir Cal somehow senses Ella’s approach with her flaming blade. The cylinder weaves back and forth, doing its utmost to avoid her blows, but in so doing, lowers its guard against its first foe. Sir Cal strikes the metal creature with a pair of well aimed strikes, the second of which cuts deep into the construct’s side, short blue tendrils of lightning emerging from the wound. Abruptly, the light that shines in the cylinder’s eyes, and at differing points on its body, goes dark and it ceases to levitate, dropping to the floor with a heavy clunk. It remains upright, but is completely motionless, the force that once animated it gone.

Wandreck’s bold attack creases the last construct’s head with a deep dent, which leaves the top of the cylinder misshapen. The metal monster sways from the blow, but quickly finds its balance again, firing a crackling beam of white energy at Wandreck from a slot in its chest.

23:43, Today: Dungeon Master rolled 5 using 1d20.  Attack

The bolt whistles past Wandreck’s shoulder, before striking the wall behind him.

The adventurers that had been stunned by the cylinder’s explosive device find their bearings once more. Though a high pitched ringing persists in their ears, rendering it impossible for each of them to hear, their other senses are sharp again, enabling them to take in the scene of the battle, and recognize that only one of the steel cylinders remain active.

23:52, Today: Dungeon Master rolled 2 using 1d6.  Initiative - Party.

23:52, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Cylinder.

The cylinder wins initiative.


Still focused on Wandreck, the surviving construct fires another searing white bolt at the thief. This time, its aim is true, the beam striking Wandreck in the stomach.

OOC: Wandreck, please give me a Saving Throw vs. Paralysis.

It is the party’s turn to act. One cylinder remains. The construct has a AC of -1.

Lumwik
player, 66 posts
Dwarf with an axe
HP 101/101
Fri 22 May 2020
at 11:19
  • msg #478

Re: II - The Steel Cave

As the dwarf's senses start coming back to him, he locks onto the golem barring down on Wandrek.  He strides forward his axe ready to cleave the thing in twain.

06:12, Today: Lumwik rolled 25,17,14,18 using 1d20+9,1d8+12,1d20+9,1d8+12.

Hits AC -13 for 17
Hits AC -2 for 18

HP 98/101


Herodian
player, 155 posts
HP 26/37, AC -1
Stunned 1, Deafened 3
Fri 22 May 2020
at 13:29
  • msg #479

Re: II - The Steel Cave

As the shock from the explosion wears off, at the far end of the eerily silent corridor, Herodian sees Harkmur throw a blanket over Ranzarth, who appears to be engulfed in flames. With a quick glance down the western corridor, he sees that only one of the constructs is still active, and more importantly, no one else is on fire.

Seeing the wreckage that had resulted from the battle but hearing none of the commotion that usually went along with it was a surreal experience. As he ran down the hallway toward Ranzarth, the absence of the sound of his boots hitting the floor only served to make it seem more so.

Harkmur had the flames extinguished in the time it took Herodian to cross the nearly sixty feet that had separated them. When Herodian got there he asked Harkmur to pull the blanket back so he could examine Ranzarth's wounds. He could tell from the bits of exposed skin that his wounds were serious, if not life-threatening. He didn't wait for the blanket to be removed before he began saying the words that were needed to invoke the healing magic that Boccob granted him.

OOC: I know you can make a charge and attack in the same round, so I am assuming that you can charge then cast a spell. If that is not correct then the spell will not actually be cast until next round (assuming that nothing happens between now and then to prevent it). I am including the roll, just in case.

09:27, Today: Herodian rolled 11 using 2d8+1 with rolls of 5,5.  Casting cure serious wounds on Ranzarth.

Ella
player, 62 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 22 May 2020
at 13:56
  • msg #480

Re: II - The Steel Cave

Seeing the animated cylinder nearest her struck to the ground, inert, Ella strides eastward toward the sound of combat further up the corridor.

Assuming she can find a position to engage the metallic cylinder with her Flametongue, Ella moves forward to strike. Otherwise, she waits for an opportunity...

OOC: Hit AC -1 for 10 points of damage

08:52, Today: Ella rolled 14,10 using d20+4,d8+4 with rolls of 10,6.  THAC0 13.

Dungeon Master
GM, 163 posts
Fri 22 May 2020
at 14:30
  • msg #481

Re: II - The Steel Cave

Lumwik’s twin strikes smash deep dents on either side of the cylinder, almost making the construct vaguely resemble an hourglass in shape. Ella moves in immediately after, slicing what is presumably the metal monster’s head off with sweeping swing of her blade. The cylinder’s head lands a few paces away as the rest of its body topples onto its side, black fluid oozing from its gaping wounds.

OOC: Combat over.

Moments after the battle subsides, Sir Cal, Lumwik, and Salenth feel Herodian’s enchantment, which greatly increased their strength, slowly fade away.

OOC: The Strength spell has expired.

The steel halls fall silent. The only noise that can be heard nearby is that of the large metal construct in the pit room, performing its mysterious labor. After a pause, the red light that fills the north-south corridor blinks out, replaced with the soft blue illumination that was present when the adventurers first arrived there.
Ella
player, 63 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sat 23 May 2020
at 16:54
  • msg #482

Re: II - The Steel Cave

After the last of the metal automatons has ceased functioning, Ella takes a deep breath and begins to assess the damage wrought during the brief, but violent encounter. She particularly pays attention to her companions whom appear bloodied or worse for wear.

OOC: Ella has some healing spells prepared, if needed. Just let me know who needs what.

She casts periodic glances back toward the corridor the floating light fled. "One of the glowing orbs got away before we could strike it down," she says while thrusting her flaming sword down the corridor as a gesture, to alert the others to the continued threat of its return.
This message was last edited by the player at 16:54, Sat 23 May 2020.
Trisvyre
player, 29 posts
Elven Scout
Sat 23 May 2020
at 18:37
  • msg #483

Re: II - The Steel Cave

Having recovered her wits if not her hearing, Trisvyre moved more steadily back to the room with the pit.  She checked quickly with Harkmur and Herodian to ensure Ranzarth was still with them and then moved cautiously toward the metal golem fiddling with the wall.  Her goal wasn't actually the construct but her fallen countryman Vesryn propped against the wall nearby.


Move to Vesryn's side and assuming no interference, drag him away from the construct to where she can examine him.
Sir Cal
player, 105 posts
HP 21/49
Sat 23 May 2020
at 21:59
  • msg #484

Re: II - The Steel Cave

Cal takes in the scene around them and breathes a sigh of relief. "I was worried there for a second." he admits.

Looking down the hall and seeing several of the group huddled around Ranzarth, Cal asks"Is Ranzarth ok?"

Seeing that everyone but Azad has seemed to come to, he moves to the wizard's side. Seeing he is still breathing, Cal gently shakes him. "Azad. Wake up. Are you ok?" he says softly.

"I took a bad hit from this thing, but see to Ranzarth first." he tells Ella toeing the robot they cut down together. "I'll watch for the glowing globe from this direction. When you're done with Ranzarth, if you have any healing magics left, I would definitely appreciate some." he tells her.
Wandreck
player, 115 posts
HP max 59
HP current 49
Sat 23 May 2020
at 22:23
  • msg #485

Re: II - The Steel Cave

18:22, Today: Wandreck rolled 15 using 1d20.  Save vs paralysis. (Made it)
Herodian
player, 156 posts
HP 26/37, AC -1
Stunned 1, Deafened 3
Sun 24 May 2020
at 06:00
  • msg #486

Re: II - The Steel Cave

Herodian watches as the healing energy begins to restore Ranzarth to health. When it had run its course his wounds had closed, but there were still patches of skin that were blistered and burnt. So, Herodian repeated the incantation again, for good measure.

By the time he finished, the eerie silence he had been replaced by a ringing in his ears. His head throbbed along with it causing him to wince in pain, but at least he could hear something. It was a step in the right direction.

OOC:

01:59, Today: Herodian rolled 13 using 2d8+1 with rolls of 8,4.  Cure serious wounds.

This message was last edited by the player at 06:34, Sun 24 May 2020.
Ella
player, 64 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 24 May 2020
at 14:48
  • msg #487

Re: II - The Steel Cave

Sir Cal:
"I took a bad hit from this thing, but see to Ranzarth first." he tells Ella toeing the robot they cut down together. "I'll watch for the glowing globe from this direction. When you're done with Ranzarth, if you have any healing magics left, I would definitely appreciate some." he tells her.


Ella sheathes her sword, the flames extinguishing as soon as the blade slides into the jewelled scabbard. Nodding to Sir Cal in recognition, she responds, "Very well. It will be done."

She then goes to Ranzarth to assess his wounds.

OOC: How badly hurt does Ranzarth appear? Can I get a HP update on the party to figure out who needs healing?

Ella has 3x cure light wounds and 3x cure serious wounds prepared.

Lumwik
player, 67 posts
Dwarf with an axe
HP 101/101
Sun 24 May 2020
at 14:59
  • msg #488

Re: II - The Steel Cave

Lumwik stands guard over the injured, watching the corridors for anything that return to threaten.

ooc: Lumwik is HP 101/101
Ella
player, 65 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 24 May 2020
at 19:52
  • msg #489

Re: II - The Steel Cave

Ella checks on Ranzarth and finds Herodian already attending to the elf. She returns to Sir Cal and says, "Here. Let me see your wounds." She draws close and places her hands near her companion and then begins to channel healing warmth to her fingers.

"Araste, tel-anun," she intones as a wave of healing energy radiates from her fingers to Sir Cal.

OOC: Cast 3x CLW. Heal 17 hp on Sir Cal.

14:46, Today: Ella rolled 5 using 1d8 with rolls of 5.  CLW x1.

14:46, Today: Ella rolled 7,5 using d8,d8 with rolls of 7,5.  CLW x2.


Dungeon Master
GM, 164 posts
Mon 25 May 2020
at 21:51
  • msg #490

Re: II - The Steel Cave

With Herodian’s ministrations, the worst of Ranzarth’s wounds and burns are cleared, though the elf still shows the residual signs of some of the injuries he received in the explosion. He is able to stand and walk normally and his mind is once again clear.

Likewise, Ella is able to banish the wounds that Sir Cal sustained in his struggle with one of the cylinders.

Sir Cal’s gentle attempt at rousing Azad is met only with mumbling and a brief snore, leading the warrior to think that he may need to use more aggressive measures to awaken the wizard.

In the room with the pit, the large metal construct replaces the section of wall that it had removed. Addressing Trisvyre, it says, [Language unknown: ”Eenconvir ingershisnte. Weiv plin thiedi be strichsan ossslieiec. Taur me thoiourutine ent.”] The construct then lumbers off, its heavy footfalls easily heard by all nearby, as it exits the chamber by way of the wide western corridor.

Trisvyre examines her fallen fellow scout closely. Vesryn bears wounds on his chest and arms, injuries that appear to have been made by claws. However, Trisvyre notes that the claw marks appear thicker and more widely spaced than those that would have been inflicted by one of the tentacled feline monsters. Most tellingly, the dead elf’s eyes are wide open, his expression one of agony and fear, and from both of his ears blood has poured, staining his neck and shoulders. Trisvyre can discern no wounds on Vesryn’s head that would have prompted such bleeding.

Keeping watch, Lumwik does not observe or hear any movement near the company’s location.
Ranzarth
player, 101 posts
HP: 23/39 AC: 1
M-U / Thief
Tue 26 May 2020
at 17:17
  • msg #491

Re: II - The Steel Cave

Ranzarth finishes putting out any flames on his clothes as he begins to stand up "Thank you" he offered to Herodian as he looked around to see the state of things.


OOC: 23/39 wounds (I had mis-entered my wounds last time it seems my biography is updated)
This message was last edited by the player at 17:17, Tue 26 May 2020.
Wandreck
player, 116 posts
HP max 59
HP current 49
Wed 27 May 2020
at 08:19
  • msg #492

Re: II - The Steel Cave

Wandreck also keeps his eyes and ears open for any approaching trouble, as he reminds himself not to act impulsively.
Herodian
player, 158 posts
HP 26/37, AC -1
Stunned 1, Deafened 3
Wed 27 May 2020
at 17:16
  • msg #493

Re: II - The Steel Cave

"Here. For good measure,' Herodian says to Ranzarth and casts cure light wounds on him twice, and then a third time for himself.

"I am afraid that has exhausted my healing magic for the day. We should find somewhere to rest," he says, weariness evident in his voice and his expression.

OOC:

13:11, Today: Herodian rolled 5 using 1d8 with rolls of 5.  CLW.

13:11, Today: Herodian rolled 1 using 1d8 with rolls of 1.  CLW. So 6 more for Ranzarth.

13:12, Today: Herodian rolled 8 using 1d8 with rolls of 8.  CLW. 8 for Herodian.

Lumwik
player, 68 posts
Dwarf with an axe
HP 101/101
Wed 27 May 2020
at 17:47
  • msg #494

Re: II - The Steel Cave

"I ken keep watch for a while if ya need ta rest." the dwarf offers. "We ken find a place ta hole up."
Trisvyre
player, 30 posts
Elven Scout
HP: 71/77 AC: 1
Wed 27 May 2020
at 20:44
  • msg #495

Re: II - The Steel Cave

Trisvyre grimly completed her inspection and then recovered any items of practical use from whatever remained of Vesryn's gear, including anything personal that should be returned to the village once she returned.  Rising, she nodded to the idea of resting.

"I can watch with Lumwik," she said, having survived the battle relatively unscathed, especially now that her hearing had returned.  "We need to be careful.  My fellow scout died strangely.  The claw marks are grievous, but something happened to cause his head to bleed from inside.  That does not sound like a foe we want to meet unprepared."
Ranzarth
player, 103 posts
HP: 23/39 AC: 1
M-U / Thief
Thu 28 May 2020
at 00:00
  • msg #496

Re: II - The Steel Cave

Ranzarth leaned against the cool metal wall, his burns though less severe still stung. Looking to the others he nodded "A rest now would be good, but we need to see if we can find the remaining scouts. The longer we delay the less likely they are all still alive."
Herodian
player, 159 posts
HP 34/37, AC -1
Fri 29 May 2020
at 10:25
  • msg #497

Re: II - The Steel Cave

Herodian turns back to Ranzarth, amazed to be getting pushback from him, of all people.

"The scouts who entered this place understood the risk that they were taking, just as we did," he retorts. "If we had proof that they yet live, I would be inclined to forego resting to continue searching for them. Unfortunately, we have no such proof. If we continue now and run into whatever did this," he says gesturing at the fallen scout, "some if not all of us will meet the same end."

"I will also respectfully remind you that we did not come here on a rescue mission. Our primary goal is to discover who or what has been mounting attacks into the region and to prevent them from causing further harm. Far more lives depend on our success than those of the missing scouts. If we fail here the invasions will continue. The Keep almost fell-- would have fallen had we not arrived when we did. If we fail to complete our mission it will fall and that will only be the beginning."

"It is not just the healing magic that we lack. Our offensive magic is running short, too. The spells that we cast earlier to enhance our abilities have worn off. We have traveled for days with very little sleep. To continue now would be foolish."
Dungeon Master
GM, 165 posts
Fri 29 May 2020
at 12:28
  • msg #498

Re: II - The Steel Cave

As the company continues their discussions, Azad stirs from his slumber, momentarily uncertain of his situation.

Lumwik and Trisvyre continue to keep watch, but neither perceives any movement within any of the adjacent corridors.
Wandreck
player, 117 posts
HP max 59
HP current 49
Fri 29 May 2020
at 21:59
  • msg #499

Re: II - The Steel Cave

Without venturing an opinion about their mission goals, Wandreck offers to take first watch, should the party choose to rest now.
This message was last edited by the player at 21:59, Fri 29 May 2020.
Lumwik
player, 69 posts
Dwarf with an axe
HP 101/101
Sat 30 May 2020
at 02:32
  • msg #500

Re: II - The Steel Cave

Lumwik grins inside his helmet.  "I ken always press on, if needs be." he says.  "But as Herodian says, many are spent."
Ella
player, 67 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sat 30 May 2020
at 15:40
  • msg #501

Re: II - The Steel Cave

"Some of our company are weary and require rest," Ella puts in. "We would be well advised to not press our luck, given what we've seen these foes are capable of."

"Let's find a place to hole-up for a while."


Ella then searches her memory for a suitable spot they may have come across along their travels, not too distant from their present location.

OOC: Sorry, not sure what the party has seen this far, but even one of these adjoining rooms with a single door would be fine, I think.
Herodian
player, 160 posts
HP 34/37, AC -1
Sat 30 May 2020
at 16:49
  • msg #502

Re: II - The Steel Cave

Grateful for Ella's support and Wandrek's offer to take first watch, Herodian thanks them and offers to take the last watch. "Wake me in four hours, though, please," he says. "Once rested I will need some time to prepare if I am to be of any use tomorrow."

Then he retires into one of the rooms along the southern hallway that his lightning bolt blew open.

OOC: I know the construct fixed things, but he'll pick one of the ones that have already been opened because there is less chance of them containing something nasty that hasn't been dealt with yet.
Ranzarth
player, 104 posts
HP: 23/39 AC: 1
M-U / Thief
Mon 1 Jun 2020
at 21:58
  • msg #503

Re: II - The Steel Cave

Ranzarth shook his head, he had wanted to stop these things as well but the elves were his first concern, "With only a single dead corpse here, they are likely still alive or fighting for their lives now. He may have bought them time. Though injured I have most of magical might still at my disposal. What do the others say?" As he looked passed the half-elf to the others, his vision stopping on Trisvyre, as they were her scouts.
Wandreck
player, 118 posts
HP max 59
HP current 49
Mon 1 Jun 2020
at 23:10
  • msg #504

Re: II - The Steel Cave

Wandreck nods, and readies himself to take first watch.  As a way of amusing himself and keeping his mind active, he tries to remember a chess game he played in a tavern many leagues away and many moons ago.  He tries to set up the pieces in his mind, but it isn’t easy.

He’s no Boromir Fischer, after all.
This message was last edited by the player at 23:11, Mon 01 June 2020.
Trisvyre
player, 31 posts
Elven Scout
HP: 71/77 AC: 1
Mon 1 Jun 2020
at 23:49
  • msg #505

Re: II - The Steel Cave

Trisvyre met Ranzarth's gaze evenly, then shook her head.  "We will do them no good and no justice if we rush to our deaths on their heels.  If we are largely spent of talents and in need of rest, then that is what we should do."

She glanced to the pit and then to the western hallway.  "We all knew the risks when we took service," she finished, though more to herself than any of the party.
Azad Rola
player, 119 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 2 Jun 2020
at 03:35
  • msg #506

Re: II - The Steel Cave

Azad sits up slowly, his head still spinning from the unnatural sleep.

"Where...where am I..what happened?" He pushes his hands against the side of his head as if to push the gas out of his brain.
Sir Cal
player, 107 posts
HP 38/49
Tue 2 Jun 2020
at 19:15
  • msg #507

Re: II - The Steel Cave

"Thank you." Cal tells Ella for the healing. "If everyone else is taken care of and if you have any magic left today, I'm still not quite up to full potential." he suggests, asking for a bit more healing.

"As much as I hate leaving fellow elves to the Fates, I have to agree with my nephew. We're in no condition to continue." Cal declares. "We could hole up in the corner room, maybe after we remove those skeletons." he suggests the room that the shadows emerged in.

Cal bends down and offers Azad a wineskin. "That gas emitted by the cylinders appears to put humanoids to sleep. My natural elven resistance to such magics probably saved me from the same fate."

He points to the two mostly intact security robots the party just defeated. "These type of golems appear to be sentries or some kind of guards. The red cards seem to designate permission to be in the area or at least pacify them. Didn't we recover our current red card from inside one of them? I suggest we attempt to find anything like that on these two as well. I'll lend a hand."

"I will take whatever watch is required. I will need to prepare spells at some point for tomorrow. I do not know it, but if anyone has a spell that helps us comprehend languages, I'd suggest memorizing it. It might help us to understand this strange language spoken by these constructs."


[I don't imagine him saying all this as a long monologue, more as bits and pieces of conversation as everyone hunkers down. But it's PBP and for the sake of time, I thought I'd drop it all in.

I'm still not quite to full HP yet; I'm down 11.

I think that's the same room DM suggested.

We should get any red cards we can out of these robot bodies. And show them to these things if we meet any more of them. We should probably loot the area also. We found that healing spray in one of these residential rooms previously. Maybe we'll find another canister of that or something else useful.

Anyone have Comprehend Languages in their books?]

Azad Rola
player, 120 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 3 Jun 2020
at 04:45
  • msg #508

Re: II - The Steel Cave

"Thank you", Azad accepts the skin from Sir Cal and drinks.

"I am still a bit groggy, but I will sit with Ella during the second watch, as I will need to prepare my spells in the morning.

Sir Cal, if we can manage to drag these golems into the room, I will be keen to try to dissect them to see what secrets they hold."


Spells memorised sent in a PM. Character sheet has them noted.

Harkmur of the Granite
player, 56 posts
Thu 4 Jun 2020
at 03:11
  • msg #509

Re: II - The Steel Cave

Finding a fairly smooth section of wall, or whatever counts for smooth, Harkmur slowly pulls off his crossbow before sliding his back down to the floor.  Pulling his hammers out, he drops himself to the floor, placing a warhammer on each side of him.

"If you need me to watch, I am here."

He had slept in far more uncomfortable settings.  At least he wasn't out in the cold and dark, though the unknown of this place was by no means a comfort.  Inspecting the cordage on his crossbow before reclining it against the wall, he leans backward onto his bag.
Wandreck
player, 119 posts
HP max 59
HP current 49
Fri 5 Jun 2020
at 11:16
  • msg #510

Re: II - The Steel Cave

Wandreck repeats his offer to take first watch, or any other watch.  It’s the least he can do.
Ranzarth
player, 107 posts
HP: 23/39 AC: 1
M-U / Thief
Fri 5 Jun 2020
at 21:13
  • msg #511

Re: II - The Steel Cave

Ranzarth just nods at everyone's proposal of resting up for the night, his gaze shifted down the hall concern upon his face as they moved back towards the room. The wounds of his burns still visible, some still open and oozing. "I'll take last watch, as I will need time to prepare my spells after resting"
Dungeon Master
GM, 168 posts
Mon 8 Jun 2020
at 14:48
  • msg #512

Re: II - The Steel Cave

09:27, Today: Dungeon Master rolled 4,3,3,5 using 1d6,1d6,1d6,1d6.

Within the steel cavern, the adventurers cannot know whether the sun shines or not. What passes for evening for them within the room they have chosen for shelter does so without incident. For the most part, the metal corridors are eerily silent. But on occasion, there are sounds of distant clangs, and what might be the slamming of doors, but the noises fade as quickly as they manifest. Ella and Azad are briefly put on alert when the pair hear a series of shrieks echo through the passages from somewhere to the west, but the cries are not repeated, and nothing ever draws close to the company’s camp.

The adjoining corridors are still quiet when all of the adventurers are awake once more.

OOC: Anyone who isn’t at their maximum hit points gains one hit point from the evening’s rest.
Wandreck
player, 120 posts
HP max 59
HP current 49
Wed 10 Jun 2020
at 13:31
  • msg #513

Re: II - The Steel Cave

“Should we investigate those shrieks?  They sounded rather interesting.”
Ranzarth
player, 108 posts
HP: 33/39 AC: 1
M-U / Thief
Thu 11 Jun 2020
at 00:15
  • msg #514

Re: II - The Steel Cave

Ranzarth considered the options for a moment, "We know that one of the elven party was that way and left their mark." He points towards where the displacer beasts were "But they could have made it around and that could have been them as well." he mused...



OOC: I know someone mentioned it but I want to bring it up again. Did we search this room before we rested in it? We also dragged the dead robot or two in? to search for key cards.
Azad Rola
player, 123 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 11 Jun 2020
at 04:25
  • msg #515

Re: II - The Steel Cave

Ranzarth:
We also dragged the dead robot or two in?


If this happened, then Azad will spend the time during the first watch trying to open up one of the robots.

He then takes second watch with Ella, and then rests so he can prepare spells in the morning.

Harkmur of the Granite
player, 57 posts
Thu 11 Jun 2020
at 18:29
  • msg #516

Re: II - The Steel Cave

Slowly sitting up and wiping away the nights buildup, Harkmur pulls himself to his feet with a groan.  He begins to slowly replace his backpack followed by the crossbow, both of which seemed the labor upon him.

"The sounds have ceased.  If we are to investigate, do not expect survivors.  It sounded as if it ended rather quickly."

He rubbed his joints, swinging his arms slightly to and fro, up and down, in an attempt to loosen himself up.  He bends forward, almost touching his toes and holds it momentarily.  With a fluid movement that belied his earlier groaning, he grabs both of his hammers from the floor and bolts upright, eyes now wide through the matting of hair that hung down across them.

His head swiveled around to each face, a look of expectation upon him like a dog waiting to be let outside.
Trisvyre
player, 32 posts
Elven Scout
HP: 71/77 AC: 1
Thu 11 Jun 2020
at 19:51
  • msg #517

Re: II - The Steel Cave

Trisvyre sent a scowl at Harkmur and generally looked grumpy when some of the others began callously (in her opinion) discussing the fate of her brethren scouts.  She didn't waver from her espousal of methodical advance though, even if it were her fellow scouts that had suffered.

"We should continue our exploration as we have been and not get seduced by terrifying screams or the thought of a sudden rescue.  These halls are far too dangerous to rush off blindly.  I suggest we return to the room with the pit.  it affords us the next choice of directions, this time including down."
Ella
player, 71 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 11 Jun 2020
at 22:55
  • msg #518

Re: II - The Steel Cave

Trisvyre:
Trisvyre sent a scowl at Harkmur and generally looked grumpy when some of the others began callously (in her opinion) discussing the fate of her brethren scouts.  She didn't waver from her espousal of methodical advance though, even if it were her fellow scouts that had suffered.

"We should continue our exploration as we have been and not get seduced by terrifying screams or the thought of a sudden rescue.  These halls are far too dangerous to rush off blindly.  I suggest we return to the room with the pit.  it affords us the next choice of directions, this time including down."


"Trisvyre speaks wise counsel," Ella says in a show of support. "We should quickly break our fast so we can continue where we left off."

Having said as much, she methodically tears into some hard tack and jerked squid, and washes both down with watered wine.

"We may yet find the missing scouts," she says between draughts of wine. "Gods willing..."

Dungeon Master
GM, 170 posts
Fri 12 Jun 2020
at 01:10
  • msg #519

Re: II - The Steel Cave

Ranzarth:
OOC: I know someone mentioned it but I want to bring it up again. Did we search this room before we rested in it? We also dragged the dead robot or two in? to search for key cards.

OOC: The chamber where the company rested held only chairs and empty tables. There was nothing else within of interest.

Only two of the robots could be searched as the third had been blasted apart. Of those two, one yielded a usable square red key. The other robot's key had been shattered.

Wandreck
player, 121 posts
HP max 59
HP current 49
Thu 18 Jun 2020
at 08:21
  • msg #520

Re: II - The Steel Cave

Wandreck drinks to Ella’s toast, then chews slowly on some hard cheese he’d been hanging on to for far too long.

When they return to the pit room, he searches ahead of the party for traps.
Dungeon Master
GM, 172 posts
Fri 19 Jun 2020
at 03:06
  • msg #521

Re: II - The Steel Cave

Wandreck dutifully circles the wide chamber as the company enters the room with the pit. The dwarf is diligent in his search, but finds no evidence of traps anywhere within. The area remains quiet, the only noticeable sound that of a barely audible buzzing that seems to emanate from the glowing panels in the ceiling that provide illumination.

As Trisvyre and Lumwik had noted previously, the pit in the center of the floor is lit inside with a soft blue glow. The descent appears to extend downward for almost forty feet before reaching a circular section of steel floor. At the bottom of the pit are two open portals, facing east and west, respectively. Halfway down the pit, there is a single square doorway facing east, which is closed.

On the northern and southern walls of the pit are a series of handholds, which can be used like a ladder to traverse the descent. However, each set of handholds moves, seemingly of its own volition. The one on the pit’s northern wall moves downward, while the set on the southern wall moves upward. It almost appears as though a person could grasp one of the rungs and be carried either to the top or bottom of the pit.

Those that venture close to the pit notice an odd sensation of weightlessness as they draw near enough to the pit to look inside of it. Those that experience the feeling note that they levitate very slightly, just enough to raise their feet a small distance from the floor.

On the eastern wall of the chamber, the adventurers note that there are two doors, each of which are secured with the locks that require the squares of glass to open. Unlike the other portals in the area, each door is marked with a red circle, inside of which is a white cross, the arms of which are of equal length.

Aside from the southern hallway that they entered from, the company can see two other corridors that lead out of the chamber, one leading west, the other north. Both passageways are twenty feet wide and illuminated in the same manner as the room they are in. Both halls are lined with doors.
Azad Rola
player, 124 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 19 Jun 2020
at 04:35
  • msg #522

Re: II - The Steel Cave

Azad is very curious about the pit. He will pick up a small piece of debris, or even a coin and place on the palm of his hand. He will hold his hand inside the pit and slowly angle his hand, not enough to drop the object, but to see if the small object floats off his hand.
Ella
player, 72 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 19 Jun 2020
at 19:31
  • msg #523

Re: II - The Steel Cave

Ella cautious peers down the pit, periodically checking the placement of her feet to ensure she doesn't accidentally trip.

"I suppose we'll need to head down that way at some point," she says. Looking up, she gestures to the corridors to the north and west. "But first, we should explore the rest of this floor."

She glides into position near the north and then west corridor and attempts to discern sound coming from either direction. She then hazards a peek down both corridors...
Sir Cal
player, 112 posts
HP 49/49
Fri 19 Jun 2020
at 19:57
  • msg #524

Re: II - The Steel Cave

In reply to Ella (msg # 523):

Cal agrees with Ella, "Agreed. I'd rather finish exploring this current level before going up or down. Just to be systematic about it. I'd like to investigate the chambers behind these symbols while we're in this area." He indicates the doors with the white cross on them.
Dungeon Master
GM, 174 posts
Tue 23 Jun 2020
at 00:11
  • msg #525

Re: II - The Steel Cave

The two doors on the eastern wall that are marked with white crosses are secured with locks which require square pieces of glass to open. As the party members move to inspect them, they hear the sound of a muffled metallic crash from behind the left portal.
Ranzarth
player, 109 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 23 Jun 2020
at 02:05
  • msg #526

Re: II - The Steel Cave

Ranzarth had nodded in agreement with the others, drawing his red card he had moved forward. With the sound behind the left portal, his hand instinctively went to his blade. He raised his other hand, holding the card towards his lips as he tried to indicate everyone being quiet. Moving slowly towards the left portal, trying to remain silent as he leaned up near it to listen beyond.

OOC: Barring some sort of bonus to hear noise, he hears nothing additional and will proceed to place his glass piece in the indicated area.

19:04, Today: Ranzarth rolled 51 using 1d100 with rolls of 51.  Hear Noise <= 39%.

19:04, Today: Ranzarth rolled 45 using 1d100 with rolls of 45.  Move Silent <= 70%.

This message was last edited by the player at 16:35, Tue 23 June 2020.
Wandreck
player, 122 posts
HP max 59
HP current 49
Tue 23 Jun 2020
at 15:21
  • msg #527

Re: II - The Steel Cave

Wandreck readies his longsword and prepares for “company.”
Trisvyre
player, 34 posts
Elven Scout
HP: 72/77 AC: 1
Tue 23 Jun 2020
at 23:59
  • msg #528

Re: II - The Steel Cave

The spells spent on others, Trysvere stood ready to support as Ranzarth listened at the door.
Herodian
player, 161 posts
HP 34/37, AC -1
Mon 29 Jun 2020
at 03:35
  • msg #529

Re: II - The Steel Cave

[Posted by Dungeon Master]

”Here, Lady Trisvyre,” Herodian says, as he approaches the scout, ”perhaps this will aid you in facing whatever dangers we meet ahead.”

Cast: Strength

21:45, Today: Dungeon Master, on behalf of Herodian, rolled 3 using 1d6+1.  Strength Spell.

Trisvyre’s Strength increases to 18 (10).

Dungeon Master
GM, 175 posts
Mon 29 Jun 2020
at 03:35
  • msg #530

Re: II - The Steel Cave

Ranzarth pushes the glass key into the lock. A series of chirping tones is heard, and the door slides open.



A human male, clad in close fitting blue and white garb, a skullcap covering his head, is stumbling around in a room full of odd looking steel mechanisms, the likes of which none of the adventurers have encountered before. Constructs with levers and glowing lights, and tubes traveling in every direction, line the chamber’s walls. In the room’s center, seemingly its focal point, is a slightly angled table that appears to be designed for a single individual to lie upon.

The man halts his jittering movements as he sights Ranzarth. He raises an object in his right hand, a glass vial with a long needle protruding from it, and approaches the elf swiftly. [Language unknown: ”Ternc un u een nc staticstaard netowe. Rescomrutons ndun onersare mach-acmeek. Ekheom menughvir din.”]

22:30, Today: Dungeon Master rolled 4 using 1d6.  Initiative - Party.

22:32, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Surgeon.

The party has initiative. How do they respond?

Sir Cal
player, 118 posts
HP 49/49
Mon 29 Jun 2020
at 11:40
  • msg #531

Re: II - The Steel Cave

Cal steps forward and places himself between the strange man and Ranzarth. "Hold." he commands it putting a palm up towards the man. "What are your intentions?" he asks, not really expecting it to understand the words.

Hopefully it would at least understand body language. If the thing tries to get past him, Cal will move with it to continue to block, grappling with it if necessary.

Casting his glance back towards the group momentarily he says, "We really need to learn this language."
Lumwik
player, 76 posts
Dwarf with an axe
HP 101/101
Mon 29 Jun 2020
at 13:55
  • msg #532

Re: II - The Steel Cave

Lumwik steps to the fire, intending to back Sir Cal, and keep the man from having anyone.
Ella
player, 73 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 29 Jun 2020
at 21:46
  • msg #533

Re: II - The Steel Cave

Ella draws her fiery sword from its sheathe and assumes a defensive posture. She is primed for melee, should it come to that, but is hopeful it won't.

"Does anyone understand what this man is saying?" she asks aloud.
Trisvyre
player, 36 posts
Elven Scout
HP: 72/77 AC: 1
Tue 30 Jun 2020
at 01:00
  • msg #534

Re: II - The Steel Cave

Trisvyre fell the surge of power that came from Herodian's touch and smiled with amazement at how much stronger she felt.  "Thank you Herodian," she said, inclining her head. "I shall do my best to make good use of this gift."

When they entered the next room and the man began speaking in his strange tongue, Trisvyre stood on alert but without weapon drawn.  She held out both hands palms first, trying to convey calm and peaceful intentions while the others prepared should the stranger not take the hint.
Azad Rola
player, 128 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 30 Jun 2020
at 04:26
  • msg #535

Re: II - The Steel Cave

Azad gives up his experiment with the levitation field, at the sound of the door sliding open. He joins the rest of the group, and when he hears the person inside speaking in a strange language, he steps forward.

"I may be able to help." He then casts a spell, "Loqui in eadem lingua"

He will then ask the surgeon to repeat what he said to Ranzarth.

Cast Tongues

Duration: 1 round/ level = 10 rounds     Area of Effect: 30 ft radius

Within the radius established by this spell, the caster, and the caster alone, will be able to speak and understand any verbal language, including alignment tongues. Note that the spell’s area of effect does not move with the caster


Did Azad manage to determine anything about the levitation field in the shaft with the moving ladders?

Wandreck
player, 123 posts
HP max 59
HP current 49
Tue 30 Jun 2020
at 15:44
  • msg #536

Re: II - The Steel Cave

Wandreck keeps an eye on the rear of the party.  You never knew when something might be sneaking up on you.
This message was last edited by the player at 15:45, Tue 30 June 2020.
Harkmur of the Granite
player, 60 posts
Discord: DXB47DF
Wed 1 Jul 2020
at 18:28
  • msg #537

Re: II - The Steel Cave

OOC: Just to clarify, when you say he approaches swiftly, do you mean simply a hurried manner or would one possibly misconstrue it for an assault?  I'm asking for a friend.
Dungeon Master
GM, 176 posts
Fri 3 Jul 2020
at 15:35
  • msg #538

Re: II - The Steel Cave

OOC: The man’s advance toward Ranzarth and Sir Cal has an aggressive quality. One would naturally be on their guard upon seeing his approach.

When Sir Cal steps between the mysterious man and Ranzarth, the man shifts his attention to the elven warrior, uttering another sentence whose meaning is lost on most of the company.


With a surprisingly fast movement, the man jabs at Sir Cal’s arm with the vial that ends in a long needle. The needle snaps as it collides with the warrior’s armor.

09:29, Today: Dungeon Master rolled 7 using 1d20+1.  Attack.

The man’s face does not register any emotion at the failure of his attack. Calmly, he drops the needle, the opens his hands, seemingly preparing to tackle Sir Cal.

10:24, Today: Dungeon Master rolled 1 using 1d6.  Initiative - Party.

10:25, Today: Dungeon Master rolled 5 using 1d6.  Initiative - Enemy.


Springing forward, the man attempts to grab Sir Cal in a bear hug, but the warrior sidesteps the assault, leaving his attacker grasping nothing but air.

OOC: It is the party’s turn to act.


OOC: Azad, my sincere apologies for leaving the result of your experiment unanswered.

What the wizard observed, upon releasing the coin, is that it descended to the ground, but did so very slowly. The coin did not levitate, in the sense that it remained in one position in the air. Rather, it dropped slowly as if under the influence of a feather fall spell.

Ella
player, 74 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 3 Jul 2020
at 16:05
  • msg #539

Re: II - The Steel Cave

Seeing the strange man attack her companion, Ella fights the overwhelming sensation welling up within her to strike the man down with her flaming sword.

Instead she calls out to her allies, "Let's capture this one alive...find out what he knows..."

Then she channels her deity's power while pointing her finger at the man. She weaves an intricate pattern and casts hold person.

If it works, she tells her companions to stay their attacks.

OOC: Cast Hold Person. Cast at single person, -2 to his saving die. (if he fails the save, he will be held for 13 rounds)
This message was last edited by the player at 16:05, Fri 03 July 2020.
Azad Rola
player, 129 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 4 Jul 2020
at 03:17
  • msg #540

Re: II - The Steel Cave

"He said you both need emergency surgery!

Perhaps he is some sort of healer? Albeit a confused healer!"

Wandreck
player, 124 posts
HP max 59
HP current 49
Sat 4 Jul 2020
at 17:34
  • msg #541

Re: II - The Steel Cave

Wandreck attempts to slip past the attackers, positioning himself for a backstab (if it turns out to be necessary).  He’ll give Ella’s spell a chance to work, of course.
Dungeon Master
GM, 177 posts
Mon 6 Jul 2020
at 14:08
  • msg #542

Re: II - The Steel Cave

For a moment, the company members observe the man’s movements slow as he finds his balance, turning to face Sir Cal once more. After a moment, he seems to shake free of the resistance, yellow sparks flashing in his eyes as he prepares to attack again.

09:03, Today: Dungeon Master rolled 16 using 1d20.  Saving Throw - Spells.

Initiative still belongs to the party. The other company members may act.

Ranzarth
player, 110 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 6 Jul 2020
at 17:04
  • msg #543

Re: II - The Steel Cave

Ranzarth slips to the side, trying to get passed Sir Cal who thankfully stepped in front of him, his blade doing a slight dance to protect any attacks in front of him as he looks for an opening in the man's defenses before striking forward.


OOC: Looking to get to a flank to get a bonus to attack since we cannot get a back-stab on the creature who is aware of us.

HIT AC -7, 4 Damage.


10:03, Today: Ranzarth rolled 23,4 using 1d20+4,1d6+3 with rolls of 19,1.  Attack with Shortsword. No Flank bonus added.

Sir Cal
player, 122 posts
HP 49/49
Mon 6 Jul 2020
at 17:57
  • msg #544

Re: II - The Steel Cave

Cal takes a step back from the man to give himself room to draw his sword. Once properly armed, he begins the Quartermoon Snare technique which involved shallow knicks to the arms and legs and swats with the flat of the blade to subdue an enemy without killing them.


12:55, Today: Sir Cal rolled 28,17 using d20+9,d20+9.
12:56, Today: Sir Cal rolled 16,16 using d8+9,d8+9.  damage.

Hits AC -4 and -15, 16 lethal and 16 subdual damage if both hit.

Azad Rola
player, 130 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 6 Jul 2020
at 23:21
  • msg #545

Re: II - The Steel Cave

Azad quickly steps away from the odd man, leaving the sword-swingers to beat him into submission.
Trisvyre
player, 37 posts
Elven Scout
HP: 72/77 AC: 1
Tue 7 Jul 2020
at 00:26
  • msg #546

Re: II - The Steel Cave

Seeing the healer shrug off the binding spell, Trisvyre leapt to the attack with her companions.  She used the flat of her blade as much as possible, for if they could get some answers about her fellow scouts...


OOC:

19:59, Today: Trisvyre rolled 19,20 using 1d20+2,1d20+2.  Subdual vs Physician.  Hits AC-8, AC-9
20:00, Today: Trisvyre rolled 11,8 using 1d8+4,1d8+4.  Damage to Physician.  (9 actual, 10 subdual damage)


Wandreck
player, 125 posts
HP max 59
HP current 49
Tue 7 Jul 2020
at 00:38
  • msg #547

Re: II - The Steel Cave

Ooc: did I succeed in slipping past him?
Ella
player, 76 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 8 Jul 2020
at 21:55
  • msg #548

Re: II - The Steel Cave

Ella curses under her breath and rushes forward to aid her companions' effort to subdue the man, hopefully without killing him in the process. Then, she attempts to slam the pommel of her flaming sword down onto the top of the man's head...

OOC: Hit AC 1 for 9 subdual damage.


16:53, Today: Ella rolled 12,9 using d20+4,d8+4.  subdual.

Azad Rola
player, 131 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 9 Jul 2020
at 00:08
  • msg #549

Re: II - The Steel Cave

Azad shouts to the man, "If you surrender peacefully, they will stop hitting you!"
Dungeon Master
GM, 179 posts
Thu 9 Jul 2020
at 03:29
  • msg #550

Re: II - The Steel Cave

Wandreck:
OOC: did I succeed in slipping past him?

OOC: Yes. Given the man’s focus on Sir Cal, maneuvering behind him will prove easy for Wandreck.
Harkmur of the Granite
player, 61 posts
Discord: DXB47DF
Thu 9 Jul 2020
at 16:25
  • msg #551

Re: II - The Steel Cave

Harkmur lurches forward, a warhammer whistling through the air towards the strange person...

12:24, Today: Harkmur of the Granite rolled 13 using 1d20.  Swinging Warhammer.


"So much for the subtle approach."
Lumwik
player, 77 posts
Dwarf with an axe
HP 101/101
Thu 9 Jul 2020
at 23:23
  • msg #552

Re: II - The Steel Cave

Feeling like a small mountain in a crowded space, Lumwik hangs back unless needed.  He wasn't sure he wanted to pull his strokes anyway.
Wandreck
player, 127 posts
HP max 59
HP current 49
Sun 12 Jul 2020
at 20:49
  • msg #553

Re: II - The Steel Cave

Like a cold steel shadow, Wandreck strikes suddenly from behind, aiming to put their foe down without killing him.

16:47, Today: Wandreck rolled 9 using 1d8+3.  Dam (x4).  TOTAL 36 damage
16:47, Today: Wandreck rolled 17 using 1d20+7.  Subdual backstab.

Dungeon Master
GM, 181 posts
Mon 13 Jul 2020
at 04:09
  • msg #554

Re: II - The Steel Cave

The flurry of strong blows from the surrounding adventurers, punctuated by Wandreck’s sudden attack from behind, bring the a man to his knees. The results of his injuries, however, strike the gathered explorers as odd. On the man’s shoulder, and at another spot along his ribcage, where weapons struck with sufficient force to wound, black fluid, much like that seen from the cylinder constructs, trickles from his torn flesh. From another laceration on his neck, blue sparks inexplicably emerge, spraying outward into the empty air before burning out.

The man’s voice is softer, but he continues to speak. His words, though their meaning is a mystery to most of the party, are clearly repetitive.
Azad Rola
player, 132 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 13 Jul 2020
at 05:22
  • msg #555

Re: II - The Steel Cave

Seeing the black fluid flowing instead of blood, Azad calls out, "Zounds, it's a man-shaped golem!"
Wandreck
player, 128 posts
HP max 59
HP current 49
Mon 13 Jul 2020
at 22:52
  • msg #556

Re: II - The Steel Cave

While the others deal with the ‘man,’ Wandreck turns and examines the area behind him, not wanting to be caught by surprise.
Ella
player, 77 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 13 Jul 2020
at 22:59
  • msg #557

Re: II - The Steel Cave

Azad Rola:
Seeing the black fluid flowing instead of blood, Azad calls out, "Zounds, it's a man-shaped golem!"


Ella approaches and views the man-golem's injuries a bit closer, the look on her face now more bemused than ever. "I know little of arcane matters, but it now makes more sense why the...thing...could not be turned away from its singular purpose."

She takes a step back and sheathes her sword. "Question it further and see what information we might unconver."
Azad Rola
player, 133 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 14 Jul 2020
at 00:20
  • msg #558

Re: II - The Steel Cave

Ella:
Question it further...

Azad nods, but noticeably stays behind his armoured and armed companions.

[Tongues spell:]"Surgeon! What do you know of the strange animals that leave this place regularly? Where can we find a map of this complex?"
Dungeon Master
GM, 182 posts
Tue 14 Jul 2020
at 15:18
  • msg #559

Re: II - The Steel Cave

The battered construct turns its head to Azad, muttering more words as a burst of sparks escapes one of its eyes.
Harkmur of the Granite
player, 62 posts
Discord: DXB47DF
Tue 14 Jul 2020
at 19:51
  • msg #560

Re: II - The Steel Cave

"I am beginning to dislike this place."
Wandreck
player, 129 posts
HP max 59
HP current 49
Tue 14 Jul 2020
at 22:09
  • msg #561

Re: II - The Steel Cave

“I’ve been on few adventures where I ended up liking the place I was ransacking.  Although I admit that garden of rock nymphs was one exception.  Extraordinary craftsmanship on those girls.”
This message was last edited by the player at 22:09, Tue 14 July 2020.
Trisvyre
player, 38 posts
Elven Scout
HP: 72/77 AC: 1
Tue 14 Jul 2020
at 23:05
  • msg #562

Re: II - The Steel Cave

Trisvyre rolled her eyes at Wandreck and returned her attention to Azad and the strange man-shaped golem they had subdued.  The creature was uncanny and more than a little frightening for the fact.
Sir Cal
player, 123 posts
HP 49/49
Tue 14 Jul 2020
at 23:10
  • msg #563

Re: II - The Steel Cave

"The feeling is often mutual." Cal adds matter-of-factly to the conversation. "I often hear our sort referred to as 'murder hobos'." He shrugs. "Let us see if this strange creature can give Azad any useful information."
Azad Rola
player, 134 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 15 Jul 2020
at 03:28
  • msg #564

Re: II - The Steel Cave

The wizard's eye widen when he hears the creature speak again.

"Plague!?"


[Tongues spell:] "We don't have the plague, Surgeon. We don't need any surgery. But, tell me about the plague,  What caused it? What happened to those who contracted it? Is that what killed the inhabitants of this place?"
Wandreck
player, 130 posts
HP max 59
HP current 49
Thu 16 Jul 2020
at 07:12
  • msg #565

Re: II - The Steel Cave

Wandreck’s eyes widen as he hears the terrible word, plague.  The words ‘dragon’ or ‘lich’ would not have filled him with such sudden and overwhelming revulsion.
This message was last edited by the player at 07:12, Thu 16 July 2020.
Ella
player, 78 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 17 Jul 2020
at 00:07
  • msg #566

Re: II - The Steel Cave

Ella listens to Azad as he converses with the strange golem and tries her best to follow the one-sided conversation.
Ranzarth
player, 111 posts
HP: 33/39 AC: 1
M-U / Thief
Sat 18 Jul 2020
at 20:28
  • msg #567

Re: II - The Steel Cave

Humans commonly had issues with a plague, their cities so crammed together, he had never much thought of it though. He was curious. But he was more curious what this golem was working on and he left the others to question it as he went to the table the creature was working at and reviewed what was upon it.
Harkmur of the Granite
player, 63 posts
Discord: DXB47DF
Sat 18 Jul 2020
at 20:42
  • msg #568

Re: II - The Steel Cave

"Does this thing have anything to tell us or not?  I am growing tired of its gibberish."
Dungeon Master
GM, 183 posts
Sat 18 Jul 2020
at 21:10
  • msg #569

Re: II - The Steel Cave



The construct babbles several more words, its speech becoming slurred, the pitch of its voice growing low. Spasms shake its body several times, more sparks emerging from its injuries as the tremors rattle it. Then, at once, it goes silent. It sags forward, its movements halted.
Sir Cal
player, 124 posts
HP 49/49
Sat 18 Jul 2020
at 23:54
  • msg #570

Re: II - The Steel Cave

"If this thing was a healer, perhaps is has more of those canisters we found with the healing spray." Cal suggests. He takes up the search of the room along with Ranzarth, keeping his sword out in case there are any more rude surprises.
Azad Rola
player, 135 posts
Human Magic User
AC: 10 | HP: 44/44
Sun 19 Jul 2020
at 05:16
  • msg #571

Re: II - The Steel Cave

Azad ponders the words of the golem for a moment.

"It is strange that these people would allow a construct to provide medical care to them. Perhaps these odd golems have more intelligence than typical..."

He realises he is thinking out loud.

"Sorry, he, rather, it, said illness, infection, crew, citizens all lost. Then it started the same babble about surgery being an option.

Odd that he - it, made a distinction between crew and citizens.

I have only ever heard the term crew used when referring to the sailors on a ship."

Trisvyre
player, 39 posts
Elven Scout
HP: 72/77 AC: 1
Sun 19 Jul 2020
at 15:34
  • msg #572

Re: II - The Steel Cave

"Who ever heard of a metal ship though?" Trisvyre noted.  Wood floated, metal did not.  Everyone knew that.  "And inside a mountain at that?"  The construct's words were definitely strange, as strange as the place in which they found themselves.  At least that they could agree on.

With no other impending danger, the elven scout joined the others in searching the room and its storage locations for anything portable and of use to them.
Ella
player, 79 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 19 Jul 2020
at 15:38
  • msg #573

Re: II - The Steel Cave

Trisvyre:
"Who ever heard of a metal ship though?" Trisvyre noted.  Wood floated, metal did not.  Everyone knew that.  "And inside a mountain at that?"  The construct's words were definitely strange, as strange as the place in which they found themselves.  At least that they could agree on.

With no other impending danger, the elven scout joined the others in searching the room and its storage locations for anything portable and of use to them.


"Maybe there's a ship nearby?" Ella asks. "Are there any bodies of water, rivers nearby?"

Ella paces nervously trying to puzzle out the meaning of this new revelation. Then, she turns her attention back to the strange golem and kneels down to examine it more closely.

OOC: Searching golem for any writing or other clues that might indicate who made it.

Are there any bodies of water nearby? Ella is a ranger, so she probably has an idea about general geography.

This message was last edited by the player at 15:38, Sun 19 July 2020.
Wandreck
player, 131 posts
HP max 59
HP current 49
Mon 20 Jul 2020
at 02:28
  • msg #574

Re: II - The Steel Cave

“This is the first time I’ve heard of a ship that travels through solid rock.  My mother once told me that if you travel far enough, eventually you see everything.”
This message was last edited by the player at 22:52, Tue 21 July 2020.
Azad Rola
player, 136 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 20 Jul 2020
at 03:50
  • msg #575

Re: II - The Steel Cave

"Perhaps there was something wrong with the golem. It did purport to be a healer of some sort, yet it attacked us.

And certainly, the sheer size of this...this...structure precludes it from being a vessel. Can you imagine this metal behemoth floating on the water?

More likely it is a dwelling or temple built by some ancient people. Still, the arcane capabilities needed to construct such an amazing place appear well beyond anything that I have seen or studied.

Maybe I will need to speak to Master Leomund about this..."


Azad's voice trails off as he falls into deep thought.
Lumwik
player, 78 posts
Dwarf with an axe
HP 101/101
Tue 21 Jul 2020
at 02:11
  • msg #576

Re: II - The Steel Cave

Lumwik stands guard, not much interested in artificial healers and deep thoughts of stone traveling ships.
Dungeon Master
GM, 184 posts
Tue 21 Jul 2020
at 17:22
  • msg #577

Re: II - The Steel Cave

Searching the chamber that the construct occupied, the adventurers locate little of value. There are none of the wished for healing canisters to be found anywhere, though the group do uncover three small glass vials, each of which contain a cloudy yellow liquid. The group can not determine how to open the vials, however. Each one is closed with a metal lid, which has a circle of softer, gray material in the center. The lids do not lift off like stoppers, or come free when turned by hand.

Aside from the vials, the searchers locate thin metal table which holds a number of odd looking tools, presumably the implements that the construct meant to use in performing surgery. A couple of the instruments feature small blades, but due to their size, their usefulness as weapons is likely limited.

The machines that line the walls hum softly, lights gleaming on a few of them. Their purpose and function is not readily apparent to the explorers.

Considering the terrain surrounding the steel cavern, Ella feels certain that there are no large bodies of water this deep within the Barrier Peaks. Dedicated explorers could likely find a spring, or even a pond where fresh water collected, but nothing of sufficient size to support a large, seafaring vessel. Trisvyre and Lumwik, each of who have some familiarity with the mountains, share the same conclusion.
Azad Rola
player, 137 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 21 Jul 2020
at 22:27
  • msg #578

Re: II - The Steel Cave

Azad picks up the device that the golem used to attack Sir Cal. He compares its contents with the those of the three glass vials. He will announce if they appear similar.

He will then experiment with the device, pointing the end with the broken needle away from everyone.

He will also gather some of the tools from the table and store them in his empty belt pouch (or pack if they are large).

"These might come in handy in examining golems."

If the group is not intent on leaving quickly, he will hoist the golem (or ask for help) onto the table and start carefully pulling it apart where it was rent by swords.
Ella
player, 80 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 21 Jul 2020
at 22:34
  • msg #579

Re: II - The Steel Cave

Ella offers to assist Azad with the task of lifting the golem onto the table. "Here. let me help," she says while kneeling down at the creatures head. She counts to three and says, "Up we go, then," and attempts to maneuver the golem onto the table.

At some point she peeks outside the small chamber and turns her attention to the other door on this east wall--the unopened portal. She then stops to listen outside this chamber to see if she can discern any activity on the other side.
Wandreck
player, 132 posts
HP max 59
HP current 49
Tue 21 Jul 2020
at 22:55
  • msg #580

Re: II - The Steel Cave

Wandreck examines the remaining small knives/tools in case some of them might be useful for picking locks or performing other thiefly functions.
Harkmur of the Granite
player, 64 posts
Discord: DXB47DF
Wed 22 Jul 2020
at 18:43
  • msg #581

Re: II - The Steel Cave

Talk of illness and disease did not sit well with Harkmur.  In such a confined space as this, such a thing could spread quickly.  He silently pulls a rag from his pocket and wraps it around his face; his untrimmed beard flaring out comically from behind it.

While mountains and caves were second nature to him, he was a true alien in this place.  Strange devices seemed to lurk around every corner, as well as other dangers he was wholly unfamiliar with.  The strange surroundings, the lights and sounds and...whatever the walls were covered in...he was beginning to tire of such 'wonders'.
Ranzarth
player, 112 posts
HP: 33/39 AC: 1
M-U / Thief
Sat 25 Jul 2020
at 00:24
  • msg #582

Re: II - The Steel Cave

Ranzarth wanted to study the writing, or text if any was on any of the equipment or strange screens. Looking for patterns that may help him decipher the script. Once he was tired of that he moved onto examining the room once more for any secret compartments or similar, his training and heritage well versed in such things...


OOC: Read Languages (50%) if possible (forgot I could do that in the prior room).
Dungeon Master
GM, 185 posts
Sun 26 Jul 2020
at 03:34
  • msg #583

Re: II - The Steel Cave

Azad picks up the odd weapon that the construct attempted to strike Sir Cal with. Comparing it up close to the three glass vials, the wizard feels confident that liquid within the weapon is the same as that within the small containers; the color is a precise match. Experimenting with the weapon for a few moments, Azad discovers that if he presses the end of it with his thumb, a thin stream of the liquid emerges from the end of the needle.

Azad is able to examine a small amount of the construct‘s inner workings by carefully studying its injuries. In two of the worst of its wounds, Azad finds the presence of black fluid, the same liquid shed by the metal cylinders when they were struck. Feeling the fluid’s consistency between his fingers and smelling it, Azad recognizes it as oil, understanding, just as Wandreck did, that it can be highly flammable.

What Azad can see of the construct’s insides are baffling to the wizard. The creature possesses a skeleton made of metal, but around this skeleton are tubes and multicolored filaments, which appear to travel all over the construct’s body. Some seemingly function as blood vessels, though they carry oil, but the purpose of the other lines eludes him. Azad is unable to view anything analogous to an organ, most of the construct’s chest apparently having been crafted with solid steel.

Venturing to the closed portal on the same wall, Ella does not perceive any loud noises behind it. It appears quiet, though, after several moments pass, she feels certain that she heard a few light footsteps from within the room beyond the doorway.

Wandreck locates a pair of tools that appear thin enough to prove useful in working with many locks. The thief pockets them.

Ranzarth finds that the inscriptions that he can see bear no resemblance to any written language that he has previously encountered in his extensive travels. However, he is able to identify some characters within the script that repeat and carefully records them on a piece of parchment. Although he cannot make sense of the writings at present, the elf believes that if he copies other examples of the strange language elsewhere within the caverns, he could make progress on possibly discerning what some of the phrases might mean.

Ranzarth’s search within the construct’s room for hidden compartments does not yield any discoveries.

Lumwik, keeping watch outside the chamber observes a brief flash of pale green light down the western corridor that connects to the room with the pit. It is only visible briefly, there and gone in an instant, but the dwarven warrior is certain of what he saw.
Wandreck
player, 133 posts
HP max 59
HP current 49
Sun 26 Jul 2020
at 06:22
  • msg #584

Re: II - The Steel Cave

Wandreck carefully searches the closed portal for traps.  If he doesn’t find any, he listens.
Ella
player, 81 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 26 Jul 2020
at 12:57
  • msg #585

Re: II - The Steel Cave

Ella approaches Lumwik and says in a low voice, "Thought I heard some footsteps on the other side of that door." She gestures toward the door in question.

"What about you, you see or hear anything?"
Lumwik
player, 79 posts
Dwarf with an axe
HP 101/101
Sun 26 Jul 2020
at 13:04
  • msg #586

Re: II - The Steel Cave

Lumwik grunts lowly. "I think da wisp might be coming back." he gestures down the western corridor.  "But not'in ta worry about yet."
Ella
player, 82 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 26 Jul 2020
at 13:23
  • msg #587

Re: II - The Steel Cave

Lumwik:
Lumwik grunts lowly. "I think da wisp might be coming back." he gestures down the western corridor.  "But not'in ta worry about yet."


Ella grits her teeth and knits her brow in frustration. "Blast it!" She then relates she's not sure if the spell she cast on it to make it visible will still be active.

"Good eyes though," she offers as praise to the Dwarf. "Glad to have you watching our backs."
Lumwik
player, 80 posts
Dwarf with an axe
HP 101/101
Mon 27 Jul 2020
at 11:31
  • msg #588

Re: II - The Steel Cave

"Ifin sometin' comes, I'll kill it."  The dwarf assures.
Dungeon Master
GM, 186 posts
Wed 29 Jul 2020
at 14:29
  • msg #589

Re: II - The Steel Cave

As Ella and Lumwik converse quietly, the closed door adjacent to the room the human appearing construct occupied slides open. A blonde haired woman emerges from an austere room filled with simple, white and blue colored furnishings. She surveys the group of adventurers with a slow turn of her head.



She speaks, using the same language that the broken construct employed, the tone of her voice suggesting that she is posing a question to the group. The explorers note that in one hand, she is holding one of the healing sprays like that discovered by Salenth.
Ella
player, 83 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 29 Jul 2020
at 15:28
  • msg #590

Re: II - The Steel Cave

Ella startles and pivots on her heels as the door slides open and she sees the woman with the strange canister in her hand.

"Um...Azad, we need you! There's a woman. Talking that language again."

Ella keeps her hand on her sword, but does not draw it just yet.
Harkmur of the Granite
player, 65 posts
Discord: DXB47DF
Wed 29 Jul 2020
at 17:51
  • msg #591

Re: II - The Steel Cave

Harkmur tightens his grip around his warhammers.  The dirty, cracked leather of the grips creak loudly as he stares the new appearance down.
Wandreck
player, 134 posts
HP max 59
HP current 49
Wed 29 Jul 2020
at 23:52
  • msg #592

Re: II - The Steel Cave

Wandreck admires her generous female form, reconsidering his traditionalist attitude toward inter-race relations.  A pity she was a machine.... or was that the attraction?
Trisvyre
player, 40 posts
Elven Scout
HP: 72/77 AC: 1
Wed 29 Jul 2020
at 23:53
  • msg #593

Re: II - The Steel Cave

Like the others, Trisvyre started at the sound of the opening door and then stared curiously at the woman on the other side.
Azad Rola
player, 138 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 30 Jul 2020
at 00:54
  • msg #594

Re: II - The Steel Cave

"She's asking anyone needs medical assistance. I believe she is a healer, but from the looks of things, not as crazed as the Surgeon," he says pointing to the destroyed golem on the table.

"Is anyone in need of healing? She appears to have one of those odd healing wands."
Ranzarth
player, 113 posts
HP: 33/39 AC: 1
M-U / Thief
Thu 30 Jul 2020
at 20:02
  • msg #595

Re: II - The Steel Cave

"I still have some wounds from the explosion." Ranzarth from the edge of the room he'd had been searching, where his hand was on the hilt of his sword.
Trisvyre
player, 41 posts
Elven Scout
HP: 72/77 AC: 1
Thu 30 Jul 2020
at 23:39
  • msg #596

Re: II - The Steel Cave

Trisvyre spoke up on the heels of Ranzarth.  "As do I.  But after you, Ranzarth," she said, still cautious of those who manned these rooms.  It might be wise to let another test things out first.
Azad Rola
player, 139 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 31 Jul 2020
at 00:25
  • msg #597

Re: II - The Steel Cave

[Tongues spell: "My companions are in need of healing, can you assist them?"] Azad asks the female-looking golem.
Dungeon Master
GM, 187 posts
Fri 31 Jul 2020
at 16:09
  • msg #598

Re: II - The Steel Cave

The woman nods, then approaches Ranzarth and Trisvyre each in turn, administering the most like spray from the canister in her hand to each of the adventurer’s exposed wounds.

10:56, Today: Dungeon Master rolled 10 using 2d12.  Ranzarth - Healing Spray.

10:58, Today: Dungeon Master rolled 19 using 2d12.  Trisvyre - Healing Spray.

Ranzarth and Trisvyre are healed for the number of hit points rolled.


The most is cool to the touch, and its effects are immediate. Burns and bruises fade and open wounds rapidly close.

The woman steps back to the open door of the chamber she emerged from and halts, seemingly waiting for any additional instructions.


From the western passageway, Lumwik spies another flash of green light, this one taking longer to than the first to fade from view.
Sir Cal
player, 125 posts
HP 49/49
Fri 31 Jul 2020
at 21:19
  • msg #599

Re: II - The Steel Cave

"Amazing" Cal whispers at the effect of the spray. He'd seen magically healing before, but this seemed... different somehow. "I wonder if we can take her with us, or return here. I wonder if we trust her." he muses.

Upon seeing Lumwik's eyes flit to the side, Cal asks, "What is it? Yet another threat?"
Lumwik
player, 81 posts
Dwarf with an axe
HP 101/101
Fri 31 Jul 2020
at 21:25
  • msg #600

Re: II - The Steel Cave

"Might be dat wisp comin' back.". Lumwik says.  "I'll kill it if'in it comes close." he assures.
Harkmur of the Granite
player, 66 posts
Discord: DXB47DF
Sat 1 Aug 2020
at 01:02
  • msg #601

Re: II - The Steel Cave

"Well this place is just full of surprises then, ain't it?  So now what, do we wait to see what it is?"
Trisvyre
player, 42 posts
Elven Scout
HP: 77/77 AC: 1
Sat 1 Aug 2020
at 01:12
  • msg #602

Re: II - The Steel Cave

Trisvyre ran her fingertips over one of her wounds in wonder, now miraculously healed by the simple spray.  She looked to Azad with a curious expression in her almond-shaped eyes.

"Azad, please tell her thank you.  And then, can she tell us about this place?  What it is?  Where they are from?  Maybe the floorplan or where important things are?  How to avoid the sentinels?"

She realized she was rambling a bit so stopped herself there.
Azad Rola
player, 140 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 1 Aug 2020
at 07:11
  • msg #603

Re: II - The Steel Cave

"Good idea, Trisvyre."

Azad looks to the female-shaped golem, [Tongues spell: "Thank you for your assistance...Miss. Do you happen to have a name we can call you? I am Azad Rola. Can you tell us about this place we are in?

The Surgeon told us of a plague that infected the citizens and the crew. Do you know about it? Are there still sick people here?

We were sent to find out if this is the source of many strange beasts that are terrorizing the people of the nearby lands. Would you happen to know if there are non-human creatures here?"

Wandreck
player, 135 posts
HP max 59
HP current 49
Sat 1 Aug 2020
at 08:50
  • msg #604

Re: II - The Steel Cave

Wandreck steps up.  Pointing to his wounds, he asks her to heal him as well.
Ella
player, 84 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 3 Aug 2020
at 18:18
  • msg #605

Re: II - The Steel Cave

Ella is uninjured, but even if she were injured, she would likely be reluctant to allow the strange woman to spray away her wounds. Something doesn't seem quite right about all this.

She continues to stand guard, vigilant for either the return of the will'o wisp or a sudden betrayal by the aerosol-wielding woman.
Dungeon Master
GM, 188 posts
Thu 6 Aug 2020
at 15:03
  • msg #606

Re: II - The Steel Cave

The woman administers treatment to Wandreck as she listens to Azad’s questions.

09:28, Today: Dungeon Master rolled 11 using 2d12.  Wandreck - Healing Spray.

She responds to the wizard in a calm tone that almost seems entirely vacant of emotion.


As the woman speaks with Azad, Lumwik and Ella, who have been watching the western corridor, see the pale green sphere that is the will-o-wisp come racing into the chamber where the adventurers have gathered, sparks showering off of its glowing form.

09:52, Today: Dungeon Master rolled 3 using 1d6.  Initiative - Party.

09:52, Today: Dungeon Master rolled 4 using 1d6.  Initiative - Wisp.

The wisp wins initiative.


A bolt of electricity emerges from the sphere. Inexplicably, it is not aimed at any of the adventurers, but rather at the steel wall beside it. The blast scorches the wall black, causing a rectangle of metal to drop away from the surrounding steel and drop to the floor with a loud clang.

OOC: It is the party’s turn to act. The wisp has an AC of -8.
Lumwik
player, 82 posts
Dwarf with an axe
HP 101/101
Thu 6 Aug 2020
at 15:20
  • msg #607

Re: II - The Steel Cave

Unphased by the lighting, Lumwik strides towards the wisp, his axe carving deadly arcs.


10:13, Today: Lumwik rolled 22,16,21,16 using 1d20+9,1d8+12,1d20+9,1d8+12


Hits AC-10 for 16
Hits AC -9 for 16


HP 101/101

Ella
player, 85 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 7 Aug 2020
at 00:54
  • msg #608

Re: II - The Steel Cave

Falling back to her tactic from the last time they encountered the will'o-wisp, Ella flicks her wrists and lights the glowing orb up with another faerie fire to hasten its rapid defeat.

OOC: Cast Faerie Fire


The aura is visible at a range of 80 ft if the observer stands in darkness, and at 40 ft if he or she stands near another light source. The light itself is harmless, but a creature limned with faerie fire is easier to hit; any attacks against it are made with a bonus of +2.

Azad Rola
player, 141 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 7 Aug 2020
at 04:49
  • msg #609

Re: II - The Steel Cave

[Tongues spell: Thank you, Sarah...oh! Excuse me for a moment.]]

Azad turns at the sound of the electrical bolt, and speaks words of power, "Magicae Sagittam", sending five bolts of arcane energy into the spherical creature.

Casts Magic Missile
21:49, Today: Azad Rola rolled 18 using 5d4+5.  Magic Missile.

Wandreck
player, 136 posts
HP max 59
HP current 49
Fri 7 Aug 2020
at 13:59
  • msg #610

Re: II - The Steel Cave

Wandreck comes out and hastily examines the wall where it was struck.  Has anything of interest been revealed?
Ranzarth
player, 115 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 11 Aug 2020
at 01:22
  • msg #611

Re: II - The Steel Cave

Ranzarth's shortsword is quickly in hand as he strides towards the creature, he wanted to save what  magic he had so decided his blade would do the trick...


OOC:
Hit AC 7.... for 5 damage.

18:22, Today: Ranzarth rolled 9,5 using d20+4,1d6+3 with rolls of 5,2.  Shortsword Attack. .

Trisvyre
player, 44 posts
Elven Scout
HP: 77/77 AC: 1
Tue 11 Aug 2020
at 23:33
  • msg #612

Re: II - The Steel Cave

When the wisp entered the chamber and loosed its wayward lightning bolt Trisvyre immediately leapt to the aid of her companions.  She swung twice at the devious little floating orb, hoping to send it crashing to the ground for good.


OOC:

19:27, Today: Trisvyre rolled 12,24 using 1d20+4,1d20+4.  Attack wisp.  Note: Edited here to account for Faerie Fire +2 (forgotten at dice roller).  Hits AC-2, AC-14 respectively.

19:28, Today: Trisvyre rolled 12,7 using 1d8+4,1d8+4.  Damage to wisp.

Also, one hit was a natural 20.  Are we playing with any special rules around that?

Sir Cal
player, 127 posts
HP 49/49
Wed 12 Aug 2020
at 10:14
  • msg #613

Re: II - The Steel Cave

Cal examines the scene with a bit of detachment. Deciding that there was plenty of attention already on the wisp, he moves over towards Wandreck to also take a look at the wall. "Be careful." he reminds the dwarf.
Dungeon Master
GM, 191 posts
Wed 12 Aug 2020
at 14:52
  • msg #614

Re: II - The Steel Cave

The twin strikes that Lumwik lands send the wisp wobbling, its green glow flickering when, a moment later, Azad’s bolts of arcane energy lance its floating form. Clearly weakened, small filaments of electricity extend from the sphere, as if the strange creature is seeking to marshal what strength it has, just as Trisvyre’s blade finds it, the blow causing the last of the wisp’s phosphorescence to abandon it. An instant later it crumbles, clumps of ash dropping to the metal floor.

OOC: Combat over.

Wandreck, meanwhile, approaches the section of wall that the wisp targeted with its electricity. Beneath the piece of steel that fell away, the thief can see the odd assortment of metal tubes and multi colored filaments that he has seen elsewhere, including within the bodies of the defeated cylinder constructs. Wandreck finds it difficult to approach the wall closely, as showers of sparks continue to burst from it randomly.

Even as the thief is surveying the damage, the blue tinged lighting above turns red and the calm, disembodied voice of a female speaks in a language that most of the company cannot readily understand.
Lumwik
player, 84 posts
Dwarf with an axe
HP 101/101
Wed 12 Aug 2020
at 17:43
  • msg #615

Re: II - The Steel Cave

The dwarf stands down, his axes still at the ready.  His ears perked at the voice. But it is nothing to him.  "I'll keep watch." he assures.
Ella
player, 87 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 12 Aug 2020
at 17:53
  • msg #616

Re: II - The Steel Cave

"Nicely done," Ella remarks to Lumwik and Azad. She scans the area for any other flying orbs that might be lurking nearby and then cranes her head upward when the walls begin to talk.

"More fell sorcery!" she scowls. Then, as she is wont to do, she asks Azad to translate.

Once Azad has translated, and after they have thoroughly searched the rooms immediately to the east, and assuming the information he provides does not suggest a course of action counter to this proposal, she recommends continuing their exploration to the north.
Wandreck
player, 137 posts
HP max 59
HP current 49
Thu 13 Aug 2020
at 05:15
  • msg #617

Re: II - The Steel Cave

Wandreck tries to discern the purpose of the pipes and filaments.  Could it have something to do with a balance of the elements?  Fire coursing through one, while water is transported through the other?
Azad Rola
player, 143 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 13 Aug 2020
at 05:27
  • msg #618

Re: II - The Steel Cave

[Draconic: "Hell's bells!"] "We have to move from here, that voice said that security forces are coming to investigate the destruction of ship's property. We need to find a room to hide out!"

Turning to the medical aide, he says "Sarah, let's go back to your room." Turning to the group, he says "Unless someone has a better idea?"
Dungeon Master
GM, 193 posts
Thu 13 Aug 2020
at 15:57
  • msg #619

Re: II - The Steel Cave

Wandreck is able to observe filaments that are white, blue, red, green, yellow, and black in color. While some of the colors could be associated with certain elements, there seem to be more colored lines than cardinal elements, making the function of several of the filaments uncertain, if their colors truly represent elements at all.

OOC: In an effort to be helpful, in the event that the party elects to leave the area, here are their options:

  • The western corridor (where the wisp appeared)
  • The northern corridor (the party has not witnessed anything enter the current area from this direction)
  • The southern corridor (which would lead back to areas that have already been explored)
  • The pit (to access one of the lower levels)
  • One of the adjoining medical chambers (where the helpful female construct and the combative male construct came from)

Please note: As a reminder, the adventurers did find red square “keys” within the remains of some of the cylindrical constructs that they battled, which suggests that the constructs have the ability to open some locked doors.

Sir Cal
player, 128 posts
HP 49/49
Thu 13 Aug 2020
at 21:02
  • msg #620

Re: II - The Steel Cave

"That is consistent with what we've seen happens after these red lights shine." Cal agrees with Azad. "Let's go to Sarah's room."
Ranzarth
player, 116 posts
HP: 33/39 AC: 1
M-U / Thief
Sat 15 Aug 2020
at 00:04
  • msg #621

Re: II - The Steel Cave

Ranzarth nods to the others, it was a good time to move away from the corridors, though he was like Wandreck intrigued with what the Wisp was doing. But it was not something he was going to die for..
Trisvyre
player, 45 posts
Elven Scout
HP: 77/77 AC: 1
Sat 15 Aug 2020
at 01:37
  • msg #622

Re: II - The Steel Cave

"All right," Trisvyre agreed.  "Should be defendable at least, with the door."  She looked at Azad.  "She's not going to turn on us like the last one did, will she?"
Harkmur of the Granite
player, 68 posts
Discord: DXB47DF
Mon 17 Aug 2020
at 01:04
  • msg #623

Re: II - The Steel Cave

"Then let us move before things get worse.  We still don't even know how to exit this infernal cave of iron."
Dungeon Master
GM, 195 posts
Mon 17 Aug 2020
at 22:50
  • msg #624

Re: II - The Steel Cave

The party crowds into the room that the female construct emerged from, Azad guiding her into the chamber along with them. The door slides closed behind Lumwik, the last of the adventurers to enter.

A pair of tables, upon which individuals seeking healing apparently lay, take up the center of the room. Beyond these, the only furnishings are a tall metal cabinet that almost reaches the ceiling and a pair of straight backed chairs. Despite the spare amount of furniture, once all of the company members have entered the chamber, they find that they are closely packed together inside of it.

The construct speaks, the meaning of her strange words lost on all but Azad.


Outside, there are a series of shrieks from the north, noises that sound like those made by some of the plant men that the party has done battle with previously. The cries continue, drawing closer, along with a group of rapid footfalls. Moments later, the company recognize the sounds of the red beams of energy used by the steel cylinders, which are met with angry cries from the plant men, then punctuated with a loud explosion. At the detonation, something slams against the closed door to the room where the adventurers have taken shelter.

There is a momentary silence, followed by the sound of a lone plant man’s chattering, which is cut off by the noise of a cylinder’s energy beam. Then all is quiet again.

Outside, a flat voice speaks, though it is uncertain who it is addressing. Following that, all becomes still. Beyond the closed door, no signs of activity can be heard at all.
Azad Rola
player, 144 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 18 Aug 2020
at 05:32
  • msg #625

Re: II - The Steel Cave

Trisvyre:
She's not going to turn on us like the last one did, will she?

"I certainly hope not! The Surgeon seemed to have gone mad before he met us."

quote:
May I suggest that some of you wait outside?

"Sarah, if you don't mind we will wait a few minutes before discussing our need for any further treatment. We prefer to wait together...it's a...cultural tradition."

"I think things have calmed down. The voice said that the threat has been neutralized and it is safe to enter the area.

I believe we should avoid damaging the walls as much as possible to prevent these Security forces from deciding to attack us."

Wandreck
player, 138 posts
HP max 59
HP current 49
Tue 18 Aug 2020
at 07:15
  • msg #626

Re: II - The Steel Cave

Wandreck hurriedly searches the cabinet before they are forced to leave, checking carefully for traps first.
Ella
player, 88 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 20 Aug 2020
at 03:51
  • msg #627

Re: II - The Steel Cave

Once the party has finished receiving healing from the woman who speaks in the unknown tongue and some have completed their hasty rifling of the cabinets and pantries, Ellas says, "Let's continue our search for the missing scouts--west corridor, where we encountered the glowing orbs."

Having said as much, she moves to the door, listens at it for a moment to ensure there is no activity heard on the other side, and opens it in the event it is silent. Once the door is opened, she will offer to scout ahead and asks any other stealthy party member to accompany her if they wish.
This message was last edited by the player at 03:53, Thu 20 Aug 2020.
Lumwik
player, 85 posts
Dwarf with an axe
HP 101/101
Thu 20 Aug 2020
at 12:42
  • msg #628

Re: II - The Steel Cave

"I am ready ta go." Lumwik says, taking up a guard position.
Azad Rola
player, 145 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 20 Aug 2020
at 22:58
  • msg #629

Re: II - The Steel Cave

"A moment, if you don't mind," Azad says to the group.

Turning back to the android, he says, [Tongues spell: "Thank you for your assistance, Sarah. We will return if we are again in need of uh, treatment.

Are there other...treatment rooms like this on the lower levels?"
]

Once he has an answer, the mage will fall into the marching order with the others.
This message was last edited by the player at 22:59, Thu 20 Aug 2020.
Dungeon Master
GM, 196 posts
Sat 22 Aug 2020
at 20:13
  • msg #630

Re: II - The Steel Cave

Quickly rummaging through the tall cabinet, Wandreck is able to locate two more of the healing sprays, just like the one utilized by the female construct.

Sarah nods in response to Azad’s inquiry, answering the wizard in a cheerful tone.


The door to the room slides open and the adventurers are confronted with a scene of carnage.

Seated against the wall to the right of the door is one of the plant men the company have done battle with previously. The creature’s head is missing, a large black scar on the wall behind it marking where it once was. Another plant man is located at the entrance to the western corridor, its torso, arms, and head lying to the right of the passageway, its pelvis and legs to the left. At the pit itself, a lone arm belonging to one the vegetable creatures grips the edge of the opening with fierce strength. Only the arm remains, however. The rest of the monster’s form is simply gone.

Scoring, like that left behind by a fire, marks the floor directly in front of the the entrance to the northern hallway. Nearby, in every direction, plant matter clings to the walls, floor, and ceiling. One of the plant creatures’ heads lies a few feet down the northern corridor, its mouth frozen in a perfect “o” of surprise.

Ella scouts the chamber with quiet efficiency. She sees no movement within any of the adjoining corridors, and hears no noises of any kind nearby, save for the soft buzzing from the glowing light panels overhead.
Azad Rola
player, 146 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 24 Aug 2020
at 05:35
  • msg #631

Re: II - The Steel Cave

"Ghastly...simply ghastly." Azad seems a bit more upset at the sight of the decimated plant people than the others.

Shaking his head, he says, "If they only knew." Then his head snaps up, and he says, "I don't think I told you...

Sarah said this...ship...was infected by a fungal disease. It killed many of the crew, but some were transformed into humanoid-plants. The golems are killing their own crew! Simply tragic!"


Pointing to the mark left by the elves on the wall, he asks Trisvyre, "Does that provide any indication to you of which we should proceed?"
This message was last edited by the player at 17:41, Tue 08 Sept 2020.
Wandreck
player, 139 posts
HP max 59
HP current 49
Mon 24 Aug 2020
at 18:27
  • msg #632

Re: II - The Steel Cave

“You’re telling us those plant creatures used to be people?”  Wandreck can’t hide his disgust.  “Are you sure?”
Ella
player, 89 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 24 Aug 2020
at 22:43
  • msg #633

Re: II - The Steel Cave

Ella visually inspects the detritus of the fungal abominations while keep a wide berth. She advises others to do the same, "Don't touch anything."

"If what Azad says is true, we should not tarry here long. I for one do not wish to end up a salad..."

Ella exits the immediate area as best she can and advances to the western corridor with the intent of proceeding until she reaches the next decision point...
Harkmur of the Granite
player, 70 posts
Discord: DXB47DF
Mon 24 Aug 2020
at 23:00
  • msg #634

Re: II - The Steel Cave

"Wait, I'm sorry...surely you did not mean to say ship?  We are in the mountains, in a cave, remember?  Yes, it's a bit strange, I'll admit, but ships aren't made of metal and encased in stone.  The damned creature must be damaged or something.  Confused even."
Trisvyre
player, 46 posts
Elven Scout
HP: 77/77 AC: 1
Wed 26 Aug 2020
at 23:12
  • msg #635

Re: II - The Steel Cave

"As strange as it seems, that is what she said," Trisvyre agreed.  She supposed some aspects were like a ship, at least the large ocean-going vessels she'd seen once or twice.  Those ships had staterooms off of a hallway, somewhat like here.  But clearly they were made of wood (which floats!) and they didn't have metal golems or floating ladders or rampaging plant-men that used to be normal people.  That last thought sent a shudder through the ranger.

She shook her head to Azad when the mage pointed out the symbol on the wall.  "This means they were here but does not tell us which way they went.  There should be a second symbol, something that looks like this," she pantomimed an intricate pattern reminiscent of an arrow on the wall with her finger, "at the beginning of the hallway they took.  But I don't see anything to the west or north."  Trisvyre looked to the floating hole in the centre of the room.

"Maybe they went down?"
Azad Rola
player, 147 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 27 Aug 2020
at 01:55
  • msg #636

Re: II - The Steel Cave

Harkmur:
surely you did not mean to say ship?

"I said what she told me Harkmur. She spoke of the ship's crew, ship decks, and ship logs. While I am no mariner, all of these are things that I know are related to proper sailing ships.

Perhaps the inhabitants of this metal cave were on a ship and they do not realise that they are no longer on the ship?"

Ella
player, 90 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 27 Aug 2020
at 23:54
  • msg #637

Re: II - The Steel Cave

Azad Rola:
Harkmur:
surely you did not mean to say ship?

"I said what she told me Harkmur. She spoke of the ship's crew, ship decks, and ship logs. While I am no mariner, all of these are things that I know are related to proper sailing ships.

Perhaps the inhabitants of this metal cave were on a ship and they do not realise that they are no longer on the ship?"


Ella comments over her shoulder, "Yes. It is possible some strange curse has befallen everyone in this cave. It is quite clear fell sorcery must be the cause of all...this..."
Dungeon Master
GM, 197 posts
Fri 28 Aug 2020
at 14:55
  • msg #638

Re: II - The Steel Cave

Ella ventures cautiously down the western corridor. After fifty feet, she reaches a point where two halls branch away from the main passage, one north and one south. Each are narrower than the western passageway, being only ten feet wide, and both are unlit, the shadows rendering it difficult to make out a great deal of detail regarding what they contain. Ella can see that both hallways feature a few doors, all of which are closed. She sees no movement in either passage.

Further west, the broad corridor continues for another sixty feet before terminating at a junction where it branches to the north and south. The branches are as well lit and as wide as the western hallway. Ella can see some closed doors in that area, which are secured by locks requiring the colored squares of glass. But, like in the other adjoining halls, she detects no movement and hears no sounds of activity.

Looking about, Ella also does not see the symbol that Trisvyre described painted on any of the metal walls.

OOC: For greater clarification, I will update the game map his evening.
Lumwik
player, 86 posts
Dwarf with an axe
HP 101/101
Fri 28 Aug 2020
at 22:54
  • msg #639

Re: II - The Steel Cave

Lumwik tries to find the balance between close enough if they call for arms and aid, and far enough back that his noise doesn't interfere with the stealthy explorations.
Wandreck
player, 140 posts
HP max 59
HP current 49
Mon 31 Aug 2020
at 04:49
  • msg #640

Re: II - The Steel Cave

“If this is a ship, by what means does it propel itself?  What does it use in place of sails or rowers?”
Azad Rola
player, 148 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 2 Sep 2020
at 02:45
  • msg #641

Re: II - The Steel Cave

Wandreck:
If this is a ship, by what means does it propel itself?

"I don't believe this is really a ship, Wandreck. I believe the golems that we have met are no longer functioning properly.

My guess is that the crew arrived in a ship millenia ago, and for whatever reason and however they did it, built this cave in the mountain.

If Sarah is correct and the crew were infected with a disease that polymorphed them into plant; perhaps the golems are simply continuing to go about the tasks that were assigned to them on the ship. And now they are referring to this cave as if it was still their ship."


Trisvyre:
Maybe they went down?

"As good a guess as any. Shall we try using this levitation shaft?" Azad sounds very enthusiastic about trying the unknown technology.
Ella
player, 91 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 2 Sep 2020
at 14:54
  • msg #642

Re: II - The Steel Cave

When conversation turns to using the levitation shaft, Ella stalks back to her companions and reports her findings, "Lots of doors, some appear to be locked, some not. Two sets of corridors leading north and south off this main hall. I didn't see any sign of steel golems or the glowing orbs."

If the party decides to cease their exploration of the current level and descend deeper into the steel dungeon, she will abandon her scouting efforts. However, if the party still wishes to explore the current level, she recommends avoiding opening any doors to just get a general layout of the dungeon and to deal with any wandering patrols before opening doors.
Trisvyre
player, 47 posts
Elven Scout
HP: 77/77 AC: 1
Wed 2 Sep 2020
at 23:44
  • msg #643

Re: II - The Steel Cave

"If there are no signs to indicate the scouts left this area on the same level, then I would like to go down here," she gestured to the strange pit.  "If we don't find a sign near the bottom we can decide on a different path then, but for now it's the only logical direction left that they would have gone."

Trisvyre was willing to go first if the others were nervous about the technology.  Not that she wasn't, but her desire to find her fellow elven scouts was stronger.
Ranzarth
player, 117 posts
HP: 33/39 AC: 1
M-U / Thief
Thu 3 Sep 2020
at 00:45
  • msg #644

Re: II - The Steel Cave

Ranzarth nodded in agreement with Trisvyre "That is likely where they went if they had an option at all." He peered down into the tunnel "I can scout ahead if you want me to first. My footfalls make little noise."
Sir Cal
player, 129 posts
HP 49/49
Thu 3 Sep 2020
at 19:55
  • msg #645

Re: II - The Steel Cave

"Magic." Cal responds matter-of-factly to Wandreck's question. He lets it go as the conversation moves past that topic to the present choices ahead of them.

"I'd prefer to be systematic about our explorations, but finding the lost elves is a priority. If there's not other sign they stayed on this level, I have no objection to going down."
Wandreck
player, 141 posts
HP max 59
HP current 49
Thu 3 Sep 2020
at 22:11
  • msg #646

Re: II - The Steel Cave

Wandreck also offers to scout ahead, and agrees with going down.
Trisvyre
player, 48 posts
Elven Scout
HP: 77/77 AC: 1
Mon 7 Sep 2020
at 14:51
  • msg #647

Re: II - The Steel Cave

Trisvyre deferred to Ranzarth and Wandreck and allowed them to precede her on the strange elevating mechanism in the pit.  She remained anxious to discover where her fellow scouts may have gone and whether any still survived in this strange place of metal walls and mutant abominations.
Dungeon Master
GM, 199 posts
Mon 7 Sep 2020
at 15:39
  • msg #648

Re: II - The Steel Cave

Entering the pit, both Ranzarth and Wandreck quickly discover that they gently float within it, the moving handholds on the sides of the opening making it easy for them to guide their movements within it. Both adventurers feel as if they are under the protection of a feather fall spell; they descend, but very slowly. With only minimal contact with the handholds required for navigation, moving silently proves exceedingly simple.

Midway down the pit, on its western side, is a steel door. Red characters have been etched on the surface of the door, their meaning lost to Wandreck and Ranzarth. Above the portal, carefully painted in dark pigment, is the symbol of a leaf which has been broken in two. The door is not secured with any manner of lock.

At the bottom of the pit is another door open the western side, this one resembling many of the sliding portals that the adventurers have previously encountered. A black square is situated on the wall to the right of the door, the sort that has required someone to touch it in order for the door to open. Above the door, writing is etched into the steel wall. There are only a handful of characters, colored white. Beside the writing, another symbol has been painted, that of an arrow and leaf.

Although there is a steady, background hum that can be heard within the pit, neither Ranzarth nor Wandreck hear any noise from behind either of the doors that they examine.
Ella
player, 92 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 8 Sep 2020
at 16:23
  • msg #649

Re: II - The Steel Cave

Ella watches in amazement as Ranzarth and Wandreck magically glide through the air as they descend the pit. Strange sorcery indeed!

Though she is fascinated by the magic pit, she tries to keep her attention on the adjoining corridors, weary of any repeat appearances of steel golems or glowing balls of light.
Wandreck
player, 142 posts
HP max 59
HP current 49
Tue 8 Sep 2020
at 17:30
  • msg #650

Re: II - The Steel Cave

“I wonder about that door,” Wandreck says, pointing at the one midway down.  “The red symbols and broken leaf imply danger, although I have no idea what the leaf represents.  And there’s another leaf here.” He gestures at the markings near the bottom door.
This message was last edited by the player at 17:30, Tue 08 Sept 2020.
Azad Rola
player, 149 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 8 Sep 2020
at 17:46
  • msg #651

Re: II - The Steel Cave

"Well? Is it safe to come down?" Azad calls down the shaft.
Trisvyre
player, 49 posts
Elven Scout
HP: 77/77 AC: 1
Wed 9 Sep 2020
at 00:03
  • msg #652

Re: II - The Steel Cave

"Do you see any symbols my brethren might have left?" Trisvyre adds.
Harkmur of the Granite
player, 71 posts
Discord: DXB47DF
Thu 10 Sep 2020
at 16:18
  • msg #653

Re: II - The Steel Cave

"Magic it may be but I prefer to trust in rope and my own two hands."
Wandreck
player, 143 posts
HP max 59
HP current 49
Thu 10 Sep 2020
at 20:57
  • msg #654

Re: II - The Steel Cave

“It seems safe enough,” Wandreck calls back up.  If any place in a dungeon can be considered safe, he adds silently.
Azad Rola
player, 150 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 11 Sep 2020
at 03:23
  • msg #655

Re: II - The Steel Cave

Wandreck:
“It seems safe enough,

"Excellent!"

Azad almost chortles with glee as he grabs the moving ladder and steps into the shaft.

"Most amazing!"
Trisvyre
player, 52 posts
Elven Scout
HP: 77/77 AC: 1
Sat 12 Sep 2020
at 20:00
  • msg #656

Re: II - The Steel Cave

Trisvyre follows Azad into the elevating pit and can't hide her smile as she marvels at the weightless travel down into the bowels of the metal structure.  Her joy is tempered by the symbols she sees on the walls as she descends.  Her brethren had passed this way for certain, and had left their own warnings.

She explained the meaning at the bottom of the pit.  "The door part way down holds back something of great peril, at least in the estimation of the other elven scouts that came through here.  We should be very cautious if we ever open that door," she warned, before pointing the different symbols next to the door at the bottom of the pit.  "This one tells me at least some of the scouts came this way, through this door.  I think we should go this way."
Wandreck
player, 144 posts
HP max 59
HP current 49
Sat 12 Sep 2020
at 21:49
  • msg #657

Re: II - The Steel Cave

“And leave the peril behind us?  Is that wise?”
Ella
player, 93 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 13 Sep 2020
at 01:21
  • msg #658

Re: II - The Steel Cave

Wandreck:
“And leave the peril behind us?  Is that wise?”


"Ahead, behind," Ella replies while getting ready to take her turn in the magical pit. "Who's to say anywhere is safe in this steel fortress."

Ella urges her companions to follow and will bring up the rear once others have descended the magic lift.
Wandreck
player, 145 posts
HP max 59
HP current 49
Sun 13 Sep 2020
at 21:48
  • msg #659

Re: II - The Steel Cave

Even though he’s not sure he agrees with this plan, Wandreck searches the door for traps... but only after checking both the ceiling and floor in front of it.
This message was last edited by the player at 21:48, Sun 13 Sept 2020.
Dungeon Master
GM, 201 posts
Mon 14 Sep 2020
at 16:33
  • msg #660

Re: II - The Steel Cave

Wandreck carefully surveys the door at the bottom of the pit, checking the the floor before it and the space overhead. Nowhere does the thief perceive the presence of any manner of trap.
Wandreck
player, 146 posts
HP max 59
HP current 49
Mon 14 Sep 2020
at 19:00
  • msg #661

Re: II - The Steel Cave

Next, he examines the door for any sign it might be infested with ear seekers or some other parasites.  If he finds nothing, he listens at the door.
Azad Rola
player, 152 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 15 Sep 2020
at 00:37
  • msg #662

Re: II - The Steel Cave

"That was just marvellous," Azad says as he alights on the lower deck.

While Wandreck is examining the door, the mage casts a spell, "Intelligo verba tua."

He then grabs the rungs moving up, and steps off at the door marked as dangerous by the elven scouts. He peers at the writing on the door, then continues his ascent to the top deck; and then comes down again.

Casts Comprehend Languages
Allows the MU to decipher a written language, or to understand the speech of another creature.
Does not gain ability to speak or write the language, only to comprehend meaning.

Dungeon Master
GM, 202 posts
Tue 15 Sep 2020
at 14:07
  • msg #663

Re: II - The Steel Cave

The steel surface of the door and the seams of the doorway show no evidence of any manner of parasite. Cautiously pressing his ear to the metal, Wandreck hears only silence.

Finishing his brief incantation, Azad watches as the strange characters slowly shift into words that he can easily comprehend.
This message was last edited by the GM at 00:17, Wed 16 Sept 2020.
Wandreck
player, 147 posts
HP max 59
HP current 49
Tue 15 Sep 2020
at 21:01
  • msg #664

Re: II - The Steel Cave

Wandreck reports his findings to the party and then steps back.
Lumwik
player, 87 posts
Dwarf with an axe
HP 101/101
Tue 15 Sep 2020
at 21:03
  • msg #665

Re: II - The Steel Cave

Lumwik keeps watch from the top of the page.
Ranzarth
player, 118 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 15 Sep 2020
at 21:30
  • msg #666

Re: II - The Steel Cave

Ranzarth had kept his ears tuned to what was happening down any additional passages near them as Wandreck himself examined the door, only after a moment did he speak "I concur with Ella, this is fraught with danger, leaving some behind a locked door isn't going to put us at any additional risk. Be thankful it is marked and we did not have to deal with it."
Azad Rola
player, 153 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 15 Sep 2020
at 23:32
  • msg #667

Re: II - The Steel Cave

"The red words on the door above," he points to the door midway between decks, "read, Maintenance Access. Perhaps this is where the golems go to empty privies or such?

Why it was marked as dangerous by the scouts I cannot say. Perhaps the plant people live there now?

I agree with Ranzarth, that we should avoid it, at least until we can learn more of the history of this place.

These white words here, read Observation Deck and Lounge. Perhaps it is some sort of healing facility? People would lounge on beds and be observed by the healing golems?"


Edited per DM's comment in the OOC thread.

This message was last edited by the player at 04:47, Wed 16 Sept 2020.
Wandreck
player, 149 posts
HP max 59
HP current 49
Sat 19 Sep 2020
at 22:40
  • msg #668

Re: II - The Steel Cave

“Would you like me to open the door?  I can, you know.”
Dungeon Master
GM, 205 posts
Sun 20 Sep 2020
at 16:44
  • msg #669

Re: II - The Steel Cave

Wandreck presses the black panel alongside the door and the steel portal slides open with a hiss of air. Beyond is a dimly lit chamber which opens onto a broad walkway.
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