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06:20, 10th May 2024 (GMT+0)

Van Caldwell.

Posted by Editor-in-ChiefFor group 0
Editor-in-Chief
GM, 2168 posts
Fri 7 Oct 2022
at 01:18
  • msg #1

Van Caldwell

The moon is poking out from behind a billboard for Zesta Gum...the Hot Chew! It leaves long shadows along the sides of the buildings, like streaks left from oily fingers on previously clean glass.

Haddigan Square at 1 AM in the morning is a bit like the cheese warehouse when someone left the door standing open.  Lots and lots of rats scurrying around.

The Eustace Casey Courthouse sits at the corner of Dunler and Haddigan Avenue.  It's six stories of concrete and secrets.  A drunk is sleeping in an alleyway on one side of it. Inside are three security guards.  Bill.  Tom.  Harry.

You've done your research.  So you know.  There are five ways in.  The front doors of course, though they are locked.

A side entrance.  Also locked.

A loading bay door around back.  Locked

There are fire escapes running up the sides of the Courthouse.  There are various doors on various floors leading out onto the fire escapes.  They should also all be locked.

And if you follow the fire escapes up to the top, there's the roof.  There's a door up there that leads inside too.  It's also locked.

On the fifth floor are the chambers of Judge Melvin Wyman.  He was the one who presided over the trial of Victor Bernard.  It was in his court that your father was shot and killed.

The little voices that sometimes carry you tidings brought you some tidings yesterday.  Judge Wyman has a full transcript of that trial.  The recorder's office said the transcript was lost.  Then they said they'd found it but it was sealed.  Then they said it was lost again.

You don't know what happened after that day your father was killed. You've heard different things. About a surprise witness for the defense.  About some arguments involving evidence.  You've never quite understood why the jury found Victor Bernard innocent of all charges.

But now, maybe. Just maybe.  You can find out.

You just need to make your way to the fifth floor.  You need to find a way into Judge Wyman's chambers.  Then locate that transcript.  And of course, not get caught by Bill or Tom or Harry.  Or at least Harry.  Bill and Tom make money moonlighting for a local gang is what you hear.

Alright.  So you are outside the building.  Which entrance would you like to try?
Van Caldwell
player, 2 posts
Sat 8 Oct 2022
at 14:51
  • msg #2

Re: Van Caldwell

Editor-in-Chief:
The moon is poking out from behind a billboard for Zesta Gum...the Hot Chew!


Mmmm... cinnamon-y, thought Van.

Editor-in-Chief:
It leaves long shadows along the sides of the buildings, like streaks left from oily fingers on previously clean glass.

Haddigan Square at 1 AM in the morning is a bit like the cheese warehouse when someone left the door standing open.  Lots and lots of rats scurrying around.

The Eustace Casey Courthouse sits at the corner of Dunler and Haddigan Avenue.  It's six stories of concrete and secrets.  A drunk is sleeping in an alleyway on one side of it. Inside are three security guards.  Bill.  Tom.  Harry.

You've done your research.  So you know.  There are five ways in.  The front doors of course, though they are locked.

A side entrance.  Also locked.

A loading bay door around back.  Locked

There are fire escapes running up the sides of the Courthouse.  There are various doors on various floors leading out onto the fire escapes.  They should also all be locked.

And if you follow the fire escapes up to the top, there's the roof.  There's a door up there that leads inside too.  It's also locked.

On the fifth floor are the chambers of Judge Melvin Wyman.  He was the one who presided over the trial of Victor Bernard.  It was in his court that your father was shot and killed.

The little voices that sometimes carry you tidings brought you some tidings yesterday.  Judge Wyman has a full transcript of that trial.  The recorder's office said the transcript was lost.  Then they said they'd found it but it was sealed.  Then they said it was lost again.


That is... very, very suspicious, thought Van.

Editor-in-Chief:
You don't know what happened after that day your father was killed. You've heard different things. About a surprise witness for the defense.  About some arguments involving evidence.  You've never quite understood why the jury found Victor Bernard innocent of all charges.


Damn' right I don't understand it, thought Van.

Editor-in-Chief:
But now, maybe. Just maybe.  You can find out.

You just need to make your way to the fifth floor.  You need to find a way into Judge Wyman's chambers.  Then locate that transcript.  And of course, not get caught by Bill or Tom or Harry.  Or at least Harry.  Bill and Tom make money moonlighting for a local gang is what you hear.

Alright.  So you are outside the building.  Which entrance would you like to try?


UP seems to be the main direction to start with. Any security guard (dang, why are there three in the middle of the night?) would have the largest expectation of people attempting to come in on the ground floor.

Van will check the doors on his way up, as he doesn't know that they're locked, just that they should be.

If all the doors on the way up are locked, including the one on the roof... Van will want to investigate windows. After all, when he first... got... Calvaros, he'd chased someone out a window onto a ledge. So... let's (if necessary) see if they remember to lock all the windows around here...

(EDIT:) Also, if a door or window DOES seem like it might be unlocked, Van will study it first to see if it seems to have any alarm wires or anything attached first before actually opening it. Let me know if you need me to roll for that.
This message was last edited by the player at 20:54, Sat 08 Oct 2022.
Editor-in-Chief
GM, 2169 posts
Sat 8 Oct 2022
at 20:44
  • msg #3

Re: Van Caldwell

In reply to Van Caldwell (msg # 2):

You silently stalk up the fire escape, checking doors on each floor as you go.

None give off the fire escape.  The first four floors seem to just be regular locks on the inside.  Floors five and up all seem to be alarmed.

You clamber up onto the roof.  The door up here is propped open with an old marble ashtray.  The ashtray is filled with butts.  At least one of the guars must come up here for a smoke.

Checking through the doorway, you can see a stairwell descending to the sixth floor.  Listening intently, you can hear some voices.  Not close.  Indistinct at this point. But you can tell there is more than one of them.

At the bottom of the stairwell is a light.  Looks like the lights in the sixth floor hallway are on.
Van Caldwell
player, 3 posts
Sat 8 Oct 2022
at 21:21
  • msg #4

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 2):

You silently stalk up the fire escape, checking doors on each floor as you go.

None give off the fire escape.  The first four floors seem to just be regular locks on the inside.  Floors five and up all seem to be alarmed.

You clamber up onto the roof.  The door up here is propped open with an old marble ashtray.  The ashtray is filled with butts.  At least one of the guars must come up here for a smoke.


Niiiiiice, thinks Van.

Editor-in-Chief:
Checking through the doorway, you can see a stairwell descending to the sixth floor.  Listening intently, you can hear some voices.  Not close.  Indistinct at this point. But you can tell there is more than one of them.

At the bottom of the stairwell is a light.  Looks like the lights in the sixth floor hallway are on.


Van silently steps inside the door, noiselessly letting it close again on the ashtray. He waits to see if the guards will go away... If one or both sounds like it's coming up for a smoke break, he can always step out again. If they do seem to go away, he can attempt to stealth his way downstairs...
This message was last edited by the player at 00:14, Sun 09 Oct 2022.
Editor-in-Chief
GM, 2175 posts
Mon 10 Oct 2022
at 05:56
  • msg #5

Re: Van Caldwell

Sorry.  Thought this posted earlier.

Just to keep things clear, I am going to assume you are not using one of Cav's powers unless you reference Cav or your shadow.  So when you say you will "stealth" your way down the stairs, I am going to assume it is normal sneaking.


The stairs are old.  Now that you consider it, this building might have been built last century.  The risers creak slightly.  Not enough to echo in the stairwell.  But enough to be a bother.

You make it to the landing.  The voices do not sound like they are advancing or retreating.  You crack open the door to the hallway so you can hear them better.

The hall runs right and left.  Across the way is a door labeled Maintenance.

The voices are coming from your left.  From what you recall of the schematics you studied, the buildings elevators are that way.

"So I tell her, "Look.  I don't care if she is your sister.  She can't just move in and start takin' up our couch as a bed."  And she gets all huffy on me."

Laughter from the other voice.  "C'mon Harry!  Have a heart!  Where else is your sis-in-law gonna freeload if not offa you!"  More laughter.  "Seriously though, is she good lookin'?  Maybe I could take you off your hands if she's built."

"Wife'd kill me if I pawned her baby sister off on some mook like you.  Anyway.  You check this floor?"

"Nah.  Not yet.  I'm just abou' ta."

"A'ight.  I'll head down to three then.  I think Bill's on five."

<goldenrond>"Yeah. Yeah."</goldenrod>

"Sooner we get it done, sooner we can dig inta lunch.  My missus sent along some blackberry pie.  She even added a couple a' slices for you mooks."

"Does her sister cook as good as she does?"

More laughter.  You hear a door open and then keys rattling.  One of the voices is on the move.

"I swear.  That guy's so on the level, he makes the horizon look crooked."

Someone is definitely coming this way.
Van Caldwell
player, 4 posts
Mon 10 Oct 2022
at 14:10
  • msg #6

Re: Van Caldwell

Editor-in-Chief:
Sorry.  Thought this posted earlier.

Just to keep things clear, I am going to assume you are not using one of Cav's powers unless you reference Cav or your shadow.  So when you say you will "stealth" your way down the stairs, I am going to assume it is normal sneaking.


(Oh. Well I mean, no, that's not what I meant. I WOULD have meant that, but I am under the impression that the bonus (rolling 2 dice instead of just 1) that Van gets for Stealth is tied to him using Cav to help. Therefore, I absolutely did mean that he would be using Cav's help.)

Editor-in-Chief:
The stairs are old.  Now that you consider it, this building might have been built last century.  The risers creak slightly.  Not enough to echo in the stairwell.  But enough to be a bother.

You make it to the landing.  The voices do not sound like they are advancing or retreating.  You crack open the door to the hallway so you can hear them better.

The hall runs right and left.  Across the way is a door labeled Maintenance.

The voices are coming from your left.  From what you recall of the schematics you studied, the buildings elevators are that way.

"So I tell her, "Look.  I don't care if she is your sister.  She can't just move in and start takin' up our couch as a bed."  And she gets all huffy on me."

Laughter from the other voice.  "C'mon Harry!  Have a heart!  Where else is your sis-in-law gonna freeload if not offa you!"  More laughter.  "Seriously though, is she good lookin'?  Maybe I could take you off your hands if she's built."

"Wife'd kill me if I pawned her baby sister off on some mook like you.  Anyway.  You check this floor?"

"Nah.  Not yet.  I'm just abou' ta."

"A'ight.  I'll head down to three then.  I think Bill's on five."

<goldenrond>"Yeah. Yeah."</goldenrod>

"Sooner we get it done, sooner we can dig inta lunch.  My missus sent along some blackberry pie.  She even added a couple a' slices for you mooks."

"Does her sister cook as good as she does?"

More laughter.  You hear a door open and then keys rattling.  One of the voices is on the move.

"I swear.  That guy's so on the level, he makes the horizon look crooked."

Someone is definitely coming this way.


Ugh. Sounds like I'd better back up. They could be coming for a smoke break. Van backs up to the rooftop door...

(If the stairs are really that squeaky, he'll roll for stealth if he has to-- and yes, I do mean Cav-stealth. In fact, I assure you, any time that I say "stealth" or "sneak" and Van is in costume (like he is now), I will absolutely mean Cav-stealth, specifically.

Now, if you tell me "nah, Van's stealth bonus isn't necessarily tied to Cav nor to being in costume," then that's a whole other thing. But for now I presume that that's not how it works. Is it?)

Editor-in-Chief
GM, 2176 posts
Mon 10 Oct 2022
at 14:42
  • msg #7

Re: Van Caldwell

In reply to Van Caldwell (msg # 6):

Nope. That clarification is what I needed to know.  Then I will assume all bonuses are active when you are Judge Midnight.  Thanks

The shadows seem to move under your feet, softening your steps as you move back up the stair well.

You can hear the jingle of the keys.  They're moving faster than you would have thought...

...and then pass by the door to the stairwell. Wherever he's going, it's not for a smoke break.
Van Caldwell
player, 5 posts
Mon 10 Oct 2022
at 15:12
  • msg #8

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 6):

Nope. That clarification is what I needed to know.  Then I will assume all bonuses are active when you are Judge Midnight.  Thanks

The shadows seem to move under your feet, softening your steps as you move back up the stair well.

You can hear the jingle of the keys.  They're moving faster than you would have thought...

...and then pass by the door to the stairwell. Wherever he's going, it's not for a smoke break.


Whew!

After an appropriate amount of time seems to have passed, Van descends once more to peek out that door facing the Maintenance door for a new peek/listen.
Editor-in-Chief
GM, 2180 posts
Tue 11 Oct 2022
at 01:56
  • msg #9

Re: Van Caldwell

In reply to Van Caldwell (msg # 8):

To the left, the hallway runs about thirty feet and comes to the elevators.  The door to the emergency stairs is next to it.

To the right, the hallway continues down a ways, with two more sets of doors set across from each other.

This floor is more or less built around a rectangular hallway.  There's six rooms in the center space, with roughly twelve rooms along the outer ring of the hallway.  You're in the southwest corner of the rectangle.

You can hear the keys rattling down to the right.  Seems like the guard...probably Tom...is checking the doors along the hallway around the northwest corner.
Van Caldwell
player, 6 posts
Tue 11 Oct 2022
at 18:23
  • msg #10

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 8):

To the left, the hallway runs about thirty feet and comes to the elevators.  The door to the emergency stairs is next to it.

To the right, the hallway continues down a ways, with two more sets of doors set across from each other.

This floor is more or less built around a rectangular hallway.  There's six rooms in the center space, with roughly twelve rooms along the outer ring of the hallway.  You're in the southwest corner of the rectangle.

You can hear the keys rattling down to the right.  Seems like the guard...probably Tom...is checking the doors along the hallway around the northwest corner.


I need to go down one floor... so... Van heads left, for the emergency stairs...
Editor-in-Chief
GM, 2185 posts
Thu 13 Oct 2022
at 21:08
  • msg #11

Re: Van Caldwell

In reply to Van Caldwell (msg # 10):

The stairwell is bightly lit.  Annoyingly so.  You cast more shadows than you can cling to here.

You slide down the risers...these are much more solid.  You could probably jump up and down on them and they wouldn't make so much as a peep...and towards the fifth floor.

As you are rounding the landing, you hear a door open below you.  Keys jangling.  Someone coming up the stairs.  They aren't close.  At least two floors down.

The fifth floor door opens with the slightest of creaks.  But not loud enough that whoever is below should be able to hear.  You step through and keep the door from loudly closing.

This floor seems to be a bit of a mirror image of the sixth.  The elevators are nearby.  The hallway is another rectangle.  If you read the schematics correctly, and of course you did, Wyman's chambers should be catacorner to the corner you're in now.  You can get there going left or right.  The distance should be equal either way.

The lights on this floor are mostly out.  Only emergency lights are on intermittently down the hallway.  Plenty of places to hide here.

As you start towards the chambers, you hear the "keys" coming up the stairwell.  They come to a stop outside the fifth floor doorway.

Don't know if I mentioned this before, but I am bad with maps. Like babytown-frolics kind of bad.  That being said, here's a map.  Tried to mark out the areas that are lit.
 Hope they show up.  Let me know which way you go to head to Wyman's office.  Let me know if there are questions.  Thanks.



Van Caldwell
player, 7 posts
Fri 14 Oct 2022
at 14:10
  • msg #12

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 10):

The stairwell is bightly lit.  Annoyingly so.  You cast more shadows than you can cling to here.

You slide down the risers...these are much more solid.  You could probably jump up and down on them and they wouldn't make so much as a peep...and towards the fifth floor.

As you are rounding the landing, you hear a door open below you.  Keys jangling.  Someone coming up the stairs.  They aren't close.  At least two floors down.

The fifth floor door opens with the slightest of creaks.  But not loud enough that whoever is below should be able to hear.  You step through and keep the door from loudly closing.

This floor seems to be a bit of a mirror image of the sixth.  The elevators are nearby.  The hallway is another rectangle.  If you read the schematics correctly, and of course you did, Wyman's chambers should be catacorner to the corner you're in now.  You can get there going left or right.  The distance should be equal either way.

The lights on this floor are mostly out.  Only emergency lights are on intermittently down the hallway.  Plenty of places to hide here.

As you start towards the chambers, you hear the "keys" coming up the stairwell.  They come to a stop outside the fifth floor doorway.

Don't know if I mentioned this before, but I am bad with maps. Like babytown-frolics kind of bad.  That being said, here's a map.  Tried to mark out the areas that are lit.
 Hope they show up.  Let me know which way you go to head to Wyman's office.  Let me know if there are questions.  Thanks.





Bah. Van heads for the middle of the long nearby hallway, which is the darkest part of it.

Hopefully, if guard leaves the stairwell on this floor, he'll start walking straight ahead, or else get preoccupied with checking a door nearby. If he makes a left and heads straight for Van's location without stopping, maybe Van can use Cav's help to just hide in the gloom...
Editor-in-Chief
GM, 2191 posts
Sat 15 Oct 2022
at 01:34
  • msg #13

Re: Van Caldwell

The doorway opens.  One of the guards steps through.  He is coming your way...

So let's have our first roll of the game please.  Stealth check with your bonus.

Also, question about "What Have You Sworn?".  I was thinking this is an active ability, not a passive one.  That is, Van has to trigger it.  It doesn't just kick in like Spidey Sense.  Is that a fair statement?  Or is is passive?  It's your power so it's your call.  I just need to know so I can adjudicate when to require rolls from you please.

Thanks.

Van Caldwell
player, 8 posts
Sat 15 Oct 2022
at 16:46
  • msg #14

Re: Van Caldwell

Editor-in-Chief:
The doorway opens.  One of the guards steps through.  He is coming your way...

So let's have our first roll of the game please.  Stealth check with your bonus.

Also, question about "What Have You Sworn?".  I was thinking this is an active ability, not a passive one.  That is, Van has to trigger it.  It doesn't just kick in like Spidey Sense.  Is that a fair statement?  Or is is passive?  It's your power so it's your call.  I just need to know so I can adjudicate when to require rolls from you please.

Thanks.


(--I was thinking that "What Have You Sworn" would be something that Van has to actually activate consciously.

I will mention, though, that the range of "50 feet" means it works through walls and doors and windows:
* if Van sees someone through a window less than 50 feet away
* if Van hears a guy talking on the other side of a door (or shouting on the other side of a wall)

As long as Van knows where someone is, if they are in range, he can try to trigger the power.

--As for the roll, let's see:

11:44, Today: Van Caldwell rolled 4 using 2d4.  shadowy stealth check..

So, two 2s. Looks not-good.

SO: Once Van is sure the guy's seen him, he's going to want to rush the guy and try to punch him and knock him out.

You want a roll for that now, or not yet?)

Editor-in-Chief
GM, 2196 posts
Mon 17 Oct 2022
at 02:30
  • msg #15

Re: Van Caldwell

In reply to Van Caldwell (msg # 14):

Thanks for the clarification and barriers not blocking makes sense.  As long as Van knows they are there and they are within range, I agree.

The guard stops and seems to peer into the darkness.  He swings a flashlight in his hands up and flicks the switch...

I would say a 1 would be an automatic spot.  2 means he sees a shadowy something or other.

And yep.  Make that attack roll please.  Thanks

Van Caldwell
player, 9 posts
Mon 17 Oct 2022
at 18:57
  • msg #16

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 14):

Thanks for the clarification and barriers not blocking makes sense.  As long as Van knows they are there and they are within range, I agree.

The guard stops and seems to peer into the darkness.  He swings a flashlight in his hands up and flicks the switch...

I would say a 1 would be an automatic spot.  2 means he sees a shadowy something or other.

And yep.  Make that attack roll please.  Thanks


(13:53, Today: Van Caldwell rolled 7 using 2d4.  Punching time..

OOPS. It was a 3 and a 4, but the dice roller needs to be set for the default of "record each die." I'll try to remember to do it manually until you set the default.

...Fortunately, with 2d4, there's really nothing else it COULD have been but a 3 and a 4, so you don't have to just take my word for it...

So anyway, a 4: big success.)


Van leaps forward and punches the guard squarely on the jaw--
Editor-in-Chief
GM, 2199 posts
Tue 18 Oct 2022
at 02:54
  • msg #17

Re: Van Caldwell

In reply to Van Caldwell (msg # 16):

I trust you.  Besides, you literally designed the system yourself.  If you can't fudge it, who can?  Just kidding.

I'm not too worried about you cheating on rolls.


The guard manages to click the flashlight on as you connect solidly to his cleft chin.

The blow is enough to send him backwards.  He lands on his butt, the flashlight rolling out of his grip and bouncing against the wall.  The beam illuminates you and your shadow, which is half on the wall, half off, leaning forward like something alive.  Wrapping itself around your shoulders, chest and legs like a fog.

The guard manages a "Wha'...", and then his eyes roll back in his head.  He flops down, knocked out by your haymaker.
Van Caldwell
player, 10 posts
Wed 19 Oct 2022
at 00:29
  • msg #18

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 16):

I trust you.  Besides, you literally designed the system yourself.  If you can't fudge it, who can?  Just kidding.

I'm not too worried about you cheating on rolls.


The guard manages to click the flashlight on as you connect solidly to his cleft chin.

The blow is enough to send him backwards.  He lands on his butt, the flashlight rolling out of his grip and bouncing against the wall.  The beam illuminates you and your shadow, which is half on the wall, half off, leaning forward like something alive.  Wrapping itself around your shoulders, chest and legs like a fog.

The guard manages a "Wha'...", and then his eyes roll back in his head.  He flops down, knocked out by your haymaker.


Van gathers the flashlight (quickly turning it off if it's still on), and the man's body.

Van will want to move the man's body out of sight of the elevators and the stairwell door as soon as possible.

Van will REALLY want to hide the body in a room different from the one he's going to, but he probably doesn't really have time to futz around with the guard's keys, if they aren't labelled properly-- the most important thing is to get to the right office, and get what he's after...
Editor-in-Chief
GM, 2203 posts
Wed 19 Oct 2022
at 03:01
  • msg #19

Re: Van Caldwell

In reply to Van Caldwell (msg # 18):

The keys are suprisingly easy to figure out.  He seems to have a master key for each floor.  You find the one labeled "5" and stuff him into the nearest office.

You slither down the hallway towards Wyman's chambers.  Opening the door, you step inside.

His chambers are divided into two rooms.  A smaller, front room with a tiny desk and lots of cabinets.  That is probably for his clerk.

The larger room in back has nicer furniture.  His desk complete with pictures of his family.  A pleasant looking, motherly looking wife.  Two sons, both of whom seem to be married.  Or at least there are women smiling in the photo frames with them.  One of them holds a baby.

There are cabinets in here as well.

So you will need to search.  I'll need you to tell me what order you search in.

Clerk's Desk
Clerk's Cabinets 1-5
Wyman's Desk
Wyman's Cabinets 1-3
Other

Tell me what order you want to search these places please.

Thanks

Van Caldwell
player, 11 posts
Wed 19 Oct 2022
at 13:59
  • msg #20

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 18):

The keys are suprisingly easy to figure out.  He seems to have a master key for each floor.  You find the one labeled "5" and stuff him into the nearest office.

You slither down the hallway towards Wyman's chambers.  Opening the door, you step inside.

His chambers are divided into two rooms.  A smaller, front room with a tiny desk and lots of cabinets.  That is probably for his clerk.

The larger room in back has nicer furniture.  His desk complete with pictures of his family.  A pleasant looking, motherly looking wife.  Two sons, both of whom seem to be married.  Or at least there are women smiling in the photo frames with them.  One of them holds a baby.

There are cabinets in here as well.

So you will need to search.  I'll need you to tell me what order you search in.

Clerk's Desk
Clerk's Cabinets 1-5
Wyman's Desk
Wyman's Cabinets 1-3
Other

Tell me what order you want to search these places please.

Thanks



FIRST Wyman's Desk
SECOND Wyman's Cabinets 1, then 2, then 3

THIRD Clerk's Desk
FOURTH: Clerk's Cabinets 1, 2, 3, 4, 5

FIFTH: Other

Editor-in-Chief
GM, 2217 posts
Sun 23 Oct 2022
at 01:56
  • msg #21

Re: Van Caldwell

In reply to Van Caldwell (msg # 20):

My apologies.  I don't know why I did not see your post when I updated Thursday.

Wyman's desk contains most of the usual stuff.  He's got a dog eared copy of She Sighs Longingly At The Moon in one drawer.  Apparently the Judge likes a little risque in his literature.

The cabinets take a little time to crack open.  The locks aren't cheap.  You skim through the various files inside.  No sign of the transcript.  You do see an interesting looking file labeled Mayor's Promise on it though.

You move into the clerk's space.  The clerk's desk takes no time at all.  There's nothing there other than pencils and clean steno pads.

You start on the cabinets.  That's when you hear voices.

They're down the hall, getting closer.

You can make out:

"Whaddya mean someone decked ya?"

"Shhh!  Jeez.  They might still be around."
Van Caldwell
player, 12 posts
Sun 23 Oct 2022
at 17:23
  • msg #22

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 20):

My apologies.  I don't know why I did not see your post when I updated Thursday.



(I wondered about it, too, but I figured maybe you got tired or sick before you got to mine. That happens to me a lot as a GM. I figured you'd get to it in the next go-round.)


Editor-in-Chief:
Wyman's desk contains most of the usual stuff.  He's got a dog eared copy of She Sighs Longingly At The Moon in one drawer.  Apparently the Judge likes a little risque in his literature.

The cabinets take a little time to crack open.  The locks aren't cheap.  You skim through the various files inside.  No sign of the transcript.  You do see an interesting looking file labeled Mayor's Promise on it though.

You move into the clerk's space.



...Without so much as glancing at Mayor's Promise?


Editor-in-Chief:
  The clerk's desk takes no time at all.  There's nothing there other than pencils and clean steno pads.

You start on the cabinets.  That's when you hear voices.

They're down the hall, getting closer.

You can make out:

"Whaddya mean someone decked ya?"

"Shhh!  Jeez.  They might still be around."


1. Are the lights on in the office currently? Hope not.

2. Please tell me Van remembered to lock the door behind him again as he came into the office.

More after I find out the answers to 1 and 2.
Editor-in-Chief
GM, 2221 posts
Mon 24 Oct 2022
at 04:34
  • msg #23

Re: Van Caldwell

In reply to Van Caldwell (msg # 22):

Don't ever hesitate to kick me if I'm late in responding.  I've been known to think I responded but didn't actually.  Thanks

Mayor's Promise looks like it's a set of documents related to a land deal of some kind.  Looks like several lots out in Surreyville, not far from where they've broken ground on the new stadium.  The details look convoluted.  It will take a while to sort through it all to make sense out of what's going on

Feel free to take the file if you wish.

You'll have to tell me the answers on both questions.  Does Van have a flashlight?  And did he lock the door?

Usually I will assume that if you didn't say it, you didn't do it.  But since this is a test run...and you would reasonably have enough time to tip toe over and lock it now...I'll let you mulligan if you like.  Do let me know about the flashlight.  Not sure what "standard" gear va will carry as Midnight.

If he's not carrying a flashlight...well.  He'd have to have some kind of light source so he could take that glance through Mayor's Promise.

Thanks

Van Caldwell
player, 13 posts
Mon 24 Oct 2022
at 15:46
  • msg #24

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 22):

Don't ever hesitate to kick me if I'm late in responding.  I've been known to think I responded but didn't actually.  Thanks

Mayor's Promise looks like it's a set of documents related to a land deal of some kind.  Looks like several lots out in Surreyville, not far from where they've broken ground on the new stadium.  The details look convoluted.  It will take a while to sort through it all to make sense out of what's going on

Feel free to take the file if you wish.


Oh, that sounds important. Van will take that and look it over later.


Editor-in-Chief:
You'll have to tell me the answers on both questions.  Does Van have a flashlight?  And did he lock the door?

Usually I will assume that if you didn't say it, you didn't do it.  But since this is a test run...and you would reasonably have enough time to tip toe over and lock it now...I'll let you mulligan if you like.  Do let me know about the flashlight.  Not sure what "standard" gear va will carry as Midnight.

If he's not carrying a flashlight...well.  He'd have to have some kind of light source so he could take that glance through Mayor's Promise.

Thanks



Van brought a flashlight.

The door is locked.

(Having established those things, I guess) Van had better head for the window, in case he needs to duck out onto the fire escape (hopefully just temporarily)...

Does the window seem to have an alarm wire running to it?
Editor-in-Chief
GM, 2226 posts
Tue 25 Oct 2022
at 03:08
  • msg #25

Re: Van Caldwell

In reply to Van Caldwell (msg # 24):

Good news, bad news.  The good news is the window is not alarmed.  Bad news is the fire escape doesn't hook up to this office.  If you go out the window, you'll literally be on a narrow ledge.

You can hear the voices much more clearly now.

"Shit."  Sounds like they are just coming around the corner outside.  "Check Wyman's door."

The door knob shakes.  "Locked.  But did they take your keys?"

"Never mind that.  We gotta make sure that timer's still tickin'.  If things don't go down when the big guy wants 'em to go down-"

"Alright.  Alright.  It's in the supply closet."  You start to hear footsteps heading to the west, but one pair stops.  "Hey.  What about Harry?"

<yellow>"Screw Harry.  He always like ta be all high an' mighty.  Well he can be all high an' mighty on his way to the moon.  Now hurry up.  We gotta make sure it's good ta go and split outta here.  I don't wanna join in the rocket ride.  Capisce?"
Van Caldwell
player, 14 posts
Wed 26 Oct 2022
at 13:54
  • msg #26

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 24):

Good news, bad news.  The good news is the window is not alarmed.  Bad news is the fire escape doesn't hook up to this office.  If you go out the window, you'll literally be on a narrow ledge.

You can hear the voices much more clearly now.

"Shit."  Sounds like they are just coming around the corner outside.  "Check Wyman's door."

The door knob shakes.  "Locked.  But did they take your keys?"

"Never mind that.  We gotta make sure that timer's still tickin'.  If things don't go down when the big guy wants 'em to go down-"

"Alright.  Alright.  It's in the supply closet."  You start to hear footsteps heading to the west, but one pair stops.  "Hey.  What about Harry?"

<yellow>"Screw Harry.  He always like ta be all high an' mighty.  Well he can be all high an' mighty on his way to the moon.  Now hurry up.  We gotta make sure it's good ta go and split outta here.  I don't wanna join in the rocket ride.  Capisce?"


Ohhhh dear. The Big Guy? The Timer? So Long Harry? The Rocket Ride? Not good.

There's a timer going to blow this place up. They're not worried now, but they're worried about SOON. Got to follow them so I can find out which supply closet we're talking about-- it might be the door I've seen, or there might be a supply closet on every floor for all I know-- or every other floor.

Step 1: Let them lead me to this timer.
Step 2: Probably let them clear out so I can--
Step 3: Stop the timer (or the bomb) somehow.

Although if I have to beat one or both of these guys up, fine, because then I could ask them questions...


As stealthily as possible, Van follows the men (keeping the mayor's plan with him), so they can lead him to the supply closet.


(By the way, I think What Have You Sworn? should work if the target is unconscious. (Dead, I'm not so sure about.) Just tossing that out here now.)
Editor-in-Chief
GM, 2237 posts
Fri 28 Oct 2022
at 03:18
  • msg #27

Re: Van Caldwell

In reply to Van Caldwell (msg # 26):

They head down the hall to the south and stop outside the second door on the right.  One of them fumbles for some keys while the other one scans around and behind them with a flashlight.

Let's have you give me a stealth roll please.  And of course you get your +1

The one with the keys opens the door and steps into the room.  The other goon stays out in the hall, continuing to shine that flashlight around.

After about a minute, the first goon steps back out.

"We got problems."

"Whaddya mean we got problems?"

"The bomb...it's gone."

The two of them sort of stare at each other for a moment.

I would say What You Have Sworn would work on someone asleep or unconscious, yes.  Dead...only if it was an actual ghost.  Once the spirit has left the body, all pledges and commitments are null and void.
Van Caldwell
player, 15 posts
Fri 28 Oct 2022
at 16:44
  • msg #28

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 26):

They head down the hall to the south and stop outside the second door on the right.  One of them fumbles for some keys while the other one scans around and behind them with a flashlight.

Let's have you give me a stealth roll please.  And of course you get your +1



(11:41, Today: Van Caldwell rolled 4 using 2d4 with rolls of 1,3.  stealth.

Success, but with a possible small complication.)



Editor-in-Chief:
The one with the keys opens the door and steps into the room.  The other goon stays out in the hall, continuing to shine that flashlight around.


After about a minute, the first goon steps back out.

"We got problems."

"Whaddya mean we got problems?"

"The bomb...it's gone."

The two of them sort of stare at each other for a moment.


Well, the next thing they're going to do is going to either be to run away and leave their posts, or go looking for Harry to see if he's found the bomb... If it's the first, that'll make my job easier-- if the second, I guess I'll follow them, because who in the world is in here besides me and these two and Harry...? A janitor...? If Harry's found it, then I might have to save him from these two...
Editor-in-Chief
GM, 2240 posts
Sat 29 Oct 2022
at 05:50
  • msg #29

Re: Van Caldwell

In reply to Van Caldwell (msg # 28):

So I was thinking that when you rolled 2 die, you would get to keep the better result.  So I would assume that was a 1 or great success.  Am I misunderstanding the proposed system?

Bill and Tom, or Tom and Bill...you aren't sure which one is who...stop staring at each other and scurry down the hallway.

"You think maybe Harry took it?"

"Why would he?  But if he did..."  You see the speaker...let's say he's Tom...reaches into a pocket and pulls out a hunting knife.

"You serious?"

"Either Harry took it or someone else did.  You wanna be the one to tell The Big Guy "Uh...sorry.  We kinda lost the bomb you wanted us ta plant"?"

The one you're supposing is Bill sighs.  "Okay.  Harry was gonna buy it no matter what.  But we gotta find that bomb."

They start to move towards the stairwell.

They seem to give up all pretense of stealth as they hit the stairs, rushing down them.

"Harry's supposed ta be on 3 now, right?"

"Yeah. How long we got on that timer anyway?"

<goldendrod>"I think about thirty minutes."</goldenrod>

They are near the third floor landing...

I will pause there in case any of that changed your plans
Van Caldwell
player, 16 posts
Sat 29 Oct 2022
at 14:28
  • msg #30

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 28):

So I was thinking that when you rolled 2 die, you would get to keep the better result.  So I would assume that was a 1 or great success.  Am I misunderstanding the proposed system?



(Yes, but only slightly. High number is GOOD. Low number is BAD. So I ignored the 1 and kept the 3.

Cross-reference with earlier when Van punched the guard out with a 3 and a 4, keeping the 4:

quote:
<Orange>(13:53, Today: Van Caldwell rolled 7 using 2d4.  Punching time..

OOPS. It was a 3 and a 4, but the dice roller needs to be set for the default of "record each die." I'll try to remember to do it manually until you set the default.

...Fortunately, with 2d4, there's really nothing else it COULD have been but a 3 and a 4, so you don't have to just take my word for it...

So anyway, a 4: big success.)


See also our rMails where I was first pitching this system to you:

quote:
If I want to do something that's at all challenging, difficult, or risky, I roll 1d4.

1: Pretty bad
2: little bad
3: mostly good
4: very good

Then you tell me what happens based on the roll.

If what I want to do involves one of my special things (jump to a really far rooftop, but I've got my special rocket-books on), I roll TWO 1d4s, and take the highest result.



)



Editor-in-Chief:
Bill and Tom, or Tom and Bill...you aren't sure which one is who...stop staring at each other and scurry down the hallway.

"You think maybe Harry took it?"

"Why would he?  But if he did..."  You see the speaker...let's say he's Tom...reaches into a pocket and pulls out a hunting knife.

"You serious?"

"Either Harry took it or someone else did.  You wanna be the one to tell The Big Guy "Uh...sorry.  We kinda lost the bomb you wanted us ta plant"?"

The one you're supposing is Bill sighs.  "Okay.  Harry was gonna buy it no matter what.  But we gotta find that bomb."

They start to move towards the stairwell.

They seem to give up all pretense of stealth as they hit the stairs, rushing down them.

"Harry's supposed ta be on 3 now, right?"

"Yeah. How long we got on that timer anyway?"

<goldendrod>"I think about thirty minutes."</goldenrod>

They are near the third floor landing...

I will pause there in case any of that changed your plans


Van will just keep following them...
This message was last edited by the player at 14:30, Sat 29 Oct 2022.
Editor-in-Chief
GM, 2245 posts
Mon 31 Oct 2022
at 02:41
  • msg #31

Re: Van Caldwell

In reply to Van Caldwell (msg # 30):

Sorry.  Was flipping my results chart for your game.  That's what happens when I try to post too late at night.

Bill and Tom open the door to the third floor and head through.  This floor seems a carbon copy of the fifth in terms of layout.

"Harry!" Probably-Bill bellows out.

"Hey!" Probably-Tom hisses.

Bill shrugs.  "If he took it, he won't answer.  If he did-"

"If he took what?"

A third watchman steps out of an office, shining a flashlight on Bill and Tom.

"What's up?  Somethin' going on?"

There's a moment of silence.  Bill slowly nods.  "Yeah.  Someone jumped Tom."

"What?  Didja call tha cops yet?"

Tom and Bill look at each other than towards Harry.  "We should scope out the place first ourselves."

"That's not procedure!  I'll use the office phone in here."

Harry turns to head back into the office he came out of.

Bill nods at Tom.  Tom flips his flashlight around.  It's one of those long, heavy ones that must hurt like hell when they smack you.

He rushes forward towards Harry, raising the flashlight over his head like a club...
Van Caldwell
player, 17 posts
Mon 31 Oct 2022
at 13:47
  • msg #32

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 30):

Sorry.  Was flipping my results chart for your game.  That's what happens when I try to post too late at night.

Bill and Tom open the door to the third floor and head through.  This floor seems a carbon copy of the fifth in terms of layout.

"Harry!" Probably-Bill bellows out.

"Hey!" Probably-Tom hisses.

Bill shrugs.  "If he took it, he won't answer.  If he did-"

"If he took what?"

A third watchman steps out of an office, shining a flashlight on Bill and Tom.

"What's up?  Somethin' going on?"

There's a moment of silence.  Bill slowly nods.  "Yeah.  Someone jumped Tom."

"What?  Didja call tha cops yet?"

Tom and Bill look at each other than towards Harry.  "We should scope out the place first ourselves."

"That's not procedure!  I'll use the office phone in here."

Harry turns to head back into the office he came out of.

Bill nods at Tom.  Tom flips his flashlight around.  It's one of those long, heavy ones that must hurt like hell when they smack you.

He rushes forward towards Harry, raising the flashlight over his head like a club...


That's it, it's violence time.

(08:45, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  Stop the bludgenoning of Harry.

Whew! 4! Big success.)


Judge Midnight figuratively flies out of the shadows, punching the heck out of Tom. "Nobody touches this innocent man," says Van, trying to do his Very Serious Judge Midnight voice. It'll help that they just saw my shadow wrapped around me...
This message was last edited by the player at 13:49, Mon 31 Oct 2022.
Editor-in-Chief
GM, 2248 posts
Tue 1 Nov 2022
at 02:48
  • msg #33

Re: Van Caldwell

In reply to Van Caldwell (msg # 32):

Everyone seems surprised.  Except for Tom.  He's too busy falling to the floor to be surprised.

Your bonus here is Bill is surprised and stunned for the mo.  You may punch again Sir.
Van Caldwell
player, 18 posts
Tue 1 Nov 2022
at 16:21
  • msg #34

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 32):

Everyone seems surprised.  Except for Tom.  He's too busy falling to the floor to be surprised.

Your bonus here is Bill is surprised and stunned for the mo.  You may punch again Sir.



(11:16, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  Punching second guy-- I hope..

4, YESssss! Big success.)


Judge Midnight successfully takes care of the second guard who knows about the bomb, POW! "These two guards were paid to plant a bomb-- in a custodial closet. They were about to attack you because they think you found it and moved it. Do you know anything about it? They think it's going to go off in less than 30 minutes... If you don't have it, then we've got to find out who does, fast!"
Editor-in-Chief
GM, 2254 posts
Wed 2 Nov 2022
at 02:27
  • msg #35

Re: Van Caldwell

In reply to Van Caldwell (msg # 34):

Harry blinks and then seems to snap out of it.  "A bomb?  What?  No! Of course not! Who'd put a bomb in a courthouse?

"Wait!  There's a clerk working late on the second floor! I saw him when I was making rounds!"


Harry starts to dash for the stairwell and then stops, looking back at Bob and Tom.  "I can't leave them to die.  I'll get them outta here.  Can you tell that clerk?"
Van Caldwell
player, 19 posts
Wed 2 Nov 2022
at 14:22
  • msg #36

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 34):

Harry blinks and then seems to snap out of it.  "A bomb?  What?  No! Of course not! Who'd put a bomb in a courthouse?

"Wait!  There's a clerk working late on the second floor! I saw him when I was making rounds!"


Harry starts to dash for the stairwell and then stops, looking back at Bob and Tom.  "I can't leave them to die.  I'll get them outta here.  Can you tell that clerk?"


Craaaaap. I guess making sure lives get saved has to come before destruction of property... "Yes-- but what're you going to do, drag each of them to the elevator, and then drag each of them outside? What if they wake up? Wait--tell you what, if they wake up, tell them they've been out for more than twenty minutes, and that the bomb's about to go off-- they're sure to run for it and ask questions later."

Just to try to be sure that Harry is as honest as he seems, though, Van looks carefully at Harry. What Have You Sworn, Harry...?

(09:19, Today: Van Caldwell rolled 5 using 2d4.  What Have You Sworn?

UGH. It was a 1 and a 4, but the darn dice roller isn't yet set to the default being Record Each Die. (Only the GM can set Record Each Die as the default.) Willing to take my word for it, I hope?)

Editor-in-Chief
GM, 2262 posts
Fri 4 Nov 2022
at 01:24
  • msg #37

Re: Van Caldwell

In reply to Van Caldwell (msg # 36):

I am certainly willing to take your word for it.  Experienced players, particularly ones who GM a lot all know half the fun of the game are the bad rolls.

Harry is a simple man.  He's sworn a vow of marriage to his wife and has never strayed.  He considers that he took a vow to perform his duties as a night watchman faithfully and has done so for several years.  The only oath he's ever broken was when he was eight years old and promised his dad he wouldn't play near the street but did.  A car hit him, and he spent months in a cast.




You come down to the second floor.  Once again, it's that rectangular hallway around the perimeter.  As you come around the corner, you see the lights in one office are on.  The door is wide open and someone has turned a radio on in the room.

Looking through, you are greeted with a gruesome sight.

A young man in his twenties is tied to a chair.  Someone removed his shirt and took a belt or whip or something similar to him.  They took off his shoes and stuffed his rolled up socks into his mouth to keep him quiet while they tortured him.  He still seems to be alive.  He's breathing in hoarse gasps through his nose.  Sitting on his lap is what has to be the bomb.  It looks like a box alarm with several sticks of dynamite attached to it.

On the far wall, someone has spray painted a poem by Frost:


Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

Van Caldwell
player, 20 posts
Fri 4 Nov 2022
at 01:59
  • msg #38

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 36):

I am certainly willing to take your word for it.  Experienced players, particularly ones who GM a lot all know half the fun of the game are the bad rolls.

Harry is a simple man.  He's sworn a vow of marriage to his wife and has never strayed.  He considers that he took a vow to perform his duties as a night watchman faithfully and has done so for several years.  The only oath he's ever broken was when he was eight years old and promised his dad he wouldn't play near the street but did.  A car hit him, and he spent months in a cast. 



Huh. Doesn't prove Harry's not mixed up in this bad business, but it sure seems that way to me. Moving on...


Editor-in-Chief:
You come down to the second floor.  Once again, it's that rectangular hallway around the perimeter.  As you come around the corner, you see the lights in one office are on.  The door is wide open and someone has turned a radio on in the room.

Looking through, you are greeted with a gruesome sight.

A young man in his twenties is tied to a chair.  Someone removed his shirt and took a belt or whip or something similar to him.  They took off his shoes and stuffed his rolled up socks into his mouth to keep him quiet while they tortured him.  He still seems to be alive.  He's breathing in hoarse gasps through his nose.  Sitting on his lap is what has to be the bomb.  It looks like a box alarm with several sticks of dynamite attached to it.

On the far wall, someone has spray painted a poem by Frost:

Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.


Damn. That's not good--

--FIRST: Van moves in, making sure no one else is still in the office in question.
--SECOND: Van checks the bomb-- how much time is there?
--THIRD: if there's more than 5 minutes, Van removes the socks so the guy can breathe and maybe talk.
--FOURTH: If there's more than 5 minutes, Van LOCKS THE DOOR BEHIND HIM and will try to stop the bomb safely unless Sock Victim warns something about it being rigged to go off if anyone tries that or something

IF turning off the bomb isn't obvious, Step Four will be a science-y wires-y electric-y roll-- but let's see how the above four steps go, first.
Editor-in-Chief
GM, 2263 posts
Mon 7 Nov 2022
at 03:53
  • msg #39

Re: Van Caldwell

In reply to Van Caldwell (msg # 38):

You glance at Socks-In-Mouth.  He seems to be breathing, though his eyes are shut and twitching.

You move quickly to the bomb...

...Less than 90 seconds left on it.

Is there ever oodles of time still remaining?

The mechanism doesn't seem like it should be too complicated...

Let's see you make me that Science-y roll.  Of course you get the bonus.  Maybe you can see at a glance which wire to pull out
Van Caldwell
player, 21 posts
Mon 7 Nov 2022
at 15:14
  • msg #40

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 38):

You glance at Socks-In-Mouth.  He seems to be breathing, though his eyes are shut and twitching.

You move quickly to the bomb...

...Less than 90 seconds left on it.

Is there ever oodles of time still remaining?

The mechanism doesn't seem like it should be too complicated...

Let's see you make me that Science-y roll.  Of course you get the bonus.  Maybe you can see at a glance which wire to pull out


(09:13, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  some days you can't get rid of a bomb.

WHEW!)

Editor-in-Chief
GM, 2272 posts
Tue 8 Nov 2022
at 05:46
  • msg #41

Re: Van Caldwell

In reply to Van Caldwell (msg # 40):

With a quick, practiced eye, you can see that the mechanism is a rather nasty one.  But it's like someone took a page out of the Anarchist's Cookbook.  You snip off two wires.  The timer stops at 47 seconds to go.

You unstuff the vic's mouth.  He coughs weakly and mumbles something, still kind of in a daze.

"...Carlo...I don't know nothin'...'s not me man...someone else tipped 'em..."
Van Caldwell
player, 22 posts
Tue 8 Nov 2022
at 15:40
  • msg #42

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 40):

With a quick, practiced eye, you can see that the mechanism is a rather nasty one.  But it's like someone took a page out of the Anarchist's Cookbook.  You snip off two wires.  The timer stops at 47 seconds to go.

You unstuff the vic's mouth.  He coughs weakly and mumbles something, still kind of in a daze.

"...Carlo...I don't know nothin'...'s not me man...someone else tipped 'em..."



Well that's interesting.

STEP NEXT: Van LOCKS THE DOOR BEHIND HIM, making sure no one jumps out and sneak-attacks Van.
AFTER THAT: Van looks around this office carefully to make sure there's no one else in here with him and this poor guy.
AFTER THAT (presuming no one else IS in here): Van turns off the lights.
AFTER THAT: Van tries standing behind the guy and saying: "It looks like you're going to survive to see tomorrow. But you know where to find me, later on, right? Say it! Show me you remember where I'll be!"


If this guy thinks I'm still Carlo, let's see if we can get him to say where Carlo can be found...

Oh, and then I should try WHAT HAVE YOU SWORN?


(09:39, Today: Van Caldwell rolled 5 using 2d4 with rolls of 3,2.  What Have You Sworn, Sock Guy?

Hm. 3.

--Highest result is 3: Van gets only a vague sense of whether or not another character within 50 feet of him is trustworthy, not necessarily more than that.

Oh well.)

Editor-in-Chief
GM, 2276 posts
Wed 9 Nov 2022
at 03:43
  • msg #43

Re: Van Caldwell

Trustworthy?  The only reason this guy would take out an insurance policy is so he could set his house on fire.

"...no Carlo.  Don' get mad a' me..."  He mumbles something.  "I'll ask Ella.  She'll know how to get...in touch...with ya..."

That seems to be all you're going to get out of him.
Van Caldwell
player, 23 posts
Wed 9 Nov 2022
at 15:25
  • msg #44

Re: Van Caldwell

Editor-in-Chief:
Trustworthy?  The only reason this guy would take out an insurance policy is so he could set his house on fire.

"...no Carlo.  Don' get mad a' me..."  He mumbles something.  "I'll ask Ella.  She'll know how to get...in touch...with ya..."

That seems to be all you're going to get out of him.


Well, that's one name more than I already had, I guess... Huh, now I need to decide what to do with this bomb. I can't leave it here, or The Mad Poet might RE-activate it for all I know.

Van unlocks the door and peeks out in the hall. If no one's around, maybe he'll just take the bomb with him-- after all, he still didn't find what he came here for originally in Wyman's office yet.

If Harry's out in the hall, he and Van can compare notes.

If no one's out there, Van can head back to Wyman's office. I guess taking the deactivated bomb with me for now...?

Van pauses before he sticks his head out into the hall. What office IS this that Mr. Socks here is in, anyway? What office is it? Maybe that might be a clue of some kind?
Editor-in-Chief
GM, 2277 posts
Thu 10 Nov 2022
at 22:18
  • msg #45

Re: Van Caldwell

In reply to Van Caldwell (msg # 44):

The legend on the office door is Family Court Records

No sign of Harry.  When you get up to the Fifth Floor again, there's no sign of any of the security guards.

As you poke your head back into Wyman's office, you can see flashing lights through the windows.  Down below, a cop car is parking on the side of the street.  Looks like Harry called the Blues.

You should have a little time before they make it up to five...

If I recall correctly you still had the Clerk's cabinets and "Other" to go through.  You probably have time to search one or the other safely.  Searching both of them is going to require a stealth roll to not be heard.
Van Caldwell
player, 24 posts
Fri 11 Nov 2022
at 00:05
  • msg #46

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 44):

The legend on the office door is Family Court Records


Huh. Family Court. What does that suggest to me? What's important about Family Court? A divorce, or child custody, or both. If I had to bet on just one, I'd bet on child custody, but I don't know enough about Family Court stuff-- maybe it's divorce. I'll just make a mental note of that for later...


Editor-in-Chief:
No sign of Harry.  When you get up to the Fifth Floor again, there's no sign of any of the security guards.

As you poke your head back into Wyman's office, you can see flashing lights through the windows.  Down below, a cop car is parking on the side of the street.  Looks like Harry called the Blues.

You should have a little time before they make it up to five...

If I recall correctly you still had the Clerk's cabinets and "Other" to go through.  You probably have time to search one or the other safely.  Searching both of them is going to require a stealth roll to not be heard.


Ugh. Tough choice.

Before all this bomb stuff, I would've done the clerk's cabinets next. But now... this whole building just smells rotten. The kind of smell Calvaros really hates. Lies, hypocrisy, secrets, and corruption. So... what does that tell me? It tells me that what I want might not be filed in a cabinet, like the rules say, but that it might be hidden, like a dirty secret...

Van searches "Other."
Editor-in-Chief
GM, 2287 posts
Sun 13 Nov 2022
at 04:15
  • msg #47

Re: Van Caldwell

In reply to Van Caldwell (msg # 46):

Good ol' Calvaros.  His nose knows.

Under a chair in one corner, there's a bump in the carpet.  It's a small strongbox.  Not strong enough.  Or at least the lock isn't.

Inside are three documents.  One is the transcript you're looking for.  One seems to be some kind of payment ledger.  The last is what seems to be some kind of blueprint copy.

You don't have much time to study anything.  You can hear feet outside.

Escaping?  You can head up to the roof or try to stealth your way out.  Or another solution I may not have thought of.
Van Caldwell
player, 25 posts
Sun 13 Nov 2022
at 15:37
  • msg #48

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 46):

Good ol' Calvaros.  His nose knows.

Under a chair in one corner, there's a bump in the carpet.  It's a small strongbox.  Not strong enough.  Or at least the lock isn't.

Inside are three documents.  One is the transcript you're looking for.  One seems to be some kind of payment ledger.  The last is what seems to be some kind of blueprint copy.

You don't have much time to study anything.  You can hear feet outside.

Escaping?  You can head up to the roof or try to stealth your way out.  Or another solution I may not have thought of.



(Up to the roof? Why not take fire escape down to ground level?

Sounds like it's not that simple? But why, exactly?)

Editor-in-Chief
GM, 2290 posts
Mon 14 Nov 2022
at 02:40
  • msg #49

Re: Van Caldwell

In reply to Van Caldwell (msg # 48):

Well you do know there are cops arriving.  And Harry would have called in a bomb threat.  So the number of cops arriving may be more than you previously saw.

But mostly, I just want to know how you plan to exit the building.  Don't want to assume you're planning on going Route A when you would prefer to go Route X.

Van Caldwell
player, 26 posts
Mon 14 Nov 2022
at 02:50
  • msg #50

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 48):

Well you do know there are cops arriving.  And Harry would have called in a bomb threat.  So the number of cops arriving may be more than you previously saw.

But mostly, I just want to know how you plan to exit the building.  Don't want to assume you're planning on going Route A when you would prefer to go Route X.


(Van would prefer to just go down the fire escape (TAKING his new documents with him for later perusal of course).

He's hoping that "bomb threat" means "cops rush into the building, but aren't focused on watching for people coming out-- because a bomber would already be long gone," eh what.)

Editor-in-Chief
GM, 2292 posts
Mon 14 Nov 2022
at 06:15
  • msg #51

Re: Van Caldwell

In reply to Van Caldwell (msg # 50):

Gimme a roll just for giggles please.  Thanks
Van Caldwell
player, 27 posts
Mon 14 Nov 2022
at 17:05
  • msg #52

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 50):

Gimme a roll just for giggles please.  Thanks



(11:04, Today: Van Caldwell rolled 6 using 2d4 with rolls of 3,3.  sounds like a stealth roll for leaving the scene safely?

Result: 3. Mostly good.)

Editor-in-Chief
GM, 2296 posts
Tue 15 Nov 2022
at 02:50
  • msg #53

Re: Van Caldwell

In reply to Van Caldwell (msg # 52):

Yep on the stealth roll.  Sorry for not stating it.

You skulk down the fire escape, having to "blend" into the shadows twice as a cop comes climbing up the other way.  There are at least eight police cruisers parked on the curb.  A couple of cops are setting up a road block.  Others seem to be dressing in the weighty asbestos lined suits bomb squads use.

Obviously Harry told them about the bomb.

Even at this time of night, there's a small crowd forming to watch on the other side of hte street.  Mostly winos.  A couple of men in suits.

You slip into a nearby alleyway.

Anything else you want to do here?  Or ready to move on?

Thanks

Van Caldwell
player, 28 posts
Tue 15 Nov 2022
at 03:10
  • msg #54

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 52):

Yep on the stealth roll.  Sorry for not stating it.

You skulk down the fire escape, having to "blend" into the shadows twice as a cop comes climbing up the other way.  There are at least eight police cruisers parked on the curb.  A couple of cops are setting up a road block.  Others seem to be dressing in the weighty asbestos lined suits bomb squads use.

Obviously Harry told them about the bomb.

Even at this time of night, there's a small crowd forming to watch on the other side of hte street.  Mostly winos.  A couple of men in suits.

You slip into a nearby alleyway.

Anything else you want to do here?  Or ready to move on?

Thanks


(Nah, let's move on. Van (and Calvaros) is(are) eager to study his(their) 4 documents at his(their) leisure...)
Editor-in-Chief
GM, 2304 posts
Thu 17 Nov 2022
at 00:47
  • msg #55

Re: Van Caldwell

In reply to Van Caldwell (msg # 54):

OK.  Before we move on

Wanted to test run the system.  It gives me an idea of how things will shake out.

One observation is that I doubt you will be suffering the consequences of rolling a 1 much during the game.  The mechanic where certain activities give you an extra die pretty much seems to negate that X factor so to speak.

I'm fairly OK with that.  This particular genre works best when the hero can take on 4 guys at a time.  I would however like to make it clear that you will run into "peers" during the game.  Individuals who are on more or less the same level as you. That is, I'll be running them based on the same mechanics.  Can't make things too easy on you after all.

Any comments on your side about how things went?  Anything annoy you, etc.?

Van Caldwell
player, 29 posts
Thu 17 Nov 2022
at 03:00
  • msg #56

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 54):

OK.  Before we move on

Wanted to test run the system.  It gives me an idea of how things will shake out.

One observation is that I doubt you will be suffering the consequences of rolling a 1 much during the game.  The mechanic where certain activities give you an extra die pretty much seems to negate that X factor so to speak.
 


It certainly does seem to for Van's strengths, yeah-- punching, sneaking, science...


Editor-in-Chief:

I'm fairly OK with that.  This particular genre works best when the hero can take on 4 guys at a time.  I would however like to make it clear that you will run into "peers" during the game.  Individuals who are on more or less the same level as you. That is, I'll be running them based on the same mechanics.  Can't make things too easy on you after all.

Any comments on your side about how things went?  Anything annoy you, etc.?


Nope. I was surprised at how lucky the rolls were. As you say, rolling 2d4 and getting snake eyes is a bit hard, but I was a bit surprised there weren't more 2s, and surprised how many 4s there were. But since we were dealing with a bomb, I wasn't about to complain about the 4s...
Editor-in-Chief
GM, 2305 posts
Fri 18 Nov 2022
at 03:50
  • msg #57

Re: Van Caldwell

In reply to Van Caldwell (msg # 56):

One more side note then.

Giving you a choice.  I can let you steer what direction you want Van to go...i.e. have him settle down to look over those papers and maybe the newspaper.  See what interests you...or I can run a story.  Just picked up an old Shadow magazine reprint for inspiration.

Thanks

Van Caldwell
player, 30 posts
Mon 21 Nov 2022
at 16:38
  • msg #58

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 56):

One more side note then.

Giving you a choice.  I can let you steer what direction you want Van to go...i.e. have him settle down to look over those papers and maybe the newspaper.



Yes, this one, for now. Let's see how Van and his shadowy partner do with only the guidance of their documents, the newspaper, and their own detective work for a while.




Editor-in-Chief:
See what interests you...or I can run a story.  Just picked up an old Shadow magazine reprint for inspiration.

Thanks

Editor-in-Chief
GM, 2322 posts
Tue 22 Nov 2022
at 00:54
  • msg #59

Re: Van Caldwell

In reply to Van Caldwell (msg # 58):

It's a few hours later...only two until sunrise...when you get a chance to put your feet up.

You set the files you obtained on your lap and start perusing.

The transcript for Victor Bernard's trial both lights up some of the dark corners from your father's last day.  But it doesn't answer many questions.

Bernard was on trial for taking bribes from local gangs.  Specifically, he allegedly took payoffs to not press charges on two strongarms who were under investigation at the time.  The two men, Al Devone and Marco Alfons, were being investigated regarding an attempt on the life of Gary Seuter, grandson of Susan Seuter.  Bernard was accused of destroying evidence and providing information to Alfons on other ongoing investigations.

Your father's testimony was related to the attempt on Seuter's life.  He had been there when it happened.  In fact, he had saved Seuter's life by pushing him to the ground shortly before shots were fired into the room they were in.  Your father had spoken to police and Seuter during the investigation.

According to the transcript, your father was shot just as the prosecutor was moving him on to another area of testimony.  A subsequent conversation your Dad had with one of the cops on the Seuter case, Reggie DeWitt.  The transcript reads

Prosecutor:  And it was two months later that you were contacted by Detective DeWitt?

Yes.  He called me up and wanted to talk to me again about the night someone tried to shoot Gary.

Do you know why Detective DeWitt wanted to talk to you again?

Well.  He wouldn't say on the phone when he first called.  But he said something wasn't making sense with the time line and he needed to know how I-

Hey!  That guy's gotta gun-


The transcript just reads Shots were fired.  Court was dismissed for the day




The payment ledger and the blueprints seem connected.  The blueprints are for Haddigan Stadium over in Surreyville.  Though they don't look quite right.  You realize after studying them that they seem to be an alternate set of blue prints.  The ones presented here are a little less elaborate.

The payment ledger tracks payments being made to a "GG".  Looks like "GG" got about $45,000 in total over a year and a half period.  The dates align with when the first proposal for Haddigan Stadium were presented up to the date the proposal was approved by the city council.  The payee is listed as "Blue St Inv".  But that's about all.
Van Caldwell
player, 31 posts
Wed 23 Nov 2022
at 16:42
  • msg #60

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 58):

It's a few hours later...only two until sunrise...when you get a chance to put your feet up.

You set the files you obtained on your lap and start perusing.

The transcript for Victor Bernard's trial both lights up some of the dark corners from your father's last day.  But it doesn't answer many questions.

Bernard was on trial for taking bribes from local gangs.  Specifically, he allegedly took payoffs to not press charges on two strongarms who were under investigation at the time.  The two men, Al Devone and Marco Alfons, were being investigated regarding an attempt on the life of Gary Seuter, grandson of Susan Seuter.  Bernard was accused of destroying evidence and providing information to Alfons on other ongoing investigations.

Your father's testimony was related to the attempt on Seuter's life.  He had been there when it happened.  In fact, he had saved Seuter's life by pushing him to the ground shortly before shots were fired into the room they were in.  Your father had spoken to police and Seuter during the investigation.

According to the transcript, your father was shot just as the prosecutor was moving him on to another area of testimony.  A subsequent conversation your Dad had with one of the cops on the Seuter case, Reggie DeWitt.  The transcript reads

Prosecutor:  And it was two months later that you were contacted by Detective DeWitt?

Yes.  He called me up and wanted to talk to me again about the night someone tried to shoot Gary.

Do you know why Detective DeWitt wanted to talk to you again?

Well.  He wouldn't say on the phone when he first called.  But he said something wasn't making sense with the time line and he needed to know how I-

Hey!  That guy's gotta gun-


The transcript just reads Shots were fired.  Court was dismissed for the day


Yes. That's what happened. But... before the gun was spotted, things had turned into a blur. Looking back... The killer could have fired earlier. It was to stop the answer about... "something wasn't making sense with the timeline, and he needed to know how Dad..." what? How he know to push the boy to the ground? And... how did he know?

(I want Van to ask Calvaros, in his mind, if Calvaros had anything to do with Dad.

I'll roleplay it, but I need your answer. Possbilities:
--No
--Yes
--Calvaros refuses to reply at all
--Calvaros replies but won't give a straight answer)


Editor-in-Chief:



The payment ledger and the blueprints seem connected.  The blueprints are for Haddigan Stadium over in Surreyville.  Though they don't look quite right.  You realize after studying them that they seem to be an alternate set of blue prints.  The ones presented here are a little less elaborate.


So... it... feels like... like... Someone's built something secret...?

Editor-in-Chief:
The payment ledger tracks payments being made to a "GG".  Looks like "GG" got about $45,000 in total over a year and a half period.  The dates align with when the first proposal for Haddigan Stadium were presented up to the date the proposal was approved by the city council.  The payee is listed as "Blue St Inv".  But that's about all.


Ugh. So many unanswered questions. The bomber. The killer. The stadium. GG. Blue St Inv. Street? Probably? What's Inv? Inventory?

(Is there a Blue Street in town?)
Editor-in-Chief
GM, 2331 posts
Sun 27 Nov 2022
at 05:11
  • msg #61

Re: Van Caldwell

In reply to Van Caldwell (msg # 60):

Did you want to me to play Cav in the back and forth here?  Or did you want to handle both sides of the conversation?  The answer Cav will give is vague.  He either doesn't know or he's being cagey.

He has never given you a straight answer when you've asked him about it before.


You check a local road atlas.  Blue Street....there is one.  You've never heard of it, which is odd.

It looks like it's more an alley than a street.  It's in West End.  Part of the docks that borders the Myersville area.  From the atlas, it only runs about three blocks, really just a short cut (or alley) between two of the larger avenues used to access various warehouses.
Van Caldwell
player, 32 posts
Sun 27 Nov 2022
at 20:53
  • msg #62

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 60):

Did you want to me to play Cav in the back and forth here?


(No)

Editor-in-Chief:
Or did you want to handle both sides of the conversation?  The answer Cav will give is vague.  He either doesn't know or he's being cagey.

He has never given you a straight answer when you've asked him about it before.


"Calvaros... did you know my father? Did you warn him, that time?"

"Time is not the same for me as for you. I am eternal."

"Yes, but did you help my father the way you help me?"

"I am the spirit of vows and promises. I help all who are true."

"Yeah, sure, but did you warn him actively, directly, like you do with me?"

"I help all who are true. I act actively and inactively, directly and indirectly. I must punish those who break their word. You and I do not sense reality in the same way. You see people. I sense truth and promises."

"I give up... for now, anyway."




Editor-in-Chief:
You check a local road atlas.  Blue Street....there is one.  You've never heard of it, which is odd.

It looks like it's more an alley than a street.  It's in West End.  Part of the docks that borders the Myersville area.  From the atlas, it only runs about three blocks, really just a short cut (or alley) between two of the larger avenues used to access various warehouses.


Sounds... industrial.

GG, Judge Wyman, Carlo, Ella, Blue Street, Robert Frost, Detective Reggie DeWitt, Dad. What does it all mean?


...Van has noted that when he starts thinking in circles like this, sometimes he needs sleep, often followed by breakfast.

(What's Van's daytime schedule likely to be like? Or should I be telling you that?)

Editor-in-Chief
GM, 2332 posts
Mon 28 Nov 2022
at 03:12
  • msg #63

Re: Van Caldwell

In reply to Van Caldwell (msg # 62):

Good job with the Cav convo.  Couldn't have been less helpful myself

And I'll let you drive his daytime schedule.  And his next step.

Thanks.

Van Caldwell
player, 33 posts
Mon 28 Nov 2022
at 15:38
  • msg #64

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 62):

Good job with the Cav convo.  Couldn't have been less helpful myself

And I'll let you drive his daytime schedule.  And his next step.

Thanks.


(The way I'd like it is that Van-- like his father before him-- has a building on the edge of the commercial district (near where it borders the industrial district) where Caldwell Electrical Designs operates-- about a dozen electrical engineers working on things to get patents, and maybe two dozen sales guys and secretaries and clerks. They work on patents, then sell bigger companies on the new patents, and make money that way. Every day or two, Van checks in on them, often for less than half an hour, sometimes just on the phone. They've got their own building because no other building was wired for heavy electrical use as needed-- regular office space didn't have nearly enough sockets, let alone being wired for the kind of fuses needed.

I figure Van's worth a little less than half a mil, say 400 thousand give or take. A lot of it's not liquid-- he couldn't really work up a 100,000 ransom for anyone even if you gave him three (business) days. On the other hand, being worth 400 K was already more than insane back in this time period.

I think his employees think Van spends most of his day talking to bankers and stockbrokers, and that his bankers and stockbrokers think he spends most of his day working with his employees, so he's really got most of the day free, so he's free to spend all night out as Judge Midnight (if he needs to) and then get in decent hours of sleep in the daylight hours.

So yeah, I think he's gonna sleep, then call and check in with the business, and then maybe go drive around that neighborhood where Blue Street is, make sure he doesn't get lost if he has to have a foot chase or car chase (pursued or pursuing) later tonight?)

Editor-in-Chief
GM, 2336 posts
Tue 29 Nov 2022
at 02:44
  • msg #65

Re: Van Caldwell

In reply to Van Caldwell (msg # 64):

A car chase?  In this game?

Heavens to Betsy.  What an idea.

That all sounds good.  Is his "Midnight Lair" in the office building then?  On some inaccessible floor?


Your engineers are being good little worker bees.  Clarise, the receptionist who more or less acts as your secretary, gives you the run down.

"Cliburn's team is working on that new socket project...You're supposed to know what it's all about.  And Milgreen's team is still in development phase on that new battery design.  Lemme see...

"Oh.  Bixby's team is asking for a budget review.  They wanna take on that contract for the lighting design at the new stadium.  His last project's done.  Clark in Sales needs you to come by in the next couple of days and sign some contracts.  And you don't pay me enough.

"But that's about it Boss."





You do a U-turn at the end of Casey Avenue and slowly drive back up it.  You would've missed Blue if you hadn't seen the small sign in your rear view.

Blue "Street" really is an alleyway.  And it's not wide enough for a car.  Two guys walking shoulder to shoulder would find it a tight squeeze.

There's a small sign set against one wall that reads BLUE STREET YA MUGS.  That's it.  But it fits with the map in the atlas.

The alleyway stretches between several larger warehouses.  The only non-warehouse building is an abandonded two story that looks like it may have held some kind of small factory operation at one point.  There is a sign outside the old building. But the post it's hung on has fallen over.  You'd have to get out of your car and walk over to pull it up to read it.

The doors of the building are locked and chained.  Blue Street runs up against it's back wall.
Van Caldwell
player, 34 posts
Wed 30 Nov 2022
at 17:28
  • msg #66

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 64):

A car chase?  In this game?

Heavens to Betsy.  What an idea.

That all sounds good.  Is his "Midnight Lair" in the office building then?  On some inaccessible floor?


(Oooh, I hadn't decided that yet. Hmmmm. I think that would be a little obvious... I was just thinking in a secret basement under his home?

I'm trying to think about if there's something cool down there, like... what if... (googles subway history) what if they started to build subway stations around 1894 but it turned out to be too expensive and the project was abandoned when a new mayor got elected... maybe Van's discovered (maybe Cal told him??) that one station was under, or almost under, his house...?? So he's got a secret lair down there...?)




Editor-in-Chief:
<orange>
Your engineers are being good little worker bees.  Clarise, the receptionist who more or less acts as your secretary, gives you the run down.

"Cliburn's team is working on that new socket project...You're supposed to know what it's all about.  And Milgreen's team is still in development phase on that new battery design.  Lemme see...

"Oh.  Bixby's team is asking for a budget review.  They wanna take on that contract for the lighting design at the new stadium.  His last project's done.  Clark in Sales needs you to come by in the next couple of days and sign some contracts.  And you don't pay me enough.

"But that's about it Boss."



"One, I'll come by soon and sign some contracts. Two, please arrange for yourself to get an extra 25 cents an hour starting tomorrow. Three-- tell me more about the stadium project, please, will you? Now, I mean. I might take a more active hand than usual in that personally."

Editor-in-Chief:



You do a U-turn at the end of Casey Avenue and slowly drive back up it.  You would've missed Blue if you hadn't seen the small sign in your rear view.

Blue "Street" really is an alleyway.  And it's not wide enough for a car.  Two guys walking shoulder to shoulder would find it a tight squeeze.


Greaaaaaaat.

Editor-in-Chief:
There's a small sign set against one wall that reads BLUE STREET YA MUGS.  That's it.  But it fits with the map in the atlas. 


Not suspicious at all...


Editor-in-Chief:
The alleyway stretches between several larger warehouses.  The only non-warehouse building is an abandonded two story that looks like it may have held some kind of small factory operation at one point.  There is a sign outside the old building. But the post it's hung on has fallen over.  You'd have to get out of your car and walk over to pull it up to read it.

The doors of the building are locked and chained.  Blue Street runs up against it's back wall.


Van Caldwell really shouldn't be here. Judge Midnight, on the other hand, is definitely coming back tonight...
Editor-in-Chief
GM, 2346 posts
Fri 2 Dec 2022
at 01:51
  • msg #67

Re: Van Caldwell

In reply to Van Caldwell (msg # 66):

A OK on the abandoned subway station under Caldwell Manor.  But I would like some specifics.  Not necessarily a map, though if you want to that's fine.  But let me know a little about the arrangement down there please

Clarise squeals at the raise.

"That's why your the best boss ever!  Well, that and the fact you're never here.  But thank you Boss Guy!  You are the bee's knees!

"All I know about the stadium thing is there's some kind of open contract out on it.  Apparently they want to play ball games at night, if you can believe it.  The stadium wants someone to design a lighting system for night games.  And they want it be cost effective both on the front end and to run.  You want me to find out more?"





Not sure if I mentioned I'm not great with maps before.  But, I'm not great with maps




You come back later that night...What time are you arriving?...skulking down Blue Street towards the old building.  You're about a block away, between two warehouses, when you hear voices.  There's a cross alley that comes out just across from the gate to the old building.  Voices are coming down that alleyway.  Two...maybe up to four men.

"Quiet youse. We jus' gotta do what we get paid ta do."

"Ah, c'mon.  This place is so frickin' weird.."

As you watch, a group of six men are leaving the alleway and heading towards the gate into the abandoned building.
Van Caldwell
player, 35 posts
Fri 2 Dec 2022
at 17:35
  • msg #68

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 66):

A OK on the abandoned subway station under Caldwell Manor.  But I would like some specifics.  Not necessarily a map, though if you want to that's fine.  But let me know a little about the arrangement down there please



(Mmmm. I googled "abandoned subway station lair" and got this, amongst other things:

https://media.sketchfab.com/mo...a48c7c896367e5b.jpeg

The game Fallout gives a better idea as far as what I'd want size-wise, though

https://static.wikia.nocookie....st?cb=20150324174441

Though there shouldn't be any traincars down there, nor all those benches obviously

I want a bed, a medical self-care station, two or three cleaned and pressed Judge Midnight outfits, three different workbenches for tinkering and for maintaining the Magnetic Glove... let's see...

There will of course be tunnels, but they'll be blocked off (by him, when needed) after a few dozen feet each way... The only exits should lead to his basement, and one narrow, locked emergency-escape exit to the (lower-elevation than his lair, so he'll never need to worry about flooding) sewer system.

How's that?)



Editor-in-Chief:
Clarise squeals at the raise.

"That's why your the best boss ever!  Well, that and the fact you're never here.  But thank you Boss Guy!  You are the bee's knees!

"All I know about the stadium thing is there's some kind of open contract out on it.  Apparently they want to play ball games at night, if you can believe it.  The stadium wants someone to design a lighting system for night games.  And they want it be cost effective both on the front end and to run.  You want me to find out more?"


"Yes, definitely, please and thank you. I feel fairly confident about making it thrifty to run... less sure about the front end. But we'll see-- I definitely want to know more."





Not sure if I mentioned I'm not great with maps before.  But, I'm not great with maps

You come back later that night...What time are you arriving?...skulking down Blue Street towards the old building.  You're about a block away, between two warehouses, when you hear voices.  There's a cross alley that comes out just across from the gate to the old building.  Voices are coming down that alleyway.  Two...maybe up to four men.

"Quiet youse. We jus' gotta do what we get paid ta do."

"Ah, c'mon.  This place is so frickin' weird.."

As you watch, a group of six men are leaving the alleway and heading towards the gate into the abandoned building.</quote>

Ohhhhhh that's too good an opportunity to miss.

Let's follow them for now and eavesdrop more, just for starters. Let me know if and when you need a stealth roll.

I figure Van gets there around 11 pm by the way??

Editor-in-Chief
GM, 2351 posts
Sun 4 Dec 2022
at 06:15
  • msg #69

Re: Van Caldwell

In reply to Van Caldwell (msg # 68):

The link to the Fallout image just goes to a blank shot.  So I wasn't able to see it.  But I think I got the gist on what I need regarding the Midnight lair.  Thanks.

One note on the lighting system bid:  we are at a time where night games weren't played.  Stadium lighting didn't really exist, or at least not well enough for game play.  So this bid will be to basically pioneer stadium lighting.


One of the men produces a ring of keys.  He fiddles with the lock on the gate.

You notice some of the men carry tools.  Crow bars.  Hammers.  Saws.  The gate swings open with an appropriate squuueeeaaall and the crew shuffles inside.  Mr. Keys swings the gate shut behind him

Trying to skulk in before the gate shuts?  Or going to climb the security fence?
Van Caldwell
player, 36 posts
Sun 4 Dec 2022
at 18:18
  • msg #70

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 68):

The link to the Fallout image just goes to a blank shot.  So I wasn't able to see it.  But I think I got the gist on what I need regarding the Midnight lair.  Thanks.

One note on the lighting system bid:  we are at a time where night games weren't played.  Stadium lighting didn't really exist, or at least not well enough for game play.  So this bid will be to basically pioneer stadium lighting.


(Yeah, no, I got that already--)

Editor-in-Chief:
One of the men produces a ring of keys.  He fiddles with the lock on the gate.

You notice some of the men carry tools.  Crow bars.  Hammers.  Saws.  The gate swings open with an appropriate squuueeeaaall and the crew shuffles inside.  Mr. Keys swings the gate shut behind him

Trying to skulk in before the gate shuts?  Or going to climb the security fence?


(Probably the latter. Does it have barbed wire at the top, or any other spikey bits? Presumably not electrified? Let me know.)
Editor-in-Chief
GM, 2356 posts
Mon 5 Dec 2022
at 03:59
  • msg #71

Re: Van Caldwell

In reply to Van Caldwell (msg # 70):

Sorry.  Just didn't want to make assumptions on the lighting thing

You give a quick once over on the fence.  It's tall...about eight feet high.  The top does have barbed wire strands.  Two of them.  But it does not appear electrified.  At least the bird perched on it isn't frying.
Van Caldwell
player, 37 posts
Mon 5 Dec 2022
at 15:08
  • msg #72

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 70):

Sorry.  Just didn't want to make assumptions on the lighting thing

You give a quick once over on the fence.  It's tall...about eight feet high.  The top does have barbed wire strands.  Two of them.  But it does not appear electrified.  At least the bird perched on it isn't frying.


Oh damn I hate barbed wire on top of fences-- I don't even want to try to use Calvaros' help to try to jump that. Let's get shadowy--

(09:07, Today: Van Caldwell rolled 6 using 2d4 with rolls of 3,3.  Get in the gate sneaky and fast.

Mostly success, but with a small complication)

Editor-in-Chief
GM, 2358 posts
Tue 6 Dec 2022
at 03:15
  • msg #73

Re: Van Caldwell

In reply to Van Caldwell (msg # 72):

You slip through the gate in the shadows cast by the little moonlight filtering down overhead.

Your only option to have done so though was to slip in amidst the men as they single-filed through the gate.  There's a brief moment where you touch the arm of one of them.

He glances behind him, stopping for a moment to rub the back of his neck and look around the space where you're no longer there.

"Wha's up with you?"

The guy shakes his head at the question from the one behind him and shuffles forward.

But he glances back one more time.

The line of men aren't heading for the main door, which is still chained shut.  Instead they are heading around to the far side of the building.

You spot a window on the opposite side that's been busted in.

You can follow the men around the side or slip in through the window.  Or something else if you want.
Van Caldwell
player, 38 posts
Tue 6 Dec 2022
at 20:44
  • msg #74

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 72):

You slip through the gate in the shadows cast by the little moonlight filtering down overhead.

Your only option to have done so though was to slip in amidst the men as they single-filed through the gate.  There's a brief moment where you touch the arm of one of them.

He glances behind him, stopping for a moment to rub the back of his neck and look around the space where you're no longer there.

"Wha's up with you?"

The guy shakes his head at the question from the one behind him and shuffles forward.

But he glances back one more time.

The line of men aren't heading for the main door, which is still chained shut.  Instead they are heading around to the far side of the building.

You spot a window on the opposite side that's been busted in.

You can follow the men around the side or slip in through the window.  Or something else if you want.


I can always slip in the window in a little bit... let's see where these guys are going first...

(New stealth roll? Or not yet?)
Editor-in-Chief
GM, 2360 posts
Wed 7 Dec 2022
at 00:59
  • msg #75

Re: Van Caldwell

In reply to Van Caldwell (msg # 74):

Not yet.

You follow the line of workers around the side of the buidling. At the back corner is what looks like a storm door sunk into the ground.  Mr. Keys opens it up and the line of men starts to go down stairs into what is probably a basement.

The one guy you brushed keeps looking around nervously.

If you follow them down, I will ask for a new roll
Van Caldwell
player, 39 posts
Wed 7 Dec 2022
at 20:19
  • msg #76

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 74):

Not yet.

You follow the line of workers around the side of the buidling. At the back corner is what looks like a storm door sunk into the ground.  Mr. Keys opens it up and the line of men starts to go down stairs into what is probably a basement.

The one guy you brushed keeps looking around nervously.

If you follow them down, I will ask for a new roll


Bah. Let's go try the window for now-- making sure it's not trapped nor alarmed first--
Editor-in-Chief
GM, 2362 posts
Fri 9 Dec 2022
at 02:13
  • msg #77

Re: Van Caldwell

In reply to Van Caldwell (msg # 76):

The most dangerous thing about the window is the broken glass littering the ground outside it.  You pull yourself over the sill and into a hallway.

The first floor seems largely unused.  Rooms smelling of mildew are mostly empty except for a single chair or a rusty metal table pushed against a wall.

There's a main stairwell in the middle of the floor and two side stairwells on the east and west end of the floor.  The main stairwell and the east one head up and down.  The western one only heads up.

You can hear faint sounds from below.  It sounds consistent with the men down there doing whatever.  They sound louder at the east stairwell, which fits as it would be closer to the storm door they went down.

There is an upper floor.  You think...think...at one point you hear some soft foot steps from up above.  But you can't be certain.
Van Caldwell
player, 40 posts
Fri 9 Dec 2022
at 18:53
  • msg #78

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 76):

The most dangerous thing about the window is the broken glass littering the ground outside it.  You pull yourself over the sill and into a hallway.

The first floor seems largely unused.  Rooms smelling of mildew are mostly empty except for a single chair or a rusty metal table pushed against a wall.

There's a main stairwell in the middle of the floor and two side stairwells on the east and west end of the floor.  The main stairwell and the east one head up and down.  The western one only heads up.

You can hear faint sounds from below.  It sounds consistent with the men down there doing whatever.  They sound louder at the east stairwell, which fits as it would be closer to the storm door they went down.

There is an upper floor.  You think...think...at one point you hear some soft foot steps from up above.  But you can't be certain.


Time to check on what goes on down below later. The soft steps above are either Van's imagination, or something else, but definitely not one the type to be one of the mooks he's just seen. Maybe a captive? Better sneak upstairs and check...
Editor-in-Chief
GM, 2368 posts
Sun 11 Dec 2022
at 00:51
  • msg #79

Re: Van Caldwell

In reply to Van Caldwell (msg # 78):

Which stairwell are you headed up please?  Central, Eastern, or Western?

You pause at the bottom of the stairwells.  The sound of the steps was faint. You were standing at the central stairwell when you heard them.

It sounds like the steps came from far away. But whether to the east or west, you can't be sure.  Whoever it is, they sound like they are at one end of the building.  If there is anyone up there that is.
Van Caldwell
player, 41 posts
Sun 11 Dec 2022
at 19:26
  • msg #80

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 78):

Which stairwell are you headed up please?  Central, Eastern, or Western?

You pause at the bottom of the stairwells.  The sound of the steps was faint. You were standing at the central stairwell when you heard them.

It sounds like the steps came from far away. But whether to the east or west, you can't be sure.  Whoever it is, they sound like they are at one end of the building.  If there is anyone up there that is.


Let's try western. Van heads as quietly as he can toward the west-side stairs, and (carefully, watching for possible traps) up them. Sneak sneak sneak.
Editor-in-Chief
GM, 2371 posts
Mon 12 Dec 2022
at 02:04
  • msg #81

Re: Van Caldwell

In reply to Van Caldwell (msg # 80):

If there are any traps, they consist of bits of debris, rat droppings, and one dead pigeon.  You make it up the stairs easily and quietly.

The stairs end in a hallway.  Looking down it, it seems this hall probably runs the length of the floor.  Rooms open off it on both sides.

About three doors down, on the right, the doorway is shut.  But there's light spilling out from underneath it.

You can faintly hear what sounds like someone humming.
Van Caldwell
player, 42 posts
Mon 12 Dec 2022
at 20:39
  • msg #82

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 80):

If there are any traps, they consist of bits of debris, rat droppings, and one dead pigeon.  You make it up the stairs easily and quietly.

The stairs end in a hallway.  Looking down it, it seems this hall probably runs the length of the floor.  Rooms open off it on both sides.

About three doors down, on the right, the doorway is shut.  But there's light spilling out from underneath it.

You can faintly hear what sounds like someone humming.


Yeah, okay, let's investigate that...

Carefully approaching the door... checking to see if it's trapped... then testing quietly to see if it's locked... If it is, Van will knock very quietly. If it's not... Van will still knock very quietly. But finding out first will tell him something...
Editor-in-Chief
GM, 2376 posts
Wed 14 Dec 2022
at 03:14
  • msg #83

Re: Van Caldwell

In reply to Van Caldwell (msg # 82):

The door isn't locked.  It can't be.  The knob's been removed.

You can see through the hole the knob used to sit in.  It's another mostly-bare-except-for-the-trash room.

Except there's a large chair...like one from a barber shop...set up in the middle of the room.  Someone is in the chair, covered in a white sheet.  They are twitching.

Beside the chair, an elderly man is standing, holding a hand drill.  He's got a miner's lamp strapped around his head.  A smock covered in what looks like dried blood is hung around his neck.

He's standing there, blinking sort of vacantly.

Suddenly you hear a voice.  It sounds like it's being broadcast over a speaker.

There is no progress without pain.  One must cut to drain the abscess. Do you remember where to put the drill?

There's a pause.  And the elderly man slowly nods.

Good.  Now then.  Let us cleanse.

The old man slowly starts to lift up the hand drill.
Van Caldwell
player, 44 posts
Wed 14 Dec 2022
at 21:32
  • msg #84

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 82):

The door isn't locked.  It can't be.  The knob's been removed.

You can see through the hole the knob used to sit in.  It's another mostly-bare-except-for-the-trash room.

Except there's a large chair...like one from a barber shop...set up in the middle of the room.  Someone is in the chair, covered in a white sheet.  They are twitching.

Beside the chair, an elderly man is standing, holding a hand drill.  He's got a miner's lamp strapped around his head.  A smock covered in what looks like dried blood is hung around his neck.

He's standing there, blinking sort of vacantly.

Suddenly you hear a voice.  It sounds like it's being broadcast over a speaker.

There is no progress without pain.  One must cut to drain the abscess. Do you remember where to put the drill?

There's a pause.  And the elderly man slowly nods.

Good.  Now then.  Let us cleanse.

The old man slowly starts to lift up the hand drill.



This is either a completely innocent misunderstanding, or something deeply sick. Can't take the chance... Van enters the room, enough to get a good look at who or whatever might be in the chair. It is to be hoped that maybe the old man won't hear...?
Editor-in-Chief
GM, 2379 posts
Fri 16 Dec 2022
at 01:06
  • msg #85

Re: Van Caldwell

In reply to Van Caldwell (msg # 84):

You slowly open the door.  And it crreeeeeaaaks...almost like the hinges have been rusted on purpose.

There are quite a few odd things going on in the room.  Odder than what you saw through the knobhole.

First, the person under the sheet is just that.  A man.  He's middle aged.  Looks like a banker with thinning hair and the stare of a man who's been too long a bureaucrat.  Someone has put some kind of brace into his mouth to keep it open.  He's moving, but feeblely.  Your guess is he's drugged.  Not enough to knock him out.  Enough to keep him from putting up too much of a struggle.  The man's wrists and ankles are hand cuffed to the chair.

There's also a bit of a resemblance between the man in the chair and the old man.  You could be looking at a father about to perform impromptu dentistry on his middle aged son.

The old man is definitely out of it.  His stare is much more vacant the closer you get.  He's acting like a puppet whose strings you can't see.

There's a speaker and some kind of odd looking camera set on stands.  They are on the wall the door you came through is set into.  So you couldn't have seen them before hand.  The camera seems the hand cranked type movies are made on.  But there's no crank.  A soft hum is coming from the casing.  It seems to be working on it's own.

The voice you are hearing is coming from the speaker set next to the camera.

Bad thoughts are like sweets.  The sugar gets into the gums and rots the teeth.  Pus fills up the spaces that created.  The gums must be cut into to open those spaces up.  The pus must be squeezed out.  We hurt to heal.  That is what love is.

The old man is bringing the tip of the hand drill towards his probably-son's mouth.
Van Caldwell
player, 45 posts
Sat 17 Dec 2022
at 17:28
  • msg #86

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 84):

You slowly open the door.  And it crreeeeeaaaks...almost like the hinges have been rusted on purpose.

There are quite a few odd things going on in the room.  Odder than what you saw through the knobhole.

First, the person under the sheet is just that.  A man.  He's middle aged.  Looks like a banker with thinning hair and the stare of a man who's been too long a bureaucrat.  Someone has put some kind of brace into his mouth to keep it open.  He's moving, but feeblely.  Your guess is he's drugged.  Not enough to knock him out.  Enough to keep him from putting up too much of a struggle.  The man's wrists and ankles are hand cuffed to the chair.

There's also a bit of a resemblance between the man in the chair and the old man.  You could be looking at a father about to perform impromptu dentistry on his middle aged son.

The old man is definitely out of it.  His stare is much more vacant the closer you get.  He's acting like a puppet whose strings you can't see.

There's a speaker and some kind of odd looking camera set on stands.  They are on the wall the door you came through is set into.  So you couldn't have seen them before hand.  The camera seems the hand cranked type movies are made on.  But there's no crank.  A soft hum is coming from the casing.  It seems to be working on it's own.

The voice you are hearing is coming from the speaker set next to the camera.

Bad thoughts are like sweets.  The sugar gets into the gums and rots the teeth.  Pus fills up the spaces that created.  The gums must be cut into to open those spaces up.  The pus must be squeezed out.  We hurt to heal.  That is what love is.

The old man is bringing the tip of the hand drill towards his probably-son's mouth.


Okay, so this is definitely evil, not just a misunderstanding.

Judge Midnight quickly steps forward and removes the drill from the man's hand. Let's see what that gets us...
Editor-in-Chief
GM, 2385 posts
Sun 18 Dec 2022
at 04:54
  • msg #87

Re: Van Caldwell

In reply to Van Caldwell (msg # 86):

The old man puts up no resistance.  He simply blinks at you, looking as blank as unmarked paper.  The guy in the chair makes sounds like he's begging and shoots you looks like he's pleading for you to let him out of here.

Slowly, the voice comes back over the speaker.  Well.  It seems Evil has has many servants.  Some are as old.  Let's see whether good can overcome.

Attention.  All hands.  There is an intruder on the third level.  Repeat.  Intruder on the top floor.  A bonus to the man who takes his life.

Van Caldwell
player, 46 posts
Sun 18 Dec 2022
at 18:59
  • msg #88

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 86):

The old man puts up no resistance.  He simply blinks at you, looking as blank as unmarked paper.  The guy in the chair makes sounds like he's begging and shoots you looks like he's pleading for you to let him out of here.

Slowly, the voice comes back over the speaker.  Well.  It seems Evil has has many servants.  Some are as old.  Let's see whether good can overcome.

Attention.  All hands.  There is an intruder on the third level.  Repeat.  Intruder on the top floor.  A bonus to the man who takes his life.



Van wondered if that might happen, what with the camera. In any event, the heat is on now...

(I'm gonna roll to use Calvaros'-boosted strength to snap the chains on the guy's handcuffs keeping him in the chair, otherwise he's going to be even more of a hostage than he already is when the bad guys get here...

12:57, Today: Van Caldwell rolled 6 using 2d4 with rolls of 4,2.  chain-breaker--.

Whew! Did it.

I know he's already drugged, but still.)


Any windows in this room? Any chance of getting these poor dopes out onto the roof?
Editor-in-Chief
GM, 2386 posts
Mon 19 Dec 2022
at 01:45
  • msg #89

Re: Van Caldwell

In reply to Van Caldwell (msg # 88):

It's an interior room so no windows.  You didn't see the a roof entrance from the stairwell you went up.  If there is one, it'll either be by the central stairwell or the eastern one, aaaallll the way on the other end of the building.
Van Caldwell
player, 47 posts
Mon 19 Dec 2022
at 17:17
  • msg #90

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 88):

It's an interior room so no windows.  You didn't see the a roof entrance from the stairwell you went up.  If there is one, it'll either be by the central stairwell or the eastern one, aaaallll the way on the other end of the building.


Van wrecks the camera.

(Seems like the easiest way would be to push it over as hard as possible, kinda putting his weight on it as it falls.)

No need for stealth anymore, after all, for all Van doesn't want Mr. Frost listening in. (And yes I'm aware that breaking the camera might not fix that problem, but it's a start. If Van sees any microphones or other audio-detecting gear, he'll try to break that too real fast (yanking on wires/cords, say).)

Presumably our now-freed dental patient has taken that thing out of his mouth. If not, Van does it for him. "Can you talk? Do you know who's behind this or what it's about? Can you walk?" Judge Midnight asks the guy...
Editor-in-Chief
GM, 2392 posts
Thu 29 Dec 2022
at 03:41
  • msg #91

Re: Van Caldwell

In reply to Van Caldwell (msg # 90):

So noted on the camera

There is an obvious speaker and microphone.  You make quick work of them.

Dental Patient seems a bit groggy but he rubs his eyes and manages, "I...My name's Wally.  I..."  He looks over at the old guy.  "Dad? Are you alright?"

"Dad" seems much more out of it than Wally is.

"I'm not sure what's goin' on here.  I went to bed.  There was a knock on the door.  My Dad was outside.  I was worried cos he'd shown up at midnight.  I brought him inside.  Went to make him a drink because he seemed kinda scared of something.  Than...someone musta plugged me from behind.  Everything went black.  Then I woke up..."  He nods at the chair.  Then looks back at "Dad".

"Something's wrong with him.  He's not acting like himself."

You can hear footsteps.  Men running up stairs, though they seem a little bit aways.
Van Caldwell
player, 49 posts
Wed 4 Jan 2023
at 17:14
  • msg #92

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 90):

So noted on the camera

There is an obvious speaker and microphone.  You make quick work of them.

Dental Patient seems a bit groggy but he rubs his eyes and manages, "I...My name's Wally.  I..."  He looks over at the old guy.  "Dad? Are you alright?"

"Dad" seems much more out of it than Wally is.

"I'm not sure what's goin' on here.  I went to bed.  There was a knock on the door.  My Dad was outside.  I was worried cos he'd shown up at midnight.  I brought him inside.  Went to make him a drink because he seemed kinda scared of something.  Than...someone musta plugged me from behind.  Everything went black.  Then I woke up..."  He nods at the chair.  Then looks back at "Dad".

"Something's wrong with him.  He's not acting like himself."

You can hear footsteps.  Men running up stairs, though they seem a little bit aways.



Okay, it seems obvious that these two aren't going to be able to run nor help fight anytime soon. "Look, here's the update, Wally: you've both been kidnapped by persons as-yet unknown, and your father has been drugged or somehow mesmerized or something, probably both. If we survive this, I'll need to know who you are and what enemies you could possibly have, or who might stand to gain from having you dead or tortured. For now, please just keep your father from hitting me over the head from behind or anything, because I'm about to fight a number of men to keep you two safe. Understood?"
Editor-in-Chief
GM, 2403 posts
Fri 6 Jan 2023
at 04:30
  • msg #93

Re: Van Caldwell

In reply to Van Caldwell (msg # 92):

Wally seems confused, but no more so than you.  He nods at your instructions and puts an arm around his Dad, both to secure him and keep him close.

You want to interrogate Wally more now?  Or work your way out of the building first?
Van Caldwell
player, 50 posts
Fri 6 Jan 2023
at 16:21
  • msg #94

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 92):

Wally seems confused, but no more so than you.  He nods at your instructions and puts an arm around his Dad, both to secure him and keep him close.

You want to interrogate Wally more now?  Or work your way out of the building first?


(No time. Let's deal with the bad guys and get Wally and his father out of here.)

Van quietly moves toward the door, placing himself between Wally and Dad and the door... Van expects the baddies to find him in here any second...
Editor-in-Chief
GM, 2406 posts
Sun 8 Jan 2023
at 03:06
  • msg #95

Re: Van Caldwell

In reply to Van Caldwell (msg # 94):

You can hear them coming.  The first of them must have reached this floor, but the good news is they seem to have come up the Eastern stairwell.  So they have to run down the length of the building to get here.

You can send Wally and Dad down the stairwell you came up.  Assuming no one's coming up that way, they should be able to get out on their own.

Or you can try one of the other doors at this end of the hallway. You probably still have time to relocate the three of you before the goons arrive.

Those are just suggestions.  How do you want to proceed?
Van Caldwell
player, 51 posts
Sun 8 Jan 2023
at 15:41
  • msg #96

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 94):

You can hear them coming.  The first of them must have reached this floor, but the good news is they seem to have come up the Eastern stairwell.  So they have to run down the length of the building to get here.

You can send Wally and Dad down the stairwell you came up.  Assuming no one's coming up that way, they should be able to get out on their own.

Or you can try one of the other doors at this end of the hallway. You probably still have time to relocate the three of you before the goons arrive.

Those are just suggestions.  How do you want to proceed?


It's tempting to send Wally-&-Senior (W&S from now on) down the western stairwell, but Van has since realized-- what happens if I get them outside? Then the three of us would be trapped by the fence and gate, which he presumed was locked again once these guys came in. (If I'm wrong about THAT, then yes, tell me immediately.) Then the bad guys could surround Van (and W&S) from all sides.

Here, Van has a chokepoint-- only one at a time can come through that door, certainly not three. This way, Van can guard W&S, too-- he's NOT going to let anything happen to W&S if he can help it.

So Van's just biding his time-- the first person to open that door is gonna get it, and then the next and the next. Maybe by then Van can put the fear of Judge Midnight into these mooks.
Editor-in-Chief
GM, 2408 posts
Mon 9 Jan 2023
at 03:05
  • msg #97

Re: Van Caldwell

In reply to Van Caldwell (msg # 96):

Ahhh...and here I was hoping you'd fall for it.

Fine Mr. Logical.  One at a time it is.


W&S back up.  The first goon comes grumbling through the doorway...


Let's save ourselves some sanity.  Make me three combat rolls.  I'll take it from there.

Unless you want to roleplay out the combat.  But there's going to be about eight guys.

Your call

Thanks

Van Caldwell
player, 52 posts
Mon 9 Jan 2023
at 21:44
  • msg #98

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 96):

Ahhh...and here I was hoping you'd fall for it.

Fine Mr. Logical.  One at a time it is.


W&S back up.  The first goon comes grumbling through the doorway...


Let's save ourselves some sanity.  Make me three combat rolls.  I'll take it from there.

Unless you want to roleplay out the combat.  But there's going to be about eight guys.

Your call

Thanks


(No no, let's save some sanity:

15:41, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  combat roll 1.

15:42, Today: Van Caldwell rolled 8 using 2d4 with rolls of 4,4.  that first one was a 4-- here comes Combat Roll 2:.

15:42, Today: Van Caldwell rolled 6 using 2d4 with rolls of 4,2.  DOUBLE 4s, nice (not that it matters)-- now for Combat Roll 3:.

Whew! At least one 4 for each! Judge Midnight tears into these guys!)

Editor-in-Chief
GM, 2411 posts
Tue 10 Jan 2023
at 02:33
  • msg #99

Re: Van Caldwell

In reply to Van Caldwell (msg # 98):

With fists of molten justice, you barrel through these guys like a church lady guzzles Sunday punch.  The kind made with sherbet.  And rum.

As the last one falls to the floor, you hear a blaring sound.  It's like the intercom at a public school.  You cannot stop love.  It will settle on all shoulders and lift this city upwards to joy.

Wallace Clover.  The hate will be squeezed out of you some other day.


And then everything goes quiet.
Van Caldwell
player, 53 posts
Tue 10 Jan 2023
at 16:01
  • msg #100

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 98):

With fists of molten justice, you barrel through these guys like a church lady guzzles Sunday punch.  The kind made with sherbet.  And rum.

As the last one falls to the floor, you hear a blaring sound.  It's like the intercom at a public school.  You cannot stop love.  It will settle on all shoulders and lift this city upwards to joy.

Wallace Clover.  The hate will be squeezed out of you some other day.


And then everything goes quiet.


Van checks back on W&C. "You all right? I mean, comparatively speaking?"

(Presuming the answer is-- vaguely or specifically-- in the affirmative, Van will ask the following): "So, here's my side of things: a very cryptic madman tried to blow up one or more floors of the courthouse. A clue led me to this back-alley-street, and the men I just put the Fear of Truth into led me to this building, specifically. Said previously-mentioned madman has plans for this city-- mad plans, by definition-- and I want to find out what they are, stop them, and stop him. Also, he specifically seems to have a problem with YOU, Wally. Any idea what the madman is, or what that... issue... he has with you might possibly be?"

(While I'm at it, I'll try using What Have You Sworn on Wally, not because I think he's gonna lie to me necessarily, but just in case it sheds light on some aspect of Wally's life he doesn't associate with a madman trying to torture and/or destroy him.

09:57, Today: Van Caldwell rolled 3 using 2d4 with rolls of 2,1.  WHWS: What Has Wally Sworn?

Aw, HECK.

--Highest result is 2: Van gets nothing, and the NEXT roll after using this power is -1 die (or, if it's at 1 die already, -1 from the result) because this temporarily wears Van out.

Guess I won't check anyone else, too... not just YET, anyway...

Guess I'll wait and see how Wally answers my questions.)

Editor-in-Chief
GM, 2413 posts
Wed 11 Jan 2023
at 02:12
  • msg #101

Re: Van Caldwell

In reply to Van Caldwell (msg # 100):

Wally watches you drop the goons with a bit of an awed expression.  He then gulps when you turn to him and ask.

Dad still seems vaguely out of it.

Wally shakes his head slowly.  "What?  I mean...that's a lot ta take in.

"Look.  I really appreciate your help. But I don't know much about any a' that.

"It's like a told ya before.  My Dad showed up on my doorstep at Oh-Dark-Thirty.  I let him in.  Someone sapped me.  I woke up there on that table.  Dad was all..."


Wally gives his father a concerned look and then turns back to you.

"I...really don't know what any a' this is about mister.  Really.  No clue."
Van Caldwell
player, 54 posts
Wed 11 Jan 2023
at 02:23
  • msg #102

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 100):

Wally watches you drop the goons with a bit of an awed expression.  He then gulps when you turn to him and ask.

Dad still seems vaguely out of it.

Wally shakes his head slowly.  "What?  I mean...that's a lot ta take in.

"Look.  I really appreciate your help. But I don't know much about any a' that.

"It's like a told ya before.  My Dad showed up on my doorstep at Oh-Dark-Thirty.  I let him in.  Someone sapped me.  I woke up there on that table.  Dad was all..."


Wally gives his father a concerned look and then turns back to you.

"I...really don't know what any a' this is about mister.  Really.  No clue."



"...What do you do for a living, Wally?"
Editor-in-Chief
GM, 2416 posts
Fri 13 Jan 2023
at 02:45
  • msg #103

Re: Van Caldwell

In reply to Van Caldwell (msg # 102):

There's a pause.  "Accountant.  Book keeper really.  Have my own office.  Just do some books for small business types is all."
Van Caldwell
player, 55 posts
Fri 13 Jan 2023
at 17:37
  • msg #104

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 102):

There's a pause.  "Accountant.  Book keeper really.  Have my own office.  Just do some books for small business types is all."


"Uh-huh. Well since the previous thing I caught this madman doing was trying to blow up the city's building where records are kept, I think someone's either trying to cover up his own tracks... or to disrupt business for a rival... So either a client of yours, or an enemy of a client of yours... Ah... your 'small business types' wouldn't happen to have any ties to organized crime that you know of, might they Wally...?"
Editor-in-Chief
GM, 2420 posts
Mon 16 Jan 2023
at 02:53
  • msg #105

Re: Van Caldwell

In reply to Van Caldwell (msg # 104):

Wally's face goes a little pale.  He licks his dry lips and glances at his Dad.

"Can we...can we talk about this after I get my Dad to a hospital?  I'm a little worried what he mighta been given."
Van Caldwell
player, 56 posts
Mon 16 Jan 2023
at 17:35
  • msg #106

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 104):

Wally's face goes a little pale.  He licks his dry lips and glances at his Dad.

"Can we...can we talk about this after I get my Dad to a hospital?  I'm a little worried what he mighta been given."


"Okay, that checks out-- health concerns first. We're in a building surrounded by a fence with barbed-wire at the top and a gate that I feel certain is currently locked, so I guess my next step is to see if any of these guys in the hall have the keys on them..."

Carefully, making sure he doesn't get ambushed doing it, Van checks the hall, then starts going through pockets collecting keys...
Editor-in-Chief
GM, 2424 posts
Tue 17 Jan 2023
at 03:07
  • msg #107

Re: Van Caldwell

In reply to Van Caldwell (msg # 106):

They all have keys, though one guy has a key ring that looks like the typical janitor's key ring.  Heavy and jangly with all kinds of keys hanging from it.  You feel confident that this is the key ring you need.

You also find a note in the same guy's pocket.

Finish the others after the burial.  You are the only eyes and ears that can be trusted

You get father and son downstairs and outside the gate.

Wally holds his Dad up and glances at you.  "I gotta find a phone and call him an ambulance.  If you wanna talk, come to my house.  Tomorrow I guess.  I dunno if the cops are gonna wanna talk to me or not.  657 Exler Way.  We can talk then."
Van Caldwell
player, 57 posts
Tue 17 Jan 2023
at 14:39
  • msg #108

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 106):

They all have keys, though one guy has a key ring that looks like the typical janitor's key ring.  Heavy and jangly with all kinds of keys hanging from it.  You feel confident that this is the key ring you need.

You also find a note in the same guy's pocket.

Finish the others after the burial.  You are the only eyes and ears that can be trusted

You get father and son downstairs and outside the gate.

Wally holds his Dad up and glances at you.  "I gotta find a phone and call him an ambulance.  If you wanna talk, come to my house.  Tomorrow I guess.  I dunno if the cops are gonna wanna talk to me or not.  657 Exler Way.  We can talk then."


(1. I presume (he asked the EiC out of character) that it's safe to presume that W&C don't need an escort nor lookin' after to get dad to a hospital safely?

2. If that's safe to presume... is Van now allowed to go check out the lower levels of this building?)

Editor-in-Chief
GM, 2428 posts
Wed 18 Jan 2023
at 04:46
  • msg #109

Re: Van Caldwell

In reply to Van Caldwell (msg # 108):

Wally seems quite eager to get away from here.  And maybe get away from you.  But you doubt he's the type to ditch his Dad in an alley.  You should be able to find Wally again.

You head back into the building.

The basement level is filled with old junk.  Boxes full of old documents, all of which date back fifteen years ago and seem irrelevant to anything going on today.  There's piles of trash and old chairs stacked in corners.

At the eastern end of the building, you find where the goons were working.

They seem to have broken a hole through the floor and into an old steam tunnel.  It looks like they were busy stringing lights along the tunnel, putting in support beams to keep the roof up, and otherwise stablizing it.

In the room the hole was dug into is another camera and microphone set up like there was upstairs.  They seem to be on, but whoever is watching from the other side isn't saying a word.
Van Caldwell
player, 58 posts
Wed 18 Jan 2023
at 13:55
  • msg #110

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 108):

Wally seems quite eager to get away from here.  And maybe get away from you.  But you doubt he's the type to ditch his Dad in an alley.  You should be able to find Wally again.

You head back into the building.

The basement level is filled with old junk.  Boxes full of old documents, all of which date back fifteen years ago and seem irrelevant to anything going on today.  There's piles of trash and old chairs stacked in corners.

At the eastern end of the building, you find where the goons were working.

They seem to have broken a hole through the floor and into an old steam tunnel.  It looks like they were busy stringing lights along the tunnel, putting in support beams to keep the roof up, and otherwise stablizing it.

In the room the hole was dug into is another camera and microphone set up like there was upstairs.  They seem to be on, but whoever is watching from the other side isn't saying a word.


Is the camera placed so that the person on the other end can see Van, or is it possible for him to reach the camera without the other-end person spotting him?
Editor-in-Chief
GM, 2429 posts
Fri 20 Jan 2023
at 04:00
  • msg #111

Re: Van Caldwell

In reply to Van Caldwell (msg # 110):

You do spot the camera before you enter the room.  It's not hidden per se.  So yes, you can sneak around it if you make me a stealth type check.

But you can't approach the hole without being seen by the camera.  At least, not unless you do something about the camera first.

Van Caldwell
player, 59 posts
Fri 20 Jan 2023
at 11:25
  • msg #112

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 110):

You do spot the camera before you enter the room.  It's not hidden per se.  So yes, you can sneak around it if you make me a stealth type check.

But you can't approach the hole without being seen by the camera.  At least, not unless you do something about the camera first.


Van, without moving in front of the camera at all, silently studies the setup of the camera and whatever cables might be attached to it... (This seems like pretty darn sophisticated stuff for the era, and I'm hoping that Van, something of an electronics expert, might be able to get a new clue from looking it over.)

(05:22, Today: Van Caldwell rolled 4 using 2d4 with rolls of 2,2.  I happen to know a lot about electronics..

Fail. Two 2s. Not a catastrophic failure, but not useful...)

Editor-in-Chief
GM, 2431 posts
Sun 22 Jan 2023
at 04:21
  • msg #113

Re: Van Caldwell

In reply to Van Caldwell (msg # 112):

The set up is more sophisticated then you have seen before.  But all you can tell is that there is a wire for both the mic and the camera, which seems to extend down into the hole.
Van Caldwell
player, 60 posts
Sun 22 Jan 2023
at 15:26
  • msg #114

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 112):

The set up is more sophisticated then you have seen before.  But all you can tell is that there is a wire for both the mic and the camera, which seems to extend down into the hole.


As he did up above, Van breaks the camera and the microphone. Might as well cost this guy money, on top of everything else.

(When Van is certain he's thoroughly disabled the camera and mic, he'll go check out the old steam tunnel, try to see if he can tell where the workers were headed-- because it seems obvious that they want to break into the basement level of some not-terribly-far-away building...

So, you need any rolls for any of the above yet?)

Editor-in-Chief
GM, 2439 posts
Tue 24 Jan 2023
at 03:47
  • msg #115

Re: Van Caldwell

In reply to Van Caldwell (msg # 114):

Nope.  Thanks for offering though

They broke in at a point where the steam tunnel corners.  One leg of it travels north.  The other west.  Lights are strung up along the northern route.  But the western route seems to have had more traffic coming down it.

Which one you want to lookie-lou first? Brightly lit North or Less Light/More Footprints West?
Van Caldwell
player, 61 posts
Wed 25 Jan 2023
at 21:06
  • msg #116

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 114):

Nope.  Thanks for offering though

They broke in at a point where the steam tunnel corners.  One leg of it travels north.  The other west.  Lights are strung up along the northern route.  But the western route seems to have had more traffic coming down it.

Which one you want to lookie-lou first? Brightly lit North or Less Light/More Footprints West?


(Let's (carefully) check the north direction first.)
Editor-in-Chief
GM, 2444 posts
Fri 27 Jan 2023
at 02:56
  • msg #117

Re: Van Caldwell

In reply to Van Caldwell (msg # 116):

And you die!

Just kidding

The northern portion of the tunnel heads on about 20 yards, and then ends in another cross junction, this one heading east-west.  The lights only head up to the junction.

At the juncture, there's a large crate that's been opened.  Inside are hard hats with lights fixed on them.  Miner's helmets.  Some picks and shovels are leaning against the wall.

The east-west junctures turn out not to go too far.  The east one dead ends and the western one has been collapsed.

At both points these side halls end, there's a hole in the ceiling.  They both lead upwards into the same empty warehouse.  You figure it's about a block from the abandoned building you started in.
Van Caldwell
player, 62 posts
Fri 27 Jan 2023
at 22:46
  • msg #118

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 116):

And you die!

Just kidding

The northern portion of the tunnel heads on about 20 yards, and then ends in another cross junction, this one heading east-west.  The lights only head up to the junction.

At the juncture, there's a large crate that's been opened.  Inside are hard hats with lights fixed on them.  Miner's helmets.  Some picks and shovels are leaning against the wall.

The east-west junctures turn out not to go too far.  The east one dead ends and the western one has been collapsed.

At both points these side halls end, there's a hole in the ceiling.  They both lead upwards into the same empty warehouse.  You figure it's about a block from the abandoned building you started in.


Huh. Empty. Hm. ...Maybe they've already cleaned it out?

OH. Maybe THAT's why there's more traffic down that other passage...?


Van goes to check out that other direction, the western route (slowly and carefully, watching for traps or whatever...)
Editor-in-Chief
GM, 2447 posts
Sun 29 Jan 2023
at 04:00
  • msg #119

Re: Van Caldwell

In reply to Van Caldwell (msg # 118):

The western passage goes quite. A. Ways.  Really.  You probably walk at least half an hour.

The passage seems to go under some kind of main road.  From the map in your head, you'd guess it's Lexington Ave., one of the busier commercial roads.

Shortly after that, the passage ends.  At a ladder.  The ladder goes up to a hatch.

They were clever about it.  The hatch is disguised as flooring.  If you weren't coming up through it, you wouldn't have guessed it was there.  The flooring is part of a...suppply closet.

You seem to be in some kind of office building. But you aren't sure which one.  There's one door into the closet.  You sneak over to it and peek outside.

It's another warehouse.  But this one seems official looking.  There are two Army MPs talking to each other not far from you.

This seems to be some kind of military warehouse.

You do know the army has a couple of supply depots here in the city.  But you haven't heard they had anything worthwhile in them.

At least...that's the official story.
Van Caldwell
player, 63 posts
Sun 29 Jan 2023
at 15:50
  • msg #120

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 118):

The western passage goes quite. A. Ways.  Really.  You probably walk at least half an hour.

The passage seems to go under some kind of main road.  From the map in your head, you'd guess it's Lexington Ave., one of the busier commercial roads.

Shortly after that, the passage ends.  At a ladder.  The ladder goes up to a hatch.

They were clever about it.  The hatch is disguised as flooring.  If you weren't coming up through it, you wouldn't have guessed it was there.  The flooring is part of a...suppply closet.

You seem to be in some kind of office building. But you aren't sure which one.  There's one door into the closet.  You sneak over to it and peek outside.

It's another warehouse.  But this one seems official looking.  There are two Army MPs talking to each other not far from you.

This seems to be some kind of military warehouse.

You do know the army has a couple of supply depots here in the city.  But you haven't heard they had anything worthwhile in them.

At least...that's the official story.



Okay... so the first warehouse is empty because it's waiting to be filled... by whatever they're gonna put in this one. Hmmm...

Van goes back to his point of origin and lets himself out... locking up behind him... but taking (all) the keys with him.

On the way back home, though, he (not wearing the mask) gets copies of the day's newspapers (morning, afternoon, evening editions)... wants to see if the courthouse thing was covered, and what they said about it-- or if it was covered up...
Editor-in-Chief
GM, 2450 posts
Mon 30 Jan 2023
at 00:30
  • msg #121

Re: Van Caldwell

It made the front page in all three local papers.

The stories vary to some degree, but all indicate a bomb threat had been dealt with by police.  As of this morning, no group had taken responsibility.  Police had declined to comment on an ongoing investigation.

All three papers also have a second story that looks intersting.

A man named Horace Greenberg was murdered yesterday at a Little Bay nightclub, in the middle of the floor show.  Witnesses say a toy car being driven by a mouse drove across the stage floor in the middle of the main act's rendition of Chica Chica Boom Chic and driven under the table Greenberg and his guest were seated at.  There was then a small explosion under the table, or more accurately under Greenbaum's chair.  His dinner date and a waiter were injured.  Greenbaum was pronounced dead at the scene.

We've reached the end of our test drive.  I'm fine with the system as is.

Any comments/concerns/wishes for the game going forward?

Thanks

This message was last edited by the GM at 00:30, Mon 30 Jan 2023.
Van Caldwell
player, 64 posts
Mon 30 Jan 2023
at 01:09
  • msg #122

Re: Van Caldwell

Editor-in-Chief:
We've reached the end of our test drive.  I'm fine with the system as is.

Any comments/concerns/wishes for the game going forward?

Thanks


(Not really... unless... should we talk about "leveling up"? Or not yet...?)
Editor-in-Chief
GM, 2453 posts
Mon 30 Jan 2023
at 01:39
  • msg #123

Re: Van Caldwell

In reply to Van Caldwell (msg # 122):

Ah yes.  I forgot about that.

I'm going to give you one XP for finishing a storyline, or some part of it.  So in this case, you finished the what I guess is the prologue of the larger storyline.  So you get one point.  I'll also award extra points if you manage to accomplish something I wasn't expecting.  So for example, you fleshed out Van's backstory with the bit about his business.  So I'll give you one more point there.  2 total for what we've done thus far.

I will probably cap XP at 3/storyline by the way.

Here's a suggestion on what to do with XP.  Let me know what you think.

First, you can buy an additional dice.  4 XP = 1 dice.

You will assign that dice to either an existing power/stat or a new one.

If it's a new one, you got one die in it.  We would discuss the new power/stat.  And I'd haved to approve it.  But that way you can find new facets of Cav's powers.

If you assign the dice to an existing power/stat, you can roll multiple die as you have been doing on some rolls.

How does that sound?

Van Caldwell
player, 65 posts
Mon 30 Jan 2023
at 02:05
  • msg #124

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 122):

Ah yes.  I forgot about that.

I'm going to give you one XP for finishing a storyline, or some part of it.  So in this case, you finished the what I guess is the prologue of the larger storyline.  So you get one point.  I'll also award extra points if you manage to accomplish something I wasn't expecting.  So for example, you fleshed out Van's backstory with the bit about his business.  So I'll give you one more point there.  2 total for what we've done thus far.

I will probably cap XP at 3/storyline by the way.

Here's a suggestion on what to do with XP.  Let me know what you think.

First, you can buy an additional dice.  4 XP = 1 dice.

You will assign that dice to either an existing power/stat or a new one. 


Mokay to all that so far

Editor-in-Chief:
If it's a new one, you got one die in it.


Well, if it's a new power that humans can't do, then yes, I have 1 die in it. If it's something humans can do, I should have two.

Example:
--Right now, IF you decided that Van needed to try to roll to persuade someone (say, to try to bribe an orderly to let him look at a patient's file or something) (just to pick an example that humans can do), he'd roll 1d4.
--But if he took "Talking people into stuff" as a level-up thing, he should get 2d4 at it.

Yeah?



Editor-in-Chief:
  We would discuss the new power/stat.  And I'd haved to approve it.


Oh sure
Editor-in-Chief
GM, 2455 posts
Tue 31 Jan 2023
at 02:10
  • msg #125

Re: Van Caldwell

In reply to Van Caldwell (msg # 124):

quote:
Well, if it's a new power that humans can't do, then yes, I have 1 die in it. If it's something humans can do, I should have two.

Example:
--Right now, IF you decided that Van needed to try to roll to persuade someone (say, to try to bribe an orderly to let him look at a patient's file or something) (just to pick an example that humans can do), he'd roll 1d4.
--But if he took "Talking people into stuff" as a level-up thing, he should get 2d4 at it.

Yeah?


So for "skills" (something any normal human could be expected to do) as opposed to powers (something only Van can do), what we are talking about it this:

As a default, Van gets a 1d4 to try.

He can assign an extra die to a skill set (fighting, persuasion, legal knowledge, etc.)by assigning XP to it.

That sound about right?

If so, we need to give you some extra die in certain skill sets to reflect what we know about Van thus far.  Like he's 2d4 in the following:  hand to hand combat, stealth, electronics...what else am I forgetting?

If this is all something we've covered before, my apologies.  I'm trying to get another game up and running, work is crazy, and I'm operating on very few brain cells at the moment.

Thanks.

Van Caldwell
player, 66 posts
Tue 31 Jan 2023
at 16:04
  • msg #126

Re: Van Caldwell

Editor-in-Chief:


If so, we need to give you some extra die in certain skill sets to reflect what we know about Van thus far.  Like he's 2d4 in the following:  hand to hand combat, stealth, electronics...what else am I forgetting?

If this is all something we've covered before, my apologies.



It's all on my character sheet:


TRAIT: "Possessed by the Spirit of Promise-Keeping."
--Van is compelled to do his best to keep any promises he makes. If something forces a delay, he feels compelled to get back to trying to keep it as soon as possible.
--Van feels compelled to make others keep their promises that were made with good intentions. Spirit inside of him HATES corrupt public servants. If something forces a delay, he feels compelled to get back to trying to do something about them as soon as possible.
--Van feels compelled to stop lawbreakers and/or those who create chaos. If something forces a delay, he feels compelled to get back to trying to do something about them as soon as possible.

(Feel free to have Calvaros give a penalty to Van's rolls if he delays for too long-- Calvaros might even take over-- maybe controlling Van's body, forcing him to walk to certain dangerous neighborhoods in the city to pursue a criminal-- maybe Van might not even REMEMBER doing so, suffering blackouts while Calvaros uses his body.)

POWER: Burst of strength/speed: Calvaros can grant Van a burst of
 superhuman strength or speed-- BUT the NEXT roll after using it is -1 die
(or, if it's at 1 die already, -1 from the result) because using this power
 temporarily wears Van out.

AMAZING EQUIPMENT: Magnetic Glove: As Judge Midnight, Van uses a glove
with sophisticated circuitry that can:
--repel metal projectiles (ANY metal, not just iron/steel), or
--yank metal out of the hand of someone who doesn't expect Van to do it (this requires a successful roll).
----Van must actively activate these two modes-- as a default, neither is "on" all the time.

POWER: What Have You Sworn? Roll 2d4:
--Highest result is 4: Van knows what another character within 50 feet of him
has sworn, and whether or not they have upheld that vow.
--Highest result is 3: Van gets only a vague sense of whether or not another character within 50 feet of him is trustworthy, not necessarily more than that.
--Highest result is 2: Van gets nothing, and the NEXT roll after using this power is -1 die (or, if it's at 1 die already, -1 from the result) because this temporarily wears Van out.
--Highest result is 1: Calvaros takes over Van's body briefly. When PC comes back, the NEXT roll after using this power is -1 die (or, if it's at 1 die already, -1 from the result) because this temporarily wears Van out.

SKILL: Fisticuffs: Van gets +1 die in hand-to-hand combat. (Maybe he ONLY gets it when in his guise as Judge Midnight?)

SKILL: Stealth: Van gets +1 die when sneaking around, trying not to be noticed. (Maybe he ONLY gets it when in his guise as Judge Midnight?)

SKILL: Endurance: Van gets +1 die when resisting the effects of gas, hypnosis, electrical shock, intense cold, nausea, passing out (except when Calvaros is trying to take over his body), etc. (Maybe he ONLY gets it when in his guise as Judge Midnight?)

SKILL: Science (electronics, physics): Van gets +1 die when rolling to do anything with electrical machinery or wiring (disabling an alarm system or a bomb, say) or physics.
Van will have invented the Magnetic Glove himself.
Editor-in-Chief
GM, 2456 posts
Wed 1 Feb 2023
at 03:43
  • msg #127

Re: Van Caldwell

In reply to Van Caldwell (msg # 126):

Thanks.  And sorry about that.  Things have just been crazy.

Okay.  You good with the advancement plan/leveling up parameters then?

Van Caldwell
player, 67 posts
Thu 2 Feb 2023
at 19:39
  • msg #128

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 126):

Thanks.  And sorry about that.  Things have just been crazy.

Okay.  You good with the advancement plan/leveling up parameters then?



Yes
Editor-in-Chief
GM, 2459 posts
Fri 3 Feb 2023
at 02:22
  • msg #129

Re: Van Caldwell

In reply to Van Caldwell (msg # 128):

Okay.  So 2 XP for the intro story.  Back to where we were then:

quote:
It made the front page in all three local papers.

The stories vary to some degree, but all indicate a bomb threat had been dealt with by police.  As of this morning, no group had taken responsibility.  Police had declined to comment on an ongoing investigation.

All three papers also have a second story that looks intersting.

A man named Horace Greenberg was murdered yesterday at a Little Bay nightclub, in the middle of the floor show.  Witnesses say a toy car being driven by a mouse drove across the stage floor in the middle of the main act's rendition of Chica Chica Boom Chic and driven under the table Greenberg and his guest were seated at.  There was then a small explosion under the table, or more accurately under Greenbaum's chair.  His dinner date and a waiter were injured.  Greenbaum was pronounced dead at the scene.


You have a lot of questions. But not many answers.

The transcript you "borrowed" gave you lead with this "Detective Dewitt"

quote:
The transcript for Victor Bernard's trial both lights up some of the dark corners from your father's last day.  But it doesn't answer many questions.

Bernard was on trial for taking bribes from local gangs.  Specifically, he allegedly took payoffs to not press charges on two strongarms who were under investigation at the time.  The two men, Al Devone and Marco Alfons, were being investigated regarding an attempt on the life of Gary Seuter, grandson of Susan Seuter.  Bernard was accused of destroying evidence and providing information to Alfons on other ongoing investigations.

Your father's testimony was related to the attempt on Seuter's life.  He had been there when it happened.  In fact, he had saved Seuter's life by pushing him to the ground shortly before shots were fired into the room they were in.  Your father had spoken to police and Seuter during the investigation.

According to the transcript, your father was shot just as the prosecutor was moving him on to another area of testimony.  A subsequent conversation your Dad had with one of the cops on the Seuter case, Reggie DeWitt.  The transcript reads

Prosecutor:  And it was two months later that you were contacted by Detective DeWitt?

Yes.  He called me up and wanted to talk to me again about the night someone tried to shoot Gary.

Do you know why Detective DeWitt wanted to talk to you again?

Well.  He wouldn't say on the phone when he first called.  But he said something wasn't making sense with the time line and he needed to know how I-

Hey!  That guy's gotta gun-


The transcript just reads Shots were fired.  Court was dismissed for the day


You have those blueprints and payment ledger indicate something might be going on over at the stadium.

And now you've got mice blowing up patrons at a night club.

This city is just nuts.

Letting you drive here.  Where would you like to start first?
Van Caldwell
player, 68 posts
Fri 3 Feb 2023
at 14:59
  • msg #130

Re: Van Caldwell

Editor-in-Chief:
Letting you drive here.  Where would you like to start first?


(Honestly, Van is most concerned with 1. That guy who knows Carlo and Ella, and 2. Wally. But it's not QUITE time to talk to Wally yet...)

Van is feeling a little frustrated. He wishes he had a contact... somewhere. Someone in a position of power. Someone he could say "hey, there's a secret army warehouse that has a secret door in the floor of a supply closet, might want to do something about that," someone he could ask "hey, who is that Sock Guy from the courthouse and what sort of medical condition is he in (and where is he now)?"

Van thinks. Army? No. Police? Nah, too corrupt-- might get someone who's already on the wrong side.

...Van looks at the newspaper. Who wrote that story about the mouse-car-bomb? What's the reporter's name? (If more than one paper wrote about it, pick the paper with the best reputation.)
Editor-in-Chief
GM, 2461 posts
Sat 4 Feb 2023
at 04:28
  • msg #131

Re: Van Caldwell

In reply to Van Caldwell (msg # 130):

Ezra Wilkins.

You've heard the name.  He's a reporter for the Morning Tribune.  Got in trouble exposing some corruption at the Labor Bureau.  And he's written a number of stories about corruption in the police and bribery with the new medical firms.

Sounds like you may have a new friend worth meeting.

How do you want to approach him? You can find out where he works easily enough.  And you can find out where he lives, etc. easily enough as well
Van Caldwell
player, 69 posts
Sat 4 Feb 2023
at 17:22
  • msg #132

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 130):

Ezra Wilkins.

You've heard the name.  He's a reporter for the Morning Tribune.  Got in trouble exposing some corruption at the Labor Bureau.  And he's written a number of stories about corruption in the police and bribery with the new medical firms.

Sounds like you may have a new friend worth meeting.

How do you want to approach him? You can find out where he works easily enough.  And you can find out where he lives, etc. easily enough as well



Van drives to a pay phone, to call the Morning Tribune offices. Probably the guy doesn't work the midnight shift, but someone has to put the early morning edition out, so one never knows, does one?

Presuming Wilkins won't be at work in the morning, Van will call him first thing in the morning... or rather, Judge Midnight will.

IF it turns out that Wilkins won't be at work until after sunrise, Van will go home and get some sleep.
Editor-in-Chief
GM, 2467 posts
Tue 7 Feb 2023
at 01:37
  • msg #133

Re: Van Caldwell

In reply to Van Caldwell (msg # 132):

By the time you get out of that hole in the ground and get home, I would imagine the sun has risen over the yardarm.  And so...

"Hold please," says a bored sounding receptionist.

You listen to clicks as your call is routed through the switchboard.

"Mr. Wilkins.  Your party is on line."

"Thelma?  Wait Thelma.  Did you ask them their name?"

There's a clunk as Thelma hangs up.

Wilkins sighs.  "Morning Tribune.  Ezra Wilkins speaking.  Whatcha got?"
This message was lightly edited by the GM at 01:38, Tue 07 Feb 2023.
Van Caldwell
player, 70 posts
Tue 7 Feb 2023
at 16:08
  • msg #134

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 132):

By the time you get out of that hole in the ground and get home, I would imagine the sun has risen over the yardarm.  And so...

"Hold please," says a bored sounding receptionist.

You listen to clicks as your call is routed through the switchboard.

"Mr. Wilkins.  Your party is on line."

"Thelma?  Wait Thelma.  Did you ask them their name?"

There's a clunk as Thelma hangs up.

Wilkins sighs.  "Morning Tribune.  Ezra Wilkins speaking.  Whatcha got?"


Van tries to use the lower register that he uses when wearing the Judge Midnight mask: "Ezra Wilkins? I have some information for you that you're going to find very interesting. How much do you really know about the bomb in the courthouse? I know about it, because I'm the one who stopped it from going off, but I want to know more-- I want to find the man who put that bomb there in the first place."
Editor-in-Chief
GM, 2471 posts
Wed 8 Feb 2023
at 02:59
  • msg #135

Re: Van Caldwell

In reply to Van Caldwell (msg # 134):

There's a long pause.

"Mac...I get a lotta cranks who call me up.  You say you were there.  Gimme somethin' to prove it.  What floor was it on?  Where was it located?"
Van Caldwell
player, 71 posts
Wed 8 Feb 2023
at 03:06
  • msg #136

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 134):

There's a long pause.

"Mac...I get a lotta cranks who call me up.  You say you were there.  Gimme somethin' to prove it.  What floor was it on?  Where was it located?"


Van (still using his lower register) tells him the answers-- including where the bomb started, and where it ended up. "And I'm concerned about the guy in the chair who had socks stuffed in his mouth when I found him-- is he all right? Is he in a hospital?"
Editor-in-Chief
GM, 2473 posts
Wed 8 Feb 2023
at 03:07
  • msg #137

Re: Van Caldwell

In reply to Van Caldwell (msg # 136):

Another long pause.

"Yeah.  He is.  Can't get any info on him though.  Least not yet."

A third pause.

"Okay Mac.  Let's talk.  But I don't like doin' that over the phone.  Where and when?"
Van Caldwell
player, 72 posts
Wed 8 Feb 2023
at 03:11
  • msg #138

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 136):

Another long pause.

"Yeah.  He is.  Can't get any info on him though.  Least not yet."

A third pause.

"Okay Mac.  Let's talk.  But I don't like doin' that over the phone.  Where and when?"


"Which hospital-- oh. Tonight. ...Somewhere... safe." Van would like to point out the building where he found Wally&Co, but he's afraid some of the same guys would be around, and it'd turn into a fight to keep this guy safe... "Outside somewhere, but somewhere we could talk without anyone noticing us... nor eavesdropping..."
Editor-in-Chief
GM, 2479 posts
Sat 11 Feb 2023
at 03:35
  • msg #139

Re: Van Caldwell

In reply to Van Caldwell (msg # 138):

"You know where McGill Park is?"

Of course you do.

"There's a statue there of that dog who saved that platoon from the bomb in WWI.  That's out in the open and far enough away from the trees no one should hear us.  And no one goes to that park at night.  The parking lot isn't far away from the statue.  I'll be there at eight.  I'll hang around until eight thirty and then walk back to my car. You can either come up to me at the statue or meet me at my car.  It's a blue sedan with plates numbered TV 0215."

I'll let you tell me if that sounds acceptable or not.  If not, feel free to pitch a place.  You can make up the details as you like
This message was last edited by the GM at 03:36, Sat 11 Feb 2023.
Van Caldwell
player, 73 posts
Sat 11 Feb 2023
at 16:34
  • msg #140

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 138):

"You know where McGill Park is?"

Of course you do.

"There's a statue there of that dog who saved that platoon from the bomb in WWI.  That's out in the open and far enough away from the trees no one should hear us.  And no one goes to that park at night.  The parking lot isn't far away from the statue.  I'll be there at eight.  I'll hang around until eight thirty and then walk back to my car. You can either come up to me at the statue or meet me at my car.  It's a blue sedan with plates numbered TV 0215."

I'll let you tell me if that sounds acceptable or not.


"Yes, that's fine... Wait." Van suddenly realizes, this isn't going to work. He wants to tell about the military secret storage closet door NOW. And if he does that, he doesn't want anyone knowing exactly where and when he can be found... "I just realized... I don't think this is going to work. The information I have is so hot, I don't want anyone to be able to predict where we're going to meet. Why don't you like talking over the phone?"
Editor-in-Chief
GM, 2480 posts
Sat 11 Feb 2023
at 22:47
  • msg #141

Re: Van Caldwell

In reply to Van Caldwell (msg # 140):

"Because you never know who might be on the other end of the line.  I mean...how do you know you're talking to the Ezra Wilkins right now?  Cos someone else you never met and couldn't see told you you were?"

A sigh.

"This is the world we live in.  I like to see a man's face.  At least it can give me an idea if he's lyin' to me or setting me up for something."
Van Caldwell
player, 74 posts
Sat 11 Feb 2023
at 23:38
  • msg #142

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 140):

"Because you never know who might be on the other end of the line.  I mean...how do you know you're talking to the Ezra Wilkins right now?  Cos someone else you never met and couldn't see told you you were?"

A sigh.

"This is the world we live in.  I like to see a man's face.  At least it can give me an idea if he's lyin' to me or setting me up for something."


Hell with it. "Well, before I go... I'm trusting you to be Ezra Wilkins... and I'm also trusting you to tell the U.S. military that last night, I discovered that the warehouse in town they're getting ready to put something in has a very well-disguised secret trap door in the floor of a utility closet-- just the sort of thing that a mad bomber could use to steal stuff out of there and put in his own storage area that I also found. When they find the trap door, they'll see what I mean."
Editor-in-Chief
GM, 2481 posts
Sun 12 Feb 2023
at 03:28
  • msg #143

Re: Van Caldwell

In reply to Van Caldwell (msg # 142):

Assuming you are giving him the address

"What?  Military warehouse?  Ya gotta give me more details than that!  Hold on.  Lemme finish writin' that down...

"So whadda I call ya?  Mysterious Phone Guy?  I don't need a real name.  Just...whadda I call ya?"

Van Caldwell
player, 75 posts
Sun 12 Feb 2023
at 15:27
  • msg #144

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 142):

Assuming you are giving him the address


(I didn't think Van KNEW the actual address yet, but if you think so, then sure, no reason not to give it to him)

Editor-in-Chief:
"What?  Military warehouse?  Ya gotta give me more details than that!  Hold on.  Lemme finish writin' that down...

"So whadda I call ya?  Mysterious Phone Guy?  I don't need a real name.  Just...whadda I call ya?"


"Judge Midnight. I judge oathbreakers. And anyone who gets in the way of that. And don't say anything, I know how it sounds, it's not 100% my idea. I'm like a detective, but haunted. It's a whole... thing."
Editor-in-Chief
GM, 2485 posts
Mon 13 Feb 2023
at 04:16
  • msg #145

Re: Van Caldwell

In reply to Van Caldwell (msg # 144):

You being you, you'd probably have some idea of the area.  There is more than one military warehouse after all.  Eh.  It'll give him somewhere to start

There's a pause at the other end of the line.

"Mac...does your doctor know you're making phone calls?

"I'll check out the tip first.  Even loonies get it right every so often.

"Any oathbreakers I should know about?"

Van Caldwell
player, 76 posts
Mon 13 Feb 2023
at 17:16
  • msg #146

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 144):

You being you, you'd probably have some idea of the area.  There is more than one military warehouse after all.  Eh.  It'll give him somewhere to start

There's a pause at the other end of the line.

"Mac...does your doctor know you're making phone calls?"


"Yeah, I know how it sounds, but the more you hear about the stuff I'm putting a stop to, and how I'm able to do it, the more you'll understand what I'm talking about. Ask Bill and Tom, the two corrupt guards who were bribed to look the other way at the courthouse, about exactly how I was able to keep punching them and knocking them out. Or ask Harry, the honest watchman, who saw me do it at one point. Ask any of them about my shadow and see what they say-- or just watch their faces when you bring it up."

Editor-in-Chief:
""I'll check out the tip first.  Even loonies get it right every so often.

"Any oathbreakers I should know about?"


"Other than Bill and Tom, the crooked courthouse guards, I know that the guy with the socks in his mouth is up to his scalp in some kind of very bad business, but I'm not sure yet what nor how exactly. I don't even know his name yet, do you?"
Editor-in-Chief
GM, 2487 posts
Tue 14 Feb 2023
at 04:02
  • msg #147

Re: Van Caldwell

In reply to Van Caldwell (msg # 146):

"Socks in the mouth...And ya want me to not think this is a windup.

"Tell ya what buddy.  I'll check out your story.  Gimme a call tomorrow morning if you're intrested."


Anything else to add?  If not, what would you like to look into the rest of the day?  Or are you taking the day off?

Even Judge Midnight's need their work/life balance.

Van Caldwell
player, 77 posts
Tue 14 Feb 2023
at 14:49
  • msg #148

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 146):

"Socks in the mouth...And ya want me to not think this is a windup."


"Yeah, he was stuck in a chair with the bomb ticking right in front of him when I found him, he was in bad shape."

Editor-in-Chief:
"Tell ya what buddy.  I'll check out your story.  Gimme a call tomorrow morning if you're intrested."


Editor-in-Chief:
Anything else to add?  If not, what would you like to look into the rest of the day?  Or are you taking the day off?

Even Judge Midnight's need their work/life balance.


(Van will call in and see if they need him at work for anything important. If not, he's going to bed, and will go in to work in the mid-afternoon, say around 3:30. Then he can sign that stuff that that gal wanted him to sign.

...We need a private thread somewhere of just people's names and who they are...)

Editor-in-Chief
GM, 2488 posts
Wed 15 Feb 2023
at 02:26
  • msg #149

Re: Van Caldwell

In reply to Van Caldwell (msg # 148):

Okay.  Van catches some Zs.  And we do have such a thread

link to a message in this game

Look down at the bottom.  I need to update it with Ezra...and just did.


Traffic may be murder, but you live in the same building as work.  So your commute is a few flights of stairs.

Clarise is seated at her cubicle right inside the front door.  She looks up with her professional "receptionist" smile.  And that turns into her genuine smile as you come in.

"Well there's the boss man.  Hey Sir.  I put the contracts on your desk.  Also you got a message..."

She hunts up her memo pad.

"Lana Colby.  She says to tell you it's Loony Lana."

Lana Colby.  That takes you back.  A next door neighbor for a few years when you were around 10.  A little tom boy of a girl.  She wasn't the kind of girl who was afraid of a few spiders, that was for sure.  She was crazier than the last Mardi Gras before the end of the world.  Hence the nickname "Loony Lana".

Her family moved away.  It's not like eleven year old you would keep touch.  You heard a few things about her over the years.  Nothing amazing.  But there's a number for you to call her back at.
Van Caldwell
player, 78 posts
Wed 15 Feb 2023
at 02:54
  • msg #150

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 148):

Okay.  Van catches some Zs.  And we do have such a thread

link to a message in this game

Look down at the bottom.  I need to update it with Ezra...and just did.


(Oh! Can we also put the names of the two people Sock Guy mentioned? A woman and a man...)

Editor-in-Chief:
Traffic may be murder, but you live in the same building as work.  So your commute is a few flights of stairs.

Clarise is seated at her cubicle right inside the front door.  She looks up with her professional "receptionist" smile.  And that turns into her genuine smile as you come in.

"Well there's the boss man.  Hey Sir.  I put the contracts on your desk.  Also you got a message..."

She hunts up her memo pad.

"Lana Colby.  She says to tell you it's Loony Lana."

Lana Colby.  That takes you back.  A next door neighbor for a few years when you were around 10.  A little tom boy of a girl.  She wasn't the kind of girl who was afraid of a few spiders, that was for sure.  She was crazier than the last Mardi Gras before the end of the world.  Hence the nickname "Loony Lana".

Her family moved away.  It's not like eleven year old you would keep touch.  You heard a few things about her over the years.  Nothing amazing.  But there's a number for you to call her back at.


Sure, okay. (What did he hear? Rumors of Lana's wild behavior?) Van carefully reads the contracts, looking closely for any fine print or "gotcha" clauses before signing. If everything seems totally legit, he signs.

Then he calls Lana...
Editor-in-Chief
GM, 2491 posts
Fri 17 Feb 2023
at 05:06
  • msg #151

Re: Van Caldwell

In reply to Van Caldwell (msg # 150):

Carlo and Ella.  Done.

The contracts are fairly straight forward.  One of them is not the best negotiated. You think your team could have been a bit more aggressive.  But it's not poorly done.

Lana.  The last you recall, she had gotten engaged to a guy, but it had fallen through.  Actually she got engaged a couple of times and they had fallen through.  Lana had become a bit of a professional girlfriend if you know what I mean.

Is she trying to hook up with a new sugar daddy?

Lana doesn't waste any time.

"Van?  Oh thank you for calling me back.  You're a real life saver.  You're in electronics right?  I have ten thousand shares of New Day Technologies I need to sell in a hurry.  Are you interested?"

New Day?  That's a big fish right there.  One of the larger medical companies that bloomed up in New Oslow over the past decade.  They specialize in cutting edge surgical equipment.  The shares are going for premium.

How did Lana get 10,000 shares of it?

And why are your Midnight senses tingling?

Wait.  Horace Greenburg.  That guy who got blown up by the mouse-car.  He is one of the two founders of New Day Technology.
Van Caldwell
player, 79 posts
Fri 17 Feb 2023
at 18:24
  • msg #152

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 150):

Carlo and Ella.  Done.

The contracts are fairly straight forward.  One of them is not the best negotiated. You think your team could have been a bit more aggressive.  But it's not poorly done.


I'll trust my team and sign all the things that need my signature anyway. For all I know the other side were huge jerks and this is just the best that could be done.


Editor-in-Chief:
Lana.  The last you recall, she had gotten engaged to a guy, but it had fallen through.  Actually she got engaged a couple of times and they had fallen through.  Lana had become a bit of a professional girlfriend if you know what I mean.

Is she trying to hook up with a new sugar daddy?

Lana doesn't waste any time.

"Van?  Oh thank you for calling me back.  You're a real life saver.  You're in electronics right?  I have ten thousand shares of New Day Technologies I need to sell in a hurry.  Are you interested?"

New Day?  That's a big fish right there.  One of the larger medical companies that bloomed up in New Oslow over the past decade.  They specialize in cutting edge surgical equipment.  The shares are going for premium.

How did Lana get 10,000 shares of it?

And why are your Midnight senses tingling?

Wait.  Horace Greenburg.  That guy who got blown up by the mouse-car.  He is one of the two founders of New Day Technology.


"Well, I'm interested, but it would depend on the price, because-- ...wait, didn't something recently happen to one of the guys who founded New Day Tech?" Van pauses briefly. "...Lana... are you in some kind of trouble? Do you need help? --If you aren't at liberty to say right now because someone in the room on your end might be listening, then just say the words 'I think this could be a really good investment for you.'"
Editor-in-Chief
GM, 2493 posts
Sat 18 Feb 2023
at 04:49
  • msg #153

Re: Van Caldwell

In reply to Van Caldwell (msg # 152):

There's a pause.  "I think this could be a really good investment for you."
Van Caldwell
player, 80 posts
Sat 18 Feb 2023
at 15:19
  • msg #154

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 152):

There's a pause.  "I think this could be a really good investment for you."


"Yeah, yeah, okay, thanks, that tells me a couple of things. ...What if I asked you to come over here, to my office, to discuss it? If that won't work-- though I hope it will... then somewhere downtown... somewhere public."
Editor-in-Chief
GM, 2498 posts
Mon 20 Feb 2023
at 04:25
  • msg #155

Re: Van Caldwell

In reply to Van Caldwell (msg # 154):

She exhales, apparently in relief.

"Your office?  Sure.  I can do that.  What time do you close?  I can be there in an hour?"

It's almost 4 now.  The office will start to empty around 5 with people going home. But a lot of your guys work overtime.

Not sure how public you want this to be.  You should have a few guys in the office if she comes over now.  Otherwise, you can suggest somewhere tonight or have her come in tomorrow
Van Caldwell
player, 81 posts
Mon 20 Feb 2023
at 17:18
  • msg #156

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 154):

She exhales, apparently in relief.

"Your office?  Sure.  I can do that.  What time do you close?  I can be there in an hour?"

It's almost 4 now.  The office will start to empty around 5 with people going home. But a lot of your guys work overtime.

Not sure how public you want this to be.  You should have a few guys in the office if she comes over now.  Otherwise, you can suggest somewhere tonight or have her come in tomorrow


"Ugh. Yeah, get here as soon as you can. Tell whoever's with you that you wanna act now while I still seem like I might be in the mood to buy, before I have time to reconsider. DON'T bring them with you if you can possibly help it. On the other hand, I'd prefer you get here fast than mess around with not trying to be followed. Anything else I can do to help you in the meantime? I mean, that you're able to tell me?"
Editor-in-Chief
GM, 2499 posts
Tue 21 Feb 2023
at 02:33
  • msg #157

Re: Van Caldwell

In reply to Van Caldwell (msg # 156):

There's a pause.

"See ya soon Van.  And thanks."

You deliver the contracts to Clarisse.  It looks like one of your teams will be burning the midnight oil tonight.  The team working on that thing for the stadium lighting.  Otherwise, everyone else seems to be planning on going home.

Clarisse knocks on your door five minutes before five.

"Hey Boss.  I'm going to head out.  I'll leave a note for your friend to come to your office directly.  Alright?"

It's not until ten to six there's a halting knock on your door.

"Van?  You in?  It's me.  Lana."

She's all grown up now.  Very blonde, probably real.  Her figure would let her work as an hourglass model.  Lana walks like a woman who knows she's good looking.  Quite a bit of difference from the tom boy you grew up with.

"Thanks again Van. You're a life saver.  I...I'm in a spot of trouble.  I have some shares in New Day.  I'm willing to sell them on the cheap.  I just need to get out of town fast because of a jam.

"I can sell these to you legit. So don't worry.  No scam.  Here,"
  She hands you some documents.  "So you can see it's legit."

The documents prove that she acquired the shares from Horace Greenburg about a year ago.
Van Caldwell
player, 82 posts
Wed 22 Feb 2023
at 15:51
  • msg #158

Re: Van Caldwell

Editor-in-Chief:
"Thanks again Van. You're a life saver.  I...I'm in a spot of trouble.  I have some shares in New Day.  I'm willing to sell them on the cheap.  I just need to get out of town fast because of a jam.

"I can sell these to you legit. So don't worry.  No scam.  Here,"
  She hands you some documents.  "So you can see it's legit."

The documents prove that she acquired the shares from Horace Greenburg about a year ago.


"Part of the price for you maybe-probably getting me to buy these is you telling me exactly what kind of trouble you're in. Who was listening to you speak on the phone? What do you know about what happened to Horace Greenburg? How did you happen to get these shares?"
Editor-in-Chief
GM, 2505 posts
Fri 24 Feb 2023
at 02:55
  • msg #159

Re: Van Caldwell

In reply to Van Caldwell (msg # 158):

She gives you a look like she had spoiled ham for breakfast and then sighs, collapsing onto the seat you offer her.  She takes a cigarette case out of her bag.

"You sure you wanna know?  Once you know..."

She settles back in her chair. And since I know you wanna know

"I met Horace a few years ago.  I'd been running with Clem Witherspoon and his group.  Just some friends out for laughs kinda thing.  Nothing serious.  Horace was a friend of Clem's father.  He was very mature and dashing.  And yes, rich.  I am who I am Van.

"So I got the shares pretty much like you think I got them.  Horace and I had a wonderful time for the last two years.  And then he told me he wanted to stop.  That he wanted to save his marriage.  So they could be true to each other again."


She shrugs.  "I mean...it wasn't love. Between me and him I mean.  So I was fine with it.  And he'd been good to me.  So we said our goodbyes and I went off to find a new scene.

"Then two weeks ago someone put a mouse in my mailbox.  It was horrible.  I went out to get the mail and there was this mouse inside the box.  And while I'm not the biggest fan of mice, Mickey included, I felt bad for this one.  Someone had blinded it Van.  They'd gouged it's eyes out.

"It wasn't the only time either.  I was playing tennis with some friends.  When I went into the locker room to change, there's another mouse in my locker.  This one was blinded too.

"Then...the thing with Horace.  You probably read about it in the paper."


She shakes her head.  "So you get it?  I'm scared.  With what happend to him.  And me getting some mutilated mice.  I think there's some sicko who's zeroed in on me.

"I think if I get out of town, things might cool down.  That's why I wanna sell my shares.

"I couldn't talk about it on the phone because my uncle was in the next room.  He doesn't know about the affair.  Or about my plans to leave town.  I told him I wanted to liquidate the shares because I was afraid news about what happened to Horace would devalue the stock.

"Please Van.  I'm willing to take pennies on the dollar.  But I know you won't do me wrong.  Please Van. Help a kid out."

Van Caldwell
player, 83 posts
Fri 24 Feb 2023
at 17:50
  • msg #160

Re: Van Caldwell

Editor-in-Chief:

She shakes her head.  <pink>"So you get it?  I'm scared.  With what happend to him.  And me getting some mutilated mice.  I think there's some sicko who's zeroed in on me.

"I think if I get out of town, things might cool down.  That's why I wanna sell my shares.

"Please Van.  I'm willing to take pennies on the dollar.  But I know you won't do me wrong.  Please Van. Help a kid out."


"...I'm hoping that the only connection between you and the mouse-fiend is the shares, since... well, the thing with Horace. I don't know how exactly anyone will find out you've sold the shares... I guess the same way you got them in the first place. It seems strange to me that no one's contacted you and TOLD you to sell your shares, since someone apparently doesn't want you to have them... I don't know. I don't get any of this, exactly. I wonder if someone will show up to buy them off of me... or if I'll just start getting mice..."

(Van doesn't want to cheat Lana, but he doesn't want to pay any more than the shares are actually worth, either. What are they actually worth, total, more or less? And how liquid is Van-- enough to buy them tonight, tomorrow, in a few days, a week...?)
Editor-in-Chief
GM, 2512 posts
Mon 27 Feb 2023
at 03:28
  • msg #161

Re: Van Caldwell

In reply to Van Caldwell (msg # 160):

Lana seems confused herself.  "You think the shares have something to do with it?  But Horace gave most of them to me ages ago."

She shrugs.  "Honestly I thought it had more to do with the break up or something.  That's about when it started.  But that's not important.  I just need to get."

New Day is doing well.  It's one of the larger medtech firms.  By your estimate, the shares are worth around 75K.

I'm assuming Van is superhero rich.  That is, he can do what he needs.  Sure you can buy 'em.
Van Caldwell
player, 84 posts
Wed 1 Mar 2023
at 17:21
  • msg #162

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 160):

Lana seems confused herself.  "You think the shares have something to do with it?  But Horace gave most of them to me ages ago."

She shrugs.  "Honestly I thought it had more to do with the break up or something.  That's about when it started.  But that's not important.  I just need to get."

New Day is doing well.  It's one of the larger medtech firms.  By your estimate, the shares are worth around 75K.

I'm assuming Van is superhero rich.  That is, he can do what he needs.  Sure you can buy 'em.


"...I'll buy them. Do you have the paperwork for it with you now?"
Editor-in-Chief
GM, 2518 posts
Fri 3 Mar 2023
at 03:28
  • msg #163

Re: Van Caldwell

In reply to Van Caldwell (msg # 162):

She shakes her head.  "I have my lawyer drafting the agreement.  But he won't finish it until the morning.  Can I come by with them when your office opens?  And thanks Van.  You don't know how much this means to me."

Next steps?
Van Caldwell
player, 85 posts
Fri 3 Mar 2023
at 15:12
  • msg #164

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 162):

She shakes her head.  "I have my lawyer drafting the agreement.  But he won't finish it until the morning.  Can I come by with them when your office opens?  And thanks Van.  You don't know how much this means to me."

Next steps?


"Wait-- where are you going? Let me get you a hotel room somewhere-- anonymously. I don't want to scare you unnecessarily, but if you go back to wherever you live right now, I'm afraid mice with dynamite strapped to their backs may visit you in the night." Van pauses. "So I guess I'm saying that I'm afraid that any scaring I did of you in that last sentence was sincerely necessary."
Editor-in-Chief
GM, 2519 posts
Sat 4 Mar 2023
at 05:10
  • msg #165

Re: Van Caldwell

In reply to Van Caldwell (msg # 164):

She blinks and then laughs.  A really bellyshaker.  "I'm sorry," she says, wiping her eyes.  "Maybe it's the nerves. But it's just...how did my life come to this?"

She nods.  "Yes.  That might be for the best.  Thanks Van."

So setting her up in a hotel around the area under an assumed name?  Anything else you want to do for her?
Van Caldwell
player, 86 posts
Sat 4 Mar 2023
at 16:15
  • msg #166

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 164):

She blinks and then laughs.  A really bellyshaker.  "I'm sorry," she says, wiping her eyes.  "Maybe it's the nerves. But it's just...how did my life come to this?"

She nods.  "Yes.  That might be for the best.  Thanks Van."

So setting her up in a hotel around the area under an assumed name?  Anything else you want to do for her?


"Honestly, now that I think about it, I would go to the police, if I were you. Tell them you have shares of the company that was recently involved in a mouse-explosion. When you tell them you've already started getting blind mice, I think they'd listen to you-- and want to guard you. I'll help you with that, if you want... Unless you don't trust the police. Not all men are immune to bribery and corruption, even public servants. Although of course they should be," Van adds for Calvaros' benefit.
Editor-in-Chief
GM, 2525 posts
Mon 6 Mar 2023
at 23:54
  • msg #167

Re: Van Caldwell

In reply to Van Caldwell (msg # 166):

"I...I don't wanna get in the press.  Honestly I don't want the affair all over the society page.  It's not just for me.  His wife. I'd rather she not find out about the affair like that.

"I know.  I know.  I shoulda thought about that before running around with her man.  Yeah.  I'm a terrible person. But I'm not that terrible.  Maybe that doesn't make sense. But...I guess I feel like I owe it to Horace. Not to add to what his wife is going through.  Can you get what I mean?

"You think I can trust the police to be discrete?"

Van Caldwell
player, 87 posts
Tue 7 Mar 2023
at 18:51
  • msg #168

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 166):

"I...I don't wanna get in the press.  Honestly I don't want the affair all over the society page.  It's not just for me.  His wife. I'd rather she not find out about the affair like that.

"I know.  I know.  I shoulda thought about that before running around with her man.  Yeah.  I'm a terrible person. But I'm not that terrible.  Maybe that doesn't make sense. But...I guess I feel like I owe it to Horace. Not to add to what his wife is going through.  Can you get what I mean?

"You think I can trust the police to be discrete?"


"...I... don't know, honestly. It's your call. I'll understand either way."
Editor-in-Chief
GM, 2530 posts
Wed 8 Mar 2023
at 02:59
  • msg #169

Re: Van Caldwell

In reply to Van Caldwell (msg # 168):

She thinks about it and finally shakes her head.  "I...I think I'm just gonna cool it for tonight.  No one knows where I am.  So I don't think it'll be a big deal.  And if I keep my door locked and don't do anything silly, I...I'll call my uncle and tell him I'm staying with a girlfriend tonight.  And I'll ask him to pick me up in the morning.

"I should be by in the morning about 10.  Will that work?"


She's going to check into The Beckstedter Hotel, right around the corner.  Room 510.

Just in case you were curious.
Van Caldwell
player, 88 posts
Thu 9 Mar 2023
at 15:05
  • msg #170

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 168):

She thinks about it and finally shakes her head.  "I...I think I'm just gonna cool it for tonight.  No one knows where I am.  So I don't think it'll be a big deal.  And if I keep my door locked and don't do anything silly, I...I'll call my uncle and tell him I'm staying with a girlfriend tonight.  And I'll ask him to pick me up in the morning.

"I should be by in the morning about 10.  Will that work?"


"Hm. First-- don't say which girlfriend. If you have to say which, give a made-up address. Anyone who could make an explosive mouse-car might be able to find a way to listen in on the phone. Call him from here. ...Say, who is your uncle, anyway? What does he do for a living?"
Editor-in-Chief
GM, 2534 posts
Fri 10 Mar 2023
at 00:30
  • msg #171

Re: Van Caldwell

In reply to Van Caldwell (msg # 170):

She picks up the phone on your desk.

"Uncle Clarence?  Clarence Seuter.  He's...well. He's one of the Seuter family.  I think his dad was the cousin of Susan Seuter.  He works as a president in one of the Seuter's...

"...Oh! Hi Uncle Clarence.  No.  I'm fine.  Decided I'm gonna stay over at a girlfriend's tonight.  The address here is..."<pink>

She lies without a hint of hesitation.  You think the address she gave is for the department store down the street.

She smiles awkwardly as she hangs up.  <pink>"I'll call him the morning and have him meet me for breakfast at the hotel. Then we'll go to the lawyer and then come straight here.  After that...I'm on a plane.  Where to not sure yet. I'll decide that at the ticket counter."

Van Caldwell
player, 89 posts
Fri 10 Mar 2023
at 18:06
  • msg #172

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 170):

She picks up the phone on your desk.

"Uncle Clarence?  Clarence Seuter.  He's...well. He's one of the Seuter family.  I think his dad was the cousin of Susan Seuter.  He works as a president in one of the Seuter's...

"...Oh! Hi Uncle Clarence.  No.  I'm fine.  Decided I'm gonna stay over at a girlfriend's tonight.  The address here is..."<pink>

She lies without a hint of hesitation.  You think the address she gave is for the department store down the street.

She smiles awkwardly as she hangs up.  <pink>"I'll call him the morning and have him meet me for breakfast at the hotel. Then we'll go to the lawyer and then come straight here.  After that...I'm on a plane.  Where to not sure yet. I'll decide that at the ticket counter."


"Wait, the Seuters? That's... important. Political, in this city, anyway. Um, this is a big deal. Can I meet you at the lawyer's office?"
Editor-in-Chief
GM, 2537 posts
Sat 11 Mar 2023
at 05:25
  • msg #173

Re: Van Caldwell

In reply to Van Caldwell (msg # 172):

She blinks, surprised, but nods her head.  "Sure."

Giving you the address, she makes plans to see you there about 9:30 AM.

She will head to the hotel.  Doing anything else tonight?
Van Caldwell
player, 90 posts
Sat 11 Mar 2023
at 15:28
  • msg #174

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 172):

She blinks, surprised, but nods her head.  "Sure."

Giving you the address, she makes plans to see you there about 9:30 AM.

She will head to the hotel.  Doing anything else tonight?


"Before you go-- you were saying-- what exactly is your uncle president of...?"

(Want to go see Wallace.)
Editor-in-Chief
GM, 2540 posts
Mon 13 Mar 2023
at 01:42
  • msg #175

Re: Van Caldwell

In reply to Van Caldwell (msg # 174):

She seems surprised you're asking.  "Hmmm?  Oh.  Uncle Clarence runs one of their construction companies.  They're pretty busy building that new stadium."

You mean Wally the Dental Patient, right?

Wally lives in a small townhouse at the end of a row of identical townhouses.  He's apparently a family man.  His wife is tucking their two girls into bed, telling them Grandpa is going to be just fine.

Grandpa is asleep in a guest room on the second floor.  Wally sits in a chair by the bedside, watching his father breathe in and out.

There's an open window right behind Wally.  Conveniently so.  You can enter into the room no problems.

Or you can ring the doorbell as Van.  Your call
Van Caldwell
player, 91 posts
Mon 13 Mar 2023
at 17:44
  • msg #176

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 174):

She seems surprised you're asking.  "Hmmm?  Oh.  Uncle Clarence runs one of their construction companies.  They're pretty busy building that new stadium."


"Um. What a coincidence. My company has been hired to do the lights for that stadium, so they can have games after dark. ...In case you couldn't tell from my tone, I'm starting to think maybe it's not a coincidence at all." In fact, Van already didn't think it was a coincidence, even before this new information came along, but there's no need (thank goodness) to explain his thought process that far back...

Editor-in-Chief:
You mean Wally the Dental Patient, right?


(Yes.)


Editor-in-Chief:
Wally lives in a small townhouse at the end of a row of identical townhouses.  He's apparently a family man.  His wife is tucking their two girls into bed, telling them Grandpa is going to be just fine.

Grandpa is asleep in a guest room on the second floor.  Wally sits in a chair by the bedside, watching his father breathe in and out.

There's an open window right behind Wally.  Conveniently so.  You can enter into the room no problems.

Or you can ring the doorbell as Van.  Your call


(Let's go Dark Knight: window.)
Editor-in-Chief
GM, 2543 posts
Tue 14 Mar 2023
at 02:54
  • msg #177

Re: Van Caldwell

In reply to Van Caldwell (msg # 176):

Wally doesn't seem to hear you as you set foot on the floor.

He's resting his head on his hands, like he's in prayer.  Or regretting something.  Whichever it is, he seems too into it to have heard you.
Van Caldwell
player, 92 posts
Tue 14 Mar 2023
at 16:56
  • msg #178

Re: Van Caldwell



(No response to the first parts of my previous post?)

Editor-in-Chief:
In reply to Van Caldwell (msg # 176):

Wally doesn't seem to hear you as you set foot on the floor.

He's resting his head on his hands, like he's in prayer.  Or regretting something.  Whichever it is, he seems too into it to have heard you.


"Wallace," Judge Midnight says just softly enough to make Wally aware he's there.

(I was gonna try using What Have You Sworn-- first on the gal, and then on Wally-- but I realized I still have a penalty from the LAST time I tried to use it. So... not yet, I guess.)
Editor-in-Chief
GM, 2549 posts
Thu 16 Mar 2023
at 02:05
  • msg #179

Re: Van Caldwell

In reply to Van Caldwell (msg # 178):

Lana only makes a non-commital noise when you mention the coincidence.  Lana isn't stupid. But she's not one to think about things long term.

Lana wouldn't have much to say on that topic.  Sorry




Why not give Sworn a shot?  What's the worst that can happen?

Wallace jumps out of the chair, trying to twist in mid air and almost tumbling back on his father.

He stares at you, wide eyed, before he seems to recognize you.

Glancing down at his father to make sure he didn't wake up, Wallace nods towards the door.  He takes you out into the hallway and points at the door at the end of it.  It opens into what must be the master bedroom.

"Sorry.  I...wasn't expecting you.  Or maybe I was and just forgot.  Had things on my mind.

"Anyway.  Thanks again for saving our asses.  That..."


He shakes his head.

"You drink?  I need a slug.  Scotch?"

There's a minibar on one side of the room.  He heads over to fix himself a high ball.
Van Caldwell
player, 93 posts
Fri 17 Mar 2023
at 18:36
  • msg #180

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 178):

Lana only makes a non-commital noise when you mention the coincidence.  Lana isn't stupid. But she's not one to think about things long term.

Lana wouldn't have much to say on that topic.  Sorry




Why not give Sworn a shot?  What's the worst that can happen?

Wallace jumps out of the chair, trying to twist in mid air and almost tumbling back on his father.

He stares at you, wide eyed, before he seems to recognize you.

Glancing down at his father to make sure he didn't wake up, Wallace nods towards the door.  He takes you out into the hallway and points at the door at the end of it.  It opens into what must be the master bedroom.

"Sorry.  I...wasn't expecting you.  Or maybe I was and just forgot.  Had things on my mind.

"Anyway.  Thanks again for saving our asses.  That..."


He shakes his head.

"You drink?  I need a slug.  Scotch?"

There's a minibar on one side of the room.  He heads over to fix himself a high ball.


Van stares at Wally and tries to discern what Wally may have sworn...

(Well even though I think Lana's even more likely to die soon, I think I'm even more likely to find the results of WHYSworn on Wally to be useful, so I'm'a try it. At least it'll get rid of my penalty.

12:34, Today: Van Caldwell rolled 4 using 1d4 with rolls of 4.  What the heck-- WHYSworn on Wally..

NAILED IT!

...AND i got rid of that darn penalty that was hangin' over my head!)

This message was last edited by the player at 18:36, Fri 17 Mar 2023.
Editor-in-Chief
GM, 2552 posts
Sat 18 Mar 2023
at 04:24
  • msg #181

Re: Van Caldwell

You get all Calv-y with it

Wallace Baumgarten has sworn the following


A wedding vow to Constance Green          Upheld
Typical wedding vow


An obligation to his employer:            Both upheld and betrayed.  This is a gray
Western Reach Electronics                 area.
To due his duty in preparing
their account ledgers.

A promise to his deceased mother          Betrayed
to do only the things she'd be
proud of.

A personal pledge not to get              No longer able to keep that vow.
his family involved.
Van Caldwell
player, 94 posts
Sat 18 Mar 2023
at 14:29
  • msg #182

Re: Van Caldwell

Editor-in-Chief:
"Sorry.  I...wasn't expecting you.  Or maybe I was and just forgot.  Had things on my mind.

"Anyway.  Thanks again for saving our asses.  That..."


He shakes his head.

"You drink?  I need a slug.  Scotch?"

There's a minibar on one side of the room.  He heads over to fix himself a high ball.


Van makes an effort to try to pitch his voice low and sepulchral like Calvaros: "I'm not here to drink with you, Wallace. We need to talk about the account ledgers."

Let's see what kind of reaction that gets.
Editor-in-Chief
GM, 2554 posts
Mon 20 Mar 2023
at 02:58
  • msg #183

Re: Van Caldwell

In reply to Van Caldwell (msg # 182):

Wallace goes pale.  He then opens some whiskey and takes a slug right from the bottle.

"I...

"Look.  I could say I was just doin' what I was told to do.  But that's...

"My boss has been embezzling.  I caught him. But he offered me some money if I kept my mouth shut.  And I..."


He shrugs.

"I got stupid.  The baby was sick and they were making it sound like consumption.  We didn't know what to do.  But that turned out to be wrong and I didn't stop doing it.  Covering it up or taking the money.  So.  It's not like I can make an excuse.

"But a month ago I start gettin' these weird messages.  Here."


He walks over to a desk drawer and opens it, pulling out a sheet of red paper.

There's writing on it, block letters written out in white paint.

THE COUNCIL OF CITIZENS FOR TRUTH

You need to do the right thing

Or

It will be done for you

Van Caldwell
player, 95 posts
Mon 20 Mar 2023
at 16:09
  • msg #184

Re: Van Caldwell

Editor-in-Chief:
"But a month ago I start gettin' these weird messages.  Here."</aqua>

He walks over to a desk drawer and opens it, pulling out a sheet of red paper.

There's writing on it, block letters written out in white paint.

THE COUNCIL OF CITIZENS FOR TRUTH

You need to do the right thing

Or

It will be done for you


"...Like blackmail, but without an extra extortion demand. Someone knows what you've been doing, and they're threatening you to stop doing it... except I'm not convinced that they're just doing it for moral reasons-- not just moral reasons. I think this is about money-- not getting money from you, but... I think someone's trying to corner the market on electronics companies in this part of the country. I think maybe someone thinks they can buy out Western Reach cheaper if they show it's unstable. It would fit with... that explosion in that nightclub the other night... with the toy car..."
Editor-in-Chief
GM, 2557 posts
Tue 21 Mar 2023
at 02:34
  • msg #185

Re: Van Caldwell

In reply to Van Caldwell (msg # 184):

Wallace looks confused.  "The what?  The toy car?  Wait.  You mean that Strong Arm thing?  I...I guess?  I dunno.

"No one's ever asked me for money.  But I guess what you're saying makes sense.  If there was a scandal, the stock could tank and they could pick it up on the cheap.

"But if that's the case, why'd they go after my Dad?  Why'd they make him...try to do that to me?  Y'know.  The whole dental surgery thing."

Van Caldwell
player, 96 posts
Thu 23 Mar 2023
at 14:04
  • msg #186

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 184):

Wallace looks confused.  "The what?  The toy car?  Wait.  You mean that Strong Arm thing?  I...I guess?  I dunno.

"No one's ever asked me for money.  But I guess what you're saying makes sense.  If there was a scandal, the stock could tank and they could pick it up on the cheap.

"But if that's the case, why'd they go after my Dad?  Why'd they make him...try to do that to me?  Y'know.  The whole dental surgery thing."


"This is about money, but the mastermind behind it is also totally mad. A sadist. Gets off on cruelty. I don't really pretend to fully understand his diseased mind as yet. The important thing right now is that you're not safe as long as you keep living here and covering up for the embezzling. I think you need to go to the police, tell them everything, and demand protection. They'll be much more interested in the person behind all this-- the person who tried to bomb the courthouse-- than they'll be upset about you and what you've been doing."
Editor-in-Chief
GM, 2563 posts
Fri 24 Mar 2023
at 02:43
  • msg #187

Re: Van Caldwell

In reply to Van Caldwell (msg # 186):

Wallace is quiet for a bit.  Then slowly nods.  "I guess...that is the only way this will be over.

"But I want my wife and kids to be safe.  I'm gonna get them out of the city first.  My Dad too.  My uncle and aunt are upstate.  I'll make arrangements for them all to go there once Dad wakes up.  I..."


Apparently he doesn't know what else to say.
Van Caldwell
player, 97 posts
Fri 24 Mar 2023
at 16:49
  • msg #188

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 186):

Wallace is quiet for a bit.  Then slowly nods.  "I guess...that is the only way this will be over.

"But I want my wife and kids to be safe.  I'm gonna get them out of the city first.  My Dad too.  My uncle and aunt are upstate.  I'll make arrangements for them all to go there once Dad wakes up.  I..."


Apparently he doesn't know what else to say.


"Make your arrangements quickly, Wallace Baumgarten. Start immediately. This madman is hard to predict-- outside of 'will do cruel and violent things sooner or later.' If he's kidnapped you and your family once, he may very well do it again, or something more explosive-- and I can't work on finding him and protecting you at the same time... so you need the police for that."

Van half-turns to go. "Before I go... is there anything else you can tell me that would help me? Anything at all?"
Editor-in-Chief
GM, 2565 posts
Sat 25 Mar 2023
at 01:26
  • msg #189

Re: Van Caldwell

In reply to Van Caldwell (msg # 188):

Wallace nods slowly and vaguely, like he's just realized the height and weight of the colossal mess he's made with his life.

You aren't sure he's going to answer and then he says, "There was...one thing odd.  My boss.  When I caught him...the way I caught him...was he was making weird payments.  Payments that didn't make sense, given what the company does.  He was buying bulk tickets for games at the new stadium. But the stadium hadn't even been built yet.  When I confronted him...and after I took the bribe money...he stopped doing that."
Van Caldwell
player, 98 posts
Sat 25 Mar 2023
at 15:46
  • msg #190

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 188):

Wallace nods slowly and vaguely, like he's just realized the height and weight of the colossal mess he's made with his life.

You aren't sure he's going to answer and then he says, "There was...one thing odd.  My boss.  When I caught him...the way I caught him...was he was making weird payments.  Payments that didn't make sense, given what the company does.  He was buying bulk tickets for games at the new stadium. But the stadium hadn't even been built yet.  When I confronted him...and after I took the bribe money...he stopped doing that."


"...What's your boss's name? Where can I find him? I need to talk to him." Judge Midnight tries to hide how eager he is to follow up on that detail.
Editor-in-Chief
GM, 2566 posts
Sun 26 Mar 2023
at 01:48
  • msg #191

Re: Van Caldwell

In reply to Van Caldwell (msg # 190):

"Carl Pensley.  I'll...hold on.  I've got his address."

Pensley seems to live in an apartment over in Midtown.
Van Caldwell
player, 99 posts
Sun 26 Mar 2023
at 17:33
  • msg #192

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 190):

"Carl Pensley.  I'll...hold on.  I've got his address."

Pensley seems to live in an apartment over in Midtown.


"...Fine. ...Remember, I have warned you: get your family to safety, then yourself-- to the police. SOON. As soon as possible. Start now. This city is no longer safe-- for any of you-- without protection. ...I'm going to go now, and see what I can do to make it a safe place for people to live in again."

Judge Midnight leaves.

(Let's see... oh dang, I need to meet with the reporter. Let's go there, quick.)
Editor-in-Chief
GM, 2569 posts
Mon 27 Mar 2023
at 02:55
  • msg #193

Re: Van Caldwell

You head to the park.  A couple of flat foots are walking the beat around it, bragging about whey their kid is better than the other guy's.

You see Wilkins sedan.  He seems to be waiting in the car, probably because of the cops.

He's smoking a cigarette and reading a letter or something.
Van Caldwell
player, 100 posts
Mon 27 Mar 2023
at 13:55
  • msg #194

Re: Van Caldwell

Editor-in-Chief:
You head to the park.  A couple of flat foots are walking the beat around it, bragging about whey their kid is better than the other guy's.

You see Wilkins sedan.  He seems to be waiting in the car, probably because of the cops.

He's smoking a cigarette and reading a letter or something.



He'll try getting in Wilkins' car.
Editor-in-Chief
GM, 2571 posts
Tue 28 Mar 2023
at 03:28
  • msg #195

Re: Van Caldwell

Wilkins almost jumps off his seat.

"Jeez a' Pete!  Mac!  This ain't a taxi!""

But then he peers closer at you.

"Uhhh...You're not normal people, are ya fella?"
Van Caldwell
player, 101 posts
Tue 28 Mar 2023
at 15:20
  • msg #196

Re: Van Caldwell

Editor-in-Chief:
Wilkins almost jumps off his seat.

"Jeez a' Pete!  Mac!  This ain't a taxi!""

But then he peers closer at you.

"Uhhh...You're not normal people, are ya fella?"


"The mask is because I'm 'on-duty' as Judge Midnight. Drive somewhere, please-- wherever you want, for now-- there's a couple of guys walking around, and I don't want to get noticed."

(This is presuming he was able to get in. If not, pretend he also said "Let me in, please.")
Editor-in-Chief
GM, 2572 posts
Wed 29 Mar 2023
at 03:35
  • msg #197

Re: Van Caldwell

In reply to Van Caldwell (msg # 196):

I actually wish I had thought to have the car doors locked.  That would have been a fun scene to do.  But no.  They weren't.  You're inside the car

Wilkins blinks at you and then mutters, "Ya don't want them to see ya?  Wonder why?"

But he starts the car and backs out.

"So any particular destination?  I hear St. Mary's Asylum will take new patients any time of day."

He pulls on to the main road, glancing at you.  "You ain't got a gun.  Least not one you're aiming at me.  And I recognize your voice.  So I guess this is us meeting, huh?"
Van Caldwell
player, 102 posts
Wed 29 Mar 2023
at 14:00
  • msg #198

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 196):

I actually wish I had thought to have the car doors locked.  That would have been a fun scene to do.  But no.  They weren't.  You're inside the car

Wilkins blinks at you and then mutters, "Ya don't want them to see ya?  Wonder why?"

But he starts the car and backs out.

"So any particular destination?  I hear St. Mary's Asylum will take new patients any time of day."

He pulls on to the main road, glancing at you.  "You ain't got a gun.  Least not one you're aiming at me.  And I recognize your voice.  So I guess this is us meeting, huh?"


"Yeah. And I don't need a gun, or I haven't yet. So first, you tell me what you've found out, then I'll tell you what I've been up to since I called you."
Editor-in-Chief
GM, 2574 posts
Thu 30 Mar 2023
at 23:16
  • msg #199

Re: Van Caldwell

In reply to Van Caldwell (msg # 198):

Ezra pulls onto the main drag and starts toddling down it, like a fat man looking through the menu of the best steakhouse in town.

"First that guy with the socks in his mouth.  The whole courthouse thing.  You musta been there.  Two of the security guards are locked up tight.  The other one's squirreled up at home, not talkin' ta no one.

"But I did hear that a guy was found with socks in his mouth.  He's in the hospital.  The cops have him under round the clock lookie-lous.  I can't get close enough to him to get an ID. But I did see he had a visitor.  Derrick Carlo.  A shyster who's working for the city.  He handles a lot of the city's contracts with outside vendors.  Not someone I would expect to show up at hospital room under police guard.

"That warehouse.  The Govies aren't saying much about it.  But I do know Army Intell sent a bunch of officers into town this morning.  One of 'em is a major, though I don't know of what.    All I've been able to hear thus far.  Least about what we talked about.

"So?  Spill with the gravy."

Van Caldwell
player, 103 posts
Fri 31 Mar 2023
at 19:57
  • msg #200

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 198):

"The whole courthouse thing.  You musta been there.  Two of the security guards are locked up tight."


"Eh? They're locked up? Under arrest?"


Editor-in-Chief:
"But I did hear that a guy was found with socks in his mouth.  He's in the hospital.  The cops have him under round the clock lookie-lous.  I can't get close enough to him to get an ID. But I did see he had a visitor.  Derrick Carlo.  A shyster who's working for the city.  He handles a lot of the city's contracts with outside vendors.  Not someone I would expect to show up at hospital room under police guard."


"The first thing he said when I took the socks out of his mouth was: '...Carlo...I don't know nothin'...'s not me man...someone else tipped 'em...'"


Editor-in-Chief:
"That warehouse.  The Govies aren't saying much about it.  But I do know Army Intell sent a bunch of officers into town this morning.  One of 'em is a major, though I don't know of what.    All I've been able to hear thus far.  Least about what we talked about."


"But you did pass along that they have a trap door in the floor of a storage closet or whatever, right?"
Editor-in-Chief
GM, 2576 posts
Sat 1 Apr 2023
at 01:23
  • msg #201

Re: Van Caldwell

In reply to Van Caldwell (msg # 200):

Ezra answers each in turn.

Ezra nods.  "Two guys in the klink downtown.  Apparently each guy says the other one talked 'em into tryin' to blow up the courthouse.  Neither of 'em is smart enough to even spell the word BOMB, much less make one.  So the cops are playin' 'em off against each other.  Trying to find out who the big brain actually was"


He considers for a while.  "That's...actually a bit of a surprise.  I knew something was maybe hinky cos Carlo showed.  But Carlo's always been kind of a straight shooter.  He actually campaigns against corruption.  That's one reason he's in the position he's in.  Kinda odd to think he might be tied up in something like blowing up a courthouse."


Again a nod.  "I did.  But no one's saying nothing to me about what I passed along.  I only found out about the Intel guys through a third hand source."
Van Caldwell
player, 104 posts
Sat 1 Apr 2023
at 18:46
  • msg #202

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 200):

Ezra answers each in turn.

Ezra nods.  "Two guys in the klink downtown.  Apparently each guy says the other one talked 'em into tryin' to blow up the courthouse.  Neither of 'em is smart enough to even spell the word BOMB, much less make one.  So the cops are playin' 'em off against each other.  Trying to find out who the big brain actually was"


"Good-- but I'm not going to hold my breath waiting for that to work."


Editor-in-Chief:
He considers for a while.  "That's...actually a bit of a surprise.  I knew something was maybe hinky cos Carlo showed.  But Carlo's always been kind of a straight shooter.  He actually campaigns against corruption.  That's one reason he's in the position he's in.  Kinda odd to think he might be tied up in something like blowing up a courthouse."


"Maybe he's being used, manipulated. Or... maybe Sock Guy was telling the truth. 'Someone else tipped 'em--' The important part is who 'them' is that Socks is saying got tipped off. Who or what Socks thinks 'they' are, I mean. I'm convinced that Socks is a very untrustworthy guy, but maybe Carlo was using him. ...Or, maybe Carlo isn't as trustworthy as he's always seemed. Or maybe Carlo's good at heart, but being blackmailed. Or tricked. Too many possibilities. ...Where does Carlo live? If I could see him, I could maybe tell. ...Maybe."

Editor-in-Chief:
Again a nod.  "I did.  But no one's saying nothing to me about what I passed along.  I only found out about the Intel guys through a third hand source."


"Okay, fine. As long as you told them. If they're so stupid that they hear that and they don't go check for trap doors, then to hell with them-- but I don't think they're that stupid. So. My turn." Without mentioning the names of Van Caldwell nor Caldwell Electrical Engineering, Judge Midnight tells Ezra about Lana-- about how she got the stock shares, about how she's looking to sell the shares fast and run far, about her mouse deliveries-- and about her very-suspiciously-important uncle. "I'm concerned that she's in much bigger trouble than she realizes, but there's only so much I can do about it. I can't watch her personally for the next dozen hours until she gets out of town, and I don't know if the police can be trusted to do it either-- if courthouse guards can be corrupt, why not individual police officers?"

"But then there's another thing." Again without mentioning Caldwell Electrical Engineering, Judge Midnight tells what he's learned about Wally. "That upcoming stadium is important to all this, but I don't know how exactly yet. It's going to be bad, somehow, I'm convinced of that."

Editor-in-Chief
GM, 2579 posts
Sun 2 Apr 2023
at 22:01
  • msg #203

Re: Van Caldwell

In reply to Van Caldwell (msg # 202):

Wilkins is quiet as he changes lanes and chews on what you've told him.

"Some of that all ties together.  I'm...not sure how this Lana and the SAD stock ties back to the stadium yet.  But maybe I don't have enough dots to connect.

"Well.  First things first.  Damsals in distress and all.  There's two cops I know are on the level.  Bixby Halloway is a detective.  And Sarge Allgood...Oscar Allgood.  They're about the only two I'd trust.  I can give Sarge a call.  If Bixby's the dick on that bomb that killed Horace Greenburg, I can drop a hint to him.  If not, I'll ask Sarge to keep an eye on her.  I'll dig more into the stadium."


He glances at you.  "Kinda curious.  What's it to you if this all goes wrong?  You got an invite to this party?  Or you just crashin'?"
Van Caldwell
player, 105 posts
Mon 3 Apr 2023
at 14:52
  • msg #204

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 202):

Wilkins is quiet as he changes lanes and chews on what you've told him.

"Some of that all ties together.  I'm...not sure how this Lana and the SAD stock ties back to the stadium yet.  But maybe I don't have enough dots to connect.

"Well.  First things first.  Damsals in distress and all.  There's two cops I know are on the level.  Bixby Halloway is a detective.  And Sarge Allgood...Oscar Allgood.  They're about the only two I'd trust.  I can give Sarge a call.  If Bixby's the dick on that bomb that killed Horace Greenburg, I can drop a hint to him.  If not, I'll ask Sarge to keep an eye on her.  I'll dig more into the stadium."


He glances at you.  "Kinda curious.  What's it to you if this all goes wrong?  You got an invite to this party?  Or you just crashin'?"


"If I was comfortable showing my cards to the whole table, I wouldn't be wearing this mask, friend."
Editor-in-Chief
GM, 2585 posts
Wed 5 Apr 2023
at 01:23
  • msg #205

Re: Van Caldwell

In reply to Van Caldwell (msg # 204):

He laughs.  "And here I just thought you might be ugly.  Fine.  Be all Mister Mysterious.  I'm gonna keep digging.  And I'll give Sarge a call."

He glances at you as he pulls into a parking lot for a closed down second hand goods store.

"So...how do I get into contact with ya?"
Van Caldwell
player, 106 posts
Wed 5 Apr 2023
at 18:49
  • msg #206

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 204):

He laughs.  "And here I just thought you might be ugly.  Fine.  Be all Mister Mysterious.  I'm gonna keep digging.  And I'll give Sarge a call."

He glances at you as he pulls into a parking lot for a closed down second hand goods store.

"So...how do I get into contact with ya?"


"Mm, that's a good question. I could really do with an answering service, couldn't I? Let me call you back about that tomorrow morning. Any other questions?"
Editor-in-Chief
GM, 2588 posts
Thu 6 Apr 2023
at 20:55
  • msg #207

Re: Van Caldwell

In reply to Van Caldwell (msg # 206):

"Does that hood get sweaty?  I'd think you'd have quite the rash.

"Seriously I got nothin' but questions.  But you being the mysterious type probably don't wanna answer 'em.  So at the moment, no."
  He honks as you step out of the car, slowly pulling off and winking.  "But I'll be happy to take whatever leads you can gimme."

Anything else you want to do tonight?
Van Caldwell
player, 107 posts
Tue 11 Apr 2023
at 21:20
  • msg #208

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 206):

"Does that hood get sweaty?  I'd think you'd have quite the rash.

"Seriously I got nothin' but questions.  But you being the mysterious type probably don't wanna answer 'em.  So at the moment, no."
  He honks as you step out of the car, slowly pulling off and winking.  "But I'll be happy to take whatever leads you can gimme."

Anything else you want to do tonight?


(Wally's dealt with, I feel like this Carlo situation is okay in Wilkins' hands for the moment... The army's been warned... I don't know, I feel like I'm forgetting something. I can't imagine that I can do much as Van nor Judge Midnight for Lana until tomorrow... Hmm... Do I know where Lana's shady uncle lives? And/or is he in the phone book?)
Editor-in-Chief
GM, 2600 posts
Thu 13 Apr 2023
at 03:11
  • msg #209

Re: Van Caldwell

In reply to Van Caldwell (msg # 208):

You can find his address, sure.  Heading over there?
Van Caldwell
player, 108 posts
Fri 14 Apr 2023
at 18:44
  • msg #210

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 208):

You can find his address, sure.  Heading over there?


(Yeah, let's see what the security is like over there.)
Editor-in-Chief
GM, 2605 posts
Mon 17 Apr 2023
at 03:21
  • msg #211

Re: Van Caldwell

In reply to Van Caldwell (msg # 210):

Uncle lives in the penthouse of a semi-posh apartment building.  There's a doorman, but you don't see any obvious private security on the place.

You could go in through the front door obviously.  You'd have to deal with the doorman.

You think you can also get up on the roof of the building next to it and leap over to Uncle's patio.
Van Caldwell
player, 109 posts
Tue 25 Apr 2023
at 15:05
  • msg #212

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 210):

Uncle lives in the penthouse of a semi-posh apartment building.  There's a doorman, but you don't see any obvious private security on the place.

You could go in through the front door obviously.  You'd have to deal with the doorman.

You think you can also get up on the roof of the building next to it and leap over to Uncle's patio.


(Heck with it. Let's try the patio.

Shall I roll to jump now, or wait and see if there's any obstacle in getting up to the adjoining roof?

(P.S. I've been having a rough time lately, that's why I've been gone so long.))

Editor-in-Chief
GM, 2622 posts
Thu 27 Apr 2023
at 00:52
  • msg #213

Re: Van Caldwell

In reply to Van Caldwell (msg # 212):

No worries.  Hope things have gotten better

You land on the patio with only a bit of effort.  It's more a pain climbing all the stairs in the other building than anything.

The apartment is dark with the curtains drawn.

The patio door is locked. But that's an easy pick.

You could try going up on the roof as well.  Place like this is almost guaranteed to have a skylight.  And you can see what you're getting into.

Door or Roof?  Or some other option?
Van Caldwell
player, 110 posts
Thu 27 Apr 2023
at 20:30
  • msg #214

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 212):

No worries.  Hope things have gotten better

You land on the patio with only a bit of effort.  It's more a pain climbing all the stairs in the other building than anything.

The apartment is dark with the curtains drawn.

The patio door is locked. But that's an easy pick.

You could try going up on the roof as well.  Place like this is almost guaranteed to have a skylight.  And you can see what you're getting into.

Door or Roof?  Or some other option?


(Let's try roof first.)
Editor-in-Chief
GM, 2624 posts
Fri 28 Apr 2023
at 03:11
  • msg #215

Re: Van Caldwell

In reply to Van Caldwell (msg # 214):

You scurry up to the rooftop like some justice-obsessed-anti-hero squirrel.

There are two sunlights.

One opens onto what must be the apartment's great room.  It's rather opulently appointed.  The couch alone probably costs more than a single income working class family makes in a year.

There's a stuffed bear in one corner.  And a rifle case in the opposite corner.

The other skylight looks into the bedroom.

The bedroom is a study in contrast to the living room.  The bed is more of a cot.  There's a small chest of drawers along one wall and a small end table.  The floor is bare save for a shabby, threadbare rug the cot is set on.

Kneeling beside the bed, as if in prayer, is an older man in a bathrobe.  You assume this is the uncle.
Van Caldwell
player, 111 posts
Fri 28 Apr 2023
at 14:54
  • msg #216

Re: Van Caldwell

Editor-in-Chief:
Kneeling beside the bed, as if in prayer, is an older man in a bathrobe.  You assume this is the uncle.


(Aw you better believe I'm hittin' this fella with What Have You Sworn:

08:53, Today: Van Caldwell rolled 7 using 2d4 ((3,4)).

Nailed it)

Editor-in-Chief
GM, 2625 posts
Sun 30 Apr 2023
at 01:07
  • msg #217

Re: Van Caldwell

In reply to Van Caldwell (msg # 216):

Clarence Sueter is suprisingly squeaky clean.

His major vows:

-A promise to his father not to do the things his father did.  He's mostly kept this vow.

-A promise to himself to do the best he can each day.  Again, not always kept, but no more failed than any other man.

-A promise to try to steer Lana onto the "right course".  This one is still pending.

-A promise to finish his investigation into what's going on with that stadium.  Another one that's still pending.
Van Caldwell
player, 112 posts
Sun 30 Apr 2023
at 17:18
  • msg #218

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 216):

Clarence Sueter is suprisingly squeaky clean.

His major vows:

-A promise to his father not to do the things his father did.  He's mostly kept this vow.

-A promise to himself to do the best he can each day.  Again, not always kept, but no more failed than any other man.

-A promise to try to steer Lana onto the "right course".  This one is still pending.

-A promise to finish his investigation into what's going on with that stadium.  Another one that's still pending.


Ah ha! A potential ally!

What's the best-seeming way t'get into that room that doesn't involve breaking glass?
Editor-in-Chief
GM, 2627 posts
Mon 1 May 2023
at 02:21
  • msg #219

Re: Van Caldwell

In reply to Van Caldwell (msg # 218):

The patio door was locked. But you could probably pick it easy enough.

Or just knock on it.  What would be strange about that?
Van Caldwell
player, 113 posts
Mon 1 May 2023
at 13:28
  • msg #220

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 218):

The patio door was locked. But you could probably pick it easy enough.

Or just knock on it.  What would be strange about that?


(It's undramatic. Although with what I know now I can make it work anyway. Worse, though, it could get me shot, especially wearing a mask. But I think I'll try it anyway.)

Judge Midnight goes and raps on the patio door.
Editor-in-Chief
GM, 2628 posts
Tue 2 May 2023
at 02:12
  • msg #221

Re: Van Caldwell

In reply to Van Caldwell (msg # 220):

Yeah, but busting through the skylight might give the poor guy a heart attack

It takes a while.  But you hear footsteps finally.  Then the curtain slides open and he's standing there, staring at you.

He seems too stunned to really do more than stare at you.
Van Caldwell
player, 114 posts
Tue 2 May 2023
at 15:11
  • msg #222

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 220):

Yeah, but busting through the skylight might give the poor guy a heart attack

It takes a while.  But you hear footsteps finally.  Then the curtain slides open and he's standing there, staring at you.

He seems too stunned to really do more than stare at you.


Van adopts his lower-register Judge Midnight voice: "You're right-- there is something wrong about that stadium, although I haven't figured out exactly what yet. More importantly, I think Lana is in great danger until she leaves tomorrow. You are going to help me protect her until she's safely away."
Editor-in-Chief
GM, 2631 posts
Thu 4 May 2023
at 02:20
  • msg #223

Re: Van Caldwell

In reply to Van Caldwell (msg # 222):

He looks confused.

"Lana's in danger?  What are you talking about?"
Van Caldwell
player, 115 posts
Fri 5 May 2023
at 18:19
  • msg #224

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 222):

He looks confused.

"Lana's in danger?  What are you talking about?"


"I guess you don't know about the mice?" Judge Midnight explains about the mice Lana got, the mousecar that exploded, and Lana's shares of stock (and the fact that she's due to sell them tomorrow)-- not, of course, explaining how he knows any of this. And, of course, not specifically mentioning Van Caldwell nor anything to do with him yet.
Editor-in-Chief
GM, 2634 posts
Sat 6 May 2023
at 02:29
  • msg #225

Re: Van Caldwell

In reply to Van Caldwell (msg # 224):

I have tried typing this response twice now.  The power has gone out each time.

Let's see if three is the lucky number


Uncle blinks, obviously stunned by everything you've told him.

"Lana was having an affair?  With a married man?  I...

"She told me she's been buying that stock for a few years now.  I didn't realize it was that much stock.  She was going to sell it to pay for a trip to France.

"I...I heard about what happened with that club.  But..."


He shakes his head.  "This doesn't make sense!  How could I not know...I need to see Lana.  Where is she?"
Van Caldwell
player, 116 posts
Sat 6 May 2023
at 16:26
  • msg #226

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 224):
"I...I heard about what happened with that club.  But..."

He shakes his head.  "This doesn't make sense!  How could I not know...I need to see Lana.  Where is she?"


Van hesitates... HARD. He mentally runs through the list of vows that Uncle here has kept and not kept... what do they really tell him about the man? Not much.

So he stalls, for now: "...I'm... not ready to tell you that yet. What if I tell you, and you rush to her, and whoever's behind this follows you right to her? First, I think it's your turn to talk. For example, what do you know about this business about the new stadium? I know you're interested in it, but I don't know exactly why nor what made you suspicious about it."
Editor-in-Chief
GM, 2636 posts
Sun 7 May 2023
at 03:08
  • msg #227

Re: Van Caldwell

In reply to Van Caldwell (msg # 226):

"How did you know?  I..."

He opens the door.  "If you're a criminal, you've got a damn good method to gain entry.  You might as well come in."

He sits on the  sofa and rubs his forehead.

"Can I ask your name at least?  Or what I should call you?

"The stadium...my company won a bid to do some of the construction work on it.  We're in charge of building the parking garage and building out some of the outer buildings.  The ticket booths.  The management building.  Storage facilities.  All the buildings that would support the stadium itself.

"It's a big contract obviously.  And the work's been going well.  But some odd things have been going on.

"One of my crew men, a guy named Todd Dotts, disappeared.  That happens with construction guys sometimes.  And he's more of a good riddance than anything.  Terrible man.

"But some of the other contractors have had people come up missing.  And the company that won the bid to build out the stadium itself went bankrupt a month after breaking ground.  And there's something going on with the company that took over the job.  They're having all kinds of problems.  Word is they're being investigated by the police.

"I'm worried that we've gotten tied up in something.  I try to run a clean business.  But some of my superiors...they don't mind a little bit of dirt.

"So now.  Please tell me.  Is Lana alright?"

Van Caldwell
player, 117 posts
Sun 7 May 2023
at 14:26
  • msg #228

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 226):

"How did you know?  I..."


"I'm Judge Midnight. I know all sorts of things about the promises that people make, and when they keep them or break them."

Editor-in-Chief:
He opens the door.  "If you're a criminal, you've got a damn good method to gain entry.  You might as well come in."


"I'm not a criminal-- aside from a little trespassing now and then, but I can't respect everyone's privacy if I'm to stop people from harming the innocent... or relatively-innocent..."

Editor-in-Chief:
He sits on the  sofa and rubs his forehead.

"But some of the other contractors have had people come up missing.  And the company that won the bid to build out the stadium itself went bankrupt a month after breaking ground.  And there's something going on with the company that took over the job.  They're having all kinds of problems.  Word is they're being investigated by the police.

"I'm worried that we've gotten tied up in something.  I try to run a clean business.  But some of my superiors...they don't mind a little bit of dirt."


"Someone involved in the stadium project is trying to cover something up, it seems to me. Something very big. Part of how they're doing that is by destroying each business or company involved in it, so that they fall apart or are run into the ground the second they aren't needed anymore."

Editor-in-Chief:
"So now.  Please tell me.  Is Lana alright?"</blue>


"Yes-- she should be. She was fine earlier this evening, and she should be now-- but talking to you, I'm more certain than ever that I mustn't risk leading anyone to where she is right now. I want to just let her get her shares of stock out of her hands, and get then her out of town."

Van curses his eagerness for another ally-- he just doesn't trust uncle enough. But maybe he can use it to set a trap...
Editor-in-Chief
GM, 2637 posts
Mon 8 May 2023
at 03:09
  • msg #229

Re: Van Caldwell

In reply to Van Caldwell (msg # 228):

Uncle takes a deep breath.  "Why does it feel like I'm in a car spinning out of control?"

He stares at you.  "How much will it cost to keep Lana safe?"

He does seem concerned about her.

ANything else for Uncle?  If not, anything else you want to do tonight?
This message was last edited by the GM at 03:09, Mon 08 May 2023.
Van Caldwell
player, 118 posts
Mon 8 May 2023
at 19:30
  • msg #230

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 228):

Uncle takes a deep breath.  "Why does it feel like I'm in a car spinning out of control?"

He stares at you.  "How much will it cost to keep Lana safe?"

He does seem concerned about her.


"First, right down your phone number here, and wherever you work, in case I need you."

After this is done and Judge Midnight has the numbers...

(Here's what I'm thinking. I wanna test this guy. Can I:

--have Van drive downtown to a NOT-related-to-Lana-at-all hotel
--get two rooms across the hall from each other
--call uncle from one room and say Lana is there, but that her phone is going to be off the hook for the evening because she's scared of threatening calls
--wait across the hall and see if anyone comes and tries to kill whoever's in that room

...But would Van have to give his real name to the front desk?)

Editor-in-Chief
GM, 2638 posts
Tue 9 May 2023
at 03:14
  • msg #231

Re: Van Caldwell

In reply to Van Caldwell (msg # 230):

I would say no.  At this time of the century, I doubt a hotel would check ID

You carry out your plan.

When you get Uncle Chester on the phone, he sounds nervous.  "Is she okay?  She can talk to me.  No?  Well.  Tell her I said sweet dreams and I'll meet her tomorrow.  Please keep her safe."

You spend the night watching the peephole.

Some drunks come by.  Bellhop a few times.  The hotel detective twice.

No one stops at her door.
Van Caldwell
player, 119 posts
Wed 10 May 2023
at 13:53
  • msg #232

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 230):

I would say no.  At this time of the century, I doubt a hotel would check ID

You carry out your plan.

When you get Uncle Chester on the phone, he sounds nervous.  "Is she okay?  She can talk to me.  No?  Well.  Tell her I said sweet dreams and I'll meet her tomorrow.  Please keep her safe."

You spend the night watching the peephole.

Some drunks come by.  Bellhop a few times.  The hotel detective twice.

No one stops at her door.


Hm. When the coast seems clear, Van goes next door (as Judge Midnight), makes sure no one has come in a window or anything. (My plan, if you said the ID issue wouldn't be a problem, was gonna be to stick pillows in the bed to make it look like someone was sleeping in there in the dark... and then maybe wait in a dark corner, too...)
Editor-in-Chief
GM, 2643 posts
Thu 11 May 2023
at 22:42
  • msg #233

Re: Van Caldwell

In reply to Van Caldwell (msg # 232):

You get your fake Lana set up.  And wait.

And wait.

It's starting to get light in the east.

Four hours until you have to meet Lana at the lawyer's office.
Van Caldwell
player, 120 posts
Fri 12 May 2023
at 15:37
  • msg #234

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 232):

You get your fake Lana set up.  And wait.

And wait.

It's starting to get light in the east.

Four hours until you have to meet Lana at the lawyer's office.


Arrrrrgh. Judge Midnight will wait one more hour...
Editor-in-Chief
GM, 2646 posts
Sat 13 May 2023
at 02:23
  • msg #235

Re: Van Caldwell

In reply to Van Caldwell (msg # 234):

Suddenly...at the 59th minute of the extra hour...

Nothing happens.  Uncle Chester seems in the clear.

Three hours until you have to meet Lana at the lawyer's office.

Sorry. But...he really is clean.  Or as clean as anyone in this game is going to be
Van Caldwell
player, 121 posts
Sat 13 May 2023
at 18:44
  • msg #236

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 234):

Suddenly...at the 59th minute of the extra hour...

Nothing happens.  Uncle Chester seems in the clear.

Three hours until you have to meet Lana at the lawyer's office.

Sorry. But...he really is clean.  Or as clean as anyone in this game is going to be


(The answers, I realized they seemed so evasive... it seemed so plausible...)

Okay, enough of this. Home to shower and shave and put on a non-black suit and eat. Then...

(Can I show up and escort Lana to the lawyer's office...?)
Editor-in-Chief
GM, 2649 posts
Mon 15 May 2023
at 01:10
  • msg #237

Re: Van Caldwell

In reply to Van Caldwell (msg # 236):

You knock on Lana's hotel room door.  The real hotel door.  You'd called from the lobby.

She calls out, "Just a minute..."

After ten of those minutes, the door opens.  Bushy tailed Lana smiles at you.  "Gosh Van.  Not have your coffee yet?  You got some serious circles under the eyes.

"Thanks for meeting me.  And everything else.  I knew I could count on you."


The two of you step into the elevator to the lobby.

Just out of curiosity:  are you hailing a cab?  Or taking the Midnight Mobile?
Van Caldwell
player, 122 posts
Mon 15 May 2023
at 17:38
  • msg #238

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 236):

You knock on Lana's hotel room door.  The real hotel door.  You'd called from the lobby.

She calls out, "Just a minute..."

After ten of those minutes, the door opens.  Bushy tailed Lana smiles at you.  "Gosh Van.  Not have your coffee yet?  You got some serious circles under the eyes.

"Thanks for meeting me.  And everything else.  I knew I could count on you."


The two of you step into the elevator to the lobby.

Just out of curiosity:  are you hailing a cab?  Or taking the Midnight Mobile


Whew, she's alive!

Van's car seems best//safest...
Editor-in-Chief
GM, 2650 posts
Tue 16 May 2023
at 03:06
  • msg #239

Re: Van Caldwell

In reply to Van Caldwell (msg # 238):

You make it to the lawyer's office building fifteen minutes early.  You even manage to snag a good spot in the parking garage.

The door man smiles and opens the door wide for you.

Everything just seems to be going swell.

The lawyer's office is on the 14th floor.

You are taking the elevator, right?  Lana isn't the type to want to walk up fourteen flights of stairs.  But wanted to give you the option
Van Caldwell
player, 123 posts
Tue 16 May 2023
at 16:19
  • msg #240

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 238):

You make it to the lawyer's office building fifteen minutes early.  You even manage to snag a good spot in the parking garage.

The door man smiles and opens the door wide for you.

Everything just seems to be going swell.

The lawyer's office is on the 14th floor.

You are taking the elevator, right?  Lana isn't the type to want to walk up fourteen flights of stairs.  But wanted to give you the option


(Yeah, I don't know how I could convince Lana to walk up the 14 floors...)
Editor-in-Chief
GM, 2652 posts
Wed 17 May 2023
at 03:12
  • msg #241

Re: Van Caldwell

In reply to Van Caldwell (msg # 240):

The elevator dings.  The guy operating the wheel smiles and bows, opening the doors for you...

...and it's an empty hallway.

Nothing.  No razor wielding sickos.  Nada.

The lawyer's receptionist shows you both to a couch.  Lawyer will be with you momentarily.  Would you like some coffee?  Tea?  Mimosa?

Lana takes a mimosa.  She turns to you.  "I'm so glad this is getting resolved so easily.  After this, I'll head to the airport.  By 2:14 PM, my plane will take off.  I'll be gone for a while.  Figured it's best to lay low.  I really appreciate this Van.  Is there anything I can do to thank you?"

eight minutes until you see the lawyer
Van Caldwell
player, 124 posts
Wed 17 May 2023
at 15:51
  • msg #242

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 240):

The elevator dings.  The guy operating the wheel smiles and bows, opening the doors for you...

...and it's an empty hallway.

Nothing.  No razor wielding sickos.  Nada.

The lawyer's receptionist shows you both to a couch.  Lawyer will be with you momentarily.  Would you like some coffee?  Tea?  Mimosa?

Lana takes a mimosa.  She turns to you.  "I'm so glad this is getting resolved so easily.  After this, I'll head to the airport.  By 2:14 PM, my plane will take off.  I'll be gone for a while.  Figured it's best to lay low.  I really appreciate this Van.  Is there anything I can do to thank you?"

eight minutes until you see the lawyer


Van wants no beverage. "I'll feel better once you're on that plane... or, at the airport, at the very least," he tells Lana. "Let's just take this one step at a time..."
Editor-in-Chief
GM, 2656 posts
Fri 19 May 2023
at 03:25
  • msg #243

Re: Van Caldwell

In reply to Van Caldwell (msg # 242):

Lana nods.  "You and me both."

She stands up and asks the receptionist, "Where's the little girl's room please?"

The receptionist points to a door just down the hall.  Lana thanks her and looks at you.  "I'll be right back."

Whatcha gonna do now?
Van Caldwell
player, 125 posts
Fri 19 May 2023
at 15:41
  • msg #244

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 242):

Lana nods.  "You and me both."

She stands up and asks the receptionist, "Where's the little girl's room please?"

The receptionist points to a door just down the hall.  Lana thanks her and looks at you.  "I'll be right back."

Whatcha gonna do now?


Van gets up and goes out in the hall, too. "Watch out for mice," he says meaningfully to Lana.

He doesn't follow Lana IN the ladies' room, but he watches her go in, and waits for her out there. On the 14th floor, there's probably not another exit out of the ladies' room. At some point, he can only do so much to protect her from nitro-rodents.
Editor-in-Chief
GM, 2658 posts
Sat 20 May 2023
at 05:22
  • msg #245

Re: Van Caldwell

In reply to Van Caldwell (msg # 244):

She steps out, a little surprised you're there, when she's done.

At the same time, the assistant comes back.  "He's ready for you now.  Thanks for your patience."

She shows you down a hall to an office, knocking on it lightly, opening it slightly, giving you a smile, and then walking back to her desk.

You hear a voice, "Come in, come in."

34 seconds until the meeting with the lawyer
Van Caldwell
player, 126 posts
Sat 20 May 2023
at 14:57
  • msg #246

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 244):

She steps out, a little surprised you're there, when she's done.

At the same time, the assistant comes back.  "He's ready for you now.  Thanks for your patience."

She shows you down a hall to an office, knocking on it lightly, opening it slightly, giving you a smile, and then walking back to her desk.

You hear a voice, "Come in, come in."

34 seconds until the meeting with the lawyer


Desperate-- uncertain if the sense of anxiety he feels is justified, or his own paranoia-- Van tries What Have You Sworn on the supposed man in the next room.

(08:55, Today: Van Caldwell rolled 4 using 2d4 with rolls of 3,1.  Ugh, WHYSworn on lawyer?

3. Small success.

--Highest result is 3: Van gets only a vague sense of whether or not another character within 50 feet of him is trustworthy, not necessarily more than that.)

Editor-in-Chief
GM, 2660 posts
Mon 22 May 2023
at 00:09
  • msg #247

Re: Van Caldwell

In reply to Van Caldwell (msg # 246):

The character in the next room is trustworthy.  Though he feels desperate.

Lana pushes open the door, and you can see why.

He's tied to his swivel chair, a gag in his mouth.  Eyes wide.  Sweat pouring down his face.

There are mice on his shoulder, two of them.  You can't be sure from this distance, but it seems like someone may have gouged out their eyes.

There's a bomb attached to the lawyer's chest.  The timer on it goes 5...4...
Van Caldwell
player, 127 posts
Mon 22 May 2023
at 15:24
  • msg #248

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 246):

The character in the next room is trustworthy.  Though he feels desperate.

Lana pushes open the door, and you can see why.

He's tied to his swivel chair, a gag in his mouth.  Eyes wide.  Sweat pouring down his face.

There are mice on his shoulder, two of them.  You can't be sure from this distance, but it seems like someone may have gouged out their eyes.

There's a bomb attached to the lawyer's chest.  The timer on it goes 5...4...


Sorry, buddy, but with 4 seconds to go, there's nothing I can do to save you.

Van grabs Lana and moves her (and himself) as far from that room as possible, as fast as possible in the time remaining...

(Do I need to roll for it? Let me know.)
Editor-in-Chief
GM, 2668 posts
Fri 26 May 2023
at 15:34
  • msg #249

Re: Van Caldwell

In reply to Van Caldwell (msg # 248):

Since I missed your post, you get a freebie.  You make the roll with a 4.  Sorry about that.

You grab Lana and rush backwards.  Suddenly there's a loud noise, warm air, and you're no longer on your feet.

You blink a couple of times to get your vision in focus and your head back in the game.  No sound.  Your ears are still too busy ringing.

Lana is right there on the ground beside you.  Her eyes are shut, but she seems to be coughing.  She looks okay, though you would guess she's still too stunned to be sure of anything.

The base of your spine starts to prick.  You get the feeling you should be looking up.

When you do, you see something odd.  Well...maybe, given what happened not that odd.  But if it were any other day, it'd be odd.

There are several toy cars speeding down the hallway towards the two of you.  Each car has two mice stapped to it.  Sticking out of the front of the cars are what look like long hypodermic needles.  The tips of the needles seem to glisten a bit...

You have a total of five incoming toy car/poison darts coming at you.  You need a map?
Van Caldwell
player, 128 posts
Fri 26 May 2023
at 16:44
  • msg #250

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 248):
There are several toy cars speeding down the hallway towards the two of you.  Each car has two mice stapped to it.  Sticking out of the front of the cars are what look like long hypodermic needles.  The tips of the needles seem to glisten a bit...

You have a total of five incoming toy car/poison darts coming at you.  You need a map?


Ugh, worst possible trap. A bomb, I know how to get away from. And I could figure out a lot more easily what to do about this, too, if it weren't for Lana.

Are they all coming from the same direction? Any doors nearby we could duck into...? I hate to ask for a map, but it would help.

Editor-in-Chief
GM, 2669 posts
Sat 27 May 2023
at 03:15
  • msg #251

Re: Van Caldwell




There is a door down the hall.  But the mice-cars are closer to it than you are...

These are toy cars.  Maybe about a foot long.  It's possible you could dodge them.

Lana on the other hand...

Van Caldwell
player, 129 posts
Sat 27 May 2023
at 17:13
  • msg #252

Re: Van Caldwell

Editor-in-Chief:
There is a door down the hall.  But the mice-cars are closer to it than you are...

These are toy cars.  Maybe about a foot long.  It's possible you could dodge them.

Lana on the other hand...


Dang, there's nothing/nowhere useful BEHIND us? Surely the hallway doesn't just deadend... unless the ceiling fell in...? In which case there could be debris I could toss in the cars' way...?

Editor-in-Chief
GM, 2672 posts
Sun 28 May 2023
at 03:29
  • msg #253

Re: Van Caldwell

In reply to Van Caldwell (msg # 252):

Behind you is the office that blew up.  I just didn't have enough room on the map to draw it out, but yes, you can duck in there.  But the door is in pieces.  So you'd have to look around once you're in there to see if there's anything useful.
Van Caldwell
player, 130 posts
Sun 28 May 2023
at 16:04
  • msg #254

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 252):

Behind you is the office that blew up.  I just didn't have enough room on the map to draw it out, but yes, you can duck in there.  But the door is in pieces.  So you'd have to look around once you're in there to see if there's anything useful.


Yeah, that'll do fine!

Van pulls Lana into that office, fast-- and uses the pieces of the broken door to block the doorway so the little needle cars can't get in.

If THEY can explode, too, that's not gonna last super-long, but it feels like they wouldn't be rigged to inject chemicals AND explode...

(Let me know if you need me to roll anything.)
Editor-in-Chief
GM, 2675 posts
Mon 29 May 2023
at 02:15
  • msg #255

Re: Van Caldwell

In reply to Van Caldwell (msg # 254):

The first two cars ram into the wood.

They don't blow up.  Instead the needles punch through the door like it's balsa.

Another of the cars slams into your barricade, but the last two manage to spin around and dart back down the hallway.  They stop, turn, and just idle there.  Waiting for your next move.

The impaled cars are still revving away, seemingly intent on punching all the way through the barricade and getting at you.
Van Caldwell
player, 131 posts
Mon 29 May 2023
at 16:05
  • msg #256

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 254):

The first two cars ram into the wood.

They don't blow up.  Instead the needles punch through the door like it's balsa.

Another of the cars slams into your barricade, but the last two manage to spin around and dart back down the hallway.  They stop, turn, and just idle there.  Waiting for your next move.

The impaled cars are still revving away, seemingly intent on punching all the way through the barricade and getting at you.


Is there another piece of wood (or anything else heavy and long enough) handy that can be used as a tool for smashing the nearest cars...?
Editor-in-Chief
GM, 2678 posts
Thu 1 Jun 2023
at 01:45
  • msg #257

Re: Van Caldwell

In reply to Van Caldwell (msg # 256):

You look around....

Maybe you could pry something off the remains of the desk to use as a club...

Let's leave it to fate.  Or the die.  Roll a 3-4, you got yourself a club.  A 2 gets you a club that will fall apart after a single hit.

1 you get bupkiss.

Van Caldwell
player, 132 posts
Thu 1 Jun 2023
at 15:52
  • msg #258

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 256):

You look around....

Maybe you could pry something off the remains of the desk to use as a club...

Let's leave it to fate.  Or the die.  Roll a 3-4, you got yourself a club.  A 2 gets you a club that will fall apart after a single hit.

1 you get bupkiss.


(09:51, Today: Van Caldwell rolled 2 using 1d4 with rolls of 2.  It's blunt instrument time.

2.)


Van gets a wooden club from the debris of the desk and tries to smash as many mousecars as he can. As he does it, though, the wood falls apart.

(Sounds like I was only able to destroy one...?)
Editor-in-Chief
GM, 2680 posts
Fri 2 Jun 2023
at 02:56
  • msg #259

Re: Van Caldwell

In reply to Van Caldwell (msg # 258):

One of the cars splinters apart.  The blind mice tumble aside.  Inside the wreckage, you see a glass vial coming apart.  A thick liquid pours out of it, causing the carpet to smolder a bit.

It's not poison.  It's acid.

You have two cars left on you.  Two more cars are down at the other end of the hall...seeming to be biding their time...

You can roll again for another blunt object if you like.  Or you can do something else.
Van Caldwell
player, 133 posts
Fri 2 Jun 2023
at 16:57
  • msg #260

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 258):

One of the cars splinters apart.  The blind mice tumble aside.  Inside the wreckage, you see a glass vial coming apart.  A thick liquid pours out of it, causing the carpet to smolder a bit.

It's not poison.  It's acid.

You have two cars left on you.  Two more cars are down at the other end of the hall...seeming to be biding their time...

You can roll again for another blunt object if you like.  Or you can do something else.


Van takes a moment to try to think about if there's anything about how these cars seem to be remotely-operated that he can use to his advantage.

(10:54, Today: Van Caldwell rolled 3 using 2d4 with rolls of 1,2.  Science thinking roll.

Highest roll: 2. Nope.)


Van tries, then, for a new club.

(10:56, Today: Van Caldwell rolled 6 using 2d4 with rolls of 3,3.  Maybe a new club?

Highest roll: 3. Better success than last time...)


Making sure not to splash anything, Van destroys the two nearest mouse-cars...
Editor-in-Chief
GM, 2681 posts
Sat 3 Jun 2023
at 03:45
  • msg #261

Re: Van Caldwell

In reply to Van Caldwell (msg # 260):

Whoever is controlling these cars, and however they are doing it, is pretty sophisticated.  The maneuverability is fantastic.  Almost like the mice are the ones actually driving them.

But if that's the case, they aren't skilled enough to dodge the table leg club you've managed to scrounge up.

Lana is pressing herself against the far wall, trembling and pale.

At the other end of the hallway, the remaining two mouse cars just idle.  Like they're waiting for you to come to them...

And no, you are not aware of another way out besides going back towards the reception area.
This message was last edited by the GM at 03:46, Sat 03 June 2023.
Van Caldwell
player, 134 posts
Sat 3 Jun 2023
at 17:05
  • msg #262

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 260):

Whoever is controlling these cars, and however they are doing it, is pretty sophisticated.  The maneuverability is fantastic.  Almost like the mice are the ones actually driving them.

But if that's the case, they aren't skilled enough to dodge the table leg club you've managed to scrounge up.

Lana is pressing herself against the far wall, trembling and pale.

At the other end of the hallway, the remaining two mouse cars just idle.  Like they're waiting for you to come to them...

And no, you are not aware of another way out besides going back towards the reception area.


"All right, two little cars to go. They're loaded with acid... I'll have to be careful. But I have a sturdy weapon now... and you should be safe here... Can you wait here for me to go deal with them?" Van asks Lana.
Editor-in-Chief
GM, 2684 posts
Mon 5 Jun 2023
at 01:05
  • msg #263

Re: Van Caldwell

In reply to Van Caldwell (msg # 262):

Lana gulps, and then nods her head...

I'll need a roll of the dice for the attack please...
Van Caldwell
player, 135 posts
Tue 6 Jun 2023
at 15:53
  • msg #264

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 262):

Lana gulps, and then nods her head...

I'll need a roll of the dice for the attack please...


"All right, stay right there. Don't even look out in the hall until I come back."

(09:52, Today: Van Caldwell rolled 2 using 2d4 with rolls of 1,1.  Magnetic glove plus shadow attack..

Wow, that's really bad.)


Van went out and tried to smash the mice, but it didn't go well at all...
Editor-in-Chief
GM, 2686 posts
Thu 8 Jun 2023
at 00:41
  • msg #265

Re: Van Caldwell

In reply to Van Caldwell (msg # 264):

You launch yourself at them, but the "driver" of the cars (whoever that is) seems to be better at this than you would have thought.

One of the cars smashes under a blow.  But then you feel something poke your ankle...

You can try to dodge, attack, or do something else.  The last car has not stuck into you.  Yet.
Van Caldwell
player, 136 posts
Thu 8 Jun 2023
at 16:04
  • msg #266

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 264):

You launch yourself at them, but the "driver" of the cars (whoever that is) seems to be better at this than you would have thought.

One of the cars smashes under a blow.  But then you feel something poke your ankle...

You can try to dodge, attack, or do something else.  The last car has not stuck into you.  Yet.


Van attempts to smash the final car before it's too late--

(Rolling to attempt to smash car before acid gets going. Might need a new pair of shoes either way, but Van can afford new shoes. Let's see what happens:

10:03, Today: Van Caldwell rolled 3 using 2d4 with rolls of 2,1.  Use Shadow Speed to smash acid car before it's too late.

Highest roll: 2. Well that's better than 1, but yikes.)

Editor-in-Chief
GM, 2688 posts
Fri 9 Jun 2023
at 03:25
  • msg #267

Re: Van Caldwell

In reply to Van Caldwell (msg # 266):

You bear down, bringing the head of your makeshift bat into the car...

...just as a gob of acid leaks out onto your ankle and down on the leather of your shoe.

The last car comes apart.  But you have a searing pain in your ankle as the acid starts to lick through your sock.
Van Caldwell
player, 137 posts
Fri 9 Jun 2023
at 17:48
  • msg #268

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 266):

You bear down, bringing the head of your makeshift bat into the car...

...just as a gob of acid leaks out onto your ankle and down on the leather of your shoe.

The last car comes apart.  But you have a searing pain in your ankle as the acid starts to lick through your sock.


Van quickly removes his sock and shoe on that foot (also avoiding any acid currently on the floor), and hopes that's enough to not get foot/ankle damage...
Editor-in-Chief
GM, 2691 posts
Sun 11 Jun 2023
at 02:45
  • msg #269

Re: Van Caldwell

In reply to Van Caldwell (msg # 268):

You have an interesting burn on your ankle.  But the acid didn't soak through enough to do serious damage.

Lana pokes her head out.  "Is it safe for me to come out now?  It's kinda weird in here with....that blown up guy."

The Receptionist pokes her head around the corner.  She nervously looks around.  "I called the police.  But...are we safe now?"
Van Caldwell
player, 138 posts
Sun 11 Jun 2023
at 16:13
  • msg #270

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 268):

You have an interesting burn on your ankle.  But the acid didn't soak through enough to do serious damage.

Lana pokes her head out.  "Is it safe for me to come out now?  It's kinda weird in here with....that blown up guy."

The Receptionist pokes her head around the corner.  She nervously looks around.  "I called the police.  But...are we safe now?"


"Safe from these particular mousecars. Who knows if there's a back-up plan or not. Another back-up plan, I mean. I'd bet a dollar that we're safe for the moment. But I wouldn't want to bet 100 dollars on it, if you see what I mean."
Editor-in-Chief
GM, 2694 posts
Thu 15 Jun 2023
at 04:25
  • msg #271

Re: Van Caldwell

In reply to Van Caldwell (msg # 270):

Lana starts shaking and collapses, her nervous energy running out.

The receptionist takes a deep breath.  "Alright.  Let me...come this way.  Miss?  Come with me.  There's an employee lounge at the end of the hall.  We can wait for the police there.  You want me to make you some tea?"

What would you like to do while you wait for the cops?
Van Caldwell
player, 139 posts
Thu 15 Jun 2023
at 16:16
  • msg #272

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 270):

Lana starts shaking and collapses, her nervous energy running out.

The receptionist takes a deep breath.  "Alright.  Let me...come this way.  Miss?  Come with me.  There's an employee lounge at the end of the hall.  We can wait for the police there.  You want me to make you some tea?"

What would you like to do while you wait for the cops?


Whooooa, wait a second.

(I missed the part about the receptionist still being here.

quote:
At the same time, the assistant comes back.  "He's ready for you now.  Thanks for your patience."

She shows you down a hall to an office, knocking on it lightly, opening it slightly, giving you a smile, and then walking back to her desk.

You hear a voice, "Come in, come in."
)


Van points at the receptionist. "Hold on a minute. You said your boss was ready for us. I even heard a voice telling us to come in. Then when we walked in, what we saw was the man tied to his swivel chair, a gag in his mouth, covered with sweat-- with two blind mice on his shoulder. Now, what exactly led you to believe he was 'ready for us?' Did he speak to you on an intercom? Did it sound like his voice? Or what?"

(For that matter, did the voice that Van heard saying "Come in, come in!" sound like the mad bomber that he heard when he saved Wallace and his father?)
Editor-in-Chief
GM, 2695 posts
Fri 16 Jun 2023
at 04:06
  • msg #273

Re: Van Caldwell

In reply to Van Caldwell (msg # 272):

You recollect the "mad bomber's" voice.  It wasn't the same as the one that told you to come in.

The receptionist blinks then shakes her head.  "Well no.  We don't have intercoms in the office.  I went back and knocked on the door.  Before I could open it, he called out and asked me if his appointment was here.  I said yes and then he told me to go ahead and bring you back.  I never actually opened the door...

"You mean...that wasn't him that called out to me?  But it sounded just like him.  And what is with these mice anyway?"

Van Caldwell
player, 140 posts
Sat 17 Jun 2023
at 18:11
  • msg #274

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 272):

You recollect the "mad bomber's" voice.  It wasn't the same as the one that told you to come in.

The receptionist blinks then shakes her head.  "Well no.  We don't have intercoms in the office.  I went back and knocked on the door.  Before I could open it, he called out and asked me if his appointment was here.  I said yes and then he told me to go ahead and bring you back.  I never actually opened the door...

"You mean...that wasn't him that called out to me?  But it sounded just like him.  And what is with these mice anyway?"


"Someone is mad, as in insane. They like the children's rhyme 'Three Blind Mice.' He's a bomber who likes to set bombs with a timer, so they like the clock imagery in the rhyme, too. He's been tormenting my friend here for a while now, so that's why I came with her today, was to try to protect her... I can't explain what voice told us to come in... maybe it was your boss's voice, recorded earlier and then replayed. That's the police's job to figure out."
Editor-in-Chief
GM, 2696 posts
Sun 18 Jun 2023
at 05:56
  • msg #275

Re: Van Caldwell

In reply to Van Caldwell (msg # 274):

The receptionist looks aghast.  "Oh my stars and garters!  What is the world coming to?"

Lana's lower lip is trembling.  She's barely hanging on.  The receptionist notices as well.

"Okay.  Let's get you some tea or something.  But I have a question..."  She looks back at you.  "I mean...those mice can't drive a car themselves.  Could someone else have been controlling them somehow?  And isn't that something you'd have to be close to do?"
Van Caldwell
player, 141 posts
Sun 18 Jun 2023
at 15:59
  • msg #276

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 274):

The receptionist looks aghast.  "Oh my stars and garters!  What is the world coming to?"

Lana's lower lip is trembling.  She's barely hanging on.  The receptionist notices as well.

"Okay.  Let's get you some tea or something.  But I have a question..."  She looks back at you.  "I mean...those mice can't drive a car themselves.  Could someone else have been controlling them somehow?  And isn't that something you'd have to be close to do?"


"No beverages for us, thanks," says Van. "Who knows what else might've already been tampered with around here. As for the mousecars, I don't really understand it myself right now-- and I run an electronics firm. But I'm not about to go running around looking for people and leave Lana unguarded. Y'know what, though, call the police and make sure they know exactly what floor to come to-- really, they should seal off this building, make sure they know exactly who might be trying to leave the building now. ...And then call the Feds, right after that."

(I don't recall what year the Bureau of Investigation (BOI) turned into the FBI compared to what year we're in now, but ONE of them exists, by one of those names...)
Editor-in-Chief
GM, 2698 posts
Tue 20 Jun 2023
at 00:00
  • msg #277

Re: Van Caldwell

In reply to Van Caldwell (msg # 276):

We'll assume it's the BOI for now.  Sounds more classy

The receptionist nods and scurries off in the direction of her desk.

You're left there with Lana, who is rubbing her face.

"Is there somewhere I can have a seat?  I...think I need to because I'm feeling dizzy."

At some point you look around the corner, either to ask where that lounge is again or because she's taking too long.

Either way, the Receptionist is gone.

A sheet of paper is stuck with a hunting knife onto her desk.

The Blind Shall Lead The Blind Into A Pit

Save Yourself the Agony and Die Now

Van Caldwell
player, 142 posts
Tue 20 Jun 2023
at 19:28
  • msg #278

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 276):

We'll assume it's the BOI for now.  Sounds more classy


(I know, right)


Editor-in-Chief:
The receptionist nods and scurries off in the direction of her desk.

You're left there with Lana, who is rubbing her face.

"Is there somewhere I can have a seat?  I...think I need to because I'm feeling dizzy."

At some point you look around the corner, either to ask where that lounge is again or because she's taking too long.

Either way, the Receptionist is gone.

A sheet of paper is stuck with a hunting knife onto her desk.

The Blind Shall Lead The Blind Into A Pit

Save Yourself the Agony and Die Now


Aw, damn it. He knew he didn't trust the receptionist-- should have stuck with that feeling. "Do you feel like you've been poisoned or drugged or anything? Maybe the water in the sink in the restroom...?" Van asks.

He sniffs the air in the room-- anything suspicious?

He picks up the phone (checking it for traps or hidden needles or nitroglycerine first)-- does it even work?
Editor-in-Chief
GM, 2700 posts
Wed 21 Jun 2023
at 22:29
  • msg #279

Re: Van Caldwell

In reply to Van Caldwell (msg # 278):

Lana shakes her head.  "I...guess?  Kinda shook up Van.  So I don't know if I'm shook up cos of something hinky or if I'm shook up cos of...ya know...everything."

The phone is dead.  But you soon hear the wail of sirens.  At least one of the other tenants in the building must have heard the explosion and called the cops.

Soon the room is flooded with boys in blue.  The head one, some dick maned Halloway, hooks his hands in his pockets, surveys the damage, and whistles.  "Damn.  Another bomb.  Alright you two.  Gimme your names and tell me what happened please."
Van Caldwell
player, 143 posts
Thu 22 Jun 2023
at 15:59
  • msg #280

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 278):

Lana shakes her head.  "I...guess?  Kinda shook up Van.  So I don't know if I'm shook up cos of something hinky or if I'm shook up cos of...ya know...everything."

The phone is dead.  But you soon hear the wail of sirens.  At least one of the other tenants in the building must have heard the explosion and called the cops.

Soon the room is flooded with boys in blue.  The head one, some dick maned Halloway, hooks his hands in his pockets, surveys the damage, and whistles.  "Damn.  Another bomb.  Alright you two.  Gimme your names and tell me what happened please."


"Well before anything, this young lady needs a doctor to check her out. She might be in shock, but it doesn't sound like shock. I'm worried she might have been poisoned. This bomb-- and the acid-- were meant for her. So even if she hasn't been poisoned, she still needs police protection, immediately. Oh, and the other thing is, it's probably too late now, but the receptionist who was in this office, a blonde, needs to be detained immediately, because I suspect she was in on all this."
Editor-in-Chief
GM, 2703 posts
Fri 23 Jun 2023
at 04:10
  • msg #281

Re: Van Caldwell

In reply to Van Caldwell (msg # 280):

"I got an ambulance comin'.  They should be here soon.  We'll take her down to the hospital...under guard.  So don't worry about that.  As far as a receptionist, there ain't none.  A lady who works in the office across the hall says the receptionist that works in this firm didn't show up for work today.  They usually have breakfast together.  I got some flatfoots headin' to the receptionist's address now.

"Now then.  How 'bout you gimme somethin' more than just that? What.  Happened. Here.  Mac?"


You can narrate what you tell him if you want.  But mostly I just need to know if there's anything you don't tell him about.  Other than your secret identity of course.
Van Caldwell
player, 144 posts
Fri 23 Jun 2023
at 16:17
  • msg #282

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 280):

"I got an ambulance comin'.  They should be here soon.  We'll take her down to the hospital...under guard.  So don't worry about that.  As far as a receptionist, there ain't none.  A lady who works in the office across the hall says the receptionist that works in this firm didn't show up for work today.  They usually have breakfast together.  I got some flatfoots headin' to the receptionist's address now.

"Now then.  How 'bout you gimme somethin' more than just that? What.  Happened. Here.  Mac?"


You can narrate what you tell him if you want.  But mostly I just need to know if there's anything you don't tell him about.  Other than your secret identity of course.


(If Lana doesn't seem to be getting obviously worse, Van tells the dick what Van knows-- Lana's story about the mice, how that was obviously linked to the mousecar explosion that was in the newspapers (and maybe what happened at the courthouse?), so Van hid Lana in a fake name at a hotel for the night and then escorted her here to try his best to take care of her... then tells about the receptionist, the bomb, the acid mousecars, and the receptionist again, and the note...)

Van wondered to himself if the mad bomber was a woman, the fake receptionist. He didn't think so, but he'd wondered about the Mad Bomber's gender early on.

Now, he kind of wondered about Sock Guy's "Ella." Would Ella turn out to be the fake receptionist? Probably not... but...?
This message was last edited by the player at 18:50, Fri 23 June 2023.
Editor-in-Chief
GM, 2705 posts
Sat 24 Jun 2023
at 04:33
  • msg #283

Re: Van Caldwell

In reply to Van Caldwell (msg # 282):

Halloway takes down your contact information and tells you to see the medic.  Then you're free to go.

I'll let you tell me what next steps you wish to take.

Questions?

Van Caldwell
player, 145 posts
Sat 24 Jun 2023
at 20:14
  • msg #284

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 282):

Halloway takes down your contact information and tells you to see the medic.  Then you're free to go.

I'll let you tell me what next steps you wish to take.

Questions?


First, Van wants to find a pay phone and tip Ezra Wilkins to start looking into what just happened. Surely if he just says "tell him a mousecar bombing just happened at" so-and-so lawyer's office, surely that'll be enough to get Wilkins started... Van will want to set up a meeting with Wilkins for early tonight, too.

Next, Van needs to anonymously hire an answering service to expedite such messages.

Then, after staying up during the night, I think Van badly needs sleep.
Editor-in-Chief
GM, 2709 posts
Thu 29 Jun 2023
at 01:18
  • msg #285

Re: Van Caldwell

In reply to Van Caldwell (msg # 284):

So on the answering service, are you talking about just a regular, run-of-the-mill answering service?  Or some kind of network of agents type of thing?  If the former, yeah.  You can knock that out in the afternoon.  The latter is something we'll need to work out in roleplay

Wilkins is your first official message.  He's going to be working late, but usually goes up to the roof of the building for a smoke break around 9 PM.  It's easy to get in and up the building.

Wilkins is finishing off his pipe when you arrive.  He chuckles when he sees you and shakes his head.  "First, that was one hellluva tip.  So thanks for the solid. It's gonna be quite the scoop hitting the morning headlines.

"Cops are bein' quite tight lipped. But Halloway's runnin' this investigation. And he's one a' the few on the up and up.  So that's not a shock.

"Two things.  First, there was a second victim.  The receptionist. They found her dead in her apartment.  They say it looked like she passed in her sleep.  Something's hickey about the crime scene.  But Halloway's keepin' it under tight lids.  I can't tell you what the hickey is.

"Second thing...did you know there were two mice in the car this time?  When Horace Greenberg got blown ta bits at that night club, there was only one mouse in the car.  Now there's two.  And in both cases, the mice are blind.  Don't this sound like that nursery rhyme?

"Which means..."


He wraggles his eyebrows.  "...maybe there's gonna be a third blind mouse out there sometime soon.  Right?"
Van Caldwell
player, 146 posts
Fri 30 Jun 2023
at 18:43
  • msg #286

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 284):

So on the answering service, are you talking about just a regular, run-of-the-mill answering service?  Or some kind of network of agents type of thing?  If the former, yeah.  You can knock that out in the afternoon.  The latter is something we'll need to work out in roleplay


(Pfffft, great as the latter would be, I don't think Van has time for that. I was therefore expecting the former. The important part is that they don't directly associate the messages sent nor received directly with either Van Caldwell nor Judge Midnight...)

Editor-in-Chief:
"Second thing...did you know there were two mice in the car this time?  When Horace Greenberg got blown ta bits at that night club, there was only one mouse in the car.  Now there's two.  And in both cases, the mice are blind.  Don't this sound like that nursery rhyme?

"Which means..."


He wraggles his eyebrows.  "...maybe there's gonna be a third blind mouse out there sometime soon.  Right?"


"Yeah. ...I wish I knew how they got to the receptionist. If it was a bribe of money, or... or blackmail...? I don't know. Maybe it doesn't matter. All that matters to me is stopping this guy's plans. I hope the Army or whoever found that trap door in the floor of the closet. I wish I knew what to do next. I feel like there's... such an opportunity cost. Things are happening faster than I want them to. I feel like if I pick the wrong thing to investigate next, some dead end, or not-live-enough end, something else horrible will happen somewhere else. What's... the... point of all this electronics-companies stuff? It's bigger than someone trying to corner the market in this part of the country, although it's that, too. But I suspect that's incidental. It involves organized crime... but it's bigger than that, too. Organized crime doesn't do things that there's no profit in. They'd send a girl dead mice, if they were trying to scare her-- but there would be instructions, like 'you'd better do so-and-so' or 'you'd better keep your mouth shut about so-and-so.' This stuff seems like just fear for the sake of fear, and that's not crime, that's just madman stuff. Unless it's madwoman stuff. But I have no reason to think that one way or the other..."
Editor-in-Chief
GM, 2716 posts
Mon 3 Jul 2023
at 03:47
  • msg #287

Re: Van Caldwell

In reply to Van Caldwell (msg # 286):

"Why don'tcha got reason to think that it's madwoman stuff?"

Wilkins hmms on the other end of the line.

"I mean...if it's about the company why go after the girl?  Just to make her sell her stock?  Did she have so much stock that it made a difference?  I dunno. Just spitballin' here.

"Maybe this has nothin' to do with the company.  Is there some connection 'tween her and Greenberg?"

Van Caldwell
player, 147 posts
Mon 3 Jul 2023
at 15:31
  • msg #288

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 286):

"Why don'tcha got reason to think that it's madwoman stuff?"


"I don't know. Just my gut. I absolutely admit I could be wrong about that part."

Editor-in-Chief:
Wilkins hmms on the other end of the line. 


(? I thought this was an in-person meeting, based on msg #285.

quote:
Wilkins is finishing off his pipe when you arrive.  He chuckles when he sees you and shakes his head. 


quote:
He wraggles his eyebrows.
)


Editor-in-Chief:
"I mean...if it's about the company why go after the girl?  Just to make her sell her stock?  Did she have so much stock that it made a difference?  I dunno. Just spitballin' here.

"Maybe this has nothin' to do with the company.  Is there some connection 'tween her and Greenberg?"


"You'd have to ask the young lady... and hope that she chose to give an honest answer. But I see what you mean. ...Have you ever spoken to the Widow Greenberg?" Judge Midnight thinks for a moment, trying to remember what he knew about the Greenberg bombing. "Come to think of it... who was Greenberg's dinner date the night he got blown up?"
Editor-in-Chief
GM, 2718 posts
Wed 5 Jul 2023
at 00:14
  • msg #289

Re: Van Caldwell

In reply to Van Caldwell (msg # 288):

Sorry.  Got myself confused due to the holiday.  It is an in person meeting. Ignore the humming on the other end of the line please

Wilkins cocks his head and considers.  "If I remember right, it was a dame named Lacy.  Somethin' Lacy?  No.  Lacy Summers.  She survived the bomb, but she's still in the hospital.  A table leg impaled her through the thigh or something like that.

"I think she is...was...Greenburg's secretary.  Somethin' like that.  Wait."


He snaps his fingers.  "They had a reservation for four.  Greenburg was supposed to meet his wife, Winona, and a friend of hers.  Uhm...Clara somethin'.  But they didn't show."

He nods.  "Word is Winona and Greenburg had a...whatcha call it..."open" marriage.  Wish my wife was willin' to have one of those.  Wait.  No.  Then some slob would be all over her.  Never mind that.

"Anyway.  I know people who know all the gossip.  Lemme see if they know anything about all this."

Van Caldwell
player, 148 posts
Sat 8 Jul 2023
at 15:39
  • msg #290

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 288):

Wilkins cocks his head and considers.  "If I remember right, it was a dame named Lacy.  Somethin' Lacy?  No.  Lacy Summers.  She survived the bomb, but she's still in the hospital.  A table leg impaled her through the thigh or something like that."


"This whole business is going to leave a lot of people in the hospital-- if they're lucky."


Editor-in-Chief:
He snaps his fingers.  "They had a reservation for four.  Greenburg was supposed to meet his wife, Winona, and a friend of hers.  Uhm...Clara somethin'.  But they didn't show."

He nods.  "Anyway.  I know people who know all the gossip.  Lemme see if they know anything about all this."


"Yes. Try to find out why they say they didn't show-- and if the reason sounds flimsy or not."
Editor-in-Chief
GM, 2721 posts
Sun 9 Jul 2023
at 01:09
  • msg #291

Re: Van Caldwell

In reply to Van Caldwell (msg # 290):

Wilkins nods.  "And I get the scoop on it.  Deal?  I'll contact you once I got the info."

Anything else you want to do tonight?
Van Caldwell
player, 149 posts
Tue 11 Jul 2023
at 16:27
  • msg #292

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 290):

Wilkins nods.  "And I get the scoop on it.  Deal?  I'll contact you once I got the info."

Anything else you want to do tonight?


(Van needs to check in on how his company is doing with the stadium job, but that needs to wait until the morning.

Right now... Van feels overwhelmed-- he can't focus on where to investigate next. There's so many minor characters, he's not sure who to poke at more. Then there's people like Wallace that he'd like to poke at but he doesn't want to draw more attention to. Van hopes Wallace has given his secret accounting books to the authorities and cleared out.

Van really needs a contact with the poli-- hey, yeah, didn't Wilkins recommend someone...?)

Editor-in-Chief
GM, 2728 posts
Thu 13 Jul 2023
at 02:14
  • msg #293

Re: Van Caldwell

In reply to Van Caldwell (msg # 292):

I was wondering if you were going to get around to the cops.

You have the name of two cops who are supposedly on the up and up.

A police seargent, Oscar Allgood.

And a detective...the one you just met...Bixby "Bix" Halloway.  He was the guy questioning you at the lawyer's office.

You need a few direct clues to figure out next steps?

Van Caldwell
player, 150 posts
Fri 14 Jul 2023
at 15:27
  • msg #294

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 292):

I was wondering if you were going to get around to the cops.

You have the name of two cops who are supposedly on the up and up.

A police seargent, Oscar Allgood.

And a detective...the one you just met...Bixby "Bix" Halloway.  He was the guy questioning you at the lawyer's office.

You need a few direct clues to figure out next steps?


Van'll try talking to Allgood... Talking to Bix might be a little risky since Bix just met Van in plainclothes...
Editor-in-Chief
GM, 2734 posts
Sat 15 Jul 2023
at 02:47
  • msg #295

Re: Van Caldwell

In reply to Van Caldwell (msg # 294):

You get Allgood's info from Wilkins.  Allgood works as the desk sarge for the evening shift.  He's usually home by midnight.  He lives in a walk in with his wife and two sons.

<oragne>How do you want to go about contacting him?  At home or try to catch him at work?  And are you just showing up as Judge Midnight?  Or trying another form of approach?

Thanks</orange>
Van Caldwell
player, 151 posts
Sat 15 Jul 2023
at 16:03
  • msg #296

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 294):

You get Allgood's info from Wilkins.  Allgood works as the desk sarge for the evening shift.  He's usually home by midnight.  He lives in a walk in with his wife and two sons.

<oragne>How do you want to go about contacting him?  At home or try to catch him at work?  And are you just showing up as Judge Midnight?  Or trying another form of approach?

Thanks</orange>


(Want to try to catch him leaving work, going to his car, as Judge Midnight... Outlandish, but I need him to see he's talking to the real thing...)
Editor-in-Chief
GM, 2737 posts
Mon 17 Jul 2023
at 03:27
  • msg #297

Re: Van Caldwell

In reply to Van Caldwell (msg # 296):

He has to work a bit late, so it's fifteen after midnight when he walks out the back of the station to his car.

A couple of others getting off shift are with him.  They stop under the lone street lamp that lights up the parking lot, laugh at something about how wives are, and then say goodnight before heading to each their own car.

Luck is with you in that he seems to be parked away from the others.

Letting him get into his car?  Stepping out from around a parked truck before he gets into it?  Your call.
Van Caldwell
player, 152 posts
Mon 17 Jul 2023
at 17:29
  • msg #298

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 296):

Luck is with you in that he seems to be parked away from the others.

Letting him get into his car?  Stepping out from around a parked truck before he gets into it?  Your call.


(The second thing you just said.)

"--Excuse me," says Judge Midnight. "I'm here to do you a favor-- I'm here to give you some answers to questions you've been wondering about."
Editor-in-Chief
GM, 2740 posts
Thu 20 Jul 2023
at 03:00
  • msg #299

Re: Van Caldwell

Allgood starts, instinctively reaching for his gun and stepping back a few feet.

He peers at you.  "What the hell're you supposed ta be?  You drunk Bud?"
Van Caldwell
player, 153 posts
Thu 20 Jul 2023
at 16:14
  • msg #300

Re: Van Caldwell

Editor-in-Chief:
Allgood starts, instinctively reaching for his gun and stepping back a few feet.

He peers at you.  "What the hell're you supposed ta be?  You drunk Bud?"


"I'm not drunk at all. I'm the one who can explain the link between the mouse bombings and the trap door in the military building. They're all being done by someone I'm after. I'm the one who kept the courthouse from blowing up."
Editor-in-Chief
GM, 2742 posts
Fri 21 Jul 2023
at 03:27
  • msg #301

Re: Van Caldwell

In reply to Van Caldwell (msg # 300):

Allgood looks puzzled when you mention the trap door.  But he narrows his eyes when you talk about the mouse bombing and narrow them further when you bring up the courthouse.

"Alright. So let's say you ain't an escaped cuckcoo from St. Bethel's.  Whaddya think you know?  And how come you can't bring it to the detectives?"

He hasn't taken his hand off the holster.  But he's not gripping it as hard.
Van Caldwell
player, 154 posts
Fri 21 Jul 2023
at 15:16
  • msg #302

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 300):

Allgood looks puzzled when you mention the trap door.  But he narrows his eyes when you talk about the mouse bombing and narrow them further when you bring up the courthouse.

"Alright. So let's say you ain't an escaped cuckcoo from St. Bethel's.  Whaddya think you know?  And how come you can't bring it to the detectives?"

He hasn't taken his hand off the holster.  But he's not gripping it as hard.


"Well, for one thing-- and this is a pretty big one-- if I wear a mask and don't tell anyone my real name, then no one can look me up in the phone book and send explosive mice to where I live to blow me up. That's why I sneak around in the shadows-- with all these explosive mice, I don't even really want anyone to get a really good look at me, mask or no mask.

As for what I know-- I'm here to help you. What do you want to know? I was thinking we could compare notes and stuff, since I was the guy who stopped the bomb and saved that guy with the socks in his mouth and some other stuff I don't think the feds have even told you about yet. There's a maniac-- and I don't mean like a hop-head, I mean like an absolutely dime-magazine-mad-scientist-insane madman-- going around planting bombs and writing nursery rhymes on walls and kidnapping people and drugging them and things like that, and I think it's all leading to something worse-- a really big bomb, or drugging a whole lot of people at once and driving them insane, or something else that I can't even think of because I'm sane and sober as... well, a judge."

Editor-in-Chief
GM, 2744 posts
Sun 23 Jul 2023
at 02:05
  • msg #303

Re: Van Caldwell

In reply to Van Caldwell (msg # 302):

Allgood sighs a little.  "It's a sad, sad world we live in when I can understand where a man's comin' from when he talks about the threat of exploding mice..."

He takes a step back, folding his arms across his chest and stares at you, like he's still trying to decide to buy what you're selling.

"Okay.  Cute that you worked in the details about the socks.  Press didn't get told that and you'd have to be a real good guesser to come up with that detail. But that just means you're a material witness who hasn't come forward.  Or you were involved and are pumpin' me for information.  Or trying to get me fired.  Wouldn't be the first time some two bit two timer tried somethin' to get me off the payroll.  Crooks don't like a cop who ain't on the take after all.

"I'm the one who'd be taking a risk here.  Things go south, you can just take off your mask, have a shower, and pour yourself a slo gin fizz.  Me?  I gotta room full a' IA wantin' to make me their next ticket to promotion.

"Give me somethin' I can use now.  If it turns out to be legit, we can talk about tradin' info."

Van Caldwell
player, 155 posts
Sun 23 Jul 2023
at 17:50
  • msg #304

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 302):

"Okay.  Cute that you worked in the details about the socks.  Press didn't get told that and you'd have to be a real good guesser to come up with that detail. But that just means you're a material witness who hasn't come forward.  Or you were involved and are pumpin' me for information.  Or trying to get me fired.  Wouldn't be the first time some two bit two timer tried somethin' to get me off the payroll.  Crooks don't like a cop who ain't on the take after all.

"I'm the one who'd be taking a risk here.  Things go south, you can just take off your mask, have a shower, and pour yourself a slo gin fizz.  Me?  I gotta room full a' IA wantin' to make me their next ticket to promotion.

"Give me somethin' I can use now.  If it turns out to be legit, we can talk about tradin' info."


"Well, first, what do you already know and not know? You obviously know about the courthouse. But it feels like you don't know about what happened at the building on Blue Street... nor the trapdoor in the military storage house." Judge Midnight fills him in on that. If Wally hasn't contacted the authorities and then moved his family somewhere safe already, it's time to tattle on him anyway. "Then-- I take it you know about what happened with the young lady with stock in a certain electronics company whose lawyer just blew up? Mousecars with acid in 'em?"
Editor-in-Chief
GM, 2747 posts
Thu 27 Jul 2023
at 02:26
  • msg #305

Re: Van Caldwell

In reply to Van Caldwell (msg # 304):

Allgood sighs, glances around behind him, and finally takes his hand off his gun.  He wags his chin in the direction of his car.

"Get in.  We need ta not have this conversation out in the open."

Assuming you do that

He pulls out of the lot and starts down Mayweather Street.

"Okay.  So you're either well informed or...

"I gotta be a nutjob.  Talkin' to a nutjob about this.

"Don't know if you know this.  But the Force ain't...it ain't what it used ta be.  Lots of the guys wanna do the right thing. But...it's kinda weird right now.  I talk to one of the dicks, Halloway.  He and I watch each other's backs.  And he pulled the card for that whole mouse thing.

"I don't know nothin' about a military warehouse.  But that's not surprising.  The Feds kinda keep us in the dark.  I know some govie types came in to talk to the Brass yesterday morning.  But I dunno what about.  If I'm a bettin' man though, I'd put a fiver on it being about what you're talking about.

"The whole bomb in the courthouse thing is real hush-hush.  Me an' Halloway are both being kept outta it.  Weird thing is I don't know who is actually working the case.  I can't ask.  Not directly.  We've been told a special task force is on the case.  But no one knows who's on the task force."


He pulls onto Dunler and starts heading towards Midtown.

"Halloway got a lead.  The mice.  They're all white mice.  Not the regular brown rats runnin' all ove the place.  So he figured someone bought 'em in bulk from a pet shop.  He's been trying to track that down.

"Forensics on the bombs show they were homemade affairs. But really good ones.

"There wasn't enough of the toy cars from the first incident to do much with.  Some yahoo smacked the crap outta some of the cars with like a chair leg or somethin'.  So we had more pieces to work with.  Waitin' on forensic reports on them.

"I'm guessin' the lady with the large number of stocks is the dame from the incident this morning.  Either her or the schmoe she was with was the target, but we're guessing it was her.

"The lawyer's secretary was found dead.  She was ice cold when they found her.  Someone offed her last evening, probably around 7 or 8 PM.  One of the other ladies in the building said she saw her leave, but she looked slightly different.  We thnk the perp killed the secretary and tried dressing up like her. Maybe as a disguise.

"This morning, someone from the lawyer's office called and cancelled all his appointments for the day. We're guessin' it was the perp.  Not wantin' anyone extra showing up.

"What's throwing us though is the timing.  If your young lady was the target, she says she didn't make the appointment until the day before.  So the perp had to run, kill the secretary, set up the bomb and mice an' cars and all that nonsense, show up and tie up the laywer, then...well.  They had a busy day.

"That give you somethin' you didn't have before?"

Van Caldwell
player, 156 posts
Thu 27 Jul 2023
at 16:42
  • msg #306

Re: Van Caldwell

(A few assorted responses):


"Not knowing who's on the special task force is very worrying..."

"The pet shop angle sounds smart..."

"Yeah, whoever did this is good with bombs. And electronics-- remote-controlled cars, fancy remote-operated cameras..."

"...Great, so we're dealing with someone good with disguises, too. That helps explain some things... but it also makes it even harder to catch them..."


quote:
"That give you somethin' you didn't have before?"


"Yeah, but nothing I can quite use-- although I sure hope Halloway gets somewhere with a pet shop soon. But if the perp's a genius with disguises...

...Look, you have to play by the book. If you were totally free to go anywhere, search anywhere, ask anyone any question you wanted-- if you didn't have to worry about stepping on the toes of the feds, lawyers, the special task force-- if there even is a special task force, really-- where would you go? Where would you search? Who would you demand answers from?"

Editor-in-Chief
GM, 2749 posts
Fri 28 Jul 2023
at 03:13
  • msg #307

Re: Van Caldwell

In reply to Van Caldwell (msg # 306):

Allgood considers your question.  He then says, "I think this has somethin' to do with the business.  People always want money, right?

"Halloway don't think that's it.  He says no one's really taken any money at this point.  And he says he can't find an angle where money makes sense.

"So he's thinkin' it's about women.  Or a woman.  Cos what screws guys up after money?  Dames.  Right?

"He interviewed The Widow Greenberg.  She didn't seem to have much to say.  Halloway's tryin' to get another interview scheduled.  But she's kind of ducking his calls.  There's a doctor who says she's under sedation.  I don't have my notes so I can't remember the name.  But I know they are hanging out at Greenberg's house.

"We searched the place. But I'd love to search it a second time."


He glances at you, pulling up to the curb.

"Whether it's money or a woman, this all started with Horace Greenberg gettin' blown up.  Start with his house. Or maybe his office."
Van Caldwell
player, 157 posts
Sat 29 Jul 2023
at 19:02
  • msg #308

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 306):

Allgood considers your question.  He then says, "I think this has somethin' to do with the business.  People always want money, right?

"Halloway don't think that's it.  He says no one's really taken any money at this point.  And he says he can't find an angle where money makes sense.

"So he's thinkin' it's about women.  Or a woman.  Cos what screws guys up after money?  Dames.  Right?

"He interviewed The Widow Greenberg.  She didn't seem to have much to say.  Halloway's tryin' to get another interview scheduled.  But she's kind of ducking his calls.  There's a doctor who says she's under sedation.  I don't have my notes so I can't remember the name.  But I know they are hanging out at Greenberg's house.

"We searched the place. But I'd love to search it a second time."


He glances at you, pulling up to the curb.

"Whether it's money or a woman, this all started with Horace Greenberg gettin' blown up.  Start with his house. Or maybe his office."


"Both sound like good ideas. Office'd be easier, so maybe it first. If someone snooped around the house first and got caught, it might alert someone to go make sure there's nothing interesting at the office, too. Have you already been able to search Greenberg's office? Where is it?"
Editor-in-Chief
GM, 2752 posts
Sun 30 Jul 2023
at 01:50
  • msg #309

Re: Van Caldwell

In reply to Van Caldwell (msg # 308):

He pulls up to the curb near an alleyway.

"We did look at his office, but we didn't have a warrant so it wasn't very deep.  Hand me that pen and I'll write down the addresses for ya."

He jots down Greenburg's townhouse address and his office's address.  Tearing the piece of paper off his notepad, he hands it to you.

"So how do I get in touch with ya?  And...what's your name?"
Van Caldwell
player, 158 posts
Sun 30 Jul 2023
at 15:11
  • msg #310

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 308):

He pulls up to the curb near an alleyway.

"We did look at his office, but we didn't have a warrant so it wasn't very deep.  Hand me that pen and I'll write down the addresses for ya."

He jots down Greenburg's townhouse address and his office's address.  Tearing the piece of paper off his notepad, he hands it to you.

"So how do I get in touch with ya?  And...what's your name?"


Van gives the man the number of his new answering service. "Answering service. Leave a message with them. You might have to make it a little vague-- they don't know about the mask nor exploding mousecars nor bombs nor secret trap doors nor anything like that-- don't want to alarm them. And... with the mask on, I'm going by Judge Midnight. I grasp that it's outlandish, but so're exploding mousecars and punching bribed courthouse guards and defusing bombs while wearing a mask."
Editor-in-Chief
GM, 2756 posts
Fri 4 Aug 2023
at 02:43
  • msg #311

Re: Van Caldwell

In reply to Van Caldwell (msg # 310):

Allgood opens his mouth to retort, then shuts it and shrugs.  "Okay.  Fair point.  What a world we live in, huh?"

You exit the vehicle.

Office or house first?
Van Caldwell
player, 159 posts
Sat 5 Aug 2023
at 17:40
  • msg #312

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 310):

Allgood opens his mouth to retort, then shuts it and shrugs.  "Okay.  Fair point.  What a world we live in, huh?"

You exit the vehicle.

Office or house first?


(Office.)
Editor-in-Chief
GM, 2758 posts
Sun 6 Aug 2023
at 04:02
  • msg #313

Re: Van Caldwell

In reply to Van Caldwell (msg # 312):

The company owns it's own five story building.

The easiest way to slip in is via a service door in the basement.  Security is lax.  There's a big baseball game on the radio and the watchmen are gathered around, cheering on the New Oslow Otters.

You find Greenburg's office.  The door is unlocked...which is odd.  Every other office door you've tried has been locked up tight.

No one is inside.

One of the filing cabinets has been broken into.  Someone took a crowbar to the second drawer.

It looks like some of the files are gone.
Van Caldwell
player, 160 posts
Sun 6 Aug 2023
at 15:32
  • msg #314

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 312):

The company owns it's own five story building.

The easiest way to slip in is via a service door in the basement.  Security is lax.  There's a big baseball game on the radio and the watchmen are gathered around, cheering on the New Oslow Otters.

You find Greenburg's office.  The door is unlocked...which is odd.  Every other office door you've tried has been locked up tight.

No one is inside.

One of the filing cabinets has been broken into.  Someone took a crowbar to the second drawer.

It looks like some of the files are gone.


Judge Midnight looks for clues, anything else useful, including what's maybe gone missing.

(09:30, Today: Van Caldwell rolled 4 using 1d4 with rolls of 4.  General detecting.

Holy cats! I just figured I'd roll for detecting, and then I figured I'd not get a 4 on that, so that then I'd try rolling with my Science/Electronics proficiency, and see if I could detect any kind of science-y stuff missing that could be useful.

But I got a 4 first try for General Detecting!)

Editor-in-Chief
GM, 2760 posts
Tue 8 Aug 2023
at 03:41
  • msg #315

Re: Van Caldwell

In reply to Van Caldwell (msg # 314):

Not too late to change your name to Inspector Detector!

In looking at what files were not taken from the drawer you can draw two conclusions.

First, the drawer held personnel files.  And the files missing would be in either the E, F, or G range.

Second, whoever came in here knew exactly where to go to get what they wanted.  None of the other drawers or cabinets are touched.

You think that whoever did this might not be all that strong.  There are indications they struggled a bit with the crowbar they used.

Nothing else in the office seems to be of any relevence.
Van Caldwell
player, 161 posts
Tue 8 Aug 2023
at 16:26
  • msg #316

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 314):

Not too late to change your name to Inspector Detector!

In looking at what files were not taken from the drawer you can draw two conclusions.

First, the drawer held personnel files.  And the files missing would be in either the E, F, or G range.

Second, whoever came in here knew exactly where to go to get what they wanted.  None of the other drawers or cabinets are touched.

You think that whoever did this might not be all that strong.  There are indications they struggled a bit with the crowbar they used.

Nothing else in the office seems to be of any relevence.


Feels like there's nothing else to learn here... Time to go to the house in question...
Editor-in-Chief
GM, 2763 posts
Wed 9 Aug 2023
at 02:57
  • msg #317

Re: Van Caldwell

Greenburg's house is more or less one of those mini-manors, tucked up in the back of a cul-de-sac in one of the "old quarters" of town.

There is almost no security, so you're in like Flynn in just a matter of moments.

The first floor is rather dark.  It seems there's a live in maid and manservant who must be married.  They're asleep in a room off the kitchen.

There seems to be some voices upstairs though...

Need a skulk/stealth check please
Van Caldwell
player, 162 posts
Wed 9 Aug 2023
at 17:21
  • msg #318

Re: Van Caldwell

Editor-in-Chief:
Greenburg's house is more or less one of those mini-manors, tucked up in the back of a cul-de-sac in one of the "old quarters" of town.

There is almost no security, so you're in like Flynn in just a matter of moments.

The first floor is rather dark.  It seems there's a live in maid and manservant who must be married.  They're asleep in a room off the kitchen.

There seems to be some voices upstairs though...

Need a skulk/stealth check please


(11:21, Today: Van Caldwell rolled 3 using 2d4 with rolls of 1,2.

Ugh. 2. Not good but at least not catastrophic.)

Editor-in-Chief
GM, 2764 posts
Fri 11 Aug 2023
at 03:36
  • msg #319

Re: Van Caldwell

In reply to Van Caldwell (msg # 318):

You step up onto the second floor and skulk into the hall the voices are coming down...

...and come face to face with a chihuahua.

The little dog stares straight at you.  And then starts yipping at the top of it's little lungs.

It doesn't stop.  It doesn't seem to need to breathe.  All it seems to need to do is bark as loudly as it can as it dances back and forth on it's tiny, hateful paws...
Van Caldwell
player, 163 posts
Fri 11 Aug 2023
at 15:30
  • msg #320

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 318):

You step up onto the second floor and skulk into the hall the voices are coming down...

...and come face to face with a chihuahua.

The little dog stares straight at you.  And then starts yipping at the top of it's little lungs.

It doesn't stop.  It doesn't seem to need to breathe.  All it seems to need to do is bark as loudly as it can as it dances back and forth on it's tiny, hateful paws...


Well, if it doesn't bite him, then the element of surprise is lost-- Judge Midnight just stalks on down the hall to the voices and opens the door where (he guesses) the voices might be coming from, quick, before anyone gets away...
Editor-in-Chief
GM, 2769 posts
Sat 12 Aug 2023
at 04:12
  • msg #321

Re: Van Caldwell

In reply to Van Caldwell (msg # 320):

The dog starts nipping at the hem of your Midnight Pants and Midnight Trench Coat.  By the time you've got to the doorway, you're practically dragging Pookums, or whatever name they call this little hell beast, along.

Inside is a rich people's bedroom.  It's decked out like some 17th century' Duke's boudoir.  Canopy bed with silk sheets.  A chandelier hanging from the ceiling.

There are two women inside the room.  An older woman, laying in the bed, with the sheets tucked up to her chin.  And a middle aged woman who looks like she's trying to win the "Frump of the Year" award. Baggy sweater with sleeves that are too long.  A skirt that looks like it's made out of burlap.  Sensible shoes.  Hair tied back in a tight and non-forgiving bun.

They both stare at you wide eyed.
Van Caldwell
player, 164 posts
Sat 12 Aug 2023
at 17:37
  • msg #322

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 320):

The dog starts nipping at the hem of your Midnight Pants and Midnight Trench Coat.  By the time you've got to the doorway, you're practically dragging Pookums, or whatever name they call this little hell beast, along.

Inside is a rich people's bedroom.  It's decked out like some 17th century' Duke's boudoir.  Canopy bed with silk sheets.  A chandelier hanging from the ceiling.

There are two women inside the room.  An older woman, laying in the bed, with the sheets tucked up to her chin.  And a middle aged woman who looks like she's trying to win the "Frump of the Year" award. Baggy sweater with sleeves that are too long.  A skirt that looks like it's made out of burlap.  Sensible shoes.  Hair tied back in a tight and non-forgiving bun.

They both stare at you wide eyed. 


"I'm Judge Midnight. I'm here to investigate the death of Horace Greenberg-- I want to find out who killed him, and who's been stealing documents from his office-- because I bet it's the same person, or someone working for them." Pause. "And get this dog off of me-- I don't have time to waste on it."
This message was last edited by the player at 18:00, Mon 14 Aug 2023.
Editor-in-Chief
GM, 2771 posts
Mon 14 Aug 2023
at 02:41
  • msg #323

Re: Van Caldwell

In reply to Van Caldwell (msg # 322):

The older woman pulls her blanket up to her chin.

The younger woman pushes her glasses up to the highest point of her nose and makes a clicking sound with her tongue.  "Death Machine!  Heel!"

After that doesn't work, she stalks over and snatches the dog up.

She glances up at you, again pushing her glasses up to the top of her nose.

"I don't care if you're the President of the United States of America.  Do you think you can just walk into a woman's bedroom dressed like you stepped out of the funny papers and start asking questions to a widow?"

"Frances."

The old woman seems to have recovered some of her wits. She clears her throat and looks at you.

"Why do you care? What are you trying to get out of it?"
Van Caldwell
player, 165 posts
Mon 14 Aug 2023
at 18:00
  • msg #324

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 322):

After that doesn't work, she stalks over and snatches the dog up.

She glances up at you, again pushing her glasses up to the top of her nose.

"I don't care if you're the President of the United States of America.  Do you think you can just walk into a woman's bedroom dressed like you stepped out of the funny papers and start asking questions to a widow?"


"...Yes."

Editor-in-Chief:
"Frances."

The old woman seems to have recovered some of her wits. She clears her throat and looks at you.

"Why do you care? What are you trying to get out of it?"


"I have certain special advantages over ordinary men. But the price for that-- which I gladly pay-- is, at all times: the pursuit of truth, and those who break the vows they've sworn. Having said that, though, once I started investigating this mad bomber's campaign of corruption, cruelty, and deceit, well, now it's personal-- in that he'd love to see me dead, like the rest of his victims. That's why I wear the mask-- I have to sleep sometime, and if my identity's a secret, he won't know where to strike. But it's only a matter of time, now, so... I have to stop him if I want to live."

Judge Midnight decides not to muddy the rhetorical water with the as-yet undecided issue of whether the mad bomber is really a he or a she at this point. If it is a she, fine-- let everyone think that Judge Midnight's suspecting the wrong gender. He's really keeping the issue in the back of his mind, though.
This message had punctuation tweaked by the player at 19:59, Wed 16 Aug 2023.
Editor-in-Chief
GM, 2773 posts
Tue 15 Aug 2023
at 04:03
  • msg #325

Re: Van Caldwell

In reply to Van Caldwell (msg # 324):

The old woman blinks, then turns to the young woman.  "Frances.  Get us some tea.  Frances," She cuts off the younger woman from protesting.  "Tea please.

The younger woman gives you a final push-of-her-glasses-up-her-nose to let you know she means business, then leaves with the dog.  To go get you tea.

The older woman takes a deep breath and waits for her to leave.

"You're either an escaped mental patient or someone doomed to a life of disappointment.  People break their vows all the time.  It's the ones that keep them that are the rarer birds.

"But none of that matters.  What do you think I can tell you?"

Van Caldwell
player, 166 posts
Tue 15 Aug 2023
at 17:07
  • msg #326

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 324):

The old woman blinks, then turns to the young woman.  "Frances.  Get us some tea.  Frances," She cuts off the younger woman from protesting.  "Tea please.

The younger woman gives you a final push-of-her-glasses-up-her-nose to let you know she means business, then leaves with the dog.  To go get you tea.

The older woman takes a deep breath and waits for her to leave.

"You're either an escaped mental patient or someone doomed to a life of disappointment.  People break their vows all the time.  It's the ones that keep them that are the rarer birds.

"But none of that matters.  What do you think I can tell you?"


"Has your family gotten any threats that you haven't told the police about? Or have any enemies you haven't mentioned? If I told you that someone recently broke into the office of Horace Greenberg and stole certain files-- who, besides the unknown identity of the person who sent an exploding mouse car-- might you suspect?"
Editor-in-Chief
GM, 2775 posts
Wed 16 Aug 2023
at 03:18
  • msg #327

Re: Van Caldwell

In reply to Van Caldwell (msg # 326):

Mrs. Greenburg clutches the blanket in her fists.  She presses her lips tightly together for a moment.  "You have to understand something.  It...it was just supposed to be fun.  Nothing but some fun between consenting adults.  No one was supposed to get hurt."

You listen to her intently...

Make me a Perception check, will you?
Van Caldwell
player, 167 posts
Wed 16 Aug 2023
at 19:58
  • msg #328

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 326):

Mrs. Greenburg clutches the blanket in her fists.  She presses her lips tightly together for a moment.  "You have to understand something.  It...it was just supposed to be fun.  Nothing but some fun between consenting adults.  No one was supposed to get hurt."

You listen to her intently...

Make me a Perception check, will you?


(13:57, Today: Van Caldwell rolled 4 using 1d4 with rolls of 4.  Perception check:.

OH SNAP)

Editor-in-Chief
GM, 2778 posts
Fri 18 Aug 2023
at 04:06
  • msg #329

Re: Van Caldwell

In reply to Van Caldwell (msg # 328):

You hear the whirring sound fourteen full seconds ahead of time.  You even recall excatly what that sound is.  The sound of little toy cars being driven by blind mice rolling across a hardwood floor.

It sounds like there are four of them.  Coming down the hallway towards this room now:  one in front.  Then two more.  Then one more.
Van Caldwell
player, 168 posts
Fri 18 Aug 2023
at 16:55
  • msg #330

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 328):

You hear the whirring sound fourteen full seconds ahead of time.  You even recall excatly what that sound is.  The sound of little toy cars being driven by blind mice rolling across a hardwood floor.

It sounds like there are four of them.  Coming down the hallway towards this room now:  one in front.  Then two more.  Then one more.


(Can Judge Midnight slam a door and block them (in time)?)
Editor-in-Chief
GM, 2780 posts
Sun 20 Aug 2023
at 03:49
  • msg #331

Re: Van Caldwell

In reply to Van Caldwell (msg # 330):

You slam the bedroom door shut...

You can hear their little wheels whirling down the hallway...

Door is shut.  Now I need to know what your next action is.  And more specifically, how close to the door are you standing?
Van Caldwell
player, 169 posts
Sun 20 Aug 2023
at 12:43
  • msg #332

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 330):

You slam the bedroom door shut...

You can hear their little wheels whirling down the hallway...

Door is shut.  Now I need to know what your next action is.  And more specifically, how close to the door are you standing?


(Well I bet they can't open it so there should be no need to lock it if it's shut right. So I'm getting the heck away from the door next-- headed for the bed, in case I need to try to block debris coming inward from getting to the old gal. Shall I roll Burst of Calvaros Speed?)
Editor-in-Chief
GM, 2783 posts
Wed 23 Aug 2023
at 03:59
  • msg #333

Re: Van Caldwell

In reply to Van Caldwell (msg # 332):

Sorry.  Missed this somehow yesterday

And you may want to.  Because...


You can hear the first of the toy cars reach the door.  It doesn't slow down.  There's a soft thump as the car rams the door. And then...

KA-BLOOEY!

The door blows open from an explosion, sending wooden bits flying into the room.

Most of the door is now gone.  And you recall hearing three other cars at least behind the first one...

You have a mo before cars 2, 3, and 4 make it through the door hole.
Van Caldwell
player, 171 posts
Wed 23 Aug 2023
at 15:45
  • msg #334

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 332):

Sorry.  Missed this somehow yesterday

And you may want to.  Because...



(09:41, Today: Van Caldwell rolled 8 using 2d4 with rolls of 4,4.  shadow speed/str.

HOT dog. Just hope Aunt May here doesn't have a heart attack. In the meantime:)


Editor-in-Chief:
You can hear the first of the toy cars reach the door.  It doesn't slow down.  There's a soft thump as the car rams the door. And then...

KA-BLOOEY!

The door blows open from an explosion, sending wooden bits flying into the room.

Most of the door is now gone.  And you recall hearing three other cars at least behind the first one...

You have a mo before cars 2, 3, and 4 make it through the door hole.


(Welp I've got one burst of shadow strength/speed to burn to try to block the door like last time-- OR did I just use that up jumping on the bed to protect (myself and) Granny from the blast?)
Editor-in-Chief
GM, 2784 posts
Fri 25 Aug 2023
at 02:50
  • msg #335

Re: Van Caldwell

In reply to Van Caldwell (msg # 334):

I will let you decide how you use your burst of Shadow Speed/Str.  And is it one burst or two?
Van Caldwell
player, 172 posts
Fri 25 Aug 2023
at 15:33
  • msg #336

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 334):

I will let you decide how you use your burst of Shadow Speed/Str.  And is it one burst or two?


(It's one burst so far, until//unless I manage to roll another. I think Van will jump up on the bed away from the door, and will yank up the covers of the bed to shield granny from fragments of wood and other debris (also his body will block, of course).

So: after that, IS there a dresser or something he can try to block the doorway with? If so, I'll roll again...)

Editor-in-Chief
GM, 2786 posts
Sat 26 Aug 2023
at 08:02
  • msg #337

Re: Van Caldwell

In reply to Van Caldwell (msg # 336):

You leap up onto the bed, throwing a quilt up to shield Mrs. Greenburg from flying door shrapnel.

There is a dresser, but even with your Midnight strength and speed, you are unlikely to get it shoed in front of the doorway before the other cars arrive.



Just to give you an idea of where you are and what's available.

I marked it as "Closet" on the map, but that area leads to a short hall off of which is a bathroom and walk in closet.  Doors to the south open on to a small balcony (you are on the second floor and no, there are no stairs down from it to the ground)

That help?

Van Caldwell
player, 173 posts
Sat 26 Aug 2023
at 17:03
  • msg #338

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 336):

You leap up onto the bed, throwing a quilt up to shield Mrs. Greenburg from flying door shrapnel.

There is a dresser, but even with your Midnight strength and speed, you are unlikely to get it shoed in front of the doorway before the other cars arrive.



Just to give you an idea of where you are and what's available.

I marked it as "Closet" on the map, but that area leads to a short hall off of which is a bathroom and walk in closet.  Doors to the south open on to a small balcony (you are on the second floor and no, there are no stairs down from it to the ground)

That help?


(Huh. Okay, so, everyone marked safe from the first car... the problem is, the danger of blowing the roll in regard to blocking the door again. Similarly, the danger of blowing the roll if I grab the old lady and leap with her out the window.

I think I'd better grab the old lady and hurry for the "north" door, which is marked closet, so I can put one more door between us and the cars. Since that one car was out in front, I bet the next two are acid or poison or drugs, but NOT explosive.

I do still worry about the 4th car, in back, too, but I'll have to deal with that when it comes to it.

10:57, Today: Van Caldwell rolled 4 using 2d4 with rolls of 3,1.

Whew. Solid success, but with a possible small complication...)

Editor-in-Chief
GM, 2789 posts
Mon 28 Aug 2023
at 01:42
  • msg #339

Re: Van Caldwell

You pull up Mrs. Greenburg.  As you do, you hear her hiss in pain.  Her foot got caught in the quilt and yanked sideways.  She may have the proverbial sprain.

But that may be an issue for later.

You leap off the bed, old lady in a princess carry, and make for the door to the closet and bathroom.  As you are halfway across the floor, the next car comes speeding through the door hole.

This car has what looks like a long needle protruding from it.  So your guess about non-explosive seems to pan out.

As it flips a U turn by coming up on two wheels (it doesn't flip over.  Damn the luck), you reach the door, shouldering it open.

Beyond is a short hallway with two doors, one off to the left and one off to the right.  The right hand seems to be a closet.  You think the left is a bathroom.

You use your foot to slam the hallway door shut.  As you do, you hear a THUNK on the other side of the door.  Near the bottom, a metal noozle with sharpened edges slams through the door.

Zzssssssss

A fluid begins to come out of the noozle, soaking the floor and door.  Both start to sizzle and smoke.
Van Caldwell
player, 174 posts
Mon 28 Aug 2023
at 17:57
  • msg #340

Re: Van Caldwell

Editor-in-Chief:
You pull up Mrs. Greenburg.  As you do, you hear her hiss in pain.  Her foot got caught in the quilt and yanked sideways.  She may have the proverbial sprain.

But that may be an issue for later.

You leap off the bed, old lady in a princess carry, and make for the door to the closet and bathroom.  As you are halfway across the floor, the next car comes speeding through the door hole.

This car has what looks like a long needle protruding from it.  So your guess about non-explosive seems to pan out.

As it flips a U turn by coming up on two wheels (it doesn't flip over.  Damn the luck), you reach the door, shouldering it open.

Beyond is a short hallway with two doors, one off to the left and one off to the right.  The right hand seems to be a closet.  You think the left is a bathroom.

You use your foot to slam the hallway door shut.  As you do, you hear a THUNK on the other side of the door.  Near the bottom, a metal noozle with sharpened edges slams through the door.

Zzssssssss

A fluid begins to come out of the noozle, soaking the floor and door.  Both start to sizzle and smoke.



(Ugggh, I hate these cars so much. I hope I never have to deal with them again after this.

Anyway, that acid may make a hole big enough for the next two to come through-- I'll take the old gal into the bathroom, put her in the tub or shower and close the bathroom door, and take things from there...)

Editor-in-Chief
GM, 2792 posts
Tue 29 Aug 2023
at 03:23
  • msg #341

Re: Van Caldwell

In reply to Van Caldwell (msg # 340):

Good News:  this is the only storyline with the cars!

Bad News: Some of the things I have planned are even more annoying!


By the time you get her in the tub and move to shut the door, the lower third of the door has more or less dissolved.  The car that pumped the acid is a smoking mass.  The poor, blind mice on it are still kicking in pain.

But you don't have time to dial the ASPCA.  The next two cars are pulling through the mess.

Each car has two blinded mice strapped to it.  One has a long needle.

The other has a small turret gun attached to the back.  That car slows and the turret swivels, aiming for your Mighty Midnightness.

At that moment, you shut the bathroom door.
This message was last edited by the GM at 02:52, Fri 01 Sept 2023.
Van Caldwell
player, 175 posts
Wed 30 Aug 2023
at 17:45
  • msg #342

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 340):

Good News:  this is the only storyline with the cars!

Bad News: Some of the things I have planned are even more annoying!


By the time you step back into the hallway, the lower third of the door has more or less dissolved.  The car that pumped the acid is a smoking mass.  The poor, blind mice on it are still kicking in pain.

But you don't have time to dial the ASPCA.  The next two cars are pulling through the mess.

Each car has two blinded mice strapped to it.  One has a long needle.

The other has a small turret gun attached to the back.  That car slows and the turret swivels, aiming for your Mighty Midnightness.


((Reads) God, these mice are still alive? Ugh.

Okay, so these are not explosive-- we've just got a tail gunner on one.

And--

Oh. I see there's been a misunderstanding. When I said:

quote:
put her in the tub or shower and close the bathroom door, and take things from there...


I meant Van'd close the door while he was still in the bathroom, too. He wasn't goin' back out there, because he expected the back car might be explosive-- and therefore shouldn't be stomped.

So uh-- How do we want to handle this?)

Editor-in-Chief
GM, 2794 posts
Fri 1 Sep 2023
at 02:54
  • msg #343

Re: Van Caldwell

Sorry about that.  Misread what you wrote.

I will just edit my prior post.  You saw the cars coming through as you shut the door.

We will pick it up from, you just got the door shut after seeing the tail gun swiveling your way.

Van Caldwell
player, 176 posts
Sat 2 Sep 2023
at 20:32
  • msg #344

Re: Van Caldwell

Editor-in-Chief:
Sorry about that.  Misread what you wrote.

I will just edit my prior post.  You saw the cars coming through as you shut the door.

We will pick it up from, you just got the door shut after seeing the tail gun swiveling your way.


Judge Midnight got his body out of the way in case whatever the mousegun would fire might penetrate-- though he figured probably not. He quickly looked around the restroom for potential blockers. Shelves? A wooden magazine rack near the toilet? Maybe even a thick shower curtain he could use to stuff in a hole made by acid if need be? And was there a window? --Also, does the bathroom door lock? Presumably??
Editor-in-Chief
GM, 2797 posts
Sun 3 Sep 2023
at 01:45
  • msg #345

Re: Van Caldwell

In reply to Van Caldwell (msg # 344):

The bathroom door does lock.  An old woman on a walker could probably kick it in. But yes.  There is a lock.

There's a small window above the toilet.  It's too small for you to easily squeeze through.  And never mind getting Mrs. Greenburg through it.

There is a small stand next to the sink containing digestive medicines, jars of various creams, and old people syrups.  It's not the sturdiest looking thing.  You can wrench the curtain rod off the shower stall or the towel rack.

The door shakes from the initial barrage by the car gun.  Small splinters fly off it as the tips of the tiny bullets actually manage to almost punch their way through the wood.  Almost.  It is a cheap looking door though.

You hear the cars motor around outside.  There seems to be some confusion.

Then you hear something else.  A whiny, buzzy kind of sound.  Almost sounds like a propeller.  It's coming from out in the hallway.
Van Caldwell
player, 177 posts
Sun 3 Sep 2023
at 21:16
  • msg #346

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 344):

The bathroom door does lock.  An old woman on a walker could probably kick it in.


Not the threat currently being faced!

Editor-in-Chief:
But yes.  There is a lock.


Judge Midnight locks it!

Editor-in-Chief:
There's a small window above the toilet.  It's too small for you to easily squeeze through.  And never mind getting Mrs. Greenburg through it.


All right then... we'll have to tough it out here...

Editor-in-Chief:
There is a small stand next to the sink containing digestive medicines, jars of various creams, and old people syrups.  It's not the sturdiest looking thing.  You can wrench the curtain rod off the shower stall or the towel rack. 


We'll move THAT in front of the door as best we can...


Editor-in-Chief:
The door shakes from the initial barrage by the car gun.  Small splinters fly off it as the tips of the tiny bullets actually manage to almost punch their way through the wood.  Almost.  It is a cheap looking door though.

You hear the cars motor around outside.  There seems to be some confusion.

Then you hear something else.  A whiny, buzzy kind of sound.  Almost sounds like a propeller.  It's coming from out in the hallway.


UGH. A toy mouseplane. Was afraid that might be coming sooner or later. Probably explosive. Will just have to jump in the tub and hope that's enough. Wonder where Barky is during all this? Probably either already dead or locked up somewhere so he can't interfere by the traitor help. (Does this place have any neighbors that might report explosions?)

(Let me know if you need a speed roll from me as far as placing the stand and then jumping in the tub and hunkering down.)

Editor-in-Chief
GM, 2800 posts
Mon 4 Sep 2023
at 04:06
  • msg #347

Re: Van Caldwell

In reply to Van Caldwell (msg # 346):

quote:
Editor-in-Chief:
But yes.  There is a lock.


Judge Midnight locks it!


You do it!  With Midnight Power!




You position the rack and step into the tub as the whinny propeller...it is a mouse plane.  You don't even have to look...gets louder and...as expected...

BOOOOOOM!

The door is blown forward.  The rack manages to stop it from flying into the bathroom, but now it's knocked over, with the door laying atop it.  Almost like a little onramp.

Speaking of which...

The mouse cars seem to be headed up the door ramp.
Van Caldwell
player, 178 posts
Mon 4 Sep 2023
at 15:51
  • msg #348

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 346):

quote:
Editor-in-Chief:
But yes.  There is a lock.


Judge Midnight locks it!


You do it!  With Midnight Power!




You position the rack and step into the tub as the whinny propeller...it is a mouse plane.  You don't even have to look...gets louder and...as expected...

BOOOOOOM!

The door is blown forward.  The rack manages to stop it from flying into the bathroom, but now it's knocked over, with the door laying atop it.  Almost like a little onramp.

Speaking of which...

The mouse cars seem to be headed up the door ramp.


With a burst of Shadow-speed and strength, Van quickly moves the door right back up to its previous blocking position.

(09:48, Today: Van Caldwell rolled 8 using 2d4 with rolls of 4,4.  Put the Door BACK.

Whew! It worked! He's in time to just flip all the cars back out into the hallway-- let's hope that some of them might be knocked on their sides and unable to run around anymore.

Of course now he's got to stand there and hold it there for the moment, but Judge Midnight is taking this one step at a time...)

Editor-in-Chief
GM, 2803 posts
Tue 5 Sep 2023
at 02:18
  • msg #349

Re: Van Caldwell

In reply to Van Caldwell (msg # 348):

You flip the door!  It works!

The two cars go flying backwards, landing against the wall!

The one with the gun continues to spit out bullets.  But it can't aim.  It ends up just shooting through the floor in the hallway.  It seems to run out of ammo after a moment.

The set of two blind mice in each car fly out, landing on the ground.  The poor things are mostly dead.  The twitch and squeak in their pathetic last throes.

Mrs. Greenburg is screaming.  But other than the whirring of the car toy tires as they hang upside down on the floor, there's no other sound.
Van Caldwell
player, 179 posts
Wed 6 Sep 2023
at 14:42
  • msg #350

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 348):

You flip the door!  It works!

The two cars go flying backwards, landing against the wall!

The one with the gun continues to spit out bullets.  But it can't aim.  It ends up just shooting through the floor in the hallway.  It seems to run out of ammo after a moment.

The set of two blind mice in each car fly out, landing on the ground.  The poor things are mostly dead.  The twitch and squeak in their pathetic last throes.

Mrs. Greenburg is screaming.  But other than the whirring of the car toy tires as they hang upside down on the floor, there's no other sound.


Judge Midnight waves to Mrs. Greenburg to be quiet for a minute (not that she probably will), and he peeks out in the hall for danger (ready to slam the door shut again (and hold it) if need be).
This message was last edited by the player at 14:42, Wed 06 Sept 2023.
Editor-in-Chief
GM, 2805 posts
Thu 7 Sep 2023
at 02:32
  • msg #351

Re: Van Caldwell

In reply to Van Caldwell (msg # 350):

The door is on the floor though.  Or did you mean another door?

You pick your way over the bodies of the mice you so cruelly flipped and back into the bedroom.  It's quiet...other than the carried noise of Mrs. Greenburg sobbing.  A quick peek out into the hallway that heads back into the foyer and rest of the house...you don't hear anything.

You think you can hear a car starting up outside.  But that might be in front of the house or a neighbor's.  You can't be sure.

You think you can hear the faint wail of a police siren.  That sounds like it's getting closer.

One of the neighbors must have heard something.
Van Caldwell
player, 180 posts
Thu 7 Sep 2023
at 19:03
  • msg #352

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 350):

The door is on the floor though.  Or did you mean another door?


(No, why would it be? I slammed it back upward. If it fell inward in one piece, it can't possibly have fallen outward in one piece too. How could it? Of course, if it cracked and fell apart after I slammed it, sure.)


Editor-in-Chief:
You pick your way over the bodies of the mice you so cruelly flipped and back into the bedroom.  It's quiet...other than the carried noise of Mrs. Greenburg sobbing.  A quick peek out into the hallway that heads back into the foyer and rest of the house...you don't hear anything.

You think you can hear a car starting up outside.  But that might be in front of the house or a neighbor's.  You can't be sure. 


Probably the dog-minder gal. I'll never catch her from here.

Editor-in-Chief:
You think you can hear the faint wail of a police siren.  That sounds like it's getting closer.

One of the neighbors must have heard something.


I go back to Mrs. Greenberg. "Now then. I hear a police siren coming. So please-- quickly-- what was it you were about to tell me before I saved your life from a mad bomber with a mouse fixation? I hope it's something that will help me stop this madman from attacking you again, when I'm not around."
Editor-in-Chief
GM, 2810 posts
Fri 8 Sep 2023
at 04:11
  • msg #353

Re: Van Caldwell

In reply to Van Caldwell (msg # 352):

Gotcha on the door.  I was thinking you were shutting one.  Sorry about that

Mrs. Greenburg is scared out of her mind. But she manages to get it together.

"I...alright.

"It was just supposed to be fun.  I and Al...my late husband...we've been married a long time.  And when you're married a long time, somethings get a little stale.  Like in the bedroom.

"So we both decided we'd...maybe try other people.  It's very chic you know.  To have an open marriage.

"He dated a few women.  And then settled on one named Lana Colby.  I...I started having an affair with one of his assistants.  Frances.  You know.  Lesbian is very chic right now.  Don't look at me like that."


You're wearing a mask.  She couldn't tell how you were looking at her.  But she says that anyway.

"But Frances got a little too...clingy.  And she got rather tetchy with my husband.  It was getting to where I was uncomfortable and he was thinking about firing her.  So we decided to stop the whole thing.  He broke it off with Lana.  And I was going to break it off with Frances.  But Frances has been...

"...clingy.  Very clingy."


Frances was the dog walker's name by the by
Van Caldwell
player, 181 posts
Fri 8 Sep 2023
at 18:21
  • msg #354

Re: Van Caldwell

"What's Frances' last name? What exactly did she do for your husband-- Is she good with electronics?"
Editor-in-Chief
GM, 2812 posts
Sat 9 Sep 2023
at 21:14
  • msg #355

Re: Van Caldwell

In reply to Van Caldwell (msg # 354):

"Farmer.  Frances Farmer.

"My husband's office is...was...so busy he had to have multiple assistants.  Frances mostly managed his correspondence and contracts.  She's a great typist.

"Electronics?  No.  Not that I know of.  Her husband was.  But he died quite young.  About eight years ago I think."

Van Caldwell
player, 182 posts
Sat 9 Sep 2023
at 21:44
  • msg #356

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 354):

"Farmer.  Frances Farmer.

"My husband's office is...was...so busy he had to have multiple assistants.  Frances mostly managed his correspondence and contracts.  She's a great typist.

"Electronics?  No.  Not that I know of.  Her husband was.  But he died quite young.  About eight years ago I think."


"...Are you sure he really died...? Do you know how he died...?"
Editor-in-Chief
GM, 2813 posts
Mon 11 Sep 2023
at 03:51
  • msg #357

Re: Van Caldwell

In reply to Van Caldwell (msg # 356):

She blinks.  "Well I went to his wake and funeral.  So if he wasn't dead, he held his breath for a really long time."

She's calming down now.  Focusing on answering your questions is helping.  "I think he died in a car accident.  Honestly the details were a little sketchy.  But I'm sure he's dead. Why would anyone lie about that?"
Van Caldwell
player, 183 posts
Mon 11 Sep 2023
at 23:58
  • msg #358

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 356):

She blinks.  "Well I went to his wake and funeral.  So if he wasn't dead, he held his breath for a really long time."

She's calming down now.  Focusing on answering your questions is helping.  "I think he died in a car accident.  Honestly the details were a little sketchy.  But I'm sure he's dead. Why would anyone lie about that?"


"Why would anyone send blind mice to explode at people? None of this business quite makes sense-- yet. Is there anything else you can tell me that might help me catch this killer?"
Editor-in-Chief
GM, 2816 posts
Wed 13 Sep 2023
at 03:05
  • msg #359

Re: Van Caldwell

In reply to Van Caldwell (msg # 358):

She shakes her head.  "I don't know!  I don't know why any of this is happening!  Frances said something bad would happen!  But...I didn't think it'd be..."

She gestures at the destruction.  And starts crying.  And slumping down in the shower.

Seems she has reached the end of her sanity.

Below, you can hear sirens wailing in the drive way and the front door crash open.  Sounds like the cops have arrived.
Van Caldwell
player, 184 posts
Wed 13 Sep 2023
at 13:50
  • msg #360

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 358):

She shakes her head.  "I don't know!  I don't know why any of this is happening!  Frances said something bad would happen!  But...I didn't think it'd be..."

She gestures at the destruction.  And starts crying.  And slumping down in the shower.

Seems she has reached the end of her sanity.

Below, you can hear sirens wailing in the drive way and the front door crash open.  Sounds like the cops have arrived.


Time to go find a back door-- quick.

(Let me know if you need me to roll for getting away.)
Editor-in-Chief
GM, 2821 posts
Fri 15 Sep 2023
at 04:02
  • msg #361

Re: Van Caldwell

In reply to Van Caldwell (msg # 360):

You Midnight your way out of the house...

Nah.  You have a balcony right there you can get down.  If it's just you, I would think there's no problem getting down from the second floor of a house.

You have a few clues now. But what do they all mean?

Let me know if you need more info.  Where do you want to go now?
Van Caldwell
player, 185 posts
Fri 15 Sep 2023
at 20:42
  • msg #362

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 360):

You Midnight your way out of the house...

Nah.  You have a balcony right there you can get down.  If it's just you, I would think there's no problem getting down from the second floor of a house.

You have a few clues now. But what do they all mean?

Let me know if you need more info.  Where do you want to go now?


(Definitely want to find this (non-actress) Frances Farmer. Is she in the phone book?

(Also, did she take the chihuahua with her? Just curious.))

Editor-in-Chief
GM, 2823 posts
Sat 16 Sep 2023
at 04:35
  • msg #363

Re: Van Caldwell

In reply to Van Caldwell (msg # 362):

No.  She didn't take the chihuahua with her.

Why would anyone want to take a chihuahua with them?

Also, thank you for getting the Frances Farmer reference.  It makes me feel so less old when someone gets these.


It takes you a little digging, but you find Frances Farmer's address.  She has a house in outer Surreyville.  Her commute to work must be a bear.

You find the house about an hour before sunrise.  It's an old Victorian farmhouse that's been converted to appear slightly less archaic.  You peek through the windows.  There's a kitchen that looks like it's never been used. A rather antique but otherwise homey looking living room.

But all the windows on the west/southwest side of the house are blacked out.  And they are more than blacked out.  They are sealed, barred, and reinforced.  You can't see in them nor can you open them.

See map below.





Van Caldwell
player, 186 posts
Sun 17 Sep 2023
at 15:48
  • msg #364

Re: Van Caldwell


Editor-in-Chief:
But all the windows on the west/southwest side of the house are blacked out.  And they are more than blacked out.  They are sealed, barred, and reinforced.  You can't see in them nor can you open them. 


Someone wants me going in through the front door.

Wait.

Van walks around the house, trying to sense inside (and under).

(09:44, Today: Van Caldwell rolled 6 using 2d4 with rolls of 4,2.  Who's in there, anyone?

4. Van tries What Have You Sworn?

The house isn't big enough to hide-- if someone's within 50 feet, Van's hoping he can tell what they've sworn-- which will tell him

A. if anyone's in there at all, and

B. If they're oath-breakers or not.

He makes sure to try checking not only ground-floor level, but also under the ground level and at attic-level, if any. (He's more worried about cellar level than above the ceiling, but you never know.

The result of 4 suggests that maybe this might work, IF there's anyone in there at all currently.))

Editor-in-Chief
GM, 2825 posts
Mon 18 Sep 2023
at 02:25
  • msg #365

Re: Van Caldwell

In reply to Van Caldwell (msg # 364):

There is an attic.  But it is bolted down like the windows in the "black" areas.

There does not seem to be a cellar.  At least there is no storm door.

You get a "ping".  There is someone inside.  They are moving around in the larger of the blacked out space.

That person has made an oath. And thus far, they have kept it.

That person has sworn revenge.
This message was last edited by the GM at 03:32, Tue 19 Sept 2023.
Van Caldwell
player, 187 posts
Mon 18 Sep 2023
at 15:52
  • msg #366

Re: Van Caldwell

Editor-in-Chief:
That person has sword revenge.


...What?!? ...Okay, well... Damn... Maybe I need to start carrying a sword...? Sounds like one or more swords are going to feature in the near future... Too late to go get one now, though...

Judge Midnight-- wearing gloves (as usual, so as not to leave fingerprints, but in this case also to protect from possible electrical booby-traps) tries the front door, quietly.

Also: does this door have a peephole for seeing who's outside? Or a mail slot? Or both? Or neither?
Editor-in-Chief
GM, 2828 posts
Tue 19 Sep 2023
at 03:35
  • msg #367

Re: Van Caldwell

In reply to Van Caldwell (msg # 366):

Yeah, that was a typo.  Sorry.  They have sworn revenge

The door means business.  It's thick oak reinforced with steel bands.  It looks less like a front door and more like a gate.

There is a peep hole in the center of it.  But no mail slot.

It is, of course, locked.  And quite a lock.

I will need a roll for this one please
Van Caldwell
player, 188 posts
Tue 19 Sep 2023
at 13:30
  • msg #368

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 366):

Yeah, that was a typo.  Sorry.  They have sworn revenge


(Just so you know, I wasn't trying to be funny and sarcastic. I honestly believed someone had vowed sword revenge. I mean, it's what I'd do.)

Editor-in-Chief:
The door means business.  It's thick oak reinforced with steel bands.  It looks less like a front door and more like a gate.

There is a peep hole in the center of it.  But no mail slot.

It is, of course, locked.  And quite a lock.

I will need a roll for this one please


Judge Midnight considers the windows, but... if the door is this serious, then they'll be expecting intruders to try the windows instead. So heck with it, let's try some Shadow Strength...

(07:29, Today: Van Caldwell rolled 3 using 2d4 with rolls of 1,2.

2. Unsuccessful though not catastrophic. Might have to go for the windows after all... but first let's hear exactly what "unsuccessful" looks like.)

Editor-in-Chief
GM, 2830 posts
Wed 20 Sep 2023
at 02:53
  • msg #369

Re: Van Caldwell

In reply to Van Caldwell (msg # 368):

Oh I didn't take it to be sarcasm.  I thought it was funny myself.

And don't hesitate to be sarcastic.  Heaven knows I snark whenever I can


That door is not only stout.  It ain't going anywhere.

The windows it is...

Let me know which window and give me an appropriate roll please.

I would think, more often than not, a "2" will just be a fail.  You wouldn't suffer any consequences.

Van Caldwell
player, 189 posts
Wed 20 Sep 2023
at 14:02
  • msg #370

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 368):
That door is not only stout.  It ain't going anywhere.

The windows it is...

Let me know which window and give me an appropriate roll please.

I would think, more often than not, a "2" will just be a fail.  You wouldn't suffer any consequences.


(Juuuusst checkin'.)

The kitchen window looks big, but Judge Midnight doesn't want to be standing in the sink right after coming through, so he'll try the living room window, the one next to that oval table.

(08:01, Today: Van Caldwell rolled 3 using 2d4 with rolls of 1,2.  I guess I'm rolling for stealth, and strength if necessary...?

Huh. 2. Welp. This seems problematic. Should I try another window, I guess? Or...?)

Editor-in-Chief
GM, 2831 posts
Fri 22 Sep 2023
at 01:27
  • msg #371

Re: Van Caldwell

Your first window choice is barred tighter than a chastity belt.  Whoever installed these did good work...

Yeah.  Try another window.

Unless you suddenly came up with heavy tools or something that would justify a second whack at it,  I don't think a second whack at it would yield better results.

Let me know what window you want to try and roll 'em

Van Caldwell
player, 190 posts
Fri 22 Sep 2023
at 21:14
  • msg #372

Re: Van Caldwell

Editor-in-Chief:
Your first window choice is barred tighter than a chastity belt.  Whoever installed these did good work...

Yeah.  Try another window.

Unless you suddenly came up with heavy tools or something that would justify a second whack at it,  I don't think a second whack at it would yield better results.

Let me know what window you want to try and roll 'em


Welp, let's try the window by that old wooden chair-lookin-thing--

(15:13, Today: Van Caldwell rolled 2 using 2d4 with rolls of 1,1.  wooden chair.

1! For pity's sake, how hard can it be to break a window?!)

Editor-in-Chief
GM, 2834 posts
Sun 24 Sep 2023
at 03:01
  • msg #373

Re: Van Caldwell

In reply to Van Caldwell (msg # 372):

Apparently pretty hard.

These bars aren't just bolted on.  They must be welded on.

Try one more time.  There will be consequences due to that 1.  But nothing immediately apparent.

If you don't get this next one, don't worry.  You'll get entry.  But here's a hint.  You wanna make it.

Van Caldwell
player, 191 posts
Sun 24 Sep 2023
at 18:12
  • msg #374

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 372):

Apparently pretty hard.

These bars aren't just bolted on.  They must be welded on.


(I thought only the blacked-out rooms had barred windows!)

Editor-in-Chief:
Try one more time.  There will be consequences due to that 1.  But nothing immediately apparent.

If you don't get this next one, don't worry.  You'll get entry.  But here's a hint.  You wanna make it.


(Welp, nothin' left but the kitchen window...

12:10, Today: Van Caldwell rolled 6 using 2d4.  kitchen.

4! Finally!

...Ugh, forgot to hit RECORD EACH DIE. Someone should really make that the default, but I can't do it myself.

Just take my word for it that it was a 2 and a 4 (as opposed to a 3 and a 3.)

Editor-in-Chief
GM, 2837 posts
Mon 25 Sep 2023
at 02:19
  • msg #375

Re: Van Caldwell

In reply to Van Caldwell (msg # 374):

With the rolls you got, all the windows may as well have been barred.

But good news!  You got into the kitchen!


You slide the window over the sink up and scramble inside.

Besides a glass in the sink set upside down to dry, there isn't any indication that the kitchen has been used in maybe years.  You don't see a sign of food, placemats, napkins, or silverware.

You right yourself on the floor and listen, your Midnight senses on full alert.

There's an odd clik clik clik sound coming from the living room.  A quick peek shows you what it is.

The door to the blacked out area is shut tight.  In front of it are marching several wind up toy soldiers.  They each have little bayoneted rifles.  And they are marching back and forth.  Back and forth.  Back and forth.

From behind that shut door, you can hear what sounds like hammering.
Van Caldwell
player, 192 posts
Mon 25 Sep 2023
at 13:21
  • msg #376

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 374):

With the rolls you got, all the windows may as well have been barred.

But good news!  You got into the kitchen!


You slide the window over the sink up and scramble inside.

Besides a glass in the sink set upside down to dry, there isn't any indication that the kitchen has been used in maybe years.  You don't see a sign of food, placemats, napkins, or silverware.

You right yourself on the floor and listen, your Midnight senses on full alert.

There's an odd clik clik clik sound coming from the living room.  A quick peek shows you what it is.

The door to the blacked out area is shut tight.  In front of it are marching several wind up toy soldiers.  They each have little bayoneted rifles.  And they are marching back and forth.  Back and forth.  Back and forth.

From behind that shut door, you can hear what sounds like hammering.


Van takes the glass from the kitchen, and with a burst of speed, opens it so as to quickly roll the glass toward the toy soldiers, trying to knock as many over as he can. At the instant the glass should hit (something), he makes a "me-owwww!" sound like a cat.

Now, whomever's in there-- Frances Farmer, or whomever-- should know that a cat shouldn't be able to get in here, but the human mind does funny things with doubt. Maybe one came down the chimney, the person inside will wonder... if indeed they hear anything over the hammering.

(07:17, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  Bowling for soldiers with glass and catnoise.

NICE. 4. Figured I was due some successful rolls.)

Editor-in-Chief
GM, 2838 posts
Tue 26 Sep 2023
at 02:17
  • msg #377

Re: Van Caldwell

In reply to Van Caldwell (msg # 376):

Normally, I'd ask you to give me another roll, as you were doing two actions.  1) Bowling for toy soldiers and 2) mimicking a cat.

But in this case, it's a moot point...


The glass rolls across the floor, slick as Vaseline, and rolls into the first soldier.

WHOOOM!

The first soldier blows in a nasty little explosion, which leads to the next soldier blowing up. And so on and so forth. Within seconds, the whole area in front of the door is a crater.

From inside the black out room, you hear a voice.  It's muffled, probably due to the thickness of the door.  But it sounds like a woman is screaming

"Damnit!"

The door has come off it's hinges slightly.  It's not falling over.  But you bet you could kick it open easy enough.

From inside the room, you hear buzzing sounds.
Van Caldwell
player, 193 posts
Tue 26 Sep 2023
at 17:11
  • msg #378

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 376):

Normally, I'd ask you to give me another roll, as you were doing two actions.  1) Bowling for toy soldiers and 2) mimicking a cat.

But in this case, it's a moot point...


The glass rolls across the floor, slick as Vaseline, and rolls into the first soldier.

WHOOOM!

The first soldier blows in a nasty little explosion, which leads to the next soldier blowing up. And so on and so forth. Within seconds, the whole area in front of the door is a crater.

From inside the black out room, you hear a voice.  It's muffled, probably due to the thickness of the door.  But it sounds like a woman is screaming

"Damnit!"

The door has come off it's hinges slightly.  It's not falling over.  But you bet you could kick it open easy enough.

From inside the room, you hear buzzing sounds.


All right, what the heck. That sounds like danger buzzing. Let it not be said that Judge Midnight is without the ability to sometimes take a cue. He kicks the door open dramatically.
Editor-in-Chief
GM, 2841 posts
Thu 28 Sep 2023
at 01:29
  • msg #379

Re: Van Caldwell

In reply to Van Caldwell (msg # 378):

This takes some describing.  So bear with me



The room beyond can only be described as a mad scientist's laboratory.  To your left are a large, heavy rack of shelving.  Each shelf is packed full with small cages filled to the brin with blind mice.

To your right is an old, brass claw tub.  It's, mostly, empty now, but you can tell by the stains and reek that it was filled with blood recently.  The stench is almost overpowering.

Frances is standing in the center of the room.  And she's strapped into...it's hard to describe.

It looks like a oversized suit of armor.  At least 9' tall.  It's built like Paul Bunyan, if Bunyan had been made of steel, tubes, and clear glass terrariums.  Inside these clear glass bits are tiny wheels.  And on each of these wheels is a blind mouse.  Running on the treadwheel.  Faster and faster.

The giant...robot? Battle suite?...starts to rumble.  Steam vents out of the back.

France is cocooned inside, apparently controlling it by operating various rods and pull chains.

She screams at you, spewing spittle and casting a look full of venom.

"See how they run?!?  SEE! HOW! THEY! RUN???!!?"

The Frances/Robot lurches towards you.  In one hand it holds what looks like a butcher's knife but it's the length of a broad sword.

"I'll cut off their tails with a carving knife!  And SHOVE IT DOWN THEIR CHEATING THROATS!!!"

Frances/Robot rushes forward...

So picture Sigourney Weaver in that mechanical suit at the end of Aliesn.  Except the suit is a Rube Goldberg contraption powered by lots of blind mice running on tread mills built into the suit's body.  Also apparently some steam power as well as the thing has a bit exhaust pipe in back that's venting.

Whatcha gonna do now Chuckie?

Van Caldwell
player, 194 posts
Fri 29 Sep 2023
at 00:12
  • msg #380

Re: Van Caldwell


Let's take stock.

1. Is Frances' face exposed? Because Judge Midnight is not above punching it.

2. Are there, like...

--exposed fanbelts or anything attached to the mousewheels? Because if so, Judge Midnight is gonna want to rip those away.

--Or wires, say, for that matter?

--There's steam, so there must be water. Is there an obvious water container?

--If so or if not, are there obvious hoses to sabotage?

3. Failing ALL of the above... I need a good weapon for smashing glass blind-mouse containers. A lead or copper pipe nearby, maybe? A 2x4? Other?
Editor-in-Chief
GM, 2842 posts
Fri 29 Sep 2023
at 02:25
  • msg #381

Re: Van Caldwell

In reply to Van Caldwell (msg # 380):

Stock taken:

1) Frances is strapped into the "belly" of the exoskeleton (for the life of me, I could not remember the term "exoskeleton" when I typed all that up last night).  Her upper body, face, and arms are exposed.  You would have to get close enough for the punch of course.

2) There are belts yes.  Gears and pulley chains as well.

There is some kind of tank strapped to it's back.  That seems to be the source of the steam.  So safe to assume the water container is back there.

Hoses run from the shoulder blades to the tank.

3) I agree you may want to find a good weapon.  Let me know how that works out for you.

Seriously, I'll need you to look around for one/make a Perception type roll.




Here is how combat is going to work with this behemoth.

This contraption has the following "components":

2 arms (2 on each arm)
2 legs (2 on each leg)
Water Tank (3)
Shoulders (2 on each shoulder)
Hips  (3)
Frances' Control Booth (3)
Frances herself (Normal)

You can make your attack on any component.

You will need to score a number of hits on each component as indicated in the ( ) by each component.  So if you want to take our the left leg, you will need to make two rolls with each roll resulting in a 3.

A roll of 4 disables it with one hit.

The exception is attacks on Frances herself.  You can't instakill her with a 4.  The control booth also has some special rules to it. But you can't find out about those unless you actually strike it.

I will be taking into account how you attack.  For example, if you come up with some clever way to attack the right arm, and only rolla  3, I may rule that the way you attacked it took it out in one fell swoop.

When you post your attack roll, please also post a defense roll as of course Frances is going to be trying to stab you.

Clear as mud?

Let me know if there are questions.  Thanks

Van Caldwell
player, 195 posts
Fri 29 Sep 2023
at 15:12
  • msg #382

Re: Van Caldwell


(I somehow missed the sword the first time I read through.

Okay, new plan-- Judge Midnight does NOT want to fight this thing in HERE. He wants room to maneuver, so that means the living room at least, and preferably outside.

If he can't make it outside for some reason, at least the living room has that wooden chair.

SO. Shall I roll for speed to try to get back out the kitchen window? Objections? Impediments?)

Editor-in-Chief
GM, 2844 posts
Sun 1 Oct 2023
at 01:55
  • msg #383

Re: Van Caldwell

In reply to Van Caldwell (msg # 382):

Suddenly, a gate slams shut behind you, trapping you inside!

Just kidding.  That doesn't happen.

You can make it to the window.  But do make me a speed check just to see how hot on your heels she is please.

Van Caldwell
player, 196 posts
Sun 1 Oct 2023
at 16:55
  • msg #384

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 382):

Suddenly, a gate slams shut behind you, trapping you inside!

Just kidding.  That doesn't happen.

You can make it to the window.  But do make me a speed check just to see how hot on your heels she is please.


(10:55, Today: Van Caldwell rolled 4 using 2d4 with rolls of 2,2.  Speed-- out of the house for more room--.

2. Not a catastrophe, but not good.)

Editor-in-Chief
GM, 2846 posts
Mon 2 Oct 2023
at 02:05
  • msg #385

Re: Van Caldwell

In reply to Van Caldwell (msg # 384):

Frances-Bot rumbles forward, rumbling like an avalanche, quick as a weasel when the barn hound goes to sleep.

You flip around, making it to the kitchen, feeling the pressure of her chase right on your heels.

There's no time to be graceful.  You almost leap through the window.  At the same time, the wall behind you explodes.  Frances comes crashing through, screaming, "SHE CUT OFF THEIR TAILS WITH A CARVING KNIFE!  THREE BLIND MICE!"

You sail forward, managing to land on your feet.  She's right above you, that sword/carving knife raised to come down atop your wee Midnight head...

Whatcha gonna do Judgey Boy?  Huh?  Whatcha gonna do?
Van Caldwell
player, 197 posts
Mon 2 Oct 2023
at 15:58
  • msg #386

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 384):

Frances-Bot rumbles forward, rumbling like an avalanche, quick as a weasel when the barn hound goes to sleep.

You flip around, making it to the kitchen, feeling the pressure of her chase right on your heels.

There's no time to be graceful.  You almost leap through the window.  At the same time, the wall behind you explodes.  Frances comes crashing through, screaming, "SHE CUT OFF THEIR TAILS WITH A CARVING KNIFE!  THREE BLIND MICE!"

You sail forward, managing to land on your feet.  She's right above you, that sword/carving knife raised to come down atop your wee Midnight head...

Whatcha gonna do Judgey Boy?  Huh?  Whatcha gonna do?


Judge Midnight uses a burst of Shadow Speed to get the heck away from this woman--

(09:42, Today: Van Caldwell rolled 8 using 2d4 with rolls of 4,4.  Speed-- get distance.

Good, that worked well.)


Judge Midnight quickly surveys the area for something he can use as a weapon-- best would be something sturdy yet something that would give him reach-- a long steel pipe of some sort, maybe?

(09:56, Today: Van Caldwell rolled 4 using 1d4 with rolls of 4.  Need a weapon-- what's handy out here?

4, nice.)

Editor-in-Chief
GM, 2847 posts
Tue 3 Oct 2023
at 01:41
  • msg #387

Re: Van Caldwell

In reply to Van Caldwell (msg # 386):

You manage to put in a good bit of distance.

A quick scan of the back of the house doesn't come up with any convenient bastard swords, chain saws, or pitchforks.  But there is a gutter pipe you think you could wrench off along the side of the house.

You also spot a rather stout log.

Of course, next to the woodpile, stuck into a stump is an axe.  You know.  If you want to be that guy...
Van Caldwell
player, 198 posts
Tue 3 Oct 2023
at 15:40
  • msg #388

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 386):

You manage to put in a good bit of distance.

A quick scan of the back of the house doesn't come up with any convenient bastard swords, chain saws, or pitchforks.  But there is a gutter pipe you think you could wrench off along the side of the house.

You also spot a rather stout log.

Of course, next to the woodpile, stuck into a stump is an axe.  You know.  If you want to be that guy...


Desperate times. Judge Midnight goes for the axe... and... attempts to attack the suit's... right leg. Let's try to put a stop to this thing's mobility.

(09:39, Today: Van Caldwell rolled 6 using 2d4 with rolls of 4,2.  right leg attack.

Boom, 4. Big success.)

Editor-in-Chief
GM, 2848 posts
Wed 4 Oct 2023
at 02:47
  • msg #389

Re: Van Caldwell

In reply to Van Caldwell (msg # 388):

You swing the axe right into the knee.  The armor shudders and seems to lurch to one side.

But down comes the dagger!

Make me a roll for dodging/parrying/etc. the incoming attack.  That is if you want to.

And then make a second roll for your next action.  Whatever that may be.  The suit is down on one "knee"

Van Caldwell
player, 199 posts
Wed 4 Oct 2023
at 13:39
  • msg #390

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 388):

You swing the axe right into the knee.  The armor shudders and seems to lurch to one side.

But down comes the dagger!

Make me a roll for dodging/parrying/etc. the incoming attack.  That is if you want to.

And then make a second roll for your next action.  Whatever that may be.  The suit is down on one "knee"


(07:37, Today: Van Caldwell rolled 7 using 2d4 with rolls of 3,4.  dodge attack!

07:38, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  Now, attack suit again--.

A 4 in each, good.

If that one leg is NOT fully disabled yet, Judge Midnight attacks it again. If it IS, he'll attack the suit's arm that's holding the weapon next.)

Editor-in-Chief
GM, 2850 posts
Fri 6 Oct 2023
at 03:43
  • msg #391

Re: Van Caldwell

In reply to Van Caldwell (msg # 390):

You acrobat aside from the downward strike, sticking the landing.  The judges are impressed!

You spin around and smash the axe into the elbow joint.  Oil squirts forth from the ruptured elbow, spraying your trench coat.  From inside the arm, you can hear gears grinding.

Frances screams in frustration.  The other good arm swings around, trying to smack you...

Next round.  Dodge roll for me please and roll your action/attack.  The exo is on one knee and the knife/sword arm is broke.
Van Caldwell
player, 200 posts
Fri 6 Oct 2023
at 15:35
  • msg #392

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 390):

You acrobat aside from the downward strike, sticking the landing.  The judges are impressed!

You spin around and smash the axe into the elbow joint.  Oil squirts forth from the ruptured elbow, spraying your trench coat.  From inside the arm, you can hear gears grinding.

Frances screams in frustration.  The other good arm swings around, trying to smack you...

Next round.  Dodge roll for me please and roll your action/attack.  The exo is on one knee and the knife/sword arm is broke.


(09:34, Today: Van Caldwell rolled 3 using 2d4 with rolls of 1,2.  Dodge other arm!

OOK. 2. Not catastrophic, but not successful.

Pausing to see results of this)

Editor-in-Chief
GM, 2852 posts
Sat 7 Oct 2023
at 04:17
  • msg #393

Re: Van Caldwell

In reply to Van Caldwell (msg # 392):

She manages to give you a smack.  There's power in those swings.  Your side lights up like a neon sign flashing DON'T LET PAIN GET YOU DOWN!  TRY BONGO CREAM FOR ALL THOSE ACHES AND PAINS!

Your arm feels a little numb...

You get a choice.  You can drop the axe or you can gamble:  if you roll a 3 as your next attack roll, it's a miss
Van Caldwell
player, 201 posts
Sat 7 Oct 2023
at 17:14
  • msg #394

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 392):

She manages to give you a smack.  There's power in those swings.  Your side lights up like a neon sign flashing DON'T LET PAIN GET YOU DOWN!  TRY BONGO CREAM FOR ALL THOSE ACHES AND PAINS!

Your arm feels a little numb...

You get a choice.  You can drop the axe or you can gamble:  if you roll a 3 as your next attack roll, it's a miss


(Need the axe... but... I can't afford to bet on not getting a 4 next time with those odds.)

For the moment, at least, Judge Midnight drops the axe...
Editor-in-Chief
GM, 2853 posts
Sun 8 Oct 2023
at 02:07
  • msg #395

Re: Van Caldwell

In reply to Van Caldwell (msg # 394):

You stumble back a few steps, the axe on the ground.

Frances has a wild look on her face.  A smile so big and so frantic, it's like to break her cheekbones.  Her wide eyed stare seems a little vacant.

"Three blind mice.  See how they run.

"You gonna run blind mouse?  Gonna run?"


She hovers the exo skeleton's still functioning arm a couple of feet over the axe.

"What now?  Hmmm?  Are you going to cheat too?"
Van Caldwell
player, 202 posts
Sun 8 Oct 2023
at 14:38
  • msg #396

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 394):

You stumble back a few steps, the axe on the ground.

Frances has a wild look on her face.  A smile so big and so frantic, it's like to break her cheekbones.  Her wide eyed stare seems a little vacant.

"Three blind mice.  See how they run.

"You gonna run blind mouse?  Gonna run?"


She hovers the exo skeleton's still functioning arm a couple of feet over the axe.

"What now?  Hmmm?  Are you going to cheat too?"


(08:35, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  Gutter Pipe tear.

4. nailed it.

08:36, Today: Van Caldwell rolled 4 using 2d4 with rolls of 1,3.  Attack still-functional arm with gutter piping.

3. Mostly successful attack.)


Judge Midnight goes over and rips the gutter-piping off the back of the house. It's not super super easy, but he makes it look effortless...

Then he uses it to attack the suit's still-functional arm...
Editor-in-Chief
GM, 2855 posts
Tue 10 Oct 2023
at 01:07
  • msg #397

Re: Van Caldwell

In reply to Van Caldwell (msg # 396):

Frances screams in frustration as the gutter pipe skewers the back of the shoulder blade, pinning the other arm.

She starts pulling ropes near her "pilot seat".

The suit somehow manages to stand on it's one good leg.  And it launches itself at you!  Just leaps right at you!

Need a defense roll from you.  And another roll for whatever you want to do please Sir.

Thanks

Van Caldwell
player, 203 posts
Tue 10 Oct 2023
at 15:28
  • msg #398

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 396):

Frances screams in frustration as the gutter pipe skewers the back of the shoulder blade, pinning the other arm.

She starts pulling ropes near her "pilot seat".

The suit somehow manages to stand on it's one good leg.  And it launches itself at you!  Just leaps right at you!

Need a defense roll from you.  And another roll for whatever you want to do please Sir.

Thanks



(09:27, Today: Van Caldwell rolled 2 using 2d4 with rolls of 1,1.  Gah! Dodge leapy suit!!

1. Gah.

Gonna hold off on doing anything else until I see if Judge Midnight is even gonna be conscious 5 seconds from now)

Editor-in-Chief
GM, 2856 posts
Wed 11 Oct 2023
at 00:20
  • msg #399

Re: Van Caldwell

In reply to Van Caldwell (msg # 398):

Frances cackles in glee as the suit slams into you...

Well that is going to leave a mark.  Let's find out how bad of one.

Make me a test please.

4 and you are battered, bruised, and shaken.  You can act, but you're test has a -1 penalty (a 1 counts as a 1 regardless).

3:  As a roll of 4 but you are stunned.  No action for you.

2:  You lose an action and your action after this one is at a -1

1:  You are down and out.  The blow causes you to black out.

Good Luck

Van Caldwell
player, 204 posts
Wed 11 Oct 2023
at 13:35
  • msg #400

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 398):

Frances cackles in glee as the suit slams into you...

Well that is going to leave a mark.  Let's find out how bad of one.

Make me a test please.

4 and you are battered, bruised, and shaken.  You can act, but you're test has a -1 penalty (a 1 counts as a 1 regardless).

3:  As a roll of 4 but you are stunned.  No action for you.

2:  You lose an action and your action after this one is at a -1

1:  You are down and out.  The blow causes you to black out.

Good Luck


(07:34, Today: Van Caldwell rolled 1 using 1d4 with rolls of 1.  I presume you meant 1 die? Or no?

I presume you meant 1 die? Or no?

1 die got me: 1.)

Editor-in-Chief
GM, 2858 posts
Fri 13 Oct 2023
at 01:26
  • msg #401

Re: Van Caldwell

What genre do you think you're in?

She's gonna put you in an 9verly complicated death trap


The last thing you recall is the sight of the mouse powered exo skeleton falling towards you and then a tremendous amount of pain.

It's that pain that wakes you up. Well that and the smell of cheddar.

You are shackled by your wrists and ankles. Your left shoulder and arm hurt. You think the shoulders dislocated. The arm might be broken.

You're laying on a giant cheese wheel. That's right. Giant cheese wheel. The shackles seem to be driven through the wheel. You're still too groggy to pull on them hard enough to test how secure they are.

The cheese wheel is onsome kind of floor. You have no idea where you are.

Frances is sitting in a chair not far away. No exoskeleton. She is dressed like a grandmother. In one hand she holds a butcher knife. She's gnawing the nails on her other hand.

Cheaters. I hate cheaters
Van Caldwell
player, 205 posts
Sat 14 Oct 2023
at 19:18
  • msg #402

Re: Van Caldwell

Editor-in-Chief:
You're laying on a giant cheese wheel. That's right. Giant cheese wheel. The shackles seem to be driven through the wheel. You're still too groggy to pull on them hard enough to test how secure they are.


So much for Plan A.

Editor-in-Chief:
Frances is sitting in a chair not far away. No exoskeleton. She is dressed like a grandmother. In one hand she holds a butcher knife. She's gnawing the nails on her other hand.

Cheaters. I hate cheaters


(Is Judge Midnight's mask still on? For that matter, is he missing any clothing or accessories?

I'm guessing no, but it's good to be sure about these things.)

Editor-in-Chief
GM, 2863 posts
Tue 17 Oct 2023
at 02:15
  • msg #403

Re: Van Caldwell

In reply to Van Caldwell (msg # 402):

A cursory look shows that you are still Midnight'd up.  She didn't take off your mask. But she did take off your coat.  Any and all visible weapons are missing too.

Frances doesn't seem to care about your secrets.

She notices your movement. Rushing forward, she grabs your cowled chin and pushes your head up, holding the knife not far from your throat.

"You're a cheater!  You're a cheater!  Mice must be blind!  Mice must be blinded!"

She releases you and scurries back.  Behind her, a large curtain covers the back wall of this room.  Frances grasps a pull cord and lurches on it, pulling the curtain aside.

The back wall of the room is just a monstrous stack of small cages. Each cage is stuffed full of mice.  The mice twitch and jive.  They seem to be eating each other.

"They're starving. I've kept them hungry."

Frances pulls something from the pocket of the baggy sweater she's wearing.  It's a small wind up toy.  A mechanical mouse holding a chain saw.  But the teeth on the saw look quite sharp.

Grabbing the end of the pull cord, she drags it over to a lever.  A few deft motions are all she needs to tie the pull cord to the end of the lever.  She then pulls down on the lever.

All of the cage doors in the wall quiver.

Frances wraps the middle of the pull cord around another lever.  "The lever is weighted. So it automatically stands back up when it's pulled down.  If the cord wasn't anchoring it, it would have already gone up.  And so would all those cage doors."

She starts to wind up the little toy chainsaw mouse.  "I wanted to blow you all up.  All you cheaters.  But I ran out of money!  The catalogue won't let me buy on credit!"

The chainsaw starts roaring.  In a tiny, cute-but-about-to-get-deadly kind of way.

Frances sets it so it can start chewing on the pull cord.

"I'll give you time to repent though.  You should die with a clean conscious."

She holds up her knife, looks you over briefly, and then says, "Goodbye."

Frances then runs out a far steel door.  It shuts, firmly, behind her.  You can hear a lock engage.

If you say anything to her, she ignores you.  If you want to try some Justice Hoo Ha on her before she leaves, go ahead.  If it works, you might catch her before she closes the door/I'll edit my post.

But the death trap is i[ and running!  Here's a map.




Here's how this is going to work.

You must take an action each round.  You must make at least one roll each round.

If you roll a 1, the chainsaw cuts through the cord. At that point, the mice will be released, and you are on the clock.

After three rounds, the chainsaw will automatically cut through the cord, and you are once again on the clock.

Questions?

Van Caldwell
player, 206 posts
Tue 17 Oct 2023
at 13:17
  • msg #404

Re: Van Caldwell

Nah, let's not waste time mind-scanning her. Let's get right to escaping.

Step 1: Get Free From Cheese.

Feat of Strength (attempt) time...

(07:15, Today: Van Caldwell rolled 3 using 2d4 with rolls of 2,1.  Let's get free.

2. Not helpful, not actually catastrophic.)

Editor-in-Chief
GM, 2865 posts
Wed 18 Oct 2023
at 02:47
  • msg #405

Re: Van Caldwell

In reply to Van Caldwell (msg # 404):

You strain your mighty Midnight shoulders!  And manage to bring the stakes driven into the cheese wheel up about halfway.

You were able to pull the stakes binding your hands up a bit.  So you have more slack.  Not good enough to get free yet though.

Try again.

Two rounds before the chainsaw cuts through.  Unless you roll a 1 that is

Van Caldwell
player, 207 posts
Wed 18 Oct 2023
at 15:42
  • msg #406

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 404):

You strain your mighty Midnight shoulders!  And manage to bring the stakes driven into the cheese wheel up about halfway.

You were able to pull the stakes binding your hands up a bit.  So you have more slack.  Not good enough to get free yet though.

Try again.

Two rounds before the chainsaw cuts through.  Unless you roll a 1 that is


Dang, she staked me good. Let's try that again--

(09:41, Today: Van Caldwell rolled 5 using 2d4 with rolls of 1,4.  Can't sleep, mice'll eat me.

High die: 4)

Editor-in-Chief
GM, 2867 posts
Fri 20 Oct 2023
at 01:07
  • msg #407

Re: Van Caldwell

Now you're cookin' with gas!

You put your back into it.  After a second, you sit up straight, yanking the stakes out of the cheese wheel.

Your legs are still bound, but now you can just yank those out with any roll except a 1

The chainsaw windup is almost done cutting the cord....
Van Caldwell
player, 208 posts
Fri 20 Oct 2023
at 01:56
  • msg #408

Re: Van Caldwell

Editor-in-Chief:
Now you're cookin' with gas!

You put your back into it.  After a second, you sit up straight, yanking the stakes out of the cheese wheel.

Your legs are still bound, but now you can just yank those out with any roll except a 1

The chainsaw windup is almost done cutting the cord....


(19:55, Today: Van Caldwell rolled 2 using 2d4 with rolls of 1,1.  Now legs, quick-like, hurry.

Nope. Highest roll, 1.)

Editor-in-Chief
GM, 2868 posts
Mon 23 Oct 2023
at 01:58
  • msg #409

Re: Van Caldwell

In reply to Van Caldwell (msg # 408):

The cord snaps! The cage doors start to roll upwards.

The starving mice start to rush, pushing each other, in some cases hard enough to grind their fellows against and through the bars of the cage.  They start to pour down towards the floor.

You have about a round before they reach the cheese wheel.  Let's see what happens on that next roll.
Van Caldwell
player, 209 posts
Mon 23 Oct 2023
at 13:41
  • msg #410

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 408):

The cord snaps! The cage doors start to roll upwards.

The starving mice start to rush, pushing each other, in some cases hard enough to grind their fellows against and through the bars of the cage.  They start to pour down towards the floor.

You have about a round before they reach the cheese wheel.  Let's see what happens on that next roll.


Enjoy the cheese, folks-- better it than me...

Judge Midnight hurries to the locked door and tries to force it open.

(07:39, Today: Van Caldwell rolled 4 using 2d4 with rolls of 2,2.  Rush to door, force it open?

2. Not catastrophic, but not a success so far. Let's hope the cheese keeps 'em busy...?)

Editor-in-Chief
GM, 2872 posts
Tue 24 Oct 2023
at 03:24
  • msg #411

Re: Van Caldwell

In reply to Van Caldwell (msg # 410):

You leap off the cheese wheel as the vanguard of starving rodentia starts in on it.  They descend like termites on a new dream home.

You rush to the door...locked.  It's a pretty sophisticated looking lock too.  You might be able to pick it.  Trying to force it open is an option. But it is one stout door.  It's not going to be easy.

Picking the lock:  you need to roll at least two successes in a row.  Rolling a 4 on the first time will also do it.  If you roll a 1 on either roll, the lock is beyond you.

Forcing the door open:  You'll need to tell me how you want to go about it.  If you just want to try kicking it in, that's going to take at least 4 success rolls.  Rolling a 4 will count as two successes.  If you are trying some other way to force it open, let me know.

Meanwhile, those mice are going to be going to town on that cheese wheel.  You are not out of danger yet.

Van Caldwell
player, 210 posts
Wed 25 Oct 2023
at 00:08
  • msg #412

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 410):
You rush to the door...locked.  It's a pretty sophisticated looking lock too.  You might be able to pick it.  Trying to force it open is an option. But it is one stout door.  It's not going to be easy.

Picking the lock:  you need to roll at least two successes in a row.  Rolling a 4 on the first time will also do it.  If you roll a 1 on either roll, the lock is beyond you.

Forcing the door open:  You'll need to tell me how you want to go about it.  If you just want to try kicking it in, that's going to take at least 4 success rolls.  Rolling a 4 will count as two successes.  If you are trying some other way to force it open, let me know.

Meanwhile, those mice are going to be going to town on that cheese wheel.  You are not out of danger yet.


Judge Midnight thinks... he's a costumed crimefighter, not a lock-picker... and this isn't exactly an electronics situation... WAIT! OF COURSE! The Magnetic Glove! She had no idea it was important, so he's still got it!

(Judge Midnight tries to make the lock unlock with his Magnetic Glove...

18:07, Today: Van Caldwell rolled 7 using 2d4 with rolls of 3,4.  c'mon, Magnetic Glove!

Hey, look, a 4!)

Editor-in-Chief
GM, 2874 posts
Wed 25 Oct 2023
at 02:11
  • msg #413

Re: Van Caldwell

That's the way to use your science!

You push your palm against the lock and try sliding...

You hear the distinct click.  The heavy door slumps open.

The mice seem to sense your departure as a large group of them rush after you.  But you leap through the door and shut it behind you.  Safe.

You are in a long hallway that slopes upwards.  With no where else to go, you move forward, soon feeling the coolness of night air.

The hall slopes into a stairwell and then up to the ground.  Apparently you were in some kind of bunker hidden behind Frances' house.

You can see headlights disappearing on the highway.  Frances has already beat the hasty.

Where she's off to?  That's what you need to figure out.

You are in the woods behind her house.  Her house is just ahead.  Or you can rush to the Midnight Mobile and give chase.  She's got quite a headstart.

Your call

Van Caldwell
player, 211 posts
Wed 25 Oct 2023
at 15:07
  • msg #414

Re: Van Caldwell

Editor-in-Chief:
That's the way to use your science!

You push your palm against the lock and try sliding...

You hear the distinct click.  The heavy door slumps open.

The mice seem to sense your departure as a large group of them rush after you.  But you leap through the door and shut it behind you.  Safe.

You are in a long hallway that slopes upwards.  With no where else to go, you move forward, soon feeling the coolness of night air.

The hall slopes into a stairwell and then up to the ground.  Apparently you were in some kind of bunker hidden behind Frances' house.

You can see headlights disappearing on the highway.  Frances has already beat the hasty.

Where she's off to?  That's what you need to figure out.

You are in the woods behind her house.  Her house is just ahead.  Or you can rush to the Midnight Mobile and give chase.  She's got quite a headstart.

Your call


(Ugh. Wanna give chase. What would I roll? Just 1d4, I guess?)
Editor-in-Chief
GM, 2876 posts
Fri 27 Oct 2023
at 02:41
  • msg #415

Re: Van Caldwell

You hope in the Midnight Mobile...

This is the tougher option as she has a good head start.

I'm going to say she got 5 lengths ahead.  I rolled as follows:  2,3,2,4,3.

You can make up to 12 rolls of 1d4. With each roll you must either tie or beat my number.  If you roll a 4 it's an automatic win of course.  If you fail, you can roll again to try to beat her.  But you must have beaten all of my numbers by the 12th roll.  If you don't, she gets away.

If you can beat her before the 13th roll, you catch up and can try to force her off the road with another roll.  That 11th (or whatever) roll is just a straight up test as per your usual rules.

Clear as mud?

Van Caldwell
player, 212 posts
Fri 27 Oct 2023
at 16:11
  • msg #416

Re: Van Caldwell

Editor-in-Chief:
You hope in the Midnight Mobile...

This is the tougher option as she has a good head start.

I'm going to say she got 5 lengths ahead.  I rolled as follows:  2,3,2,4,3.

You can make up to 12 rolls of 1d4. With each roll you must either tie or beat my number.  If you roll a 4 it's an automatic win of course.  If you fail, you can roll again to try to beat her.  But you must have beaten all of my numbers by the 12th roll.  If you don't, she gets away.

If you can beat her before the 13th roll, you catch up and can try to force her off the road with another roll.  That 11th (or whatever) roll is just a straight up test as per your usual rules.

Clear as mud?


(Actually, I'm not at all sure I do understand. But I don't want to spend the day waiting for you to explain it to me in a new way, so I'm going to try to fake it for a while, in case I do understand correctly.

Roll 1: 2. Tied your first number.
Roll 2: 3. Tied your second number.
Roll 3: 1. Under your third number.
Roll 4: 1. Still under your third number.
Roll 5: 4. Beat your third number.
Roll 6: 1. This is going to be the hard one. Under your fourth number.
Roll 7: 1.
Roll 8: 2.
Roll 9: 3. All under your fourth number.

Feels like this maybe isn't gonna work. Stopping rolling now to see if I'm even doing this right or if I've misunderstood...)

This message was last edited by the player at 16:13, Fri 27 Oct 2023.
Editor-in-Chief
GM, 2877 posts
Sat 28 Oct 2023
at 02:40
  • msg #417

Re: Van Caldwell

In reply to Van Caldwell (msg # 416):

No.  You were doing it right.

You floor it, pushing your car to it's limits as you follow the headlights in the distance.

Frances is driving like a maniac.  For now, you're on country roads.  So neither of you pass anybody else.  But Frances seems to know this area well.  She darts down little side roads, and you have to slam on the breaks or worse, stop and back up, to follow.

You come around a hill and can see more headlights ahead.  The road is coming to the highway.

Frances is ahead still, roaring towards it.

She seems to be heading back towards the city.

So Frances is heading for the highway.  She's not on it yet.

Do you want to try to overtake her before she gets to the highway?  Or do you just want to follow for now?

She's about three eighteen wheelers in distance from you.

Let's do it this way.

If you want to try to catch her before she hits the highway, I'll need two rolls.  If you get two 3s you catch up to her near the point the road you're on meets the highway.

If you roll at least one 4, you'll catch her before she gets to the highway easy.

If you roll anything else, I'll let you know what happens.

If you want to try something else, let me know.

Van Caldwell
player, 213 posts
Sat 28 Oct 2023
at 15:14
  • msg #418

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 416):
So Frances is heading for the highway.  She's not on it yet.

Let's do it this way.

If you want to try to catch her before she hits the highway, I'll need two rolls.  If you get two 3s you catch up to her near the point the road you're on meets the highway.

If you roll at least one 4, you'll catch her before she gets to the highway easy.

If you roll anything else, I'll let you know what happens.

If you want to try something else, let me know.



(09:12, Today: Van Caldwell rolled 4 using 1d4 with rolls of 4.

BOOM, caught her well before she reaches the highway.

But... so... roll to try to drive her off-road now? I guess? Another 1d4... I guess? I'm worried about killing her if this goes wrongly-- what's over to the side of the road? Trees? open fields? A big ditch? A fence?)

Editor-in-Chief
GM, 2880 posts
Sun 29 Oct 2023
at 01:40
  • msg #419

Re: Van Caldwell

In reply to Van Caldwell (msg # 418):

You pull up alongside her.

The narrow road runs along a field of soybeans on her side, and a ditch then tree line on your side.

Possibly killing her is a risk you have to take here.  And yes.  Another roll please.
Van Caldwell
player, 214 posts
Sun 29 Oct 2023
at 02:33
  • msg #420

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 418):

You pull up alongside her.

The narrow road runs along a field of soybeans on her side, and a ditch then tree line on your side.

Possibly killing her is a risk you have to take here.  And yes.  Another roll please.


(20:33, Today: Van Caldwell rolled 1 using 1d4.

Heckkkkkkkkkkkkkkkkkkkkkkkk.)

Editor-in-Chief
GM, 2882 posts
Tue 31 Oct 2023
at 03:56
  • msg #421

Re: Van Caldwell

In reply to Van Caldwell (msg # 420):

Well.  You can't make an omelet without violently wrecking some eggs, now can ya?

You try to nudge Frances' car into the field, but she suddenly tries to whip back in front of you.  You plow into the side of her car and she seems to lose control.  Her car fishtails and careens off the other side of the road.  Her car dips into the ditch and then somehow flips over, slamming it's back end against a tree.

Her car is currently upside down and suspended like a right triangle against the tree.

You slam on your brakes and rush over.  Frances is laying on the ceiling/now floor of her car, her back bent at an angle it shouldn't be bent at.  Her eyes are dimming.  They seem to focus on you for a moment.

"The...catalogue. It promised me.  Money back guarantee...I bought revenge...Why...can't I...have...it..?"

Her eyes start to lose their light.  You can hear the breath in her chest squeezing into a death rattle.
Van Caldwell
player, 215 posts
Tue 31 Oct 2023
at 13:50
  • msg #422

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 420):

"The...catalogue. It promised me.  Money back guarantee...I bought revenge...Why...can't I...have...it..?"

Her eyes start to lose their light.  You can hear the breath in her chest squeezing into a death rattle.


...Catalogue...?

Presuming his vehicle is still drivable (and presuming there are no obvious clues in the woman's car nor purse), Judge Midnight heads back to the mouse house to investigate-- starting with seeing if he can find this catalogue...
Editor-in-Chief
GM, 2884 posts
Wed 1 Nov 2023
at 01:58
  • msg #423

Re: Van Caldwell

In reply to Van Caldwell (msg # 422):

It takes you an hour after you get back to her house to find it.  You assume it's what you're looking for.  It seems to check all the boxes.

MAGIC 8'S WORLD OF WONDER!!!!!

An Emporium For Everyone!

By BLAMCO!


The picture on the cover shows a young boy and girl.  The boy is hefting a machine gun.  The girl a flame thrower.

Inside are various ads aimed at...well.  You aren't sure who.

ARE YOUR NEIGHBORS SPYING ON YOU?

Medusa never let anyone peep at her!  And now you can do the same!  Everything you need to encase Peeping Toms and Nosey Nancys in solid concrete!


TIRED OF GETTING SAND KICKED IN YOUR FACE AT THE BEACH?

Purell Williams was 90 pounds of nobody before he signed up for the Paul Bunyon Lumberjack Maker Camp!  Now all those Sand Kickers are the Nobodies!  Because they have No Bodies!  Act now and we'll include a trained attack bull absolutely free!


YOU CAN LEARN TO JUGGLE CHAINSAWS!  AND HOW TO USE CHAINSAWS TO KILL YOUR FRIENDS!  THEY WERE GOING TO BETRAY YOU ANYWAY!!!


Thirty five pages full of such ads.

At the back of the catalogue is where the order form should have been.  Should have been being the operative phrase.  It's been torn out.  Maybe it's what Frances used to order...all this...

There's nothing else you can see that gives you an idea where this BLAMCO! might be located.
Van Caldwell
player, 216 posts
Wed 1 Nov 2023
at 14:39
  • msg #424

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 422):

It takes you an hour after you get back to her house to find it.  You assume it's what you're looking for.  It seems to check all the boxes.

MAGIC 8'S WORLD OF WONDER!!!!!

An Emporium For Everyone!

By BLAMCO!


The picture on the cover shows a young boy and girl.  The boy is hefting a machine gun.  The girl a flame thrower.

Inside are various ads aimed at...well.  You aren't sure who.

ARE YOUR NEIGHBORS SPYING ON YOU?

Medusa never let anyone peep at her!  And now you can do the same!  Everything you need to encase Peeping Toms and Nosey Nancys in solid concrete!


TIRED OF GETTING SAND KICKED IN YOUR FACE AT THE BEACH?

Purell Williams was 90 pounds of nobody before he signed up for the Paul Bunyon Lumberjack Maker Camp!  Now all those Sand Kickers are the Nobodies!  Because they have No Bodies!  Act now and we'll include a trained attack bull absolutely free!


YOU CAN LEARN TO JUGGLE CHAINSAWS!  AND HOW TO USE CHAINSAWS TO KILL YOUR FRIENDS!  THEY WERE GOING TO BETRAY YOU ANYWAY!!!


Thirty five pages full of such ads.

At the back of the catalogue is where the order form should have been.  Should have been being the operative phrase.  It's been torn out.  Maybe it's what Frances used to order...all this...

There's nothing else you can see that gives you an idea where this BLAMCO! might be located.


Judge Midnight writes a note (in block capitals, to reduce handwriting analysis) for his journalist friend--

MADWOMAN WITH A HICKORY DICKORY CLOCK/MOUSE OBSESSION. DIED IN CAR CRASH TRYING TO GET AWAY FROM ME AFTER TRYING TO KILL ME. BEFORE SHE DIED, MENTIONED TRYING TO BUY REVENGE FROM A CATALOGUE-- THIS. SOMEONE'S FUNDING THEIR OWN SCHEME BY SELLING MURDER GADGETS SOLD THROUGH THIS. WHOMEVER THAT IS, THEY'RE THE REAL MASTERMIND HERE.

He'll paperclip it to the catalogue and anonymously drop it off soon.



All right, so the catalogue produces no actual leads-- Van Caldwell's scientific mind studies the madwoman's tech left behind for clues... Science!

(09:26, Today: Van Caldwell rolled 5 using 2d4 with rolls of 3,2.  Science!

3. Something useful, albeit perhaps something small...)

Editor-in-Chief
GM, 2887 posts
Sat 4 Nov 2023
at 04:56
  • msg #425

Re: Van Caldwell

In reply to Van Caldwell (msg # 424):

I will give you a choice.  You can increase your Science! skill by 1 level.  Or you can gain a gadget.  We can discuss what kind of gadget it is.
Van Caldwell
player, 217 posts
Sun 5 Nov 2023
at 01:08
  • msg #426

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 424):

I will give you a choice.  You can increase your Science! skill by 1 level.  Or you can gain a gadget.  We can discuss what kind of gadget it is.


(Oh! Interesting... I think I'll increase Science! by 1.

I'll note it on my character sheet...)

Editor-in-Chief
GM, 2888 posts
Tue 7 Nov 2023
at 04:28
  • msg #427

Re: Van Caldwell

In reply to Van Caldwell (msg # 426):

Okie doke.

I need to rejigger something in my game plan for you.  So I will ask if you wanted to do anything else after contacting your Journalist pal?  Or do you want to move on to the next rip roaring adventure?

Any issues with the game thus far?

Van Caldwell
player, 218 posts
Wed 8 Nov 2023
at 15:04
  • msg #428

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 426):

Okie doke.

I need to rejigger something in my game plan for you.  So I will ask if you wanted to do anything else after contacting your Journalist pal?  Or do you want to move on to the next rip roaring adventure?

Any issues with the game thus far?


(If there's no other clues about nothin' in the house, then yeah, I guess it's time to leave. He'll give directions to the mouse house, too (warning about the mice who might still be hungry (or who might be hungry again by the time anyone gets to their door)).

Having said that-- Van does probably needs to rest. The little nap he got from a mecha suit falling on him probably opposite-of-counted in that regard. So I guess maybe that's it for tonight.

So um, speaking of how things are going-- how is Van/Judge Midnight doing exp.point wise? Time to officially level up yet?

I was pretty sad about winning that fight right up until double 1s. Ditto the mouse lady dying... Maybe leveling up Shadow Strength/Speed would help...)

Editor-in-Chief
GM, 2889 posts
Fri 10 Nov 2023
at 03:31
  • msg #429

Re: Van Caldwell

In reply to Van Caldwell (msg # 428):

I would say it's time to level up yes.

How did we do it before?  You have 1d you can add to whatever skill you wish?

Van Caldwell
player, 219 posts
Fri 10 Nov 2023
at 17:03
  • msg #430

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 428):

I would say it's time to level up yes.

How did we do it before?  You have 1d you can add to whatever skill you wish?


Yeah. Or make a new one at 2d4.

But... I think I'm gonna try turning Shadow Strength/Speed.

(Pause) I just went and looked at it, and-- The next roll after I use it is supposed to be -1 die. Well I don't think I've been remembering THAT part at all...

So... Yeah, I'm gonna try to go back to abiding by that rule-- but make Shadow Strength/Speed 3d4.

Any thoughts before I officially record that?
Editor-in-Chief
GM, 2892 posts
Sun 12 Nov 2023
at 02:51
  • msg #431

Re: Van Caldwell

In reply to Van Caldwell (msg # 430):

Nope.  You earned it.  You may use it as you see fit.

I got a little behind.  So we will start your next story tomorrow.

Sorry for the delay.  Thanks.

Van Caldwell
player, 220 posts
Tue 14 Nov 2023
at 21:52
  • msg #432

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 430):

Nope.  You earned it.  You may use it as you see fit.

I got a little behind.  So we will start your next story tomorrow.

Sorry for the delay.  Thanks.


No problem. Delay all you need.
Editor-in-Chief
GM, 2895 posts
Wed 15 Nov 2023
at 04:23
  • msg #433

Re: Van Caldwell

According to the newspaper's write up, the police raided Frances' home, but it had burnt to the ground.  They did find enough in the wreckage to support the fact she was behind the "Three Blind Mice" killings, as they have come to be called.  Those that knew Frances described her as a introverted, but friendly person.  Everyone is shocked she could be behind such acts.

Lana sends you a telegram when she arrives in Paris.  Thanks again Van.  I don't know what I would have done if you hadn't been there.  I'll send you a beret.

It's two days later.  You finally have the kinks in your back worked out and are enjoying a rather lazy Sunday afternoon.  The paper has some interesting articles.

New Stadium Delay!  Building Permit Mix Up Puts the Hold Up on Construction

East Side Seeks Separation!  New Push By Residents to Incorporate Outside City Limits

School Teacher Missing.  A Guide to The Seedier Side of Little Bay

New Park in Midtown Proposed


Which story to read first?

Well?  Which story you wanna read?
Editor-in-Chief
GM, 2901 posts
Tue 28 Nov 2023
at 03:32
  • msg #434

Re: Van Caldwell

In reply to Editor-in-Chief (msg # 433):

Let me know what headline grabs your interest.  We will proceed from there.

Thanks

Van Caldwell
player, 221 posts
Wed 29 Nov 2023
at 03:20
  • msg #435

Re: Van Caldwell

Editor-in-Chief:
In reply to Editor-in-Chief (msg # 433):

Let me know what headline grabs your interest.  We will proceed from there.

Thanks


Been having some health issues, then Thanksgiving obligations, now more health issues. I hope to get back to you soon. Just know that I'm not giving up and ghosting you (well, not trying, and it's to be hoped not permanently).
Editor-in-Chief
GM, 2903 posts
Thu 30 Nov 2023
at 01:35
  • msg #436

Re: Van Caldwell

In reply to Van Caldwell (msg # 435):

Thanks for the heads up.  The holidays were rough on my end as well.

Get to feeling better.  Will be here when you get back

Cheers

Van Caldwell
player, 222 posts
Mon 4 Dec 2023
at 18:42
  • msg #437

Re: Van Caldwell

Editor-in-Chief:
According to the newspaper's write up, the police raided Frances' home, but it had burnt to the ground.  They did find enough in the wreckage to support the fact she was behind the "Three Blind Mice" killings, as they have come to be called.  Those that knew Frances described her as a introverted, but friendly person.  Everyone is shocked she could be behind such acts.

Lana sends you a telegram when she arrives in Paris.  Thanks again Van.  I don't know what I would have done if you hadn't been there.  I'll send you a beret.

It's two days later.  You finally have the kinks in your back worked out and are enjoying a rather lazy Sunday afternoon.  The paper has some interesting articles.

New Stadium Delay!  Building Permit Mix Up Puts the Hold Up on Construction

East Side Seeks Separation!  New Push By Residents to Incorporate Outside City Limits

School Teacher Missing.  A Guide to The Seedier Side of Little Bay

New Park in Midtown Proposed


Which story to read first?

Well?  Which story you wanna read?


("New Stadium Delay!  Building Permit Mix Up Puts the Hold Up on Construction.") Van is cautiously eager about a possible delay, because it won't hurt him and will presumably make things harder for the evil mastermind, but for all he knows this delay will be the evil mastermind correcting for Judge Midnight's interference... So, van reads with interest...
Editor-in-Chief
GM, 2907 posts
Tue 5 Dec 2023
at 03:43
  • msg #438

Re: Van Caldwell

In reply to Van Caldwell (msg # 437):

The Haddigan Stadium project in Surreyville has struck another delay.  Yesterday, official at City Hall announced that the wrong kind of building permits had been issued regarding the parking lot and the stadium seating or "the cheap seats section" planned for the west side of the stadium.

"It's frustrating," said Gene Helmen, spokesmen for the project.  "We've bent over backwards and have done everything we've supposed to do.  But it seems like the red tape just never ends."

City Hall fired back.  "We have reviewed the application," said Jeanette Offenmyer, supervisor for the Planning Commission.  "There were errors in the paperwork submitted, which lead to erronous surveys and inspections.  The delays are of their own making."

City Hall and Eighth Inning Development, the company behind both the stadium and the efforts to bring a major league baseball team to New Oslow, have been pointing fingers at each other since the project began.  Former Mayor Stanley Kirsh had mediated between the two sides, but since he's left office, no one seems to be playing middle man.  Current Mayor Lucian Seuter has kept a hands off approach.  Many are calling for his office to step in, but to date, Seuter has remained mum on the stadium project.

A new round of surveys and inspections are scheduled, but it is estimated that this will set construction back another three months.

"I just want a baseball team," said a local man we stopped for comment.  "I'd love to take my boys to a game.  But the way things are goin'...eh.  Maybe I'll be able to take my grandsons to opening day."

Van Caldwell
player, 223 posts
Sat 16 Dec 2023
at 23:32
  • msg #439

Re: Van Caldwell

Editor-in-Chief:
In reply to Van Caldwell (msg # 437):

The Haddigan Stadium project in Surreyville has struck another delay.  Yesterday, official at City Hall announced that the wrong kind of building permits had been issued regarding the parking lot and the stadium seating or "the cheap seats section" planned for the west side of the stadium.



Huh.

...What was that story about a missing schoolteacher...?
Editor-in-Chief
GM, 2918 posts
Wed 20 Dec 2023
at 03:27
  • msg #440

Re: Van Caldwell

School Teacher Missing: A Guide to the Seamier Side of Little Bay

A group of teachers from John Bailey Junior High went out for dinner and show last Friday night.  "We just wanted to do something a little wild," said Fredia Langstrom, one of the teachers.

It would turn out to be much wilder than they thought.

The four teachers, all women ranging in ages from 32 to 44, left work in one car to head across the Pearl Gate bridge to Little Bay.  They had made reservations for a table at the popular Howdy Dowdy Nightclub.

They ordered a bottle of champagne, the steak and lobster dinners, and enjoyed the floor show.  The highlight of their evening was when crooner Cunningham Wembley came downstage and sang "What Do I Love About You?" to each one of the girls in order.

The night started getting on.  And the ladies, feeling that wine, thought about calling it an evening.  Common sense was telling them to go home while the getting was good.

But one of their number, Erma Allstead, seemed to be defying common sense.

"She kept saying the night was young," Helga Cranston, another of the group, told us later.  "Erma seemed determine to stay out until dawn."

The wine started talking, and all four ladies agreed to go to a dance club called the Bandy Leg around the corner.

The Bandy Leg is not the kind of establishment that four God feaning junior high teachers should frequent.

Fredia Langstrom explained, "We didn't know it was a...private dance hall.  You know.  One where the dancers are private?  And paid to dance?"

The Bandy Leg sells dances to lonely men.  There's a bevy of beauties who hang out and can take a twirl with you around the dance floor for a dollar a dance.  Expensive, but not illeagel.

But soon after arriving, the four teachers found themselves the subject of repeated attempts to get them onto the dance floor.

"At first it was flattering.  I had this young boy...couldn't have been more than 20. Blonde.  Tall and muscular.  He kept asking me to dance.  Said I reminded him of his mother.  I thought it was sweet.  Then he gave me a dollar and I asked him what that was for.  Then he explained to me.  And I knew we were in the wrong place."

Helga Cranston started trying to collect her cronnies soon after.  And while she was able to collect Fredia and a third member who wishes to remain annonymous, they were unable to find Erma.

"The bartender said he saw her head out to the alley with a man.  We didn't believe him.  I mean...why would she do that?"

Management at the Bandy Leg has informed us that they have a strict policy about inappropriate contact with clientele.  And certain behaviors are not tolerated.  "But this lady wasn't one of her dancers," says co-owner of the Bandy Leg, George Pearl.  "Nothing we can say about something like that."

Her three friends sobered up quite quickly as they searched Littel Bay for their missing friend.  But as the sun came up, they had to admit that she was nowhere to be found.

The Police have issued a missing persons on Erma Allstead.  She is 5' 6" tall.  39 years of age.  Brown hair and blue eyes.  Last seen wearing a gray dress in the vicinity of Cochran Street.  If you have any information about Ms. Allstead, please contact the Police department at your first opportunity.

Van Caldwell
player, 224 posts
Mon 12 Feb 2024
at 16:24
  • msg #441

Re: Van Caldwell


...Huh.

Van decides to call his newspaper buddy and get an update on things.

From a pay phone, of course...
Editor-in-Chief
GM, 2948 posts
Tue 13 Feb 2024
at 02:55
  • msg #442

Re: Van Caldwell

Welcome back.

I need to remind myself where I am in your game.  So will post a reply tomorrow.

Hope things are going well.

Editor-in-Chief
GM, 2950 posts
Wed 14 Feb 2024
at 02:53
  • msg #443

Re: Van Caldwell

You get through to Ezra Wilkins, but that takes a while.

"Oh.  It's the Mystery Man, huh?  What's up bub?

"Oh.  That missing teacher.  From what I heard, the case is at a stand still.  They haven't found much out, though they did seem to rule out it's a Red Roses case.

"So the missing teacher went out the back door of that club with some guy.  What the guy looks like is kind of a hot topic.  Six people saw the two of 'em leave, and all six gave descriptions of the guy.  But all six descriptions don't match any of the other six.  And it's not off by just a little.

"One says the guy was tall, another says he was short.  Still another says he was just in between.

"They didn't find any sign of foul play in the alley behind the club.  So if the teacher got iced there, they were careful not to mess her up back behind the club.  Only thing a' note was an upstairs neighbor swears she saw a limo drive down the alleyway at around 11:00 Am


"Me, i think they took her away in that limo.

"Why the sudden interest?  You got a line on somethin' kid?"

Van Caldwell
player, 225 posts
Fri 16 Feb 2024
at 16:07
  • msg #444

Re: Van Caldwell

"'Red Roses?' That's the first time I think I've heard that phrase-- at least in the context, of, you know... crime."

"Um... it's just... a hunch. That 'everybody's-got-a-different-description-of-the-perp' thing sounds... impossible. And I've seen too much impossible this month. So I guess you could say I'm out to track down and beat on impossible before it comes for me first."




(Wait, how do we QUOTE reply in this newfangled system?

EDIT: ...Oh, there it is. I see it now. Never mind.)

This message was last edited by the player at 16:08, Fri 16 Feb.
Editor-in-Chief
GM, 2953 posts
Mon 19 Feb 2024
at 01:10
  • msg #445

Re: Van Caldwell

"Red Roses?  You been under a rock or somethin'? He's that killer who's going around slashin' people up.  They always find the body with a rose stem on 'em.  The thorns, but no flower.  It's creepy as hell.

"But this case doesn't look like it's connected.  Cos if it was, they would have found her by now with a rose stem in what was left of her hand.

"Anyway, keep me posted.  You owe me a scoop for the info.  Call back tomorrow, and I'll tell ya if I dig anything else up."


How do you wish to proceed?
Van Caldwell
player, 226 posts
Mon 19 Feb 2024
at 02:46
  • msg #446

Re: Van Caldwell

Editor-in-Chief:
"Red Roses?  You been under a rock or somethin'? He's that killer who's going around slashin' people up.  They always find the body with a rose stem on 'em.  The thorns, but no flower.  It's creepy as hell.

"But this case doesn't look like it's connected.  Cos if it was, they would have found her by now with a rose stem in what was left of her hand"


"I dunno... maybe you haven't found her because the killer finally found someone worth giving the whole rose to. First we have nursery rhymes, now fairy tales, maybe-- Snow White and Rose Red. Or something. That's how it feels to me, anyway-- someone else subscribing to the catalog of nightmares. Well, we'll see."

"Yeah, I'll call you again soon, believe me."

Next Van decides it's time to check in with his company he owns...
Editor-in-Chief
GM, 2955 posts
Tue 20 Feb 2024
at 03:54
  • msg #447

Re: Van Caldwell

Clarise blinks as you come in.  "Morning boss.  You're in early.  Even for you."

She just got here herself.  Her coat is still in her hands, and she hasn't even plugged in the coffee maker yet.

You have the usual pile of documents on your desk.

The draft bid for the new stadium is on your desk.  Apparently, due to the drama unfolding See message 438, the bid deadline has been moved back two weeks.  Glancing at the bid, you think it's solid. Your guys do good work.  Everything seems in order.

You got a post card from Lana.  She got to Paris alright.  Your beret will arrive by overseas post in the next couple of weeks.

Lots of bills.  You may have already won a lottery.

A plain envelope without a return address is at the bottom of the stack.  From the post mark it was mailed to you yesterday.

Inside is a single sheet of paper.  No greetings or salutations.  Just the following words, brushed on in bright red paint.

THERE IS NO JUSTICE
Van Caldwell
player, 227 posts
Tue 20 Feb 2024
at 18:43
  • msg #448

Re: Van Caldwell

Editor-in-Chief:
A plain envelope without a return address is at the bottom of the stack.  From the post mark it was mailed to you yesterday.

Inside is a single sheet of paper.  No greetings or salutations.  Just the following words, brushed on in bright red paint.

THERE IS NO JUSTICE


Oh ho!

Let's hope that this is because of being connected in some way to the stadium, and not because of Judge Midnight activities. That's gonna be Van's official public guess, anyway.

Van, as a threatened citizen, calls the police about this. (Let's see what happens...)
Editor-in-Chief
GM, 2956 posts
Wed 21 Feb 2024
at 03:38
  • msg #449

Re: Van Caldwell

The bored desk sergeant takes your call, gets your particulars, and says he'll send someone over.

The someone in question arrives two hours later.  And it's someone you know.  On the Judge Midnight side that is.  Bixby Halloway.  A detective.  Odd they'd send someone of his standing out for something like this.

"Mr. Caldwell?  Detective Halloway.  Pleasure."  He shakes your hand, though you doubt he's finding any pleasure in this.  He looks miffed as all get out.

But he seems to do his job.  He examines the note carefully.  "And you got no ideas who or why anyone would send you this?"
Van Caldwell
player, 228 posts
Wed 21 Feb 2024
at 14:40
  • msg #450

Re: Van Caldwell

Editor-in-Chief:
But he seems to do his job.  He examines the note carefully.  "And you got no ideas who or why anyone would send you this?" 


Van suddenly remembers that someone in the police department may already have his name jotted down somewhere as a Person Of Interest, albeit a life-saving one. "Um. Well. First of all... Does the name Lana Colby mean anything to you, I don't suppose?"
Editor-in-Chief
GM, 2959 posts
Sat 24 Feb 2024
at 03:07
  • msg #451

Re: Van Caldwell

He stops and narrows his eyes.  "Whaddya know about that?  Oh wait.  Caldwell.  You were the guy she went to for help, weren't ya?

"Yeah.  I worked that case.  Sorry. You were kind of a bit player in that one.  So I didn't recognize the name right off the bat.

"You were tied up with that boondoggle.  And now you're gettin' Christmas Cards from a psycho?  Anything you'd like to tell me?"

Van Caldwell
player, 229 posts
Sat 24 Feb 2024
at 03:57
  • msg #452

Re: Van Caldwell

Editor-in-Chief:
He stops and narrows his eyes.  "Whaddya know about that?  Oh wait.  Caldwell.  You were the guy she went to for help, weren't ya?

"Yeah.  I worked that case.  Sorry. You were kind of a bit player in that one.  So I didn't recognize the name right off the bat.

"You were tied up with that boondoggle.  And now you're gettin' Christmas Cards from a psycho?  Anything you'd like to tell me?"


"No. Maybe it's that I survived. Maybe it's that I helped Lana survive. Or..." (Makes sure that no one else is listening, like secretary) "...My company has been hired to do the lighting for the new stadium..." He waits and watches for what the reaction to that might be...
Editor-in-Chief
GM, 2960 posts
Mon 26 Feb 2024
at 00:34
  • msg #453

Re: Van Caldwell

If he knows anything, he knows enough not to show it.

He does frown when you bring up the stadium.  "You think that might have somethin' to do with it?  Has something been going on?  Like someone askin' you for a bribe or somethin'?"

He seems genuinely unsure and making guesses.
Van Caldwell
player, 230 posts
Mon 26 Feb 2024
at 00:43
  • msg #454

Re: Van Caldwell

Editor-in-Chief:
If he knows anything, he knows enough not to show it.

He does frown when you bring up the stadium.  "You think that might have somethin' to do with it?  Has something been going on?  Like someone askin' you for a bribe or somethin'?"


"No. I'm just suspicious. I don't have any proof right now, but... something feels off. You probably know more about that stadium, and the deals going on with it, than I do... Lots and lots of money involved with it, I know that. Feels like someone's trying to rush the construction, somehow... although I haven't felt pressure to produce results so far. So is anything about this stadium... shady? Is that why someone tried to bomb the courthouse a while back? To cover up dirty deals or something?

If you tell me no, you don't know nor suspect anything like that... I guess I'll feel relieved. But it's just a feeling I have..."

Editor-in-Chief
GM, 2962 posts
Tue 27 Feb 2024
at 03:12
  • msg #455

Re: Van Caldwell

He sighs.  "Lissen Mac.  Even if I knew somethin' about it, I wouldn't talk about it.  But luckily I don't know nothin' about it.  So I don't have to lie to you."  He sort of scowls.  You get the impression he's not very happy about not knowing anything about it.

"In any event, your creepy little Christmas card here might be some rival trying to scare you off from this stadium job.  Or it could be some sicko who thinks you're kinda cute and wants to make you all theirs.  Or it could be someone's idea of a bad joke."

He studies the card again.  "Were you maybe expecting to get some justice soon?  You got any legal cases or something like that brewin'?"
Van Caldwell
player, 231 posts
Tue 27 Feb 2024
at 13:55
  • msg #456

Re: Van Caldwell

Editor-in-Chief:
"In any event, your creepy little Christmas card here might be some rival trying to scare you off from this stadium job."


"Then they should've been a lot more specific. This just makes me think someone wants to kill me." 

Editor-in-Chief:
"Or it could be some sicko who thinks you're kinda cute and wants to make you all theirs.  Or it could be someone's idea of a bad joke."


"I don't really buy either of those two ideas. ...I'll bet you a fin you don't either."


Editor-in-Chief:
He studies the card again.  "Were you maybe expecting to get some justice soon?  You got any legal cases or something like that brewin'?"


"No. Not me. I did have a bad experience recently in a lawyer's office, though." Van gives a meaningful look. "And that was the kind of thinking that led to me calling you."

Van had wondered how he'd make his Van self seem different than his Judge Midnight persona. The answer seemed to be that his Van persona was coming off as flip and sarcastic. Well, that was different from the grim, terse professionalism of Judge Midnight, sure enough...

Van did consider, though, just for a moment, what had happened to his father, at the courthouse. But he was already treading a fine-enough line between his life and that of Judge Midnight, with this other man in the room, as it was. Still, it was worrying. This was no time to think about it out loud, though.
Editor-in-Chief
GM, 2963 posts
Wed 28 Feb 2024
at 03:29
  • msg #457

Re: Van Caldwell

Halloway keeps studying the card.  "That'd be an easy fin for you.  Hmmm."

He puts the note and the envelope it came in into a separate envelope for evidence.  He then goes over the incidents with Lana with you, as well as your personal, recent history.

"For now, here's my card.  Call me if anything...and I mean anything...strange occurs.  Or if you remember somethin'.  I'm gonna wanna talk to some of your people here.  And I will be back in touch."

Going to cut the interview short since it will just be a lot of rehashing of what has gone before.  If there is something specific you wanted to tell Halloway or ask him, now's the time.  If not, we will be moving on.
Van Caldwell
player, 232 posts
Wed 28 Feb 2024
at 17:26
  • msg #458

Re: Van Caldwell

Editor-in-Chief:
Going to cut the interview short since it will just be a lot of rehashing of what has gone before.  If there is something specific you wanted to tell Halloway or ask him, now's the time.  If not, we will be moving on.


(Nah, let's move on. I don't mind him talking to my people. Heck, Van wants him to.)

Indeed, Van himself wants to hear how the stadium lighting project has been coming. He also wants to ask if anyone has tried to contact or pressure any of his people. Attempted bribes? Strange messages or threats? Weird phone calls or clicks on the phone line? Being followed? Other?
Editor-in-Chief
GM, 2965 posts
Fri 1 Mar 2024
at 03:48
  • msg #459

Re: Van Caldwell

Your folks seem to have the situation well in hand.  There's been a delay in that the entire stadium construction is on hold.  see the story in the newspaper from an earlier message But none of your fellows seem to indicate any nefarious doings, concerns about blackmail, or receiving veiled threats.

It's just you.  Go fig.

Lunch is a tuna melt with tomato soup from the little cafe in the lobby.  It's not bad for what it is.

As you are breaking up your saltines into the soup, the funny little light on your desk starts to flash.  You've got a Midnight Message!

Yes!  A Midnight Message!  Your super computer is busy scanning police and emergency channels for anything of interest.  And boy, has it found something of interest.

Erma Allstead, the missing school teacher, has been found.  She showed up to her teaching job. Except she was shaved bald, blind, and naked except for a bomb strapped around her waist.

Currently, she's holding her third period geography class students hostage.  She's making "crazy demands".  The police are working to evacuate the school.  The hostage negotiator has just arrived.

It seems the police can't get close to the school room though.  There's some kind of motorized tank roaming the hallways, making entrance "difficult".

The story is just about to break on the news.
Van Caldwell
player, 233 posts
Fri 1 Mar 2024
at 17:08
  • msg #460

Re: Van Caldwell

Editor-in-Chief:
As you are breaking up your saltines into the soup, the funny little light on your desk starts to flash.  You've got a Midnight Message!

Yes!  A Midnight Message!  Your super computer is busy scanning police and emergency channels for anything of interest.  And boy, has it found something of interest.


(I have a super computer? I... did not know that.)

Editor-in-Chief:
Erma Allstead, the missing school teacher, has been found.  She showed up to her teaching job. Except she was shaved bald, blind, and naked except for a bomb strapped around her waist.

Currently, she's holding her third period geography class students hostage.  She's making "crazy demands".  The police are working to evacuate the school.  The hostage negotiator has just arrived.

It seems the police can't get close to the school room though.  There's some kind of motorized tank roaming the hallways, making entrance "difficult".

The story is just about to break on the news.


Oh BOY is that a job for Judge Midnight. Van leaves, gets dressed as Judge Midnight, and gets over there as fast as he can...
Editor-in-Chief
GM, 2966 posts
Sat 2 Mar 2024
at 05:06
  • msg #461

Re: Van Caldwell

I thought when we originally discussed Van's set up, it was mentioned that he had a computer like Batman's.  Except it was period.

If I am being delusional, sorry about that.  But you have one now.  Just keep in mind, it is less supertech and more punch card.


John Bailey Junior High is named after a senator two generations back.  Not very noteworthy.  You recall your father once referring to him as "one of the best senators money could buy".  There's no statue of him in front of the building.  Or if there is, you can't see it through the mass of police vehicles, news trucks, fire engines, and ambulances.  Children are being herded across the street to stand in the parking lot of the Baily Public Library.  The streets are choked with cars as parents try to rush into the scene to find and rescue their kids.

In short, it's panic and chaos.  The story must have broke on the news when you were on your way over.

Getting in through the front door is not going to happen.  Well. Not unless you find some way to stroll in through the police line.

The cops do have the building surrounded, paying special attention to the north wing of the building.  There's a southern wing that's not getting as much attention.  And the gym isn't too far from the northern wing.  The police have snipers setting up on the roof of the gym, but at the moment they don't seem to be paying too much attention to inside the gym.

From what you can gather, the class room in question is on the second floor of the northern wing.
Van Caldwell
player, 234 posts
Sat 2 Mar 2024
at 12:23
  • msg #462

Re: Van Caldwell

Editor-in-Chief:
I thought when we originally discussed Van's set up, it was mentioned that he had a computer like Batman's.  Except it was period.


(Nope, I went back and looked at what we said, didn't see anything like that.)


Editor-in-Chief:
If I am being delusional, sorry about that.  But you have one now.  Just keep in mind, it is less supertech and more punch card.


(Oh well. I'll take it. If you HAD suggested it, I probably would have accepted it then, too.)


Editor-in-Chief:
The cops do have the building surrounded, paying special attention to the north wing of the building.  There's a southern wing that's not getting as much attention.  And the gym isn't too far from the northern wing.  The police have snipers setting up on the roof of the gym, but at the moment they don't seem to be paying too much attention to inside the gym.

From what you can gather, the class room in question is on the second floor of the northern wing.


Decisions, decisions. It makes more sense to Judge Midnight that he should be able to get in without being caught by going into the southern wing.

So, stealthy...

(06:21, Today: Van Caldwell rolled 4 using 2d4 ((1,3)).

3. Success, maybe with a small complication?)

Editor-in-Chief
GM, 2968 posts
Mon 4 Mar 2024
at 03:48
  • msg #463

Re: Van Caldwell

You find a classroom that left a window open.  Skulking through it, you find yourself near the halfway point down the ground floor of the southern wing.



Map!

The two wings bud off a stub of a central building.

The cops have filled up the central core.

There are sets of stairs going up at the end of each wing and one in the central core.

There aren't many cops down the southern way.

Small complication will come up in a bit.  You need to get up to the second floor on the north wing.  How do you want to go about it?
Van Caldwell
player, 235 posts
Mon 4 Mar 2024
at 14:56
  • msg #464

Re: Van Caldwell


Feels like I should get off the ground floor as soon as possible, to get away from the cops. So I guess I'll try taking the first stairs up. Hope I don't attract the attention of the snipers... but if they were doing their job, this might be over already maybe, so...

Editor-in-Chief
GM, 2969 posts
Tue 5 Mar 2024
at 02:05
  • msg #465

Re: Van Caldwell

Depends on whether they have a line of sight to the classroom or not.  We'll get there maybe.

You head to the southern end of the building and skulk your way up the stairwell.  Looking down the hallway, you can see the cops have occupied the central hub.  They are setting up barriers along the hall to the northern wing.  Seems like they are assuming the bomb will go off and are trying to shield as much of the building from any kind of blast they can.

Looks like they got all the kids out of the building at least.  Well.  Assumably all the kids except the hostages.

I will try to get you an updated map when I can.  The internet isn't being too helpful at the mo
Van Caldwell
player, 236 posts
Tue 5 Mar 2024
at 02:12
  • msg #466

Re: Van Caldwell

Editor-in-Chief:
Depends on whether they have a line of sight to the classroom or not.  We'll get there maybe.

You head to the southern end of the building and skulk your way up the stairwell.  Looking down the hallway, you can see the cops have occupied the central hub.  They are setting up barriers along the hall to the northern wing.  Seems like they are assuming the bomb will go off and are trying to shield as much of the building from any kind of blast they can.

Looks like they got all the kids out of the building at least.  Well.  Assumably all the kids except the hostages.

I will try to get you an updated map when I can.  The internet isn't being too helpful at the mo


(That's fine, will stand by)
Editor-in-Chief
GM, 2970 posts
Tue 5 Mar 2024
at 02:17
  • msg #467

Re: Van Caldwell




D is for door.  The funny blue things are the barriers mentioned above.  The cops are mostly gathered around the central stairwell, though there are a few along the border of the barrier ring.

I will let you ask whatever questions you may have and then we will proceed.

Thanks

Van Caldwell
player, 237 posts
Tue 5 Mar 2024
at 03:11
  • msg #468

Re: Van Caldwell


(Ugh. Don't really wanna try to talk to the cops...

So the obvious thing would be for me to go back down and come up the stairs closer to the classroom-- but-- there're cops downstairs too, right?)

Editor-in-Chief
GM, 2972 posts
Wed 6 Mar 2024
at 04:32
  • msg #469

Re: Van Caldwell

Yes.

There may be a couple of other options.  Want some hints?

You can roll for them.  The better the test result, the better the hint.

Van Caldwell
player, 238 posts
Wed 6 Mar 2024
at 13:33
  • msg #470

Re: Van Caldwell

Editor-in-Chief:
Yes.

There may be a couple of other options.  Want some hints?

You can roll for them.  The better the test result, the better the hint.


(Er... roll what? 1d4?)
Editor-in-Chief
GM, 2974 posts
Fri 8 Mar 2024
at 02:26
  • msg #471

Re: Van Caldwell

Yep.  You're making a test if you want me to give you a hint.  Let's call it a science roll.
Van Caldwell
player, 239 posts
Fri 8 Mar 2024
at 13:41
  • msg #472

Re: Van Caldwell

Editor-in-Chief:
Yep.  You're making a test if you want me to give you a hint.  Let's call it a science roll.


(Ah, Science. That's what I was basically asking.

07:40, Today: Van Caldwell rolled 7 using 3d4.  SKILL: Science (electronics, physics): Van gets +2 dice when rolling to do anything with. –

Hm, 3.)

Editor-in-Chief
GM, 2975 posts
Sat 9 Mar 2024
at 03:32
  • msg #473

Re: Van Caldwell

As you noodle it out, three possible avenues seem to suggest themselves.

First, get your hands on a cop uniform.  The cops are hyper focused on the classroom.  So they aren't paying too much attention to each other.  You can probably get more intel on what's going on inside the classroom.  And maybe figure out a way to get inside from here.

The other alternative is to wait, and hope, the stand off lasts into the evening hours.  It looks like the top classroom along the western side of the corridor has two doors, one opening behind the barrier line.  If you can get that far, a distraction might help you make it the rest of the way.

The last possible alternative is that empty classroom to the south of the hostage room.  No one seems to be in it.  If you could get inside there, maybe you could get through the wall somehow.

Those are just suggestions.  One will definitely work.  One has a decent chance of working. One...hope you roll well.

There may be other possibilities.  Give it your best shot.

Van Caldwell
player, 240 posts
Sat 9 Mar 2024
at 13:46
  • msg #474

Re: Van Caldwell


(Wait, just noticed-- that green part of the latest map-- where it says HOSTAGES (Second Floor)... that's just the name of this map? There... are... no hostages south of the gym, right? Or did I misunderstand something)
Editor-in-Chief
GM, 2977 posts
Mon 11 Mar 2024
at 02:40
  • msg #475

Re: Van Caldwell

In reply to Van Caldwell (msg # 474):

Sorry about that.  Did not catch the face Inkarnate didn't delete that.

Yes.  The Hostages are only in the space marked "Hostage Classroom".  No where else

Van Caldwell
player, 241 posts
Mon 11 Mar 2024
at 02:49
  • msg #476

Re: Van Caldwell

Well, I've got to try something...

Judge Midnight will try getting a cop uniform.

Specifically, Judge Midnight will try using his Magnetic Glove to create a distraction to lure ONE cop back to the area where he is-- perhaps by pulling a single bullet from a cop's belt and pulling it across the floor and down the hall...

(21:47, Today: Van Caldwell rolled 3 using 2d4 with rolls of 2,1.  The Magnetic Glove!

2. Well THAT didn't work super well..)

Editor-in-Chief
GM, 2978 posts
Mon 11 Mar 2024
at 03:02
  • msg #477

Re: Van Caldwell

Just piling up those complications, ain't we?

You manage to use the glove to drag a bullet out of the cop's belt.

He notices it almost right away.  Eyebrows cocked, he follows the bullet down the hall to the classroom...

...and seems completely unsurprised when you spring upon him!

I am assuming you were going to knock the fellow out.  Too bad.  It will have to be a melee.

Them's the breaks.

Van Caldwell
player, 242 posts
Mon 11 Mar 2024
at 15:44
  • msg #478

Re: Van Caldwell

Editor-in-Chief:
Just piling up those complications, ain't we?


(What other choice does one have?)

Editor-in-Chief:
You manage to use the glove to drag a bullet out of the cop's belt.

He notices it almost right away.  Eyebrows cocked, he follows the bullet down the hall to the classroom...

...and seems completely unsurprised when you spring upon him!

I am assuming you were going to knock the fellow out.  Too bad.  It will have to be a melee.

Them's the breaks.



(I was in fact planning to try to knock 'im out, and that is still my plan...

10:39, Today: Van Caldwell rolled 9 using 3d4.  knock 'im out, quick.

UGH, I thought I hit _Record Every Die_, but I guess something went wrong.

Once again: I sure do wish that _Record Every Die_ was the default on the dice roller, but only you can make that change, not me.

Willing to accept my word for it that the results were 1, 4, 4? 'Cause they were...

(What does roll=1710171590.32647.370614 mean, anyway, exactly?)

Editor-in-Chief
GM, 2979 posts
Tue 12 Mar 2024
at 03:17
  • msg #479

Re: Van Caldwell

It's an ancient Babylonian mystical code.  Congrats.  You've awakened Cthulhu.

By the by, spell check recognizes "Cthulhu".  Lovecraft has truly achieved the most any writer can hope for.

Anyhoo...


The cop comes into the room, hand on gun, eyes scanning the area...

And you whack him from behind.  He goes down without a fuss.

I'm going to assume you strip him quickly and efficiently.

Now then.


The cops are, understandably, on edge.  You make your way towards the command point, which happens to be near the northern stairwell.

As you merge into the small cluster of cops, you notice several detectives up front.  Including your friend Halloway.  Shouldn't he be working on your strange letter?  Oh well.

The detectives seem to be arguing.  From what you can tell, Erma Allstead, has cut off all contact with the negotiator.  The snipers have reported that she has the students lining up along the windows and has the blinds pulled down, which is keeping the snipers from trying to make any kind of shot.

The detectives are discussing whether to try to storm the classroom or hold off and try to make contact again.

They seem to want to send a man in...
Van Caldwell
player, 243 posts
Tue 12 Mar 2024
at 14:24
  • msg #480

Re: Van Caldwell

Editor-in-Chief:
It's an ancient Babylonian mystical code.  Congrats. 

(Ask a simple question, get... something else)


<quote Editor-in-Chief>
The cop comes into the room, hand on gun, eyes scanning the area...

And you whack him from behind.  He goes down without a fuss.

I'm going to assume you strip him quickly and efficiently.


(Assume away.

(I'll keep the magnetic glove in my pocket, though, in case I need it...))


Editor-in-Chief:
The cops are, understandably, on edge.  You make your way towards the command point, which happens to be near the northern stairwell.

As you merge into the small cluster of cops, you notice several detectives up front.  Including your friend Halloway.  Shouldn't he be working on your strange letter?  Oh well.

The detectives seem to be arguing.  From what you can tell, Erma Allstead, has cut off all contact with the negotiator.  The snipers have reported that she has the students lining up along the windows and has the blinds pulled down, which is keeping the snipers from trying to make any kind of shot.

The detectives are discussing whether to try to storm the classroom or hold off and try to make contact again.

They seem to want to send a man in...


Ugh. If I speak up, Holloway will recognize me. (Can I go downstairs now and come up over there by the classroom...?)
Editor-in-Chief
GM, 2980 posts
Wed 13 Mar 2024
at 03:38
  • msg #481

Re: Van Caldwell

Yes.
Van Caldwell
player, 244 posts
Wed 13 Mar 2024
at 13:32
  • msg #482

Re: Van Caldwell

Editor-in-Chief:
Yes.


(That's definetley what Van'll want to do, then...)

Trying not to blow his secret identity thing, Van goes downstairs, passes amongst the cops there, and then back up right near the door to the classroom...
Editor-in-Chief
GM, 2983 posts
Sat 16 Mar 2024
at 02:33
  • msg #483

Re: Van Caldwell

There's one cop standing right outside the door.  His badge reads MAYTAG

He glances your way and whispers, "What's up?  Why'd they send you over? Who are you?"
Van Caldwell
player, 245 posts
Sat 16 Mar 2024
at 13:13
  • msg #484

Re: Van Caldwell

Editor-in-Chief:
There's one cop standing right outside the door.  His badge reads MAYTAG

He glances your way and whispers, "What's up?  Why'd they send you over? Who are you?"


"Just transferred. Technically on the force, but paperwork's still going through, was going to start next week. But I've had hostage negotiation training so they called me in now. Let me in, quick."
Editor-in-Chief
GM, 2985 posts
Mon 18 Mar 2024
at 03:14
  • msg #485

Re: Van Caldwell

I'm going to ask for a roll of some kind.  You can just roll one dice for the test.  Or if you have a skill you think will apply, you can make the roll based on that.

But I want to see how much this guy will buy that story.

Thanks

Van Caldwell
player, 246 posts
Mon 18 Mar 2024
at 13:34
  • msg #486

Re: Van Caldwell

Editor-in-Chief:
I'm going to ask for a roll of some kind.  You can just roll one dice for the test.  Or if you have a skill you think will apply, you can make the roll based on that.

But I want to see how much this guy will buy that story.

Thanks


Van uses What Have You Sworn? to try to get something on this guy that will help persuade...

(08:32, Today: Van Caldwell rolled 3 using 1d4.  What Have You Sworn, cop? WITH penalty for Shadow Strength/Speed last roll. – 3

I know it's not exactly what you asked but it was the closest I could get to a skill that would help)

Editor-in-Chief
GM, 2986 posts
Tue 19 Mar 2024
at 06:08
  • msg #487

Re: Van Caldwell

No.  That's fine.  I can see where you would use that to get a bead on the guy, and tailor an approach to him.

The question is do you want to roleplay out the approach?  Or just let the roll carry us through?


This guy is fairly on the up the up.  He's made vows to his wife through their marriage and the community through his Cop's oath.

He seems fairly intent on fulfilling his vows.  You size him up to be a decent guy, though maybe not the brightest bulb.  He'll follow the chain of command though.

If you'd rather hand wave it, we can assume you use this insight to bypass him. If you want to roleplay it out, go ahead.  I'll consider it for XP if you do.

Thanks

Van Caldwell
player, 247 posts
Tue 19 Mar 2024
at 13:04
  • msg #488

Re: Van Caldwell

Editor-in-Chief:
No.  That's fine.  I can see where you would use that to get a bead on the guy, and tailor an approach to him.

The question is do you want to roleplay out the approach?  Or just let the roll carry us through?


This guy is fairly on the up the up.  He's made vows to his wife through their marriage and the community through his Cop's oath.

He seems fairly intent on fulfilling his vows.  You size him up to be a decent guy, though maybe not the brightest bulb.  He'll follow the chain of command though.

If you'd rather hand wave it, we can assume you use this insight to bypass him. If you want to roleplay it out, go ahead.  I'll consider it for XP if you do.

Thanks


"Look, I'm a good judge of character-- that's part of how they chose me for this. And I'll tell you, you seem like a decent guy to me. You and I both swore an oath to uphold the public good and serve the people, and I take that as seriously as I'm sure you do. I'm just asking you to let me through so I can do that, even though I'm sure we both understand how risky that sounds."
Editor-in-Chief
GM, 2987 posts
Wed 20 Mar 2024
at 03:05
  • msg #489

Re: Van Caldwell

He seems perplexed.  "Huh?  Well sure we got a job to do.  We're both cops, right?  Serve and protect...oh!  Are you the negotiator?  They didn't tell me you'd be going in.  If that's what you gotta do?  But...shouldn't you have back up?"

He isn't stopping you from opening the door and going through.

Not the brightest bulb our Maytag.

Anything you want to do prior to stepping through?  Or just bolding waltzing in?

Van Caldwell
player, 248 posts
Wed 20 Mar 2024
at 03:08
  • msg #490

Re: Van Caldwell

Editor-in-Chief:
He seems perplexed.  "Huh?  Well sure we got a job to do.  We're both cops, right?  Serve and protect...oh!  Are you the negotiator?  They didn't tell me you'd be going in.  If that's what you gotta do?  But...shouldn't you have back up?"

He isn't stopping you from opening the door and going through.

Not the brightest bulb our Maytag.

Anything you want to do prior to stepping through?  Or just bolding waltzing in?


(No, I can't think of anything. I'd love to have some way to slip back into my Judge Midnight outfit, but I just can't see how that can happen. I guess I'd better just head on in...)
Editor-in-Chief
GM, 2989 posts
Fri 22 Mar 2024
at 04:25
  • msg #491

Re: Van Caldwell

You may want to consider spending some XP on either a portable fog bank or an ability that confuses viewers as to your identity.

Just sayin'


You step through the door.

The classroom is in disarray.

The desks have been pushed against eastern wall of the room.  Students are seated on top of the desks, facing away from the center of the room and staring out the window, even though the venetian blinds are down.

This appears to be the "screen" the snipers were talking about.  There's no way there is enough visibility into the classroom where any of the snipers could take the shot without risking one of the students who are acting as human shields.

The other students are huddled against the southern wall.  They all turn to look at you as you saunter in.

Standing in the middle of the room, dancing, is a woman, naked except for a bomb strapped around her midsection.  It looks like the classic "mad scientist" type of bomb.  Sticks of dynamite all connected by wires to a central mechanism which looks like an alarm clock that is swinging in between her breasts.

It's sad that the nudity and the bomb aren't the truly weird things about her.

There's a small elf perched on her shoulder.  It looks like a child's toy or a Christmas decoration.  It's palm sized.  With a big, doofy looking grin and wearing a red and green jester's outfit.  It's eyes are moving clockwork like left and then right.  Left and then right.  It's mouth is open and a recorded voice accompanied by tiny recorded horn music is singing

If you're happy and you know it
Say achoo


The woman says "Ah!  Choo!"

If you're happy qand you know it
Say achoo!


You aren't sure how the elf is remaining attached to her shoulder despite her shimmying dance steps.

But the truly weird thing here are her eyes.

She has no pupils.  No whites.  Nothing.  Her eyes are instead filled with a spiraling pattern.  Like one of those magic wheels they spin at the fun fair.  A wavy, circular line that just spins round and round and round inside her ocular crevice.

The elf stops singing when you come in.  The woman stops dancing.
Van Caldwell
player, 249 posts
Sun 24 Mar 2024
at 20:44
  • msg #492

Re: Van Caldwell

Editor-in-Chief:
You may want to consider spending some XP on either a portable fog bank or an ability that confuses viewers as to your identity. Just sayin'


(Hey, when I get some more...)


Editor-in-Chief:
But the truly weird thing here are her eyes.

She has no pupils.  No whites.  Nothing.  Her eyes are instead filled with a spiraling pattern.  Like one of those magic wheels they spin at the fun fair.  A wavy, circular line that just spins round and round and round inside her ocular crevice.

The elf stops singing when you come in.  The woman stops dancing.


(Science roll-- looking at the bomb and its wires to see if I can figure out a way to disconnect it with the magnetic glove:

15:38, Today: Van Caldwell rolled 2 using 2d4 ((1,1)).

Well that's just great.)

Editor-in-Chief
GM, 2991 posts
Mon 25 Mar 2024
at 03:46
  • msg #493

Re: Van Caldwell

next XP will be handed out after we get out of this bit.

A quick glance at the bomb...huh.  That is one amateur job.  You think.  Could be.

Yeah.  You think you could use the gloves to yank on it.  Sure.  Why not?

Well.  Maybe not.

The woman turns to stare at you.  The elf whispers something at her.

She smiles at you.  "Are you here to meet my demands?  Wait.  Did I have demands?"
Van Caldwell
player, 250 posts
Mon 25 Mar 2024
at 13:53
  • msg #494

Re: Van Caldwell

Editor-in-Chief:
next XP will be handed out after we get out of this bit.

A quick glance at the bomb...huh.  That is one amateur job.  You think.  Could be.

Yeah.  You think you could use the gloves to yank on it.  Sure.  Why not?

Well.  Maybe not.

The woman turns to stare at you.  The elf whispers something at her.

She smiles at you.  "Are you here to meet my demands?  Wait.  Did I have demands?"


Okay... the elf is the biggest problem (perhaps not counting the bomb). That's his control. It's got to have metal parts... but if it's glued to her... Then me trying to rip it off with the glove might just piss them both off on top of not working...

"We don't know your demands. I'm here to ask you about them." Van points to the elf. "Er, who's your friend?"
Editor-in-Chief
GM, 2992 posts
Tue 26 Mar 2024
at 03:12
  • msg #495

Re: Van Caldwell

She blinks.  For a moment the weirdness in her eyes hesitates.

"Did...my friend?  I have a friend?"

The elf's metalic mouth opens and a thin, reedy, reverb-y chuckle admits out of it.

If you're happy and you know it
Say "Back OFF!"


She shakes her head.  "Uh...yeah.  You should back off."

If you're happy and you know it
Say "I'll do IT!"


"Yeah!  Yeah!  I'll...uh...what'll I do?"
Van Caldwell
player, 251 posts
Tue 26 Mar 2024
at 13:55
  • msg #496

Re: Van Caldwell

Editor-in-Chief:
She blinks.  For a moment the weirdness in her eyes hesitates.

"Did...my friend?  I have a friend?"

The elf's metalic mouth opens and a thin, reedy, reverb-y chuckle admits out of it.

If you're happy and you know it
Say "Back OFF!"


She shakes her head.  "Uh...yeah.  You should back off."

If you're happy and you know it
Say "I'll do IT!"


"Yeah!  Yeah!  I'll...uh...what'll I do?"


Van didn't know what to do. He didn't really have any hostage-negotiation training. What Judge Midnight was best at was strength and speed.

Hell with it.

With his Shadow speed and strength, before anyone could do or say anything else, Van rushed forward suddenly to grab the elf and destroy it. The woman barely seemed to realize that the elf was on her shoulder, nor how much it was influencing her. It had to go.

(08:49, Today: Van Caldwell rolled 7 using 3d4.  Wow I sure hope this works-- kill the elf--. – 7

Oh shit, I copied the wrong part. The results were 1, 4, 2.

If you're still willing to take my word for it, that 4 = a big success.

If it bugs you that you keep having to take my word for it, I hereby mention once again that all you'd have to do to fix this problem forever would be to adjust the default setting of the Dice Roller to Record Each Die...)

Editor-in-Chief
GM, 2994 posts
Wed 27 Mar 2024
at 03:31
  • msg #497

Re: Van Caldwell

Nah.  I trust ya

Before anyone can say Husker Do!, you are standing before her and have your hands on the elf.

There's an electronic sounding squawk as you wrench the elf off her shoulder.  Seems someone used some kind of adhesive, because you take part of her skin off with it.  But better she have to get some stitches rather than become a bunch of splotches on what's left of the smoldering wall.

The kids all scream and start to throw themselves to the ground, clutching the top of her heads.

Erma screams and starts to fall backwards, her eyes starting to spin counterclockwise and her mouth coming open.

From inside the elf, you hear a telereceiver squawk out

...party pooper... or something like that.  When you suddenly feel the elf start to vibrate in your hands.

Suddenly, something occurs to you...

Wouldn't it be ironic if the elf was also a bomb?
Van Caldwell
player, 252 posts
Wed 27 Mar 2024
at 13:41
  • msg #498

Re: Van Caldwell

Editor-in-Chief:
When you suddenly feel the elf start to vibrate in your hands.

Suddenly, something occurs to you...

Wouldn't it be ironic if the elf was also a bomb?


(Well first of all: This is exactly part of why I specifically said Van rushed forward suddenly to grab the elf and destroy it. The "and destroy it" part was pretty specifically for this part of this situation-- the point was to crush it and/or tear it apart so it didn't say nor do anything else.

If me saying that just now didn't change your mind about anything:

Well, great.

Well, the penalty on the new move is only mitigated by keeping on trying to use Shadow Strength and/or Speed, since that's the only way for me to keep rolling more than 1 die with a 1-die penalty...

08:34, Today: Van Caldwell rolled 3 using 2d4 with rolls of 2,1.  Keep the elf from hurting anyone, especially not me nor the kids.

Well, crap. 2.

If the elf is a bomb, it can't be a huge one. Probably just one that's dangerous for me to keep holding... or throwing toward the kids. So I don't dare throw it toward the windows, where the kids are...

Kids east, kids south, door west, which involves its own problems.

Northern wall seems safe. Van'll try to throw it there.)

Editor-in-Chief
GM, 2996 posts
Fri 29 Mar 2024
at 05:19
  • msg #499

Re: Van Caldwell

I should have been more clear in my intentions.  Sorry. It was a bit of a long night and I was rushing to get through posts.

Before you crush it, I wanted to give you the warning it was, potentially, a bomb.  Or something.

If you want to keep trying to crush it, you may.  If you want to throw it, you may.

So am I safe in assuming you are going to crush it?  You can do so easily enough.  But I just want to be sure so I know how to narrate things forward.

Sorry for the confusion.  Thanks.

Van Caldwell
player, 253 posts
Fri 29 Mar 2024
at 19:51
  • msg #500

Re: Van Caldwell

Editor-in-Chief:
I should have been more clear in my intentions.  Sorry. It was a bit of a long night and I was rushing to get through posts.

Before you crush it, I wanted to give you the warning it was, potentially, a bomb.  Or something.

If you want to keep trying to crush it, you may.  If you want to throw it, you may.

So am I safe in assuming you are going to crush it?  You can do so easily enough.  But I just want to be sure so I know how to narrate things forward.

Sorry for the confusion.  Thanks.


(Got it. BECAUSE i got a 4, you were trying to warn me that in your story, it was already rigged with explosive potential.

Let's try the northern wall.)

Editor-in-Chief
GM, 2999 posts
Tue 2 Apr 2024
at 02:49
  • msg #501

Re: Van Caldwell

Yep.  Your 4 got you a Spidey Sense moment.  Or Midnight Tingle.  I'm going to be using that from now on.

You hurl the elf at the northern wall.

It hits and blows, though not quite in the way you may have been expecting.  A large mass of foam shoots out, soon blooming into a large, stiff mass about the size of a grown man.

Erma falls on her face, passing out.

The kids are screaming and start running for the exit.  You can hear cops outside shouting.

You have time for one action and then you better figure out how to make yourself scarce.
Van Caldwell
player, 254 posts
Tue 2 Apr 2024
at 19:12
  • msg #502

Re: Van Caldwell

Editor-in-Chief:
Yep.  Your 4 got you a Spidey Sense moment.  Or Midnight Tingle.  I'm going to be using that from now on.

You hurl the elf at the northern wall.

It hits and blows, though not quite in the way you may have been expecting.  A large mass of foam shoots out, soon blooming into a large, stiff mass about the size of a grown man.

Erma falls on her face, passing out.

The kids are screaming and start running for the exit.  You can hear cops outside shouting.

You have time for one action and then you better figure out how to make yourself scarce.


Aw, crap.

There is no TIME to try to save Edna The Unfortunate Bomb-Wearing Person. She'll be okay, or she won't. Probably not, but I've done all I can do. It's time to get out of here NOW.

"GO, KIDS, GO! RUN! GO! NOW!"

Whichever kid is last to leave, Van picks the kid up and runs out the door with it shouting "EVERYBODY MOVE! THE KIDS ARE ALL OUT BUT THE BOMB'S STILL ARMED!" because
1. warning them
2. they're gonna be less likely to look at the face of a cop heroically carrying a kid to safety.

Van is running downstairs, carrying the child, in the same direction he came up to this floor...

(14:04, Today: Van Caldwell rolled 4 using 2d4 ((2,2)).

Annnnnd slight fail. Non-disastrous fail. Thanks, dice. Thanks so much.)

Editor-in-Chief
GM, 3000 posts
Wed 3 Apr 2024
at 03:51
  • msg #503

Re: Van Caldwell

Hmmmm.  I'm going to use this opportunity to make your life a little more interesting.

You grab up one of the kids and hug them, rushing out and yelling.

The bomb squad outside seem shocked, but start pouring into the room as you vacate it.  As you hit the stairs, you keep waiting to hear the Edna-Shattering-Ka-Boom.  But it doesn't come.  Maybe the bomb was a decoy all along?

As you near the bottom of the landing, the kid pushes back, managing to leverage themselves back far enough so they can peer into your face.  The kid's eyes seem to narrow.

But then another cop is running up to you, asking what is going on.

You're soon surrounded by "fellow" cops who are waiting for your answer.  One of them offers to take the kid from you.
Van Caldwell
player, 255 posts
Wed 3 Apr 2024
at 18:23
  • msg #504

Re: Van Caldwell

Editor-in-Chief:
But then another cop is running up to you, asking what is going on.

You're soon surrounded by "fellow" cops who are waiting for your answer.  One of them offers to take the kid from you.


Van hands the kid over. "What about Jackson?" I ask. "Has anyone seen-- hold on! --Stay right there, all of you! Back in a minute!" Van runs to where he left that one officer he knocked out, and his Judge Midnight clothing... (Hoping they don't follow him...)
This message was last edited by the player at 18:23, Wed 03 Apr.
Editor-in-Chief
GM, 3001 posts
Thu 4 Apr 2024
at 03:44
  • msg #505

Re: Van Caldwell

They all seem to be much too busy with the whole bomb-kids crying thing to worry about you.

You quickly don your Midnight Masque and are soon your own resplendent self!

What now?
Editor-in-Chief
GM, 3004 posts
Wed 10 Apr 2024
at 04:18
  • msg #506

Re: Van Caldwell

Hey Sir.  Hope you are well.  Let me know if you are waiting on me for something.  If not, I will see you when you get back.

Thanks

Van Caldwell
player, 256 posts
Sat 20 Apr 2024
at 19:14
  • msg #507

Re: Van Caldwell

Editor-in-Chief:
They all seem to be much too busy with the whole bomb-kids crying thing to worry about you.

You quickly don your Midnight Masque and are soon your own resplendent self!

What now?


Now is time to get the hell out of here-- unseen, if possible. (Do I need a plan or a roll or both for that?)

Editor-in-Chief:
Hey Sir.  Hope you are well.  Let me know if you are waiting on me for something.  If not, I will see you when you get back.

Thanks


(Yeah sorry-- I told all my players, but you were the one person I didn't stop to take time to tell.

On the other hand, that wasn't right away-- by April 9th, I still hadn't gotten around to explaining even to them where I was, I don't think)

Editor-in-Chief
GM, 3011 posts
Sun 21 Apr 2024
at 04:53
  • msg #508

Re: Van Caldwell

No need for a roll.  There's so much chaos at the moment, you should be able to slip away without much trouble.

Any idea about your next steps?  Or do you need a lead in?  Your call.

Thanks

Van Caldwell
player, 257 posts
Sun 21 Apr 2024
at 19:18
  • msg #509

Re: Van Caldwell

Editor-in-Chief:
No need for a roll.  There's so much chaos at the moment, you should be able to slip away without much trouble.

Any idea about your next steps?  Or do you need a lead in?  Your call.

Thanks


The first thing Van's gonna do is high-tail it back home, change clothes to not all-black, and then go straight to the office and do some work in case anyone decides to check on where he is!
Editor-in-Chief
GM, 3012 posts
Mon 22 Apr 2024
at 03:13
  • msg #510

Re: Van Caldwell

You polish off the paperwork in your in-tray and realize the sun went down ages ago.  Outside, the city is lit up like a Christmas tree.  That's right.  It's Friday.  People are going out to unwind.

The evening edition has an update.  All the kids were rescued with only minor injuries.  Edna is being detained at Saint Madeline's hospital under heavy guard.  The Police Chief's office has not issued a statement other then to confirm none of the kids were harmed.

No one shows up to escort you downtown.  It sounds like they haven't connected you to anything.

Yet.

Mwah ha ha
Van Caldwell
player, 258 posts
Mon 22 Apr 2024
at 18:53
  • msg #511

Re: Van Caldwell

Editor-in-Chief:
You polish off the paperwork in your in-tray and realize the sun went down ages ago.  Outside, the city is lit up like a Christmas tree.  That's right.  It's Friday.  People are going out to unwind.

The evening edition has an update.  All the kids were rescued with only minor injuries.  Edna is being detained at Saint Madeline's hospital under heavy guard.  The Police Chief's office has not issued a statement other then to confirm none of the kids were harmed.

No one shows up to escort you downtown.  It sounds like they haven't connected you to anything.

Yet.

Mwah ha ha


Whew (for now). Van checks in (from a pay phone) with Judge Midnight's messaging service...
Editor-in-Chief
GM, 3014 posts
Tue 23 Apr 2024
at 02:53
  • msg #512

Re: Van Caldwell

You have two calls.  Both from your buddy at the paper.

Wilkins' first message is fairly brief.  Hey Mister Mystery.  Got a tip on that lady you're missing.  Someone saw her after she split.  She was seen in a dinner with a guy a day later.  I'm trying to get the details

The second message is also brief though whinny.  You gotta give me the details on what happened.  And you know what I'm talking about.  I shared info now it's your turn.  Call me.
Van Caldwell
player, 259 posts
Tue 23 Apr 2024
at 14:48
  • msg #513

Re: Van Caldwell

Editor-in-Chief:
You have two calls.  Both from your buddy at the paper.

Wilkins' first message is fairly brief.  Hey Mister Mystery.  Got a tip on that lady you're missing.  Someone saw her after she split.  She was seen in a dinner with a guy a day later.  I'm trying to get the details

The second message is also brief though whinny.  You gotta give me the details on what happened.  And you know what I'm talking about.  I shared info now it's your turn.  Call me.


Sure, why not. Van switches pay phones and calls 'im.
Editor-in-Chief
GM, 3017 posts
Fri 26 Apr 2024
at 01:45
  • msg #514

Re: Van Caldwell

Ezra starts right in once he realize's it's you.

"Okay.  Spill.  What happened with at that school?"

You can narrate what you tell him, or you can summarize.  But if you are telling him something, I need to know what you tell him.

Thanks

Van Caldwell
player, 260 posts
Sun 28 Apr 2024
at 01:00
  • msg #515

Re: Van Caldwell

Editor-in-Chief:
Ezra starts right in once he realize's it's you.

"Okay.  Spill.  What happened with at that school?"

You can narrate what you tell him, or you can summarize.  But if you are telling him something, I need to know what you tell him.

Thanks


(Well first: )

"What makes you think I know what happened?"
Editor-in-Chief
GM, 3019 posts
Mon 29 Apr 2024
at 04:19
  • msg #516

Re: Van Caldwell

There's a groan from the other end of the line.

"Really?  We need ta play this game?

"Look.  From what I've heard some mysterious person impersonating a cop is the one who took the crazy lady down.

"Does it really take a rocket scientist to figure out you might be the mysterious stranger?

"So give."

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