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The Crags (OOC Thread)

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 6 posts
Thu 11 Jul 2019
at 04:18
  • msg #1

The Crags (OOC Thread)

The place for all out-of-character discussion.
Dungeon Master
GM, 8 posts
Fri 12 Jul 2019
at 13:43
  • msg #2

The Crags (OOC Thread)

I wanted to take a moment to update everyone who took the time to apply to the game. I’ve received a lot of applications to participate in Expedition to the Barrier Peaks, and virtually all of the RTJs have had a lot of thought and effort put into them. I plan to carefully read over everyone’s submissions this weekend and will reach out to each of you with decisions on Saturday and Sunday.

In the meantime, thank you to all of you who applied to take part. I really appreciate your interest.
Azad Rola
player, 1 post
Sun 14 Jul 2019
at 17:01
  • msg #3

The Crags (OOC Thread)

Hi, everyone! I'm the party Graybeard, here for the nostalgia. Thirty-five years in the hobby, and I've never had an opportunity to play this scenario.

I'd like to have an idea of what everyone else wants to do before I pick my own character. Especially in older editions, players had this annoying habit of refusing to play a healer type, so I'd step up and do it. 90% of the time, this meant I played clerics, so I've gotten a lot of practice at being effective with one.

But, really, I can play anything. Even a 1st-ed illusionist. I actually once made a bard -- and that required ridiculous stats (four had to be 15+), and a very specific set of class changes. You had to start as a fighter, then somewhere between 5th and 7th level change to a thief; again, between 5th and 9th level, you had to change class again to druid, but it would actually change you to a bard. So you had to gain somewhere between 26,000 and 360,000 XP just to attain this class.

Heck. It's not a class in the OSRIC book, but if we imported it from the PHB, how would we handle that?
Dungeon Master
GM, 9 posts
Sun 14 Jul 2019
at 17:15
  • msg #4

The Crags (OOC Thread)

I’ll confess, it’s been some time since I read over the specifics of the Bard class in the Player’s Handbook. I’ll spend some time refamiliarizing myself with them over the next day or so, and let you know what might be possible.

For myself, I don’t think I ever took a stab at the class. The requirements, as you’ve already pointed out, were...extreme. :)
Herodian
player, 1 post
Sun 14 Jul 2019
at 17:41
  • msg #5

The Crags (OOC Thread)

Hi, everyone. I'm another 35-year TTRPG hobbyist. Although to be fair, I have gone on hiatus a few times over the years for one reason or another. I am excited to be a part of this little Expedition. This is one of the greats that I never got around to playing back in the day.

Believe it or not, the character concept I have been stewing over is either a:
  • Human Cleric of Boccob
  • Dual class Human Cleric/Magic-User, or
  • Multi-class Half-Elven Cleric/Magic User

I could easily go a different route altogether, though, depending on what everyone else prefers to play. I look forward to meeting you all in the game!
Pangea
player, 1 post
Sun 14 Jul 2019
at 17:52
  • msg #6

The Crags (OOC Thread)

Hello all!

Another Graybeard here   )))

I though a bit about playing a Bard for this game...
I remember one guy actually did it, in our group, and became a Bard.
Kudos to him.
For me, the horrible part - besides the wild XP and stuff -, was that when you switch classes, and go from Fighter 5+ or whatever, to Thief, you actually play a 1st level Thief (!!!) in EVERYTHING (except that you keep your HP).
So here you are, in a group of levels 5 to 9, as level 1 Thief.
Wonderful group balance  )))

Anyhow, I toyed with a couple ideas (Bard being one of them), but what I am working on now, and would go for as my first choice, is Monk.
I am totally open to changing this, though, and doing whatever can best fit the party balance.

But, I'll go with Monk for the time being.

If you go with Cleric, Azad, what God and/or Alignement would you be aiming for?
We could maybe make both our characters somehow linked if you'd be up for that.
And maybe with others (like Sir Cal, if he is a Paladin)?

My idea was a Human Monk.
A relatively pure Flan (as racial origin), born in Geoff, and who has mainly lived there.

I was go going for LG alignement (but can change to LN if better for the group dynamics - for example, it could be Boccob, like you, Herodian, but I am not sure that would work).

I was imagining him to be a follower of Allitur (LG god)--
https://greyhawkonline.com/gre...ex.php?title=Allitur
--since it states that "in Flan culture, Allitur's name is invoked during trials, diplomatic meetings and other official events. His clergy serve as judges, legal counsel, scribe laws and arbitrate disputes. They have a martial bent because of their role as enactors of punishments for criminals and oath-breakers", so I thought that would fit well for the mission and my idea of a very Law-abiding and enforcing monk etc..
But I could go with Pelor or St. Cuthbert (who is either LG or LN, he was LG in first edition).

I am open to ideas, suggestions and such to fit the group, and have common backgrounds or such.
Azad Rola
player, 2 posts
Sun 14 Jul 2019
at 18:00
  • msg #7

Re: The Crags (OOC Thread)

Pangea:
And maybe with others (like Sir Cal, if he is a Paladin)?

I'd like to point out a particular restriction on paladins that, frankly, made them a pain in the rear back in 1E. By the book, paladins will only associate with non-Good characters for a single mission, and only if that mission obviously intends on doing 'lawful good' stuff.

With all the other restrictions placed on 1E paladins, this one's the worst. It means the entire party has to be on-board with toeing the paladin's line, or he is required to leave the party after only one adventure.

It's even worse if you use Unearthed Arcana, because it adds all the chivalric frippery to the paladin's stick-in-the-mud.

That being said, if someone meets the requirements, the DM is on-board with handling it properly, and everyone else agrees to be Shining Heroes of Light, having a paladin front-and-center can make the entire party an unstoppable juggernaut.
Herodian
player, 2 posts
Sun 14 Jul 2019
at 18:40
  • msg #8

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 7):

If someone wants to play a paladin I'd adjust to make that work. I decided on Boccob as diety because I imagine that Herodian is on board to document the strange events taking place in the area. He's a historian of sorts, which to my mind, seemed under the auspices of Knowledge. I am not aware of any Greyhawk lore that either confirms or refutes that, though. Greyhawk is a setting I haven't spent any time with since, well... a long time ago.
Dungeon Master
GM, 10 posts
Sun 14 Jul 2019
at 19:06
  • msg #9

Re: The Crags (OOC Thread)

I’ll throw in that I might be inclined to be a bit “looser” with the paladin’s constraints in this case, as this is a “one time” mission aimed at preserving innocents from the marauding monsters that have been descending into the Duchy.
Pangea
player, 2 posts
Human (Flan) man of Geoff
Master of the North Wind
Sun 14 Jul 2019
at 19:19
  • msg #10

Re: The Crags (OOC Thread)

So, some questions:

STR has "MP:" listed... what is that?

And INT has "SL:   LS:    % MS:", I imagine that is, in order: Min' # of spells per level ; % to know spells ; Max'  # of spells per level (or is SL: different?)

There are some differences between my old book (1st Ed ADnD) and this Osric updated 2nd Ed File I found on the Net.
I imagine we go with Osric in that case?

And... the Monk attacks as a Thief with weapons, thus only 1 attack/round in that case, correct?

Finally... using Open Hand attacks, the Monk does not bypass any kind of immunity to non-Magic weapons etc., right?
So I imagine it is important to take 1 Magic weapon for such cases?
(I only remember enemies immune to non Magic weapons... but was there already DR and Cold Iron etc., is it important to take such weapons?).
This message was last edited by the player at 19:30, Sun 14 July 2019.
Sir Cal
player, 1 post
Mon 15 Jul 2019
at 02:16
  • msg #11

Re: The Crags (OOC Thread)

Hey all

I'm also a 35+ year veteran, and if I ever ran through this adventure it was decades ago.

I was indeed eying up paladin. However, they don't have the anti magic shell ability I remembered, so I'll probably do something else.

GM, are we using Demi human level limits? That'll seriously affect my decision.

And what about psionics? There used to be like a 1% chance to get psionics

Oh and it would be a trip to see someone go with the old school Bard class!
Dungeon Master
GM, 11 posts
Mon 15 Jul 2019
at 02:51
  • msg #12

Re: The Crags (OOC Thread)

So, to questions:

Pangea:

“MP” under the Strength  score means Maximum Possible. OSRIC lists the minimum and maximum ability scores for each race beginning on page three. I believe that only Halflings would be capped as far as Strength is concerned, as they can only achieve a maximum of 17. Of course, non Fighter classes max out at 18 and do not make the percentage roll for additional strength.

You are correct on the abbreviations in the Intelligence row. For character generation purposes, I’m not going to insist that players roll their percentage chance to know each spell. They can simply make their selections with the presumption that the spells in question were understood and learned. If magical texts are found during the course of the adventure, then I would request a percentile roll to comprehend any new spells that were discovered.

Yes, we’ll default to OSRIC in instances where there is a conflict between the two texts.

Monks’ additional attacks per round only apply to their open hand strikes. When using a weapon, they’re only entitled to one attack per round. And yes, you’re correct. The open handed strikes do not achieve status as a magical weapon, so having a magical weapon on hand would be a sound investment.

Sir Cal:

I’m willing to forego the class limitations for demi-humans. Given what awaits in the Barrier Peaks, the adventuring company will need every advantage it can get.

I’m glad you brought up the question on psionics. The rules as written in the Players Handbook give roughly a 1% chance of a character possessing such abilities, the possibility increasing slightly with certain high ability scores. That said, I’d prefer not to incorporate the psionics rules in this case. I’d rather have players focus on the abilities imparted by their race and class.
Annakette Greyhart
player, 1 post
Mon 15 Jul 2019
at 03:20
  • msg #13

Re: The Crags (OOC Thread)

Hi there,

I'm the odd one out in that I'm a complete newbie to 1st ed. AD&D. I really always wanted to try it out and I'm glad to do so right now with this group!

Anyway, I've always been partial to playing clerics. Especially since I've been playing a Cleric of St. Cuthbert on an RPOL game for a decade. But I'm going to retire her and try playing another type of character, knowing that Herodian is going to have the heals covered :P

Seeing that this is my first foray into 1st ed., I thought of going with the most straightforward option and that's Human Fighter.

Bard sounds like a challenging option to try for kicks but it's not available in OSRIC.

My alternatives, would either be:

1) Dual class thief/illusionist
2) Half-elf Ranger

But from what I'm reading thus far, ability rolls also affect the class you can be? So, I'll guess I'll first roll my stats then decide.
This message was last edited by the player at 03:25, Mon 15 July 2019.
Azad Rola
player, 3 posts
Mon 15 Jul 2019
at 05:23
  • msg #14

Re: The Crags (OOC Thread)

So I got a set of stats that are pretty good, but not exceptional -- and given the way the stats are weighted, that means I'd probably be best off playing something other than a fighter-type. (The combat bonuses for a Strength less than 18 are pretty stingy.)

I originally had the idea of being a bard, and my stats don't quite qualify. So I was thinking I could do a single-classed thief or magic-user and my stats would come out pretty good for that.

Whichever of the two isn't being handled by someone else, that's what I'll do.
Pangea
player, 3 posts
Human (Flan) man of Geoff
Master of the North Wind
Mon 15 Jul 2019
at 06:12
  • msg #15

Re: The Crags (OOC Thread)

My character sheet is pretty much filled out (will clean it up etc. later on).

Monk has the Thieving Skills (Open Locks, Remove Traps...) as a Thief of the same level.
So that part could be considered covered.
Herodian
player, 3 posts
Mon 15 Jul 2019
at 09:34
  • msg #16

Re: The Crags (OOC Thread)

Annakette Greyhart:
But I'm going to retire her and try playing another type of character, knowing that Herodian is going to have the heals covered :P


I don't believe this to be a true statement. It might be a reasonable expectation if Herodian is a pure cleric, but will certainly not be the case if he were multi-class. I wouldn't object to having a second cleric in the party.

This brings me to a question about starting play as 9th level characters. What experience point total would a multi-class character use to determine their starting level?  Specifically, I am asking about the starting level of a half-elven cleric/magic-user.
Annakette Greyhart
player, 2 posts
Mon 15 Jul 2019
at 10:48
  • msg #17

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 16):

I see.

Well, based on what I rolled, I got only average rolls and 1 exceptional roll. So, that rules me out for a number of starting classes. And I don’t think I can multi class as well. (Unless I am understanding the rules wrong? It says you need a score of 17 for a prime ability for your 2nd class?)

Anyway, I’m not opposed to playing a pure cleric. Or a pure fighter
This message was last edited by the player at 10:48, Mon 15 July 2019.
Herodian
player, 4 posts
Mon 15 Jul 2019
at 11:55
  • msg #18

Re: The Crags (OOC Thread)

Annakette Greyhart:
And I don’t think I can multi class as well. (Unless I am understanding the rules wrong? It says you need a score of 17 for a prime ability for your 2nd class?)


The requirement for a 17+ prime req is for the class you take when switching classes to become a dual-class human. They're handled a little differently than multi-class demi-humans. Dungeon Master will correct me if I am wrong, but as I understand it, there are no additional requirements for multi-class demi-humans. There are some variations in class restrictions depending on the character's race, but no requirements beyond what is normally required for each class.
Sir Cal
player, 2 posts
Mon 15 Jul 2019
at 16:05
  • msg #19

Re: The Crags (OOC Thread)

I got 18, 14, 12, 12, 11, 11

Pretty good stat block, but I'm pretty sure not good enough to make Paladin.

I'm leaning heavily towards fighter so I can put that 18 to use in strength and get into the %'s to pump my strength bonus. If a 14 Int is good enough to be a serviceable magic user, then I'd consider an elf fighter/magic-user.
Pangea
player, 4 posts
Human (Flan) man of Geoff
Master of the North Wind
Mon 15 Jul 2019
at 16:23
  • msg #20

Re: The Crags (OOC Thread)

So far I think we have:
me - monk (seems like okay to retain this so I'll keep on working on that) - has thieving skills
Sir Cal -  pure fighter or elf fighter/magic-user
Herodian - maybe half-elven cleric/magic-user (or else pure cleric?)
Annakette - pure cleric or pure fighter
Azad - pure thief or pure magic-user
Tullen - ?
Ranzarth
player, 1 post
Mon 15 Jul 2019
at 17:10
  • msg #21

Re: The Crags (OOC Thread)

Morning everyone. I'm looking at a Mage/Thief myself depending on stats.

Also I am a veteran of the game since 87-88 and never had a chance to play this module.
This message was last edited by the player at 17:12, Mon 15 July 2019.
Dungeon Master
GM, 12 posts
Mon 15 Jul 2019
at 17:35
  • msg #22

Re: The Crags (OOC Thread)

Just my two cents as things roll forward...

First, I hope no one regards stocking with a single class as negative. I know that other systems such as 3.5 put a lot of stock in multi classing for customization purposes, but in First Edition/OSRIC, there are a lot of good incentives for sticking with a single class. A single classed spell caster is going to have access to higher level spells. A single classed fighter is going to have a much better chance to hit opponents with a high armor class. Any of the classes will have access to more powers and better perks at higher levels.

Don’t misunderstand, if you really wish to play a multi-classed character, go for it. By all means. Just don’t overlook the potential advantages of keeping to a single profession.

Also, I’m still waiting for potentially two or three more players to respond to invitations. A larger party seems to be a better fit, overall, for Expedition to the Barrier Peaks due to some of the challenges it puts forth. But the main reason I bring this up is also to let everyone know that the group may end up having more than one company member with the same class. And that’s okay! Having more than one capable fighter, more than one stalwart cleric, and more than one leaned magic user is a good thing. Even with Pangea possessing thieving skills, having another character on hand who can sneak around and backstab would be handy.

Please understand, I truly strive to give every character that’s on board multiple opportunities to shine. I’m going to do the same here.

Also, bear in mind that I want to take around a week for everyone to generate their characters. Like you, I’m eager to get the adventure rolling, but I don’t want anyone to feel rushed. In the end, I want each of you to be satisfied with the role you’re taking on.

Lastly, I know some of you have sent questions my way via PM. I will do my very best to get them answered this evening.
Ranzarth
player, 2 posts
Mon 15 Jul 2019
at 19:19
  • msg #23

Re: The Crags (OOC Thread)

Funny enough in all the later editions I generally only play single class characters. Its only in first or 2nd did i foray a bunch into multi-class characters.


On Multi-classing, you said everyone starts at level 9. I'm going to assume it's level 9 worth of XP that needs to be split between 2 classes? Would it be easiest to assume its level 9 worth of Wizard or maybe something more mid-range that needs to be split?
Ranzarth
player, 3 posts
Mon 15 Jul 2019
at 19:21
  • msg #24

Re: The Crags (OOC Thread)

12:20, Today: Ranzarth rolled 8,15,14 using 4d6,4d6,4d6, dropping the lowest dice only with rolls of 3,2,2,3,1,6,5,4,2,6,1,6.  The last 3 stats rolled.

12:20, Today: Ranzarth rolled 11,16,17 using 4d6,4d6,4d6, dropping the lowest dice only with rolls of 2,6,1,3,4,5,6,5,6,6,3,5.  First of 3 Stats Rolled

Things looking pretty good so far.
Azad Rola
player, 4 posts
Mon 15 Jul 2019
at 22:36
  • msg #25

Re: The Crags (OOC Thread)

Ranzarth:
Funny enough in all the later editions I generally only play single class characters. Its only in first or 2nd did i foray a bunch into multi-class characters.


On Multi-classing, you said everyone starts at level 9. I'm going to assume it's level 9 worth of XP that needs to be split between 2 classes? Would it be easiest to assume its level 9 worth of Wizard or maybe something more mid-range that needs to be split?

I think a better solution would be to assign a fixed amount of XP. This would put some people at different levels -- in general, a thief is going to be one level higher than a magic-user -- and it also addresses questions like multiclassed characters and dual-classed humans.

If we use magic-users as a guide, 9th level would require 140,000 XP. Make it 150K for easy division. That would make the following:

ClassSingleDoubleTriple
Assassin8th7th
Cleric8th7th6th
Druid10th
Fighter8th7th6th
Illusionist9th7th
Magic-User9th7th6th
Paladin7th
Ranger8th6th
Thief9th8th7th

EDIT: If we instead look at the fighter as the baseline, that's minimum 250,000 XP. Again, increase to 270,000 for easy math. That gives you:

ClassSingleDoubleTriple
Assassin9th8th
Cleric9th8th7th
Druid11th
Fighter9th8th7th
Illusionist10th8th
Magic-User10th8th8th
Paladin8th
Ranger9th7th
Thief11th9th8th

This message was last edited by the player at 22:48, Mon 15 July 2019.
Pangea
player, 5 posts
Human (Flan) man of Geoff
Master of the North Wind
Tue 16 Jul 2019
at 10:41
  • msg #26

Re: The Crags (OOC Thread)

My character sheet, description etc. are done.

A question:
• what are the following in the Weapons line?
Net | WT | SF | N/A

And, re. quarrels: if one has a magic crossbow, no need to get iron & silver quarrels, correct?

Otherwise, I have some 300+ GP available, and was thinking of buying a wagon and some horses and such, as well as tent, blankets, bedrolls, food, water barrels etc., for everybody (to have a base camp beyond what we'll be carrying).
Is it worth looking into that, or not really needed?

Finally, if any will be serving an LG God (Clerics or Paladin etc.) I can always change Deities to have  a linked background (or else I can switch to LN myself).
This message was last edited by the player at 10:49, Tue 16 July 2019.
Dungeon Master
GM, 13 posts
Tue 16 Jul 2019
at 15:06
  • msg #27

Re: The Crags (OOC Thread)

First, my apologies. I didn’t anticipate the amount of interest regarding multi-classed characters. I’m afraid that is probably a function of my own, personal experience with the game. In most of the groups I was part of, the majority of players focused on a single class.

That said, I need to express my gratitude to Azad for proposing the XP solution and creating the tables for easy reference.

In short, I’ll posit that any multi-classed (or dual classed) character that has answered the call of the Grand Duchy of Geoff possesses a total of 270,000 experience points to divide among their two (or three) classes as they choose. Naturally, that means that, depending on how the points are distributed, a multi/dual classed character is likely to be several levels below their single classed compatriots in their different professions, but that’s part of the trade off involved in pursuing multiple classes.

I will add this information to the Character Creation thread later today for ease of reference.


I’ve also had questions arise regarding the optional use of Weapon Specialization presented in OSRIC. I’m fine with eligible classes that want to specialize doing so.

The number of weapon proficiency slots available to each class is listed in OSRIC in the block of information that provides the minimum requirements for each class, their hit die, permitted alignments, and other important guidelines. It is, however, very easy to overlook.

So, the number of weapon proficiencies available to each class are:

Assassin: 3 + 1 every 4 levels (5 total at 9th level)
Cleric: 2 + 1 every 3 levels (5 total at 9th level)
Druid: 2 + 1 every 3 levels (5 total at 9th level)
Fighter: 4 + 1 every 2 levels (9 total at 9th level)
Illusionist: 1 + 1 every 5 levels (2 total at 9th level)
Magic User: 1 + 1 every 5 levels (2 total at 9th level)
Paladin: 3 + 1 every 2 levels (7 total at 9th level)
Ranger: 3 + 1 every 2 levels (7 total at 9th level)
Thief: 2 + 1 every 4 levels (4 total at 9th level)
Monk: 1 + 1 every 2 levels (5 total at 9th level)


Pangea, with regard to your questions on weapons information on the character sheet:

+/- Net: This is, on average, what your normal “to hit” bonus or penalty would be with a given weapon, accounting for any bonuses or penalties imposed by Strength/Dexterity, Weapon Specialization, magic bonuses from the weapon itself, etc.

WT: Weight of the weapon

SF: Speed Factor. You can record this if you like, but it isn’t imperative. Speed factor only comes into play in certain specific situations, and in such instances, I can easily locate the information myself.

N/A: This is only used to record a non-proficiency penalty if you are carrying a weapon with which your character is not proficient.

You are correct regarding a magic bow/crossbow: You do not need to carry special ammunition for such a weapon in order to inflict harm on lycanthropes or monsters that can only be struck by magical weapons.
Azad Rola
player, 5 posts
Tue 16 Jul 2019
at 16:17
  • msg #28

Re: The Crags (OOC Thread)

Okay, then. I'm going to make my character a human magic-user. They're squishy, yes, but no proper mage should ever be on the front line anyway. And having a dedicated arcanist is vital to a good adventuring party. (That, and my stats really don't work well with a fighter-type.)
Sir Cal
player, 3 posts
Tue 16 Jul 2019
at 16:41
  • msg #29

Re: The Crags (OOC Thread)

Are half-orcs in play? If I took a half-orc and put my 18 in strength, would the +1 str racial bonus bump me to 19? Half-orcs are listed as max strength of 18, but the strength entry also says 18/00 = 19.
Ranzarth
player, 4 posts
Tue 16 Jul 2019
at 16:50
  • msg #30

Re: The Crags (OOC Thread)

So the current lineup:

PlayerClass(es)
Sir CalFighter or F/M 
HerodianCleric or C/M 
PangeaMonk 
AzadWizard 
Tullen? 
RanzarthMage/Thief or ? 
AnnaketteCleric or Fighter 



I can single class if we think we need it. Ranzarth was a mage/thief back in like 89 which is why I wanted to go that route, but I have other options. Considered the following:

Wizard (My prefered Class)
Druid (Always loved this class)
Paladin (I have the stats to make it work)
Ranger

Any preferences on what you would want to see played to fill out rolls?
Harkmur of the Granite
player, 1 post
Tue 16 Jul 2019
at 18:47
  • msg #31

Re: The Crags (OOC Thread)

Howdy folks, just making my presence known.

Looks like another front-line meat shield is needed lol.  Was hoping to make a fighter, haven't played one in years oddly enough.  Guess we'll see how my dice rolls go.
Lumwik
player, 1 post
Tue 16 Jul 2019
at 22:19
  • msg #32

Re: The Crags (OOC Thread)

I will be Lumwik.  A dwarf of the fighter variety.
Azad Rola
player, 6 posts
Wed 17 Jul 2019
at 03:39
  • msg #33

Re: The Crags (OOC Thread)

Sir Cal:
Are half-orcs in play? If I took a half-orc and put my 18 in strength, would the +1 str racial bonus bump me to 19? Half-orcs are listed as max strength of 18, but the strength entry also says 18/00 = 19.

Traditionally, a +1 to your Strength score translates to +10% to exceptional Strength. So if you roll a 76 on your percentile, you would record a Strength of 18/86.

I don't know why they made the distinction that an 18/100 = 19. The bonuses listed for the 19 are the same as what the original book listed for 18/100. Because of that change, by the OSRIC rules, a half-orc's Strength can't exceed 18/99.

Maybe they just didn't want anyone having that +3/+6 bonus without magic. But then, they didn't have definitions for Strength above 18 until 2E.
Azad Rola
player, 7 posts
Wed 17 Jul 2019
at 04:47
  • msg #34

Re: The Crags (OOC Thread)

Pardon the double-post, but this is unrelated. A few things I want to clarify for my character.

By your rules, I begin with the following spells (by level) in my spellbook: 5/5/4/2/1. One of the first-level spells has to be read magic. Given the assumption in OSRIC that I only had four 1st-level spells in my book at the onset, this would mean that I've only acquired four spells outside of the one-per-level that I get normally.

My spells-per-day is 4/4/3/2/2, meaning that my fifth-level spell is automagically going to be prepared twice 'cause that's all I've got.

I'm assuming that you're allowing me to select the spells I have, even though the rules state that I should determine them randomly. If you want I can roll for everything.

I found it interesting that I can buy two different kinds of paper, and a quill pen, but no ink. I've bought a quantity of paper, and I'd like to know if you'll allow me to have it folded in half and bound into a small book. I kinda wish the OSRIC book had organized the equipment list better; like grouping provisions and clothing, the way they did in the original PHB.

I don't know how picky you're going to be about spell components; my assumption is that you'll want me to track everything. If you want extra detail on this, I can find an old Dragon Magazine article that had everything you'd want to know. Or if you'd rather take a cue from 3.x, we can just hand-wave everything except the rare and expensive stuff. I'm good either way.
Herodian
player, 5 posts
Wed 17 Jul 2019
at 11:44
  • msg #35

Re: The Crags (OOC Thread)

I have decided that Herodian will be a Half-Elven ClaM. I split the 270K experience evenly which puts him at level 8 Cleric/9 Magic-User.

My initial thought for Herodian's deity was Boccob; however, after perusing the Greyhawk Wiki for a little while I can see him as a cleric of any of the following:
  • Allitur
  • Corellon Larethian
  • Delleb
  • Lirr
  • Rao
  • Saint Cuthbert
  • Titania
With ten people in the party, I expect that there will be several faiths represented. I have a slight preference toward a deity who has magic as one of their domains; however, in the interest of party cohesion and to leave more room for connections with other characters, I think that knowledge, reason, and wisdom are also viable choices, too. I hope we can find some common ground there, but at the least, I would prefer to select a deity that will not place Herodian directly at odds with anyone. So far (unless I have overlooked something) Pangea is the only other player who has expressed any thoughts about their character's religion. If anyone else is willing to share theirs, I'm interested in hearing them.

On a separate note, by multi-classing, I lost out on Cure Critical Wounds (and a heap of HP) but I can get a nice smattering of buffs, some battlefield control, and the potential to cause a little bit of damage. What I am wondering is, if there are two other magic-users in the party does it make more sense for me to just focus on buffs and support?
Dungeon Master
GM, 14 posts
Wed 17 Jul 2019
at 14:20
  • msg #36

Re: The Crags (OOC Thread)

Sir Cal

Half-Orcs are available for selection as a playable race. A lot of my feedback is going to echo what Azad said. Were you to apply the +1 bonus to a Strength of 18, it would end up giving you an additional ten percentiles on your exceptional strength score. I’ll have to agree that the authors of OSRIC inadvertently created some confusion by reporting 18(00) as 19. For our purposes, we’ll record it as 18(00), should someone happen to achieve that score.

The extra ten percentiles are nothing to sneeze at. Depending on where your roll lands, the additional ten points could move you a step forward in terms of Strength bonuses.

Ranzarth

My input may not be as helpful as that of your fellow adventurers. I know at this stage, we have two magic users on board. Now, with a large party, having three isn’t out of the question by any means. I’m generally supportive of participants taking on a role they enjoy. I will say that any of the other classes you’ve could prove helpful, particularly the Paladin or Ranger. Just my two cents.

Azad

First, to make certain that the instructions from the Character Creation thread are clear, arcane spellcasters (Magic Users and Illusionists) are to choose the spells that are included in their spell books. They do not roll for them randomly.

Secondly, I neglected to address the required Read Magic spell in said instructions. Yes, every Magic User has to have it, but don’t count it against the number of first level spells you can select. You will have it in addition to the five spells you choose.

Likewise, I didn’t factor in the impact of a high Intelligence score on the number of spells that would be available to a Magic User. So, go ahead and select a second 5th level spell for inclusion in your spell book.

My sincere apologies for the oversights.

Having the paper folded and bound into a small book is completely acceptable.

In the past, I have to confess that I was never a huge stickler when it came to tracking material spell components, so I will be adopting the 3.5 “hand wave” method here. Once each of the spellcasters has made their final spell selections for inclusion in their spell books, I’ll look the list over and alert the mage in question about any spells where keeping up with available material components will be important.

Lastly, several of you have sent suggestions for magic items for your characters. Know that I’m in receipt of those requests and will be sending feedback your way in the next day or so.
This message was last edited by the GM at 14:26, Wed 17 July 2019.
Lumwik
player, 2 posts
Dwarf with an axe
Wed 17 Jul 2019
at 15:08
  • msg #37

Re: The Crags (OOC Thread)

We used the HO +1 are as the next category, not +10%.  But they were always limited to 18:99. Only humans can reach 18:100

As a fighter. It would be nice to have someone in the party in the exceptional STR category.  Lumwik didn't make it there.

He will be able to hold his own with his axe.
Sir Cal
player, 4 posts
Wed 17 Jul 2019
at 16:09
  • msg #38

Re: The Crags (OOC Thread)

In reply to Lumwik (msg # 37):

One way or other, I expect I'll be bringing high Str to the table. I've been eying up a DPS build; I assume Lumwik is looking at a more tank build?
Lumwik
player, 3 posts
Dwarf with an axe
Wed 17 Jul 2019
at 16:15
  • msg #39

Re: The Crags (OOC Thread)

I'm not sure what a DPS build is, but yes. Lumwik should be able to take a lot of damage. And avoid some too.

What do we do before Google?  He will still be able to do enough damage. But his high stat is CON rather than STR.
This message was last edited by the player at 16:28, Wed 17 July 2019.
Ranzarth
player, 5 posts
Thu 18 Jul 2019
at 13:36
  • msg #40

Re: The Crags (OOC Thread)

I'm still learning towards Mage/Thief but I will think on it a couple more days and finalize by Sunday.
Sir Cal
player, 5 posts
Thu 18 Jul 2019
at 14:34
  • msg #41

Re: The Crags (OOC Thread)

How are we going to handle strength bonuses for 2H weapons and fighting with 2 weapons? These rules seem to get changed with each edition...

I don't see anything in OSRIC about it at all. Nothing for 2H weapons.

For fighting with a weapon in each hand, rules I can find say:
-2/-4 to hit for primary/2ndary hands,
subtract dex attack bonus from those penalties,
2ndary hand can only be dagger or hand axe

By the book, I'd interpret the two weapon fighting as giving you full strength bonus for both hands. With a high strength, that way more than compensates for the to hit penalties.
Dungeon Master
GM, 15 posts
Thu 18 Jul 2019
at 15:37
  • msg #42

Re: The Crags (OOC Thread)

I believe, based on my review of the Players Handbook and Dungeon Masters Guide, that weapons that must be wielded with two hands already account for any advantages in using them in the damage values they are assigned, coupled with the user’s Strength bonuses toward said damage. If you’re talking about using a one handed weapon with two hands, you’re correct. An initial review suggests to me that the rules are silent on the matter, which would indicate that going “by the book”, there would be no inherent advantage in using both hands to wield a single handed weapon. I’m hesitant to implement something different, if that is the case, but I may look to a few knowledgeable sources (Dragonsfoot, Knights and Knaves) to see if anyone has house ruled something specific on the matter.

Likewise, I’ll see if there’s any discussion that’s come up regarding using a weapon in each hand. OSRIC seems to suggest that a high Dexterity could offset the inherent penalties involved in using two weapons, but since it is silent on Strength, I wonder if only Dexterity is intended to be used as a modifier, suggesting that the fighting style is more based on finesse than brute force. I’ll let everyone know what I discover.


There have been quite a number of questions that have arisen regarding different aspects of character creation, and I anticipate that there will be more. Taking that into account, does everyone feel that shooting for next Wednesday to start the game is realistic, or do you think additional time might be required? Please let me know and I’ll adjust things accordingly.

I will follow up on magic item requests tonight and tomorrow. Thanks very much for your patience.
This message was last edited by the GM at 16:36, Thu 18 July 2019.
Azad Rola
player, 8 posts
Thu 18 Jul 2019
at 15:57
  • msg #43

Re: The Crags (OOC Thread)

I've polished off my spellbook, and everything else is ready. Just waiting for magic items.

I'd considered adding conjure elemental to my spellbook as a capstone spell, but it has a LOT of drawbacks. It takes a full turn (10 minutes) to cast, and I have to maintain concentration the entire time to retain control over it. And I have to stay within 30 feet of it at all times. If I ever stop concentrating -- say, by taking damage of any sort -- it immediately becomes uncontrolled and goes to attack me as soon as it's not in combat.

But wait! There's more! Starting two rounds after the summoning is finished, there is a 1-in-20 chance every round of it breaking free of my control no matter what. Plus there isn't So without a protection from evil spell (or, preferably, the radius version), I'd just be bringing more trouble to the party.

It's worth noting that, while I have the means to summon things like elementals and monsters and such, there isn't a spell to get rid of them should they prove problematic. The only option is to wait for the spell to expire, or kill the critter. I can hedge them out (see protection from evil again), but that's it.
Sir Cal
player, 6 posts
Thu 18 Jul 2019
at 16:19
  • msg #44

Re: The Crags (OOC Thread)

I should be able to be ready to roll by next Wednesday.
Wandreck
player, 1 post
Oh
Please
Thu 18 Jul 2019
at 21:32
  • msg #45

Re: The Crags (OOC Thread)

I’m pretty sure I’m ready now.  Not every nook and cranny on my sheet is filled out, but the important stuff is done.

My character is a dwarven thief.
Dungeon Master
GM, 16 posts
Thu 18 Jul 2019
at 22:19
  • msg #46

Re: The Crags (OOC Thread)

Azad Rola:
It's worth noting that, while I have the means to summon things like elementals and monsters and such, there isn't a spell to get rid of them should they prove problematic. The only option is to wait for the spell to expire, or kill the critter. I can hedge them out (see protection from evil again), but that's it.

For the record, summon spells are a frequent source of DM entertainment.
Herodian
player, 6 posts
Sat 20 Jul 2019
at 00:02
  • msg #47

Re: The Crags (OOC Thread)

I would like to try again to forge some pre-expedition relationships between Herodian and a couple of (a few?, some?, several?) other PC's. I haven't set much in the way of background information yet.
What I know about Herodian at this point is that he is a half-elven cleric/magic-user. The deity he worships is either good or neutral aligned on the good/evil spectrum, and they have either the magic, knowledge, reason, or wisdom domain as part of their portfolio. The following are likely candidates:
  • Allitur
  • Boccob
  • Corellon Larethian
  • Delleb
  • Lirr
  • Rao
  • Saint Cuthbert
  • Titania


Without going into detail I would like to point out that there are some potential benefits to having a good working relationship with a cleric. ;>

PM me if you're interested.
Lumwik
player, 4 posts
Dwarf with an axe
Sat 20 Jul 2019
at 11:51
  • msg #48

Re: The Crags (OOC Thread)

Is it just me, or does a glance at the cover of OSRIC look like the skeleton is doing Jazz Hands?
Wandreck
player, 2 posts
Oh
Please
Sat 20 Jul 2019
at 14:21
  • msg #49

Re: The Crags (OOC Thread)

To me, it looks like the skeleton is looking down and seriously contemplating whether or not to push a button, even though he doesn’t know what it does.
Azad Rola
player, 9 posts
Sun 21 Jul 2019
at 03:01
  • msg #50

Re: The Crags (OOC Thread)

"Hm. I think I may have wet myself."
Lumwik
player, 5 posts
Dwarf with an axe
Sun 21 Jul 2019
at 12:35
  • msg #51

Re: The Crags (OOC Thread)

Are we the only two dwarfs so far?

Lumwik should be ready to go for wednesday.
This message was last edited by the player at 12:41, Sun 21 July 2019.
Sir Cal
player, 7 posts
Sun 21 Jul 2019
at 12:52
  • msg #52

Re: The Crags (OOC Thread)

I built an elf fighter/mu. Waiting on dm review before putting on finishing touches.
Dungeon Master
GM, 17 posts
Tue 23 Jul 2019
at 14:09
  • msg #53

Re: The Crags (OOC Thread)

Okay, to the best of my knowledge, here is where the party composition stands, as of this morning:

  • Azad Rola - Human Magic User
  • Herodian - Half-Elf Cleric/Magic User
  • Lumwik - Dwarf Fighter
  • Sir Cal - Elf Fighter/Magic User
  • Salenth Ravanys - Human Cleric
  • Wandreck - Dwarf Thief

That is all of the completed character sheets I have received.

As it sits, unless I hear from those that haven’t finalized their characters later today, I don’t believe that tomorrow will be realistic for starting the game. Depending on the responses I receive, I may ask for one or two players to take the places of those who have gone silent, or generate NPCs to fill those spots. Whatever the case, I will keep everyone informed on how things are progressing, with the goal of getting the game rolling as quickly as possible.

I have noted that several of you have been working to establish prior ties with your fellow adventurers. I think that’s fantastic and want to express my appreciation for your efforts. Thank you!
This message was last edited by the GM at 18:16, Tue 23 July 2019.
Harkmur of the Granite
player, 2 posts
Tue 23 Jul 2019
at 16:12
  • msg #54

Re: The Crags (OOC Thread)

Yes, entirely my bad.  Been rough getting the time to work on a character.  I will get started with the basics today and I'll let you know where I stand later this evening.
Dungeon Master
GM, 18 posts
Tue 23 Jul 2019
at 18:20
  • msg #55

Re: The Crags (OOC Thread)

Thanks, Harkmur.

I’ve updated the list because I overlooked information on a completed character that one of the players dutifully submitted to me. My sincere apologies, Salenth.

In the good news department, there’s a great deal of spell casting power on the party’s side.
Ranzarth
player, 6 posts
Tue 23 Jul 2019
at 20:45
  • msg #56

Re: The Crags (OOC Thread)

Dungeon Master:
Okay, to the best of my knowledge, here is where the party composition stands, as of this morning:

  • Azad Rola - Human Magic User
  • Herodian - Half-Elf Cleric/Magic User
  • Lumwik - Dwarf Fighter
  • Sir Cal - Elf Fighter/Magic User
  • Salenth Ravanys - Human Cleric
  • Wandreck - Dwarf Thief

That is all of the completed character sheets I have received.

As it sits, unless I hear from those that haven’t finalized their characters later today, I don’t believe that tomorrow will be realistic for starting the game. Depending on the responses I receive, I may ask for one or two players to take the places of those who have gone silent, or generate NPCs to fill those spots. Whatever the case, I will keep everyone informed on how things are progressing, with the goal of getting the game rolling as quickly as possible.

I have noted that several of you have been working to establish prior ties with your fellow adventurers. I think that’s fantastic and want to express my appreciation for your efforts. Thank you!


I have a good portion of my sheet done already. Though I need to pick spells and work on magic items
Wandreck
player, 3 posts
Oh
Please
Tue 23 Jul 2019
at 21:36
  • msg #57

Re: The Crags (OOC Thread)

Lumwik:
Are we the only two dwarfs so far?

Lumwik should be ready to go for wednesday.


Another five dwarves and we’re ready to rock.
Ranzarth
player, 7 posts
Tue 23 Jul 2019
at 21:58
  • msg #58

Re: The Crags (OOC Thread)

What would a 17 Int give me as far as bonus spells? As my minimum number of spells understood per level is 8. Though not sure how that effects our spellbooks.
Dungeon Master
GM, 19 posts
Wed 24 Jul 2019
at 00:58
  • msg #59

Re: The Crags (OOC Thread)

I want to preface this statement with this: The way I view my job as Dungeon Master, my priority is to make the game engaging and fun, and to adjudicate the rules in a fair and impartial manner. So, please understand, I’ll work with whatever mix of characters end up venturing into the Barrier Peaks, and let the dice fall as they may.

That being said, I want to be sure everyone is okay with this:

With Ranzarth as a thief/magic user, that gives the party four magic users (single or multi classed)...

...and two fighters, one single classed and one multi classed. No rangers or paladins.

I’ll grant that clerics can serve as very effective combat support, but generally it’s the fighters that serve as the front line.

Is everyone good with that composition for the party?


Ranzarth, I’ll shoot you a PM about your spells.
Ranzarth
player, 8 posts
Wed 24 Jul 2019
at 01:17
  • msg #60

Re: The Crags (OOC Thread)

I am good with the party composition. Hirelings are a thing in 1e. So we may have to fill some of our ranks with them as well.
Dungeon Master
GM, 20 posts
Wed 24 Jul 2019
at 01:42
  • msg #61

Re: The Crags (OOC Thread)

To be up front, given the size of the party and their collective abilities, I don’t intend to allow henchmen. With as many players as we have on hand, I don’t want to weigh down encounters with additional NPCs.
Azad Rola
player, 10 posts
Wed 24 Jul 2019
at 02:47
  • msg #62

Re: The Crags (OOC Thread)

My stats simply don't support being a front-line combatant, in any capacity. They sure don't let me be a paladin, and I think I missed qualifying for ranger as well. I was kind-of expecting to be the only magic-user, which is why I didn't multiclass.
Herodian
player, 7 posts
Wed 24 Jul 2019
at 03:07
  • msg #63

Re: The Crags (OOC Thread)

Thank you to everyone who responded to my plea for creating bonds between characters. Here is what I know thus far.

1. Azad and Herodian have ties through their devotion to Boccob. Nothing more specif yet, but maybe they have engaged in some magical research together?

2. Sir Cal is Herodian's uncle on his mother's side. Herodian's mother died in childbirth. His father isn't around, perhaps deceased, too. Herodian was raised by his mother's sister and Sir Cal has kept an eye on them over the years. He has been Herodian's protector.

3. Salenth, a Cleric of St. Cuthbert, and Herodian have adventured together before (details to be determined). Sir Cal (and possibly others) were along on this one, too.

4. Still trying to work out a tie to Lumwik. Maybe he was part of the team for the aforementioned, unspecified adventure.

On the issue of party composition. I am willing to play a fighter type. My stats are completely average, though. The other thing I am willing to do is to go full cleric of Boccob. That wouldn't change any of these relationships but it would beef me up a little and give me 1 5th level cleric spell at the cost of all that is available to a 9th level magic-user. That doesn't seem like a good trade to me.

I could trade off my Magic-User levels for fighter levels... That could leave my existing relationships unchanged, too. I'll look into that and either edit this post or more likely just post again after I crunch some numbers. I am NOT changing class at this point. Just exploring the option. I apologize for the strong emphasis there. I just want to avoid creating any confusion.
Herodian
player, 8 posts
Wed 24 Jul 2019
at 03:26
  • msg #64

Re: The Crags (OOC Thread)

Changing to Fighter/Cleric would make Herodian 8/8. He would lose 16+7=23 hp from magic-user and gain 40+((4d10)/2) HP by switching to a fighter. His thac0 would be 13. That's not fantastic, but passable, I suppose.

I know it's a little odd, but I'd stay a cleric of Boccob so as not to jostle any existing relationships. It's easy for me to justify that. The aunt who raised Herodian was a devotee of Boccob, and his Uncle Cal protected and mentored him; taught him how to fight. The Boccob tie to Azad remains intact, as does the adventure tie with Salenth and others.

So what does everyone think? I don't mind taking the plunge, but I'd like to hear your opinions first.

Does the current party composition bother you? It makes me nervous enough to be willing to change. Should it?
Azad Rola
player, 11 posts
Wed 24 Jul 2019
at 03:31
  • msg #65

Re: The Crags (OOC Thread)

Herodian:
The other thing I am willing to do is to go full cleric of Boccob. That wouldn't change any of these relationships but it would beef me up a little and give me 1 5th level cleric spell at the cost of all that is available to a 9th level magic-user. That doesn't seem like a good trade to me.

Shouldn't that be 8th-level magic-user? The table I worked up (post #25) had all multi-classed mages at 8th. I'm 10th.
Salenth Ravanys
player, 3 posts
Wed 24 Jul 2019
at 03:38
  • msg #66

Re: The Crags (OOC Thread)

Hi all,

Was Annakette before changing my character name.

Anyway, my stats certainly do not allow me to be a Ranger or Paladin. And I considered Cleric against fighter in the end only because I do think we'd need more healing. Granted, I have zero experience in this edition of D&D, so I have no idea how deadly combat can be.

That said, I'm am of the same mind as the DM. To let the dice fall where they may. So, Herodian, I'm of the opinion to go with your first instinct of what you feel like playing.
Herodian
player, 9 posts
Wed 24 Jul 2019
at 03:50
  • msg #67

Re: The Crags (OOC Thread)

Azad Rola:
Herodian:
The other thing I am willing to do is to go full cleric of Boccob. That wouldn't change any of these relationships but it would beef me up a little and give me 1 5th level cleric spell at the cost of all that is available to a 9th level magic-user. That doesn't seem like a good trade to me.

Shouldn't that be 8th-level magic-user? The table I worked up (post #25) had all multi-classed mages at 8th. I'm 10th.


RAW, yes, he would be 8/8 with 10k xp's needed to reach 8/9. But, based on the following...

Dungeon Master:
In short, I’ll posit that any multi-classed (or dual classed) character that has answered the call of the Grand Duchy of Geoff possesses a total of 270,000 experience points to divide among their two (or three) classes as they choose.


...if I allocate 130k to cleric and 140k to magic-user he starts the adventure at 8/9. If I have misread or misinterpreted the DM's intent then I need to drop a few hp's and a 2nd and 5th level spell slot if I remain a cleric magic-user.
Ranzarth
player, 9 posts
Wed 24 Jul 2019
at 03:50
  • msg #68

Re: The Crags (OOC Thread)

If we need a more front line fighter I can make that change. I have the stats to be a ranger, possibly a paladin, though I wouldn't be able to hit up the 10% bonus for Paladin or Ranger.

On a note the 270,000 xp split is only for multi-class? Single classes are 9th regardless? Otherwise that means a paladin will only be 8th.
Herodian
player, 10 posts
Wed 24 Jul 2019
at 03:58
  • msg #69

Re: The Crags (OOC Thread)

Salenth Ravanys:
Hi all,

Was Annakette before changing my character name.

Anyway, my stats certainly do not allow me to be a Ranger or Paladin. And I considered Cleric against fighter in the end only because I do think we'd need more healing. Granted, I have zero experience in this edition of D&D, so I have no idea how deadly combat can be.

That said, I'm am of the same mind as the DM. To let the dice fall where they may. So, Herodian, I'm of the opinion to go with your first instinct of what you feel like playing.


I agree with you completely on the healing and were this a 5E game I would agree on your last point, too.

Combat in OSRIC is unforgiving, to put it mildly. A single failed saving throw can kill any character outright, regardless of how many hp's they have. Squishy characters are even squishier than in more recent editions. In my opinion, Charisma is the single most important stat in OSRIC. Wise characters will avoid combat whenever possible. Unfortunately, it is not always possible.
Sir Cal
player, 8 posts
Wed 24 Jul 2019
at 04:04
  • msg #70

Re: The Crags (OOC Thread)

I'm more fighter than mu. If the thief/mu is more thief than mu, than we have two of each major role. Im not sure that's an optimal balance, but it's not horrible.

In theory, all the mus should be able to control the battlefield well enough to make it easy on the fighters.

I could go pure fighter. That would net me about 20 extra HP. At the cost of a lot of spells. Still, action economy being what it is and with several other mu's around, maybe the HP are better.

If I do that, someone please take Strength and keep me buffed. At our level, it's an all day spell. And I'd recommend Ranzarth keep the mu half. We want the extra spells.
Dungeon Master
GM, 21 posts
Wed 24 Jul 2019
at 04:05
  • msg #71

Re: The Crags (OOC Thread)

Ranzarth:
On a note the 270,000 xp split is only for multi-class? Single classes are 9th regardless? Otherwise that means a paladin will only be 8th.

I know that one or two players applied that XP total to single classes, which enabled them to reach tenth. I don’t object to that, given the challenges that await in the mountains.

That said, I would want any single classed character to be a minimum of ninth level, so if the 270K doesn’t get you there, just assign yourself the minimum number of XP necessary to achieve it.
Ranzarth
player, 10 posts
Wed 24 Jul 2019
at 04:07
  • msg #72

Re: The Crags (OOC Thread)

I have the following base stats:

08, 17, 15, 11, 16, 14

For a paladin my Stats would look as such:

Str: 15
Dex: 08
Con: 14
Int: 11
Wis: 16
Cha: 17

If I wanted to gain bonus xp. Otherwise Swap Con and Wisdom.

For a Ranger:

Str: 17
Dex: 11
Con: 14
Int: 15
Wis: 16
Cha: 08

Is likely my best option.
Herodian
player, 11 posts
Wed 24 Jul 2019
at 04:16
  • msg #73

Re: The Crags (OOC Thread)

If my character stays as is, his magic-user spell slots are primarily devoted to buffs: Enlarge, Strength, Haste, etc... his 5th level slot went to Extension II. He's built for support/control, not damage.
This message was last edited by the player at 04:18, Wed 24 July 2019.
Ranzarth
player, 11 posts
Wed 24 Jul 2019
at 04:18
  • msg #74

Re: The Crags (OOC Thread)

Ranzarth is built for Utility but not buffing.

My spell list as chosen so far, note i'm 8th level wizard as I assumed its a 50/50 split for the XP. If not I can be 9th in both thief and wizard.

1ST LEVEL  ( 4  /DAY)  [M] Memorised [X] Used
[ ] Feather Fall
[ ] Magic Missile
[ ] Shield
[ ] Sleep
[ ] Read Magic
[ ] Hold Portal

2ND LEVEL  ( 3 /DAY)
[ ] Invisibility
[ ] Detect Invisbiliity
[ ] Knock
[ ] Rope Trick
[ ] Levitate

3RD LEVEL  ( 3 /DAY)
[ ] Blink
[ ] Fly
[ ] Water Breathing
[ ] Dispel Magic

4TH LEVEL  ( 2 /DAY)
[ ] Dimension Door
[ ] Polymorph Self
[ ] <spell name>
[ ] <spell name>

5TH LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
This message was last edited by the player at 04:23, Wed 24 July 2019.
Azad Rola
player, 12 posts
Wed 24 Jul 2019
at 04:31
  • msg #75

Re: The Crags (OOC Thread)

Fellow graybeards, I was wondering something.

Back in the late '80s, there was a DOS-based character-creation program made for 1st-edition AD&D. It covered everything in the PHB, as well as a few bits from the DMG and Unearthed Arcana. All the die-rolling methods, equipment (but not magic items), random personality traits and appearance, even psionics. And if you wanted, you could make just a few choices -- say, race and class -- and let it determine the rest for you.

It was fast, the output usable at the table, and it looked good for the lack of graphics. I don't remember it having a particular fancy name (likely just "Character Creator"), but I remember the name of the software company that made it: SandBar Software.

I know this because it was created by my best friend's dad and a friend of his. It even got advertised in a single issue of Dragon Magazine (though I can't remember which issue). Unfortunately, I haven't been able to locate a copy online, and my friend's dad no longer has any original copies.

Would any of you happen to have used it back then? If you did, is it possible you have a copy?
Herodian
player, 12 posts
Wed 24 Jul 2019
at 04:44
  • msg #76

Re: The Crags (OOC Thread)

@Ranzarth - I don't know how important bonus xp will be. My instinct says not very unless these characters will go on to do things beyond the Expedition. That's really just a guess though. It probably depends on how far you are from leveling up in one of your classes.

@Azad- I don't recall ever seeing a program like that before. Sounds cool, though.
Lumwik
player, 6 posts
Dwarf with an axe
Wed 24 Jul 2019
at 11:55
  • msg #77

Re: The Crags (OOC Thread)

I'm at my parents and the internet is spotty.

@Herodian - that was my thought as well. Perhaps acquaintances from a previous mission.

Lumwik is straight forward fighter and such would likely serve whenever he is sent.  His STR is middling for a fighter, not enough for any bonuses. But he has just over 100 HP. So the staying power is there.  A STR buff would certainly help Lumwik, in damage output.   He has decent saves being a dwarf.

As for party mix, I'd certainly like a more clerics and fighters but we'll figure it out.  If the finger wigglers pay nice with each other we should be able to cover all the bases.  I think a ranger would be of more use than a paladin, everything else being equal.
Sir Cal
player, 9 posts
Wed 24 Jul 2019
at 12:25
  • msg #78

Re: The Crags (OOC Thread)

Make sure you read the spells closely. I was surprised at how different some of them were from more recent editions and it changed several of my selections.

It sounds like we need more battlefield control and possibly blasting from our many wizards. Stuff like lay down a couple of web spells on the first turn that change a mob of orcs into a handful of pairs the fighters can kill two at a time. With four casters to share that burden, it's possible we could do something like that in almost every fight.

Don't discount paladin's permanent protection from evil 10' radius. It gives everyone in it +2 vs evil, plus completely restricts movement of evil creatures. No evil creatures can enter the radius. If interpreted literally, the possibilities of that are amazing.
Harkmur of the Granite
player, 3 posts
Wed 24 Jul 2019
at 13:06
  • msg #79

Re: The Crags (OOC Thread)

Okay, I've updated my sheet a little, some basic info and the stats primarily.  I'll grind out what I can today...weapons, proficiencies, etc.
Dungeon Master
GM, 22 posts
Wed 24 Jul 2019
at 15:17
  • msg #80

Re: The Crags (OOC Thread)

Having read over the discussion this morning, I’ve come up with a couple of ideas.

1. Tonight, I may generate a character, aiming to create a fighter or one of the associated subclasses. This would be a member of the Grand Duke’s forces, tasked with joining the expedition and supporting their efforts. Initially, in order not to delay the game further, the character would be a NPC, but I would try to see if I could locate a player willing to take up the role in short order.

2. There is a player on the roster who hasn’t signed in in a couple of days and who hasn’t communicated with me recently. If I don’t hear from them today, I’ll reach out to a potential alternate who has expressed interest and discuss the party’s composition in advance of them generating a character.

Lastly, regardless of where things stand character wise, I intend to move forward with starting the game this weekend, on Saturday. So that is a genuine “hard deadline”. I will still have the opportunity to add characters to the group in the early phases of the game, should that prove to be a necessity.
Wandreck
player, 4 posts
Oh
Please
Wed 24 Jul 2019
at 16:30
  • msg #81

Re: The Crags (OOC Thread)

Azad Rola:
Fellow graybeards, I was wondering something.

Back in the late '80s, there was a DOS-based character-creation program made for 1st-edition AD&D. It covered everything in the PHB, as well as a few bits from the DMG and Unearthed Arcana. All the die-rolling methods, equipment (but not magic items), random personality traits and appearance, even psionics. And if you wanted, you could make just a few choices -- say, race and class -- and let it determine the rest for you.

It was fast, the output usable at the table, and it looked good for the lack of graphics. I don't remember it having a particular fancy name (likely just "Character Creator"), but I remember the name of the software company that made it: SandBar Software.

I know this because it was created by my best friend's dad and a friend of his. It even got advertised in a single issue of Dragon Magazine (though I can't remember which issue). Unfortunately, I haven't been able to locate a copy online, and my friend's dad no longer has any original copies.

Would any of you happen to have used it back then? If you did, is it possible you have a copy?


I don’t mean to be a smartass, but couldn’t you ask your best friend for a copy?
This message was last edited by the player at 16:31, Wed 24 July 2019.
Azad Rola
player, 13 posts
Wed 24 Jul 2019
at 16:32
  • msg #82

Re: The Crags (OOC Thread)

He doesn't have a computer, partly because he's blind.
Herodian
player, 13 posts
Wed 24 Jul 2019
at 17:23
  • msg #83

Re: The Crags (OOC Thread)

Can anyone help me out with a reference on recharging magic items?
Harkmur of the Granite
player, 4 posts
Wed 24 Jul 2019
at 17:31
  • msg #84

Re: The Crags (OOC Thread)

Alright, all I have left now is background, description and magic items.  Everything else should be up to speed on the sheet now otherwise.
Ranzarth
player, 12 posts
Wed 24 Jul 2019
at 20:05
  • msg #85

Re: The Crags (OOC Thread)

I did swap out one spell on my list, levitate for web. I am waiting to hear back from the DM on my spells and magic items. Everything else is pretty much done.


My Basic Background:

Ranzarth Melbrook was born to small elven village deep in the forest near the base of the XXX Mountain Range. His natural intellect kept led him to study under the elven wizard Cry'thynal. He spent the better part of a century studying under his Master in the elven City of XXXX. As his tutelage came to an end he joined up with the Elven army who trained him further with weaponry and stealth. Using both he would be the part of the forward scouts of the elven Army protecting it and the Elven Nation from attacks from orcs, goblins and other foul beasts. His ventures led him across their great forest towards the edge where he found a small human Hamlet.
Ella
player, 1 post
Thu 25 Jul 2019
at 17:23
  • msg #86

Re: The Crags (OOC Thread)

Hey guys! I just got added in to fill a vacancy. I'm another of the old gamers (I got started back in the 80s), so hopefully I won't need a lot of help or being walked through things. It looks like we have a pretty solid group going here, but if anyone feels like we could use something specific, I'm happy to step in to different roles to help out the team. I'm going to throw some dice and see what comes up before deciding anyway, but at the moment I'm thinking a gnome Illusionist/thief or a druid (not a gnome, obviously) might be fun. Like I said, though, if you guys feel like another meat shield up front would be a good idea, I'm happy to do that, too.
Ranzarth
player, 13 posts
Thu 25 Jul 2019
at 17:45
  • msg #87

Re: The Crags (OOC Thread)

If anyone wants to interlink their background with mine, let me know. I've posted it so people have the basics behind it.
Sir Cal
player, 10 posts
Thu 25 Jul 2019
at 20:12
  • msg #88

Re: The Crags (OOC Thread)

Hi Ella,
Latest kibitzing has been around our meat shield:magic ratio.

-- We have 1 pure fighter and 1 fighter/mu. The fighter/mu is planning to be more fighter than mu, so call it 2 fighters, albeit the f/mu is on the lower HP side for a meat shield.

-- On the magic side we have 1 pure mu and 3 multiclass mus. There's at least one or two clerics in the mix too.

-- And we have a thief and a thief/mu, so I think we're plenty covered on the thief stuff.

So the greatest need is a fighter type, but several of us have expressed flexibility to maintain balance between everyone playing something they want and being able to survive. So yeah, roll some dice and see what you can do with it, then let us know what direction you're leaning so those of us that are debating about shifting to a more martial mix know what to do.

Welcome!
Ranzarth
player, 14 posts
HP: 39 AC: 7
M-U / Thief
Thu 25 Jul 2019
at 20:50
  • msg #89

Re: The Crags (OOC Thread)

Yep. I'm going to be sticking with mage/thief as to not delay the game any longer. Level 9 in each with the XP split. Spells are all picked out. waiting on final word on magic items on Ranzarth Melbrook is prepared to go.

I have picked up lightning bolt for a more offensive spell.
Ella
player, 2 posts
Thu 25 Jul 2019
at 20:55
  • msg #90

Re: The Crags (OOC Thread)

Well, I'm totally down for a fighter. Or a paladin if the dice are kind. Or a ranger. Old-school rangers are seriously cool.
Ranzarth
player, 15 posts
HP: 39 AC: 7
M-U / Thief
Thu 25 Jul 2019
at 22:02
  • msg #91

Re: The Crags (OOC Thread)

In reply to Ella (msg # 90):

Old school rangers are hard to qualify for. I had the rolls to do it but barely.
Herodian
player, 14 posts
Fri 26 Jul 2019
at 01:23
  • msg #92

Re: The Crags (OOC Thread)

@Ella, if you are truly ok with playing a fighter, paladin, or ranger then may the dice gods smile upon you! If that is the case then Herodian will remain a ClaM.

@Ranzarth, I feel like our characters have crossed paths somewhere along the way. I'd like to think we met and parted on good terms. I wonder, though, would Herodian have known about your non-magical talents?
Ranzarth
player, 16 posts
HP: 39 AC: 7
M-U / Thief
Fri 26 Jul 2019
at 02:48
  • msg #93

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 92):

Likely. He was a forward scout. Be used his other abilities in that regard.
Ella
player, 3 posts
Fri 26 Jul 2019
at 02:55
  • msg #94

Re: The Crags (OOC Thread)

Well, the dice gods have a sense of humor, since I rolled 11, 12, 13, 14, 15, 16 for my stats. (Not in that order, but still.) That looks like it'll do for ranger. I guess the follow-up question would be whether weapon specialization/double specialization is in play.

Followed immediately by whether the group is looking for a more tanky front liner or a more hurty front liner. Since this is before rangers were turned into lightly armored archers, I can totally go heavy armor and big shield out front just like a fighter. The difference between stacking Con and defense or stacking Str and offense isn't that big, though, so the difference between the two options isn't exactly huge. I'll still be able to do both.
Sir Cal
player, 11 posts
Fri 26 Jul 2019
at 03:05
  • msg #95

Re: The Crags (OOC Thread)

In reply to Ella (msg # 94):

Yes, specialization and double specialization are in play. They rock!

I think we have a slightly greater need for the tankier side with the current composition. I think you're right though - it's not going to make THAT much difference. And there's something to be said for the best defense is a good offense. Kill something faster and it can't hit you back.

We have one tank and one semi-squishy gish. I think you're going to end up in the middle of those either way.
Herodian
player, 15 posts
Fri 26 Jul 2019
at 03:37
  • msg #96

Re: The Crags (OOC Thread)

Ranzarth:
In reply to Herodian (msg # 92):

Likely. He was a forward scout. Be used his other abilities in that regard.


OK.

I had initially thought that they would have met while Ranzarth was an apprentice mage; however, after more careful consideration I realized that Herodian probably wasn't born until after Ranzath had joined the Elven Army.
Ella
player, 4 posts
Fri 26 Jul 2019
at 03:56
  • msg #97

Re: The Crags (OOC Thread)

Hmmm... I could also go half-elf ranger/cleric since demihuman level limits are lifted (without that, a half-elf would be capped on both classes well before earning this much xp). A ranger/cleric of Ehlonna would be nicely flavorful, I think. It would mean dropping the ranger levels below the threshold for wizard spells, but that's less of a hit with multiple mages in the party already.
Herodian
player, 16 posts
Fri 26 Jul 2019
at 04:37
  • msg #98

Re: The Crags (OOC Thread)

Ella:
Hmmm... I could also go half-elf ranger/cleric since demihuman level limits are lifted (without that, a half-elf would be capped on both classes well before earning this much xp). A ranger/cleric of Ehlonna would be nicely flavorful, I think. It would mean dropping the ranger levels below the threshold for wizard spells, but that's less of a hit with multiple mages in the party already.


More muscle and more heals?!?! ::swoon::
Azad Rola
player, 14 posts
Fri 26 Jul 2019
at 05:33
  • msg #99

Re: The Crags (OOC Thread)

I'll admit, I'm still a little miffed at my dice. Given our early discussion, I'd kinda gotten my hopes up on playing a 1st-edition bard again. I just did the math, and taking everything at it's maximum our XP pool would result in a 10th-level bard who also happens to be a 7th-level fighter and an 8th-level thief.

But the dice said no, even after my reroll I didn't meet the minimums. This is not begging for a mulligan. I'm taking what the dice handed me, come what may. The rest of you can mix things up with fighting and doing sneaky stuff, I'm going to be the guy who hangs in the back and throws out the really powerful magic. (Incidentally, DM, are you allowing any of us arcane types to share spells?)

And I'm perfectly okay with doing some spatial geometry math to figure out just how far my fireball spell spreads. I can lob that sucker 200 feet away, there's a good chance I can get it far enough that it won't hit US. Especially since I'd be swinging 10d6 fire damage, you don't want to get any on ya.

If we need that as a desperation move, I can always cast minor globe of invulnerability first and just make sure all of you are standing next to me.
Ranzarth
player, 17 posts
HP: 39 AC: 7
M-U / Thief
Fri 26 Jul 2019
at 06:28
  • msg #100

Re: The Crags (OOC Thread)

Herodian:
Ranzarth:
In reply to Herodian (msg # 92):

Likely. He was a forward scout. Be used his other abilities in that regard.


OK.

I had initially thought that they would have met while Ranzarth was an apprentice mage; however, after more careful consideration I realized that Herodian probably wasn't born until after Ranzath had joined the Elven Army.


Yeah with you being a half elf, it would be unlikely unless you're really old to have met while I apprenticed.
Dungeon Master
GM, 23 posts
Fri 26 Jul 2019
at 14:20
  • msg #101

Re: The Crags (OOC Thread)

Herodian:
Can anyone help me out with a reference on recharging magic items?

To the best of my knowledge, neither the Players Handbook nor the Dungeon Masters Guide ever provide a precise process for how magic items are recharged. It seems to be a matter that Gygax intended to be left in the hands of the individual DM and the specifics of their campaign. However...

OSRIC:
Eldritch Craft (7th): Mages of 7th or higher level may create magical potions, scribe arcane scrolls (of spells that he or she already knows) and recharge magical rods, staves and wands. This process should be overseen by the GM, who must take care to ensure that it is not too easy! A long list of ingredients will always be required, some of which should be expensive, and others of which should be a challenge to acquire.

OSRIC’s take on creating and recharging magic items serves to summarize what’s suggested throughout the AD&D texts: that such efforts are generally performed in an environment like a wizard’s laboratory, where time and material components are plentiful. It’s not a process that would be accomplished “in the field”.
Ella
player, 5 posts
Fri 26 Jul 2019
at 16:21
  • msg #102

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 99):

In fairness, qualifying for Bard is freaking really hard. 15 Str, 15 Wis, 15 Dex, 15 Cha, 12 Int, 10 Con? That's brutal. Even if I could rearrange all my numbers 1:1 however I wanted, I wouldn't be able to qualify for bard.

Side note: OSRIC has field plate and full plate as optional rules, are those in?
Sir Cal
player, 12 posts
Fri 26 Jul 2019
at 19:06
  • msg #103

Re: The Crags (OOC Thread)

In reply to Ella (msg # 102):

A ranger running around in full plate...

Reminds me of the late 1990's Dungeons and Dragons feature film that had an elf running around in plate. I remember the audience laughing out loud at that. My memory is that it was an astoundingly horrible movie. I need to find a copy and watch again, the camp might be awesome now.:-)

Update: 2000. Just watched the trailer on IMDB. Wow.
This message was last edited by the player at 19:22, Fri 26 July 2019.
Ella
player, 6 posts
Fri 26 Jul 2019
at 19:26
  • msg #104

Re: The Crags (OOC Thread)

Rangers in plate armor? Whoever heard of such a thing?


Azad Rola
player, 15 posts
Fri 26 Jul 2019
at 20:19
  • msg #105

Re: The Crags (OOC Thread)

Sir Cal:
Reminds me of the late 1990's Dungeons and Dragons feature film that had an elf running around in plate. I remember the audience laughing out loud at that. My memory is that it was an astoundingly horrible movie. I need to find a copy and watch again, the camp might be awesome now.:-)

Update: 2000. Just watched the trailer on IMDB. Wow.

It wasn't that there was an elf running around in plate armor. She had only a breastplate, and it was molded to fit her breasts. It looked ridiculous.

And it was a horrible movie, because it was the director's first movie ever. He had zero experience, but got handed the job because he was related to the woman who was running TSR at the time. Her iron grip on the movie rights were sustained as long as she could get someone to hump out a new D&D movie every five years -- which is why we had two direct-to-disc sequels.

Granted, the second movie was marginally better than the first, but it was still bad.
Dungeon Master
GM, 25 posts
Fri 26 Jul 2019
at 20:44
  • msg #106

Re: The Crags (OOC Thread)

Nice use of LOTR. :)

With regard to the question at hand, I think I’d prefer to stick with the generic plate armor listed on the tables, as opposed to utilizing the options of field and full.

And, if you’re in the market for some cringe worthy fantasy cinema, here’s your ticket:



(For the record, for me, Hawk falls in the category of ”It’s great fun because it’s so awful.”)
Herodian
player, 17 posts
Fri 26 Jul 2019
at 20:56
  • msg #107

Re: The Crags (OOC Thread)

Ella:
In reply to Azad Rola (msg # 99):

In fairness, qualifying for Bard is freaking really hard. 15 Str, 15 Wis, 15 Dex, 15 Cha, 12 Int, 10 Con? That's brutal. Even if I could rearrange all my numbers 1:1 however I wanted, I wouldn't be able to qualify for bard.

Side note: OSRIC has field plate and full plate as optional rules, are those in?


From the character creation thread:

Dungeon Master:
2. Roll 4d6 for each of your Ability Scores. Drop the lowest dice from each roll. Your rolls may be assigned to your abilities however you choose.

Ranzarth
player, 18 posts
HP: 39 AC: 7
M-U / Thief
Fri 26 Jul 2019
at 21:11
  • msg #108

Re: The Crags (OOC Thread)

Now to be fair, in the LOTR he wasn't wearing plate most of the time. He ran around most of the movie in leather armour at best.

He actually only wore it  at least in the movies as far as I recall during the ceremony. He may have worn it during the distraction assault on the Mordor gate but I don't believe so.
Ella
player, 7 posts
Fri 26 Jul 2019
at 22:12
  • msg #109

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 107):

I meant rearrange the numbers in the scores, not the scores. Like taking the 16 and the 14, and moving a point from the 16 to the 14, turning them into two more 15s. Still no go to make a bard.

Also, Hawk the Slayer is a masterpiece of terrible and awesome cinema. Everything about it is terrible. But everything about it is amazing, too.
Dungeon Master
GM, 26 posts
Sun 28 Jul 2019
at 01:46
  • msg #110

Re: The Crags (OOC Thread)

I’ve assisted some players with the last minute finalization of their characters today, so I think, overall, the company is in good shape to begin the game proper. My apologies for an extra day’s delay. The initial post should be up fairly early tomorrow. Many thanks for everyone’s patience.
Wandreck
player, 5 posts
Oh
Please
Sun 28 Jul 2019
at 04:08
  • msg #111

Re: The Crags (OOC Thread)

I want the crossbow from Hawk the Slayer.  Talk about a medieval machine gun!
Azad Rola
player, 22 posts
Mon 29 Jul 2019
at 17:57
  • msg #112

Re: The Crags (OOC Thread)

Wandreck:
In a low, throaty tone of voice which closely echoes the Grand Duke’s, Wandreck asks, “Just how richly do you intend to reward us?  This beard doesn’t come cheap.”

No way he was putting his pretty neck on the neck for nothing!

Y'know, when we sent out a call for dwarven might, I wasn't figuring we'd end up with the "maybe" version of 'might'.

Just sayin'.
Ranzarth
player, 20 posts
HP: 39 AC: 1
M-U / Thief
Mon 29 Jul 2019
at 18:30
  • msg #113

Re: The Crags (OOC Thread)

You all need to have descriptions up :P
Ella
player, 8 posts
Ranger/Cleric
Servant of Joramy
Tue 30 Jul 2019
at 21:41
  • msg #114

Re: The Crags (OOC Thread)

SO I know we're rolling already, but if it's not too late, it might be nice to have some connections. I have a half-elven ranger/cleric of Joramy here that would be interesting to tie in with other people if anyone has any ideas there. I know we have some other half-elves in the group, so maybe there's some "outsiders band together" potential there.
Wandreck
player, 7 posts
Oh
Please
Tue 30 Jul 2019
at 21:43
  • msg #115

Re: The Crags (OOC Thread)

Azad Rola:
Wandreck:
In a low, throaty tone of voice which closely echoes the Grand Duke’s, Wandreck asks, “Just how richly do you intend to reward us?  This beard doesn’t come cheap.”

No way he was putting his pretty neck on the neck for nothing!

Y'know, when we sent out a call for dwarven might, I wasn't figuring we'd end up with the "maybe" version of 'might'.

Just sayin'.


You hired chaotic neutral and you got chaotic neutral.
Ranzarth
player, 21 posts
HP: 39 AC: 1
M-U / Thief
Tue 30 Jul 2019
at 22:04
  • msg #116

Re: The Crags (OOC Thread)

Ella:
SO I know we're rolling already, but if it's not too late, it might be nice to have some connections. I have a half-elven ranger/cleric of Joramy here that would be interesting to tie in with other people if anyone has any ideas there. I know we have some other half-elves in the group, so maybe there's some "outsiders band together" potential there.


It is possible you knew my PC. He was an elven scout. You can find my basic background up a few posts to see how you can tie in. But the edges of the elven kingdom I stated I came from touched a human settlement.
Herodian
player, 19 posts
Wed 31 Jul 2019
at 00:21
  • msg #117

Re: The Crags (OOC Thread)

Ella:
SO I know we're rolling already, but if it's not too late, it might be nice to have some connections. I have a half-elven ranger/cleric of Joramy here that would be interesting to tie in with other people if anyone has any ideas there. I know we have some other half-elves in the group, so maybe there's some "outsiders band together" potential there.


I am happy to work something out half-elf to half-elf. I was raised in an elven community, studied the arcane arts and saw something of the divine in the esoteric forces practitioners of magic learn to manipulate. Had a chance meeting with a cleric of Boccob as a young man and took vows in service to him to increase the amount of magic in the world and to push the limits of what can be accomplished through the study of the arcane.

I have spent my adult years working toward those ends and taking part in various expeditions similar to the one we are about to undertake, although, admittedly with less at stake. With that in mind, I'm open to forging whatever sort of relationship is appropriate. We're we childhood friends, maybe? That would include a potential acquaintance, at the least, with my Uncle, Ser Cal.

Y'all correct me if you think I am wrong, but so far Ser Cal, Lumwik, Ranzarth, Salenth, and Herodian have all been on at least one adventure together in the past. It is likely that Azad was along on that one, too I think, since he and Herodian are acquainted with having worked on some research projects together. This could potentially be a reunion, of sorts, of a (dare I say) legendary adventuring party?
Azad Rola
player, 23 posts
Wed 31 Jul 2019
at 02:02
  • msg #118

Re: The Crags (OOC Thread)

Agreed. Let's make it a big reunion. Make up a few mutual adventures -- I was thinking we took on the Ghost Tower of Inverness, then maybe split up to pursue our own agendas.

I already have a response ready for the "What have you been up to" question.
Ella
player, 9 posts
Ranger/Cleric
Servant of Joramy
Wed 31 Jul 2019
at 17:08
  • msg #119

Re: The Crags (OOC Thread)

Cool. I'm thinking Ella was raised in a human community, hence the human surname and humanized shortening of her elven first name.But, being out of synch with her human community, and being considered an exotic and strange sort, always gave her a feeling of being kind of distant and outside. Especially since her childhood friends are all middle-aged now, and she's still young. So basically meeting other half-elves that know what that's like (even if it's from the other direction) would be the kind of thing that would probably feel kind of like a haven and some of the few people she could really relax around.
Dungeon Master
GM, 32 posts
Sun 4 Aug 2019
at 19:41
  • msg #120

Re: The Crags (OOC Thread)

I'm going to make the assumption that Grand Duke Owen ensures that each of the party members is equipped with the necessary gear and rations for a trek up into the mountains. However, if there are any specific items that any of you requested from the court, please let me know via PM.
Sir Cal
player, 15 posts
Sun 4 Aug 2019
at 22:36
  • msg #121

Re: The Crags (OOC Thread)

We seem to be about to see our first action of the adventure! I filled in my memorized spells based on what my typical outdoor kit would be.

Given the duration and casting time of Strength, I was planning for my standard procedure to be to cast it on myself in the morning just before we get under way. GM, please let me know if it's ok to assume I have it active and I'll mark it as cast and roll for the bonus. No worries if you say no - I'll be more explicit about when I'm casting it in the future.
This message was last edited by the player at 22:44, Sun 04 Aug 2019.
Sir Cal
player, 16 posts
Sun 4 Aug 2019
at 22:38
  • msg #122

Re: The Crags (OOC Thread)

Does one of the wizard types have a familiar that could quickly scout the area for us to let us know if there are additional attackers in the area or if they are all inside the stronghold's walls?
Azad Rola
player, 25 posts
Mon 5 Aug 2019
at 05:04
  • msg #123

Re: The Crags (OOC Thread)

If I had one, I would not put it at such risk. Familiars in 1E are very fragile, and their masters feel their demise in a serious way. It's not something I would do willingly while adventuring, and I certainly wouldn't bring one along on an expedition like this.
Ranzarth
player, 24 posts
HP: 39 AC: 1
M-U / Thief
Mon 5 Aug 2019
at 17:06
  • msg #124

Re: The Crags (OOC Thread)

I do not have the find familiar spell nor have one. So sorry but I can scout ahead if necessary.
Sir Cal
player, 18 posts
Mon 5 Aug 2019
at 18:51
  • msg #125

Re: The Crags (OOC Thread)

Many of us have worked together before and as 9th level adventurers, we're all pretty salty. Is it safe to assume we've worked out some basic tactics as we've traveled?
Azad Rola
player, 27 posts
Mon 5 Aug 2019
at 20:57
  • msg #126

Re: The Crags (OOC Thread)

I would think so. There's really no way we would have survived to this level without having some strategies, even among strangers.

I'd like to point out that, in my case, there are going to be times where I don't actively participate in combat -- not in an overall sense, but rather on individual turns. This is not laziness or a desire to see the group fail; rather, it's because I have the most limited resources of the entire party, so I have to be careful of when I use them.

And unlike everyone else, I am definitely not combat-trained, even at my advanced level. I have no armor -- I have a decent AC thanks to magic, but it's not something I'd want to rely on -- and few weapons, with the THAC0 of a 2nd-level fighter. Nothing for repeated use (like a sling or crossbow), and unlike in modern RPGs I don't have a constantly-available combat spell.

If I engage in melee combat, with anything that's a threat to the party, it's probably only because we've already lost. If I use up most of my prepared spells in one fight, those won't be available until the next day, so I need to make sure their use counts for something. This may mean that I end up spending half of a fight behind cover, trying to not be attacked, and watching for a spot where I can best contribute.

Please do not interpret this as cowardice or apathy. If it's clear that you fighter-types have a combat well in hand, I'm going to save my resources for better targets.
Sir Cal
player, 19 posts
Mon 5 Aug 2019
at 21:09
  • msg #127

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 126):

Sounds good Azad. Are there any particular magical tactics you anticipate using? Stuff like opening with a fireball or wall of ice or the like? Stuff us fighter types would want to pause a beat to make sure doesn't go off in our faces?

Hopefully, we'll quickly get a few magic items that will give you a little more ammunition. Wands are limited of course, but it's better than relying on just spells.
Ranzarth
player, 26 posts
HP: 39 AC: 1
M-U / Thief
Mon 5 Aug 2019
at 21:16
  • msg #128

Re: The Crags (OOC Thread)

Given that we have adventured together before you can know the following about Ranzarth:

He has been about stealth and utility most of his career and his magics have enhanced that in many ways. Though he has some offensive spells at this disposal, the titular magic missile and has thrown lightning around on occasion.
Azad Rola
player, 29 posts
Mon 5 Aug 2019
at 21:29
  • msg #129

Re: The Crags (OOC Thread)

I have a wand of ice, that can be used to create walls of ice to block enemies, or a storm to pummel them, or even a blast of cold that spreads out the farther it goes. The wand has about ninety charges, but I don't know exactly. This means I can afford to be a bit generous with its use, but after eighty or so charges I'll be taking a chance on it running out without warning.

Nonetheless, that'll be my go-to combat move, when room allows.

I have a particular trick saved for if we wind up completely surrounded -- casting a spell that blocks all low-level magic around me, with everyone standing close-by so they're within its effect, then dropping a fireball spell just outside the circle. That will blast everything within twenty feet of us, but leave us unharmed. There's a drawback, though: anything flammable the victims carry will be set aflame, and any soft metals (especially gold) will melt. It's a last-resort move.

Another option to use in an enclosed area is to ensnare a group of enemies in a mass of webbing. We can just leave them there to struggle free, or set the webs aflame to burn them all. (I could catch them in the web, then drop a fireball in their midst.)

I can summon creatures to fight on our side, or permanently change a creature into something else -- like turning a dangerous creature into something inoffensive, but it could also be used to change one of you into something deadly. It carries a high risk of permanently forgetting what you were, though.

I'm not all offense, though. I have a spell that will save someone from being hurt from a fall, or turn someone invisible, or speed up the entire party so they can fight faster, or compel someone to act on our behalf. I also have a spell that will shelter a small area from the elements or observation (but not attacks) for ten hours, long enough to use as a comfortable campsite.
Lumwik
player, 9 posts
Dwarf with an axe
Mon 5 Aug 2019
at 21:33
  • msg #130

Re: The Crags (OOC Thread)

I will hit things with my axe.
Ranzarth
player, 27 posts
HP: 39 AC: 1
M-U / Thief
Mon 5 Aug 2019
at 23:06
  • msg #131

Re: The Crags (OOC Thread)

Equipment I was thinking of:


  1. Shelter (Tents)
  2. Mules with Supply packs
  3. Feed for Horses/Mules
  4. Rations for us two weeks minimum each
  5. 200' Rope
  6. 2x 10' poles
  7. Flask of Oil x10
  8. Large Iron Spikes x20
  9. Lantern, Bullseye x4
  10. Sack, Large x10
  11. Bone Case for maps or otherwise


Some of it Ranzarth can buy. But it's all just basic items that he wouldn't necessarily carry with him, on a regular basis. And I still find it odd 1e rogues can't use bows.

Generally I'd also argue for henchmen to man the lanterns and animals.
This message was last edited by the player at 23:07, Mon 05 Aug 2019.
Ella
player, 12 posts
Ranger/Cleric
Servant of Joramy
Tue 6 Aug 2019
at 15:21
  • msg #132

Re: The Crags (OOC Thread)

Yeah, old-school mages aren't that fighty. It's not their job to be. Fighters are for fighting, oddly enough.

In combat, Ella mostly stands in the front with a flaming sword and thrashes people with a sword. Her spells are usually reserved for out of combat. If things start going badly, she will throw down emergency healing, though.
Herodian
player, 22 posts
Tue 6 Aug 2019
at 16:13
  • msg #133

Re: The Crags (OOC Thread)

Herodian will mainly be casting buffs. He'll cast strength on Ella, Lumwik, and Harkmur each morning if they'll let him.

In combat, he's likely to be using chant, or some form of crowd control when appropriate. He's got haste available if things look particularly dicey.
Ella
player, 13 posts
Ranger/Cleric
Servant of Joramy
Tue 6 Aug 2019
at 16:24
  • msg #134

Re: The Crags (OOC Thread)

Ella certainly won't complain about that.
Dungeon Master
GM, 34 posts
Tue 6 Aug 2019
at 16:50
  • msg #135

Re: The Crags (OOC Thread)

Sir Cal, I’m fine with you casting Strength before venturing to the gates to see what trouble is afoot.

Herodian and Lumwik: My understanding of the Enlarge spell has always been that the recipient’s armor and equipment undergo the same increase in size as the individual themselves. I’ll grant that interpreting it differently could leave the door open for all kinds of hilarity, but I’ll stick with my original grasp of the specifics. So if Lumwik agrees to be made larger, his gear will follow suit.

I should have an in-game update later today.
Sir Cal
player, 20 posts
Tue 6 Aug 2019
at 18:03
  • msg #136

Re: The Crags (OOC Thread)

Awesome!

I rolled a 5. My base str is 18/63. If we say each 1 = /10, I get up to 19 I guess. I'm assuming we are ignoring the 18/00=19 thing in Osric?

12:59, Today: Sir Cal rolled 5 using 1d6+1.  strength spell.

Lumwik
player, 10 posts
Dwarf with an axe
Wed 7 Aug 2019
at 01:54
  • msg #137

Re: The Crags (OOC Thread)

I can work with that understanding for the enlarge spell. Let's make it happen.
Sir Cal
player, 21 posts
Wed 7 Aug 2019
at 02:40
  • msg #138

Re: The Crags (OOC Thread)

Giant dwarves is pretty awesome
Lumwik
player, 11 posts
Dwarf with an axe
Wed 7 Aug 2019
at 02:59
  • msg #139

Re: The Crags (OOC Thread)

Regular sized dwarves are awesome too
Azad Rola
player, 30 posts
Wed 7 Aug 2019
at 04:23
  • msg #140

Re: The Crags (OOC Thread)

I need to know, how large is the area where this critter is fighting? If there are any buildings nearby, how far apart are they? Do nearby buildings (if any) have stone foundations for the first floor, or wood? And how many living soldiers can we see at first glance?

I've got some geometry worked out for what I want to do, but I need to account for available space.
Dungeon Master
GM, 36 posts
Wed 7 Aug 2019
at 04:52
  • msg #141

Re: The Crags (OOC Thread)

Sir Cal, at least for purposes of this battle, we’ll have to say it maxes you out at 18(00), which will give you +3/+6. I want to do a touch of research into the matter, so we’ll revisit this the next time you employ a Strength spell.

Azad, the street is roughly forty feet wide. The surrounding houses are crafted with cob (clay compound) framed with timbers. The foundations are flat stone. Most of the roofs are tiled with slate.

Counting the man giving the orders, there are five soldiers engaged with the creature. All are currently grouped around its head, which is facing away from the gate, and the party.
Ella
player, 14 posts
Ranger/Cleric
Servant of Joramy
Wed 7 Aug 2019
at 15:23
  • msg #142

Re: The Crags (OOC Thread)

Not bad, not bad. A 4 on the Str spell gives me an extra +1 each to hit and damage

08:21, Today: Ella rolled 4 using 1d6+1 ((3)).
Azad Rola
player, 31 posts
Thu 8 Aug 2019
at 02:18
  • msg #143

Re: The Crags (OOC Thread)

I'm waiting for an answer on a PM before I can post my surprise-round action.
Wandreck
player, 12 posts
Oh
Please
Thu 8 Aug 2019
at 17:24
  • msg #144

Re: The Crags (OOC Thread)

Sweet sword, Ella!
Ella
player, 16 posts
Ranger/Cleric
Servant of Joramy
Thu 8 Aug 2019
at 19:53
  • msg #145

Re: The Crags (OOC Thread)

In reply to Wandreck (msg # 144):

Thanks. Something about a volcano priestess with a badass flaming sword makes me happy. :)
Herodian
player, 24 posts
Thu 8 Aug 2019
at 22:09
  • msg #146

Re: The Crags (OOC Thread)

Ella:
In reply to Wandreck (msg # 144):

Thanks. Something about a volcano priestess with a badass flaming sword makes me happy. :)


I read this and for no good reason whatsoever, somewhere in the back of my mind, Tom Jones and The Cardigans launched into Burning Down the House. In my version of this story, Ella is now being played by Nina Persson.

https://www.youtube.com/watch?v=OHrTWXuVk7U
Sir Cal
player, 23 posts
Fri 9 Aug 2019
at 19:24
  • msg #147

Re: The Crags (OOC Thread)

The second monster is the same species as the first?
Dungeon Master
GM, 38 posts
Fri 9 Aug 2019
at 19:29
  • msg #148

Re: The Crags (OOC Thread)

Yes, it is. I edited my in-game post a bit for additional clarity.
This message was last edited by the GM at 19:31, Fri 09 Aug 2019.
Azad Rola
player, 35 posts
Wed 14 Aug 2019
at 02:56
  • msg #149

Re: The Crags (OOC Thread)

I can't find any rule about it in OSRIC or the original books, but if possible I'd like to cancel the duration on that wall of ice so that it goes away. Whether all at once ('cause it's magic), or crumbles away over the course of a few rounds. If that's not possible, it's going to be there for over an hour and a half. And anyone who tries to break through it is going to take 24 points of damage in the process.
Dungeon Master
GM, 40 posts
Thu 15 Aug 2019
at 02:01
  • msg #150

Re: The Crags (OOC Thread)

I would say that it's reasonable that Azad could dismiss the wall when he elects to do so.
Dungeon Master
GM, 41 posts
Tue 20 Aug 2019
at 04:59
  • msg #151

Re: The Crags (OOC Thread)

In preparation for the next chapter of the game, as well as those that will follow, I'd like to request a marching order from the group. One single file, for narrow corridors, and another for wider passages, with two adventurers to each row.
Herodian
player, 27 posts
Tue 20 Aug 2019
at 08:10
  • msg #152

Re: The Crags (OOC Thread)

With two to each row, we're going to have an odd man out. I feel like the solo rank is a forward scout.
 1
2 3
4 5
6 7
8 9


Or someone in the center of the formation (Azad, maybe?).

1 2
3 4
 5
6 7
8 9


I am open to other suggestions, but if one of those options seems reasonable to everyone, I'd prefer to be in position 4. My second choice would be in position 6, or 7.

In a single-file line, I'm comfortable in any rank other than first, second, or last.


Regarding the strength buff, each morning I plan to cast it on Ella, and Lumwik. Since Sir Cal has himself covered, I have one more available.

@Harkmur of the Granite, would you benefit from it, or should it go to someone else?
Ella
player, 20 posts
Ranger/Cleric
Servant of Joramy
Tue 20 Aug 2019
at 15:46
  • msg #153

Re: The Crags (OOC Thread)

Ella is pretty tanky, so she's good to stand in the front row, or back row as rear guard if people prefer. She'll also immediately volunteer for the front spot when discussing things. She's also passable with a longbow, but it would mean putting away her shield, obviously, if that affects things. I'm thinking the 2/3 or 8/9 in the double file formation (I like the scout out front version).

For single file, she'll volunteer to go first (except for the scout) or take up the rear guard post, too.
Sir Cal
player, 27 posts
Tue 20 Aug 2019
at 16:24
  • msg #154

Re: The Crags (OOC Thread)

Cal would go near the front also 1, 2, or 3. He's not quite full tank, but he's definitely melee offense. He has a few spells that he will use strategically. Mostly battlefield control and movement spells. As an elf, he also gets a little bit of free secret door detection.
Ranzarth
player, 35 posts
HP: 39 AC: 1
M-U / Thief
Tue 20 Aug 2019
at 17:00
  • msg #155

Re: The Crags (OOC Thread)

Well assuming we should be checking for traps regularly. Ranzarth would volunteer to be towards the front. Unless another thief would be better at it. Also being an elf I have a better chance at spotting secret/hidden doors.
Lumwik
player, 15 posts
Dwarf with an axe
Tue 20 Aug 2019
at 18:01
  • msg #156

Re: The Crags (OOC Thread)

Lumwick can take a 2nd or 3rd spot.  He would not be a good scout
Wandreck
player, 19 posts
Oh
Please
Tue 20 Aug 2019
at 21:17
  • msg #157

Re: The Crags (OOC Thread)

Wandreck will go wherever he’s needed.  Keep in mind that he wears magical boots that help him to run and jump well.
Azad Rola
player, 38 posts
Tue 20 Aug 2019
at 21:29
  • msg #158

Re: The Crags (OOC Thread)

Kindly make sure I'm in the middle in any formation.
Salenth Ravanys
player, 10 posts
Wed 21 Aug 2019
at 06:39
  • msg #159

Re: The Crags (OOC Thread)

Salenth is much suited to be in positions 2/3 to support the tanks with heals and keep them fighting. or 4/6 where she has good access to front liners or to the back, just in case she needs to heal people on either ends.
This message was last edited by the player at 06:40, Wed 21 Aug 2019.
Herodian
player, 28 posts
Wed 21 Aug 2019
at 08:54
  • msg #160

Re: The Crags (OOC Thread)

Here is the marching order as I see it based on everyone's input thus far.

 1
2 3
4 5
6 7
8 9


  1. Ranzarth
  2. Wandreck
  3. Lumkin
  4. Salenth
  5. Sir Cal
  6. Azad
  7. Herodian
  8. Ella
  9. Harkmur


It doesn't account for any NPC's, but I'd imagine the elven scout will be up in front with Ranzarth for the most part. Can anyone see a way to improve on this, or are we ok with it?

As far as I can see, the only thing I might change for the single file marching order would be to swap Ella and Harkmur just because I know Ella's pretty well armored.
Ella
player, 21 posts
Ranger/Cleric
Servant of Joramy
Wed 21 Aug 2019
at 17:16
  • msg #161

Re: The Crags (OOC Thread)

Looks good to me. And yeah, Ella is pretty tanky. That's her deal. She also has a flaming sword to provide light.
Herodian
player, 30 posts
Wed 21 Aug 2019
at 22:35
  • msg #162

Re: The Crags (OOC Thread)

I think my reasoning for putting the dwarves up front came from Moldvay. Taller PCs could fight from the second rank if the first rank was all dwarves and halflings. After thinking about it some more, I don't think that is a thing in OSRIC. Would we rather have Ella in front then, and move one of the other fighters to the rear guard? Or would the light from the sword muck up infravision if it's out ahead of the pc's who have it.
Dungeon Master
GM, 42 posts
Thu 22 Aug 2019
at 14:15
  • msg #163

Re: The Crags (OOC Thread)

Trisvyre will have no objection to joining Ranzarth in the front tank.
Harkmur of the Granite
player, 13 posts
Thu 22 Aug 2019
at 14:44
  • msg #164

Re: The Crags (OOC Thread)

I'm fine with the back for now.  If/when the terrain becomes worse he will more than likely attempt to push his way forward in the order, however.
Ranzarth
player, 37 posts
HP: 39 AC: 1
M-U / Thief
Thu 22 Aug 2019
at 17:52
  • msg #165

Re: The Crags (OOC Thread)

So when Bows become available to thieves, I want to take one :P Silly that in 1e they can't use em but they can in 2e.
Azad Rola
player, 39 posts
Thu 22 Aug 2019
at 21:03
  • msg #166

Re: The Crags (OOC Thread)

What's funny is that in B/X (y'know, back when elves were a class), thieves can use any missile weapon, along with all one-handed melee weapons.
Wandreck
player, 22 posts
Oh
Please
Fri 23 Aug 2019
at 00:14
  • msg #167

Re: The Crags (OOC Thread)

The marching order works for me.  Let’s hack!
Dungeon Master
GM, 45 posts
Fri 23 Aug 2019
at 03:23
  • msg #168

Re: The Crags (OOC Thread)

The Baron’s pack contains:

  • Three potions of healing
  • Two potions of clairvoyance
  • One potion of invisibility
  • A magic user scroll with the spells Dispel Magic and Phantasmal Force
  • A magic user scroll with the spells Web and Audible Glamer
  • A cleric scroll with the spells Cure Serious Wounds and Neutralize Poison

All scrolls are written at the eighth level of ability.
Ella
player, 24 posts
Ranger/Cleric
Servant of Joramy
Sat 24 Aug 2019
at 02:24
  • msg #169

Re: The Crags (OOC Thread)

I was explicitly passing healing potions to fighter types not to drink them themselves so much as to make sure that all the healing wasn't concentrated in the hands of the clerics. You know the saying about eggs and baskets?
Wandreck
player, 27 posts
Oh
Please
Mon 26 Aug 2019
at 21:03
  • msg #170

Re: The Crags (OOC Thread)

It’s safe to camp in a cave?  Jesus.  Didn’t you guys read ‘The Hobbit’?
Sir Cal
player, 30 posts
Mon 26 Aug 2019
at 21:14
  • msg #171

Re: The Crags (OOC Thread)


Based on the scene-setting description, it's only about noon. It may take days to have a conversation on PBP, but this would be mere minutes game time. We should have plenty of time to check out what's just inside the entrance.

As I said IC, we're probably going to have to camp inside at some point anyway, but I also don't see that we need to make that decision right now. I'd rather keep things moving than debate all day.
Herodian
player, 34 posts
HP 37/37
AC -1
Mon 26 Aug 2019
at 21:26
  • msg #172

Re: The Crags (OOC Thread)

Dungeon Master:
As the sun grows level with the jagged zeniths of the forbidding peaks, Trisvere leads the company into a circular canyon, the walls tall on all sides.


I haven't spent a lot of time in the mountains, but that sounds like mid to late afternoon to me. I don't have a good sense of how long to expect the climb to take, but I feel like we should make it to the cave before dark. Trisvyre should be able to tell us. I'll ask Herodian to ask her about it.

@Sir Cal, Please don't take that to mean that I disagree with you about going on up or keeping things moving. I am all for both.
This message was last edited by the player at 21:33, Mon 26 Aug 2019.
Dungeon Master
GM, 47 posts
Thu 29 Aug 2019
at 07:51
  • msg #173

Re: The Crags (OOC Thread)

I will do my best to have a functional map started for the party’s use tomorrow.
Sir Cal
player, 32 posts
Tue 3 Sep 2019
at 20:16
  • msg #174

Re: The Crags (OOC Thread)

Are we sure the door we entered through won't open?
Dungeon Master
GM, 50 posts
Wed 4 Sep 2019
at 03:02
  • msg #175

Re: The Crags (OOC Thread)

I may be misremembering, but I’m not certain that anyone has examined the door closely since it slid closed.
Ella
player, 28 posts
Ranger/Cleric
Servant of Joramy
Wed 4 Sep 2019
at 03:55
  • msg #176

Re: The Crags (OOC Thread)

Ella did:

Ella:
The sound of the hiss and movement behind her causes Ella to turn, just in time to watch the door slide closed and seal them in. "Well. That isn't ideal." She draws her sword and murmurs the magic word to light it as she steps closer to the closed door. She uses the flames as a light to examine the doors and the walls near it, looking for a handle or a lever or something that might open it again if they need to leave in a hurry.

Dungeon Master
GM, 51 posts
Wed 4 Sep 2019
at 04:06
  • msg #177

Re: The Crags (OOC Thread)

Right you are. As did Sir Cal. And I neglected to provide a description to either of you. Completely my oversight.

The steel entrance door does not have any identifiable handles, knobs, or other apparatus that would reveal how it is opened or closed. It is crafted entirely of polished steel, its surface smooth. It appears to be thick and entirely solid. Any attempt to break through it would require a great deal of effort, and would likely result in minimal success.
Sir Cal
player, 33 posts
Wed 4 Sep 2019
at 11:59
  • msg #178

Re: The Crags (OOC Thread)

Did we see it operate? Ooc, I'm assuming it slid shut, up down or sideways.
Dungeon Master
GM, 52 posts
Wed 4 Sep 2019
at 12:05
  • msg #179

Re: The Crags (OOC Thread)

Sideways. Left to right.
Ranzarth
player, 40 posts
HP: 39 AC: 1
M-U / Thief
Thu 5 Sep 2019
at 00:00
  • msg #180

Re: The Crags (OOC Thread)

Sorry been MIA. Long weekend with labor day and then work/life has kept me busy last couple of days. I'll be sure to post up soon.
Sir Cal
player, 36 posts
Sat 7 Sep 2019
at 00:58
  • msg #181

Re: The Crags (OOC Thread)

Any objections to heading north? If no, let's do it!
Herodian
player, 45 posts
HP 37/37
AC -1
Sat 7 Sep 2019
at 01:29
  • msg #182

Re: The Crags (OOC Thread)

North works for me.
Ella
player, 30 posts
Ranger/Cleric
Servant of Joramy
Sat 7 Sep 2019
at 02:19
  • msg #183

Re: The Crags (OOC Thread)

North is good
Dungeon Master
GM, 55 posts
Tue 10 Sep 2019
at 02:53
  • msg #184

Re: The Crags (OOC Thread)

I’ll have the previously promised map up tomorrow. Sincere apologies for the delay.
Azad Rola
player, 45 posts
Tue 10 Sep 2019
at 02:59
  • msg #185

Re: The Crags (OOC Thread)

Hey, DM, could you shrink that image down? It's wider than my browser window, forcing it to have a vertical scroll bar -- which also forces all the text boxes to widen as well. I'll have to scroll left-and-right repeatedly to read anything.

If you can bring the width down to about 600-700px, that'd be perfect.
Dungeon Master
GM, 56 posts
Tue 10 Sep 2019
at 03:19
  • msg #186

Re: The Crags (OOC Thread)

Fixed.
Dungeon Master
GM, 58 posts
Thu 12 Sep 2019
at 03:49
  • msg #187

Re: The Crags (OOC Thread)

I've uploaded a map of the party's current explorations as the Main Game Map. Please forgive my rather crude map making skills. Hopefully, it will assist in clarifying the position of everything the party has seen thus far.
This message was last edited by the GM at 03:49, Thu 12 Sept 2019.
Azad Rola
player, 47 posts
Thu 12 Sep 2019
at 04:00
  • msg #188

Re: The Crags (OOC Thread)

Naw, you're good. The fact that you took the time to draw that is appreciated.

If you want something more... I dunno, technical I have some means. There's even a way to take the original map and give it a fog-of-war effect, so it only shows what we've seen.
Herodian
player, 46 posts
HP 37/37
AC -1
Fri 13 Sep 2019
at 00:43
  • msg #189

Re: The Crags (OOC Thread)

The map looks great, DM. Thank you!
Ranzarth
player, 47 posts
HP: 39 AC: 1
M-U / Thief
Mon 16 Sep 2019
at 19:27
  • msg #190

Re: The Crags (OOC Thread)

What sort of rolls should we make to see if we can figure out these doors?

Ignore me.
This message was last edited by the player at 19:28, Mon 16 Sept 2019.
Ranzarth
player, 49 posts
HP: 39 AC: 1
M-U / Thief
Tue 17 Sep 2019
at 21:00
  • msg #191

Re: The Crags (OOC Thread)

Did Wandreck just take my tools that I laid out for Ranzarth to use on the door?

Wandreck:
Wandreck pockets the rubies, then takes the tools and tries to use them to get the door open.  He assumes the slot is a sort of key hole.

Azad Rola
player, 49 posts
Tue 17 Sep 2019
at 21:42
  • msg #192

Re: The Crags (OOC Thread)

That would be apropos.
Dungeon Master
GM, 60 posts
Tue 17 Sep 2019
at 22:08
  • msg #193

Re: The Crags (OOC Thread)

The way that the in-character post reads, I would say that is a correct interpretation of Wandreck’s actions. :)
Sir Cal
player, 41 posts
Wed 18 Sep 2019
at 00:23
  • msg #194

Re: The Crags (OOC Thread)

Wandreck helping himself to the tools is awesome. It's like when Kramer steals the raisins from his audition
Herodian
player, 51 posts
HP 37/37
AC -1
Sat 21 Sep 2019
at 03:37
  • msg #195

Re: The Crags (OOC Thread)

Sir Cal:
[OOC: I think we're huddling in the corridor that heads off east from the elevator room?]


That is where Herodian went. It seemed like the way to go since we had a few people in that corridor already.
Azad Rola
player, 51 posts
Sun 22 Sep 2019
at 03:09
  • msg #196

Re: The Crags (OOC Thread)

Question: How many of them could I catch in a cone of cold? It'd be 60 feet long, and 20' diameter at the end.
Dungeon Master
GM, 62 posts
Mon 23 Sep 2019
at 11:56
  • msg #197

Re: The Crags (OOC Thread)

In this round, I would say you could catch the front of the approaching group, which includes two of the humanoid creatures and the “hound”.
Azad Rola
player, 52 posts
Thu 26 Sep 2019
at 02:57
  • msg #198

Re: The Crags (OOC Thread)

Eh, not enough for what it costs. I'll hold my action, then. Not until I have a better idea of what they can do and how tough they are.
Ranzarth
player, 55 posts
HP: 39 AC: 1
M-U / Thief
Thu 26 Sep 2019
at 21:23
  • msg #199

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 198):

Yup, the reason I held back on using lighting bolt, well one of the reasons. I'd like to know what they can do before I use my offensive spells. The other reason well has to do with reflection of spells.
Dungeon Master
GM, 63 posts
Thu 26 Sep 2019
at 21:39
  • msg #200

Re: The Crags (OOC Thread)

One question before I move things forward: Has anyone remained in the vicinity of the lifeless golem in the eastern hallway, or near the door that Wandreck attempted to open?
Ranzarth
player, 56 posts
HP: 39 AC: 1
M-U / Thief
Thu 26 Sep 2019
at 21:58
  • msg #201

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 200):

We are all either in that hallway or the original hallway. I was trying to get a bearing on that. What was said made me understand they wanted to go to the hallway that we entered from but another person said they understood it as the hallway we were in as it had more room, which would put us near both. So in essence. I don't know?
Herodian
player, 53 posts
HP 37/37
AC -1
Thu 26 Sep 2019
at 22:49
  • msg #202

Re: The Crags (OOC Thread)

Herodian's movement was down the hallway that the golem is in, He stopped at the corner at the far end of that hall.
Sir Cal
player, 44 posts
Fri 27 Sep 2019
at 00:15
  • msg #203

Re: The Crags (OOC Thread)

I thought we were in the hall near the golem, and the patrol is coming from the direction of the elevator
Ella
player, 36 posts
Ranger/Cleric
Servant of Joramy
Fri 27 Sep 2019
at 17:54
  • msg #204

Re: The Crags (OOC Thread)

My understanding was that we were in the hall near the golem, just taking a more defensive set up than just randomly milling around, but I might have missed something.
Dungeon Master
GM, 64 posts
Sat 28 Sep 2019
at 21:19
  • msg #205

Re: The Crags (OOC Thread)

I appreciate everyone’s clarification. The party being mostly gathered within the eastern corridor was primarily how I had the situation envisioned.
Herodian
player, 54 posts
HP 37/37
AC -1
Sat 28 Sep 2019
at 23:09
  • msg #206

Re: The Crags (OOC Thread)

I have a few questions.
  1. What is the range to the approaching floating cylinders?
  2. Can Herodian see the far end of the hallway?
  3. If so, how far away is it?
  4. If not, how far can I see?

Sir Cal
player, 45 posts
Mon 30 Sep 2019
at 18:11
  • msg #207

Re: The Crags (OOC Thread)

I'm wondering range to the cylinders as well.
Dungeon Master
GM, 66 posts
Tue 1 Oct 2019
at 14:42
  • msg #208

Re: The Crags (OOC Thread)

  1. The cylinders could be targeted by missile fire, either spells or weapons. I would likely impose a -2 penalty to any such attacks at this juncture, due to the poor lighting conditions. At this point, both are about sixty or seventy feet away.
  2. No. He can see that at about fifty feet distant, there are branches to the left and right (east and west), but the corridor continues north beyond that point. The far end of the passageway is unlit, so Herodian cannot perceive where it ends.
  3. N/A
  4. Approximately eighty feet, all told. Though, the further away, the less definition he can make out.

Also, it’s worth noting that Herodian’s infravision picks up heat at the bottom of the two cylinders, but the rest of their bodies register as only giving a small amount of warmth.
Sir Cal
player, 46 posts
Tue 1 Oct 2019
at 15:20
  • msg #209

Re: The Crags (OOC Thread)

Would it be too much meta-gaming to discuss how to deal with the cylinders?
Dungeon Master
GM, 67 posts
Tue 1 Oct 2019
at 15:32
  • msg #210

Re: The Crags (OOC Thread)

As far as I’m concerned, the group can always pause to talk strategy, just as you likely would were we gathered around a table. If you want to throw some ideas around, feel free.

Of course, the cylinders could be friends. Just showing up to give the adventurers a warm welcome to the steel cave. :)
Herodian
player, 55 posts
HP 37/37
AC -1
Tue 1 Oct 2019
at 19:05
  • msg #211

Re: The Crags (OOC Thread)

I don’t know what you have in mind, Cal, but Herodian is inclined to send a lightning b9lt down the corridor.
Sir Cal
player, 47 posts
Tue 1 Oct 2019
at 20:12
  • msg #212

Re: The Crags (OOC Thread)

Don't want us getting flanked especially if all our meleers are fighting the mutants.

I've got wall of ice or slow I could shoot down there. Both would just buy us a little time. I do a lot of damage in melee too, so maybe we're as well off if I dive into the mutants so we can finish them off faster
Herodian
player, 56 posts
HP 37/37
AC -1
Wed 2 Oct 2019
at 18:51
  • msg #213

Re: The Crags (OOC Thread)

@Sir Cal

The cylinders are still a couple of rounds away. I can slow them, too. It should be fine to jump in the melee.
Herodian
player, 59 posts
HP 27/37
AC -1
Sun 6 Oct 2019
at 02:50
  • msg #214

Re: The Crags (OOC Thread)

@Dungeon Master - When you said:

Dungeon Master:
If you roll 30, or below, don’t do anything else.


Am I to take that literally, or does it mean that since I rolled under 30 on the percentile dice the saving throw is unnecessary and Herodian is free to act in the next round?
This message was last edited by the player at 02:52, Sun 06 Oct 2019.
Dungeon Master
GM, 69 posts
Sun 6 Oct 2019
at 15:31
  • msg #215

Re: The Crags (OOC Thread)

I apologize. I shouldn’t have been so oblique. You can act normally next round. The gas is sleep gas, which half-elves have a 30% immunity to. I only needed a Saving Throw in the event that your immunity didn’t cover you.
Herodian
player, 60 posts
HP 27/37
AC -1
Sun 6 Oct 2019
at 16:46
  • msg #216

Re: The Crags (OOC Thread)

Ok, thank you.

Would he know if he should he be concerned about gas lingering in the hallway?
Sir Cal
player, 49 posts
Mon 7 Oct 2019
at 03:18
  • msg #217

Re: The Crags (OOC Thread)

There's one veggie-person left?

Clearly the robots are the bigger threat! Lasers and grenades. And they probably attack several times in melee with those tentacles. Hopefully the Slow reduces that.

Any casters planning on throwing spells downrange?
Dungeon Master
GM, 70 posts
Mon 7 Oct 2019
at 03:56
  • msg #218

Re: The Crags (OOC Thread)

Herodian:
Would he know if he should he be concerned about gas lingering in the hallway?

At the moment, the gas has not dissipated, and still fills most of the intersection between the eastern and northern corridors.
Herodian
player, 61 posts
HP 27/37
AC -1
Mon 7 Oct 2019
at 05:55
  • msg #219

Re: The Crags (OOC Thread)

Sir Cal:
Clearly the robots are the bigger threat! Lasers and grenades. And they probably attack several times in melee with those tentacles. Hopefully the Slow reduces that.

Any casters planning on throwing spells downrange?


I'll probably take a round to put on a band-aid, but yes, i've still got a lightning bolt with their name on it.
Ella
player, 38 posts
Ranger/Cleric
Servant of Joramy
Mon 7 Oct 2019
at 19:14
  • msg #220

Re: The Crags (OOC Thread)

Anything that dissolves into goo instead of just dying is also concerning. But yeah, I think the constructs represent a bigger immediate threat. Ella's main purpose is tanking, so I'm inclined not to have her go running off at them, though. My inclination is to have her stay between the casters and the monsters. Any objections?
Herodian
player, 62 posts
HP 27/37
AC -1
Tue 8 Oct 2019
at 13:04
  • msg #221

Re: The Crags (OOC Thread)

No, although I think we have a melee combatant out there already. I may have misread that though.

I had a tooth extracted yesterday. I'm going to wait to post IC until I'm off the Norco. Hopefully later today or tomorrow at the latest.
Dungeon Master
GM, 72 posts
Thu 10 Oct 2019
at 13:47
  • msg #222

Re: The Crags (OOC Thread)

Just checking: Do any of the other party members want to declare an action for this round, or should I presume that anyone who has not posted is effectively holding their current position and not taking any action, save for vigilance?
Sir Cal
player, 50 posts
Thu 10 Oct 2019
at 14:52
  • msg #223

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 222):

I'll want to do something. Ear infection knocked me on my you-know-what this week. Still recovering.

How many vegipygmies are left?

Does anyone have a Gust of Wind or something that could disperse the gas? I guess IC, we still don't know what it really does, but we're experienced adventurers so we probably figure it's bad.
Lumwik
player, 25 posts
Dwarf with an axe
Fri 11 Oct 2019
at 12:25
  • msg #224

Re: The Crags (OOC Thread)

My apologies.

I am unsure which opponents remain?  Are there two Vegemite men remaining and the cylinders?

Lumwick will attack either with gusto, just need to know which way to go.
Herodian
player, 64 posts
HP 32/37
AC -1
Fri 11 Oct 2019
at 19:51
  • msg #225

Re: The Crags (OOC Thread)

@sir cal - No gust of wind here, sorry.

@Lumwik - One veggie man and the two cylinders as I understand it. The cylinders are slowed and there is a yellowish colored gas in the hallway between us and them.
Dungeon Master
GM, 73 posts
Fri 11 Oct 2019
at 23:45
  • msg #226

Re: The Crags (OOC Thread)

Herodian is correct. Although I haven’t narrated it as yet, Harkmur and Ranzarth’s attacks have killed the humanoid they were facing, leaving only one of the plant creatures still standing.

The cylinders are, at this point, undamaged, and currently separated from the bulk of the party by the lingering cloud of sleep gas.
Herodian
player, 65 posts
HP 32/37
AC -1
Mon 14 Oct 2019
at 17:36
  • msg #227

Re: The Crags (OOC Thread)

I apologize in advance, but I will probably be slow to post for the next week or so. I have midterms this week and next.
Ella
player, 39 posts
Ranger/Cleric
Servant of Joramy
Mon 14 Oct 2019
at 17:37
  • msg #228

Re: The Crags (OOC Thread)

Sorry for the lack of response the last few days. Things got a little busy here. Catching up now.
Wandreck
player, 47 posts
Oh
Please
Sun 20 Oct 2019
at 14:32
  • msg #229

Re: The Crags (OOC Thread)

Poor tactics on my part... sorry.
Dungeon Master
GM, 76 posts
Wed 23 Oct 2019
at 03:40
  • msg #230

Re: The Crags (OOC Thread)

Double checking before I declare any actions for the monsters:

  • Sir Cal and Ranzarth are engaged in melee with the cylinders.
  • Herodian is roughly fifteen to twenty feet away from the melee, near the corner in the corridor. This is also where I estimate Lumwik and Harkmur are at this juncture.
  • Wandreck is probably around five feet away from the cylinders. Not in immediate melee range, but only a few steps away.

Does this sound accurate? I'm going to give anyone who hasn't posted a last chance to do so, then update the game tomorrow night. Let me know if I have anything wrong.
Sir Cal
player, 53 posts
HP 40/49
Wed 23 Oct 2019
at 11:52
  • msg #231

Re: The Crags (OOC Thread)

Correct about Cal
Wandreck
player, 48 posts
Oh
Please
Wed 23 Oct 2019
at 11:57
  • msg #232

Re: The Crags (OOC Thread)

Sounds right to me, although Wandreck is trying to leap out of the way now.
Herodian
player, 67 posts
HP 32/37
AC -1
Wed 23 Oct 2019
at 12:37
  • msg #233

Re: The Crags (OOC Thread)

Correct, Herodian is just around the corner out of 'sight' of the cylinders.
Ranzarth
player, 60 posts
HP: 39 AC: 1
M-U / Thief
Thu 24 Oct 2019
at 00:29
  • msg #234

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 230):

Correct.
Ella
player, 42 posts
Ranger/Cleric
Servant of Joramy
Sat 26 Oct 2019
at 04:23
  • msg #235

Re: The Crags (OOC Thread)

I am very sorry for the disappearance. I'm really enjoying this game, but I can't promise I'll be able to keep up in the near future. I don't know if things are going to be back to normal soon or not.
Herodian
player, 68 posts
HP 32/37
AC -1
Sat 26 Oct 2019
at 05:05
  • msg #236

Re: The Crags (OOC Thread)

I would like to ask a favor of everyone. If you haven't already done so, please include your current and maximum hit point totals on one of the biography lines of your post signature so that we don't have to try to track damage on everyone. I think Herodian and the other healers in the group are savvy enough to be able to look at you and judge how badly injured you are and it will make our jobs a lot easier.

I don't think that anyone is critical right now, but since half of the party just lost shield and dex bonus to AC and enemies get another +4 on their to-hit rolls for the next two rounds that could change quickly.
Lumwik
player, 28 posts
Dwarf with an axe
HP 101/101
Sat 26 Oct 2019
at 22:32
  • msg #237

Re: The Crags (OOC Thread)

GM is Lumwik in Melee range?  I'm a little lost on where everything is happening.





Herodian, Done... Lumwik is 101/101 currently...
This message was last edited by the player at 22:34, Sat 26 Oct 2019.
Dungeon Master
GM, 78 posts
Tue 29 Oct 2019
at 00:03
  • msg #238

Re: The Crags (OOC Thread)

Lumwik, I have you at the corner of the hallway, south of where the remaining cylinder is located. Thanks to Herodian's slow spell, the creature's movement rate is cut in half, so if you wanted to charge, you (or any of the other fighters) could move in and perform a melee attack this round.
Wandreck
player, 50 posts
HP max 59
HP current 59
Tue 29 Oct 2019
at 21:39
  • msg #239

Re: The Crags (OOC Thread)

Herodian:
I would like to ask a favor of everyone. If you haven't already done so, please include your current and maximum hit point totals on one of the biography lines of your post signature so that we don't have to try to track damage on everyone. I think Herodian and the other healers in the group are savvy enough to be able to look at you and judge how badly injured you are and it will make our jobs a lot easier.

I don't think that anyone is critical right now, but since half of the party just lost shield and dex bonus to AC and enemies get another +4 on their to-hit rolls for the next two rounds that could change quickly.


Done.
Dungeon Master
GM, 80 posts
Wed 30 Oct 2019
at 18:10
  • msg #240

Re: The Crags (OOC Thread)

If it’s no trouble, could I get a quick roll call from everyone who’s still present and wanting to move forward? I anticipate posting an ad in the next week or so for players open to taking on the roles of characters who have been vacated.
Sir Cal
player, 55 posts
HP 36/49
Wed 30 Oct 2019
at 18:55
  • msg #241

Re: The Crags (OOC Thread)

Present!
Lumwik
player, 30 posts
Dwarf with an axe
HP 101/101
Wed 30 Oct 2019
at 20:04
  • msg #242

Re: The Crags (OOC Thread)

Here
Herodian
player, 70 posts
HP 32/37
AC -1
Wed 30 Oct 2019
at 20:51
  • msg #243

Re: The Crags (OOC Thread)

I'm here
Ranzarth
player, 62 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 30 Oct 2019
at 22:11
  • msg #244

Re: The Crags (OOC Thread)

I'm still here.
Sir Cal
player, 57 posts
HP 36/49
Thu 31 Oct 2019
at 21:34
  • msg #245

Re: The Crags (OOC Thread)

It seems like we could press on. I don't think we used up too much resources on that fight. The elven scouts are still out there. But I wouldn't argue with a rest either.

There's that room to the south with an open door. Probably worth checking out before we press on. Might make for a decent place to rest or set up as a base of operations.

Rogue types probably want to loot these robots. Would be nice to recover any unfired grenades if we think we can figure out how to use them.

Let's not try to pick any more locks until there are no other choices.

Let's also try to be more coordinated in battle. Nobody charge in solo. Wait until you're sure there are other fighter types free to support you.
Dungeon Master
GM, 82 posts
Mon 4 Nov 2019
at 01:10
  • msg #246

Re: The Crags (OOC Thread)

I will do my utmost to have the current map updated by tomorrow evening.
Wandreck
player, 52 posts
HP max 59
HP current 55
Tue 5 Nov 2019
at 16:35
  • msg #247

Re: The Crags (OOC Thread)

I’m here.
Azad Rola
player, 56 posts
Tue 5 Nov 2019
at 18:43
  • msg #248

Re: The Crags (OOC Thread)

Hello all. New Azad here. I'll be jumping in this evening.
Herodian
player, 72 posts
HP 32/37
AC -1
Tue 5 Nov 2019
at 19:11
  • msg #249

Re: The Crags (OOC Thread)

Azad Rola:
Hello all. New Azad here. I'll be jumping in this evening.



Welcome to the game!
Lumwik
player, 32 posts
Dwarf with an axe
HP 101/101
Tue 5 Nov 2019
at 20:45
  • msg #250

Re: The Crags (OOC Thread)

Welcome Azad.

@Sir Cal,. I would have no issue with a someone (else) being a designated caller.  I know in PbP is can get confusing.  I will admit I wasn't sure who was where in the two combats.
Herodian
player, 73 posts
HP 32/37
AC -1
Wed 6 Nov 2019
at 00:40
  • msg #251

Re: The Crags (OOC Thread)

I'm not strictly opposed to the idea of having a caller, but how would that work in PbP? We all submit our actions to them and they post for the group? We post our own actions but they don't happen until the caller approves them? Off the top of my head, I don't see a good way to facilitate that.
Sir Cal
player, 58 posts
HP 38/49
Wed 6 Nov 2019
at 03:29
  • msg #252

Re: The Crags (OOC Thread)

I'm not sure we need a caller. I think we just proceeded fairly uncoordinated in that fight and can do better. GM has said he's fine with us metagaming tactics and stuff in the OOC thread, so we could at least use that to make sure if we're going to charge in that someone else is going to come with us. That sort of thing.
Dungeon Master
GM, 83 posts
Wed 6 Nov 2019
at 03:42
  • msg #253

Re: The Crags (OOC Thread)

Lumwik:
@Sir Cal,. I would have no issue with a someone (else) being a designated caller.  I know in PbP is can get confusing.  I will admit I wasn't sure who was where in the two combats.

If it would be helpful, in instances of future combat, I can update the map with individual characters’ positions, along with those of the monsters, to cut down on any confusion.
Herodian
player, 74 posts
HP 32/37
AC -1
Wed 6 Nov 2019
at 07:30
  • msg #254

Re: The Crags (OOC Thread)

Maps are certainly helpful, for me anyway, but that also makes a LOT of extra work for you. Especially since we don't have a VTT. That being the case, I'm ok with the theatre of the mind. We just have to recognize that we might have to be a little handwavy about the specific locations of the PC's and NPC's throughout the course of a battle.
Dungeon Master
GM, 85 posts
Mon 11 Nov 2019
at 22:21
  • msg #255

Re: The Crags (OOC Thread)

Just to prevent any confusion, if you consult the main game map, there’s an open door illustrated at the corner of the eastern corridor where it turns north. That’s the room Herodian entered to explore. None of the locked doors have been opened.
Sir Cal
player, 61 posts
HP 38/49
Tue 12 Nov 2019
at 02:22
  • msg #256

Re: The Crags (OOC Thread)

Do we really want to risk fighting more robots now? Eventually, we'll probably need to try the red cards in the doors, but it seems like we have plenty of less risky options still available.
Herodian
player, 78 posts
HP 32/37
AC -1
Tue 12 Nov 2019
at 04:56
  • msg #257

Re: The Crags (OOC Thread)

Well, it would be helpful to know one way or the other, and very helpful if they are keys. It's either that, or continue to explore the hallways, but I'm afraid we'll just find more locked doors. I don't feel strongly enough one way or the other to try to sway anyone's opinion. I'll leave it up to whoever is holding the "keys".
Sir Cal
player, 64 posts
HP 38/49
Wed 27 Nov 2019
at 11:39
  • msg #258

Re: The Crags (OOC Thread)

Could we get a game map update?
Dungeon Master
GM, 91 posts
Wed 27 Nov 2019
at 12:40
  • msg #259

Re: The Crags (OOC Thread)

I will do my best to get one posted this afternoon.
Ranzarth
player, 72 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 2 Dec 2019
at 17:40
  • msg #260

Re: The Crags (OOC Thread)

Hope everyone had a great holiday weekend.
Azad Rola
player, 68 posts
AC: 22, HP: 44/44
Wed 11 Dec 2019
at 01:33
  • msg #261

Re: The Crags (OOC Thread)

I am now recovering from pneumonia. I'll do my best to keep up.
Sir Cal
player, 67 posts
HP 38/49
Wed 11 Dec 2019
at 02:22
  • msg #262

Re: The Crags (OOC Thread)

Do any of the casters want to do an area effect spell?

The ones we fought in the hallway seemed fairly weak.
Herodian
player, 87 posts
HP 32/37
AC -1
Wed 11 Dec 2019
at 03:44
  • msg #263

Re: The Crags (OOC Thread)

My only AOE that might be useful here is confusion. The casting time is 4 segments, though, and I don't think it target's allies, so unless someone else wants to toss an AOE in there I'd say go ahead with surprise round attacks. Depending on how the surprise round goes I may cast confusion in the first normal round of combat.
Sir Cal
player, 68 posts
HP 38/49
Wed 11 Dec 2019
at 18:39
  • msg #264

Re: The Crags (OOC Thread)

We should also note that they aren't hostile YET, although the ones in the hallway attacked us directly.

I know it would waste our surprise advantage, but we should consider whether we want to just rush in and kill them, or attempt some sort of parlay.
Herodian
player, 88 posts
HP 32/37
AC -1
Wed 11 Dec 2019
at 19:04
  • msg #265

Re: The Crags (OOC Thread)

That crossed my mind, too, but I dismissed it in light of the earlier encounter. If someone with a charisma bonus wants to give it a shot I don't mind waiting a few ticks before we start knocking heads together.
Azad Rola
player, 69 posts
AC: 22, HP: 44/44
Wed 11 Dec 2019
at 20:36
  • msg #266

Re: The Crags (OOC Thread)

I could bust 'em with a Fireball if you want but I only have one memorized today.

Would be fun to do I think.
Herodian
player, 89 posts
HP 32/37
AC -1
Wed 11 Dec 2019
at 20:49
  • msg #267

Re: The Crags (OOC Thread)

How big is the room?
Wandreck
player, 62 posts
HP max 59
HP current 55
Thu 12 Dec 2019
at 11:26
  • msg #268

Re: The Crags (OOC Thread)

Azad Rola:
I am now recovering from pneumonia. I'll do my best to keep up.


Be well.
Dungeon Master
GM, 96 posts
Thu 12 Dec 2019
at 15:42
  • msg #269

Re: The Crags (OOC Thread)

Herodian:
How big is the room?

From the door the party just opened to the door of the room the plant creatures are occupying is roughly twenty feet. The room the monsters are in is thirty feet in width and they are gathered in the center of it. So, the distance between the party and the vegetable men is around thirty five to forty feet.

I will update the map this evening to provide a clearer visual picture of the layout.
Lumwik
player, 39 posts
Dwarf with an axe
HP 101/101
Thu 12 Dec 2019
at 18:09
  • msg #270

Re: The Crags (OOC Thread)

Lumwik is ready to breach, and an AoE spell probably won't affect him.
Herodian
player, 90 posts
HP 32/37
AC -1
Thu 12 Dec 2019
at 23:19
  • msg #271

Re: The Crags (OOC Thread)

It sounds like there’s room for a fireball.
Dungeon Master
GM, 97 posts
Sun 15 Dec 2019
at 20:06
  • msg #272

Re: The Crags (OOC Thread)

The main game map has been updated.
Herodian
player, 91 posts
HP 32/37
AC -1
Tue 17 Dec 2019
at 04:37
  • msg #273

Re: The Crags (OOC Thread)

I'm going to try to use hold person on them. If we can get a prisoner maybe we can figure out how to communicate with them.
Herodian
player, 93 posts
HP 32/37
AC -1
Mon 23 Dec 2019
at 01:06
  • msg #274

Re: The Crags (OOC Thread)

Do we have plant men held by Herodian's spell, or were they all killed? I know he held some (2?) but I'm not sure of their disposition.
Dungeon Master
GM, 101 posts
Mon 23 Dec 2019
at 14:38
  • msg #275

Re: The Crags (OOC Thread)

Yes, two remain alive and held. Their emotions appear to be a mixture of confusion, rage, and terror.
Salenth Ravanys
player, 25 posts
60/60 HP
Fri 27 Dec 2019
at 01:08
  • msg #276

Re: The Crags (OOC Thread)

Merry Christmas and happy holidays everyone ;)
Herodian
player, 96 posts
HP 32/37
AC -1
Fri 27 Dec 2019
at 05:44
  • msg #277

Re: The Crags (OOC Thread)

Happy Holidays to you, too!
Dungeon Master
GM, 103 posts
Fri 27 Dec 2019
at 16:35
  • msg #278

Re: The Crags (OOC Thread)

Happy Holidays, everyone!
Herodian
player, 100 posts
HP 32/37
AC -1
Sat 4 Jan 2020
at 03:48
  • msg #279

Re: The Crags (OOC Thread)

apologies, all. I am in the hospital with the flu. I hope to be home and resume posting in a day or two. Feel free to npc my character.
Sir Cal
player, 74 posts
HP 38/49
Sat 4 Jan 2020
at 03:50
  • msg #280

Re: The Crags (OOC Thread)

Yikes. Take care of yourself and speedy recovery!
Dungeon Master
GM, 105 posts
Sun 5 Jan 2020
at 00:08
  • msg #281

Re: The Crags (OOC Thread)

I’m so sorry to hear that, Herodian. Here’s wishing you have a quick and complete recovery
Herodian
player, 101 posts
HP 32/37
AC -1
Tue 7 Jan 2020
at 08:17
  • msg #282

Re: The Crags (OOC Thread)

Thank you for your well-wishes. I am back home now and feeling much better.
Ranzarth
player, 79 posts
HP: 31/39 AC: 1
M-U / Thief
Wed 8 Jan 2020
at 00:51
  • msg #283

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 282):

Good to hear
Salenth Ravanys
player, 28 posts
60/60 HP
Wed 8 Jan 2020
at 13:53
  • msg #284

Re: The Crags (OOC Thread)

Welcome home Herodian, hope you get back to 100% soon :)
Sir Cal
player, 76 posts
HP 38/49
Fri 10 Jan 2020
at 15:57
  • msg #285

Re: The Crags (OOC Thread)

So we've locked up the plant men? Or we're still inspecting the rooms where we want to dump them?
Dungeon Master
GM, 111 posts
Tue 14 Jan 2020
at 22:22
  • msg #286

Re: The Crags (OOC Thread)

Herodian:
Herodian's eyes remain on the doors for a moment after they close. He clearly feels uneasy about their decision. He is resigned to it, though, and after a moment he asks, "I think that's probably the best we can do for now. Shall we continue to the east?"

Just for my understanding, are we talking about returning to the corridor that continues eastward past the room where the group of plant men were just discovered?
Herodian
player, 104 posts
HP 32/37
AC -1
Wed 15 Jan 2020
at 06:33
  • msg #287

Re: The Crags (OOC Thread)

That is where Herodian was referring to, yes. Up by the door with the red lettering.
Dungeon Master
GM, 112 posts
Wed 15 Jan 2020
at 16:38
  • msg #288

Re: The Crags (OOC Thread)

Very good. Barring any objections, I will move the party back to that position this evening.
Azad Rola
player, 71 posts
AC: 22, HP: 44/44
Wed 22 Jan 2020
at 19:18
  • msg #289

Re: The Crags (OOC Thread)

I hate to because I have enjoyed following this game since before I joined as a player but it has become apparent that I do not have time to keep up with it effectively.

I apologize but I must bow out.
Dungeon Master
GM, 115 posts
Wed 22 Jan 2020
at 22:26
  • msg #290

Re: The Crags (OOC Thread)

I’m glad to have had you take part while you were able, Azad. Best of luck.
Wandreck
player, 74 posts
HP max 59
HP current 55
Thu 23 Jan 2020
at 17:15
  • msg #291

Re: The Crags (OOC Thread)

Azad Rola:
I hate to because I have enjoyed following this game since before I joined as a player but it has become apparent that I do not have time to keep up with it effectively.

I apologize but I must bow out.


Take care, man.
Ranzarth
player, 80 posts
HP: 31/39 AC: 1
M-U / Thief
Fri 24 Jan 2020
at 22:31
  • msg #292

Re: The Crags (OOC Thread)

Azad Rola:
I hate to because I have enjoyed following this game since before I joined as a player but it has become apparent that I do not have time to keep up with it effectively.

I apologize but I must bow out.


Good luck and I understand. This is the busiest time of year for me so my posting rate and time to post has gone down drastically :(
Salenth Ravanys
player, 30 posts
60/60 HP
Wed 29 Jan 2020
at 05:40
  • msg #293

Re: The Crags (OOC Thread)

Take care Azad.

On the same note, I too am swamped with RL, so I'm glad that this game moves at a slow-moderate pace and it's chugging forward no matter what.

On another note, DM any chance to get an updated map of our positions as well as what we have noted so far? I have to admit, I'm getting pretty confused with so many corridors and doors and rooms to check out.

Also, when we dumped the plant men into separate rooms - one of the rooms was previously explored. But what about the other room - anything of interest?
Dungeon Master
GM, 118 posts
Fri 31 Jan 2020
at 18:41
  • msg #294

Re: The Crags (OOC Thread)

I’ve updated the current game map. Most of the adventurers are gathered near the entrance to area #7.

My apologies. My scanner at home is on the fritz, so I had to take a photo of the map to upload. Hopefully, it’s clear enough for everyone to utilize.

Salenth, in answer to your question about the second living quarters the party opened (to use as a makeshift cell), no there were no items of interest within it. Unlike the first room of its type the company explored, the room did not have a skeletal occupant.

With regard to the game itself, I’ll be honest in saying that I’ve had some concerns about its health. If others are content with the slow pace, then I’m certainly glad to keep things going at the rate that the majority favors. I’ve just noticed that several participants haven’t posted in a some time. That might be because they didn’t have any input on the current situation, but I’ve also wondered if it might be a reflection of waning interest. As it stands, I have two characters (Azad and Ella) that I would like to recruit players for, but I’ve honestly been hesitant to post an ad simply because I was unsure if there were other players that might have also stepped away from the game.
Wandreck
player, 75 posts
HP max 59
HP current 55
Fri 31 Jan 2020
at 23:27
  • msg #295

Re: The Crags (OOC Thread)

Can’t step away from this game.  I’m standing on a pressure plate and don’t want to find out the hard way what it triggers.
Herodian
player, 107 posts
HP 32/37
AC -1
Sat 1 Feb 2020
at 03:55
  • msg #296

Re: The Crags (OOC Thread)

I'm still interested and here for the long haul.
Salenth Ravanys
player, 31 posts
60/60 HP
Sat 1 Feb 2020
at 14:01
  • msg #297

Re: The Crags (OOC Thread)

I'm still interested too.

This is the only game I participate in as a player and I'm enjoying it, but I DM 2 other games and my RL just doesn't not allow me to log onto RPOL everyday. So, I've been slow in all the games, so am happy that this one is slow too so that I know I'm not likely to hold anyone back.

But I understand the DM's concern about how a slow pace = ill-health of a game. Happy to work with whatever is best for the DM - I know it's difficult to keep interest if the game is too slow for your liking.
Wandreck
player, 76 posts
HP max 59
HP current 55
Sat 1 Feb 2020
at 21:51
  • msg #298

Re: The Crags (OOC Thread)

I’m in some games in which the GM posts once per month, and others that are much faster.  So any pace is acceptable to me.  (Just speaking for myself, of course.)
Sir Cal
player, 77 posts
HP 38/49
Sun 2 Feb 2020
at 13:47
  • msg #299

Re: The Crags (OOC Thread)

I'm still here. I'm content with whatever pace works best for gm. Keeping the gm engaged is the most important element.
Lumwik
player, 45 posts
Dwarf with an axe
HP 101/101
Sun 2 Feb 2020
at 14:04
  • msg #300

Re: The Crags (OOC Thread)

I'm still here.
Dungeon Master
GM, 119 posts
Sun 2 Feb 2020
at 23:56
  • msg #301

Re: The Crags (OOC Thread)

I really appreciate the feedback. Please understand, I love this module, so sticking with it, even if the pace is slow, is not a problem for me, so long as I know others are content with the more relaxed pace. With that being said, we’ll keep pressing forward into the metal caverns to see what other weirdness might wait to be discovered by the adventurers. I’ll endeavor to put out an ad for the vacant character positions early this week.

One question before we press forward. Who is holding the read square of “glass”?
Herodian
player, 110 posts
HP 32/37
AC -1
Mon 3 Feb 2020
at 03:57
  • msg #302

Re: The Crags (OOC Thread)

Not I.
Dungeon Master
GM, 120 posts
Mon 3 Feb 2020
at 15:57
  • msg #303

Re: The Crags (OOC Thread)

Okay, a review of the current thread suggests that it was Ranzarth who was last in possession of the red card. Unless I hear anything to the contrary, I’ll move things forward based on that information later today.
Harkmur of the Granite
player, 36 posts
Wed 5 Feb 2020
at 17:49
  • msg #304

Re: The Crags (OOC Thread)

"Slow and steady wins the race."
Ranzarth
player, 81 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 6 Feb 2020
at 00:41
  • msg #305

Re: The Crags (OOC Thread)

Sorry I may have missed my cue. Work is hella busy this time of year. So I see things happening, looking and then miss responding cuz work calls my attention away again.
Dungeon Master
GM, 122 posts
Mon 10 Feb 2020
at 18:09
  • msg #306

Re: The Crags (OOC Thread)

Just a quick note, in case my prior description wasn’t clear: The cylinders have literally disregarded the adventurers. In essence, barring any action that might provoke the cylinders (attacking them, destroying a portion of the complex), the party can do as they please, including exploring the area the odd metal creatures currently occupy.
Wandreck
player, 81 posts
HP max 59
HP current 55
Sun 16 Feb 2020
at 02:14
  • msg #307

Re: The Crags (OOC Thread)

Harkmur: I just wanted to mention that I love how you describe a crossbow.
Ranzarth
player, 84 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 17 Feb 2020
at 22:53
  • msg #308

Re: The Crags (OOC Thread)

As an FYI I will be gone Thursday through Sunday of this week.
Harkmur of the Granite
player, 39 posts
Tue 18 Feb 2020
at 18:14
  • msg #309

Re: The Crags (OOC Thread)

In reply to Wandreck (msg # 307):

Why thank you good sir :D
Dungeon Master
GM, 124 posts
Sat 22 Feb 2020
at 17:13
  • msg #310

Re: The Crags (OOC Thread)

I apologize. I think my last description lacked clarity and, as a result, led to some confusion. I’ve modified the post in question to address the problem, but I want to be certain that I make things plain here.

The tentacled panther creatures and the fallen elf are both in the third room that can be viewed by way of the “scrying crystals”. Neither are physically present in the location where the adventurers currently find themselves.

Sincere apologies for sowing confusion. When I enter Trisvyre’s response later today, I’ll present it as though her attention has been directed to the image on the scrying crystal.
Herodian
player, 116 posts
HP 32/37
AC -1
Mon 24 Feb 2020
at 20:21
  • msg #311

Re: The Crags (OOC Thread)

I think that I want to have Herodian suggest we check out the door to the west next, but I'm not sure I am envisioning the space we are in properly. I'm having trouble reconciling the description to the map. We are in the room behind door #6 on the map, correct?
Dungeon Master
GM, 125 posts
Mon 24 Feb 2020
at 20:51
  • msg #312

Re: The Crags (OOC Thread)

That’s correct. I’ll do my best to get an updated map completed this evening which shows the dimensions of the room (most of) the party is in, along with the available exits.
Dungeon Master
GM, 126 posts
Tue 25 Feb 2020
at 03:22
  • msg #313

Re: The Crags (OOC Thread)

Oops. I forgot that I had updated the map, I’m just not currently able to upload it in the usual fashion since my scanner is on the fritz. Until further notice, rather than clicking on the Game Map link, check this thread for the most up to date map.
Dungeon Master
GM, 127 posts
Wed 26 Feb 2020
at 04:06
  • msg #314

Re: The Crags (OOC Thread)

As a quick notice to those that applied to join the game: I ended up with more applications than I had anticipated receiving, so Ineed to ask for your patience. I am going to read over all the submissions tonight and I should contact each of you tomorrow. Thanks very much for your interest in the game.
Azad Rola
player, 72 posts
AC: 22, HP: 44/44
Thu 27 Feb 2020
at 04:57
  • msg #315

Re: The Crags (OOC Thread)

Greeting all, new Azad here!

Looking forward to playing in this classic adventure, for the first time! As I told the DM, I will try to catch up with the backstory and post by Saturday.
Herodian
player, 118 posts
HP 32/37
AC -1
Thu 27 Feb 2020
at 05:07
  • msg #316

Re: The Crags (OOC Thread)

Welcome aboard.
Ranzarth
player, 86 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 27 Feb 2020
at 16:51
  • msg #317

Re: The Crags (OOC Thread)

Welcome aboard.
Harkmur of the Granite
player, 41 posts
Thu 27 Feb 2020
at 17:53
  • msg #318

Re: The Crags (OOC Thread)

Just avoid attractive damsels in distress...it gets weird.
Azad Rola
player, 73 posts
AC: 22, HP: 44/44
Fri 28 Feb 2020
at 03:21
  • msg #319

Re: The Crags (OOC Thread)

Good advice - in-game and in real life! :-)
Ella
player, 45 posts
Ranger/Cleric
Servant of Joramy
Fri 28 Feb 2020
at 11:44
  • msg #320

Re: The Crags (OOC Thread)

Hey all, I’m taking over for Ella. As Azad mentioned above, I’ll also be trying to catch up and get into the swing of things by the weekend. Please forgive me if I take it slow on posting at first as I want to get to know the bunch of y’all before I get too post-happy!
Herodian
player, 119 posts
HP 32/37
AC -1
Sat 29 Feb 2020
at 02:12
  • msg #321

Re: The Crags (OOC Thread)

Welcome aboard!
Azad Rola
player, 75 posts
AC: 22, HP: 44/44
Sun 1 Mar 2020
at 23:17
  • msg #322

Re: The Crags (OOC Thread)

DM: I saw this on the RPOL General thread, it might be useful: http://battlemap.andrewcooperonline.com
Wandreck
player, 87 posts
HP max 59
HP current 55
Mon 2 Mar 2020
at 00:02
  • msg #323

Re: The Crags (OOC Thread)

Kewl!  I might be able to use this in my own campaign.
Dungeon Master
GM, 128 posts
Mon 2 Mar 2020
at 03:15
  • msg #324

Re: The Crags (OOC Thread)

Azad Rola:
DM: I saw this on the RPOL General thread, it might be useful: http://battlemap.andrewcooperonline.com

Oh, wow. Many thanks for passing that along. There’s multiple games I’m involved with that could make use of a handy tool like that. I’ll try to play around with it a bit this week.
Ranzarth
player, 88 posts
Mon 2 Mar 2020
at 20:57
  • [deleted]
  • msg #325

Re: The Crags (OOC Thread)

This message was deleted by the player at 20:57, Mon 02 Mar 2020.
Azad Rola
player, 77 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 3 Mar 2020
at 19:12
  • msg #326

Re: The Crags (OOC Thread)

The group entered the metal cave in the late afternoon/early evening...should we be considering setting up "camp" at some point?

Also, for the DM: what is the process for copying spells into books? From scrolls, or from someone else's book? Can it be done while resting overnight or is it a drawn out process?
This message was last edited by the player at 19:31, Tue 03 Mar 2020.
Sir Cal
player, 81 posts
HP 38/49
Tue 3 Mar 2020
at 21:20
  • msg #327

Re: The Crags (OOC Thread)

@Azad: We were pushing forward as long as our resources (spells, hp) out of a sense of urgency about the elven scouts' well-being.

I wouldn't be surprised if we're at both a resource and narrative point to rest after we battle that den of displacer beasts.
Herodian
player, 121 posts
HP 32/37
AC -1
Wed 4 Mar 2020
at 00:39
  • msg #328

Re: The Crags (OOC Thread)

For what it's worth, I'm on the fence about tackling that den without a rest. If we can pick the battlefield, I'm ok with it. I can soften them up with a wall of fire, or lightning bolt.  If they get the jump on us, though, or if we are in too close of quarters... I don't know.
Azad Rola
player, 78 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 4 Mar 2020
at 03:52
  • msg #329

Re: The Crags (OOC Thread)

I'm OK with pushing forward, trying to locate the scouts. I assume the DM will let us know when we are going to have to rest.

Do the scrying crystals display display the full rooms? For the entrance, can we see the corridors heading north, east, and west? And for the other two rooms do we see any corridors, or do we see all of the walls, and the doors described are the only exits? Or are there parts of the rooms that are not visible?
This message was last edited by the player at 05:37, Wed 04 Mar 2020.
Azad Rola
player, 80 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 11 Mar 2020
at 01:17
  • msg #330

Re: The Crags (OOC Thread)

Was it obvious that the elf scout with the felines was dead? Guts hanging out, arm missing?

I don't want to gas the room if there is even a remote chance he might just be unconscious!
Dungeon Master
GM, 132 posts
Thu 12 Mar 2020
at 01:45
  • msg #331

Re: The Crags (OOC Thread)

Azad, the scrying crystals clearly do not show the whole of the chambers they are providing images of. In the instance of the room most of interest to the party, the one with the fallen scout, only the pit and the eastern wall are visible.

With regard to the scout, it was plain that the elf had perished. He bore terrible wounds on his chest and blood had pooled around his motionless body.
Azad Rola
player, 81 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 12 Mar 2020
at 05:19
  • msg #332

Re: The Crags (OOC Thread)

Thanks!

Any of the other spellcasters happen to have (Tenser's) Floating Disk? That could ferry people over the debris pile.
Herodian
player, 124 posts
HP 32/37
AC -1
Thu 12 Mar 2020
at 07:03
  • msg #333

Re: The Crags (OOC Thread)

Herodian does not know Floating Disk. He can prepare Fly, though.
Azad Rola
player, 82 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 12 Mar 2020
at 15:48
  • msg #334

Re: The Crags (OOC Thread)

Azad also has Fly, but from what I read in the OSRIC rules it is not useful in moving other people.

I don't believe Azad has any spells currently available that will get our large group across the debris. I'm contemplating casting Fly as it has a very long duration, and then we just take our chances to cross the debris?
Sir Cal
player, 83 posts
HP 38/49
Thu 12 Mar 2020
at 18:13
  • msg #335

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 334):

I have wall of ice (make a bridge) and dimension door prepared. I'd have to review the rules to confirm wall of ice makes enough ice or dimension door can ferry multiple people.
Azad Rola
player, 84 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 12 Mar 2020
at 20:46
  • msg #336

Re: The Crags (OOC Thread)

I looked at Dimension Door - 250# of living material, over and above the caster. Azad has one ready to go, so he can take 1 other character. I figured that since the debris is navigable, albeit noisily, we may want to save spells if we can't move all 9 of characters quietly.

Doh! And as soon as I typed "quietly" it clicked! Does either of our clerics have Silence?
Sir Cal
player, 84 posts
HP 38/49
Thu 12 Mar 2020
at 21:44
  • msg #337

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 336):

I looked up Wall of Ice also. I think at my level, it will produce plenty of ice. The spell description doesn't say how shapeable it is though - will need DM ruling on that.

I'm picturing an ice ramp/arch/stairway over the debris. We might need to crawl at the top of it, but would hopefully be quiet.
Dungeon Master
GM, 133 posts
Fri 13 Mar 2020
at 00:30
  • msg #338

Re: The Crags (OOC Thread)

I’m fine with the Wall of Ice being shaped to fit the party’s immediate purpose. I had actually allowed Azad’s former player to shape one he had cast during one of the early battles of the game.

Ella has Silence 15’ Radius.
Ranzarth
player, 89 posts
HP: 31/39 AC: 1
M-U / Thief
Fri 13 Mar 2020
at 18:10
  • msg #339

Re: The Crags (OOC Thread)

Sorry for delay in responses. Tax season though should slow down after next monday.
Azad Rola
player, 85 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 14 Mar 2020
at 00:58
  • msg #340

Re: The Crags (OOC Thread)

Silence is a low level spell compared to Wall of Ice, if Ella can cast it then crossing the debris will not warn anything further down the hallways.
Herodian
player, 126 posts
HP 32/37
AC -1
Sat 14 Mar 2020
at 03:38
  • msg #341

Re: The Crags (OOC Thread)

I have silence 15' radius as well. That's a great idea, btw.
Azad Rola
player, 87 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 14 Mar 2020
at 06:52
  • msg #342

Re: The Crags (OOC Thread)

I forgot Herodian is cleric and MU!
Azad Rola
player, 89 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 18 Mar 2020
at 19:49
  • msg #343

Re: The Crags (OOC Thread)

Is there any chance that any of the PCs have encountered these 6-legged and tentacled panthers in the past?
Dungeon Master
GM, 136 posts
Mon 23 Mar 2020
at 03:18
  • msg #344

Re: The Crags (OOC Thread)

Azad, I let the First Edition Monster Manual decide for me. There, the creatures are listed as Very Rare, so I'm inclined to think that none of the company members have stumbled across them before.
Azad Rola
player, 91 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 23 Mar 2020
at 05:16
  • msg #345

Re: The Crags (OOC Thread)

Perfectly fair method to decide!
Herodian
player, 130 posts
HP 32/37
AC -1
Mon 23 Mar 2020
at 07:42
  • msg #346

Re: The Crags (OOC Thread)

After seeing the map I'm inclined to think that our best bet is to try to fight in the corner of the hallway. They will come at us from both sides, most likely. If we're lucky, one of the doors at the corner opens into a room where we could retreat to lick our wounds and regroup, if it comes down to that.

Any other ideas?
Azad Rola
player, 93 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 27 Mar 2020
at 04:52
  • msg #347

Re: The Crags (OOC Thread)

Sorry Wandreck - didn't mean for you to get caught in a bad spot!
Ella
player, 46 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 27 Mar 2020
at 04:55
  • msg #348

Re: The Crags (OOC Thread)

Hey all! Glad to see that Azad has settled in much faster than I have. I appreciate the patience I've been shown here, ended up with a lot less than time than I was expecting to have during this shelter-in-place. I'm starting to get better control of my life now so hopefully, I'll be posting regularly from now!
Sir Cal
player, 86 posts
HP 38/49
Fri 27 Mar 2020
at 18:19
  • msg #349

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 346):

I still have a wall of ice. We could block off a passage with it if we're concerned about them flanking us. I think I could close off both of the other entrances to room 11. That would force them to fight to the death instead of retreating. Which we maybe want... vegepygmies stalking us is one thing, displacer beasts is something else entirely.
Azad Rola
player, 94 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 27 Mar 2020
at 20:34
  • msg #350

Re: The Crags (OOC Thread)

In reply to Ella (msg # 348):

It's a combination of having no life; being on vacation for 2 weeks, having our trip to Hawaii cancelled, and practicing social isolation!

Basically, I have been doing chores around the house, and logging into RPOL!

I think I will have to start working from home next week (still not clear about that) between that and volunteering to "tutor" my daughter while schools are closed, I expect my RPOL time will drop dramatically!

In reply to Sir Cal (msg # 349):
I agree with Herodian's plan of putting our backs to a wall; and Azad has Web, Wall of Fire, and Wall of Force at his disposal to try to control the battlefield.

I am wondering if the flying robots are going to be worse than the displacer beasts!
Herodian
player, 131 posts
HP 32/37
AC -1
Sat 28 Mar 2020
at 09:33
  • msg #351

Re: The Crags (OOC Thread)

In reply to Sir Cal (msg # 349):

I am reluctant to close off any passage without a confirmed way to circumvent it. If that concern were addressed we can't be sure that closing off both of the other entrances to room 11 would block cage the displacer beasts. You would certainly have to block off the pit, too, in both vertical directions. Furthermore, I wouldn't be surprised if the displacer beasts had already figured out how to operate the doors that open at the push of a button. If they haven't yet, they almost certainly would if they were trapped with no other way out.
Azad Rola
player, 95 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 28 Mar 2020
at 21:41
  • msg #352

Re: The Crags (OOC Thread)

Two questions:

  1. OSRIC states the AOE for Web is 80 cubic feet; 1E PHB states the AOE is 8 cubic inches -> which translates to 8 cubes that are 10' x 10' x 10'. Which AOE should we use?

    I assume the hallways are 10' high. Which means that a single Web spell will not even fill the opening! I expect the OSRIC translation is an error; unless the authors decided to drastically reduce the AOE (which is possible).

  2. Is there any debris in the hallway we are in? Or has it all been swept into the pile at the last intersection?


Once I have the answers to my questions above, Azad is going to suggest webbing the hallway behind us shut - to slow down the flying robots - and then to move up to the next pit.

I fear we are suffering from analysis paralysis! :-)
Lumwik
player, 52 posts
Dwarf with an axe
HP 101/101
Sat 28 Mar 2020
at 21:43
  • msg #353

Re: The Crags (OOC Thread)

I was just going to start hitting it with an axe until it dies...
Azad Rola
player, 96 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 28 Mar 2020
at 23:27
  • msg #354

Re: The Crags (OOC Thread)

And If Azad was not a squishy wizard with an AC of 10, I would be right there with you!

Problems seem to resolve themselves once you start whacking at them with pointy metal objects. :-)
Dungeon Master
GM, 138 posts
Sun 29 Mar 2020
at 15:49
  • msg #355

Re: The Crags (OOC Thread)

1. In this instance, I would agree that the dimensions given in OSRIC are in error. We'll use those specified in the Players Handbook for the Web spell.

2. No. The only significant collection of debris that the party has encountered was in the junction they traveled through. The corridor leading to the chamber where the displacer beasts are stalking about is free of clutter.

I feel compelled to make one other clarification, which possibly arose from me not providing enough detail in the initial description I gave. The spheres that Wandreck saw did not have metallic bodies, which would suggest that they were robots akin to the cylindrical models that the adventurers have previously encountered. The spheres appear to be comprised of pure light, which has a slight pale green hue.
Herodian
player, 134 posts
HP 32/37
AC -1
Fri 3 Apr 2020
at 23:06
  • msg #356

Re: The Crags (OOC Thread)

Lumwik, please clarify for me where you are in relation to Herodian and the lightning bolt that he is about to send down the corridor?
Lumwik
player, 54 posts
Dwarf with an axe
HP 101/101
Fri 3 Apr 2020
at 23:42
  • msg #357

Re: The Crags (OOC Thread)

My Apologies,

After...

That's why he didn't charge ahead.  But I intended him to wait until the coast was clear, basically he will stand between the cats and the party...
This message was last edited by the player at 23:52, Fri 03 Apr 2020.
Herodian
player, 135 posts
HP 32/37
AC -1
Sat 4 Apr 2020
at 00:08
  • msg #358

Re: The Crags (OOC Thread)

Ok, thanks. I just wanted to make sure he wasn't about to fry anyone in the party.
Lumwik
player, 55 posts
Dwarf with an axe
HP 101/101
Sat 4 Apr 2020
at 00:39
  • msg #359

Re: The Crags (OOC Thread)

No worries.  It really would have just tickled anyway, as his saves are really good too.  :)
Herodian
player, 137 posts
HP 32/37
AC -1
Sat 4 Apr 2020
at 01:28
  • msg #360

Re: The Crags (OOC Thread)

Even with a save that would be a 15 hp tickle. It would leave Herodian half dead. lol
Lumwik
player, 56 posts
Dwarf with an axe
HP 101/101
Sat 4 Apr 2020
at 01:34
  • msg #361

Re: The Crags (OOC Thread)

There are some advantages to being a single class dwarf fighter.
Sir Cal
player, 87 posts
HP 38/49
Sun 5 Apr 2020
at 01:59
  • msg #362

Re: The Crags (OOC Thread)

I'm going to cast slow on the three displacers. Will get a real post up later tonight
Sir Cal
player, 89 posts
HP 38/49
Thu 9 Apr 2020
at 20:12
  • msg #363

Re: The Crags (OOC Thread)

Wow a LOT of stuff just happened!
Azad Rola
player, 101 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 11 Apr 2020
at 17:40
  • msg #364

Re: The Crags (OOC Thread)

Herodian has determined an effective, albeit, attention-getting method for opening locked doors!
Herodian
player, 139 posts
HP 32/37
AC -1
Sun 12 Apr 2020
at 00:59
  • msg #365

Re: The Crags (OOC Thread)

Right now I'm just hoping that he doesn't end up causing a TPK.
Salenth Ravanys
player, 37 posts
60/60 HP
Mon 13 Apr 2020
at 01:38
  • msg #366

Re: The Crags (OOC Thread)

Hi all,

My deepest apologies for being absent for the past 2 weeks. I hope that everyone is well and staying safe from Covid-19.

I now work from home but it has given me more work to complete which means less gaming time. I'll try to log in once in a while but DM, I understand this is probably going to give you more work. So, if you need to kill Salenth off to ease up on posting for me, I understand!

Meanwhile, stay safe guys!
Sir Cal
player, 91 posts
HP 38/49
Wed 15 Apr 2020
at 17:18
  • msg #367

Re: The Crags (OOC Thread)

Since actions haven't been resolved yet...

If Ella doesn't do a turn on the shadows or if at least 2 are still around, I want to change my action to casting Protection from Evil 10' Radius. My read of that is that it should keep them hedged out of the 10' radius sphere if they are evil or not from material plane. I *think* both apply (but I'm resisting temptation to look up their stats.)
Wandreck
player, 104 posts
HP max 59
HP current 55
Fri 17 Apr 2020
at 04:42
  • msg #368

Re: The Crags (OOC Thread)

Be well, everyone.
Sir Cal
player, 92 posts
HP 38/49
Tue 21 Apr 2020
at 12:01
  • msg #369

Re: The Crags (OOC Thread)

Are there any immediate threats?

Do I have this right?
Only 1 displacer beast left and it has disengaged to go back to the elevator shaft. (Maybe that's because of Herodian's Confusion spell?)

The shadows are destroyed

The will-o-wisps, if they are still alive, are still behind the webs



Imminent, but not yet immediate threats:
Footsteps coming from the north
Green glow from the south
Dungeon Master
GM, 144 posts
Tue 21 Apr 2020
at 15:15
  • msg #370

Re: The Crags (OOC Thread)

For the most part, yes.

  1. The last displacer beast, under the influence of Herodian’s confusion spell disengaged and wandered back toward the chamber with the pit. Lumwik has moved to intercept it.
  2. The shadows are indeed blasted into nothingness.
  3. Although the burning scent lingers, the crackling sounds from the west have ceased and the pale green light is growing stronger. (The green illumination is coming from the west, not the south.) This suggests that the will o’ wisps have already burned their way through the webs and are drawing near.
  4. The footfalls are close enough to suggest that whatever is approaching has drawn very close to the northern (pit) chamber.

Hope that clarifies a little. Please let me know if there are more questions.
Azad Rola
player, 103 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 24 Apr 2020
at 21:36
  • msg #371

Re: The Crags (OOC Thread)

Azad appreciates the assist, Sir Cal!

Two Will o' wisps coming from the west, and who knows what coming from the north! Depending on how that Magic Missile worked last round, Azad may have to pull out a bigger gun to deal with the green globes!
Ranzarth
player, 95 posts
HP: 31/39 AC: 1
M-U / Thief
Sat 25 Apr 2020
at 22:56
  • msg #372

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 371):

My lightning bolts won't be helping as I can see.
Azad Rola
player, 105 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 25 Apr 2020
at 23:21
  • msg #373

Re: The Crags (OOC Thread)

Hmmm. If the Magic Missile didn't take one down, then I was planning on switching to Lightning Bolt!

Barrng all the fireworks after the fact, it seems like the most surgical of strikes!
Harkmur of the Granite
player, 49 posts
Sun 26 Apr 2020
at 03:10
  • msg #374

Re: The Crags (OOC Thread)

Might I trouble you for a small map update?  Getting a tad lost on everyone's exact location.
Dungeon Master
GM, 146 posts
Tue 28 Apr 2020
at 01:08
  • msg #375

Re: The Crags (OOC Thread)

I will do my utmost to get an updated map posted this evening.
Dungeon Master
GM, 147 posts
Tue 28 Apr 2020
at 03:27
  • msg #376

Re: The Crags (OOC Thread)

The main game map has been updated.
Trisvyre
player, 23 posts
Elven Scout
Sat 2 May 2020
at 00:50
  • msg #377

Re: The Crags (OOC Thread)

Greetings one and all!

I am happy and excited to announce I will be taking over the NPC Trisvyre and am looking forward to joining all of you in the game.  I'll be catching up on the story over the weekend and will post IC as soon as I have a handle on what's going on!
Ranzarth
player, 96 posts
HP: 31/39 AC: 1
M-U / Thief
Sat 2 May 2020
at 01:00
  • msg #378

Re: The Crags (OOC Thread)

In reply to Trisvyre (msg # 377):

Welcome
Salenth Ravanys
player, 40 posts
60/60 HP
Sat 2 May 2020
at 01:20
  • msg #379

Re: The Crags (OOC Thread)

Greetings, salutations and HI everybody!!

the new Salenth Ravanys at your service, working on getting caught up and hoping to make a contribution soon! :)
Herodian
player, 143 posts
HP 32/37
AC -1
Sat 2 May 2020
at 01:51
  • msg #380

Re: The Crags (OOC Thread)

Welcome to both of you!
Ella
player, 50 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sat 2 May 2020
at 03:31
  • msg #381

Re: The Crags (OOC Thread)

Hello everyone!

Just joined the cast as well and will be taking over the role of Ella, the fiery-tempered half-elven cleric-ranger of Joramy!

I too will review the in-game thread to catch up on what's going on and will post in-character shortly.

Looking forward to gaming with you!

Ella
Salenth Ravanys
player, 41 posts
60/60 HP
Sat 2 May 2020
at 03:47
  • msg #382

Re: The Crags (OOC Thread)

Hi Ella! welcome to the newbie squad :)
Herodian
player, 144 posts
HP 32/37
AC -1
Sat 2 May 2020
at 03:51
  • msg #383

Re: The Crags (OOC Thread)

Herodian:
Welcome to both of you!


Make that to the three of you!
Azad Rola
player, 108 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 2 May 2020
at 06:06
  • msg #384

Re: The Crags (OOC Thread)

Welcome to our three new members!

There's only one rule to remember, at all times, if in doubt, sacrifice your character's life to protect the wizard! :-)
Dungeon Master
GM, 148 posts
Sat 2 May 2020
at 21:52
  • msg #385

Re: The Crags (OOC Thread)

Before I post an in-game update, I want to verify my understanding.

It appears as though the majority of the party is moving into the northern chamber with the pit. Is that correct? Are there any exceptions? Anyone that's hanging back or moving to a different area?
Azad Rola
player, 109 posts
Human Magic User
AC: 10 | HP: 44/44
Sun 3 May 2020
at 08:19
  • msg #386

Re: The Crags (OOC Thread)

Azad cast a lightning bolt down the east-west corridor to hopefully obliterate what he thinks were invisible green globes!

He will head north once he sees the aftermath of his spell.
Sir Cal
player, 94 posts
HP 38/49
Sun 3 May 2020
at 12:43
  • msg #387

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 386):

Cal is shadowing Azad right now to keep the wizard protected from possibly invisible light globe monsters.
Wandreck
player, 108 posts
HP max 59
HP current 55
Sun 3 May 2020
at 20:17
  • msg #388

Re: The Crags (OOC Thread)

Dungeon Master:
Before I post an in-game update, I want to verify my understanding.

It appears as though the majority of the party is moving into the northern chamber with the pit. Is that correct? Are there any exceptions? Anyone that's hanging back or moving to a different area?


I am headed that way.
Ella
player, 52 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sun 3 May 2020
at 20:58
  • msg #389

Re: The Crags (OOC Thread)

In reply to Sir Cal (msg # 387):

Same goes for Ella. She's not going to ditch Azad, especially with our rear unprotected.
Herodian
player, 145 posts
HP 32/37
AC -1
Mon 4 May 2020
at 05:32
  • msg #390

Re: The Crags (OOC Thread)

Dungeon Master:
Before I post an in-game update, I want to verify my understanding.

It appears as though the majority of the party is moving into the northern chamber with the pit. Is that correct? Are there any exceptions? Anyone that's hanging back or moving to a different area?


Herodian is headed toward the pit but is still in the corridor.
Ranzarth
player, 97 posts
HP: 31/39 AC: 1
M-U / Thief
Mon 4 May 2020
at 22:16
  • msg #391

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 385):

At the moment I'm going to continue holding my position in the shadows. Awaiting for the sirens to stop and "monsters" to stop coming. He also figured if anything tried to sneak up behind his group he could provide some "cover" for them.
Ella
player, 53 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 5 May 2020
at 17:17
  • msg #392

Re: The Crags (OOC Thread)

DM: Ella currently has her bow drawn. Can she stow her bow, draw her flametongue, and make an attack in the same round? Or will swapping weapons require a full round action?

All DMs handle arming actions differently and wanted to get your ruling on it prior to posting.

Thanks!
Dungeon Master
GM, 150 posts
Tue 5 May 2020
at 17:38
  • msg #393

Re: The Crags (OOC Thread)

First edition AD&D offers a host of different minutiae, all of which individual DMs handle differently. :)

I don’t have an issue with Ella swapping weapons and attacking within the same round. It’s something I would expect that an experienced warrior could manage quickly.

Incidentally, I’ve edited my last post to make some of the language more precise and to list the Armor Classes of the group’s potential foes, for ease of reference.
Azad Rola
player, 110 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 6 May 2020
at 01:29
  • msg #394

Re: The Crags (OOC Thread)

Was Azad's lightning bolt completely ineffective against the will o'wisps? Did it do anything to the hallway as Herodian's did earlier?
Dungeon Master
GM, 151 posts
Wed 6 May 2020
at 03:32
  • msg #395

Re: The Crags (OOC Thread)

Unlike the magic missile spell, Azad does not see that the lightning bolt had any apparent effect on the wisps.

The corridor that Azad’s bolt traveled down was dark, unlike the well lit one where Herodian’s was unleashed. Within the dark hallway, it doesn’t appear that a similar kind of chaos was brought about by Azad’s casting.
Herodian
player, 147 posts
HP 32/37
AC -1
Wed 6 May 2020
at 17:21
  • msg #396

Re: The Crags (OOC Thread)

The Chant spell gives +1 to attack rolls, damage rolls, and saving throw rolls. Magic Missile requires a damage roll, and if any deity would beef up spell damage it would be Boccob. I'd like to ask for a ruling on that, DM.

Does Chant give +1 to all damage rolls or only weapon damage rolls?
Herodian
player, 148 posts
HP 32/37
AC -1
Thu 7 May 2020
at 08:26
  • msg #397

Re: The Crags (OOC Thread)

When we last encountered these cylinders I don't think we were in possession of any of the little plastic key cards yet. I wonder if they will still be hostile towards us now that we have a few?
Sir Cal
player, 96 posts
HP 38/49
Thu 7 May 2020
at 11:17
  • msg #398

Re: The Crags (OOC Thread)

They were ignoring us this time, weren't they? Well they yelled at us to get out of their way, but then started working in the walls
Herodian
player, 149 posts
HP 32/37
AC -1
Thu 7 May 2020
at 12:07
  • msg #399

Re: The Crags (OOC Thread)

That is something else working on the walls. The cylinders just showed up in the east/west passage where the will o wisps are, if I understand correctly.
Dungeon Master
GM, 152 posts
Thu 7 May 2020
at 14:26
  • msg #400

Re: The Crags (OOC Thread)

That’s right.

This construct...



...entered the chamber with the pit a few moments after Lumwik dispatched the last of the displacer beasts. It came from an (as yet) unexplored western passageway that connects directly with the room housing the pit. The construct spoke briefly to Lumwik and Trisvyre, then moved to the chamber’s eastern wall where it removed a metal panel and began manipulating the mechanisms that were behind it. It is still engaged in that activity and has been essentially ignoring the adventurers.

The three cylinders...



...came from the direction of the debris choked junction that the party had to navigate through prior to the encounter with the displacer beasts. The same area where Wandreck had first observed the will-o-wisps.

Ranzarth has just shown the cylinders his red card. Previously, the sight of said card was enough to prompt another group of cylinders to leave the party alone, as though the adventurers’ possession of the card indicated that they were permitted to be in the area they were exploring. At this point, the party hasn’t seen how the new group of cylinders will respond to Ranzarth’s card.
Ranzarth
player, 99 posts
HP: 31/39 AC: 1
M-U / Thief
Thu 7 May 2020
at 16:45
  • msg #401

Re: The Crags (OOC Thread)

Wandreck:
Using his sling, Wandreck lobs a bullet at the glowing eye of the lead cylinder.

19:56, Today: Wandreck rolled 5 using 1d6+1.  Damage.
19:56, Today: Wandreck rolled 18 using 1d20+1.  To hit w/sling.




***CRY***
Wandreck
player, 110 posts
HP max 59
HP current 55
Sat 9 May 2020
at 22:58
  • msg #402

Re: The Crags (OOC Thread)

Oops.

Are the cylinders considered large creatures?
Ella
player, 56 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 12 May 2020
at 21:38
  • msg #403

Re: The Crags (OOC Thread)

DM: Is the will'o-wisp still visible, i.e., illuminated, or has it fled out of line of sight?
Dungeon Master
GM, 155 posts
Wed 13 May 2020
at 13:46
  • msg #404

Re: The Crags (OOC Thread)

Wandreck:
Are the cylinders considered large creatures?

No. They’re medium sized.

Ella:
DM: Is the will'o-wisp still visible, i.e., illuminated, or has it fled out of line of sight?

Apologies. I should have clarified this in my last in-game post. The surviving wisp has reached the hallway junction west of the party’s position and turned north, out of line of sight.
Sir Cal
player, 98 posts
HP 21/49
Wed 13 May 2020
at 17:49
  • msg #405

Re: The Crags (OOC Thread)

I have a couple of questions about the situation that will help me decide tactics:

1) If I took a step back, would I be able to put a wall of ice up between me and this robot I'm fighting without sealing off any party members with it? Could I seal off this robot by itself?

2) What's the rules on casting time and all that? Would I even have a chance to cast a spell before the robot was back on me? My recall of 1E is that each spell takes a certain # of segments to cast, and if you get attacked while casting, you lose the spell. Is that how we're doing it?

Thanks!
Azad Rola
player, 113 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 14 May 2020
at 17:43
  • msg #406

Re: The Crags (OOC Thread)

I assume Azad is still passed out from the gas...and from what I can tell, at or near the corner of the E-W and N-S hallways.
Sir Cal
player, 99 posts
HP 21/49
Thu 14 May 2020
at 18:23
  • msg #407

Re: The Crags (OOC Thread)

Now that Ella has run off, I really need the map update to understand the tactical options.
Ella
player, 58 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 14 May 2020
at 18:29
  • msg #408

Re: The Crags (OOC Thread)

The map is located in the game map link.

Based on my understanding of position, Ella should be about 20 ft away from Cal and Azad
Sir Cal
player, 100 posts
HP 21/49
Thu 14 May 2020
at 18:51
  • msg #409

Re: The Crags (OOC Thread)

In reply to Ella (msg # 408):

I'm aware of the map. I need confirmation of positions of characters and opponents.

Did Ella run off towards #4?
Ella
player, 59 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 14 May 2020
at 18:57
  • msg #410

Re: The Crags (OOC Thread)

Sir Cal:
In reply to Ella (msg # 408):

I'm aware of the map. I need confirmation of positions of characters and opponents.

Did Ella run off towards #4?


Yes. East side of 4-way intersection at position #4.

Her concern is leaving rear exposed in the event willowisp returns while we are engaged with steel cylinders.
Sir Cal
player, 101 posts
HP 21/49
Thu 14 May 2020
at 20:21
  • msg #411

Re: The Crags (OOC Thread)

In reply to Ella (msg # 410):

That's what I thought... which is an unfortunate bit of lack of coordination. I was asking my questions to assess the viability of casting a wall of ice between #5 and #6 to seal off the robot that's tussling with us to reduce the amount of incoming fire we're taking at least for a little while, and buy us some time to focus on taking down one of these other ones. Then after the one gets through my wall of ice, maybe we'd have taken one of these other ones out. Now if I do that, I seal off Ella too! Plus, it doesn't buy her an action free of retribution from the robot to either help Azad, heal someone else, or give us some other buff.

The move would have sealed off the will-o-wisp too, although IMO, that hardly matters. The wisps are small potatoes. The robots are kicking our asses right now and exponentially more dangerous. They just took down 5 of us!
Ella
player, 60 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 14 May 2020
at 20:40
  • msg #412

Re: The Crags (OOC Thread)

Damn. Sorry, I guess I didn't have a clear or same understanding of the situation. Likely wouldn't have been an issue around the table, but PbP opens up new challenges.

Chalk it up to fog of war, I guess...

But, yeah, sorry. :(
Wandreck
player, 113 posts
HP max 59
HP current 49
Thu 14 May 2020
at 22:00
  • msg #413

Re: The Crags (OOC Thread)

Sorry I screwed up, guys.  Again.

It’s not deliberate...
Lumwik
player, 64 posts
Dwarf with an axe
HP 101/101
Fri 15 May 2020
at 00:20
  • msg #414

Re: The Crags (OOC Thread)

Meh, its only a flesh wound.  I'll kill it in a round or three.
Dungeon Master
GM, 156 posts
Fri 15 May 2020
at 05:00
  • msg #415

Re: The Crags (OOC Thread)

Sir Cal:
Now that Ella has run off, I really need the map update to understand the tactical options.

I should have an updated map up tomorrow. I’ll make certain to mark the approximate positions of the party members and robots to better clarify the existing tactical situation.

Sir Cal, with regard to your prior question, in case you want to cast something other than Wall of Ice, I would say that you could cast a spell, but you would need to move a few paces away from your opponent to do so. I would think that an experienced caster like yourself could take a few measured steps and cast within the same round.

Azad, I apologize. I inadvertently left you in the dark about your condition. The effects of the gas will keep you knocked out for 3 turns.
Herodian
player, 152 posts
HP 26/37, AC -1
Stunned 2, Deafened 4
Fri 15 May 2020
at 05:56
  • msg #416

Re: The Crags (OOC Thread)

We *could* trace the blame back to a certain lightning bolt that drew a LOT of unwanted attention (or even farther, probably). Anyway, if this ends up being a tpk, or even half of a tpk, it's on Herodian. Y'all don't even try to take the credit for it. :P
Azad Rola
player, 114 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 15 May 2020
at 16:24
  • msg #417

Re: The Crags (OOC Thread)

Herodian, Azad would tell you not to blame yourself, but the stupid sod rolled a 2 on his save is just getting settled in for a half-hour nap!
Dungeon Master
GM, 158 posts
Mon 18 May 2020
at 02:37
  • msg #418

Re: The Crags (OOC Thread)

The main game map has been updated.
Harkmur of the Granite
player, 53 posts
Mon 18 May 2020
at 23:03
  • msg #419

Re: The Crags (OOC Thread)

If I'm not mistaken, I believe I'm still in the vicinity of Wandreck?
Dungeon Master
GM, 159 posts
Mon 18 May 2020
at 23:05
  • msg #420

Re: The Crags (OOC Thread)

Oops. Yes. You are. My apologies for the omission.
Dungeon Master
GM, 160 posts
Thu 21 May 2020
at 12:29
  • msg #421

Re: The Crags (OOC Thread)

I’m going to do my best to process the current round this evening, so that those who have been stunned can jump back into the fray.
Sir Cal
player, 103 posts
HP 21/49
Thu 21 May 2020
at 18:05
  • msg #422

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 421):

I still need to do my next move. Will try to get it up this afternoon.
Azad Rola
player, 115 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 21 May 2020
at 21:30
  • msg #423

Re: The Crags (OOC Thread)


DM:
those who have been stunned can jump back into the fray
And those of us who are unconscious will snore a bit, and possibly drool a little!
Herodian
player, 154 posts
HP 26/37, AC -1
Stunned 1, Deafened 3
Thu 21 May 2020
at 23:19
  • msg #424

Re: The Crags (OOC Thread)

DM,

Can someone who is deaf cast spells? I am inclined to think that it would be difficult, if not impossible but none of the 16 references to deafness in OSRIC associate it with a penalty.
Dungeon Master
GM, 162 posts
Fri 22 May 2020
at 05:09
  • msg #425

Re: The Crags (OOC Thread)

As the rules are silent on the matter, I’m inclined to agree that no penalty to spellcasting is incurred. Presumably, the discipline involved in learning the incantations would enable the caster to recite them correctly, even if the magic user/cleric couldn’t hear.
Azad Rola
player, 116 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 23 May 2020
at 18:40
  • msg #426

Re: The Crags (OOC Thread)

Don't forget the unconscious wizard!
Herodian
player, 157 posts
HP 26/37, AC -1
Stunned 1, Deafened 3
Sun 24 May 2020
at 16:16
  • msg #427

Re: The Crags (OOC Thread)

If my math is correct, Ranzarth should be at 28/31 HP. I think Sir Cal has the greatest need of healing, but I wouldn't swear to it. Herodian only has 3x CLW remaining. He is about to suggest finding somewhere to rest (again).
Sir Cal
player, 106 posts
HP 21/49
Sun 24 May 2020
at 18:01
  • msg #428

Re: The Crags (OOC Thread)

I'm pretty sure my bio line is up to date.  So I have 21, which is about half
Azad Rola
player, 117 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 25 May 2020
at 03:12
  • msg #429

Re: The Crags (OOC Thread)

I'm assuming that Azad is not waking up until the sleep gas wears off.

But we'll have to wait to see what the DM says.
Harkmur of the Granite
player, 55 posts
Tue 26 May 2020
at 16:52
  • msg #430

Re: The Crags (OOC Thread)

So have we all corralled in the pit room or are we still separated with one group near the pit and the other down the hallway?
Azad Rola
player, 118 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 27 May 2020
at 00:10
  • msg #431

Re: The Crags (OOC Thread)

DM:
Sir Cal’s gentle attempt at rousing Azad is met only with mumbling and a brief snore, leading the warrior to think that he may need to use more aggressive measures to awaken the wizard.

I think you might have to kiss Azad, prince charming! :-)
Ranzarth
player, 102 posts
HP: 23/39 AC: 1
M-U / Thief
Wed 27 May 2020
at 21:05
  • msg #432

Re: The Crags (OOC Thread)

Headed camping this week. Will be MIA from Thursday through Sunday.
Ella
player, 66 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 28 May 2020
at 11:17
  • msg #433

Re: The Crags (OOC Thread)

Harkmur of the Granite:
So have we all corralled in the pit room or are we still separated with one group near the pit and the other down the hallway?

I assumed we all congregated together at the end of the last encounter. That makes the most sense to me, especially considering we were administering healing, etc. in that time.
Dungeon Master
GM, 167 posts
Tue 2 Jun 2020
at 15:20
  • msg #434

Re: The Crags (OOC Thread)

Apologies for my poor drawing skills:



Since the majority of the party has voiced support for taking a rest nearby, I’m going to presume that they set up camp in the room I’ve circled. The chamber has been previously ransacked, but still has a number of chairs and tables, and appears to have once functioned as a dining hall.

I’ll need two things:

1. A schedule of who will stand watch (I know Lumwik and Trisvyre are standing guard first).

2. An update from all spell casters regarding the spells they are preparing for the following day.

As it sits now, the area is completely absent of activity. None of those keeping watch have seen or heard any evidence of creatures nearby.
Ella
player, 68 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 2 Jun 2020
at 23:12
  • msg #435

Re: The Crags (OOC Thread)

Ella will cast two Cure Serious Wounds to bring Sir Cal up to full hp prior to the rest period. Sir Cal heals 13.

18:05, Today: Ella rolled 7 using 2d8+1 with rolls of 2,4.  CSW.
18:05, Today: Ella rolled 6 using 2d8+1 with rolls of 1,4.  CSW.

1. Ella offers to take 2nd watch.

2. Ella will memorize the same spells that were on her list the previous day. Her character sheet has everything listed. Let me know if you need this as a PM.
Sir Cal
player, 108 posts
HP 38/49
Wed 3 Jun 2020
at 15:32
  • msg #436

Re: The Crags (OOC Thread)

Thank you Ella.

Here's my intended spell selection. I'll do Strength on myself in the morning. If it would be helpful to Strength Harkmur, I can memorize a 2nd one, probably instead of Stinking Cloud. I think we Enlarged Harkmur also. I can handle that one too, and I'll have a 2nd Enlarge available if someone else wants to go big.



1ST LEVEL  (  4 /DAY)  [M] Memorised [X] Used
[ ] read magic
[M ] detect magic
[M ] unseen servant
[MM ] enlarge
[ ] identify

2ND LEVEL  (  3 /DAY)
[M ] strength
[M ] stinking cloud
[M ] web
[ ] mirror image

3RD LEVEL  (  3 /DAY)
[ ] dispel magic
[ ] fly
[MM ] slow
[M ] prot.evil 10'radius

4TH LEVEL  (  2 /DAY)
[M ] confusion
[M ] wall of ice
[ ] dimension door
[ ] minor globe invulnerability
Ranzarth
player, 105 posts
HP: 23/39 AC: 1
M-U / Thief
Thu 4 Jun 2020
at 00:04
  • msg #437

Re: The Crags (OOC Thread)

I'm done 16 hps still.


ST LEVEL  ( 4  /DAY)  [M] Memorised [X] Used
[ ] Feather Fall
[M M] Magic Missile
[M] Shield
[ ] Sleep
[ ] Read Magic
[M] Hold Portal
[ ] Identify
[ ] Detect Magic

2ND LEVEL  ( 4 /DAY)
[ ] Invisibility
[M] Detect Invisibility
[M] Knock
[M] Rope Trick
[ ] Web
[ ] Strength
[M] Mirror Image

3RD LEVEL  ( 3 /DAY)
[M] Blink
[M] Fly
[ ] Water Breathing
[M] Dispel Magic
[ ] Lightning Bolt

4TH LEVEL  ( 2 /DAY)
[M] Dimension Door
[M] Polymorph Self
[ ] Minor Globe of Invulnerability

5TH LEVEL  ( 1 /DAY)
[ ] Teleport
[M] Passwall
Sir Cal
player, 109 posts
HP 49/49
Thu 4 Jun 2020
at 03:06
  • msg #438

Re: The Crags (OOC Thread)

If there's not surplus healing available, I'd be happy to give the 2nd batch of healing Ella gave me to Ranzarth.
Ella
player, 69 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 4 Jun 2020
at 03:19
  • msg #439

Re: The Crags (OOC Thread)

Ella has one cure serious wounds left, if anyone needs it.
Azad Rola
player, 121 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 4 Jun 2020
at 06:00
  • msg #440

Re: The Crags (OOC Thread)

DM: Did the sleep gas cause any damage to Azad? If not, I believe he has made it so far without any damage! :-)

Ranzarth: FYI: Passwall does not work through metal!
Lumwik
player, 70 posts
Dwarf with an axe
HP 101/101
Fri 5 Jun 2020
at 02:13
  • msg #441

Re: The Crags (OOC Thread)

Lumwik has no spells to memorize, of course, but would definitely benefit from a Strength spell again.
Ranzarth
player, 106 posts
HP: 23/39 AC: 1
M-U / Thief
Fri 5 Jun 2020
at 21:09
  • msg #442

Re: The Crags (OOC Thread)

Ella:
Ella has one cure serious wounds left, if anyone needs it.


Well I'm still down 16 hps so.
Ella
player, 70 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 5 Jun 2020
at 21:43
  • msg #443

Re: The Crags (OOC Thread)

Ranzarth:
Ella:
Ella has one cure serious wounds left, if anyone needs it.


Well I'm still down 16 hps so.



16:43, Today: Ella rolled 9 using 2d8+1 ((6,2)).

Here you go. Heal 9 more.

Right. Now Ella is out of healing spells for the day.
Dungeon Master
GM, 169 posts
Mon 8 Jun 2020
at 14:53
  • msg #444

Re: The Crags (OOC Thread)

Azad Rola:
DM: Did the sleep gas cause any damage to Azad? If not, I believe he has made it so far without any damage! :-)

Nope. Azad received no damage from the cloud of gas. Just a few turns of blissful unconsciousness.

My thanks to everyone for being so diligent about updating me with regard to your chosen spells.
Sir Cal
player, 110 posts
HP 49/49
Mon 8 Jun 2020
at 15:18
  • msg #445

Re: The Crags (OOC Thread)

Dungeon Master:
My thanks to everyone for being so diligent about updating me with regard to your chosen spells.


Nobody else spoke up, so I'm going to assume that I'll handle the enlarging and strengthing of Lumwik/Harmkur. So I'll memorize 2 enlarges and 2 strengths.
Azad Rola
player, 122 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 8 Jun 2020
at 17:18
  • msg #446

Re: The Crags (OOC Thread)

In reply to Sir Cal (msg # 445):

Sorry missed the question!

Azad can cast Enlarge at 8th level from his staff for free.
Dungeon Master
GM, 171 posts
Mon 15 Jun 2020
at 14:28
  • msg #447

Re: The Crags (OOC Thread)

I’m concerned that I might have missed a cue here. I know that both Trisvyre and Ella have advocated for further exploration, specifically of the chamber to the north with the pit (the former lair of the displacer beasts). Is the rest of the party in agreement with that course of action? If so, I will be sure to move the game forward promptly.
Sir Cal
player, 111 posts
HP 49/49
Mon 15 Jun 2020
at 15:11
  • msg #448

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 447):

I'm fine with whatever, after we finish resting.
Harkmur of the Granite
player, 59 posts
Tue 16 Jun 2020
at 16:44
  • msg #449

Re: The Crags (OOC Thread)

Indeed, it would appear we have not voiced any opinions.  Harkmur will indeed follow suit, my bad for not posting his reaction.
Sir Cal
player, 113 posts
HP 49/49
Fri 19 Jun 2020
at 19:59
  • msg #450

Re: The Crags (OOC Thread)

We should figure out who's carrying red cards.

Who needs Enlarge?

I'll cast a Strength on myself just before we get underway. Does anyone else want a Strength? If not, I can save it for later.
Trisvyre
player, 33 posts
Elven Scout
HP: 72/77 AC: 1
Fri 19 Jun 2020
at 23:32
  • msg #451

Re: The Crags (OOC Thread)

If there are extra Strength spells I'd be happy to take one.
Dungeon Master
GM, 173 posts
Fri 19 Jun 2020
at 23:39
  • msg #452

Re: The Crags (OOC Thread)

To the best of my knowledge, Ranzarth is carrying one of the red cards, which remains in good condition despite a little smoke damage. The other one, which was recently discovered, remains unclaimed.
Lumwik
player, 71 posts
Dwarf with an axe
HP 101/101
Tue 23 Jun 2020
at 00:54
  • msg #453

Re: The Crags (OOC Thread)

Lumwik needs a strength spell, and probably has enough HP to handle being a large size creature.
Sir Cal
player, 114 posts
HP 49/49
Tue 23 Jun 2020
at 01:49
  • msg #454

Re: The Crags (OOC Thread)

So I'll Enlarge Lumwik, then do a Strength on him.

And a Strength on myself. I think it's d6+1?

20:48, Today: Sir Cal rolled 2,4 using d6+1,d6+1 with rolls of 1,3.  lumwik first, then cal.


So Lumwik would get to an 18/20 str
And I'll get to 18/93, which is what I had previously.
Lumwik
player, 72 posts
Dwarf with an axe
HP 101/101
Tue 23 Jun 2020
at 01:55
  • msg #455

Re: The Crags (OOC Thread)

Lumwik is a straight fighter, shouldn't Strength be 1d8?
Sir Cal
player, 115 posts
HP 49/49
Tue 23 Jun 2020
at 02:50
  • msg #456

Re: The Crags (OOC Thread)

In reply to Lumwik (msg # 455):

I don't have access to my book anymore. If you tell me it's 1d8, then I'll believe you. Is there a bonus on it, or straight d8?
Lumwik
player, 73 posts
Dwarf with an axe
HP 101/101
Tue 23 Jun 2020
at 03:05
  • msg #457

Re: The Crags (OOC Thread)

Fighters are 1d8, Cleric & Thieves are 1d6, and MU and Monks are 1d4.   There are no pips.
Sir Cal
player, 116 posts
HP 49/49
Tue 23 Jun 2020
at 03:44
  • msg #458

Re: The Crags (OOC Thread)

In reply to Lumwik (msg # 457):

Thanks.

22:43, Today: Sir Cal rolled 5,2 using d8,d8.  lumwik first.


So that's 18/50 for Lumwik, and 18/83 for me.
Azad Rola
player, 125 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 23 Jun 2020
at 04:29
  • msg #459

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 452):

If no one has an issue, Azad will carry the second red card.
Lumwik
player, 74 posts
Dwarf with an axe
HP 101/101
Tue 23 Jun 2020
at 11:28
  • msg #460

Re: The Crags (OOC Thread)

Lumwik's strength is 14. So +5 he ends up at 18:10. 4 gets him to 18… Each 1 over 18 is 10%, not a whole category.
Sir Cal
player, 117 posts
HP 49/49
Tue 23 Jun 2020
at 12:39
  • msg #461

Re: The Crags (OOC Thread)

I thought enlarge gets you to 18. I did that first, then put strength on top
Lumwik
player, 75 posts
Dwarf with an axe
HP 101/101
Tue 23 Jun 2020
at 13:19
  • msg #462

Re: The Crags (OOC Thread)

Not in 1e, the spell description doesn't mention a mechanic for change in STR

http://pandaria.rpgworlds.info...ules/adnd_spells.htm

OSRIC says
quote:
Enlarge (Reversible)
Arcane Transmutation/ Alteration
Level: Magic user 1
Range: 5 ft/ caster level
Duration: 1 turn/ caster level
Area of Effect: One creature or object
Components: V,S,M
Casting Time: 1 segment
Saving Throw: Negates
This spell causes a creature or object to grow in size and
weight. The spell increases a creature’s size and weight by
20% for each level of the caster (to a maximum increase of
200%) or increases an object’s size and weight by 10% per
caster level (to a maximum increase of 100%). The magic
user’s power limits the volume of material that he or she
can enlarge; the mage can affect no more than 10 cubic ft
of living matter, or 5 cubic ft of non-living matter, per level.
A normal sized person doubled in size will generally have
strength of 18, and tripled in size would have strength of
20+. The spell’s reverse applies in the same ratios, but with
the effect of reducing the size of an object or creature.
If the spell is cast on an unwilling recipient, a successful
saving throw will negate the spell, but willing recipients
may choose to forgo the save
.

The GM has previously rules that enlarge affect a person and their equipment.  So it's really their call on mechanical effects.

In either case there is no mechanical difference between 18:10 and 18:50
Azad Rola
player, 126 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 24 Jun 2020
at 00:51
  • msg #463

Re: The Crags (OOC Thread)

As noted previously, Azad can cast Enlarge for free, 160% (8th level); last 80 minutes.

Based on what Lumwik posted, if 100% enlargement gives 18 STR and 200% enlargement gives 20+ STR, then 160% should give 19 STR or thereabouts.
Sir Cal
player, 119 posts
HP 49/49
Mon 29 Jun 2020
at 11:41
  • msg #464

Re: The Crags (OOC Thread)

I 2nd Azad carrying the other red card.
Sir Cal
player, 120 posts
HP 49/49
Mon 29 Jun 2020
at 11:42
  • msg #465

Re: The Crags (OOC Thread)

None of us have Comprehend Languages on our spell lists?

This adventure has convinced me of its usefulness!
Trisvyre
player, 35 posts
Elven Scout
HP: 72/77 AC: 1
Tue 30 Jun 2020
at 00:56
  • msg #466

Re: The Crags (OOC Thread)

Sorry, I have Comprehend Languages as an available spell.  However, it is not memorized and since I hadn't spent my memorized one the day before I never changed my selection for this new day.

It does require me to touch the person in order to understand them, so it's not perfect.  And I cannot speak in return, only understand what they are saying.

Still, presumably would be useful given we can mollify the person first.
Azad Rola
player, 127 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 30 Jun 2020
at 03:53
  • msg #467

Re: The Crags (OOC Thread)

I have three Comprehend Languages prepared!
Ella
player, 75 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 3 Jul 2020
at 16:06
  • msg #468

Re: The Crags (OOC Thread)

Ella cast hold person. Hopefully he will fail his save and we can question him to figure out what he knows.
Sir Cal
player, 121 posts
HP 49/49
Mon 6 Jul 2020
at 17:07
  • msg #469

Re: The Crags (OOC Thread)

Other than spells such as Hold Person like Ella cast, are there any nonlethal attack options?
Dungeon Master
GM, 178 posts
Mon 6 Jul 2020
at 17:45
  • msg #470

Re: The Crags (OOC Thread)

Yes.

OSRIC:
SUBDUAL DAMAGE

A weapon may be used to beat down, rather than kill, an opponent. When the player desires, damage inflicted can be composed of half “real” damage and half “subdual” damage that does not kill. Such subdual damage is recovered at a rate of 1 hp per hour.

Not all monsters may be subdued. Generally only humanoids and special creatures such as dragons will be subject to such attacks. Some creatures may voluntarily agree to accept defeat from subdual damage (this is common in knightly tourneys) but in this case, subdual must normally be agreed with the foe in advance.

In essence, if the party’s aim is to capture the man, they can specify that they are attacking to subdue him. Half the damage inflicted from such attacks will count as lethal, the other half as “subdual” damage. Unless the man surrenders, once the combined lethal and subdual damage inflicted on him reaches his hit point total, he will be beaten into submission, and can then be restrained and taken prisoner.
Wandreck
player, 126 posts
HP max 59
HP current 49
Thu 9 Jul 2020
at 23:34
  • msg #471

Re: The Crags (OOC Thread)

Can I backstab for subdual damage?
Dungeon Master
GM, 180 posts
Fri 10 Jul 2020
at 00:12
  • msg #472

Re: The Crags (OOC Thread)

I would say so. In the thieving world, I would equate it with delivering a blow from behind with something like a blackjack, with the intent of knocking some poor soul out and robbing them.
Dungeon Master
GM, 189 posts
Mon 10 Aug 2020
at 19:30
  • msg #473

Re: The Crags (OOC Thread)

Sooo..it seems things have grown a touch quiet. Quiet enough that I think a quick roll call might be in order. If you’re still here, please give me a shout out, and let me know how you feel about continuing the game. Thank you!
Ella
player, 86 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 10 Aug 2020
at 19:38
  • msg #474

Re: The Crags (OOC Thread)

I'm here, have posted in response to the most recent game post, and still keen to continue.

On a side note, one of the issues I have noticed over the years is dungeon crawls contain a lot of PbP choke points, particularly as it relates to decisions over which door(s) to open, which corridors to explore, etc.

Each one of these decision points causes the game to slow down as players stop to listen at doors, scout ahead to the next intersection, etc. Then there is the discussion afterward about which way to go, etc. Around the table, these issues are quickly decided. In PbP, it may take days and sometimes weeks to come to consensus.

I don't know what the answer is here, just offering it as an observation as to why some inertia may have been lost.
Lumwik
player, 83 posts
Dwarf with an axe
HP 101/101
Mon 10 Aug 2020
at 20:12
  • msg #475

Re: The Crags (OOC Thread)

I'm here, waiting to see if I killed the wisp or not...
Azad Rola
player, 142 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 11 Aug 2020
at 00:58
  • msg #476

Re: The Crags (OOC Thread)

I am here! Also waiting to see if Lumwick killed the damn glowball! I am keen to continue on.

So, I will say, I thought things had picked up again after a lull a few weeks ago! Looking at the cast, everyone has been here in the last 4 days - but some have not posted in a bit.

I know for me (although not as much with this game) I try to hold back on my posts, trying to ensure that everyone gets a chance to post before I post again. Maybe others are trying to do the same?
Ranzarth
player, 114 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 11 Aug 2020
at 01:11
  • msg #477

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 473):

I am keen to continue. I get busy though and my post rate has been abysmal across the board. I try to keep up but I would understand if you need to find someone who is more consistent.
Dungeon Master
GM, 190 posts
Tue 11 Aug 2020
at 15:51
  • msg #478

Re: The Crags (OOC Thread)

Ella, you’re very much correct regarding the dynamics of dungeon crawls in PbP. Decision points involving where to explore next can cause things to slow down considerably. I honestly appreciate the reminder. Despite the arrival of the Wisp, I know that there was a lingering glass question regarding where the party might venture next, once the two doors within the large room were opened and explored (the rooms that housed the medical constructs).

As Azad also pointed out, it’s possible that some adventurers are waiting for others to give their input before speaking up.

Lumwik, your blows, along with Azad’s missiles, have wounded the wisp considerably, but it’s not quite dead as yet.

Ranzarth, real life concerns always take precedence. There may be a few days where you’re not active, but you always return. I definitely want you to remain on board.

About half the party has answered my roll call request. I’ll give it another day or so for others to chime in, then, based on the input, I’ll send out some suggestions on how we might proceed. Based on what you kind folks have voiced, I’d like to keep things going, given your interest. Thanks very much for speaking up.
Trisvyre
player, 43 posts
Elven Scout
HP: 77/77 AC: 1
Tue 11 Aug 2020
at 23:25
  • msg #479

Re: The Crags (OOC Thread)

I'm here and happy to continue.  Like some others, bogged down with summer workload covering for vacationing peers and bosses.  No excuse really, so will shut up and post!  :)
Sir Cal
player, 126 posts
HP 49/49
Wed 12 Aug 2020
at 10:11
  • msg #480

Re: The Crags (OOC Thread)

I'm also here, also happy to continue, also busy/down about RL, also waiting to see if Lumwik eliminated the wisp.

In game, I've been struggling to find a good "feel" for Cal, so I haven't had much to say.

As for chokepoints, that's a good observation. I can think of a couple of suggestions:
- We could nominate and agree to a decision-maker. Then that person can push things along once we get into analysis-paralysis. I think that's another thing that typically develops naturally at a table but is a trickier in PbP, especially if everyone is trying to not step on others' toes.
- DM could reiterate the major options in OOC text at the end of the descriptive post.

I appreciate the thoughtfulness of holding back to let others get a word in. I haven't really noticed anyone hogging the spotlight, though. I can't speak for anyone else, but from my perspective, I'd say go ahead and post a bit more often if you're feeling it. I think it's important to keep as much energy going into the PbP games as possible to keep it moving. With the typical pace and the RL distractions, sometimes it'll be person X doing that, sometimes person Y.
Dungeon Master
GM, 192 posts
Wed 12 Aug 2020
at 15:01
  • msg #481

Re: The Crags (OOC Thread)

Trisvyre, Sir Cal, thank you for checking in. I’m really pleased that so many of you have an interest in continuing. I’ll do my best to help us forge ahead.

Sir Cal:
- DM could reiterate the major options in OOC text at the end of the descriptive post.

If you guys feel this would be helpful, I’m happy to summarize the group’s current options in an OOC addendum at the close of each in-game post.

I have seen the caller/decision maker also work well in other PbP games, but it really hinges heavily on the preferences of each individual group. Some players don’t care for such a set up, but if you, collectively, feel it’s a good option, I’ll certainly do what’s needed on my end to work with whoever the party selects.
Harkmur of the Granite
player, 67 posts
Discord: DXB47DF
Wed 12 Aug 2020
at 17:14
  • msg #482

Re: The Crags (OOC Thread)

I'm still here as well.  Simply get distracted in life, as usual.
Dungeon Master
GM, 194 posts
Thu 13 Aug 2020
at 16:06
  • msg #483

Re: The Crags (OOC Thread)

Distracted or not, I’m glad you’re here Harkmur.
Harkmur of the Granite
player, 69 posts
Discord: DXB47DF
Mon 17 Aug 2020
at 01:04
  • msg #484

Re: The Crags (OOC Thread)

Well thank you :)
Dungeon Master
GM, 198 posts
Wed 2 Sep 2020
at 00:51
  • msg #485

Re: The Crags (OOC Thread)

Apologies for falling down on the job, everyone. The game map has been updated.
Sir Cal
player, 130 posts
HP 49/49
Thu 3 Sep 2020
at 19:57
  • msg #486

Re: The Crags (OOC Thread)

Couple of quick qs:

Does the elevator shaft also go UP?

Was there an elf cadaver? Did we do anything with it? If yes then no, Cal will suggest we do something for the poor soul. If there are no better ideas, he'll volunteer to carry the body until they can find a better permanent resting place for it.
Trisvyre
player, 50 posts
Elven Scout
HP: 77/77 AC: 1
Fri 11 Sep 2020
at 11:13
  • msg #487

Re: The Crags (OOC Thread)

Everyone, I'll be on vacation next week (Sun-Thurs) and won't have internet, so please NPC Trisvyre over that period.

I'll get a post in tonight regarding the elevator and the interpretation of those leafy symbols on the walls.
Dungeon Master
GM, 200 posts
Sat 12 Sep 2020
at 18:55
  • msg #488

Re: The Crags (OOC Thread)

Sir Cal:
Does the elevator shaft also go UP?

It’s possible to travel upwards within the pit just as easily as it is to move down. The weightlessness effect supports movement in either direction.

If you mean, does the pit connect to a higher level within the structure, the answer is no. The current floor appears to be the highest that it reaches.

Sir Cal:
Was there an elf cadaver? Did we do anything with it? If yes then no, Cal will suggest we do something for the poor soul. If there are no better ideas, he'll volunteer to carry the body until they can find a better permanent resting place for it.

Yes, the remains of a young elven scout, Vesryn, were found by the adventurers. No, no decision about what to do with the body was ever made.
Azad Rola
player, 151 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 12 Sep 2020
at 19:34
  • msg #489

Re: The Crags (OOC Thread)

Maybe we can leave the deceased in the surgery room, and let Sarah know?
Trisvyre
player, 51 posts
Elven Scout
HP: 77/77 AC: 1
Sat 12 Sep 2020
at 19:55
  • msg #490

Re: The Crags (OOC Thread)

That works for me.  There is really very little we can do at this point, and our heritage would not have us sacrifice the living for those already passed on to the green fields of Elysium.
Dungeon Master
GM, 203 posts
Wed 16 Sep 2020
at 00:26
  • msg #491

Re: The Crags (OOC Thread)

A quick note: I misread part of Azad’s post and gave him some incorrect information with regard to what his spell revealed. I’ve given him the correct info now and want to give him a chance to amend his last post in light of the correction. I just wanted to alert everyone, so they could wait for Azad’s updated observations.

My sincere apologies for the error. Totally my fault.
Dungeon Master
GM, 204 posts
Thu 17 Sep 2020
at 16:10
  • msg #492

Re: The Crags (OOC Thread)

With Azad’s insights, is the general consensus for the party to proceed through the door at the bottom of the pit?
Trisvyre
player, 53 posts
Elven Scout
HP: 77/77 AC: 1
Thu 17 Sep 2020
at 18:16
  • msg #493

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 492):

Works for me!
Wandreck
player, 148 posts
HP max 59
HP current 49
Thu 17 Sep 2020
at 21:57
  • msg #494

Re: The Crags (OOC Thread)

Dungeon Master:
With Azad’s insights, is the general consensus for the party to proceed through the door at the bottom of the pit?


My character doesn’t want to, but I’m cool with it.
Azad Rola
player, 154 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 18 Sep 2020
at 00:14
  • msg #495

Re: The Crags (OOC Thread)

Yup.
Ella
player, 94 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sat 19 Sep 2020
at 14:19
  • msg #496

Re: The Crags (OOC Thread)

Yes. Down the pit.
Dungeon Master
GM, 207 posts
Sun 20 Sep 2020
at 18:08
  • msg #497

Re: The Crags (OOC Thread)

The main game map has been updated.
Herodian
player, 162 posts
HP 37/37, AC -1
Mon 21 Sep 2020
at 18:10
  • msg #498

Re: The Crags (OOC Thread)

Greetings I'll be taking over Herodian, I'll have to read a bit and see where we are :). If anyone has a summary.
Wandreck
player, 151 posts
HP max 59
HP current 49
Mon 21 Sep 2020
at 22:08
  • msg #499

Re: The Crags (OOC Thread)

Ella:
Yes. Down the pit.


From the pinnacle... to the pit!
Azad Rola
player, 156 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 21 Sep 2020
at 23:34
  • msg #500

Re: The Crags (OOC Thread)

Welcome Herodian reborn!

It's only 20 pages to read!

Basic summary:
- group of heroes gathered by king (or someone royal)
- sent to mountain town to deal with problem of strange monsters
- arrive to fight a bulette in the streets!
- head to cave in the mountains; follow-up to a group of elven scouts
- enter the cave, it appears to be made of metal and unknown materials
- encounter numerous golems or constructs and some plant creatures
- one of the constructs says that all of the crew are dead, some were changed into plant creatures!
- travelled (apparently) from one end of the cave to the other
- just left the first deck on top to explore the lowest deck, still following markers left by the scounts
Salenth Ravanys
player, 43 posts
60/60 HP
Wed 23 Sep 2020
at 12:57
  • msg #501

Re: The Crags (OOC Thread)

Hello there! I will be taking over Salenth. Ready to instill some common sense into any fools that get in our way!
Herodian
player, 164 posts
HP 37/37, AC -1
Thu 24 Sep 2020
at 15:59
  • msg #502

Re: The Crags (OOC Thread)

Based on my Character Sheet it seems I've cast most of my spells for this day before I took over the character, is that accurate?
Azad Rola
player, 157 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 24 Sep 2020
at 23:46
  • msg #503

Re: The Crags (OOC Thread)

We rested awhile back. Azad is only down the spell he cast in the last battle with the Will o wisp in the surgical area. Probably only 1 or 2 pages back in the Steel Cave thread.
Dungeon Master
GM, 209 posts
Fri 25 Sep 2020
at 02:37
  • msg #504

Re: The Crags (OOC Thread)

Herodian:
Based on my Character Sheet it seems I've cast most of my spells for this day before I took over the character, is that accurate?

Azad is correct. Herodian will have had the opportunity to memorize a fresh slate of spells. He hasn’t cast any during the present game day.
Herodian
player, 168 posts
HP 37/37, AC -1
Sat 3 Oct 2020
at 00:27
  • msg #505

Re: The Crags (OOC Thread)

Did Cal remember to add 8 pts to STR from my spell? or if goes to 18 .1 per point after 18?
Sir Cal
player, 135 posts
HP 47/49
Sun 4 Oct 2020
at 04:40
  • msg #506

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 505):

I already had Strength on.

We discussed about the 18/xx strength back when the game started and it goes into the .1s. (Edit: Which I'm saying because didn't you just recently take over the character?)
This message was last edited by the player at 04:48, Sun 04 Oct 2020.
Herodian
player, 169 posts
HP 37/37, AC -1
Sun 4 Oct 2020
at 13:15
  • msg #507

Re: The Crags (OOC Thread)

That's correct over 18 it goes by tenths of a point :)

I did :)

I just wanted to be sure you took it into account :)
Dungeon Master
GM, 212 posts
Wed 7 Oct 2020
at 15:01
  • msg #508

Re: The Crags (OOC Thread)

Herodian:

"We'll need to be careful once we are back on their level. Unfortunately the fireball seems to have destroyed the rope that the scouts used. So does anyone have some rope with them?"
he said.

I want to make sure I make a clarification regarding this, in case I inadvertently confused everyone.

Dungeon Master:
Looking about, Sir Cal sees no signs from the elven scouts painted anywhere nearby. However, looking northward, some distance away, the elven warrior notices what looks like a rope tied to the walkway’s metal railing.

If you consult the game map, the rope is located north of the secured double doors (location 5 on the map), about fifteen feet past the point where the walkway curves to the northwest. That rope is still intact. It was a great enough distance from the fireball’s detonation to avoid harm.

On examination, the rope that was apparently utilized by the scouts appears sturdy. But, that doesn’t preclude one of the party members making use of their own length of rope, should they have greater trust in their own equipment, or want to descend into a different location.

I will do my best to modify the game map this evening to show the exact position of the scout’s rope.
Ranzarth
player, 125 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 12 Oct 2020
at 17:58
  • msg #509

Re: The Crags (OOC Thread)

Just to clarify. Ranzarth is already hanging over the side of the banister off the "scout" robe ready to finish descending below.
Dungeon Master
GM, 214 posts
Fri 16 Oct 2020
at 01:46
  • msg #510

Re: The Crags (OOC Thread)

I have uploaded a map of the section of jungle those that have descended are in and set it as the Main Game Map. The map of the walkway is still available as the Map for Group 0.
Azad Rola
player, 164 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 20 Oct 2020
at 04:14
  • msg #511

Re: The Crags (OOC Thread)

Before we move on, I would like to know if Azad detected any magic in the vicinity.
Harkmur of the Granite
player, 72 posts
Fri 30 Oct 2020
at 04:49
  • msg #512

Re: The Crags (OOC Thread)

Hello Everyone!   New Harkmur here.

Will be posting after catching up on some reading.
Herodian
player, 178 posts
HP 37/37, AC -1
Fri 30 Oct 2020
at 17:02
  • msg #513

Re: The Crags (OOC Thread)

Welcome
Trisvyre
player, 60 posts
Elven Scout
HP: 77/77 AC: 1
Sat 31 Oct 2020
at 00:07
  • msg #514

Re: The Crags (OOC Thread)

Welcome Harkmur!
Azad Rola
player, 166 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 31 Oct 2020
at 02:36
  • msg #515

Re: The Crags (OOC Thread)

Welcome new Harkmur!

DM: from the closest point on the shore, how far is it roughly to the island?
This message was last edited by the player at 02:42, Sat 31 Oct 2020.
Ella
player, 106 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Sat 31 Oct 2020
at 03:31
  • msg #516

Re: The Crags (OOC Thread)

Welcome, Harkmur, to the game. May all your hits be crits and all your saves, saves. :)
Salenth Ravanys
player, 52 posts
60/60 HP
Sat 31 Oct 2020
at 08:53
  • msg #517

Re: The Crags (OOC Thread)

Welcome!!
Dungeon Master
GM, 218 posts
Wed 4 Nov 2020
at 05:44
  • msg #518

Re: The Crags (OOC Thread)

Sir Cal:
"Everything we've met has been hostile. Even the plants." Cal reminds everyone. "Those rabbit-LIKE creatures are likely no different. I agree with Salenth as to their likely ruse."

"We probably don't want them behind us, though, so perhaps we have to let this play out and deal with their inevitable attack."

Cal readies his sword and dagger. He casts a quick glance at Lumwik to confirm if the dwarf is also getting into position.

https://youtu.be/CQ67ZyZtKjU
Dungeon Master
GM, 219 posts
Thu 5 Nov 2020
at 17:30
  • msg #519

Re: The Crags (OOC Thread)

I will do my best to have an updated map posted this evening.
Dungeon Master
GM, 220 posts
Fri 6 Nov 2020
at 04:26
  • msg #520

Re: The Crags (OOC Thread)

The main game map has been updated.
Sir Cal
player, 142 posts
HP 47/49
Tue 17 Nov 2020
at 21:36
  • msg #521

Re: The Crags (OOC Thread)

In case anyone is wondering what other groups of animals are called, Faun from Disney Fairies did a song about it:

https://www.youtube.com/watch?v=vM32AWfs8K0
Dungeon Master
GM, 224 posts
Wed 18 Nov 2020
at 01:12
  • msg #522

Re: The Crags (OOC Thread)

Wandreck:
“The whole point of this mission is to make sure we know what happened to the elvish scouts.”

Just to avoid any confusion, while locating the scouts is an important facet of the adventurers’ mission, it is not the primary goal. The Grand Duke’s greatest concern lay in protecting his people from further attacks by the strange monsters coming out of the Barrier Peaks.

To quote Grand Duke Owen:
Dungeon Master:
He spreads his hands helplessly. ”I fear that if this threat is not halted, that these creatures will find their way into the valley. That more innocent lives will be lost. If you can venture to this place and find the means to stop these incursions, the coffers of Geoff will be open to you. I will see to it that each of you is richly rewarded.”

Azad Rola
player, 170 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 18 Nov 2020
at 01:48
  • msg #523

Re: The Crags (OOC Thread)

But we're above petty riches...we are looking to do the noble thing! :-)

That, and we mostly forgot, kill mutant animals, collect big bucks!
Ella
player, 115 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 23 Nov 2020
at 23:34
  • msg #524

Re: The Crags (OOC Thread)

Sorry folks. Doing my best to not bog down the game with ape banter but still get useful information from that 4th level spell.
Trisvyre
player, 66 posts
Elven Scout
HP: 77/77 AC: 1
Tue 24 Nov 2020
at 01:13
  • msg #525

Re: The Crags (OOC Thread)

My post wasn't meant to be a dig at Ella.  I think your use of the spell is brilliant!  I'm just excited that it seems we're nearing the scouts and want to get to them  :)
Lumwik
player, 96 posts
Dwarf with an axe
HP 101/101
Tue 24 Nov 2020
at 01:15
  • msg #526

Re: The Crags (OOC Thread)

I want to kill the kraken   :)
Azad Rola
player, 173 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 28 Nov 2020
at 01:14
  • msg #527

Re: The Crags (OOC Thread)

I was about to reply IC to Sir Cal's query about flying to the island.

I recalled there was an image posted, so I took a look at post #1 in the Garden thread.

If that image is representative of what the group is actually seeing, I would say that we can see the entire island from the shore as it is tiny!

So is teh island actually larger in the image, and is it covered in vegetation? Would it be possible for anyone to be on the island an be hidden?
Dungeon Master
GM, 228 posts
Mon 30 Nov 2020
at 17:51
  • msg #528

Re: The Crags (OOC Thread)

The island itself does have a significant amount of overgrowth. I’m not sure that Erol Otus’ outstanding illustration completely reflects the conditions on the island that are specified by the module. The vegetation there is dense and sufficient for someone (or something) to conceal themselves within. There are a few trees present on it. Roughly speaking, the land mass measures 80 by 80 feet.

I know some aspects of the plan (such as Azad taking flight) are being finalized, but it appears that several of the party’s spell casters are readying themselves to attack the creature in the lake as soon as it emerges from the water to consume Wandreck, the chosen food offering. Do I have that part right?
Ranzarth
player, 134 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 30 Nov 2020
at 17:59
  • msg #529

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 528):

Seems pretty close.
Dungeon Master
GM, 231 posts
Sun 6 Dec 2020
at 23:39
  • msg #530

Re: The Crags (OOC Thread)

Hey, all. I apologize. My weekend ended up being far busier than I anticipated. I should have things updated here on Monday, or Tuesday at the latest. Truly sorry for the delay.
Ranzarth
player, 138 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 9 Dec 2020
at 15:24
  • msg #531

Re: The Crags (OOC Thread)

Sir Cal:
Cal smiles as the creature rushes him. Drawing his sword, he assumes a Gnome-fighting-giant stance, with slightly more of his weight on his back foot, and his offensive and defensive attention focused on upward sweeping motions. Sensing the thing's underbelly was the softest part of it, Cal focused his attacks there. "Send the magic missiles at its head." he suggests, knowing that those magics always hit.


19:17, Today: Sir Cal rolled 20,18,12,17 using 1d20+9,1d20+9,1d12+9,1d12+9.  attack froghemoth underbelly.

I assumed vs. Large damage (1d12 for longsword)
Is 20 a crit for 2x? If so, that's 24+17 = 41 damage. Otherwise 29 damage to the body.


Forget what the Crit rules are here. But generally it's a Natural 20 for a crit in 1st or 2nd.
Herodian
player, 190 posts
HP 37/37, AC -1
Wed 9 Dec 2020
at 15:40
  • msg #532

Re: The Crags (OOC Thread)

Sorry been sick :(
Ranzarth
player, 139 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 9 Dec 2020
at 16:46
  • msg #533

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 532):

welcome back
Herodian
player, 192 posts
HP 37/37, AC -1
Mon 14 Dec 2020
at 17:32
  • msg #534

Re: The Crags (OOC Thread)

Still kinda sick :(
Dungeon Master
GM, 234 posts
Mon 14 Dec 2020
at 23:30
  • msg #535

Re: The Crags (OOC Thread)

I hope you continue to get better.

On another note, I need to account for all the damage done in the most recent round. I should have an update in no later than tomorrow.
Dungeon Master
GM, 236 posts
Wed 16 Dec 2020
at 04:58
  • msg #536

Re: The Crags (OOC Thread)

I know the question has arisen several times, so to dispel any further confusion: I’m not employing any manner of critical hit rule in Expedition to the Barrier Peaks. I’m just sticking with the OSRIC rules as written.
Dungeon Master
GM, 237 posts
Wed 16 Dec 2020
at 18:20
  • msg #537

Re: The Crags (OOC Thread)

Just for clarification: If Sir Cal fails his roll to resist being pulled into the froghemoth’s mouth, please understand that the creature’s tongue will retract with incredible speed. In other words, if Sir Cal is swallowed this round, it would invalidate actions intended to help him resist the creature’s pull. If that is the outcome, I will give players who posted “helping” actions the opportunity to edit their posts and provide a different response. With regard to attacks directed at the monster’s tongue, I can apply the rolled hits and damage to the froghemoth’s body instead.
Ranzarth
player, 141 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 16 Dec 2020
at 18:23
  • msg #538

Re: The Crags (OOC Thread)

Dungeon Master:
Just for clarification: If Sir Cal fails his roll to resist being pulled into the froghemoth’s mouth, please understand that the creature’s tongue will retract with incredible speed. In other words, if Sir Cal is swallowed this round, it would invalidate actions intended to help him resist the creature’s pull. If that is the outcome, I will give players who posted “helping” actions the opportunity to edit their posts and provide a different response. With regard to attacks directed at the monster’s tongue, I can apply the rolled hits and damage to the froghemoth’s body instead.


Sounds good. Here is hoping for Sir Cal to make that 33% chance to beat the Froghemoth's roll.
Lumwik
player, 101 posts
Dwarf with an axe
HP 101/101
Wed 16 Dec 2020
at 18:25
  • msg #539

Re: The Crags (OOC Thread)

Yes. If the tongue is gone, he'll try and cut the belly open...
Salenth Ravanys
player, 59 posts
47/60 HP AC 1
Wed 16 Dec 2020
at 20:09
  • msg #540

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 537):

Oh! For some reason, I pictured the tongue would do a tentacle-like drag along the floor, instead of the instant grab that you would expect from a frog's tongue. I've altered my post so that it includes that possibility already.

Also just in case: guys, remember to apply the +1 bonus from Salenth's Bless spell!
Sir Cal
player, 148 posts
HP 39/49
Wed 16 Dec 2020
at 23:35
  • msg #541

Re: The Crags (OOC Thread)

I had already Slow'd the Froghemoth, but the spell description says multiple spells are cumulative. So it should be at 1/4 movement rate and 1/4 # attacks now.
Sir Cal
player, 149 posts
HP 39/49
Wed 16 Dec 2020
at 23:36
  • msg #542

Re: The Crags (OOC Thread)

Salenth, my sword is probably on the ground nearby if you want to take that up to cut the tongue... :-)
Herodian
player, 194 posts
HP 37/37, AC -1
Wed 16 Dec 2020
at 23:43
  • msg #543

Re: The Crags (OOC Thread)

Sir Cal:
I had already Slow'd the Froghemoth, but the spell description says multiple spells are cumulative. So it should be at 1/4 movement rate and 1/4 # attacks now.


Yes it is cumalitive in this edition :), hopefully I slow him enough :), plus other things I can do have already been ineffective :( like fire and lightning....
Ranzarth
player, 142 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 16 Dec 2020
at 23:48
  • msg #544

Re: The Crags (OOC Thread)

In reply to Herodian (msg # 543):

I had 3 offensive spells memorized. One was partially effective (minimally really) and the other two at least have not been hindered. Beyond that I'm all utility. Dimension Door, Poly self, Rope trick etc
Lumwik
player, 102 posts
Dwarf with an axe
HP 101/101
Wed 16 Dec 2020
at 23:50
  • msg #545

Re: The Crags (OOC Thread)

Poly self to Mrs froghemoth and distract it..
Azad Rola
player, 178 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 17 Dec 2020
at 01:28
  • msg #546

Re: The Crags (OOC Thread)

I'm just going to say that in 41 years of gaming, never did I think I would hear the words uttered: "save" vs. tongue.
Herodian
player, 195 posts
HP 37/37, AC -1
Thu 17 Dec 2020
at 01:33
  • msg #547

Re: The Crags (OOC Thread)

Giant Frogs can be pretty bad too :)
Sir Cal
player, 150 posts
HP 39/49
Sat 2 Jan 2021
at 19:53
  • msg #548

Re: The Crags (OOC Thread)

would I be able to retrieve my sword and attack in the same round?
Dungeon Master
GM, 239 posts
Sat 2 Jan 2021
at 20:47
  • msg #549

Re: The Crags (OOC Thread)

I would say that Sir Cal could reach his blade and manage a single melee attack within the same round.
Wandreck
player, 180 posts
HP max 59
HP current 49
Sat 2 Jan 2021
at 22:29
  • msg #550

Re: The Crags (OOC Thread)

Azad Rola:
I'm just going to say that in 41 years of gaming, never did I think I would hear the words uttered: "save" vs. tongue.


Never should have taught The Rolling Stones how to game.
Ranzarth
player, 144 posts
HP: 33/39 AC: 1
M-U / Thief
Sun 3 Jan 2021
at 17:14
  • msg #551

Re: The Crags (OOC Thread)

LOL
Azad Rola
player, 180 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 4 Jan 2021
at 00:30
  • msg #552

Re: The Crags (OOC Thread)

Or perhaps, Gene Simmons!
Ranzarth
player, 147 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 12 Jan 2021
at 17:17
  • msg #553

Re: The Crags (OOC Thread)

LOL, I feel like I made bad choices in magical items. A single sword and a set of bracers. That regen ring looks really nice right now.
Lumwik
player, 106 posts
Dwarf with an axe
HP 101/101
Tue 12 Jan 2021
at 18:13
  • msg #554

Re: The Crags (OOC Thread)

Yeah. With 101 HP, I didn't want to hog all the healing magics.
Azad Rola
player, 185 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 18 Jan 2021
at 03:56
  • msg #555

Re: The Crags (OOC Thread)

Just to be clear, the apes are guiding the party to the island, aren't they?
Dungeon Master
GM, 243 posts
Tue 19 Jan 2021
at 01:31
  • msg #556

Re: The Crags (OOC Thread)

Correct. The apes have offered to guide the party to the island, by way of a route that is clear of predatory foliage.
Ella
player, 123 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 19 Jan 2021
at 15:42
  • msg #557

Re: The Crags (OOC Thread)

Speaking of healing, Ella has 1x cure serious and 3x cure light wounds right now. Just let me know if you need healing.
Salenth Ravanys
player, 62 posts
47/60 HP AC 1
Tue 19 Jan 2021
at 16:46
  • msg #558

Re: The Crags (OOC Thread)

Ella:
Speaking of healing, Ella has 1x cure serious and 3x cure light wounds right now. Just let me know if you need healing.

Also as I said in the IC thread earlier I have 1 Cure Critical Wounds and 1 Cure Serious Wounds, so I'll chip in too :)
Herodian
player, 198 posts
HP 37/37, AC -1
Tue 19 Jan 2021
at 18:30
  • msg #559

Re: The Crags (OOC Thread)

Sorry been dealing with sickness here, I have 4 CLW and 2 CSW memorized.
Dungeon Master
GM, 244 posts
Wed 20 Jan 2021
at 17:40
  • msg #560

Re: The Crags (OOC Thread)

Harkmur took a total of 29 points of damage during the brawl. He is down to 48 hit points from 77.
Sir Cal
player, 153 posts
HP 22/49
Thu 21 Jan 2021
at 23:50
  • msg #561

Re: The Crags (OOC Thread)

Cal is at about 50% hp after that fight. He doesn't have a ton to start with (see my bio lines next to my pic)
Herodian
player, 201 posts
HP 37/37, AC -1
Fri 22 Jan 2021
at 00:41
  • msg #562

Re: The Crags (OOC Thread)

I can use some cure light on you?
Dungeon Master
GM, 246 posts
Wed 27 Jan 2021
at 01:57
  • msg #563

Re: The Crags (OOC Thread)

As a quick aside, although the illustration showing the bridge includes the depiction of a creature poking its head out of the lake, that is just an artistic flourish on Erol Outs’ part. None of the party members have observed anything in the water since the froghemoth was vanquished.
Salenth Ravanys
player, 64 posts
47/60 HP AC 1
Mon 8 Feb 2021
at 09:53
  • msg #564

Re: The Crags (OOC Thread)

Are we aware of what's going on in the other side?
Azad Rola
player, 187 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 8 Feb 2021
at 18:02
  • msg #565

Re: The Crags (OOC Thread)

DM:
For those eating on the other bank: once the trio on the island have completed their first combat actions, it will be plain to the rest of the party that a battle has broken out on the island. For most, it will take a round to cross the bridge and reach the melee.

Dungeon Master
GM, 250 posts
Mon 8 Feb 2021
at 18:25
  • msg #566

Re: The Crags (OOC Thread)

What Azad said. :)

As an addendum: I didn’t really address the use of missile weapons or spells with regard to the group from the other bank. I would say that most would have line of sight/a clear shot once they had reached the midpoint of the bridge, meaning they could move that far and make a missile attack in the same round.
Dungeon Master
GM, 252 posts
Sat 13 Feb 2021
at 23:52
  • msg #567

Re: The Crags (OOC Thread)

My apologies, everyone. We’ve had a strong jolt of winter weather in my neck of the woods, one that shut off my power for two days and forced me to spend the night in a hotel. We’re looking at another potential storm tomorrow, but hopefully, once that’s passed, we’ll be through the worst of it.

All to say, I’m sorry for the recent silence. I’m hopeful that I’ll be back in the swing of things in a couple of days
Ranzarth
player, 157 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 15 Feb 2021
at 17:37
  • msg #568

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 567):

Take care of you and the family first. We will be here when you can return. Stay safe and warm.
Ranzarth
player, 158 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 16 Feb 2021
at 18:59
  • msg #569

Re: The Crags (OOC Thread)

Hope everyone is doing okay. This winter weather in most of the US is crazy atm. Stay safe & Stay healthy.
Herodian
player, 205 posts
HP 37/37, AC -1
Wed 17 Feb 2021
at 15:37
  • msg #570

Re: The Crags (OOC Thread)

It's okay real life intrudes often on us.
Salenth Ravanys
player, 66 posts
47/60 HP AC 1
Thu 18 Feb 2021
at 08:26
  • msg #571

Re: The Crags (OOC Thread)

Real life always comes first. Take your time :)
Azad Rola
player, 189 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 19 Feb 2021
at 05:06
  • msg #572

Re: The Crags (OOC Thread)

My wishes of safety to everyone dealing with the weather system(s) from hell.
Wandreck
player, 191 posts
HP max 59
HP current 49
Sun 21 Feb 2021
at 11:53
  • msg #573

Re: The Crags (OOC Thread)

My damn gutters froze, causing water to leak from my kitchen ceiling!  I had to buy a garden hose attachment and then run the hose out of the basement so I could thaw out the gutter with hot water.

That was fun.
Dungeon Master
GM, 253 posts
Sun 21 Feb 2021
at 16:06
  • msg #574

Re: The Crags (OOC Thread)

Truly sorry to hear it, Wandreck. Sounds like a nightmare to deal with.

I apologize for my longer than expected absence. By way of explanation, my home was without power for five days. It was restored yesterday afternoon. The water, which has also been shut off, was back on this morning. The week was...crazy. But I sincerely count myself blessed. My dwelling is free of damage, and I know there are a number of people in my area that are still without water and electricity.

I should be catching up with things here in the next day or so. I think that focusing on gaming for a time will probably be a bit therapeutic. :)

I hope everyone is safe, well, and warm.
Ella
player, 126 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Mon 22 Feb 2021
at 01:08
  • msg #575

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 574):

Can empathize with others' experiences with the winter storm that passed through last week. We also had our fair share of rolling power outages, loss of water for a period of time, etc. Fortunately, I think we escaped with relatively few long-term issues. But it was still a stressful experience nontheless.

Here's to warmer weather ahead!
Ranzarth
player, 159 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 22 Feb 2021
at 17:54
  • msg #576

Re: The Crags (OOC Thread)

I am sorry to those having to deal with the issues weather has caused. So please take your time. It's completely understandable. Stay Safe, Stay Warm, Stay Healthy
Wandreck
player, 192 posts
HP max 59
HP current 49
Wed 24 Feb 2021
at 15:23
  • msg #577

Re: The Crags (OOC Thread)

Dungeon Master:
Truly sorry to hear it, Wandreck. Sounds like a nightmare to deal with.


It wasn’t so bad once I managed to get the hose up the basement steps. And the hot water and steam made pretty rainbows against the gutter, so there was that compensation.  Still, not something I’d want to do all the time.
This message was last edited by the player at 15:23, Wed 24 Feb 2021.
Ranzarth
player, 162 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 2 Mar 2021
at 17:23
  • msg #578

Re: The Crags (OOC Thread)

Not sure if anyone read or saw my message that there was glinting in the water earlier after we killed the beast. No one responded so off we go.
Dungeon Master
GM, 256 posts
Wed 3 Mar 2021
at 18:54
  • msg #579

Re: The Crags (OOC Thread)

Ranzarth
player, 163 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 3 Mar 2021
at 22:38
  • msg #580

Re: The Crags (OOC Thread)

Wandreck
player, 195 posts
HP max 59
HP current 49
Thu 4 Mar 2021
at 18:17
  • msg #581

Re: The Crags (OOC Thread)



Why would I want a figurine of my ex?
Ranzarth
player, 166 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 10 Mar 2021
at 22:49
  • msg #582

Re: The Crags (OOC Thread)

Bah... Treasure who needs Treasure. Onward!
Ella
player, 131 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 10 Mar 2021
at 23:13
  • msg #583

Re: The Crags (OOC Thread)

Ranzarth:
Bah... Treasure who needs Treasure. Onward!


Hahah!  Too bad old editions of D&D assumed you would check between every seat cushion, pry gold fillings from teeth, etc. Accumulating wealh was/is really the only way you gain levels...because the XP you earn from overcoming foes is nothing compared to what you get from indulging your inner Ebenezer Scrooge!

:)
Ranzarth
player, 167 posts
HP: 33/39 AC: 1
M-U / Thief
Wed 10 Mar 2021
at 23:42
  • msg #584

Re: The Crags (OOC Thread)

In reply to Ella (msg # 583):

Yup. It was assumed people stopped and looked for treasure each time. I guess the good news is by never looking for treasure we also can't find all the cursed items.
Trisvyre
player, 82 posts
Elven Scout
HP: 73/77 AC: 1
Thu 11 Mar 2021
at 00:38
  • msg #585

Re: The Crags (OOC Thread)

We can always come back and go swimming at our leisure later on  :)
Ella
player, 132 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 11 Mar 2021
at 01:24
  • msg #586

Re: The Crags (OOC Thread)

I do remember stopping and looking for treasure after completing each encounter, but I have noticed those same behaviors are not routinely practiced in play-by-post games. I chalk it up to the slow pace of games and players' desire to keep things moving, rather than getting bogged down in logistics. But, it's just a theory. :)
Trisvyre
player, 83 posts
Elven Scout
HP: 73/77 AC: 1
Thu 11 Mar 2021
at 01:35
  • msg #587

Re: The Crags (OOC Thread)

I agree that the tabletop (well Roll20) game in which I participate is much more encounter-battle-treasure oriented.  I think in PbP there is also more a sense of participating in a novel.  And you don't see a lot of novels spend significant paragraphs on the heroes poking around for treasure after every exchange.  It's more a case of "follow the plot".
Ella
player, 133 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 11 Mar 2021
at 01:41
  • msg #588

Re: The Crags (OOC Thread)

Trisvyre:
I agree that the tabletop (well Roll20) game in which I participate is much more encounter-battle-treasure oriented.  I think in PbP there is also more a sense of participating in a novel.  And you don't see a lot of novels spend significant paragraphs on the heroes poking around for treasure after every exchange.  It's more a case of "follow the plot".


Very true. I almost think it might not be a bad practice for play-by-post GMs to wrap-up encounters by assuming the party does a quick sweep of the area and gathers up any available treasure, and then just annotating it in the roll-up post without waiting for players to post they are prying fillings, rifling through pockets, etc.

Of course, I am not in any way dictating how our excellent DM should run the game. More thinking out loud and mulling over using this approach in the games I may run. :)
Azad Rola
player, 195 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 11 Mar 2021
at 01:48
  • msg #589

Re: The Crags (OOC Thread)

There's no doubt that PBP is a completely different beast from the real or virtual tabletop.

In another OSRIC game I am in, the DM simply describes the treasure found in each room, very similar to what Ella noted, as if the search was done without asking.

On the other hand in yet another OSRIC game, we only find treasure if we search for it explicitly.

Not sure which is better! I think the group could provide some SOPs and let the DM do the rolls out of game to keep the action flowing.
Herodian
player, 210 posts
HP 37/37, AC -1
Thu 11 Mar 2021
at 18:14
  • msg #590

Re: The Crags (OOC Thread)

Old modules even at times had places that described how the place would recover as the adventurers were away, most assumed you wouldn't go straight thru. But yes treasure was all over, back in the day I pointed out to one of my friends who was just starting out to DM that most of the old modules were essentially monty haul in nature of treasure. He didn't believe me until I was going thru one collecting all the treasure he was DMing (it was not a module I'd read before but I knew enough of the TSR model to know where to look for everything...)
Azad Rola
player, 196 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 12 Mar 2021
at 05:32
  • msg #591

Re: The Crags (OOC Thread)

Check the altar for secret panels, check the statue for a staircase underneath, check the bottom of pools, check the bricks in and out of the fireplace!!
Dungeon Master
GM, 259 posts
Fri 12 Mar 2021
at 16:11
  • msg #592

Re: The Crags (OOC Thread)

For me, it’s a little amusing just because this particular scenario, by virtue of its locale, doesn’t offer much in terms of traditional treasure. The former inhabitants of the Steel Caves didn’t stash away piles of gold coins and gems in their quarters.

That said, there are some really interesting finds to be had, most of which the adventurers haven’t encountered just yet.
Herodian
player, 212 posts
HP 37/37, AC -1
Mon 15 Mar 2021
at 15:21
  • msg #593

Re: The Crags (OOC Thread)

I remember one time he's like Hey aren't you going to check this this time, Nope I can't carry anymore.....was my response.
Dungeon Master
GM, 260 posts
Mon 15 Mar 2021
at 17:30
  • msg #594

Re: The Crags (OOC Thread)

I don’t want to jump the gun. I know there’s been a suggestion made about the party finding their way to a lower level of the caverns. Is that the will of the group? Does anyone want to do anything else in the current location before you depart?
Ranzarth
player, 168 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 15 Mar 2021
at 18:54
  • msg #595

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 594):

Seems to be the case, No one wants to do any searching or looting so off we go.
Wandreck
player, 198 posts
HP max 59
HP current 49
Mon 15 Mar 2021
at 19:43
  • msg #596

Re: The Crags (OOC Thread)

I can do some searching.
Lumwik
player, 116 posts
Dwarf with an axe
HP 101/101
Mon 15 Mar 2021
at 20:08
  • msg #597

Re: The Crags (OOC Thread)

Searching is difficult in PbP.  The DM has to really describe everything in detail and the players then have to pick what they want to search.  For the DM just hits a couple of highlights basically telling the players where to search.

It takes too long to say what is the wall made of, what does this look like, etc.  And then end up waiting for a reply from the DM and on and on and on
Ella
player, 134 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 16 Mar 2021
at 00:12
  • msg #598

Re: The Crags (OOC Thread)

Re: not devoting time to searching for, or even securing visibile treasure along the way...

Aside from the obvious downside of not picking up potentially useful magic items that our characters may need later in the adventure, another issue is AD&D primayly assumes characters will gain levels from acquiring treasure--not defeating monsters. We're basically leaving XP on the table and not really gaining much for beating up aberrations, constructs and other monstrosities.

Just something to think about.
Trisvyre
player, 84 posts
Elven Scout
HP: 73/77 AC: 1
Tue 16 Mar 2021
at 00:33
  • msg #599

Re: The Crags (OOC Thread)

While I appreciate the sentiment of gathering as much treasure as possible as we go along, for levels and benefit against enemies, I would prefer to focus on a good story and trust in our DM to manage our opportunities to improve and keep up with the challenges placed before us.

Plus, we can always come back to this area afterward.  Go pearl/ruby/emerald diving, search fireplace bricks, and whatever else we would like.  Nothing prevents us from doing that, once we've discovered the fate of the elven scouts.
Azad Rola
player, 197 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 16 Mar 2021
at 05:25
  • msg #600

Re: The Crags (OOC Thread)

I'm not focussed on levelling at all in this game!

Azad has 270,000 XP, level 11 is at 375,000 - he needs to gain 40% of his current total; most of the multi-class PCs are not exactly BTB, but I don't think they will be anywhere near levelling either.

Picking up stuff we see/find makes sense, but diving in the lake for gems when we are on a "rescue the scouts" and "stop the beasties from being released" quest seems out of place.

Now if we find a couple of blasters or a lightsabre, I'm not going to say, oh leave them behind!!!  :-)
Ranzarth
player, 169 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 16 Mar 2021
at 16:31
  • msg #601

Re: The Crags (OOC Thread)

Trisvyre:
While I appreciate the sentiment of gathering as much treasure as possible as we go along, for levels and benefit against enemies, I would prefer to focus on a good story and trust in our DM to manage our opportunities to improve and keep up with the challenges placed before us.

Plus, we can always come back to this area afterward.  Go pearl/ruby/emerald diving, search fireplace bricks, and whatever else we would like.  Nothing prevents us from doing that, once we've discovered the fate of the elven scouts.


But that may not be true. It may not be possible to get back where we were later. Or worse, the adventure itself makes certain assumptions and failing to find X item may make things harder later.

PbP does focus more on the story but at the same time we are playing a specific module that makes certain assumptions.
Ranzarth
player, 170 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 16 Mar 2021
at 16:32
  • msg #602

Re: The Crags (OOC Thread)

In reply to Azad Rola (msg # 600):

But that's the point. We don't know what we are leaving behind if we don't search places. Hell we don't even understand what we are in yet really. So there's potential information to gain by searching. I'm not opposed to moving forward but I just want people to realize we are potentially leaving a lot of things behind as we go that could make things easier or even doable at all.
Dungeon Master
GM, 261 posts
Tue 16 Mar 2021
at 17:48
  • msg #603

Re: The Crags (OOC Thread)

With regard to the XP issue, I agree that the experience point system, as defined in First Edition, presumes that PCs are going to gain a significant share of their experience awards by collecting any treasure they can find.

Expedition to the Barrier Peaks is an unusual scenario within the First Edition canon, in part because it doesn’t offer many opportunities for treasure gathering. I’ll grant that there are a number of unique items the adventurers can find, but not a great deal in terms of pure monetary rewards.

I’m not sure that Gygax ever addresses that issue directly in the module itself. Were I running it as part of an ongoing campaign, I feel that I would, out of fairness, need to give an additional experience award to players, just in recognition of them having successfully navigated a set of unique challenges and dangers. As well, given the set up, I would make certain that the reward for the completion of the quest from Grand Duke Owen was a substantial one.

That is assuredly what I intend to do here for those that prevail against the steel caves’ perils.
This message was last edited by the GM at 17:57, Tue 16 Mar 2021.
Ella
player, 135 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Tue 16 Mar 2021
at 18:21
  • msg #604

Re: The Crags (OOC Thread)

Just so everyone's clear and there are no misunderstandings, I am not suggesting anything needs to change with respect to how this game is being run. The DM is doing an admirable job running what I assume to be a difficult adventure for the PbP format. Not that I know for certain, as I have never played or run this module and don't own it. At any rate, I would imagine any published module would be quite difficult.

My points were merely a discussion item, you know, table chatter.
Dungeon Master
GM, 263 posts
Tue 16 Mar 2021
at 21:54
  • msg #605

Re: The Crags (OOC Thread)

I didn’t take your input (or anyone else’s) as criticism. :) I just wanted to be sure to point out how Expedition to the Barrier Peaks differs from other adventures that were published for First Edition. Most other modules from the same period offer plentiful amounts of treasure to for adventurers to plunder.
Azad Rola
player, 198 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 17 Mar 2021
at 06:17
  • msg #606

Re: The Crags (OOC Thread)

quote:
But that's the point. We don't know what we are leaving behind if we don't search places.

True enough.

But, as you said PBP is far more story-focussed, and I figure that this group of heroes will be bent on meeting their objective of stopping the strange beasties from harassing the town-folk; and the added search for the elven scouting party adds urgency.

If we can figure out how to stop the stasis cages from opening, maybe we then have time to wander around and see what we missed.

And, DM, I have to give you kudos as this does not seem like a module that is a good fit for PBP, and you are managing to make it run smoothly (or at least so it appears to me!).
Dungeon Master
GM, 264 posts
Thu 18 Mar 2021
at 20:32
  • msg #607

Re: The Crags (OOC Thread)

I really appreciate the kind words. The biggest challenge for me, at least so far, has been describing the environment and some of the creatures encountered in a manner that would make sense in the context of a medieval era world. Unfortunately, Expedition to the Barrier Peaks was written before modules included content like, ”When the adventurers enter this chamber, read the following paragraph to them.”

That said, I’ve had a great time running this game. You guys have navigated this challenge extremely well.

On another note, I’m going by memory, but I believe that the party has black, yellow, and red “glass keys” in their possession. The door at the end of the aquatic chamber does not have any notable color displayed around the lock.
Dungeon Master
GM, 271 posts
Mon 5 Apr 2021
at 16:11
  • msg #608

Re: The Crags (OOC Thread)

I’m making the assumption that the adventurers took both the odd bracelet and the hinged, lantern like device with them before departing the underwater chamber. Because of their bulk, I’m also presuming that the suits of armor were left there. If I’m incorrect about any of that, please let me know.
Ranzarth
player, 175 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 5 Apr 2021
at 16:59
  • msg #609

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 608):

I would concur, unless someone has a bag of holding or similar (I don't).
Herodian
player, 214 posts
HP 37/37, AC -1
Mon 5 Apr 2021
at 22:40
  • msg #610

Re: The Crags (OOC Thread)

I certainly don't have such would be nice or a nice portable hole...
Ranzarth
player, 176 posts
HP: 33/39 AC: 1
M-U / Thief
Thu 8 Apr 2021
at 18:52
  • msg #611

Re: The Crags (OOC Thread)

A couple questions. How wide of an area is this grassy area? And how high is the roof from roughly the center point of the grassy area?
Wandreck
player, 209 posts
HP max 59
HP current 49
Thu 8 Apr 2021
at 19:19
  • msg #612

Re: The Crags (OOC Thread)

Is there a grassy knoll (or gnoll)?  (Sorry.)
Dungeon Master
GM, 273 posts
Sat 10 Apr 2021
at 14:00
  • msg #613

Re: The Crags (OOC Thread)

The grassy area is roughly seventy feet by eighty feet. Where the company is positioned, if they were to walk across the field in a straight line to the vine covered doorway, they would be moving through the exact center of the clearing, with forty feet of lawn on each side of them.

It is one hundred feet to the ceiling overhead.
Ranzarth
player, 177 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 13 Apr 2021
at 00:06
  • msg #614

Re: The Crags (OOC Thread)

And how far did wandreck get before he was attacked within the grass?
Trisvyre
player, 89 posts
Elven Scout
HP: 73/77 AC: 1
Tue 13 Apr 2021
at 00:10
  • msg #615

Re: The Crags (OOC Thread)

And does it appear the whole expanse is this attacking grass, or only the area around Wandreck's attack?  How much farther would we have to burn to clear a way across?
Dungeon Master
GM, 276 posts
Wed 14 Apr 2021
at 15:41
  • msg #616

Re: The Crags (OOC Thread)

Wandreck progressed about fifteen to twenty feet onto the lawn before the grass sought to entangle him. It is worth noting that Wandreck was not moving at a high rate of speed (i.e. running/sprinting) when he was attacked.

It does appear that the grass has grown throughout the entire area of the lawn. The burning oil has destroyed a section of the grass that is twenty feet by twenty feet, directly in front of the adventurers’ position. That leaves a stretch of fifty feet of lawn that would need to be crossed to reach the doorway.

All that said, you may want to have a look at the progress made by Ella and Lumwik.
Herodian
player, 218 posts
HP 37/37, AC -1
Fri 16 Apr 2021
at 18:59
  • msg #617

Re: The Crags (OOC Thread)

Sorry been having some RL issues, hope to be back posting by Monday.
Wandreck
player, 211 posts
HP max 59
HP current 49
Fri 16 Apr 2021
at 22:31
  • msg #618

Re: The Crags (OOC Thread)

Herodian:
Sorry been having some RL issues, hope to be back posting by Monday.


Hope it’s nothing serious.
Ella
player, 141 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Fri 23 Apr 2021
at 17:48
  • msg #619

Re: The Crags (OOC Thread)

Just wanted to take a moment to acknowledge the outstanding job our DM does describing technological marvels in this game! I have to imagine this adventure does not have a lot of boxed text for you to pull from, so you're having to create these descriptions on the fly. But, they are really well done. Great job!
Dungeon Master
GM, 280 posts
Sat 24 Apr 2021
at 17:36
  • msg #620

Re: The Crags (OOC Thread)

Thanks, Ella! I can’t fib. Sometimes I find myself having to stop and consider, ”Okay, how exactly do I put this?” It’s been a fun challenge. I just hope I’ve managed to describe things in a way that consistently makes sense. :)
Azad Rola
player, 212 posts
Human Magic User
AC: 10 | HP: 44/44
Sun 25 Apr 2021
at 01:31
  • msg #621

Re: The Crags (OOC Thread)

AS I said beofre, this moducle does not seem conducive to PBP and yet you have made run as smoothly as any other game I have played!
Salenth Ravanys
player, 75 posts
47/60 HP AC 1
Tue 27 Apr 2021
at 06:25
  • msg #622

Re: The Crags (OOC Thread)

I want to add my praise too. I know how these TSR era modules can be (I'd be willing to bet that you've already had to tweak a couple of things to have it make sense). You're doing a superb job of bringing it to life.
Ranzarth
player, 179 posts
HP: 33/39 AC: 1
M-U / Thief
Tue 27 Apr 2021
at 20:57
  • msg #623

Re: The Crags (OOC Thread)

I concur with those above.

And want to apologize for my slow posting rate as of late. It's tax season as such work is kicking my arse. 3 more weeks.
Dungeon Master
GM, 285 posts
Mon 3 May 2021
at 17:29
  • msg #624

Re: The Crags (OOC Thread)

Ranzarth:
It's tax season as such work is kicking my arse. 3 more weeks.

I hope the workload eases up soon.

I am truly grateful for all of the kind feedback, but I feel as though I need to return the compliment. Each of you has done outstandingly well in portraying a citizen of a medieval world encountering technology that defies their understanding. Obviously, we all know that metal golems/cylinders = robots, and red beams of energy = lasers, but you all have done a fantastic job in remaining in character and responding to the things you’re confronted with in a manner that individuals from the World of Greyhawk realistically would. My kudos to each of you.
Azad Rola
player, 220 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 13 May 2021
at 00:35
  • msg #625

Re: The Crags (OOC Thread)

Wandreck: Sorry about the Light spell...it did not click with me that you saw something in the dark room.

I suppose that is kind of what would really happen, dwarf sees with infravision, human mage can't so he casts light spell!
Ranzarth
player, 182 posts
HP: 33/39 AC: 1
M-U / Thief
Thu 13 May 2021
at 16:52
  • msg #626

Re: The Crags (OOC Thread)

Sorry i've been MIA. Tax season ends Monday and it's kick my arse.
Wandreck
player, 222 posts
HP max 59
HP current 49
Thu 13 May 2021
at 20:36
  • msg #627

Re: The Crags (OOC Thread)

Azad Rola:
Wandreck: Sorry about the Light spell...it did not click with me that you saw something in the dark room.

I suppose that is kind of what would really happen, dwarf sees with infravision, human mage can't so he casts light spell!


Yes indeed.  Wandreck should have explained himself better.
Dungeon Master
GM, 289 posts
Mon 17 May 2021
at 19:50
  • msg #628

Re: The Crags (OOC Thread)

Just for everyone’s information, I wanted to wait for our esteemed wizard to make a decision about the Light spell prior to posting an update.
Dungeon Master
GM, 291 posts
Wed 19 May 2021
at 16:10
  • msg #629

Re: The Crags (OOC Thread)

Azad Rola:
Sorry for the delay, I was waiting for others to post!

No worries whatsoever! I just didn’t want to move things forward without giving you the chance to make a decision about the spell.
Ella
player, 150 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 19 May 2021
at 23:48
  • msg #630

Re: The Crags (OOC Thread)

What do our characters know about shriekers?
Lumwik
player, 125 posts
Dwarf with an axe
HP 101/101
Thu 20 May 2021
at 01:27
  • msg #631

Re: The Crags (OOC Thread)

Ella:
What do our characters know about shriekers?



"Don't look Ethel!"
Trisvyre
player, 97 posts
Elven Scout
HP: 73/77 AC: 1
Thu 20 May 2021
at 01:41
  • msg #632

Re: The Crags (OOC Thread)

But it was too late....
Azad Rola
player, 222 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 20 May 2021
at 05:01
  • msg #633

Re: The Crags (OOC Thread)

Boogity boogity!
Dungeon Master
GM, 292 posts
Fri 21 May 2021
at 01:02
  • msg #634

Re: The Crags (OOC Thread)

I think Azad’s in-character comments on shriekers summarizes the important information that the party would know quite well.

Gotta love the Ray Stevens references. :D

Azad Rola:
Looks like we have lost Sir Cal, and possibly Herodian.

Sir Cal’s player had messaged me a few months back, letting me know he was going to step away. He wasn’t certain if he might be able to return, so I’ve kept his place open, and have sought to use him as support in combat when the opportunity arises.

I unfortunately haven’t heard from Herodian’s player since he posted about having RL issues in April.
Ranzarth
player, 183 posts
HP: 33/39 AC: 1
M-U / Thief
Sat 22 May 2021
at 16:44
  • msg #635

Re: The Crags (OOC Thread)

Back, trying to catch up on all my games.
Herodian
player, 219 posts
HP 37/37, AC -1
Tue 25 May 2021
at 21:54
  • msg #636

Re: The Crags (OOC Thread)

I've had some RL issues. I'm sorry I've not been able to post lately. If you need to replace me I understand.
Dungeon Master
GM, 296 posts
Tue 1 Jun 2021
at 15:14
  • msg #637

Re: The Crags (OOC Thread)

Herodian:
I've had some RL issues. I'm sorry I've not been able to post lately. If you need to replace me I understand.

Totally understand. I’m glad you’re still here.

To me, it sounds as though the majority who have voiced an opinion are in favor of opening the concealed door. But I don’t want to jump to conclusions. If I’m incorrect, please don’t hesitate to speak up.
Azad Rola
player, 227 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 4 Jun 2021
at 03:28
  • msg #638

Re: The Crags (OOC Thread)

I vote against opening the secret door! :-)

Approximate distance from party to mind flayer? And room size?
Dungeon Master
GM, 298 posts
Fri 4 Jun 2021
at 15:53
  • msg #639

Re: The Crags (OOC Thread)

Azad, the room is about forty by sixty square feet. The mind flayer was at the eastern door when the party entered, so I would say there’s roughly forty feet between it and the adventurers.
Dungeon Master
GM, 300 posts
Wed 9 Jun 2021
at 00:21
  • msg #640

Re: The Crags (OOC Thread)

Before moving forward, Ella, since you made your saving throw, you’re entitled to an attack this round, should you wish to make one.

I also want to give Trisvyre the opportunity to act, should she make her resistance roll/saving throw.
Trisvyre
player, 102 posts
Elven Scout
HP: 73/77 AC: 1
Wed 9 Jun 2021
at 00:32
  • msg #641

Re: The Crags (OOC Thread)

Just posted!  :)
Ella
player, 157 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Wed 9 Jun 2021
at 01:19
  • msg #642

Re: The Crags (OOC Thread)

Sorry. Didn't realize I was entitled to an action after making the saving throw. Will post shortly.
Wandreck
player, 231 posts
HP max 59
HP current 49
Wed 9 Jun 2021
at 04:08
  • msg #643

Re: The Crags (OOC Thread)

Am I up again now?
Dungeon Master
GM, 302 posts
Fri 11 Jun 2021
at 02:51
  • msg #644

Re: The Crags (OOC Thread)

I treated Wandreck’s kicking the grenade back to its owner as his action for the previous round. You can certainly take another action now.

Salenth, I’m going to treat your most recent swing as your action for the current round.
Salenth Ravanys
player, 81 posts
47/60 HP AC 1
Fri 11 Jun 2021
at 06:59
  • msg #645

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 644):

Oops, my bad; I misunderstood your (before) latest post as a new round for some reason
Azad Rola
player, 232 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 19 Jun 2021
at 05:30
  • msg #646

Re: The Crags (OOC Thread)

Azad picked up the "grenade" that the mind flayer threw at the group. Is the writing the same? Is the switch set to the same number?
Dungeon Master
GM, 306 posts
Sat 19 Jun 2021
at 13:37
  • msg #647

Re: The Crags (OOC Thread)

I’ll correct that post. But yes, the symbols and setting are the same.
Herodian
player, 222 posts
HP 37/37, AC -1
Sat 19 Jun 2021
at 23:21
  • msg #648

Re: The Crags (OOC Thread)

I'm still around hopefully posting more regularly next week (hopefully the road crews are done moving the internet cables after all my other problems)
Dungeon Master
GM, 307 posts
Tue 22 Jun 2021
at 03:40
  • msg #649

Re: The Crags (OOC Thread)

Glad you’re still with us!
Trisvyre
player, 106 posts
Elven Scout
HP: 73/77 AC: 1
Fri 2 Jul 2021
at 01:59
  • msg #650

Re: The Crags (OOC Thread)

Just to make sure I understand, we have a branch to the east that goes 150 ft then turns north, with a door at the corner where that passage turns northward.  There are labels there but too far for Azad to read.

There is also a door only 40 ft ahead of us to the north, past the eastern branching described above, and this is the one labelled Gymnasium?
This message was last edited by the player at 10:16, Fri 02 July 2021.
Dungeon Master
GM, 311 posts
Fri 2 Jul 2021
at 02:50
  • msg #651

Re: The Crags (OOC Thread)

Yes, that’s correct. I’ll do my best this weekend to get a map up to clarify things further.
Azad Rola
player, 237 posts
Human Magic User
AC: 10 | HP: 44/44
Sun 4 Jul 2021
at 01:45
  • msg #652

Re: The Crags (OOC Thread)

My apologies if I messed up the directions! We can be sure that was player error as Azad would not make such an error!! :-)
Azad Rola
player, 240 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 14 Jul 2021
at 04:02
  • msg #653

Re: The Crags (OOC Thread)

Damn! I was hoping the gymnasium was large enough that the Lightning Bolt would not get to the walls.

DM: can you give us an estimate of the size of the room, and the distance to the three doors?

Wandreck: don't forget that you are Enlarged and have an effective strength of 19 (=3 to hit, +6 damage).
This message was last edited by the player at 04:31, Wed 14 July 2021.
Dungeon Master
GM, 315 posts
Thu 15 Jul 2021
at 01:52
  • msg #654

Re: The Crags (OOC Thread)

The chamber is 110 by 70 feet.

Reaching the eastern door would require traveling the entire width of the room. Reaching the door on the northern wall would take a journey of roughly 90 feet, give or take. The third door would be the one the party entered from. Ducking back out of it could be done on each character’s next action.

Note that the northern door is secured with a card lock. The eastern door opens with a push panel.
Azad Rola
player, 242 posts
Human Magic User
AC: 10 | HP: 44/44
Thu 15 Jul 2021
at 03:00
  • msg #655

Re: The Crags (OOC Thread)

If any of the other spell casters have a similar spell to use on the northern door, we can at least keep the security robots out for a bit. Azad will cast it again on the northern door if they don't arrive this round.
Azad Rola
player, 247 posts
Human Magic User
AC: 10 | HP: 44/44
Sun 1 Aug 2021
at 22:59
  • msg #656

Re: The Crags (OOC Thread)

DM: any chance of a sketch map of Cargo Bay 5 and where the robots are located in relation to the party?

This could turn into one heck of a battle if things go wrong and knowing where everything is located may be important.
Dungeon Master
GM, 319 posts
Wed 4 Aug 2021
at 11:44
  • msg #657

Re: The Crags (OOC Thread)

My sincerest apologies for being slow to respond. I should have the requested map up early this evening so party members can refer to it when if the situation goes south.
Azad Rola
player, 249 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 10 Aug 2021
at 00:31
  • msg #658

Re: The Crags (OOC Thread)

Wandreck:
Don’t tell me this is really going to work, The salty dwarf thinks.


Oh god, there's no way this is going to work smoothly! :-)

DM: we have dissected a couple of the robots...what would their weight be?
This message was last edited by the player at 00:32, Tue 10 Aug 2021.
Dungeon Master
GM, 321 posts
Thu 12 Aug 2021
at 02:08
  • msg #659

Re: The Crags (OOC Thread)

Unfortunately, the module itself doesn’t disclose this specific information. My best guess would be that the security robots weigh somewhere in the neighborhood of 350 to 400 pounds, while the larger worker robots probably clock in at around 600.
Azad Rola
player, 251 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 13 Aug 2021
at 06:18
  • msg #660

Re: The Crags (OOC Thread)

Oops! I made a mistake in reading the DM's post...my last post has been editted.
Ranzarth
player, 197 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 23 Aug 2021
at 23:59
  • msg #661

Re: The Crags (OOC Thread)

sorry been super busy with work.
Azad Rola
player, 254 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 24 Aug 2021
at 22:45
  • msg #662

Re: The Crags (OOC Thread)

Wandreck: The original reason for coming to the metal cave was to prevent the release of more creatures that were devastating the nearby towns.

I believe the group fought a bulette when they arrived at the keep where they were originally hired.
Dungeon Master
GM, 324 posts
Tue 24 Aug 2021
at 23:34
  • msg #663

Re: The Crags (OOC Thread)

Two bulettes, with soldiers getting knocked around like bowling pins. :)

But yes, you are correct Azad. The original intent behind the expedition was to try and discover what was behind the sudden rash of monsters terrorizing the Duchy and to put a stop to their incursions, if possible. Once the adventurers learned that several of the elven scouts had gone missing, finding them became a secondary, though extremely important, objective.
Trisvyre
player, 116 posts
Elven Scout
HP: 73/77 AC: 1
Tue 24 Aug 2021
at 23:42
  • msg #664

Re: The Crags (OOC Thread)

Especially to me  ;)
Wandreck
player, 251 posts
HP max 59
HP current 49
Wed 25 Aug 2021
at 01:20
  • msg #665

Re: The Crags (OOC Thread)

It seems I forgot.
Azad Rola
player, 255 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 25 Aug 2021
at 01:31
  • msg #666

Re: The Crags (OOC Thread)

In reply to Wandreck (msg # 665):

Trying to keep things straight in RPOL games is almost impossible!
Lumwik
player, 134 posts
Dwarf with an axe
HP 101/101
Wed 25 Aug 2021
at 11:35
  • msg #667

Re: The Crags (OOC Thread)

It's only been 2 years...
Azad Rola
player, 257 posts
Human Magic User
AC: 10 | HP: 44/44
Mon 30 Aug 2021
at 03:30
  • msg #668

Re: The Crags (OOC Thread)

My god time flies when there's a pandemic! :-)

I have a cunning plan...so it is likely to fail spectacularly!

If the robots listen to Azad when he has the red key card, then maybe he can order them to close the doors (after the party steps out) and to NEVER open them until receiving a direct order to do so from "MacGregor, William J." which conveniently should be never.

The baron/duke/prince who sent the group here, can be told to bury the two doors under as much rubble as his sappers and mages can bring down.
Azad Rola
player, 259 posts
Human Magic User
AC: 10 | HP: 44/44
Tue 7 Sep 2021
at 05:42
  • msg #669

Re: The Crags (OOC Thread)

Hopefully we will see how the robots respond before we have to jump into melee.

And we do need to know which one is tube 8 so we can try to get between it and the door out.
Wandreck
player, 255 posts
HP max 59
HP current 49
Tue 7 Sep 2021
at 21:04
  • msg #670

Re: The Crags (OOC Thread)

Time flies when you’re having virological fun.
Trisvyre
player, 119 posts
Elven Scout
HP: 73/77 AC: 1
Wed 8 Sep 2021
at 00:45
  • msg #671

Re: The Crags (OOC Thread)

Azad, I like your plan very much.  Let's hope we can make it work!
Azad Rola
player, 260 posts
Human Magic User
AC: 10 | HP: 44/44
Wed 8 Sep 2021
at 00:53
  • msg #672

Re: The Crags (OOC Thread)

Read my expectation above! I fully expect we will end up fighting the the robots and the Devourer!

Here's hoping the robots go to fight and that we can order them to close the hatch and never open it again. It accomplishes the mission, in a way that no one else finished the module, in the history of Barrier Peaks!
Dungeon Master
GM, 328 posts
Fri 10 Sep 2021
at 21:28
  • msg #673

Re: The Crags (OOC Thread)

I want to make certain that I am understanding correctly: It sounds as though the party is retreating back into the steel caves, through the door they entered the current chamber through. They are not attempting to evacuate though the large open doors that lead outside.

Do I have that right?
Azad Rola
player, 262 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 11 Sep 2021
at 03:38
  • msg #674

Re: The Crags (OOC Thread)

In reply to Dungeon Master (msg # 673):

I made that call against everything I want to do because, looking at the map, I thought we are cut off from the hatch by the monsters.

If there is any hope to make it to the outside doors, that is where we want to go!

I will edit my post ASAP!
Dungeon Master
GM, 329 posts
Sat 11 Sep 2021
at 13:32
  • msg #675

Re: The Crags (OOC Thread)

To be completely fair, the confusion may very well have been the result of my lack of clarification.

None of the constructs will act to impede the party’s movement in any way. Currently, their focus is on executing the orders Azad has given them and on containing the creatures that are waking.
Dungeon Master
GM, 332 posts
Thu 23 Sep 2021
at 17:20
  • msg #676

Re: The Crags (OOC Thread)

I don’t know if anyone here would be interested in this, but I thought I might mention it in the event that some of you might be.

I’m starting a new game utilizing the Labyrinth Lord rules. I’m going to take a stab at running Greg Gillespie’s Barrowmaze and see how far I and a group of stalwart adventurers can get. If you think you might want to join in, please drop by and have a look at the game.

link to another game

Thank you!
Azad Rola
player, 265 posts
Human Magic User
AC: 10 | HP: 44/44
Sat 25 Sep 2021
at 05:26
  • msg #677

Re: The Crags (OOC Thread)

Coincidentally, I was playing in a LL game that just folded this week!

It was a basic LL game, but if you have not filled up yet, I will drop in an RTJ tomorrow.

For the Advanced Rules, do you use both rulebooks, or are all the rules in the Advanced Book? I have barely looked at the Advanced.
Dungeon Master
GM, 333 posts
Sat 25 Sep 2021
at 11:51
  • msg #678

Re: The Crags (OOC Thread)

I still have openings. I’d be glad to have you join in. :)

Yes, you would make use of both books. The Advanced Edition Companion essentially acts as an expansion, but most of the “core” rules are found in the Labyrinth Lord book.
Dungeon Master
GM, 335 posts
Thu 7 Oct 2021
at 15:12
  • msg #679

Re: The Crags (OOC Thread)

My sincere thanks to each of you who saw this expedition through to its conclusion.
Ella
player, 176 posts
Ranger/Cleric 8/8
HP: 103/103 AC: -4
Thu 7 Oct 2021
at 15:18
  • msg #680

Re: The Crags (OOC Thread)

Dungeon Master:
My sincere thanks to each of you who saw this expedition through to its conclusion.


Thank you for running an enjoyable game. It is rare around these parts to see a game run to a satisfying conclusion and you are now 2/2 in my book, having previously played in the Silver Princess adventure.

Best of luck to you and your players in the new Barrowmaze game!

Take care all. I am sure I will see some of you in other games. :)

Ella
Azad Rola
player, 267 posts
Human Magic User
AC: 10 | HP: 44/44
Fri 8 Oct 2021
at 04:24
  • msg #681

Re: The Crags (OOC Thread)

Thanks very much, Loughcrew.

As Ella said, getting the opportunity to get through an adventure from beginning to end on RPOL is a great feat!

Great job of running the game. I'm looking forward to the Barrowmaze game.

And to all the other players, it was a fun to run through Barrier Peaks with all of you.
Wandreck
player, 260 posts
HP max 59
HP current 49
Fri 8 Oct 2021
at 09:01
  • msg #682

Re: The Crags (OOC Thread)

Good game!  Thanks for running it.
Trisvyre
player, 122 posts
Elven Scout
HP: 73/77 AC: 1
Fri 8 Oct 2021
at 20:17
  • msg #683

Re: The Crags (OOC Thread)

Although I came aboard mid-stream, I was very happy to participate.  Thank you to the other players who welcomed me like I'd been here the whole time, and thanks to our DM for an excellent game!

For those of you not joining us in Barrowmaze, best wishes and I'll hope to see you on the boards in the future!
Dungeon Master
GM, 336 posts
Tue 12 Oct 2021
at 17:20
  • msg #684

Re: The Crags (OOC Thread)

Just for everyone’s information, I intend to proceed with deleting this game in a week’s time. That should provide sufficient time for everyone to snag copies of their character sheets and any other information from the expedition that they would like to keep.

My thanks to each of you for your kind words. Having the opportunity to run this with such a great group was very rewarding.
Ranzarth
player, 202 posts
HP: 33/39 AC: 1
M-U / Thief
Mon 18 Oct 2021
at 22:29
  • msg #685

Re: The Crags (OOC Thread)

Thank you for running this game.
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