1.3 The Road to Styrebridge
The sun is just setting behind the trees. No one says anything, but there is a slight tension of making it to the road and finding where Cobb and the wagon rested for the night. As the darkness creeps in, you all see a light coming from a tower not too far in the distance. This is the lighthouse that Cobb spoke of.
You make your way towards the light, eventually making it to the road. About 20 minutes later, you are greeted by Tarrin (OOC: The Duke’s nephew, so you don’t have to look it up).
“Thank the gods!” he cries out, “We weren’t sure you had made it. Welcome! Aeril is scouting the area to the east, so Cobb sent me walking up and down the road to find you, if you came this way. Boring work, but it certainly looks like I cannot complain, compared to the bruises and wounds you all have suffered through.”
He then notices the two new halflings, “Greetings friends. My name is Tarrin, second nephew of Duke Jomed of Carrowsport. Let’s get you all to the campsite, where you can rest and have a hot meal.”
After his greeting, he whispers to each of you, “Keep your wits about, we’re not alone at camp.”
He says no more before whistling a merry tune and leading you all to the camp. A large area has been mapped out underneath the lighthouse, obviously a common place for travellers to rest on the road. There are three camps tonight, but it is obvious that there is cleared space for at least three times that number.
The other two camps are merchant camps, two or three caravans with 10-20 merchants and muscle all settling down for food and rest. You quickly find Cobb’s area. Warm greetings are given as the party is back together.
“Luckily we had a smooth journey all day,” says Cobb, “I think Stagrock intimidated a few who had an idea or two about a quick payoff. Aeril should be back soon, so please sit down. Rest your bones. Sister Villa can tend to some of your wounds. First, let me introduce Tobar and Aishe.”
You see a human man, long braided black hair, five earrings in his right ear, wearing vagabond like clothes. He speaks in a unique version of common dialect, grinning from ear to ear, revealing one missing and one cracked tooth, “I am Tobar Gaff, of the Kaladashi. This is my young charge Aishe.”
Aishe is a small part-elvish girl, with long brown hair with two braids. She is taller than the halflings, but not by much. She has piercing blue eyes when she looks at you, but is it always accompanied by a smile.
You are familiar with the Kaladashi. A tribe of wandering rovers, always rumored (or scapegoated, depending on your view) to be a pack of thieves. The rumors are similar to other boogeymen, they will steal your children, curse your livestock, and cause blight to the land they sleep on.
Cobb continues, “We met Tobar on the road, and as we were the only travellers headed towards Styrebridge, he asked if he could tag along until we get to the city. With luck, we should get there tomorrow. But come, tell me about your tale. Then, we can figure out what to do with our halfling friends here.”
All of you clearly notice that Cobb and Stagrock are geared down, so he obviously does not think of Tobar as a physical threat, regardless of Tarrin's warning. You all let down your gear. Stagrock helps you put the cloth and the extra spoils in the caravan. There is a warm stew by the fire, and logs makeshift as chairs, stools and benches around the fire area.
OOC: Mostly just a rest post. Feel free to do basic actions, talk to the guest, ask for help from Sister Villa, who will have some cure spells available, if required. She will mostly be helping the halflings with poltices and other herbs. We will have one more 'decent sized' post before everyone can get their sleep, level up, learn spells, etc.