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19:34, 24th April 2024 (GMT+0)

CHAPTER 1 THE COUNCIL'S CHOSEN - GROUP1.

Posted by SmilesFor group archive 1
Smiles
GM, 228 posts
Good Luck!
Sat 7 Sep 2019
at 20:49
  • msg #1

CHAPTER 1 THE COUNCIL'S CHOSEN - GROUP1

​Welcome to Breachill:

Located in the foothills of the Five Kings Mountains in Eastern Isger, Breachill is a thriving town of about 1,300 inhabitants; most are humans, although there are notable populations of Dwarves, Half-Elves, and Gnomes here as well.

The town predates its most notable landmark, which sits about 1 mile to the Northeast, high on low-rising Hellknignt Hill: Citadel Altaerein, the foreboding but now-abandoned fortress that was once the home of the Hellknight Order of the Nail.​


​In years past, Breachill gladly served as a supply source for the Hellknights, who commended the well-ordered peace the town enjoyed. But 8 years ago, when the Order of the Nail fully retreated from Citadel Altaerein in favor of the order's new home in Varisia, Breachill's inhabitants simply shrugged, continuing the agriculture, crafting, and bartering that has always sustained them.​

Now, common wisdom generally reccommends avoiding the Citadel, which serves as an isolated haven for peaceful groups that dont want to be disturbed but is also rumored to be overrun with dangerous monsters. ​

The council holds a public Call for Heroes once per month expressly to hear petitions from residents who wish the town to hire adventurers  on their behalf.​ ​Each of you are adventurers who plan to attend this month's Call for Heroes to lobby for work.​


Hint: Look in maps to see a picture of Citadel Altaerein
This message was last edited by the GM at 01:03, Wed 11 Sept 2019.
Smiles
GM, 309 posts
Good Luck!
Fri 13 Sep 2019
at 23:27
  • msg #2

CHAPTER 1 THE COUNCIL'S CHOSEN - GROUP1

In reply to Smiles (msg # 1):
17 Arodus, 4719 AR 11:31:41 AM

​Since the Beachill town council has been holding monthly Calls for Heroes for decades, a fair number of local traditions have built up around the event.

Many adventurers who plan to lobby for the jobs visit "Wizard's Grace" , a popular nearby tavern, before the proceedings begin. Some hold traditional toasts for good fortune, some schmooze with the townsfolk in hopes of being hired, and some seek to scope out the other adventurers with whom they might be working - or competing for the jobs at hand.

Presumably, you are currently at the tavern "Wizard's Grace". It is common knowledge that the meeting starts at noon. It's still too early to go over to the meeting just yet.

The tavern is particularly busy today due to its proximity to the town hall where the meeting will take place. As befits their standard tradition, you have just endured your fifth consecutive toast followed by enthusiastic cheers. The inkeeper is currently bringing out their traditional meal consisting of Boar Stew with Lentils.


Everyone introduce yourselves and describe what you are doing.​
Maerk
Human Fighter, 10 posts
Sat 14 Sep 2019
at 05:57
  • msg #3

THE COUNCIL'S CHOSEN

The difference was subtle, but certainly felt, between the commotion of the common room at the Wizard's Grace and a mess tent in practically any army he'd served in. It was the anticipation which was the common thread he supposed as he wadded another bit of bread soaked in stew into his mouth. Prior to a battle, the uneasiness and jitters were similarly expressed as they were here during the waiting for the next Call for Heroes. But whereas this lot was more associated with the likes of a coming spectacle, perhaps not unlike the revealing of a winner of a raffle, the soldiers in a war had every expectation that their revelry might well be their last...

As the tables, benches and stools had all been filled, the tall Kellid man was forced to stand against the wall to eat his meal. This he preferred anyway, as he could keep an eye on the exits and trust the sturdy wall to keep anyone from accosting him from arrears. With a gathering such as this, there were undoubtedly many light hands about, cutting purses and lifting jewelry. The broad-shouldered warrior had earned the few coins in his pocket the hard way, with his own blood and steel, and wasn't about to let someone take it from him without a fight!

The next bite of stew paused halfway into his mouth, and he winced a bit. The heavy, crooked jaw had locked due to his attempt at too large of a bite. Having been broken at least once in the past, it hadn't healed back correctly, and sometimes gave him problems during important undertakings like eating and kissing women. He bit down on the edge of the wooden bowl, forcing the bone back into the loose socket, and resumed his meal.

The hands which fed himself were scarred with strong, long fingers. The palms were wrapped in leather that tucked beneath battered and scarred gauntlets. The arms they attached to were long, perhaps a bit overly long, but otherwise well proportioned, muscles like twisted rawhide bulged when he moved. His armor, rusty chainmail, had certainly seen better days, for pieces of wire held it together in places, or hardened leather scales covered over the bigger holes. On his hip, hanging at that casual angle which anyone with any fighting experience at all would recognize as that of a competent swordsman, was sheathed in dilapidated leather, a well-worn longsword with the cast head of a badger on the pommel. A lamellar kilt came below the swordbelt to a pair of heavy soldiering boots that had been cobbled more times than they should have been. On his head was a dented helm with a nosepiece that had been bent and re-bent countless times.

With the back of his hand, he wiped stray gravy from a thick blonde beard which hung partially braided down to his chest. Beneath the helm, ragged blonde hair seemed to be escaping. On one side of the Kellid's thick neck was an ugly scar, the result of a wound that had nearly severed head from shoulders at some point in the past. Around his neck was a leather thong with several medallions, the symbols of which belonged to the various units and outfits he'd fought with. The Bloody Band, the Valor Hawks, the Grey Company, and others. It was apparent by dress, gear and demeanor that this man had been around, and if all of that weren't enough to the casual observer, closer inspection would reveal the stains of blood, tenaciously dried bits of gore, and dozens of other scarful memorabilia of battles won and lost.

He continued eating his stew, grunting for a refill when a serving wench passed by, and watched the crowd. He was eager for the Call to come, and ready to pound anyone into the ground who might try to keep his sword from being accepted.

"You. Wench. Bring Maerk spring water. You bring to Maerk." He said to the woman as she made her way back toward the kitchen. His Common was difficult to understand due in equal parts to his heavy accent and the difficulty in forming the words correctly due to his mis-healed jaw. "And bread. Maerk wants more bread."
Arisa Whisperwood
Elf Rogue, 13 posts
Whisper Elf
Sat 14 Sep 2019
at 13:31
  • msg #4

THE COUNCIL'S CHOSEN

Arisa Whisperwood, a full-blooded Elf from Kyonin to the north, nestled on the eastern shores of Lake Encarthan, did little to hide her ancestry as some of her kin might do in a place such as this. She wore her long, honey blond hair in a pair of finely woven braids that joined together at the back of her head to form a single, intricate braid that left her long, finely pointed ears in plain view. It didn’t bother her much that other races had mixed feelings about Elves. Between their long lives and the fact that they had once abandoned this world only to return more recently and demand their old homelands and cities back, it was no wonder that others distrusted them a little. She was proud of her ancestry and she wasn’t about to hide it even if it meant she might not get picked at the Call of Heroes.

Arriving early, she had planned to position herself strategically to scope out the competition. Ideally, she would have preferred a dark corner on a second floor for her vantage point but, the Wizard’s Grace didn’t have a second story that overlooked the common room so she was forced to mingle with the crowd. The Kyonin woman wasn’t particularly fond of crowds now that she had given up picking pockets for more honest work but it was still easy for her to spot those who still plied that particular trade. She also had a keen sense of smell and, truth be told, many of the more martial types wore an unpleasant odor of sweat, blood, and sometimes even death.

Maneuvering through the crowd was not difficult, Arisa was thin and lithe but wiry with a hidden strength that others sometimes underestimated. She was also very nimble and moved with a feline-like grace, her petite body wrapped in form-fitting, studded leather armor to avoid accidentally catching on people or objects. Her left arm was bare with only a leather cuff around her wrist that marked her as a practiced archer. At her slender hips, hung a pair of worn leather sheaths, one thin and long obviously made for a rapier judging by the ornate basket hilt showing at the top, the other a dagger. A slight bulge along the calf of her knee-length, soft leather boots indicated she might have at least a second dagger on her.

Her cloak was no more than a half-cloak coming down to her thin waist to avoid potentially impeding her movement.  Today she had the hood thrown back, her large, almond-shaped, turquoise eyes constantly scanning the crowd. If not for her exotic looking eyes and ears, she could easily be mistaken for a young, Human girl with her youthful appearance, small nose, and lightly-tanned complexion that belied the fact that she was certainly older than most if not all of the other people in the room.

As she made her way through the crowded room, a glass of dandelion wine in one long, fingered hand, Arisa spotted a large Human Warrior, probably a mercenary judging by the condition of his mis-matched armor, standing against one wall. He was shoveling stew-soaked bread into his mouth and ordering more from a passing bar wench. He didn’t seem to notice a swarthy-looking, Human boy eyeing him up but she knew that look and timed her arrival to coincide with his. Grabbing the would-be pick pocket by the wrist, she gave it a twist and swung him past them both with a shake of her head that said, “not today”.

Twisting her hips, she finished her maneuver beside the big man, her back pressed against the wall. At first she said nothing, taking a sip from her long-stemmed glass and silently watching the crowd. Her full lips were twisted in a little smirk as she waited to see if the Warrior realized what she had just done for him.

”So, I assume you are here for the Call for Heroes,” she said, her lilting voice breaking her silence, ”this is my first time. Do you know how this whole thing works?”.
Maerk
Human Fighter, 12 posts
Sat 14 Sep 2019
at 15:10
  • msg #5

THE COUNCIL'S CHOSEN

"Mm-mmhhrrmph..." The tall Kellid grunted through a mouthful of stew and chewy bread. His jaw was beginning to ache a bit, but the pangs in his stomach were stronger.

"Maerk don't know, Maerk don't care. Don't see any heroes here, just rivals that want coin... same as Maerk."

He looked down at the lithe creature beside him, shrugged his shoulders and offered her a dip out of his bowl. "You stay with Maerk, elf-girl. We get this... Call."

Looking around for the wench and his water, he took another bite, followed by a loud clicking sound of the jawbone as it popped in and out of place. "Ommm-mmph, me -mmmphm- Maerk."

The Kellid offered her a wrist as big as her thigh.
Smiles
GM, 314 posts
Good Luck!
Sat 14 Sep 2019
at 16:19
  • msg #6

THE COUNCIL'S CHOSEN

The thief slips into the background while Maerk and Arisa talk...
The ugly wench comes racing by and slams a glass of water on the table spilling half of it, but forgot the bread..She races away just as quick.

Before Arisa can shake Maerk's meat hook, ​An older gentleman walks up to her with an inquisitive look on his face. 


"Pardon me, but what are your particular talents?"
Tamar Numida
Human Cleric, 5 posts
Sat 14 Sep 2019
at 18:16
  • msg #7

THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 6):

Tamar was a little uncomfortable at first as she made her way through the overly crowded tavern. Is stew was too fatty, and the beer was flat...but she quickly found herself at home.

She chanted, sang and raised her mug in toasts. She introduced herself to others and met everyone with a smile.

She was a strange sight. Her headgear, scimitar and the holy symbol at her hip marked her as a priestess of Sarenrae. Her chain mail shirt was immaculate, because it had never been used in combat.

Her sea blue eyes were bright when she noticed the young thief being caught by the elf.

Tamar made sure to intercept the young man as he tries to sneak out of the tavern.

Tamar places her hand on the boy’s shoulder and kneels as she speaks.

“Hunger makes us all do things we shouldn’t. Tell me young one, why would you risk the wrath of that warrior for a few coins? Perhaps I can help?”
Smiles
GM, 318 posts
Good Luck!
Sat 14 Sep 2019
at 18:35
  • msg #8

THE COUNCIL'S CHOSEN

In reply to Tamar Numida (msg # 7):

"My friend dared me..." he flashes a wry smile.
"One o these day I will be the greatest hero that ever lived!"
The boy waves his arms in the air with excitement.
This message was last edited by the GM at 18:37, Sat 14 Sept 2019.
Smiles
GM, 319 posts
Good Luck!
Sat 14 Sep 2019
at 18:43
  • msg #9

THE COUNCIL'S CHOSEN

A young and impressionable farm girl walks up to Maerk and says:

"Can ladies be adventurers too?"

She blinks her eyelashes at him hoping he will notice her cosmetics liberally applied to her face.
Tamar Numida
Human Cleric, 6 posts
Sat 14 Sep 2019
at 18:50
  • msg #10

Re: THE COUNCIL'S CHOSEN

Smiles:
In reply to Tamar Numida (msg # 7):

"My friend dared me..." he flashes a wry smile.
"One o these day I will be the greatest hero that ever lived!"
The boy waves his arms in the air with excitement.


I believe you could be. You are brave and you have heart.

But, a great hero also uses his head. And never let’s anyone dare him to do something that causes unnecessary trouble.”


Tamar thinks for a moment and flashes a smile. She reaches into her purse and retrieves 2 Silver.

“Tell your friend. You earned this because you are brave and not because you stole it. Tell your friend, heroes act like heroes and then they are rewarded.”
Arisa Whisperwood
Elf Rogue, 14 posts
Whisper Elf
Sat 14 Sep 2019
at 19:02
  • msg #11

Re: THE COUNCIL'S CHOSEN

Smiles:
Before Arisa can shake Maerk's meat hook, ​An older gentleman walks up to her with an inquisitive look on his face. 

"Pardon me, but what are your particular talents?"


Arisa’s eyes travelled up and down the older gentleman that had appeared before her, trying to ascertain what his interest might be in a pretty, young Elven woman standing in a tavern. This was a question she had heard before but, in her experience, it could have multiple connotations depending on who was doing the asking. She had two choices. She could take the man at face value and answer him honestly or she could make sure he understood that she didn’t appreciate his unsolicited supposition. If she wanted a job though, she would have to take him at face value and hope that she wasn’t mistaken.

”I’m a ... problem solver,” she said with a tilt of her head and a coy smile, ”if you have a problem that needs to be solved then I’m your girl. I specialize in investigations, negotiations, and acquisitions mostly but those certainly aren’t the full extent of my talents. Do you have a problem that needs to be solved?”.
Smiles
GM, 320 posts
Good Luck!
Sat 14 Sep 2019
at 19:22
  • msg #12

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 11):

"Me wife just ran off with me cousin."

"I came in here to drown me sorrows with a few pints, and hear interesting tales from a more interesting side of life..."

"Hilda!...bring us a round will ya lass?"

Arisa Whisperwood
Elf Rogue, 16 posts
Whisper Elf
Sat 14 Sep 2019
at 23:55
  • msg #13

Re: THE COUNCIL'S CHOSEN

Arisa looked to the large warrior with whom she had just started a conversation before the older gentleman interrupted them. Despite his disgusting eating habits which, quite frankly, made her stomach turn, she could see an advantage in possibly working with him even though she had always worked alone before.

For one thing, he was big - like really big, and judging by his weapons and the scars he bore it looked like he could handle himself in a fight. Together, they could potentially be a great combination of wit and brawn. However, the older gentleman was a resident of the town and, for all she knew, he could even be on the town council so a little empathy could go a long way to landing her a job.

Reaching up, she wrapped her long, thin fingers around the thick wrist offered by the warrior and gave him a quick wink. Arisa was surprised when she realized her fingers came nowhere near touching. Yep, he would definitely make a good ally as long as he let her do all of the thinking. She wondered for a moment if there was any chance that she could teach him better manners but decided that was probably too much to ask.

Turning back to the older gentleman, she held out her hand and said, ”I’m sorry to hear about your wife and your cousin, perhaps fate will catch up with them soon. My name is Arisa and my large friend here is Maerk. We’re here for the Call for Heroes. Will you be attending the meeting?”.
Smiles
GM, 322 posts
Good Luck!
Sun 15 Sep 2019
at 00:13
  • msg #14

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 13):
"The name is Nell!..and Yes ill be attending. I'm pleased as punch to meet real live heroes!..I though about being one meself when I was young...Never got around to it though. I sell  manure to all the local farms around here. I buy it butt cheap and sell it at a profit!  Tis seasonal work you understand but it sustains me the whole year."

"Where are you from lass? You dont look like a local."

This message was last edited by the GM at 12:13, Sun 15 Sept 2019.
Smiles
GM, 323 posts
Good Luck!
Sun 15 Sep 2019
at 00:17
  • msg #15

Re: THE COUNCIL'S CHOSEN

In reply to Tamar Numida (msg # 10):
A young boy walks up to you and says. "Boy it must be great to do what you do!  How much training does it take to be a hero?"
This message was last edited by the GM at 00:19, Sun 15 Sept 2019.
Maerk
Human Fighter, 13 posts
Sun 15 Sep 2019
at 15:18
  • msg #16

Re: THE COUNCIL'S CHOSEN

Maerk gave Arisa's wrist a brief but firm squeeze, it was apparent that the grip could easily crush her arm if he wished her harm, but instead he returned an awkward wink. Maerk was looking for an ally or two as well. Why this little leaf-eater had caught his attention, he couldn't say, but she seemed to have more of a handle on the general sociality of the event, and Maerk's own social graces were certainly lacking. And he knew it. And it didn't really bother him.

However, a pretty, friendly, and from the way she carried herself, capable, elf-girl might help him get this... Call, without his normal knucklebusting and headbanging.

And speaking of social graces...

Smiles:
A young and impressionable farm girl walks up to Maerk and says:

"Can ladies be adventurers too?"

She blinks her eyelashes at him hoping he will notice her cosmetics liberally applied to her face.

Maerk looked her over as he would a beef he was preparing to buy. Farm-stock, probably strong enough, hadn't been starved, both her eyes tracked correctly...

"Few." He grunted in response. "You start by killing rats in basement, work up from there. Use club first, build muscle, then try dagger, shortsword. You get cuts, disease, spend reward on just enough healing for next job. Maybe chase off bear or find lost child... Start small, maybe you have chance."

He dipped the last crust of bread into his bowl - where was that wench? - and chewed it carefully, thoughtfully. "Your war-paint too pretty. Put more dark. Smear blood. This make you look more scare..." He offered a final bit of advice.

Meanwhile, he kept one eye on Arisa and the scrawnling she was talking to. One look of a request to help, and he'd stuff the man down the Inn's well.
Tamar Numida
Human Cleric, 7 posts
Sun 15 Sep 2019
at 20:20
  • msg #17

Re: THE COUNCIL'S CHOSEN

Smiles:
In reply to Tamar Numida (msg # 10):
A young boy walks up to you and says. "Boy it must be great to do what you do!  How much training does it take to be a hero?"



Well, depending on what kind of adventurer you become, it can take very much training.

I’m an a wandering priest. And so I had to join a temple and learn how to help people and how to be a priest.

 I worked really hard. But, just a few years ago, I was working at a tavern...like this one. 


Tamar paused as she remembered. She felt a little sad remembering those who had died.

Bad people came and hurt a lot of people in my village. And a brave priestess of Sarenae saved me and many more people. I told her I wanted to go with her and learn to be like her. She took me with her and... now here I am.
Smiles
GM, 331 posts
Good Luck!
Sun 15 Sep 2019
at 21:09
  • msg #18

Re: THE COUNCIL'S CHOSEN

In reply to Tamar Numida (msg # 17):

The young bony says "Boy what a really great story!"

He then runs off to play.
Smiles
GM, 332 posts
Good Luck!
Sun 15 Sep 2019
at 21:11
  • msg #19

Re: THE COUNCIL'S CHOSEN

In reply to Maerk (msg # 16):

The young ladies eyes glaze over and she gets a look on her face as if she is enduring some kind of discomfort.

"Pardon me sir, I need to visit the outhouse...see you at the Call!"
Arisa Whisperwood
Elf Rogue, 22 posts
Whisper Elf
Mon 16 Sep 2019
at 11:56
  • msg #20

Re: THE COUNCIL'S CHOSEN

Maerk:
Maerk gave Arisa's wrist a brief but firm squeeze, it was apparent that the grip could easily crush her arm if he wished her harm, but instead he returned an awkward wink.

Meanwhile, he kept one eye on Arisa and the scrawnling she was talking to. One look of a request to help, and he'd stuff the man down the Inn's well.


Arisa gasped softly when Maerk squeezed her wrist. Not because his squeeze hurt her but, she could feel the power in his grip and understood that he could snap her arm like a twig if he wanted to and that sent a small shiver up her spine. It seemed he was indeed as powerful as he looked and she decided right then and there that she didn’t want to be on the wrong side of his anger.

As he let go of her wrist and her attention shifted more fully to the older gentleman, she could still feel the big warrior watching her or at least keeping an eye on her. It seemed that their brief encounter may have piqued his interest as well. A small smile crossed her lips as she realized that she liked it. She was so used to having to watch her own back that it was nice knowing somebody else might have her back for a change.

Smiles:
In reply to Arisa Whisperwood (msg # 13):
"The name is Nell!..and Yes ill be attending. I'm pleased as punch to meet real live heroes!..I though about being one meself when I was young...Never got around to it though. I sell  manure to all the local farms around here. I buy it butt cheap and sell it at a profit!  Tis seasonal work you understand but it sustains me the whole year."

"Where are you from lass? You dont look like a local."


Arisa smiled as she turned her head back to the older gentleman, ”pleased to meet you Nell,” she said with a smile that reached her eyes and lit up her face as her cheeks turned a little pink when he called her a her. She laughed a bit too loudly at his pun about buying manure “butt cheap” as if it was the funniest thing she had ever heard.

”I’m sure you would have made a valiant hero in your day,” she said as if she truly believed it, ”but, you don’t look too old to me. It sounds like you already provide a valuable service to this fine community. In fact, it sounds like you’re already a bit of a hero to the local farmers”.

Reaching out, she patted the top of his gnarled hand with her own delicate one, pulling it back before he got the wrong idea. She still didn’t know whether or not this was some sort of test and she wasn’t about to take a chance at losing a good job just because she couldn’t take a few minutes to make an old man feel good about himself.

”You’ve a good eye there Nell,” she said with a smile and a wink, letting him lead the conversation, ”I’m originally from Kyonin to the north where I lived with my family on the shore of Lake Encarthan. Nowadays though, I travel from town to town helping people with their problems. It makes me feel good to help those in need even though I sometimes feel a little guilty having to take their silver but, a girl has to eat right? You understand where I’m coming from though, don’t you Nell? If you provide a service you deserve to get paid right?”.
Smiles
GM, 341 posts
Good Luck!
Tue 17 Sep 2019
at 01:01
  • msg #21

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 11:50:03 AM

The conversations and small talk continue on for awhile, but
​the meeting is going to start soon.  People are beginning to assemble just outside of Breechill Town Hall across the street.




​​
This message was last edited by the GM at 01:03, Tue 17 Sept 2019.
Arisa Whisperwood
Elf Rogue, 23 posts
Whisper Elf
Tue 17 Sep 2019
at 11:04
  • msg #22

Re: THE COUNCIL'S CHOSEN

Arisa continues to make small talk with the older gentleman while they wait for the hour of the meeting to arrive. Lending a sympathetic ear, she listens to his stories and tells him of her exploits since becoming an investigator which he really seems to like. She isn’t what he might consider a hero yet but she has been around this world for a long time by Human standards and, unlike most folk, she has done a fair bit of traveling away from her home village. In the end, she realizes that it’s people like him that she would like to help the most.

As people start to get up and head over to the Town Hall, she gives Nell a smile and reaches over to give his hand a squeeze, ”well, thank you for helping me to kill the time Nell,” she says, ”but it seems as if people are starting to gather for the meeting. I do hope things work out between you and your family. Fare thee well”.

With that she gets up from the table that had opened up during their discussion and moves to gather up Maerk, ”I think it’s time,” she says with a smile as she approaches, ”we should probably head over to the Town Hall. Have you noticed how many other people seem to be here for the meeting? It should be interesting if nothing else”.

Turning smartly on her heel, she leads Maerk out of the tavern and across the street. There is a certain amount of comfort in having the huge, mountain of a man at her back although she has only just met him. For all she knows he could be an assassin or worse but that isn’t the feeling she gets from him. He seems more like a soldier that has lost his way or is down on his luck. So, for now, she has decided to trust him and see where it leads. If he really wanted to kill her, there is probably little she could do about it although she’s pretty sure she could out run him if given any warning as to his intent.

The day is warm and she has to blink a few times as they move from the dimly lit tavern into the bright light of the day. Elves are able to see better than Humans in dim light but as a price, it takes them an extra second or two to adjust from one to the other. The Town Hall is one of the larger, if not the largest building in town and, from her previous visit, Arisa knows that it contains the municipal offices as well as the court and facilities for the town guard. As they approach, she is somewhat surprised by the number of people gathering near its entrance.
Smiles
GM, 346 posts
Good Luck!
Wed 18 Sep 2019
at 09:23
  • msg #23

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 22):

After the three of you gather in front of the town hall, you notice a well dressed Goblin woman pacing right outside the front doors of the building. The studious looking Goblin has her hands clasped behind her back, and she is mumbling to herself.

How close is everyone standing to the Goblin woman in feet?
See pic in Group 1 Game Map

This message was last edited by the GM at 09:35, Wed 18 Sept 2019.
Arisa Whisperwood
Elf Rogue, 25 posts
Whisper Elf
Wed 18 Sep 2019
at 11:28
  • msg #24

Re: THE COUNCIL'S CHOSEN

As Arisa walked toward the entrance to the Town Hall, she noticed a small, green-skinned figure pacing back and forth in front of the building. She suddenly realized that the figure was a Goblin woman but not like any other Goblins she had met before. The woman’s clothes looked like Priest’s robes and they were clean and neat. It also appeared that she was wearing a symbol of Desna, goddess of dreams and travelers, on an amulet around her neck. Most Goblins didn’t follow any kind of organized religion, her people hypothesized that this was because most Goblins couldn’t or wouldn’t read or write and had such short attention spans. In fact, many of the diminutive creatures worshipped whatever inanimate object happened to catch their fancy that day. She had heard of some groups of Goblins that worshipped Cayden Cailean, the Human god of ale and wine, but those were just rumors.

Her curiosity piqued, Arisa stopped about ten feet from the woman, crossed her arms and decided to watch to see what she was all about. She appeared to be  agitated about something but the cause of her agitation wasn’t clear. Perhaps she was another adventurer looking to answer the Call for Heroes. This was too curious to miss so, reaching back, she hit Maerk on the chest to get his attention.

”Hey, what do you make of that,” she asked, nodding toward the Goblin.
Suiadan Sivlei
player, 4 posts
Wed 18 Sep 2019
at 12:38
  • msg #25

Re: THE COUNCIL'S CHOSEN

Wake child. You are late.

Suidan's eyes quickly snapped open. The eerie voice that guides him is always startling, despite having been with him all of his life. It was the tapping of a crow's beak though (his familiar, Varyx) that finally inspired him to rise. He groaned as he rose to prepare himself for the day. As a seer of his tribe, Suiadan was to gain worldly experience as an adventurer so that one day he may return and lead the tribe as an elder. This call to heroes was an appropriate opportunity to begin on that journey.

The pale-skinned elf hastily donned his meager clothing; a tunic and breeches, his pack of supplies, and a simple dagger. He makes his way towards the Wizard's Grace as quickly as possible, only to see that most of the heroes were already forming up outside of the town hall.

"Well, Varyx, that's the last time I'll trust any drink a gnome gives me."

He made his  way into the crowd of people, checking out the prospective heroes for anyone who stood out. He didn't know what he was looking for exactly, b...

There!

The whispers again. His eyes fell upon a human woman, heavily adorned in the livery of Sarenrae. As always, he was absolutely uncertain as to why he was directed to this person, but the voices haven't lead him astray yet. He approached Tamar with a pep in his step and a smile on his face.

"Good day, fellow hero. I hope I find you in good health?"
Tamar Numida
Human Cleric, 8 posts
Wed 18 Sep 2019
at 18:25
  • msg #26

Re: THE COUNCIL'S CHOSEN

In reply to Suiadan Sivlei (msg # 25):

Tamar greeted Suiadan with a big smile

"And a good day to you fellow adventurer! I am well and the light of Sarenrae shines upon us. I hope you are well too."

That was when Tamar became, distracted. Her pace slowed, and she strained to see through the crowd.

"Do you see that, about 15 feet ahead and to the right? That goblin seems to be under duress, wouldn't you agree?" 
Smiles
GM, 351 posts
Good Luck!
Wed 18 Sep 2019
at 23:53
  • msg #27

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 11:51:21 AM

Tamar and Suiadan cannot quite make out what the woman is going on about...
This message was last edited by the GM at 23:58, Wed 18 Sept 2019.
Tamar Numida
Human Cleric, 9 posts
Thu 19 Sep 2019
at 14:11
  • msg #28

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 27):

“so, new friend, would you like to join me in seeing what is going on?  It may be that little scholarmay lead us to our first adventure. “

Suiadan Sivlei
player, 5 posts
Fri 20 Sep 2019
at 14:40
  • msg #29

Re: THE COUNCIL'S CHOSEN

In reply to Tamar Numida (msg # 28):

Go.

"Well, it certainly couldn't hurt could it?"

Varyx cocked it's head curiously at the goblin as Suiadan made his approach to the goblin woman. "Miss? Is everything alright?"

[Private to GM: I'd like to recall knowledge on the holy symbol on her shirt, as well as recall knowledge about this person in particular if it's possible (possibly with society?)]
Maerk
Human Fighter, 16 posts
Fri 20 Sep 2019
at 18:43
  • msg #30

Re: THE COUNCIL'S CHOSEN

Maerk glared at the goblin, having little use for the creatures, but also having a certain dose of respect for their tenacity and nastiness in a scrap. The woman did look distraught and was certainly not the typical filthy little monster he'd squared-off against in the past.

His sharp ears picked up her mutterings and he rumbled to Arisa, "She lost people to bramble fires... or trapped them in... fort. Maerk not understand gibberings much."

"You talk her, elf-girl, Maerk will keep watch and warn..."
Arisa Whisperwood
Elf Rogue, 29 posts
Whisper Elf
Sat 21 Sep 2019
at 13:11
  • msg #31

Re: THE COUNCIL'S CHOSEN

Among her people Arisa was considered a Whisper Elf so she had excellent hearing even for an Elf. Maerk’s comment about the Goblin woman’s plight made her chuckle a little. He was close but not quite right.

Glancing back with a bit of a smirk on her lips she said, ”actually, the woman is from the Bumblebrasher tribe but you are right in that it seems she has lost contact with them and is afraid they are somehow trapped within Citadel Altaerein which is the old, abandoned Hellknight Keep to the Northeast. As far as I have heard, the old Keep is abandoned but it seems her dispossessed Goblin tribe may have taken up residence there. I’ll ask her some questions”.

Walking up to the distraught Goblin woman, Arisa puts on a calming voice and begins to speak to her in Goblin, ”excuse me little one. I couldn’t help but overhear you talking to yourself. Am I to understand that you have lost contact with your tribe, is it the Bramblebashers and that they were living in Citadel Altaerein? How long ago did you lose contact? Maybe my large friend here and I could assist you by heading up to the castle and checking it out for you?”.
Smiles
GM, 369 posts
Good Luck!
Sat 21 Sep 2019
at 16:11
  • msg #32

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 31):

"Pardon my distracted demeanor."  the goblin assumes a more dignified posture.​ (she replies in common)


​"The bumblebrashers are a tribe of goblins who have, for many years, lived peacefully and in isolation in Citadel Altaerein, the former Hellknight Keep on the hill just outsideo of town,

Typically, every two weeks I meet with Helba, the tribe's chieftian on the road outside the keep. We discuss news, and I convey the town's interest and hear any concerns that the tribe might wish me to bring before the council. It is a relationship of utmost importance, and Helba is normally punctual. But she missed our previous two meetings, and I have seen plumes of smoke coming from the top of the Citadel. The smoke is a chalky red in color - the tribe's traditional color of distress. I fear that the Bumblebrashers are in danger, or that something dire has befallen them. It has sickened me with worry."​

"You are adventurers! Are you not? You are just the heroes I hope the council might hire on my behalf. But please, there is a system in place for a reason. Come with me into the meeting and listen to my petition. If you are up for my task, I beg you to offer your services to the council. You might be my tribe's only hope!"

Arisa Whisperwood
Elf Rogue, 30 posts
Whisper Elf
Sun 22 Sep 2019
at 11:40
  • msg #33

Re: THE COUNCIL'S CHOSEN

As the Goblin woman started to speak, Arisa realized that she was addressing her and another man that was standing there. Turning her head, she slowly blinked her big, turquoise-blue eyes twice as her cheeks turned a light pink when she realized that she hadn’t noticed him at first and must have cut him off. She had been deciding between asking her question in Common or Goblin and didn’t realize the somebody else was already talking with the woman.

Rather than being rude a second time, she just waited and listened to her story, a small crease forming between her brows. Arisa has known the history of the Bumblebrashers because of the research she had recently done into an Isgerian Noble’s past. It seems the Noble’s chief rival did indeed have some Goblin blood in his heritage and she had forwarded that information along yesterday.

What she hadn’t known was this woman’s relationship to the tribe and the apparent warning they had sent her.  Based on both the Goblin’s agitated manner and her plea for assistance, there must be something to this and Citadel Altaerein wasn’t very far from town. What could it hurt to check the situation out and at least report back? It sounded like an easy job and some quick coin even if she wasn’t actually “an adventurer”. It could be fun to explore an old ruined castle.

Even though she felt the woman was being a little over dramatic about the whole thing, Arisa decided she would help out and hoped that Maerk would agree. Before she answered, she looked to the man that she had interrupted earlier and raised a hand signaling that he should go first.

”Please,” she said, ”I obviously interrupted you earlier and for that I apologize profusely. You were here first and should have the right to answer her first”.
Suiadan Sivlei
player, 7 posts
Sun 22 Sep 2019
at 12:54
  • msg #34

Re: THE COUNCIL'S CHOSEN

Suiadan made space for the incoming elf had as she approached and quietly waited for her to finish her query.

"I thank you for your courtesy." He says to Arisa (in Elven) before returning to the goblin.

"I can't speak for any others here, but I will certainly hear your petition, Ambassador. Whatever the council decides, I will do what I can to support your tribe. While we wait for the doors to open though, I would ease your worry. Trust in Desna, trust in the council. That a warning message was sent means there is still hope."

The bird on Suiadan's shoulder flies away and Suaidan becomes briefly distracted watching it depart.

He once again turns his head to Arisa and offers a nod, indicating that he's done.

[Private to GM: Goal is to use the 'Make an Impression' diplomacy option at the end of the conversation.]
Smiles
GM, 376 posts
Good Luck!
Mon 23 Sep 2019
at 09:59
  • msg #35

Re: THE COUNCIL'S CHOSEN

In reply to Suiadan Sivlei (msg # 34):

Warbal enjoys the interplay between the elves, but says nothing of if. She looks up at Maerk and feels a bit uneasy about his brick wall act. She turns away from his soldier-like stare.

"Then there is hope for my Bumblebrashers. I know great camping spot on a hillock just a 5 minute walk to the Citadel from there.


[Private to Suiadan Sivlei: Diplomacy wont affect the situation. She is already an ally.]
This message was last edited by the GM at 10:00, Mon 23 Sept 2019.
Smiles
GM, 377 posts
Good Luck!
Mon 23 Sep 2019
at 10:30
  • msg #36

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:05:46 PM

Noon strikes and the gathered crowd filters into the building while the children who have gathered run off to play.

Guards positioned at the front doors direct you to the council chamber, the entrance of which is just past the main hallway.

The council chamber is set up as an auditorium, with a carpeted walkway separating several rows of benches into two sections.
The carpet leads to a small set of steps and a raised dais. On the dais is a large desk separated into five parts, where the Breachill  Town Council's five members are seated, talking quietly with one another as they wait for the meeting to start.

On the desk, situated in front of each chair, are tarnished bronze plaques bearing the names of the council members.  From east to west their names are:

·Jorsk Hinterclaw
·Melma Ann Sendari
·Greta Gardania
·Trini Sprizzlegig
·Quentino

They are all humans except Jorsk is dwarf, and Trini is a Gnome.


Just before the meeting begins, the guards move to stand outside the chamber's southern door.​

This message was last edited by the GM at 10:34, Mon 23 Sept 2019.
Arisa Whisperwood
Elf Rogue, 31 posts
Whisper Elf
Tue 24 Sep 2019
at 11:58
  • msg #37

Re: THE COUNCIL'S CHOSEN

Arisa listened carefully to the Goblin woman’s answer and noted the formality with which the man addressed her as well, giving him a small nod when he thanked her for her courtesy although, she wasn’t sure if he was being sarcastic or not. It seemed as if she had been right all along, the woman was looking for someone to go up to Citadel Altaerein and check on this tribe of goblins. That shouldn’t be too difficult a task, chances are that some Goblin got spooked and lit the fires by accident. They weren’t the most reliable people.

”My large ... friend ... here” she said, indicating Maerk behind her, ”and I would be more than happy to assist you with your troubles should the council call for heroes to see to it. Is there anything you can tell us about the Bumblebrashers or Citadel Altaerein that would help with this task?”.

Unfortunately, before the Goblin could answer, the crowd started filtering into Town Hall and they were forced to follow or get lost in the crowd. Grabbing Maerk by his thick wrist, she pulled him along after her to keep him close as they were directed into the council chamber proper. The chamber was split into two sections by a carpet and it wasn’t clear whether the sections were designated for a particular group or not, so Arisa led the big warrior as close to the front as they could go and found some seats near an end.

Leaning into Maerk, she whispered to him, ”I’m not sure if you caught all of that out there but, the Goblin woman is concerned for her tribe that has taken up residence in Citadel Altaerein. It has been a couple of weeks since she has heard from them and they lit some sort of signal fire indicating they were in danger. She wants someone to go check it out. It sounds like a pretty simple job so I thought we should volunteer when she brings it up to the council What do you think?”.
Tamar Numida
Human Cleric, 10 posts
Tue 24 Sep 2019
at 12:52
  • msg #38

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 37):

As the group gathered in the auditorium, Tamar surveyed the room. She leans over to Suiadan

I heard that Greta Gardania presides over this meeting. And so it follows that the woman in the center is in charge. I assume she will call is to order briefly. I feel lead to help the Goblins....

But, let’s hear what else is going on I guess. I am certain the Goddess will guide me. “

Smiles
GM, 387 posts
Good Luck!
Wed 25 Sep 2019
at 00:40
  • msg #39

Re: THE COUNCIL'S CHOSEN

In reply to Tamar Numida (msg # 38):

Everyone look at the group 1 map and tell me approximately where you are so I can place your avatar
Suiadan Sivlei
player, 8 posts
Wed 25 Sep 2019
at 12:20
  • msg #40

Re: THE COUNCIL'S CHOSEN

[Private to GM: I plan on being front row and center.]

Suiadan nods at Tamar in agreement, as she had confirmed what he already knew.

"Front row, center then?"

He points to the first row pew on the left side of the hall and makes his way there to sit, offering a friendly bow to Greta Gardania before doing so.
Maerk
Human Fighter, 17 posts
Thu 26 Sep 2019
at 05:29
  • msg #41

Re: THE COUNCIL'S CHOSEN

Maerk stepped into the hall, making way for Arisa. He ignored the seating and simply took his vigil by standing to the right of the entrance door, leaning his massive frame against the wall and resting his hands on his weapons.

"You sit elf-girl?" It was a question as well as an invitation. "Maerk will stand."
Smiles
GM, 397 posts
Good Luck!
Fri 27 Sep 2019
at 00:59
  • msg #42

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:07:47 PM

Greta Gardania raises one eyebrow..not sure what to make of Suiadan yet.

See Group 1 map!

​With a sharp rap from her gavel onto the desk, a stern, dark-haired woman with a deeply furrowed forehead and kind eyes brings the assembled crowd to a hush. "Welcome, neighbors and friends..." the dark-haired woman begins, her rich voice washing over the room, "to the Breachill Town Council's monthly Call for Heroes. I am council president Greta Gardania, at your service. On behalf of my colleagues beside me, I promise you all that we will hear and consider today's petition with the utmost discretion and care. There is no existence without community, as our town charter says." "Today our agenda includes one petition. Miss Warbal, our very own ambassador to the Bumblebrashers of Hellknight Hill, requests the help of heroes for a matter of utmost importance. Let's hear her concerns in her own words, shall we? Miss Warbal?"

Miss Warbal emerges from the front row of benches. The well-dressed goblin woman makes her way to the foot of the dais's steps. She clears her throat and begins to address the council.​

This message was last edited by the GM at 01:13, Fri 27 Sept 2019.
Smiles
GM, 398 posts
Good Luck!
Fri 27 Sep 2019
at 01:15
  • msg #43

Re: THE COUNCIL'S CHOSEN

"Esteemed councilors,"  Warbal says, with a frazzled tone to her voice.

"It has been more than a month since i've been able to contact the Bumblebrashers. I fear that something terrible has befallen them. What's more, I have seen my people's distress signal coming from the top of Citadel Altaerein-"
Smiles
GM, 399 posts
Good Luck!
Fri 27 Sep 2019
at 01:16
  • msg #44

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:27 PM

Before the goblin can continue her petition, the door on the western side of the room flies open, as a young man, his eyes wide with panic, runs in shouting and waving his ink-stained hands. Billowing black smoke and flames follow him into the room:

"Fire! There's a fire! Everyone flee!"​
This message was last edited by the GM at 01:20, Fri 27 Sept 2019.
Smiles
GM, 400 posts
Good Luck!
Fri 27 Sep 2019
at 01:23
  • msg #45

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:58 PM

​the fire jumps into the chamber, and the councilors begin moving down off the dais and shouting for the crowd not to panic.

​It engulfs the western door and a 10-foot x 10-foot area immediately east of it.

​But the 40 spectators are terrified; they scream, jump up from their benches, and try to jostle towards an exit row.  They also knock over the benches in their hurry to escape, many of them falling over themselves in the process.

Because the spectators knocked over the benches in their panic, these areas serve as difficult terrain.

Some of the spectators are able to pick themselves up and escape the chamber with help from the councilors, but others are so terrified or tangled among the benches and each other that they need further assistance or they wont escape the fire unharmed.​​​​


​In the unfolding chaos of the fire, as dozens of frightened townsfolk begin to panic, a snickering creature slips through the chamber's western door. This little Bipedal critter has bat-like wings.​

See Group 4 map for a picture of this creature
This message was last edited by the GM at 01:30, Fri 27 Sept 2019.
Smiles
GM, 401 posts
Good Luck!
Fri 27 Sep 2019
at 01:33
  • msg #46

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 45):

Everyone roll initiative!

We will act in initiative order.  Out of order posts may be erased to preserve clarity.

The only post I want to see is initiative.  Dont declare any actions yet... You can assume that you are all standing since the benches are all knocked over.

Smiles
GM, 403 posts
Good Luck!
Sat 28 Sep 2019
at 00:23
  • msg #47

Re: THE COUNCIL'S CHOSEN

ROUND 1

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors

​The PCs have the following options:

1. Dousing the Flames - Be Creative
2. Assemble Bucket Brigade - Must rescue 15 spectators first to have enough to make one.
3. Rescue Spectators - See Below
4. Fight Snikering Creature - Beware! He will laugh at you!

Note: Because the spectators knocked over the benches in their panic, these areas serve as difficult terrain.​

Rescue 2 Spectators: Must move to correct side of room
                     Locate Spectators - theres smoke!
                     Calm the Spectators - they panic!
                     Escort spectators to Southern Door - they disoriented!
                     3 actions total: No rolls required
                     No need to spend a move actions as long as the spectators are on
                     same side of room as you.

Rescue 6 spectators: Two PCs must work together using above steps.

Fire Hazard is up first!

This message was last edited by the GM at 00:24, Sat 28 Sept 2019.
Smiles
GM, 404 posts
Good Luck!
Sat 28 Sep 2019
at 02:06
  • msg #48

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:58 PM

ROUND 1

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors

Complex Fire Hazard:

The fire spreads two squares!

Tamar is up!
This message was last edited by the GM at 02:08, Sat 28 Sept 2019.
Tamar Numida
Human Cleric, 12 posts
Sat 28 Sep 2019
at 18:14
  • msg #49

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 48):

Tamar begins searching through the smoke for the nearest people.

“We must get the people out of here! I will concentrate on rescuing people!

Finding a pair of people near her she kneels and helps them.

“Friends! You will be alright. The sacred light of the Goddess shines upon you. Follow me!”

With that she leads the pair to the southern exit

“we need to get the fire under control! Get help from the other villagers!”
Suiadan Sivlei
Elf Sorcerer, 10 posts
Sat 28 Sep 2019
at 19:31
  • msg #50

Re: THE COUNCIL'S CHOSEN

What can this possibly be?


Following Tamar's lead, Suiadan begins to help usher people out of the building. "Please, you must remain calm or we will not be able to help you!"

The powers that guided him to be here did not seem to have any particular insight as to what to do, so he does his best to spot the spectators through the smoke and lead them to the southern exit.
Smiles
GM, 409 posts
Good Luck!
Sat 28 Sep 2019
at 19:52
  • msg #51

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:58 PM

ROUND 1

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan

11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors

Spectators Rescued: 6

SUMMARY:

Tamar and Suiadan bravely rescue 6 frightened souls!

Arisa is up!...Arisa, you can also take actions for Maerk if he is not available.
This message was last edited by the GM at 02:57, Mon 30 Sept 2019.
Arisa Whisperwood
Elf Rogue, 34 posts
Whisper Elf
Mon 30 Sep 2019
at 11:49
  • msg #52

Re: THE COUNCIL'S CHOSEN


Arisa stands soon after the commotion begins, looking around and trying to figure out what the heck is going on here. By the time she gets to her feet, a few people have already started escorting spectators to safety but the fire is spreading rapidly as yellow and blue flames lick along the wooden structure. Visibility is getting worse as smoke begins to fill the room and people start knocking over benches in their haste to get away from the growing inferno.

Out of the corner of her eye, she spots a diminutive creature with bat-like wings that seems to be made of living fire. Her almond-shaped eyes narrow as she realizes that it must be the cause of the fire threatening the townsfolk. Drawing her rapier, she begins chasing the creature across the room trying to kill it before it can spread the fire any farther.

”Maerk,” she yells, pointing at the demon-like figure, ”that creature is the cause of the fire, we must kill it before it can start any more fires. Cut it off, don’t let it escape into the main hall”.

Arisa has always been fast but if the creature manages to slip past Maerk they may never catch it. They need to kill it now before it can trap everyone in this wooden box of fiery death. Vaulting upturned benches and dodging screaming people, she attempts to catch the creature and skewer it on the point of her rapier.
Smiles
GM, 426 posts
Good Luck!
Wed 2 Oct 2019
at 00:42
  • msg #53

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:58 PM

ROUND 1

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa

09: Snikering Creature
08: Maerk
05: Councilors

Spectators Rescued: 6

SUMMARY: Arisa
Action 1: Arisa removes her pristine rapier from its sheath... (Interact Action)
Action 2: Stride - NW (Difficult Terrain) - NW - W - W - W
Action 3: ??? The snickering creature is surrounded by fire, and thus inaccessible.

See updated map!
Smiles
GM, 427 posts
Good Luck!
Wed 2 Oct 2019
at 00:53
  • msg #54

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:58 PM

ROUND 1

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature

08: Maerk
05: Councilors

Spectators Rescued: 6

SUMMARY: Snickering Creature
Action 1: starts flying
Action 2: Stride S - S - S - S
Action 3: Lights a fire with its breath.

The creature continues to cackle at all the delicious chaos about him...He takes to the air with his bat-like wings. and flies 20 feet south. He then lights a 5-foot section of floor on fire...

Maerk is up!
Maerk
Human Fighter, 21 posts
Wed 2 Oct 2019
at 04:34
  • msg #55

Re: THE COUNCIL'S CHOSEN

It took a moment for Maerk to put things together in his mind. The sudden appearance of the strange creature and the burst of flames seemed to have surprised him greatly. But only for a moment. With little thought for himself or anyone, Maerk began lumbering around the downed benches in the direction of the fiery little bastage.

"You! Firebug! Come to Maerk! Make fire on this!" The tall fighter pointed at his posterior. Perhaps the potency of the taunt was lost in translation...


A1: Stride 25' west
A2: Stride 25' west
A3: Stride 15' west, 10' north

Smiles
GM, 433 posts
Good Luck!
Wed 2 Oct 2019
at 10:24
  • msg #56

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:08:58 PM

ROUND 1

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors


Spectators Rescued: 6

SUMMARY: Councilors

The councilors position themselves on the right side of the room, and prepare to rescue more spectators.
Smiles
GM, 434 posts
Good Luck!
Wed 2 Oct 2019
at 10:34
  • msg #57

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors

Spectators Rescued: 6

SUMMARY: Complex Fire Hazard

The chamber's northern door flies open and flames burst through, igniting a 10-foot x 10-foot area in front of the door!

The fire spreads to four additional squares!


See updated map!     Tamar is up!
This message was last edited by the GM at 10:39, Wed 02 Oct 2019.
Tamar Numida
Human Cleric, 14 posts
Wed 2 Oct 2019
at 15:17
  • msg #58

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 57):

Tamar coughs and stumbles a bit through the smoke.

She quickly calculated her next move. She gathered more people and began to lead them to the exit.

As she did so she called out of anyone who could hear.

“That thing is too quick for close combat. We need to shoot it out of the air. Sadly, The Goddess has gifted me with one spell for such tasks and it uses fire. So, I believe I am most helpful saving folks at the moment.”

She realized her ideas were at best half baked. But, she desperately  wanted to be helpful, somehow.

“Sarenrae, shine your light on this dim follower. Help me to see clearly what needs to be done. “

She spoke in a whisper as she didn’t want to spook the very people she was trying to help.
Suiadan Sivlei
Elf Sorcerer, 11 posts
Wed 2 Oct 2019
at 21:43
  • msg #59

Re: THE COUNCIL'S CHOSEN

"I can handle it!'

Suiadan raises a single hand into the air and taps a finger lightly at his forehead before pointing imperiously at the snickering creature.

"Laugh at this!"

ooc:Suidan casts daze
Smiles
GM, 441 posts
Good Luck!
Thu 3 Oct 2019
at 01:33
  • msg #60

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar

19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors

Spectators Rescued: 8

SUMMARY: Tamar

Tamar rescues two more terrified souls from the jaws of death.  She also receives two sincere hugs in the process. One of them is a but a teenager and another an olde man. Tamar feels as if her goddess is looking down upon her with a smile that could light up the whole of golarion at once.
This message was last edited by the GM at 01:36, Thu 03 Oct 2019.
Smiles
GM, 442 posts
Good Luck!
Thu 3 Oct 2019
at 01:43
  • msg #61

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan

11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors

Spectators Rescued: 8

SUMMARY: Suiadan

Suiadan delivers a sudden mental Jolt to the creature, and it stops snickering...

Suiadan does 4 mental damage to the creature!
Arisa is up!....map is up to date

This message was last edited by the GM at 02:06, Thu 03 Oct 2019.
Arisa Whisperwood
Elf Rogue, 37 posts
Whisper Elf
Fri 4 Oct 2019
at 11:53
  • msg #62

Re: THE COUNCIL'S CHOSEN

Still wanting to keep the creature contained and to give the other heroes a chance to get the spectators out of the building, Arisa grits her teeth and heads straight toward the bat-winged little imp. She can feel the heat of the flames on her uncovered face and hands but her leather armor protects most of her body. A smirk crosses her lips when the creature stops chittering and a confused look crosses its face. Assuming someone else must have cast a spell at it, she takes the opportunity to cross the final distance.

”Maerk, keep the creature contained to the back of the room,” she yells as she advances, ”we need to give these people time to escape”.

With that, Arisa lunges the last few feet toward the creature and attempts to skewer it on the point of her rapier. Thrusting swiftly with the sword, she keeps her body between it and the rest of the crowd.
Smiles
GM, 448 posts
Good Luck!
Sat 5 Oct 2019
at 02:24
  • msg #63

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 62):

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa

09: Snikering Creature
08: Maerk
05: Councilors

Spectators Rescued: 8

SUMMARY: Arisa

Action 1: Stride 25 feee W - W - W - W - W
Action 2: Strike - Arisa penetrates the creature's defenses and does 3 damage to the creature with her rapier!
Arisa ends her turn next to flames and must roll a reflex save due to exposure.

Snickering Creaure is up!
Smiles
GM, 449 posts
Good Luck!
Sat 5 Oct 2019
at 02:35
  • msg #64

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature

08: Maerk
05: Councilors

Spectators Rescued: 8

SUMMARY: Snikering Creature
The creature continues to hover at face level...
The creature breathes a ball of flames directly onto Arisa!
Arisa must roll another Reflex save vs. the breath weapon..

Maerk is up!...Map is updated
This message was last edited by the GM at 02:40, Sat 05 Oct 2019.
Maerk
Human Fighter, 22 posts
Sat 5 Oct 2019
at 04:14
  • msg #65

Re: THE COUNCIL'S CHOSEN

Maerk roared and rushed toward the fiery monster when he saw it attacking Arisa. His worn blade made a steely rasp as it was drawn, and he made a terrific slash at the imp. His shield arm was ready lest the foe should decide to blow fire his direction.


A1: Interact, draw sword
A2&3: Sudden Charge - (Stride twice just left of Arisa and Strike): Maerk rolled 25 to hit for 10 damage.

Smiles
GM, 450 posts
Good Luck!
Sat 5 Oct 2019
at 08:23
  • msg #66

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk

05: Councilors

Spectators Rescued: 8

SUMMARY: Maerk

Maerk draws his sharpened sword and engages the enemy most aggressively!
He does 10 damage to the fiery creature!...It dies without so much as a cackle!
Maerk ends his turn next to flames....he must roll a reflex save.
Councilors are up!
Note: Maerk is not wielding a shield until he spends an interact action of retrieve it from his person.

This message was last edited by the GM at 08:40, Sat 05 Oct 2019.
Smiles
GM, 451 posts
Good Luck!
Sat 5 Oct 2019
at 08:42
  • msg #67

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:04 PM

ROUND 2

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
09: Snikering Creature
08: Maerk
05: Councilors


Spectators Rescued by PCs: 08

SUMMARY: Councilors

The councilors work together and rescue 5 more spectators in much the same way as Tamar!
Complex Fire Hazard is up!
Maerk
Human Fighter, 23 posts
Sat 5 Oct 2019
at 09:01
  • msg #68

Re: THE COUNCIL'S CHOSEN

Maerk winced as the flames licked toward him!

Reflex Save: Maerk rolled 19
Arisa Whisperwood
Elf Rogue, 38 posts
Whisper Elf
Sat 5 Oct 2019
at 11:40
  • msg #69

Re: THE COUNCIL'S CHOSEN

Arisa expected the flames to be hot but she didn’t anticipate how hard it would be to breathe so close to the fire. As she neared the flames the hot air and smoke made her cough and choke and her eyes began to water. Usually so clam and collected, her world began spinning out of control making her thrust less effective and making it harder for her to avoid the flames. Twisting her lithe form she just couldn’t do enough to avoid them and was completely taken by surprise when the little creature spit fire directly into her face.  She barely got her arm in front of her face before the fire licked and burned along her skin making her scream in pain.



OOC:
07:31, Today: Arisa Whisperwood rolled 11 using 1d20+8 with rolls of 3.  Reflex Save #1 .
07:31, Today: Arisa Whisperwood rolled 10 using 1d20+8 with rolls of 2.  Reflex Save #2. - [roll=1570275083.98015.333602]

Smiles
GM, 452 posts
Good Luck!
Sat 5 Oct 2019
at 17:55
  • msg #70

Re: THE COUNCIL'S CHOSEN

In reply to Arisa Whisperwood (msg # 69):

Arisa takes 4 damage from the complex fire hazard.
Arisa takes 3 damage from the breath weapon, and she catches on fire!

She will take persistent damage at the end of each turn.
A DC 15 flat check is required for the flames to go out after she takes persistent damage.

The Assisted Recovery Activity (2 Actions) will reduce the flat check to 10. But the Assisting PC must explain what they are doing to help in order to get the Flat check reduction.

Smiles
GM, 453 posts
Good Luck!
Sat 5 Oct 2019
at 18:37
  • msg #71

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 70):

Maerk takes 1 fire damage due to proximity to the flames!
Smiles
GM, 454 posts
Good Luck!
Sat 5 Oct 2019
at 18:50
  • msg #72

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:10 PM

ROUND 3

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
08: Maerk
05: Councilors

Spectators Rescued by PCs: 08

SUMMARY: Complex Fire Hazard
The fire grows another 7 squares!

Tamar is up!
This message was last edited by the GM at 18:51, Sat 05 Oct 2019.
Tamar Numida
Human Cleric, 16 posts
Sun 6 Oct 2019
at 00:46
  • msg #73

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 72):

Tamar realized that her new friend was in trouble. She tried to reach the swift Elf but found the distance in these chaotic conditions.

Dashing as straight toward Arisa, Tamar stops are decides to send her healing power at range.



OOC: If the over turned benches make movement difficult I may not even be able to make it into range.

But as long as the squares are 5ft and Ive counted squares right. Tamar should be able to move 25 feet closer to Arisa which would put her in the range for a 2 action heal (30 feet).

Using my Healing Font
(1st usage with 3 left)

If I've counted wrongly, then Tamar will Stride, Stride, stride so she can heal Arisa next turn.


20:44, Today: Tamar Numida rolled 3 using 1d10 with rolls of 3.  Heal Arisa.

Smiles
GM, 455 posts
Good Luck!
Sun 6 Oct 2019
at 01:05
  • msg #74

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:10 PM

ROUND 3

Initiative Order

21: Complex Fire Hazard
20: Tamar

19: Suiadan
11: Arisa
08: Maerk
05: Councilors

Spectators Rescued by PCs: 08

SUMMARY: Tamar

Tamar Strides towards her charge 25 feet: NW - W - W - W - W
Tamar casts Heal!

The two action heal is 1d8+8.  Ill assume you healed Arisa to full. See Core Rulebook page 343. Since you healed her to full, she is no longer on fire, and does not need to roll a flat check on her next turn.

Suiadan is up!

This message was last edited by the GM at 01:09, Sun 06 Oct 2019.
Suiadan Sivlei
Elf Sorcerer, 13 posts
Mon 7 Oct 2019
at 19:02
  • msg #75

Re: THE COUNCIL'S CHOSEN

"Excellent!"

 Suiadan encourages Arisa as she finishes off the creature. He then continues to lead the beset upon townsmen out of the building. "Let's get the rest of you out of here!"

ooc: stride away from the fires, spend two actions to help out the villagers.
This message was last edited by the player at 19:03, Mon 07 Oct 2019.
Smiles
GM, 467 posts
Good Luck!
Tue 8 Oct 2019
at 00:32
  • msg #76

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:10 PM

ROUND 3

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan

11: Arisa
08: Maerk
05: Councilors

Spectators Rescued by PCs: 08

SUMMARY: Suiadan

Action 1: Stride E - E - E
Action 2: Rescue
Action 3: Rescue

Suiadan will complete his rescue with one action next round.

Arisa is up!

Arisa Whisperwood
Elf Rogue, 39 posts
Whisper Elf
Wed 9 Oct 2019
at 11:20
  • msg #77

Re: THE COUNCIL'S CHOSEN

The blinding pain of the fire searing her flesh is replaced by the cooling rush of Divine magic as one of the heroes in attendance at the meeting comes to the young Elven woman’s aid. Stumbling and coughing from the smoke and flames, her armor slightly singed around the edges, she sees a pretty Human woman through a blur of her own tears. The woman is obviously a Cleric but Arisa can’t make out her holy symbol as she regains her balance and heads toward her.

”Thank you so much,” she croaks out as she coughs the searing smoke from her lungs, ”I wasn’t sure I was making it out of there. Let’s help as many of the others as we can and then get out of here, that fire may be beyond a bucket brigade at this point. Have you seen my large companion,” she asks, turning and looking are for Maerk.
Smiles
GM, 475 posts
Good Luck!
Wed 9 Oct 2019
at 12:25
  • msg #78

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:10 PM

ROUND 3

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa

08: Maerk
05: Councilors

Spectators Rescued by PCs: 08

SUMMARY: Maerk is up!
Maerk
Human Fighter, 24 posts
AC18(20), HP:19/20
Wed 9 Oct 2019
at 16:14
  • msg #79

Re: THE COUNCIL'S CHOSEN

After slicing down the flaming creature, the tall warrior raised his shield in an attempt to protect himself somewhat from the flames! He turned and strode toward the center of the hall, yelling to Arisa and a few others that seemed to be helping.

"Go from building, Maerk will defend backs!"

Wary of perhaps other fire-creatures, the warrior stood ready to attack anything that might threaten, besides the growing fires that is, for even though the tall human was a savage fighter, he still wasn't able to conquer the raging, burning foe that was fire.

At least not yet...


A1: Interact - Raise Shield
A2,A3: Stride East 50'

Smiles
GM, 476 posts
Good Luck!
Wed 9 Oct 2019
at 22:21
  • msg #80

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:10 PM

ROUND 3

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
08: Maerk
05: Councilors


Spectators Rescued by PCs: 08
Arisa takes 1 fire damage - She ended her turn next to fire.

SUMMARY:The councilors resuce five more frightened souls...

Complex Fire Hazard is up!
This message was last edited by the GM at 22:26, Wed 09 Oct 2019.
Smiles
GM, 477 posts
Good Luck!
Wed 9 Oct 2019
at 22:37
  • msg #81

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:16 PM

ROUND 4

Initiative Order

21: Complex Fire Hazard
20: Tamar       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
19: Suiadan     TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
11: Arisa       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
08: Maerk       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
05: Councilors
Spectators Rescued by PCs: 08

COMPLEX FIRE HAZARD: SUMMARY

Fire grows by 11 squares!

This round and every round hereafter, all PCs must roll 1d6 smoke inhalation damage at the end of their turn.
Updated map coming tomorrow

This message was last edited by the GM at 02:42, Thu 10 Oct 2019.
Tamar Numida
Human Cleric, 17 posts
Thu 10 Oct 2019
at 23:39
  • msg #82

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 81):

Coughing and wheezing Tamar strained as she attempted to help more villagers find safety


OOC: I know the “real” layout of the meeting hall is more chaotic than the map the benches are over turned and the people are on ground injured and panicked.

But looking at the distance between Tamar and the green dots. I’m not sure she could reach even the nearest ones and get
Them to safety.

So my post is contingent on, if I can save more people I will. If not I’ll stride toward the cluster of people directly
South of Tamar and save them next round.

And

19:33, Today: Tamar Numida rolled 6 using 1d6 with rolls of 6.  Smoke inhalation Damage .

Ouch! Won’t be staying here too long

This message was last edited by the player at 23:39, Thu 10 Oct 2019.
Smiles
GM, 482 posts
Good Luck!
Fri 11 Oct 2019
at 04:28
  • msg #83

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:16 PM

ROUND 4

Initiative Order

21: Complex Fire Hazard
20: Tamar

19: Suiadan     TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
11: Arisa       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
08: Maerk       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
05: Councilors
Spectators Rescued by PCs: 10

COMPLEX FIRE HAZARD: SUMMARY
Tamar rescues two more lost souls.
Tamar can rescue people as long as she is on the same side of the room as the green dots.

Normally you could start bucket brigade but its too late for that as you can see.


Suiadan is up! map is updated!
This message was last edited by the GM at 04:34, Fri 11 Oct 2019.
Suiadan Sivlei
Elf Sorcerer, 14 posts
Sat 12 Oct 2019
at 00:50
  • msg #84

Re: THE COUNCIL'S CHOSEN

Too slow. This was forseen.

In the moments it took for Suiadan to get a few more people out, the fire had grown significantly; far more than Suidan can have predicted or hoped.

"We have to-" his shouts were quickly replaced with coughs as the smoke filled his lungs. The only thing left for him to do was leave.

The elf clumsily seeks out the villagers he'd been helping before, grabbing as many as he can before making his way towards the exit.

OOC: Suidan continues his rescue action from the previous turn and strides towards the exit. He take 6 damage from environment.


Smiles
GM, 485 posts
Good Luck!
Sat 12 Oct 2019
at 01:26
  • msg #85

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:16 PM

ROUND 4

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan

11: Arisa       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
08: Maerk       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
05: Councilors
Spectators Rescued by PCs: 14

Suiadan's Summary:
Between Tamar and Suiadan, they manage to rescue 6 total this round!
Suidan manages to move 15 feet east through difficult terrain.

Arisa is up!
This message was last edited by the GM at 01:29, Sat 12 Oct 2019.
Arisa Whisperwood
Elf Rogue, 40 posts
Whisper Elf
Mon 14 Oct 2019
at 11:33
  • msg #86

Re: THE COUNCIL'S CHOSEN

Arisa stumbles over a bench that had been knocked over during the initial panic and she can feel the fire so close behind her that it burns her skin slightly again but that isn’t even the worst of it. As the fire spreads through the old wooden building, the room begins to fill with suffocating smoke. Her eyes start to water uncontrollably making it hard to see and every breath fills her lungs with the toxic air. Regaining her footing, she turns and moves as quickly as she can toward the front of the building, the coughing and choking slowing her down as the smoke tries to catch and smother her before she can escape.

As she stumbles her way along the western wall, using one hand to guide her out of the smoke, she spots another small group of townsfolk huddled among the benches at the back of the room. She quickly makes her way over to them, yelling and urging them to get on their feet and to get moving. She knows that these people are scared but it won’t take long before the whole building collapses on top of them.

”Come on,” she yells through the smoke and cinders now filling the room, ”get your asses up and head for the door, we all have to get out of here before it’s too late! I know you’re scared but you can do it!”.



OOC:
Action 1: Stride 35’ to get to the nearest townsfolk.
Action 2: Encourage them to get moving and start ushering them out.
Action 3: Stride 35’ toward the front door gathering folks as she goes.

Smiles
GM, 507 posts
Good Luck!
Tue 15 Oct 2019
at 00:01
  • msg #87

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:16 PM

ROUND 4

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa

08: Maerk       TAKE 1D6 SMOKE INHALATION DAMAGE ON YOUR TURN
05: Councilors
Spectators Rescued by PCs: 16

Arisa's Summary: she rescues two more townsfolk as she makes progress towards the door.

Maerk is up!
Maerk
Human Fighter, 25 posts
AC18(20), HP:14/20
Tue 15 Oct 2019
at 03:47
  • msg #88

Re: THE COUNCIL'S CHOSEN

Maerk gasped and choked, being one of - if not the - tallest in the room, he had to duck down now to keep his head low enough to get less smokey air. He heard Arisa trying to help others to get clear, and he headed after her, following her by her voice.

When he saw several others clustered near some toppled benches, the large man bellowed, "Grab hold of Maerk, hold fast, Maerk will find you air!"

Maerk felt grasping hands and he made big strides to lead those he could reach, toward the door and the precious air beyond it.


Smoke Inhalation Damage: Maerk rolled 5 - Current HP: 14/20
A1-3: Assist Arisa with evac. (should raise us to 6 total and finish off the west side?)

Smiles
GM, 510 posts
Good Luck!
Wed 16 Oct 2019
at 00:37
  • msg #89

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:09:24 PM

ROUND 5

Initiative Order

21: Complex Fire Hazard
20: Tamar
19: Suiadan
11: Arisa
08: Maerk
05: Councilors
Spectators Rescued by PCs: 20/20

Maerk's Summary: He rescues four more townsfolk and nearly makes it out the door.

The councilors rescue the remaining townsfolk on rounds 4 and 5.
Round 5 is spent getting out of the room.  Since no one ends their turn in this room, no nmore damage will be taken...more to follow tomorrow!...such as XP awards! and what happens after...

Smiles
GM, 516 posts
Good Luck!
Thu 17 Oct 2019
at 00:40
  • msg #90

Re: THE COUNCIL'S CHOSEN

Everyone gains 180 xp!  Congrats for an encounter well played!!
Smiles
GM, 517 posts
Good Luck!
Thu 17 Oct 2019
at 00:49
  • msg #91

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:16:58 PM

​All of the harried survivors of this ordeal including yourselves eventually end up outside of the town hall along with the councilors and guards.

After a moment, the soot-stained councilors emerge from the crowd, and Greta Gardania whistles loudly to get the scared crowd's attention. Greta Gardania looks around, hugging some of the townspeople next to her, while others wearily clap her on the back in thanks for their lives.

"What manner of madness just happened? This can be no accident! Did anyone see anything?"

One of the guards who was stationed outside before the fire began raises his hand, then his voice. "Aye," says the wearied, uniformed man.

"The clerks saw everything - it was Calmont, that cad of a bookseller's apprentice. He lit the fires in the halls next to the chambers. He also set that monster loose on the crowd!"

The second guard shouts in assent. "Indeed!" says the grave but steely woman. "And witnesses outside the building saw him run toward Hellknight Hill!" A surprised and worried wave ripples through the crowd at this information, including Warbal's distinct voice:
"The citadel! My bumblebashers!"

Greta raises her hand authoritatively, and the crowd begins to calm. "Friends, we'll get to the bottom of this." She assures them. "But we can't do it alone. Who are the heroes in attendance today?"


See group 4 maps for a pic of Greta Gardania!
This message was last edited by the GM at 00:59, Thu 17 Oct 2019.
Tamar Numida
Human Cleric, 18 posts
Thu 17 Oct 2019
at 16:46
  • msg #92

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 91):

Tamar steps forward and lowers her head as she speaks to Greta and the crowd.

“I would not presume to take the title of “Hero”. But, I stand before you as a Priestess of Sarenae, who has sworn to bring her light into the world; to right wrongs and to help those in need. I stand for justice and seek the truth. I am at your service.”
Smiles
GM, 526 posts
Good Luck!
Fri 18 Oct 2019
at 00:28
  • msg #93

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:16:58 PM

Greta Gardania flashes a regal smile at Tamar. And nods appreciatively at her presence.

Who else do we have here today?
This message was last edited by the GM at 11:35, Sun 20 Oct 2019.
Maerk
Human Fighter, 26 posts
AC18(20), HP:14/20
Fri 18 Oct 2019
at 01:09
  • msg #94

Re: THE COUNCIL'S CHOSEN

The tall warrior stood at the edge of the gathering after making sure his new friend, Arisa, was relatively well after all the smoke and flames she and others had endured. His own vestments and whiskers were a bit singed, his throat felt raw and when he tried to speak up, his lungs felt as if they could not properly fill with air.

"Maerk killed the fire-beast. Maerk kills many things. But also, Maerk protects. You want that Maerk protects town? Find starter of flames?"

He motioned toward the Hill with a bearded chin.
Smiles
GM, 527 posts
Good Luck!
Fri 18 Oct 2019
at 02:08
  • msg #95

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:18:18 PM

The dwarven councilman, Jorsk Hinterclaw steps forward.
"Speak the truth Maerk. Do you have the strength and will in your blood to see this through?"


Jorsk makes steely eye contact with Maerk...as if he's searching Maerk's very soul to see what he's really made of. It is clear from Jorsk's stare that he fully comprehends what the town of Breachill is asking of these young but well meaning fledgling heroes.

This message was last edited by the GM at 11:41, Sun 20 Oct 2019.
Maerk
Human Fighter, 27 posts
AC18(20), HP:14/20
Fri 18 Oct 2019
at 02:35
  • msg #96

Re: THE COUNCIL'S CHOSEN

Maerk's jaw clenched, but it was mostly hidden by his beard... or what was left of it after close encounters with flames. He reached a scarred hand down and lifted the weighted hem of his lamellar kilt, revealing a tremendously muscled thigh and bare hip. The exposing of flesh was not his intention, but rather the revealing of a brand. On his right buttock was a terrible red burn-scar in the shape of a circle with a sword in the center.

It was the mark and symbol of The Vanquishers, an elite, and expensive, mercenary company.

"This was earned by Maerk. Not given out like treat for child!"

It was his answer. Though only the first of many such brands a member of the company might attain, it spoke of a degree of promise as well as prowess. Though new to hire outside of the demands of war, Maerk was certainly no novice with an undented shield.

He shrugged, hefted his shield and placed a hand on the hilt of his worn sword. "Will someone make challenge? This way to prove?"
Smiles
GM, 528 posts
Good Luck!
Fri 18 Oct 2019
at 11:58
  • msg #97

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:19:22 PM

Jorsk watches Maerk intently. And gives Greta Gardania a brief but pronounced nod.

"Maerk that hill is your challenge. Not the farmers and laborers of Breachill."

Jorsk shakes his head disapprovingly.

Greta steps forward and asks for any additional heroes to present themselves at this time.

Two fine patriots step forward and offer themselves to Breachill's call. Are there any more? This task will be fraught with peril.
This message was last edited by the GM at 09:20, Thu 24 Oct 2019.
Arisa Whisperwood
Elf Rogue, 42 posts
Whisper Elf
Fri 18 Oct 2019
at 12:01
  • msg #98

Re: THE COUNCIL'S CHOSEN

Arisa steps forward, her face smudged by smoke and soot from the fire, and she quickly wraps her long, thin fingers over Maerk’s sword hand to keep him from drawing it. Her jaw is set as she scans the group of slightly singed council members with her steely-eyed gaze. Her eyes finally alighting on the Dwarven councilman and remaining on him alone as she begins to speak.

”Now, now, I don’t think there is any more need to prove ourselves,” she says, pausing a long moment before continuing on, ”it seems to me as if we have proven our mettle in the crucible of the fire from which we just saved many of you standing here. We didn’t run for safety when we had the opportunity. No, we stayed and helped even at great peril to our own lives. My large friend here spoke the truth, he was the one that killed the fire imp that had started the fires in the first place. Use our actions inside town hall to judge us by and not how long you have known us. We will go to this Hellknight Citadel for you, find out what’s going on, and bring back the man that tried to murder you all. There is just the matter of compensation for our services to discuss”.

After delivering her dramatic speech, Arisa continues to stand tall exuding a sense of bravery and competence while she waits for their response. As she plays the speech back in her mind, a small smile curls her full lips as she remember the play on words that she had thrown in for effect.
Suiadan Sivlei
Elf Sorcerer, 16 posts
Fri 18 Oct 2019
at 15:34
  • msg #99

Re: THE COUNCIL'S CHOSEN

Suiadan took longer than he'd hoped to recover from the smoke, but after Arisa gave her speech he nodded in agreement.

"My fellow Elf speaks true. I am Suiadan Sivlei, and my skills are at your service."

There was little else to be said that wasn't already brought to the council's attention by their deeds and Arisa's speech.
Smiles
GM, 533 posts
Good Luck!
Sat 19 Oct 2019
at 03:08
  • msg #100

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:23:02 PM

Greta Gardania Listens to the others as they step forward, and when they are done she says

"Breachill is in your debt..all of you, and you must be rewarded for your heroics here today."

Jorsk Hinterclaw comes forward and offers up two minor healing potions to the group.

Greta continues:

"Breachill asks that you explore Citadel Altaerein atop Hellknight Hill.  There you will find the Bumblebrasher Goblin Tribe.  You are to make peaceful contact with them and solve whatever issues they are having that would cause them to burn the distress signal.
Secondly You are to find Calmont and bring him back to Breachill for questioning.

For these services you as a group are to receive 10gp for the Bumblebrasher, and 10 additional gp for bringing Calmont. None of these funds are payable until their respective tasks are complete, and this is non-negotiable."

This message was last edited by the GM at 07:23, Fri 25 Oct 2019.
Maerk
Human Fighter, 28 posts
AC18(20), HP:14/20
Sat 19 Oct 2019
at 04:19
  • msg #101

Re: THE COUNCIL'S CHOSEN

Maerk nodded. "Maerk will go."

With any luck he'd be back for his share of the gold by this time on the morrow.
Arisa Whisperwood
Elf Rogue, 43 posts
Whisper Elf
Sat 19 Oct 2019
at 12:12
  • msg #102

Re: THE COUNCIL'S CHOSEN

Arisa releases Maerk’s hand when she realizes that he isn’t going to draw his massive sword on the crowd even in a show of competence. Stepping forward to place herself in the position of negotiator, she ponders the town’s offer. She has been tracking down criminals and other people on the run for awhile now and, depending on the person, it could be a long and drawn out chase and time costs coins mostly in food, lodging, and paying for information.

The offer would be considered ludicrous in one of the larger cities in Druma or Five Kings Mountains and wouldn’t even be enough to get her back to Kyonin. Still, this is a rather small town and it may be all that they can afford and she would, of course, take into account the two potions that they had already given them. She also had heard the word “non-negotiable” at the end of the offer but, nobody leads with their best offer.

”I’ll take into consideration your generosity with the potions,” she said, one finger tapping her lips in contemplation, ”but in my experience, and I have a lot of experience in chasing down these types of people, it can be a drawn out affair if they are willful and determined. Would the town be willing to throw in some road rations and perhaps provide free lodging while we are in town, at least until we have completed the mission?”.
Smiles
GM, 536 posts
Good Luck!
Sun 20 Oct 2019
at 11:26
  • msg #103

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:24:56 PM
Warbal Bumblebrasher steps forward...

"I know a wonderful and easily defended camp site on a hillock not five minutes walk from the Citadel.  From there I will establish a camp for you and maintain it.  I will hunt and trap for you, so is all you need be concerned with is the saving of me Bumblebrashers...and that blasphemous Calmont."
This message was last edited by the GM at 07:30, Fri 25 Oct 2019.
Tamar Numida
Human Cleric, 20 posts
Tue 22 Oct 2019
at 00:43
  • msg #104

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 103):

"Thank you, good Warbal Bumblebrasher...your help is greatly appreciated."

Tamar bent even lower than normal, it was her manner to bow slightly to show respect. This sign of respect was achieved when her eyes were below the person she was showing respect to.

This practice only worked when the speaker and Tamar were of relatively similar heights . Tamar was awkward as she tried to bow deeply enough to show the goblin respect.

Abandoning her fruitless gesture she smiled.

"So, friends....are we ready to venture forth?"
Suiadan Sivlei
Elf Sorcerer, 17 posts
Wed 23 Oct 2019
at 21:43
  • msg #105

Re: THE COUNCIL'S CHOSEN

"We thank you for your kindness."

Suidan offers a bow in the some manner as Tamar before addressing the others. "It seems as if we have our work cut out for us. Are we prepared to pursue this now or does anyone need time to equip themselves? I'm certain we'll have time to get better acquainted on the road."
Maerk
Human Fighter, 30 posts
AC18(20), HP:14/20
Thu 24 Oct 2019
at 04:19
  • msg #106

Re: THE COUNCIL'S CHOSEN

"We have camp, food, weapons. Maerk is ready for the hunt."
Smiles
GM, 558 posts
Good Luck!
Thu 24 Oct 2019
at 09:50
  • msg #107

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:25:57 PM

The crowd begins to disperse including the city council...

The city hall is left to burn to the ground...it is forfeit.

An agreement has been made.

The group of heroes have sustained significant wounds and must consider that before proceeding to the citadel.

Tamar 11/17 hp
Suidan 5/11 hp
Arisa 10/14/hp
Maerk 14/20 hp
This message was last edited by the GM at 02:39, Sat 26 Oct 2019.
Arisa Whisperwood
Elf Rogue, 45 posts
Whisper Elf
Thu 24 Oct 2019
at 11:04
  • msg #108

Re: THE COUNCIL'S CHOSEN

Now that the excitement has died down and the adrenaline has dissipated, Arisa can feel the affects of the fire and the fight. Her face and clothes are covered in soot and they all smell like the inside of a chimney. As the others express their desire to get going, she begins to check out her burns, wincing as she tentatively probes them with her fingers.

”Before we head off on this little ... adventure,” she says, biting her lower lip as she finishes examining herself, ”it might be a good idea for us all to dress our wounds, clean up, and get a night of rest in a comfortable bed. Some of these burns are still a little raw and tender even after your generous healing. Maybe there is an apothecary in this little town that sells healing potions?”.

Suddenly, realizing that most of them have never met or been introduced, she reaches a hand out to the woman that healed her in the town hall, ”my name is Arisa by the way,” she says with a firm handshake, ”I guess you could call me a troubleshooter or maybe a bounty hunter or treasure seeker. People come to me when they have lost something valuable and need it found or retrieved. The big man behind me is Maerk, he is a hired sword I guess. Thank you very much for healing me in there, I wasn’t sure I was going to make it out”.
Maerk
Human Fighter, 32 posts
AC18(20), HP:14/20
Fri 25 Oct 2019
at 03:59
  • msg #109

Re: THE COUNCIL'S CHOSEN

Maerk shrugged at Arisa's suggestion. Now that they'd been given the commission to investigate the strange happenings, the tall warrior was quick to mentally note that they'd been given no deadline. An evening of rest certainly wouldn't be out of order, nor would it - likely - change the scenario up the Hill much either.

"Meats. We eat many meats and sleep by fire-side-stones. We rest. Then we hunt. This suits Maerk too."

The big warrior seemed indifferent to the other two. In his mind they were probably magic chanters and prayer mumblers... handy for building fires and mending scrapes, but dangerous or even helpless in heated battle. As long as they stayed out of the swing-path of Maerk's sword, they'd get along with him just fine. Sieges, muddy campaigns and occasional head trauma, would do that to a man who sells his sword for hire.
Smiles
GM, 572 posts
Good Luck!
Sun 27 Oct 2019
at 10:13
  • msg #110

Re: THE COUNCIL'S CHOSEN

17 Arodus, 4719 AR 12:28:01 PM
Suiadan Sivlei
Elf Sorcerer, 19 posts
Thu 31 Oct 2019
at 15:50
  • [deleted]
  • msg #111

Re: THE COUNCIL'S CHOSEN

This message was deleted by the player at 21:03, Thu 31 Oct 2019.
Arisa Whisperwood
Elf Rogue, 47 posts
Whisper Elf
Fri 1 Nov 2019
at 11:28
  • msg #112

Re: THE COUNCIL'S CHOSEN

Arisa waited a few moments to give the other two heroes a chance to express an opinion after Maerk spoke up but they seemed to be looking for some guidance. She had hoped that the other woman would formally introduce herself but that did not seem to be forthcoming and she lowered her offered hand. The woman had said earlier that she was a Priestess of Sarenrae but Arisa hadn’t heard her say her name.

”Ok,” she said, stepping back toward Maerk, having the big man behind her definitely made her feel safer, ”I have a room at the Wizard’s Grace that I will extend for one more night. In the meantime, I think I’ll visit one of the temples in town to get the rest of these burns tended to. I will also be taking dinner at the tavern this evening if anyone would like to join me. Otherwise, let’s plan on meeting in the Common Room of the inn one hour after dawn and we’ll get on our way”.

After that, she waited for another moment or two to see if anyone would join her. If not, then Arisa heads off to find a healer for her burns and then makes her way back to the Wizard’s Grace to get cleaned up for dinner and arrives in the tavern just after sunset.
Suiadan Sivlei
Elf Sorcerer, 21 posts
Fri 1 Nov 2019
at 18:26
  • msg #113

Re: THE COUNCIL'S CHOSEN

Suidan began to reply only to remind himself that his voice was still damaged from the fire. "I'll join you at the temple. I'll be happy to join you for dinner; it will be a good opportunity to get to know each other better as before we head out."
Smiles
GM, 589 posts
Good Luck!
Sat 2 Nov 2019
at 01:59
  • msg #114

Re: THE COUNCIL'S CHOSEN

One of the few dedicated temples in Breachill, the Great Dreamhouse is a monastery-like establishment dedicated to the goddess Desna.

About 30 priests and acolytes call the place home, living, working, studying, and praying in the temple’s peaceful lounges and verdant indoor gardens.

Kellen Carondil, Elf greets you in the lobby.

"Please come in and rest. You appear to have earned it."

This message was last edited by the GM at 01:59, Sat 02 Nov 2019.
Maerk
Human Fighter, 34 posts
AC18(20), HP:14/20
Sat 2 Nov 2019
at 05:44
  • msg #115

Re: THE COUNCIL'S CHOSEN

Maerk grunted and joined the entourage in visiting the Temple of Desna. He seemed eager to be on the road, but was grateful for his minor wounds to be attended to.

"Arisa-friend welcomes Maerk to her meal. Maerk accepts. We will eat much meats before hunting..."

When it was time to eat, the tall warrior showed up, taking up more than his portion of a bench.

~~~

Later in the evening, Maerk would carefully look over his armor and gear and finally, his weapons. He would mend anything that wasn't merely aesthetic, which certainly wasn't much. He applied oil and honing-stone to whatever needed it. When the fire in the hearth of the common room began to burn low, the warrior curled up like a puppy before the warm stones and drifted off to sleep, visions of fighting techniques filled his dreams.
Smiles
GM, 590 posts
Good Luck!
Sat 2 Nov 2019
at 12:05
  • msg #116

Re: THE COUNCIL'S CHOSEN

07:02, Today: Smiles, on behalf of Arisa Whisperwood, rolled 13 using 2d8 with rolls of 6,7.  Damage Recovered.

07:00, Today: Smiles, for the NPC Cleric, rolled 23 using 1d20+4 with rolls of 19.  Treat Wounds Arisa.

For the mere cost of 1 cp Arisa is healed to full..
Smiles
GM, 591 posts
Good Luck!
Sat 2 Nov 2019
at 12:09
  • msg #117

Re: THE COUNCIL'S CHOSEN

Maerk pays 1 cp, but recovers no hit points on the first attempt. Will he continue to for another round of healing?

07:06, Today: Smiles, for the NPC Cleric, rolled 6 using 1d20+4 with rolls of 2.  Treat Wounds on Maerk.
Smiles
GM, 592 posts
Good Luck!
Sat 2 Nov 2019
at 12:14
  • msg #118

Re: THE COUNCIL'S CHOSEN

Suiadan pays 1 cp, and recovers from all his damage!

07:12, Today: Smiles, on behalf of Suiadan Sivlei, rolled 9 using 2d8 with rolls of 8,1.  Suiadan Recovers Hit Points.

07:11, Today: Smiles, for the NPC Cleric, rolled 15 using 1d20+4 with rolls of 11.  Treat Wounds on Suiadan.
This message was last edited by the GM at 12:15, Sat 02 Nov 2019.
Smiles
GM, 593 posts
Good Luck!
Sat 2 Nov 2019
at 12:18
  • msg #119

Re: THE COUNCIL'S CHOSEN

Current Hit Points:

Arisa 14/14
Maerk 14/20
Suiadan 11/11
Tamar 11/17

Lodging will cost 3 cp for the night
A decent meal will cost another 3cp for the night.
This message was last edited by the GM at 12:20, Sat 02 Nov 2019.
Smiles
GM, 594 posts
Good Luck!
Sat 2 Nov 2019
at 12:21
  • msg #120

Re: THE COUNCIL'S CHOSEN

Anymore healing activities?
Or go with that?

Suiadan Sivlei
Elf Sorcerer, 22 posts
Sun 3 Nov 2019
at 14:06
  • msg #121

Re: THE COUNCIL'S CHOSEN

After the clerics have done their work, Suiadan sees that Maerk and Tamar are still wounded and frowns.

"Here; I can tend to the remainder of your wounds, if you'll allow it." He then makes a hand over his heart and say in Elven: "Shelter the mind; the body will follow." First to Tamar, then to Maerk unless he's discouraged from doing so.'

+7 damage healed to Tamar, + 10 damage healed to Maerk
This message was last edited by the player at 14:06, Sun 03 Nov 2019.
Smiles
GM, 595 posts
Good Luck!
Sun 3 Nov 2019
at 17:29
  • msg #122

Re: THE COUNCIL'S CHOSEN

18 Arodus, 4719 AR 06:19:00 AM
The remaining wounds close nicely thanks to Suiadan's dabbling in the occult arts...

Everyone meets downstairs in the lobby as suggested by Aria at 6 AM the next morning.  Presumably everyone woke up at 5 am to engage in their daily preparations.

The walk to the hillock is peaceful, and the morning air feels cool and comfortable on your faces.

Warbal Bumblebrasher meets you outside of town, and leads you to a hillock near the Citadel.
​Rising from the hilltop above is a looming structure of crumbling stone and still-imposing battlements, though verdant nature is reclaiming the site. Plumes of red smoke-which ambassador Warbal believes to be distress signals from the Bumblebrashers goblins - rise from the roof of the keep's central tower. This place can only be Citadel Altaerein, the infamous former home of the Order of the Nail Hellknights, now fallen into ruin. The gate-like doors in the center of the keep hang ajar-not surprising, since no one has maintained this facility in years.​


Everyone roll an trained or untrained Crafting or Architecture Lore check!​
This message was last edited by the GM at 09:57, Mon 04 Nov 2019.
Maerk
Human Fighter, 35 posts
AC18(20), HP:14/20
Mon 4 Nov 2019
at 06:08
  • msg #123

Re: THE COUNCIL'S CHOSEN

Maerk adjusted the straps on his shield, and drew his sword from its worn scabbard. He was ready to lead the way into the belly of the keep. He gave a cursory glance at the structure, but his attention was deeper in, beyond the broken doors, listening, sniffing.

"Maerk leads, best for defend." He said in a quiet voice that seemed to be all business and much less jovial - if that were ever a thing - than he'd been before they arrived.


Crafting (Untrained) Check: Maerk rolled 9
This message was last edited by the player at 06:09, Mon 04 Nov 2019.
Suiadan Sivlei
Elf Sorcerer, 24 posts
Mon 4 Nov 2019
at 11:58
  • msg #124

Re: THE COUNCIL'S CHOSEN

The morning was quiet.

This was unusual for Suiadan, as whatever power blessed him with the ability of magic also taunted or tormented him in some way or another on a regular basis. He was grateful for the reprieve.

When he joined the others in the morning he briefly reintroduced himself, but remained quiet and attentive beyond that. Unlike Maerk, who seemed to have some experience in battle, this would be Suiadan's first time operating on his own with unwknown adventurers, barring the trouble the day before. While he was confident in his abilities, he also knew enough that the perspective of his new companions would be vital to his survival.

While the Citadel was a sight to behold, knowledge of it's construction and history were beyond Suiadan, despite hips extensive education.


06:51, Today: Suiadan Sivlei rolled 5 using 1d20+2 with rolls of 3.  Untrained Crafting Check.
Arisa Whisperwood
Elf Rogue, 48 posts
Whisper Elf
Mon 4 Nov 2019
at 12:40
  • msg #125

Re: THE COUNCIL'S CHOSEN

Arisa came down for breakfast bright-eyed and dressed for the adventure ahead. Her movements are graceful and almost silent as she moves through the sleeping bodies in the common room and makes her way to the tables for breakfast where she engages in polite conversation. She smiles when the group steps outside and the sun hits her face, pausing for a moment to breathe in the cool, crisp morning air the faint smell of wood smoke wafting down from the chimney of the inn.

Her armor looks freshly cleaned, any smudges of residual soot having been carefully removed the night before. It is made of a dark, soft leather that fits snug to her lithe form and is obviously designed more for ease of movement than pure protection although the small, metal studs, evenly spaced around her torso, seem to aid in this area. Her soft boots are laced up tight to her knees and look fairly new. The hard leather bracer that covers most of her right forearm down to the fingerless glove on her hand are both absent on her bare left arm which shows that she is practiced with the Shortbow slung across her back and she is left-handed. At her waist is a well-made but not particularly valuable looking rapier on the right side and a dirk on her left. She is wearing a soft leather half-cloak about her shoulders that only comes down to her slim waist but has a voluminous hood currently pushed back to reveal her cornsilk, blond hair pulled up into a tight ponytail.

Picking up a small pack, Arisa slings it over her shoulders as she comes down from the porch. She is engaging on their way to the hillock without being annoying and isn’t afraid to answer questions about herself or her past. She also asks questions of the others in return, trying to learn as much as she can about this new crew of people she has joined. Being fairly, socially adept she senses when a subject becomes too personal or painful and doesn’t try to push any farther. It’s important that they become at least a little invested in each other because their lives may depend on it.

Between the evening meal and drinks and the journey to Hellknight Hill, the others learn that Arisa hails from Kyonin, the homeland of the local Elves. Her family owns a tavern on the shores of Lake Encarthan but evidently she fell in with the wrong sort of people who taught her a certain set of skills and then tricked her into stealing something very valuable before skipping town and leaving her to take all of the blame. Feeling remorseful for her actions, she tracked down her previous cohorts and retrieved the item in question although she never identifies what that item was it must have been very important. Now she travels all around the area tracking down lost items and people for gold. She says she is a bit of a bounty hunter and treasure seeker and hasn’t really found a place to call home yet.

She is more than happy to let the big warrior take the lead and feels he would definitely offer them the best protection in a fight but, he probably isn’t as practiced at spotting traps so, she stops and, as she scans the crumbling edifice, she says, ”why don’t we enter together my friend. By the looks of this place, we may encounter some traps and my Elven eyes might come in handy in the darkened corridors while you watch for ambushes”.



OOC:
07:42, Today: Arisa Whisperwood rolled 11 using 1d20+6 with rolls of 5.  Trained crafting check.

This message was last edited by the player at 12:50, Mon 04 Nov 2019.
Smiles
GM, 599 posts
Good Luck!
Tue 5 Nov 2019
at 01:18
  • msg #126

Re: THE COUNCIL'S CHOSEN

18 Arodus, 4719 AR 06:19:30 AM

When you arrive at the hillock in question, Warbal Bumblebrasher hits the ground running!

She begins setting up a grand base of operations.  The first thing she does is set up first of five small tents made from deer hide.  While hammering a stake into the ground she says

"You venturers run along now...Warbal has this covered...Me Bumblebrashers are in danger...! I just know it!"

While you finish up your roleplay at base camp, review the "Description of Citadel Altaerein Thread"  Once you tell me you are walking up the hill to the citadel, Ill post a map
 and describe the available entrances.

This message was last edited by the GM at 01:23, Tue 05 Nov 2019.
Tamar Numida
Human Cleric, 23 posts
Tue 5 Nov 2019
at 13:37
  • msg #127

Re: THE COUNCIL'S CHOSEN

In reply to Smiles (msg # 126):

Tamar was so quiet she seemed to barely be there.

She ate breakfast, prayed and let the others take the lead. She mumbled small prayers and if anyone looked closely, they would notice a slight tremble hands.

She was frightened, and excited and a little bit sad. She knew whatever was going on up on the hill,
There would be pain and suffering to endure

As they broke camp she fell behind the slender elf and the hulking warrior. She was ready to fight, to give aid, to do what was needed in the name of the Goddess.
Maerk
Human Fighter, 36 posts
AC18(20), HP:14/20
Wed 6 Nov 2019
at 05:31
  • msg #128

Re: THE COUNCIL'S CHOSEN

When everyone was finally ready, Maerk assented to Arisa's suggestion and made his way up the hill, allowing her to peer and spy the path before them. To him, the best approach was the direct one, through the front door and right to the action, though this was based more on actual assaults on actively defended castles, not reconnoitering a goblin-infested warren of a keep.

"We go front elf-girl?" he asked.
Smiles
GM, 604 posts
Good Luck!
Wed 6 Nov 2019
at 08:52
  • msg #129

Re: THE COUNCIL'S CHOSEN

NOTES:

This thread is closed.
Proceed to:

CHAPTER 2 - THE RUINED CITADEL - GROUP 1

This message was last edited by the GM at 09:00, Wed 06 Nov 2019.
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