PLAYBOOK: PREACHER.   Posted by The Guide.Group: 0
The Guide
 GM, 8 posts
Tue 16 Jul 2019
at 18:57
PLAYBOOK: PREACHER
PLAYBOOK: PREACHER

STATS:

Distribute these scores:

+2, +1, +1, 0, -1

TRICK:      (MANIPULATE, TRICK, BRIBE)

BACKBONE:   (SURVIVE or give AID)

SMOOTH:     (INVESTIGATE and ASSESS)

BRAWN:      (ATTACK and SHIELD) (A Preacher may not have lower than 0 here)

CREEP:      (CONJURE) (A Preacher may not start with higher than 0 here)


EXORCISM - You are able to banish a Madman, Bandit or Monster from your presence. Roll +Brawn.
On a 10+ your target is removed from your presence, on a 7-9 your target lingers for one more action, but on a miss, nothing but your faith disappears.

LAYING OF HANDS- once per day, restore up to +3 vitality to yourself or an ally.

HOLY SYMBOL: 1 hurt-- hand, loud, messy
WATER CANTEEN: holds 3 days' worth of water (9 drinks)
GOLD - 30
TALL TALE: you've heard of this before... and that knowledge is valuable. (Give this up, and it turns out that The Tall Tale you heard explained this exact situation, scenario, monster, or curse in detail... and gives advice on how to handle it.)
HAG'S EYE: a stone with a hole in it. So much in Casket Land is hidden... but when you peer through the hole in this stone, the truth is revealed. Use this up to ask one question about a location, situation, or monster, and receive one true answer from the Guide.
BELL: a holy object, a symbol of hope.
WRAPPINGS: Regain 1 Vitality... unless you take them off before two days have passed, in which case you'll lose that 1 Vitality, and 1 extra, too.

You must take 3 drinks per day in order to survive. You may also trade a drink of water to change a roll to 12 or avoid harm.
Take four or more harm and you’re unstable.

All heathens pay for their sins in blood as their lungs fill with dirt, but you, oh you will lead these few to survival and salvation! GOD speaks through you, and you will make sure his will be done.
Lo, though the word flows through you, you are but human. You get all the basic moves, but what sort spirit flows through you, exactly? What exactly is your lot in life...?


Choose one of these to start:

ASPECTS:
1 FLAMES OF PERDITION
Those who do not follow will burn! Lay your hands upon them and watch them catch fire.
All will burn in the wake of your righteous fury! Your unarmed attacks are 2 Harm, very close, hand, fire.

2 FOLLOW ME
All who follow in your footsteps will know salvation, all who hear you will abide. Your
word is god’s word, and your will shall be the will of the people.
Once per day you can command a madman, bandit, or ally to do your will and they absolutely must try to do it. Note: Monsters fear neither the word of god nor man - they will never follow you.

3 FALSE HOPE
Lo, though we walk through the casket lands, we will reach water and fertile earth. All
will work out in our favor, you’ll see. Have faith.
Hollow, empty words. You know they’re lies, but those around you do not. Once per
encounter you may spout sweet lies and inspire a member of your party to take a bonus
action.

4 SNAKE HANDLER
The venom of snakes is sweet as syrup, their hiss a song to your ears, their writing a
sight for your sore eyes.
You are immune to the poisoning effects from all snakes. You are able to freely communicate with them, and can summon 2 per day to aid you in your mission.

5 WRATH OF GOD
Repent sinners, for you created this foul waste before you. Nothing is redeemable so
long as your putrid flesh roams this land!
Grim but true - your words cause ruin where’er you speak them. Once a day when you direct them towards a madman, bandit, or ally - they will be overcome with grief and be unable to complete their turn this round.

6 TENT REVIVAL
OH! But I must only lay my hands upon you and you shall rise up - filled with the spirit.
Once per adventure you can lay your hands upon an madman, bandit, ally, or monster and bring them back from the pits of hell. NOTE: the revived will regain only 2 VITALITY and remain UNSTABLE.