Seraphina Martel
"I hope that I can do as much for you as you've done for me. It's hard for me to talk about, but I've been lonely most of my life. You're the first person I've had a real connection with in a long time."
I grin at her, trying to cover my embarrassment.
I go to sit next to the smoochers and drop back into standard time. Doing that brings Ahina back with me, as long as she's nearby, which she is. I don't actually know what happens if I leave the greyscale world between moments with someone else there; I just assume they'll be trapped forever, because time does not advance there and travel into the past is impossible.
As far as I know.
Though sometimes I wonder if time travel backwards could be accomplished. The only other person I know of to have ever had this power is my mother, and she says she's tried every way she could think of to go back. I've also tried many, many times, to no avail.
Ah, not the time to think about that. Even though I have all the time in the world.
"Hey you two, don't mind me. I'll just take those..."
I go for the steal. Even without my time manipulation powers, I've got my father's superhuman speed; pair them together and I've never been beaten by anyone in a contest of reflexes or quickness. Maybe Tabitha could, though, at least in the specific case of moving over distance. She has a very odd power.
Assuming I secure the flags, I am of course ready to immediately step outside of time again, grab Ahina, and retreat back to the games organizer lady so I can turn in the flags I have so far. But first I'll see if I actually get the love birds' flags!
Thank you! I'm really enjoying it as well. ^_^ As I've said before, you're doing a fantastic job of narrating.
The worst part is that there's only one update a day and sometimes no updates, at times I'm usually not online. Partially my fault though! =P
The world feels much more real and lived-in, and the characters more complete as people, than is usual for RPGs I've played. I get the impression that Seraphina is a person in a world rather than an avatar through which I impose myself on a series of puzzles.
The slight name changes to well-known businesses and movies are also great. Light-hearted, almost, to contrast with what feels like a morally complex game world where a lot more goes on that meets the eye but that isn't obsessed with being cynical.
Whether those impressions reflect reality of things you've planned or you're very good at making it seem like they're true, it's still really great. =D
As for negative things, nobody seems to care one way or another how anyone looks, positively or negatively, which is jarring because real people are very concerned with appearances almost all the time. Of course, I'd like my character to be praised for being pretty, but that's not the sum total of it. This isn't a big issue, though.
Many of the NPCs Seraphina has interacted with so far have had a "too cool for school" vibe to them, of smug superiority, which would ordinarily bother me if it was too common, but I think it makes sense given the circumstances. Real people also bluff and have arrogant attitudes.
So really, the negative aspects are minor. 10/10 would RPG again. =)
I edited this post to put the first block of Seraphina's speech in the proper color, periwinkle.
This message was last edited by the player at 11:22, Sat 19 Dec 2020.