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09:28, 1st May 2024 (GMT+0)

Community Chat.

Posted by The Game MasterFor group 0
Willis
player, 6 posts
Wed 18 Dec 2019
at 20:36
  • msg #76

Re: Community Chat

I've done both ways as well.  I think it's good sometimes for people to play solo for a bit to get a handle on their character before they get thrown into a group.  They have to learn to rely on themselves that way.
mofo99
player, 3 posts
Wed 18 Dec 2019
at 22:40
  • msg #77

Re: Community Chat

praguepride:
Yeah. I might just throw up a typical "scum of the outer rim" game. Maybe run through a published adventure module. I like how FFG runs their adventures. While the adventures are fairly linear they do a good job of setting the scene and surrounding NPCs so it isn't too hard to go off the rails.

I'd be interested as well if you did this.

Given how long Play-by-Post games take, I think just starting knowing each other is perfectly fine.
praguepride
player, 18 posts
Thu 19 Dec 2019
at 03:26
  • msg #78

Re: Community Chat

As a side discussion I was thinking about how to run a proper dark side game. I don't like the "at 0 morality the player becomes an NPC" because that is purely an old school "good guys only" perspective. Here are my thoughts on running a dark side force game that is pretty lore friendly, imo.




If I were to create custom rules what I would do is have tiers of dark side use. At tier 1 you can only use basic powers with dark side (so just the top row for force powers) but you can spend dark side and light side points freely. Powers are weak but reliable. (Note this is for a jedi falling to the dark side so they have training in both paths).

Then to elevate to the next tier you have to drop your conflict down to 1-21. This unlocks the second row but adds in the RAW where you now take strain to use light side points.

The next tier is 0. Using light side points now costs x2 strain but it unlocks the third row of abilities for force powers. At this point you can still claw your way back to the light side without GM/Story Fiat by doing good deeds but you are still tracking your conflict per session so you need to cool it with the dark side points to claw back.

The final tier, that unlocks the last 2 rows is really just players choice and GM story quests. Once they decide to unlock the tier 4 the light side is forever cut off to them. They cannot spend light side points and they cannot turn back to the light without GM/Story fiat. This is equivalent to the old school Atonement spell where you have to go on a quest. I would also impose black dice on their skill checks whenever they are not doing anything "evil" to represent the dark side of the force clouding their mind. Not overboard with it, just a single black die, constantly unless they are committing acts of evil. This represents the long term drawback of that earlier easy power.

And yeah, that's how I would do the dark side as custom rules. I'll repost this over there as well.
seraphmoon
player, 10 posts
Thu 19 Dec 2019
at 08:49
  • msg #79

Re: Community Chat

praguepride:
Yeah. I might just throw up a typical "scum of the outer rim" game. Maybe run through a published adventure module. I like how FFG runs their adventures. While the adventures are fairly linear they do a good job of setting the scene and surrounding NPCs so it isn't too hard to go off the rails.


I'd be down for this. Not too keen on playing Imperials, but I can get behind scoundrels and scumbags. :) I even have a concept ready; was looking through Fly Casual a while back and thought the Gunslinger spec looked pretty fun. Could come up with other ideas, though.
Willis
player, 7 posts
Thu 19 Dec 2019
at 21:07
  • msg #80

Re: Community Chat

Let me know if you set something up.  I really just want to play.
praguepride
player, 21 posts
Fri 20 Dec 2019
at 19:48
  • msg #81

Re: Community Chat

Last call for anyone here looking to get ahead of the line. I'll be posting the general W-P tomorrow.
Lillykins
player, 4 posts
Fri 20 Dec 2019
at 19:55
  • msg #82

Re: Community Chat

I'm definitely interested.
praguepride
player, 22 posts
Fri 20 Dec 2019
at 23:37
  • msg #83

Re: Community Chat

Link is the community Players Wanted thread.
ennervance
player, 1 post
Fri 27 Dec 2019
at 04:38
  • msg #84

Re: Community Chat

Hello folks! Recent addition to this community, I've been in and out of RPOL for years. Started SW roleplaying with West End Games' revised edition, played both the 3.25e and Saga editions, but am enjoying the EotE rendition best. Also an EU Legends fanboy who rejects the new 'canon'. RP wise I enjoy playing support chars and tend to focus on utility/ versatility but have never really gotten to be the 'star' of a show.

Enough about me, though. I applied to praguepride's open game, but my real love is Force-sensitive characters. I have tried playing several concepts but none have made it very far before games folded, so most of them are only at or barely beyond the concept phase. (For those curious - a Sorceress of Tund, a Zeison Sha adept, and a Luke Skywalker wannabe.) But otherwise I've got a bounty hunter, a Mandalorian, an archaeologist character also concepted out, and am pretty flexible as long as I don't have to be either the diplomat or the Han Solo clone.

I've no problem playing in low- or no-Force games, though, so if anyone needs to fill a vacant spot to keep the story moving, hit me up!
Willis
player, 8 posts
Sat 28 Dec 2019
at 23:52
  • msg #85

Re: Community Chat

Submitted my character to Prague’s game.  Hopefully it’s up to snuff.
seraphmoon
player, 11 posts
Thu 2 Jan 2020
at 04:42
  • msg #86

Re: Community Chat

It’s not midnight here yet, so I’m not late.


The Game Master
GM, 7 posts
Fri 3 Jan 2020
at 22:46
  • msg #87

Re: Community Chat


Jack Starkiller
player, 6 posts
Fri 29 May 2020
at 03:41
  • msg #88

Re: Community Chat

Most of the links on the Useful Links thread don't work anymore.
The Game Master
GM, 8 posts
Fri 29 May 2020
at 15:50
  • msg #89

Re: Community Chat

Thanks for the update. I have fixed the broken links.
praguepride
player, 23 posts
Fri 29 May 2020
at 15:51
  • msg #90

Re: Community Chat

Speaking of baby yoda just heard that Mandalorian Season 2 actually wrapped up filming pre-quarantine so it should be on track for an October 2020 release!

I know it's not FFG Star Wars related but it's still the best thing to happen to Star Wars in quite some time.
Lillykins
player, 5 posts
Fri 29 May 2020
at 17:39
  • msg #91

Re: Community Chat

I've heard that it might be delayed.  Filming was done, but post-process takes longer on work from home machines than the super computers used in the offices.  I heard December, so not huge delays...  Also, my source isn't like somebody inside, so it could be somebody pulling from their rear.  Fair warning.
praguepride
player, 24 posts
Fri 29 May 2020
at 18:53
  • msg #92

Re: Community Chat

That's perfectly fair. While there are ways to remotely tap into the clusters used for processing it does slow things down in some ways.
LordIce
player, 2 posts
Tue 2 Jun 2020
at 20:04
  • msg #93

Re: Community Chat

I'm running two Star Wars games and making lots of players very happy. I would also like to play one.

I would be happy to play a published adventure, or a custom one. I would most like an Edge of the Empire game, perhaps about mercenaries or bounty hunters. I would also be happy with an AoR game.

Anyone looking for players?
Jack Starkiller
player, 7 posts
Tue 2 Jun 2020
at 20:22
  • msg #94

Re: Community Chat

I would like an AoR game.

FFG Forum talks about how sharpshooter is broken.  What have your experiences with it been?
This message was last edited by the player at 20:23, Tue 02 June 2020.
praguepride
player, 25 posts
Wed 3 Jun 2020
at 15:52
  • msg #95

Re: Community Chat

I haven't seen anything about that yet. What XP level are you playing at? Star Wars breaks down a lot once you get to very high levels. There are some insane combos all around so once you're hitting tier 4 in multiple careers things get kinda bonkers.
praguepride
player, 29 posts
Mon 16 Nov 2020
at 20:45
  • msg #96

Re: Community Chat

FFG is finally releasing compendiums for items and vehicles! I don't know if I necessarily want to shill out the money for it just yet but having that stuff collected into one spot will be very handy.
Jack Starkiller
player, 12 posts
Tue 17 Nov 2020
at 00:27
  • msg #97

Re: Community Chat

Exceptionally happy if the do an electronic version.
praguepride
player, 30 posts
Tue 17 Nov 2020
at 16:51
  • msg #98

Re: Community Chat

Agreed. It is a little indulgent though online because there are websites that record everything like that:

Items:
https://community.fantasyfligh...tem-master-list-v95/

Adversaries:
http://swa.stoogoff.com/#0-0-0

Character Sheet Generator:
https://community.fantasyfligh...character-generator/
Finlos
player, 3 posts
Wed 18 Nov 2020
at 16:07
  • msg #99

Re: Community Chat

Could you add those to the useful links post so they don't get lost in the chatter?
praguepride
player, 31 posts
Wed 18 Nov 2020
at 19:22
  • msg #100

Re: Community Chat

Good call!
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