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Community Chat.

Posted by The Game MasterFor group 0
armlessbaby
player, 9 posts
Fri 30 Aug 2019
at 14:01
  • msg #51

Re: Community Chat

I'm also keeping a running table tracker with characters that have applied so that everyone is aware. It's in one of the notice topics.
SanityAWOL
player, 4 posts
Fri 30 Aug 2019
at 19:14
  • msg #52

Re: Community Chat

I popped in a Twi'lek, explorer/trader. I want to play him as a kind of damaged/haunted face. I see him as having a real talent in social situations but the reality is he hates them. Like in public he is all smiles and handshakes but in private he is brooding and depressed.

It all stems from his back story. The way I see the story in my head, it is easy for any of the players to find out what is wrong with him. It should also help the GM with positive and negative interaction modifiers, depending if A) the person I am speaking to knows about the situation. B) If they feel sorry for me. C) They think I am a heartless monster.
seraphmoon
player, 8 posts
Sat 31 Aug 2019
at 20:48
  • msg #53

Re: Community Chat

OK. If you're going to go with a face, that helps narrows it down for me. :) I was looking at Gambler, Politico, and Performer, all with a side of Gunslinger, in large part because I've never played with those specs before. Politico's definitely a face spec and Performer leans that way pretty strongly, so I'll save those for another character. :) I've got to spend this weekend in my yard so the city doesn't fine me, but I'll start playing around with a Gambler/Gunslinger build when that's done.
armlessbaby
player, 10 posts
Sun 1 Sep 2019
at 23:49
  • msg #54

Re: Community Chat

Hey All! I just wanted to say thanks for all the support thus far, it has been awesome. I just hope I can raise awareness to the SWFFG games and really bring it to life in my own. If it takes off like I want then you all, as a community, can come to expect some more games from me to start opening. I currently have interest from about 10 rpol users, so that's really cool for me as a first time GM. You guys are great! I don't think this website does any award system like mythweavers and others, but with the cast this might have we'd be in the running. ;)

Can't wait to see if more people pop in for an application. Might make me open a second game sooner.
Magna Tolvan
player, 1 post
Wed 4 Sep 2019
at 21:51
  • msg #55

Re: Community Chat

Hi all, just wanted to pop into the Community Chat to say hey.

I may already know some of you from WEG Star Wars D6 games on RPOL over the last couple of years.

Still getting the hang of FFG (am a player in an ongoing CW-era game that is my first with the system), but SW (both new canon *and* old) is my jam.

Glad to be here, and looking forward to gaming w/ ya.
praguepride
player, 11 posts
Mon 18 Nov 2019
at 20:33
  • msg #56

Re: Community Chat

I have to say I really want to run a SW game but I've had nothing but poor luck getting a game off the ground. Inevitably half the players seem to drop. It's hard not to take it personally like maybe I'm not suited to running a game :(
Willis
player, 2 posts
Mon 18 Nov 2019
at 20:34
  • msg #57

Re: Community Chat

I think it's the nature of play by post.  I've been on RPOL for at least 10 years now and I've seen the revolving door of players pretty constantly.
That_1_Guy
player, 5 posts
Mon 18 Nov 2019
at 22:36
  • msg #58

Re: Community Chat

I completely understand the feeling. Its hard to keep a play by post going. rotating players, long periods of time of inactivity, etc. Just keep plugging away. You'll find the right group and develope the right skills for it. Im still in process as well.
That_1_Guy
player, 6 posts
Fri 22 Nov 2019
at 14:40
  • msg #59

Re: Community Chat

In reply to Willis (msg # 57):

So you have any games open now?
Willis
player, 3 posts
Mon 25 Nov 2019
at 16:00
  • msg #60

Re: Community Chat

I have one I'm setting up but it will likely be after the holidays before I have the time to run it.
praguepride
player, 12 posts
Fri 29 Nov 2019
at 22:44
  • msg #61

Re: Community Chat

I am thinking about starting up a Star Wars game. I enjoy running them and I have more experience now dealing with players dropping but I would like to take a quick informal poll to see what people are interested in. The greater the interest, the larger the pool of players and the easier it is to either get high quality posters up front or have a larger pool to pick from for replacements.


  1. What system of game?
    - Force & Destiny
    - Edge of the Empire
    - Age of Rebellion

  2. What style of play?
    - Tramp Freighter
    - Rebel Agents
    - Imperial Agents
    - Bounty Hunters

  3. What kind of setting?
    - Outer Rim
    - Core Worlds

  4. Overall focus?
    - Stealth & Subterfuge
    - Action & Combat
    - Diplomacy & Negotiation
    - Logistics & Planning


Those four items combine to help me roadmap out a game so let me know what your thoughts are!
branmac
player, 1 post
Fri 29 Nov 2019
at 23:18
  • msg #62

Re: Community Chat

Hmmm, choices...choices...


[olist]- Force & Destiny
- Edge of the Empire
- Age of Rebellion

Easy one any and all in any combination. The only real question is how Force accessible/focused you want. I personally think even at low levels it adds a lot even in non focused games. Having the F&D careers mostly doesn't change that much in the way a game runs, it is the Force powers.

[*] What style of play?
- Tramp Freighter
- Rebel Agents
- Imperial Agents
- Bounty Hunters

I think the first 2 are easier to do. It is a bit harder not to get'that guy' in the last two styles, if only because the focus tends to be darker. That said all 4 or combinations are a blast, though personally I put #3 last.

[*] What kind of setting?
- Outer Rim
- Core Worlds

Mix and Match as needed by the game flow? If a dedicated focus is needed I like the Outer Rim the most, though high stakes gambling and diplomacy in the Core is fun as well. Probably a 75% prefference for the Outer Rim to get that exotic old west feel.

[*] Overall focus?
- Stealth & Subterfuge
- Action & Combat
- Diplomacy & Negotiation
- Logistics & Planning

Hmmm, pretty much in the order I would put them. Logistics and Planning can be a little slow especially on PbP.
Jack Starkiller
player, 4 posts
Mon 2 Dec 2019
at 20:14
  • msg #63

Re: Community Chat

My responses:

What system of game?
- Force & Destiny
- Edge of the Empire
- Age of Rebellion

The system is all the same with character differences like obligation.

What style of play?
- Tramp Freighter
- Rebel Agents
- Imperial Agents
- Bounty Hunters

I'm all for Agents.  Rebel or Imperial it sort of depends on the time the game is set and if you are going toward Force Awakens or using the old expanded universe.

What kind of setting?
- Outer Rim
- Core Worlds

I'm a big fan of mixing it up.  There are good reasons to go to both.

Overall focus?
- Stealth & Subterfuge
- Action & Combat
- Diplomacy & Negotiation
- Logistics & Planning

Again it depends on Rebel or imperial agents and core or outer rim.  This also could benefit from a mix and depends on time period and the time line to to follow.
The game I was planning to set up for my friends at the table was going to be Imperial Agents.  Set about 6-7 years after Endor.  The idea was to mix of Disney and Legends and let the characters shape which way it would go.
I'm familiar with Crimson Empire, The Thrawn Trilogy and some of the history that leads to The Force Awakens.  The idea was to let the characters help shape the galaxy and see if it goes toward Forming Bastian and the Imperial Remnant with Palleon, siding with Snoke and bringing about the First Order or aiding on of the other warlords like Isard or Daala.
praguepride
player, 13 posts
Mon 2 Dec 2019
at 21:55
  • msg #64

Re: Community Chat

A post Endor game around the chaos of the break up of the Empire would be interesting. I could see a lot of parallels between that and the fall of the old Republic.

The big concern that I have is that the Empire is the ultimate GM bad guy tool. You always have to look over your shoulder and while defeating a couple ties or stormtroopers is fine there is always the sense that the weight of the empire will crush you like a bug.

With that gone it changes the whole background of the game. Edge of the Empire is supposed to be dark and gritty, at least that is the tone I get but lifting the general oppression of the Empire floods the galaxy with optimism and hope so it kind of clashes, tone wise.

There is definitely opportunity for nuance though. I like to draw analogies to the real world so while the Nazi regime being overthrown was a good thing it was replaced with the cold war tension so if you were in germany you went from one brutal dictator to another while in the background all the news is talking about how everything is a-okay because Hitler and the Nazis are defeated.


What about a reverse Firefly game? The players are ex-Imperial agents or troopers or pilots trying to survive after the collapse. You're criminals now, forced off the grid for [INSERT AWFUL THING FROM YOUR BACKGROUND] and you all have this horrible secret damocles sword hanging over your head.

You could try to land with one of the warlords and resume your old work but that might mean more of [INSERT AWFUL WAR CRIME] so maybe you decide to just try and exist on the fringe outside of the Empire and the Republic which typically means dealing with Hutts and Black Sun which isn't great either.

Hmmm.... gears are churning...
Bannacor
player, 1 post
Mon 2 Dec 2019
at 22:28
  • msg #65

Re: Community Chat

In reply to praguepride (msg # 64):

 Now that sounds interesting. I was in a game based around an Imperial warship. We had players as ground pounder, Tie fighter pilots, ect. I rp'd the Leader of the Scouts. Much fun.

 If anyone decides to attempt this, please let me know. Thanks
helvorn
player, 2 posts
Tue 3 Dec 2019
at 05:50
  • msg #66

Re: Community Chat

I got the impression from the Thrawn books that a large part of the galaxy remained effectively under Empire control even after Endor despite the death of the Emperor.  Is that the case?
praguepride
player, 14 posts
Tue 3 Dec 2019
at 06:48
  • msg #67

Re: Community Chat

So no promises just yet but IF I run it, it would be set around ABY 9-10. So smack dab in the middle of the X-Wing series books.

Post Thrawn. Possibly Post-Isard. Definitely pre-clone Emperor. I think that is a sweet spot of the Empire in complete collapse, at least the public perception is at least. Thrawn was the great hope and that has been dealt with so now all that appears to be left is mopping up the remaining warlords...

Anyway gears are still turning...
Bannacor
player, 2 posts
Mon 9 Dec 2019
at 07:14
  • msg #68

Re: Community Chat


 Gears still turning? ;)
praguepride
player, 15 posts
Tue 17 Dec 2019
at 15:16
  • msg #69

Re: Community Chat

Yeah... I'm kind of unsure at this point. I was really excited for it at first but I'm having a hard time envisioning how the game would play out.

So you have a group of ex-Imperials but what would they do? I can't help but think it would just end up being the same as any other tramp freighter game just with less sympathetic characters.

If the set up isn't going to dramatically impact the game then other than the general time period/setting what is the point of making the characters be ex-imperials? If you want a more law enforcement heavy game they could be any kind of criminal and the end effect is the same and if they're just a group of criminals then it is the same as any other setup.

Anyway I'm still thinking about it. I do want to run another SW game but I'm just waiting for the right kind of inspiration to ignite the GMing passion in me.
Bannacor
player, 3 posts
Wed 18 Dec 2019
at 03:06
  • msg #70

Re: Community Chat

There is the meat of the matter. The characters are not Ex-imperials, but are still of the Empire. Information might be fragmented with wild rumors flying all over the place. The Emperor is no more. The emperor was wounded and spirited away to a secret base. The entire thing is Rebellion propaganda, or from other agencies that wish to oppose the lawful government.

 The group might be on some remote outpost, and news is slow in coming. But when regular imperial communications cease, or are garbled, the group must set out to establish contact with the nearest imperial base, ship, etc.

 Reestablishing contact could be an adventure in of itself. After that, they group could be used to reestablish imperial authority on the frontier to let it be known the empire is still in control.” Show the flag” as it were. Perhaps put down a rebellion or two.

 That is just off the top of my head.
Willis
player, 4 posts
Wed 18 Dec 2019
at 03:35
  • msg #71

Re: Community Chat

I'm definitely down for playing in this if it gets off the ground.  Let me know.
praguepride
player, 16 posts
Wed 18 Dec 2019
at 03:43
  • msg #72

Re: Community Chat

Yeah. I might just throw up a typical "scum of the outer rim" game. Maybe run through a published adventure module. I like how FFG runs their adventures. While the adventures are fairly linear they do a good job of setting the scene and surrounding NPCs so it isn't too hard to go off the rails.
Willis
player, 5 posts
Wed 18 Dec 2019
at 03:47
  • msg #73

Re: Community Chat

I'd be down for that too.  I've never actually gotten to play.  As long as the game has been out, I'm still a total newbie.
Jack Starkiller
player, 5 posts
Wed 18 Dec 2019
at 17:40
  • msg #74

Re: Community Chat

Me too.  I have had someone attempt to walk me through difficulties and dice rolling.  I think I get it, but I’m not sure.
praguepride
player, 17 posts
Wed 18 Dec 2019
at 20:34
  • msg #75

Re: Community Chat

So for you two, do you think you'd rather have a game where the PCs start out separately and get thrown together in game or just announce pre game "this is how you all know one another"

I've done it both ways. Pros and cons to each.
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