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Community Chat.

Posted by The Game MasterFor group 0
Coridan
player, 6 posts
Thu 15 Aug 2019
at 02:53
  • msg #26

Re: Community Chat

praguepride:
@Coridan were you the GM or another player?

So I've run "antihero" games and as mentioned Rogue One touches on the fact that sometimes the rebels have to do less-than-heoric things. And that's not even getting into the EU where there are heroic Imperials and evil-as-can-be Rebels.

BUUUUT overall I agree with you. Star Wars has a pretty simple morality system and even the morally ambiguous characters like Lando and Han are good guys, just bad boys if you get my meaning.

If I was the GM and I didn't want my game to go down that route I would just put a stop to it via OOC. I don't necessarily like punishing players in-game for stuff like that. I know some people say "well run with it and make them villains and kick them out of the rebels etc." but I don't like that kind of switch without warning the players.

So, again if it was my game, and someone wants to start torturing them I would stop the session, tell them clearly that A) I don't want to run PCs like that in my game and B) that action would not be acceptable with their rebel allies.

If they insist and make a big stink out of it then I'll say they torture them, get the info they want but are branded a war criminal and I'll be converting the PC into an NPC to run as a villain. They can then roll up a new character who's morality fits better with the rest of the party.

I have played in games where one murder hobo not giving a shit has derailed the entire game and it was miserable for everyone involved. The murder hobo spent the whole time arguing with the GM, the GM kept throwing stuff at us that we didn't want to fight because murder hobo kept murder hoboing and the entire campaign ended because nobody was having fun. I wish the GM had been stronger and just been like "the guards find your character and kill him. Roll up a new character who isn't chaotic evil arsonist or find another group to play with".



Right on. There are points where I've stopped play and we've worked things out.

I was a player here, BTW.
borderline_dnd
player, 1 post
Thu 15 Aug 2019
at 15:51
  • msg #27

Re: Community Chat

Coridan:
He whined about me shaming him, and I told him consequences for bad actions exist, and this isn't what I'd pay $15 to see on the screen.

Have you folks ever run into this at your tables?


Don't normally charge $15 to play a game. Actually, I've never seen this.
seraphmoon
player, 4 posts
Thu 15 Aug 2019
at 17:39
  • msg #28

Re: Community Chat

The live groups that I've been in have discussed things like tone and expectations beforehand, and I tend to join onlines where character creation is a group activity. There's been the occasional instance, not exclusive to SW, where the group has decided to take a breather and do a oneshot where everyone's a murderhobo or munchkin, but I've never had one crop up in regular games that I recall.

I have seen them fairly regularly in convention games, though, especially when the GM hasn't specifically forbidden them in the schedule desc or at session start. Most times, it's been solved by direct intervention or player consensus.
SanityAWOL
player, 2 posts
Fri 16 Aug 2019
at 03:04
  • msg #29

Re: Community Chat

In reply to borderline_dnd (msg # 27):

I got the impression Coridan was referring to the cost of a movie ticket. As in "I would never pay $15 to see "Heroes" torture people" which is fair.  If I am wrong they can correct me.

Also, I have never seen a G.M. Charge $15 per person to play in their games BUT I do know of of some that host games at FLGS that will charge $5 for a spot at the table. I have also seen it in online games where well known (read:Really experienced) G.M.s will charge $5 for a spot in their game. This is basically to avoid people who have no intention of actually playing sign up taking a spot from someone who actually wants to play.

Side note, The G.M. I know at the FLGS usually uses the money to buy a pizza and some pop during the game. he takes home like $10 for his time and everyone usually leaves happy and full.
This message was last edited by the player at 03:05, Fri 16 Aug 2019.
praguepride
player, 8 posts
Sat 17 Aug 2019
at 14:10
  • msg #30

Re: Community Chat

A buddy of mine is a “paid” GM getting like $10 a week a head. He easily spend 10+ hours prepping and treats it like a job so I don’t have issues with it if he wants to charge.
borderline_dnd
player, 2 posts
Sat 17 Aug 2019
at 14:13
  • msg #31

Re: Community Chat

praguepride:
A buddy of mine is a “paid” GM getting like $10 a week a head. He easily spend 10+ hours prepping and treats it like a job so I don’t have issues with it if he wants to charge.


That could definitely work, in your case it does. It could setup a style of roleplay for both GM and PCs.
armlessbaby
player, 1 post
Sun 25 Aug 2019
at 23:34
  • msg #32

Re: Community Chat

Hey all! Avid SWF:FFG fan here and amateur GM. I say amateur because I have never ran a campaign in PBP format, but did run a two year long campaign in EotE with a group of seven players. That game was pretty sandboxy and grand on plots, we met about once a week or every other week and did six hour sessions. So, maybe I'm not an amateur. Anyways, I am looking to see if I can pique some interest on a couple of game ideas I have wanted to spring on people for awhile now. I think that I will post my hook or opening crawl in the Wanted section of this group. I don't want to start diverting a lot of focus to setup for this unless I can get some good commitment, so please let me know what you think or if you want in. I plan on giving players from here first priority when I officially post it as rpol advertisement.
seraphmoon
player, 5 posts
Mon 26 Aug 2019
at 00:24
  • msg #33

Re: Community Chat

So a game focusing on the little people, as it were? I could get into that. I'm assuming folks wouldn't be able to play Jedi or Sith-- what about Force-sensitives?
armlessbaby
player, 3 posts
Mon 26 Aug 2019
at 01:10
  • msg #34

Re: Community Chat

Nope, everybody would start as small fries. Smuggler that never broke a blockade. Diplomat that never got out from behind the desk. Thug that never did anything but be a bouncer. I want to have a huge game on character development, mostly because of twists I have planned. No Force classes, not even the exile/sensitive/emergent. I have big plans to take this game and make a story that grows based on character choice, this means rewards based on roleplay. Or consequences.

Examples of my style of GM: My longest campaign involved the PC group staging a coup on a space station and ousting the administrator in charge. Then most missions thereafter were about building up this base of operations and running their own smugggling/crime ring from it, while dealing with trade from Imperials. One encounter involved their Jawa Mechanic rolling a stun grenade around a corner between unsuspecting troopers. His roll was kinda silly, he failed but with an insane amount of advantage. The result was the grenade was undetected, but inert. Essentially he forgot to arm it. So instead of ignoring it, he RP'ed hard. His little Jawa buddy ran up and slid between the legs of a trooper to manually detonate it while screaming "Utini!" So the rest of that encounter the Aqualish Thug was stuck carrying around an unconscious Jawa.

Another: Swoop race at the end of a particularly difficult story arc. The swoop race was mayhem, a brawl ensued in the observer booth, one PC gambled away all the party's creds and ship, the racer rolled 2 Triumphs and 2 Despairs for the final stretch. Result: He won, but lost both of his legs in a crash that skirted him across the line. BUT, his buddy that gambled had one a favor from a patron that covered all medical costs for him to get cybernetic legs and then incurred some substantial Obligation to pay off.

I am all about story development and characters. I have my own plot goals, but those don't take precedence over the narrative that we work out together. I  have plenty of other awesome examples from my past games.
Lillykins
player, 3 posts
Mon 26 Aug 2019
at 05:49
  • msg #35

Re: Community Chat

Sounds pretty cool.  I'm definitely interested.
mofo99
player, 1 post
Mon 26 Aug 2019
at 14:35
  • msg #36

Re: Community Chat

In reply to armlessbaby (msg # 34):

That sounds like fun. I'd likely be down for joining a game like that depending on the system you're using.
armlessbaby
player, 4 posts
Tue 27 Aug 2019
at 16:03
  • msg #37

Re: Community Chat

It would definitely be set in SW:FFG. I like to run my campaigns in evolving arcs. So it would start in just Edge of the Empire careers and specializations, and then maybe roll into Age of Rebellion or Force and Destiny with players using a modified version of the knight-level XP rules.
SanityAWOL
player, 3 posts
Tue 27 Aug 2019
at 16:38
  • msg #38

Re: Community Chat

In reply to armlessbaby (msg # 37):

Sounds pretty awesome to me as well. I would not mind applying for a slot in your game if it's going to be a thing.
Roir
player, 1 post
Tue 27 Aug 2019
at 18:25
  • msg #39

Re: Community Chat

Seems like there's a whole group just in this community for you. :)
armlessbaby
player, 5 posts
Tue 27 Aug 2019
at 22:23
  • msg #40

Re: Community Chat

In reply to Roir (msg # 39):

Sounds great for me. I am going to iron out some of the starting points and I will get out an advertisement for you guys in the next couple days. Keep your peepers peeled.
armlessbaby
player, 6 posts
Thu 29 Aug 2019
at 02:42
  • msg #41

Re: Community Chat

Hey all! Game is made and requesting players. Please let me know if I messed anything up! I am still new to the forum thing and can't tell if I did the advertisement and RTJ right.

link to another game

EDIT: I can't get hyperlink format to work correctly...
This message was last edited by the player at 03:30, Thu 29 Aug 2019.
seraphmoon
player, 6 posts
Thu 29 Aug 2019
at 04:13
  • msg #42

Re: Community Chat

Hmm, the auto-linking doesn't seem to be working for me either. I saw another post earlier with unlinked urls, too; must be a site issue. I don't believe a regular <a> tag will work if you're not a GM.

Is it Shattered Lines? I couldn't cut-and-paste from mobile, but I found it by searching for "armless" in the Browse/Search Games options. On my stickylist now, have to think up a character.
This message was last edited by the player at 03:12, Sat 31 Aug 2019.
armlessbaby
player, 7 posts
Thu 29 Aug 2019
at 04:40
  • msg #43

Re: Community Chat

In reply to seraphmoon (msg # 42):

Correct. Title is "Shattered Lines"

Hoping to have some good apps to read this weekend.
borderline_dnd
player, 3 posts
Thu 29 Aug 2019
at 04:47
  • msg #44

Re: Community Chat



I believe the problem is that you are trying to link to the other rpol site.
Roir
player, 2 posts
Thu 29 Aug 2019
at 04:48
  • msg #45

Re: Community Chat

He's new. I don't think he knows of the original.

Try this: link to another game
borderline_dnd
player, 4 posts
Thu 29 Aug 2019
at 04:48
  • msg #46

Re: Community Chat

Nope checking on the other site doesn't show the link properly.
But I would suspect that if you link it from the original site, it would work.
armlessbaby
player, 8 posts
Thu 29 Aug 2019
at 10:50
  • msg #47

Re: Community Chat

In reply to borderline_dnd (msg # 46):

I tried to use the URL. I tried using <a href> formatting. Nothing.

Also, when you go to the advertisement or game description. Does it show my Shattered Lines intro and then the part about Corellia?
This message was last edited by the player at 10:55, Thu 29 Aug 2019.
seraphmoon
player, 7 posts
Fri 30 Aug 2019
at 00:14
  • msg #48

Re: Community Chat

In reply to armlessbaby (msg # 47):

The autolink works if you're on rpol.net-- looks like it's just r.rpol.net that's broken. Definitely worth a post in the Dev forum about.

Think I'm going to go with a Twi'lek gun bunny. Will start working up a background when I'm done putting my computer back together; if I had to do it on mobile, I'd miss the deadline. :)
Roir
player, 3 posts
Fri 30 Aug 2019
at 00:19
  • msg #49

Re: Community Chat

Made an educated fool with a scalpel in his hand.
mofo99
player, 2 posts
Fri 30 Aug 2019
at 02:25
  • msg #50

Re: Community Chat

In reply to armlessbaby (msg # 47):

It's good to hear that you others have ideas for characters already in armlessbaby's game. I had several initially, but knowing what others are interested in will help me narrow down my own.
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