R&R (OOC)   Posted by The Director.Group: 0
The Director
 GM, 9 posts
Sun 7 Nov 2021
at 06:04
R&R (OOC)
This is the OOC area.
Wynternight
 player, 2 posts
Sun 7 Nov 2021
at 18:05
R&R (OOC)
Colour me confused. The game is back on now?
Exwrestler
 player, 3 posts
Sun 7 Nov 2021
at 18:58
R&R (OOC)
[Same question repeated in Appalachian English]?
The Director
 GM, 11 posts
Mon 8 Nov 2021
at 01:16
R&R (OOC)
Sent you guys a PM explaining.
Wynternight
 player, 3 posts
Mon 8 Nov 2021
at 01:33
R&R (OOC)
It's been a wee bit since the last time we did anything with this game; where were we? I don't recall having started actual play.
The Director
 GM, 12 posts
Mon 8 Nov 2021
at 02:47
R&R (OOC)
No. Things were still being worked out.

I think with the changes Ive made the game will be more fun.
Exwrestler
 player, 4 posts
Tue 9 Nov 2021
at 04:05
R&R (OOC)
Any thoughts among the other PCs about what sort of operative everyone wants to play?
The Director
 GM, 13 posts
Tue 9 Nov 2021
at 08:33
R&R (OOC)
Created a thread for t5his.
The Director
 GM, 16 posts
Fri 12 Nov 2021
at 13:01
R&R (OOC)
Made some pretty significant changes to character creation. for now these are the rules we will start with. I do not expect to change anything until we have done enough playtesting to warrant any changes.
Trevon Mcknighter
 player, 2 posts
 Football collage dropout
 W-0, P-6, T-12(3), B-3
Fri 12 Nov 2021
at 13:35
R&R (OOC)
In reply to The Director (msg # 9):

Your reformatted cyborgs dont come with the standard construct rules then? No immunities, still use healing, etc?
The Director
 GM, 17 posts
Fri 12 Nov 2021
at 14:30
R&R (OOC)
Correct. Could still end up with most of the Construct immunities by taking the right cybernetics.

Might be an interesting idea for a new Edge:

Full Conversion Borg
Requires:  Veteran, 10+ Implants/cyber ware

The character is now more man than machine becoming a full conversion Cyborg. The character is considered a construct and gains any Construct abilities he does not already possess. He may now only be healed via the repair skill.
Trevon Mcknighter
 player, 3 posts
 Football collage dropout
 W-0, P-6, T-12(3), B-3
Fri 12 Nov 2021
at 15:00
R&R (OOC)
In reply to The Director (msg # 11):

It seems like the other player can make the good looking super fast cyborg they wanted. I could try my hand at the psi character.
Wynternight
 player, 6 posts
Fri 12 Nov 2021
at 18:09
R&R (OOC)
Indeed I can. I like. Going cyborg.
Exwrestler
 player, 6 posts
Fri 12 Nov 2021
at 18:51
Re: R&R (OOC)
The Director:
Full Conversion Borg
Requires:  Veteran, 10+ Implants/cyber ware

The character is now more man than machine becoming a full conversion Cyborg. The character is considered a construct and gains any Construct abilities he does not already possess. He may now only be healed via the repair skill.


Why not tag some downside on this and make it available at Novice?

The backstory of most full conversion borgs in fiction is "I got blowed up and woke up a robot" and this being a veteran edge makes that impossible.
Trevon Mcknighter
 player, 4 posts
 W-0, P-0, T-0, B-3
Fri 12 Nov 2021
at 19:13
Re: R&R (OOC)
Any variation from the standard rules for the psionic character?
The Director
 GM, 18 posts
Sat 13 Nov 2021
at 05:23
Re: R&R (OOC)
Good question. I forgot to note that the game will use the No Power Points option. Actually more of a modified version. Your character simply knows the powers and can cast them as standard action. Modifiers that would increase or decrease the amount of power points add or subtract form the Psionics roll instead.
Wynternight
 player, 7 posts
Sat 13 Nov 2021
at 05:46
Re: R&R (OOC)
Does anyone have the rule book they can send me via Google? Time to learn the system which I know nothing about.
Trevon Mcknighter
 player, 5 posts
 W-0, P-0, T-0, B-3
Sat 13 Nov 2021
at 06:28
Re: R&R (OOC)
In reply to The Director (msg # 16):

Sounds good. Are all the beginning powers at novice rank?
The Director
 GM, 20 posts
Sat 13 Nov 2021
at 06:50
Re: R&R (OOC)
Yes, you can only choose powers of Novice rank.
Trevon Mcknighter
 player, 6 posts
 W-0, P-0, T-0, B-3
Sat 13 Nov 2021
at 12:17
Re: R&R (OOC)
In reply to The Director (msg # 19):

Gotcha.

I was thinking that my charcater would have a form of light control. Not just making it eaiser or harder to see, but actually making light a solid object as well. The four starting powers would be light/darkness, darkvision, environment protection, and burst. Those are all novice rank. I might go with illusion intead of burst.

This message was last edited by the player at 14:10, Sat 13 Nov 2021.

The Director
 GM, 21 posts
Sat 20 Nov 2021
at 04:23
Re: R&R (OOC)
Im still here. Just been a bit busy with work. If everyone has their characters sorted out please PM to me or post them in the Character Creation thread. If you need help just ask here, the creation thread or PM. Id like to have the game ready to start after the Thanksgiving Holiday at the latest.
The Director
 GM, 22 posts
Thu 25 Nov 2021
at 03:51
Re: R&R (OOC)
I hate to do this as it is the second time now but, I think I am going to hold off on trying this game. There is still a lot of stuff I need to tweak on my end to try and keep things balanced. I do plan on revisiting the idea/game eventually, I just do not know when.
Exwrestler
 player, 8 posts
Fri 26 Nov 2021
at 06:16
Re: R&R (OOC)
Well then that's that.

A couple of notes;

1. Your original version of the Psychic Soldier was better. The pure pyro fit the theme better and switching them out for a generic spellcaster was a mistake.

2. You may find that a different system is more compatible with this sort of game. Savage Worlds is a wonderful system, especially for the kinds of short term games that RPOL is famous for, but it struggles with high powered characters.
The Director
 GM, 23 posts
Fri 26 Nov 2021
at 11:41
Re: R&R (OOC)
Thanks for the feedback.

1: I actually agree with this. I changed it after some players from a VTT game suggested there was not enough variety among PC's.

2: Generally I would agree. However, it Savage RIFTS actually does work pretty well and it doesn't get more powerful than that. Most of my original frameworks were based off of the Juicer and Psyker Frameworks.