Creation is filled with many beings, from the simplest mortal creatures to the Divine.
Some, possessing a shard of Chaos, are known as Monsters. Seeking to fuel themselves and their powers, they subsist on the souls of other Monsters, Mortals and the Chosen. They are often aggressive and simple-minded although more powerful Monsters may demonstrate intelligence and even motivations beyond simple survival.
Others, less known, as Ascendents. Their nature and motivation is perhaps more complex
Each Monster has a Rank which shows its relative strength. Ranks go from 0 to 5 with each rank being roughly twice as strong as the previous, although Attributes and Skills may offset this one way or the other
Rank | Aspects | Natures | Patterns |
---|
Rank 0 | 2 | 1 | 1 |
Rank 1 | 3 | 1 | 1 |
Rank 2 | 3 | 2 | 2 |
Rank 3 | 4 | 3 | 3 |
Rank 4 | 4 | 4 | 4 |
Rank 5 | 5 | 5 | 5 |
Rumours exist of creatures beyond this - Demi-Gods in their own rights
Monsters typically have a Feat for each Nature they possess and have Attributes, Skills that reflect their Aspects and potentially either reflecting their Patterns. When determining the power of a feat granted by Nature its threshold is its Rank + Essence + 1/per Nature Complexity. Synergistic Natures count towards this threshold. If they impose some lasting effect then it lasts for a number of posts equal to the monsters Essence and deals some effect equal to Essence.
Abilities with flat, passive bonuses, should provide +1/Nature Complexity. Synergistic Natures count toward this bonus.
When determining Offensive and Defensive thresholds, Monsters are assumed to have natural weaponry (claws, teeth, horns, etc.) that are equivalent to +1 and natural armour (hide, scales, etc.) that are equivalent to +1. When an Aspect would increase these either through modifications of skill or size (Dire, Armored, Fighter, etc.) increase by +1/Aspect Complexity with synergistic Aspects counting towards this threshold increase.
This message was last edited by the GM at 13:47, Mon 19 Aug 2019.